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Death messages are messages sent in the chat to either all players or a specific player to announce the death of a player or pet. These messages communicate how the entity died, and some are intended to be humorous.

Upon the death of a player, a death message is broadcast to everyone on a server. Upon the death of a pet wolf, cat, or parrot the message is broadcast to the pet's owner in Java Edition or to all players in the world in Bedrock Edition.[1] In Bedrock Edition, death messages are also produced upon the death of a pet horse, donkey, mule, llama, or skeleton horse.[2]

Death messages can be made not to appear in chat (and therefore broadcasted to other players) with the game rule showDeathMessages. This also affects the notification of a pet's death.

Java Edition

Current

Arrows
  • <player> was shot by <player/mob>
    • Appears when the player is killed by an arrow shot by a player or mob using a bow or crossbow.
    • When the player is killed by an arrow shot from a dispenser or summoned with /summon, the death message is <player> was shot by Arrow/Spectral Arrow.
  • <player> was shot by <player/mob> using <item>
    • Appears when the player is killed by an arrow shot by a player or mob using a renamed bow or crossbow.
Snowballs
  • <player> was pummeled by <player/mob>
    • Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob. This is practically impossible, as these projectiles do not deal damage.
      • Blazes take damage from snowballs, which means that naming a blaze and killing it with snowballs will send this message to the game's log.
      • Because of MC-72151, a snow golem's snowballs are able to hurt and kill wolves, after which the message would appear to the owner of the tamed wolf.
    • Theoretically, when the player is killed by a snowball or egg shot from a dispenser or summoned with /summon, or an ender pearl summoned with /summon, the death message is <player> was pummeled by Snowball/Thrown Egg/Thrown Ender Pearl.
  • <player> was pummeled by <player/mob> using <item>
    • Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob that is holding a renamed item during the player's death. This is impossible, as these projectiles do not deal damage. However, as stated above, blazes take damage from snowballs, and snow golems can kill wolves, and if the killer in each case is holding a renamed item, this message appears instead.
Cactus
  • <player> was pricked to death
    • Appears when the player is killed because they were touching a cactus.
  • <player> walked into a cactus whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by touching a cactus.
Drowning
  • <player> drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
    • Also appears in the game's log when a named blaze, enderman, strider or snow golem takes lethal damage from being in water, and when a named cod, salmon, pufferfish, tropical fish, squid or glow squid takes lethal damage from being out of water.
  • <player> drowned whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then dies from drowning.
    • Also appears in the game's log when one of the aforementioned mobs is hurt by a player or mob then dies from drowning.
Elytra
  • <player> experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • <player> experienced kinetic energy whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then hits a wall while flying with elytra on.
Explosions
  • <player> blew up
  • <player> was blown up by <player/mob>
    • Appears when the player is hurt by a player or mob then killed by TNT activated by redstone mechanisms, fire, dispensed out from a dispenser or by an end crystal.
    • Also appears when the player is killed by an entity that exploded.
  • <player> was blown up by <player/mob> using <item>
    • Appears when the player is killed by an entity holding a renamed item that exploded.
  • <player> was killed by [Intentional Game Design]
Falling
  • <player> hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • <player> hit the ground too hard whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by either a fall from less than 5 blocks, ender pearl damage, or when riding an entity that died due to fall damage.
  • <player> fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • <player> fell off a ladder
    • Appears when the player is killed by falling after being on a ladder.
  • <player> fell off some vines
    • Appears when the player is killed by falling after being on a vine.
  • <player> fell off some weeping vines
    • Appears when the player is killed by falling after being on a weeping vine.
  • <player> fell off some twisting vines
    • Appears when the player is killed by falling after being on a twisting vine.
  • <player> fell off scaffolding
    • Appears when the player is killed by falling after traversing up or down through scaffolding.
      • If the player falls from scaffolding that doesn't have scaffolding below it, it just counts as a greater than 5 block fall ("fell from a high place").
  • <player> fell while climbing
    • Appears when the player is killed by falling after being on a climbable block that is not one of the aforementioned ones.
      • Only cave vines fall into this category in the vanilla game, however one can make more blocks climbable using data packs.
    • Also appears when the player falls from any climbable block, changes dimension before dying, and then dies to fall damage.
      • This can happen even without the use of data packs.
  • death.fell.accident.water
    • Appears when the player dies to fall damage in water, which is ordinarily impossible because water cancels all fall damage.
    • Currently replicable in 1.13+ by taking fall damage on a waterlogged slab in a minecart, or by having a trident enchanted with an insanely high level of Riptide, then trying to use it inside deep water bodies.
    • This death message is untranslated due to MC-195467.
      • Before 1.16, this message was translated as <player> fell out of the water.
  • <player> was impaled on a stalagmite
    • Appears when the player falls on a pointed dripstone and dies.
  • <player> was impaled on a stalagmite whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then falls on a pointed dripstone and dies.
Falling blocks
  • <player> was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a falling anvil.
  • <player> was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil or pointed dripstone) modified to inflict damage.
  • <player> was squashed by a falling block whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a falling block modified to inflict damage.
  • <player> was skewered by a falling stalactite
    • Appears when the player is killed by a falling pointed dripstone.
  • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob and then killed by a falling pointed dripstone.
Fire
  • <player> went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • <player> walked into fire whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then enters a fire source block.
  • <player> burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
    • Also appears in the game's log when a named snow golem dies because of being in a hot biome.
  • <player> was burnt to a crisp whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed because they were on fire.
    • Also appears in the game's log when a named snow golem is hurt by a player or mob then dies to the heat in a hot biome.
Firework rockets
  • <player> went off with a bang
  • <player> went off with a bang due to a firework fired from <item> by <player/mob>
    • Appears when the player is killed by the explosion of a firework rocket shot from a renamed crossbow.
Lava
  • <player> tried to swim in lava
    • Appears when the player is killed because they were in lava.
  • <player> tried to swim in lava to escape <player/mob>
    • Appears when the player is hurt by a player or mob then enters lava.
Lightning
  • <player> was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • <player> was struck by lightning whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a lightning bolt.
Magma Block
  • <player> discovered the floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • <player> walked into danger zone due to <player/mob>
    • Appears when the player is hurt by a player or mob then killed by magma block damage.
Magic (Instant Damage / Evoker Fangs / Guardian laser)
  • <player> was killed by magic
    • Appears when the player is killed by Instant Damage given with /effect, by an evoker fang summoned with /summon or by an arrow of harming shot from a dispenser or summoned with /summon.
  • <player> was killed by magic whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by Instant Damage or an evoker fang that didn't originate from a player or mob.
  • <player> was killed by <player/mob> using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, by an evoker fang summoned by an evoker or by the extra damage from a guardian's or elder guardian's laser.
      • If the player was killed by a splash potion of Harming shot from a dispenser or summoned with /summon, the death message is <player> was killed by Potion using magic.
      • If the player was killed by the cloud created by a lingering potion of Harming shot from a dispenser or summoned with /summon, the death message is <player> was killed by Area Effect Cloud using magic.
  • <player> was killed by <player/mob> using <item>
    • Appears when the player is killed by one of the aforementioned ways but the player or mob is holding a renamed item during the player's death.
Powder Snow
  • <player> froze to death
    • Appears when the player is killed because they were in powder snow for too long.
  • <player> was frozen to death by <player/mob>
    • Appears when the player is hurt by a player or mob then dies from freezing damage.
Players and mobs
  • <player> was slain by <player/mob>
    • Appears when the player is hurt by a player or mob and killed.
    • This death message is actually two different death messages: <player> was slain by <mob> and <player> was slain by <player>.
      • This means they can be customized completely independently of each other using resource packs.
    • <player> was slain by <player> also appears when a parrot is fed a cookie.
      • If the parrot was named, the message will appear in the game's log. If it was tamed, the message will be sent to its owner.
    • <player> was slain by <mob> also appears when the player is killed by a shulker using a shulker bullet, or a llama using its llama spit.
      • If the player was killed by a shulker bullet or llama spit summoned with /summon, the death message is <player> was slain by Shulker Bullet/Llama Spit.
  • <player> was slain by <player/mob> using <item>
    • Appears when the player is hurt by a player or mob holding a renamed item and killed.
    • This death message is actually two different death messages: <player> was slain by <mob> using <item> and <player> was slain by <player> using <item>.
      • This means they can be customized completely independently of each other using resource packs.
    • <player> was slain by <player> using <item> also appears when a parrot is fed a cookie by a player holding a named item in their main hand.
    • <player> was slain by <mob> using <item> also appears when the player is killed by a shulker holding a renamed item using a shulker bullet, or a llama holding a renamed item using its llama spit.
  • <player> was fireballed by <player/mob>
    • Appears when the player is killed by a fireball shot by a player or mob.
    • When the player is killed by a fireball shot from a dispenser or summoned with /summon, the death message is <player> burned to death.
  • <player> was fireballed by <player/mob> using <item>
    • Appears when the player is killed by a fireball shot by a player or mob that was holding a renamed item during the player's death.
  • <player> was stung to death
    • Appears when the player is killed by a bee.
  • death.attack.sting.item
    • Appears when the player is killed by a bee that was holding a renamed item during the player's death.
    • This death message is untranslated due to MC-186851.
  • <player> was shot by a skull from <player/mob>
    • Appears when the player is killed by a wither skull shot by a player or mob (only possible with the Wither).
    • When the player is killed by a wither skull summoned with /summon, the death message is <player> was killed by magic.
  • death.attack.witherSkull.item
    • Appears when the player is killed by a wither skull shot by a player or mob that is holding a renamed item during the player's death.
    • This death message is untranslated due to MC-186148.
  • <player> was obliterated by a sonically-charged shriek[upcoming: JE 1.19]
    • Appears when the player is killed by a warden using its sonic boom.
  • death.attack.sonic_boom.item[upcoming: JE 1.19]
    • Appears when the player is killed by a warden holding a renamed item using its sonic boom.
    • This death message is untranslated due to MC-251646.
Starving
  • <player> starved to death
    • Appears when the player plays in hard or hardcore and is killed by hunger damage because their hunger bar was at 0.
    • Also appears in the game's log when a named vex takes damage after 30-119 seconds from when it was spawned.
  • <player> starved to death whilst fighting <player/mob>
    • Appears when the player plays in hard or hardcore and is hurt by a player or mob then killed by hunger damage.
    • Also appears in the game's log when a named vex dies after being hurt by a player or mob.
Suffocation
  • <player> suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block.
  • <player> suffocated in a wall whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by suffocation damage.
  • <player> was squished too much
    • Appears when the player is killed by the maxEntityCramming gamerule.
  • <player> was squashed by <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the maxEntityCramming gamerule.
Sweet Berry Bushes
  • <player> was poked to death by a sweet berry bush
    • Appears when the player is killed because they were in a sweet berry bush.
  • <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then enters a sweet berry bush.
Thorns enchantment
  • <player> was killed trying to hurt <player/mob>
  • <player> was killed by <item> trying to hurt <player/mob>
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns and holding a renamed item.
Trident
  • <player> was impaled by <player/mob>
    • Appears when the player is killed by a trident shot by a player or mob.
    • When the player is killed by a trident shot from a dispenser‌[upcoming: JE Combat Tests] or summoned with /summon, the death message is <player> was impaled by Trident.
  • <player> was impaled by <player/mob> with <item>
    • Appears when the player is killed by a trident shot by a player or mob that was holding a renamed item during the player's death.
Void
  • <player> fell out of the world
    • Appears when the player is killed by being 64 blocks below the lowest point where blocks can be placed or by using /kill.[3]
  • <player> didn't want to live in the same world as <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the void or /kill.[3]
Wither effect
  • <player> withered away
  • <player> withered away whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the Wither status effect.
Drying out
  • <player> died from dehydration
    • Appears in the game's log when a named dolphin or axolotl dies to being out of water.
  • <player> died from dehydration whilst trying to escape <player/mob>
    • Appears in the game's log when a named dolphin or axolotl is hurt by a player or mob then dies to being out of water.
Generic death
  • <player> died
    • Is coded to appear only when the player achieves a death that is not assigned to a damage type (magic, cactus etc.) or is assigned to the generic damage type. Currently replicable in 1.17.1+ by naming a bee with a name tag, letting it sting a player, waiting for it to die and looking at the game's log.
  • <player> died because of <player/mob>
    • Is coded to appear only when the player is hurt by a player or mob then achieves a death that is not assigned to a damage type or is assigned to the generic damage type. Currently replicable in 1.17.1+ by naming a bee with a name tag, letting it sting a player, punching it while waiting for it to die naturally and looking at the game's log.
Unsendable death messages

NOTE: These death messages are technically able to appear, but their conditions cannot be met in vanilla Minecraft.

  • <player> was roasted in dragon breath
    • Is coded to appear when the player achieves a death that is assigned to the dragonBreath damage type.
    • Was added in 15w31c, appeared when the player was killed by a fireball shot by the ender dragon, but since then it has been unused, because dragon fireballs no longer deal impact damage.
    • See MC-84595 for more info.
  • <player> was roasted in dragon breath by <player/mob>
    • Is coded to appear when the player is hurt by a player or mob then achieves a death that is assigned to the dragonBreath damage type.
    • Was added later on to accompany the previous one.
Unused death messages

NOTE: These death messages have no code to make them appear, so they appear only in the en_us.json file.

  • <player> was doomed to fall
  • <player> was doomed to fall by <player/mob>
    • Was intended to show up when the player was attacked before taking lethal fall damage.
  • <player> was doomed to fall by <player/mob> using <item>
    • Was intended to show up when the player was attacked with a renamed item before taking lethal fall damage.
  • <player> fell too far and was finished by <player/mob>
    • Was intended to show up when the player took fall damage and was killed by another player or mob.
  • <player> fell too far and was finished by <player/mob> using <item>
    • Was intended to show up when the player took fall damage and was killed by another player or mob holding a renamed item.
  • <player> was stung to death by <player/mob>
    • The death message "<player> was stung to death" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> went off with a bang whilst fighting <player/mob>
    • The death message "<player> went off with a bang" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>[upcoming: JE 1.19]
    • The death message "<player> was obliterated by a sonically-charged shriek" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> was killed by even more magic
    • Has a hover event, with text Actually, message was too long to deliver fully. Sorry! Here's stripped version: [message]
    • Appears when the regular death message is too large to send. This situation is almost impossible to trigger normally.[needs testing]

Temporary

These death messages existed only in Java Edition 3D Shareware v1.34.

  • <player> was too soft for this world
    • Appeared when the player was in Obligatory nightmare mode and was killed by the constant damage they took there.
  • <player> was too soft for this world (<player/mob> helped)
    • Appeared when the player was in Obligatory nightmare mode, was hurt by a player or mob and was killed by the constant damage they took there.

Removed

In Java Edition snapshots 13w02a through 13w04a, a complicated system existed to show death messages for when the player fell to their death or fell and was killed by something else. There were two types of messages, "<player> <first>" and "<player> <first> and <last>".

<first> could be:

  • fell (off a ladder|off some vines|out of the water|from a high place)
  • was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place)
  • was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place) by <player/mob>

<last> could be:

  • into a pool of lava
  • fell out of the world
  • into a patch of fire
  • into a patch of cacti
  • got finished off by <player/mob>
  • got finished off by <player/mob> using <item>
  • got finished off using <item>

There were 352 different death messages. (416 in the en_US.lang file, because the verb "blown" existed twice.)

Bedrock Edition

  • <player> was slain by Arrow
    • Appears when the player is killed by an arrow shot from a dispenser or summoned with /summon.
  • <player> was shot by <player/mob>
    • Appears when the player is killed by an arrow shot by a player or mob.
  • <player> was pricked to death
    • Appears when the player is killed because they were touching a cactus.
  • <player> drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
  • <player> experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • <player> blew up
  • <player> was blown up by Block of TNT
    • Appears when the player is killed by TNT activated by redstone mechanisms, fire, or dispensed out from a dispenser.
  • <player> was blown up by <player/mob>
    • Appears when the player is killed by an entity that exploded, or by TNT activated by a player or mob.
  • <player> hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • <player> fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • <player> was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • <player> was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
  • <player> went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • <player> burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
  • <player> went off with a bang
    • Appears when the player is killed by the explosion of a firework rocket.
  • <player> tried to swim in lava
    • Appears when the player is killed because they were in lava.
  • <player> was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • <player> discovered floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • <player> was killed by magic
    • Appears when the player is killed by a potion of Harming shot from a dispenser, by Instant Damage given with /effect or by an evoker fang summoned with /summon.
  • <player> was killed by <player/mob> using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, or by an evoker fang summoned by an evoker.
  • <player> was slain by <player/mob>
    • Appears when the player is hurt by a player or mob and killed, or killed by a trident shot by a player or mob.
    • This death message is actually two different death messages: <player> was slain by <mob> and <player> was slain by <player>.
  • <player> was slain by Small Fireball
    • Appears when the player is killed by a fireball shot from a dispenser.
  • <player> starved to death
    • Appears when the player plays in hard difficulty and is killed by hunger damage because their hunger bar was at 0.
  • <player> suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block.
  • <player> was killed trying to hurt <player/mob>
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns.
  • <player> was impaled to death by <player/mob>
    • Appears when the player is killed by a trident shot from a dispenser or summoned with /summon.
  • <player> fell out of the world
    • Appears when the player is killed by being more than 64 blocks below the bottom of the world.
  • <player> withered away
  • <player> died
    • Appears when the player is killed by /kill or is killed by a sweet berry bush.
  • <player> was fireballed by <player/mob>
    • Appears when the player is killed by a fireball shot by a player or mob.
  • <player> was sniped by <player/mob>
    • Appears when the player is killed by a shulker bullet shot by a shulker
  • <player> was spitballed by <player/mob>
    • Appears when the player is killed by a llama spit shot by a llama.
  • <player> froze to death
    • Appears when the player is killed because they were in powder snow for too long.
  • <player> was skewered by a falling stalactite
    • Appears when the player is killed by falling stalactite.
  • <player> was impaled on a stalagmite
    • Appears when the player falls on a stalagmite and dies.
Unused death messages

NOTE: These death messages appear only in the en_US.lang file.

  • <player> was shot by <player/mob> using <item>
  • <player> walked into a cactus whilst trying to escape <player/mob>
  • <player> drowned whilst trying to escape <player/mob>
  • <player> was fireballed by <player/mob> using <item>
  • <player> was killed by <player/mob> using <item>
  • <player> walked into fire whilst fighting <player/mob>
  • <player> tried to swim in lava to escape <player/mob>
  • <player> walked on danger zone due to <player/mob>
  • <player> was burnt to a crisp whilst fighting <player/mob>
  • <player> was slain by <player> using <item>
  • <player> was pummeled by <player/mob>
  • <player> was pummeled by <player/mob> using <item>
  • <player> fell off a ladder
  • <player> fell off some vines
  • <player> fell out of the water
  • <player> was doomed to fall
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • <player> fell too far and was finished by <player/mob>
  • <player> fell too far and was finished by <player/mob> using <item>

History

This section is missing information about Bedrock Edition addition/removal/change of each death message. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Beta
1.8
{{Extension DPL}}<ul><li>[[Firework Rocket|Firework Rocket]]<br/>{{redirect|Firework}}
{{ItemEntity
|image=Firework Rocket.png
|renewable='''Trail Effect''':No<br>'''All Others''':Yes
|stackable=Yes (64)‎
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|networkid=76
}}
A '''firework rocket''' is an [[item]] (and [[entity]]) used for creating decorative explosions, boosting when flying with [[elytra]], and loading into a [[crossbow]] as ammunition.

== Obtaining  ==

Fireworks can be obtained by crafting. {{IN|java}}, a firework with no explosion effect is available on the [[Creative]] inventory and can be crafted as shown below. {{IN|bedrock}}, fireworks with the different base colors or no explosion are available in the Creative inventory.

=== Crafting ===

{{Crafting
|head=1
|showname=0
|showdescription=1
|Paper
|; ; Gunpowder
|; Gunpowder; Gunpowder
|Gunpowder
|Output=Firework Rocket,3
|description=When crafted this way (without a firework star), the rocket does not have explosion effects. The value of gunpowder affects the [[Firework Rocket#Duration and direction|flight duration]].
|type=Miscellaneous
}}
{{Crafting
|Any Firework Star
|Paper
|; ; Gunpowder
|; Gunpowder; Gunpowder
|Gunpowder
|Output= Firework Rocket,3
|description=Adding more gunpowder increases the duration of the rocket. Up to three gunpowder can be used. Up to five firework stars can also be used with three gunpowder. Up to seven firework stars can be used by using firework stars instead of additional gunpowder. All firework stars explode almost simultaneously when the rocket detonates.
|type=Miscellaneous
|foot=1
}}

== Usage ==

=== Launching fireworks ===
To launch a firework rocket, {{control|use}} its item on a block. They can also be launched from [[dispenser]]s and [[crossbow]]s. If shot from a [[Multishot]] [[crossbow]], then 3 rockets fire with the same effects.

=== Elytra ===
{{control|Using}} a firework rocket while flying with [[elytra]] propels the player in the direction they are facing. The duration of the speed boost depends on the flight duration of the rocket. If the rocket is equipped with a firework star of any kind, the player takes damage when it explodes.

=== Crossbow ===
A firework rocket can be used as ammunition for [[crossbow]]s, although it deals [[damage]] only if it has an [[explosion]] effect. A higher flight duration gives the firework rocket a longer range, and more damage is added per firework star. The [[Piercing]] enchantment has no effect on firework rockets shot from a crossbow.

{{IN|java}}, if a firework rocket shot from a [[crossbow]] hits an [[entity]], the rocket instantly [[explosion|explodes]], no matter the flight duration. Attempting to do this {{in|bedrock}}, however, results in the firework passing through the entity,<ref>[[bugtracker:MCPE-52675|MCPE-52675]]</ref> so the [[player]] must plan where to aim.

== Behavior ==
{{see also|Firework Star#Effects}}

Once launched, fireworks fly out vertically, with random horizontal offset up to 5 blocks. {{IN|bedrock|java}}, fireworks can fly in any of the 6 directions a dispenser can point. After [[#Duration and direction|some time]], the firework explodes into a colorful explosion based on the effects of the [[firework star]]s added upon crafting, or no explosion if no firework star was used. If multiple firework stars were added to the rocket upon crafting, they all explode simultaneously.

The explosion of a firework rocket deals damage to mobs and players that are within 5 blocks and not obstructed by [[solid block]]s. The maximum damage of a rocket with one firework star is {{hp|7}}, with the damage decreasing with distance. Each additional firework star on the rocket adds {{hp|2}} points of damage, for a maximum damage of {{hp|19}} with 7 stars. Using commands to add additional firework stars results in more damage. The damage dealt is unaffected by any other ingredients used. The explosion does not destroy end crystals nor damage the Ender dragon, but does destroy armor stands.

There is a delay between the detonation and the player hearing the sound, emulating real fireworks, but this sound travels much more slowly than in the real world.<ref>{{Tweet|jeb|277075644804907009|However, no sound effects for fireworks yet... but everything's implemented, so they can be added without doing a new snapshot|December 7, 2012}}</ref><ref>{{Tweet|jeb|277075517226762242|Haha, @igblan , the speed of sound is 40 m/s, because the realistic speed of ~340 m/s didn't work well in Minecraft scale|December 7, 2012}}</ref> {{IN|java}}, the explosion of a firework can be seen 64 blocks away, regardless of its height. {{IN|bedrock}}, the explosion can be seen from your render distance.

If the explosion exceeds the (unmodded) [[particle]] limit of 16,384, the oldest particles are removed before displaying new ones, resulting in severely diminished firework quality / duration. At most a firework should have 3 trail stars, more than that could waste diamonds, firework stars, and other fireworks. Particle counts per star are:

{| class="wikitable" data-description="Particle counts per firework star"
|-
! Ball Type !! Plain !! Trail
|-
| Small || 98 || ~1300
|-
| Large || 387 || 4000+
|-
| Star || 122 || ~1600
|-
| Creeper || 266 || ~3500
|-
| Burst || 72 || ~930
|}

Twinkle effect adds 2 particles to the count.

Like most other entities, they can be moved by [[water]] and [[explosion]]s, and teleported via [[portal]]s. They also cannot move through solid surfaced blocks, upon hitting one, they either move to a side or explode based on the duration. If a firework explodes under a block, its explosion is flattened.

=== Duration and direction ===

Fireworks travel different heights based on the amount of gunpowder added. The number is displayed as a tag on the item's tooltip with the description of "Flight Duration".

The height it rises is between 8 and 20 blocks with 1 gunpowder, 18 to 34 blocks with 2 gunpowder, and 32 to 52 blocks with 3 gunpowder. 
(Note: Using command blocks, firework rockets with higher durations go higher and keep accelerating with virtually no terminal velocity. If the duration is long enough, the firework rocket could reach heights of over 1,000,000 blocks and speeds of over 10,000 m/s in a matter of minutes. Such fireworks with significant X and Z motions speed up sideways exponentially and reach outside the world boundary in a matter of seconds.{{only|java}})

When spawned, <!-- server-side --> fireworks have a vertical speed of .05 and a random small X and Z speed (random value near zero with a standard deviation of .001).  Each firework also determines its lifetime in ticks by 10 × (number of gunpowder + 1) + random value from 0 to 5 + random value from 0 to 6, after which it explodes.  Each tick, the firework accelerates horizontally by multiplying its X and Z velocities by 1.15, and vertically by adding a constant factor of .04.

Fireworks can be made to travel different directions by being dispensed or launched under flowing water. The firework's direction combines with the flow of the water to go diagonally.

== Village Raids ==
After successfully defending a village from a [[Raid]] the villagers may celebrate by setting off firework rockets.

== Boosting elytra ==
Fireworks can be used to boost [[elytra]] when in flight. Normally, elytra can glide for a short distance, but with the use of fireworks, the player can fly a long distance, gain speed, and take off from the ground. 

Simply using the firework rocket with elytra spread boosts the player in the direction the player faces. It can leave behind a trail sometimes.

Although fireworks with firework stars can be used, the player takes blast damage if they use it in flight. 

There are four types of rockets, with three types of flight duration. Higher flight durations mean longer boosts. {{IN|bedrock}}, the fireworks obtained from the Creative menu have a flight duration of 1, while {{in|java}}, the fireworks obtained in the Creative menu have a flight duration of 1, 2, or 3.

== Sounds ==
{{Edition|Java}}:<br>
Firework rockets use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Firework blast.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a non-large firework rocket explodes within a 16-block radius of the player
|id=entity.firework_rocket.blast
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework blast far.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a non-large firework rocket explodes greater than 16 blocks away from the player
|id=entity.firework_rocket.blast_far
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework large blast.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a large firework rocket explodes within a 16-block radius of the player
|id=entity.firework_rocket.large_blast
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework large blast far.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a large firework rocket explodes greater than 16 blocks away from the player
|id=entity.firework_rocket.large_blast_far
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework twinkle.ogg
|subtitle=Firework twinkles
|source=ambient
|description=When a twinkle firework rocket explodes within a 16-block radius of the player
|id=entity.firework_rocket.twinkle
|translationkey=subtitles.entity.firework_rocket.twinkle
|volume=20.0
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Firework twinkle far.ogg
|subtitle=Firework twinkles
|source=ambient
|description=When a twinkle firework rocket explodes greater than 16 blocks away from the player
|id=entity.firework_rocket.twinkle_far
|translationkey=subtitles.entity.firework_rocket.twinkle
|volume=20.0
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Firework launch.ogg
|subtitle=Firework launches
|source=ambient
|description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket
|id=entity.firework_rocket.launch
|translationkey=subtitles.entity.firework_rocket.launch
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bow shoot.ogg
|subtitle=Firework launches
|source=neutral
|description=When a dispenser fires a firework rocket
|id=entity.firework_rocket.shoot
|translationkey=subtitles.entity.firework_rocket.launch
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Firework blast.ogg
|source=ambient
|description=When a non-large firework rocket explodes
|id=firework.blast
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Firework large blast.ogg
|source=ambient
|description=When a large firework rocket explodes
|id=firework.large_blast
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Firework twinkle.ogg
|source=ambient
|description=When a twinkle firework rocket explodes
|id=firework.twinkle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Firework launch.ogg
|source=ambient
|description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket
|id=firework.launch
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Bow shoot.ogg
|source=ambient
|description=''Unused sound event''
|id=firework.shoot
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=item
|nameid=firework_rocket
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=entity
|nameid=firework_rocket
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=item
|nameid=firework_rocket
|aliasid=fireworks
|id=519
|form=item
|translationkey=item.fireworks.name
|foot=1}} 
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=entity
|nameid=fireworks_rocket
|id=72
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Firework Rockets}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

=== Entity data ===

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Advancements ==
{{load advancements|Bullseye;Ol' Betsy}}

== History ==

{{History|java}}
{{History||November 24, 2012|link=none|[[Jeb]] stated that there may be fireworks in ''Minecraft'' at the ''Future Updates with the Minecraft PC Team'' panel at [[MINECON 2012]].}}
{{History||December 5, 2012|link={{tweet|jeb|276367442362630144}}|Jeb released the first image of fireworks, along with the information that colors, fade, height, effects and shapes are [[crafting|craftable]].}}
{{History||December 7, 2012|link=https://twitter.com/jeb_/status/277075087503536128|Jeb mentions that fireworks should probably scare [[wolves]] and potentially have other effects on mobs.}}
{{History||1.4.6|snap=12w49a|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.
|Firework rockets cannot be obtained within the [[Creative inventory]].}}
{{History|||snap=12w50a|Added [[sound]] and more effects to firework rockets.}}
{{History||1.10|snap=16w20a|The firework rocket [[crafting]] recipe now produces 3 rockets, rather than 1.}}
{{History||1.11|snap=16w32a|The entity ID has been changed from <code>FireworksRocketEntity</code> to <code>fireworks_rocket</code>.}}
{{History||1.11.1|snap=16w50a|Firework rockets can now cause [[damage]] to [[entity|entities]] that are within their [[explosion]] radius.
|Firework rockets can now boost [[player]]s while flying with [[elytra]].}}
{{History||1.13|snap=17w47a|The ID has been changed from <code>fireworks</code> to <code>firework_rocket</code>.
|The fade effects on fireworks can now be added by combining the firework star with [[dye]]s.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 401.}}
{{History||1.13|snap=?|Firework rockets are now available in the [[Creative]] [[Inventory]]. However, it does not show a flight duration}}
{{History|||snap=pre5|The [[entity]] ID of firework rockets has been changed to <code>firework_rocket</code>.}}
{{History||1.14|snap=18w43a|Fireworks can now be shot from [[crossbow]]s.
|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
{{History||1.15|snap=19w36a|Firework rockets dispensed from a [[dispenser]] now travel in the direction they were fired.}}
{{History||1.17|snap=20w45a|Simple firework rockets with one gunpowder can now be crafted using the [[recipe book]].}}
{{History||1.19.3|snap=22w45a|All three flight durations of firework rockets are now available in the Creative inventory.<ref>{{bug
|MC-194390||A firework rocket from the creative inventory doesn't show a flight duration|Fixed}}</ref>}}


{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets. 
|Firework rockets are available in the Creative inventory in 17 variants, sixteen colors in small ball duration 1, plus one additional preset with only duration 1.{{verify|type=update|Is this the right snapshot?}}{{info needed}}}}
{{History||1.8.0|snap=beta 1.8.0.10|Firework rockets can now be held in the off-hand and be shot from [[crossbow]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of firework rockets has been changed from <code>fireworks</code> to <code>firework_rocket</code>.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.
|Firework rockets are available in five types in the Creative inventory. The presets are as follows:
* Duration 1, small ball, light blue, twinkle
* Duration 2, creeper shaped, green
* Duration 2, burst, red, fade to orange
* Duration 3, burst, magenta, fade to blue, twinkle
* Duration 2, star shaped, yellow, fade to orange, trail}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The crafting interface has been updated to allow crafting [[firework star]]s and fireworks.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets can now boost [[player]]s while flying with [[elytra]].}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets now [[damage]] players if there is a [[firework star]] applicated to the firework rocket.}}
{{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|Firework rockets now produce 3 rockets upon [[crafting]] them instead of 1.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added new firework rocket models.}}
{{History|PS4}}
{{History||1.90|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==
* Launching a rocket by hand on a wooden [[pressure plate]] activates it. The same doesn't hold for stone pressure plates, or for a [[dispenser]] placing a rocket onto a wooden pressure plate.
* New Year's Eve is what inspired [[Jeb]] to add fireworks.<ref>{{tweet|jeb|277080498814189568|@SPvs_TheWorld New Year's Eve|December 7, 2012}}</ref>
* If the player shoots a firework into a [[Nether portal]], it explodes in [[the Nether]].
* There are around 2×10{{^|136}} distinct fireworks.

== Gallery ==

<gallery>
File:Firework jeb twitter.jpg|[[Jeb]]'s first image of Fireworks, also showing that they can be shot from dispensers.
File:1.4.6 release image.png|1.4.6 Release image.
File:Flatexplosion.png|An example of a flattened firework explosion.
File:Creeper firework.png|Creeper face shaped firework.
</gallery>

== References ==

{{Reflist}}

{{Items}}
{{Entities}}

[[cs:Rachejtle]]
[[de:Feuerwerksrakete]]
[[es:Cohete de fuegos artificiales]]
[[fr:Feu d'artifice]]
[[hu:Tűzijáték rakéta]]
[[ja:ロケット花火]]
[[ko:폭죽 로켓]]
[[nl:Vuurpijl]]
[[pl:Fajerwerk]]
[[pt:Fogo de artifício]]
[[ru:Пиротехническая ракета]]
[[th:ดอกไม้ไฟ]]
[[zh:烟花火箭]]
[[Category:Renewable resources]]</li><li>[[Sword|Sword]]<br/>{{For|the item in ''Minecraft Dungeons''|MCD:Sword|MCD:Diamond Sword}}
{{Item
| image = <gallery>
Wooden Sword.png | Wooden
Stone Sword.png | Stone
Iron Sword.png | Iron
Golden Sword.png | Golden
Diamond Sword.png | Diamond
Netherite Sword.png | Netherite
</gallery>
| rarity = Common
| renewable = 
* '''Netherite''': No
* '''All others''': Yes
| durability = 
'''Java Edition'''<br>
Golden: 32<br>
Wood: 59<br>
Stone: 131<br>
Iron: 250<br>
Diamond: 1561<br>
Netherite: 2031<br>
'''Bedrock Edition'''<br>
Golden: 33<br>
Wood: 60<br> 
Stone: 132<br>
Iron: 251<br>
Diamond: 1562<br>
Netherite: 2032
| stackable = No
}}
The '''sword''' is a melee [[weapon]] that is mainly used to deal [[damage]] to [[entity|entities]] or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite.

== Obtaining ==
=== Crafting ===
{{Crafting
  |showname=0
  |showdescription=1
  |head=1
  |name=[[Swords]]
  |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |B2={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |B3=Stick
  |Output=Wooden Sword; Iron Sword; Golden Sword; Diamond Sword
  |type=Combat
}}
{{Crafting
  |name=Stone Sword
  |B1=Any stone-tier block
  |B2=Any stone-tier block
  |B3=Stick
  |Output=Stone Sword
  |description=Can use cobblestone and its other variants interchangeably.
  |type=Combat
}}
{{Crafting
  |foot=1
  |ignoreusage=1
  |name=[[Swords]]
  |ingredients=Damaged Matching [[Swords]]
  |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
  |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
  |description= The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an [[anvil]].<br>'''Example:''' Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60).
  |Output=Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
  |type=Combat
}}

=== Upgrading ===
{{Smithing
|Netherite Upgrade
|Diamond Sword
|Netherite Ingot
|Netherite Sword
|description=
|tail=1
}}

=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=2x Damaged Wooden Sword or<br>2x Damaged Stone Sword or<br>2x Damaged Iron Sword or<br>2x Damaged Golden Sword or<br>2x Damaged Diamond Sword or <br>2x Damaged Netherite Sword
|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
|Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
|description=The durability of the two swords is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.
}}

==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{/Repairing with Anvils}}
A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down.

=== Mob loot ===
{{Main|Drops#Equipped items}}

Some [[mobs]] can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player. This chance is increased by 1% per level of [[Looting]], up to a maximum of 11.5% with Looting III. [[Zombie]]s and [[husk]]s can drop iron swords, [[zombified piglin]]s and [[piglin]]s can drop golden swords, and [[wither skeleton]]s can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted.

A [[vex]] wields an iron sword that normally has a 0% chance of dropping, because their main hand's <code>HandDropChances</code> is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged{{only|java}} and may be enchanted.

{{IN|be}}, [[pillager]]s and [[vindicator]]s that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted.

=== Trading ===
[[File:Weaponsmith Diamond Sword Trade.png|thumb|right|The diamond sword trade of a weaponsmith.]]

{{IN|bedrock}}, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds.

{{IN|java}}, a novice-level weaponsmith villager has a {{frac|2|3}} chance of selling an enchanted iron sword for at least 7-22 emeralds. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds.

The enchantments of the swords offered by villagers are the same as the ones obtained from an [[enchantment table]] at levels 5–19.

=== Chest loot ===
{{LootChestItem|iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword,golden-sword,random-enchanted-golden-sword,diamond-sword,damaged-diamond-sword,level-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword-2}}

== Usage ==
=== Attacking ===
Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's [[Item Durability|durability]] decreases by 1.

Attacking a [[boat]] or a [[minecart]] with a sword stone tier or higher instantly destroys it {{only|java}}, without decreasing the sword's durability. Otherwise, it requires 2 hits, with neither decreasing durability.

==== Sweeping ====
{{exclusive|Java|section=1}}
If the attack recharge meter is 84.8% or above and the player is on the ground standing or moving slower than the [[sprinting]] speed in a straight line, the sword performs a sweeping attack indicated by a gale [[particle]] that reaches nearby enemies for {{hp|1}} and knocks them back; the amount of knockback is 80% that of the basal knockback and does not benefit from the [[knockback]] enchantment. As result, the player can perform a sweep attack while they are sprinting diagonally but it is impossible to perform a sweep attack at the same time as a critical hit or while riding some [[entity]]. All enemies within an 1 by 0.25 by 1 block area of any part of the attacked mob and whose feet are 3 or less blocks away from player's feet are affected. The [[sweeping edge]] enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II and 75% for level III.

=== Damage ===
{{Main|Damage}}

==== Java Edition ====
Swords have an attack speed of 1.6 and take 0.625 seconds to [[Damage#Attack cooldown|recover]]. 

{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
! Material
! {{ItemSprite|Wooden Sword|text=Wooden}}
! {{ItemSprite|Golden Sword|text=Gold}}
! {{ItemSprite|Stone Sword|text=Stone}}
! {{ItemSprite|Iron Sword|text=Iron}}
! {{ItemSprite|Diamond Sword|text=Diamond}}
! {{ItemSprite|Netherite Sword|text=Netherite}}
|-
! Attack Damage
| {{hp|4}}
| {{hp|4}}
| {{hp|5}}
| {{hp|6}}
| {{hp|7}}
| {{hp|8}}
|-
! Attack Speed
| 1.6
| 1.6
| 1.6
| 1.6
| 1.6
| 1.6
|-
! Damage/Second (DPS)
| 6.4
| 6.4
| 8
| 9.6
| 11.2
| 12.8
|-
! Durability
| 59
| 32
| 131
| 250
| 1561
| 2031
|-
! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[Damage#Critical_hit|critical hits]], and assumes the sword is at maximum charge</ref>
| {{hp|236}}
| {{hp|128}}
| {{hp|655}}
| {{hp|1500}}
| {{hp|10927}}
| {{hp|16248}}
|}
{{notelist}}

==== Bedrock Edition ====
{{IN|bedrock}}, swords have no attack cooldown or sweep attack, and deal the following damage:

{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
! Material
! {{ItemSprite|Wooden Sword|text=Wooden}}
! {{ItemSprite|Golden Sword|text=Gold}}
! {{ItemSprite|Stone Sword|text=Stone}}
! {{ItemSprite|Iron Sword|text=Iron}}
! {{ItemSprite|Diamond Sword|text=Diamond}}
! {{ItemSprite|Netherite Sword|text=Netherite}}
|-
! Attack Damage
| {{hp|5}} <!-- DO NOT CHANGE THESE! The values are correct, '+4 Attack Damage' means 5 total attack damage. -->
| {{hp|5}}
| {{hp|6}}
| {{hp|7}}
| {{hp|8}}
| {{hp|9}}
|-
! Durability
| 60
| 33
| 132
| 251
| 1562
| 2032
|-
! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits</ref>
| {{hp|300}}
| {{hp|165}}
| {{hp|792}}
| {{hp|1757}}
| {{hp|12496}}
| {{hp|18288}}
|}
{{notelist}}

The most amount of damage that a sword enchanted with [[Sharpness]] V can do is 11 {{in|java}} and 15.25 {{in|bedrock}}, without critical hits.

=== Sword breaking times ===
{{main|Breaking}}

A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref>

If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs the sword destroys will drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs.

The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped:
* White: an original block.
* Blue: block's normal drop (e.g. seeds, sapling, apple).
* Red: nothing.

{| class="wikitable" style="text-align:center" data-description="Blocks affected by swords"
! Block
! Fists
! Sword
! colspan="2" | Proper/fastest tool
|-
!style="text-align:left"| {{BlockLink|Bamboo}}
| {{tc|no|{{breaking time|Bamboo}} s }} || 0.05 s (instant) <!-- this doesn't work: {{tc|planned|{{breaking time|Bamboo|Sword}} s}} -->
| {{ItemSprite|sword|link=Sword}}
| 0.05 s (instant) <!-- this doesn't work: {{breaking time|Bamboo|Sword}} s -->
|-
!style="text-align:left"| {{BlockLink|Cobweb}}
| {{tc|no|{{breaking time|Cobweb|drop=None}} s}} || {{tc|planned|{{breaking time|Cobweb|Sword}} s}}
| {{ItemSprite|shears|link=Shears}}
| {{breaking time|Cobweb|Shears}} s
|-
!style="text-align:left"| {{BlockLink|Cocoa}}
| {{tc|planned|{{breaking time|Cocoa}}s}} || {{tc|planned|{{breaking time|Cocoa|Sword}}s}}
| {{ItemSprite|wooden-axe|link=Axe}}
| {{tc|planned|{{breaking time|Cocoa|Golden}} – {{breaking time|Cocoa|Wooden}} s}}
|-
! style="text-align:left"|{{BlockLink|Hay Bale}}
| 1s
| 0.8s{{only|bedrock}}
| {{ItemSprite|wooden-hoe|link=Hoe}}
| {{breaking time|Hay Bale|Golden}} – {{breaking time|Hay Bale|Wooden}} s
|-
!style="text-align:left" rowspan="2"| {{BlockLink|Leaves}}
!rowspan="2" {{tc|planned|{{breaking time|Leaves}} s}}
!rowspan="2" {{tc|planned|{{breaking time|Leaves|Sword}} s}}
| {{ItemSprite|shears|link=Shears}}
| {{breaking time|Leaves|Shears}}s
|-
| {{ItemSprite|wooden-hoe|link=Hoe}}
| {{tc|planned|{{breaking time|Leaves|Golden}} – {{breaking time|Leaves|Wooden}} s}}
|-
!style="text-align:left"| {{BlockLink|Jack o'Lantern}}
| {{breaking time|Jack o'Lantern}} s || {{breaking time|Jack o'Lantern|Sword}} s
| {{ItemSprite|wooden-axe|link=Axe}}
| {{breaking time|Jack o'Lantern|Golden}} – {{breaking time|Jack o'Lantern|Wooden}} s
|-
!style="text-align:left"| {{BlockLink|Melon}}
| {{tc|planned|{{breaking time|Melon}} s}} || {{tc|planned|{{breaking time|Melon|Sword}} s}}
| {{ItemSprite|wooden-axe|link=Axe}}
| {{tc|planned|{{breaking time|Melon|Golden}} – {{breaking time|Melon|Wooden}} s}}
|-
!style="text-align:left"| {{BlockLink|Pumpkin}}
| {{breaking time|Pumpkin}}s || {{breaking time|Pumpkin|Sword}} s
| {{ItemSprite|wooden-axe|link=Axe}}
| {{breaking time|Pumpkin|Golden}} – {{breaking time|Pumpkin|Wooden}} s
|-
!style="text-align:left" rowspan="2"| {{BlockLink|Vines}} 
| rowspan="2" {{tc|no|{{breaking time|Vines}} s}} || rowspan="2" {{tc|no|{{breaking time|Vines|Sword}} s}}
| {{ItemSprite|wooden-axe|link=Axe}}
| {{tc|no|{{breaking time|Vines|Golden}} – {{breaking time|Vines|Wooden}} s}}
|-
| {{ItemSprite|shears|link=Shears}}
| {{breaking time|Vines|Shears}} s
|}

==== Safety around constructions ====
In Creative mode, swords are unable to break blocks. However, care must still be taken around [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s; these are entities, thus can be broken with swords in Creative.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref>

=== Enchantments ===
Swords can receive, gathered from mob drops/villager trades or be found in various loot chests (example: End City, Bastion Remnant)with the following [[enchantment]]s:

{| class="wikitable sortable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
!Weight
|-
|[[Fire Aspect]]
|II
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|-
|[[Looting]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|10
|-
|[[Smite]]<ref group=note name=note1/>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Bane of Arthropods]]<ref group="note" name=note1/>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Knockback]]
|II
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|2
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|1
|-
|[[Sweeping Edge]]{{Only|java|short=1}}
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|}
Golden swords have the highest enchantability, yet the least durability{{Notelist}}

=== Fuel ===
Wooden swords can be used as fuel in [[furnace]]s, smelting 1 item per sword.

=== Smelting ingredient ===
{{Smelting|showname=1|Iron Sword;Golden Sword|Iron Nugget;Gold Nugget|0,1}}

=== Piglins ===
If a {{EntityLink|Piglin}} see a golden sword, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the golden sword.

== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Strong attack1.ogg
|sound2=Strong attack2.ogg
|sound3=Strong attack3.ogg
|sound4=Strong attack4.ogg
|sound5=Strong attack5.ogg
|sound6=Strong attack6.ogg
|subtitle=Strong attack
|source=player
|description=When a player deals an attack that does not trigger any other attack sounds
|id=entity.player.attack.strong
|translationkey=subtitles.entity.player.attack.strong
|volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref>
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Critical attack1.ogg
|sound2=Critical attack2.ogg
|sound3=Critical attack3.ogg
|subtitle=Critical attack
|source=player
|description=When a player deals a critical hit
|id=entity.player.attack.crit
|translationkey=subtitles.entity.player.attack.crit
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Knockback attack1.ogg
|sound2=Knockback attack2.ogg
|sound3=Knockback attack3.ogg
|sound4=Knockback attack4.ogg
|subtitle=Knockback attack
|source=player
|description=When a player deals a sprinting attack
|id=entity.player.attack.knockback
|translationkey=subtitles.entity.player.attack.knockback
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Sweep attack1.ogg
|sound2=Sweep attack2.ogg
|sound3=Sweep attack3.ogg
|sound4=Sweep attack4.ogg
|sound5=Sweep attack5.ogg
|sound6=Sweep attack6.ogg
|sound7=Sweep attack7.ogg
|subtitle=Sweeping attack
|source=player
|description=When a player deals a sweep attack
|id=entity.player.attack.sweep
|translationkey=subtitles.entity.player.attack.sweep
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Weak attack1.ogg
|sound2=Weak attack2.ogg
|sound3=Weak attack3.ogg
|sound4=Weak attack4.ogg
|subtitle=Weak attack
|source=player
|description=When a player deals an attack with no damage
|id=entity.player.attack.nodamage
|translationkey=subtitles.entity.player.attack.weak
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Weak attack
|source=player
|description=When a player attempts to attack without sufficient cooldown
|id=entity.player.attack.weak
|translationkey=subtitles.entity.player.attack.weak
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a sword's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Strong attack1.ogg
|sound2=Strong attack2.ogg
|sound3=Strong attack3.ogg
|sound4=Strong attack4.ogg
|sound5=Strong attack5.ogg
|sound6=Strong attack6.ogg
|source=player
|description=When a player deals an attack with damage
|id=game.player.attack.strong
|volume=0.2
|pitch=0.8-1.2}}
{{Sound table
|sound=Weak attack1.ogg
|sound2=Weak attack2.ogg
|sound3=Weak attack3.ogg
|sound4=Weak attack4.ogg
|source=player
|description=When a player deals an attack with no damage
|id=game.player.attack.nodamage
|volume=0.2
|pitch=0.8-1.2}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When an sword's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Sword
|spritetype=item
|nameid=wooden_sword
|form=item}}
{{ID table
|displayname=Stone Sword
|spritetype=item
|nameid=stone_sword
|form=item}}
{{ID table
|displayname=Iron Sword
|spritetype=item
|nameid=iron_sword
|form=item}}
{{ID table
|displayname=Diamond Sword
|spritetype=item
|nameid=diamond_sword
|form=item}}
{{ID table
|displayname=Golden Sword
|spritetype=item
|nameid=golden_sword
|form=item}}
{{ID table
|displayname=Netherite Sword
|spritetype=item
|nameid=netherite_sword
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden Sword
|spritetype=item
|nameid=wooden_sword
|id=308
|form=item}}
{{ID table
|displayname=Stone Sword
|spritetype=item
|nameid=stone_sword
|id=312
|form=item}}
{{ID table
|displayname=Iron Sword
|spritetype=item
|nameid=iron_sword
|id=307
|form=item}}
{{ID table
|displayname=Diamond Sword
|spritetype=item
|nameid=diamond_sword
|id=316
|form=item}}
{{ID table
|displayname=Golden Sword
|spritetype=item
|nameid=golden_sword
|id=322
|form=item}}
{{ID table
|displayname=Netherite Sword
|spritetype=item
|nameid=netherite_sword
|id=604
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Time to Strike!;Overkill;Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny}}

== History == 
=== Blocking ===
{{main|Blocking}}
[[File:Parrying.png|thumb|right|The blocking animation using a sword before and after [[Java Edition 14w30a]] (from the [[Adventure Update|Adventure]] to the [[Bountiful Update|Bountiful]] updates).]]
 
Previously, since the [[Adventure Update]], all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing airborne knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than [[sneaking]] if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one.
 
After the [[Combat Update]], the sword blocking functionality was replaced by blocking with [[shield]]s and to accommodate the [[dual wield]] system. Shields negate more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after [[Java Edition 1.11]]), but, unlike swords, they lose durability, have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an [[axe]].

=== Knockback ===
The knockback dealt by swords used to be higher than while the players are using another melee [[item]]s, like an axe or with the hands. This feature was removed in [[Java Edition 1.9]] and is also no longer used in ''[[Bedrock Edition]]''.

=== Historical changes per version ===
{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords.
|Iron swords cannot be [[craft]]ed yet, but can be added to the [[player]]'s [[inventory]] during world creation.}}
{{History||0.31|snap=?|The iron sword is no longer added to the player's inventory during world creation.}}
{{History||0.31|snap=20100128|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Swords made from wood, stone, and diamond have been added.
|Swords cannot be crafted yet, but have been added to the [[item]] [[chest]] in the Indev house.|A sword held by the player is now rendered to appear more 3D.}}
{{History||0.31|snap=20100129|Wood, stone, iron, and diamond swords can now be [[craft]]ed.}}
{{History|||snap=20100130|[[File:Golden Sword JE1.png|32px]] Swords can now be made out of gold.}}
{{History|||snap=20100131|Swords now have [[durability]]. 
|Better swords now last longer.
|Swords now cost 1 durability per hit, and 2 points per block broken.}}
{{History||20100206|[[File:Golden Sword JE2 BE1.png|32px]] The texture of gold swords has been slightly changed.}}
{{History|java alpha}}
{{History||v1.2.0|snap=release|[[Zombie pigmen]] now hold golden swords.}}
{{History|java beta}}
{{History||1.2|Swords, like all [[tool]]s, now have more [[item durability|durability]].
|Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability.}}
{{History||1.5|The damages of all swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}.
|As a result, wooden and golden swords now dealt {{hp|5}}, stone swords {{hp|7}}, iron swords {{hp|9}}, and diamond swords {{hp|11}}.}}
{{History||1.8|snap=Pre-release|Added the ability to block with a sword, giving the [[player]] more options in combat.
|Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback.
|The sword is held in front of the player and its durability is not reduced by blocking.|The player moves at a slower rate than [[sneaking]] when blocking with a sword.
|As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of all swords have been reduced to their pre Beta 1.5 values.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Sword [[damage]] has been reduced to make way for [[enchanting]]. A diamond sword's damage has been reduced from {{hp|10}} to {{hp|7}}, iron has been reduced from {{hp|8}} to {{hp|6}} and stone has been reduced from {{hp|6}} to {{hp|5}}. Wooden and golden swords still deal {{hp|4}} damage.|Iron swords are now found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Swords can now be enchanted in the [[enchantment table]].}}
{{History||1.1|snap=12w01a|Iron swords are now found in [[village]] blacksmith chests.}}
{{History||1.2.1|snap=12w06a|The [[player]] now has a rare chance of obtaining iron swords by killing [[zombie]]s and golden swords from [[zombie pigmen]] from the addition of [[rare drops]]. These swords have a 20% chance of being enchanted.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden swords.}}
{{History||1.3.1|snap=12w18a|Wooden swords can now be used as [[fuel]] in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond swords for 12–13 [[emerald]]s, and iron swords for 7–10 emeralds.
|With the [[trading]] implementation, renewable [[item]]s such as [[wheat]] can now be [[trading|sold]] to buy a diamond sword. This has now made all swords [[Renewable Resource|renewable]].}}
{{History||1.4.2|snap=12w32a|[[Zombie]]s may sometimes wield iron swords, dealing extra [[damage]].}}
{{History|||snap=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}}
{{History|||snap=12w36a|Added [[wither skeleton]]s, which hold stone swords.}}
{{History||1.4.6|snap=12w49a|[[Unbreaking]] can now be applied to a sword with an [[enchanted book]].}}
{{History||1.6.1|snap=13w18a|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}}
{{History|||snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.}}
{{History|||snap=13w25b|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden swords.}}
{{History||1.8|snap=14w02a|Weaponsmith [[villager]]s now [[trading|sell]] enchanted diamond swords for 12–15 [[emerald]]s, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.}}
{{History|||snap=14w30a|Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation.}}
{{History||1.9|snap=15w31a|[[Enchanting|Enchanted]] iron and diamond swords can now be found in [[end city]] ship [[chest]]s.}}
{{History|||snap=15w33c|Swords no longer block attacks. Instead, [[shield]]s are used.}}
{{History|||snap=15w34b|Swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}}
{{History|||snap=15w34c|Nerfed swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds.
|Swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}}
{{History|||snap=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}}
{{History|||snap=15w37a|Swords now have an attack speed of 1.6, or 0.63 seconds.}}
{{History|||snap=15w43a|The average yield of golden swords in [[nether fortress]] chests has been decreased.}}
{{History|||snap=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}}
{{History||1.11.1|snap=16w50a|Golden and iron swords now [[smelt]] down into one of their respective [[nugget]]s.
|Added [[Sweeping Edge]] enchantment.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 268, 272, 267, 276 and 283.}}
{{History|||snap=18w10a|Swords can now generate in [[buried treasure]] chests.}}
{{History||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}}
{{History||1.14|snap=18w43a|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
|Swords now break [[bamboo]] instantly.}}
{{History||1.16|snap=20w06a|[[File:Netherite Sword JE1.png|32px]] Added netherite swords.
|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden swords.}}
{{History|||snap=20w09a|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.}}
{{History|||snap=20w10a|[[File:Netherite Sword JE2 BE2.png|32px]] The texture of netherite swords has been changed.
|Netherite swords can no longer be [[crafted]].
|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].}}
{{History|||snap=20w15a|Stone swords can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Golden and netherite swords now generate in [[bastion remnants]] chests.
|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
{{History||1.16.2|snap=20w30a|Damaged enchanted iron swords can now be found in [[bastion remnant]] chests.}}
{{History||1.17|snap=21w08a|Stone swords can now be crafted using [[cobbled deepslate]].}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden swords.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond swords to netherite swords now requires the netherite upgrade [[smithing template]].}}
{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all swords has been increased to 3.
|The base [[damage]] is now {{Hp|2}}, meaning that all swords now do {{Hp|1}} more damage than before}.
|The attack reach of swords has been increased to 3.5 [[block]]s.}}
{{History|||snap=Combat Test 2|The attack speed of all swords has been decreased to 2.5.}}
{{History|||snap=Combat Test 3|The attack speed of all swords has been changed from 2.5 back to 3.0.
|The attack key can now again be held down to automatically attack when the attack meter is full.
|Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.}}
{{History|||snap=Combat Test 4|Sword can now perform critical, knockback ([[sprint]]) hits on 100% charge.
|The attack reach of all weapons was decreased by 0.5 [[block]]. Sword now have a 3 [[block]]s reach.
|The 200% attack now gives a bonus reach of 1 [[block]].}}
{{History|||snap=Combat Test 5|Weapons have been nerfed. All material tiers have been nerfed by {{Hp|1}} except wood and gold, and the sword tier have been nerfed by {{Hp|1}}. This means that the wooden/stone/golden sword now does {{Hp|4}} damage, the iron sword now does {{Hp|5}} damage and the diamond sword now does {{Hp|6}} damage.}}
{{History|||snap=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]].
|200% attacks have been removed.
|Swords now always do sweep attack, even in the air.
|The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.}}
{{History|||snap=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The sword's attack reach is now 3 [[block]]s again.
|200% attacks have been re-added.
|Swords no longer sweep without [[Sweeping Edge]] and 200% charge again.
|Adjusted the netherite tier value to match the weapon nerf in Combat Test 5}}
{{History|||snap=Combat Test 8b|Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stone Sword JE1 BE1.png|32px]] Added stone swords.}}
{{History||v0.3.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords.
|Survival players no longer start out with an infinite durability stone sword in the inventory.}}
{{History||v0.3.2|[[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added iron, gold, and diamond swords.}}
{{History||v0.4.0|Iron swords have replaced stone swords in the creative inventory.}}
{{History||v0.9.0|snap=build 1|Iron swords can now be found in [[stronghold]] altar [[chest]]s and inside blacksmith chests.}}
{{History||v0.11.0|snap=build 11|Wooden, stone, golden and diamond swords are now available in the [[creative]] [[inventory]].}}
{{History||v0.11.0|snap=build 12|Wooden, stone, golden and diamond swords have been removed from creative.}}
{{History||v0.11.0|snap=build 13|All swords are available in creative mode again.}}
{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords can now be found in [[nether fortress]] chests.
|[[Zombie]]s now rarely spawn holding an iron sword that have a chance to [[drops|dropped]].
|Golden swords are now rarely dropped by [[zombie pigmen]].
|Stone swords are now rarely dropped by [[wither skeleton]]s.}}
{{History||v0.15.0|snap=build 1|Iron swords are now sometimes dropped by [[husk]]s that spawn holding an iron sword.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Enchanted iron and diamond swords can now be found in [[end city]] [[chest]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Iron swords and enchanted diamond swords are now sold by weaponsmith [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden swords are now [[smelting|smeltable]].
|Added [[vex]]es, which rarely drop an iron sword if killed using [[Looting]] enchantment.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
|Iron swords are now found in [[plains]] [[village]] weaponsmiths.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron swords can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[desert]] village weaponsmiths.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]].
|[[Trading]] has been changed. Iron swords [[trading|sold]] by weaponsmith [[villager]]s now cost 2 [[emerald]]s while diamond swords cost 8 emeralds as part of their fourth tier trades.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Sword BE1.png|32px]] Added netherite swords.
|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.
|Golden swords are now sometimes [[drops|dropped]] by [[piglin]]s that spawn holding a golden sword.}}
{{History|||snap=beta 1.16.0.57|Netherite swords can no longer be [[crafting|crafted]].
|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].
|Stone swords can now be crafted using [[blackstone]].
|Golden and netherite swords now generate in [[bastion remnant]] chests.
|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=beta 1.16.0.63|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
{{History||1.17.30|snap=beta 1.17.20.20|Swords now break [[bamboo]] instantly.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords (all five types).}}
{{History||xbox=TU5|The ability to block with swords has been added, giving the [[player]] more options in combat.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden swords are now [[smelting|smeltable]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.}}
{{History||ps=1.92|The ability to block with swords has been removed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords.
|Swords cannot block attacks.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*The sword's traditional [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. The iron sword's texture was created first, as it was from the game, and the other swords followed.
*In ''Java Edition'', with the introduction of netherite swords, it is possible to one-hit kill undead [[mob]]s in the game (except [[wither]]s and [[zombie]]s/[[skeleton]]s with random armor) using a sword with the [[Smite]] V enchantment, without the need to perform a critical hit (this was previously possible only with a [[Smite]] V stone, iron, or diamond axe).
*Plastic diamond and enchanted swords are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-sword?_pos=1&_psq=sword&_ss=e&_v=1.0</ref><ref>https://shop.minecraft.net/products/minecraft-enchanted-purple-sword?_pos=4&_psq=sword&_ss=e&_v=1.0</ref>
*In the game [[wikipedia:Transformice|''Transformice'']], a diamond sword can be found in the shop.

== Gallery ==
=== Enchanted swords ===
<gallery>
Enchanted Wooden Sword.gif|Enchanted wooden sword.
Enchanted Stone Sword.gif|Enchanted stone sword.
Enchanted Iron Sword.gif|Enchanted iron sword.
Enchanted Golden Sword.gif|Enchanted golden sword.
Enchanted Diamond Sword.gif|Enchanted diamond sword.
Enchanted Netherite Sword.gif|Enchanted netherite sword.
</gallery>

=== Texture packs ===
<gallery>
File:Wood sword TP.png|Wooden sword in the [[Texture Pack DLC|Plastic Pack]].
Stone Sword SDGP.png|Stone sword in the [[Super Duper Graphics Pack]].
File:Gold sword Natural.png|Gold sword in the [[Texture Pack DLC|Natural Pack]].
</gallery>

=== In other media ===
<gallery>
File:Alex Fighting in Nether.jpeg|Pixel art of [[Alex]] fighting with a diamond sword in the [[Nether]].
File:Alex Retrieving Diamond Sword.jpeg|Alex retrieving another diamond sword from a [[chest]].
File:Sinister Sword Sprite MCD.png|The [[MCD:Sinister Sword|Sinister Sword]], a unique sword featured in ''Minecraft Dungeons''.
File:Sword GUI.png|A nondescript [[MCD:Sword|sword]] as it appears in ''[[Minecraft Dungeons]]''.
File:Sword (item).png|A sword as it appears in ''[[Legend of the Chambered]]''.
File:Sword Shirt.png|Officially licensed T-Shirt of a diamond sword.
File:IronSword replica.jpg|Foam replica of an iron sword.
</gallery>

== References ==
{{reflist}}

{{Items}} 
[[Category:Tools]]
[[Category:Combat]]

[[de:Schwert]]
[[es:Espada]]
[[fr:Épée]]
[[hu:Kard]]
[[ja:剣]]
[[ko:검]]
[[nl:Zwaard]]
[[pl:Miecz]]
[[pt:Espada]]
[[ru:Меч]]
[[tr:Kılıç]]
[[uk:Меч]]
[[zh:剑]]</li></ul>
Pre-releaseAdded death messages.
Currently, death messages are only shown on multiplayer servers.
Added the following death messages:
  • <player> went up in flames
  • <player> burned to death
  • <player> tried to swim in lava
  • <player> suffocated in a wall
  • <player> drowned
  • <player> starved to death
  • <player> was pricked to death
  • <player> hit the ground too hard
  • <player> fell out of the world
  • <player> died
  • <player> blew up
  • <player> was killed by magic
  • <player> was slain by <mob>
  • <player> was slain by <player>
  • <player> was shot by <player/mob>
  • <player> was fireballed by <player/mob>
  • <player> was pummeled by <player/mob>
Java Edition
1.0.0
{{Extension DPL}}<ul><li>[[Glow Berries|Glow Berries]]<br/>{{Block
|image=<gallery>
Cave Vines (head).png|Without Berries
Cave Vines (berries).png|With Berries
</gallery>
|image2 = Glow Berries JE1 BE1.png
|extratext=[[#Gallery|View all renders]]
|rarity=Common
|renewable=Yes
|stackable=Yes (64)
|tool=Any
|light=Yes
|transparent=Yes
|heals={{hunger|2}}
|flammable=Yes
|lavasusceptible=No
}}

'''Glow berries''' are a [[food]] [[item]] obtained from cave vines and can be used to plant them.

'''Cave vines''' are a climbable, [[Bone Meal|bonemealable]] plant that hangs off ceilings and grows glow berries. Cave vines with glow berries produce [[light]] and drop glow berries when broken or harvested. Cave vines with no glow berries will not drop anything.

== Obtaining ==

=== Natural generation ===
Cave vines can be found in [[lush caves]], hanging from cave ceilings.

=== Chest loot ===
{{LootChestItem|glow-berries}}

=== Post-generation ===
Glow berries can be collected from a cave vine by {{control|using}} or {{control|breaking}} the vine. This yields one glow berry when the vine is bearing them and nothing when it is not.  A cave vine also breaks if [[water]] runs over its location or if a [[piston]] extends or pushes a block into its location. 

{{IN|bedrock}}, using a tool with [[Silk Touch]] on cave vines always yields a glow berry, even if the vine appears empty.

[[Fortune]] has no effect on the number of glow berries dropped.

== Usage ==
=== Placement ===
Glow berries can be placed on and grown from the bottom of most blocks. They have no specific lighting requirements. When placed, they can be of any length.

=== Growth ===
Placing glow berries on the bottom of a block creates a cave vine that grows downward one block at a time as long as [[air]] is beneath it and its maximum height (2 to 26 blocks) has not been reached. Each newly-grown cave vine block has a 1 in 9 chance of bearing glow berries.  Only this tip can ever naturally grow them.{{only|JE}}{{More info|exact growth rate and chance to bear glow berries}}

{{control|Using}} [[bone meal]] on a cave vine produces glow berries if the vine was not bearing any.

{{IN|Java}}, cave vines stop growing if [[shears]] are {{control|used}} on the tip.

{{IN|bedrock}}, if placing glow berries in the Nether, cave vines are able to grow and produces glow berries.

=== Food ===
To eat glow berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]] points, like [[sweet berries]].

=== Light ===
When bearing glow berries, cave vines give off a [[light]] level of 14.

=== Composting ===
Placing glow berries into a [[composter]] by {{control|using}} them on it has a 30% chance of raising the compost level by 1.

=== Breeding ===
Glow berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the player may cause the fox to flee even if the player holds glow berries. The resulting baby fox trusts the [[player]] and does not flee.

Glow berries can be {{control|used}} on baby foxes to reduce the time until they grow by 10%.

==Sounds==
===Glow berries===
{{Sound table/Entity/Food}}

===Cave vines===
====Generic====
{{Sound table/Block/Cave vines}}

==== Unique ====
{{edition|java}}:
{{Sound table
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|subtitle=Berries pop
|source=block
|description=When glow berries are picked
|id=block.cave_vines.pick_berries
|translationkey=subtitles.item.berries.pick
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Shear.ogg
|subtitle=Plant cropped
|source=block
|description=When the tip of cave vines are cropped with [[Shears#Cropping growing plants|shears]]
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|source=block
|description=When glow berries are picked
|id=pick_berries.cave_vines
|volume=1.0
|pitch=0.8-1.2
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cave Vines
|spritetype=block
|nameid=cave_vines
|blocktags=cave_vines,lush_plants_replaceable
|form=block
}}
{{ID table
|displayname=Cave Vines Plant
|spritetype=block
|nameid=cave_vines_plant
|blocktags=cave_vines,lush_plants_replaceable
|form=block
}}
{{ID table
|displayname=Glow Berries
|spritetype=item
|nameid=glow_berries
|itemtags=fox_food
|form=item
|foot=1}}

{{el|be}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cave Vines
|nameid=cave_vines
|spritetype=block
|id=577}}
{{ID table
|displayname=Cave Vines Body With Berries
|nameid=cave_vines_body_with_berries
|spritename=lit-cave-vines-plant
|spritetype=block
|id=630}}
{{ID table
|displayname=Cave Vines Head With Berries 
|spritename=lit-cave-vines
|nameid=cave_vines_head_with_berries
|spritetype=block
|id=631}}
{{ID table
|displayname=Glow Berries
|spritetype=item
|nameid=glow_berries
|form=item
|id=638
|foot=1}}

=== Block states===
{{See also|Block states}}
{{/BS}}

==Advancements==
{{load advancements|Husbandry;A Balanced Diet}}

==History==
{{History||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Cave vines (named as glow berries) are shown as part of lush caves at [[Minecraft Live 2020]].}}
{{History|java}}
{{History||1.17|snap=21w05a|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
{{History|||snap=21w11a|Renamed from "cave vines head" and "cave vines body" to "cave vines" and "cave vines plant", respectively.
|The IDs have also changed.
|Cave vines now always give 14 light, regardless of the type of part.
|Now slow down the player.
|Can now be climbed.}}
{{History|||snap=21w13a|Glow berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
{{History||1.18|snap=Experimental Snapshot 1|With the implementation of cave biomes including lush caves, caves vines can now generate in normal worlds.}}
{{History|||snap=21w37a|Cave vines stop growing if [[shears]] are used on the tip.}}
{{History|||snap=21w41a|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
{{History||1.19|snap=22w13a|Glow Berries may now be found in [[ancient city]] [[chest]]s.}}

{{History|bedrock}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.220.52|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
{{History||1.17.0|snap=beta 1.16.230.54|Glow Berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
{{History|||snap=beta 1.17.0.52|Glow Berries are now available without enabling [[experimental gameplay]].}}
{{History||1.17.20|snap=beta 1.17.20.20|Cave Vines can now be pollinated by [[bee]]s.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
{{History||1.19.20|snap=beta 1.19.20.20|Cave vines can now be destroyed by [[ravagers]].}}
{{History|foot}}

<gallery>
Lush_caves_overview_concept_art.jpg|Concept art for the lush caves and vegetation including Glow Berries.
JE_1.17_Development_Lush_Caves.jpg|A view of the lush caves with glow berries from Minecraft Live 2020.
Lushcaves_minecon.png|Lush cave in MINECON.
Cavesworkinprogress.jpg|A view of the lush caves with glow berries, tweeted by LadyAgnes.
Livestream_lush_cave.jpg|Another view of the lush caves with glow berries, in an interview with LadyAgnes.
Glow Berry Fox.jpg|A fox under a glow berry vine.
</gallery>

===Cave vines "item"===
{{:Technical blocks/Cave Vines}}

==Issues==
{{Issue list}}

==Trivia==
*They are the first item to be usable as both a food and a light source.

==Gallery==
<gallery>
Cave Vines (plant).png
Cave Vines (berries, plant).png
Cave Vines (head).png
Cave Vines (berries).png
Cave_Vines_Age2_(Possibility_pattern_1)_JE1.png|A possible pattern of the cave vines at Age 2.
Cave_Vines_Age2_(Possibility_pattern_2)_JE1.png|And another pattern.
</gallery>

{{Blocks|vegetation}}
{{Items}}

[[Category:Food]]
[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Light sources]]
[[Category:Flammable blocks]]
[[Category:Climbable blocks]]

[[de:Leuchtbeeren]]
[[es:Bayas luminosas]]
[[fr:Baies lumineuses]]
[[it:Bacche luminose]]
[[ja:グロウベリー]]
[[pt:Bagas brilhantes]]
[[ru:Светящиеся ягоды]]
[[zh:发光浆果]]</li><li>[[:Category:Minecraft: Story Mode items|Category:Minecraft: Story Mode items]]<br/>[[Category:Minecraft: Story Mode]]
[[Category:Items]]</li></ul>
Beta 1.9 Prerelease 4Added the death message "<player> was killed by <player/mob>" (triggered by splash potions of Harming, it is just not clear).
1.3.1
{{Extension DPL}}<ul><li>[[Shears|Shears]]<br/>{{Item
| image = Shears.png
| rarity = Common
| renewable = Yes
| durability = 238
| stackable = No
}}

'''Shears''' are tools required to obtain some organic blocks or otherwise mine them faster as well as to shear certain entities and blocks.

==Obtaining==

===Crafting===

{{Crafting
|head=1
|showdescription=1
|B2= Iron Ingot
|A3= Iron Ingot
|Output= Shears
|type= Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Shears
|Damaged Shears
|Output= Shears
|description= The durability of the two shears is added together, plus an extra 5% durability.
|type= Tool
}}
Despite using [[Iron Ingot|iron]] in its crafting recipe, shears cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>

===Trading===

Novice-level Shepherd [[villager]]s have a 40% chance to sell shears for 2 [[emerald]]s in Java Edition. This trade is always offered in Bedrock Edition.

===Chest loot===

{{LootChestItem|shears}}

==Usage==

===Shearing===
Shears lose 1 [[durability]] when used to shear something.

Shears can be {{Control|use|text=used}} on a [[sheep]] to remove its coat and drop 1–3 [[wool]] of the corresponding color. The same sheep can be sheared again after it eats from a [[grass block]] to regenerate its coat.

Shearing a [[mooshroom]] drops 5 [[mushroom]]s of the corresponding color and irreversibly turns it into a normal [[cow]].

Shearing a [[snow golem]] irreversibly removes its pumpkin, dropping it and revealing its face.

Shearing either a [[beehive]] or [[bee nest]] that is full of honey makes it drop 3 [[honeycomb]]s and resets it to honey level 0. The same beehive or bee nest can be sheared again if it is able to reach full honey again. If sheared by hand without a [[campfire]] below the hive or nest all bees within will exit and all nearby bees will attack the offending player. 

[[Dispenser]]s can use shears in any of the above listed ways, interacting with any valid block or entity in front of the dispenser's face. This decreases the shears' [[durability]]. A dispenser shearing a beehive or bee nest will not anger bees or cause them to leave even if there is not a campfire below it.

Shearing a [[pumpkin]] turns it into a [[carved pumpkin]], dropping 4 [[pumpkin seeds]] {{in|java}} or 1-3 pumpkin seeds {{in|bedrock}}.

{{IN|java}}, shearing the tip of [[cave vines]], [[kelp]], [[weeping vines]], or [[twisting vines]] sets its age value to 25 and stops further growth.

===Breaking blocks===
Shears use 1 [[durability]] when is used to break any block, even if it [[instant mining|breaks instantly]] by hand.

Shears can be used to harvest [[cobweb|cobwebs]], [[leaves]], [[grass|grass, tall grass]], [[seagrass|seagrass, tall seagrass]], [[fern|ferns, large fern]]s, [[dead bush]]es, [[nether sprouts]], [[vines]], [[glow lichen]] or [[hanging roots]] and obtain them in item form. They can also be used to break [[tripwire]] connected to a [[tripwire hook]] without activating it.

When shears are used to break [[Weeping Vines|weeping vines]] or [[Twisting Vines|twisting vines]] they are guaranteed to drop in item form instead of the usual 33% chance. This only applies to vines directly broken by shears and not vines that are broken due to the destruction of their supporting vines.

The following table shows information about blocks that can be broken with shears. Colors indicate what gets dropped when the block is broken:

*White: The original block.
*Blue: The block's normal drop (i.e. string, sticks, seeds, saplings, apples).
*Red: Nothing.

{| class="wikitable" style="text-align:center" data-description="Blocks broken with shears"
!
!No shears breaking time
!Shears breaking time
|-
! style="text-align:left" |{{BlockLink|Cobweb}}
| {{tc|no|20 s}}<ref group="note">Breaking cobwebs with a sword is as fast as breaking with shears, and yields string. This costs double durability.</ref>
|0.4 s
|-
! style="text-align:left" |{{BlockLink|Dead Bush}}
| {{tc|planned|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockLink|id=fern|Grass|Fern}}
| {{tc|planned|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockLink|Grass}}
| {{tc|planned|0 s}}
| 0 s
|-
! style="text-align:left" |{{BlockLink|Nether Sprouts}}
| {{tc|no|0 s}}<ref group="note">{{IN|bedrock}}, the item drops when breaking it with fists.</ref>
|0 s
|-
! style="text-align:left" |{{BlockLink|Leaves}}
| {{tc|planned|0.35 s}}
|0.05 s
|-
! style="text-align:left" |{{BlockLink|id=tripwire|String#Tripwire|Tripwire}}
|0 s
|0 s<ref group="note">Using shears does not trigger a redstone pulse.</ref>
|-
! style="text-align:left" |{{BlockLink|Vines}}
| {{tc|no|0.35 s}}
|0.35 s
|-
! style="text-align:left" |{{BlockLink|Wool}}
|1.25 s
|0.25 s
|-
! style="text-align:left" |{{BlockLink|Seagrass}}
| {{tc|no|0 s}}
|0 s
|-
! style="text-align:left" | {{BlockLink|Glow Lichen}}
| {{tc|no|0.3 s}}
|0.3 s
|-
! style="text-align:left" |{{BlockLink|Hanging Roots}}
| {{tc|no|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockSprite|Twisting Vines Plant}}{{BlockLink|Twisting Vines}}<br> {{BlockSprite|Weeping Vines Plant}}{{BlockLink|Weeping Vines}}
|0 s
|0 s<ref group="note">Using shears will increase the chance of dropping from 33% to 100%.</ref>
|}

{{notelist}}

===Enchantments===

Shears can receive the following [[Enchanting|enchantments]]:

{| class="wikitable col-2-center col-3-right"
|+
!Name
! Max Level
![[Enchanting|Method]]
|-
|[[Efficiency]]
|V
|{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
| III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Silk Touch]]{{only|be|short=1}}
|I
|{{Inventory slot|Anvil}}
|}

{{notelist}}

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=4
|sound=Shear.ogg
|subtitle=Shears click
|source=player
|description=When a mooshroom is sheared
|id=entity.mooshroom.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Shears click
|source=player
|description=When a sheep is sheared
|id=entity.sheep.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Shears click
|source=player
|description=When a snow golem is sheared
|id=entity.snow_golem.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Plant cropped
|source=block
|description=When a growing plant is cropped
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Beehive shear.ogg
|source=block
|subtitle=Shears scrape
|description=When honeycombs are harvested from a beehive
|id=block.beehive.shear
|translationkey=subtitles.block.beehive.shear
|volume=0.8
|pitch=1.0/0.8/0.9
|distance=16}}
{{Sound table
|sound=Pumpkin carve1.ogg
|sound2=Pumpkin carve2.ogg
|source=block
|subtitle=Shears carve
|description=When a pumpkin is carved
|id=block.pumpkin.carve
|translationkey=subtitles.block.pumpkin.carve
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a pair of shears' durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:<br>
Pumpkins do not have carve sounds.
{{Sound table
|type=bedrock
|sound=Shear.ogg
|source=player
|description=When something is sheared
|id=mob.sheep.shear
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Beehive shear.ogg
|source=block
|description=When honeycombs are harvested from a beehive
|id=block.beehive.shear
|volume=0.8
|pitch=0.8-1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a pair of shears' durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Shears
|spritetype=item
|nameid=shears
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Shears
|spritetype=item
|nameid=shears
|id=421
|form=item
|foot=1}}

==Achievements==

{{load achievements|Have a Shearful Day}}<div style="text-align:center"></div>

==History==
{{History||June 3, 2011|link=https://twitter.com/jeb_/status/76570646074765312|Shears were first mentioned by [[Jeb]] on [[wikipedia:Twitter|Twitter]]. The tweet revealing Jeb's work on shears was written in Swedish (''Jag jobbar på shears nu''), which translates to "I'm working on shears now".}}
{{History||June 7, 2011|link=https://twitter.com/jeb_/status/78154891637436416|Jeb tweets about how shears were originally planned as a way to defuse [[TNT]], but he dropped this shortly after deciding TNT would detonate only with [[redstone]] or [[fire]].}}
{{History|java beta}}
{{History||1.7|[[File:Shears JE1 BE1.png|32px]] Added shears.
|Before [[Beta 1.7]], [[sheep]] would drop 1-3 [[wool]] blocks at most when hit, but shears can harvest up to 4 wool blocks per sheep.}}
{{History||1.8|snap=Pre-release|Shears can now be used to harvest a [[fern]], [[vines]] and [[grass]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Shears now harvest [[red mushroom]]s from a [[mooshroom]] and turn it back into a normal [[cow]].}}
{{History||1.1|snap=11w49a|[[Sheep]] now drop only 1-3 wool blocks when sheared, but they can also regrow their wool by eating [[grass block|grass]], which is part of a plan to have [[animal]]s stay in the game longer.<ref>{{Tweet|jeb|76647002317930496}}</ref>}}
{{History||1.2.1|snap=12w05a|Shears can now be used to harvest [[dead bush]]es.}}
{{History|||snap=12w06a|Shears are now [[renewable]], due to [[zombie]]s occassionally dropping iron ingots.}}
{{History||1.3.1|snap=12w21a|Shears can now be [[trading|bought]] from farmer [[villager]]s for 3 [[emerald]]s each.}}
{{History|||snap=12w22a|Shears can now be used to break [[tripwire]] string and not set it off.}}
{{History||1.4.2|snap=12w38a|Added a [[sound]] when using shears on [[sheep]].}}
{{History||1.4.6|snap=12w50a|Shears can now be [[enchanting|enchanted]].}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: Shepherd [[villager]]s now [[trading|sell]] shears for 3–4 [[emerald]]s each. 
|Farmers no longer trade shears.}}
{{History|||snap=pre1|Shears now lose [[item durability|durability]] when breaking [[wool]] blocks. In previous versions, shears would take [[item durability|durability]] [[damage]] only when destroyed or when breaking [[tall grass]] or [[leaves]], the damage remaining the same for all other [[block]]s.<ref>{{bug|MC-5313}}</ref>}}
{{History||1.9|snap=15w34a|Shears may now be used in a crafting grid to zoom in [[map]]s.}}
{{History|||snap=15w45a|Shears no longer zoom in maps.}}
{{History|||snap=15w47b|Shears can no longer be enchanted with [[Silk Touch]].
|Shears now lose durability when used to break any block (formerly lost durability only from [[leaves]], [[web]], [[grass]], [[vines]], [[tripwire]] and [[wool]]).}}
{{History|||snap=15w47c|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}}
{{History|||snap=15w49a|[[Snow golem]]'s [[pumpkin]] can now be removed with shears.}}
{{History||1.13|snap=17w47a|When shears are {{control|used}} on an un-carved [[pumpkin]], it now turns into a carved pumpkin and drops 4 [[pumpkin seeds]].
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 359.}}
{{History||1.14|snap=18w43a|Shears placed in a [[dispenser]] can now shear [[sheep]].
|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
{{History|||snap=18w49a|Shears can now be found in [[chest]]s in [[village]] shepherd houses.}}
{{History||1.15|snap=19w34a|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
{{History||1.16|snap=20w15a|Shears placed in a dispenser can now shear [[mooshrooms]] and [[snow golem]]s.}}
{{History||1.16.2|snap=pre1|Shears are now required in order to pick up [[roots]].}}
{{History||1.16.2|snap=pre2|Shears are no longer required to pick up [[roots]].}}
{{History||1.17|snap=?|Shears are now required in order to pick up [[hanging roots]].}}
{{History||1.18|snap=21w37a|Shears can now stop [[cave vines]], [[kelp]], [[weeping vines]], and [[twisting vines]] from aging.}}
{{History||1.19|snap=22w11a|Shears are now required in order to pick up [[mangrove leaves]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History||v0.3.2|Survival [[player]]s no longer start out with infinite durability shears in the [[inventory]].}}
{{History||v0.4.0|Removed shears from the creative inventory.}}
{{History||v0.8.0|snap=build 3|Re-added shears to [[creative]] mode.}}
{{History||v0.9.0|snap=build 1|Shears can now be used to transform [[mooshroom]]s into [[cow]]s.}}
{{History||v0.12.1|snap=build 3|Shearing a [[snow golem]] now removes its [[pumpkin]].
|Shears can now be [[enchanting|enchanted]] in an [[anvil]].}}
{{History||v0.13.0|snap=build 1|Shears can now be used to break [[tripwire]] string without triggering it.}}
{{History||v0.15.0|snap=build 1|Shears now lose durability when used to break any [[block]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Shears can now be [[trading|bought]] from shepherd [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Breaking a [[melon|melon block]] with shears now always drop 9 [[melon slice|melons]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Shears can now be used to turn un-carved [[pumpkin]]s into [[carved pumpkin]] and spit out 4 [[pumpkin seeds]].}}
{{History||?|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}} 
{{History||1.10.0|snap=beta 1.10.0.3|Shears placed in a [[dispenser]] can now shear [[sheep]].
|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Shears can now be found in [[village]] shepherd houses.}}
{{History|||snap=beta 1.11.0.4|Shears [[trading|sold]] by shepherd [[villager]]s now cost only 2 [[emerald]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}

{{History|console}}
{{History||xbox=TU3|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Shears can now be used to turn regular [[pumpkin]]s into [[carved pumpkin]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.
|Shears placed in a [[dispenser]] can now shear [[sheep]].}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery==

<gallery>
File:Enchanted Shears.gif|An enchanted pair of shears.
</gallery>

==References==
{{reflist}}

==External links==
*[https://www.minecraft.net/en-us/article/taking-inventory--shears Taking Inventory: Shears] – Minecraft.net on November 20, 2019

{{Items}}

[[cs:Nůžky]]
[[de:Schere]]
[[es:Tijeras]]
[[fr:Cisailles]]
[[hu:Metszőolló]]
[[it:Cesoie]]
[[ja:ハサミ]]
[[ko:가위]]
[[nl:Schaar]]
[[pl:Nożyce]]
[[pt:Tesoura]]
[[ru:Ножницы]]
[[zh:剪刀]]
[[Category:Renewable resources]]</li><li>[[Item Frame|Item Frame]]<br/>{{redirect|Frame}}
{{ItemEntity
| group = Item Frame
| 1-1 = Item Frame.png
| 1-2 = Item Frame (item).png
| group2 = Glow Item Frame
| 2-1 = Glow Item Frame.png
| 2-2 = Glow Item Frame (item).png
| extratext = [[#Renders|View all renders]]
| renewable = Yes
| stackable = Yes (64)
| drops = {{ItemLink|Item Frame}} (1)<br> 
or
{{ItemLink|Glow Item Frame}} (1)<br>{{EnvSprite|items}} The item it contains.
}}

An '''item frame''' is an [[entity]]{{only|java|short=y}} or [[block entity]]{{only|bedrock|short=y}} that displays the item or block that is inside it.

A '''glow item frame''' keeps itself and the item inside it illuminated, even in the dark.

== Obtaining ==

=== Breaking ===

{{IN|je}}, an empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall.

Because item frames are [[entities]] {{in|java}}, they can be broken in [[Adventure]] mode. They will also be targeted by commands using the @e selector.{{only|java}}

=== Natural generation ===

An item frame containing a pair of [[elytra]] generates in each [[end ship]].
[[File:BoatElytra.png|thumb|An item frame naturally generating in an end ship.]]

=== Crafting ===
{{Crafting
|head=1
|A1= Stick |B1= Stick   |C1= Stick
|A2= Stick |B2= Leather |C2= Stick
|A3= Stick |B3= Stick   |C3= Stick
|Output= Item Frame
|type= Decoration block
}}
{{Crafting
|foot=1
|Glow Ink Sac
|Item Frame
|Output= Glow Item Frame
|type= Decoration block
}}

=== Trading ===
Expert-level [[Trading#Cartographer|cartographer]] [[villager]]s have a chance to sell an item frame for 7 [[emerald]]s.

== Usage ==

=== Item display ===

[[File:Item Frame (map filled partial).png|thumb|150px|Item frame with partially filled map]]
Item frames can be placed on the sides of [[cactus]] blocks, [[pressure plate]]s, [[fence]]s, [[tree]]s, [[slab]]s, [[cobblestone wall]]s, [[chest]]s, [[door]]s, and all [[solid block]]s. They can also be placed on the top and bottom of these blocks. To place on chests and doors, the player needs to be [[sneaking]]. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.{{only|java}}

Players can place items in the frame by {{control|using}} the item. If a [[map]] is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an [[anvil]], it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.

{{control|Pick block}} may be used on item frames by players in creative mode only, the control has no effect for players in Survival or Adventure mode. When the item frame is displaying an item, {{control|pick block}} picks the displayed item instead of the item frame.

Item frames can be placed on the lid of a [[shulker box]] that is positioned horizontally, but pop off when the lid is opened.{{only|java}}

=== Rotation ===
The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a [[Mechanics/Redstone/Circuit#Power level|redstone signal]] depending on the rotation phase that can be interpreted by a [[redstone comparator]] (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.{{only|java}}

=== Glow item frames ===
[[File:Item Frames Comparison.png|thumb|260px|Comparison between ordinary item frame and glow item frame in the dark.]]

When an item is placed inside a glow item frame, it appears to glow, even though it does not emit any [[light level]].

== Sounds ==
Item frames and glow item frames share the same sounds.
=== Generic ===
{{Edition|Bedrock}}:<!--Item frames are blocks in BE, so they get the generic section.-->
{{Sound table/Block/Item frame/BE}}
=== Unique ===
{{Edition|Java}}:
{{Sound table
|rowspan=2
|sound=Item Frame add item1.ogg
|sound2=Item Frame add item2.ogg
|soumd3=Item Frame add item3.ogg
|sound4=Item Frame add item4.ogg
|subtitle=Item Frame fills
|source=neutral
|description=When an item is placed in an item frame
|id=entity.item_frame.add_item
|translationkey=subtitles.entity.item_frame.add_item
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Glow Item Frame fills
|source=neutral
|description=When an item is placed in a glow item frame
|id=entity.glow_item_frame.add_item
|translationkey=subtitles.entity.glow_item_frame.add_item
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Item Frame break1.ogg
|sound2=Item Frame break2.ogg
|sound3=Item Frame break3.ogg
|subtitle=Item Frame breaks<ref group=sound name=breaks>{{bug|MC-194948}}</ref>
|source=neutral
|description=When an item frame is broken or pops off
|id=entity.item_frame.break
|translationkey=subtitles.entity.item_frame.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Glow Item Frame breaks<ref group=sound name=breaks/>
|source=neutral
|description=When a glow item frame is broken or pops off
|id=entity.glow_item_frame.break
|translationkey=subtitles.entity.glow_item_frame.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Item Frame place1.ogg
|sound2=Item Frame place2.ogg
|sound3=Item Frame place3.ogg
|sound4=Item Frame place4.ogg
|subtitle=Item Frame placed
|source=neutral
|description=When an item frame is placed
|id=entity.item_frame.place
|translationkey=subtitles.entity.item_frame.place
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Glow Item Frame placed
|source=neutral
|description=When a glow item frame is placed
|id=entity.glow_item_frame.place
|translationkey=subtitles.entity.glow_item_frame.place
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Item Frame remove item1.ogg
|sound2=Item Frame remove item2.ogg
|sound3=Item Frame remove item3.ogg
|sound4=Item Frame remove item4.ogg
|subtitle=Item Frame empties
|source=neutral
|description=When an item is removed from an item frame
|id=entity.item_frame.remove_item
|translationkey=subtitles.entity.item_frame.remove_item
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Glow Item Frame empties
|source=neutral
|description=When an item is removed from a glow item frame
|id=entity.glow_item_frame.remove_item
|translationkey=subtitles.entity.glow_item_frame.remove_item
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Item Frame rotate item1.ogg
|sound2=Item Frame rotate item2.ogg
|sound3=Item Frame rotate item3.ogg
|sound4=Item Frame rotate item4.ogg
|subtitle=Item Frame clicks
|source=neutral
|description=When an item is rotated in an item frame
|id=entity.item_frame.rotate_item
|translationkey=subtitles.entity.item_frame.rotate_item
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Glow Item Frame clicks
|source=neutral
|description=When an item is rotated in an item frame
|id=entity.glow_item_frame.rotate_item
|translationkey=subtitles.entity.glow_item_frame.rotate_item
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Item Frame add item1.ogg
|sound2=Item Frame add item2.ogg
|soumd3=Item Frame add item3.ogg
|sound4=Item Frame add item4.ogg
|source=block
|description=When an item is placed in an item frame
|id=block.itemframe.add_item
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Item Frame remove item1.ogg
|sound2=Item Frame remove item2.ogg
|sound3=Item Frame remove item3.ogg
|sound4=Item Frame remove item4.ogg
|source=block
|description=When an item is removed from an item frame
|id=block.itemframe.remove_item
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Item Frame rotate item1.ogg
|sound2=Item Frame rotate item2.ogg
|sound3=Item Frame rotate item3.ogg
|sound4=Item Frame rotate item4.ogg
|source=block
|description=When an item is rotated in an item frame
|id=block.itemframe.rotate_item
|volume=1.0
|pitch=1.0
|foot=1}}

== Achievements ==
{{load achievements|Map room}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Item Frame
|spritetype=item
|nameid=item_frame
|form=item}}
{{ID table
|displayname=Glow Item Frame
|spritetype=item
|nameid=glow_item_frame
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Item Frame
|spritetype=entity
|nameid=item_frame}}
{{ID table
|displayname=Glow Item Frame
|spritetype=entity
|nameid=glow_item_frame
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item Frame
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=item-frame
|spritetype=item
|nameid=frame
|id=513
|form=item}}
{{ID table
|displayname=Block
|spritename=item-frame
|spritetype=block
|nameid=frame
|id=199
|form=block
|translationkey=-
|itemform=item.frame}}
{{ID table
|displayname=Item
|spritename=glow-item-frame
|spritetype=item
|nameid=glow_frame
|id=623
|form=item}}
{{ID table
|displayname=Block
|spritename=glow-item-frame
|spritetype=block
|nameid=glow_frame
|form=block
|id=594
|itemform=item.glow_frame
|translationkey=-
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=item-frame
|spritetype=block
|nameid=ItemFrame}}
{{ID table
|displayname=Block entity
|spritename=glow-item-frame
|spritetype=block
|nameid=GlowItemFrame
|foot=1}}

=== Block states===
{{see also|Block states}}

{{/BS}}<br />
===Item data===
{{el|java}}:{{main|Player.dat format}}<div class="treeview">
*{{nbt|compound|tag}}'''<span data-ve-ignore="true" class="nowrap"> tag</span>''': The item's '''tag''' tag.
{{:Player.dat_format/Entity Spawners}}Unlike spawn eggs, cannot change the type of entity created using the <code>id</code> tag. Data that item frames do not normally use (see below) has no effect. 
</div>
===Entity data===
{{main|Entity format}}

{{IN|java}}, item frames have entity data that define various properties of the entity.

{{/ED}}

===Block data===

{{IN|bedrock}}, an item frame has a block entity associated with it that holds additional data about the block.

See [[Bedrock Edition level format/Block entity format]].

== Video==

<div style="text-align:center">{{yt|rJLj95DBb-w}}</div>

==History==
{{History|java}}
{{History||August 15, 2012|link={{tweet|Dinnerbone|235724805196877824}}|[[File:Item Frame (pre-release).png|32px]] [[Dinnerbone]] showed the first image of item frames.}}
{{History||August 15, 2012|link={{tweet|Dinnerbone|235742974271700993}}|[[File:Item Frame (item) (pre-release).png|32px]] Dinnerbone showed item frame in item form.}}
{{History||August 15, 2012|link={{tweet|jeb_|235746335368814592}}|[[File:Item Frame (pre-release 2).png|32px]] [[Jeb]] showed the item frames with new model.}}
{{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[File:Item Frame (item) JE1 BE1.png|32px]] Dinnerbone showed the item frame in item form with new texture.}}
{{History||1.4.2|snap=12w34a|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames. 
|There is currently a bug where attempting to place an item frame in [[multiplayer]] causes an internal server error, as well as other bugs.}}
{{History|||snap=12w34b|The multiplayer item frame bug has been fixed.}}
{{History|||snap=12w38a|Item frames no longer despawn when the [[player]] moves 20 [[block]]s away.}}
{{History||1.7.2|snap=13w36a|Items renamed using an [[anvil]] now display their name when looked at up close.}}
{{History|||snap=13w38a|[[Map]]s placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible.}}
{{History|||snap=13w43a|[[File:Item Frame (map) JE1 BE1.png|32px]] Incomplete maps placed in item frames now display the item frame texture underneath.}}
{{History||1.8|snap=14w04a|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[comparator]] outputs a [[redstone]] signal depending on the rotation phase.}}
{{History|||snap=14w10a|Multiple item frames can no longer be placed on the same block face.}}
{{History||1.9|snap=15w41a|An item frame now generates in the treasure room of [[end ship]]s, above the [[shulker]] that guards the treasure. It holds [[elytra]].}}
{{History|||snap=15w49a|Item frames are no longer destroyed by [[lightning]] bolts.}}
{{History|||snap=15w50a|Added [[sound]]s to item frames: <code>entity.itemframe.add_item</code>, <code>entity.itemframe.break</code>, <code>entity.itemframe.place</code>, <code>entity.itemframe.remove_item</code>, and <code>entity.itemframe.rotate_item</code>.}}
{{History||1.11|snap=16w32a|The [[entity]] ID of item frames has been changed from <code>ItemFrame</code> to <code>item_frame</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 389.}}
{{History|||snap=17w50a|Item frames can now be put on floors and ceilings.}}
{{History||1.14|snap=18w43a|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
{{History|||snap=19w11a|Item frames are now [[trading|sold]] by cartographer [[villager]]s.}}
{{History||1.15|snap=19w38a|[[File:Item Frame 19w38a.png|32px]] [[File:Item Frame Map 19w38a.png|32px]] Item frames now appear dark, same as suffocating [[mob]]s.<ref>{{bug|mc-161283|||Fixed}}</ref>}}
{{History|||snap=19w39a|Item frames are now colored correctly.}}
{{History||1.16|snap=20w10a|The NBT <code>Invisible</code> and <code>Fixed</code> have been added to item frames.}}
{{History||1.17|snap=21w03a|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.}}
{{History|||snap=21w10a|Added new [[subtitles]] for glow item frames.}}
{{History||1.18|snap=21w41a|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}
{{History||1.19|snap=22w15a|Item frames now adjusts its hitbox to account for the larger size of a framed [[map]].}}
{{History|||snap=Pre-release 3|Reverted the change in 22w15a.}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.
|Item frames are considered as a [[block entity]] instead of an [[entity]].<ref>{{tweet|_tomcc|690127591525728257|Let's create some drama: ItemFrames in MCPE will behave like signs and won't be placeable in blocks, and can't put many in the same block.|21 Jan 2016}}</ref>}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|An item frame containing [[elytra]] now generates in [[end city]] ships.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Item frames can now be [[trading|bought]] from cartographer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|Item frames can now be placed on the top and bottom of [[block]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, item frames are now offered by expert-level cartographer villager.}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.
|Has the default item frame block texture.}}
{{History|||snap=beta 1.16.210.60|Temporarily removed glow item frames due to a crash.}}
{{History|||snap=beta 1.16.220.50|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Re-added glow item frames.}}
{{History|||snap=beta 1.16.220.52|[[File:Glow Item Frame BE2.png|32px]] [[File:Glow Item Frame (map) BE2.png|32px]] Glow Item Frame block texture uses update block texture due to a bug.}}
{{History||1.17.0|snap=beta 1.16.230.52|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] The glow item frame block textures have been reverted back to the previous one.}}
{{History|||snap=beta 1.17.0.50|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] The textures of glow item frames have been changed to match Java Edition.
|Now produces [[redstone]] signals.}}
{{History|||snap=beta 1.17.0.52|Maps now glow in glow item frames.
|Glow Item Frames are no longer available only through [[Experimental Gameplay]].}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}

{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Item Frame LCE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}
{{History||xbox=TU11|The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached.}}
{{History||xbox=TU12|[[File:Item Frame JE1 BE1.png|32px]] The entity texture of item frames has been changed.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[redstone comparator|comparator]] now outputs a [[redstone]] signal depending on the rotation phase.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for item frames.}}
{{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|If the [[item]] in the item frame has a name (from an [[anvil]]) it now shows as if there is a name tag on the item frame.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}
{{History|foot}}

== Issues==

{{issue list}}

== Trivia==

*The item frame is based upon a suggestion on [[wikipedia:Reddit|Reddit]], like the [[ender chest]] and [[flower pot]].<ref>{{Tweet|dinnerbone|235747041286975488}}</ref>
*The item frame is the only entity to reference a block [[model]].{{only|java|short=1}} Because of this, the texture of the frame border is the same as the birch planks texture.
*Item frame is the '''only''' placeable item that can interfere with other non-full block entities.
*Due to the way layer textures are displayed in Minecraft, maps float on item frames, similar to how icons float on the map itself.

== Gallery ==
=== Renders ===
<gallery>
Item Frame.png | Item Frame
Item Frame (map).png | Map Item Frame
Glow Item Frame.png | Glow Item Frame
Glow Item Frame (map).png | Map Glow Item Frame
Item Frame with Item.png | With item
Item Frame with rotated Item.png | With rotated item
Item Frame with Block.png | With block
Item Frame with rotated Block.png | With rotated block
</gallery>

=== Screenshots ===
<gallery>
Slab Frame.png|An item frame on the side of a slab.
ItemFrameBoxed.png|Four item frames in a one-block space.{{only|java}} 
Item Frames Woodbase.png|The frame itself uses the texture of birch planks.
Item Frame rotation.gif|The rotation of an item in an item frame.
Front-back-itemframe.png|The front and back of an item frame are the same.
Big skills right there.png|A glow item frame inside a glow item frame.
Frame fireplace.png|An image of a fireplace retweeted by Dinnerbone.
11 Framed.png|[[11]] in an item frame.
</gallery>

=== Development images ===
<gallery>
Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.
Item frame2.png|Dinnerbone's first screenshot showing armor and weapons.
Item frame3.png|Dinnerbone's second screenshot showing a map, a compass, and two diamond swords.
Item frame4.png|Dinnerbone's third screenshot showing a golden sword in all directions, the item frame item itself, and a working clock.
Item frame1.png|Jeb's screenshot of the item frame.
FlowerPot.png|Snapshot showing plant pots and item frames.
Item frame5.png|Snapshot image of an ender pearl in an item frame.
SOATPC.png|An image tweeted by Dinnerbone showing how hovering over an item frame containing a renamed item shows a name tag.
Pocket Edition Item Frames.jpg|First image of item frames in ''Bedrock Edition''.
</gallery>

== See also ==

*{{ItemLink|Painting}}

== References ==

{{Reflist}}

{{Blocks|Utility}}
{{items}}
{{entities}}

[[Category:Block entities]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Storage]]

[[cs:Rámeček]]
[[de:Rahmen]]
[[es:Marco]]
[[fr:Cadre]]
[[hu:Eszköz keret]]
[[it:Cornice]]
[[ja:額縁]]
[[ko:아이템 액자]]
[[nl:Voorwerplijst]]
[[pl:Ramka na przedmiot]]
[[pt:Moldura]]
[[ru:Рамка]]
[[th:กรอบโชว์สิ่งของ]]
[[zh:物品展示框]]</li></ul>
12w16aThe death message "<player> died" can no longer appear practically, only theoretically.
12w18aAs singleplayer worlds are now internal servers, death messages are now also shown in singleplayer.
1.4.2
{{Extension DPL}}<ul><li>[[Blue Dye|Blue Dye]]<br/>{{Item
|image = Blue_Dye_JE1_BE1.png
|renewable = Yes
|stackable = Yes (64)
}}

'''Blue dye''' is a [[Dye#Primary|primary dye color]].

== Obtaining ==
=== Crafting ===
{{Crafting
 |Lapis Lazuli
 |Output=Blue Dye
 |type=Material
 |head=1
}}
{{Crafting
 |Cornflower
 |Output=Blue Dye
 |type=Material
 |foot=1
}}
=== Chest loot ===
{{#invoke:LootChest|base3|blue-dye}}

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Blue Dye}}

=== Trading ===
Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 blue dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Blue Dye
|spritetype=item
|nameid=blue_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Blue Dye
|spritetype=item
|nameid=blue_dye
|aliasid=dye / 18
|id=399
|form=item
|translationkey=item.dye.blue_new.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.14|snap=18w43a|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History|||snap=18w44a|Blue dyes now can changed the text color on the [[sign]]s to blue.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell blue dyes.}}
{{History|||snap=19w11a|Blue dyes can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Blue dyes can now used to craft newly added [[blue candle]]s.}}
{{History|||snap=21w19a|Blue dyes can no longer used to craft blue candles.}}
{{History|||snap=Pre-release 1|Blue dyes can once again used to craft blue candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Blue dyes can now change the text color on [[hanging sign]]s to blue.}}
{{History||1.20|snap=23w12a|Blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue dye now is in the common loot.}}

{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|cornflowers]], which can be used to [[crafting|craft]] blue dye.}}
{{History||1.10.0|snap=beta 1.10.0.3|Blue dye can now be used to [[dye]] white [[carpet]]s and uncolored [[glass pane]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of blue dye has been changed from <code>dye/18</code> to <code>blue_dye</code>.}}

{{History|ps4}}
{{History||1.83|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==
{{Reflist}}

{{Items}}

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[de:Blauer Farbstoff]]
[[es:Tinte azul]]
[[fr:Teinture bleue]]
[[ja:青色の染料]]
[[ko:파란색 염료]]
[[pl: Niebieski barwnik]]
[[pt:Corante azul]]
[[zh:蓝色染料]]</li><li>[[Music Disc|Music Disc]]<br/>{{hatnote|"5" redirects here. For the versions, see [[1.5]] and [[Combat Test 5]].}}
{{hatnote|"11" redirects here. For the versions, see [[1.1]] and [[1.11]].}}
{{hatnote|"13" redirects here. For the versions, see [[1.3]] and [[1.13]].}}
{{redirect|Far|the phenomenon in Bedrock Edition or Java Edition Beta|Far Lands}}
{{distinguish|Disk}}
{{Item
| image = Music Disc 13.png
| extratext = View [[#Gallery|all renders]]
| renewable = 
* '''Pigstep, otherside, 5, Relic''': No
* '''All others''': Yes
| stackable = No
| rarity = Rare
}}

'''Music discs''' are a set of sixteen items that can be played in [[jukebox]]es.

==Obtaining==
===Crafting===
Disc 5 is the only disc that can be crafted, unlike all other discs. This disc can be crafted with [[Disc Fragment|its fragments]].

{{Crafting
|A1=Disc Fragment 5 |B1=Disc Fragment 5 |C1=Disc Fragment 5
|A2=Disc Fragment 5 |B2=Disc Fragment 5 |C2=Disc Fragment 5
|A3=Disc Fragment 5 |B3=Disc Fragment 5 |C3=Disc Fragment 5
|Output=Music Disc 5
|type=Aesthetic
}}

=== Chest loot===
{{LootChestItem|disc-13,disc-cat,disc-mellohi,disc-wait,disc-otherside,disc-pigstep}}

===Archaeology===
{{LootChestItem|disc-relic}}

===Mob loot===
When killed by any [[skeleton]] or [[stray]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc in addition to its normal drops, with the exceptions of Pigstep, otherside, 5, and Relic.

Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.<ref>{{bug|MC-210303|||WAI}}</ref><ref>{{bug|MCPE-150884|||WAI}}</ref>

==Discs==
{{missing information|the Relic music disc}}
{{C418 agreement}}
{| class="wikitable sortable" style="width:100%" data-description="Disc listing"
!Item
!<span class="nowrap">In-game</span> name
! class="unsortable" |Composer
! class="unsortable" |Description
! class="unsortable" |Soundtrack title
!Soundtrack
! class="unsortable" scope="col" style="width:200px" |Track preview
!Length
|-
|style="text-align:center"{{sort|1|{{InvSprite|Music Disc 13}}}}
|13
|C418
|A somewhat unsettling, cave-themed ambient piece consisting mostly of echoed synthesized ambient sounds that closely resemble those that play in the game's caves, resonating metallic clinks, and quiet wind blowing. The entire track is wholly engulfed in reverb. At different points in the piece, muffled bow firings, a heavily reverbed hiss followed by a subsequent heavily reverbed explosion and echoed splashes can be heard in the background. The track goes silent for 13 seconds at the 1:30 mark.
|"Thirteen"
|''[[Minecraft - Volume Alpha]]'' No. 16
|[[File:13.ogg|noicon]]
|2:58
|-
|style="text-align:center"{{sort|2|{{InvSprite|Music Disc Cat}}}}
|cat
|C418
|A light, looping melody plays on a soft synth and is joined by a synth percussion beat. A toothlike synth plays a bass line and some harmonies throughout and is later accompanied by additional chiptune-like synths that provide more layers of harmony.

At 1:46, what sounds like an interpolation of part of the melody from the track "Minecraft" plays.

The four-note pattern at 2:04 can also be heard at the beginning of "far" and "dog".

|"Cat"
|''[[Minecraft - Volume Alpha]]'' No. 19
|[[File:Cat.ogg|noicon]]
|3:05
|-
|style="text-align:center"{{sort|3|{{InvSprite|Music Disc Blocks}}}}
|blocks
| C418
|An upbeat chiptune-style piece with a shuffling waltz rhythm.
|"Blocks"
|''[[Minecraft - Volume Beta]]'' No. 28
|[[File:Blocks.ogg|noicon]]
|5:45
|-
|style="text-align:center"{{sort|4|{{InvSprite|Music Disc Chirp}}}}
|chirp
|C418
|A retro tune with a sample from the 1970 MATTEL Bossa Nova Style Program Disc<ref name=":0">{{Ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> playing in the background, along with a vaporwave-like version of Mall.
|"Chirp"
|''[[Minecraft - Volume Beta]]'' No. 20
|[[File:Chirp.ogg|noicon]]
|3:05
|-
|style="text-align:center"{{sort|5|{{InvSprite|Music Disc Far}}}}
|far
|C418
|A calm, relaxing nature-like melody played on a watery echoing synth, accompanied by other synths playing chords.
| "Far"
|''[[Minecraft - Volume Beta]]'' No. 29
|[[File:Far.ogg|noicon]]
|2:54
|-
|style="text-align:center"{{sort|6|{{InvSprite|Music Disc Mall}}}}
|mall
|C418 
|Serene music played on a kalimba along with other instruments.
|"Mall"
|''[[Minecraft - Volume Beta]]'' No. 27
|[[File:Mall.ogg|noicon]]
|3:17
|-
|style="text-align:center"{{sort|7|{{InvSprite|Music Disc Mellohi}}}}
|mellohi 
|C418
|A slow, slightly melancholic waltz with a sample from a mellotron playing in the background. 
|"Mellohi" 
|''[[Minecraft - Volume Beta]]'' No. 22
|[[File:Mellohi.ogg|noicon]]
|1:36
|-
|style="text-align:center"{{sort|8|{{InvSprite|Music Disc Stal}}}}
|stal
|C418
|A moderate jazz-like piece played on a piano, saxophone, and double bass, with recorder interludes.
| "Stal" 
|''[[Minecraft - Volume Beta]]'' No. 23
|[[File:Stal.ogg|noicon]]
|2:30
|-
|style="text-align:center"{{sort|9|{{InvSprite|Music Disc Strad}}}}
|strad
|C418
|A tropical-sounding piece with the main melody being played on a {{w|steelpan}}, accompanied by a layered mix of strings, woodwinds, and soft synths, and supported by a glitchy electronic tribal percussion beat, ending on some melancholy {{w|melodica}} chords. Bits and pieces of the melody from "Minecraft" can be heard throughout, sometimes played on bells in the background. 
| "Strad"
|''[[Minecraft - Volume Beta]]'' No. 24
|[[File:Strad.ogg|noicon]]
|3:08
|-
|style="text-align:center"{{sort|10|{{InvSprite|Music Disc Ward}}}}
|ward
|C418 
|Starts off with an excerpt from Chopin's Funeral March<ref>{{w|File:Frederic_Chopin_Piano_Sonata_No.2_in_B_flat_minor_Op35_-_III_Marche_Funebre.ogg|Frédéric Chopin - Piano Sonata No.2 - III ''Marche Funèbre''}}</ref> played on a synth organ, but it is interrupted by vinyl static and switches to an electronic, upbeat tune with a dark undertone.
|"Ward"
|''[[Minecraft - Volume Beta]]'' No. 26 
|[[File:Ward.ogg|noicon]]
|4:11
|-
|style="text-align:center"{{sort|11|{{InvSprite|Music Disc 11}}}}
|11
|C418
| A recording that begins with vinyl static, followed by the sounds of someone walking on or breaking [[stone]] blocks, heavy breathing, and rustling. Haunting background noises are heard throughout the recording, resembling the ambient sound effects that play in the game's caves (and by extension, the sounds of the disc "13"). After the background noises quiet down for a moment, metallic clicking or scraping noises can be heard, followed by coughing, sounds of page-turning, then more clicking or scraping. The background noises resume more loudly, and the sounds of faster footsteps or breaking [[stone]] blocks can be heard, which accelerate until they are replaced with [[dirt]] sounds as the background noises approach. A loud, distorted noise is heard roughly a second before the recording abruptly stops. At this point, one hears only quiet beeping, vinyl static, and a hissing noise, and the track ends.
|— 
|—
|[[File:11.ogg|noicon]]
|1:11
|-
|style="text-align:center"{{sort|12|{{InvSprite|Music Disc Wait}}}}
|wait
|C418
| An upbeat remix of "Minecraft". It starts out with some quiet synth Latin percussion and some soft synths playing a melody, and then expands into a chiptune-esque song. This disc was originally named "where are we now".<ref name=":1">{{tweet|notch|119412635828629504|I had trouble getting Where Are We Now to play because of the spaces in the name. Working on it. :)|Sep 29, 2011}}</ref><ref name=":2">{{bug|MC-894}}</ref>
|"Wait"
|''[[Minecraft - Volume Beta]]'' No. 21
|[[File:where are we now.ogg|noicon]]
|3:58 (Fades at 3:51)
|-
|style="text-align:center"{{sort|14|{{InvSprite|Music Disc Otherside}}}}
|otherside
|Lena Raine
|Starts off as an uplifting and happy retro-style ostinato in a major key. Upon reaching the second half, the song changes to a minor key and progresses into a darker melody, eventually cutting off abruptly. A clock can be heard ticking quickly at the end.
|"otherside" 
|''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 7 
|[[File:Otherside.ogg|noicon]]
|3:15
|-
|style="text-align:center"{{sort|15|{{InvSprite|Music Disc 5}}}}
|5
|Samuel Åberg
|A recording that begins with static and a warped noise. After a moment of silence, there is the sound of a [[Flint and Steel|flint and steel]] lighting, [[fire]], a [[bat]], and then walking. The walking becomes heavier and metallic. The sound stops with sounds of breathing followed by a roar which warps into soft, relaxing music. The music soon transitions back, to the sound of footsteps, [[lava]] bubbling, and  [[Block of Amethyst|amethyst]]. A warped noise and a [[sculk shrieker]] can be heard activating. Then a coughing sound, something metallic and stone and sand sounds followed by another warped noise can be heard. Then, after a moment of silence, a heartbeat begins and a rising static can be heard in the background. Sounds of [[deepslate]] can then be heard, along with strange noises building up and abruptly stopping. A crescendo of overlapping warped sounds is followed then dies down. The footsteps begin again, much quieter now. A [[sculk sensor]] clicks, and a [[warden]] roars. The wardens roar warps and slows down, and then the disc ends.
|"Five"
|''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' No.4
|[[File:Five.ogg|noicon]]
|2:58
|-
|style="text-align:center"{{sort|13|{{InvSprite|Music Disc Pigstep}}}}
|Pigstep
|Lena Raine
|An intense, somewhat hip-hop-style beat beginning with a repeating tuba-like tune and dubstep-style drop, along with more mellow parts reminiscent of a radio.
|"Pigstep - Mono Mix"
|''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' No. 4
|[[File:Pigstep.ogg|noicon]]
|2:28
|-
|style="text-align:center"{{sort|16|{{InvSprite|Music Disc Relic}}}}
|Relic
|Aaron Cherof
|The recording begins with vinyl static and record grain before abruptly bursting out into an upbeat 8-bit tune of low audio quality. The main melody of "A Time of Legends" and "The Well of Fate" from the [[Minecraft Legends:Original Game Soundtrack|original soundtrack]] of [[Minecraft Legends]] is heard later, played on the same 8-bit synthesizer. Later in the song a bass is added to the noise. Slight record grain and warbled pitches can be heard throughout the song.
|"Relic"
|''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 5
|[[File:Relic.ogg|noicon]]
|3:38
|}

==Usage==
The music discs resemble older 78-{{tooltip|rpm|Revolutions per minute}} {{w|phonograph records}} from the early 20th century, which were often played in jukeboxes from that era. They are used in ''Minecraft'' in a similar fashion: A music disc can be played on a [[jukebox]] by holding the disc and right-clicking on the jukebox.

The in-game music disc tracks are all {{w|Monaural|monaural}} recordings. Tracks released for listening outside of the game are in {{w|Stereophonic_sound|stereo}}.

If the [[player]] places a [[Redstone Comparator|comparator]] besides a jukebox, the intensity of the redstone signal depends on the disc currently played, with the following values:
{| class="wikitable"
!Disc
!Intensity
|-
|(no disc)||{{BlockSprite|redstone-dust-dot-off}} 0
|-
|{{ItemSprite|music-disc-13}} ''13''||{{BlockSprite|redstone-dust-dot-on}} 1
|-
|{{ItemSprite|music-disc-cat}} ''cat''||{{BlockSprite|redstone-dust-dot-on}} 2
|-
|{{ItemSprite|music-disc-blocks}} ''blocks''||{{BlockSprite|redstone-dust-dot-on}} 3
|-
|{{ItemSprite|music-disc-chirp}} ''chirp''||{{BlockSprite|redstone-dust-dot-on}} 4
|-
|{{ItemSprite|music-disc-far}} ''far''||{{BlockSprite|redstone-dust-dot-on}} 5
|-
|{{ItemSprite|music-disc-mall}} ''mall''||{{BlockSprite|redstone-dust-dot-on}} 6
|-
|{{ItemSprite|music-disc-mellohi}} ''mellohi''||{{BlockSprite|redstone-dust-dot-on}} 7
|-
|{{ItemSprite|music-disc-stal}} ''stal''||{{BlockSprite|redstone-dust-dot-on}} 8
|-
|{{ItemSprite|music-disc-strad}} ''strad''||{{BlockSprite|redstone-dust-dot-on}} 9
|-
|{{ItemSprite|music-disc-ward}} ''ward''||{{BlockSprite|redstone-dust-dot-on}} 10
|-
|{{ItemSprite|music-disc-11}} ''11''||{{BlockSprite|redstone-dust-dot-on}} 11
|-
|{{ItemSprite|music-disc-wait}} ''wait''||{{BlockSprite|redstone-dust-dot-on}} 12
|-
|{{ItemSprite|music-disc-pigstep}} ''Pigstep''||{{BlockSprite|redstone-dust-dot-on}} 13
|-
|{{ItemSprite|music-disc-otherside}} ''otherside''<br>{{ItemSprite|music-disc-relic}} ''Relic''||{{BlockSprite|redstone-dust-dot-on}} 14
|-
|{{ItemSprite|music-disc-5}} ''5''||{{BlockSprite|redstone-dust-dot-on}} 15
|}

==Data values==
===ID===
{{JE}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|firstcolumnname=Track
|generatetranslationkeys=y
|displayname=C418 - 13
|spritename=music-disc-13
|spritetype=item
|nameid=music_disc_13
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - cat
|spritename=music-disc-cat
|spritetype=item
|nameid=music_disc_cat
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - blocks
|spritename=music-disc-blocks
|spritetype=item
|nameid=music_disc_blocks
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - chirp
|spritename=music-disc-chirp
|spritetype=item
|nameid=music_disc_chirp
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - far
|spritename=music-disc-far
|spritetype=item
|nameid=music_disc_far
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - mall
|spritename=music-disc-mall
|spritetype=item
|nameid=music_disc_mall
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - mellohi
|spritename=music-disc-mellohi
|spritetype=item
|nameid=music_disc_mellohi
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - stal
|spritename=music-disc-stal
|spritetype=item
|nameid=music_disc_stal
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - strad
|spritename=music-disc-strad
|spritetype=item
|nameid=music_disc_strad
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - ward
|spritename=music-disc-ward
|spritetype=item
|nameid=music_disc_ward
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - 11
|spritename=music-disc-11
|spritetype=item
|nameid=music_disc_11
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - wait
|spritename=music-disc-wait
|spritetype=item
|nameid=music_disc_wait
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=Lena Raine - otherside
|spritename=music-disc-otherside
|spritetype=item
|nameid=music_disc_otherside
|itemtags=music_discs
|form=item}}
{{ID table
|displayname=Samuel Åberg - 5
|spritename=music-disc-5
|spritetype=item
|nameid=music_disc_5
|itemtags=music_discs
|form=item}}
{{ID table
|displayname=Lena Raine - Pigstep
|spritename=music-disc-pigstep
|spritetype=item
|nameid=music_disc_pigstep
|itemtags=music_discs
|form=item}}
{{ID table
|displayname=Aaron Cherof - Relic
|spritename=music-disc-relic
|spritetype=item
|nameid=music_disc_relic
|itemtags=music_discs
|form=item
|foot=1}}

{{BE}}:
{{ID table
|edition=bedrock
|firstcolumnname=Track
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=C418 - 13
|spritename=music-disc-13
|spritetype=item
|nameid=music_disc_13
|aliasid=record_13
|id=541
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - cat
|spritename=music-disc-cat
|spritetype=item
|nameid=music_disc_cat
|aliasid=record_cat
|id=542
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - blocks
|spritename=music-disc-blocks
|spritetype=item
|nameid=music_disc_blocks
|aliasid=record_blocks
|id=543
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - chirp
|spritename=music-disc-chirp
|spritetype=item
|nameid=music_disc_chirp
|aliasid=record_chirp
|id=544
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - far
|spritename=music-disc-far
|spritetype=item
|nameid=music_disc_far
|aliasid=record_far
|id=545
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - mall
|spritename=music-disc-mall
|spritetype=item
|nameid=music_disc_mall
|aliasid=record_mall
|id=546
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - mellohi
|spritename=music-disc-mellohi
|spritetype=item
|nameid=music_disc_mellohi
|aliasid=record_mellohi
|id=547
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - stal
|spritename=music-disc-stal
|spritetype=item
|nameid=music_disc_stal
|aliasid=record_stal
|id=548
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - strad
|spritename=music-disc-strad
|spritetype=item
|nameid=music_disc_strad
|aliasid=record_strad
|id=549
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - ward
|spritename=music-disc-ward
|spritetype=item
|nameid=music_disc_ward
|aliasid=record_ward
|id=550
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - 11
|spritename=music-disc-11
|spritetype=item
|nameid=music_disc_11
|aliasid=record_11
|id=551
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - wait
|spritename=music-disc-wait
|spritetype=item
|nameid=music_disc_wait
|aliasid=record_wait
|id=552
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=Lena Raine - otherside
|spritename=music-disc-otherside
|spritetype=item
|nameid=music_disc_otherside
|aliasid=record_otherside
|id=634
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=Samuel Åberg - 5
|spritename=music-disc-5
|spritetype=item
|nameid=music_disc_5
|aliasid=record_5
|id=644
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=Lena Raine - Pigstep
|spritename=music-disc-pigstep
|spritetype=item
|nameid=music_disc_pigstep
|aliasid=record_pigstep
|id=628
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=Aaron Cherof - Relic
|spritename=music-disc-relic
|spritetype=item
|nameid=music_disc_relic
|aliasid=record_relic
|id=702
|form=item
|translationkey=item.record.name
|foot=1}}

===Raw music files===
{{in|je}}, the music disc files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the <samp>objects</samp> folder are hashed. To locate the music disc files, see [[Tutorials/Sound directory]].}}

{{in|be}}, it can be found in:

*Mobile versions: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/records/}}
*Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''<version>''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\records}}

All music disc files are in {{w|Vorbis|Ogg Vorbis}}.

{{fnlist}}

==Achievements==
{{load achievements|sound of music}}

==Advancements ==
{{load advancements|sound of music}}

==History==
{{History|java alpha}}
{{History||April 2010|link={{ytl|3Sthf0u94Cs}}|[[Daniel Rosenfeld|C418]] uploaded a video to {{w|YouTube}}, containing previews of many music tracks that were later added as records. (This video is no longer available.)}}
{{History||v1.0.14|[[File:Music Disc 13.png|32px]] "13" and [[File:Music Disc Cat.png|32px]] "cat" are the first records to be added to ''Minecraft''.
|Records are officially named "music discs". 
|"13" was an ambient track before this update.{{info needed|so did it play randomly like other music?}}
|Music discs have been added to [[dungeon]] chests.
|Music discs can also be [[drops|dropped]] by [[creeper]]s shot by [[skeleton]]s.}}
{{History|java beta}}
{{History||1.2_02|Before this update, gold "13" music discs were noticeably more common than green "cat" ones. Now, green "cat" discs are more often [[drops|dropped]].}}
{{History||August 1, 2011|link=https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] 9 new music discs have been implemented, adding up to a total of 11 discs, although they are not [[drops|dropped]] by any [[creeper]]s. These are stored along with the first discs, 13.mus and cat.mus, (which have been decoded as 13.ogg and cat.ogg respectively). Before this update, there were 10 unused music files, now only one remains unused, which is the song "where are we now". "Where are we now" was not added with the rest of the new 9 music discs because of problems with the spaces in the name.<ref name=":1"></ref><ref name=":2"></ref>}}
{{History||1.1|snap=11w50a|All of the music discs, except for "11", can now be dropped by creepers killed by [[skeleton]]s.
|All music discs now have the same probability of being [[drops|dropped]].}}
{{History||1.4.4|snap=1.4.3|[[File:Music Disc Wait.png|32px]] The disc "where are we now" has been renamed to "wait" and made available in game.<ref name=":1"></ref><ref name=":2"></ref>
|The music disc "11" is now available in survival. It is dropped by [[creeper]]s in the same way as other discs.}}
{{History||1.5|snap=13w04a|Active [[jukebox]]es now give off a redstone signal when a [[Redstone Comparator|redstone comparator]] is placed behind it; its strength depends on the ID of the inserted disc.}}
{{History||1.6.1|snap=13w24a|Custom music discs can now be made using [[Resource Pack|resource pack]]s.
|Before this version, "cat" and "13" were the only discs in .ogg format, all the other discs were in .mus format, which was decrypted by ''Minecraft'' on-the-fly.}}
{{History||1.9|snap=15w44a|The average yield of music discs from [[dungeon]] chests has been decreased.}}
{{History||1.11|snap=16w39a|Music discs "cat" and "13" are now found in the new [[Woodland Mansion|woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|The IDs have been changed from {{code|record_$song}} to {{code|music_disc_$song}}.
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 2256 through 2267.}}
{{History||1.14|snap=18w43a|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.
|Music discs are now also [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}}
{{History||1.16|snap=20w16a|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep". 
|The "Pigstep" music disc cannot be dropped by creepers, and can be obtained only from [[Bastion Remnant|bastion remnant]]s. }}
{{History||1.16.2|snap=20w30a|The chance of finding the "Pigstep" music disc in bastion remnant chests has been increased from 3.3% to 5.6%.}}
{{History||1.18|snap=21w42a|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". 
|The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}}
{{History||1.19|snap=22w13a|Music Disc "13", "cat" and "otherside" may now be found in [[ancient city]] [[chest]]s.}}
{{History|||snap=22w16a|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}}
{{History||1.19.1|snap=22w24a|Music discs are now essential to duplicate [[allay]]s.}}
{{History||1.20|snap=23w17a|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] [[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Wait.png|32px]] Added music discs.
|All of the music discs, except for "11", can be [[drops|dropped]] by [[creeper]]s killed by [[skeleton]]s.}}
{{History||?|The music disc "11" can now be dropped by creepers.}}
{{History||1.4.0|snap=beta 1.2.14.2|As a version exclusive, the music discs "mellohi" and "wait" can now be found inside [[Buried Treasure|buried treasure]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.
|Music discs now are [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep".}}
{{History||1.16.100|snap=beta 1.16.100.56|The IDs of music discs has been changed from {{code|record_<track>}} to {{code|music_disc_<track>}}.}}
{{History||1.18.0|snap=beta 1.18.0.22|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". 
|The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}}
{{History||1.19.0|snap=beta 1.19.0.28|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}}
{{History||1.19.10|snap=beta 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}}
{{History||1.20.0|snap=beta 1.20.0.22|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] Added "13" and "cat" as music discs.}}
{{History||xbox=TU5|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Cat.png|32px]] Added the remaining 10 music discs.}}
{{History||xbox=TU12|[[File:Music Disc Wait.png|32px]] The "where are we now" music disc now uses the blue texture used in the [[Java Edition|PC]] version, opposed to the green "cat" texture it used to use.}}
{{History||xbox=TU22|xbone=CU10|ps=1.15|The "where are we now" music disc has been added to survival.}}
{{History||?|The "where are we now" music disc has been renamed to "wait".}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.}}
{{History|foot}}

==Gallery==
<gallery>
Music Disc 13.png|Music Disc<br>C418 - 13
Music Disc Cat.png|Music Disc<br>C418 - cat
Music Disc Blocks.png|Music Disc<br>C418 - blocks
Music Disc Chirp.png|Music Disc<br>C418 - chirp
Music Disc Far.png|Music Disc<br>C418 - far
Music Disc Mall.png|Music Disc<br>C418 - mall
Music Disc Mellohi.png|Music Disc<br>C418 - mellohi
Music Disc Stal.png|Music Disc<br>C418 - stal
Music Disc Strad.png|Music Disc<br>C418 - strad
Music Disc Ward.png|Music Disc<br>C418 - ward
Music Disc 11.png|Music Disc<br>C418 - 11
Music Disc Wait.png|Music Disc<br>C418 - wait
Music Disc Otherside.png|Music Disc<br>Lena Raine - otherside
Music Disc 5.png|Music Disc<br>Samuel Åberg - 5
Music Disc Pigstep.png|Music Disc<br>Lena Raine - Pigstep
Music Disc Relic.png|Music Disc<br>Aaron Cherof - Relic
</gallery>

==Issues==
{{issue list}}

==Trivia==

*Before [[Java Edition 1.13/Flattening|''The Flattening'']], data values used by music discs ranged from 2256 to 2267, while all other blocks/items used the first free data value available.
*The title "13" is a reference to the 13 cave ambience sounds that existed when the disc was added. Similar sounds can be heard throughout the track. 
**Because "13" was created in 2010, it actually uses older sound effects from earlier versions of the game for bow firing{{sound||Bow_Shooting_Old.ogg}}, arrow impacts{{sound||Arrow_Old.ogg}}, explosions{{sound||Explosion_Old.ogg}}, and water splashing{{sound||Water_Splash_Old.ogg}}, which have since been replaced. 
***The background noise also bears resemblance to a deeper version of the unused and removed [[Java_Edition_removed_features#Audio_loops|cave chimes]]{{sound||Cave_chimes.ogg}}. Before the explosion, there was also the sound of a creeper fuse{{sound||Creeper_fuse.ogg}} which is still used.
**C418 initially wanted the music disc to be found deep underground in a cave in-game, being played by some device.<ref>https://c418.org/albums/minecraft-volume-alpha/</ref>
*Exclusively on {{el|lce}}, an extra track called "dog" is appended to the "cat" music disc. Once "cat" is done playing and fades out, "dog" begins playing for another two minutes or so, making this version of "cat" the longest music disc in the game.
* "chirp" uses the same accompaniment samples as "The Orb of Dreamers" from the ''[[w:c:littlebigplanet:LittleBigPlanet (series)|LittleBigPlanet]]'' series.<ref>{{ytl|3Jnubcn2G-Y|Daniel Pemberton - The Orb Of Dreamers}}</ref> The samples come from the {{w|Optigan}} disc "Bossa Nova Style".<ref>{{ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> C418 stated that it was coincidental.<ref>{{tweet|1=c418|2=314472205109043200|3=Remember when people thought I plagiarized LittleBigPlanet music? Yeah, the Optigan is a lovely instrument that I will never utilize again.|4=March 20, 2013}}</ref>
*The texture used for the music disc "chirp" was previously used for the [[camera]] tripod texture prior to [[Pocket Edition v0.9.0 alpha]].
*The title "stal" is a Swedish word meaning ''stole'' in English and a Polish word meaning ''steel''.
*The music disc "11" is the only visibly damaged music disc.
**If the .ogg file for "11" is turned into a {{w|spectrogram}} in an audio editor, the static at the end displays what seems to be [[Player|Steve]]'s face and the numbers 12418. The numbers are a visual signature, where "C" is hexadecimal for "12", and combined with "418" creates "[[Daniel Rosenfeld|C418]]", the name of the producer of all of the music disc tracks except for "Pigstep", "otherside", "5" and "Relic".
**Within the disc are sounds, in order of appearance, of stone{{sound||Stone_dig4.ogg}}{{sound||Stone_dig1.ogg}}{{sound||Stone_dig3.ogg}}{{sound||Stone_dig2.ogg}} and dirt or gravel{{sound||Gravel_dig1.ogg}}{{sound||Gravel_dig4.ogg}}{{sound||Gravel_dig3.ogg}}{{sound||Gravel_dig2.ogg}}. At the time disc "11" was made, footstep sounds, placing sounds, and breaking sounds were the same for the respecive block. It is unknown exactly what the character was doing when these sounds were played.
** There is a track that is exclusive to the album ''[[Minecraft - Volume Beta]]'' called "Eleven", which has the same length of 1:11 and begins with the same vinyl static sound before being abruptly interrupted by a record scratching sound and switching to a new, calm piano piece.
**C418 once imagined that the "monster" chasing the person in "11" is himself "being a weird monster that occasionally records songs from strangers and then dies in '11'".<ref>{{tweet|c418|119413441793495040|Yes! I now imagine C418 being a weird monster that occasionally records songs from strangers. And then dies in 11|September 29, 2011}}</ref> 
**"11" causes jukeboxes to output a redstone signal strength of 11.
**Before [[Java Edition 1.13]], the [[data value]] of "11" was 11.
**[[Brandon Pearce]] stated that the [[warden]] mob is based on the "monster" heard at the end of "11".<ref>{{ytl|pH_6-ZVOUAk|Ask Mojang #11: All About Caves & Cliffs|Minecraft|OCtober 30, 2020}}</ref>
*The music disc "wait", originally titled "where are we now", was finally added to [[Java Edition 1.4.3]] after existing solely in the game's files for an unspecified amount of time.
** "wait" used the original title "where are we now" in older versions of the Legacy Console Edition.
*"Pigstep" is the only disc to have its name capitalized in-game, and it can only be found in [[Bastion Remnant|bastion remnant]]s. It is also the music disc with the fastest beat.
* "Pigstep" is a {{w|portmanteau}} of "piglin" and "dubstep".<ref>{{tweet|kuraine|1277309336532840448|I don't have any cool insight on the title, it's just dubstep for piglins.|June 26, 2020}} </ref>
*“5” is the only music disc that is crafted, as it requires 9 disc fragments in a 3×3 formation to craft.
**In disc “5”, there are some sounds taken from [[Minecraft Dungeons]] of the [[MCD:Endersent|Endersent]] {{sound||D6 sfx mob endersentIdleVocal-001.ogg}}, the [[Minecraft Dungeons:Vengeful Heart of Ender|Vengeful Heart of Ender]]{{Sound||D6 sfx mob finalFormMagicChimes-004.ogg}}, and relating to an [[MCD:Enderman|enderman]] {{sound||Sfx_mob_eventEnderman2D-001.ogg}}.
*** Other sounds can be heard. In order of appearance, these are: flint and steel clicking {{sound||Flint_and_steel_click.ogg}}, a bat{{sound||Bat_idle4.ogg}}{{sound||Bat_takeoff.ogg}}{{sound||Bat_loop.ogg}}, lava bubbling{{sound||Lava.ogg}}, [[amethyst cluster]] breaking{{sound||Amethyst_Cluster_break1.ogg}}, a [[sculk shrieker]]{{sound||Sculk shrieker shriek1.ogg}}, stone{{sound||Stone_hit6.ogg}}{{sound||Stone_hit5.ogg}}{{sound||Stone_hit4.ogg}}, sand{{sound||Sand_hit1.ogg}}{{sound||Sand_hit5.ogg}}, a sculk shrieker{{sound||Sculk shrieker shriek1.ogg}} overlaying a warden{{sound||Warden_ambient1.ogg}}, [[sculk sensor]] clicking{{sound||Sculk Sensor sculk clicking2.ogg}}, and a [[warden]] roaring{{sound||Warden_roar5.ogg}}.

==See also== 
*[[Music]] 

*[[Daniel Rosenfeld|C418]]
**''[[Minecraft - Volume Alpha]]''
**''[[Minecraft - Volume Beta]]''
*[[Lena Raine]] 
**''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' 
**''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' 
**''[[Minecraft: The Wild Update (Original Game Soundtrack)]]''
*[[Samuel Åberg]]
*[[Aaron Cherof]]

==References==
{{reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--music-disc Taking Inventory: Music Disc] – Minecraft.net on January 14, 2021

{{Items}}
{{Soundtrack}}

[[de:Schallplatte]]
[[es:Disco de música]]
[[fr:Disque de musique]]
[[ja:レコード]]
[[ko:음반]]
[[nl:Muziekplaat]]
[[pl:Płyta muzyczna]]
[[pt:Disco musical]]
[[ru:Пластинка]]
[[tr:Müzik Diski]]
[[zh:音乐唱片]]</li></ul>
12w34aAdded the death message "<player> withered away".
12w41aAdded the death message "<player> was squashed by a falling anvil".
12w42aAdded the death message "<player> was squashed by a falling block".
1.4.6
{{Extension DPL}}<ul><li>[[Saddle|Saddle]]<br/>{{about|normal saddles|the removed horse saddle|Horse Saddle}}
{{item
| image = <gallery>
Saddle (Pig).png | Pig
Saddle (Horse).png | Horse
Saddle (Strider).png | Strider
</gallery>
| invimage = Saddle
| renewable = Yes
| stackable = No
}}

A '''saddle''' is an [[item]] required to ride [[Pig|pigs]] and [[Strider|striders]] or control ridden [[camel]]s, [[Horse|horses]], [[Donkey|donkeys]] and [[Mule|mules]].

== Obtaining ==
=== Chest loot ===
{{LootChestItem|saddle}}

=== Fishing ===
Saddles can be obtained as a "treasure" item from [[fishing]] with a base chance (without fishing rod enchantments) of 0.8%.

=== Trading ===
Master-level [[Trading#Leatherworker|leatherworker]] [[villager]]s have a 50% chance to sell a saddle for 6 [[Emerald|emeralds]] as their trade.{{only|bedrock}} This trade is always offered in ''Java Edition''.

=== Mob loot ===
Any mob that the player equips with a saddle drops the saddle upon death.

A [[strider]] may spawn being ridden by a [[zombified piglin]], which causes it to spawn wearing a saddle. This saddle always drops when the strider is killed.

A [[ravager]] always spawns with a saddle and always drops the saddle upon death. Looting does not affect the drop.

== Usage ==
[[File:SaddledHorse.png|thumb|right|A [[horse]] equipped with a saddle.]]
While [[camel]]s, [[horse]]s, [[donkey]]s, [[mule]]s and [[Skeleton Horse|skeleton horse]]s{{Only|Java}} can always be ridden, a saddle is required to control them. These mobs (only after being tamed, in the case of equine mobs) can be equipped with a saddle by placing it in their inventory, which can be opened by pressing {{control|use}} while holding a saddle or {{control|sneaking}}. The saddle can be unequipped by removing it from {{SlotSprite|Saddle}} the specific inventory slot. 

Saddles are required to ride [[Pig|pigs]] and [[Strider|striders]], but even with a saddle their movement cannot be controlled like other mobs. A [[Carrot on a Stick|carrot on a stick]] (for pigs) or a [[Warped Fungus on a Stick|warped fungus on a stick]] (for striders) is required to direct these mobs. {{control|Using}} a saddle on one of these mobs equips them with the saddle, and, since they have no inventory, there is no way to retrieve the saddle without killing the mob.

Animals can also be equipped with saddles by a [[dispenser]].

Although [[ravager]]s are equipped with saddles and sometimes ridden by other mobs, the [[player]] is unable to ride ravagers.

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=4
|sound=Saddle equip.ogg
|source=neutral
|subtitle=Saddle equips
|description=When a saddle is equipped to a camel
|id=entity.camel.saddle
|translationkey=subtitles.entity.horse.saddle
|volume=0.5
|pitch=0.8
|distance=16}}
{{Sound table
|subtitle=MC-184399
|source=neutral
|description=When a saddle is equipped to a strider
|id=entity.strider.saddle
|translationkey=-
|volume=0.5
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Saddle equips
|source=neutral
|description=When a saddle is equipped to a horse, donkey, mule, skeleton horse, or zombie horse
|id=entity.horse.saddle
|translationkey=subtitles.entity.horse.saddle
|volume=0.5
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Saddle equips 
|source=neutral
|description=When a saddle is equipped to a pig
|id=entity.pig.saddle
|translationkey=subtitles.entity.pig.saddle
|volume=0.5
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|rowspan=3
|sound=Saddle equip.ogg
|source=neutral
|description=When a saddle is equipped to a camel
|id=mob.horse.leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|source=neutral
|description=When a saddle is equipped to a horse, mule, skeleton horse, or zombie horse
|id=mob.horse.leather
|volume=0.6
|pitch=1.0}}
{{Sound table
|source=neutral
|description=When a saddle is equipped to a donkey
|id=mob.horse.leather
|volume=0.5
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Saddle
|spritetype=item
|nameid=saddle
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Saddle
|spritetype=item
|nameid=saddle
|id=371
|form=item
|foot=1}}

== Achievements ==
{{load achievements|When Pigs Fly}}

== Advancements ==
{{load advancements|This Boat Has Legs}}

== History ==
{{needs render|type=old|isolated saddles in 1.13 dev|section=11}}
{{History|java infdev}}
{{History||20100625-2|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle JE1 BE1.png|32px]] Added saddles.
|Saddles do not [[drops|drop]] from saddled [[pig]]s.
|Saddles can be found in the new [[dungeon]] [[chest]]s.}}
{{History|java}}
{{History||1.2.4|snap=release|When baby animals were introduced, baby [[pig]]s could be ridden just like adult pigs. After this version, baby pigs can no longer be saddled.}}
{{History||1.3.1|snap=12w21a|Saddles can now be [[trading|bought]] from butcher [[villager]]s for 6–7 [[emerald]]s each, and thus have become [[renewable resource|renewable]].}}
{{History||1.4.2|snap=12w36a|Saddles now [[drops|drop]] from killing saddled [[pig]]s.
|Added [[Carrot on a Stick|carrot on a stick]] to direct saddled pigs, effectively controlling them.}}
{{History|||snap=12w37a|Pigs can now jump when being ridden.}}
{{History||1.6.1|snap=13w18a|Regular saddles can now be used to ride [[horse]]s, while previously they required [[Horse Saddle|horse saddle]]s.
|Added saddles to the loot tables of [[mineshaft]] minecarts, [[stronghold]] altar chests, [[village]] blacksmith chests, as well as [[Desert pyramid|desert]] and [[jungle pyramid]]s.
|Added chests to [[Nether Fortress|nether fortresses]], where saddles can be found.}}
{{History||1.7.2|snap=13w36a|Saddles can now be [[fishing|fished]] with [[Fishing Rod|fishing rod]]s and are described as treasure.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: leatherworker [[villager]]s now [[trading|sell]] saddles for 8–10 [[emerald]]s each, and butchers no longer [[trading|trade]] saddles.}}
{{History||1.9|snap=15w31a|Saddles can now be found in [[End City|end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of saddles in [[Nether Fortress|nether fortress]] chests has been slightly decreased.}}
{{History|||snap=15w44a|Saddles have been removed from [[mineshaft]] chests.
|The average yield of saddles in [[dungeon]] chests has been decreased.
|The average yield of saddles in [[desert pyramid|desert temple]] chests has been increased.}}
{{History||1.13|snap=17w45a|[[File:White Horse (Saddle) 17w45a.png|50px]] The models of the horse's saddle has been changed.}}
{{History|||snap=17w46a|[[File:White Horse (Saddle) 17w46a.png|50px]] The models of the horse's saddle has been changed once again.}}
{{History|||snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 329.}}
{{History|||snap=18w03a|[[File:White Horse (Saddle) 18w03a.png|50px]] The models of the horse's saddle has been changed once again.}}
{{History|||snap=pre2|[[File:White Horse (Saddle) 1.13pre2.png|50px]] The models of the horse's saddle has been changed once again. The reins bit has now been rendered. Also, the lines of the reins are no longer rendered except when riding.}}
{{History||1.14|snap=18w43a|Added [[ravager|illager beast]]s, which [[drops|drop]] saddles.
|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History|||snap=18w48a|Saddles can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w49a|Saddles can now be found in chests in [[savanna]] village houses.}}
{{History||1.16|snap=20w13a|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.}}
{{History|||snap=20w15a|Saddles placed in a [[dispenser]] can now saddle pigs, striders, and tamed horses, donkeys and mules.}}
{{History|||snap=20w16a|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
{{History|||snap=20w17a|[[File:Saddle (Strider) JE2.png|32px]] The texture of the strider saddles has been changed. The front and back orientation of the saddle has been corrected.<ref>{{bug|MC-176116}}</ref>}}
{{History||1.19|snap=22w13a|Saddles may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Saddles can be used to ride [[camel]]s with the use of a built-in experimental data pack.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Saddle JE1 BE1.png|32px]] Added saddles. They are currently unobtainable and have no practical usage since they cannot be equipped on any mobs.}}
{{History||v0.9.0|snap=build 1|Saddles can now be obtained from [[village]] blacksmith [[chest]]s.}}
{{History||v0.11.0|snap=build 1|Saddles can now be [[fishing|fished]] with [[fishing rod]]s and are described as treasure.}}
{{History||v0.12.1|snap=build 1|Saddles can now be found in [[nether fortress]]es.}}
{{History||v0.13.0|snap=build 1|Saddles can now be found in [[desert temple]]s.}} 
{{History||v0.15.0|snap=build 1|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle (Horse) JE1 BE1.png|32px]] Saddles can now be used for riding [[horse]]s and [[pig]]s.|Saddles can now be found inside [[jungle temple]]s.}}
{{History||snap=?||Added saddles to the [[Creative inventory]].{{info needed}}}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Saddles can now be found in [[end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Saddles are now [[trading|sold]] by leatherworker [[villager]]s for 8-10 [[emerald]]s as their only third tiers [[trading|trades]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|Saddles can now be found in [[plains]] [[village]] tannery and weaponsmith [[chest]]s.
|Added [[ravager]]s, which [[drops|drop]] a saddle upon death.
|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Saddles can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[snowy tundra]] village tannery [[chest]]s.
|Saddles can now be found in savanna, taiga, snowy taiga, and [[desert]] village weaponsmith chests.
|Saddles can now be found in savanna [[village]] house chests.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed. Leatherworker [[villager]]s now have 50% chance to [[trading|sell]] saddles for 10 [[emerald]]s as part of their last tier [[trading|trade]].}}
{{History||1.12.0|snap=beta 1.12.0.3|The trading price of saddles has been lowered to 6 emeralds.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Saddles can now be used to ride [[camel]]s with the use of the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* A saddle is considered "armor" by the game, but the value of protection to the animal is zero.
* A saddle on a pig can still be seen if the pig is afflicted with [[Invisibility]].
* When riding a saddled mob, the hunger bar is replaced by hearts (representing the mounted mob's health) resembling the look of the saddle.

== Gallery ==
<gallery>
File:Pig saddle.png|A [[player]] riding a [[pig]] (before [[Java Edition Beta 1.8|Beta 1.8]]).
File:Horse saddle.png|A player riding a [[horse]].
File:13w21a-new-HorseUI-inventory.png|The horse interface implemented in [[Java Edition 13w21a|13w21a]] that allows for the removal of saddles, but only on horses, [[donkey]]s or [[mule]]s.
File:Saddled Mule (picture).png|Mule equipped with both a saddle and a [[chest]].
File:GodSpawner.png|A saddle found in a monster room chest, which coincidentally contains an [[enchanted golden apple]].
</gallery>

== See also ==
* [[Transportation]]

== References ==
{{reflist}}

{{items}}

[[cs:Sedlo]]
[[de:Sattel]]
[[es:Montura]]
[[fr:Selle]]
[[hu:Nyereg]]
[[it:Sella]]
[[ja:鞍]]
[[ko:안장]]
[[nl:Zadel]]
[[pl:Siodło]]
[[pt:Sela]]
[[ru:Седло]]
[[zh:鞍]]
[[Category:Renewable resources]]
[[uk:Сідло]]</li><li>[[Orange Dye|Orange Dye]]<br/>{{Item
|image = Orange_Dye_JE2_BE2.png
|renewable = Yes
|stackable = Yes (64)
}}
'''Orange dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] crafted from [[Flower|orange tulips]], or by combining one [[red dye]] with one [[yellow dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head = 1
  |showname = 0
  |Orange Tulip; Torchflower
  |Output=Orange Dye
  |type=Material
}}
{{Crafting
  |Red Dye
  |Yellow Dye
  |Output = Orange Dye,2
  |type = Material
  |foot = 1
}}

=== Loot chest ===
{{#invoke:LootChest|base3|orange-dye}}

=== Trading ===
[[Wandering trader|Wandering traders]] sell 3 orange dye for an [[emerald]].

== Usage ==
{{dye usage}}

=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Orange Dye}}

=== Trading ===

Apprentice-level shepherd [[villager]]s have a 20% chance to buy 12 orange dye for an [[emerald]] as part of their trades.{{only|bedrock}}

Journeyman-level shepherd [[villager]]s have a {{frac|1|3}} chance to buy 12 orange dye for an [[emerald]].{{only|java}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Orange Dye
|spritetype=item
|nameid=orange_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Orange Dye
|spritetype=item
|nameid=orange_dye
|aliasid=dye / 14
|id=409
|form=item
|translationkey=item.dye.orange.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|25t7uNMOFS8}}</div>

== History == 

{{History|java beta}}
{{History||1.2|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Orange dye can now be crafted with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
{{History||1.7.2|snap=13w36a|With the addition of the new [[flower]]s, many secondary and tertiary [[dye]]s are now primary dyes.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID has now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}
{{History|||snap=18w44a|Orange dye can now change the text color on [[sign]]s to orange.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells orange dye.}}
{{History|||snap=19w11a|Orange dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Orange dye can now be used to craft [[orange candle]]s.}}
{{History|||snap=21w19a|Orange dye can no longer be used to craft orange candles.}}
{{History|||snap=Pre-release 1|Orange dye can now once again be used to craft orange candles.}}
{{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Orange dye can now change the text color on [[hanging sign]]s to orange.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.}}
{{History||1.20|snap=23w12a|Orange dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Orange dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], orange dye is now common loot.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Orange dye is now [[craft]]able with rose red and dandelion yellow.
|Orange dye can now be used to craft orange [[wool]].}}
{{History||v0.8.0|snap=build 1|Orange dye is now used to craft [[cocoa bean]]s (version exclusive).}}
{{History||v0.14.0|snap=build 1|Orange dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History||unknown|The above recipe for orange dye has now been removed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Orange dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Orange dye can now be used to craft [[concrete powder]] and colored [[bed]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Orange dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Orange dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Orange dye can now be used to dye [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Orange dye is now [[trading|sold]] by [[wandering trader]]s.
|Orange dye can now be used to dye white [[carpet]]s.
|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Orange dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of orange dye has been changed from <code>dye/14</code> to <code>orange_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}}
{{History|ps4}}
{{History||1.90|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Orange_Dye_JE2_BE2.png|32px]] Added orange dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==
{{Reflist}}

{{Items}}

[[cs:Oranžové barvivo]]
[[de:Oranger Farbstoff]]
[[es:Tinte naranja]]
[[fr:Teinture orange]]
[[hu:Narancssárga festék]]
[[ja:橙色の染料]]
[[ko:주황색 염료]]
[[nl:Oranje kleurstof]]
[[pl:Pomarańczowy barwnik]]
[[pt:Corante laranja]]
[[ru:Оранжевый краситель]]
[[zh:橙色染料]]

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li></ul>
12w50aAdded the death message "<player> was killed trying to hurt <player/mob>".
1.5
{{Extension DPL}}<ul><li>[[:Category:Tools|Category:Tools]]<br/>[[Category:Items]]

[[fr:Catégorie:Outil]]
[[it:Categoria:Attrezzi]]</li><li>[[Sword|Sword]]<br/>{{For|the item in ''Minecraft Dungeons''|MCD:Sword|MCD:Diamond Sword}}
{{Item
| image = <gallery>
Wooden Sword.png | Wooden
Stone Sword.png | Stone
Iron Sword.png | Iron
Golden Sword.png | Golden
Diamond Sword.png | Diamond
Netherite Sword.png | Netherite
</gallery>
| rarity = Common
| renewable = 
* '''Netherite''': No
* '''All others''': Yes
| durability = 
'''Java Edition'''<br>
Golden: 32<br>
Wood: 59<br>
Stone: 131<br>
Iron: 250<br>
Diamond: 1561<br>
Netherite: 2031<br>
'''Bedrock Edition'''<br>
Golden: 33<br>
Wood: 60<br> 
Stone: 132<br>
Iron: 251<br>
Diamond: 1562<br>
Netherite: 2032
| stackable = No
}}
The '''sword''' is a melee [[weapon]] that is mainly used to deal [[damage]] to [[entity|entities]] or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite.

== Obtaining ==
=== Crafting ===
{{Crafting
  |showname=0
  |showdescription=1
  |head=1
  |name=[[Swords]]
  |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |B2={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |B3=Stick
  |Output=Wooden Sword; Iron Sword; Golden Sword; Diamond Sword
  |type=Combat
}}
{{Crafting
  |name=Stone Sword
  |B1=Any stone-tier block
  |B2=Any stone-tier block
  |B3=Stick
  |Output=Stone Sword
  |description=Can use cobblestone and its other variants interchangeably.
  |type=Combat
}}
{{Crafting
  |foot=1
  |ignoreusage=1
  |name=[[Swords]]
  |ingredients=Damaged Matching [[Swords]]
  |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
  |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
  |description= The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an [[anvil]].<br>'''Example:''' Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60).
  |Output=Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
  |type=Combat
}}

=== Upgrading ===
{{Smithing
|Netherite Upgrade
|Diamond Sword
|Netherite Ingot
|Netherite Sword
|description=
|tail=1
}}

=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=2x Damaged Wooden Sword or<br>2x Damaged Stone Sword or<br>2x Damaged Iron Sword or<br>2x Damaged Golden Sword or<br>2x Damaged Diamond Sword or <br>2x Damaged Netherite Sword
|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
|Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
|description=The durability of the two swords is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.
}}

==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{/Repairing with Anvils}}
A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down.

=== Mob loot ===
{{Main|Drops#Equipped items}}

Some [[mobs]] can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player. This chance is increased by 1% per level of [[Looting]], up to a maximum of 11.5% with Looting III. [[Zombie]]s and [[husk]]s can drop iron swords, [[zombified piglin]]s and [[piglin]]s can drop golden swords, and [[wither skeleton]]s can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted.

A [[vex]] wields an iron sword that normally has a 0% chance of dropping, because their main hand's <code>HandDropChances</code> is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged{{only|java}} and may be enchanted.

{{IN|be}}, [[pillager]]s and [[vindicator]]s that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted.

=== Trading ===
[[File:Weaponsmith Diamond Sword Trade.png|thumb|right|The diamond sword trade of a weaponsmith.]]

{{IN|bedrock}}, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds.

{{IN|java}}, a novice-level weaponsmith villager has a {{frac|2|3}} chance of selling an enchanted iron sword for at least 7-22 emeralds. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds.

The enchantments of the swords offered by villagers are the same as the ones obtained from an [[enchantment table]] at levels 5–19.

=== Chest loot ===
{{LootChestItem|iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword,golden-sword,random-enchanted-golden-sword,diamond-sword,damaged-diamond-sword,level-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword-2}}

== Usage ==
=== Attacking ===
Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's [[Item Durability|durability]] decreases by 1.

Attacking a [[boat]] or a [[minecart]] with a sword stone tier or higher instantly destroys it {{only|java}}, without decreasing the sword's durability. Otherwise, it requires 2 hits, with neither decreasing durability.

==== Sweeping ====
{{exclusive|Java|section=1}}
If the attack recharge meter is 84.8% or above and the player is on the ground standing or moving slower than the [[sprinting]] speed in a straight line, the sword performs a sweeping attack indicated by a gale [[particle]] that reaches nearby enemies for {{hp|1}} and knocks them back; the amount of knockback is 80% that of the basal knockback and does not benefit from the [[knockback]] enchantment. As result, the player can perform a sweep attack while they are sprinting diagonally but it is impossible to perform a sweep attack at the same time as a critical hit or while riding some [[entity]]. All enemies within an 1 by 0.25 by 1 block area of any part of the attacked mob and whose feet are 3 or less blocks away from player's feet are affected. The [[sweeping edge]] enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II and 75% for level III.

=== Damage ===
{{Main|Damage}}

==== Java Edition ====
Swords have an attack speed of 1.6 and take 0.625 seconds to [[Damage#Attack cooldown|recover]]. 

{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
! Material
! {{ItemSprite|Wooden Sword|text=Wooden}}
! {{ItemSprite|Golden Sword|text=Gold}}
! {{ItemSprite|Stone Sword|text=Stone}}
! {{ItemSprite|Iron Sword|text=Iron}}
! {{ItemSprite|Diamond Sword|text=Diamond}}
! {{ItemSprite|Netherite Sword|text=Netherite}}
|-
! Attack Damage
| {{hp|4}}
| {{hp|4}}
| {{hp|5}}
| {{hp|6}}
| {{hp|7}}
| {{hp|8}}
|-
! Attack Speed
| 1.6
| 1.6
| 1.6
| 1.6
| 1.6
| 1.6
|-
! Damage/Second (DPS)
| 6.4
| 6.4
| 8
| 9.6
| 11.2
| 12.8
|-
! Durability
| 59
| 32
| 131
| 250
| 1561
| 2031
|-
! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[Damage#Critical_hit|critical hits]], and assumes the sword is at maximum charge</ref>
| {{hp|236}}
| {{hp|128}}
| {{hp|655}}
| {{hp|1500}}
| {{hp|10927}}
| {{hp|16248}}
|}
{{notelist}}

==== Bedrock Edition ====
{{IN|bedrock}}, swords have no attack cooldown or sweep attack, and deal the following damage:

{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
! Material
! {{ItemSprite|Wooden Sword|text=Wooden}}
! {{ItemSprite|Golden Sword|text=Gold}}
! {{ItemSprite|Stone Sword|text=Stone}}
! {{ItemSprite|Iron Sword|text=Iron}}
! {{ItemSprite|Diamond Sword|text=Diamond}}
! {{ItemSprite|Netherite Sword|text=Netherite}}
|-
! Attack Damage
| {{hp|5}} <!-- DO NOT CHANGE THESE! The values are correct, '+4 Attack Damage' means 5 total attack damage. -->
| {{hp|5}}
| {{hp|6}}
| {{hp|7}}
| {{hp|8}}
| {{hp|9}}
|-
! Durability
| 60
| 33
| 132
| 251
| 1562
| 2032
|-
! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits</ref>
| {{hp|300}}
| {{hp|165}}
| {{hp|792}}
| {{hp|1757}}
| {{hp|12496}}
| {{hp|18288}}
|}
{{notelist}}

The most amount of damage that a sword enchanted with [[Sharpness]] V can do is 11 {{in|java}} and 15.25 {{in|bedrock}}, without critical hits.

=== Sword breaking times ===
{{main|Breaking}}

A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref>

If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs the sword destroys will drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs.

The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped:
* White: an original block.
* Blue: block's normal drop (e.g. seeds, sapling, apple).
* Red: nothing.

{| class="wikitable" style="text-align:center" data-description="Blocks affected by swords"
! Block
! Fists
! Sword
! colspan="2" | Proper/fastest tool
|-
!style="text-align:left"| {{BlockLink|Bamboo}}
| {{tc|no|{{breaking time|Bamboo}} s }} || 0.05 s (instant) <!-- this doesn't work: {{tc|planned|{{breaking time|Bamboo|Sword}} s}} -->
| {{ItemSprite|sword|link=Sword}}
| 0.05 s (instant) <!-- this doesn't work: {{breaking time|Bamboo|Sword}} s -->
|-
!style="text-align:left"| {{BlockLink|Cobweb}}
| {{tc|no|{{breaking time|Cobweb|drop=None}} s}} || {{tc|planned|{{breaking time|Cobweb|Sword}} s}}
| {{ItemSprite|shears|link=Shears}}
| {{breaking time|Cobweb|Shears}} s
|-
!style="text-align:left"| {{BlockLink|Cocoa}}
| {{tc|planned|{{breaking time|Cocoa}}s}} || {{tc|planned|{{breaking time|Cocoa|Sword}}s}}
| {{ItemSprite|wooden-axe|link=Axe}}
| {{tc|planned|{{breaking time|Cocoa|Golden}} – {{breaking time|Cocoa|Wooden}} s}}
|-
! style="text-align:left"|{{BlockLink|Hay Bale}}
| 1s
| 0.8s{{only|bedrock}}
| {{ItemSprite|wooden-hoe|link=Hoe}}
| {{breaking time|Hay Bale|Golden}} – {{breaking time|Hay Bale|Wooden}} s
|-
!style="text-align:left" rowspan="2"| {{BlockLink|Leaves}}
!rowspan="2" {{tc|planned|{{breaking time|Leaves}} s}}
!rowspan="2" {{tc|planned|{{breaking time|Leaves|Sword}} s}}
| {{ItemSprite|shears|link=Shears}}
| {{breaking time|Leaves|Shears}}s
|-
| {{ItemSprite|wooden-hoe|link=Hoe}}
| {{tc|planned|{{breaking time|Leaves|Golden}} – {{breaking time|Leaves|Wooden}} s}}
|-
!style="text-align:left"| {{BlockLink|Jack o'Lantern}}
| {{breaking time|Jack o'Lantern}} s || {{breaking time|Jack o'Lantern|Sword}} s
| {{ItemSprite|wooden-axe|link=Axe}}
| {{breaking time|Jack o'Lantern|Golden}} – {{breaking time|Jack o'Lantern|Wooden}} s
|-
!style="text-align:left"| {{BlockLink|Melon}}
| {{tc|planned|{{breaking time|Melon}} s}} || {{tc|planned|{{breaking time|Melon|Sword}} s}}
| {{ItemSprite|wooden-axe|link=Axe}}
| {{tc|planned|{{breaking time|Melon|Golden}} – {{breaking time|Melon|Wooden}} s}}
|-
!style="text-align:left"| {{BlockLink|Pumpkin}}
| {{breaking time|Pumpkin}}s || {{breaking time|Pumpkin|Sword}} s
| {{ItemSprite|wooden-axe|link=Axe}}
| {{breaking time|Pumpkin|Golden}} – {{breaking time|Pumpkin|Wooden}} s
|-
!style="text-align:left" rowspan="2"| {{BlockLink|Vines}} 
| rowspan="2" {{tc|no|{{breaking time|Vines}} s}} || rowspan="2" {{tc|no|{{breaking time|Vines|Sword}} s}}
| {{ItemSprite|wooden-axe|link=Axe}}
| {{tc|no|{{breaking time|Vines|Golden}} – {{breaking time|Vines|Wooden}} s}}
|-
| {{ItemSprite|shears|link=Shears}}
| {{breaking time|Vines|Shears}} s
|}

==== Safety around constructions ====
In Creative mode, swords are unable to break blocks. However, care must still be taken around [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s; these are entities, thus can be broken with swords in Creative.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref>

=== Enchantments ===
Swords can receive, gathered from mob drops/villager trades or be found in various loot chests (example: End City, Bastion Remnant)with the following [[enchantment]]s:

{| class="wikitable sortable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
!Weight
|-
|[[Fire Aspect]]
|II
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|-
|[[Looting]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|10
|-
|[[Smite]]<ref group=note name=note1/>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Bane of Arthropods]]<ref group="note" name=note1/>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Knockback]]
|II
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|2
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|1
|-
|[[Sweeping Edge]]{{Only|java|short=1}}
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|}
Golden swords have the highest enchantability, yet the least durability{{Notelist}}

=== Fuel ===
Wooden swords can be used as fuel in [[furnace]]s, smelting 1 item per sword.

=== Smelting ingredient ===
{{Smelting|showname=1|Iron Sword;Golden Sword|Iron Nugget;Gold Nugget|0,1}}

=== Piglins ===
If a {{EntityLink|Piglin}} see a golden sword, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the golden sword.

== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Strong attack1.ogg
|sound2=Strong attack2.ogg
|sound3=Strong attack3.ogg
|sound4=Strong attack4.ogg
|sound5=Strong attack5.ogg
|sound6=Strong attack6.ogg
|subtitle=Strong attack
|source=player
|description=When a player deals an attack that does not trigger any other attack sounds
|id=entity.player.attack.strong
|translationkey=subtitles.entity.player.attack.strong
|volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref>
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Critical attack1.ogg
|sound2=Critical attack2.ogg
|sound3=Critical attack3.ogg
|subtitle=Critical attack
|source=player
|description=When a player deals a critical hit
|id=entity.player.attack.crit
|translationkey=subtitles.entity.player.attack.crit
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Knockback attack1.ogg
|sound2=Knockback attack2.ogg
|sound3=Knockback attack3.ogg
|sound4=Knockback attack4.ogg
|subtitle=Knockback attack
|source=player
|description=When a player deals a sprinting attack
|id=entity.player.attack.knockback
|translationkey=subtitles.entity.player.attack.knockback
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Sweep attack1.ogg
|sound2=Sweep attack2.ogg
|sound3=Sweep attack3.ogg
|sound4=Sweep attack4.ogg
|sound5=Sweep attack5.ogg
|sound6=Sweep attack6.ogg
|sound7=Sweep attack7.ogg
|subtitle=Sweeping attack
|source=player
|description=When a player deals a sweep attack
|id=entity.player.attack.sweep
|translationkey=subtitles.entity.player.attack.sweep
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Weak attack1.ogg
|sound2=Weak attack2.ogg
|sound3=Weak attack3.ogg
|sound4=Weak attack4.ogg
|subtitle=Weak attack
|source=player
|description=When a player deals an attack with no damage
|id=entity.player.attack.nodamage
|translationkey=subtitles.entity.player.attack.weak
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Weak attack
|source=player
|description=When a player attempts to attack without sufficient cooldown
|id=entity.player.attack.weak
|translationkey=subtitles.entity.player.attack.weak
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a sword's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Strong attack1.ogg
|sound2=Strong attack2.ogg
|sound3=Strong attack3.ogg
|sound4=Strong attack4.ogg
|sound5=Strong attack5.ogg
|sound6=Strong attack6.ogg
|source=player
|description=When a player deals an attack with damage
|id=game.player.attack.strong
|volume=0.2
|pitch=0.8-1.2}}
{{Sound table
|sound=Weak attack1.ogg
|sound2=Weak attack2.ogg
|sound3=Weak attack3.ogg
|sound4=Weak attack4.ogg
|source=player
|description=When a player deals an attack with no damage
|id=game.player.attack.nodamage
|volume=0.2
|pitch=0.8-1.2}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When an sword's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Sword
|spritetype=item
|nameid=wooden_sword
|form=item}}
{{ID table
|displayname=Stone Sword
|spritetype=item
|nameid=stone_sword
|form=item}}
{{ID table
|displayname=Iron Sword
|spritetype=item
|nameid=iron_sword
|form=item}}
{{ID table
|displayname=Diamond Sword
|spritetype=item
|nameid=diamond_sword
|form=item}}
{{ID table
|displayname=Golden Sword
|spritetype=item
|nameid=golden_sword
|form=item}}
{{ID table
|displayname=Netherite Sword
|spritetype=item
|nameid=netherite_sword
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden Sword
|spritetype=item
|nameid=wooden_sword
|id=308
|form=item}}
{{ID table
|displayname=Stone Sword
|spritetype=item
|nameid=stone_sword
|id=312
|form=item}}
{{ID table
|displayname=Iron Sword
|spritetype=item
|nameid=iron_sword
|id=307
|form=item}}
{{ID table
|displayname=Diamond Sword
|spritetype=item
|nameid=diamond_sword
|id=316
|form=item}}
{{ID table
|displayname=Golden Sword
|spritetype=item
|nameid=golden_sword
|id=322
|form=item}}
{{ID table
|displayname=Netherite Sword
|spritetype=item
|nameid=netherite_sword
|id=604
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Time to Strike!;Overkill;Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny}}

== History == 
=== Blocking ===
{{main|Blocking}}
[[File:Parrying.png|thumb|right|The blocking animation using a sword before and after [[Java Edition 14w30a]] (from the [[Adventure Update|Adventure]] to the [[Bountiful Update|Bountiful]] updates).]]
 
Previously, since the [[Adventure Update]], all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing airborne knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than [[sneaking]] if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one.
 
After the [[Combat Update]], the sword blocking functionality was replaced by blocking with [[shield]]s and to accommodate the [[dual wield]] system. Shields negate more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after [[Java Edition 1.11]]), but, unlike swords, they lose durability, have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an [[axe]].

=== Knockback ===
The knockback dealt by swords used to be higher than while the players are using another melee [[item]]s, like an axe or with the hands. This feature was removed in [[Java Edition 1.9]] and is also no longer used in ''[[Bedrock Edition]]''.

=== Historical changes per version ===
{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords.
|Iron swords cannot be [[craft]]ed yet, but can be added to the [[player]]'s [[inventory]] during world creation.}}
{{History||0.31|snap=?|The iron sword is no longer added to the player's inventory during world creation.}}
{{History||0.31|snap=20100128|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Swords made from wood, stone, and diamond have been added.
|Swords cannot be crafted yet, but have been added to the [[item]] [[chest]] in the Indev house.|A sword held by the player is now rendered to appear more 3D.}}
{{History||0.31|snap=20100129|Wood, stone, iron, and diamond swords can now be [[craft]]ed.}}
{{History|||snap=20100130|[[File:Golden Sword JE1.png|32px]] Swords can now be made out of gold.}}
{{History|||snap=20100131|Swords now have [[durability]]. 
|Better swords now last longer.
|Swords now cost 1 durability per hit, and 2 points per block broken.}}
{{History||20100206|[[File:Golden Sword JE2 BE1.png|32px]] The texture of gold swords has been slightly changed.}}
{{History|java alpha}}
{{History||v1.2.0|snap=release|[[Zombie pigmen]] now hold golden swords.}}
{{History|java beta}}
{{History||1.2|Swords, like all [[tool]]s, now have more [[item durability|durability]].
|Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability.}}
{{History||1.5|The damages of all swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}.
|As a result, wooden and golden swords now dealt {{hp|5}}, stone swords {{hp|7}}, iron swords {{hp|9}}, and diamond swords {{hp|11}}.}}
{{History||1.8|snap=Pre-release|Added the ability to block with a sword, giving the [[player]] more options in combat.
|Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback.
|The sword is held in front of the player and its durability is not reduced by blocking.|The player moves at a slower rate than [[sneaking]] when blocking with a sword.
|As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of all swords have been reduced to their pre Beta 1.5 values.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Sword [[damage]] has been reduced to make way for [[enchanting]]. A diamond sword's damage has been reduced from {{hp|10}} to {{hp|7}}, iron has been reduced from {{hp|8}} to {{hp|6}} and stone has been reduced from {{hp|6}} to {{hp|5}}. Wooden and golden swords still deal {{hp|4}} damage.|Iron swords are now found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Swords can now be enchanted in the [[enchantment table]].}}
{{History||1.1|snap=12w01a|Iron swords are now found in [[village]] blacksmith chests.}}
{{History||1.2.1|snap=12w06a|The [[player]] now has a rare chance of obtaining iron swords by killing [[zombie]]s and golden swords from [[zombie pigmen]] from the addition of [[rare drops]]. These swords have a 20% chance of being enchanted.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden swords.}}
{{History||1.3.1|snap=12w18a|Wooden swords can now be used as [[fuel]] in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond swords for 12–13 [[emerald]]s, and iron swords for 7–10 emeralds.
|With the [[trading]] implementation, renewable [[item]]s such as [[wheat]] can now be [[trading|sold]] to buy a diamond sword. This has now made all swords [[Renewable Resource|renewable]].}}
{{History||1.4.2|snap=12w32a|[[Zombie]]s may sometimes wield iron swords, dealing extra [[damage]].}}
{{History|||snap=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}}
{{History|||snap=12w36a|Added [[wither skeleton]]s, which hold stone swords.}}
{{History||1.4.6|snap=12w49a|[[Unbreaking]] can now be applied to a sword with an [[enchanted book]].}}
{{History||1.6.1|snap=13w18a|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}}
{{History|||snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.}}
{{History|||snap=13w25b|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden swords.}}
{{History||1.8|snap=14w02a|Weaponsmith [[villager]]s now [[trading|sell]] enchanted diamond swords for 12–15 [[emerald]]s, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.}}
{{History|||snap=14w30a|Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation.}}
{{History||1.9|snap=15w31a|[[Enchanting|Enchanted]] iron and diamond swords can now be found in [[end city]] ship [[chest]]s.}}
{{History|||snap=15w33c|Swords no longer block attacks. Instead, [[shield]]s are used.}}
{{History|||snap=15w34b|Swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}}
{{History|||snap=15w34c|Nerfed swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds.
|Swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}}
{{History|||snap=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}}
{{History|||snap=15w37a|Swords now have an attack speed of 1.6, or 0.63 seconds.}}
{{History|||snap=15w43a|The average yield of golden swords in [[nether fortress]] chests has been decreased.}}
{{History|||snap=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}}
{{History||1.11.1|snap=16w50a|Golden and iron swords now [[smelt]] down into one of their respective [[nugget]]s.
|Added [[Sweeping Edge]] enchantment.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 268, 272, 267, 276 and 283.}}
{{History|||snap=18w10a|Swords can now generate in [[buried treasure]] chests.}}
{{History||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}}
{{History||1.14|snap=18w43a|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
|Swords now break [[bamboo]] instantly.}}
{{History||1.16|snap=20w06a|[[File:Netherite Sword JE1.png|32px]] Added netherite swords.
|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden swords.}}
{{History|||snap=20w09a|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.}}
{{History|||snap=20w10a|[[File:Netherite Sword JE2 BE2.png|32px]] The texture of netherite swords has been changed.
|Netherite swords can no longer be [[crafted]].
|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].}}
{{History|||snap=20w15a|Stone swords can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Golden and netherite swords now generate in [[bastion remnants]] chests.
|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
{{History||1.16.2|snap=20w30a|Damaged enchanted iron swords can now be found in [[bastion remnant]] chests.}}
{{History||1.17|snap=21w08a|Stone swords can now be crafted using [[cobbled deepslate]].}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden swords.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond swords to netherite swords now requires the netherite upgrade [[smithing template]].}}
{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all swords has been increased to 3.
|The base [[damage]] is now {{Hp|2}}, meaning that all swords now do {{Hp|1}} more damage than before}.
|The attack reach of swords has been increased to 3.5 [[block]]s.}}
{{History|||snap=Combat Test 2|The attack speed of all swords has been decreased to 2.5.}}
{{History|||snap=Combat Test 3|The attack speed of all swords has been changed from 2.5 back to 3.0.
|The attack key can now again be held down to automatically attack when the attack meter is full.
|Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.}}
{{History|||snap=Combat Test 4|Sword can now perform critical, knockback ([[sprint]]) hits on 100% charge.
|The attack reach of all weapons was decreased by 0.5 [[block]]. Sword now have a 3 [[block]]s reach.
|The 200% attack now gives a bonus reach of 1 [[block]].}}
{{History|||snap=Combat Test 5|Weapons have been nerfed. All material tiers have been nerfed by {{Hp|1}} except wood and gold, and the sword tier have been nerfed by {{Hp|1}}. This means that the wooden/stone/golden sword now does {{Hp|4}} damage, the iron sword now does {{Hp|5}} damage and the diamond sword now does {{Hp|6}} damage.}}
{{History|||snap=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]].
|200% attacks have been removed.
|Swords now always do sweep attack, even in the air.
|The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.}}
{{History|||snap=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The sword's attack reach is now 3 [[block]]s again.
|200% attacks have been re-added.
|Swords no longer sweep without [[Sweeping Edge]] and 200% charge again.
|Adjusted the netherite tier value to match the weapon nerf in Combat Test 5}}
{{History|||snap=Combat Test 8b|Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stone Sword JE1 BE1.png|32px]] Added stone swords.}}
{{History||v0.3.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords.
|Survival players no longer start out with an infinite durability stone sword in the inventory.}}
{{History||v0.3.2|[[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added iron, gold, and diamond swords.}}
{{History||v0.4.0|Iron swords have replaced stone swords in the creative inventory.}}
{{History||v0.9.0|snap=build 1|Iron swords can now be found in [[stronghold]] altar [[chest]]s and inside blacksmith chests.}}
{{History||v0.11.0|snap=build 11|Wooden, stone, golden and diamond swords are now available in the [[creative]] [[inventory]].}}
{{History||v0.11.0|snap=build 12|Wooden, stone, golden and diamond swords have been removed from creative.}}
{{History||v0.11.0|snap=build 13|All swords are available in creative mode again.}}
{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords can now be found in [[nether fortress]] chests.
|[[Zombie]]s now rarely spawn holding an iron sword that have a chance to [[drops|dropped]].
|Golden swords are now rarely dropped by [[zombie pigmen]].
|Stone swords are now rarely dropped by [[wither skeleton]]s.}}
{{History||v0.15.0|snap=build 1|Iron swords are now sometimes dropped by [[husk]]s that spawn holding an iron sword.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Enchanted iron and diamond swords can now be found in [[end city]] [[chest]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Iron swords and enchanted diamond swords are now sold by weaponsmith [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden swords are now [[smelting|smeltable]].
|Added [[vex]]es, which rarely drop an iron sword if killed using [[Looting]] enchantment.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
|Iron swords are now found in [[plains]] [[village]] weaponsmiths.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron swords can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[desert]] village weaponsmiths.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]].
|[[Trading]] has been changed. Iron swords [[trading|sold]] by weaponsmith [[villager]]s now cost 2 [[emerald]]s while diamond swords cost 8 emeralds as part of their fourth tier trades.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Sword BE1.png|32px]] Added netherite swords.
|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.
|Golden swords are now sometimes [[drops|dropped]] by [[piglin]]s that spawn holding a golden sword.}}
{{History|||snap=beta 1.16.0.57|Netherite swords can no longer be [[crafting|crafted]].
|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].
|Stone swords can now be crafted using [[blackstone]].
|Golden and netherite swords now generate in [[bastion remnant]] chests.
|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=beta 1.16.0.63|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
{{History||1.17.30|snap=beta 1.17.20.20|Swords now break [[bamboo]] instantly.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords (all five types).}}
{{History||xbox=TU5|The ability to block with swords has been added, giving the [[player]] more options in combat.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden swords are now [[smelting|smeltable]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.}}
{{History||ps=1.92|The ability to block with swords has been removed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords.
|Swords cannot block attacks.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*The sword's traditional [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. The iron sword's texture was created first, as it was from the game, and the other swords followed.
*In ''Java Edition'', with the introduction of netherite swords, it is possible to one-hit kill undead [[mob]]s in the game (except [[wither]]s and [[zombie]]s/[[skeleton]]s with random armor) using a sword with the [[Smite]] V enchantment, without the need to perform a critical hit (this was previously possible only with a [[Smite]] V stone, iron, or diamond axe).
*Plastic diamond and enchanted swords are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-sword?_pos=1&_psq=sword&_ss=e&_v=1.0</ref><ref>https://shop.minecraft.net/products/minecraft-enchanted-purple-sword?_pos=4&_psq=sword&_ss=e&_v=1.0</ref>
*In the game [[wikipedia:Transformice|''Transformice'']], a diamond sword can be found in the shop.

== Gallery ==
=== Enchanted swords ===
<gallery>
Enchanted Wooden Sword.gif|Enchanted wooden sword.
Enchanted Stone Sword.gif|Enchanted stone sword.
Enchanted Iron Sword.gif|Enchanted iron sword.
Enchanted Golden Sword.gif|Enchanted golden sword.
Enchanted Diamond Sword.gif|Enchanted diamond sword.
Enchanted Netherite Sword.gif|Enchanted netherite sword.
</gallery>

=== Texture packs ===
<gallery>
File:Wood sword TP.png|Wooden sword in the [[Texture Pack DLC|Plastic Pack]].
Stone Sword SDGP.png|Stone sword in the [[Super Duper Graphics Pack]].
File:Gold sword Natural.png|Gold sword in the [[Texture Pack DLC|Natural Pack]].
</gallery>

=== In other media ===
<gallery>
File:Alex Fighting in Nether.jpeg|Pixel art of [[Alex]] fighting with a diamond sword in the [[Nether]].
File:Alex Retrieving Diamond Sword.jpeg|Alex retrieving another diamond sword from a [[chest]].
File:Sinister Sword Sprite MCD.png|The [[MCD:Sinister Sword|Sinister Sword]], a unique sword featured in ''Minecraft Dungeons''.
File:Sword GUI.png|A nondescript [[MCD:Sword|sword]] as it appears in ''[[Minecraft Dungeons]]''.
File:Sword (item).png|A sword as it appears in ''[[Legend of the Chambered]]''.
File:Sword Shirt.png|Officially licensed T-Shirt of a diamond sword.
File:IronSword replica.jpg|Foam replica of an iron sword.
</gallery>

== References ==
{{reflist}}

{{Items}} 
[[Category:Tools]]
[[Category:Combat]]

[[de:Schwert]]
[[es:Espada]]
[[fr:Épée]]
[[hu:Kard]]
[[ja:剣]]
[[ko:검]]
[[nl:Zwaard]]
[[pl:Miecz]]
[[pt:Espada]]
[[ru:Меч]]
[[tr:Kılıç]]
[[uk:Меч]]
[[zh:剑]]</li></ul>
13w01aAdded the death message "<player> was slain by <player> using <item>".
13w02aThe entire translation string system for death messages has been rewritten.
Death messages for fall damage are now shown based on a system that results in 352 (416 in en_US.lang) death messages.
Added the following death messages:
  • <player> walked into fire whilst fighting <player/mob>
  • <player> was burnt to a crisp whilst fighting <player/mob>
  • <player> tried to swim in lava to escape <player/mob>
  • <player> drowned whilst trying to escape <player/mob>
  • <player> walked into a cactus whilst trying to escape <player/mob>
  • <player> was blown up by <player/mob>
  • <player> was shot by <player/mob> using <item>
  • <player> was fireballed by <player/mob> using <item>
  • <player> was pummeled by <player/mob> using <item>
  • <player> was killed by <player/mob> using <item>
The "<player> was killed by <player/mob>" death message has been changed to "<player> was killed by <player/mob> using magic".
13w05aThe system for fall damage death messages has been removed due to internationalization issues.[4]
Added the following death messages, which existed already, but were part of the system removed in this snapshot:
  • <player> fell from a high place
  • <player> fell off a ladder
  • <player> fell off some vines
Added the death message "<player> fell out of the water", which existed as part of the system removed in this snapshot, and which can only appear theoretically, not practically.
Added the following death messages:
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • Added the following unused death messages:
  • <player> was doomed to fall
  • <player> was fell too far and was finished by <player/mob>
  • <player> was fell too far and was finished by <player/mob> using <item>
  • 1.6.1
    {{Extension DPL}}<ul><li>[[Enchanted Book|Enchanted Book]]<br/>{{About|the book that can give items enchantments when used on an anvil|the artifact that can enchant allied mobs in Minecraft Dungeons|Enchanter's Tome}}
    {{Item
    | image = Enchanted Book.gif
    |imagesize=160px
    | stackable = No
    | renewable =  '''Swift Sneak''': No<br>'''All others''': Yes
    | rarity = Uncommon 
    }}
    
    An '''enchanted book''' is an [[item]] that lets players add [[enchantments]] to certain items using an [[anvil]].
    
    == Obtaining ==
    
    === Chest loot ===
    
    ==== Level-30 books ====
    {{LootChestItem|enchanted-book}}
    
    ==== Random enchantment books ====
    {{LootChestItem|enchanted-book-rnd}}
    
    ==== Soul Speed books ====
    {{LootChestItem|enchanted-book-rnd-soul-speed}}
    
    ==== Swift Sneak books ====
    {{LootChestItem|enchanted-book-rnd-swift-sneak}}
    
    ===Fishing===
    Enchanted books can be obtained as a "treasure" item from [[fishing]] with a [[fishing rod]] as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.
    
    === Trading ===
    
    {{IN|bedrock}}, librarian [[villager]]s have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have {{frac|1|3}} chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 [[emerald]]s per book. Based on the level of the enchantment and whether it is classified as a "[[Enchanting mechanics|treasure enchantment]]" (meaning they are not obtainable by enchanting, e.g. [[Mending]]), which doubles the cost, or not a price is determined.
    
    {{IN|java}}, librarian villagers have a {{frac|2|3}} chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 [[emerald]]s per book, depending on the enchantment's level as well as whether or not it is a [[Enchanting mechanics|treasure enchantment]].
    {| class="fandom-table"
    |+Cost of Enchanted Books based on their level
    !Level
    !Lowest Price
    !Highest Price
    |-
    |I (1)
    |5
    |19
    |-
    |II (2)
    |8
    |32
    |-
    |III (3)
    |11
    |45
    |-
    |IV (4)
    |14
    |58
    |-
    |V (5)
    |17
    |71 (capped at 64)
    |}
    They may contain any available enchantment (except Soul Speed and Swift Sneak) at any available level. See [[Trading#cite_note-enchanted-book-10|trading notes]] for more information on enchantments and prices.
    
    ===Drops ===
    Vindicators and pillagers that spawn from raids have a small chance to drop an enchanted book with a level 30 enchantment, which may be a treasure enchantment.{{only|bedrock}}
    
    ===Enchanting===
    
    [[File:Enchanted Book 4x.png|thumb|An enchanted book with multiple high level enchantments.]]
    [[File:Similar enchantments.png|thumb|An enchanted book with multiple enchantments that can be applied to the same item.]]
    
    Players can create an enchanted book by enchanting a [[book]] on an [[enchantment table]]. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added, then one is removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table.
    
    === Bartering ===
    Players can barter with [[piglin]]s by using or throwing [[gold ingot]]s, and doing so has a {{frac|5|459}} chance for piglins to give the player an enchanted book with any level of [[Soul Speed]]. Soul Speed enchanted books are only obtainable through [[bartering]], [[chest]] loot inside a bastion remnant, and [[fishing]]. They cannot be obtained through [[enchanting]] or [[trading]].
    
    == Usage ==
    {{see also|Anvil mechanics}}
    
    In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on [[shield]]s. Enchanted books have a shine effect on their sprite.
    
    To use an enchanted book, the player must place an item in the first slot in an [[anvil]], and a book in the next. In order to complete the enchantment, the player must have the required amount of [[experience]]. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons.  
    
    When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they combine into the next level. If a book is applied to an item that can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use. 
    
    Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment does no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon. An exception is the Fire Aspect book which can ignite TNT and light campfires and the Mending book if the block mined can be broken by fist.{{only|bedrock}}
    
    === Available items ===
    {{See also|Enchantments}}
    
    Enchanted books can enchant the usual items that can be enchanted at an [[enchanting table]], but ''unlike an enchanting table'', they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items (the table displays only netherite tools and armor, but any type can be enchanted):
    <!-- do not change the items listed in this table. It is supposed to show the items that can receive these enchantments from an enchanted book, but are NOT possible through an enchanting table. -->
    {| class="wikitable" style="text-align: center;" data-description="Secondary enchantments"
    |-
    !Enchantment
    !Items not enchantable<br>at an enchanting table
    !Note
    |-
    |[[Efficiency]]
    |{{simpleGrid|Shears}}{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}
    |Increases mining speed
    |-
    |[[Thorns]]||{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
    |Inflicts damage on attacker
    |-
    |[[Unbreaking]]
    |{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}<br>
    {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
    {{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
    |Increasing durability on enchanted tools/armors
    |-
    |[[Frost Walker]]
    |{{simpleGrid|Netherite Boots}}
    |Creates walkable ice layer over water
    
    |-
    |[[Mending]]
    |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
    {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
    {{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}
    |Uses XP Orbs to repair damaged tools/weapons/armors
    |-
    |[[Curse of Binding]]
    |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}
    |Prevents removal of cursed item
    |-
    |[[Curse of Vanishing]]
    |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
    {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
    {{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}<br>{{simpleGrid|Compass}}{{simpleGrid|Recovery Compass}}
    |Cursed item is destroyed upon death
    |-
    |[[Soul Speed]]
    |{{simpleGrid|Netherite Boots}}
    |The wearer's speed is increased when walking on [[soul sand]] or [[soul soil]].
    |-
    |[[Swift Sneak]]
    |{{simpleGrid|Netherite Leggings}}
    |The wearer's sneaking speed is increased.
    |}
    
    === Creative mode ===
    
    The player can enchant any item with any enchantment in [[Creative]] mode, allowing any applied effects to exhibit themselves.{{only|java}} For example, a [[stick]] can be enchanted with [[Silk Touch]] to allow the player to successfully dig [[grass block]]s. The enchanted item can still be used in Survival mode without any loss of enchantments.
    
    Enchantments that are normally incompatible are still incompatible; for example, Piercing and Multishot cannot be both applied to the same item, even in Creative mode.
    
    If a block is enchanted, it loses the enchantment upon being placed in the world.
    
    === Disenchanting ===
    Disenchanting an enchanted book at a [[grindstone]] yields a normal [[book]] and some experience depending on the quality of the book.
    
    === Chiseled bookshelf ===
    {{control|Use|text=Using}} the [[chiseled bookshelf]] while having an enchanted book in the main hand will put the book inside the chiseled bookshelf.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Chiseled bookshelf insert enchanted1.ogg
    |sound2=Chiseled bookshelf insert enchanted2.ogg
    |sound3=Chiseled bookshelf insert enchanted3.ogg
    |sound4=Chiseled bookshelf insert enchanted4.ogg
    |subtitle=Enchanted Book placed
    |source=block
    |description=When an enchanted book is placed in a chiseled bookshelf
    |id=block.chiseled_bookshelf.insert.enchanted
    |translationkey=subtitles.chiseled_bookshelf.insert_enchanted
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Chiseled bookshelf pickup enchanted1.ogg
    |sound2=Chiseled bookshelf pickup enchanted2.ogg
    |sound3=Chiseled bookshelf pickup enchanted3.ogg
    |subtitle=Enchanted Book taken
    |source=block
    |description=When an enchanted book is removed from a chiseled bookshelf
    |id=block.chiseled_bookshelf.pickup.enchanted
    |translationkey=subtitles.chiseled_bookshelf.take_enchanted
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Chiseled bookshelf insert enchanted1.ogg
    |sound2=Chiseled bookshelf insert enchanted2.ogg
    |sound3=Chiseled bookshelf insert enchanted3.ogg
    |sound4=Chiseled bookshelf insert enchanted4.ogg
    |source=block
    |description=When an enchanted book is placed in a chiseled bookshelf
    |id=insert_enchanted.chiseled_bookshelf
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
    {{Sound table
    |sound=Chiseled bookshelf pickup enchanted1.ogg
    |sound2=Chiseled bookshelf pickup enchanted2.ogg
    |sound3=Chiseled bookshelf pickup enchanted3.ogg
    |source=block
    |description=When an enchanted book is removed from a chiseled bookshelf
    |id=pickup_enchanted.chiseled_bookshelf
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Book
    |spritetype=item
    |nameid=enchanted_book
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Book
    |spritetype=item
    |nameid=enchanted_book
    |id=521
    |itemtags=minecraft:bookshelf_books</code>
    |form=item
    |foot=1}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    Enchanted books use an NBT tag <code>StoredEnchantments</code> to indicate the enchantment. 
    The allowed sub-tags are <code>id</code> and <code>lvl</code>, equivalent to the format of the <code>Enchantments</code> tag that is used for enchantments applied to items.
    
    ''The following NBT structure is provided to show how the <code>StoredEnchantments</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items_and_XP_Orbs|here]].''
    
    <div class="treeview" style="margin-top: 0;">
    *{{nbt|compound|tag}}: The tag tag.
    **{{nbt|list|StoredEnchantments}}: The list of enchantments on this book.
    ***{{nbt|compound}} An enchantment
    ****{{nbt|string|id}}: The enchantment name ID
    ****{{nbt|short|lvl}}: The enchantment level
    </div>
    
    {{el|bedrock}}:
    :See [[Bedrock Edition level format/Item format]].
    
    ==Advancements==
    {{load advancements|Enchanter}}
    
    ==History==
    {{History|java}}
    {{History||November 24, 2012|link=none|[[Dinnerbone]] stated that he wanted to add a way to [[enchanting|enchant]] items in an [[anvil]] using [[paper]] at [[MINECON 2012]].}}
    {{History||December 6, 2012|link={{tweet|Dinnerbone|276777823996366848}}|Dinnerbone released the first image of enchanting a diamond [[sword]] using an enchanted book that has [[Looting]] II for 6 levels. He also stated that "this is the reason I originally added the anvil."}}
    {{History||1.4.6|snap=12w49a|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. 
    |The enchantments of enchanted books can be applied to any [[item]].}}
    {{History|||snap=12w50a|In [[Survival]] mode, enchanted books can now be used with limited kind of items. In [[Creative]] mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.<ref>{{Tweet|Dinnerbone|277084371146665984|Also enchanted books + items they're not intended for are a little broken and I kindly ask you to not exploit it too badly thanks.|December 7, 2012}}</ref><ref>{{bug|MC-4203}}</ref>
    |Librarian [[villager]]s now [[trading|sell]] enchanted books at a cost of 1 [[book]] at 5–64 [[emerald]]s. The cost depends on the [[enchanting|enchantment]] level, and the cost can occasionally go above 64 emeralds; see [[Trading/Before 1.8]] for more details.
    |Enchanted books now spawn in [[dungeon]], [[mineshaft]], [[desert temple|desert]] and [[jungle temple|jungle]] temple, [[stronghold]] and [[village]] blacksmith [[chest]]s.}}
    {{History|||snap=pre|Enchanted books have been added to the [[Creative inventory]]. All levels for each enchanted book can be found in the search tab, and only the maximum level in the ''Tools'' and ''Combat'' tabs.}}
    {{History||1.5.1|snap=13w11a|The [[player]] can now combine enchanted books of the same level to create a higher level variation.}}
    {{History||1.7.2|snap=13w36a|Enchanted books can now be obtained by [[fishing]] as a "treasure" [[item]]. It is possible for the book to have multiple enchantments.}}
    {{History|||snap=13w39a|When [[enchanting]] books, [[book]]s can now gain multiple enchantments.}}
    {{History||1.8|snap=14w02a|[[Trading]] for enchanted books has been changed: the [[emerald]] cost has been doubled for [[treasure enchantment]]s, and cost has been capped at 64.}}
    {{History|||snap=14w25a|Enchanted book [[Depth Strider]] added, which can go up to Level III and allows for faster underwater moving.}}
    {{History||1.9|snap=15w42a|Enchanted book [[Frost Walker]] added, which can go up to Level II and turns water into [[frosted ice]].
    |Enchanted book [[Mending]] added, which repairs [[tools]]/[[armor]] upon receiving [[experience]].}}
    {{History|||snap=15w43a|The average yield of enchanted books found in [[stronghold]] library [[chest]]s has now more than tripled.}}
    {{History|||snap=15w44a|The average yield from [[desert temple]], [[mineshaft]] and [[dungeon]] chests has been substantially increased. The enchantments on these books are now fully random, rather than enchanted only at level 30.}}
    {{History||1.11|snap=16w39a|Enchanted books are now found in the new [[woodland mansion]] chests, with fully random enchantments.
    |Enchanted book [[Curse of Binding]] added, which prevents removal of cursed [[armor]].
    |Enchanted book [[Curse of Vanishing]] added, which destroys cursed items upon [[death]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 403.}}
    {{History|||snap=18w09a|Enchanted books now have a chance of generating in [[underwater ruins]] chests.}}
    {{History||1.14|snap=18w43a|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}
    {{History|||snap=18w47a|Enchanted books now have a chance of generating in [[pillager outpost]] chests.}}
    {{History||1.16|snap=20w11a|Added [[Soul Speed]] enchanted book, which increases player's speed on [[soul sand]] and [[soul soil]]. It can be obtained only via the [[bartering]].}}
    {{History|||snap=20w16a|Soul Speed enchanted books now generate in [[bastion remnants]] chests.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[Swift Sneak]] enchanted book, which increases player's speed while sneaking. It can be obtained only in [[ancient city]] chests.
    |Enchanted books now generate in [[ancient city]] chests.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Enchanted books can now interact with [[chiseled bookshelves]].}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. 
    |All levels of each enchanted book can be obtained in the Creative inventory.}}
    {{History||v0.13.0|snap=build 1|Enchanted books now generate in [[desert temple]]s.}}
    {{History||v0.14.0|snap=build 1|Enchanted books now generate in [[mineshaft]]s.}} 
    {{History||v0.15.0|snap=build 1|Enchanted books now generate in [[jungle pyramid]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Enchanted books now generate in [[end city|end cities]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Enchanted books can now be [[trading|bought]] from librarian villagers for 5-64 emeralds as part of their tier 1, 4 and 5 trades.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Enchanted books now generate in [[woodland mansion]]s.
    |Enchanted books [[Mending]] and [[Frost Walker]] added.}}
    {{History|bedrock}}
    {{History||1.2.13|snap=beta 1.2.13.5|Added Curse of Binding and Curse of Vanishing [[enchanting|enchantments]], but they are obtainable only via [[trading]] with librarian [[villager]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Enchanted books can now be found in [[underwater ruins]].}}
    {{History||1.4.0|snap=beta 1.2.20.2|Curse enchantments are no longer obtainable via trading.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.
    |Enchanted books can now be found in [[pillager outpost]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] enchanted books.
    |[[Trading]] has been changed, enchanted books [[trading|bought]] from librarian [[villager]]s now cost 15-64 [[emerald]]s.
    |Librarian villagers now have a 50% chance to [[trading|sell]] enchanted books as part of their first, second, and third tier trade, and {{frac|1|3}} chance to sell enchanted books as part of their fourth tier trades.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Added [[Soul Speed]] enchanted book, which can be obtained only via [[bartering]] and at [[bastion remnants]] chests.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Enchanted books can now interact with [[chiseled bookshelves]].}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
    |Only the maximum level of each enchanted book can be obtained within the Creative inventory.}}
    {{History|PS4}}
    {{History||1.90|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
    |All levels of each enchanted book can be obtained in the Creative inventory.}}
    {{History|foot}}
    
    == Issues ==
    
    {{Issue list}}
    
    ==Trivia==
    
    *When obtained through the {{cmd|give}} command with no stored enchantments, the enchanted book has no attached enchantments, but still shines as if it is enchanted.
    *A book enchanted with [[Unbreaking]] III appears in both the tools tab and combat tab of the [[Creative]] [[inventory]].
    
    ==Gallery==
    
    <gallery>
    File:Dinnerbones_enchanted_Books.png|First image of an enchanted book, released by Dinnerbone.
    File:DungeonBook.png|An enchanted book found in a dungeon chest.
    File:Enchanted_Book.gif|An animation of an enchanted book.
    </gallery>
    
    ==References ==
    
    {{reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Verzaubertes Buch]]
    [[es:Libro encantado]]
    [[fr:Livre enchanté]]
    [[hu:Varázskönyv]]
    [[ja:エンチャントの本]]
    [[ko:마법이 부여된 책]]
    [[nl:Betoverd boek]]
    [[pl:Zaklęta książka]]
    [[pt:Livro encantado]]
    [[ru:Зачарованная книга]]
    [[th:หนังสือร่ายมนตร์]]
    [[uk:Зачарована книга]]
    [[zh:附魔书]]</li><li>[[Egg|Egg]]<br/>{{About|chicken eggs|the similar item that spawns mobs|Spawn egg|other uses}}
    {{ItemEntity
    |image=Egg.png
    |renewable=Yes
    |stackable=Yes (16)
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    }}
    
    An '''egg''' is an [[item]] that can be used to craft [[food]] items, or thrown for a chance to spawn [[chick]]s on impact.
    
    == Obtaining ==
    === Mob loot ===
    {{see also|Tutorials/Egg farming}}
    A [[chicken]] drops an egg item every 5–10 minutes. The theoretical average would be expected at 1 egg every 7.5 minutes, or 0.1333 eggs per minute.
    
    A [[fox]] sometimes spawns holding an egg, which it always drops upon death. Alternatively, a player dropping a food item causes the fox to drop the egg.
    
    === Chest loot ===
    {{LootChestItem|egg}}
    
    == Usage ==
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Combat ===
    Players are able to throw eggs and deal knockback to [[mob]]s (but not other players{{only|JE|short=1}}<ref>{{bug|MC-3179|||WAI}}</ref>{{until|JE Combat Tests}}), but no damage is dealt, similar to a [[snowball]]. Likewise, throwing eggs at [[neutral mobs]] provokes them. Eggs can also be fired from [[dispenser]]s and are affected by gravity.
    
    === Spawning chickens ===
    When thrown by a dispenser or by pressing the {{control|use}} button, an egg has a {{fraction|1|8}} (12.5%) chance of spawning a [[chick]]. If this occurs, there is a {{fraction|1|32}} (3.125%) chance of spawning three additional chicks (on average, 1 out of every 256 eggs spawns 4 chicks). In other words, whenever an egg is thrown, there is a {{fraction|31|256}} chance of spawning 1 chick and a {{fraction|1|256}} chance of spawning four chicks.
    
    The expected value of the number of chicks an egg produces is {{fraction|35|256}} or 13.7%. This means that on average, a chick is spawned every 7.3 eggs, a stack of 16 eggs spawns 2.188 chicks, and a full inventory including the hotbar and off-hand (<code>37 * 16 = 592</code> eggs) is expected to spawn approximately 81 chicks.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Thrown eggs use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |rowspan=2
    |sound=Bow shoot.ogg
    |subtitle=Egg flies
    |source=player
    |description=When an egg is thrown
    |id=entity.egg.throw
    |translationkey=subtitles.entity.egg.throw
    |volume=0.5
    |pitch={{frac|1|3}}-0.5
    |distance=16}}
    {{Sound table
    |subtitle=Dispensed item
    |source=block
    |description=When a dispenser shoots an egg
    |id=block.dispenser.launch
    |translationkey=subtitles.block.dispenser.dispense
    |volume=1.0
    |pitch=1.2
    |distance=16}}
    {{Sound table
    |sound=Chicken plop.ogg
    |subtitle=Chicken plops
    |source=Friendly Creatures
    |description=When an egg is laid by a chicken
    |id=entity.chicken.egg
    |translationkey=subtitles.entity.chicken.egg
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=2
    |sound=Bow shoot.ogg
    |source=player
    |description=When an egg is thrown
    |id=random.bow
    |volume=0.5
    |pitch=0.33-0.5}}
    {{Sound table
    |source=player
    |description=When a dispenser shoots an egg
    |id=random.bow
    |volume=1.0
    |pitch=0.83-1.25}}
    {{Sound table
    |sound=Chicken plop.ogg
    |source=neutral
    |description=When an egg is laid by a chicken
    |id=mob.chicken.plop
    |volume=1.0
    |pitch=0.8-1.2
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Egg
    |spritetype=item
    |nameid=egg
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |showentitytags=y
    |generatetranslationkeys=y
    |displayname=Thrown Egg
    |spritetype=entity
    |spritename=Egg
    |nameid=egg
    |entitytags=impact_projectiles
    |foot=1}}
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Egg
    |spritetype=item
    |nameid=egg
    |id=390
    |form=item
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Egg
    |spritetype=entity
    |nameid=egg
    |id=82
    |foot=1}}
    
    === Entity Data ===
    
    Thrown eggs have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Achievements ==
    {{load achievements|The Lie}}
    
    ==Advancements==
    {{Load advancements|Bullseye}}
    
    == Video ==
    <div style="text-align:center">{{yt|8rDbF8UYuTc}}</div>
    
    == History ==
    {{History|java alpha}}
    {{History||v1.0.14|[[File:Egg JE1 BE1.png|32px]] Added eggs.
    |Eggs currently have no purpose.}}
    {{History|java beta}}
    {{History||1.0|Eggs are now throwable at the request of a fan as the result of a [[wikipedia:Twitter|Twitter]] conversation about a man eating his [[wikipedia:USB|USB]], if [[Notch]] added egg throwing.<ref>{{tweet|notch|11773078791000065}}</ref>}}
    {{History||1.2|Eggs are now used to craft [[cake]]s.
    |Eggs can now be thrown by [[dispenser]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Breeding]] has been added, making eggs easier to obtain.}}
    {{History|||snap=RC1|Thrown eggs now hatch chicks instead of adult chickens.
    |The egg's throw [[sound]] has been changed.}}
    {{History||1.4.2|snap=12w37a|Eggs are now used to craft [[pumpkin pie]]s.}}
    {{History||1.9|snap=15w32a|Eggs no longer [[damage]] the [[ender dragon]].}}
    {{History|||snap=15w36b|Eggs now produce particles when thrown at an entity.}}
    {{History|||snap=15w49a|Eggs, like all throwable projectiles, now take the thrower's motion into account when fired.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID has now been changed from <code>ThrownEgg</code> to <code>egg</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 344.}}
    {{History||1.14|snap=18w43a|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}
    {{History|||snap=18w50a|Eggs can now be found in [[chest]]s in [[village]] fletcher houses.
    |Therefore, chickens are no longer the only source of eggs.}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with eggs in their mouths.}}
    {{History||1.16.2|snap=Pre-Release 1|Eggs are now affected by [[bubble column]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Egg JE1 BE1.png|32px]] Added eggs. They are currently unobtainable.
    |Eggs are throwable, but are unable to spawn chickens.}}
    {{History||v0.7.0|[[Chicken]]s now occasionally lay eggs.
    |Eggs can be used to craft [[cake]].
    |Thrown eggs now have a chance of spawning adult chickens.}}
    {{History||v0.8.0|snap=build 1|Eggs are now used to craft [[pumpkin pie]]s.}}
    {{History|||snap=build 3|Thrown eggs now have a chance of spawning chicks instead of adult chickens.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has now been changed from <code>thrownegg</code> to <code>egg</code>.}}
    {{History|bedrock}}
    {{History||1.2.0|Eggs now deal knockback to [[player]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Egg.png|32px]] The texture of eggs has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Eggs can now be found in [[village]] fletcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Eggs can now be [[trading|sold]] to farmer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] eggs.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has now been changed, eggs can no longer be [[trading|sold]] to farmer [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
    {{History|PS4}}		
    {{History||1.90|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Eggs break mid-fall if hit by another projectile; the chance of spawning a chick is not affected.
    * Throwing an egg at a [[nether portal]] breaks the egg when it hits the portal.
    * A thrown egg faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, eggs, [[snowball]]s, and all throwable [[potion]]s).
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    {{entities}}
    
    [[Category:Combat]]
    
    [[cs:Vajíčko]]
    [[de:Ei]]
    [[es:Huevo]]
    [[fr:Œuf]]
    [[hu:Tojás]]
    [[it:Uovo]]
    [[ja:卵]]
    [[ko:달걀]]
    [[nl:Ei]]
    [[pl:Jajko]]
    [[pt:Ovo]]
    [[ru:Яйцо]]
    [[th:ไข่ไก่]]
    [[uk:Яйце]]
    [[zh:鸡蛋]]
    <br /></li></ul>
    13w21bThe following unused death messages have been changed:
    • "<player> was fell too far and was finished by <player/mob>" to "<player> fell too far and was finished by <player/mob>"
    • "<player> was fell too far and was finished by <player/mob> using <item>" to "<player> fell too far and was finished by <player/mob> using <item>"
    1.7.4
    {{Extension DPL}}<ul><li>[[Bowl|Bowl]]<br/>{{Item
    | image = Bowl.png‎
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Bowls''' are containers that can hold certain [[food]]s.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
    |A2= Any Planks
    |C2= Any Planks     
    |B3= Any Planks
    |Output= Bowl,4
    |type= Material
    }}
    
    === Fishing ===
    Bowls can be obtained as a "junk" item while [[fishing]].
    
    === Eating ===
    A bowl containing food becomes an empty bowl when the food is eaten. 
    
    === Mob loot ===
    When a [[turtle]] is killed by a [[Thunderstorm#Lightning|lightning bolt]], it drops 1 bowl.<ref name=BowlReport>{{Cite bug|MC|125562|Turtles drop bowls when killed by lightning|date=February 16, 2018}}</ref><ref>{{Cite bug|MCPE|57038| Turtles killed by lightning drop Bowls.|date=November 17, 2019}}</ref>
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Mooshrooms ===
    
    {{control|use|text=Using}} a bowl on a [[mooshroom]] turns the bowl into [[mushroom stew]] or [[suspicious stew]]. The stew can then be consumed immediately and the process repeated, making this an excellent way to quickly restore depleted [[hunger]] and [[saturation]] with almost no cost or effort.
    
    === Fuel ===
    Bowls can be used as a fuel in [[furnace]]s, smelting 0.5 items per bowl {{in|je}}, and 1 item per bowl {{in|be}}.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bowl
    |spritetype=item
    |nameid=bowl
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Bowl
    |spritetype=item
    |nameid=bowl
    |id=321
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100130|[[File:Bowl JE1 BE1.png|32px]] Added bowls.
    |Bowls are used to craft [[mushroom soup]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be {{control|use|text=milked}} with a bowl.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bowls.}}
    {{History||1.7.2|snap=13w36a|Bowls can now be obtained as one of the "junk" [[item]]s by [[fishing]].}}
    {{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bowls.}}
    {{History||1.8|snap=14w27a|Bowls are now used to craft [[rabbit stew]].}}
    {{History||1.9|snap=15w31a|Bowls are now used to craft [[beetroot soup]].}}
    {{History||1.11|snap=16w33a|Bowls can now be used to fuel [[furnace]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 281.}}
    {{History|||snap=18w07a|[[Turtles]] drop 0 to 1 bowls if killed by [[lightning]].<ref name=BowlReport/>}}
    {{History||1.14|snap=18w43a|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.
    |Bowls are now used to craft [[suspicious stew]].}}
    {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bowls.}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bowls.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Bowl JE1 BE1.png|32px]] Added bowls. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.0|Bowls are now [[craft]]able. They still serve no purpose.}}
    {{History||v0.4.0|Bowls are now used to craft [[mushroom stew]].}}
    {{History||v0.5.0|Bowls now appear in the [[nether reactor]].}}
    {{History||v0.8.0|snap=build 2|Bowls are now used to craft [[beetroot soup]].}}
    {{History|||snap=build 7|Bowls can now be used as fuel in a [[furnace]].}}
    {{History||v0.9.0|snap=build 1|Added bowls to [[creative]] mode.
    |[[Mooshroom]]s can now be "milked" to obtain [[mushroom stew]].}}
    {{History||v0.12.1|snap=build 1|Bowls are no longer available from the [[nether reactor]].}}
    {{History||v0.13.0|snap=build 1|Bowls are now used to craft [[rabbit stew]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.}}
    {{History||1.13.0|snap=beta 1.13.0.9|Bowls can now be used to craft [[suspicious stew]].}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bowl JE1 BE1.png|32px]] Added bowls.}}
    {{History||xbox=TU9|Bowls now stack to 64.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Bowl JE1 BE1.png|32px]] Added bowls.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * {{in|be}}, bowls are actually more fuel efficient than [[stick]]s. If 6 wood planks are crafted into 8 bowls, 8 items can be [[smelt]]ed; but if those are crafted into 12 sticks, only 6 items can be smelted. This can be useful when the player only has access to Nether wood types, which cannot be used as fuel.
    
    == See also ==
    * [[Mushrooms]]
    
    == References ==
    {{reflist}}
    
    == External Links ==
    * {{Mcnet|taking-inventory--bowl|Taking Inventory: Bowl|April 25, 2019}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Miska]]
    [[de:Schüssel]]
    [[es:Cuenco]]
    [[fr:Bol]]
    [[hu:Tál]]
    [[it:Ciotola]]
    [[ja:ボウル]]
    [[ko:그릇]]
    [[nl:Kom]]
    [[pl:Miska]]
    [[pt:Tigela]]
    [[ru:Миска]]
    [[th:ชาม]]
    [[uk:Миска]]
    [[zh:碗]]</li><li>[[Water|Water]]<br/>{{About|the fluid|the bucket|Water Bucket|other forms of water}}
    {{Fluid
    | image = <gallery>
    Water.png|Java Edition
    Water BE.png|Bedrock Edition
    </gallery>
    | invimage = Water Bucket
    | invimage2 = Water
    | renewable = Yes
    | transparent = Partial <small>(-1 to light)</small>
    | light = No
    | tool = bucket
    | infinite = Yes
    | flowrate = 5 [[tick]]s/block
    | flowdistance = 8 blocks
    }}
    
    '''Water''' is a [[fluid]] that naturally generates abundantly in the [[Overworld]].
    
    == Obtaining ==
    Water blocks do not exist as items,{{only|java}} but water can be collected by using a [[bucket]] on a water source block or a full water [[cauldron]], creating a [[water bucket]].
    
    {{IN|BE}}, it may be obtained as an item via inventory editing or add-ons.
    
    === Natural generation ===
    Water naturally generates in the [[Overworld]] to form [[ocean]]s, [[river]]s and [[spring]]s. The water level is at [[altitude|layer 63]] near oceans and rivers, but changes depending on location due to the [[aquifer]] system, filling some carvers, noise caves and canyons with water at different levels. Water also generates as small puddles on the floor next to [[dripstone cluster]]s, and as clay pools on the floor of [[lush caves]].
    
    Water also generates in [[village]]s, [[desert well]]s, [[stronghold]]s, [[woodland mansion]]s, [[ancient city|ancient cities]] and [[ocean monument]]s. 
    
    Water never generates in [[the Nether]] and instantly disappears if placed there with a water bucket. However, water can exist in the Nether in a [[cauldron]]. Water can also be placed in the Nether using [[commands]] such as {{cmd|setblock}} and {{cmd|fill}}. Although it does not naturally generate there, water can be placed and function normally in [[the End]].
    
    {{IN|be}}, water also generates as part of [[ocean ruins]] with loot [[chest]]s, but only two water blocks generate: 
    * One water block generates inside the loot chest, making it a [[Waterlogging|waterlogged]] loot chest.
    * The other water block generates on top of the loot chest.
    These water blocks generate even if the ruin is located on the surface.<ref>{{bug|MCPE-36793}}</ref> This is not the case in {{el|je}}; if an underwater ruin generates on the surface, no water generates.<ref>{{bug|MC-136156}}</ref> This also happens with [[shipwreck]]s.
    
    Water spends most of its time as stationary, rather than flowing – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water springs are generated as flowing, and oceans, and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them.
    
    == Usage ==
    === Appearance ===
    Water uses a translucent animated texture that is tinted differently in different biomes. {{IN|Java}}, water in cauldrons is completely opaque.<ref>{{bug|MC-13187}}</ref>
    
    Unlike other translucent blocks such as [[ice]], [[stained glass]] and [[tinted glass]], water shows the opposite sides of its external planes when viewed from within and from outside.<ref>{{bug|MC-202578|||WAI}}</ref> However, it applies only to the top plane and four side planes; the bottom face is always unseen from above.<ref>{{bug|MC-190053}}</ref>
    
    === Swimming ===
    {{main|Swimming}}
    
    The button for {{control|swim|text=swimming}} is the same as the button for jumping; non-swimming players and mobs sink slowly in water. Holding the swim button raises the player through the water, and when the surface is reached, the player bobs up and down. The {{control|crouch}} button can be used to sink faster. The {{control|sprint}} button can be used to put the player in "swim mode" when the player is completely submerged in water. When in swim mode, the player is horizontal and one block high. The player has an arm-waving animation when viewed in third person or by other players.
    
    Swimming in water is considerably slower against currents (see [[#Current|Current]] below), but faster when going with the current.
    
    Most mobs that can stand can also swim any time they are in water, except for [[iron golem]]s, [[piglin]]s, [[hoglin]]s, [[strider]]s, [[piglin brute]]s and undead mobs. This can lead to drowning if the water is falling from above.
    
    Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen.
    
    Being inside of water also imparts a [[fog]] effect, tinted accordingly.
    
    === Spreading ===
    {{Main|Fluid#Spread}}
    [[File:Water spread v1-13.png|300px|right|An image showing water's spreading distance]]
    Water spreads horizontally and downward into nearby [[air]] blocks. Water can spread downward infinitely until stopped by a block, and 7 blocks horizontally from a source block on a flat surface. Water spreads at a rate of 1 block every 5 game ticks, or 4 blocks per second.
    
    When spreading horizontally, a weight is assigned to every direction water can flow. For each direction, this weight is initially set to 1000. Then, for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. Finally, water spreads in the directions with the lowest flow weight.
    
    Spreading water extinguishes [[fire]] and washes away certain types of items or placed blocks, causing them to drop as items and then carrying them along in the flow until the edge of the spread. Affected items include [[plant]]s (except trees), [[snow]], [[torch]]es, [[carpet]]s, [[redstone dust]] and some other redstone components, [[cobweb]], [[end rod]]s, [[head]]s, and [[flower pot]]s.
    
    ==== Flow arrangement tables ====
    {| class="wikitable"
    |+ 
    |
    |
    |
    |
    |
    |
    |
    !7
    |
    |
    |
    |
    |
    |
    |
    |-
    |
    | 
    | 
    | 
    | 
    | 
    ! 7
    !6
    ! 7
    | 
    | 
    | 
    | 
    | 
    |
    |-
    |
    | 
    | 
    | 
    | 
    ! 7
    !6
    !5
    !6
    ! 7
    | 
    | 
    | 
    | 
    |
    |-
    |
    | 
    | 
    | 
    ! 7
    !6
    !5
    !4
    !5
    !6
    ! 7
    | 
    | 
    | 
    |
    |-
    |
    | 
    | 
    ! 7
    !6
    !5
    !4
    !3
    !4
    !5
    !6
    ! 7
    | 
    | 
    |
    |-
    |
    | 
    ! 7
    !6
    !5
    !4
    !3
    !2
    !3
    !4
    !5
    !6
    ! 7
    | 
    |
    |-
    |
    ! 7
    !6
    !5
    !4
    !3
    !2
    !1
    !2
    !3
    !4
    !5
    !6
    ! 7
    |
    |-
    !7
    !6
    !5
    !4
    !3
    !2
    !1
    !0
    !1
    !2
    !3
    !4
    !5
    !6
    !7
    |-
    |
    ! 7
    !6
    !5
    !4
    !3
    !2
    !1
    !2
    !3
    !4
    !5
    !6
    ! 7
    |
    |-
    |
    | 
    ! 7
    !6
    !5
    !4
    !3
    !2
    !3
    !4
    !5
    !6
    ! 7
    | 
    |
    |-
    |
    | 
    | 
    ! 7
    !6
    !5
    !4
    !3
    !4
    !5
    !6
    ! 7
    | 
    | 
    |
    |-
    |
    | 
    | 
    | 
    ! 7
    !6
    !5
    !4
    !5
    !6
    ! 7
    | 
    | 
    | 
    |
    |-
    |
    | 
    | 
    | 
    | 
    ! 7
    !6
    !5
    !6
    ! 7
    | 
    | 
    | 
    | 
    |
    |-
    |
    | 
    | 
    | 
    | 
    | 
    ! 7
    !6
    ! 7
    | 
    | 
    | 
    | 
    | 
    |
    |-
    |
    |
    |
    |
    |
    |
    |
    !7
    |
    |
    |
    |
    |
    |
    |
    |}
    
    {| class="wikitable"
    ! colspan="2" |Range
    !Height in blocks
    |-
    !1
    |block
    |1
    |-
    !2
    |blocks
    |0.75-1
    |-
    !3
    |blocks
    |0.625-0.75
    |-
    !4
    |blocks
    |0.5-0.625
    |-
    !5
    |blocks
    |0.375-0.5
    |-
    !6
    |blocks
    |0.25-0.375
    |-
    !7
    |blocks
    |0.125-0.25
    |}
    
    === Source blocks ===
    {{anchor|Water Spawner}} <!-- Compatibility anchor -->
    {{about|the behavior and creation of source units of water|the removed block that created water sources|Water Spawner|section=1}}
    A water source block is created from a flowing block that is horizontally adjacent to two or more other source blocks, and sitting on top of a solid block or another water source block. This allows water spawners to exist, in which a new source block immediately forms in the space left by removing a source block with a [[bucket]]. Pools of still water can be created by placing water source blocks in a confined area.
    
    Water spawners can be constructed by arranging for two source blocks to flow into a third block. Each of the examples below require two source blocks, each on opposite ends of the hole, to create a renewable water source block in between.
    
    While water source blocks only generate adjacent to solid blocks, they do not require a solid block to support them. Removing all adjacent blocks to a water source block only causes it to remain floating in the air.
    
    {{IN|java}}, the formation of new water sources blocks can be disabled when the [[game rule]] {{cd|waterSourceConversion}} is set to {{cd|false}}.
    
    <gallery>
    2x2 water source.png|2x2 water spawner (every corner is renewable)
    3x1 water source.png|3x1 water spawner (middle water block is renewable)
    L-shaped water source.png|L-shaped water spawner (corner water block is renewable)
    </gallery>
    
    A [[dispenser]] loaded with a filled [[bucket]] places a water source block in an empty block in front of it when activated. A dispenser loaded with an empty bucket and a water source right in front of it sucks the source into the bucket when activated.
    
    In snowy [[biome]]s, water source blocks have a chance to turn into [[ice]] if directly under the sky. Ice blocks under brighter light levels melt back into water source blocks (except in [[the Nether]]). Ice reverts to water when broken, but only if there is a solid block under it.
    
    === Current ===
    The current in a water block determines both the direction it appears to flow and the direction an [[entity]] such as a player or [[boat]] is pushed from that block.
    
    Water with a current pushes players and [[mob]]s at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds. Players that are in creative flying mode don’t get pushed.{{only|je}}<ref>{{bug|MCPE-84592}}</ref>
    
    The horizontal current in a water block is based on a vector sum of the flows to and from that block from its four horizontal neighbors. For example, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then a south-southeast current exits from that block, because 2 southward flows (in and out) are combined with 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities float into it rather than continuing in a straight line.
    
    Water blocks can create a downward current. A downward current in a water block is caused by the block below it. Most blocks that do not have a solid upper face cause downward current on above water blocks. Also, ice and falling water blocks (blocks created by spreading downward) cause downward current on the water block above. Falling water blocks have a downward current by default.
    
    === Light ===
    {{IN|bedrock}}, every block of water reduces [[light]] by 1 extra level (in addition to the normal fading-out of light). {{IN|java}}, water does not cause any additional decrease for block light, but diffuses sky light, causing the light to fade with depth. Underwater visibility changes depending on the biome the player is in. The [[Night Vision]] and [[Conduit Power]] effects increase underwater visibility.
    
    === Color ===
    Water has several colors, depending on the biome.
    
    ==== Java Edition ====
    {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Java Edition"
    |-
    !Biome!!Water color!!Water fog color!!Block
    |-
    |{{BiomeSprite|Plains|text=Default (biomes not listed below)}}||{{color|#3F76E4}}||{{color|#050533}}||[[File:Plains Water JE.png|32px]]
    |-
    |{{BiomeLink|Swamp}}||{{color|#617B64}}||{{color|#232317}}||[[File:Swamp Water.png|32px]]
    |-
    |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}||{{color|#45ADF2}}||{{color|#041633}}||[[File:Lukewarm Ocean Water JE.png|32px]]
    |-
    |{{BiomeLink|Warm Ocean}}||{{color|#43D5EE}}||{{color|#041F33}}||[[File:Warm Ocean Water JE.png|32px]]
    |-
    |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Snowy Beach}}||{{color|#3D57D6}}||{{color|#050533}}||[[File:Cold Ocean Water JE.png|32px]]
    |-
    |{{BiomeLink|Frozen River}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}||{{color|#3938C9}}||{{color|#050533}}||[[File:Frozen Ocean Water JE.png|32px]]
    |-
    |{{BiomeLink|Meadow}}||{{color|#0E4ECF}}||{{color|#050533}}||[[File:Meadow Water.png|32px]]
    |-
    |{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||{{color|#4D7A60}}|||[[File:Mangrove Swamp Water.png|32px]]
    |-
    |{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||{{color|#5DB7EF}}||[[File:Cherry Grove Water.png|32px]]
    |}
    
    ==== Bedrock Edition====
    Biome tints
    <!--[[File:Water color.png|500px|thumb|center|From left to right - Badlands Plateau, Birch Forest and Snowy Taiga]]-->
    {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" 
    ! Biome
    !Water Surface Color
    ! Water Fog Color
    !Water Fog Distance
    !Water Surface Transparency
    !Block
    |-
    |Default<br>(biomes not listed below)
    |{{color|#44aff5}}||{{color|#44aff5}}||15||65%||[[File:Water BE.png|32px]]
    |-
    |{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Plains}}
    |{{color|#44aff5}}||{{color|#44aff5}}||60||-||[[File:Water BE.png|32px]]
    |-
    |{{BiomeLink|Desert}}
    |{{color|#32a598}}||{{color|#32a598}}||60||-||[[File:Desert Water.png|32px]]
    |-
    |{{BiomeLink|Mountains}}
    |{{color|#007BF7}}||{{color|#007BF7}}||-||-||[[File:Mountains Water.png|32px]]
    |-
    |{{BiomeLink|Forest}}
    |{{color|#1e97f2}}||{{color|#1e97f2}}||60||-||[[File:Forest Water.png|32px]]
    |-
    |{{BiomeLink|Flower Forest}}
    |{{color|#20a3CC}}||{{color|#20a3CC}}||60||-||[[File:Flower Forest Water.png|32px]]
    |-
    | {{BiomeLink|Taiga}}
    | {{color|#287082}}||{{color|#287082}}||60||-||[[File:Taiga Water.png|32px]]
    |-
    |{{BiomeLink|Taiga Mountains}}
    |{{color|#1e6B82}}||{{color|#1e6B82}}||-||-||[[File:Taiga Mountains Water.png|32px]]
    |-
    |{{BiomeLink|Swamp}}
    |{{color|#4c6559}}||{{color|#4c6559||30||100%||[[File:Swamp Water BE.png|32px]]
    |-
    | {{BiomeLink|River}}
    |{{color|#0084ff}}||{{color|#0084ff}}||60||-||[[File:River Water.png|32px]]
    |-
    |{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}}
    |{{color|#905957}}||{{color|#905957}}||15||-||[[File:Nether Water.png|32px]]
    |-
    |{{BiomeLink|Basalt Deltas}}
    |{{color|#3f76e4}}||{{color|#423e42}}||15||-||[[File:Basalt Deltas Water.png|32px]]
    |-
    |{{BiomeLink|The End}}
    | {{color|#62529e}}||{{color|#62529e}}||-||-||[[File:The End Water.png|32px]]
    |-
    |{{BiomeLink|Frozen River}}
    |{{color|#185390}}||{{color|#185390}}||60||-||[[File:Frozen River Water.png|32px]]
    |-
    |{{BiomeLink|Snowy Tundra}}<br>{{BiomeLink|Ice Spikes}}
    |{{color|#14559b}}||{{color|#14559b}}||-||-||[[File:Ice Spikes Water.png|32px]]
    |-
    | {{BiomeLink|Mushroom Fields}}
    |{{color|#8a8997}}||{{color|#8a8997}}||-||-||[[File:Mushroom Fields Water.png|32px]]
    |-
    |{{BiomeLink|Beach}}
    | {{color|#157cab}}||{{color|#157cab}}||60||-||[[File:Beach Water.png|32px]]
    |-
    |{{BiomeLink|Mountain Edge}}
    |{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]
    |-
    |{{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}}
    |{{color|#14a2c5}}||{{color|#14a2c5||60<br>15||-||[[File:Jungle Water.png|32px]]
    |-
    |{{BiomeLink|Jungle Edge}}
    | {{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]
    |-
    |{{BiomeLink|Stone Shore}}
    |{{color|#0d67bb}}||{{color|#0d67bb}}||60||-||[[File:Stone Shore Water.png|32px]]
    |-
    |{{BiomeLink|Snowy Beach}}
    |{{color|#1463a5}}||{{color|#1463a5}}||60||-||[[File:Snowy Beach Water.png|32px]]
    |-
    |{{BiomeLink|Birch Forest}}
    |{{color|#0677ce}}||{{color|#0677ce}}||60||-||[[File:Birch Forest Water.png|32px]]
    |-
    |{{BiomeLink|Dark Forest}}
    |{{color|#3B6CD1}}||{{color|#3B6CD1}}||60||-||[[File:Dark Forest Water.png|32px]]
    |-
    |{{BiomeLink|Snowy Taiga}}
    |{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]
    |-
    |{{BiomeLink|Giant Tree Taiga}}<br>{{BiomeLink|Giant Spruce Taiga}}
    |{{color|#2d6d77}}||{{color|#2d6d77}}||60||-||[[File:Giant Tree Taiga Water.png|32px]]
    |-
    |{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Windswept Gravelly Hills}}
    |{{color|#0E63AB}}||{{color|#0E63AB}}||-||-||[[File:Wooded Mountains Water.png|32px]]
    |-
    |{{BiomeLink|Savanna}}
    |{{color|#2C8B9C}}||{{color|#2C8B9C}}||60||-||[[File:Savanna Water.png|32px]]
    |-
    |{{BiomeLink|Savanna Plateau}}<br>{{BiomeLink|Shattered Savanna}}
    |{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]
    |-
    |{{BiomeLink|Badlands}}
    |{{color|#4E7f81}}||{{color|#4E7f81||60
    |<nowiki>-||[[File:Badlands Water.png|32px]]
    |-
    |{{BiomeLink|Eroded Badlands}}<br>{{BiomeLink|Wooded Badlands}}
    |{{color|#497f99}}||{{color|#497f99}}||-||-||[[File:Eroded Badlands Water.png|32px]]
    |-
    |{{BiomeLink|Ocean}}
    |{{color|#1787D4}}||{{color|#1165b0}}||60||-||[[File:Ocean Water.png|32px]]
    |-
    |{{BiomeLink|Deep Ocean}}
    |{{color|#1787D4}}||{{color|#1463a5}}||60||-||[[File:Ocean Water.png|32px]]
    |-
    |{{BiomeLink|Warm Ocean}}
    |{{color|#02B0E5}}||{{color|#0289d5}}||60||55%||[[File:Warm Ocean Water.png|32px]]
    |-
    | {{BiomeLink|Lukewarm Ocean}}
    |{{color|#0D96DB}}||{{color|#0a74c4}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]
    |-
    |{{BiomeLink|Deep Lukewarm Ocean|Lukewarm Deep Ocean}}
    |{{color|#0D96DB}}||{{color|#0e72b9}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]
    |-
    |{{BiomeLink|Cold Ocean}}
    |{{color|#2080C9}}||{{color|#14559b}}||60||-||[[File:Cold Ocean Water.png|32px]]
    |-
    |{{BiomeLink|Deep Cold Ocean|Cold Deep Ocean}}
    |{{color|#2080C9}}||{{color|#185390}}||60||-||[[File:Cold Ocean Water.png|32px]]
    |-
    |{{BiomeLink|Frozen Ocean}}
    |{{color|#2570B5}}||{{color|#174985}}||60||-||[[File:Frozen Ocean Water.png|32px]]
    |-
    |{{BiomeLink|Deep Frozen Ocean|Frozen Deep Ocean}}
    |{{color|#2570B5}}||{{color|#1a4879}}||60||-||[[File:Frozen Ocean Water.png|32px]]
    |-
    |{{BiomeLink|Mangrove Swamp}}
    |{{color|#3a7a6a}}||{{color|#4d7a60}}||30||-||[[File:Mangrove Swamp Water BE.png|32px]]
    |}
    Biome tints from [[Biome/Before 1.18|unused biomes]]
    {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" 
    ! Biome
    !Water Surface Color
    !Water Fog Color
    !Water Fog Distance
    !Water Surface Transparency
    !Block
    |-
    |{{BiomeLink|Legacy Frozen Ocean}}
    |{{color|#44aff5}}||{{color|#44aff5}}||-||-||[[File:Water BE.png|32px]]
    |-
    |{{BiomeLink|Mountains}}
    |{{color|#007BF7}}||{{color|#007bf7}}||-||-||[[File:Mountains Water.png|32px]]
    |-
    |{{BiomeLink|Taiga Mountains}}
    |{{color|#1e6B82}}||{{color|#1e6b82}}||-||-||[[File:Taiga Mountains Water.png|32px]]
    |-
    |{{BiomeLink|Swamp Hills}}
    | {{color|#4c6156}}||{{color|#4c6156||30||100%||[[File:Swamp Hills Water.png|32px]]
    |-
    | {{BiomeLink|Snowy Mountains}}
    |{{color|#1156a7}}||{{color|#1156a7}}||-||-||[[File:Snowy Mountains Water.png|32px]]
    |-
    |{{BiomeLink|Mushroom Field Shore}}
    |{{color|#818193}}||{{color|#818193}}||-||-||[[File:Mushroom Field Shore Water.png|32px]]
    |-
    |{{BiomeLink|Desert Hills}}
    |{{color|#1a7aa1}}||{{color|#1a7aa1}}||-||-||[[File:Desert Hills Water.png|32px]]
    |-
    |{{BiomeLink|Wooded Hills}}
    |{{color|#056bd1}}||{{color|#056bd1}}||-||-||[[File:Wooded Hills Water.png|32px]]
    |-
    |{{BiomeLink|Taiga Hills}}
    |{{color|#236583}}||{{color|#236583}}||-||-||[[File:Taiga Hills Water.png|32px]]
    |-
    |{{BiomeLink|Mountain Edge}}
    |{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]
    |-
    |{{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}}
    |{{color|#1B9ED8}}||{{color|#1B9ED8}}||-||-||[[File:Jungle Hills Water.png|32px]]
    |-
    |{{BiomeLink|Modified Jungle Edge}}
    |{{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]
    |-
    |{{BiomeLink|Birch Forest Hills}}
    |{{color|#0a74c4}}||{{color|#0a74c4}}||-||-||[[File:Birch Forest Hills Water.png|32px]]
    |-
    |{{BiomeLink|Snowy Taiga Mountains}}
    |{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]
    |-
    |{{BiomeLink|Snowy Taiga Hills}}
    |{{color|#245b78}}||{{color|#245b78}}||-||-||[[File:Snowy Taiga Hills Water.png|32px]]
    |-
    |{{BiomeLink|Giant Tree Taiga Hills}}
    |{{color|#286378}}||{{color|#286378}}||-||-||[[File:Giant Tree Taiga Hills Water.png|32px]]
    |-
    |{{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}
    |{{color|#0E63AB}}||{{color|#0e63ab}}||-||-||[[File:Wooded Mountains Water.png|32px]]
    |-
    |{{BiomeLink|Shattered Savanna Plateau}}
    |{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]
    |-
    |{{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}}
    |{{color|#55809E}}||{{color|#55809e}}||-||-||[[File:Badlands Plateau Water.png|32px]]
    |-
    |{{BiomeLink|Deep Warm Ocean|Warm Deep Ocean}}
    |{{color|#02B0E5}}||{{color|#0686ca}}||60||-||[[File:Warm Ocean Water.png|32px]]
    |}
    
    ===Water and lava===
    {{Main|Fluid#Mixing}}
    
    Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. If water touches a lava source, the lava source turns to obsidian. If both touch each other while flowing, cobblestone is made and no sources are removed, and if lava flows downward onto water, the water turns to stone.
    
    ===Interactions with mobs===
    ====Direct contact====
    
    Water damages [[endermen]], [[snow golem]]s, [[Strider|striders]] and [[blaze]]s, at a rate of {{hp|1}} per half second. If water comes into contact with a [[shulker]] or an [[enderman]], the mob teleports away.
    
    ====Suffocation====
    {{Main|Damage#Suffocation in water}}
    
    Players and mobs (except [[aquatic mob]]s, [[undead mob]]s and [[iron golem]]s) have a breath meter that lasts 15 seconds. After they run out of breath, they take {{hp|2}} suffocation damage every second until they die, surface, or enter [[bubble column]]s.
    
    [[Dolphin]]s are a special case in drowning: they take suffocation damage when underwater for about 4 minutes, but also take suffocation damage when in air for about 2 minutes.
    
    Each level of the [[Respiration]] enchantment adds 15 seconds to the breath meter and grants an x/(x+1) chance (where x is the Respiration level) of not taking damage after that time: 30 seconds and an average {{hp|1}}/second with Respiration I, 45 seconds and an average of {{frac|2|3}} damage/second with Respiration II, and 60 seconds and an average of {{frac|1|2}} damage/second with Respiration III.
    
    If a [[husk]] suffocates underwater, it starts to shake and eventually becomes a [[zombie]]. If a [[zombie]] suffocates underwater, it starts to shake and eventually transforms into a [[drowned]].
    
    === Slower mining speed===
    Players with their head underwater require 5 times the normal amount of time to mine blocks while standing on the ground, or 25 times while not on the ground. If a player wears a helmet with the [[Aqua Affinity]] enchantment, then underwater mining speed while standing on the ground is the same as on land, and 5 times slower if not standing on the ground.
    
    ===Explosions===
    Water does not prevent explosions from activating. Water has a high blast resistance, causing it to absorb any normal blasts, with the exception of explosions from [[underwater TNT]].
    
    ===Hardening concrete powder ===
    When water comes into contact with [[concrete powder]], the powder hardens into solid [[concrete]].
    
    ===Sponges===
    When a dry [[sponge]] comes into contact with a water source or flowing block, it becomes a wet [[sponge]], absorbing all water within 3 to 5 blocks in all directions. [[Kelp]] and [[lily pad]]s within the absorbed water blocks are destroyed and drop as items, and [[seagrass]] is destroyed without dropping anything. Mobs that take damage out of water are affected as a side-effect. 
    
    Sponges do not absorb water from [[Waterlogging|waterlogged]] blocks, nor water that comes into contact by flowing back in from outside the area of absorption. For instance, placing a sponge 4 or more blocks from a single water source removes the flowing water in the area of effect, but as the flow from the source resumes it is not affected by the wet sponge.
    
    A sponge instantly absorbs nearby water when it is placed next to water or when water comes into contact with it (by being placed next to the sponge, or by flowing toward it). A sponge absorbs [[water]] around itself (water source blocks or flowing water) out to a [[taxicab distance]] of 7 in all directions (including up and down), but won't absorb more than 65 blocks of water (water closest to the sponge is absorbed first). The absorption propagates only from water to water and does not "jump over" non-water blocks (including air).
    
    ===Dripping===
    [[File:WaterDropletsExample.png|thumb|Dripping water.]]
    Water above a non-transparent block (except for stairs, fences, or slabs) produces dripping particles on the underside of that block. If a block of [[Pointed Dripstone|pointed dripstone]] hangs under any block directly beneath a water source, the drips can slowly fill up a [[cauldron]] placed underneath. Without the dripstone, a cauldron does not fill.
    
    ===Vertical transport===
    [[Bubble column]]s are created by placing magma blocks or [[soul sand]] under water. These can be used to transport [[mobs]] or items quickly vertically.
    
    ==Sounds==
    {{el|je}}:
    {{Sound table
    |sound=Entering water1.ogg
    |sound2=Entering water2.ogg
    |sound3=Entering water3.ogg
    |subtitle=MC-177092
    |source=ambient
    |description=When the player's eye level goes underwater
    |id=ambient.underwater.enter
    |translationkey=-
    |volume=0.8<wbr>{{Until|JE 1.20.2}}<br>0.5<wbr>{{Upcoming|JE 1.20.2}}
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Exiting water1.ogg
    |sound2=Exiting water2.ogg
    |sound3=Exiting water3.ogg
    |subtitle=MC-177092
    |source=ambient
    |description=When the player's eye level goes above water
    |id=ambient.underwater.exit
    |translationkey=-
    |volume=0.5<wbr>{{Until|JE 1.20.2}}<br>0.3<wbr>{{Upcoming|JE 1.20.2}}
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Underwater Ambience.ogg
    |subtitle=MC-196825
    |source=ambient
    |description=Randomly when underwater
    |id=ambient.underwater.loop
    |translationkey=-
    |volume=0.65
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Bubbles1.ogg
    |sound2=Bubbles2.ogg
    |sound3=Bubbles3.ogg
    |sound4=Bubbles4.ogg
    |sound5=Bubbles5.ogg
    |sound6=Bubbles6.ogg
    |sound7=Water1.ogg
    |sound8=Water2.ogg
    |subtitle=MC-196825
    |source=ambient
    |description=Randomly when underwater
    |id=ambient.underwater.loop.additions
    |translationkey=-
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Animal1.ogg
    |sound2=Bass Whale1.ogg
    |sound3=Bass Whale2.ogg
    |sound4=Crackles1.ogg
    |sound5=Crackles2.ogg
    |sound6=Driplets1.ogg
    |sound7=Driplets2.ogg
    |sound8=Earth Crack.ogg
    |subtitle=MC-196825
    |source=ambient
    |description=Randomly when underwater
    |id=ambient.underwater.loop.additions.rare
    |translationkey=-
    |volume=''varies'' <ref group=sound>The first, fifth, and eighth sounds are 1.0; the second sound is 0.45; the third, sixth, and seventh sounds are 0.5; the fourth sound is 0.7</ref>
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Animal2.ogg
    |sound2=Dark1.ogg
    |sound3=Dark2.ogg
    |sound4=Dark3.ogg
    |sound5=Dark4.ogg
    |subtitle=MC-196825
    |source=ambient
    |description=Randomly when underwater
    |id=ambient.underwater.loop.additions.ultra_rare
    |translationkey=-
    |volume=1.0 <ref group=sound>Except the third sound, which is 0.7</ref>
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Water1.ogg
    |sound2=Water2.ogg
    |subtitle=Water flows
    |source=block
    |description=Randomly from flowing water
    |id=block.water.ambient
    |translationkey=subtitles.block.water.ambient
    |volume=0.75-1.0
    |pitch=0.5-1.5
    |distance=16}}
    {{Sound table
    |sound=Water splash1.ogg
    |sound2=Water splash2.ogg
    |subtitle=Splashing
    |source=dependent
    |description=When something enters water
    |id=entity.generic.splash
    |translationkey=subtitles.entity.generic.splash
    |volume=0.0-1.0 <ref group=sound name=speedvolume>The mob's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)</ref>
    |pitch=0.6-1.4
    |distance=16}}
    {{Sound table
    |sound=Swim1.ogg
    |sound2=Swim2.ogg
    |sound3=Swim3.ogg
    |sound4=Swim4.ogg
    |subtitle=Swimming
    |source=dependent
    |description=While something is moving through water
    |id=entity.generic.swim
    |translationkey=subtitles.entity.generic.swim
    |volume=0.0-1.0 <ref group=sound name=speedvolume/>
    |pitch=0.6-1.4
    |distance=16}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket1.ogg
    |sound3=Empty water bucket2.ogg
    |sound4=Empty water bucket3.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When water is placed with a bucket
    |id=item.bucket.empty
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When water is collected with a bucket
    |id=item.bucket.fill
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Axolotl.ogg
    |sound2=Dragon fish.ogg
    |sound3=Shuniji.ogg
    |subtitle=-
    |source=music
    |description=Randomly when underwater
    |id=music.under_water
    |translationkey=-
    |volume=0.4
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Water2.ogg
    |source=block
    |description=Randomly from flowing water
    |id=liquid.water
    |volume=0.75-1.0
    |pitch=0.5-1.5}}
    {{Sound table
    |sound=Water Splash Old.ogg
    |source=player
    |description=When something enters water<wbr><ref group=sound>{{Bug|MCPE-44120}}</ref>
    |id=random.splash
    |pitch=0.6-1.4}}
    {{Sound table
    |sound=Water splash1.ogg
    |sound2=Water splash2.ogg
    |source=ambient
    |description=?[[Category:Pages missing sound description]]<wbr>{{Upcoming|BE 1.20.40}}
    |id=entity.generic.splash
    |pitch=0.6-1.4}}
    {{Sound table
    |sound=Entering water1.ogg
    |sound2=Entering water2.ogg
    |sound3=Entering water3.ogg
    |source=player
    |description=When the player's eye level goes underwater<wbr>{{Upcoming|BE 1.20.40}}
    |id=ambient.underwater.enter
    |volume=<!--0.8 (other multipliers)-->
    |pitch=1.0}}
    {{Sound table
    |sound=Exiting water1.ogg
    |sound2=Exiting water2.ogg
    |sound3=Exiting water3.ogg
    |source=player
    |description=When the player's eye level goes above water<wbr>{{Upcoming|BE 1.20.40}}
    |id=ambient.underwater.exit
    |volume=<!--1.0 (other multipliers)-->
    |pitch=1.0}}
    {{Sound table
    |sound=Swim1.ogg
    |sound2=Swim2.ogg
    |sound3=Swim3.ogg
    |sound4=Swim4.ogg
    |source=player
    |description=While something is moving through water
    |id=random.swim
    |pitch=0.6-1.4}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket2.ogg
    |sound3=Empty water bucket3.ogg
    |source=block
    |description=When water is placed with a bucket
    |id=bucket.empty_water
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |source=block
    |description=When water is collected with a bucket
    |id=bucket.fill_water
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Axolotl.ogg
    |sound2=Dragon fish.ogg
    |sound3=Shuniji.ogg
    |source=music
    |description=Randomly when underwater
    |id=music.game.water
    |volume=0.2
    |pitch=1.0
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Water
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=water
    |spritetype=block
    |nameid=water
    |form=block
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Water
    |showfluidtags=y
    |displayname=Fluid
    |spritename=water
    |spritetype=block
    |nameid=water
    |fluidtags=water}}
    {{ID table
    |displayname=Flowing Fluid
    |spritetype=block
    |spritename=water
    |nameid=flowing_water
    |fluidtags=water
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Water
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Flowing
    |spritename=water
    |spritetype=block
    |nameid=flowing_water
    |id=8
    |form=block}}
    {{ID table
    |displayname=Stationary
    |spritename=water
    |spritetype=block
    |nameid=water
    |id=9
    |form=block
    |foot=1}}
    
    ===Block states===
    {{see also|Block states}}
    
    {{/BS}}
    
    === Fluid states===
    {{see also|Block states}}
    
    {{/FS}}
    
    ==Achievements==
    {{load achievements|Free Diver;Sleep with the Fishes}}
    
    ==Advancements==
    {{load advancements|Tactical fishing;The Cutest Predator}}
    
    ==History==
    {{Main|/History}}
    {{History|java classic}}
    {{History||May 17, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-17.140618-0400EDT.txt.~1~|Notch mentions developing water.{{q|a very very first version of the water is somewhat working now, heh [/] the level starts out without any water and is surrounded a by a huge ocean [/] it quickly fills, leaving islands}}}}
    {{History||0.0.12a|snap=May 18, 2009|slink=Java Edition Classic 0.0.12a/Development#Water test (May 18, 2009)|[[File:Water (pre-release).png|32px]] Water is shown.}}
    {{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Water JE1.png|32px]] Added water.
    |Water flows to any available space below or beside it and creates a new source [[block]], making it easy to flood a whole world just with one source.}}
    {{History||May 22, 2009|link=wordofnotch:111386404|[[Notch]] pointed out that when a [[plant]] or non-cube block is placed in water, it produces a box of [[air]] around it. He asked how it could be fixed, and whether he even had to.}}
    {{History||0.0.13a|[[File:Water JE2.png|32px]] The model of water has been changed.}}
    {{History||May 24, 2009|link=wordofnotch:112481256|A new water system is mentioned.}}
    {{History||May 24, 2009|link=wordofnotch:112481370|A new water system is shown.}}
    {{History||May 24, 2009|link=wordofnotch:112487511| Another test of water is shown.}}
    {{History||May 26, 2009|link=wordofnotch:113350683|While sharing feedback on experiments with random vertex and color offsets, and deciding to scrap it, Notch said he would investigate salvaging the technique to add animation to water tiles.}}
    {{History||0.0.19a|[[File:Water JE3.png|32px]] Added [[Procedural animated texture generation|procedural animated texture]] to water. The old texture is retained for use as a [[animation placeholder texture|placeholder]].
    |Upscaled model 2% to fix z-fighting with blocks below water. It's created water or lava models overlapping and z-fighting with each other.
    |Added [[sponge]]s, which remove water.
    |Water part of the [[world boundary]] still uses the old water texture.}}
    {{History||0.0.20a_02|[[File:Water JE4.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}
    {{History||0.26 SURVIVAL TEST|[[File:Water JE5.png|32px]] UV mapping on side faces now has 11% v offset up.}}
    {{History||0.28|[[File:Water JE4.png|32px]] Fixed UV mapping.}}
    {{History|java indev}}
    {{History||0.31|snap=20091223-1|[[File:Water JE6.png|32px]] Added the flowing water texture, which is now used on the sides of water.}}
    {{History|||snap=20100106|Water part of the [[world boundary]] now uses the animated water texture.}}
    {{History|||snap=20100113|Water is now finite.|[[Ocean]]s now have infinite water.
    |Water now always drains from its highest remove location.
    |Water no longer moves on the surface on its own.
    |Water now has a {{frac|2|3}} probability to evaporate and a {{frac|1|3}} probability to copy.}}
    {{History|||snap=20100122|Water now spawns in level generation as [[spring]]s and lakes.}}
    {{History|||snap=20100131|The texture of water is now seen when underwater.}}
    {{History|java infdev}}
    {{History||20100227-1|Water no longer flows due to changes in chunk handling for infinite worlds.{{verify|type=change}}}}
    {{History||20100607|[[File:Water JE7.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}
    {{History||20100608|[[File:Water JE6.png|32px]] Fixed UV mapping, once again.}}
    {{History||20100615|[[File:Water JE8.png|32px]] The model has been changed.
    |Added flowing water.
    |Sources placed in isolation flow exclusively downward, rather than spreading out one block in each direction as well.
    |Water and lava do not produce any solid blocks when combined.
    |Water does not replace plants.
    |Water is now infinite again.
    |Added [[water bucket]]s, which can be filled with water.}}
    {{History||20100616-1|[[File:Water JE9.png|32px]] Added vertex offset.
    |Water and flowing water now has visual connection to blocks.
    |Downward flowing water now pushes the [[player]] out.{{info needed|and other entities?}}}}
    {{History||20100617-2|[[File:Water JE10.png|32px]] Removed vertex offset.
    |Water sources placed in the air now flow outward.
    |Lava and flowing lava touching water, flowing water now replaces with [[obsidian]].
    |Downward flowing water no longer pushes the player out.
    |Water now can replace [[plants]]. However no items are dropped.}}
    {{History||20100618|Water can now replace [[rail]]s.}}
    {{History||20100624|Water now destroys plants, dropping as items.}}
    {{History|java alpha}}
    {{History||v1.0.2_02|[[Fluids]], including water, have been slightly tweaked.}}
    {{History||v1.0.5_01|Water can now freeze into [[ice]].}}
    {{History||v1.2.6|[[Lake]]s, which contain water, have been added.}}
    {{History|java beta}}
    <!--{{History||1.5|Dropped [[item]]s in flowing water now move faster.{{check version|Taken from trivia, may not be beta}}}}-->
    {{History||1.6|snap=Test Build 3|[[Rain]] and [[snow]] no longer fall through water.
    |Water sources now form over [[glass]].}}
    {{History||1.8|snap=Pre-release|[[File:Water JE11.png|32px]] Changed [[lighting]].
    |Underwater [[particles]] have been added.
    |Because of the change in how land is generated, if a [[player]] is in a world that was made pre-1.8 and travels into new [[chunk]]s, there's a chance that a large [[ocean]] may be formed as the ocean [[biome]]. There is also a one-[[block]]-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher.
    |Water can now be found in the farms and wells of [[village]]s, and the fountain rooms of [[stronghold]]s.
    |Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Swamp Water JE1.png|32px]] {{color|#E0FF70}} Added water color in swampland.
    |Added dripping water.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Added [[Respiration]] and [[Aqua Affinity]] enchantments, which allow more breathing time in water and normal digging speed in water.}}
    {{History|||snap=Beta 1.9 Prerelease 5|Now flowing downward creates source blocks}}
    {{History|||snap=RC1|[[File:Water JE12.png|32px]] [[File:Swamp Water JE2.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}
    {{History||1.1|snap=12w01a|[[File:Swamp Water JE3.png|32px]] {{color|#E0FFAE}} The water color in swampland is now less intense.}}
    {{History||1.2.1|snap=12w04a|Added [[desert well]]s, which contain water.}}
    {{History||1.3.1|snap=12w17a|The ability to bring water using [[ice]] into [[the Nether]] has been removed.}}
    {{History|||snap=12w21a|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also collect the fluids if activated again.}}
    {{History||1.4.2|snap=12w38a|The [[sound]] when jumping and swimming in water has been changed.
    |The sound of flowing water is now continuous.
    |The water overlay is a more saturated blue.}}
    {{History||1.4.4|snap=1.4.3|Water of any depth now negates all [[Damage#Fall damage|fall damage]]. [[Player]]s and [[mob]]s no longer die from great heights in shallow water.<ref>{{bug|MC-1644}} resolved as Works As Intended</ref>}}
    {{History||1.5|snap=13w02a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE4.png|32px]] The texture of water has been changed to use an animated texture file. Prior to this version, the texture was procedurally generated by the game (see dedicated section below).}}
    {{History|||snap=13w03a|A water source [[block]] now forms if there is another water source block below it.}}
    {{History|||snap=13w04a|Flowing water in [[Creative]] mode no longer slows the [[player]] down when flying.}}
    {{History||1.6.1|snap=13w17a|Water [[lake]]s no longer generate in [[desert]]s.}}
    {{History||1.7.2|snap=13w36a|[[File:Swamp Water JE4.png|32px]] {{color|#E0FFAE}} Added water color in swampland M, which is the same as in swampland.}}
    {{History||1.7.2|snap=13w36a|Water pools now generate in the new desert M [[biome]].
    |[[Ocean]]s are much smaller.}}
    {{History|||snap=13w41a|[[File:Water JE14.png|32px]] [[File:Swamp Water JE5.png|32px]] Water's six internal faces are now visible from the outside.
    |Water, [[ice]] and [[portal]]s are now visible through each other. This also now allows water's inside faces to be visible from outside.}}
    {{History|||snap=13w42a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE6.png|32px]] Water's internal faces have been removed. This visually reverts water to its pre-13w41a appearance when seen from the outside.}}
    {{History||1.7.4|snap=13w47a|Water's internal top face has been readded.<ref>{{bug|MC-35658}}</ref>}}
    {{History|||snap=13w48a|[[File:Water JE15.png|32px]] [[File:Swamp Water JE7.png|32px]] Water's internal side faces except the bottom face, have been readded.<ref>{{bug|MC-40621}}</ref><ref>{{bug|MC-190053}}</ref>}}
    {{History||1.9|snap=15w43b|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsJE">{{bug|MC-35790}}</ref>}}
    {{History||1.11|snap=16w39a|Water now generates in [[woodland mansion]]s.}}
    {{History||1.12|snap=17w06a|Water now hardens [[concrete powder]] into [[concrete]], on contact.}}
    {{History||1.13|snap=18w07a|[[Item]]s now float in water.
    |The [[player]]'s underwater visibility has been changed - the longer a player stays underwater, the better they can see.}}
    {{History|||snap=18w10a|Underwater visibility now depends on the [[biome]] the player is in.}}
    {{History|||snap=18w10c|Water can now be placed in the same block as [[chest]]s, [[trapped chest]]s, [[stairs]], [[slab]]s, [[fence]]s, [[wall]]s, [[iron bars]] and [[glass pane]]s.}}
    {{History|||snap=18w10d|Water can now be placed in [[ender chest]]s, [[trapdoor]]s, [[ladder]]s, and [[sign]]s.}}
    {{History|||snap=18w15a|[[File:Water JE16.png|32px]] {{color|#3F76E4}} Added default water color. The textures of water have been changed from blue to grayscale.<ref>{{bug|MC-200838}}</ref>
    |[[File:Warm Ocean Water JE.png|32px]] [[File:Lukewarm Ocean Water JE.png|32px]] [[File:Frozen Ocean Water JE.png|32px]] [[File:Cold Ocean Water JE.png|32px]] Added water colors for [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]].
    |[[File:Swamp Water.png|32px]] {{color|#617B64}} Water color in swampland has been changed.
    |[[File:Swamp Hills Water 18w15a.png|32px]] {{color|#E0FFAE}} Water color in swampland M is unchanged.<ref>{{bug|MC-128558}}</ref>
    |Water now blocks 1 [[light]] level per [[block]] instead of 3.
    |[[Player]]s no longer receive the [[Night Vision]] effect while underwater.{{verify|type=change|Did this ever happen, or is it just being used as an analogy?}}}}
    {{History|||snap=18w16a|When water spreads and would later turn into a source [[block]], it now immediately places a source block.}}
    {{History|||snap=18w19a|[[Experience orb]]s now float in water.}}
    {{History|||snap=pre3|[[File:Swamp Water.png|32px]] {{color|#617B64}} water color in swamp hills now the same as in [[swamp]].}}
    {{History|||snap=pre7|Pressing the {{control|jump}} button in flowing water at <code>level=1</code>, <code>level=2</code> and <code>level=3</code> now do normal jumps instead of {{control|swimming}} up.}}
    {{History||1.15|snap=19w34a|Added [[bee]]s, which get damaged while in water.}}
    {{History|||snap=19w35a|Bees now try to avoid water.}}
    {{History||1.17|snap=20w45a|Flowing water no longer breaks rails.}}
    {{History|||snap=21w06a|[[Aquifer]]s, large bodies of water in caves, have been added.}}
    {{History|||snap=21w07a|Aquifers generate less often.}}
    {{History|||snap=21w08a|Water [[spring]]s are now able to generate below Y{{=}}0.}}
    {{History|||snap=21w10a|The FOV shrinking effect now respects the "FOV Effects" accessibility slider.<ref>{{bug|MC-214629}}</ref>}}
    {{History|||snap=21w15a|All changes to water generation from 21w06a to 21w08a have been reverted.}}
    {{History|||snap=Pre-release 2|[[Smooth lighting]] now works properly underwater.<ref>{{bug|MC-68129}} resolved as "Fixed"</ref>}}
    {{History||1.18|snap=Experimental Snapshot 1|[[File:Meadow Water.png|32px]] Added water color in [[meadow]].
    |All changes to water generation in the 1.17 snapshots have been reintroduced.}}
    {{History||1.18|snap=21w40a|[[Water lake]]s no longer generate.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Water can now generate as part of [[Ancient City|ancient cities]].}}
    {{History||1.19|snap=22w14a|[[File:Mangrove Swamp Water.png|32px]] Added water color in [[mangrove swamp]].}}
    {{History||1.19.3|snap=22w44a|Added the [[game rule]] {{cd|waterSourceConversion}}, which disables the formation of new water source blocks when set to {{cd|false}}.}}
    {{History||1.20<br>(experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Grove Water JE1.png|32px]] Added water color in [[cherry grove]].}}
    
    {{History|pocket alpha}}
    {{History||v0.1.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} Added water. 
    |[[File:Water JE2.png|32px]] On older or much newer devices, the old [[Java Edition|Java]] water texture is used, whereas the newer animated texture is used on intermediately modern devices.}}
    {{History||v0.7.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} The texture of water has been changed to the new texture for all devices.}}
    {{History||v0.9.0|snap=build 1|[[File:Swamp Water BE1.png|32px]] Water now uses a dark blue coloration in [[swamp]]s.
    |Water dripping [[particles]] have been changed.
    |[[Water lake]]s have been added.
    |Water can now be found in the farms and wells of [[village]]s.
    |Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.
    |Oasis now generate in the new [[desert]] M [[biome]].}}
    {{History||v0.10.0|snap=build 1|Smooth lighting for water has been added.
    |A gradient effect has been added to water that increases its opacity with distance.
    |[[File:Old bedrock swamp water.png|32px]] Water color in swampland has been changed.
    |Flowing water can now push [[entities]].}}
    {{History|||snap=build 7|Running water now has [[sound]]s.}}
    {{History|||snap=?|Water now destroys [[block]]s.{{info needed|if this is referring to washing away plants and torches and stuff, it's been able to do that since 0.1.0}}}}
    {{History||v0.14.0|snap=build 1|[[Dispenser]]s can now shoot out water from [[water bucket]]s. They can also suck up [[fluids]], including water, directly adjacent to the side they are facing.}}
    {{History||v0.14.2|[[File:Old bedrock water.png|32px]] Water now uses animated texture files.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 1.0.0.0|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE">{{bug|MCPE-11140}}</ref>}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Water now generates in [[woodland mansion]]s.
    |Water now hardens [[concrete powder]] into [[concrete]], on contact.}}
    {{History|bedrock}}
    {{History||?|The rendering change for water in 1.0.0 has been reverted for an unknown reason.}}
    {{History||1.2.13|snap=beta 1.2.13.5|Water can now be placed in the same [[block]]s as [[slab]]s and [[stairs]].}}
    {{History||1.4.0|snap=beta 1.2.14.2|Water can now be placed in the same block as most transparent blocks, instead of slabs and stairs only.}}
    {{History|||snap=beta 1.2.20.1|[[File:Plains Water.png|32px]] Water now has a completely new look for every [[biome]] and it is now much easier to see above and underwater (see [[Water#Bedrock Edition]] for all biome colors).
    |[[Item]]s now float to the top of water.
    |Underwater visibility now depends on the [[biome]] the [[player]] is in.
    |[[Respiration]] enchantment and [[Water Breathing]] effect no longer grants enhanced underwater visibility.}}
    {{History|||snap=?|When viewed through [[glass]], water now appears as its own top texture, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE"/>}}
    {{History||1.14.0|snap=beta 1.14.0.1|Added [[bee]]s, which get damaged when touching water and try to avoid it.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Swamp Water JE2.png|32px]] Added water.}}
    {{History||xbox=TU9|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also suck up the fluids if activated again, but a bug prevents the empty [[bucket]] from being filled.}}
    {{History||xbox=TU12|[[File:Water JE15.png|32px]] Water now uses animated texture files.}}
    {{History||xbox=TU25|xbone=CU14|ps=1.17|Water can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Water splash [[sound]]s have been updated.
    |Most [[mob]]s can now [[swimming|swim]] in water.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Warm Ocean Water.png|32px]] [[File:Lukewarm Ocean Water.png|32px]] [[File:Frozen Ocean Water.png|32px]] [[File:Cold Ocean Water.png|32px]] Added [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]] texture colors for water in those [[biome]]s.}}
    {{History||ps=1.78|The animation of water is now less smooth.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Water JE15.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Old bedrock swamp water.png|32px]] Added water.}}
    {{History|foot}}
    <!-- Still need to add in the right version: Drowning added, Water can turn into ice -->
    <!--- Still need to add "1.16 pre-release 5 - Water overlay texture turned slightly darker" -->
    {{More sounds|Old and older water splash sounds.|type=historical}}
    
    ===Data history===
    {{History|java}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 8 and 9. Both blocks have been merged into a single one.}}
    {{History|||snap=18w10c|Removed <code>flowing_water</code>.}}
    {{History|foot}}
    
    <gallery>
    EarlyFlowingWater.png|The water and flowing water in [[Infdev 20100615]].
    </gallery>
    
    ==Issues==
    {{Issue list}}
    
    ==Trivia==
    *The texture subtly overlaid on the screen when underwater is that of the original water texture from 0.0.12a.
    **The outdatedness of this texture is not considered a bug or oversight, unlike many other outdated textures.<ref>{{bug|MC-241000|||Invalid}}</ref>
    **This texture is particularly difficult to notice due to its extreme transparency,<ref>{{bug|MC-128337}}</ref> as well as the fact that other blocks likely make the scene visually noisy enough to further obscure it under most conditions.
    * While underwater, the player's FOV (field of vision) is lowered by 10 to simulate light {{w|refraction}}. This can be disabled via the "FOV Effects" [[option]].
    *If a player or mob with the [[Levitation]] effect touches water, the effect is completely negated.<ref>{{bug|MC-83369}}</ref>
    
    ==Gallery==
    <gallery>
    1.8underwater.png|Underwater particles, or "bubbles".
    Underground water mix.png|Water that is underground, but is still part of 2 different biomes. The color is split.
    InvisibleWater.png|A glitch where water is invisible below its surface level.
    Water Cave Filling.png|Water flowing into a [[cave]].
    Under water.png|A view underwater.
    Mac os water texture V1.13-920.gif|Animated view of the Java edition water texture.
    Bubbles.gif|These bubbles appear above the [[hunger]] bar when the player's head is in water, and when all the bubbles pop, a heart of damage is dealt every second until the player is no longer entirely under water.
    Waterfall.png|A naturally occurring waterfall.
    Water (texture) JE1 BE1.png|This texture is subtly overlaid on the screen when underwater.
    Land ruin.png|An underwater ruin {{in|bedrock}} that generated on land with a water block on top of it.
    Land ruin Java.png|An underwater ruin {{in|java}} that generated on land with a visible loot chest that is not waterlogged and doesn't have water on top of it.
    Largelake.png|A large lake, during a [[thunderstorm]].
    Coral reef at night.png|A [[coral reef]] at night, in a [[warm ocean]] biome.
    WaterRavine.jpg|A bug that causes the water to not flow into the pit.
    Obsidian Spring.png|A water flowing on lava lake, creating obsidian. The water was placed by a player.
    Two flowing streams.png|Waterfalls made by a player.
    Watercave.png|Water flowing into the cave from nearby lake.
    RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.
    Water shade.png|Different water colors in swamp biome.
    File:Nonflowingwater.png|A block of water, which is not flowing because of a glitch, besides a village farm.
    </gallery>
    
    ==See also==
    *[[Waterlogging]]
    
    ==References ==
    {{Reflist}}
    
    ==External Links ==
    *[https://www.minecraft.net/en-us/article/block-week-water Block of the Week: Water] – Minecraft.net on July 14, 2017
    
    {{Blocks|natural}}
    {{Items}}
    
    [[Category:Fluids]]
    [[Category:Natural blocks]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[cs:Voda]]
    [[de:Wasser]]
    [[es:Agua]]
    [[fr:Eau]]
    [[hu:Víz]]
    [[it:Acqua]]
    [[ja:水]]
    [[ko:물]]
    [[nl:Water]]
    [[pl:Woda]]
    [[pt:Água]]
    [[ru:Вода]]
    [[th:น้ำ]]
    [[tr:Su]]
    [[uk:Вода]]
    [[zh:水]]</li></ul></nowiki>
    13w47aThe following death messages are now unused:
    • <player> was doomed to fall by <player/mob>
    • <player> was doomed to fall by <player/mob> using <item>
    1.8
    {{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity
    |image=Minecart with Hopper.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid='''[[JE]]''': 10
    |drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents
    |health={{hp|6}}
    }}
    A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Output= Minecart with Hopper
    |type= Transportation
    |Hopper|Minecart}}
    
    Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well.
    
    == Usage ==
    [[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]]
    Minecarts with hoppers are placed similarly to other [[minecart]]s.
    
    A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref>
    
    The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail.
    
    An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup.
    
    {{See also|Tutorials/Storage minecarts}}
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with hopper is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with hopper is moving
    |id=minecart.base
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=item
    |nameid=hopper_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=entity
    |nameid=hopper_minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=item
    |nameid=hopper_minecart
    |id=526
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=entity
    |nameid=hopper_minecart
    |id=96
    |foot=1}}
    
    === Entity data ===
    Minecarts with hoppers have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    
    <div style="text-align:center">{{yt|I5etC7LeCac}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}}
    {{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}}
    {{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    {{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}}
    {{History|||snap=19w39a|The hopper now renders correctly.}}
    {{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}}
    {{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    {{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]]  [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.
    |Minecarts with hopper emit smoke [[particles]] when destroyed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref>
    File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]].
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    
    {{items}}
    {{entities}}
    
    [[Category:Mechanics]]
    [[Category:Storage]]
    
    [[cs:Vozík s násypkou]]
    [[de:Trichterlore]]
    [[es:Vagoneta con tolva]]
    [[fr:Wagonnet à entonnoir]]
    [[hu:Tölcsér csille]]
    [[it:Carrello da miniera]]
    [[ja:ホッパー付きのトロッコ]]
    [[ko:호퍼가 실린 광산 수레]]
    [[nl:Mijnkar met trechter]]
    [[pl:Wagonik z lejem]]
    [[pt:Carrinho de mina com funil]]
    [[ru:Вагонетка с воронкой]]
    [[uk:Вагонетка з лійкою]]
    [[zh:漏斗矿车]]</li><li>[[Nether Sprouts|Nether Sprouts]]<br/>{{Block
    |title=Nether Sprouts
    |image=Nether Sprouts.png
    |image2=Nether Sprouts (texture) JE2 BE2.png
    |transparent=Yes
    |tool=shears
    |light=No
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=Yes
    }}
    
    '''Nether sprouts''' are a non-solid fungi block that generate in [[warped forest]]s.
    
    == Obtaining ==
    === Natural generation ===
    Nether sprouts generate in [[warped forest]] biomes.
    
    === Breaking ===
    Nether sprouts can be mined instantly with any item. The block also breaks if the block below is removed, or if [[water]] flows into its space. The block only drops if broken with [[shear]]s.
    
    === Post-generation ===
    Applying [[bone meal]] to warped [[nylium]] creates nether sprouts on that block and surrounding nylium, along with both types of [[roots]] and [[fungi]].
    
    == Usage ==
    [[File:RootsSproutsPlaceBlock.png|thumb|All of the blocks that nether sprouts can be placed on.]]
    Nether sprouts can be planted on the same blocks that [[fungus|fungi]] and [[roots]] can be placed on: [[nylium]], [[soul soil]], [[Grass Block|grass]], [[podzol]], [[mycelium]], [[Moss Block|moss]], [[dirt]], [[coarse dirt]], [[rooted dirt]], and [[farmland]]. However, they cannot be planted in [[flower pot]]s.
    
    === Composting ===
    Placing nether sprouts into a [[composter]] has a 50% chance of raising the compost level by 1.
    
    == Sounds ==
    {{Sound table/Block/Nether sprouts}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |generatetranslationkeys=y
    |showforms=y
    |displayname=Nether Sprouts
    |spritetype=block
    |nameid=nether_sprouts
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Nether Sprouts
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=nether-sprouts
    |spritetype=block
    |nameid=nether_sprouts
    |id=493
    |form=block
    |itemform=item.nether_sprouts}}
    {{ID table
    |displayname=Item
    |spritename=nether-sprouts
    |spritetype=item
    |nameid=nether_sprouts
    |id=621
    |form=item
    |translationkey=tile.nether_sprouts.name
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.16|snap=20w06a|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}}
    {{History|||snap=20w10a|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (texture) JE2 BE2.png|24px]] The textures of the nether sprouts have now been changed.}}
    {{History|||snap=20w15a|Nether sprouts can now be [[composter|composted]].}}
    {{History|||snap=20w19a|Nether sprouts now only [[drops|drop]] if [[breaking|broken]] with [[shears]].}}
    {{History|||snap=20w21a|[[File:Nether Sprouts (item) JE3 BE2.png|24px]] The [[inventory]] texture of the nether sprouts have now been changed.
    |The [[block]] [[model]] of nether sprouts is now centered of the block rather than positioned randomly.}}
    {{History||1.19.3|snap=22w44a|Nether sprouts now make sounds when being walked on.<ref>{{bug|MC-171621|||Fixed}}</ref>}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}}
    {{History|||snap=beta 1.16.0.57|Nether sprouts can now be [[composter|composted]].}}
    {{History|||snap=beta 1.16.0.59|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (item) JE3 BE2.png|24px]] The textures of the nether sprouts have now been changed.
    |[[File:Nether Sprouts Glitched BE.png|32px]] Nether sprouts now appear with a glitched texture when [[breaking|broken]] in [[survival]] mode or when picking the [[block]] in [[creative]] mode. The [[item]] received is also nameless.<ref>{{bug|MCPE-74339}}</ref>}}
    {{History|||snap=beta 1.16.0.63|Nether sprouts now give the [[player]] the correct item when broken in survival mode or when picking the block in creative mode.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Unlike other warped "plants", nether sprouts don't have a crimson equivalent. This is also the case with [[nether wart]], which lacks a warped equivalent.
    
    == References ==
    {{Reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Nether blocks]]
    [[Category:Fungi]]
    [[Category:Natural blocks]]
    [[Category:Non-solid blocks]]
    
    [[de:Nethersprossen]]
    [[de:Nethersprossen]]
    [[es:Rastrojo del Nether]]
    [[fr:Germes du Nether]]
    [[ja:ネザースプラウト]]
    [[pl:Netherowe kiełki]]
    [[pt:Brotos do Nether]]
    [[ru:Адские ростки]]
    [[zh:下界苗]]</li></ul></nowiki>
    14w10aAdded game rule showDeathMessages.
    14w32aAdded the death message "<player> was struck by lightning".
    1.9
    {{Extension DPL}}<ul><li>[[Bottle o' Enchanting|Bottle o' Enchanting]]<br/>{{ItemEntity
    |image=Bottle o' Enchanting.gif
    |imagesize=160px
    |invimage=Bottle o' Enchanting
    |stackable=Yes (64)
    |renewable=Yes
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    |rarity=Uncommon
    |networkid='''[[JE]]''': 75
    }}
    
    A '''bottle o' enchanting''' is a throwable item that releases [[experience]] orbs on impact.
    
    == Obtaining ==
    
    === Trading ===
    Master-level cleric [[villager]]s sell bottles o' enchanting for 3 emeralds as part of their trade.
    
    === Natural generation ===
    
    {{LootChestItem|bottle-o'-enchanting}}
    
    == Usage ==
    
    A bottle o' enchanting can be thrown by pressing {{control|use}}. On impact, it drops [[experience]] orbs worth {{xp|3|11}} (average 7.0) and sends out blue particles.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Bottles o' enchanting use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Glass dig1.ogg
    |sound2=Glass dig2.ogg
    |sound3=Glass dig3.ogg
    |subtitle=Bottle smashes
    |source=neutral
    |description=When a bottle o' enchanting impacts something
    |id=entity.splash_potion.break
    |translationkey=subtitles.entity.potion.splash
    |volume=1.0
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Bow shoot.ogg
    |subtitle=Bottle thrown
    |source=neutral
    |description=When a bottle o' enchanting is thrown by a player
    |id=entity.experience_bottle.throw
    |translationkey=subtitles.entity.potion.throw
    |volume=0.5
    |pitch={{frac|1|3}}-0.5
    |distance=16}}
    {{Sound table
    |subtitle=Dispensed item
    |source=block
    |description=When a bottle o' enchanting is dispensed from a [[dispenser]]
    |id=block.dispenser.launch
    |translationkey=subtitles.block.dispenser.dispense
    |volume=1.0
    |pitch=1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Glass dig1.ogg
    |sound2=Glass dig2.ogg
    |sound3=Glass dig3.ogg
    |source=block
    |description=When a splash potion impacts something
    |id=random.glass
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=2
    |sound=Bow shoot.ogg
    |source=player
    |description=When a splash potion is thrown by a player
    |id=random.bow
    |volume=0.5
    |pitch=0.33-0.5}}
    {{Sound table
    |source=player
    |description=When a splash potion is dispensed from a dispenser
    |id=random.bow
    |volume=1.0
    |pitch=0.83-1.25
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bottle o' Enchanting
    |spritetype=item
    |nameid=experience_bottle
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Thrown Bottle o' Enchanting
    |spritetype=entity
    |spritename=Bottle o' Enchanting
    |nameid=experience_bottle
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Bottle o' Enchanting
    |spritetype=item
    |nameid=experience_bottle
    |id=508
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Bottle o' Enchanting
    |spritetype=entity
    |nameid=xp_bottle
    |id=68
    |foot=1}}
    
    === Entity data ===
    {{see also|Chunk format}}
    
    Thrown bottles o' enchanting have entity data that define various properties of the entity.
    
    {{/ED}}
    
    == History ==
    <!--When were dispensers made able to fire these? Or was this always a thing?-->
    {{History|java}}
    {{History||1.2.1|snap=12w04a|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. 
    |Bottles o' enchanting can currently be obtained only in [[creative]] mode.}}
    {{History||1.3.1|snap=12w21a|With the implementation of the [[trading]] system, the [[player]] can now trade with priest [[villager]]s to obtain 2–4 bottles o' enchanting for 1 [[emerald]].}}
    {{History||1.8|snap=14w02a|With the trading revamp, villagers no longer [[trading|sell]] bottles o' enchanting, making them again unobtainable in regular [[survival]].}}
    {{History|||snap=14w31a|Cleric [[villager]]s now sell bottles o' enchanting for 3–11 [[emerald]]s each, making them [[renewable resource|renewable]] again.}}
    {{History||1.9|snap=15w49a|Bottles o' enchanting, like all projectiles, now take thrower's motion into account.}}
    {{History||1.11|snap=16w32a|The entity ID has now been changed from <code>ThrownExpBottle</code> to <code>xp_bottle</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 384.}}
    {{History|||snap=18w11a|Bottles o' enchanting can now generate in [[shipwreck]] chests.}}
    {{History|||snap=pre5|The entity ID has now been changed to <code>experience_bottle</code>.}}
    {{History||1.14|snap=18w43a|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
    {{History|||snap=18w47a|Bottles o' enchanting can now generate in [[pillager outpost]] chests.}}
    {{History||1.19|snap=22w13a|Bottles o' enchanting may now be found in [[ancient city]] [[chest]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. 
    |Due to the lack of [[trading]], bottles o' enchanting are currently available only in [[creative]] mode, similar to [[Java Edition 12w04a|12w04a]] when it was first released.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|With [[villager]] [[trading]] added, it is now possible to obtain bottles o' enchanting legitimately.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has now been changed from <code>potion.experience</code> to <code>xp_bottle</code>.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Bottles o' enchanting can now be found inside [[shipwreck]] and [[buried treasure]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Bottles o' enchanting can now be found in [[pillager outpost]] chests.
    |[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed and bottles o' enchanting are now [[trading|sold]] by cleric [[villager]]s for 3 [[emerald]]s.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
    |Bottle o' enchanting can be found in the Miscellaneous tab in the [[Creative inventory]].}}
    {{History||xbox=TU12|Moved bottle o' enchanting to the Brewing tab in the Creative inventory.}}
    {{History|PS4}}
    {{History||1.90|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
    |Bottles o' enchanting are not available within the [[Creative inventory]].}}
    {{History||?|Added bottles o' enchanting to the Creative inventory.{{info needed|Which update did this occur?}}}}
    {{History|foot}}
    
    == Issues ==
    {{issue list|Bottle o' Enchanting|Experience Bottle}}
    
    == Gallery ==
    
    <gallery>
    Bottle O' Enchanting Splash.gif|Bottle o' enchanting splash animation on impact.
    Bottle O' Enchanting villager.png|Players may trade with villagers to obtain bottles o' enchanting in survival mode.
    </gallery>
    
    
    {{Items}}
    {{Entities}}
    
    [[cs:Lektvar očarování]]
    [[de:Erfahrungsfläschchen]]
    [[es:Frasco con experiencia]]
    [[fr:Fiole d'expérience]]
    [[ja:エンチャントの瓶]]
    [[ko:경험치 병]]
    [[pl:Zaklęta butelka]]
    [[pt:Frasco de experiência]]
    [[ru:Зелье опыта]]
    [[th:ขวดแห่งเวทมนตร์]]
    [[zh:附魔之瓶]]</li><li>[[Clay Ball|Clay Ball]]<br/>{{Item
    | image = Clay Ball.png
    | stackable = Yes (64)
    | renewable = Yes
    }}
    
    {{about|the item|the block|Clay|other uses|Clay (disambiguation)}}
    A '''clay ball''' is the item obtained from [[clay]] used for [[crafting]] or making [[brick]]s.
    
    == Obtaining ==
    
    === Block loot ===
    Clay balls are obtained when a [[clay]] block is broken with a non-[[Silk Touch]] tool. Each block yields four clay balls regardless of [[Fortune]].
    
    === Chest loot ===
    {{LootChestItem|clay-ball}}
    
    === Villager gifts ===
    
    If a [[player]] has the [[Hero of the Village]] status effect, a Mason [[villager]] might throw that player a [[clay block]] as a gift. {{Only|java}} This can be placed and [[breaking|broken]] to harvest clay balls.
    
    == Usage ==
    
    Clay balls can be [[crafting|crafted]] back together to form [[clay]] blocks or baked in a [[furnace]] to create [[brick]]s.
    
    === Crafting ingredient  ===
    
    {{crafting usage}}
    
    === Smelting ingredient ===
    
    {{Smelting
    |showname=1
    |Clay Ball
    |Brick
    |0.3
    }}
    
    === Trading ===
    Novice-level [[Villager|mason villagers]] buy 10 clay balls for 1 [[emerald]] as part of their [[trades]].
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Clay Ball
    |spritetype=item
    |nameid=clay_ball
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Clay
    |spritetype=item
    |nameid=clay_ball
    |id=384
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java alpha}}
    {{History||v1.0.11|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
    {{History|java}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 337.}}
    {{History||1.14|snap=18w43a|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}}
    {{History|||snap=18w49a|Clay can now be found in [[chest]]s in [[village]] mason houses.}}
    {{History|||snap=18w50a|Clay can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
    {{History|||snap=19w11a|Clay is now [[trading|bought]] by [[villager]]s of the new mason profession.}}
    {{History||1.16|snap=20w06a|"Clay" has been renamed to "Clay Ball."}}
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay. It is currently unobtainable and serves no purpose.}}
    {{History||v0.3.2|4 clay items are now dropped from clay blocks when broken.
    |Clay can now be crafted into clay blocks.
    |Clay can now be smelted into bricks.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.|10–13 clay can now be [[trading|sold]] to stone mason [[villager]]s for an [[emerald]].}}
    {{History||1.11.0|snap=beta 1.11.0.1|Clay can now be found in [[village]] mason [[chest]]s and [[desert]] village house chests.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, stone mason villagers now [[trading|buy]] 10 clay for an emerald<!-- previously 10-13 -->.}}
    {{History||1.19.0|snap=beta 1.19.0.24|Clay ball now [[renewable]] by placing [[mud]] above a block which has [[pointed dripstone]] underneath.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:ClayInNumerousForms.png
    </gallery>
    
    == Notes ==
    {{fnlist}}
    {{Items}}
    
    [[cs:Jíl]]
    [[de:Tonklumpen]]
    [[es:Bola de arcilla]]
    [[fr:Motte d'argile]]
    [[hu:Agyag (Tárgy)]]
    [[it:Zolla di argilla]]
    [[ja:粘土玉]]
    [[ko:점토 덩이]]
    [[nl:Klei (voorwerp)]]
    [[pl:Glina]]
    [[pt:Bola de argila]]
    [[ru:Глина]]
    [[uk:Глиняна кулька]]
    [[zh:黏土球]]</li></ul>
    15w31aDeath messages are now displayed on the death screen as well as in the chat.
    15w31cAdded the death message "<player> was roasted in dragon breath".
    15w32aThe death message "<player> was roasted in dragon breath" can no longer practically appear, only theoretically.
    15w42aAdded the death message "<player> experienced kinetic energy".
    1.10
    {{Extension DPL}}<ul><li>[[:Category:Armor|Category:Armor]]<br/>[[Category:Items]]</li><li>[[:Category:Minecraft Dungeons items|Category:Minecraft Dungeons items]]<br/>All items that are in ''[[Minecraft Dungeons]]''.
    {{Minecraft Dungeons items}}
    [[Category:Minecraft Dungeons]]
    [[Category:Items]]
    [[ja:カテゴリ:アイテム (Minecraft Dungeons)]]
    [[pl:Kategoria:Przedmioty w Minecraft Dungeons]]
    [[pt:Categoria:Itens do Minecraft Dungeons]]</li></ul>
    16w20aAdded the following death messages:
    • <player> discovered floor was lava
    • <player> walked into danger zone due to <player/mob>
    1.11
    {{Extension DPL}}<ul><li>[[Shears|Shears]]<br/>{{Item
    | image = Shears.png
    | rarity = Common
    | renewable = Yes
    | durability = 238
    | stackable = No
    }}
    
    '''Shears''' are tools required to obtain some organic blocks or otherwise mine them faster as well as to shear certain entities and blocks.
    
    ==Obtaining==
    
    ===Crafting===
    
    {{Crafting
    |head=1
    |showdescription=1
    |B2= Iron Ingot
    |A3= Iron Ingot
    |Output= Shears
    |type= Tool
    }}
    {{crafting
    |foot=1
    |ignoreusage=1
    |Damaged Shears
    |Damaged Shears
    |Output= Shears
    |description= The durability of the two shears is added together, plus an extra 5% durability.
    |type= Tool
    }}
    Despite using [[Iron Ingot|iron]] in its crafting recipe, shears cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
    
    ===Trading===
    
    Novice-level Shepherd [[villager]]s have a 40% chance to sell shears for 2 [[emerald]]s in Java Edition. This trade is always offered in Bedrock Edition.
    
    ===Chest loot===
    
    {{LootChestItem|shears}}
    
    ==Usage==
    
    ===Shearing===
    Shears lose 1 [[durability]] when used to shear something.
    
    Shears can be {{Control|use|text=used}} on a [[sheep]] to remove its coat and drop 1–3 [[wool]] of the corresponding color. The same sheep can be sheared again after it eats from a [[grass block]] to regenerate its coat.
    
    Shearing a [[mooshroom]] drops 5 [[mushroom]]s of the corresponding color and irreversibly turns it into a normal [[cow]].
    
    Shearing a [[snow golem]] irreversibly removes its pumpkin, dropping it and revealing its face.
    
    Shearing either a [[beehive]] or [[bee nest]] that is full of honey makes it drop 3 [[honeycomb]]s and resets it to honey level 0. The same beehive or bee nest can be sheared again if it is able to reach full honey again. If sheared by hand without a [[campfire]] below the hive or nest all bees within will exit and all nearby bees will attack the offending player. 
    
    [[Dispenser]]s can use shears in any of the above listed ways, interacting with any valid block or entity in front of the dispenser's face. This decreases the shears' [[durability]]. A dispenser shearing a beehive or bee nest will not anger bees or cause them to leave even if there is not a campfire below it.
    
    Shearing a [[pumpkin]] turns it into a [[carved pumpkin]], dropping 4 [[pumpkin seeds]] {{in|java}} or 1-3 pumpkin seeds {{in|bedrock}}.
    
    {{IN|java}}, shearing the tip of [[cave vines]], [[kelp]], [[weeping vines]], or [[twisting vines]] sets its age value to 25 and stops further growth.
    
    ===Breaking blocks===
    Shears use 1 [[durability]] when is used to break any block, even if it [[instant mining|breaks instantly]] by hand.
    
    Shears can be used to harvest [[cobweb|cobwebs]], [[leaves]], [[grass|grass, tall grass]], [[seagrass|seagrass, tall seagrass]], [[fern|ferns, large fern]]s, [[dead bush]]es, [[nether sprouts]], [[vines]], [[glow lichen]] or [[hanging roots]] and obtain them in item form. They can also be used to break [[tripwire]] connected to a [[tripwire hook]] without activating it.
    
    When shears are used to break [[Weeping Vines|weeping vines]] or [[Twisting Vines|twisting vines]] they are guaranteed to drop in item form instead of the usual 33% chance. This only applies to vines directly broken by shears and not vines that are broken due to the destruction of their supporting vines.
    
    The following table shows information about blocks that can be broken with shears. Colors indicate what gets dropped when the block is broken:
    
    *White: The original block.
    *Blue: The block's normal drop (i.e. string, sticks, seeds, saplings, apples).
    *Red: Nothing.
    
    {| class="wikitable" style="text-align:center" data-description="Blocks broken with shears"
    !
    !No shears breaking time
    !Shears breaking time
    |-
    ! style="text-align:left" |{{BlockLink|Cobweb}}
    | {{tc|no|20 s}}<ref group="note">Breaking cobwebs with a sword is as fast as breaking with shears, and yields string. This costs double durability.</ref>
    |0.4 s
    |-
    ! style="text-align:left" |{{BlockLink|Dead Bush}}
    | {{tc|planned|0 s}}
    |0 s
    |-
    ! style="text-align:left" |{{BlockLink|id=fern|Grass|Fern}}
    | {{tc|planned|0 s}}
    |0 s
    |-
    ! style="text-align:left" |{{BlockLink|Grass}}
    | {{tc|planned|0 s}}
    | 0 s
    |-
    ! style="text-align:left" |{{BlockLink|Nether Sprouts}}
    | {{tc|no|0 s}}<ref group="note">{{IN|bedrock}}, the item drops when breaking it with fists.</ref>
    |0 s
    |-
    ! style="text-align:left" |{{BlockLink|Leaves}}
    | {{tc|planned|0.35 s}}
    |0.05 s
    |-
    ! style="text-align:left" |{{BlockLink|id=tripwire|String#Tripwire|Tripwire}}
    |0 s
    |0 s<ref group="note">Using shears does not trigger a redstone pulse.</ref>
    |-
    ! style="text-align:left" |{{BlockLink|Vines}}
    | {{tc|no|0.35 s}}
    |0.35 s
    |-
    ! style="text-align:left" |{{BlockLink|Wool}}
    |1.25 s
    |0.25 s
    |-
    ! style="text-align:left" |{{BlockLink|Seagrass}}
    | {{tc|no|0 s}}
    |0 s
    |-
    ! style="text-align:left" | {{BlockLink|Glow Lichen}}
    | {{tc|no|0.3 s}}
    |0.3 s
    |-
    ! style="text-align:left" |{{BlockLink|Hanging Roots}}
    | {{tc|no|0 s}}
    |0 s
    |-
    ! style="text-align:left" |{{BlockSprite|Twisting Vines Plant}}{{BlockLink|Twisting Vines}}<br> {{BlockSprite|Weeping Vines Plant}}{{BlockLink|Weeping Vines}}
    |0 s
    |0 s<ref group="note">Using shears will increase the chance of dropping from 33% to 100%.</ref>
    |}
    
    {{notelist}}
    
    ===Enchantments===
    
    Shears can receive the following [[Enchanting|enchantments]]:
    
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    ! Max Level
    ![[Enchanting|Method]]
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    | III
    |{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]]{{only|be|short=1}}
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    {{notelist}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |rowspan=4
    |sound=Shear.ogg
    |subtitle=Shears click
    |source=player
    |description=When a mooshroom is sheared
    |id=entity.mooshroom.shear
    |translationkey=subtitles.item.shears.shear
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Shears click
    |source=player
    |description=When a sheep is sheared
    |id=entity.sheep.shear
    |translationkey=subtitles.item.shears.shear
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Shears click
    |source=player
    |description=When a snow golem is sheared
    |id=entity.snow_golem.shear
    |translationkey=subtitles.item.shears.shear
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Plant cropped
    |source=block
    |description=When a growing plant is cropped
    |id=block.growing_plant.crop
    |translationkey=subtitles.block.growing_plant.crop
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Beehive shear.ogg
    |source=block
    |subtitle=Shears scrape
    |description=When honeycombs are harvested from a beehive
    |id=block.beehive.shear
    |translationkey=subtitles.block.beehive.shear
    |volume=0.8
    |pitch=1.0/0.8/0.9
    |distance=16}}
    {{Sound table
    |sound=Pumpkin carve1.ogg
    |sound2=Pumpkin carve2.ogg
    |source=block
    |subtitle=Shears carve
    |description=When a pumpkin is carved
    |id=block.pumpkin.carve
    |translationkey=subtitles.block.pumpkin.carve
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a pair of shears' durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:<br>
    Pumpkins do not have carve sounds.
    {{Sound table
    |type=bedrock
    |sound=Shear.ogg
    |source=player
    |description=When something is sheared
    |id=mob.sheep.shear
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Beehive shear.ogg
    |source=block
    |description=When honeycombs are harvested from a beehive
    |id=block.beehive.shear
    |volume=0.8
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a pair of shears' durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Shears
    |spritetype=item
    |nameid=shears
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Shears
    |spritetype=item
    |nameid=shears
    |id=421
    |form=item
    |foot=1}}
    
    ==Achievements==
    
    {{load achievements|Have a Shearful Day}}<div style="text-align:center"></div>
    
    ==History==
    {{History||June 3, 2011|link=https://twitter.com/jeb_/status/76570646074765312|Shears were first mentioned by [[Jeb]] on [[wikipedia:Twitter|Twitter]]. The tweet revealing Jeb's work on shears was written in Swedish (''Jag jobbar på shears nu''), which translates to "I'm working on shears now".}}
    {{History||June 7, 2011|link=https://twitter.com/jeb_/status/78154891637436416|Jeb tweets about how shears were originally planned as a way to defuse [[TNT]], but he dropped this shortly after deciding TNT would detonate only with [[redstone]] or [[fire]].}}
    {{History|java beta}}
    {{History||1.7|[[File:Shears JE1 BE1.png|32px]] Added shears.
    |Before [[Beta 1.7]], [[sheep]] would drop 1-3 [[wool]] blocks at most when hit, but shears can harvest up to 4 wool blocks per sheep.}}
    {{History||1.8|snap=Pre-release|Shears can now be used to harvest a [[fern]], [[vines]] and [[grass]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Shears now harvest [[red mushroom]]s from a [[mooshroom]] and turn it back into a normal [[cow]].}}
    {{History||1.1|snap=11w49a|[[Sheep]] now drop only 1-3 wool blocks when sheared, but they can also regrow their wool by eating [[grass block|grass]], which is part of a plan to have [[animal]]s stay in the game longer.<ref>{{Tweet|jeb|76647002317930496}}</ref>}}
    {{History||1.2.1|snap=12w05a|Shears can now be used to harvest [[dead bush]]es.}}
    {{History|||snap=12w06a|Shears are now [[renewable]], due to [[zombie]]s occassionally dropping iron ingots.}}
    {{History||1.3.1|snap=12w21a|Shears can now be [[trading|bought]] from farmer [[villager]]s for 3 [[emerald]]s each.}}
    {{History|||snap=12w22a|Shears can now be used to break [[tripwire]] string and not set it off.}}
    {{History||1.4.2|snap=12w38a|Added a [[sound]] when using shears on [[sheep]].}}
    {{History||1.4.6|snap=12w50a|Shears can now be [[enchanting|enchanted]].}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: Shepherd [[villager]]s now [[trading|sell]] shears for 3–4 [[emerald]]s each. 
    |Farmers no longer trade shears.}}
    {{History|||snap=pre1|Shears now lose [[item durability|durability]] when breaking [[wool]] blocks. In previous versions, shears would take [[item durability|durability]] [[damage]] only when destroyed or when breaking [[tall grass]] or [[leaves]], the damage remaining the same for all other [[block]]s.<ref>{{bug|MC-5313}}</ref>}}
    {{History||1.9|snap=15w34a|Shears may now be used in a crafting grid to zoom in [[map]]s.}}
    {{History|||snap=15w45a|Shears no longer zoom in maps.}}
    {{History|||snap=15w47b|Shears can no longer be enchanted with [[Silk Touch]].
    |Shears now lose durability when used to break any block (formerly lost durability only from [[leaves]], [[web]], [[grass]], [[vines]], [[tripwire]] and [[wool]]).}}
    {{History|||snap=15w47c|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}}
    {{History|||snap=15w49a|[[Snow golem]]'s [[pumpkin]] can now be removed with shears.}}
    {{History||1.13|snap=17w47a|When shears are {{control|used}} on an un-carved [[pumpkin]], it now turns into a carved pumpkin and drops 4 [[pumpkin seeds]].
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 359.}}
    {{History||1.14|snap=18w43a|Shears placed in a [[dispenser]] can now shear [[sheep]].
    |[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
    {{History|||snap=18w49a|Shears can now be found in [[chest]]s in [[village]] shepherd houses.}}
    {{History||1.15|snap=19w34a|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
    {{History||1.16|snap=20w15a|Shears placed in a dispenser can now shear [[mooshrooms]] and [[snow golem]]s.}}
    {{History||1.16.2|snap=pre1|Shears are now required in order to pick up [[roots]].}}
    {{History||1.16.2|snap=pre2|Shears are no longer required to pick up [[roots]].}}
    {{History||1.17|snap=?|Shears are now required in order to pick up [[hanging roots]].}}
    {{History||1.18|snap=21w37a|Shears can now stop [[cave vines]], [[kelp]], [[weeping vines]], and [[twisting vines]] from aging.}}
    {{History||1.19|snap=22w11a|Shears are now required in order to pick up [[mangrove leaves]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
    {{History||v0.3.2|Survival [[player]]s no longer start out with infinite durability shears in the [[inventory]].}}
    {{History||v0.4.0|Removed shears from the creative inventory.}}
    {{History||v0.8.0|snap=build 3|Re-added shears to [[creative]] mode.}}
    {{History||v0.9.0|snap=build 1|Shears can now be used to transform [[mooshroom]]s into [[cow]]s.}}
    {{History||v0.12.1|snap=build 3|Shearing a [[snow golem]] now removes its [[pumpkin]].
    |Shears can now be [[enchanting|enchanted]] in an [[anvil]].}}
    {{History||v0.13.0|snap=build 1|Shears can now be used to break [[tripwire]] string without triggering it.}}
    {{History||v0.15.0|snap=build 1|Shears now lose durability when used to break any [[block]].}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Shears can now be [[trading|bought]] from shepherd [[villager]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Breaking a [[melon|melon block]] with shears now always drop 9 [[melon slice|melons]].}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.13.8|Shears can now be used to turn un-carved [[pumpkin]]s into [[carved pumpkin]] and spit out 4 [[pumpkin seeds]].}}
    {{History||?|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}} 
    {{History||1.10.0|snap=beta 1.10.0.3|Shears placed in a [[dispenser]] can now shear [[sheep]].
    |[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Shears can now be found in [[village]] shepherd houses.}}
    {{History|||snap=beta 1.11.0.4|Shears [[trading|sold]] by shepherd [[villager]]s now cost only 2 [[emerald]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
    
    {{History|console}}
    {{History||xbox=TU3|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Shears can now be used to turn regular [[pumpkin]]s into [[carved pumpkin]]s.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.
    |Shears placed in a [[dispenser]] can now shear [[sheep]].}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    
    <gallery>
    File:Enchanted Shears.gif|An enchanted pair of shears.
    </gallery>
    
    ==References==
    {{reflist}}
    
    ==External links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--shears Taking Inventory: Shears] – Minecraft.net on November 20, 2019
    
    {{Items}}
    
    [[cs:Nůžky]]
    [[de:Schere]]
    [[es:Tijeras]]
    [[fr:Cisailles]]
    [[hu:Metszőolló]]
    [[it:Cesoie]]
    [[ja:ハサミ]]
    [[ko:가위]]
    [[nl:Schaar]]
    [[pl:Nożyce]]
    [[pt:Tesoura]]
    [[ru:Ножницы]]
    [[zh:剪刀]]
    [[Category:Renewable resources]]</li><li>[[Beetroot Seeds|Beetroot Seeds]]<br/>{{Block
    | group = Age 0
    | 1-1 = Beetroots Age 0.png
    | 1-2 = Beetroots Age 0 BE.png
    | group2 = Age 1
    | 2-1 = Beetroots Age 1.png
    | 2-2 = Beetroots Age 1 BE.png
    | group3 = Age 2
    | 3-1 = Beetroots Age 2.png
    | 3-2 = Beetroots Age 2 BE.png
    | group4 = Age 3
    | 4-1 = Beetroots Age 3.png
    | 4-2 = Beetroots Age 3 BE.png
    |image=Beetroot Seeds JE2 BE2.png
    |transparent=Yes
    |light=No
    |tool=Any
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    '''Beetroot seeds''' are items that can be used to plant beetroot crops.
    
    '''Beetroot crops''' are planted in [[farmland]] and used to grow [[beetroot]] and beetroot seeds.
    
    == Obtaining ==
    
    === Natural generation ===
    [[Village]] farms have a chance of growing beetroot. The exact chance depends on the village:
    
    {| class="wikitable"
    ! Village style !! Chance
    |-
    | {{EnvSprite|desert-village}} Desert || 20%
    |-
    | {{EnvSprite|plains-village}} Plains || 5%
    |}
    
    === Breaking ===
    Harvesting fully-grown beetroot yields from 1 to 4 seeds per crop harvested ({{frac|2|5|7}} seeds per crop harvested on average). The [[Fortune]] enchantment can be used to improve the drop rate.
    
    === Chest loot ===
    {{LootChestItem|beetroot-seeds}}
    
    === Trading ===
    
    Beetroot seeds are sold by [[wandering trader]]s for one [[emerald]].
    
    == Usage ==
    
    === Farming ===
    Beetroot seeds can be placed on [[farmland]]. After being placed, it goes through four stages of growth. When fully grown it can be broken to produce beetroot seeds and beetroots.
    
    <!-- Java Edition only? -->While beetroot crops have only four growth stages compared to eight for [[wheat]], [[carrot]]s, and [[potato]]es, each growth tick has a {{frac|1|3}} chance of not advancing the growth stage and therefore beetroot grows slightly faster than other crops.
    
    Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. One application of [[bonemeal]] has a 75% chance of advancing growth by one stage. This is less effective than for other crops: an average of {{frac|5|1|3}} are needed to fully grow beetroot compared to {{frac|2|2|7}} for other crops.
    
    === Breeding ===
    Like other [[seeds]], beetroot seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
    
    === Taming ===
    
    Like other seeds, beetroot seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing beetroot seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    === Trading ===
    [[Wandering trader]]s may offer to sell beetroot seeds for one emerald.
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table/Block/Crop/JE}}
    {{Edition|Bedrock}}:
    {{Sound table/Block/Wood/BE}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Beetroots
    |spritetype=block
    |nameid=beetroots
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Beetroot Seeds
    |spritetype=item
    |nameid=beetroot_seeds
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Beetroots
    |spritetype=block
    |nameid=beetroot
    |id=244
    |form=block
    |itemform=item.beetroot}}
    {{ID table
    |displayname=Beetroot Seeds
    |spritetype=item
    |nameid=beetroot_seeds
    |id=295
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=15w31a|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
    |[[File:Beetroots Age 0 JE1.png|32px]] [[File:Beetroots Age 1 JE1.png|32px]] [[File:Beetroots Age 2 JE1.png|32px]] [[File:Beetroots Age 3 JE1.png|32px]] Added beetroot crops.
    |Beetroot seeds can be found in [[end city]] [[chest]]s.
    |Beetroot plants naturally generate in [[village]] farms.
    |[[Villager]]s are able to harvest beetroot crops, but they are not yet able to pick up the seeds and plant them.}}
    {{History|||snap=15w38a|The [[drop]] chances have been greatly improved from the average {{frac|4|5}} per beetroot crop harvested to 2.
    |Villagers are now able to pick up and plant beetroot seeds.}}
    {{History|||snap=15w44a|Beetroots now generate in [[dungeon]] and [[mineshaft]] chests.}}
    {{History||1.11|snap=16w39a|Beetroot seeds are now found in the new [[woodland mansion]] chests.}}
    {{History||1.12|snap=17w18b|Placing a beetroot seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 458 and block's numeral ID was 244.}}
    {{History||1.14|snap=18w43a|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
    |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]] The textures of beetroot crops have been changed.}}
    {{History|||snap=18w49a|Beetroot seeds can now be found in chests in [[snowy tundra]] village houses.}}
    {{History|||snap=19w03a|Placing beetroot seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Beetroot seeds now have a 30% chance of increasing the compost level in a composter.
    |Added [[Wandering Trader|wandering trader]]s, which sell beetroot seeds.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate beetroot crops.}}
    {{History||1.17|snap=21w13a|[[File:Beetroots Age 0 JE3.png|32px]] [[File:Beetroots Age 1 JE3.png|32px]] [[File:Beetroots Age 2 JE3.png|32px]] [[File:Beetroots Age 3 JE3.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the beetroot crop's appearance in the process.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
    {{History||1.18|snap=Pre-release 5|[[File:Beetroot Seeds JE3.png|32px]] The texture of beetroot seeds has been changed.}}
    {{History||1.20|snap=23w12a|Beetroot seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Beetroot seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; beetroot seeds now are in the common loot.}}
    
    {{History|pocket alpha}}
    {{History||November 14, 2013|link=https://twitter.com/jbernhardsson/status/400902957782147072|[[Johan Bernhardsson]] previewed an image of beetroot seeds.}}
    {{History||v0.8.0|snap=build 2|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added Beetroots seeds.
    |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added Beetroots crops.}}
    {{History|||snap=build 3|Beetroots seeds now have a chance of dropping when tilling [[grass block]]s.}}
    {{History||v0.11.0|snap=build 1|"Beetroots seeds" have been renamed to "Beetroot Seeds" and the capitalization has now also been fixed.<ref>{{bug|MCPE-7953|||Fixed}}</ref>}}
    {{History||v0.12.1|snap=build 1|Beetroot seeds no longer have a chance of dropping when tilling [[grass block]]s.}}
    {{History||v0.14.0|snap=build 1|Beetroot seeds can now be found in [[minecart with chest]]s inside of [[mineshaft]]s.}}
    {{History||v0.16.2|Beetroot seeds can now be found in [[chest]]s inside the large house in [[ice plains]] and [[cold taiga]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Beetroot seeds can now be found in the [[chest]]s of [[dungeon]]s and [[end city|end cities]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Beetroot seeds can now be found in [[woodland mansion]] chests.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Beetroot seeds can now be found inside [[bonus chest]]s.
    |Beetroot seeds can now be used to tame [[parrot]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
    |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.
    |Beetroot seeds are now [[trading|sold]] by the new [[wandering trader]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Beetroot seeds can now be used to fill the [[composter]].
    |Beetroot seeds can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate beetroot crops.}}
    {{History||?|[[File:Beetroots Age 0 BE.png|32px]] [[File:Beetroots Age 1 BE.png|32px]] [[File:Beetroots Age 2 BE.png|32px]] [[File:Beetroots Age 3 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}
    
    {{History|console}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
    |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
    |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
    |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    Beetrootstwitpic.png|The first image released of beetroot seeds.
    Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
    File:Beetroot farm.png|A beetroot garden.
    </gallery>
    
    == References ==
    <references />
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Generated structure blocks]]
    [[Category:Non-solid blocks]]
    
    [[cs:Semínka červené řepy]]
    [[es:Semillas de remolacha]]
    [[fr:Graines de betterave]]
    [[it:Semi di barbabietola]]
    [[ja:ビートルートの種]]
    [[ko:비트 씨앗]]
    [[nl:Bietenzaden]]
    [[pl:Nasiona buraka]]
    [[pt:Sementes de beterraba]]
    [[ru:Семена свёклы]]
    [[th:เมล็ดบีตรูท]]
    [[zh:甜菜种子]]</li></ul>
    16w43aAdded the death message "<player> was squished too much".
    1.11.1
    {{Extension DPL}}<ul><li>[[Magma Cream|Magma Cream]]<br/>{{Item
    | title = Magma Cream
    | image = Magma Cream.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Magma cream''' is an [[item]] used in [[brewing]] to create [[potion]]s of [[Fire Resistance]], and to manually craft [[magma block]]s.
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Magma cubes ====
    
    All but tiny-sized [[magma cube]]s drop 0–1 magma cream. The maximum amount of magma cream is increased by 1 per level of [[Looting]], for a maximum of 4 with Looting III.
    
    === Crafting ===
    
    {{Crafting
    |Blaze Powder
    |Slimeball
    |Output= Magma Cream
    |type= Brewing
    }}
    
    === Chest Loot ===
    {{LootChestItem|magma-cream}}
    
    == Usage ==
    
    === Brewing ingredient ===
    
    {{brewing
      |showname=1
      |head=1
      |Magma Cream|Mundane Potion|base=Water Bottle
    }}
    {{brewing
      |foot=1
      |Magma Cream
      |Potion of Fire Resistance
    }}
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Magma Cream
    |spritetype=item
    |nameid=magma_cream
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Magma Cream
    |spritetype=item
    |nameid=magma_cream
    |id=430
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Magma Cream JE1.png|32px]] Added magma cream.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Magma cream can now be [[brewing|brewed]] in a [[water bottle]] to create a mundane [[potion]], or in an awkward potion to create a potion of [[Fire Resistance]].}}
    {{History||1.1|snap=release|[[Magma cube]]s now [[drops|drop]] magma cream.}}
    {{History||1.3.1|snap=1.3|[[File:Magma Cream JE2 BE1.png|32px]] The texture of magma cream has been changed.}}
    {{History||1.10|snap=16w20a|Magma cream can now be [[crafting|crafted]] into [[magma block]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 378.}}
    {{History||1.14|snap=18w43a|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
    {{History||1.16|snap=20w07a|Magma cream has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–3.}}
    {{History|||snap=20w09a|Magma cream now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w16a|Magma cream now generates in [[bastion remnant]]s chests.}}
    {{History||1.16.2|snap=20w28a|Magma cream can no longer be obtained from bartering with piglins.}}
    {{History|||snap=20w30a|The average yield of magma cream from bastion remnant chests has been slightly increased.}}
    
    {{History|pocket edition alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.
    |Magma cream is currently unobtainable.}}
    {{History||v0.11.0|snap=build 8|[[Magma cube]]s now [[drops|drop]] magma cream.}}
    {{History||v0.12.1|snap=build 1|Added magma cream to the [[Creative]] mode [[inventory]].
    |Magma cream can now be [[crafting|crafted]].}}
    {{History|pocket}}
    {{History||1.1.3|snap=alpha 1.1.3.0|Magma cream can now be crafted into [[magma block]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Magma cream can be obtained from bartering with piglins.
    |Magma cream can now be found in [[bastion remnants]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Magma cream can no longer be obtained from [[barter]]ing with [[piglin]]s.}}
    
    {{History|console}} 
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}
    {{history|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Lávová pěna]]
    [[de:Magmacreme]]
    [[es:Crema de magma]]
    [[fr:Crème de magma]]
    [[hu:Magmakrém]]
    [[ja:マグマクリーム]]
    [[ko:마그마 크림]]
    [[lzh:火漿膏]]
    [[nl:Magmacrème]]
    [[pl:Magmowy krem]]
    [[pt:Creme de magma]]
    [[ru:Лавовый крем]]
    [[th:ครีมแมกม่า]]
    [[uk:Магмовий крем]]
    [[zh:岩浆膏]]</li><li>[[Minecart with TNT|Minecart with TNT]]<br/>{{ItemEntity
    |image=Minecart with TNT.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid='''[[JE]]:''' 10
    |drops=
    ;If not exploded
    : 1 {{ItemLink|Minecart with TNT}}
    |health={{hp|6}}
    }}
    
    A '''minecart with TNT''' is a block of [[TNT]] inside a [[minecart]]. Unlike normal TNT it can detonate instantly under certain conditions and its damage and blast radius is increased by its speed when it detonates.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Output= Minecart with TNT
    |type= Transportation
    |TNT|Minecart}}
    Minecarts with TNT can be retrieved by attacking them, and by doing so it drops as an [[item]].
    
    == Usage ==
    [[File:TNT minecart and powered activator rail.png|thumb|right|When the TNT minecart passes over the powered activator rail, it explodes after four seconds.]]
    [[File:Simple TNT minecart detonator setup.png|thumb|right|Placing two TNT minecarts on the rail and powering it (here, by flicking the lever) creates an instant explosion.]]
    [[File:TNT minecart roof trap.png|thumb|right|Destroying the gold block causes the TNT minecart to fall down and instantly explode.]]
    
    A minecart with TNT detonates after a delay on these conditions:
    * It moves over a powered [[activator rail]].
    * It is destroyed while in motion (except by a player in Creative mode).
    * It is destroyed by fire, lava, or an explosion.
    *{{IN|java}}, it is hit by a [[fire charge]].
    
    The delay is {{convert|4|seconds|ticks}} for an activator rail, like the TNT block. For other causes there is a random delay between 0 and 1.9 seconds, but more likely to be close to 1.
    
    It detonates instantly on these conditions:
    
    * It hits the ground with a downward velocity of it falling more than three blocks, unless landing on any form of rail.
    * It turns on a curved track too fast, with a solid block or entity located beside the track (in the previous movement direction).
    * It is hit by a flaming arrow.
    * It is pressed into a block or entity and has velocity.
    
    Upon detonation it acts as normal TNT, [[exploding]] and damaging nearby blocks, players, and entities. Upon detonation after activating on activator rail, it does not destroy its rails and the blocks the rail is on, however other nearby carts can.{{only|java}} More than one minecart can be placed on the same rail block, allowing many of them to fit into a single block. They explode when touched, dealing large amounts of damage.
    
    The explosion has a base [[Explosion#Explosion strength|power]] of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power will be a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used.
    
    Minecarts with TNT bounce off of other minecarts and cannot be linked to [[minecarts with furnace]]s.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts with TNT use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with TNT is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16}}
    {{Sound table
    |sound=Fuse.ogg
    |subtitle=TNT fizzes
    |source=block
    |description=When a minecart with TNT is primed
    |id=entity.tnt.primed
    |translationkey=subtitles.entity.tnt.primed
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |subtitle=Explosion
    |source=block
    |description=When a minecart with TNT explodes
    |id=entity.generic.explode
    |translationkey=subtitles.entity.generic.explode
    |volume=4.0
    |pitch=0.56-0.84
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:<ref group=sound>{{Bug|MCPE-35778||Minecart with tnt does not have the sound of tnt being ignited when we use flint and steel, fire charge or activator rail}}</ref>
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with TNT is moving
    |id=minecart.base}}
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |source=block
    |description=When a minecart with TNT explodes
    |id=random.explode
    |volume=4.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=item
    |nameid=tnt_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=entity
    |nameid=tnt_minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=item
    |nameid=tnt_minecart
    |id=525
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=entity
    |nameid=tnt_minecart
    |id=97
    |foot=1}}
    
    === Entity data ===
    Minecarts with TNT have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    
    <div style="text-align:center">{{yt|1yNgY913tps}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.5|snap=13w02a|[[File:Minecart_with_TNT_JE1_BE1.png|32px]] [[File:Minecart_with_TNT_(item)_JE1_BE1.png|32px]] Added minecart with TNT.}}
    {{History|||snap=13w03a|Minecart with TNT no longer destroys nearby [[rail]]s and rail supports during [[explosion]].<ref>{{bug|MC-6833}}</ref>}}
    {{History||1.8|snap=14w11a|Minecart with TNT explosions no longer stack.<!--reverted in 17a like other changes in 11a?-->}}
    {{History|||snap=14w26a|Minecart with TNT can now be detonated using [[arrow]]s on fire.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID for minecart with TNT has been changed from <code>MinecartTNT</code> to <code>tnt_minecart</code>.}}
    {{History||1.12|snap=1.12-pre6|No longer instantly explode when hit with [[fire charge]]s; instead, they explode as if primed by an [[activator rail]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 407.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
    {{History|||snap=19w11a|Minecart with TNT explosions now have a 100% drop rate.}}
    {{History||1.15|snap=19w38a|[[File:Minecart with TNT 19w38a.png|32px]] The TNT now appear dark, same as suffocating mobs.}}
    {{History|||snap=19w39a|The TNT texture now colored correctly.}}
    {{History||1.15|snap=Pre-release 1|[[File:Minecart with TNT JE3.png|32px]] The [[model]] of minecart with TNT has been changed.<ref>{{bug|MC-165971}}</ref>}}
    {{History|||snap=Pre-release 3|[[File:Minecart with TNT JE2 BE2.png|32px]] The model of minecart with TNT has been changed back to the [[Java Edition 18w43a|18w43a]] model.}}
    {{History||1.19|snap=22w13a|The crafting recipe for a minecart with TNT is now shapeless.
    |Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecarttnt</code> to <code>tnt_minecart</code>.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
    {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.
    |Minecart with TNT emits smoke [[particle]]s when destroyed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * A direct hit from three merged [[minecart]]s with [[TNT]] can reduce a fully [[diamond]] [[armor]]ed player to half a heart.<ref>{{tweet|dinner|289532985340993536|Haha, oops... Nuclear minecarts! (mature language)|January 10, 2013}}</ref> However, if the TNT minecarts explode, they do not destroy any [[rail]]s.
    
    == Gallery ==
    
    <gallery>
    File:First TNT Minecart Image.jpg|The first image of minecarts with TNT, released by Dinnerbone.<ref>{{tweet|dinner|288302629803683840|Those blasted pigs have taken the village. We've ran out of options; we must stop them from spreading further!|January 7, 2013}}</ref><ref>{{tweet|dinner|288304442560880643|(Mirror: <nowiki>[imgur link])|January 7, 2013}}</ref> (One can be seen in the lower-left corner.)
    File:First TNT Minecart Image ZOOM.jpg|A more zoomed in image.
    File:Minecart-with-tnt.png|Minecart with TNT and activator rail for detonation.
    File:13w02a Banner.png|The 13w02a banner, with a minecart with TNT and a [[hopper]].
    File:Dinnerbone safe boom1.jpg|Dinnerbone showing how minecarts with TNT have controlled explosions.<ref>{{tweet|dinner|291212723755307009|What's the point of properly activating TNT carts if they just blow up your tracks? Let me answer that with an album!|January 15, 2013}}</ref>
    File:Dinnerbone safe boom 2.png|Primed minecart with TNT.
    File:Dinnerbone safe boom 3.jpg|Explosion from a minecart with TNT. (The "bridge" of rails is left undestroyed by the explosion.)
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    {{items}}
    {{entities}}
    
    [[Category:Mechanics]]
    
    [[cs:Vozík s TNT]]
    [[de:TNT-Lore]]
    [[es:Vagoneta con dinamita]]
    [[fr:Wagonnet à TNT]]
    [[it:Carrello da miniera]]
    [[ja:TNT付きのトロッコ]]
    [[ko:TNT가 실린 광산 수레]]
    [[nl:Mijnkar met TNT]]
    [[pl:Wagonik z TNT]]
    [[pt:Carrinho de mina com dinamite]]
    [[ru:Вагонетка с ТНТ]]
    [[uk:Вагонетка з динамітом]]
    [[zh:TNT矿车]]</li></ul></nowiki>
    16w50aAdded the death message "<player> went off with a bang".
    1.13
    {{Extension DPL}}<ul><li>[[Shield|Shield]]<br/>{{Item
    | image = Shield.png
    | image2 = White Shield.png
    | extratext = View [[#Gallery|all renders]]
    | durability = 336
    | renewable = Yes
    | stackable = No
    }}
    A '''shield''' is a tool used for protecting the [[player]] against attacks.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
    |head=1
    |showname=0
    |A1=Any Planks <!-- the recipe changed in 15w37a, do not change it to the old recipe without reason -->
    |B1=Iron Ingot
    |C1=Any Planks
    |A2=Any Planks
    |B2=Any Planks
    |C2=Any Planks
    |B3=Any Planks
    |Output=Shield
    |type=Combat
    }}
    {{Crafting
    |ignoreusage=1
    |Shield
    |Matching Banner
    |A2=Shield
    |B2=Banner
    |Output=Matching Shield
    |type=combat
    |foot=1
    }}
    
    === Repairing ===
    {{Crafting
    |ignoreusage=1
    |showdescription=1
    |Damaged Shield
    |Damaged Shield
    |Output=Shield
    |description= The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern.
    |type= Combat
    }}
    
    Shields may also be repaired on an [[anvil]] by using [[planks]] or another shield. Shields repaired on anvils retain their pattern.
    
    === Trading ===
    Journeyman-level armorer [[villager]]s have {{frac|1|3}}{{only|Bedrock|short=1}}/{{frac|2|5}}{{only|Java|short=1}} chance of selling a shield for 5 [[emerald]]s as their sixth trade.
    
    == Usage ==
    Despite using iron in its crafting recipe, it cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
    
    === Defense ===
    Shields are used for [[blocking]] incoming attacks. {{control|Using}}{{Only|Java|short=1}} or {{Control|sneaking}}{{Only|Bedrock|short=1}} causes a player to slow to a [[sneaking]] pace, and after {{convert|5|ticks|seconds}}<ref>{{bug|MC-100949||Shield blocking is delayed}}</ref>, attacks coming from in front of the player are blocked, dealing no damage. When the shield blocks an attack of {{hp|3}} or stronger, it takes durability damage equal to the strength of the attack rounded up.  
    
    Most blocked projectiles that carry status effects (such as [[Shulker#Shulker bullet|shulker bullets]]{{only|java|short=1}}, flaming [[arrow]]s, or tipped arrows) do not affect the blocker. [[Trident]]s & arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from [[explosion]]s, [[hoglin]], and [[ravager]] attacks are significantly reduced.
    
    The shield directionally blocks all attacks coming from within the FOV of the direction the wielder is facing, providing a full hemisphere of coverage to them. If the wielder faces straight up, they are likely to miss their blocks.<ref>{{bug|MC-109101||Shields do not block damage while the player faces straight up}}</ref><!--straight down fix: MC-92019-->
    
    Mobs that deal continuous contact damage such as the slime, magma cube, and blaze rapidly drain the shield's durability for as long as the shielded player remains within the mob's hitbox.<ref>{{bug|MC-169167}}</ref><ref>{{bug|MCPE-119451}}</ref>
    
    Blockable attacks include:
    *Melee attacks, except by a warden, axe-wielding mobs or by a sprinting player wielding an axe, however even without sprinting an axe still greatly decreases the durability 
    ** Status effects do not carry through to the blocker{{only|java|short=1}}.
    *Normal, tipped, and spectral [[arrow]]s
    ** Arrows other than [[Piercing]] are totally deflected and can hit other targets.
    ** Status effects do not carry through to the blocker{{only|java|short=1}}.
    ***This can be used to damage the attacker or another mob down there.
    *[[Flame|Flaming arrows]]
    ** Burning does not carry through to the blocker{{only|java|short=1}}.
    *[[Trident]]s
    *[[Snowball]]s and [[egg]]s
    *Spines from [[pufferfish]]
    *Bullets from [[shulker]]s
    ** The levitation effect does not carry through to the blocker{{only|java|short=1}}.
    *Spit from [[llama]]s
    *[[Fireball]]s, such as from [[blaze]]s and [[fire charge]]s
    ** Burning does not carry through to the blocker.
    *Direct hits from [[ghast]] [[fireball]]s
    ** These still cause environmental damage.
    *All explosions{{only|JE|short=1}}
    *Explosion damage from [[creeper]]s
    *[[TNT]] that another player lit
    *[[Ravager]] headbutts
    ** These still knock the blocker back by about 3 blocks.
    ** Blocking these strikes can stun the ravager for a moment, and it roars afterward.
    *Ravager roars are blocked but still knock back the blocker.
    *[[Bee]] stings are blocked, but bees continuously attack until the player stops blocking and the player is stung.
    *Beam attacks from [[guardian]]s or [[elder guardian]]s (only reduces damage by 50%)
    
    They cannot block:
    *Arrows from a [[crossbow]] enchanted with [[Piercing]]
    ** This does not reduce the shield's durability.
    *[[Status effect]]s from tipped arrows or shulker bullets {{only|bedrock|short=1}} <ref>{{bug|MCPE-52904}}</ref>
    ** Direct projectile damage is blocked, but the effect still carries through.
    *Status effects from splash/lingering [[potion]]s, [[evoker]]s' fangs, or breath from the [[ender dragon]]
    *Beam attacks from [[guardian]]s or [[elder guardian]]s, or the [[warden]]'s sonic boom attack
    *TNT that the blocking player lit themselves{{only|BE|short=1}}
    *TNT that a [[Redstone (disambiguation)|redstone mechanism]] lit{{only|BE|short=1}}
    *[[Fall damage]], including that from [[ender pearl]]s
    ** This also includes when the player rides an [[entity]] that died due to fall damage.
    *Strikes from a warden or any [[axe]]-wielding mob (e.g., [[vindicator]]s, [[piglin brute]]s, [[zombie]]s after disabling players shield they attack another time immediately)
    ** Such strikes disable being able to use shields for 5 seconds.
    
    === Applying patterns ===
    [[File:Cyan Shield Screenshot.png|250px|thumb|A custom shield.]]
    Shields can be decorated by applying a [[banner]].
    
    {{Crafting
    |showdescription=1
    |Shield
    |Matching Banner
    |Output=Matching Shield; Ominous Shield
    |B2link=Banner
    |Olink=Shield
    |type=Combat
    |description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield.
    }}
    
    Unlike with [[banner]]s, shields cannot be repainted or washed in a [[cauldron]]. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield.
    
    {{IN|java}}, shields with patterns can also be obtained using the same commands as banners, except <code>banner</code> has to be replaced with <code>shield</code>.
    
    === Enchantments ===
    A shield can receive the following [[enchantments]], but only through an [[anvil]]:
    
    {| class="wikitable col-2-center"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Shield block1.ogg
    |sound2=Shield block2.ogg
    |sound3=Shield block3.ogg
    |sound4=Shield block4.ogg
    |sound5=Shield block5.ogg
    |subtitle=Shield blocks
    |source=player
    |description=When an attack is blocked using a shield
    |id=item.shield.block
    |translationkey=subtitles.item.shield.block
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Equip generic1.ogg
    |sound2=Equip generic2.ogg
    |sound3=Equip generic3.ogg
    |sound4=Equip generic4.ogg
    |sound5=Equip generic5.ogg
    |sound6=Equip generic6.ogg
    |subtitle=Gear equips
    |source=player
    |description=When a shield is placed in the offhand slot
    |id=item.armor.equip_generic
    |translationkey=subtitles.item.armor.equip
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a shield's durability is exhausted
    |id=item.shield.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Shield block1.ogg
    |sound2=Shield block2.ogg
    |sound3=Shield block3.ogg
    |sound4=Shield block4.ogg
    |sound5=Shield block5.ogg
    |source=player
    |description=When an attack is blocked using a shield
    |id=item.shield.block
    |volume=0.7
    |pitch=1.0}}
    {{Sound table
    |sound=Equip generic1.ogg
    |sound2=Equip generic2.ogg
    |sound3=Equip generic3.ogg
    |sound4=Equip generic4.ogg
    |sound5=Equip generic5.ogg
    |sound6=Equip generic6.ogg
    |source=player
    |description=When a shield is placed in the offhand slot<wbr>{{Upcoming|BE 1.20.30}}<wbr><ref group=sound>{{Bug|MCPE-168039}}</ref>
    |id=armor.equip_generic
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a shield's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Shield
    |spritetype=item
    |nameid=shield
    |form=item
    |translationkey=item.minecraft.shield, item.minecraft.shield.white, item.minecraft.shield.orange, item.minecraft.shield.magenta, item.minecraft.shield.light_blue, item.minecraft.shield.yellow, item.minecraft.shield.lime, item.minecraft.shield.pink, item.minecraft.shield.gray, item.minecraft.shield.light_gray, item.minecraft.shield.cyan, item.minecraft.shield.purple, item.minecraft.shield.blue, item.minecraft.shield.brown, item.minecraft.shield.green, item.minecraft.shield.red, item.minecraft.shield.black
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Shield
    |spritetype=item
    |nameid=shield
    |id=355
    |form=item
    |translationkey=item.shield.name, item.shield.white.name, item.shield.orange.name, item.shield.magenta.name, item.shield.lightBlue.name, item.shield.yellow.name, item.shield.lime.name, item.shield.pink.name, item.shield.gray.name, item.shield.silver.name, item.shield.cyan.name, item.shield.purple.name, item.shield.blue.name, item.shield.brown.name, item.shield.green.name, item.shield.red.name, item.shield.black.name
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Not Today}}
    
    == History ==
    {{History||July 10, 2011|link=http://minetimes.wordpress.com/2011/07/10/interview-mit-jeb-ihr-konntet-die-fragen-stellen/|During an interview, [[Jeb]] says that "shields for the left arm" might be added.}}
    {{History|java}}
    {{History||1.9|snap=15w33c|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Added shields.
    |Shields replace the [[blocking]] functionality of [[sword]]s, although blocking more [[damage]].
    |The current [[crafting]] recipe of shields includes [[wool]], producing 16 possible colored shields. There currently isn't a blank, uncolored shield.
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting
    |A1=Matching Wool |B1=Any Planks
    |A2=Matching Wool |B2=Any Planks |C2=Iron Ingot
    |A3=Matching Wool |B3=Any Planks
    |Output=Matching Shield
    |ignoreusage=1
    }}
    {{!}}}
    |Any of the colored base shields can be [[crafting|crafted]] with a [[banner]] of the same base color, to produce a patterned shield.
    }}
    {{History|||snap=15w34c|When an attack is blocked by a shield, the attacker now may be knocked back.
    |Being attacked with an [[axe]] now may disable shield use for 5 seconds.}}
    {{History|||snap=15w37a|The [[crafting]] recipe of shields has been changed to 6 [[planks]] and 1 [[iron ingot]].
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting
    |A1=Any Planks |B1=Iron Ingot |C1=Any Planks
    |A2=Any Planks |B2=Any Planks |C2=Any Planks
    |B3=Any Planks
    |Output=Shield
    |ignoreusage=1
    }}
    {{!}}}
    |[[File:Shield JE1.png|22px]] Crafting a shield now produces a base wooden shield that can be crafted together with any [[banner]].
    |The cooldown of shields has been reduced from 0.5s to 0.25s.
    |Blocking with shields now prevents some side effects.{{verify}}
    |[[Arrow]]s now ricochet off shields.}}
    {{History|||snap=15w44a|Shields can now be repaired by combining with other shields. This removes any [[banner]] that had been applied.}}
    {{History|||snap=15w45a|Crafting a banner onto a shield now consumes the banner.}}
    {{History|||snap=15w47b|Added shield blocking [[sound]]s.}}
    {{History|||snap=16w07a|Added more variation of shield blocking sounds.}}
    {{History|||snap=pre1|The [[durability]] of shields has been increased from 181 to 337.}}
    {{History||1.10|snap=16w21a|Shields can now be equipped by [[dispenser]]s.}}
    {{History||1.11|snap=16w33a|[[Crafting]] a shield with a banner no longer changes the durability, nor does it remove [[enchanting|enchantments]] from it.}}
    {{History|||snap=16w35a|Shields now block 100% of [[damage]]/[[knockback]]/debuffs dealt in melee combat.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 442.}}
    {{History||1.13.2|snap=release|Shields now properly block attacks when the player is facing down.<ref>{{bug|MC-92019|||Fixed}}</ref>}}
    {{History||1.14|snap=18w43a|[[File:Shield JE2 BE1.png|22px]] The texture of shields has been changed.
    |Shields no longer knockback attackers when they block due to a bug with rework of the blocking mechanic with the introduction of the ravager.<ref>{{bug|MC-147694}}</ref>}}
    {{History|||snap=19w11a|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
    {{History||1.14.3|snap=Pre-Release 3|Shields blocking flaming [[arrow]]s no longer put the [[player]] on [[fire]].}}
    {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft shields.}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft shields.}}
    {{History||1.19.3|snap=22w43a|Shields can now properly block all explosions.}}
    {{History||1.19.4|snap=23w06a|A sound is now played when a shield is placed into the offhand slot.}}
    
    {{History|upcoming java}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|Critical hits now bypass shields.
    |The warm-up delay has been removed from shields.
    |When in the off-hand, shields now activate when [[sneaking]].}}
    {{History|||snap=Combat Test 2|Shields now protect against critical attacks again.
    |Shields can only be activated when the weapon is charged to 200%.}}
    {{History|||snap=Combat Test 3|A "Shield Indicator" option that displays when the shield is active, similar to the attack indicator, has been added.
    |An option to hide shields when active has been added.
    |The arc of available protection of shields has been decreased to 100 degrees instead of 180 degrees.}}
    {{History|||snap=Combat Test 4|An option to disable shields being activated by pressing {{ctrl|crouch}} has been added.
    |The option to hide the shield has been removed.}}
    {{History|||snap=Combat Test 6|Shields now protect up to 5 [[damage]] for melee attacks (still 100% against projectiles).
    |Shields activate instantly regardless if the weapon is charged, similar to Combat test 1.
    |Shields now recover faster after an attack.}}
    {{History|||snap=Combat Test 7c|Shields now add a 50% knockback resistance when active.
    |Shields now protect against 100% [[explosions|explosion]] damage.}}
    {{History|||snap=Combat Test 8c|The knockback calculations for shields have been fixed.{{Info needed}}
    |Crouch-shielding while jumping has been disabled.
    |Shields with [[banner]]s are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types.}}
    
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Shield JE2 BE1.png|22px]] Added shields.
    |Shields cannot be customized with [[banner]]s.
    |Shields are activated by [[sneaking|crouching]] or mounting [[mob]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
    {{History||1.16.210|snap=beta 1.16.210.51|Now grants partial knockback protection from the [[goat]] ram attack.}}
    {{History||1.16.220|snap=beta 1.16.220.50|[[Mob]]s that pick up shields now place them to their off-hand.}}
    {{History||1.18.30|snap=beta 1.18.30.26|Being attacked with an [[axe]] now may disable shield use. This was not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>}}
    {{History||1.20.0|snap=beta 1.20.0.20|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Shields can now be customized using a banner.}}
    
    {{History|PS4}}
    {{History||1.90|[[File:Shield JE1.png|22px]] Added shields.
    |Shields do not have [[banner]] application features.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list|-wither}}
    
    == Gallery ==
    <gallery>
    Shield.png|Shield
    White Shield.png|White Shield
    Light Gray Shield.png|Light Gray Shield
    Gray Shield.png|Gray Shield
    Black Shield.png|Black Shield
    Brown Shield.png|Brown Shield
    Red Shield.png|Red Shield
    Orange Shield.png|Orange Shield
    Yellow Shield.png|Yellow Shield
    Lime Shield.png|Lime Shield
    Green Shield.png|Green Shield
    Cyan Shield.png|Cyan Shield
    Light Blue Shield.png|Light Blue Shield
    Blue Shield.png|Blue Shield
    Purple Shield.png|Purple Shield
    Magenta Shield.png|Magenta Shield
    Pink Shield.png|Pink Shield
    </gallery>
    
    === Screenshots ===
    <gallery>
    JebShield.png|One of the first images of shields. [[Jeb]] wearing diamond armor while holding a creeper-emblazoned shield during [[MineCon]] 2015.
    Jeb Crafting Shield.png|Jeb crafting a shield.
    Player with Shield.png|Player holding the default shield.
    Shield Block.png|A player blocking with a shield.
    ShieldFirstPerson.png|Blocking with a shield as seen in first person.
    Enchanted Shield (item).gif|An enchanted shield as seen in the [[inventory]].
    -ominous- shield.png|A shield with the [[ominous banner]] on it as seen in the inventory.
    Kai-Shield.jpg|An image of [[Kai]] wielding a banner with a shield, used to announce the feature on [[Bedrock Edition]].
    Bedrock-Shields.jpg
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    * [https://www.minecraft.net/en-us/article/taking-inventory--shield Taking Inventory: Shield] – Minecraft.net on July 25, 2019
    
    {{Items}}
    
    [[Category:Combat]]
    [[Category:Renewable resources]]
    
    [[de:Schild (Kampf)]]
    [[fr:Bouclier]]
    [[it:Scudo]]
    [[ja:盾]]
    [[ko:방패]]
    [[nl:Schild]]
    [[pl:Tarcza]]
    [[pt:Escudo]]
    [[ru:Щит]]
    [[th:โล่]]
    [[zh:盾牌]]</li><li>[[Sword|Sword]]<br/>{{For|the item in ''Minecraft Dungeons''|MCD:Sword|MCD:Diamond Sword}}
    {{Item
    | image = <gallery>
    Wooden Sword.png | Wooden
    Stone Sword.png | Stone
    Iron Sword.png | Iron
    Golden Sword.png | Golden
    Diamond Sword.png | Diamond
    Netherite Sword.png | Netherite
    </gallery>
    | rarity = Common
    | renewable = 
    * '''Netherite''': No
    * '''All others''': Yes
    | durability = 
    '''Java Edition'''<br>
    Golden: 32<br>
    Wood: 59<br>
    Stone: 131<br>
    Iron: 250<br>
    Diamond: 1561<br>
    Netherite: 2031<br>
    '''Bedrock Edition'''<br>
    Golden: 33<br>
    Wood: 60<br> 
    Stone: 132<br>
    Iron: 251<br>
    Diamond: 1562<br>
    Netherite: 2032
    | stackable = No
    }}
    The '''sword''' is a melee [[weapon]] that is mainly used to deal [[damage]] to [[entity|entities]] or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
      |showname=0
      |showdescription=1
      |head=1
      |name=[[Swords]]
      |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
      |B2={Any Planks}; Iron Ingot; Gold Ingot; Diamond
      |B3=Stick
      |Output=Wooden Sword; Iron Sword; Golden Sword; Diamond Sword
      |type=Combat
    }}
    {{Crafting
      |name=Stone Sword
      |B1=Any stone-tier block
      |B2=Any stone-tier block
      |B3=Stick
      |Output=Stone Sword
      |description=Can use cobblestone and its other variants interchangeably.
      |type=Combat
    }}
    {{Crafting
      |foot=1
      |ignoreusage=1
      |name=[[Swords]]
      |ingredients=Damaged Matching [[Swords]]
      |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
      |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
      |description= The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an [[anvil]].<br>'''Example:''' Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60).
      |Output=Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
      |type=Combat
    }}
    
    === Upgrading ===
    {{Smithing
    |Netherite Upgrade
    |Diamond Sword
    |Netherite Ingot
    |Netherite Sword
    |description=
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged Wooden Sword or<br>2x Damaged Stone Sword or<br>2x Damaged Iron Sword or<br>2x Damaged Golden Sword or<br>2x Damaged Diamond Sword or <br>2x Damaged Netherite Sword
    |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
    |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
    |Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
    |description=The durability of the two swords is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.
    }}
    
    ==== Unit repair ====
    {{main|Anvil mechanics#Unit repair}}
    {{/Repairing with Anvils}}
    A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down.
    
    === Mob loot ===
    {{Main|Drops#Equipped items}}
    
    Some [[mobs]] can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player. This chance is increased by 1% per level of [[Looting]], up to a maximum of 11.5% with Looting III. [[Zombie]]s and [[husk]]s can drop iron swords, [[zombified piglin]]s and [[piglin]]s can drop golden swords, and [[wither skeleton]]s can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted.
    
    A [[vex]] wields an iron sword that normally has a 0% chance of dropping, because their main hand's <code>HandDropChances</code> is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged{{only|java}} and may be enchanted.
    
    {{IN|be}}, [[pillager]]s and [[vindicator]]s that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted.
    
    === Trading ===
    [[File:Weaponsmith Diamond Sword Trade.png|thumb|right|The diamond sword trade of a weaponsmith.]]
    
    {{IN|bedrock}}, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds.
    
    {{IN|java}}, a novice-level weaponsmith villager has a {{frac|2|3}} chance of selling an enchanted iron sword for at least 7-22 emeralds. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds.
    
    The enchantments of the swords offered by villagers are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
    
    === Chest loot ===
    {{LootChestItem|iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword,golden-sword,random-enchanted-golden-sword,diamond-sword,damaged-diamond-sword,level-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword-2}}
    
    == Usage ==
    === Attacking ===
    Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's [[Item Durability|durability]] decreases by 1.
    
    Attacking a [[boat]] or a [[minecart]] with a sword stone tier or higher instantly destroys it {{only|java}}, without decreasing the sword's durability. Otherwise, it requires 2 hits, with neither decreasing durability.
    
    ==== Sweeping ====
    {{exclusive|Java|section=1}}
    If the attack recharge meter is 84.8% or above and the player is on the ground standing or moving slower than the [[sprinting]] speed in a straight line, the sword performs a sweeping attack indicated by a gale [[particle]] that reaches nearby enemies for {{hp|1}} and knocks them back; the amount of knockback is 80% that of the basal knockback and does not benefit from the [[knockback]] enchantment. As result, the player can perform a sweep attack while they are sprinting diagonally but it is impossible to perform a sweep attack at the same time as a critical hit or while riding some [[entity]]. All enemies within an 1 by 0.25 by 1 block area of any part of the attacked mob and whose feet are 3 or less blocks away from player's feet are affected. The [[sweeping edge]] enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II and 75% for level III.
    
    === Damage ===
    {{Main|Damage}}
    
    ==== Java Edition ====
    Swords have an attack speed of 1.6 and take 0.625 seconds to [[Damage#Attack cooldown|recover]]. 
    
    {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
    ! Material
    ! {{ItemSprite|Wooden Sword|text=Wooden}}
    ! {{ItemSprite|Golden Sword|text=Gold}}
    ! {{ItemSprite|Stone Sword|text=Stone}}
    ! {{ItemSprite|Iron Sword|text=Iron}}
    ! {{ItemSprite|Diamond Sword|text=Diamond}}
    ! {{ItemSprite|Netherite Sword|text=Netherite}}
    |-
    ! Attack Damage
    | {{hp|4}}
    | {{hp|4}}
    | {{hp|5}}
    | {{hp|6}}
    | {{hp|7}}
    | {{hp|8}}
    |-
    ! Attack Speed
    | 1.6
    | 1.6
    | 1.6
    | 1.6
    | 1.6
    | 1.6
    |-
    ! Damage/Second (DPS)
    | 6.4
    | 6.4
    | 8
    | 9.6
    | 11.2
    | 12.8
    |-
    ! Durability
    | 59
    | 32
    | 131
    | 250
    | 1561
    | 2031
    |-
    ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[Damage#Critical_hit|critical hits]], and assumes the sword is at maximum charge</ref>
    | {{hp|236}}
    | {{hp|128}}
    | {{hp|655}}
    | {{hp|1500}}
    | {{hp|10927}}
    | {{hp|16248}}
    |}
    {{notelist}}
    
    ==== Bedrock Edition ====
    {{IN|bedrock}}, swords have no attack cooldown or sweep attack, and deal the following damage:
    
    {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
    ! Material
    ! {{ItemSprite|Wooden Sword|text=Wooden}}
    ! {{ItemSprite|Golden Sword|text=Gold}}
    ! {{ItemSprite|Stone Sword|text=Stone}}
    ! {{ItemSprite|Iron Sword|text=Iron}}
    ! {{ItemSprite|Diamond Sword|text=Diamond}}
    ! {{ItemSprite|Netherite Sword|text=Netherite}}
    |-
    ! Attack Damage
    | {{hp|5}} <!-- DO NOT CHANGE THESE! The values are correct, '+4 Attack Damage' means 5 total attack damage. -->
    | {{hp|5}}
    | {{hp|6}}
    | {{hp|7}}
    | {{hp|8}}
    | {{hp|9}}
    |-
    ! Durability
    | 60
    | 33
    | 132
    | 251
    | 1562
    | 2032
    |-
    ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits</ref>
    | {{hp|300}}
    | {{hp|165}}
    | {{hp|792}}
    | {{hp|1757}}
    | {{hp|12496}}
    | {{hp|18288}}
    |}
    {{notelist}}
    
    The most amount of damage that a sword enchanted with [[Sharpness]] V can do is 11 {{in|java}} and 15.25 {{in|bedrock}}, without critical hits.
    
    === Sword breaking times ===
    {{main|Breaking}}
    
    A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref>
    
    If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs the sword destroys will drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs.
    
    The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped:
    * White: an original block.
    * Blue: block's normal drop (e.g. seeds, sapling, apple).
    * Red: nothing.
    
    {| class="wikitable" style="text-align:center" data-description="Blocks affected by swords"
    ! Block
    ! Fists
    ! Sword
    ! colspan="2" | Proper/fastest tool
    |-
    !style="text-align:left"| {{BlockLink|Bamboo}}
    | {{tc|no|{{breaking time|Bamboo}} s }} || 0.05 s (instant) <!-- this doesn't work: {{tc|planned|{{breaking time|Bamboo|Sword}} s}} -->
    | {{ItemSprite|sword|link=Sword}}
    | 0.05 s (instant) <!-- this doesn't work: {{breaking time|Bamboo|Sword}} s -->
    |-
    !style="text-align:left"| {{BlockLink|Cobweb}}
    | {{tc|no|{{breaking time|Cobweb|drop=None}} s}} || {{tc|planned|{{breaking time|Cobweb|Sword}} s}}
    | {{ItemSprite|shears|link=Shears}}
    | {{breaking time|Cobweb|Shears}} s
    |-
    !style="text-align:left"| {{BlockLink|Cocoa}}
    | {{tc|planned|{{breaking time|Cocoa}}s}} || {{tc|planned|{{breaking time|Cocoa|Sword}}s}}
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{tc|planned|{{breaking time|Cocoa|Golden}} – {{breaking time|Cocoa|Wooden}} s}}
    |-
    ! style="text-align:left"|{{BlockLink|Hay Bale}}
    | 1s
    | 0.8s{{only|bedrock}}
    | {{ItemSprite|wooden-hoe|link=Hoe}}
    | {{breaking time|Hay Bale|Golden}} – {{breaking time|Hay Bale|Wooden}} s
    |-
    !style="text-align:left" rowspan="2"| {{BlockLink|Leaves}}
    !rowspan="2" {{tc|planned|{{breaking time|Leaves}} s}}
    !rowspan="2" {{tc|planned|{{breaking time|Leaves|Sword}} s}}
    | {{ItemSprite|shears|link=Shears}}
    | {{breaking time|Leaves|Shears}}s
    |-
    | {{ItemSprite|wooden-hoe|link=Hoe}}
    | {{tc|planned|{{breaking time|Leaves|Golden}} – {{breaking time|Leaves|Wooden}} s}}
    |-
    !style="text-align:left"| {{BlockLink|Jack o'Lantern}}
    | {{breaking time|Jack o'Lantern}} s || {{breaking time|Jack o'Lantern|Sword}} s
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{breaking time|Jack o'Lantern|Golden}} – {{breaking time|Jack o'Lantern|Wooden}} s
    |-
    !style="text-align:left"| {{BlockLink|Melon}}
    | {{tc|planned|{{breaking time|Melon}} s}} || {{tc|planned|{{breaking time|Melon|Sword}} s}}
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{tc|planned|{{breaking time|Melon|Golden}} – {{breaking time|Melon|Wooden}} s}}
    |-
    !style="text-align:left"| {{BlockLink|Pumpkin}}
    | {{breaking time|Pumpkin}}s || {{breaking time|Pumpkin|Sword}} s
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{breaking time|Pumpkin|Golden}} – {{breaking time|Pumpkin|Wooden}} s
    |-
    !style="text-align:left" rowspan="2"| {{BlockLink|Vines}} 
    | rowspan="2" {{tc|no|{{breaking time|Vines}} s}} || rowspan="2" {{tc|no|{{breaking time|Vines|Sword}} s}}
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{tc|no|{{breaking time|Vines|Golden}} – {{breaking time|Vines|Wooden}} s}}
    |-
    | {{ItemSprite|shears|link=Shears}}
    | {{breaking time|Vines|Shears}} s
    |}
    
    ==== Safety around constructions ====
    In Creative mode, swords are unable to break blocks. However, care must still be taken around [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s; these are entities, thus can be broken with swords in Creative.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref>
    
    === Enchantments ===
    Swords can receive, gathered from mob drops/villager trades or be found in various loot chests (example: End City, Bastion Remnant)with the following [[enchantment]]s:
    
    {| class="wikitable sortable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    !Weight
    |-
    |[[Fire Aspect]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Looting]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |10
    |-
    |[[Smite]]<ref group=note name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Bane of Arthropods]]<ref group="note" name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Knockback]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |2
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |1
    |-
    |[[Sweeping Edge]]{{Only|java|short=1}}
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |}
    Golden swords have the highest enchantability, yet the least durability{{Notelist}}
    
    === Fuel ===
    Wooden swords can be used as fuel in [[furnace]]s, smelting 1 item per sword.
    
    === Smelting ingredient ===
    {{Smelting|showname=1|Iron Sword;Golden Sword|Iron Nugget;Gold Nugget|0,1}}
    
    === Piglins ===
    If a {{EntityLink|Piglin}} see a golden sword, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the golden sword.
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |sound=Strong attack1.ogg
    |sound2=Strong attack2.ogg
    |sound3=Strong attack3.ogg
    |sound4=Strong attack4.ogg
    |sound5=Strong attack5.ogg
    |sound6=Strong attack6.ogg
    |subtitle=Strong attack
    |source=player
    |description=When a player deals an attack that does not trigger any other attack sounds
    |id=entity.player.attack.strong
    |translationkey=subtitles.entity.player.attack.strong
    |volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref>
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Critical attack1.ogg
    |sound2=Critical attack2.ogg
    |sound3=Critical attack3.ogg
    |subtitle=Critical attack
    |source=player
    |description=When a player deals a critical hit
    |id=entity.player.attack.crit
    |translationkey=subtitles.entity.player.attack.crit
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Knockback attack1.ogg
    |sound2=Knockback attack2.ogg
    |sound3=Knockback attack3.ogg
    |sound4=Knockback attack4.ogg
    |subtitle=Knockback attack
    |source=player
    |description=When a player deals a sprinting attack
    |id=entity.player.attack.knockback
    |translationkey=subtitles.entity.player.attack.knockback
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Sweep attack1.ogg
    |sound2=Sweep attack2.ogg
    |sound3=Sweep attack3.ogg
    |sound4=Sweep attack4.ogg
    |sound5=Sweep attack5.ogg
    |sound6=Sweep attack6.ogg
    |sound7=Sweep attack7.ogg
    |subtitle=Sweeping attack
    |source=player
    |description=When a player deals a sweep attack
    |id=entity.player.attack.sweep
    |translationkey=subtitles.entity.player.attack.sweep
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Weak attack1.ogg
    |sound2=Weak attack2.ogg
    |sound3=Weak attack3.ogg
    |sound4=Weak attack4.ogg
    |subtitle=Weak attack
    |source=player
    |description=When a player deals an attack with no damage
    |id=entity.player.attack.nodamage
    |translationkey=subtitles.entity.player.attack.weak
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Weak attack
    |source=player
    |description=When a player attempts to attack without sufficient cooldown
    |id=entity.player.attack.weak
    |translationkey=subtitles.entity.player.attack.weak
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a sword's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Strong attack1.ogg
    |sound2=Strong attack2.ogg
    |sound3=Strong attack3.ogg
    |sound4=Strong attack4.ogg
    |sound5=Strong attack5.ogg
    |sound6=Strong attack6.ogg
    |source=player
    |description=When a player deals an attack with damage
    |id=game.player.attack.strong
    |volume=0.2
    |pitch=0.8-1.2}}
    {{Sound table
    |sound=Weak attack1.ogg
    |sound2=Weak attack2.ogg
    |sound3=Weak attack3.ogg
    |sound4=Weak attack4.ogg
    |source=player
    |description=When a player deals an attack with no damage
    |id=game.player.attack.nodamage
    |volume=0.2
    |pitch=0.8-1.2}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When an sword's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Sword
    |spritetype=item
    |nameid=wooden_sword
    |form=item}}
    {{ID table
    |displayname=Stone Sword
    |spritetype=item
    |nameid=stone_sword
    |form=item}}
    {{ID table
    |displayname=Iron Sword
    |spritetype=item
    |nameid=iron_sword
    |form=item}}
    {{ID table
    |displayname=Diamond Sword
    |spritetype=item
    |nameid=diamond_sword
    |form=item}}
    {{ID table
    |displayname=Golden Sword
    |spritetype=item
    |nameid=golden_sword
    |form=item}}
    {{ID table
    |displayname=Netherite Sword
    |spritetype=item
    |nameid=netherite_sword
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Sword
    |spritetype=item
    |nameid=wooden_sword
    |id=308
    |form=item}}
    {{ID table
    |displayname=Stone Sword
    |spritetype=item
    |nameid=stone_sword
    |id=312
    |form=item}}
    {{ID table
    |displayname=Iron Sword
    |spritetype=item
    |nameid=iron_sword
    |id=307
    |form=item}}
    {{ID table
    |displayname=Diamond Sword
    |spritetype=item
    |nameid=diamond_sword
    |id=316
    |form=item}}
    {{ID table
    |displayname=Golden Sword
    |spritetype=item
    |nameid=golden_sword
    |id=322
    |form=item}}
    {{ID table
    |displayname=Netherite Sword
    |spritetype=item
    |nameid=netherite_sword
    |id=604
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Time to Strike!;Overkill;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == History == 
    === Blocking ===
    {{main|Blocking}}
    [[File:Parrying.png|thumb|right|The blocking animation using a sword before and after [[Java Edition 14w30a]] (from the [[Adventure Update|Adventure]] to the [[Bountiful Update|Bountiful]] updates).]]
     
    Previously, since the [[Adventure Update]], all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing airborne knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than [[sneaking]] if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one.
     
    After the [[Combat Update]], the sword blocking functionality was replaced by blocking with [[shield]]s and to accommodate the [[dual wield]] system. Shields negate more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after [[Java Edition 1.11]]), but, unlike swords, they lose durability, have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an [[axe]].
    
    === Knockback ===
    The knockback dealt by swords used to be higher than while the players are using another melee [[item]]s, like an axe or with the hands. This feature was removed in [[Java Edition 1.9]] and is also no longer used in ''[[Bedrock Edition]]''.
    
    === Historical changes per version ===
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords.
    |Iron swords cannot be [[craft]]ed yet, but can be added to the [[player]]'s [[inventory]] during world creation.}}
    {{History||0.31|snap=?|The iron sword is no longer added to the player's inventory during world creation.}}
    {{History||0.31|snap=20100128|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Swords made from wood, stone, and diamond have been added.
    |Swords cannot be crafted yet, but have been added to the [[item]] [[chest]] in the Indev house.|A sword held by the player is now rendered to appear more 3D.}}
    {{History||0.31|snap=20100129|Wood, stone, iron, and diamond swords can now be [[craft]]ed.}}
    {{History|||snap=20100130|[[File:Golden Sword JE1.png|32px]] Swords can now be made out of gold.}}
    {{History|||snap=20100131|Swords now have [[durability]]. 
    |Better swords now last longer.
    |Swords now cost 1 durability per hit, and 2 points per block broken.}}
    {{History||20100206|[[File:Golden Sword JE2 BE1.png|32px]] The texture of gold swords has been slightly changed.}}
    {{History|java alpha}}
    {{History||v1.2.0|snap=release|[[Zombie pigmen]] now hold golden swords.}}
    {{History|java beta}}
    {{History||1.2|Swords, like all [[tool]]s, now have more [[item durability|durability]].
    |Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability.}}
    {{History||1.5|The damages of all swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}.
    |As a result, wooden and golden swords now dealt {{hp|5}}, stone swords {{hp|7}}, iron swords {{hp|9}}, and diamond swords {{hp|11}}.}}
    {{History||1.8|snap=Pre-release|Added the ability to block with a sword, giving the [[player]] more options in combat.
    |Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback.
    |The sword is held in front of the player and its durability is not reduced by blocking.|The player moves at a slower rate than [[sneaking]] when blocking with a sword.
    |As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of all swords have been reduced to their pre Beta 1.5 values.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Sword [[damage]] has been reduced to make way for [[enchanting]]. A diamond sword's damage has been reduced from {{hp|10}} to {{hp|7}}, iron has been reduced from {{hp|8}} to {{hp|6}} and stone has been reduced from {{hp|6}} to {{hp|5}}. Wooden and golden swords still deal {{hp|4}} damage.|Iron swords are now found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Swords can now be enchanted in the [[enchantment table]].}}
    {{History||1.1|snap=12w01a|Iron swords are now found in [[village]] blacksmith chests.}}
    {{History||1.2.1|snap=12w06a|The [[player]] now has a rare chance of obtaining iron swords by killing [[zombie]]s and golden swords from [[zombie pigmen]] from the addition of [[rare drops]]. These swords have a 20% chance of being enchanted.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden swords.}}
    {{History||1.3.1|snap=12w18a|Wooden swords can now be used as [[fuel]] in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond swords for 12–13 [[emerald]]s, and iron swords for 7–10 emeralds.
    |With the [[trading]] implementation, renewable [[item]]s such as [[wheat]] can now be [[trading|sold]] to buy a diamond sword. This has now made all swords [[Renewable Resource|renewable]].}}
    {{History||1.4.2|snap=12w32a|[[Zombie]]s may sometimes wield iron swords, dealing extra [[damage]].}}
    {{History|||snap=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}}
    {{History|||snap=12w36a|Added [[wither skeleton]]s, which hold stone swords.}}
    {{History||1.4.6|snap=12w49a|[[Unbreaking]] can now be applied to a sword with an [[enchanted book]].}}
    {{History||1.6.1|snap=13w18a|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}}
    {{History|||snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.}}
    {{History|||snap=13w25b|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden swords.}}
    {{History||1.8|snap=14w02a|Weaponsmith [[villager]]s now [[trading|sell]] enchanted diamond swords for 12–15 [[emerald]]s, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.}}
    {{History|||snap=14w30a|Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation.}}
    {{History||1.9|snap=15w31a|[[Enchanting|Enchanted]] iron and diamond swords can now be found in [[end city]] ship [[chest]]s.}}
    {{History|||snap=15w33c|Swords no longer block attacks. Instead, [[shield]]s are used.}}
    {{History|||snap=15w34b|Swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}}
    {{History|||snap=15w34c|Nerfed swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds.
    |Swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}}
    {{History|||snap=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}}
    {{History|||snap=15w37a|Swords now have an attack speed of 1.6, or 0.63 seconds.}}
    {{History|||snap=15w43a|The average yield of golden swords in [[nether fortress]] chests has been decreased.}}
    {{History|||snap=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}}
    {{History||1.11.1|snap=16w50a|Golden and iron swords now [[smelt]] down into one of their respective [[nugget]]s.
    |Added [[Sweeping Edge]] enchantment.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 268, 272, 267, 276 and 283.}}
    {{History|||snap=18w10a|Swords can now generate in [[buried treasure]] chests.}}
    {{History||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}}
    {{History||1.14|snap=18w43a|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
    |Swords now break [[bamboo]] instantly.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Sword JE1.png|32px]] Added netherite swords.
    |Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden swords.}}
    {{History|||snap=20w09a|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.}}
    {{History|||snap=20w10a|[[File:Netherite Sword JE2 BE2.png|32px]] The texture of netherite swords has been changed.
    |Netherite swords can no longer be [[crafted]].
    |Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].}}
    {{History|||snap=20w15a|Stone swords can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Golden and netherite swords now generate in [[bastion remnants]] chests.
    |Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=20w17a|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
    {{History||1.16.2|snap=20w30a|Damaged enchanted iron swords can now be found in [[bastion remnant]] chests.}}
    {{History||1.17|snap=21w08a|Stone swords can now be crafted using [[cobbled deepslate]].}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden swords.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond swords to netherite swords now requires the netherite upgrade [[smithing template]].}}
    {{History|upcoming java}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all swords has been increased to 3.
    |The base [[damage]] is now {{Hp|2}}, meaning that all swords now do {{Hp|1}} more damage than before}.
    |The attack reach of swords has been increased to 3.5 [[block]]s.}}
    {{History|||snap=Combat Test 2|The attack speed of all swords has been decreased to 2.5.}}
    {{History|||snap=Combat Test 3|The attack speed of all swords has been changed from 2.5 back to 3.0.
    |The attack key can now again be held down to automatically attack when the attack meter is full.
    |Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.}}
    {{History|||snap=Combat Test 4|Sword can now perform critical, knockback ([[sprint]]) hits on 100% charge.
    |The attack reach of all weapons was decreased by 0.5 [[block]]. Sword now have a 3 [[block]]s reach.
    |The 200% attack now gives a bonus reach of 1 [[block]].}}
    {{History|||snap=Combat Test 5|Weapons have been nerfed. All material tiers have been nerfed by {{Hp|1}} except wood and gold, and the sword tier have been nerfed by {{Hp|1}}. This means that the wooden/stone/golden sword now does {{Hp|4}} damage, the iron sword now does {{Hp|5}} damage and the diamond sword now does {{Hp|6}} damage.}}
    {{History|||snap=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]].
    |200% attacks have been removed.
    |Swords now always do sweep attack, even in the air.
    |The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.}}
    {{History|||snap=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The sword's attack reach is now 3 [[block]]s again.
    |200% attacks have been re-added.
    |Swords no longer sweep without [[Sweeping Edge]] and 200% charge again.
    |Adjusted the netherite tier value to match the weapon nerf in Combat Test 5}}
    {{History|||snap=Combat Test 8b|Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Stone Sword JE1 BE1.png|32px]] Added stone swords.}}
    {{History||v0.3.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords.
    |Survival players no longer start out with an infinite durability stone sword in the inventory.}}
    {{History||v0.3.2|[[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added iron, gold, and diamond swords.}}
    {{History||v0.4.0|Iron swords have replaced stone swords in the creative inventory.}}
    {{History||v0.9.0|snap=build 1|Iron swords can now be found in [[stronghold]] altar [[chest]]s and inside blacksmith chests.}}
    {{History||v0.11.0|snap=build 11|Wooden, stone, golden and diamond swords are now available in the [[creative]] [[inventory]].}}
    {{History||v0.11.0|snap=build 12|Wooden, stone, golden and diamond swords have been removed from creative.}}
    {{History||v0.11.0|snap=build 13|All swords are available in creative mode again.}}
    {{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords can now be found in [[nether fortress]] chests.
    |[[Zombie]]s now rarely spawn holding an iron sword that have a chance to [[drops|dropped]].
    |Golden swords are now rarely dropped by [[zombie pigmen]].
    |Stone swords are now rarely dropped by [[wither skeleton]]s.}}
    {{History||v0.15.0|snap=build 1|Iron swords are now sometimes dropped by [[husk]]s that spawn holding an iron sword.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Enchanted iron and diamond swords can now be found in [[end city]] [[chest]]s.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Iron swords and enchanted diamond swords are now sold by weaponsmith [[villager]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden swords are now [[smelting|smeltable]].
    |Added [[vex]]es, which rarely drop an iron sword if killed using [[Looting]] enchantment.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
    |Iron swords are now found in [[plains]] [[village]] weaponsmiths.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron swords can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[desert]] village weaponsmiths.}}
    {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]].
    |[[Trading]] has been changed. Iron swords [[trading|sold]] by weaponsmith [[villager]]s now cost 2 [[emerald]]s while diamond swords cost 8 emeralds as part of their fourth tier trades.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Sword BE1.png|32px]] Added netherite swords.
    |Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
    |[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.
    |Golden swords are now sometimes [[drops|dropped]] by [[piglin]]s that spawn holding a golden sword.}}
    {{History|||snap=beta 1.16.0.57|Netherite swords can no longer be [[crafting|crafted]].
    |Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].
    |Stone swords can now be crafted using [[blackstone]].
    |Golden and netherite swords now generate in [[bastion remnant]] chests.
    |Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=beta 1.16.0.63|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
    {{History||1.17.30|snap=beta 1.17.20.20|Swords now break [[bamboo]] instantly.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords (all five types).}}
    {{History||xbox=TU5|The ability to block with swords has been added, giving the [[player]] more options in combat.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden swords are now [[smelting|smeltable]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.}}
    {{History||ps=1.92|The ability to block with swords has been removed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords.
    |Swords cannot block attacks.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *The sword's traditional [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. The iron sword's texture was created first, as it was from the game, and the other swords followed.
    *In ''Java Edition'', with the introduction of netherite swords, it is possible to one-hit kill undead [[mob]]s in the game (except [[wither]]s and [[zombie]]s/[[skeleton]]s with random armor) using a sword with the [[Smite]] V enchantment, without the need to perform a critical hit (this was previously possible only with a [[Smite]] V stone, iron, or diamond axe).
    *Plastic diamond and enchanted swords are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-sword?_pos=1&_psq=sword&_ss=e&_v=1.0</ref><ref>https://shop.minecraft.net/products/minecraft-enchanted-purple-sword?_pos=4&_psq=sword&_ss=e&_v=1.0</ref>
    *In the game [[wikipedia:Transformice|''Transformice'']], a diamond sword can be found in the shop.
    
    == Gallery ==
    === Enchanted swords ===
    <gallery>
    Enchanted Wooden Sword.gif|Enchanted wooden sword.
    Enchanted Stone Sword.gif|Enchanted stone sword.
    Enchanted Iron Sword.gif|Enchanted iron sword.
    Enchanted Golden Sword.gif|Enchanted golden sword.
    Enchanted Diamond Sword.gif|Enchanted diamond sword.
    Enchanted Netherite Sword.gif|Enchanted netherite sword.
    </gallery>
    
    === Texture packs ===
    <gallery>
    File:Wood sword TP.png|Wooden sword in the [[Texture Pack DLC|Plastic Pack]].
    Stone Sword SDGP.png|Stone sword in the [[Super Duper Graphics Pack]].
    File:Gold sword Natural.png|Gold sword in the [[Texture Pack DLC|Natural Pack]].
    </gallery>
    
    === In other media ===
    <gallery>
    File:Alex Fighting in Nether.jpeg|Pixel art of [[Alex]] fighting with a diamond sword in the [[Nether]].
    File:Alex Retrieving Diamond Sword.jpeg|Alex retrieving another diamond sword from a [[chest]].
    File:Sinister Sword Sprite MCD.png|The [[MCD:Sinister Sword|Sinister Sword]], a unique sword featured in ''Minecraft Dungeons''.
    File:Sword GUI.png|A nondescript [[MCD:Sword|sword]] as it appears in ''[[Minecraft Dungeons]]''.
    File:Sword (item).png|A sword as it appears in ''[[Legend of the Chambered]]''.
    File:Sword Shirt.png|Officially licensed T-Shirt of a diamond sword.
    File:IronSword replica.jpg|Foam replica of an iron sword.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Items}} 
    [[Category:Tools]]
    [[Category:Combat]]
    
    [[de:Schwert]]
    [[es:Espada]]
    [[fr:Épée]]
    [[hu:Kard]]
    [[ja:剣]]
    [[ko:검]]
    [[nl:Zwaard]]
    [[pl:Miecz]]
    [[pt:Espada]]
    [[ru:Меч]]
    [[tr:Kılıç]]
    [[uk:Меч]]
    [[zh:剑]]</li></ul>
    17w48aAdded the death message "<player> was killed by [Intentional Game Design]".
    18w01aAdded the following death messages:
    • <player> was struck by lightning whilst fighting <player/mob>
    • <player> suffocated in a wall whilst fighting <player/mob>
    • <player> was squashed by <player/mob>
    • <player> starved to death whilst fighting <player/mob>
    • <player> was blown up by <player/mob> using <item>
    • death.attack.magic.player
    • <player> withered away whilst fighting <player/mob>
    • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • <player> was squashed by a falling block whilst fighting <player/mob>
    • <player> was slaim [sic] by <mob> using <item>
    • <player> was killed by <item> trying to hurt <player/mob>
    • <player> hit the ground too hard whilst trying to escape <player/mob>
    • <player> didn't want to live in the same world as <player/mob>
    • <player> experienced kinetic energy whilst trying to escape <player/mob>
    • <player> went off with a bang whilst fighting <player/mob>
    Added the following death messages, which can theoretically appear, but not practically:
    • <player> died because of <player/mob>
    • <player> was roasted in dragon breath by <player/mob>
    18w07aAdded the following death messages:
    • <player> was impaled by <player/mob>
    • <player> was impaled by <player/mob> with <item>
    18w15aAdded the following death messages, which can theoretically appear, but not practically:
    • death.attack.dryout
    • death.attack.dryout.player
    18w20bThe following death messages have been changed:
    • "<player> was slaim by <mob> using <item>" to "<player> was slain by <mob> using <item>"
    • "<player> discovered floor was lava" to "<player> discovered the floor was lava"
    pre5The death message "<player> fell out of the water" can now appear practically, not only theoretically.
    1.13.1
    {{Extension DPL}}<ul><li>[[Blue Dye|Blue Dye]]<br/>{{Item
    |image = Blue_Dye_JE1_BE1.png
    |renewable = Yes
    |stackable = Yes (64)
    }}
    
    '''Blue dye''' is a [[Dye#Primary|primary dye color]].
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
     |Lapis Lazuli
     |Output=Blue Dye
     |type=Material
     |head=1
    }}
    {{Crafting
     |Cornflower
     |Output=Blue Dye
     |type=Material
     |foot=1
    }}
    === Chest loot ===
    {{#invoke:LootChest|base3|blue-dye}}
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Blue Dye}}
    
    === Trading ===
    Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 blue dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Blue Dye
    |spritetype=item
    |nameid=blue_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Blue Dye
    |spritetype=item
    |nameid=blue_dye
    |aliasid=dye / 18
    |id=399
    |form=item
    |translationkey=item.dye.blue_new.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
    {{History|||snap=18w44a|Blue dyes now can changed the text color on the [[sign]]s to blue.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sell blue dyes.}}
    {{History|||snap=19w11a|Blue dyes can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Blue dyes can now used to craft newly added [[blue candle]]s.}}
    {{History|||snap=21w19a|Blue dyes can no longer used to craft blue candles.}}
    {{History|||snap=Pre-release 1|Blue dyes can once again used to craft blue candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Blue dyes can now change the text color on [[hanging sign]]s to blue.}}
    {{History||1.20|snap=23w12a|Blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue dye now is in the common loot.}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.10|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
    {{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|cornflowers]], which can be used to [[crafting|craft]] blue dye.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Blue dye can now be used to [[dye]] white [[carpet]]s and uncolored [[glass pane]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of blue dye has been changed from <code>dye/18</code> to <code>blue_dye</code>.}}
    
    {{History|ps4}}
    {{History||1.83|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[de:Blauer Farbstoff]]
    [[es:Tinte azul]]
    [[fr:Teinture bleue]]
    [[ja:青色の染料]]
    [[ko:파란색 염료]]
    [[pl: Niebieski barwnik]]
    [[pt:Corante azul]]
    [[zh:蓝色染料]]</li><li>[[Raw Iron|Raw Iron]]<br/>{{Item
    | image = Raw Iron.png
    | renewable = No
    | stackable = Yes (64)
    }}
    '''Raw iron''' is a raw metal resource obtained from mining [[iron ore]].
    
    == Obtaining ==
    === Mining ===
    [[Iron ore]] and [[deepslate iron ore]] mined with a [[stone pickaxe]] or higher drops 1 unit of raw iron. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.
    
    === Crafting ===
    {{Crafting
    |showname=1
    |Block of Raw Iron
    |Output=Raw Iron,9
    |type=Material
    |foot=1
    }}
    
    == Usage ==
    The primary usage of raw iron is smelting it into [[iron ingot]]s.
    
    === Crafting ===
    {{crafting usage}}
    
    === Smelting ingredient ===
    {{Smelting
    |showname=2
    |Raw Iron
    |Iron Ingot
    |0.7
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Iron
    |spritetype=item
    |nameid=raw_iron
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Iron
    |spritetype=item
    |nameid=raw_iron
    |form=item
    |id=505
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=21w14a|[[File:Raw Iron JE1.png|32px]] Added raw iron.}}
    {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Iron JE2.png|32px]] [[JAPPA]] shows a new raw iron texture.}}
    {{History|||snap=21w15a|[[File:Raw Iron JE2.png|32px]] The texture of raw iron has been changed.
    |Raw iron can now be used to craft [[block of raw iron]].}}
    {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Iron (pre-release).png|32px]] [[JAPPA]] shows a new raw iron texture again.}}
    {{History|||snap=21w16a|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
    {{History|Bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Iron JE2.png|32px]] Added raw iron.}}
    {{History|||snap=beta 1.17.0.52|Raw iron are now available without enabling [[experimental gameplay]].}}
    {{History|||snap=beta 1.17.0.54|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 2.png|Jappa shows raw ore textures.
    Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Roheisen]]
    [[es:Hierro en bruto]]
    [[fr:Fer brut]]
    [[it:Ferro grezzo]]
    [[ja:鉄の原石]]
    [[lzh:砂鐵]]
    [[pl:Surowe żelazo]]
    [[pt:Ferro bruto]]
    [[ru:Необработанное железо]]
    [[uk:Необроблене залізо]]
    [[zh:粗铁]]</li></ul>
    18w31aAdded the unused death message "<player> was killed by even more magic", along with its hover event: "Actually, message was too long to deliver fully. Sorry! Here's stripped version: <message>"
    1.14
    {{Extension DPL}}<ul><li>[[Raw Rabbit|Raw Rabbit]]<br/>{{for|the cooked version|Cooked Rabbit}}
    {{Item
    | title = Raw Rabbit
    | image = Raw Rabbit.png
    | heals = {{hunger|3}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Raw rabbit''' is a food item that can be eaten by the [[player]], or cooked in a [[furnace]] or a [[campfire]] to make [[cooked rabbit]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    {{IN|Bedrock}}, adult [[rabbit]]s drop 0-1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.
    
    {{IN|Java}}, adult [[rabbit]]s drop 1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.
    
    == Usage ==
    
    To eat raw rabbit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 1.8 [[Hunger#Mechanics|saturation]].
    
    === Smelting ingredient ===
    
    {{Smelting
      |showname=1
      |Raw Rabbit
      |Cooked Rabbit
    |0.35
    }}
    
    === Wolves ===
    
    Raw rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed [[Wolf|wolves]] grow up faster by 10% of the remaining time.
    
    === Trading ===
    
    Novice-level Butcher [[villager|villagers]] have a {{frac|1|3}} chance to buy 4 raw rabbit for an [[emerald]] as their trades.{{only|bedrock}}
    
    Novice-level Butcher villagers have 40% chance of offering to buy 4 raw rabbit for an emerald.{{only|java}}
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Rabbit
    |spritetype=item
    |nameid=rabbit
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Rabbit
    |spritetype=item
    |nameid=rabbit
    |id=288
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Rabbit Season}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of raw rabbits and some other new [[item]]s.}}
    {{History|||snap=14w27a|[[File:Raw Rabbit JE1.png|32px]] Added raw rabbit.}}
    {{History|||snap=14w33b|[[File:Raw Rabbit JE2 BE1.png|32px]] The texture of raw rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 411.}}
    {{History||1.14|snap=18w43a|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
    {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw rabbit.}}
    {{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 raw rabbit when killed.<ref>{{bug|MC-96449|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Raw rabbit can now be [[trading|sold]] to butcher [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
    {{History|PS4}}
    {{History||1.90|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    
    {{items}}
    
    
    [[de:Rohes Kaninchen]]
    [[es:Conejo crudo]]
    [[it:Coniglio crudo]]
    [[fr:Lapin cru]]
    [[ja:生の兎肉]]
    [[ko:익히지 않은 토끼고기]]
    [[nl:Rauw konijnenvlees]]
    [[pl:Surowy królik]]
    [[pt:Coelho cru]]
    [[ru:Сырая крольчатина]]
    [[zh:生兔肉]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Cooked Mutton|Cooked Mutton]]<br/>{{Item
    | title = Cooked Mutton
    | heals = {{hunger|6}}
    | renewable = Yes
    | stackable = Yes (64)
    | rarity = Common}}
    {{redirect|Mutton|the raw version|Raw Mutton}}
    '''Cooked mutton''' is a [[food]] item obtained from cooking [[raw mutton]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Sheep ====
    Adult [[sheep]] drop 1–2 cooked mutton if killed while on fire. The maximum amount is increased by 1 per level of [[looting]], for a maximum of 1-5 with Looting III.
    
    === Cooking ===
    Cooked mutton can be obtained by cooking raw mutton in a [[furnace]], [[smoker]], or [[campfire]].
    
    {{Smelting
      |showname=1
      |Raw Mutton
      |Cooked Mutton
      |0,35
    }}
    
    === Trading ===
    {{IN|bedrock}}, apprentice-level butcher [[villager]]s have a 25% chance to sell 4 cooked mutton for one [[emerald]] as part of their trades.
    
    {{IN|java}}, butcher villagers may give the players with the [[Hero of the Village]] effect cooked mutton.
    
    == Usage ==
    
    === Food ===
    To eat cooked mutton, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked salmon]].
    
    === Wolves ===
    Cooked mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Mutton
    |spritetype=item
    |nameid=cooked_mutton
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Mutton
    |spritetype=item
    |nameid=cooked_mutton
    |aliasid=muttoncooked
    |id=551
    |form=item
    |translationkey=item.muttonCooked.name
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|PXlW-sZygTs}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked mutton and some other new [[item]]s.}}
    {{History|||snap=14w27a|[[File:Cooked Mutton JE1.png|32px]] Added cooked mutton.}}
    {{History|||snap=14w33b|[[File:Cooked Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref>}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 424.}}
    {{History||1.14|snap=18w43a|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
    {{History|||snap=19w13a|Butcher villagers now give cooked mutton to players under the [[Hero of the Village]] effect.}}
    
    {{History|pocket alpha}}
    {{History||v0.15.0|snap=build 1|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Cooked mutton can now be [[trading|bought]] from butcher [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of cooked mutton has been changed from <code>muttoncooked</code> to <code>cooked_mutton</code>.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
    {{History|PS4}}
    {{History||1.90|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    {{items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[de:Gebratenes Hammelfleisch]]
    [[es:Cordero asado]]
    [[fr:Mouton cuit]]
    [[it:Carne ovina cotta]]
    [[ja:焼き羊肉]]
    [[ko:익힌 양고기]]
    [[nl:Gebraden schapenvlees]]
    [[pl:Pieczona baranina]]
    [[pt:Carneiro assado]]
    [[ru:Жареная баранина]]
    [[zh:熟羊肉]]</li></ul>
    18w49aAdded the following death messages:
    • <player> was poked to death by a sweet berry bush
    • <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
    1.15
    {{Extension DPL}}<ul><li>[[Lingering Potion|Lingering Potion]]<br/>{{about|throwable potions that leave a lingering area of effect|the throwable potions without a lingering effect|Splash Potion|the drinkable potions|Potion}}
    {{Item
    | image = <gallery>
    Lingering Water Bottle.png | Water Bottle
    Uncraftable Lingering Potion.png | Uncraftable
    </gallery>
    | extratext = View [[#Gallery|all renders]]
    | renewable = Uncraftable, Luck{{only|java|short=1}}, Decay{{only|bedrock|short=1}}: No<br>
    All others: Yes
    | stackable = No
    }}
    
    '''Lingering potions''' are variants of [[splash potion]]s that can be thrown to leave clouds with [[status effect]]s that linger on the ground in an area. 
    
    == Obtaining ==
    
    === Brewing ===
    {{main|Brewing}}
    
    {{brewing
      |Dragon's Breath
      |Any Lingering Potion
      |ingredients=[[Dragon's Breath]] + <br>Any [[Splash Potion]]
    }}
    
    == Usage ==
    
    === Creating area effect clouds ===
    Lingering potions are thrown, like [[splash potion]]s, by {{control|using}} them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown.  
    
    The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a {{frac|1|2}} block immediately, reducing the cloud's lifespan by 5 seconds.
    
    For effects with duration, the duration applied by the cloud is {{frac|1|4}} that of the corresponding [[potion]]. For effects without duration such as healing or harming, the potency of the effect is {{frac|1|2}} that of the corresponding potion.
    
    The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of {{hp|20}} health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players.
    
    Lingering potions can also be thrown out of [[dispenser]]s like splash potions.
    
    === Lingering water bottle ===
    Like the [[Splash potion#Splash water bottles|splash water bottle]], a lingering water bottle puts out fire and damages endermen and blazes by {{hp|1}}. It creates no effect cloud.
    
    ==== Mud ====
    
    Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].
    
    === Crafting ingredient ===
    
    {{crafting usage|Lingering Potion, Lingering Water Bottle|match=any}}
    
    === Filling cauldrons ===
    
    {{IN|bedrock}}, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).
    
    === Uncraftable lingering potion ===
    
    {{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and splash potion forms, as well as for tipped arrows.
    
    It can be obtained using the following command: {{cmd|give @s minecraft:lingering_potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
    
    {| class="wikitable" style="text-align: center;" data-description="Unused potions"
    ! Icon
    ! Name
    |-
    | {{Slot|Uncraftable Lingering Potion|link=none}}
    ! Uncraftable Lingering Potion
    |}
    
    == Custom effects ==
    
    {{IN|java}}, lingering potions can be obtained with any status effect using {{cmd|give}} and the tag {{code|CustomPotionEffects}}, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.
    
    == Sounds ==
    {{edition|java}}:<br>
    Lingering potions use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Glass dig1.ogg
    |sound2=Glass dig2.ogg
    |sound3=Glass dig3.ogg
    |subtitle=Bottle smashes
    |source=neutral
    |description=When a lingering potion impacts something
    |id=entity.splash_potion.break
    |translationkey=subtitles.entity.potion.splash
    |volume=1.0
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Bow shoot.ogg
    |subtitle=Bottle thrown
    |source=neutral
    |description=When a lingering potion is thrown by a player
    |id=entity.lingering_potion.throw
    |translationkey=subtitles.entity.potion.throw
    |volume=0.5
    |pitch={{frac|1|3}}-0.5
    |distance=16}}
    {{Sound table
    |subtitle=Dispensed item
    |source=block
    |description=When a lingering potion is dispensed by a [[dispenser]]
    |id=block.dispenser.launch
    |translationkey=subtitles.block.dispenser.dispense
    |volume=1.0
    |pitch=1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Glass dig1.ogg
    |sound2=Glass dig2.ogg
    |sound3=Glass dig3.ogg
    |source=block
    |description=When a splash potion impacts something
    |id=random.glass
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=2
    |sound=Bow shoot.ogg
    |source=player
    |description=When a splash potion is thrown by a player
    |id=random.bow
    |volume=0.5
    |pitch=0.33-0.5}}
    {{Sound table
    |source=player
    |description=When a splash potion is dispensed from a dispenser
    |id=random.bow
    |volume=1.0
    |pitch=0.83-1.25
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Lingering Potion
    |spritetype=item
    |nameid=lingering_potion
    |form=item
    |translationkey=item.minecraft.lingering_potion,item.minecraft.lingering_potion.effect.empty,item.minecraft.lingering_potion.effect.water,item.minecraft.lingering_potion.effect.mundane,item.minecraft.lingering_potion.effect.thick,item.minecraft.lingering_potion.effect.awkward,item.minecraft.lingering_potion.effect.night_vision,item.minecraft.lingering_potion.effect.invisibility,item.minecraft.lingering_potion.effect.leaping,item.minecraft.lingering_potion.effect.fire_resistance,item.minecraft.lingering_potion.effect.swiftness,item.minecraft.lingering_potion.effect.slowness,item.minecraft.lingering_potion.effect.water_breathing,item.minecraft.lingering_potion.effect.healing,item.minecraft.lingering_potion.effect.harming,item.minecraft.lingering_potion.effect.poison,item.minecraft.lingering_potion.effect.regeneration,item.minecraft.lingering_potion.effect.strength,item.minecraft.lingering_potion.effect.weakness,item.minecraft.lingering_potion.effect.levitation,item.minecraft.lingering_potion.effect.luck,item.minecraft.lingering_potion.effect.turtle_master,item.minecraft.lingering_potion.effect.slow_falling
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Lingering Potion
    |spritetype=item
    |nameid=lingering_potion
    |id=562
    |form=item
    |translationkey=potion.emptyPotion.linger.name,potion.mundane.linger.name,potion.mundane.extended.linger.name,potion.thick.linger.name,potion.awkward.linger.name,potion.nightVision.linger.name,potion.invisibility.linger.name,potion.jump.linger.name,potion.fireResistance.linger.name,potion.moveSpeed.linger.name,potion.moveSlowdown.linger.name,potion.heal.linger.name,potion.harm.linger.name,potion.poison.linger.name,potion.regeneration.linger.name,potion.damageBoost.linger.name,potion.weakness.linger.name,potion.wither.linger.name,potion.turtleMaster.linger.name,potion.slowFalling.linger.name
    |foot=1}}
    
    === Item data ===
    
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Potion}}
    </div>
    
    === Thrown potion ===
    {{Entity
    | title = Thrown lingering potion
    | networkid = '''[[JE]]''': 73
    }}
    
    ==== ID ====
    {{edition|java}}:
    {{ID table
    |generatetranslationkeys=java
    |displayname=Lingering Potion
    |spritetype=entity
    |nameid=potion
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |shownumericids=y
    |generatetranslationkeys=bedrock
    |displayname=Lingering Potion
    |spritetype=entity
    |nameid=lingering_potion
    |id=101
    |foot=1}}
    
    ==== Entity Data ====
    {{see also|Chunk format|Potions#Data values|title2=Potion data values}}
    Lingering potions when thrown have entity data that define various properties of the entity.
    
    {{:Splash Potion/ED}}
    
    === Area Effect Cloud ===
    
    {{Entity
    | title = Area Effect Cloud
    | image = Area Effect Cloud.png 
    |imagesize=290px
    }}
    ==== ID ====
    {{edition|java}}:
    {{ID table
    |generatetranslationkeys=java
    |displayname=Area Effect Cloud
    |spritetype=entity
    |nameid=area_effect_cloud
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |shownumericids=y
    |generatetranslationkeys=bedrock
    |displayname=Area Effect Cloud
    |spritetype=entity
    |nameid=area_effect_cloud
    |id=95
    |foot=1}}
    
    ==== Entity data ====
    {{see also|Chunk format}}
    
    The cloud that is created when: lingering potions are thrown; [[creeper]]s with potion effects explode; [[Ender Dragon#Dragon_Fireball|dragon fireballs]] hit the ground, is an entity, which has entity data that defines the properties of the entity.
    
    {{/ED}}
    
    ==Advancements==
    
    {{Load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here?;Bullseye}}
    
    == History ==
    {{Info needed section|Lingering Potion of Decay; Lingering Potion of Weakness; Uncraftable Lingering Potion}}
    {{History|java}}
    {{History||1.9|snap=15w33a|[[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.
    |[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] Added lingering water bottle, and Mundane, Thick, and Awkward lingering potions.}}
    {{History|||snap=15w33c|The bug where the [[player]] could not place [[splash potion]]s in the [[brewing stand]] has been fixed. This now allows for easier creation of lingering potions.}}
    {{History|||snap=16w06a|Lingering potions can now be used to craft [[tipped arrow]]s.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from {{code|AreaEffectCloud}} to {{code|area_effect_cloud}}.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 441.}}
    {{History|||snap=18w07a|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added the lingering potions of the Turtle Master.}}
    {{History|||snap=18w14a|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}}
    {{History||1.14|snap=18w43a|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}
    {{History||1.19|snap=22w11a|Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}
    {{History||1.19.3|snap=22w43a|Lingering water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}}
    {{History||1.19.4|snap=Pre-release 1|Lingering potions no longer have an enchantment glint.}}
    {{History|||snap=Pre-release 3|[[File:Lingering Potion of Night Vision JE3.png|32px]] [[File:Lingering Potion of Invisibility JE3.png|32px]] [[File:Lingering Potion of Leaping JE3.png|32px]] [[File:Lingering Potion of Fire Resistance JE3.png|32px]] [[File:Lingering Potion of Swiftness JE3.png|32px]] [[File:Lingering Potion of Slowness JE3.png|32px]] [[File:Lingering Potion of the Turtle Master JE3.png|32px]] [[File:Lingering Potion of Water Breathing JE3.png|32px]] [[File:Lingering Potion of Harming JE3.png|32px]] [[File:Lingering Potion of Poison JE3.png|32px]] [[File:Lingering Potion of Strength JE3.png|32px]] Changed colors of the following lingering potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
    {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
    |The lingering potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the lingering potion of [[Invisibility]].}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions.
    |Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}}
    {{History|bedrock}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added lingering potions of the Turtle Master.}}
    {{History||1.6.0|snap=beta 1.6.0.5|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}
    {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following lingering potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.
    |Removed enchantment glint from lingering potions.}}
    
    {{History|console}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Lingering Potion of Decay BE1.png|32px]] [[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of the [[Wither (effect)|Decay]], [[Slow Falling]], and Turtle Master.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions.
    |Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * A thrown lingering potion faces toward the [[player]] in first-person view while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions).
    
    == Gallery ==
    <gallery>
    Lingering Water Bottle.png|Water Bottle
    Lingering Potion of Night Vision.png|Night Vision
    Lingering Potion of Invisibility.png|Invisibility
    Lingering Potion of Leaping.png|Leaping
    Lingering Potion of Fire Resistance.png|Fire Resistance
    Lingering Potion of Swiftness.png|Swiftness
    Lingering Potion of Slowness.png|Slowness
    Lingering Potion of the Turtle Master.png|Turtle Master
    Lingering Potion of Water Breathing.png|Water Breathing
    Lingering Potion of Healing.png|Healing
    Lingering Potion of Harming.png|Harming
    Lingering Potion of Poison.png|Poison
    Lingering Potion of Regeneration.png|Regeneration
    Lingering Potion of Strength.png|Strength
    Lingering Potion of Weakness.png|Weakness
    Lingering Potion of Slow Falling.png|Slow Falling
    Lingering Potion of Luck.png|Luck
    Lingering Potion of Decay.png|Decay
    Uncraftable Lingering Potion.png|Uncraftable
    </gallery>
    
    === Screenshots ===
    <gallery>
    Transparent Area Effect Cloud Image.png|Just area affect cloud particles
    </gallery>
    
    == See also ==
    
    * {{ItemLink|Glass Bottle}}
    * {{ItemLink|Potion}}
    * {{ItemLink|Splash Potion}}
    
    {{Items}}
    {{Entities}}
    
    [[Category:Combat]]
    
    [[de:Verweiltrank]]
    [[fr:Potion persistante]]
    [[ko:잔류형 물약]]
    [[ja:残留ポーション]]
    [[pl:Trwałe miotane mikstury]]
    [[pt:Poção prolongada]]
    [[ru:Оседающие зелья]]
    [[uk:Осідаючі зілля]]
    [[zh:滞留药水]]</li><li>[[Horse Saddle|Horse Saddle]]<br/>{{About|the removed item|the current item|Saddle}}
    {{outdated feature|edition=java}}
    {{Item
    | title = Horse Saddle
    | image = Horse Saddle.png
    | renewable = Yes
    | stackable = Yes (32)
    }}
    
    '''Horse saddles''' were [[item]]s which allowed the player to ride [[horse]]s.
    
    == Obtaining ==
    === Crafting ===
    {{crafting |ignoreusage=1
    |A1=Leather    |B1=Leather    |C1=Leather
    |A2=Leather    |B2=Iron Ingot |C2=Leather
    |A3=Iron Ingot                |C3=Iron Ingot
    |Output=Horse Saddle
    }}
    
    == Usage ==
    Horse saddles worked just like regular [[saddle]]s, but for [[horse]]s instead of [[pig]]s. Taming a horse was required before putting a horse saddle on it. Unlike any other items, horse saddles could be stacked up to 32.
    
    == Sounds ==
    ''None''<ref>{{ytl|2a6BQeW6is4|t=330}}; sounds for horses were not added until [[13w22a]]</ref>
    
    == Data values ==
    === ID ===
    {{ID table
    |nonameid=y
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=java
    |displayname=Horse Saddle
    |spritetype=item
    |id=416
    |form=item
    |translationkey=item.horsesaddle.name
    |foot=y}}
    
    == History ==
    {{History|java}}
    {{History||1.6.1|snap=13w16a|[[File:Horse Saddle JE1.png|32px]] Added horse saddles.}}
    {{History|||snap=13w18a|Horse saddles have been removed.
    |[[Horse]]s and [[zombie horse]]s can now be ridden using regular [[saddle]]s.}}
    {{History|foot}}
    
    == Issues ==
    Horse saddles have been removed from the game, and as such are no longer supported.
    
    {{Items}}
    {{Removed Features}}
    
    [[es:Montura de caballo]]
    [[fr:Selle de cheval]]
    [[it:Sella di cavallo]]
    [[ja:ウマの鞍]]
    [[ko:말 안장]]
    [[pt:Sela para cavalo]]
    [[zh:马鞍]]</li></ul>
    19w34aAdded the following death messages:
    • <player> was stung to death
    • death.attack.sting.item
    Added the unused death message "<player> was stung to death by <player/mob>".
    1.16
    {{Extension DPL}}<ul><li>[[Emerald|Emerald]]<br/>{{About|the item|the currency in ''Minecraft Dungeons''|MCD:Emerald|the skin|MCD:Emerald (skin)|the ore|Emerald Ore|the mineral block|Block of Emerald}}
    {{Item
    | image = Emerald.png
    | renewable =  Yes
    | stackable = Yes (64)
    | rarity = Common}}
    '''Emeralds''' are rare minerals that are used primarily as the currency for [[trading]] with [[villager]]s and [[wandering trader]]s. Naturally-occurring emeralds are rarer than [[diamond]]s.
    
    == Obtaining ==
    
    === Trading ===
    {{main|Trading}}
    Emeralds can be obtained by trading with [[villager]]s, since they are the currency that villagers use for trading. Villagers either buy or sell specific goods for emeralds.
    
    === Mining ===
    [[Emerald ore]] drops one emerald when mined using an iron or better [[pickaxe]]. If the pickaxe is enchanted with [[Fortune]], it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself in ore form instead of an emerald.
    
    === Crafting ===
    
    {{Crafting
    |Block of Emerald
    |Output= Emerald,9
    |type= Material
    }}
    
    === Smelting ===
    
    {{Smelting
    |Emerald Ore; Deepslate Emerald Ore
    |Emerald
    |1
    }}
    
    === Natural generation ===
    {{see also|Emerald Ore#Natural generation}}
    
    Emeralds can generate in [[chest]]s in some [[village]] houses or other generated [[Generated structures|structures]].
    
    {{needs update|inaccurate=1|section=1}}
    {{LootChestItem|emerald}}
    
    === Drops ===
    [[Vindicator]]s and [[evoker]]s drop 0–1 emeralds upon death. [[Looting]] increases the maximum emerald drop by one per level, for a maximum of 4 emeralds with Looting III.
    
    [[Fox]]es that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it.
    
    {{IN|bedrock}}, vindicators and [[pillager]]s spawned from [[raids]] can drop 0–1 emeralds. Depending on difficulty, vindicators and pillagers spawned from raids also have a chance of dropping additional emeralds. There is a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard. If this additional drop condition is met, different emerald counts can drop with different chances. There is a {{frac|10|39}} chance to drop an additional 0–1 emeralds, a {{frac|5|39}} chance to drop an additional 2–3, and a {{frac|2|39}} chance to drop an additional 4–5.
    
    {{IN|bedrock}}, with Looting III, it is possible for a vindicator in a raid to drop up to 16 emeralds upon death (vindicator drops + raid drops + an additional drop<!-- emerald from 2/39 chance-->).
    
    == Usage ==
    
    === Trading ===
    
    {{main|Trading}}
    
    Emeralds are primarily used as currency for [[trading]] with villagers and wandering traders. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    ===Beacons===
    
    Emeralds can be used to select powers from a [[beacon]]. The player must select one of the available powers and then insert an emerald into the item slot. 
    
    An emerald can be substituted for an [[iron ingot]], a [[gold ingot]], a [[diamond]] or a [[netherite ingot]] in a beacon.
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Emerald
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Emerald
    |Emerald Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.
    |tail=1
    }}
    
    ;Trim color palette
    The following color palette is shown on the designs on trimmed armor:
    *{{TrimPalette|emerald}}
    
    == Achievements ==
    
    {{load achievements|The Haggler;Buy Low;Master Trader}}
    
    == Advancements ==
    {{load advancements|What a Deal!}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Emerald
    |spritetype=item
    |nameid=emerald
    |itemtags=beacon_payment_items
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Emerald
    |spritetype=item
    |nameid=emerald
    |id=512
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100129|Added [[diamond]]s, referred to as emeralds in the code.}}
    {{History|java}}
    {{History||May 21, 2012|link={{tweet|jeb_|204619936616808451}}|[[File:Ruby pJE20120521.png|32px]] [[Jens Bergensten|Jeb]] released a screenshot of himself testing the [[trading]] system. At this time, what would become emeralds were [[History_of_textures/Unused_textures#Ruby|rubies]].<ref>http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082</ref>}}
    {{History||1.3.1|snap=12w21a|[[File:Emerald JE1 BE1.png|32px]] Added emeralds and [[emerald ore]].
    |Emeralds can be [[trading|traded]] with [[villager]]s in exchange for different [[item]]s.
    |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing emeralds.
    |[[File:Ruby JE1 BE1.png|32px]] The texture of [[History_of_textures/Unused_textures#Ruby|rubies]] can be found in the (at this time unused) file {{cd|items.png}}.<ref name="en_US 12w21">Snapshot 12w21a/b ''lang/en_US.lang'': '''item.ruby.name=Ruby'''</ref>}}
    {{History|||snap=12w22a|[[Block of emerald]] has now been added, which is [[crafting|crafted]] from nine emeralds and can be placed as a decorative [[block]].
    |Added [[jungle temple]]s, which contain loot [[chest]]s with emeralds.}}
    {{History||1.4.2|snap=12w32a|As [[zombie villager]]s can now spawn and be cured, emeralds can now still be obtained in [[trading|trades]] even if [[generated structures]] are disabled.}}
    {{history||1.9|snap=15w31a|Emeralds now generate in [[end city]] ship [[chest]]s.}}
    {{history|||snap=15w43a|Emeralds now generate in [[igloo]] basement chests.}}
    {{history|||snap=15w44a|The average yield of emeralds in [[desert temple]] chests has now been increased.}}
    {{History||1.11|snap=16w39a|Added [[vindicator]]s and [[evoker]]s, which drop emeralds if killed by a player.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 388.}}
    {{History|||snap=18w09a|Emeralds can now generate in the loot [[chest]]s of [[underwater ruins]].}}
    {{History|||snap=18w10a|Emeralds can now generate in [[buried treasure]] chests.}}
    {{History|||snap=18w11a|Emeralds can now generate in the chests of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.
    |Added [[pillager]]s, which can [[drops|drop]] emeralds.}}
    {{History|||snap=18w46a|Pillagers no longer drop emeralds.}}
    {{History|||snap=18w48a|Emeralds now generate in chests in [[village]] tanneries, fisher cottages and plains village houses.}}
    {{History|||snap=18w49a|Emeralds now generate in chests in [[village]] shepherd houses, mason houses, butcher shops, and savanna and snowy village houses.}}
    {{History|||snap=18w50a|Emeralds now generate in chests in [[village]] fletcher houses, temples, and desert and taiga village houses.}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with emeralds in their mouths.}}
    {{History|||snap=19w08a|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again and it looks smaller.}}
    {{History||1.17|snap=21w13a|The unused [[History_of_textures/Unused_textures#Ruby|rubies]] texture was removed.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Emeralds can now be used as an armor trim material.}}
    {{History|||snap=23w07a|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}
    {{History||1.20|snap=23w12a|The probability for the emerald to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8.|Emerald can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
    {{History|||snap=23w16a|Emerald no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; emerald now is in the common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.9.0|snap=build 1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
    {{History|||snap=build 5|Emeralds can now be used to craft [[blocks of emerald]].}}
    {{History||v0.13.0|snap=build 1|Emeralds can now be found inside [[desert temple]] [[chest]]s.}}
    {{History||v0.15.0|snap=build 1|Added [[jungle temple]]s, which contain loot chests with emeralds.}}
    {{History||v0.16.0|snap=build 1|Emeralds can now be used to power [[beacon]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Emeralds can now be found in [[end city]] ship [[chest]]s.
    |Emeralds can now be found in [[igloo]] basement chests.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Emeralds are now used as "currency" for [[villager]] [[trading]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Added [[evoker]]s and [[vindicator]]s, which [[drops|drop]] emeralds when killed.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Emeralds can now be found in some [[shipwreck]] [[chest]]s.}}
    {{History|||snap=beta 1.2.20.1|Emeralds can now be found inside [[underwater ruins]] chests.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Emeralds can now be used to [[trading|buy]] items from [[wandering trader]]s.
    |Emeralds can now be found in [[plains]] [[village]] house and tannery [[chest]]s.
    |[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Emeralds can now be found in [[village]] [[chest]]s other than [[plains]].}}
    {{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn from [[raid]]s can now [[drops|drop]] bonus emeralds.}}
    {{History|||snap=beta 1.11.0.5|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] emeralds.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}
    {{History|||snap=beta 1.19.80.21|Emeralds can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
    {{History|Ps4}}
    {{History||1.90|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    Villager trading preview.png|The first image of the trading system released by [[Jeb]]. What would become emeralds can be seen in the [[inventory]] space.
    Emerald Ore 12w21a.png|A wall of [[emerald ore]] utilizing a previous texture in snapshot [[12w21a]].
    Room of Emeralds.png|All forms of emeralds in one photo: emerald (in the form of [[emerald block|block]], [[emerald ore|ore]] and the emerald itself).
    </gallery>
    
    ==Trivia==
    
    *The [[History_of_textures/Unused_textures#Ruby|ruby]] was going to be the [[villager]] currency but was changed to emeralds before the update's release.
    
    == References ==
    
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Smaragd]]
    [[de:Smaragd]]
    [[es:Esmeralda]]
    [[fr:Émeraude]]
    [[hu:Smaragd]]
    [[it:Smeraldo]]
    [[ja:エメラルド]]
    [[ko:에메랄드]]
    [[nl:Smaragd]]
    [[pl:Szmaragd]]
    [[pt:Esmeralda]]
    [[ru:Изумруд]]
    [[th:มรกต]]
    [[tr:Zümrüt]]
    [[uk:Смарагд]]
    [[zh:绿宝石]]</li><li>[[Baked Potato|Baked Potato]]<br/>{{Item
    | title = Baked Potato
    | renewable = Yes
    | heals = {{hunger|5}}
    | stackable = Yes (64)}}
    
    A '''baked potato''' is a [[food]] [[item]] that can be eaten by the [[player]].
    
    == Obtaining ==
    
    Baked potatoes can be obtained by cooking [[potato]]es in a [[furnace]], [[smoker]], or [[campfire]].
    {{Smelting
    |Potato
    |Baked Potato
    |0,35
    }}
    
    {{IN|JE}}, baked potatoes can also be obtained by killing a zombie or one of its variants while it is on fire. The drop chance is still affected by [[Looting]].
    
    === Chest loot ===
    {{LootChestItem|baked-potato}}
    
    == Usage ==
    
    To eat a baked potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} hunger and 6.0 hunger [[Hunger#Mechanics|saturation]].
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Composting ===
    Placing a baked potato into a [[composter]] has an 85% chance of raising the compost level by 1. This is more efficient than composting with raw potatoes.
    
    == Sounds ==
    
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Baked Potato
    |spritetype=item
    |nameid=baked_potato
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Baked Potato
    |spritetype=item
    |nameid=baked_potato
    |id=281
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java}}
    {{History||1.4.2|snap=12w34a|[[File:Baked Potato JE1.png|32px]] Added baked potatoes.}}
    {{History|||snap=12w37a|[[File:Baked Potato JE2 BE1.png|32px]] The texture of baked potatoes has been slightly changed.}}
    {{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6.}}
    {{History|||snap=14w27a|Baked potatoes are now used to craft [[rabbit stew]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 393.}}
    {{History||1.14|snap=18w43a|[[File:Baked Potato JE3.png|32px]] The texture of baked potatoes has been changed.}}
    {{History|||snap=18w50a|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed, once again.}}
    {{History|||snap=19w03a|Placing a baked potato into the new [[composter]] has an 80% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Baked potatoes now have an 85% chance of increasing the compost level in a composter by 1.}}
    {{History||1.17|snap=21w13a|Baked potatoes can now be dropped by flaming [[zombie]]s.<ref>{{bug|MC-199065}}</ref>}}
    {{History||1.19|snap=22w13a|Baked potatoes can now be found in [[ancient city]] ice box [[chest]]s.}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] baked potatoes from the player.}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
    {{History||v0.12.1|snap=build 1|Baked potatoes now restore [[hunger]] instead of [[health]].}}
    {{History||v0.13.0|snap=build 1|Baked potatoes are now used to craft [[rabbit stew]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Baked potatoes can now be used to fill up [[composter]]s.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
    {{History||ps=1.00|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes to the [[PlayStation 4 Edition|PS4]] and [[PlayStation Vita Edition|PSVita]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    
    * {{ItemLink|Poisonous Potato}}
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[cs:Pečená brambora]]
    [[de:Ofenkartoffel]]
    [[es:Patata cocida]]
    [[fr:Pomme de terre cuite]]
    [[hu:Sült burgonya]]
    [[it:Patata al forno]]
    [[ja:ベイクドポテト]]
    [[ko:구운 감자]]
    [[nl:Gebakken aardappel]]
    [[pl:Pieczony ziemniak]]
    [[pt:Batata assada]]
    [[ru:Печёный картофель]]
    [[th:มันฝรั่งอบ]]
    [[zh:烤马铃薯]]</li></ul>
    20w07aThe "death.attack.magic.player" death message has been changed to "<player> was killed by magic whilst trying to escape <player/mob>".
    20w09aAdded the following death messages:
    • <player> fell off some weeping vines
    • <player> fell while climbing
    • death.attack.fireworks.item
    The death message "<player> went off with a bang whilst fighting <player/mob>" has been removed, but its translation string remains.
    20w11aAdded the following death messages:
    • <player> fell off some twisting vines
    • <player> fell off a scaffolding
    20w12aThe translation of the death message "<player> fell out of the water" has been removed. It now displays as "death.fell.accident.water".
    20w13aThe raw translation strings of the death message "<player> was killed by [Intentional Game Design]" have been changed from "death.attack.netherBed.<message/link>" to "death.attack.badRespawnPoint.<message/link>", because the death message now also appears when a player is killed by the explosion of a charged respawn anchor in the Overworld or the End.
    20w18aThe following death messages have been changed:
    • "<player> fell off a scaffolding" to "<player> fell off scaffolding"
    • "death.attack.fireworks.item" to "<player> went off with a bang due to a firework fired from <item> by <player/mob>"
    20w22aAdded the following death messages:
    • <player> was shot by a <player/mob>'s skull
    • death.attack.witherSkull.item
    1.16.2
    {{Extension DPL}}<ul><li>[[Bookshelf|Bookshelf]]<br/>{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}}
    {{Block
    |image=Bookshelf.png
    |transparent=No
    |light=No
    |tool=Axe
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=Yes (30)
    |lavasusceptible=Yes
    }}
    '''Bookshelves''' are [[blocks]] that improve [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Enchanting/Levels|level]] requirement.
    
    == Obtaining ==
    === Natural generation ===
    Bookshelves can generate in village libraries and sometimes village houses.
    
    [[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233.
    
    Bookshelves also naturally generate in certain [[woodland mansion]] rooms.
    
    === Breaking ===
    Bookshelves can be broken fairly easily by hand, but can be broken faster by using an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by an item that is [[enchanted]] with [[Silk Touch]], a bookshelf drops itself.
    {{breaking row|horizontal=1|Bookshelf|Axe}}
    
    === Crafting ===
    {{Crafting
    |A1=Any Planks
    |B1=Any Planks
    |C1=Any Planks
    |A2=Book
    |B2=Book
    |C2=Book
    |A3=Any Planks
    |B3=Any Planks
    |C3=Any Planks
    |Output=Bookshelf
    |type=Building block
    }}
    
    === Trading ===
    Novice-level librarian [[Villager|villagers]] have a 50% chance to sell 1 bookshelf for 9 [[Emerald|emeralds]] as part of their trades.{{only|bedrock}}
    
    Novice-level librarian villagers have a {{frac|2|3}} chance to sell 1 bookshelf for 9 emeralds.{{only|java}}
    
    == Usage ==
    === Enchanting ===
    {{main|Enchantment mechanics#Bookshelf placement}}
    
    If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Fuel ===
    Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
    
    === Villager ===
    Librarian [[villager]]s can interact with bookshelves.
    
    === Note Blocks ===
    Bookshelf can be placed under [[note block]]s to produce "bass" sounds.
    
    == Sounds ==
    {{Sound table/Block/Wood}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bookshelf
    |spritetype=block
    |nameid=bookshelf
    |showblocktags=y|blocktags=mineable/axe
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bookshelf
    |spritetype=block
    |nameid=bookshelf
    |id=47
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Librarian}}
    
    == History ==
    {{History|java classic}}
    {{History||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Bookshelves were teased by [[Notch]].}}
    {{History||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves.
    |Bookshelves are currently impossible to obtain without loading a pre-edited map.
    |Bookshelves are currently destroyed in [[explosion]]s.
    |When bookshelves are broken, they currently do not drop anything.}}
    {{History||0.28|Bookshelves can now be freely placed.}}
    {{History|java alpha}}
    {{History||v1.0.11|Bookshelves can now be [[crafting|crafted]] from 3 [[book]]s and 6 [[planks]].}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] [[item]].
    |They are now necessary to [[enchanting|enchant]] with higher levels for better enchanted items.
    |The number of bookshelves required to reach the maximum enchantment level is 30.}}
    {{History|||snap=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}}
    {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}}
    {{History|||snap=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}}
    {{History||1.8|snap=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}}
    {{History||1.11|snap=16w39a|Bookshelves now generate in [[woodland mansion]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}}
    {{History||1.14|snap=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}}
    {{History|||snap=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}}
    {{History|||snap=19w02a|Bookshelves can now be used to craft [[lectern]]s.}}
    {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.|Bookshelves are currently obtainable only in [[Creative]] mode.}}
    {{History||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}}
    {{History||v0.9.0|snap=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}}
    {{History||v0.12.1|snap=build 1|Bookshelves can now be used to increase [[enchantment table]] levels.|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}} 
    {{History||1.1.0|snap=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s.|Bookshelves now get inspected by librarian [[villager]]s.|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves. Whether they actually used this texture is unknown.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * Bookshelves' top and bottom textures by default use the same texture as [[oak planks]].
    * It takes 90 planks, 45 [[leather]] and 135 [[paper]] to make 15 bookshelves in order to get a level 30 [[enchantment]].
    * A bookshelf is the icon for [[Education Edition]].
    
    == Gallery ==
    <gallery>
    File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage).
    File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]].
    File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]].
    File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]].
    </gallery>
    
    == References ==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016
    
    {{Blocks|Building}}
    
    [[Category:Manufactured blocks]]
    [[Category:Natural blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Utility blocks]]
    [[Category:Bedrock Edition]]
    [[Category:Java Edition]]
    [[Category:Items]]
    [[Category:Flammable blocks]]
    
    [[cs:Knihovna]]
    [[de:Bücherregal]]
    [[es:Librería]]
    [[fr:Bibliothèque]]
    [[hu:Könyvespolc]]
    [[it:Libreria]]
    [[ja:本棚]]
    [[ko:책장]]
    [[nl:Boekenkast]]
    [[pl:Biblioteczka]]
    [[pt:Estante de livros]]
    [[ru:Книжные полки]]
    [[th:ชั้นหนังสือ]]
    [[uk:Книжкова полиця]]
    [[zh:书架]]</li><li>[[Pitcher Pod|Pitcher Pod]]<br/>{{wip}}
    {{Block
    | image = <gallery>
    Pitcher Crop Age 0 JE1.png| Age 0
    Pitcher Crop Age 1 JE1.png| Age 1
    Pitcher Crop Age 2 JE1.png| Age 2
    Pitcher Crop Age 3 JE1.png| Age 3
    Pitcher Crop Age 4 JE1.png| Age 4
    </gallery>
    | image2 = Pitcher Pod.png
    | transparent = Yes
    | light = Yes
    | tool = N/A
    | renewable = Yes
    | stackable = Yes (64)
    | rarity = Common
    | flammable = No
    | lavasusceptible = No
    }}
    
    A '''pitcher pod''' is an ancient bulbous seed that has a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. It is the seed for [[Pitcher Plant]]s.
    
    == Obtaining ==
    [[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one pitcher pod has a chance to be dropped on the floor as an item.
    
    Sniffers can only dig for pitcher pods in the following blocks:
    *{{BlockLink|Dirt}}
    *{{BlockLink|Grass Block}}
    *{{BlockLink|Podzol}}
    *{{BlockLink|Coarse Dirt}}
    *{{BlockLink|Rooted Dirt}}
    *{{BlockLink|Moss Block}}
    *{{BlockLink|Mud}}
    *{{BlockLink|Muddy Mangrove Roots}}
    They cannot dig for pitcher pods on [[mycelium]].<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>
    
    == Usage ==
    === Pitcher Crop ===
    {{main|Tutorials/Crop farming|title1=Pitcher Crop Farming}}
    Pitcher pods can be placed on [[farmland]] by {{ctrl|using}}, where they grow through three stages as a '''pitcher crop'''.
    
    Breaking the crop before it matures drops the pitcher pod, while breaking the final stage produces a [[pitcher plant]] and does ''not'' yield the pod. Pitcher crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
    
    Farmer [[villager]]s can plant pitcher pods, but cannot harvest them once they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>
    
    === Feeding ===
    Pitcher pods can be used to breed [[chicken]]s and reduce the remaining growth duration of and chicks by 10%.
    
    === Taming ===
    Pitcher pods can be used to tame [[parrot]]s.
    
    == Sounds ==
    {{Sound table/Block/Crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pitcher Crop
    |spritetype=block
    |nameid=pitcher_crop
    |form=block
    |blocktags=bee_growables, crops}}
    {{ID table
    |displayname=Pitcher Pod
    |spritetype=item
    |nameid=pitcher_pod
    |form=item
    |itemtags=villager_plantable_seeds
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pitcher Crop
    |spritetype=block
    |nameid=pitcher_crop
    |id=-574
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Pitcher Pod
    |spritetype=item
    |nameid=pitcher_pod
    |id=297
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == Achievements ==
    {{Load achievements|Planting The Past}}
    
    == Advancements ==
    {{load advancements|A Seedy Place;Planting The Past}}
    
    == History ==
    {{History|java}}
    {{History||1.20|snap=23w12a|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods.
    |[[File:Pitcher Crop Age 0 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE1.png|32px]] The bottom face on all pitcher crop models is missing.<ref>{{bug|MC-261208}}</ref>}}
    {{History|||snap=23w13a|Placing a pitcher pod in farmland now gives the player the "A Seedy Place" [[advancement]].
    |Fully grown pitcher crops are now destroyed when the farmland they are placed in is destroyed.}}
    {{History|||snap=23w14a|Pitcher crops can now be destroyed by [[ravagers]].|Pitcher crops' hitboxes now change according to their age.|[[File:Pitcher Crop Age 0 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE2.png|32px]] Pitcher crops now have their bottom texture.}}
    {{History|||snap=23w16a|Hitbox shape of pitcher crop has been changed for each stage of its growth.|[[Villager]]s can now plant pitcher pods.}}
    {{History|||snap=23w17a|The player now get the [[advancement]] "Planting the past" when they plant pitcher pods on [[farmland]].}}
    
    {{History|bedrock}}
    {{History||1.20.0|snap=beta 1.20.0.20|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods.
    |Unlike in Java Edition, pitcher pods can be used to feed chickens and parrots.}}
    {{history|foot}}
    
    == Notelist ==
    {{notelist}}
    
    == References ==
    {{reflist}}
    
    {{Blocks|upcoming}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Non-solid blocks]]
    
    [[de:kannenpflanzentrieb]]
    [[es:Vaina de planta odre]]
    [[ja:ウツボカズラのさや]]
    [[pt:Muda de planta-jarro]]</li></ul>
    20w30aThe "<player> was shot by a <player/mob>'s skull" death message has been changed to "<player> was shot by a skull from <player/mob>".
    1.17
    •  tag: Parent Tag
      •  Trim: Properties of Armor Trim.
        •  material: The material which decides the color of armor trim.
        •  pattern: The pattern of armor trim.


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    Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History

    Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History

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    Armor durability from Indev until late Beta
    Material Helmet Chestplate Leggings Boots
    Leather 33 48 45 39
    Golden 66 96 90 78
    Chainmail 66 96 90 78

    Iron

    132 192 180 156
    Diamond 264 384 360 312
    20w46aAdded the following death messages:
    • <player> froze to death
    • <player> was frozen to death by <player/mob>
    20w49aAdded the following death messages:
    • <player> was skewered by a falling stalactite
    • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    21w03aAdded the following death messages:
    • <player> was impaled on a stalagmite
    • <player> was impaled on a stalagmite whilst fighting <player/mob>
    1.17.1
    {{Extension DPL}}<ul><li>[[Bow|Bow]]<br/>{{For}}
    {{For|the ranged weapon of a similar name|Crossbow}}
    {{Item
    | image = <gallery>
    Bow.png | Bow
    Bow (Pull 0).png | Pulled (state 0)
    Bow (Pull 1).png | Pulled (state 1)
    Bow (Pull 2).png | Pulled (state 2)
    </gallery>
    | rarity = Common
    | renewable = Yes
    | durability = 384
    | stackable = No
    }}
    
    A '''bow''' is a ranged [[weapon]] that shoots [[arrow]]s.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{crafting
    |showname=0
    |B1= Stick
    |C1= String
    |A2= Stick
    |C2= String
    |B3= Stick
    |C3= String
    |Output= Bow
    |type= Combat
    }}
    
    ===Mob loot===
    
    ==== Skeletons and Strays ====
    
    [[Skeleton]]s and [[stray]]s have an 8.5% chance of dropping a normal or enchanted bow on death when killed by a [[player]] or a tamed [[wolf]]. 
    
    The chance of dropping a bow is increased by 1% per level of [[Looting]], allowing up to an 11.5% chance of dropping. 
    
    The chance of being enchanted depends on the [[difficulty]], whether it is normal or hard. The enchantment level is equal to enchant level 5-22. 
    
    Bows of [[skeleton trap]]s are always enchanted at level 5 to 23. The exact level depends on [[regional difficulty]], as on Easy it is always a level-5 enchantment.
    
    ==== Illusioners ====
    {{exclusive|java|section=1}}
    
    [[Illusioner]]s have an 8.5% chance of dropping an unenchanted bow when killed by the player. The chance of dropping a bow is increased by 1% per level of Looting, allowing up to an 11.5% chance of dropping. 
    
    === Trading ===
    
    Apprentice-level fletcher [[villager]]s sell bows for 2 [[emerald]]s as part of their [[trading|trade]]s.
    
    Expert-level fletcher villagers sell enchanted bows for 7–21 emeralds as part of their trades. The enchantment level is equal to enchant level 5–19.
    
    === Fishing ===
    
    Bows have a chance of being caught by [[fishing]]. When caught, the bow may be damaged and contain random [[enchantment]]s equivalent to a level 30 enchantment from an [[enchanting table]], including treasure enchantments like [[Mending]].
    
    === Repairing ===
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Bow]]
    |Damaged Bow
    |Damaged Bow
    |Bow
    |description=The durability of the two bows is added together, plus an extra 5% durability.
    }}
    {{Crafting
    |Damaged Bow
    |Damaged Bow
    |Output=Bow
    |type=Combat
    |ignoreusage=1
    }}
    
    == Usage ==
    
    === Weapon ===
    [[File:Steve aiming with Bow.png|150px|right]]
    [[File:Alex aiming with Bow.png|150px|right]]
    
    Bows can be drawn back by {{control|using}} them. In order to use a bow, the player must have at least one [[arrow]] in their [[inventory]] or be in [[Creative]] mode. The arrow that is shown inside the bow always looks like a regular arrow, regardless of what kind of arrow is actually being shot from the bow.<ref>{{bug|MC-87685||Drawn bow texture does not reflect arrow that will be shot|WF}}</ref>
    
    When drawing a bow, the display zooms in slightly. Charging the bow to its maximum causes it to visually shake as an indicator. Releasing the button shoots an [[arrow]]. Drawing a bow can be canceled by switching to another hotbar slot while holding use.
    
    While the bow is being charged or remains fully charged, the player is forced to move at [[sneaking]] speed, unless they are riding a [[horse]], [[minecart]] or [[boat]], or flying with [[elytra]]. It is not possible to [[Sprinting|sprint]] while charging a bow or holding a drawn bow. When the bow is released, normal motion resumes although any prior sprint is cancelled. Sneaking while drawing the bow makes the player move even slower.
    
    If an arrow hits another player, the player that shoots the arrow hears a high-pitched "ding" sound.{{only|je}}
    
    Fully charged shots launch critical arrows which have a trail of [[particles]] behind them and deal up to <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math>damage, where <math>x</math>is the damage after any enchantments. The listed values below describe maximum damage from a bow with no [[Power]] enchantments, assuming the target is at a distance where drag and gravity are negligible. However, the critical damage is likely to be more around 8-10; critical damage is added at a random value between <math>x</math>and <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math> and it is rare to have minimum or maximum values. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. 
    
    {| class="wikitable" style="text-align:center" data-description="Shot base damage by changing time"
    |-
    ! Charging time
    ! Maximum attack damage
    |-
    |{{ItemSprite|Bow|text= '''0.1 s'''}} (no charge)
    |{{hp|1}}
    |-
    |{{ItemSprite|Bow|text= '''0.2–0.9 s'''}} (medium charge)
    |{{hp|5}}
    |-
    |{{ItemSprite|Bow|text= '''1+ s'''}} (full charge)
    |{{hp|6}}
    |-
    |{{ItemSprite|Bow|text= '''1+ s'''}} (critical)
    |{{hp|11}}
    |-
    |}
    
    The game stores the damage of arrows even in values with a decimal point. For example, it is possible for a critical arrow shot to cause damage values such as 6.4. In this cases of a broken value, the game can round up or down and store the amount for subsequent damage sources.
    
    Any projectile thrown by the player is under the influence of momentum in current versions of ''Minecraft''. Naturally, the player's movement speed can be modified under a number of circumstances, affecting the ballistic trajectory of projectiles, and as a result, the damage inflicted by arrows.
    
    In [[Java Edition Combat Tests]], to avoid sniping, arrows shot from fully-charged bows become non-critical if held drawn back for longer than three seconds. Instantaneous effects on tipped arrows are scaled by 1/8, just like the duration of other effects. For example, Instant Damage I arrow will deal an additional {{hp|0.75}} magical damage.
    
    Damage caused by the arrow is not affected by the [[Strength]] effect.
    
    [[Endermen]] cannot be shot using an arrow, because the arrow either disappears as the enderman teleports, or it gets deflected. Even while immobile, the enderman is immune to damage from arrows. However, an arrow shot from a bow enchanted with [[Flame]] can ignite the enderman.
    
    === Crafting ingredient ===
    
    {{crafting usage|Bow, Damaged Bow}}
    
    === Enchantments ===
    
    Bows can receive several different [[enchantment]]s and have a base enchantability of 1. Bow enchantments have no effect on [[arrow]] speed or the distance it travels. In [[Bedrock Edition]], if a bow is enchanted with any level 1 enchantment, it always gets Power I.{{verify|This used to be in the trivia section. Not valid in Java Edition.}}
    
    {| class="wikitable col-3-center"
    |+
    !Name
    !Summary
    !Max Level
    |-
    |[[Power]]
    |Increases the damage dealt by bow-shot arrows.
    |V
    |-
    |[[Punch]]
    |Increases the knockback dealt by bow-shot arrows.
    |II
    |-
    |[[Flame]]
    |Ignites arrows, dealing fire damage to anyone hit as well as igniting TNT and campfires.
    |I
    |-
    |[[Infinity]]<ref group=n name=exclusive>Mending and Infinity are mutually exclusive.</ref> 
    |Stops the bow from consuming arrows when shot. A minimum of 1 arrow is still required to work.
    |I
    |-
    |[[Unbreaking]]
    |Grants a chance to negate durability consumption, making the bow last longer.
    |III
    |-
    |[[Mending]]<ref group=n name=exclusive></ref>
    |Repairs the bow using experience, but also preventing the player from gaining score.
    |I
    |-
    |[[Curse of Vanishing]]
    |The bow vanishes on death, not dropping as an item. Overridden by keepInventory.
    |I
    |}
    ;Notes
    {{Reflist|group=n}}
    
    === Fuel ===
    
    A bow can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per bow {{in|java}} or 1 item per bow {{in|bedrock}}.
    
    == Arrows ==
    
    {{main|Arrow}}
    
    As in real life, a flying [[arrow]] in ''Minecraft'' is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a {{w|Parabola|parabolic}} flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.{{Only|Java}}
    
    Arrows that hit solid [[blocks]] become stuck and can be retrieved, unless the arrow was shot by a bow [[enchant]]ed with [[Infinity]], a player in Creative mode, or a mob.
    
    An arrow shot through [[lava]] ignites, giving it the effect of the [[Flame]] enchantment, igniting any entity it hits. If not extinguished, the fire inflicts up to {{hp|4}} damage. Although a [[wither skeleton]] does not spawn naturally with bows, if it holds a bow then it also shoots flaming arrows.
    
    On impact, an arrow can trigger a wooden [[pressure plate]], [[target]] block, [[wooden button]], or [[tripwire]]. Arrows cannot trigger stone pressure plates or stone buttons.
    
    The player can choose the type of arrow to shoot based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to [[Inventory#Slots|slot 0]] is selected.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |subtitle=Arrow hits
    |source=neutral
    |description=When an arrow impacts something
    |id=entity.arrow.hit
    |translationkey=subtitles.entity.arrow.hit
    |volume=1.0
    |pitch={{frac|12|11}}-{{frac|4|3}}
    |distance=16}}
    {{Sound table
    |sound=Bow shoot.ogg
    |subtitle=Arrow fired
    |source=player
    |description=When a bow shoots an arrow
    |id=entity.arrow.shoot
    |translationkey=subtitles.entity.arrow.shoot
    |volume=1.0
    |pitch={{frac|4|3}}-1.125 <ref group=sound>Depends on how long the bow has been charging. uncharged bows give {{frac|5|6}}-0.625</ref> 
    |distance=16}}
    {{Sound table
    |sound=Succesfull Hit.ogg
    |subtitle=Player hit
    |source=player
    |description=When an arrow shot by a player hits another player
    |id=entity.arrow.hit_player
    |translationkey=subtitles.entity.arrow.hit_player
    |volume=0.18
    |pitch=0.45
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a bow's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |source=player
    |description=When an arrow impacts something
    |id=random.bowhit
    |volume=1.0
    |pitch=1.09-1.3}}
    {{Sound table
    |sound=Bow shoot.ogg
    |source=player
    |description=When a bow shoots an arrow
    |id=random.bow
    |volume=1.0
    |pitch=0.83-1.25}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a bow's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bow
    |spritetype=item
    |nameid=bow
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Bow
    |spritetype=item
    |nameid=bow
    |id=300
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Sniper Duel;Archer;Dispense with this;Bullseye}}
    
    == Advancements ==
    
    {{load advancements|Take Aim;Sniper Duel;Bullseye}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|orNlaO12EQg}}</div>
    
    == History ==
    {{History|java classic}}
    {{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how bows and [[arrow]]s would work in [[Survival]] mode: "Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it."}}
    {{History||0.24 SURVIVAL TEST|The [[player]] did not need a bow to shoot arrows. Instead, {{Key|Tab}} was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.}}
    {{History|java indev}}
    {{History||0.31|snap=20100110|[[File:Bow JE1.png|32px]] Added bow texture to [[items.png]].}}
    {{History|||snap=20100122|[[File:Bow JE2 BE1.png|32px]] Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each [[arrow]] deals {{hp|4}} for each hit. They fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in air or water. They travel approximately 15 [[block]]s when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.
    |Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action.
    |At this point, bows have no durability, and can essentially be used infinitely.}}
    {{History|java alpha}}
    {{History||v1.2.6|Interacting with objects (door, chest, etc.) while holding a bow no longer shoots the arrow.}}
    {{History|java beta}}
    {{History||1.2|Bows are now used to craft [[dispenser]]s.}}
    {{History||1.8|snap=July 8, 2011|slink={{tweet|notch|89414265441763328}}|[[Notch]] teased hold-to-charge bows.}}
    {{History|||snap=July 13, 2011|slink={{tweet|notch|91250232981061632}}|Notch indicated that along with bow charging, he would add an [[achievement]] based around shooting a [[skeleton]] at 50 meters, eventually to be known as ''Sniper duel''.}}
    {{History|||snap=Pre-release|Bow behavior has been overhauled; they now need to be charged to fire.}}
    {{History|java}}
    {{History||1.0.0|snap=RC1|A fully charged [[arrow]] from a bow now consistently deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}.
    |Bows now have a [[durability]] of 385 uses.
    |Bows no longer need arrows for ammo in [[Creative]] mode.
    |The bow can now be [[enchanting|enchanted]] via console commands, but no enchantment affects it.}}
    {{History||1.1|snap=release|Bows can now be legitimately enchanted. Four enchantments have been added: [[Flame]], [[Punch]], [[Power]] and [[Infinity]].}}
    {{History||1.2.1|snap=12w06a|[[Skeleton]]s now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%).}}
    {{History||1.4.6|snap=12w50a|Bows can now be enchanted with [[Unbreaking]] using an [[anvil]] and an appropriate [[enchanted book]].}}
    {{History|||snap=pre|When a [[player]] hits another player from far away with a bow it makes a high pitched "dinging" sound.}}
    {{History||1.7.2|snap=13w36a|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].
    |Bows can now be [[enchanting|enchanted]] with [[Unbreaking]] directly in an [[enchantment table]] without the use of an [[anvil]].}}
    {{History||1.8|snap=14w02a|Fletcher [[villager]]s now [[trading|sell]] 1 bow for 2–3 [[emerald]]s.}}
    {{History|||snap=14w30a|Bow placement when drawing back has been slightly changed.}}
    {{History||1.9|snap=15w31a|When shooting, the arrows are no longer offset to the right of the Crosshair.
    |The bow in the hotbar now shows an [[arrow]] when being drawn.
    |Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0.
    |Bows cannot be used in the off-hand.}}
    {{History|||snap=15w37a|The bow can now be used in the off-hand.
    |Bows now prioritize the selected hotbar slot for [[arrow]]s if the bow is in the off hand.
    |When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
    {{History|||snap=?|Momentum now affects the physics of arrows fired from bows.}}
    {{History||1.10|snap=16w20a|Bows are now used by [[stray]]s and can now sometimes be obtained as a rare [[drop]].}}
    {{History||1.11|snap=16w33a|Bows can now be used to fuel [[furnace]]s.}}
    {{History||1.11.1|snap=16w50a|[[Infinity]] and [[Mending]] are now mutually exclusive for bows.}}
    {{History||1.12|snap=17w16a|Bows are now used by [[illusioner]]s and can now sometimes be obtained as a rare [[drop]], although unenchanted.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 261.}}
    {{History||1.13.1|snap=18w30a|{{bug|MC-88356}}: Fixed a bug: When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
    {{History||1.14|snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] enchanted bows.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.3|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
    {{History||v0.4.0|Bows now have a durability of 385 uses.
    |Bows also now slow down the player while aiming.}}
    {{History||v0.5.0|Bows are now obtainable after activating the [[nether reactor]].}}
    {{History||v0.8.0|snap=build 1|[[File:Bow BE2.png|32px]] The texture of bows has been changed.}}
    {{History|||snap=build 7|Bows can now be used as fuel in a [[furnace]].}}
    {{History||v0.11.0|snap=build 1|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].}}
    {{History||v0.12.1|snap=build 1|Fully charged bows now cause [[particle]]s.
    |Bows can now be [[enchanting|enchanted]].
    |Bows obtained by [[fishing]] can now be caught enchanted.
    |Bows are no longer available from the [[nether reactor]].}}
    {{History||v0.15.0|snap=build 1|Added [[stray]]s, which are equipped with a bow that can rarely be dropped by them.
    |Bows can now shoot an additional 14 types of [[arrow]]s, selected based on the arrow type closest to slot 0.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Added the [[Mending]] enchantment, which can now be applied to bows and is mutually exclusive to the [[Infinity]] enchantment.
    |[[Arrow]]s can now be placed in the offhand slot and bows now prioritize the arrows in that slot.}}
    {{History|bedrock}}
    {{History||?|Momentum now affects the physics of arrows fired from bows.}}
    {{History||1.8.0|snap=beta 1.8.0.10|Bows in the hotbar now show an [[arrow]] when being drawn.}}
    {{History||1.10.0|snap=beta 1.10.0.3| [[File:Bow JE2 BE1.png|32px]] The texture of bows has been changed to match {{el|je}}'s texture.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds.}}
    {{History||1.16.210|snap=beta 1.16.210.58|Bows in first-person view is now held differently.<ref>{{bug|MCPE-116741}}</ref>}}
    {{History||1.17.0|snap=beta 1.17.0.52|Bows are now held like it was before [[Bedrock Edition beta 1.16.210.58|1.16.210.58 beta]].<ref>{{bug|MCPE-116741}}</ref>}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
    {{History||xbox=TU5|Bow behavior is overhauled; they now need to be charged to fire.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on arrow type held in the off-hand or closest to slot 0.}}
    {{History|foot}}
    
    Historical sounds:
    
    {| class="wikitable"
    ! Sound
    ! From
    ! to
    ! Pitch
    |-
    | {{sound||Bow Shooting Old.ogg}}
    | 0.31
    | Sound Update
    | 1.0
    |}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *Bows were left unchanged in the [[Texture Update]].<ref>{{bug|MC-168156|||WAI}}</ref>
    *Dinnerbone got the idea for the high-pitched "ding" sound from playing on a former PvP server called Project Ares.<ref>{{tweet|Dinnerbone|280044119345229826|Also things I learnt from pvping today: Bows need to ding when you hit people (it's so much fun/rewarding!) & arrows don't render far enough|December 15, 2012}}</ref><ref>{{ytl|-b5aXYacYsk|Minecraft PvP with Dinnerbone & Docm77 - Team DocBone @ 11:52|docm77|December 7, 2013|t=712s}}</ref>
    
    == Gallery ==
    <gallery>
    Enchanted Bow.gif|An enchanted bow.
    Bow Shooting.gif|Using the bow.
    1.9bow.gif|Drawback animation.
    Bow SDGP.png|Bow in the [[Super Duper Graphics Pack]].
    Hunting Wabbits.jpg|Using a bow to hunt rabbits.
    </gallery>
    
    == References ==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--bow Taking Inventory: Bow] – Minecraft.net on April 13, 2023
    
    {{items}}
    
    [[Category:Combat]]
    [[Category:Renewable resources]]
    
    [[cs:Luk]]
    [[de:Bogen]]
    [[es:Arco]]
    [[fr:Arc]]
    [[hu:Íj]]
    [[it:Arco]]
    [[ja:弓]]
    [[ko:활]]
    [[nl:Boog]]
    [[pl:Łuk]]
    [[pt:Arco]]
    [[ru:Лук]]
    [[uk:Лук]]
    [[zh:弓]]</li><li>[[Netherite Scrap|Netherite Scrap]]<br/>{{About|the unrefined material|the refined item|Netherite Ingot|other uses|Netherite}}
    {{Item
    | title = Netherite Scrap
    | image = Netherite Scrap.png
    | rarity = Common
    | renewable = No
    | stackable = Yes (64)
    }}
    
    '''Netherite scrap''' is a material [[smelt]]ed from [[ancient debris]], which is found in [[the Nether]]. It is used solely for crafting [[Netherite Ingot|netherite ingots]]. Like all netherite-related items, it is not flammable.
    
    == Obtaining ==
    
    === Smelting ===
    {{Smelting
    |Ancient Debris
    |Netherite Scrap
    |2
    }}
    
    === Chest loot ===
    {{LootChestItem|netherite-scrap}}
    
    == Usage ==
    === Crafting ingredient ===
    {{Crafting usage}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Netherite Scrap
    |spritetype=item
    |nameid=netherite_scrap
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Netherite Scrap
    |spritetype=item
    |nameid=netherite_scrap
    |id=613
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.16|snap=20w06a|[[File:Netherite Scrap JE1.png|32px]] Added netherite scrap.}}
    {{History|||snap=20w10a|[[File:Netherite Scrap JE2 BE1.png|32px]] The texture of netherite scrap has been changed.}}
    {{History|||snap=20w16a|Netherite scraps now generate in [[bastion remnant]] chests.}}
    {{History||1.16.2|snap=20w30a|The chance of finding netherite scraps in bastion remnant chests has been increased.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Scrap JE2 BE1.png|32px]] Added netherite scrap.}}
    {{History|||snap=beta 1.16.0.57|Netherite scraps now generate in [[bastion remnants]] chests.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--netherite-scrap Taking Inventory: Netherite Scrap] – Minecraft.net on March 25, 2021
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Netheritplatten]]
    [[fr:Fragments de Netherite]]
    [[it:Frammento di netherite]]
    [[ja:ネザライトの欠片]]
    [[ko:네더라이트 파편]]
    [[pl:Odłamek netherytu]]
    [[pt:Fragmentos de netherita]]
    [[ru:Незеритовый скрап]]
    [[th:เศษเนเธอไรต์]]
    [[uk:Незеритовий уламок]]
    [[zh:下界合金碎片]]</li></ul>
    Pre-release 2The following death messages can now appear practically, not only theoretically:
    • death.attack.dryout
    • death.attack.dryout.player
    • <player> died
    • <player> died because of <player/mob>
    Release Candidate 1The following death messages have been changed:
    • "death.attack.dryout" to "<player> died from dehydration"
    • "death.attack.dryout.player" to "<player> died from dehydration whilst trying to escape <player/mob>"
    Upcoming Java Edition
    1.19
    {{Extension DPL}}<ul><li>[[Minecart with Chest|Minecart with Chest]]<br/>{{ItemEntity
    |image=Minecart with Chest.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid='''[[JE]]''': 10
    |drops=1 {{ItemLink|Minecart with Chest}}<br> plus contents
    |health={{hp|6}}
    }}
    
    A '''minecart with chest''' is a single [[chest]] inside a [[minecart]], and functions as such.
    
    == Natural generation ==
    Minecarts with chests containing loot naturally generate in [[mineshaft]]s, each on top of a piece of [[rail]].
    
    == Obtaining ==
    === Crafting ===
    {{Crafting|Chest|Minecart|Output=Minecart with Chest|type=Transportation}}
    
    Minecarts with chests can be retrieved by attacking them. By doing so it drops as an [[item]] and any other contents of the chest are dropped as well.
    
    ==Usage==
    [[File:Minecart with Chest GUI.png|thumb|176px|The GUI of a minecart with chest.]]
    Minecarts with chests can be placed by {{control|use item|text=using its item}} on any type of [[rail]].
    
    Chest minecarts' contents can be accessed by pressing {{control|use item}} button on them. The interaction makes no sounds and the chest does not show the opening or closing animation, unlike regular chests.
    
    The boost that minecarts with chests gain from [[powered rail]]s is dependent on their load. For example, from a 1 powered rail starter track, an empty minecart with chest travels 64 blocks, but a full minecart with chest travels only 16 blocks (opposed to 80 blocks for an occupied normal minecart and 8 blocks for an empty normal minecart).
    
    Another physical property of chest minecarts is their ability to be stacked. While three chests can fit in an area three blocks tall, up to four chest minecarts can fit in the same area. Like other minecarts, an unlimited number of minecarts with chests can exist in the same block space.
    
    Minecarts with chests are also able to interact with [[hopper]]s. Hoppers can take items out from the minecart chest if they are below the track as the minecart rolls over it or put them in if the minecart rolls under a downward facing hopper. Hoppers can also input items if they are facing into the side of the minecart.
    
    Opening or destroying a minecart with chest angers [[piglin]]s.
    
    {{See also|Tutorials/Storage minecarts}}
    
    When on top of [[detector rail]]s, nearby [[redstone comparators]] will give out redstone signals based on how full the minecarts with chests are.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts with chests use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with chest is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with chest is moving
    |id=minecart.base
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Chest
    |spritetype=item
    |nameid=chest_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with Chest
    |spritetype=entity
    |nameid=chest_minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Chest
    |spritetype=item
    |nameid=chest_minecart
    |id=389
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart with Chest
    |spritetype=entity
    |nameid=chest_minecart
    |id=98
    |foot=1}}
    
    ===Entity data===
    Minecarts with chests have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    ==Achievements==
    {{load achievements|Freight Station}}
    
    == Video==
    
    <div style="text-align:center">{{yt|2yVVMiQrCwo}}</div>
    
    ==History ==
    [[File:Minecart with Chest BE3.png|thumb|The Minecart models in the Bedrock Edition were north or south on the sides. In the latest version, the front and rear sides are north or south. But the absolute orientation of the chest was not changed.]]
    {{info needed section|In bedrock edition 1.16.100 it seems that chests in minecarts face sideways instead of forward - when was this changed?}}
    {{History|java alpha}}
    {{History||v1.0.14|[[File:Minecart with Chest JE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Minecarts with chests have been added.
    |At this point, they are either called "chest minecarts" or "storage minecarts" because no in-game name was indicated.}}
    {{History|java beta}}
    {{History||1.0|"Minecart with Chest" has been first indicated as its name, via the new item tooltips.}}
    {{History||1.8|snap=Pre-release|[[File:Minecart with Chest JE2.png|32px]] The [[model]] of the minecart with chest has been changed to match the new [[chest]] model. However, the [[chest]] is incorrectly offset.<ref>[[mcw:Issues/Beta 1.8pre2#Graphical]]</ref>}}
    {{History|||snap=release|[[File:Minecart with Chest JE3 BE1.png|32px]] The model of minecarts with chests has been fixed.}}
    {{History|java}}
    {{History||1.5|snap=13w02a|Minecarts with chests now generate in [[mineshaft]]s in place of normal chests.}}
    {{History||1.9|snap=15w43a|[[Loot table]]s have been added; minecarts with chests now use loot tables, and those in generated in [[mineshaft]]s now use loot tables.}}
    {{History||1.9.1|snap=pre2|The title of the [[inventory]] has been changed from 'Chest minecart' to 'Minecart with Chest'.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartChest</code> to <code>chest_minecart</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 342.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
    {{History||1.16.2|snap=Pre-release 1|[[Piglin]]s now become angry with players who open or destroy a chest minecart.}}
    {{History||1.19|snap=22w13a|The crafting recipe for a minecart with chest is now shapeless.
    |Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
    {{History|||snap=build 3|Minecarts with chests now drop [[item]]s when destroyed in [[Creative]] mode.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecartchest</code> to <code>chest_minecart</code>.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
    {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Minecart_with_Chest_JE3_BE1.png|32px]] [[File:Minecart_with_Chest_(item)_JE1_BE1.png|32px]] Added minecarts with chests.
    |Minecarts with chests emit smoke [[particles]] when destroyed.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery ==
    <gallery>
    Compact Minecart Storage.png|A compact storage using chest minecarts (left) compared to chest storage in the same volume. Notice how chests cannot be placed next to each other, which is no longer the case after Java Edition 1.13.
    GlitchedMinecartChest.png|This minecart with chest is trapped inside a block, due to a [[stronghold]] and a [[mineshaft]] that generated partially overlapping.
    Minecartportal.png|A minecart with chest generated on top of an [[end portal frame]], because there is a mineshaft behind the wall.
    Chest Minecart Stack.png|A large stack of chest minecarts.
    </gallery>
    
    ==References==
    {{Reflist}}
    
    {{items}}
    {{entities}}
    
    [[Category:Mechanics]]
    [[Category:Storage]]
    
    [[cs:Nákladní vozík]]
    [[de:Güterlore]]
    [[es:Vagoneta con cofre]]
    [[fr:Wagonnet de stockage]]
    [[hu:Tárolócsille]]
    [[it:Carrello da miniera]]
    [[ja:チェスト付きのトロッコ]]
    [[ko:상자가 실린 광산 수레]]
    [[nl:Mijnkar met kist]]
    [[pl:Wagonik ze skrzynią]]
    [[pt:Carrinho de mina com baú]]
    [[ru:Вагонетка с сундуком]]
    [[uk:Вагонетка зі скринею]]
    [[zh:运输矿车]]</li><li>[[Dragon's Breath|Dragon's Breath]]<br/>{{Item
    | image = Dragon's Breath.png
    | renewable = Yes
    | stackable = Yes (64)
    | rarity = Uncommon
    }}
    
    The '''dragon's breath''' is a [[brewing]] item that is used solely to make [[lingering potion]]s.
    
    == Obtaining ==
    
    The dragon's breath can be obtained by scooping  up the [[ender dragon]]'s breath attack or the purple [[area effect cloud|effect clouds]] caused by [[dragon fireball]]s in an empty [[glass bottle]].
    
    == Usage ==
    
    === Brewing ingredient ===
    
    Dragon's breath may be added to any splash potion to upgrade it to a lingering potion, which can be used to create a lasting [[Lingering Potion#Area Effect Cloud|area effect cloud]], or to craft [[Arrow#Tipped arrows|tipped arrows]].
    {{brewing
      |name=[[Lingering Potion]]
      |showname=1
      |Dragon's Breath
      |Any Lingering Potion
      |base=Any Splash Potion}}
    
    When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |sound=Bottle fill dragon breath1.ogg
    |sound2=Bottle fill dragon breath2.ogg
    |subtitle=Bottle fills
    |source=neutral
    |description=Filling a glass bottle with dragon's breath
    |id=item.bottle.fill_dragonbreath
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Bottle fill dragon breath1.ogg
    |sound2=Bottle fill dragon breath2.ogg
    |source=sound
    |description=When a bottle is filled with dragon's breath
    |id=bottle.dragonbreath
    |volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0
    |foot=1}}
    
    == Achievements ==
    
    {{Load achievements|You Need a Mint}}
    
    == Advancements ==
    {{load advancements|You Need a Mint}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Dragon's Breath
    |spritetype=item
    |nameid=dragon_breath
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Dragon's Breath
    |spritetype=item
    |nameid=dragon_breath
    |id=560
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 437.}}
    {{History||1.14|snap=18w43a|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}
    
    {{History|3ds}}
    {{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * If the dragon's breath is used in a [[crafting]] recipe (using a [[mod]] or a [[data pack]]), it becomes an empty bottle instead of being entirely consumed.
    
    == References ==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/dragon-s-breath Taking Inventory: Dragon's Breath] – Minecraft.net on June 9, 2023
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Drachenatem]]
    [[fr:Souffle de dragon]]
    [[it:Soffio di drago]]
    [[ja:ドラゴンブレス]]
    [[ko:드래곤의 숨결]]
    [[nl:Drakenadem]]
    [[pl:Oddech smoka]]
    [[pt:Bafo do dragão]]
    [[ru:Драконье дыхание]]
    [[zh:龙息]]
    [[Category:Brewing recipe]]</li></ul>
    22w17aAdded the following death messages:
    • <player> was obliterated by a sonically-charged shriek
    • <player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>
    22w19aAdded the death message "death.attack.sonic_boom.item".
    The death message "<player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>" has been removed, but its translation string remains.
    Pocket Edition Alpha
    v0.11.0
    {{Extension DPL}}<ul><li>[[Balloon|Balloon]]<br/>{{exclusive|bedrock|education}}
    {{education feature}}
    {{ItemEntity
    |image=White Balloon.png
    |extratext = View [[#Gallery|all renders]]
    |invimage=White Balloon
    |invimage2=Orange Balloon
    |invimage3=Magenta Balloon
    |invimage4=Light Blue Balloon
    |invimage5=Yellow Balloon
    |invimage6=Lime Balloon
    |invimage7=Pink Balloon
    |invimage8=Gray Balloon
    |invimage9=Light Gray Balloon
    |invimage10=Cyan Balloon
    |invimage11=Purple Balloon
    |invimage12=Blue Balloon
    |invimage13=Brown Balloon
    |invimage14=Green Balloon
    |invimage15=Red Balloon
    |invimage16=Black Balloon
    |renewable=No
    |stackable=Yes
    |size=Height: 0.4 Blocks<br>Width: 0.4 Blocks
    }}
    
    '''Balloons''' are [[entities]] that float upward when placed.
    
    == Obtaining ==
    Balloons are not available in the [[Creative]] inventory or [[commands]].
    
    === Crafting ===
    
    {{Crafting
    |A1= Latex
    |B1= Matching Dye
    |C1= Latex
    |A2= Latex
    |B2= Helium
    |C2= Latex
    |A3= Latex
    |B3= Lead
    |C3= Latex
    |Output= Matching Balloon
    |description={{only|bedrock|education}}
    |type= Miscellaneous
    |head=1
    }}
    {{Crafting
    |A1= Latex
    |B1= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
    |C1= Latex
    |A2= Latex
    |B2= Helium
    |C2= Latex
    |A3= Latex
    |B3= Lead
    |C3= Latex
    |Output= White Balloon; Blue Balloon; Brown Balloon; Black Balloon
    |description={{only|bedrock|education}}
    |type= Miscellaneous
    |foot=1
    }}
    
    == Usage ==
    
    When {{control|used}} on a [[mob]], a [[fence]], or a [[wall]], balloons attach to the mob or block, similarly to a [[lead]]. Balloons float into the air faster than the speed the [[player]] flies up, but remain grounded if tied to a fence. If tied to a mob, the balloon floats away and carries the mob into the air, before both eventually [[despawn]] or disappear.
    {| class="wikitable sortable" style="text-align: left;"
    |+ Balloon-attachable mobs
    ! Mob
    ! Mass
    |-
    | {{EntityLink|Chicken}} 
    | 0.6
    |-
    | {{EntityLink|Cow}} 
    | 1.0
    |-
    | {{EntityLink|Donkey}} 
    | 1.0
    |-
    | {{EntityLink|Horse}} 
    | 1.0
    |-
    | {{EntityLink|Iron Golem}} 
    | 2.0
    |-
    | {{EntityLink|Llama}} 
    | 1.0
    |-
    | {{EntityLink|Mule}} 
    | 1.0
    |-
    | {{EntityLink|Mooshroom}}
    | 1.0
    |-
    | {{EntityLink|Panda}}
    | 1.5
    |-
    | {{EntityLink|Pig}}
    | 0.75
    |-
    | {{EntityLink|Sheep}}
    | 0.75
    |-
    | {{EntityLink|Snow Golem}}
    | 1.0
    |-
    | {{EntityLink|Fox}}
    | 0.6
    |}
    
    When a balloon is shot by an [[arrow]] or a [[trident]], or floats into a solid block, it pops, summons [[particles]], and is destroyed. It drops nothing. A balloon tied to a fence post bursts when a player strikes it in any direction.
    
    == Sounds ==
    {{Sound table
    |type=bedrock
    |sound=Balloon pop1.ogg
    |sound2=Balloon pop2.ogg
    |source=neutral
    |description=When a balloon collides with a block from above
    |id=balloon.pop
    |volume=10.0
    |pitch=1.75/2.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |firstcolumnname=Balloon
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Item
    |spritename=balloons
    |spritetype=item
    |nameid=balloon
    |id=598
    |form=item
    |translationkey=item.balloon.black.name,item.balloon.red.name,item.balloon.green.name,item.balloon.brown.name,item.balloon.blue.name,item.balloon.purple.name,item.balloon.cyan.name,item.balloon.silver.name,item.balloon.gray.name,item.balloon.pink.name,item.balloon.lime.name,item.balloon.yellow.name,item.balloon.lightBlue.name,item.balloon.magenta.name,item.balloon.orange.name,item.balloon.white.name
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |firstcolumnname=Balloon
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Entity
    |spritename=balloons
    |spritetype=entity
    |nameid=balloon
    |id=107
    |foot=1}}
    
    === Metadata ===
    In ''Bedrock Edition'', balloon items use the following data values:
    
    {{/DV}}
    
    == History ==
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon BE1.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon BE1.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}
    {{History||1.18.10|snap=beta 1.18.10.24|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}
    {{History||1.18.30|snap=beta 1.18.30.28|Added the [[boat with chest]], which can be leashed.}}
    
    {{History|education}}
    {{History||1.0.27|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}
    {{History||1.18.32|snap=1.18.10.04|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}
    {{History|foot}}
    ==Gallery==
    
    === Colors ===
    <gallery>
    Orange Balloon.png
    Magenta Balloon.png
    Light Blue Balloon.png
    Yellow Balloon.png
    Lime Balloon.png
    Pink Balloon.png
    Gray Balloon.png
    Light Gray Balloon.png
    Cyan Balloon.png
    Purple Balloon.png
    Blue Balloon.png
    Brown Balloon.png
    Green Balloon.png
    Red Balloon.png
    Black Balloon.png
    </gallery>
    
    === [[Event servers]] ===
    <gallery>
    File:Legends Balloon.png|Differently designed balloons featured in the ''[[Minecraft Legends Live Event]]''.
    File:Sniffer Balloon (Trails and Tales Summer Event) Render.png|A [[Sniffer]] balloon, featured in the [[Trails & Tales Event]].
    File:Camel Balloon (Trails and Tales Summer Event) Render.png|A balloon of a [[Camel]], featured in the Trails & Tales Event.
    File:Balloon Bundle (Trails and Tales Summer Event) Render.png|Bundle of balloons from the Trails & Tales Event.
    </gallery>{{Items}}
    {{Entities}}
    {{Education Edition}}
    
    [[Category:Education Edition entities]]
    [[Category:Education Edition items]]
    
    [[de:Ballon]]
    [[it:Palloncino]]
    [[ja:風船]]
    [[ko:풍선]]
    [[pt:Balão]]
    [[ru:Воздушный шар]]
    [[zh:气球]]</li><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}}
    {{Block
    |image=<gallery>
    Chain Axis Y.png | Y-axis
    Chain Axis X.png | X-axis
    Chain Axis Z.png | Z-axis
    </gallery>
    | transparent = Yes
    | light = No
    | tool = Wooden pickaxe
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    
    '''Chains''' are metallic decoration [[block]]s.
    
    == Obtaining ==
    === Breaking ===
    
    Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.
    {{breaking row|Chain|Pickaxe|Wood|horizontal=1}}
    
    === Natural generation ===
    Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s.
    
    Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]].
    
    === Chest loot ===
    {{LootChestItem|chain}}
    
    === Crafting ===
    {{Crafting
    |B1=Iron Nugget
    |B2=Iron Ingot
    |B3=Iron Nugget
    |Output=Chain
    |type=Building block
    }}
    
    == Usage ==
    Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block).
    Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted.
    
    Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges.
    
    Chains can be pushed by [[piston]]s without being broken.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    == Sounds ==
    {{Sound table/Block/Chain}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Chain
    |spritetype=block
    |nameid=chain
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Chain
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=chain
    |spritetype=block
    |nameid=chain
    |id=541
    |form=block
    |itemform=item.chain}}
    {{ID table
    |displayname=Item
    |spritename=chain
    |spritetype=item
    |nameid=chain
    |id=619
    |form=item
    |translationkey=tile.chain.name
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == History ==
    {{History|java}}
    {{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.
    |Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s.
    |Chains currently use the generic metal [[block]] [[sound]]s.}}
    {{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}}
    {{History|||snap=20w18a|Chains can now be [[waterlogged]].}}
    {{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}}
    {{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
    {{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}}
    {{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}}
    {{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}}
    {{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    == Trivia ==
    * A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally.
    * Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref>
    * Chains do not stick together when moved by pistons, regardless of orientation.
    
    == Gallery ==
    <gallery>
    Chained Stone Bricks.jpg|Chains and stone bricks.
    Barbell.jpg|Chains and chiseled blackstone.
    Barbell Evoker.jpg|An evoker lifting weights.
    Chain with Lantern.png|A [[lantern]] hanging from a chain.
    Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{blocks|Building}}
    {{Items}}
    
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Nether blocks]]
    
    [[de:Kette]]
    [[es:Cadena]]
    [[fr:Chaîne]]
    [[ja:鎖]]
    [[ko:사슬]]
    [[pl:Łańcuch]]
    [[pt:Corrente]]
    [[ru:Цепь]]
    [[zh:锁链]]</li></ul>
    build 1Added death messages.
    Pocket Edition
    1.0.4
    {{Extension DPL}}<ul><li>[[Enchanted Book|Enchanted Book]]<br/>{{About|the book that can give items enchantments when used on an anvil|the artifact that can enchant allied mobs in Minecraft Dungeons|Enchanter's Tome}}
    {{Item
    | image = Enchanted Book.gif
    |imagesize=160px
    | stackable = No
    | renewable =  '''Swift Sneak''': No<br>'''All others''': Yes
    | rarity = Uncommon 
    }}
    
    An '''enchanted book''' is an [[item]] that lets players add [[enchantments]] to certain items using an [[anvil]].
    
    == Obtaining ==
    
    === Chest loot ===
    
    ==== Level-30 books ====
    {{LootChestItem|enchanted-book}}
    
    ==== Random enchantment books ====
    {{LootChestItem|enchanted-book-rnd}}
    
    ==== Soul Speed books ====
    {{LootChestItem|enchanted-book-rnd-soul-speed}}
    
    ==== Swift Sneak books ====
    {{LootChestItem|enchanted-book-rnd-swift-sneak}}
    
    ===Fishing===
    Enchanted books can be obtained as a "treasure" item from [[fishing]] with a [[fishing rod]] as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.
    
    === Trading ===
    
    {{IN|bedrock}}, librarian [[villager]]s have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have {{frac|1|3}} chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 [[emerald]]s per book. Based on the level of the enchantment and whether it is classified as a "[[Enchanting mechanics|treasure enchantment]]" (meaning they are not obtainable by enchanting, e.g. [[Mending]]), which doubles the cost, or not a price is determined.
    
    {{IN|java}}, librarian villagers have a {{frac|2|3}} chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 [[emerald]]s per book, depending on the enchantment's level as well as whether or not it is a [[Enchanting mechanics|treasure enchantment]].
    {| class="fandom-table"
    |+Cost of Enchanted Books based on their level
    !Level
    !Lowest Price
    !Highest Price
    |-
    |I (1)
    |5
    |19
    |-
    |II (2)
    |8
    |32
    |-
    |III (3)
    |11
    |45
    |-
    |IV (4)
    |14
    |58
    |-
    |V (5)
    |17
    |71 (capped at 64)
    |}
    They may contain any available enchantment (except Soul Speed and Swift Sneak) at any available level. See [[Trading#cite_note-enchanted-book-10|trading notes]] for more information on enchantments and prices.
    
    ===Drops ===
    Vindicators and pillagers that spawn from raids have a small chance to drop an enchanted book with a level 30 enchantment, which may be a treasure enchantment.{{only|bedrock}}
    
    ===Enchanting===
    
    [[File:Enchanted Book 4x.png|thumb|An enchanted book with multiple high level enchantments.]]
    [[File:Similar enchantments.png|thumb|An enchanted book with multiple enchantments that can be applied to the same item.]]
    
    Players can create an enchanted book by enchanting a [[book]] on an [[enchantment table]]. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added, then one is removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table.
    
    === Bartering ===
    Players can barter with [[piglin]]s by using or throwing [[gold ingot]]s, and doing so has a {{frac|5|459}} chance for piglins to give the player an enchanted book with any level of [[Soul Speed]]. Soul Speed enchanted books are only obtainable through [[bartering]], [[chest]] loot inside a bastion remnant, and [[fishing]]. They cannot be obtained through [[enchanting]] or [[trading]].
    
    == Usage ==
    {{see also|Anvil mechanics}}
    
    In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on [[shield]]s. Enchanted books have a shine effect on their sprite.
    
    To use an enchanted book, the player must place an item in the first slot in an [[anvil]], and a book in the next. In order to complete the enchantment, the player must have the required amount of [[experience]]. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons.  
    
    When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they combine into the next level. If a book is applied to an item that can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use. 
    
    Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment does no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon. An exception is the Fire Aspect book which can ignite TNT and light campfires and the Mending book if the block mined can be broken by fist.{{only|bedrock}}
    
    === Available items ===
    {{See also|Enchantments}}
    
    Enchanted books can enchant the usual items that can be enchanted at an [[enchanting table]], but ''unlike an enchanting table'', they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items (the table displays only netherite tools and armor, but any type can be enchanted):
    <!-- do not change the items listed in this table. It is supposed to show the items that can receive these enchantments from an enchanted book, but are NOT possible through an enchanting table. -->
    {| class="wikitable" style="text-align: center;" data-description="Secondary enchantments"
    |-
    !Enchantment
    !Items not enchantable<br>at an enchanting table
    !Note
    |-
    |[[Efficiency]]
    |{{simpleGrid|Shears}}{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}
    |Increases mining speed
    |-
    |[[Thorns]]||{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
    |Inflicts damage on attacker
    |-
    |[[Unbreaking]]
    |{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}<br>
    {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
    {{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
    |Increasing durability on enchanted tools/armors
    |-
    |[[Frost Walker]]
    |{{simpleGrid|Netherite Boots}}
    |Creates walkable ice layer over water
    
    |-
    |[[Mending]]
    |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
    {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
    {{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}
    |Uses XP Orbs to repair damaged tools/weapons/armors
    |-
    |[[Curse of Binding]]
    |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}
    |Prevents removal of cursed item
    |-
    |[[Curse of Vanishing]]
    |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
    {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
    {{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}<br>{{simpleGrid|Compass}}{{simpleGrid|Recovery Compass}}
    |Cursed item is destroyed upon death
    |-
    |[[Soul Speed]]
    |{{simpleGrid|Netherite Boots}}
    |The wearer's speed is increased when walking on [[soul sand]] or [[soul soil]].
    |-
    |[[Swift Sneak]]
    |{{simpleGrid|Netherite Leggings}}
    |The wearer's sneaking speed is increased.
    |}
    
    === Creative mode ===
    
    The player can enchant any item with any enchantment in [[Creative]] mode, allowing any applied effects to exhibit themselves.{{only|java}} For example, a [[stick]] can be enchanted with [[Silk Touch]] to allow the player to successfully dig [[grass block]]s. The enchanted item can still be used in Survival mode without any loss of enchantments.
    
    Enchantments that are normally incompatible are still incompatible; for example, Piercing and Multishot cannot be both applied to the same item, even in Creative mode.
    
    If a block is enchanted, it loses the enchantment upon being placed in the world.
    
    === Disenchanting ===
    Disenchanting an enchanted book at a [[grindstone]] yields a normal [[book]] and some experience depending on the quality of the book.
    
    === Chiseled bookshelf ===
    {{control|Use|text=Using}} the [[chiseled bookshelf]] while having an enchanted book in the main hand will put the book inside the chiseled bookshelf.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Chiseled bookshelf insert enchanted1.ogg
    |sound2=Chiseled bookshelf insert enchanted2.ogg
    |sound3=Chiseled bookshelf insert enchanted3.ogg
    |sound4=Chiseled bookshelf insert enchanted4.ogg
    |subtitle=Enchanted Book placed
    |source=block
    |description=When an enchanted book is placed in a chiseled bookshelf
    |id=block.chiseled_bookshelf.insert.enchanted
    |translationkey=subtitles.chiseled_bookshelf.insert_enchanted
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Chiseled bookshelf pickup enchanted1.ogg
    |sound2=Chiseled bookshelf pickup enchanted2.ogg
    |sound3=Chiseled bookshelf pickup enchanted3.ogg
    |subtitle=Enchanted Book taken
    |source=block
    |description=When an enchanted book is removed from a chiseled bookshelf
    |id=block.chiseled_bookshelf.pickup.enchanted
    |translationkey=subtitles.chiseled_bookshelf.take_enchanted
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Chiseled bookshelf insert enchanted1.ogg
    |sound2=Chiseled bookshelf insert enchanted2.ogg
    |sound3=Chiseled bookshelf insert enchanted3.ogg
    |sound4=Chiseled bookshelf insert enchanted4.ogg
    |source=block
    |description=When an enchanted book is placed in a chiseled bookshelf
    |id=insert_enchanted.chiseled_bookshelf
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
    {{Sound table
    |sound=Chiseled bookshelf pickup enchanted1.ogg
    |sound2=Chiseled bookshelf pickup enchanted2.ogg
    |sound3=Chiseled bookshelf pickup enchanted3.ogg
    |source=block
    |description=When an enchanted book is removed from a chiseled bookshelf
    |id=pickup_enchanted.chiseled_bookshelf
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Book
    |spritetype=item
    |nameid=enchanted_book
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Book
    |spritetype=item
    |nameid=enchanted_book
    |id=521
    |itemtags=minecraft:bookshelf_books</code>
    |form=item
    |foot=1}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    Enchanted books use an NBT tag <code>StoredEnchantments</code> to indicate the enchantment. 
    The allowed sub-tags are <code>id</code> and <code>lvl</code>, equivalent to the format of the <code>Enchantments</code> tag that is used for enchantments applied to items.
    
    ''The following NBT structure is provided to show how the <code>StoredEnchantments</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items_and_XP_Orbs|here]].''
    
    <div class="treeview" style="margin-top: 0;">
    *{{nbt|compound|tag}}: The tag tag.
    **{{nbt|list|StoredEnchantments}}: The list of enchantments on this book.
    ***{{nbt|compound}} An enchantment
    ****{{nbt|string|id}}: The enchantment name ID
    ****{{nbt|short|lvl}}: The enchantment level
    </div>
    
    {{el|bedrock}}:
    :See [[Bedrock Edition level format/Item format]].
    
    ==Advancements==
    {{load advancements|Enchanter}}
    
    ==History==
    {{History|java}}
    {{History||November 24, 2012|link=none|[[Dinnerbone]] stated that he wanted to add a way to [[enchanting|enchant]] items in an [[anvil]] using [[paper]] at [[MINECON 2012]].}}
    {{History||December 6, 2012|link={{tweet|Dinnerbone|276777823996366848}}|Dinnerbone released the first image of enchanting a diamond [[sword]] using an enchanted book that has [[Looting]] II for 6 levels. He also stated that "this is the reason I originally added the anvil."}}
    {{History||1.4.6|snap=12w49a|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. 
    |The enchantments of enchanted books can be applied to any [[item]].}}
    {{History|||snap=12w50a|In [[Survival]] mode, enchanted books can now be used with limited kind of items. In [[Creative]] mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.<ref>{{Tweet|Dinnerbone|277084371146665984|Also enchanted books + items they're not intended for are a little broken and I kindly ask you to not exploit it too badly thanks.|December 7, 2012}}</ref><ref>{{bug|MC-4203}}</ref>
    |Librarian [[villager]]s now [[trading|sell]] enchanted books at a cost of 1 [[book]] at 5–64 [[emerald]]s. The cost depends on the [[enchanting|enchantment]] level, and the cost can occasionally go above 64 emeralds; see [[Trading/Before 1.8]] for more details.
    |Enchanted books now spawn in [[dungeon]], [[mineshaft]], [[desert temple|desert]] and [[jungle temple|jungle]] temple, [[stronghold]] and [[village]] blacksmith [[chest]]s.}}
    {{History|||snap=pre|Enchanted books have been added to the [[Creative inventory]]. All levels for each enchanted book can be found in the search tab, and only the maximum level in the ''Tools'' and ''Combat'' tabs.}}
    {{History||1.5.1|snap=13w11a|The [[player]] can now combine enchanted books of the same level to create a higher level variation.}}
    {{History||1.7.2|snap=13w36a|Enchanted books can now be obtained by [[fishing]] as a "treasure" [[item]]. It is possible for the book to have multiple enchantments.}}
    {{History|||snap=13w39a|When [[enchanting]] books, [[book]]s can now gain multiple enchantments.}}
    {{History||1.8|snap=14w02a|[[Trading]] for enchanted books has been changed: the [[emerald]] cost has been doubled for [[treasure enchantment]]s, and cost has been capped at 64.}}
    {{History|||snap=14w25a|Enchanted book [[Depth Strider]] added, which can go up to Level III and allows for faster underwater moving.}}
    {{History||1.9|snap=15w42a|Enchanted book [[Frost Walker]] added, which can go up to Level II and turns water into [[frosted ice]].
    |Enchanted book [[Mending]] added, which repairs [[tools]]/[[armor]] upon receiving [[experience]].}}
    {{History|||snap=15w43a|The average yield of enchanted books found in [[stronghold]] library [[chest]]s has now more than tripled.}}
    {{History|||snap=15w44a|The average yield from [[desert temple]], [[mineshaft]] and [[dungeon]] chests has been substantially increased. The enchantments on these books are now fully random, rather than enchanted only at level 30.}}
    {{History||1.11|snap=16w39a|Enchanted books are now found in the new [[woodland mansion]] chests, with fully random enchantments.
    |Enchanted book [[Curse of Binding]] added, which prevents removal of cursed [[armor]].
    |Enchanted book [[Curse of Vanishing]] added, which destroys cursed items upon [[death]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 403.}}
    {{History|||snap=18w09a|Enchanted books now have a chance of generating in [[underwater ruins]] chests.}}
    {{History||1.14|snap=18w43a|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}
    {{History|||snap=18w47a|Enchanted books now have a chance of generating in [[pillager outpost]] chests.}}
    {{History||1.16|snap=20w11a|Added [[Soul Speed]] enchanted book, which increases player's speed on [[soul sand]] and [[soul soil]]. It can be obtained only via the [[bartering]].}}
    {{History|||snap=20w16a|Soul Speed enchanted books now generate in [[bastion remnants]] chests.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[Swift Sneak]] enchanted book, which increases player's speed while sneaking. It can be obtained only in [[ancient city]] chests.
    |Enchanted books now generate in [[ancient city]] chests.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Enchanted books can now interact with [[chiseled bookshelves]].}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. 
    |All levels of each enchanted book can be obtained in the Creative inventory.}}
    {{History||v0.13.0|snap=build 1|Enchanted books now generate in [[desert temple]]s.}}
    {{History||v0.14.0|snap=build 1|Enchanted books now generate in [[mineshaft]]s.}} 
    {{History||v0.15.0|snap=build 1|Enchanted books now generate in [[jungle pyramid]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Enchanted books now generate in [[end city|end cities]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Enchanted books can now be [[trading|bought]] from librarian villagers for 5-64 emeralds as part of their tier 1, 4 and 5 trades.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Enchanted books now generate in [[woodland mansion]]s.
    |Enchanted books [[Mending]] and [[Frost Walker]] added.}}
    {{History|bedrock}}
    {{History||1.2.13|snap=beta 1.2.13.5|Added Curse of Binding and Curse of Vanishing [[enchanting|enchantments]], but they are obtainable only via [[trading]] with librarian [[villager]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Enchanted books can now be found in [[underwater ruins]].}}
    {{History||1.4.0|snap=beta 1.2.20.2|Curse enchantments are no longer obtainable via trading.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.
    |Enchanted books can now be found in [[pillager outpost]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] enchanted books.
    |[[Trading]] has been changed, enchanted books [[trading|bought]] from librarian [[villager]]s now cost 15-64 [[emerald]]s.
    |Librarian villagers now have a 50% chance to [[trading|sell]] enchanted books as part of their first, second, and third tier trade, and {{frac|1|3}} chance to sell enchanted books as part of their fourth tier trades.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Added [[Soul Speed]] enchanted book, which can be obtained only via [[bartering]] and at [[bastion remnants]] chests.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Enchanted books can now interact with [[chiseled bookshelves]].}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
    |Only the maximum level of each enchanted book can be obtained within the Creative inventory.}}
    {{History|PS4}}
    {{History||1.90|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
    |All levels of each enchanted book can be obtained in the Creative inventory.}}
    {{History|foot}}
    
    == Issues ==
    
    {{Issue list}}
    
    ==Trivia==
    
    *When obtained through the {{cmd|give}} command with no stored enchantments, the enchanted book has no attached enchantments, but still shines as if it is enchanted.
    *A book enchanted with [[Unbreaking]] III appears in both the tools tab and combat tab of the [[Creative]] [[inventory]].
    
    ==Gallery==
    
    <gallery>
    File:Dinnerbones_enchanted_Books.png|First image of an enchanted book, released by Dinnerbone.
    File:DungeonBook.png|An enchanted book found in a dungeon chest.
    File:Enchanted_Book.gif|An animation of an enchanted book.
    </gallery>
    
    ==References ==
    
    {{reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Verzaubertes Buch]]
    [[es:Libro encantado]]
    [[fr:Livre enchanté]]
    [[hu:Varázskönyv]]
    [[ja:エンチャントの本]]
    [[ko:마법이 부여된 책]]
    [[nl:Betoverd boek]]
    [[pl:Zaklęta książka]]
    [[pt:Livro encantado]]
    [[ru:Зачарованная книга]]
    [[th:หนังสือร่ายมนตร์]]
    [[uk:Зачарована книга]]
    [[zh:附魔书]]</li><li>[[Black Dye|Black Dye]]<br/>{{Item
    | image = Black Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Black dye''' is a [[Dye#Primary|primary color dye]] similar to an [[ink sac]].
    
    == Obtaining ==
    
    === Trading ===
    [[Wandering trader]]s have a chance to [[trading|trade]] 3 black dyes for 1 [[emerald]].{{only|java}}
    
    === Crafting ===
    {{Crafting
      |head=1
      |showname=0
      |Ink Sac
      |Output=Black Dye
      |type=Material
    }}
    {{Crafting
      |Wither Rose
      |Output=Black Dye
      |type=Material
      |foot=1
    }}
    
    == Usage  ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Black Dye}}
    
    === Trading ===
    
    Apprentice-level Shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 black dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Black Dye
    |spritetype=item
    |nameid=black_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Black Dye
    |spritetype=item
    |nameid=black_dye
    |aliasid=dye / 16
    |id=395
    |form=item
    |translationkey=item.dye.black_new.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
    {{History|||snap=18w44a|Black dyes now can changed the text color on the [[sign]]s to black.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sell black dyes.}}
    {{History|||snap=19w11a|Black dyes can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.15|snap=Pre-release 1|Black dye can now be used to craft [[prismarine|dark prismarine]], just like [[Bedrock Edition]].}}
    {{History||1.17|snap=20w45a|Black dyes can now used to craft newly added [[black candle]]s.}}
    {{History|||snap=21w19a|Black dyes can no longer used to craft black candles.}}
    {{History|||snap=Pre-release 1|Black dyes can once again used to craft black candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Black dyes now can change the text color on [[hanging sign]]s to black.}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.10|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Black dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{history||1.13.0|snap=beta 1.13.0.9|Black dye can now be [[crafting|crafted]] from [[flower|wither roses]].}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of black dye has been changed from <code>dye/16</code> to <code>black_dye</code>.}}
    
    {{History|ps4}}
    {{History||1.83|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{Items}}
    
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[de:Schwarzer Farbstoff]]
    [[es:Tinte negro]]
    [[fr:Teinture noire]]
    [[ja:黒色の染料]]
    [[ko:검은색 염료]]
    [[pl:Czarny barwnik]]
    [[pt:Corante preto]]
    [[th:สีย้อมสีดำ]]
    [[zh:黑色染料]]</li></ul>
    alpha 1.0.4.0Added the death message "<player> experienced kinetic energy".
    1.1.3
    {{Extension DPL}}<ul><li>[[3D|3D]]<br/>{{about|the edible item|the April Fools' snapshot itself|Java Edition 3D Shareware v1.34}}
    
    {{Joke feature}}
    {{Item
    | image = 3D (item).png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''3D''' was a joke item from [[Java Edition 3D Shareware v1.34]]. Eating it shows a picture of the developer cast.
    
    == Obtaining ==
    === Mob drops ===
    3D was dropped by a creeper summoned by the cheat code "NEEEERD".
    
    == Usage ==
    Eating the 3D item when the hunger bar was not full shows a picture of the developer cast of Minecraft.
    == Data values ==
    
    === ID ===
    {{ID table
    |showforms=y
    |generatetranslationkeys=java
    |displayname=3D
    |spritetype=item
    |nameid=3d
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||3D Shareware v1.34|[[File:3D (item).png|32px]] Added the 3D item.}}
    {{History|foot}}
    
    == Gallery ==
    
    <gallery>
    File:3D Shareware Mojang Team.png|The developer cast of Minecraft.
    File:Tasty 3D Item.gif|The "Tasty!" 3D Item lore.
    </gallery>
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Non-renewable resources]]
    [[Category:Joke items]]</li><li>[[Firework Star|Firework Star]]<br/>{{Item
    | image = Firework Star.png
    | renewable = 
    * '''Trail Effect''': No
    * '''All Others''': Yes
    | stackable = Yes (64)
    }}
    '''Firework stars''' are [[items]] used to determine the color, effect, and shape of [[firework rocket]]s.
    
    == Obtaining ==
    
    In [[Survival]] mode, firework stars are obtainable only through crafting. In [[Creative]] mode, they can be found in the creative inventory.
    
    === Crafting ===
    
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |ingredients=[[Gunpowder]] +<br>Matching [[Dye]] +<br>Extra ingredients (optional)
      |Gunpowder
      |Matching Dye
      |Head; Gold Nugget; Feather;Fire Charge;
      |Glowstone Dust;
      |Diamond;
      |Output=Matching Firework Star
      |arggroups=1;2,Output;3;4;5
      |description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
      |type=Miscellaneous
    }}
    {{Crafting
      |ignoreusage=1
      |Matching Firework Star
      |Any Dye
      |Output=Matching Firework Star
      |type=Miscellaneous
      |description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
      |foot=1
      |arggroups=1,Output
    }}
    <div style="display:none">
    <!--
        This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
        They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
    -->
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |Gunpowder
      |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
      |Head; Gold Nugget; Feather;Fire Charge;
      |Glowstone Dust;
      |Diamond;
      |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
      |arggroups=1;2,Output;3;4;5
      |description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
      |type=Miscellaneous
    }}
    {{Crafting
     |showdescription=1
     |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
     |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
     |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
     |type=Decoration block
     |description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
     |foot=1
    }}
    </div>
    
    == Usage ==
    
    The only usage of firework stars is to create [[firework rocket]]s.
    
    === Crafting ingredient ===
    
    {{crafting usage|match=end}}
    
    == Effects ==
    
    === Shape effects ===
    
    A firework star can have only one shape effect.
    
    {| class="wikitable"
    |+ Shape Effects
    ! <abbr title="Type (Byte tag in NBT structure)">Type</abbr>
    ! Ingredient
    ! Effect
    ! Sample Animation
    |-
    | 0
    | None
    | Small Ball explosion (default)
    | [[File:Firework Star (Small Sphere).gif|200px]]
    |-
    | 1
    | {{ItemLink|Fire Charge}}
    | Large Ball explosion and heavy sound.
    | [[File:Firework Star (Large Sphere).gif|200px]]
    |-
    | 2
    | {{ItemLink|Gold Nugget}}
    | Star-shaped explosion
    | [[File:Firework Star (Star Shape).gif|200px]]
    |-
    | 3
    | {{BlockLink|id=Heads|Head}} (any)
    | Creeper-shaped (Creeper Face) explosion
    | [[File:Firework Star (Creeper Shape).gif|200px]]
    |-
    | 4
    | {{ItemLink|Feather}}
    | Burst explosion
    | [[File:Firework Star (Burst).gif|200px]]
    |}
    
    === Additional effects ===
    
    In addition to the shape effects, any combination of these additional effects may be added to a firework star.
    
    {| class="wikitable"
    |+ Additional Effects
    ! Ingredient
    ! Effect
    ! Sample Animation
    |-
    | None
    | Default
    | [[File:Firework Star (Small Sphere).gif|200px]]
    |-
    | {{ItemLink|Glowstone Dust}}
    | Twinkle (Crackle effect and sounds after the explosion)
    | [[File:Firework Star (Twinkle effect).gif|200px]]
    |-
    | {{ItemLink|Diamond}}
    | Trail effect after the explosion
    | [[File:Firework Star (Trail effect).gif|200px]]
    |-
    | {{ItemLink|Glowstone Dust}} <br> {{ItemLink|Diamond}}
    | Twinkle + Trail effect after the explosion
    | [[File:Firework Star (Twinkle and Trail effect).gif|200px]]
    |}
    
    == Sounds ==
    {{see also|Firework_Rocket#Sounds}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Firework Star
    |spritetype=item
    |nameid=firework_star
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Firework Star
    |spritetype=item
    |nameid=firework_star
    |aliasid=fireworkscharge
    |id=520
    |form=item
    |translationkey=item.fireworksCharge.name
    |foot=1}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Firework Stars}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    == Video ==
    <div style="text-align:center">{{yt|fYL1W9aW0UU}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.4.6|snap=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars in the [[Creative inventory]] come in only one variation; they do not have any color.}}
    {{History||1.13|snap=17w47a|The ID of firework stars has now been changed from <code>firework_charge</code> to <code>firework_star</code>.
    |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 402.}}
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars come in all 16 colors in the [[Creative]] [[inventory]].{{verify|type=update}}{{info needed}}}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of firework star has been changed from <code>fireworkscharge</code> to <code>firework_star</code>.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars cannot be obtained within the Creative inventory.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The [[crafting]] interface has now been updated to allow the crafting of firework stars and [[firework rocket]]s.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    
    * There are 29,617,272,422,916,505,236 (29.6 quintillion) unique firework stars.
    * Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]].
    
    == Gallery ==
    <gallery>
    File:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect.
    </gallery>
    
    {{Items}}
    
    [[cs:Ohňostrojová hvězda]]
    [[de:Feuerwerksstern]]
    [[es:Estrella de fuegos artificiales]]
    [[fr:Étoile de feu d'artifice]]
    [[hu:Tűzijáték csillag]]
    [[it:Stella pirotecnica]]
    [[ja:花火の星]]
    [[ko:폭죽 탄약]]
    [[nl:Vuurwerkster]]
    [[pl:Gwiazdka pirotechniczna]]
    [[pt:Estrela de fogo de artifício]]
    [[ru:Пиротехническая звезда]]
    [[uk:Зірка феєрверку]]
    [[zh:烟火之星]]</li></ul>
    alpha 1.1.3.0Added the following death messages:
    • <player> discovered floor was lava
    • <player> walked into danger zone due to <player/mob>
    Bedrock Edition
    1.2.0
    {{Extension DPL}}<ul><li>[[Orange Dye|Orange Dye]]<br/>{{Item
    |image = Orange_Dye_JE2_BE2.png
    |renewable = Yes
    |stackable = Yes (64)
    }}
    '''Orange dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] crafted from [[Flower|orange tulips]], or by combining one [[red dye]] with one [[yellow dye]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |head = 1
      |showname = 0
      |Orange Tulip; Torchflower
      |Output=Orange Dye
      |type=Material
    }}
    {{Crafting
      |Red Dye
      |Yellow Dye
      |Output = Orange Dye,2
      |type = Material
      |foot = 1
    }}
    
    === Loot chest ===
    {{#invoke:LootChest|base3|orange-dye}}
    
    === Trading ===
    [[Wandering trader|Wandering traders]] sell 3 orange dye for an [[emerald]].
    
    == Usage ==
    {{dye usage}}
    
    === Crafting ingredient ===
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Orange Dye}}
    
    === Trading ===
    
    Apprentice-level shepherd [[villager]]s have a 20% chance to buy 12 orange dye for an [[emerald]] as part of their trades.{{only|bedrock}}
    
    Journeyman-level shepherd [[villager]]s have a {{frac|1|3}} chance to buy 12 orange dye for an [[emerald]].{{only|java}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Orange Dye
    |spritetype=item
    |nameid=orange_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Orange Dye
    |spritetype=item
    |nameid=orange_dye
    |aliasid=dye / 14
    |id=409
    |form=item
    |translationkey=item.dye.orange.name
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|25t7uNMOFS8}}</div>
    
    == History == 
    
    {{History|java beta}}
    {{History||1.2|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Orange dye can now be crafted with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
    {{History||1.7.2|snap=13w36a|With the addition of the new [[flower]]s, many secondary and tertiary [[dye]]s are now primary dyes.}}
    {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID has now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}
    {{History|||snap=18w44a|Orange dye can now change the text color on [[sign]]s to orange.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells orange dye.}}
    {{History|||snap=19w11a|Orange dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Orange dye can now be used to craft [[orange candle]]s.}}
    {{History|||snap=21w19a|Orange dye can no longer be used to craft orange candles.}}
    {{History|||snap=Pre-release 1|Orange dye can now once again be used to craft orange candles.}}
    {{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Orange dye can now change the text color on [[hanging sign]]s to orange.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.}}
    {{History||1.20|snap=23w12a|Orange dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Orange dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], orange dye is now common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye. It is currently unobtainable and serves no purpose.}}
    {{History||v0.4.0|Orange dye is now [[craft]]able with rose red and dandelion yellow.
    |Orange dye can now be used to craft orange [[wool]].}}
    {{History||v0.8.0|snap=build 1|Orange dye is now used to craft [[cocoa bean]]s (version exclusive).}}
    {{History||v0.14.0|snap=build 1|Orange dye can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History||unknown|The above recipe for orange dye has now been removed.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Orange dye can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Orange dye can now be used to craft [[concrete powder]] and colored [[bed]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Orange dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Orange dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Orange dye can now be used to dye [[cat]] collars.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Orange dye is now [[trading|sold]] by [[wandering trader]]s.
    |Orange dye can now be used to dye white [[carpet]]s.
    |[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Orange dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of orange dye has been changed from <code>dye/14</code> to <code>orange_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}}
    {{History|ps4}}
    {{History||1.90|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Orange_Dye_JE2_BE2.png|32px]] Added orange dye.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[cs:Oranžové barvivo]]
    [[de:Oranger Farbstoff]]
    [[es:Tinte naranja]]
    [[fr:Teinture orange]]
    [[hu:Narancssárga festék]]
    [[ja:橙色の染料]]
    [[ko:주황색 염료]]
    [[nl:Oranje kleurstof]]
    [[pl:Pomarańczowy barwnik]]
    [[pt:Corante laranja]]
    [[ru:Оранжевый краситель]]
    [[zh:橙色染料]]
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]</li><li>[[Sword|Sword]]<br/>{{For|the item in ''Minecraft Dungeons''|MCD:Sword|MCD:Diamond Sword}}
    {{Item
    | image = <gallery>
    Wooden Sword.png | Wooden
    Stone Sword.png | Stone
    Iron Sword.png | Iron
    Golden Sword.png | Golden
    Diamond Sword.png | Diamond
    Netherite Sword.png | Netherite
    </gallery>
    | rarity = Common
    | renewable = 
    * '''Netherite''': No
    * '''All others''': Yes
    | durability = 
    '''Java Edition'''<br>
    Golden: 32<br>
    Wood: 59<br>
    Stone: 131<br>
    Iron: 250<br>
    Diamond: 1561<br>
    Netherite: 2031<br>
    '''Bedrock Edition'''<br>
    Golden: 33<br>
    Wood: 60<br> 
    Stone: 132<br>
    Iron: 251<br>
    Diamond: 1562<br>
    Netherite: 2032
    | stackable = No
    }}
    The '''sword''' is a melee [[weapon]] that is mainly used to deal [[damage]] to [[entity|entities]] or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
      |showname=0
      |showdescription=1
      |head=1
      |name=[[Swords]]
      |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
      |B2={Any Planks}; Iron Ingot; Gold Ingot; Diamond
      |B3=Stick
      |Output=Wooden Sword; Iron Sword; Golden Sword; Diamond Sword
      |type=Combat
    }}
    {{Crafting
      |name=Stone Sword
      |B1=Any stone-tier block
      |B2=Any stone-tier block
      |B3=Stick
      |Output=Stone Sword
      |description=Can use cobblestone and its other variants interchangeably.
      |type=Combat
    }}
    {{Crafting
      |foot=1
      |ignoreusage=1
      |name=[[Swords]]
      |ingredients=Damaged Matching [[Swords]]
      |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
      |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
      |description= The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an [[anvil]].<br>'''Example:''' Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60).
      |Output=Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
      |type=Combat
    }}
    
    === Upgrading ===
    {{Smithing
    |Netherite Upgrade
    |Diamond Sword
    |Netherite Ingot
    |Netherite Sword
    |description=
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged Wooden Sword or<br>2x Damaged Stone Sword or<br>2x Damaged Iron Sword or<br>2x Damaged Golden Sword or<br>2x Damaged Diamond Sword or <br>2x Damaged Netherite Sword
    |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
    |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
    |Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
    |description=The durability of the two swords is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.
    }}
    
    ==== Unit repair ====
    {{main|Anvil mechanics#Unit repair}}
    {{/Repairing with Anvils}}
    A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down.
    
    === Mob loot ===
    {{Main|Drops#Equipped items}}
    
    Some [[mobs]] can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player. This chance is increased by 1% per level of [[Looting]], up to a maximum of 11.5% with Looting III. [[Zombie]]s and [[husk]]s can drop iron swords, [[zombified piglin]]s and [[piglin]]s can drop golden swords, and [[wither skeleton]]s can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted.
    
    A [[vex]] wields an iron sword that normally has a 0% chance of dropping, because their main hand's <code>HandDropChances</code> is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged{{only|java}} and may be enchanted.
    
    {{IN|be}}, [[pillager]]s and [[vindicator]]s that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted.
    
    === Trading ===
    [[File:Weaponsmith Diamond Sword Trade.png|thumb|right|The diamond sword trade of a weaponsmith.]]
    
    {{IN|bedrock}}, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds.
    
    {{IN|java}}, a novice-level weaponsmith villager has a {{frac|2|3}} chance of selling an enchanted iron sword for at least 7-22 emeralds. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds.
    
    The enchantments of the swords offered by villagers are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
    
    === Chest loot ===
    {{LootChestItem|iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword,golden-sword,random-enchanted-golden-sword,diamond-sword,damaged-diamond-sword,level-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword-2}}
    
    == Usage ==
    === Attacking ===
    Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's [[Item Durability|durability]] decreases by 1.
    
    Attacking a [[boat]] or a [[minecart]] with a sword stone tier or higher instantly destroys it {{only|java}}, without decreasing the sword's durability. Otherwise, it requires 2 hits, with neither decreasing durability.
    
    ==== Sweeping ====
    {{exclusive|Java|section=1}}
    If the attack recharge meter is 84.8% or above and the player is on the ground standing or moving slower than the [[sprinting]] speed in a straight line, the sword performs a sweeping attack indicated by a gale [[particle]] that reaches nearby enemies for {{hp|1}} and knocks them back; the amount of knockback is 80% that of the basal knockback and does not benefit from the [[knockback]] enchantment. As result, the player can perform a sweep attack while they are sprinting diagonally but it is impossible to perform a sweep attack at the same time as a critical hit or while riding some [[entity]]. All enemies within an 1 by 0.25 by 1 block area of any part of the attacked mob and whose feet are 3 or less blocks away from player's feet are affected. The [[sweeping edge]] enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II and 75% for level III.
    
    === Damage ===
    {{Main|Damage}}
    
    ==== Java Edition ====
    Swords have an attack speed of 1.6 and take 0.625 seconds to [[Damage#Attack cooldown|recover]]. 
    
    {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
    ! Material
    ! {{ItemSprite|Wooden Sword|text=Wooden}}
    ! {{ItemSprite|Golden Sword|text=Gold}}
    ! {{ItemSprite|Stone Sword|text=Stone}}
    ! {{ItemSprite|Iron Sword|text=Iron}}
    ! {{ItemSprite|Diamond Sword|text=Diamond}}
    ! {{ItemSprite|Netherite Sword|text=Netherite}}
    |-
    ! Attack Damage
    | {{hp|4}}
    | {{hp|4}}
    | {{hp|5}}
    | {{hp|6}}
    | {{hp|7}}
    | {{hp|8}}
    |-
    ! Attack Speed
    | 1.6
    | 1.6
    | 1.6
    | 1.6
    | 1.6
    | 1.6
    |-
    ! Damage/Second (DPS)
    | 6.4
    | 6.4
    | 8
    | 9.6
    | 11.2
    | 12.8
    |-
    ! Durability
    | 59
    | 32
    | 131
    | 250
    | 1561
    | 2031
    |-
    ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[Damage#Critical_hit|critical hits]], and assumes the sword is at maximum charge</ref>
    | {{hp|236}}
    | {{hp|128}}
    | {{hp|655}}
    | {{hp|1500}}
    | {{hp|10927}}
    | {{hp|16248}}
    |}
    {{notelist}}
    
    ==== Bedrock Edition ====
    {{IN|bedrock}}, swords have no attack cooldown or sweep attack, and deal the following damage:
    
    {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
    ! Material
    ! {{ItemSprite|Wooden Sword|text=Wooden}}
    ! {{ItemSprite|Golden Sword|text=Gold}}
    ! {{ItemSprite|Stone Sword|text=Stone}}
    ! {{ItemSprite|Iron Sword|text=Iron}}
    ! {{ItemSprite|Diamond Sword|text=Diamond}}
    ! {{ItemSprite|Netherite Sword|text=Netherite}}
    |-
    ! Attack Damage
    | {{hp|5}} <!-- DO NOT CHANGE THESE! The values are correct, '+4 Attack Damage' means 5 total attack damage. -->
    | {{hp|5}}
    | {{hp|6}}
    | {{hp|7}}
    | {{hp|8}}
    | {{hp|9}}
    |-
    ! Durability
    | 60
    | 33
    | 132
    | 251
    | 1562
    | 2032
    |-
    ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits</ref>
    | {{hp|300}}
    | {{hp|165}}
    | {{hp|792}}
    | {{hp|1757}}
    | {{hp|12496}}
    | {{hp|18288}}
    |}
    {{notelist}}
    
    The most amount of damage that a sword enchanted with [[Sharpness]] V can do is 11 {{in|java}} and 15.25 {{in|bedrock}}, without critical hits.
    
    === Sword breaking times ===
    {{main|Breaking}}
    
    A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref>
    
    If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs the sword destroys will drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs.
    
    The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped:
    * White: an original block.
    * Blue: block's normal drop (e.g. seeds, sapling, apple).
    * Red: nothing.
    
    {| class="wikitable" style="text-align:center" data-description="Blocks affected by swords"
    ! Block
    ! Fists
    ! Sword
    ! colspan="2" | Proper/fastest tool
    |-
    !style="text-align:left"| {{BlockLink|Bamboo}}
    | {{tc|no|{{breaking time|Bamboo}} s }} || 0.05 s (instant) <!-- this doesn't work: {{tc|planned|{{breaking time|Bamboo|Sword}} s}} -->
    | {{ItemSprite|sword|link=Sword}}
    | 0.05 s (instant) <!-- this doesn't work: {{breaking time|Bamboo|Sword}} s -->
    |-
    !style="text-align:left"| {{BlockLink|Cobweb}}
    | {{tc|no|{{breaking time|Cobweb|drop=None}} s}} || {{tc|planned|{{breaking time|Cobweb|Sword}} s}}
    | {{ItemSprite|shears|link=Shears}}
    | {{breaking time|Cobweb|Shears}} s
    |-
    !style="text-align:left"| {{BlockLink|Cocoa}}
    | {{tc|planned|{{breaking time|Cocoa}}s}} || {{tc|planned|{{breaking time|Cocoa|Sword}}s}}
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{tc|planned|{{breaking time|Cocoa|Golden}} – {{breaking time|Cocoa|Wooden}} s}}
    |-
    ! style="text-align:left"|{{BlockLink|Hay Bale}}
    | 1s
    | 0.8s{{only|bedrock}}
    | {{ItemSprite|wooden-hoe|link=Hoe}}
    | {{breaking time|Hay Bale|Golden}} – {{breaking time|Hay Bale|Wooden}} s
    |-
    !style="text-align:left" rowspan="2"| {{BlockLink|Leaves}}
    !rowspan="2" {{tc|planned|{{breaking time|Leaves}} s}}
    !rowspan="2" {{tc|planned|{{breaking time|Leaves|Sword}} s}}
    | {{ItemSprite|shears|link=Shears}}
    | {{breaking time|Leaves|Shears}}s
    |-
    | {{ItemSprite|wooden-hoe|link=Hoe}}
    | {{tc|planned|{{breaking time|Leaves|Golden}} – {{breaking time|Leaves|Wooden}} s}}
    |-
    !style="text-align:left"| {{BlockLink|Jack o'Lantern}}
    | {{breaking time|Jack o'Lantern}} s || {{breaking time|Jack o'Lantern|Sword}} s
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{breaking time|Jack o'Lantern|Golden}} – {{breaking time|Jack o'Lantern|Wooden}} s
    |-
    !style="text-align:left"| {{BlockLink|Melon}}
    | {{tc|planned|{{breaking time|Melon}} s}} || {{tc|planned|{{breaking time|Melon|Sword}} s}}
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{tc|planned|{{breaking time|Melon|Golden}} – {{breaking time|Melon|Wooden}} s}}
    |-
    !style="text-align:left"| {{BlockLink|Pumpkin}}
    | {{breaking time|Pumpkin}}s || {{breaking time|Pumpkin|Sword}} s
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{breaking time|Pumpkin|Golden}} – {{breaking time|Pumpkin|Wooden}} s
    |-
    !style="text-align:left" rowspan="2"| {{BlockLink|Vines}} 
    | rowspan="2" {{tc|no|{{breaking time|Vines}} s}} || rowspan="2" {{tc|no|{{breaking time|Vines|Sword}} s}}
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{tc|no|{{breaking time|Vines|Golden}} – {{breaking time|Vines|Wooden}} s}}
    |-
    | {{ItemSprite|shears|link=Shears}}
    | {{breaking time|Vines|Shears}} s
    |}
    
    ==== Safety around constructions ====
    In Creative mode, swords are unable to break blocks. However, care must still be taken around [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s; these are entities, thus can be broken with swords in Creative.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref>
    
    === Enchantments ===
    Swords can receive, gathered from mob drops/villager trades or be found in various loot chests (example: End City, Bastion Remnant)with the following [[enchantment]]s:
    
    {| class="wikitable sortable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    !Weight
    |-
    |[[Fire Aspect]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Looting]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |10
    |-
    |[[Smite]]<ref group=note name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Bane of Arthropods]]<ref group="note" name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Knockback]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |2
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |1
    |-
    |[[Sweeping Edge]]{{Only|java|short=1}}
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |}
    Golden swords have the highest enchantability, yet the least durability{{Notelist}}
    
    === Fuel ===
    Wooden swords can be used as fuel in [[furnace]]s, smelting 1 item per sword.
    
    === Smelting ingredient ===
    {{Smelting|showname=1|Iron Sword;Golden Sword|Iron Nugget;Gold Nugget|0,1}}
    
    === Piglins ===
    If a {{EntityLink|Piglin}} see a golden sword, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the golden sword.
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |sound=Strong attack1.ogg
    |sound2=Strong attack2.ogg
    |sound3=Strong attack3.ogg
    |sound4=Strong attack4.ogg
    |sound5=Strong attack5.ogg
    |sound6=Strong attack6.ogg
    |subtitle=Strong attack
    |source=player
    |description=When a player deals an attack that does not trigger any other attack sounds
    |id=entity.player.attack.strong
    |translationkey=subtitles.entity.player.attack.strong
    |volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref>
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Critical attack1.ogg
    |sound2=Critical attack2.ogg
    |sound3=Critical attack3.ogg
    |subtitle=Critical attack
    |source=player
    |description=When a player deals a critical hit
    |id=entity.player.attack.crit
    |translationkey=subtitles.entity.player.attack.crit
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Knockback attack1.ogg
    |sound2=Knockback attack2.ogg
    |sound3=Knockback attack3.ogg
    |sound4=Knockback attack4.ogg
    |subtitle=Knockback attack
    |source=player
    |description=When a player deals a sprinting attack
    |id=entity.player.attack.knockback
    |translationkey=subtitles.entity.player.attack.knockback
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Sweep attack1.ogg
    |sound2=Sweep attack2.ogg
    |sound3=Sweep attack3.ogg
    |sound4=Sweep attack4.ogg
    |sound5=Sweep attack5.ogg
    |sound6=Sweep attack6.ogg
    |sound7=Sweep attack7.ogg
    |subtitle=Sweeping attack
    |source=player
    |description=When a player deals a sweep attack
    |id=entity.player.attack.sweep
    |translationkey=subtitles.entity.player.attack.sweep
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Weak attack1.ogg
    |sound2=Weak attack2.ogg
    |sound3=Weak attack3.ogg
    |sound4=Weak attack4.ogg
    |subtitle=Weak attack
    |source=player
    |description=When a player deals an attack with no damage
    |id=entity.player.attack.nodamage
    |translationkey=subtitles.entity.player.attack.weak
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Weak attack
    |source=player
    |description=When a player attempts to attack without sufficient cooldown
    |id=entity.player.attack.weak
    |translationkey=subtitles.entity.player.attack.weak
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a sword's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Strong attack1.ogg
    |sound2=Strong attack2.ogg
    |sound3=Strong attack3.ogg
    |sound4=Strong attack4.ogg
    |sound5=Strong attack5.ogg
    |sound6=Strong attack6.ogg
    |source=player
    |description=When a player deals an attack with damage
    |id=game.player.attack.strong
    |volume=0.2
    |pitch=0.8-1.2}}
    {{Sound table
    |sound=Weak attack1.ogg
    |sound2=Weak attack2.ogg
    |sound3=Weak attack3.ogg
    |sound4=Weak attack4.ogg
    |source=player
    |description=When a player deals an attack with no damage
    |id=game.player.attack.nodamage
    |volume=0.2
    |pitch=0.8-1.2}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When an sword's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Sword
    |spritetype=item
    |nameid=wooden_sword
    |form=item}}
    {{ID table
    |displayname=Stone Sword
    |spritetype=item
    |nameid=stone_sword
    |form=item}}
    {{ID table
    |displayname=Iron Sword
    |spritetype=item
    |nameid=iron_sword
    |form=item}}
    {{ID table
    |displayname=Diamond Sword
    |spritetype=item
    |nameid=diamond_sword
    |form=item}}
    {{ID table
    |displayname=Golden Sword
    |spritetype=item
    |nameid=golden_sword
    |form=item}}
    {{ID table
    |displayname=Netherite Sword
    |spritetype=item
    |nameid=netherite_sword
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Sword
    |spritetype=item
    |nameid=wooden_sword
    |id=308
    |form=item}}
    {{ID table
    |displayname=Stone Sword
    |spritetype=item
    |nameid=stone_sword
    |id=312
    |form=item}}
    {{ID table
    |displayname=Iron Sword
    |spritetype=item
    |nameid=iron_sword
    |id=307
    |form=item}}
    {{ID table
    |displayname=Diamond Sword
    |spritetype=item
    |nameid=diamond_sword
    |id=316
    |form=item}}
    {{ID table
    |displayname=Golden Sword
    |spritetype=item
    |nameid=golden_sword
    |id=322
    |form=item}}
    {{ID table
    |displayname=Netherite Sword
    |spritetype=item
    |nameid=netherite_sword
    |id=604
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Time to Strike!;Overkill;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == History == 
    === Blocking ===
    {{main|Blocking}}
    [[File:Parrying.png|thumb|right|The blocking animation using a sword before and after [[Java Edition 14w30a]] (from the [[Adventure Update|Adventure]] to the [[Bountiful Update|Bountiful]] updates).]]
     
    Previously, since the [[Adventure Update]], all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing airborne knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than [[sneaking]] if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one.
     
    After the [[Combat Update]], the sword blocking functionality was replaced by blocking with [[shield]]s and to accommodate the [[dual wield]] system. Shields negate more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after [[Java Edition 1.11]]), but, unlike swords, they lose durability, have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an [[axe]].
    
    === Knockback ===
    The knockback dealt by swords used to be higher than while the players are using another melee [[item]]s, like an axe or with the hands. This feature was removed in [[Java Edition 1.9]] and is also no longer used in ''[[Bedrock Edition]]''.
    
    === Historical changes per version ===
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords.
    |Iron swords cannot be [[craft]]ed yet, but can be added to the [[player]]'s [[inventory]] during world creation.}}
    {{History||0.31|snap=?|The iron sword is no longer added to the player's inventory during world creation.}}
    {{History||0.31|snap=20100128|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Swords made from wood, stone, and diamond have been added.
    |Swords cannot be crafted yet, but have been added to the [[item]] [[chest]] in the Indev house.|A sword held by the player is now rendered to appear more 3D.}}
    {{History||0.31|snap=20100129|Wood, stone, iron, and diamond swords can now be [[craft]]ed.}}
    {{History|||snap=20100130|[[File:Golden Sword JE1.png|32px]] Swords can now be made out of gold.}}
    {{History|||snap=20100131|Swords now have [[durability]]. 
    |Better swords now last longer.
    |Swords now cost 1 durability per hit, and 2 points per block broken.}}
    {{History||20100206|[[File:Golden Sword JE2 BE1.png|32px]] The texture of gold swords has been slightly changed.}}
    {{History|java alpha}}
    {{History||v1.2.0|snap=release|[[Zombie pigmen]] now hold golden swords.}}
    {{History|java beta}}
    {{History||1.2|Swords, like all [[tool]]s, now have more [[item durability|durability]].
    |Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability.}}
    {{History||1.5|The damages of all swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}.
    |As a result, wooden and golden swords now dealt {{hp|5}}, stone swords {{hp|7}}, iron swords {{hp|9}}, and diamond swords {{hp|11}}.}}
    {{History||1.8|snap=Pre-release|Added the ability to block with a sword, giving the [[player]] more options in combat.
    |Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback.
    |The sword is held in front of the player and its durability is not reduced by blocking.|The player moves at a slower rate than [[sneaking]] when blocking with a sword.
    |As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of all swords have been reduced to their pre Beta 1.5 values.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Sword [[damage]] has been reduced to make way for [[enchanting]]. A diamond sword's damage has been reduced from {{hp|10}} to {{hp|7}}, iron has been reduced from {{hp|8}} to {{hp|6}} and stone has been reduced from {{hp|6}} to {{hp|5}}. Wooden and golden swords still deal {{hp|4}} damage.|Iron swords are now found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Swords can now be enchanted in the [[enchantment table]].}}
    {{History||1.1|snap=12w01a|Iron swords are now found in [[village]] blacksmith chests.}}
    {{History||1.2.1|snap=12w06a|The [[player]] now has a rare chance of obtaining iron swords by killing [[zombie]]s and golden swords from [[zombie pigmen]] from the addition of [[rare drops]]. These swords have a 20% chance of being enchanted.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden swords.}}
    {{History||1.3.1|snap=12w18a|Wooden swords can now be used as [[fuel]] in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond swords for 12–13 [[emerald]]s, and iron swords for 7–10 emeralds.
    |With the [[trading]] implementation, renewable [[item]]s such as [[wheat]] can now be [[trading|sold]] to buy a diamond sword. This has now made all swords [[Renewable Resource|renewable]].}}
    {{History||1.4.2|snap=12w32a|[[Zombie]]s may sometimes wield iron swords, dealing extra [[damage]].}}
    {{History|||snap=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}}
    {{History|||snap=12w36a|Added [[wither skeleton]]s, which hold stone swords.}}
    {{History||1.4.6|snap=12w49a|[[Unbreaking]] can now be applied to a sword with an [[enchanted book]].}}
    {{History||1.6.1|snap=13w18a|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}}
    {{History|||snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.}}
    {{History|||snap=13w25b|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden swords.}}
    {{History||1.8|snap=14w02a|Weaponsmith [[villager]]s now [[trading|sell]] enchanted diamond swords for 12–15 [[emerald]]s, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.}}
    {{History|||snap=14w30a|Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation.}}
    {{History||1.9|snap=15w31a|[[Enchanting|Enchanted]] iron and diamond swords can now be found in [[end city]] ship [[chest]]s.}}
    {{History|||snap=15w33c|Swords no longer block attacks. Instead, [[shield]]s are used.}}
    {{History|||snap=15w34b|Swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}}
    {{History|||snap=15w34c|Nerfed swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds.
    |Swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}}
    {{History|||snap=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}}
    {{History|||snap=15w37a|Swords now have an attack speed of 1.6, or 0.63 seconds.}}
    {{History|||snap=15w43a|The average yield of golden swords in [[nether fortress]] chests has been decreased.}}
    {{History|||snap=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}}
    {{History||1.11.1|snap=16w50a|Golden and iron swords now [[smelt]] down into one of their respective [[nugget]]s.
    |Added [[Sweeping Edge]] enchantment.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 268, 272, 267, 276 and 283.}}
    {{History|||snap=18w10a|Swords can now generate in [[buried treasure]] chests.}}
    {{History||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}}
    {{History||1.14|snap=18w43a|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
    |Swords now break [[bamboo]] instantly.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Sword JE1.png|32px]] Added netherite swords.
    |Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden swords.}}
    {{History|||snap=20w09a|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.}}
    {{History|||snap=20w10a|[[File:Netherite Sword JE2 BE2.png|32px]] The texture of netherite swords has been changed.
    |Netherite swords can no longer be [[crafted]].
    |Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].}}
    {{History|||snap=20w15a|Stone swords can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Golden and netherite swords now generate in [[bastion remnants]] chests.
    |Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=20w17a|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
    {{History||1.16.2|snap=20w30a|Damaged enchanted iron swords can now be found in [[bastion remnant]] chests.}}
    {{History||1.17|snap=21w08a|Stone swords can now be crafted using [[cobbled deepslate]].}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden swords.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond swords to netherite swords now requires the netherite upgrade [[smithing template]].}}
    {{History|upcoming java}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all swords has been increased to 3.
    |The base [[damage]] is now {{Hp|2}}, meaning that all swords now do {{Hp|1}} more damage than before}.
    |The attack reach of swords has been increased to 3.5 [[block]]s.}}
    {{History|||snap=Combat Test 2|The attack speed of all swords has been decreased to 2.5.}}
    {{History|||snap=Combat Test 3|The attack speed of all swords has been changed from 2.5 back to 3.0.
    |The attack key can now again be held down to automatically attack when the attack meter is full.
    |Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.}}
    {{History|||snap=Combat Test 4|Sword can now perform critical, knockback ([[sprint]]) hits on 100% charge.
    |The attack reach of all weapons was decreased by 0.5 [[block]]. Sword now have a 3 [[block]]s reach.
    |The 200% attack now gives a bonus reach of 1 [[block]].}}
    {{History|||snap=Combat Test 5|Weapons have been nerfed. All material tiers have been nerfed by {{Hp|1}} except wood and gold, and the sword tier have been nerfed by {{Hp|1}}. This means that the wooden/stone/golden sword now does {{Hp|4}} damage, the iron sword now does {{Hp|5}} damage and the diamond sword now does {{Hp|6}} damage.}}
    {{History|||snap=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]].
    |200% attacks have been removed.
    |Swords now always do sweep attack, even in the air.
    |The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.}}
    {{History|||snap=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The sword's attack reach is now 3 [[block]]s again.
    |200% attacks have been re-added.
    |Swords no longer sweep without [[Sweeping Edge]] and 200% charge again.
    |Adjusted the netherite tier value to match the weapon nerf in Combat Test 5}}
    {{History|||snap=Combat Test 8b|Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Stone Sword JE1 BE1.png|32px]] Added stone swords.}}
    {{History||v0.3.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords.
    |Survival players no longer start out with an infinite durability stone sword in the inventory.}}
    {{History||v0.3.2|[[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added iron, gold, and diamond swords.}}
    {{History||v0.4.0|Iron swords have replaced stone swords in the creative inventory.}}
    {{History||v0.9.0|snap=build 1|Iron swords can now be found in [[stronghold]] altar [[chest]]s and inside blacksmith chests.}}
    {{History||v0.11.0|snap=build 11|Wooden, stone, golden and diamond swords are now available in the [[creative]] [[inventory]].}}
    {{History||v0.11.0|snap=build 12|Wooden, stone, golden and diamond swords have been removed from creative.}}
    {{History||v0.11.0|snap=build 13|All swords are available in creative mode again.}}
    {{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords can now be found in [[nether fortress]] chests.
    |[[Zombie]]s now rarely spawn holding an iron sword that have a chance to [[drops|dropped]].
    |Golden swords are now rarely dropped by [[zombie pigmen]].
    |Stone swords are now rarely dropped by [[wither skeleton]]s.}}
    {{History||v0.15.0|snap=build 1|Iron swords are now sometimes dropped by [[husk]]s that spawn holding an iron sword.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Enchanted iron and diamond swords can now be found in [[end city]] [[chest]]s.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Iron swords and enchanted diamond swords are now sold by weaponsmith [[villager]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden swords are now [[smelting|smeltable]].
    |Added [[vex]]es, which rarely drop an iron sword if killed using [[Looting]] enchantment.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
    |Iron swords are now found in [[plains]] [[village]] weaponsmiths.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron swords can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[desert]] village weaponsmiths.}}
    {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]].
    |[[Trading]] has been changed. Iron swords [[trading|sold]] by weaponsmith [[villager]]s now cost 2 [[emerald]]s while diamond swords cost 8 emeralds as part of their fourth tier trades.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Sword BE1.png|32px]] Added netherite swords.
    |Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
    |[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.
    |Golden swords are now sometimes [[drops|dropped]] by [[piglin]]s that spawn holding a golden sword.}}
    {{History|||snap=beta 1.16.0.57|Netherite swords can no longer be [[crafting|crafted]].
    |Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].
    |Stone swords can now be crafted using [[blackstone]].
    |Golden and netherite swords now generate in [[bastion remnant]] chests.
    |Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=beta 1.16.0.63|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
    {{History||1.17.30|snap=beta 1.17.20.20|Swords now break [[bamboo]] instantly.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords (all five types).}}
    {{History||xbox=TU5|The ability to block with swords has been added, giving the [[player]] more options in combat.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden swords are now [[smelting|smeltable]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.}}
    {{History||ps=1.92|The ability to block with swords has been removed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords.
    |Swords cannot block attacks.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *The sword's traditional [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. The iron sword's texture was created first, as it was from the game, and the other swords followed.
    *In ''Java Edition'', with the introduction of netherite swords, it is possible to one-hit kill undead [[mob]]s in the game (except [[wither]]s and [[zombie]]s/[[skeleton]]s with random armor) using a sword with the [[Smite]] V enchantment, without the need to perform a critical hit (this was previously possible only with a [[Smite]] V stone, iron, or diamond axe).
    *Plastic diamond and enchanted swords are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-sword?_pos=1&_psq=sword&_ss=e&_v=1.0</ref><ref>https://shop.minecraft.net/products/minecraft-enchanted-purple-sword?_pos=4&_psq=sword&_ss=e&_v=1.0</ref>
    *In the game [[wikipedia:Transformice|''Transformice'']], a diamond sword can be found in the shop.
    
    == Gallery ==
    === Enchanted swords ===
    <gallery>
    Enchanted Wooden Sword.gif|Enchanted wooden sword.
    Enchanted Stone Sword.gif|Enchanted stone sword.
    Enchanted Iron Sword.gif|Enchanted iron sword.
    Enchanted Golden Sword.gif|Enchanted golden sword.
    Enchanted Diamond Sword.gif|Enchanted diamond sword.
    Enchanted Netherite Sword.gif|Enchanted netherite sword.
    </gallery>
    
    === Texture packs ===
    <gallery>
    File:Wood sword TP.png|Wooden sword in the [[Texture Pack DLC|Plastic Pack]].
    Stone Sword SDGP.png|Stone sword in the [[Super Duper Graphics Pack]].
    File:Gold sword Natural.png|Gold sword in the [[Texture Pack DLC|Natural Pack]].
    </gallery>
    
    === In other media ===
    <gallery>
    File:Alex Fighting in Nether.jpeg|Pixel art of [[Alex]] fighting with a diamond sword in the [[Nether]].
    File:Alex Retrieving Diamond Sword.jpeg|Alex retrieving another diamond sword from a [[chest]].
    File:Sinister Sword Sprite MCD.png|The [[MCD:Sinister Sword|Sinister Sword]], a unique sword featured in ''Minecraft Dungeons''.
    File:Sword GUI.png|A nondescript [[MCD:Sword|sword]] as it appears in ''[[Minecraft Dungeons]]''.
    File:Sword (item).png|A sword as it appears in ''[[Legend of the Chambered]]''.
    File:Sword Shirt.png|Officially licensed T-Shirt of a diamond sword.
    File:IronSword replica.jpg|Foam replica of an iron sword.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Items}} 
    [[Category:Tools]]
    [[Category:Combat]]
    
    [[de:Schwert]]
    [[es:Espada]]
    [[fr:Épée]]
    [[hu:Kard]]
    [[ja:剣]]
    [[ko:검]]
    [[nl:Zwaard]]
    [[pl:Miecz]]
    [[pt:Espada]]
    [[ru:Меч]]
    [[tr:Kılıç]]
    [[uk:Меч]]
    [[zh:剑]]</li></ul>
    beta 1.2.0.2Added the death message "<player> went off with a bang".
    1.16.200
    {{Extension DPL}}<ul><li>[[Emerald|Emerald]]<br/>{{About|the item|the currency in ''Minecraft Dungeons''|MCD:Emerald|the skin|MCD:Emerald (skin)|the ore|Emerald Ore|the mineral block|Block of Emerald}}
    {{Item
    | image = Emerald.png
    | renewable =  Yes
    | stackable = Yes (64)
    | rarity = Common}}
    '''Emeralds''' are rare minerals that are used primarily as the currency for [[trading]] with [[villager]]s and [[wandering trader]]s. Naturally-occurring emeralds are rarer than [[diamond]]s.
    
    == Obtaining ==
    
    === Trading ===
    {{main|Trading}}
    Emeralds can be obtained by trading with [[villager]]s, since they are the currency that villagers use for trading. Villagers either buy or sell specific goods for emeralds.
    
    === Mining ===
    [[Emerald ore]] drops one emerald when mined using an iron or better [[pickaxe]]. If the pickaxe is enchanted with [[Fortune]], it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself in ore form instead of an emerald.
    
    === Crafting ===
    
    {{Crafting
    |Block of Emerald
    |Output= Emerald,9
    |type= Material
    }}
    
    === Smelting ===
    
    {{Smelting
    |Emerald Ore; Deepslate Emerald Ore
    |Emerald
    |1
    }}
    
    === Natural generation ===
    {{see also|Emerald Ore#Natural generation}}
    
    Emeralds can generate in [[chest]]s in some [[village]] houses or other generated [[Generated structures|structures]].
    
    {{needs update|inaccurate=1|section=1}}
    {{LootChestItem|emerald}}
    
    === Drops ===
    [[Vindicator]]s and [[evoker]]s drop 0–1 emeralds upon death. [[Looting]] increases the maximum emerald drop by one per level, for a maximum of 4 emeralds with Looting III.
    
    [[Fox]]es that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it.
    
    {{IN|bedrock}}, vindicators and [[pillager]]s spawned from [[raids]] can drop 0–1 emeralds. Depending on difficulty, vindicators and pillagers spawned from raids also have a chance of dropping additional emeralds. There is a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard. If this additional drop condition is met, different emerald counts can drop with different chances. There is a {{frac|10|39}} chance to drop an additional 0–1 emeralds, a {{frac|5|39}} chance to drop an additional 2–3, and a {{frac|2|39}} chance to drop an additional 4–5.
    
    {{IN|bedrock}}, with Looting III, it is possible for a vindicator in a raid to drop up to 16 emeralds upon death (vindicator drops + raid drops + an additional drop<!-- emerald from 2/39 chance-->).
    
    == Usage ==
    
    === Trading ===
    
    {{main|Trading}}
    
    Emeralds are primarily used as currency for [[trading]] with villagers and wandering traders. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    ===Beacons===
    
    Emeralds can be used to select powers from a [[beacon]]. The player must select one of the available powers and then insert an emerald into the item slot. 
    
    An emerald can be substituted for an [[iron ingot]], a [[gold ingot]], a [[diamond]] or a [[netherite ingot]] in a beacon.
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Emerald
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Emerald
    |Emerald Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.
    |tail=1
    }}
    
    ;Trim color palette
    The following color palette is shown on the designs on trimmed armor:
    *{{TrimPalette|emerald}}
    
    == Achievements ==
    
    {{load achievements|The Haggler;Buy Low;Master Trader}}
    
    == Advancements ==
    {{load advancements|What a Deal!}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Emerald
    |spritetype=item
    |nameid=emerald
    |itemtags=beacon_payment_items
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Emerald
    |spritetype=item
    |nameid=emerald
    |id=512
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100129|Added [[diamond]]s, referred to as emeralds in the code.}}
    {{History|java}}
    {{History||May 21, 2012|link={{tweet|jeb_|204619936616808451}}|[[File:Ruby pJE20120521.png|32px]] [[Jens Bergensten|Jeb]] released a screenshot of himself testing the [[trading]] system. At this time, what would become emeralds were [[History_of_textures/Unused_textures#Ruby|rubies]].<ref>http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082</ref>}}
    {{History||1.3.1|snap=12w21a|[[File:Emerald JE1 BE1.png|32px]] Added emeralds and [[emerald ore]].
    |Emeralds can be [[trading|traded]] with [[villager]]s in exchange for different [[item]]s.
    |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing emeralds.
    |[[File:Ruby JE1 BE1.png|32px]] The texture of [[History_of_textures/Unused_textures#Ruby|rubies]] can be found in the (at this time unused) file {{cd|items.png}}.<ref name="en_US 12w21">Snapshot 12w21a/b ''lang/en_US.lang'': '''item.ruby.name=Ruby'''</ref>}}
    {{History|||snap=12w22a|[[Block of emerald]] has now been added, which is [[crafting|crafted]] from nine emeralds and can be placed as a decorative [[block]].
    |Added [[jungle temple]]s, which contain loot [[chest]]s with emeralds.}}
    {{History||1.4.2|snap=12w32a|As [[zombie villager]]s can now spawn and be cured, emeralds can now still be obtained in [[trading|trades]] even if [[generated structures]] are disabled.}}
    {{history||1.9|snap=15w31a|Emeralds now generate in [[end city]] ship [[chest]]s.}}
    {{history|||snap=15w43a|Emeralds now generate in [[igloo]] basement chests.}}
    {{history|||snap=15w44a|The average yield of emeralds in [[desert temple]] chests has now been increased.}}
    {{History||1.11|snap=16w39a|Added [[vindicator]]s and [[evoker]]s, which drop emeralds if killed by a player.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 388.}}
    {{History|||snap=18w09a|Emeralds can now generate in the loot [[chest]]s of [[underwater ruins]].}}
    {{History|||snap=18w10a|Emeralds can now generate in [[buried treasure]] chests.}}
    {{History|||snap=18w11a|Emeralds can now generate in the chests of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.
    |Added [[pillager]]s, which can [[drops|drop]] emeralds.}}
    {{History|||snap=18w46a|Pillagers no longer drop emeralds.}}
    {{History|||snap=18w48a|Emeralds now generate in chests in [[village]] tanneries, fisher cottages and plains village houses.}}
    {{History|||snap=18w49a|Emeralds now generate in chests in [[village]] shepherd houses, mason houses, butcher shops, and savanna and snowy village houses.}}
    {{History|||snap=18w50a|Emeralds now generate in chests in [[village]] fletcher houses, temples, and desert and taiga village houses.}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with emeralds in their mouths.}}
    {{History|||snap=19w08a|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again and it looks smaller.}}
    {{History||1.17|snap=21w13a|The unused [[History_of_textures/Unused_textures#Ruby|rubies]] texture was removed.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Emeralds can now be used as an armor trim material.}}
    {{History|||snap=23w07a|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}
    {{History||1.20|snap=23w12a|The probability for the emerald to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8.|Emerald can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
    {{History|||snap=23w16a|Emerald no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; emerald now is in the common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.9.0|snap=build 1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
    {{History|||snap=build 5|Emeralds can now be used to craft [[blocks of emerald]].}}
    {{History||v0.13.0|snap=build 1|Emeralds can now be found inside [[desert temple]] [[chest]]s.}}
    {{History||v0.15.0|snap=build 1|Added [[jungle temple]]s, which contain loot chests with emeralds.}}
    {{History||v0.16.0|snap=build 1|Emeralds can now be used to power [[beacon]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Emeralds can now be found in [[end city]] ship [[chest]]s.
    |Emeralds can now be found in [[igloo]] basement chests.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Emeralds are now used as "currency" for [[villager]] [[trading]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Added [[evoker]]s and [[vindicator]]s, which [[drops|drop]] emeralds when killed.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Emeralds can now be found in some [[shipwreck]] [[chest]]s.}}
    {{History|||snap=beta 1.2.20.1|Emeralds can now be found inside [[underwater ruins]] chests.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Emeralds can now be used to [[trading|buy]] items from [[wandering trader]]s.
    |Emeralds can now be found in [[plains]] [[village]] house and tannery [[chest]]s.
    |[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Emeralds can now be found in [[village]] [[chest]]s other than [[plains]].}}
    {{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn from [[raid]]s can now [[drops|drop]] bonus emeralds.}}
    {{History|||snap=beta 1.11.0.5|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] emeralds.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}
    {{History|||snap=beta 1.19.80.21|Emeralds can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
    {{History|Ps4}}
    {{History||1.90|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    Villager trading preview.png|The first image of the trading system released by [[Jeb]]. What would become emeralds can be seen in the [[inventory]] space.
    Emerald Ore 12w21a.png|A wall of [[emerald ore]] utilizing a previous texture in snapshot [[12w21a]].
    Room of Emeralds.png|All forms of emeralds in one photo: emerald (in the form of [[emerald block|block]], [[emerald ore|ore]] and the emerald itself).
    </gallery>
    
    ==Trivia==
    
    *The [[History_of_textures/Unused_textures#Ruby|ruby]] was going to be the [[villager]] currency but was changed to emeralds before the update's release.
    
    == References ==
    
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Smaragd]]
    [[de:Smaragd]]
    [[es:Esmeralda]]
    [[fr:Émeraude]]
    [[hu:Smaragd]]
    [[it:Smeraldo]]
    [[ja:エメラルド]]
    [[ko:에메랄드]]
    [[nl:Smaragd]]
    [[pl:Szmaragd]]
    [[pt:Esmeralda]]
    [[ru:Изумруд]]
    [[th:มรกต]]
    [[tr:Zümrüt]]
    [[uk:Смарагд]]
    [[zh:绿宝石]]</li><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}}
    {{Block
    |image=<gallery>
    Chain Axis Y.png | Y-axis
    Chain Axis X.png | X-axis
    Chain Axis Z.png | Z-axis
    </gallery>
    | transparent = Yes
    | light = No
    | tool = Wooden pickaxe
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    
    '''Chains''' are metallic decoration [[block]]s.
    
    == Obtaining ==
    === Breaking ===
    
    Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.
    {{breaking row|Chain|Pickaxe|Wood|horizontal=1}}
    
    === Natural generation ===
    Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s.
    
    Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]].
    
    === Chest loot ===
    {{LootChestItem|chain}}
    
    === Crafting ===
    {{Crafting
    |B1=Iron Nugget
    |B2=Iron Ingot
    |B3=Iron Nugget
    |Output=Chain
    |type=Building block
    }}
    
    == Usage ==
    Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block).
    Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted.
    
    Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges.
    
    Chains can be pushed by [[piston]]s without being broken.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    == Sounds ==
    {{Sound table/Block/Chain}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Chain
    |spritetype=block
    |nameid=chain
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Chain
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=chain
    |spritetype=block
    |nameid=chain
    |id=541
    |form=block
    |itemform=item.chain}}
    {{ID table
    |displayname=Item
    |spritename=chain
    |spritetype=item
    |nameid=chain
    |id=619
    |form=item
    |translationkey=tile.chain.name
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == History ==
    {{History|java}}
    {{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.
    |Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s.
    |Chains currently use the generic metal [[block]] [[sound]]s.}}
    {{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}}
    {{History|||snap=20w18a|Chains can now be [[waterlogged]].}}
    {{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}}
    {{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
    {{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}}
    {{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}}
    {{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}}
    {{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    == Trivia ==
    * A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally.
    * Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref>
    * Chains do not stick together when moved by pistons, regardless of orientation.
    
    == Gallery ==
    <gallery>
    Chained Stone Bricks.jpg|Chains and stone bricks.
    Barbell.jpg|Chains and chiseled blackstone.
    Barbell Evoker.jpg|An evoker lifting weights.
    Chain with Lantern.png|A [[lantern]] hanging from a chain.
    Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{blocks|Building}}
    {{Items}}
    
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Nether blocks]]
    
    [[de:Kette]]
    [[es:Cadena]]
    [[fr:Chaîne]]
    [[ja:鎖]]
    [[ko:사슬]]
    [[pl:Łańcuch]]
    [[pt:Corrente]]
    [[ru:Цепь]]
    [[zh:锁链]]</li></ul>
    beta 1.16.200.51Added the following death messages:
    • <player> was sniped by <player/mob>
    • <player> was spitballed by <player/mob>
    1.16.210
    {{Extension DPL}}<ul><li>[[Redstone Dust|Redstone Dust]]<br/>{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}}
    {{Block
    | group = Inactive (connected)
    | 1-1= Inactive Redstone Wire (NESW).png
    | 1-2 = Inactive Redstone Wire (NESW) BE.png
    | group2 = Inactive (unconnected)
    | 2-1 = Inactive Redstone Wire (unconnected).png
    | 2-2 = Inactive Redstone Wire (unconnected).png
    | group3 = Active (connected) 
    | 3-1 = Active Redstone Wire (NESW).png
    | 3-2 = Active Redstone Wire (NESW) BE.png
    | group4 = Active (unconnected)
    | 4-1 = Active Redstone Wire (unconnected).png
    | 4-2 = Active Redstone Wire (unconnected).png
    | image = Redstone Dust JE2 BE2.png
    | extratext = [[#Gallery|View all renders]]
    | transparent = Yes
    | light = No
    | tool = all
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    '''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]] and [[brewing]].
    
    == Obtaining ==
    === Mining ===
    {{see also|Redstone Ore#Natural generation}}
    [[Redstone ore]] mined using an iron [[pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust.
    
    === Natural generation ===
    15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]]. In [[Ancient City|ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry.
    
    === Breaking ===
    Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item.
    
    Redstone dust is removed and drops as an item if:
    * its attachment block is moved, removed, or destroyed
    * [[water]] or [[lava]] flows into its space
    * a [[piston]] tries to push it or moves a block into its space
    
    === Mob loot ===
    [[Witch]]es have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 redstone dust.
    
    === Chest loot ===
    {{LootChestItem|redstone}}
    
    === Crafting ===
    Redstone dust can be crafted from [[blocks of redstone]].
    {{Crafting
    |Block of Redstone
    |Output=Redstone Dust,9
    |type=Redstone
    }}
    
    === Smelting ===
    {{Smelting
    |showname=1
    |Redstone Ore; Deepslate Redstone Ore
    |Redstone Dust
    |0.7
    }}
    
    === Trading ===
    {{IN|java}}, novice-level cleric [[villager]]s sell two redstone dust for one [[emerald]].
    
    {{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald.
    
    === Villager gifts ===
    {{see also|Tutorials/Raid farming}}
    {{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift.
    
    == Usage ==
    Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components.
    
    === Brewing ingredient ===
    {{Brewing
      |head=1
      |Redstone Dust
      |Mundane Potion
      |base=Water Bottle
    }}
    {{Brewing
      |foot=1
      |name=Increased Duration
      |Redstone Dust
      |showbase=1
      |base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling
    }}
    
    === Crafting ingredient ===
    {{crafting usage|Redstone Dust}}
    
    === {{anchor|Redstone dust}} Redstone component ===
    When placed in the world, redstone dust becomes a block of "redstone wire"{{Info needed|other blco? BE?}}, which can transmit [[Redstone circuit#Power|redstone power]].
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Redstone Dust
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Redstone
    |Redstone Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palette is shown on the designs on trimmed armor:
    *{{TrimPalette|redstone dust}}
    
    === Placement ===
    [[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]]
    [[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]]
    Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref>
    
    Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire.
    
    If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed.
    
    When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions.
    
    {{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there.
    
    When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]].
    
    {{-}}
    
    === Behavior ===
    {{Schematic|caption=
    
    {{IN|be}}, the signal can go down from glass blocks.
    
     |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
     |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
     |ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-!
    
    }}{{Schematic|caption =
    
    However, the signal can never go down from slabs.
    
     |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
     |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
     |ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL
    }}
    
    Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.).
    Redstone wire can be "powered" by a number of methods:
    * from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block
    * from the output of a redstone repeater or redstone comparator
    * from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions:
    ** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward.
    ** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust.
    
    The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level.
    
    {{Schematic | caption =
    
    Redstone wire can transmit power up to 15 blocks.
    
     |rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9
     |rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0
    
    }}
    Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater.
    
    Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered.
    
    When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color.
    
    While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it.
    
    == Sounds ==
    {{Sound table/Block/Normal}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Redstone Dust
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=redstone-dust
    |spritetype=block
    |nameid=redstone_wire
    |form=block}}
    {{ID table
    |displayname=Item
    |spritename=redstone-dust
    |spritetype=item
    |nameid=redstone
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Redstone Dust
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=redstone-dust
    |spritetype=block
    |nameid=redstone_wire
    |id=55
    |form=block}}
    {{ID table
    |displayname=Item
    |spritename=redstone-dust
    |spritetype=item
    |nameid=redstone
    |id=373
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    {{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}}
    
    == Achievements ==
    {{load achievements|Dispense With This}}
    
    == Video ==
    {{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}}
    
    <div style="text-align:center">
    <span style="display:inline-block">{{yt|zldqknGFWb4}}</span>
    <span style="display:inline-block">{{yt|_IApwvCLJW8}}</span>
    </div>
    
    == History ==
    {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}}
    {{History|java alpha}}
    {{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]].
    |[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]]. 
    |Redstone dust as a placed block has two power appearances; either completely on, or completely off.
    |Redstone dust is used to craft [[redstone torch]]es.
    |At this time, redstone has not been given an official name.}}
    {{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}}
    |Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}}
    |Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}}
    {{History||v1.1.0|Redstone is now used to craft [[compass]]es.}}
    {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}}
    {{History|java beta}}
    {{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}}
    {{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}}
    {{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit.
    |Its particles now appear gray due to not being tinted.
    |Redstone is now used to craft [[redstone repeater]]s.}}
    {{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black.
    |Redstone dust can now be placed on [[snow]].
    |Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}}
    {{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}}
    {{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.
    |Redstone can now be used to craft [[piston]]s.}}
    {{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]].
    |Redstone can now be found in the new [[stronghold]] altar [[chest]]s.
    |Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}}
    {{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}}
    {{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}}
    {{History||?|Redstone wire block particles are now correctly colored.}}
    {{History||1.1|snap=11w49a|Fixed redstone update bug.{{more info}}}}
    {{History||1.2.1|snap=12w06a|Redstone can now be placed on [[glowstone]].}}
    {{History|||snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}}
    {{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}}
    {{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}}
    {{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}}
    {{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}}
    {{History|||snap=12w38a|[[Witch]]es have been added, which sometimes [[drops|drop]] redstone when killed.}}
    {{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}}
    {{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1–4 redstone for 1 [[emerald]].}}
    {{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}}
    {{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}}
    {{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form.
    |Redstone can no longer be added to extended [[potion]]s or tier-II potions.}}
    {{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half.
    |The average yield of redstone in [[mineshaft]] chests has been increased.}}
    {{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}}
    {{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s.
    |Redstone can now used to craft [[observer]]s.}}
    {{History||1.13|snap=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire".
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}}
    {{History|||snap=17w48a|"Redstone" has been renamed to "Redstone Dust".}}
    {{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}}
    {{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}}
    {{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}}
    {{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}}
    {{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}}
    {{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}}
    {{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape.
    |Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref>
    |Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref>
    |Unconnected redstone dust now has all direction block states set to "side".
    |The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it.
    |[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}}
    {{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]].
    |[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}}
    {{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}}
    {{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
    {{History||1.19|snap=22w13a|Redstone wire now generates in [[Ancient City|ancient cities]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Redstone dust can now be used as an armor trim material.}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]]. 
    |Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]].
    |Redstone can be used to craft [[compass]]es and [[clock]]s.}}
    {{History|||snap=build 2|Redstone can now be used to craft [[powered rail]]s.}}
    {{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}}
    {{History||v0.12.1|snap=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }}
    {{History||v0.13.0|snap=build 1|Redstone can now be placed.
    |Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}}
    {{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}}
    {{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}}
    {{History||1.16.210|snap=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}}
    {{History||1.17.0|snap=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
    {{History||1.19.0|snap=beta 1.19.0.26|Redstone wire now generates in [[Ancient City|ancient cities]].}}
    {{History||1.19.80|snap=beta 1.19.80.21|Redstone dust can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}}
    {{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
    {{History||ps=1.95|Redstone can now be placed on [[glass]].}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}}
    {{History|foot}}
    
    === Redstone wire "item" ===
    {{:Technical blocks/Redstone Wire}}
    
    == Gallery ==
    === Renders ===
    ; Java Edition
    <gallery>
    Inactive Redstone Wire (NESW).png | 
    Inactive Redstone Wire (unconnected).png | 
    Inactive Redstone Wire (NS).png | 
    Inactive Redstone Wire (EW).png | 
    Inactive Redstone Wire (NE).png | 
    Inactive Redstone Wire (ES).png | 
    Inactive Redstone Wire (SW).png | 
    Inactive Redstone Wire (NW).png | 
    Inactive Redstone Wire (NEW).png | 
    Inactive Redstone Wire (NES).png | 
    Inactive Redstone Wire (ESW).png | 
    Inactive Redstone Wire (NSW).png
    </gallery>
    <gallery>
    Active Redstone Wire (NESW).png | 
    Active Redstone Wire (unconnected).png | 
    Active Redstone Wire (NS).png | 
    Active Redstone Wire (EW).png | 
    Active Redstone Wire (NE).png | 
    Active Redstone Wire (ES).png | 
    Active Redstone Wire (SW).png | 
    Active Redstone Wire (NW).png | 
    Active Redstone Wire (NEW).png | 
    Active Redstone Wire (NES).png | 
    Active Redstone Wire (ESW).png | 
    Active Redstone Wire (NSW).png
    </gallery>
    
    ; Bedrock Edition
    <gallery>
    Inactive Redstone Wire (NESW) BE.png | 
    Inactive Redstone Wire (NESW) BE.png | 
    Inactive Redstone Wire (NS).png | 
    Inactive Redstone Wire (EW).png | 
    Inactive Redstone Wire (NE) BE.png | 
    Inactive Redstone Wire (ES) BE.png | 
    Inactive Redstone Wire (SW) BE.png | 
    Inactive Redstone Wire (NW) BE.png | 
    Inactive Redstone Wire (NEW) BE.png | 
    Inactive Redstone Wire (NES) BE.png | 
    Inactive Redstone Wire (ESW) BE.png | 
    Inactive Redstone Wire (NSW) BE.png
    </gallery>
    <gallery>
    Active Redstone Wire (NESW) BE.png | 
    Active Redstone Wire (NESW) BE.png | 
    Active Redstone Wire (NS).png | 
    Active Redstone Wire (EW).png | 
    Active Redstone Wire (NE) BE.png | 
    Active Redstone Wire (ES) BE.png | 
    Active Redstone Wire (SW) BE.png | 
    Active Redstone Wire (NW) BE.png | 
    Active Redstone Wire (NEW) BE.png | 
    Active Redstone Wire (NES) BE.png | 
    Active Redstone Wire (ESW) BE.png | 
    Active Redstone Wire (NSW) BE.png
    </gallery>
    
    === Screenshots ===
    <gallery>
    Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs.
    File:Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust.
    File:23w32a.jpg|[[Sunny]] using a very long strip of redstone dust.
    </gallery>
    
    === In other media ===
    <gallery>
    Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX].
    File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust.
    </gallery>
    
    == Issues ==
    {{issue list|redstone|redstone dust|redstone wire}}
    
    == Trivia ==
    * Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref>
    * The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800.
    * According to {{el|ee}}, redstone dust contains radioactive [[element]]s.
    
    == References ==
    {{Reflist}}
    
    {{Redstone}}
    {{Blocks|Utility}}
    {{Items}}
    
    [[Category:Redstone mechanics]]
    [[Category:Mechanisms]]
    [[Category:Mechanics]]
    [[Category:Generated structure blocks]]
    [[Category:Non-solid blocks]]
    [[Category:Brewing recipe]]
    
    [[cs:Rudit]]
    [[de:Redstone]]
    [[el:Σκόνη Κοκκινόπετρας]]
    [[es:Polvo de redstone]]
    [[fr:Poudre de redstone]]
    [[hu:Redstone]]
    [[it:Polvere di redstone]]
    [[ja:レッドストーンダスト]]
    [[ko:레드스톤 가루]]
    [[nl:Redstonestof]]
    [[pl:Redstone]]
    [[pt:Pó de redstone]]
    [[ru:Красная пыль]]
    [[th:ผงเรดสโตน]]
    [[tr:Kızıltaş]]
    [[uk:Редстоун]]
    [[zh:红石粉]]</li><li>[[Item|Item]]<br/>{{Many images}}
    {{Redirect|Items|the old image file used to load item textures|items.png}}
    {{About|inventory items|the entity|Item (entity)|the items that mobs and some entities leave behind on death|Drops|the command|Commands/item|other uses}}          ''This article does not include block items, which you can find a list of [[:en:Block#List_of_blocks|here.]]''[[File:Minecraft Creative.png|thumb|300px|The Creative inventory is filled with a wide variety of items.]]
    An '''item''' is an object that exists only within the [[player]]'s [[inventory]] and hands, or displayed in [[item frame]]s, [[glow item frame]]s, or [[armor stand]]s.
    
    == Behavior ==
    
    Some items, when {{control|used|use}}, place a [[block]] (ItemBlock) or [[entity]] (minecart, spawn eggs, etc.) version of themselves into the game world. Put simply, they are an item when in the [[inventory]], and a block when placed. For example, [[boat]]s turn into an entity when placed, and [[bed]]s turn into a group of blocks when placed. When selected in the [[hotbar]], items briefly display their names above the [[HUD]].
    
    The only method by which an item can be properly displayed within the game environment is to place it into an [[item frame]].
    
    If an item that does not become a block is dropped, it becomes an [[Item (entity)|entity]] represented by a sprite that floats above the ground for 5 minutes in a loaded [[chunk]] before despawning, unless the player walks over it to pick it up before it despawns, it is picked up by a mob, [[hopper]] or [[minecart with hopper]], or it is destroyed by [[fire]], [[lava]], [[cactus]], or [[explosion]]s.
    
    A submerged object ascends towards the water’s edge. When the surface current is in motion, the object is propelled along with it.
    
    Hoppers draw in any items that are placed above them.
    
    Most items [[stack]] to 64, but some only stack to 16 and others not at all ''but'' all types of items can be stacked up to 127 through inventory editing.
    
    == List of items ==
    <!--potentially missing bedrock edition items-->
    === Items that create blocks, fluids or entities ===
    {{columns-list|colwidth=16em|
    * {{ItemLink|Acacia Boat}}
    * {{ItemLink|Acacia Boat with Chest}}
    * {{ItemLink|Armor Stand}}
    * {{ItemLink|Bamboo Raft}}
    * {{ItemLink|Bamboo Raft with Chest}}
    * {{ItemLink|Beetroot Seeds}}
    * {{ItemLink|Birch Boat}}
    * {{ItemLink|Birch Boat with Chest}}
    * {{ItemLink|Bottle o' Enchanting}}
    * {{ItemLink|Bow}}
    * {{ItemLink|Bucket}}
    * {{ItemLink|Bucket of Axolotl}}
    * {{ItemLink|Bucket of Cod}}
    * {{ItemLink|Bucket of Pufferfish}}
    * {{ItemLink|Bucket of Salmon}}
    * {{ItemLink|Bucket of Tadpole}}
    * {{ItemLink|Bucket of Tropical Fish}}
    * {{ItemLink|Carrot}}
    * {{ItemLink|Cherry Boat}}
    * {{ItemLink|Cherry Boat with Chest}}
    * {{ItemLink|Cocoa Beans}}
    * {{ItemLink|Crossbow}}
    * {{ItemLink|Dark Oak Boat}}
    * {{ItemLink|Dark Oak Boat with Chest}}
    * {{ItemLink|Egg}}
    * {{ItemLink|End Crystal}}
    * {{ItemLink|Ender Pearl}}
    * {{ItemLink|Eye of Ender}}
    * {{ItemLink|Fire Charge}}
    * {{ItemLink|Firework Rocket}}
    * {{ItemLink|Fishing Rod}}
    * {{ItemLink|Flint and Steel}}
    * {{ItemLink|Glow Berries}}
    * {{ItemLink|Glow Item Frame}}
    * {{ItemLink|Item Frame}}
    * {{ItemLink|Jungle Boat}}
    * {{ItemLink|Jungle Boat with Chest}}
    * {{ItemLink|Kelp}}
    * {{ItemLink|Lava Bucket}}
    * {{ItemLink|Lead}}
    * {{ItemLink|Lingering Potion}}
    * {{ItemLink|Mangrove Boat}}
    * {{ItemLink|Mangrove Boat with Chest}}
    * {{ItemLink|Melon Seeds}}
    * {{ItemLink|Minecart}}
    * {{ItemLink|Minecart with Chest}}
    * {{ItemLink|Minecart with Command Block}}
    * {{ItemLink|Minecart with Furnace}}{{only|java|short=1}}
    * {{ItemLink|Minecart with Hopper}}
    * {{ItemLink|Minecart with TNT}}
    * {{ItemLink|Nether Wart}}
    * {{ItemLink|Oak Boat}}
    * {{ItemLink|Oak Boat with Chest}}
    * {{ItemLink|Painting}}
    * {{ItemLink|Pitcher Pod}}
    * {{ItemLink|Potato}}
    * {{ItemLink|Powder Snow Bucket}}
    * {{ItemLink|Pumpkin Seeds}}
    * {{ItemLink|Redstone Dust}}
    * {{ItemLink|Snowball}}
    * {{ItemLink|Splash Potion}}
    * {{ItemLink|Spruce Boat}}
    * {{ItemLink|Spruce Boat with Chest}}
    * {{ItemLink|String}}
    * {{ItemLink|Sweet Berries}}
    * {{ItemLink|Torchflower Seeds}}
    * {{ItemLink|Trident}}
    * {{ItemLink|Water Bucket}}
    * {{ItemLink|Wheat Seeds}}
    }}
    
    === Items with use in the world ===
    These items, when highlighted in a player's hotbar (a.k.a "held"), held in the off hand, or equipped in an armor slot, can be used by either {{control|attack}} or {{control|use}}, or can serve a specific purpose (for example, offer the player advantage or disadvantage). Some can be used whenever, others only when aiming at specific blocks or entities. 
    
    {{columns-list|colwidth=16em|
    * {{ItemLink|id=amethyst-shard|link=Amethyst Shard#Allay duplication|text=Amethyst Shard}} (to duplicate allays)
    * {{ItemLink|Apple}}
    * {{ItemLink|Arrow}}
    * {{ItemLink|Baked Potato}}
    * {{ItemLink|Beetroot}}
    * {{ItemLink|Beetroot Soup}}
    * {{ItemLink|Black Dye}}
    * {{ItemLink|Blue Dye}}
    * {{ItemLink|Bone}}
    * {{ItemLink|Bone Meal}}
    * {{ItemLink|Book}} (to interact with chiseled bookshelves)
    * {{ItemLink|Book and Quill}}
    * {{ItemLink|Bowl}}
    * {{ItemLink|Bread}}
    * {{ItemLink|Brown Dye}}
    * {{ItemLink|Brush}}
    * {{ItemLink|Bundle}}
    * {{ItemLink|Carrot on a Stick}}
    * {{ItemLink|Chainmail Boots}}
    * {{ItemLink|Chainmail Chestplate}}
    * {{ItemLink|Chainmail Helmet}}
    * {{ItemLink|Chainmail Leggings}}
    * {{ItemLink|Chorus Fruit}}
    * {{ItemLink|Compass}}
    * {{ItemLink|Cooked Chicken}}
    * {{ItemLink|Cooked Cod}}
    * {{ItemLink|Cooked Mutton}}
    * {{ItemLink|Cooked Porkchop}}
    * {{ItemLink|Cooked Rabbit}}
    * {{ItemLink|Cooked Salmon}}
    * {{ItemLink|Cookie}}
    * {{ItemLink|Cyan Dye}}
    * {{ItemLink|Debug Stick}}{{only|java|short=1}}
    * {{ItemLink|Diamond Axe}}
    * {{ItemLink|Diamond Boots}}
    * {{ItemLink|Diamond Chestplate}}
    * {{ItemLink|Diamond Helmet}}
    * {{ItemLink|Diamond Hoe}}
    * {{ItemLink|Diamond Horse Armor}}
    * {{ItemLink|Diamond Leggings}}
    * {{ItemLink|Diamond Pickaxe}}
    * {{ItemLink|Diamond Shovel}}
    * {{ItemLink|Diamond Sword}}
    * {{ItemLink|Dried Kelp}}
    * {{ItemLink|Elytra}}
    * {{ItemLink|Empty Map}}
    * {{ItemLink|Enchanted Book}} (to interact with chiseled bookshelves)
    * {{ItemLink|Enchanted Golden Apple}}
    * {{ItemLink|Goat Horn}}
    * {{ItemLink|Glass Bottle}}
    * {{ItemLink|Glow Ink Sac}}
    * {{ItemLink|Gold Ingot}}
    * {{ItemLink|Golden Apple}}
    * {{ItemLink|Golden Axe}}
    * {{ItemLink|Golden Boots}}
    * {{ItemLink|Golden Carrot}}
    * {{ItemLink|Golden Chestplate}}
    * {{ItemLink|Golden Helmet}}
    * {{ItemLink|Golden Hoe}}
    * {{ItemLink|Golden Horse Armor}}
    * {{ItemLink|Golden Leggings}}
    * {{ItemLink|Golden Pickaxe}}
    * {{ItemLink|Golden Shovel}}
    * {{ItemLink|Golden Sword}}
    * {{ItemLink|Gray Dye}}
    * {{ItemLink|Green Dye}}
    * {{ItemLink|Honeycomb}}
    * {{ItemLink|Honey Bottle}}
    * {{ItemLink|Ink Sac}}
    * {{ItemLink|Iron Axe}}
    * {{ItemLink|Iron Boots}}
    * {{ItemLink|Iron Chestplate}}
    * {{ItemLink|Iron Helmet}}
    * {{ItemLink|Iron Hoe}}
    * {{ItemLink|Iron Horse Armor}}
    * {{ItemLink|id=iron-ingot|link=Iron Ingot#Healing iron golems|text=Iron Ingot}} (to heal iron golems)
    * {{ItemLink|Iron Leggings}}
    * {{ItemLink|Iron Pickaxe}}
    * {{ItemLink|Iron Shovel}}
    * {{ItemLink|Iron Sword}}
    * {{ItemLink|Knowledge Book}}{{only|java|short=1}}
    * {{ItemLink|Lapis Lazuli}} (as a dye){{only|bedrock|short=1}}
    * {{ItemLink|Leather Boots}}
    * {{ItemLink|Leather Cap}}
    * {{ItemLink|Leather Horse Armor}}
    * {{ItemLink|Leather Pants}}
    * {{ItemLink|Leather Tunic}}
    * {{ItemLink|Light Blue Dye}}
    * {{ItemLink|Light Gray Dye}}
    * {{ItemLink|Lime Dye}}
    * {{ItemLink|Magenta Dye}}
    * {{ItemLink|Map}} or [[Explorer Map]]
    * {{ItemLink|Melon Slice}}
    * {{ItemLink|Milk Bucket}}
    * {{ItemLink|Mushroom Stew}}
    * {{ItemLink|id=music-disc-5|Music Disc}} (5)
    * {{ItemLink|id=music-disc-11|Music Disc}} (11)
    * {{ItemLink|id=music-disc-13|Music Disc}} (13)
    * {{ItemLink|id=music-disc-blocks|Music Disc}} (Blocks)
    * {{ItemLink|id=music-disc-cat|Music Disc}} (Cat)
    * {{ItemLink|id=music-disc-chirp|Music Disc}} (Chirp)
    * {{ItemLink|id=music-disc-far|Music Disc}} (Far)
    * {{ItemLink|id=music-disc-mall|Music Disc}} (Mall)
    * {{ItemLink|id=music-disc-mellohi|Music Disc}} (Mellohi)
    * {{ItemLink|id=music-disc-otherside|Music Disc}} (Otherside)
    * {{ItemLink|id=music-disc-pigstep|Music Disc}} (Pigstep)
    * {{ItemLink|id=music-disc-relic|Music Disc}} (Relic)
    * {{ItemLink|id=music-disc-stal|Music Disc}} (Stal)
    * {{ItemLink|id=music-disc-strad|Music Disc}} (Strad)
    * {{ItemLink|id=music-disc-wait|Music Disc}} (Wait)
    * {{ItemLink|id=music-disc-ward|Music Disc}} (Ward)
    * {{ItemLink|Name Tag}}
    * {{ItemLink|Netherite Axe}}
    * {{ItemLink|Netherite Boots}}
    * {{ItemLink|Netherite Chestplate}}
    * {{ItemLink|Netherite Helmet}}
    * {{ItemLink|Netherite Hoe}}
    * {{ItemLink|Netherite Leggings}}
    * {{ItemLink|Netherite Pickaxe}}
    * {{ItemLink|Netherite Shovel}}
    * {{ItemLink|Netherite Sword}}
    * {{ItemLink|Orange Dye}}
    * {{ItemLink|Pink Dye}}
    * {{ItemLink|Poisonous Potato}}
    * {{ItemLink|Potion|Potions}}
    * {{ItemLink|Pufferfish|link=Pufferfish (item)}}
    * {{ItemLink|Pumpkin Pie}}
    * {{ItemLink|Purple Dye}}
    * {{ItemLink|Rabbit Stew}}
    * {{ItemLink|Raw Beef}}
    * {{ItemLink|Raw Chicken}}
    * {{ItemLink|Raw Cod}}
    * {{ItemLink|Raw Mutton}}
    * {{ItemLink|Raw Porkchop}}
    * {{ItemLink|Raw Rabbit}}
    * {{ItemLink|Raw Salmon}}
    * {{ItemLink|Red Dye}}
    * {{ItemLink|Rotten Flesh}}
    * {{ItemLink|Saddle}}
    * {{ItemLink|Shears}}
    * {{ItemLink|Shield}}
    * {{ItemLink|Spectral Arrow}}{{only|java|short=1}}
    * {{ItemLink|Spider Eye}}
    * {{ItemLink|Spyglass}}
    * {{ItemLink|Steak}}
    * {{ItemLink|Stone Axe}}
    * {{ItemLink|Stone Hoe}}
    * {{ItemLink|Stone Pickaxe}}
    * {{ItemLink|Stone Shovel}}
    * {{ItemLink|Stone Sword}}
    * {{ItemLink|Sugar}}
    * {{ItemLink|Suspicious Stew}}
    * {{ItemLink|Tipped Arrow}}
    * {{ItemLink|Totem of Undying}}
    * {{ItemLink|Tropical Fish}}
    * {{ItemLink|Turtle Shell}}
    * {{ItemLink|Warped Fungus on a Stick}}
    * {{ItemLink|Wheat}}
    * {{ItemLink|White Dye}}
    * {{ItemLink|Wooden Axe}}
    * {{ItemLink|Wooden Hoe}}
    * {{ItemLink|Wooden Pickaxe}}
    * {{ItemLink|Wooden Shovel}}
    * {{ItemLink|Wooden Sword}}
    * {{ItemLink|Written Book}}
    * {{ItemLink|Yellow Dye}}
    }}
    
    === Items with indirect use in the world ===
    The player cannot interact with or directly use these items; however, they are used for [[trading]], [[brewing]], [[enchanting]], or [[crafting]] ingredients for other items that do have direct uses. The exception is clocks, which are not used in any recipes but serve an informative function.
    
    {{columns-list|colwidth=16em|
    * {{ItemLink|Angler Pottery Sherd}}
    * {{ItemLink|Archer Pottery Sherd}}
    * {{ItemLink|Arms Up Pottery Sherd}}
    * {{ItemLink|Banner Pattern}} (Bordure Indented){{only|BE|short=1}}
    * {{ItemLink|Banner Pattern}} (Creeper Charge)
    * {{ItemLink|Banner Pattern}} (Field Masoned){{only|BE|short=1}}
    * {{ItemLink|Banner Pattern}} (Flower Charge)
    * {{ItemLink|Banner Pattern}} (Globe)
    * {{ItemLink|Banner Pattern}} (Skull Charge)
    * {{ItemLink|Banner Pattern}} (Snout)
    * {{ItemLink|Banner Pattern}} (Thing)
    * {{ItemLink|Blade Pottery Sherd}}
    * {{ItemLink|Blaze Powder}}
    * {{ItemLink|Blaze Rod}}
    * {{ItemLink|Brewer Pottery Sherd}}
    * {{ItemLink|Brick}}
    * {{ItemLink|Burn Pottery Sherd}}
    * {{ItemLink|Charcoal}}
    * {{ItemLink|Clay Ball}}
    * {{ItemLink|Clock}}
    * {{ItemLink|Coal}}
    * {{ItemLink|Coast Armor Trim}}
    * {{ItemLink|Copper Ingot}}
    * {{ItemLink|Danger Pottery Sherd}}
    * {{ItemLink|Diamond}}
    * {{ItemLink|Disc Fragment}}
    * {{ItemLink|Dragon's Breath}}
    * {{ItemLink|Dune Armor Trim}}
    * {{ItemLink|Echo Shard}}
    * {{ItemLink|Emerald}}
    * {{ItemLink|Explorer Pottery Sherd}}
    * {{ItemLink|Eye Armor Trim}}
    * {{ItemLink|Feather}}
    * {{ItemLink|Fermented Spider Eye}}
    * {{ItemLink|Firework Star}}
    * {{ItemLink|Flint}}
    * {{ItemLink|Friend Pottery Sherd}}
    * {{ItemLink|Ghast Tear}}
    * {{ItemLink|Glistering Melon Slice}}
    * {{ItemLink|Glowstone Dust}}
    * {{ItemLink|Gold Nugget}}
    * {{ItemLink|Gunpowder}}
    * {{ItemLink|Heart of the Sea}}
    * {{ItemLink|Heart Pottery Sherd}}
    * {{ItemLink|Heartbreak Pottery Sherd}}
    * {{ItemLink|Host Armor Trim}}
    * {{ItemLink|Howl Pottery Sherd}}
    * {{ItemLink|Ink Sac}}
    * {{ItemLink|Iron Ingot}}
    * {{ItemLink|Iron Nugget}}
    * {{ItemLink|Lapis Lazuli}}
    * {{ItemLink|Leather}}
    * {{ItemLink|Magma Cream}}
    * {{ItemLink|Miner Pottery Sherd}}
    * {{ItemLink|Mourner Pottery Sherd}}
    * {{ItemLink|Nautilus Shell}}
    * {{ItemLink|Nether Brick}}
    * {{ItemLink|Nether Quartz}}
    * {{ItemLink|Nether Star}}
    * {{ItemLink|Netherite Ingot}}
    * {{ItemLink|Netherite Scrap}}
    * {{ItemLink|Netherite Upgrade}}
    * {{ItemLink|Paper}}
    * {{ItemLink|Phantom Membrane}}
    * {{ItemLink|Plenty Pottery Sherd}}
    * {{ItemLink|Popped Chorus Fruit}}
    * {{ItemLink|Prismarine Crystals}}
    * {{ItemLink|Prismarine Shard}}
    * {{ItemLink|Prize Pottery Sherd}}
    * {{ItemLink|Rabbit Hide}}
    * {{ItemLink|Rabbit's Foot}}
    * {{ItemLink|Raiser Armor Trim}}
    * {{ItemLink|Raw Copper}}
    * {{ItemLink|Raw Gold}}
    * {{ItemLink|Raw Iron}}
    * {{ItemLink|Recovery Compass}}
    * {{ItemLink|Rib Armor Trim}}
    * {{ItemLink|Scute}}
    * {{ItemLink|Sentry Armor Trim}}
    * {{ItemLink|Shaper Armor Trim}}
    * {{ItemLink|Sheaf Pottery Sherd}}
    * {{ItemLink|Shelter Pottery Sherd}}
    * {{ItemLink|Shulker Shell}}
    * {{ItemLink|Silence Armor Trim}}
    * {{ItemLink|Skull Pottery Sherd}}
    * {{ItemLink|Slimeball}}
    * {{ItemLink|Snort Pottery Sherd}}
    * {{ItemLink|Spire Armor Trim}}
    * {{ItemLink|Stick}}
    * {{ItemLink|Tide Armor Trim}}
    * {{ItemLink|Vex Armor Trim}}
    * {{ItemLink|Ward Armor Trim}}
    * {{ItemLink|Wayfinder Armor Trim}}
    * {{ItemLink|Wild Armor Trim}}
    }}
    
    === Spawn eggs ===
    Spawn eggs spawn the entity inside them. They cannot be obtained in Survival mode.{{columns-list|colwidth=16em|
    * {{ItemLink|Allay Spawn Egg}}
    * {{ItemLink|Axolotl Spawn Egg}}
    * {{ItemLink|Bat Spawn Egg}}
    * {{ItemLink|Bee Spawn Egg}}
    * {{ItemLink|Blaze Spawn Egg}}
    * {{ItemLink|Camel Spawn Egg}}
    * {{ItemLink|Cat Spawn Egg}}
    * {{ItemLink|Cave Spider Spawn Egg}}
    * {{ItemLink|Chicken Spawn Egg}}
    * {{ItemLink|Cod Spawn Egg}}
    * {{ItemLink|Cow Spawn Egg}}
    * {{ItemLink|Creeper Spawn Egg}}
    * {{ItemLink|Dolphin Spawn Egg}}
    * {{ItemLink|Donkey Spawn Egg}}
    * {{ItemLink|Drowned Spawn Egg}}
    * {{ItemLink|Elder Guardian Spawn Egg}}
    * {{ItemLink|Ender Dragon Spawn Egg}}
    * {{ItemLink|Enderman Spawn Egg}}
    * {{ItemLink|Endermite Spawn Egg}}
    * {{ItemLink|Evoker Spawn Egg}}
    * {{ItemLink|Fox Spawn Egg}}
    * {{ItemLink|Frog Spawn Egg}}
    * {{ItemLink|Ghast Spawn Egg}}
    * {{ItemLink|Glow Squid Spawn Egg}}
    * {{ItemLink|Goat Spawn Egg}}
    * {{ItemLink|Guardian Spawn Egg}}
    * {{ItemLink|Hoglin Spawn Egg}}
    * {{ItemLink|Horse Spawn Egg}}
    * {{ItemLink|Husk Spawn Egg}}
    * {{ItemLink|Iron Golem Spawn Egg}}
    * {{ItemLink|Llama Spawn Egg}}
    * {{ItemLink|Magma Cube Spawn Egg}}
    * {{ItemLink|Mooshroom Spawn Egg}}
    * {{ItemLink|Mule Spawn Egg}}
    * {{ItemLink|Spawn NPC}}{{only|bedrock}}
    * {{ItemLink|Ocelot Spawn Egg}}
    * {{ItemLink|Panda Spawn Egg}}
    * {{ItemLink|Parrot Spawn Egg}}
    * {{ItemLink|Phantom Spawn Egg}}
    * {{ItemLink|Pig Spawn Egg}}
    * {{ItemLink|Piglin Spawn Egg}}
    * {{ItemLink|Piglin Brute Spawn Egg}}
    * {{ItemLink|Pillager Spawn Egg}}
    * {{ItemLink|Polar Bear Spawn Egg}}
    * {{ItemLink|Pufferfish Spawn Egg}}
    * {{ItemLink|Rabbit Spawn Egg}}
    * {{ItemLink|Ravager Spawn Egg}}
    * {{ItemLink|Salmon Spawn Egg}}
    * {{ItemLink|Sheep Spawn Egg}}
    * {{ItemLink|Shulker Spawn Egg}}
    * {{ItemLink|Silverfish Spawn Egg}}
    * {{ItemLink|Skeleton Horse Spawn Egg}}
    * {{ItemLink|Skeleton Spawn Egg}}
    * {{ItemLink|Slime Spawn Egg}}
    * {{ItemLink|Sniffer Spawn Egg}}
    * {{ItemLink|Snow Golem Spawn Egg}}
    * {{ItemLink|Spider Spawn Egg}}
    * {{ItemLink|Squid Spawn Egg}}
    * {{ItemLink|Stray Spawn Egg}}
    * {{ItemLink|Strider Spawn Egg}}
    * {{ItemLink|Tadpole Spawn Egg}}
    * {{ItemLink|Trader Llama Spawn Egg}}
    * {{ItemLink|Tropical Fish Spawn Egg}}
    * {{ItemLink|Turtle Spawn Egg}}
    * {{ItemLink|Vex Spawn Egg}}
    * {{ItemLink|Villager Spawn Egg}}
    * {{ItemLink|Vindicator Spawn Egg}}
    * {{ItemLink|Wandering Trader Spawn Egg}}
    * {{ItemLink|Warden Spawn Egg}}
    * {{ItemLink|Witch Spawn Egg}}
    * {{ItemLink|Wither Skeleton Spawn Egg}}
    * {{ItemLink|Wither Spawn Egg}}
    * {{ItemLink|Wolf Spawn Egg}}
    * {{ItemLink|Zoglin Spawn Egg}}
    * {{ItemLink|Zombie Horse Spawn Egg}}
    * {{ItemLink|Zombie Spawn Egg}}
    * {{ItemLink|Zombie Villager Spawn Egg}}
    * {{ItemLink|Zombified Piglin Spawn Egg}}
    }}
    
    === Education Edition only===
    
    These items can be accessed only {{in|ee}}. The [[spawn egg|spawn agent]], [[portfolio]], and [[camera]] are obtainable through [[Creative]] mode and the {{cmd|give}} [[command]]. The [[Garbage]] item is only obtainable through unknown Lab Table recipes or via inventory editing.
    
    {{columns-list|colwidth=16em|
    * {{ItemLink|Agent Spawn Egg}}
    * {{ItemLink|Antidote}}
    * {{ItemLink|Black Balloon}}
    * {{ItemLink|Bleach}}
    * {{ItemLink|Blue Balloon}}
    * {{ItemLink|Blue Glow Stick}}
    * {{ItemLink|Blue Sparkler}}
    * {{ItemLink|Board}}
    * {{ItemLink|Brown Balloon}}
    * {{ItemLink|Brown Glow Stick}}
    * {{EntityLink|Camera}}
    * {{ItemLink|Compound}}s
    * {{ItemLink|Cyan Balloon}}
    * {{ItemLink|Cyan Glow Stick}}
    * {{ItemLink|Elixir}}
    * {{ItemLink|Eye Drops}}
    * {{ItemLink|Gray Balloon}}
    * {{ItemLink|Gray Glow Stick}}
    * {{ItemLink|Green Balloon}}
    * {{ItemLink|Green Glow Stick}}
    * {{ItemLink|Green Sparkler}}
    * {{ItemLink|Ice Bomb}}
    * {{ItemLink|Light Blue Balloon}}
    * {{ItemLink|Light Blue Glow Stick}}
    * {{ItemLink|Lime Balloon}}
    * {{ItemLink|Lime Glow Stick}}
    * {{ItemLink|Magenta Balloon}}
    * {{ItemLink|Magenta Glow Stick}}
    * {{ItemLink|Orange Balloon}}
    * {{ItemLink|Orange Glow Stick}}
    * {{ItemLink|Orange Sparkler}}
    * {{ItemLink|Photo}}
    * {{ItemLink|Pink Balloon}}
    * {{ItemLink|Pink Glow Stick}}
    * {{ItemLink|Portfolio}}
    * {{ItemLink|Poster}}
    * {{ItemLink|Purple Balloon}}
    * {{ItemLink|Purple Glow Stick}}
    * {{ItemLink|Purple Sparkler}}
    * {{ItemLink|Red Balloon}}
    * {{ItemLink|Red Glow Stick}}
    * {{ItemLink|Red Sparkler}}
    * {{ItemLink|Silver Balloon}}
    * {{ItemLink|Slate}}
    * {{ItemLink|Spawn NPC}}
    * {{ItemLink|Super Fertilizer}}
    * {{ItemLink|Tonic}}
    * {{ItemLink|White Balloon}}
    * {{ItemLink|White Glow Stick}}
    * {{ItemLink|Yellow Balloon}}
    * {{ItemLink|Yellow Glow Stick}}
    }}
    
    ==Unimplemented items ==
    
    Some items are unimplemented, or have been mentioned to be implemented in the future.
    
    *{{ItemLink|Ruby}}
    
    ==Removed items ==
    
    Removed items no longer exist in current versions of the game.
    
    *{{ItemLink|Copper Horn}}
    *{{ItemLink|Horse Saddle}}
    *{{ItemLink|Studded Helmet}}
    *{{ItemLink|Studded Chestplate}}
    *{{ItemLink|Studded Leggings}}
    *{{ItemLink|Studded Boots}}
    *{{ItemLink|Quiver}}
    
    ==Joke items==
    
    Joke items are only present in [[April Fools]] versions of the game.
    
    {{columns-list|colwidth=16em|
    *{{ItemLink|3D}}
    *{{ItemLink|A Very Fine Item}}
    *{{ItemLink|Ankle Monitor}}
    *{{ItemLink|Arrow of Big}}
    *{{ItemLink|Arrow of Small}}
    *{{ItemLink|Banner Pattern (New Thing)}}
    *{{ItemLink|Blue Key}}
    *{{ItemLink|Bit}}
    *{{ItemLink|Bottle of Entity}}
    *{{ItemLink|Bottle of Void}}
    *{{ItemLink|Tag (item)|Byte Tag}}
    *{{ItemLink|Tag (item)|Compound Tag}}
    *{{ItemLink|Tag (item)|Double Tag}}
    *{{ItemLink|Tag (item)|Float Tag}}
    *{{ItemLink|Footprint}}
    *{{ItemLink|Tag (item)|Int Tag}}
    *{{ItemLink|La Baguette}}
    *{{ItemLink|Le Tricolore}}
    *{{ItemLink|Tag (item)|Left Curly}}
    *{{ItemLink|Tag (item)|Left Square}}
    *{{ItemLink|Lingering Potion of Big}}
    *{{ItemLink|Lingering Potion of Small}}
    *{{ItemLink|Tag (item)|List Tag}}
    *{{ItemLink|Tag (item)|Long Tag}}
    *{{ItemLink|Longer String}}
    *{{ItemLink|Dupe Hack|text=minecraft:dupe_hack}}
    *{{ItemLink|Moon Cow Spawn Egg}}
    *{{ItemLink|Tag (item)|Name}}
    *{{ItemLink|Obsidian Boat}}
    *{{ItemLink|Potion of Big}}
    *{{ItemLink|Potion of Small}}
    *{{ItemLink|Reality Vision}}
    *{{ItemLink|Red Key}}
    *{{ItemLink|Tag (item)|Right Curly}}
    *{{ItemLink|Tag (item)|Right Square}}
    *{{ItemLink|Tag (item)|Short Tag}}
    *{{ItemLink|Smarter Watch}}
    *{{ItemLink|Splash Bottle of Entity}}
    *{{ItemLink|Splash Potion of Big}}
    *{{ItemLink|Splash Potion of Small}}
    *{{ItemLink|Tag (item)|Sssyntax Error}}
    *{{ItemLink|Tag (item)|String Tag}}
    *{{ItemLink|Tag (item)|Tag}}
    *{{ItemLink|Yellow Key}}
    }}
    
    ==Video==
    {{yt|5khbViFTwz4}}
    {{yt|YUM7XiEX1DI}}
    
    ==History==
    
    ===Item additions and removals===
    {{Wip|section=1}}
    {{History|Java Edition Classic}}
    {{History||0.24_SURVIVAL_TEST|Added [[arrow]]s.
    |Total items: 1 (+1, -0)}}
    
    {{History|Java Edition Indev}}
    {{History||0.31|snap=20091231-2|Added leather, studded, chainmail, and iron [[armor]], [[quiver]], [[apple]], [[shovel]], and [[sword]].
    |Total items: 21 (+20, -0)}}
    {{History|||snap=20100110|Added [[flint and steel]], [[axe]]s, [[pickaxe]]s, and [[bow]]s.
    |Total items: 25 (+4, -0)}}
    {{History|||snap=20100128|Added [[coal]], [[diamond]], [[gold ingot]], [[iron ingot]], and new wooden, stone and diamond swords, axes, pickaxes and shovels variants.
    |Total items: 41 (+16, -0)}}
    {{History|||snap=20100129|Added [[stick]].
    |Total items: 42 (+1, -0)}}
    {{History|||snap=20100130|Added golden swords, axes, pickaxes, and shovels; [[bowl]], [[mushroom stew]], [[gunpowder]], [[string]], and [[feather]].
    |Total items: 51 (+9, -0)}}
    {{History||20100206|Added [[bread]], [[hoes]], [[wheat seeds|seeds]], and [[wheat]].
    |Total items: 55 (+4, -0)}}
    {{History||20100212-1|Added gold and diamond armor.
    |[[Studded Armor]] was removed between [[Indev 0.31 20100204-1]] and [[Indev 20100206]].
    |Total items: 56 (+2, -1)}}
    {{History||20100219|Added [[flint]], [[raw porkchop]], and [[cooked porkchop]].
    |Total items: 59 (+3, -0)}}
    
    {{History|Java Edition Infdev}}
    {{History||20100227-1|Added [[golden apples]].
    |Total items: 60 (+1, -0)}}
    {{History||20100615|Added [[bucket]], [[water bucket]], and [[lava bucket]].
    |Total items: 63 (+3, -0)}}
    {{History||20100625-2|Added [[saddles]].
    |Total items: 64 (+1, -0)}}
    {{History|java Alpha}}
    {{History||v1.0.5|Added [[snowballs]].
    |Total items: 65 (+1, -0)}}
    {{History||v1.0.8|Added [[leather]] and [[milk bucket]].
    |Total items: 67 (+2 ,-0)}}
    {{History||v1.0.11|Added [[paper]], [[book]], [[clay ball]], [[brick]], and [[slimeball]].
    |Total items: 72 (+5, -0)}}
    {{History||v1.0.14|Added [[eggs]], 2 new [[music discs]], [[minecart with furnace]], and [[minecart with chest]].
    |Total items: 77 (+5, -0)}}
    {{History||v1.1.0|Added [[compass]].
    |Total items: 78 (+1, -0)}}
    {{History||v1.1.1|Added [[fishing rod]].
    |Total items: 79 (+1, -0)}}
    {{History||v1.2.0|Added [[clock]], [[glowstone dust]], [[cooked cod]], and [[raw cod]].
    |Total items: 83 (+4, -0)}}
    
    {{History|java Beta}}
    {{History||1.2|Added [[bone]], [[bone meal]], [[lapis lazuli]], [[cocoa beans]], [[ink sac]], [[charcoal]], [[dyes]], and [[sugar]].
    |Total items: 91 (+8, -0)}}
    {{History||1.4|Added [[cookie]].
    |Total items: 92 (+1, -0)}}
    {{History||1.6|Added [[maps]].
    |Total items: 93 (+1, -0)}}
    {{History||1.7|Added [[shears]].
    |Total items: 94 (+1, -0)}}
    {{History||1.8|snap=Pre-release|Added [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[ender pearls]], [[melon seeds]], [[melon slice]], [[pumpkin seeds]], and [[rotten flesh]].
    |Total items: 103 (+9, -0)}}
    {{History|Java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], and [[nether wart]].
    |Total items: 107 (+4, -0)}}
    {{History|||snap=Beta 1.9 Prerelease 2|Added [[blaze powder]], [[fermented spider eye]], [[glass bottle]], [[magma cream]], 9 new [[music disc]], and [[spider eye]].
    |Total items: 121 (+14, -0)}}
    {{History|||snap=Beta 1.9 Prerelease 3|Added [[eye of ender]].
    |Total items: 122 (+1, -0)}}
    {{History|||snap=Beta 1.9 Prerelease 4|Added [[glistering melon slice]], [[ghast tear]], [[potions]], and [[splash potions]].
    |Total items: 126 (+4, -0)}}
    {{History||1.1|snap=11w49a|Added 20 types of [[spawn eggs]].
    |Total items: 146 (+20, -0)}}
    {{History||1.2.1|snap=12w04a|Added [[bottle o' enchanting]], [[fire charge]], and [[ocelot]] spawn egg.
    |Total items: 149 (+3, -0)}}
    {{History||1.3.1|snap=12w17a|Added [[book and quill]] and [[written book]].
    |Total items: 151 (+2, -0)}}
    {{History|||snap=12w21a|Added [[emerald]] and [[enchanted golden apple]].
    |Total items: 153 (+2, -0)}}
    {{History|||snap=12w22a|Added 8 types of [[potion]].}}
    {{History||1.4.2|snap=12w32a|Added potion and splash potion of [[night vision]].
    |Total items: 156 (+2, -0)}}
    {{History|||snap=12w34a|Added [[carrot]], [[golden carrot]], [[potato]], [[baked potato]], [[poisonous potato]], [[item frame]] and [[potion]] and [[splash potion]] of [[invisibility]].
    |Total items: 162 (+7, -0)}}
    {{History|||snap=12w36a|Added [[carrot on a stick]] and [[nether star]].
    |Total items: 164 (+2, -0)}}
    {{History|||snap=12w37a|Added [[pumpkin pie]].
    |Total items: 165 (+1, -0)}}
    {{History||1.4.4|snap=1.4.3|Added the [[music disc]] "wait".
    |Total items: 166 (+1, -0)}}
    {{History||1.4.6|snap=12w49a|Added [[enchanted book]], [[firework rocket]], and [[firework star]].
    |Total items: 169 (+3, -0)}}
    {{History||1.5|snap=13w01a|Added [[nether brick]] and [[nether quartz]].
    |Total items: 171 (+2, -0)}}
    {{History||1.6.1|snap=13w16a|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[horse saddle]].
    |Total items: 177 (+6, -0)}}
    {{History|||snap=13w16b|Added [[name tag]].
    |Total items: 178 (+1, -0)}}
    {{History|||snap=13w18a|Removed [[horse saddle]].
    |Total items: 177 (+0, -1)}}
    {{History||1.7.2|snap=13w36a|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].
    |Total items: 182 (+5, -0)}}
    {{History||1.8|snap=14w11a|Added [[endermite]] spawn egg.
    |Total items: 183 (+1, -0)}}
    {{History|||snap=14w25a|Added [[prismarine crystals]], [[prismarine shard]], and [[guardian]] spawn egg.
    |Total items: 186 (+3, -0)}}
    {{History|||snap=14w27a|Added [[raw mutton]], [[cooked mutton]], [[raw rabbit]], [[cooked rabbit]], potion and splash potion of [[leaping]], [[rabbit's foot]], [[rabbit hide]], [[rabbit]] spawn egg, and [[rabbit stew]].
    |Total items: 196 (+10, -0)}}
    {{History||1.9|snap=15w31a|Added [[spectral arrow]], 14 new tipped [[arrows]], [[beetroot]], [[beetroot seeds]], [[beetroot soup]], [[chorus fruit]], [[popped chorus fruit]], [[shulker]] spawn egg, splash water bottles, mundane, thick, and awkward splash potions.
    |Total items: 220 (+24, -0)}}
    {{History|||snap=15w33a|Added [[dragon's breath]] and [[lingering potion]]s.
    |Total items: 238 (+18, -0)}}
    {{History|||snap=15w33c|Added [[shield]].
    |Total items: 239 (+1, -0)}}
    {{History|||snap=15w41a|Added [[elytra]].
    |Total items: 240 (+1, -0)}}
    {{History|||snap=15w44a|Added [[end crystal]].
    |Total items: 241 (+1, -0)}}
    {{History|||snap=15w44b|Added potion of [[luck]] and uncraftable potion.
    |Total items: 243 (+2, -0)}}
    {{History||1.10|snap=16w20a|Added 10 new types of spawn eggs.
    |Total items: 253 (+10, -0)}}
    {{History||1.11|snap=16w32a|Added [[zombie villager]] spawn eggs.
    |Total items: 254 (+1, -0)}}
    {{History|||snap=16w39a|Added [[llama]], [[evoker]], [[vex]], and [[vindicator]] spawn eggs, [[shulker shell]], [[totem of undying]], and [[explorer map]].
    |Total items: 261 (+7, -0)}}
    {{History||1.11.1|snap=16w50a|Added [[iron nugget]].
    |Total items: 262 (+1, -0)}}
    {{History||1.12|snap=17w13a|Added [[knowledge book]] and [[parrot]] spawn egg.
    |Total items: 264 (+2, -0)}}
    {{History||1.13|snap=17w47a|Added [[bark]], [[mushroom blocks]], [[mushroom stem]], [[petrified oak slab]], [[smooth quartz]], [[smooth red sandstone]], [[smooth sandstone]], [[smooth stone]], and [[debug stick]].
    |Total items: 273 (+9, -0)}}
    {{History|||snap=18w07a|Added [[trident]] weapon, [[kelp]], [[dried kelp]], [[scute]], [[turtle shell]], [[potion of the turtle master]], [[Arrow#Tipped arrows|arrow of the turtle master]], [[turtle]] and [[phantom]] spawn eggs.
    |Total items: 282 (+9, -0)}}
    {{History|||snap=18w08b|Added 3 [[fish bucket]]s and spawn eggs for [[cod]], [[salmon]], and [[pufferfish]].
    |Total items: 288 (+6, -0)}}
    {{History|||snap=18w10a|Added spawn egg and bucket of [[tropical fish]], and buried treasure [[exploration map]].
    |Total items: 291 (+3, -0)}}
    {{History|||snap=18w11a|Added [[drowned]] spawn egg.
    |Total items: 292 (+1, -0)}}
    {{History|||snap=18w14a|Added [[phantom membrane]], potion and arrow of [[slow falling]].
    |Total items: 295 (+3, -0)}}
    {{History|||snap=18w15a|Added [[heart of the sea]] and [[nautilus shell]].
    |Total items: 297 (+2, -0)}}
    {{History||1.14|snap=18w43a|Added 4 [[banner pattern]]s, [[crossbow]], 4 new [[dyes]], [[illager beast]], [[panda]], and [[pillager]] spawn eggs, and [[suspicious stew]].
    |Total items: 310 (+13, -0)}}
    {{History|||snap=18w49a|Added [[sweet berries]].
    |Total items: 311 (+1, -0)}}
    {{History|||snap=19w05a|Added [[wandering trader]] and [[trader llama]] spawn eggs.
    |Total items: 313 (+2, -0)}}
    {{History|||snap=19w07a|Added [[fox]] spawn egg.
    |Total items: 314 (+1 ,-0)}}
    {{History|||snap=19w08a|Added leather [[horse armor]].
    |Total items: 315 (+1, -0)}}
    {{History|||snap=19w11a|Added a new "globe" banner pattern.
    |Total items: 316 (+1, -0)}}
    {{History||1.15|snap=19w34a|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
    |Total items: 317 (+1, -0)}}
    {{History||1.16|snap=20w06a|Added [[netherite]] armor, [[axe]], [[shovel]], [[pickaxe]], and [[sword]], [[netherite ingot]], [[netherite scrap]], and [[hoglin]] spawn egg.
    |Total items: 328 (+11, -0)}}
    {{History|||snap=20w07a|Added [[piglin]] spawn egg.
    |Total items: 329 (+1, -0)}}
    {{History|||snap=20w13a|Added [[warped fungus on a stick]], and [[strider]] spawn egg.
    |Total items: 331 (+2, -0)}}
    {{History|||snap=20w14a|Added [[zoglin]] spawn egg.
    |Total items: 332 (+1, -0)}}
    {{History|||snap=20w15a|Added [[piglin banner pattern]].
    |Total items: 333 (+1, -0)}}
    {{History|||snap=20w16a|Added [[pigstep]] music disc.
    |Total items: 334 (+1, -0)}}
    {{History||1.16.2|snap=20w27a|Added [[piglin brute]] spawn egg.
    |Total items: 335 (+1, -0)}}
    {{History||1.17|snap=20w45a|Added [[amethyst shard]], [[bundle]], [[copper ingot]], and [[spyglass]].
    |Total items: 339 (+4, -0)}}
    {{History|||snap=20w46a|Added [[powder snow bucket]].
    |Total items: 340 (+1, -0)}}
    {{History|||snap=20w51a|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
    |Total items: 342 (+2, -0)}}
    {{History|||snap=21w03a|Added [[glow item frame]], [[glow ink sac]] and [[glow squid]] spawn egg.
    |Total items: 344 (+2, -0)}}
    {{History|||snap=21w05a|Added [[glow berries]].
    |Total items: 346 (+1, -0)}}
    {{History|||snap=21w14a|Added [[raw copper]], [[raw iron]], and [[raw gold]].
    |Total items: 348 (+3, -0)}}
    {{History||1.18|snap=21w42a|Added the [[music disc]] "Otherside".
    |Total items: 349 (+1, -0)}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[warden]] spawn egg.
    |Total items: 350 (+1, -0)}}
    {{History|||snap=22w11a|Added [[frog]] and [[tadpole]] spawn egg, [[bucket of tadpole]] and [[Boat|mangrove boat]].
    |Removed [[warden]] spawn egg.
    |Total items: 352 (+3, -1)}}
    {{History|||snap=22w12a|Re-added [[warden]] spawn egg
    |Added 7 types of [[boat with chest]].
    |Total items: 360 (+8, -0)}}
    {{History|||snap=22w13a|Added [[allay]] spawn egg.
    |Total items: 361 (+1, -0)}}
    {{History|||snap=22w14a|Added [[echo shard]] and [[recovery compass]].
    |Total items: 363 (+2, -0)}}
    {{History|||snap=22w16a|Added [[music disc 5]] and [[disc fragment]].
    |Total items: 365 (+2, -0)}}
    {{History|||snap=22w17a|Added the [[goat horn]].
    |Total items: 366 (+1, -0)}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
    |Total items: 369 (+3, -0)}}
    {{History||1.19.3|snap=22w44a|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
    |Total items: 373 (+4, -0)}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Added 12 [[smithing template]]s.
    |Total items: 385 (+12, -0)}}
    {{History|||snap=23w07a|Added cherry [[boat]] and [[boat with chest]]; 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
    |Total items: 394 (+9, -0)}}
    {{History||1.20|snap=23w12a|Added [[pitcher pod]], 16 [[pottery shard]]s, and 5 [[smithing template]]s.
    |Total items: 418 (+24, -0)}}
    {{History|||snap=23w17a|Added Relic [[music disc]].
    |Total items: 419 (+1, -0)}}
    
    {{History|Pocket Alpha}}
    {{History||v0.2.0|Added [[shears]]; stone [[shovel]], [[pickaxe]], [[axe]], and [[sword]].
    |Total items: 5 (+5, -0)}}
    {{History||v0.3.0|Added [[snowball]]s, [[stick]]s, [[yellow dye|dandelion yellow]], [[bowl]]s, [[sugar]]s, [[book]]s, [[paper]]s, [[coal]]s; wooden axe, shovel, pickaxe, and sword.
    |Total items: 17 (+12, -0)}}
    {{History||v0.3.2|Added [[charcoal]], [[gold ingot]], [[iron ingot]], [[diamond]]; diamond, gold, and iron pickaxe, axe, shovel, and sword.
    |Total items: 33 (+16, -0)}}
    {{History||v0.3.3|Added [[bow]], [[arrow]], [[bone]]s, [[bone meal]], [[flint]], and [[feather]].
    |Total items: 39 (+6, -0)}}
    {{History||v0.4.0|Added [[gunpowder]], [[flint and steel]], [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]], [[cooked porkchop]], [[wheat]], [[wheat seeds|seeds]], [[lapis lazuli]]; and 10 colors of [[dye]]s.
    |Total items: 63 (+24, -0)}}
    {{History||v0.5.0|Added [[melon seeds]].
    |Total items: 64 (+1, -0)}}
    {{History||v0.6.0|Added 5 variants of armor, [[nether brick]], and [[nether quartz]].
    |Total items: 86 (+22, -0)}}
    {{History||v0.7.0|Added [[bucket]] and its 3 other variants; 4 [[spawn egg]]s; and [[egg]]s.
    |Total items: 95 (+9, -0)}}
    {{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[potato]], [[baked potato]], [[carrot]], [[clock]], [[compass]], and [[redstone]].
    |Total items: 102 (+7, -0)}}
    {{History|||snap=build 2|Added [[beetroot seeds]], [[beetroot]], [[beetroot soup]], and [[minecart]].
    |Total items: 106 (+4, -0)}}
    {{History||v0.9.0|snap=build 1|Added 6 spawn eggs, [[emerald]], and [[slimeball]].
    |Total items: 114 (+8, -0)}}
    {{History||v0.11.0|snap=build 1|Added [[rotten flesh]], [[fishing rod]], [[raw fish]], [[cooked fish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], [[clownfish]], [[magma cream]]; [[squid]], [[bat]], [[cave spider]], [[magma cube]] and [[ghast]] spawn eggs.
    |Total items: 128 (+14, -0)}}
    {{History||v0.12.1|snap=build 1|Added [[glass bottle]]s; 12 [[potion]]s, 11 [[splash potion]]s; [[gold nugget]], [[golden carrot]], [[nether wart]], [[glistering melon slice]], [[golden apple]], [[enchanted golden apple]], [[rabbit's foot]], [[blaze rod]], [[blaze powder]], [[ghast tear]], [[spider eye]], [[fermented spider eye]], [[bottle o' enchanting]], [[poisonous potato]], [[enchanted book]]; [[zombie villager]], [[ocelot]] and [[blaze]] spawn eggs.
    |Total items: 170 (+42, -0)}}
    {{History||v0.13.0|snap=build 1|Added [[rabbit]] spawn egg, [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], and [[rabbit hide]].
    |Total items: 175 (+5, -0)}}
    {{History||v0.14.0|snap=build 1|Added [[map]]s, [[ender pearl]]s, and [[witch]] spawn egg.
    |Total items: 178 (+3, -0)}}
    {{History||v0.15.0|snap=build 1|Added [[raw mutton]], [[cooked mutton]], [[fire charge]]s; spawn eggs for [[horse]]s, [[zombie horse]], [[skeleton horse]], [[mule]], [[donkey]], [[stray]], [[husk]], and [[wither skeleton]]; [[name tag]]s, [[lead]]s, [[carrot on a stick]], [[tipped arrow]]s, and leather [[horse armor]].
    |Total items: 194 (+16, -0)}}
    {{History||v0.16.0|snap=build 1|Added [[prismarine crystals]], [[prismarine shard]]s; spawn eggs for [[guardian]], [[elder guardian]] (unavailable in the [[creative]] [[inventory]]), and [[NPC]] {{only|be|ee}}; and {{only|be|ee}} portfolio.
    |Total items: 200 (+6, -0)}}
    {{History|||snap=build 4|Added [[nether star]], potion of [[wither (effect)|decay]] {{only|be}} with its splash and arrow variant.
    |Removed the NPC spawn egg.
    |Total items: 203 (+4, -1)}}
    
    {{History|Pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Added [[dragon's breath]], [[elytra]], [[end crystal]], [[chorus fruit]], [[ender pearl]], [[eye of ender]], [[popped chorus fruit]]; [[spawn eggs]] for [[shulker]]s, [[endermite]]s, and [[polar bear]]s; and 12 [[lingering potion]]s.
    |Total items: 223 (+20, -0)}}
    {{History|||snap=alpha 1.0.0.1|Added [[shulker shell]]s.
    |Total items: 224 (+1, -0)}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Added [[totem of undying]], [[explorer map]], [[iron nugget]]; spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s, and [[vex]]es.
    |Total items: 231 (+7, -0)}}
    
    {{History|Bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.
    |Total items: 249 (+18, -0)}}
    {{History||1.4.0|snap=beta 1.2.13.8|Added [[trident]] and [[drowned]] spawn egg.
    |Total items: 251 (+2, -0)}}
    {{History|||snap=beta 1.2.14.2|Added 4 variants of [[bucket of fish]], [[dried kelp]]; and spawn eggs for [[cod]], [[pufferfish]], [[salmon]], and [[tropical fish]].
    |Total items: 260 (+9, -0)}}
    {{History|||snap=beta 1.2.20.1|Added [[heart of the sea]], [[nautilus shell]]s, and [[dolphin]] spawn egg.
    |Total items: 263 (+3, -0)}}
    {{History||1.5.0|snap=beta 1.5.0.4|Added [[scute]]s, [[turtle shell]]s; [[potion]] of the turtle master with it's [[splash potion]], [[lingering potion]]s, and [[arrow#tipped arrows|tipped arrow]] variants; and [[turtle]]s spawn egg.
    |Total items: 270 (+7, -0)}}
    {{History||1.6.0|snap=beta 1.6.0.1|Added [[phantom]] spawn egg.
    |Total items: 271 (+1, -0)}}
    {{History|||snap=beta 1.6.0.5|Added [[phantom membrane]]; potion of [[slow falling]] with it's splash, lingering, and tipped arrow variants.
    |Total items: 276 (+5, -0)}}
    {{History||1.8.0|snap=beta 1.8.0.8|Added spawn eggs for [[cat]]s and [[panda]]s.
    |Total items: 278 (+2, -0)}}
    {{History|||snap=beta 1.8.0.10|Added [[crossbow]] and 4 colors of [[dye]]s.
    |Total items: 283 (+5, -0)}}
    {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]] spawn egg.
    |Total items: 284 (+1, -0)}}
    {{History||1.10.0|snap=beta 1.10.0.3|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]; spawn eggs for [[wandering trader]] and [[ravager|illager beast]].
    |Total items: 294 (+10, -0)}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es spawn egg.
    |Total items: 295 (+1, -0)}}
    {{History|||snap=beta 1.13.0.9|Added [[suspicious stew]].
    |Total items: 296 (+1, -0)}}
    {{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
    |Total items: 299 (+3, -0)}}
    {{History||1.16.0|snap=beta 1.15.0.51|Added potion of [[slowness]] '''iv''' with it's splash, lingering, and tipped arrow variants.
    |Total items: 303 (+4, -0)}}
    {{History|||snap=beta 1.16.0.51|Added [[netherite]] armor, [[netherite ingot]], [[netherite scrap]]; [[hoglin]] and [[piglin]] spawn eggs; and netherite [[hoe]], [[axe]], [[pickaxe]], [[shovel]], and [[sword]].
    |Total items: 316 (+13, -0)}}
    {{History|||snap=beta 1.16.0.57|Added piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]]; [[strider]] and [[zoglin]] spawn egg.
    |Total items: 321 (+5, -0)}}
    {{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]] spawn egg.
    |Total items: 322 (+1, -0)}}
    {{History||1.16.200|snap=beta 1.16.200.52|Added [[goat]] spawn egg and [[goat horn]]s.
    |Total items: 324 (+2, -0)}}
    {{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow bucket]].
    |Total items: 325 (+1, -0)}}
    {{History|||snap=beta 1.16.210.57|Added [[copper ingot]].
    |Total items: 326 (+1, -0)}}
    {{History|||snap=beta 1.16.210.59|Added [[glow squid]] spawn egg and [[glow ink sac]].
    |Total items: 328 (+2, -0)}}
    {{History|||snap=beta 1.16.210.60|Removed [[glow squid]] spawn egg and [[glow ink sac]].
    |Total items: 326 (+0, -2)}}
    {{History||1.16.220|snap=beta 1.16.220.50|Re-added [[glow squid]] spawn egg and [[glow ink sac]].
    |Total items: 328 (+2, -0)}}
    {{History|||snap=beta 1.16.220.52|Added [[glow berries]].
    |Total items: 329 (+1, -0)}}
    {{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
    |Total items: 331 (+2, -0)}}
    {{History|||snap=beta 1.17.0.50|Added [[amethyst shard]], [[raw metal]]s, and [[spyglass]].
    |Total items: 336 (+5, -0)}}
    {{History||1.18.0|snap=beta 1.18.0.22|Added otherside [[music disc]].
    |Total items: 337 (+1, -0)}}
    {{History||1.18.10|snap=beta 1.18.10.24|Added [[frog]] spawn egg, [[tadpole]] spawn egg, and [[Bucket of aquatic mob|bucket of tadpole]].
    |Total items: 340 (+3, -0)}}
    {{History||1.18.30|snap=beta 1.18.30.22|Added [[allay]] spawn egg.
    |Total items: 341 (+1, -0)}}
    {{History|||snap=beta 1.18.30.26|Added [[copper horn]].
    |Total items: 342 (+1, -0)}}
    {{History|||snap=beta 1.18.30.28|Added six [[Boat with Chest|boats with chests]].
    |Total items: 348 (+6, -0)}}
    {{History|||snap=beta 1.18.30.32|Added [[warden]] spawn egg.
    |Total items: 349 (+1, -0)}}
    {{History||1.19.0|snap=beta 1.19.0.20|Added [[Boat|mangrove boat]]s, and [[Boat with Chest|mangrove boat with chest]]s.
    |Total items: 351 (+2, -0)}}
    {{History|||snap=beta 1.19.0.24|Added [[Echo Shard|echo shards]], and [[recovery compass]]es.
    |Removed [[copper horn]].
    |Total items: 352 (+2, -1)}}
    {{History|||snap=beta 1.19.0.28|Added [[Disc Fragment|disc fragments]], and [[music disc]] 5.
    |Total items: 354 (+2, -0)}}
    {{History||1.19.10|snap=beta 1.19.10.20|Added the trader [[llama]] spawn egg.
    |Total items: 355 (+1, -0)}}
    
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
    |Total items: 358 (+3, -0)}}
    {{History||1.19.60|snap=beta 1.19.60.20|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
    |Total items: 362 (+4, -0)}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.70.23|Added 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
    |Total items: 369 (+7, -0)}}
    {{History|||snap=beta 1.19.80.20|Added cherry [[boat]] and [[boat with chest]];
    |Total items: 371 (+2, -0)}}
    {{History|||snap=beta 1.19.80.21|Added 12 [[smithing template]]s.
    |Total items: 383 (+12, -0)}}
    {{History|||snap=beta 1.19.80.22|Added 16 [[pottery shard]]s and 5 [[smithing template]]s.
    |Total items: 404 (+21, -0)}}
    {{History||1.20.0|snap=beta 1.20.0.20|Added [[pitcher pod]],
    |Total items: 405 (+1, -0)}}
    {{History|||snap=beta 1.20.0.22|Added Relic [[music disc]].
    |Total items: 406 (+1, -0)}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added all items from and prior to [[Java Edition Beta 1.6]].
    |Total items: 93 (+93, -0)}}
    {{History||xbox=TU3|Added [[shear]]s.
    |Total items: 94 (+1, -0)}}
    {{History||xbox=TU5|Added [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].
    |Total items: 117 (+23, -0)}}
    {{History||xbox=TU7|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]].
    |Total items: 130 (+13, -0)}}
    {{History||xbox=TU9|Added 20 types of [[spawn egg]]s, [[fire charge]]s and [[nether brick]].
    |Total items: 152 (+22, -0)}}
    {{History||xbox=TU12|Added [[ocelot]] spawn egg.
    |Total items: 153 (+1, -0)}}
    {{History||xbox=TU14|ps=1.04|Added [[emerald]], [[nether quartz]], [[enchanted book]], [[enchanted golden apple]], [[potato]], [[baked potato]], [[poisonous potato]], [[carrot]], [[golden carrot]], [[carrot on a stick]], [[pumpkin pie]], [[potion of night vision]] and [[potion of invisibility]].
    |Total items: 166 (+13, -0)}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|Added [[firework rocket]]s, [[firework star]], [[nether star]], [[lead]], iron, gold and diamond [[horse armor]], [[name tag]], [[horse]], [[donkey]] and [[mule]] spawn eggs.
    |Total items: 177 (+11, -0)}} 
    {{History||xbox=TU25|xbone=CU14|ps=1.17|Added [[book and quill]].
    |Total items: 178 (+1, -0)}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[potion]] of water breathing, [[raw salmon]], [[cooked salmon]], [[clownfish]], [[pufferfish]], [[blue orchid]], [[allium]],[[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]] (replaces rose), [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.
    |Total items: 205 (+28, -1)}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[beetroot]], [[beetroot seeds]] and [[beetroot soup]].
    |Total items: 208 (+3, -0)}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[chorus fruit]], [[popped chorus fruit]], [[dragon's breath]], [[elytra]], [[lingering potions]], water [[splash potion]], [[potion]] of luck, tipped [[arrow]]s and [[boat]]s made from '''spruce, birch, jungle, acacia and dark oak wood'''.
    |Total items: 247 (+39, -0)}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Added [[shulker shell]]s and iron [[nugget]].
    |Total items: 249 (+2, -0)}}
    {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Added [[explorer map]]s, [[Totem of Undying|totems of undying]] and spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s and [[zombie villager]]s.
    |Total items: 258 (+9, -0)}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added leather [[horse armor]].
    |Total items: 259 (+1, -0)}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Added [[trident]]s, [[dried kelp]], [[fish]] buckets, [[turtle shell]]s, [[heart of the sea]]s, [[nautilus shell]]s, [[scute]], [[phantom membrane]]s, slow falling [[potion]]s and tipped [[arrow]]s and [[explorer map|buried treasure explorer maps]].
    |Total items: 275 (+16, -0)}}
    {{History||xbox=none|ps=1.83|wiiu=none|Added white, blue, brown and black [[dye]]s and spawn eggs for [[panda]]s and [[cat]]s.
    |Total items: 281 (+6, -0)}}
    {{History||ps=1.90|Added [[crossbow]], [[banner pattern]]s and [[shield]]s.
    |Total items: 284 (+3, -0)}}
    {{History||ps=1.91|Added [[sweet berries]].
    |Total items: 285 (+1, -0)}}
    {{History|3DS}}
    {{History||0.1.0|Added all items from and prior to [[Pocket Edition Alpha 0.15.0]].}}
    {{History||1.3.12|Added [[prismarine shard]]s, [[prismarine crystals]], [[nether star]]s, [[potion]] of decay and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and tipped [[arrow]] variants, [[guardian]] and elder guardian spawn eggs.}}
    {{History||1.7.10|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]] and spawn eggs of [[endermite]], [[polar Bear]] and [[shulker]].}}
    {{History||1.9.19|Added [[explorer map]], [[totem of undying]], iron and gold [[nugget]]s and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}
    
    {{History|MinecraftEdu}}
    {{History||0.1|Added all items from and prior to [[Java Edition Beta 1.6]].}}
    {{History||0.9652|Added [[shears]], [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].}}
    {{History||0.97|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]], and [[fire charge]].}}
    {{History||0.98|Added 20 types of [[spawn egg]]s.}}
    {{History||0.982|Added [[ocelot]] spawn egg.}}
    {{History||0.985|Added [[emerald]], [[enchanted golden apple]], [[book and quill]], [[written book]], and 8 types of [[potion]]s.}}
    {{History||0.9847|Added [[carrot]], [[golden carrot]], [[carrot on a stick]], [[nether star]], [[potato]], [[baked potato]], [[poisonous potato]], [[pumpkin pie]], [[music disc]] “wait”, [[enchanted book]], [[firework rocket]], [[firework star]], and [[potion]] and [[splash potion]] of [[invisibility]] and [[night vision]].}}
    {{History||1.5.1|snap=Build 1|Added [[block inspector]]{{only|MinecraftEdu}}, [[nether brick]], and [[nether quartz]].}}
    {{History||1.6.4|snap=Build 1|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[name tag]].}}
    {{History||1.7.10|snap=Build 1|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].}}
    {{History||1.8.9|snap=Build 1|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[blue orchid]], [[allium]], [[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]], [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.}}
    {{History|Education}}
    {{History||1.0.0|snap=0.14.2|Added all items from and prior to [[Pocket Edition Alpha 0.16.0]].}}
    {{History|||snap=release|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]], [[portfolio]] and spawn eggs of [[endermite]], [[polar Bear]], [[shulker]], and [[NPC]].}}
    {{History||1.0.1|Added [[explorer map]], [[totem of undying]], iron [[nugget]],  and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}
    {{History||1.0.21|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.}}
    {{History||1.0.27|Added [[compound]]s, [[bleach]], [[ice bomb]]s, [[super fertilizer]], [[medicine]], [[sparkler]]s and [[glow stick]]s.}}
    {{History||1.4|Added [[trident]], [[dried kelp]], 4 buckets of [[Bucket of aquatic mob|fish]], [[heart of the sea]]s, [[nautilus shell]]s and spawn eggs for [[drowned]], [[dolphin]] and 4 types of [[fish]].}}
    {{History||1.7|Added [[turtle shell]]s, [[scute]]s, [[phantom membrane]]s, turtle master and slow falling [[potion]] and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and [[tipped arrow]] variants and spawn eggs for [[turtle]]s, [[phantom]]s and [[agent]]s.}}
    {{History||1.9|snap=1.8.0|Added [[crossbow]]s, 4 colors of [[dye]] and spawn eggs for [[cat]]s and [[panda]]s.}}
    {{History||1.12.0|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]s and spawn eggs for [[pillager]]s, [[wandering trader]]s and [[ravager]]s.}}
    {{History||1.14.31|snap=1.14.30|Added [[suspicious stew]], [[honeycomb]], [[honey bottle]]s and spawn eggs for [[fox]]es and [[bee]]s.}}
    {{History||1.17.30|snap=1.17.30.2|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], [[powder snow bucket]], [[copper ingot]], [[glow ink sac]], [[glow berries]], [[bucket of axolotl]], [[amethyst shard]], [[raw metal]], [[spyglass]], slowness '''iv''' [[potion]]s and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[glow squid]]s and [[axolotl]]s.}}
    {{History||1.18.32|snap=1.18.10.04|Added [[music disc]] “Otherside”.}}
    
    {{History|earth}}
    {{History||Release|Added all items from and prior to [[Bedrock Edition 1.12.0]].
    |Added spawn eggs for [[Minecraft Earth:Cluckshroom|cluckshroom]] and [[Minecraft Earth:Moobloom|moobloom]].}}
    {{History||0.2.0|Added [[glowstone dust]], and [[melon seeds]].}}
    
    {{History|dungeons}}
    {{History||1.1.1.0|snap=Dungeons Beta|Added all items from and prior to [[Bedrock Edition 1.14.0]].}}
    {{History||1.2.0.0|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], slowness '''iv''' potions, and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, and [[zoglin]]s.}}
    {{History||1.3.2.0|Added [[MCD:Baby Crossbows|baby crossbow]]s, [[battlestaff]], [[Minecraft Dungeons:Battlestaff of Terror|battlestaff of terror]], [[MCD:Corrupted Seeds|corrupted seeds]], [[MCD:Dual Crossbows|dual crossbows]], [[MCD:Growing Staff|growing staff]], and [[MCD:Spellbound Crossbows|spellbound crossbows]].}}
    {{History|foot}}
    
    ===Other changes===
    {{History|java Classic}}
    {{History||0.24_SURVIVAL_TEST|Arrows were added as an object and were fired by pressing {{Key|Tab}}.}}
    {{History|java indev}}
    {{History||December 31, 2009|link={{tumblr|notch|310183062}}|Added the [[inventory]], and with it, the first "non-tile" items.
    |[[Notch]] was hard at work making items and the inventory fully functional.<ref>{{tumblr|notch|310275237}}</ref><ref>{{tumblr|notch|310374080}}</ref>}}
    {{History||0.31|snap=20100111-1|Because the crafting system did not exist at this point, items were automatically added to the inventory after creating a new world.<ref>{{ytl|_EaKUlR2kU4}}</ref>
    |Apples were added, but they currently serve no function.}}
    {{History|||snap=20100122|Can now place blocks on resource items
    |Dropped items now experience gravity.}}
    {{History|||snap=20100124|Can now drop a whole stack of items instead of just one at a time.}}
    {{History|||snap=20100128|Items are now 3D.}}
    {{History|||snap=20100129|Added crafting.
    |Right-clicking drops one of a stack.}}
    {{History|||snap=20100130|Crafting improved; now has 36 recipes.}}
    {{History|java}}
    {{History||1.3.1|snap=12w15a|Stackable items now stack outside inventory when thrown to the ground individually.}}
    {{History||1.8|snap=14w25a|All items are now [[model]]s, some are still generated from item icons.
    |Resource packs can make models for all items.}}
    {{History||1.13|snap=17w49a|Items can be "tagged" with an ID.}}
    {{History||1.15|snap=19w39a|Lighting of blocks in the inventory has been swapped from being dark on the right to being dark on the left.}}
    {{History|||snap=19w40a|Lighting of blocks in the inventory is once again darker on the right, as it was before 19w39a.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.15.0.51|Dropped items now turn into a 3D model and spin.}}
    {{History|foot}}
    
    ===April Fools items===
    {{History|Java}}
    {{History||15w14a|Added the [[Obsidian Boat|obsidian boat]].}}
    {{History||1.RV-Pre1|Added [[Ankle Monitor|ankle monitor]]s, [[Reality Vision|reality vision glasses]] and the [[Smarter Watch|smarter watch]].}}
    {{History||3D Shareware v1.34|Added the [[3D|3D item]] and the blue, red, and yellow [[key]]s.}}
    {{History||20w14∞|Added the [[A Very Fine Item|very fine item]] and the [[footprint]]s.}}
    {{History||23w13a or b|Added the [[Bottle of Entity|Bottle of entity]] and their splash variations, [[Bottle of Void|bottle of void]], [[potion of Big]] and [[Potion|Small]] and their splash, lingering, and arrow variations, [[La Baguette|la baguette]], [[Le Tricolore|le tricolore]], 17 [[tag (item)|tag item]]s, new thing [[banner pattern]], [[Dupe Hack|dupe hack]], and [[longer string]].}}
    {{History|foot}}
    
    ==Issues==
    
    {{Issue list}}
    
    ==See also== 
    
    *[[Item repair]]
    *[[Item durability]]
    *[[Item (entity)]]
    
    ==References==
    
    {{reflist}}
    
    {{Items}}
    {{Environment}}
    
    [[Category:Items]]
    
    [[cs:Předmět]]
    [[de:Gegenstand]]
    [[el:Αντικείμενο]]
    [[es:Objeto]]
    [[fr:Objets]]
    [[hu:Tárgyak]]
    [[it:Oggetto]]
    [[ja:アイテム]]
    [[ko:아이템]]
    [[nl:Voorwerp]]
    [[pl:Przedmioty]]
    [[pt:Item]]
    [[ru:Предметы]]
    [[th:ไอเทม]]
    [[tr:Eşyalar]]
    [[uk:Предмет]]
    [[zh:物品]]</li></ul></nowiki>
    beta 1.16.210.53Added the death message "<player> froze to death".
    1.16.220
    {{Extension DPL}}<ul><li>[[Enchanted Book|Enchanted Book]]<br/>{{About|the book that can give items enchantments when used on an anvil|the artifact that can enchant allied mobs in Minecraft Dungeons|Enchanter's Tome}}
    {{Item
    | image = Enchanted Book.gif
    |imagesize=160px
    | stackable = No
    | renewable =  '''Swift Sneak''': No<br>'''All others''': Yes
    | rarity = Uncommon 
    }}
    
    An '''enchanted book''' is an [[item]] that lets players add [[enchantments]] to certain items using an [[anvil]].
    
    == Obtaining ==
    
    === Chest loot ===
    
    ==== Level-30 books ====
    {{LootChestItem|enchanted-book}}
    
    ==== Random enchantment books ====
    {{LootChestItem|enchanted-book-rnd}}
    
    ==== Soul Speed books ====
    {{LootChestItem|enchanted-book-rnd-soul-speed}}
    
    ==== Swift Sneak books ====
    {{LootChestItem|enchanted-book-rnd-swift-sneak}}
    
    ===Fishing===
    Enchanted books can be obtained as a "treasure" item from [[fishing]] with a [[fishing rod]] as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.
    
    === Trading ===
    
    {{IN|bedrock}}, librarian [[villager]]s have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have {{frac|1|3}} chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 [[emerald]]s per book. Based on the level of the enchantment and whether it is classified as a "[[Enchanting mechanics|treasure enchantment]]" (meaning they are not obtainable by enchanting, e.g. [[Mending]]), which doubles the cost, or not a price is determined.
    
    {{IN|java}}, librarian villagers have a {{frac|2|3}} chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 [[emerald]]s per book, depending on the enchantment's level as well as whether or not it is a [[Enchanting mechanics|treasure enchantment]].
    {| class="fandom-table"
    |+Cost of Enchanted Books based on their level
    !Level
    !Lowest Price
    !Highest Price
    |-
    |I (1)
    |5
    |19
    |-
    |II (2)
    |8
    |32
    |-
    |III (3)
    |11
    |45
    |-
    |IV (4)
    |14
    |58
    |-
    |V (5)
    |17
    |71 (capped at 64)
    |}
    They may contain any available enchantment (except Soul Speed and Swift Sneak) at any available level. See [[Trading#cite_note-enchanted-book-10|trading notes]] for more information on enchantments and prices.
    
    ===Drops ===
    Vindicators and pillagers that spawn from raids have a small chance to drop an enchanted book with a level 30 enchantment, which may be a treasure enchantment.{{only|bedrock}}
    
    ===Enchanting===
    
    [[File:Enchanted Book 4x.png|thumb|An enchanted book with multiple high level enchantments.]]
    [[File:Similar enchantments.png|thumb|An enchanted book with multiple enchantments that can be applied to the same item.]]
    
    Players can create an enchanted book by enchanting a [[book]] on an [[enchantment table]]. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added, then one is removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table.
    
    === Bartering ===
    Players can barter with [[piglin]]s by using or throwing [[gold ingot]]s, and doing so has a {{frac|5|459}} chance for piglins to give the player an enchanted book with any level of [[Soul Speed]]. Soul Speed enchanted books are only obtainable through [[bartering]], [[chest]] loot inside a bastion remnant, and [[fishing]]. They cannot be obtained through [[enchanting]] or [[trading]].
    
    == Usage ==
    {{see also|Anvil mechanics}}
    
    In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on [[shield]]s. Enchanted books have a shine effect on their sprite.
    
    To use an enchanted book, the player must place an item in the first slot in an [[anvil]], and a book in the next. In order to complete the enchantment, the player must have the required amount of [[experience]]. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons.  
    
    When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they combine into the next level. If a book is applied to an item that can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use. 
    
    Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment does no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon. An exception is the Fire Aspect book which can ignite TNT and light campfires and the Mending book if the block mined can be broken by fist.{{only|bedrock}}
    
    === Available items ===
    {{See also|Enchantments}}
    
    Enchanted books can enchant the usual items that can be enchanted at an [[enchanting table]], but ''unlike an enchanting table'', they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items (the table displays only netherite tools and armor, but any type can be enchanted):
    <!-- do not change the items listed in this table. It is supposed to show the items that can receive these enchantments from an enchanted book, but are NOT possible through an enchanting table. -->
    {| class="wikitable" style="text-align: center;" data-description="Secondary enchantments"
    |-
    !Enchantment
    !Items not enchantable<br>at an enchanting table
    !Note
    |-
    |[[Efficiency]]
    |{{simpleGrid|Shears}}{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}
    |Increases mining speed
    |-
    |[[Thorns]]||{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
    |Inflicts damage on attacker
    |-
    |[[Unbreaking]]
    |{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}<br>
    {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
    {{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
    |Increasing durability on enchanted tools/armors
    |-
    |[[Frost Walker]]
    |{{simpleGrid|Netherite Boots}}
    |Creates walkable ice layer over water
    
    |-
    |[[Mending]]
    |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
    {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
    {{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}
    |Uses XP Orbs to repair damaged tools/weapons/armors
    |-
    |[[Curse of Binding]]
    |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}
    |Prevents removal of cursed item
    |-
    |[[Curse of Vanishing]]
    |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
    {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
    {{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}<br>{{simpleGrid|Compass}}{{simpleGrid|Recovery Compass}}
    |Cursed item is destroyed upon death
    |-
    |[[Soul Speed]]
    |{{simpleGrid|Netherite Boots}}
    |The wearer's speed is increased when walking on [[soul sand]] or [[soul soil]].
    |-
    |[[Swift Sneak]]
    |{{simpleGrid|Netherite Leggings}}
    |The wearer's sneaking speed is increased.
    |}
    
    === Creative mode ===
    
    The player can enchant any item with any enchantment in [[Creative]] mode, allowing any applied effects to exhibit themselves.{{only|java}} For example, a [[stick]] can be enchanted with [[Silk Touch]] to allow the player to successfully dig [[grass block]]s. The enchanted item can still be used in Survival mode without any loss of enchantments.
    
    Enchantments that are normally incompatible are still incompatible; for example, Piercing and Multishot cannot be both applied to the same item, even in Creative mode.
    
    If a block is enchanted, it loses the enchantment upon being placed in the world.
    
    === Disenchanting ===
    Disenchanting an enchanted book at a [[grindstone]] yields a normal [[book]] and some experience depending on the quality of the book.
    
    === Chiseled bookshelf ===
    {{control|Use|text=Using}} the [[chiseled bookshelf]] while having an enchanted book in the main hand will put the book inside the chiseled bookshelf.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Chiseled bookshelf insert enchanted1.ogg
    |sound2=Chiseled bookshelf insert enchanted2.ogg
    |sound3=Chiseled bookshelf insert enchanted3.ogg
    |sound4=Chiseled bookshelf insert enchanted4.ogg
    |subtitle=Enchanted Book placed
    |source=block
    |description=When an enchanted book is placed in a chiseled bookshelf
    |id=block.chiseled_bookshelf.insert.enchanted
    |translationkey=subtitles.chiseled_bookshelf.insert_enchanted
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Chiseled bookshelf pickup enchanted1.ogg
    |sound2=Chiseled bookshelf pickup enchanted2.ogg
    |sound3=Chiseled bookshelf pickup enchanted3.ogg
    |subtitle=Enchanted Book taken
    |source=block
    |description=When an enchanted book is removed from a chiseled bookshelf
    |id=block.chiseled_bookshelf.pickup.enchanted
    |translationkey=subtitles.chiseled_bookshelf.take_enchanted
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Chiseled bookshelf insert enchanted1.ogg
    |sound2=Chiseled bookshelf insert enchanted2.ogg
    |sound3=Chiseled bookshelf insert enchanted3.ogg
    |sound4=Chiseled bookshelf insert enchanted4.ogg
    |source=block
    |description=When an enchanted book is placed in a chiseled bookshelf
    |id=insert_enchanted.chiseled_bookshelf
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
    {{Sound table
    |sound=Chiseled bookshelf pickup enchanted1.ogg
    |sound2=Chiseled bookshelf pickup enchanted2.ogg
    |sound3=Chiseled bookshelf pickup enchanted3.ogg
    |source=block
    |description=When an enchanted book is removed from a chiseled bookshelf
    |id=pickup_enchanted.chiseled_bookshelf
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Book
    |spritetype=item
    |nameid=enchanted_book
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Book
    |spritetype=item
    |nameid=enchanted_book
    |id=521
    |itemtags=minecraft:bookshelf_books</code>
    |form=item
    |foot=1}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    Enchanted books use an NBT tag <code>StoredEnchantments</code> to indicate the enchantment. 
    The allowed sub-tags are <code>id</code> and <code>lvl</code>, equivalent to the format of the <code>Enchantments</code> tag that is used for enchantments applied to items.
    
    ''The following NBT structure is provided to show how the <code>StoredEnchantments</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items_and_XP_Orbs|here]].''
    
    <div class="treeview" style="margin-top: 0;">
    *{{nbt|compound|tag}}: The tag tag.
    **{{nbt|list|StoredEnchantments}}: The list of enchantments on this book.
    ***{{nbt|compound}} An enchantment
    ****{{nbt|string|id}}: The enchantment name ID
    ****{{nbt|short|lvl}}: The enchantment level
    </div>
    
    {{el|bedrock}}:
    :See [[Bedrock Edition level format/Item format]].
    
    ==Advancements==
    {{load advancements|Enchanter}}
    
    ==History==
    {{History|java}}
    {{History||November 24, 2012|link=none|[[Dinnerbone]] stated that he wanted to add a way to [[enchanting|enchant]] items in an [[anvil]] using [[paper]] at [[MINECON 2012]].}}
    {{History||December 6, 2012|link={{tweet|Dinnerbone|276777823996366848}}|Dinnerbone released the first image of enchanting a diamond [[sword]] using an enchanted book that has [[Looting]] II for 6 levels. He also stated that "this is the reason I originally added the anvil."}}
    {{History||1.4.6|snap=12w49a|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. 
    |The enchantments of enchanted books can be applied to any [[item]].}}
    {{History|||snap=12w50a|In [[Survival]] mode, enchanted books can now be used with limited kind of items. In [[Creative]] mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.<ref>{{Tweet|Dinnerbone|277084371146665984|Also enchanted books + items they're not intended for are a little broken and I kindly ask you to not exploit it too badly thanks.|December 7, 2012}}</ref><ref>{{bug|MC-4203}}</ref>
    |Librarian [[villager]]s now [[trading|sell]] enchanted books at a cost of 1 [[book]] at 5–64 [[emerald]]s. The cost depends on the [[enchanting|enchantment]] level, and the cost can occasionally go above 64 emeralds; see [[Trading/Before 1.8]] for more details.
    |Enchanted books now spawn in [[dungeon]], [[mineshaft]], [[desert temple|desert]] and [[jungle temple|jungle]] temple, [[stronghold]] and [[village]] blacksmith [[chest]]s.}}
    {{History|||snap=pre|Enchanted books have been added to the [[Creative inventory]]. All levels for each enchanted book can be found in the search tab, and only the maximum level in the ''Tools'' and ''Combat'' tabs.}}
    {{History||1.5.1|snap=13w11a|The [[player]] can now combine enchanted books of the same level to create a higher level variation.}}
    {{History||1.7.2|snap=13w36a|Enchanted books can now be obtained by [[fishing]] as a "treasure" [[item]]. It is possible for the book to have multiple enchantments.}}
    {{History|||snap=13w39a|When [[enchanting]] books, [[book]]s can now gain multiple enchantments.}}
    {{History||1.8|snap=14w02a|[[Trading]] for enchanted books has been changed: the [[emerald]] cost has been doubled for [[treasure enchantment]]s, and cost has been capped at 64.}}
    {{History|||snap=14w25a|Enchanted book [[Depth Strider]] added, which can go up to Level III and allows for faster underwater moving.}}
    {{History||1.9|snap=15w42a|Enchanted book [[Frost Walker]] added, which can go up to Level II and turns water into [[frosted ice]].
    |Enchanted book [[Mending]] added, which repairs [[tools]]/[[armor]] upon receiving [[experience]].}}
    {{History|||snap=15w43a|The average yield of enchanted books found in [[stronghold]] library [[chest]]s has now more than tripled.}}
    {{History|||snap=15w44a|The average yield from [[desert temple]], [[mineshaft]] and [[dungeon]] chests has been substantially increased. The enchantments on these books are now fully random, rather than enchanted only at level 30.}}
    {{History||1.11|snap=16w39a|Enchanted books are now found in the new [[woodland mansion]] chests, with fully random enchantments.
    |Enchanted book [[Curse of Binding]] added, which prevents removal of cursed [[armor]].
    |Enchanted book [[Curse of Vanishing]] added, which destroys cursed items upon [[death]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 403.}}
    {{History|||snap=18w09a|Enchanted books now have a chance of generating in [[underwater ruins]] chests.}}
    {{History||1.14|snap=18w43a|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}
    {{History|||snap=18w47a|Enchanted books now have a chance of generating in [[pillager outpost]] chests.}}
    {{History||1.16|snap=20w11a|Added [[Soul Speed]] enchanted book, which increases player's speed on [[soul sand]] and [[soul soil]]. It can be obtained only via the [[bartering]].}}
    {{History|||snap=20w16a|Soul Speed enchanted books now generate in [[bastion remnants]] chests.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[Swift Sneak]] enchanted book, which increases player's speed while sneaking. It can be obtained only in [[ancient city]] chests.
    |Enchanted books now generate in [[ancient city]] chests.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Enchanted books can now interact with [[chiseled bookshelves]].}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. 
    |All levels of each enchanted book can be obtained in the Creative inventory.}}
    {{History||v0.13.0|snap=build 1|Enchanted books now generate in [[desert temple]]s.}}
    {{History||v0.14.0|snap=build 1|Enchanted books now generate in [[mineshaft]]s.}} 
    {{History||v0.15.0|snap=build 1|Enchanted books now generate in [[jungle pyramid]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Enchanted books now generate in [[end city|end cities]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Enchanted books can now be [[trading|bought]] from librarian villagers for 5-64 emeralds as part of their tier 1, 4 and 5 trades.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Enchanted books now generate in [[woodland mansion]]s.
    |Enchanted books [[Mending]] and [[Frost Walker]] added.}}
    {{History|bedrock}}
    {{History||1.2.13|snap=beta 1.2.13.5|Added Curse of Binding and Curse of Vanishing [[enchanting|enchantments]], but they are obtainable only via [[trading]] with librarian [[villager]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Enchanted books can now be found in [[underwater ruins]].}}
    {{History||1.4.0|snap=beta 1.2.20.2|Curse enchantments are no longer obtainable via trading.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.
    |Enchanted books can now be found in [[pillager outpost]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] enchanted books.
    |[[Trading]] has been changed, enchanted books [[trading|bought]] from librarian [[villager]]s now cost 15-64 [[emerald]]s.
    |Librarian villagers now have a 50% chance to [[trading|sell]] enchanted books as part of their first, second, and third tier trade, and {{frac|1|3}} chance to sell enchanted books as part of their fourth tier trades.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Added [[Soul Speed]] enchanted book, which can be obtained only via [[bartering]] and at [[bastion remnants]] chests.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Enchanted books can now interact with [[chiseled bookshelves]].}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
    |Only the maximum level of each enchanted book can be obtained within the Creative inventory.}}
    {{History|PS4}}
    {{History||1.90|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
    |All levels of each enchanted book can be obtained in the Creative inventory.}}
    {{History|foot}}
    
    == Issues ==
    
    {{Issue list}}
    
    ==Trivia==
    
    *When obtained through the {{cmd|give}} command with no stored enchantments, the enchanted book has no attached enchantments, but still shines as if it is enchanted.
    *A book enchanted with [[Unbreaking]] III appears in both the tools tab and combat tab of the [[Creative]] [[inventory]].
    
    ==Gallery==
    
    <gallery>
    File:Dinnerbones_enchanted_Books.png|First image of an enchanted book, released by Dinnerbone.
    File:DungeonBook.png|An enchanted book found in a dungeon chest.
    File:Enchanted_Book.gif|An animation of an enchanted book.
    </gallery>
    
    ==References ==
    
    {{reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Verzaubertes Buch]]
    [[es:Libro encantado]]
    [[fr:Livre enchanté]]
    [[hu:Varázskönyv]]
    [[ja:エンチャントの本]]
    [[ko:마법이 부여된 책]]
    [[nl:Betoverd boek]]
    [[pl:Zaklęta książka]]
    [[pt:Livro encantado]]
    [[ru:Зачарованная книга]]
    [[th:หนังสือร่ายมนตร์]]
    [[uk:Зачарована книга]]
    [[zh:附魔书]]</li><li>[[Glow Berries|Glow Berries]]<br/>{{Block
    |image=<gallery>
    Cave Vines (head).png|Without Berries
    Cave Vines (berries).png|With Berries
    </gallery>
    |image2 = Glow Berries JE1 BE1.png
    |extratext=[[#Gallery|View all renders]]
    |rarity=Common
    |renewable=Yes
    |stackable=Yes (64)
    |tool=Any
    |light=Yes
    |transparent=Yes
    |heals={{hunger|2}}
    |flammable=Yes
    |lavasusceptible=No
    }}
    
    '''Glow berries''' are a [[food]] [[item]] obtained from cave vines and can be used to plant them.
    
    '''Cave vines''' are a climbable, [[Bone Meal|bonemealable]] plant that hangs off ceilings and grows glow berries. Cave vines with glow berries produce [[light]] and drop glow berries when broken or harvested. Cave vines with no glow berries will not drop anything.
    
    == Obtaining ==
    
    === Natural generation ===
    Cave vines can be found in [[lush caves]], hanging from cave ceilings.
    
    === Chest loot ===
    {{LootChestItem|glow-berries}}
    
    === Post-generation ===
    Glow berries can be collected from a cave vine by {{control|using}} or {{control|breaking}} the vine. This yields one glow berry when the vine is bearing them and nothing when it is not.  A cave vine also breaks if [[water]] runs over its location or if a [[piston]] extends or pushes a block into its location. 
    
    {{IN|bedrock}}, using a tool with [[Silk Touch]] on cave vines always yields a glow berry, even if the vine appears empty.
    
    [[Fortune]] has no effect on the number of glow berries dropped.
    
    == Usage ==
    === Placement ===
    Glow berries can be placed on and grown from the bottom of most blocks. They have no specific lighting requirements. When placed, they can be of any length.
    
    === Growth ===
    Placing glow berries on the bottom of a block creates a cave vine that grows downward one block at a time as long as [[air]] is beneath it and its maximum height (2 to 26 blocks) has not been reached. Each newly-grown cave vine block has a 1 in 9 chance of bearing glow berries.  Only this tip can ever naturally grow them.{{only|JE}}{{More info|exact growth rate and chance to bear glow berries}}
    
    {{control|Using}} [[bone meal]] on a cave vine produces glow berries if the vine was not bearing any.
    
    {{IN|Java}}, cave vines stop growing if [[shears]] are {{control|used}} on the tip.
    
    {{IN|bedrock}}, if placing glow berries in the Nether, cave vines are able to grow and produces glow berries.
    
    === Food ===
    To eat glow berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]] points, like [[sweet berries]].
    
    === Light ===
    When bearing glow berries, cave vines give off a [[light]] level of 14.
    
    === Composting ===
    Placing glow berries into a [[composter]] by {{control|using}} them on it has a 30% chance of raising the compost level by 1.
    
    === Breeding ===
    Glow berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the player may cause the fox to flee even if the player holds glow berries. The resulting baby fox trusts the [[player]] and does not flee.
    
    Glow berries can be {{control|used}} on baby foxes to reduce the time until they grow by 10%.
    
    ==Sounds==
    ===Glow berries===
    {{Sound table/Entity/Food}}
    
    ===Cave vines===
    ====Generic====
    {{Sound table/Block/Cave vines}}
    
    ==== Unique ====
    {{edition|java}}:
    {{Sound table
    |sound=Berries pick1.ogg
    |sound2=Berries pick2.ogg
    |subtitle=Berries pop
    |source=block
    |description=When glow berries are picked
    |id=block.cave_vines.pick_berries
    |translationkey=subtitles.item.berries.pick
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Shear.ogg
    |subtitle=Plant cropped
    |source=block
    |description=When the tip of cave vines are cropped with [[Shears#Cropping growing plants|shears]]
    |id=block.growing_plant.crop
    |translationkey=subtitles.block.growing_plant.crop
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Berries pick1.ogg
    |sound2=Berries pick2.ogg
    |source=block
    |description=When glow berries are picked
    |id=pick_berries.cave_vines
    |volume=1.0
    |pitch=0.8-1.2
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cave Vines
    |spritetype=block
    |nameid=cave_vines
    |blocktags=cave_vines,lush_plants_replaceable
    |form=block
    }}
    {{ID table
    |displayname=Cave Vines Plant
    |spritetype=block
    |nameid=cave_vines_plant
    |blocktags=cave_vines,lush_plants_replaceable
    |form=block
    }}
    {{ID table
    |displayname=Glow Berries
    |spritetype=item
    |nameid=glow_berries
    |itemtags=fox_food
    |form=item
    |foot=1}}
    
    {{el|be}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cave Vines
    |nameid=cave_vines
    |spritetype=block
    |id=577}}
    {{ID table
    |displayname=Cave Vines Body With Berries
    |nameid=cave_vines_body_with_berries
    |spritename=lit-cave-vines-plant
    |spritetype=block
    |id=630}}
    {{ID table
    |displayname=Cave Vines Head With Berries 
    |spritename=lit-cave-vines
    |nameid=cave_vines_head_with_berries
    |spritetype=block
    |id=631}}
    {{ID table
    |displayname=Glow Berries
    |spritetype=item
    |nameid=glow_berries
    |form=item
    |id=638
    |foot=1}}
    
    === Block states===
    {{See also|Block states}}
    {{/BS}}
    
    ==Advancements==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    ==History==
    {{History||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Cave vines (named as glow berries) are shown as part of lush caves at [[Minecraft Live 2020]].}}
    {{History|java}}
    {{History||1.17|snap=21w05a|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
    |[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
    {{History|||snap=21w11a|Renamed from "cave vines head" and "cave vines body" to "cave vines" and "cave vines plant", respectively.
    |The IDs have also changed.
    |Cave vines now always give 14 light, regardless of the type of part.
    |Now slow down the player.
    |Can now be climbed.}}
    {{History|||snap=21w13a|Glow berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
    {{History||1.18|snap=Experimental Snapshot 1|With the implementation of cave biomes including lush caves, caves vines can now generate in normal worlds.}}
    {{History|||snap=21w37a|Cave vines stop growing if [[shears]] are used on the tip.}}
    {{History|||snap=21w41a|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
    {{History||1.19|snap=22w13a|Glow Berries may now be found in [[ancient city]] [[chest]]s.}}
    
    {{History|bedrock}}
    {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.220.52|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
    |[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
    {{History||1.17.0|snap=beta 1.16.230.54|Glow Berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
    {{History|||snap=beta 1.17.0.52|Glow Berries are now available without enabling [[experimental gameplay]].}}
    {{History||1.17.20|snap=beta 1.17.20.20|Cave Vines can now be pollinated by [[bee]]s.}}
    {{History||1.18.10|snap=beta 1.18.10.20|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
    {{History||1.19.20|snap=beta 1.19.20.20|Cave vines can now be destroyed by [[ravagers]].}}
    {{History|foot}}
    
    <gallery>
    Lush_caves_overview_concept_art.jpg|Concept art for the lush caves and vegetation including Glow Berries.
    JE_1.17_Development_Lush_Caves.jpg|A view of the lush caves with glow berries from Minecraft Live 2020.
    Lushcaves_minecon.png|Lush cave in MINECON.
    Cavesworkinprogress.jpg|A view of the lush caves with glow berries, tweeted by LadyAgnes.
    Livestream_lush_cave.jpg|Another view of the lush caves with glow berries, in an interview with LadyAgnes.
    Glow Berry Fox.jpg|A fox under a glow berry vine.
    </gallery>
    
    ===Cave vines "item"===
    {{:Technical blocks/Cave Vines}}
    
    ==Issues==
    {{Issue list}}
    
    ==Trivia==
    *They are the first item to be usable as both a food and a light source.
    
    ==Gallery==
    <gallery>
    Cave Vines (plant).png
    Cave Vines (berries, plant).png
    Cave Vines (head).png
    Cave Vines (berries).png
    Cave_Vines_Age2_(Possibility_pattern_1)_JE1.png|A possible pattern of the cave vines at Age 2.
    Cave_Vines_Age2_(Possibility_pattern_2)_JE1.png|And another pattern.
    </gallery>
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Food]]
    [[Category:Plants]]
    [[Category:Natural blocks]]
    [[Category:Non-solid blocks]]
    [[Category:Light sources]]
    [[Category:Flammable blocks]]
    [[Category:Climbable blocks]]
    
    [[de:Leuchtbeeren]]
    [[es:Bayas luminosas]]
    [[fr:Baies lumineuses]]
    [[it:Bacche luminose]]
    [[ja:グロウベリー]]
    [[pt:Bagas brilhantes]]
    [[ru:Светящиеся ягоды]]
    [[zh:发光浆果]]</li></ul>
    beta 1.16.220.50Added the following death messages:
    • <player> was skewered by a falling stalactite
    • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    Legacy Console Edition
    TU5CU1 1.0 Patch 11.0.1Added death messages.
    PlayStation 4 Edition
    1.88
    {{Extension DPL}}<ul><li>[[Torchflower Seeds|Torchflower Seeds]]<br/>{{wip}}
    {{Block
    | image = <gallery>
    Torchflower Age 0.png| Age 0
    Torchflower Age 1.png| Age 1
    Torchflower Age 2.png| Age 2
    </gallery>
    | image2 = Torchflower Seeds JE1.png
    | transparent = Yes
    | light = No
    | tool = N/A
    | renewable = Yes
    | stackable = Yes (64)
    | rarity = Common
    |flammable=No
    |lavasusceptible=No
    }}
    
    '''Torchflower seeds''' are seeds that have a chance to be dropped by [[Sniffer|sniffers]] when they finish digging.
    
    == Obtaining ==
    [[Sniffer]]s will occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one torchflower seed will have a chance to be dropped on the floor as an item.
    
    Sniffers can only dig for torchflower seeds in the following blocks:
    *{{BlockLink|Dirt}}
    *{{BlockLink|Grass Block}}
    *{{BlockLink|Podzol}}
    *{{BlockLink|Coarse Dirt}}
    *{{BlockLink|Rooted Dirt}}
    *{{BlockLink|Moss Block}}
    *{{BlockLink|Mud}}
    *{{BlockLink|Muddy Mangrove Roots}}
    They cannot dig for torchflower seeds on [[mycelium]], which is intended.<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>
    
    == Usage ==
    === Crop ===
    {{main|Tutorials/Crop farming|title1=Crop farming}}
    
    Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed.
    
    Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
    
    Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>
    
    === Feeding ===
    Torchflower seeds can be used to breed [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Also, if some torchflower seeds were fed to an injured sniffer, it will heal it by {{hp|2}} health points.
    
    === Taming ===
    Torchflower seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    == Sounds ==
    {{Sound table/Block/Crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Torchflower Crop
    |spritetype=block
    |nameid=torchflower_crop
    |form=block
    |blocktags=bee_growables, crops}}
    {{ID table
    |displayname=Torchflower Seeds
    |spritetype=item
    |nameid=torchflower_seeds
    |form=item
    |itemtags=villager_plantable_seeds
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Torchflower Crop
    |spritetype=block
    |nameid=torchflower_crop
    |id=-567
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Torchflower Seeds
    |spritetype=item
    |nameid=torchflower_seeds
    |id=296
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Achievements ==
    {{Load achievements|Planting The Past}}
    
    == Advancements ==
    {{load advancements|A Seedy Place;Planting The Past;Little Sniffs}}
    
    == History ==
    {{History|java}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=1.19.4 Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.<ref>{{bug|MC-260035|||Fixed}}</ref>|Torchflower seeds are now next to other seeds in the [[Creative inventory]].|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
    {{History||1.20|snap=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[renewable]].|Torchflower seeds are now available without using the "Update 1.20" experimental datapack.}}
    {{History|||snap=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s.|[[Sniffer]]s can now be tempted with torchflower seeds.}}
    {{History|||snap=23w16a|[[Villager]]s can now plant torchflower seeds.}}
    {{History|||snap=23w17a|The player now get the [[advancement]] "Little sniffs" when they feed a [[snifflet]] using torchflower seeds, "Planting the past" when they plant torchflower seeds on [[farmland]].}}
    
    {{History|bedrock}}
    {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}}
    {{History||1.20.0|snap=beta 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.<ref>{{bug|MC-260472|resolution=wai}}</ref>
     
    == Gallery ==
    <gallery>
    Torchflower Seeds stages.png|All the growth stages of torchflower seeds.
    </gallery>
    
    == Notes ==
    {{notelist}}
    
    == References ==
    {{reflist}}
    
    {{Blocks|upcoming}}
    {{Items}}
    [[Category:Plants]]
    [[Category:Non-solid blocks]]
    
    [[de:Fackelliliensamen]]
    [[es:Semillas de plantorcha]]
    [[ja:トーチフラワーの種]]
    [[pt:Sementes de plantocha]]
    [[zh:火把莲种子]]</li><li>[[La Baguette|La Baguette]]<br/>{{Exclusive|Java}}
    {{Joke feature}}
    {{WIP}}
    
    {{Item
    | rarity = Common
    | renewable = Yes
    | durability = 59
    | stackable = No
    }}
    
    '''La Baguette''' is a joke weapon from [[Java Edition 23w13a_or_b]]. Its stats are identical to a wooden [[sword]], though La Baguette cannot be used to fuel furnaces.
    
    == Obtaining ==
    One [[Le Tricolore|tricolore]] and one baguette is given to all players when [[French mode]] gets activated.
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x La Baguette
    |La Baguette
    |La Baguette
    |La Baguette
    |description=The durability of the two baguettes is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.
    }}
    
    ====Unit repair====
    Strangely, La Baguette can be repaired using planks rather than bread, just like a wooden sword.
    {{Anvil|Input1=Damaged La Baguette|Input2=Damaged La Baguette; Any Planks|Output=La Baguette}}
    
    ==Usage==
    La Baguette functions identically to a wooden sword.
    
    ===Attacking===
    It can be used to damage mobs for {{hp|4}} health points. La Baguette has an attack speed of 1.6 and takes 0.625 seconds to [[Damage#Attack cooldown|recover]].
    
    === Breaking ===
    La Baguette, just like other swords, can be used to break certain blocks 50% faster. See [[Sword#Sword breaking times]] for more.
    
    === Enchantments ===
    La Baguette, like other swords, can receive the following [[enchantment]]s:
    
    {| class="wikitable sortable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    !Weight
    |-
    |[[Fire Aspect]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Looting]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |10
    |-
    |[[Smite]]<ref group=note name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Bane of Arthropods]]<ref group="note" name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Knockback]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |2
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |1
    |-
    |[[Sweeping Edge]]{{Only|java|short=1}}
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |}
    
    {{Notelist}}
    
    ==Trivia==
    This item is simply called "Baguette" in the official French translation, without an article.
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Tools]]
    [[Category:Combat]]
    
    [[ja:La Baguette]]
    [[pt:La Baguette]]
    [[Category:Joke items]]</li></ul>
    The option to disable messages from appearing when a player or tamed mob dies has been added.

    Trivia

    • Death messages obtained through PvE means are generally grammatically incorrect due to the lack of a preceding "a" before the name of the killer. This is a bug that Mojang declined to fix.[5]

    References

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