Minecraft Wiki
Advertisement

Death messages are broadcast to everyone upon the death of a player, and to the pet's owner‌[Java Edition only] or to all players in the world‌[Bedrock Edition only][1] upon the death of a pet wolf, cat, or parrot. In Bedrock Edition, death messages are also produced upon the death of a pet horse, donkey, mule, llama, or skeleton horse.[2] These messages communicate how the entity died, and some are intended to be humorous.

Death messages can be made not to appear in chat (and therefore broadcasted to other players) with the game rule showDeathMessages. This also affects the notification of a pet's death.

Java Edition

Arrows
  • <player> was shot by <player/mob>
    • Appears when the player is killed by an arrow shot by a player or mob using a bow or crossbow.
    • When the player is killed by an arrow shot from a dispenser or summoned with /summon, the death message is <player> was shot by Arrow/Spectral Arrow.
  • '<player> was shot by <player/ the player is killed by an arrow shot by a player or mob using a renamed bow or crossbow.
Snowballs
  • <player> was pummeled by <player/mob>
    • Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob. This is practically impossible, as these projectiles do not deal damage. However, because of MC-72151, a snow golem's snowballs are able to hurt and kill wolves, after which the message would appear to the owner of the tamed wolf.
    • Theoretically, when the player is killed by a snowball or egg shot from a dispenser or summoned with /summon, or an ender pearl summoned with /summon, the death message is <player> was pummeled by Snowball/Thrown Egg/Thrown Ender Pearl.
  • <player> was pummeled by <player/mob> using <item>
    • Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob that is holding a renamed item during the player's death. This is impossible, as these projectiles do not deal damage. However, as stated above, Snow Golems can kill wolves, and if the Snow Golem is holding a renamed item, the owner of the wolf receives this message.
Cactus
  • <player> was pricked to death
    • Appears when the player is killed because they were touching a cactus.
  • <player> walked into a cactus whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by touching a cactus.
Drowning
  • <player> drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
  • <player> drowned whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then drowned.
Elytra
  • <player> experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • <player> experienced kinetic energy whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then hit a wall while flying with elytra on.
Explosions
  • <player> blew up
  • <player> was blown up by <player/mob>
    • Appears when the player is hurt by a player or mob then killed by TNT activated by redstone mechanisms, fire, dispensed out from a dispenser or by an end crystal.
    • Also appears when the player is killed by an entity that exploded.
  • <player> was blown up by <player/mob> using <item>
    • Appears when the player is killed by an entity holding a renamed item that exploded.
  • <player> was killed by [Intentional Game Design]
Falling
  • <player> hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • <player> hit the ground too hard whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by one of the aforementioned fall damage types.
  • <player> fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • <player> fell off a ladder
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a ladder.
  • <player> fell off some vines
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a vine.
  • <player> fell off some weeping vines
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a weeping vine.
  • <player> fell off some twisting vines
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a twisting vine.
  • <player> fell off scaffolding
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was scaffolding.
      • If the player falls from scaffolding that doesn't have scaffolding below it, it just counts as a greater than 5 block fall.
  • <player> fell while climbing
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a climbable block that isn't one of the aforementioned ones.
      • Only cave vines fall into this category in vanilla Minecraft, however one can make more blocks climbable using data packs.
    • Also appears when the player falls from any climbable block, changes dimension before dying, and then dies to fall damage.
      • This can happen even without the use of data packs.
  • death.fell.accident.water
    • Appears when the player dies to fall damage in water, which is ordinarily impossible because water cancels all fall damage.
    • Currently replicable in 1.13.x-1.18.x by taking fall damage on a waterlogged slab in a minecart, or by having a trident enchanted with an insanely high level of Riptide, then trying to use it inside deep water bodies.
    • This death message is untranslated due to MC-195467.
      • Before 1.16, this message was translated as <player> fell out of the water.
  • <player> was impaled on a stalagmite
    • Appears when the player falls on a stalagmite and dies.
  • <player> was impaled on a stalagmite whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then falls on a stalagmite and dies.
Falling blocks
  • <player> was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a falling anvil.
  • <player> was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
  • <player> was squashed by a falling block whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a falling block modified to inflict damage.
  • <player> was skewered by a falling stalactite
    • Appears when the player is killed by a falling stalactite.
  • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob and then killed by a falling stalactite.
Fire
  • <player> went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • <player> walked into fire whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then entered a fire source block.
  • <player> burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
  • <player> was burnt to a crisp whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed because they were on fire.
Firework rockets
  • <player> went off with a bang
  • <player> went off with a bang due to a firework fired from <item> by <player/mob>
    • Appears when the player is killed by the explosion of a firework rocket shot from a renamed crossbow.
Lava
  • <player> tried to swim in lava[note 1]
    • Appears when the player is killed because they were in lava.
  • <player> tried to swim in lava to escape <player/mob>
    • Appears when the player is hurt by a player or mob then entered lava.
Lightning
  • <player> was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • <player> was struck by lightning whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a lightning bolt.
Magma Block
  • <player> discovered the floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • <player> walked into danger zone due to <player/mob>
    • Appears when the player is hurt by a player or mob then killed by magma block damage.
Magic (Instant Damage / Evoker Fangs / Guardian laser)
  • <player> was killed by magic
    • Appears when the player is killed by Instant Damage given with /effect, by an evoker fang summoned with /summon or by an arrow of harming shot from a dispenser or summoned with /summon.
  • <player> was killed by magic whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by Instant Damage or an evoker fang that didn't originate from a player or mob.
  • <player> was killed by <player/mob> using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, by an evoker fang summoned by an evoker or by the extra damage from a guardian's or elder guardian's laser.
      • If the player was killed by a potion of Harming shot from a dispenser or summoned with /summon, the death message is <player> was killed by Potion using magic.
  • <player> was killed by <player/mob> using <item>
    • Appears when the player is killed by one of the aforementioned ways but the player or mob is holding a renamed item during the player's death.
Powder Snow
  • <player> froze to death
    • Appears when the player is killed because they were in powder snow for too long.
  • <player> was frozen to death by <player/mob>
    • Appears when the player is hurt by a player or mob then entered powder snow.
Players and mobs
  • <player> was slain by <player/mob>
    • Appears when the player is hurt by a player or mob and killed.
    • This death message is actually two different death messages: <player> was slain by <mob> and <player> was slain by <player>.
      • This means they can be customized completely independently of each other using resource packs.
    • <player> was slain by <mob> can also appear when the player is killed by a shulker using a shulker bullet, or a llama using its llama spit.
      • If the player was killed by a shulker bullet or llama spit summoned with /summon, the death message is <player> was slain by Shulker Bullet/Llama Spit.
  • <player> was slain by <player/mob> using <item>
    • Appears when the player is hurt by a player or mob holding a renamed item and killed.
    • This death message is actually two different death messages: <player> was slain by <mob> using <item> and <player> was slain by <player> using <item>.
      • This means they can be customized completely independently of each other using resource packs.
    • <player> was slain by <mob> using <item> can also appear when the player is killed by a shulker holding a renamed item using a shulker bullet, or a llama holding a renamed item using its llama spit.
  • <player> was fireballed by <player/mob>
    • Appears when the player is killed by a fireball shot by a player or mob.
    • When the player is killed by a fireball shot from a dispenser or summoned with /summon, the death message is <player> burned to death.
  • <player> was fireballed by <player/mob> using <item>
    • Appears when the player is killed by a fireball shot by a player or mob that was holding a renamed item during the player's death.
  • <player> was stung to death
    • Appears when the player is killed by a bee (not from its poison).
  • death.attack.sting.item
    • Appears when the player is killed by a bee that was holding a renamed item during the player's death.
    • This death message is untranslated due to MC-186851.
  • <player> was shot by a skull from <player/mob>
    • Appears when the player is killed by a wither skull shot by a player or mob (only possible with the Wither).
    • When the player is killed by a wither skull summoned with /summon, the death message is <player> was killed by magic.
  • death.attack.witherSkull.item
    • Appears when the player is killed by a wither skull shot by a player or mob that is holding a renamed item during the player's death.
    • This death message is untranslated due to MC-186148.
Starving
  • <player> starved to death
    • Appears when the player plays in hard or hardcore and is killed by hunger damage because their hunger bar was at 0.
  • <player> starved to death whilst fighting <player/mob>
    • Appears when the player plays in hard or hardcore and is hurt by a player or mob then killed by hunger damage.
Suffocation
  • <player> suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block.
  • <player> suffocated in a wall whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by suffocation damage.
  • <player> was squished too much
    • Appears when the player is killed by the maxEntityCramming gamerule.
  • <player> was squashed by <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the maxEntityCramming gamerule.
Sweet Berry Bushes
  • <player> was poked to death by a sweet berry bush
    • Appears when the player is killed because they were in a sweet berry bush.
  • <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then entered a sweet berry bush.
Thorns enchantment
  • <player> was killed trying to hurt <player/mob>
  • <player> was killed by <item> trying to hurt <player/mob>
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns and holding a renamed item.
Trident
  • <player> was impaled by <player/mob>
    • Appears when the player is killed by a trident shot by a player or mob.
    • When the player is killed by a trident shot from a dispenser‌[upcoming: JE Combat Tests] or summoned with /summon, the death message is <player> was impaled by Trident.
  • <player> was impaled by <player/mob> with <item>
    • Appears when the player is killed by a trident shot by a player or mob that was holding a renamed item during the player's death.
Void
  • <player> fell out of the world
    • Appears when the player is killed by being 64 blocks below the lowest point where blocks can be placed or by using /kill.[3]
  • <player> didn't want to live in the same world as <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the void or /kill.[3]
Wither effect
  • <player> withered away
    • Appears when the player is killed by the Wither status effect.
  • <player> withered away whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the wither status effect.
Drying out
  • <player> died from dehydration
    • Is coded to appear only when a dolphin or axolotl dies because of being on land. Currently replicable in 1.17.1+ by naming a dolphin or axolotl with a name tag, letting it die on land and looking at the game's log.
  • <player> died from dehydration whilst trying to escape <player/mob>
    • Is coded to appear only when a dolphin or axolotl is hurt by a player or mob then dies because of being on land. Currently replicable in 1.17.1+ by naming a dolphin or axolotl with a name tag, punching it while waiting for it to die on land and looking at the game's log.
Generic death
  • <player> died
    • Is coded to appear only when the player achieves a death that is not assigned to a damage type (magic, cactus etc.) or is assigned to the generic damage type. Currently replicable in 1.17.1+ by naming a bee with a name tag, letting it sting a player, waiting for it to die and looking at the game's log.
  • <player> died because of <player/mob>
    • Is coded to appear only when the player is hurt by a player or mob then achieves a death that is not assigned to a damage type or is assigned to the generic damage type. Currently replicable in 1.17.1+ by naming a bee with a name tag, letting it sting a player, punching it while waiting for it to die naturally and looking at the game's log.
Unsendable death messages

NOTE: These death messages are technically able to appear, but their conditions cannot be met in vanilla Minecraft.

  • <player> was roasted in dragon breath
    • Is coded to appear when the player achieves a death that is assigned to the dragonBreath damage type.
    • Was added in 15w31c, appeared when the player was killed by a fireball shot by the ender dragon, but since then it has been unused, because dragon fireballs no longer deal impact damage.
    • See MC-84595 for more info.
  • <player> was roasted in dragon breath by <player/mob>
    • Is coded to appear when the player is hurt by a player or mob then achieves a death that is assigned to the dragonBreath damage type.
    • Was added later on to accompany the previous one.
Unused death messages

NOTE: These death messages have no code to make them appear, so they appear only in the en_us.json file.

  • <player> was doomed to fall
  • <player> was doomed to fall by <player/mob>
    • Was intended to show up when the player was attacked before taking lethal fall damage.
  • <player> was doomed to fall by <player/mob> using <item>
    • Was intended to show up when the player was attacked with a renamed item before taking lethal fall damage.
  • <player> fell too far and was finished by <player/mob>
    • Was intended to show up when the player took fall damage and was killed by another player or mob.
  • <player> fell too far and was finished by <player/mob> using <item>
    • Was intended to show up when the player took fall damage and was killed by another player or mob holding a renamed item.
  • <player> was stung to death by <player/mob>
    • The "<player> was stung to death" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> went off with a bang whilst fighting <player/mob>
    • The "<player> went off with a bang" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> was killed by even more magic
    • Has a hover event, with text Actually, message was too long to deliver fully. Sorry! Here's stripped version: [message]
    • Appears when the regular death message is too large to send. This situation is almost impossible to trigger normally.[needs testing]

Temporary

These death messages existed only in Java Edition 3D Shareware v1.34.

  • <player> was too soft for this world
    • Appeared when the player was in Obligatory nightmare mode and was killed by the constant damage they took there.
  • <player> was too soft for this world (<player/mob> helped)
    • Appeared when the player was in Obligatory nightmare mode, was hurt by a player or mob and was killed by the constant damage they took there.

Removed

In Java Edition snapshots 13w02a through 13w04a, a complicated system existed to show death messages for when the player fell to their death or fell and was killed by something else. There were two types of messages, "<player> <first>" and "<player> <first> and <last>".

<first> could be:

  • fell (off a ladder|off some vines|out of the water|from a high place)
  • was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place)
  • was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place) by <player/mob>

<last> could be:

  • into a pool of lava
  • fell out of the world
  • into a patch of fire
  • into a patch of cacti
  • got finished off by <player/mob>
  • got finished off by <player/mob> using <item>
  • got finished off using <item>

There were 352 different death messages. (416 in the en_US.lang file, because the verb "blown" existed twice.)

Notes

  1. For English UK, this is <player> swam in lava

Bedrock Edition

  • <player> was slain by Arrow
    • Appears when the player is killed by an arrow shot from a dispenser or summoned with /summon.
  • <player> was shot by <player/mob>
    • Appears when the player is killed by an arrow shot by a player or mob.
  • <player> was pricked to death
  • <player> drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
  • <player> experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • <player> blew up
  • <player> was blown up by <player/mob>
    • Appears when the player is killed by an entity that exploded.
  • <player> hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • <player> fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • <player> was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • <player> was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
  • <player> went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • <player> burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
  • <player> went off with a bang
    • Appears when the player is killed by the explosion of a firework rocket.
  • <player> tried to swim in lava
    • Appears when the player is killed because they were in lava.
  • <player> was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • <player> discovered floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • <player> was killed by magic
    • Appears when the player is killed by a potion of Harming shot from a dispenser, by Instant Damage given with /effect or by an evoker fang summoned with /summon.
  • <player> was killed by <player/mob> using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, or by an evoker fang summoned by an evoker.
  • <player> was slain by <player/mob>
    • Appears when the player is hurt by a player or mob and killed, or killed by a trident shot by a player or mob.
    • This death message is actually two different death messages: <player> was slain by <mob> and <player> was slain by <player>.
  • <player> was slain by Small Fireball
    • Appears when the player is killed by a fireball shot from a dispenser.
  • <player> starved to death
    • Appears when the player plays in hard difficulty and is killed by hunger damage because their hunger bar was at 0.
  • <player> suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block.
  • <player> was killed trying to hurt <player/mob>
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns.
  • <player> was impaled to death by <player/mob>
    • Appears when the player is killed by a trident shot from a dispenser or summoned with /summon.
  • <player> fell out of the world
    • Appears when the player is killed by being below Y=0.
  • <player> withered away
  • <player> died
    • Appears when the player is killed by /kill or is killed by a sweet berry bush.
  • <player> was fireballed by <player/mob>
    • Appears when the player is killed by a fireball shot by a player or mob.
  • <player> was sniped by <player/mob>
    • Appears when the player is killed by a shulker bullet shot by a shulker
  • <player> was spitballed by <player/mob>
    • Appears when the player is killed by a llama spit shot by a llama.
  • <player> froze to death
    • Appears when the player is killed because they were in powder snow for too long.
  • <player> was skewered by a falling stalactite
    • Appears when the player is killed by falling stalactite.
  • <player> was impaled on a stalagmite
    • Appears when the player falls on a stalagmite and dies.
Unused death messages

NOTE: These death messages appear only in the en_US.lang file.

  • <player> was shot by <player/mob> using <item>
  • <player> walked into a cactus whilst trying to escape <player/mob>
  • <player> drowned whilst trying to escape <player/mob>
  • <player> was fireballed by <player/mob> using <item>
  • <player> was killed by <player/mob> using <item>
  • <player> walked into fire whilst fighting <player/mob>
  • <player> tried to swim in lava to escape <player/mob>
  • <player> walked on danger zone due to <player/mob>
  • <player> was burnt to a crisp whilst fighting <player/mob>
  • <player> was slain by <player> using <item>
  • <player> was pummeled by <player/mob>
  • <player> was pummeled by <player/mob> using <item>
  • <player> fell off a ladder
  • <player> fell off some vines
  • <player> fell out of the water
  • <player> was doomed to fall
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • <player> fell too far and was finished by <player/mob>
  • <player> fell too far and was finished by <player/mob> using <item>

History

This section is missing information about Bedrock Edition addition/removal/change of each death message. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Beta
1.8
{{Extension DPL}}<ul><li>[[Leather|Leather]]<br/>{{About||the leather from rabbits|Rabbit Hide|the armor material|Armor materials}}
{{Item
| image = Leather.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Leather''' is an [[item]] used to make [[item frame]]s, [[armor]] and [[book]]s.

== Obtaining ==

=== Mob loot ===

Upon death, [[cow]]s, [[mooshroom]]s, [[horse]]s, [[donkey]]s, [[mule]]s, [[llama]]s and [[trader llama]]s drop 0–2 leather, while [[hoglin]]s drop 0–1 leather. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 5 leather (4 leather from hoglins) with Looting III.

A [[fox]] sometimes spawns holding leather, which always drops upon death. Alternatively, a player can drop a [[food]] item, causing the fox to drop the leather.

=== Fishing ===

Leather can be obtained as a "junk" item from [[fishing]].

=== Crafting ===

{{Crafting
  |A1= Rabbit Hide |B1= Rabbit Hide
  |A2= Rabbit Hide |B2= Rabbit Hide
  |Output=Leather
  |type=Material
}}

=== Chest loot ===

{{LootChestItem|leather}}

=== Villager gifts ===

{{in|java}}, leatherworker [[villager]]s throw leather at players under the [[Hero of the Village]] effect.

=== Bartering ===
[[Piglin]]s may [[barter]] 2-4 leather when given a [[gold ingot]].

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Trading ===

Novice-level leatherworker villagers have a {{frac|2|3}} chance to [[trading|buy]] 6 leather for one [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}.

=== Repairing ===

Leather is the repair item for the [[armor materials|leather armor]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
* {{ItemLink|Leather cap}}
* {{ItemLink|Leather tunic}}
* {{ItemLink|Leather pants}}
* {{ItemLink|Leather boots}}

== Achievements ==
{{load achievements|Cow Tipper}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather
|spritetype=item
|nameid=leather
|itemtags=ignored_by_piglin_babies
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather
|spritetype=item
|nameid=leather
|id=381
|form=item
|foot=1}}

== History ==

{{History|java alpha}}
{{History||v1.0.8|[[File:Leather JE1 BE1.png|32px]] Added leather.
|Leather [[drops]] from [[cow]]s.
|The [[crafting]] recipe for leather [[armor]] has been changed from cloth to leather (leather armor was previously [[craft]]ed with [[wool]], and was called "cloth armor" in the game code).}}
{{History||v1.0.17|[[Chicken]]s in [[Survival]] [[multiplayer]] now [[drop]] leather if killed by [[fire]], fall [[damage]] or [[cactus]].}}
{{History||v1.2.6|Chickens dropping leather was fixed by this version at the latest.{{when|It would be nice to know exactly when. It's at most a 3 1/2 month bug, though it was at the beginning. Might count as short-lived.}}.}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Leather is now required to craft [[book]]s.}}
{{History||1.4.2|snap=12w34a|Leather is now used to craft the newly added [[item frame]]s.}}
{{History||1.6.1|snap=13w16a|Leather is now used to craft [[horse saddle]]s.|[[Horse]]s now [[drop]] leather.}}
{{History|||snap=13w18a|Leather is no longer used to craft [[horse saddle]]s.}}
{{History||1.7.2|snap=13w36a|Leather can be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}}
{{History||1.8|snap=14w02a|Leather can now be [[trading|sold]] to leatherworker [[villager]]s, at 9–12 leather for 1 [[emerald]].}}
{{History|||snap=14w27b|Leather can now be crafted using 4 [[rabbit hide]].}}
{{History||1.9|snap=15w41a|Leather can now be used to repair [[elytra]].}}
{{History||1.11|snap=16w39a|[[Llama]]s now [[drop]] leather.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 334.}}
{{History|||snap=18w07a|[[Phantom]]s now drop leather.}}
{{History|||snap=18w14a|Phantoms no longer [[drop]] leather.
|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
{{History||1.14|snap=18w43a|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
{{History|||snap=18w48a|Leather can now be found in chests in [[village]] tanneries.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with leather in their mouths.}}
{{History|||snap=19w08a|Leather is now used to [[craft]] leather [[horse armor]].}}
{{History|||snap=19w13a|Leatherworker villagers now give leather to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w07a|Leather is dropped by the new [[hoglin]]s.
|Leather has a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–7.}}
{{History|||snap=20w09a|Leather now has a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w16a|Leather now generates in [[bastion remnants]] chests.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Leather JE1 BE1.png|32px]] Added leather. It is currently unobtainable and serves no purpose.}}
{{History||v0.6.0|Leather is now obtainable by killing [[cow]]s.
|Leather can be used to craft leather [[armor]].}}
{{History||v0.11.0|snap=build 1|Leather can now be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}}
{{History||v0.12.1|snap=build 1|Leather is now required to craft [[book]]s.}}
{{History||v0.13.0|snap=build 1|Leather can now be [[craft]]ed using 4 [[rabbit hide]].}}
{{History||v0.15.0|snap=build 1|Leather is now used to craft leather [[horse armor]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Leather can now be used to repair [[elytra]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|9-12 leather can now be [[trading|sold]] to leatherworker [[villager]]s.}}
{{History|bedrock}}
{{History||1.6.0|snap=beta 1.6.0.5|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
{{History||1.10.0|snap=beta 1.10.0.3|Leather can now be found in [[village]] tannery house [[chest]]s.
|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, leatherworker [[villager]]s now [[trading|buy]] 6 leather for an [[emerald]].}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop leather.}}
{{History||1.16.0|snap=beta 1.16.0.57|Hoglins now drop leather.
|Leather can now be obtained from bartering with piglin.
|Leather can now be found in [[bastion remnants]] chests.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather JE1 BE1.png|32px]] Added leather.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Leather is now used to [[craft]] leather [[horse armor]].}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Leather JE1 BE1.png|32px]] Added leather.}}
{{History|foot}}

== Issues ==

{{issue list}}


{{Items}}

[[Category:Renewable resources]]

[[cs:Kůže]]
[[de:Leder]]
[[es:Cuero]]
[[fr:Cuir]]
[[hu:Bőr]]
[[it:Cuoio]]
[[ja:革]]
[[ko:가죽]]
[[nl:Leer]]
[[pl:Skóra]]
[[pt:Couro]]
[[ru:Кожа]]
[[th:หนังสัตว์]]
[[uk:Шкіра]]
[[zh:皮革]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}
{{Item
| image = Recovery Compass.gif
| renewable = No
| stackable = Yes (64)
}}

A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.

== Obtaining ==

=== Crafting ===
{{Crafting
|A1= Echo Shard |B1= Echo Shard   |C1= Echo Shard
|A2= Echo Shard |B2= Compass      |C2= Echo Shard
|A3= Echo Shard |B3= Echo Shard   |C3= Echo Shard
|Output= Recovery Compass
|type= Tool
}}

== Usage ==
When held by a player, the recovery compass will point towards the spot where they previously died.

The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.

Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.

This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.

=== Enchantments ===

A recovery compass can receive the following [[enchantment]]s:
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Vanishing]]{{only|bedrock|short=1}}
|I
|{{Inventory slot|Anvil}}
|-
|}

== Data values ==
{{Missing information|section|data values for Bedrock Edition|type=data}}

=== ID ===
[[Java Edition|''Java Edition'']]:
{{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}

==History==
{{History|java}}
{{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
{{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery==
<gallery>
File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref>
</gallery>

==References==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023

{{Items}}

[[Category:Tools]]
[[Category:Non-renewable resources]]

[[de:Bergungskompass]]
[[es:Brújula de recuperación]]
[[fr:Boussole de récupération]]
[[ja:リカバリーコンパス]]
[[pl:Kompas powrotny]]
[[pt:Bússola de retomada]]
[[ru:Компас восстановления]]
[[th:เข็มทิศกู้คืน]]
[[uk:Компас відновлення]]
[[zh:追溯指针]]</li></ul>
Pre-releaseAdded death messages.
Currently, death messages are only shown on multiplayer servers.
Added the following death messages:
  • <player> went up in flames
  • <player> burned to death
  • <player> tried to swim in lava
  • <player> suffocated in a wall
  • <player> drowned
  • <player> starved to death
  • <player> was pricked to death
  • <player> hit the ground too hard
  • <player> fell out of the world
  • <player> died
  • <player> blew up
  • <player> was killed by magic
  • <player> was slain by <mob>
  • <player> was slain by <player>
  • <player> was shot by <player/mob>
  • <player> was fireballed by <player/mob>
  • <player> was pummeled by <player/mob>
Java Edition
1.0.0
{{Extension DPL}}<ul><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}}
{{Item
| image = Clock.gif
| renewable = Yes
| stackable = Yes (64)
}}

'''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]].

== Obtaining ==

=== Crafting ===

{{Crafting
|B1= Gold Ingot
|A2= Gold Ingot
|B2= Redstone Dust
|C2= Gold Ingot
|B3= Gold Ingot
|Output= Clock
|type= Tool
}}

=== Natural generation ===

{{LootChestItem|clock}}

=== Trading ===

Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}}

Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}}

== Usage ==

[[File:WatchCycle.gif|thumb|Clock animation]]
The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk.

The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required.

Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly, making them useless.

=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Clock
|spritetype=item
|nameid=clock
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Clock
|spritetype=item
|nameid=clock
|id=393
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny}}

== Video ==
''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].''
<div style="text-align:center">{{yt|Q3bsT84oVz4}}</div>

== History ==
{{History|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks.
|They have 228 visually distinct frames due to how the texture is generated – see the section below.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}}
{{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}}
{{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
{{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}}
{{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}}
{{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
{{History|||snap=20w16a|Clocks now generate in [[ruined portal]] chests.}}
{{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
{{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
{{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.
|Clocks currently have no function or legitimate method of obtaining them.}}
{{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory.
|[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in [[ruined portal]] chests.}}
{{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
{{History|foot}}

=== Texture generation prior to Java Edition 13w02a ===
{{:Procedural animated texture generation/Clocks}}

== Issues ==

{{issue list}}

== Trivia ==
* {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point.
* {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).
* When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up.
* Although clocks do not function in the Nether or the End, the actual daylight cycle does continue.

== Gallery ==
<gallery>
File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near.
File:Player Holding Clock.png|Early-game player holding a clock.
File:Clock In Item Frame.png|A clock placed in an item frame.
</gallery>

== References ==
{{Reflist}}

{{Items}}

[[Category:Tools]]
[[Category:Renewable resources]]

[[cs:Hodiny]]
[[de:Uhr]]
[[es:Reloj]]
[[fr:Montre]]
[[hu:Óra]]
[[it:Orologio]]
[[ja:時計]]
[[ko:시계]]
[[nl:Klok]]
[[pl:Zegar]]
[[pt:Relógio]]
[[ru:Часы]]
[[th:นาฬิกา]]
[[uk:Годинник]]
[[zh:时钟]]</li><li>[[Carrot on a Stick|Carrot on a Stick]]<br/>{{Item
| image = Carrot on a Stick.png
| rarity = Common
| renewable = Yes
| durability = 25
| stackable = No
}}
A '''carrot on a stick''' is an item that can be used to control saddled [[pig]]s.

== Obtaining ==

=== Crafting ===

It is possible to craft a carrot on a stick without a [[crafting table]].
{{Crafting
|head=1
|showname=0
|showdescription=1
|B2=Fishing Rod; Damaged Fishing Rod
|C3=Carrot
|Output= Carrot on a Stick
|type= Transportation
|description= The fishing rod must be diagonally above the carrot to craft the carrot on a stick.
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Carrot on a Stick
|Damaged Carrot on a Stick
|Output= Carrot on a Stick
|description= The durability of the two carrots on sticks is added together, plus an extra 5% durability.
|type= Transportation
}}

== Usage ==

=== Riding a pig ===

To use a carrot on a stick, the player must first [[saddle]] a [[pig]], and ride it while holding the carrot on a stick. The pig then moves in the direction of the carrot. Also, if the player holds a carrot on a stick, all nearby pigs (but not [[rabbit]]s<ref>{{bug|MC-207993}}</ref>) follow the player, but they can't breed using carrot on a stick.

To make the pig run faster, the player can press {{control|use}} while holding the carrot on a stick. This is called "boosting". Each boost costs 7 durability. If the carrot on a stick's durability is depleted, it turns back into a fishing rod. 

The speed of a mounted pig is 2.42 m/s. Boosting a pig causes its speed to slowly ramp up until it reaches 2.15 times its normal speed, 5.20 m/s. Then speed slowly declines until the pig reaches normal speed again. The boost lasts between 140 and 980 game [[tick]]s (7 seconds and 49 seconds respectively), chosen randomly. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s. These boosted speeds are applied only while holding the carrot on a stick. These speeds are affected by the [[speed]] effect.

=== Enchantments ===

A carrot on a stick can receive the following enchantments, but only through an [[anvil]]:

{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}

== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a carrot on a stick's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Random break.ogg
|source=player
|description=When a carrot on a stick's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Carrot on a Stick
|spritetype=item
|nameid=carrot_on_a_stick
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Carrot on a Stick
|spritetype=item
|nameid=carrot_on_a_stick
|aliasid=carrotonastick
|id=517
|form=item
|translationkey=item.carrotOnAStick.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|V7IVYX5Bs48}}</div>

== History ==

{{History|java}}
{{History||August 28, 2012|link={{tweet|Dinner|240428477856231424}}|Dinnerbone released images of saddled pigs being controlled with carrots.<ref>{{tweet|dinner|240428477856231424}}</ref> They start slow but end up traveling up to 5 blocks per second.<ref>{{tweet|dinner|240429280469856256}}</ref> [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{tweet|dinner|240188453789257728}}</ref> and Dinnerbone eventually decided upon [[carrot]]s.<ref>{{tweet|dinner|240355810650247168}}</ref>}}
{{History||1.4.2|snap=12w36a|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick. 
|The [[player]] does not get back a [[fishing rod]] once the carrot on a stick is used up.}}
{{History|||snap=12w37a|Carrots on sticks now have a [[item durability|durability meter]], and can be used to give [[saddle]]d [[pig]]s a burst of speed when right-clicked. The carrot on a stick no longer needs to be held when pigs have the burst of speed.}}
{{History|||snap=12w38a|Using up a carrot on a stick now returns a [[fishing rod]].}}
{{History||1.4.6|snap=12w50a|A carrot on a stick can now be [[enchanting|enchanted]] with [[Unbreaking]] via an [[enchanted book]] and an [[anvil]].}}
{{History||1.8.2|snap=pre7|Crafting a carrot on a stick now removes all enchantments on the original fishing rod.}}
{{History||1.9|snap=16w05b|[[Item durability|Durability]] is no longer reduced merely by riding a [[pig]], but only by using the speed boost.{{testingame}}}}
{{History||1.13|snap=17w47a|[[Crafting]] a carrot on a stick no longer requires the [[fishing rod]] to be at full durability.<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref>
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 398.}}
{{History||1.14|snap=18w43a|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}
{{History||1.16|snap=20w06a|Carrot on a stick can now be used up.<ref>[https://bugs.mojang.com/browse/MC-112630 MC-112630]</ref>}}

{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of carrot on a stick has been changed from <code>carrotonastick</code> to <code>carrot_on_a_stick</code>.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
PigControl.png|First image of carrot on a stick released by Dinnerbone.
pigstairs.png|Pigs can climb [[stairs]] and [[slabs]].
Jebpig.png|[[Jeb]] riding a pig.<ref>http://www.mojang.com/2012/09/minecraft-snapshot-12w37a/</ref>
Enchanted Carrot on a Stick.gif|An enchanted carrot on a stick.
Grum Carrot on a Stick 1.png|Image from [[Grum]] of a carrot on a stick's texture changing with its durability.
Grum Carrot on a Stick 2.png|Another image showing the same.
Grum Carrot on a Stick 3.png|Another image.
</gallery>

== See also ==
* [[Warped Fungus on a Stick]]

== References ==
{{reflist}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Mrkev na prutu]]
[[de:Karottenrute]]
[[es:Caña con zanahoria]]
[[fr:Carotte sur un bâton]]
[[hu:Répa horgászboton]]
[[it:Bastone e carota]]
[[ja:ニンジン付きの棒]]
[[ko:당근 낚싯대]]
[[nl:Wortel aan een stok]]
[[pl:Marchewka na patyku]]
[[pt:Vara com cenoura]]
[[ru:Удочка с морковью]]
[[th:แคร์รอตติดเบ็ด]]
[[uk:Морква на паличці]]
[[zh:胡萝卜钓竿]]</li></ul></nowiki>
Beta 1.9 Prerelease 4Added the death message "<player> was killed by <player/mob>" (triggered by splash potions of Harming, it is just not clear).
1.3.1
{{Extension DPL}}<ul><li>[[Lime Dye|Lime Dye]]<br/>{{Item
| image = Lime_Dye_JE2_BE2.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Lime dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] obtained by combining one [[green dye]] and one [[white dye]] in a crafting square, or by smelting a [[sea pickle]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |Green Dye
  |White Dye
  |Output=Lime Dye,2
  |type=Material
}}
{{Crafting
  |foot=1
  |Green Dye
  |Bone Meal
  |Output=Lime Dye,2
  |description={{only|bedrock|education}}
  |type=Material
}}

=== Smelting ===

{{Smelting
|head=1
|foot=1
|Sea Pickle
|Lime Dye
|0,2
}}

=== Trading ===

[[Wandering trader]]s sell 3 lime [[dye]] for 1 [[emerald]].

== Usage  ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Lime Dye}}

=== Trading ===

Journeyman-level shepherd villagers have a 20% chance to buy 12 lime dye for an emerald as part of their trades.‌

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lime Dye
|spritetype=item
|nameid=lime_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lime Dye
|spritetype=item
|nameid=lime_dye
|aliasid=dye / 10
|id=405
|form=item
|translationkey=item.dye.lime.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|5oPGO6jL1zQ}}</div>

== History ==

{{History|java beta}}
{{History||1.2|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Lime dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History|||snap=18w14b|Lime dye can now be smelted from [[sea pickle]]s.}}
{{History||1.14|snap=18w43a|Lime dye is now crafted using [[white dye]], instead of [[bone meal]].
|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}
{{History|||snap=18w44a|Lime dye can now change the text color on [[sign]]s to lime.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells lime dye.}}
{{History|||snap=19w11a|Lime dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Lime dye can now be used to craft [[lime candle]]s.}}
{{History|||snap=21w19a|Lime dye can no longer be used to craft lime candles.}}
{{History|||snap=Pre-release 1|Lime dye can now once again be used to craft lime candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Lime dye can now change the text color on [[hanging sign]]s to lime.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Lime dye is now craftable with [[cactus green]] and [[bone meal]].
|Lime dye can now be used to craft lime wool.}}
{{History||v0.6.0|Lime dye can now be used to dye [[sheep]].}}
{{History||v0.9.0|snap=build 11|Lime dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Lime dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Lime dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Lime dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Lime dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Lime dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Lime dye can now be used to craft [[balloon]]s and [[glow stick]]s.
|Lime dye can now be obtained from smelting [[sea pickle]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Lime dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Lime dye is now [[trading|sold]] by [[wandering trader]]s.
|Lime dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Lime dye can now be [[trading|sold]] to shepherd [[villager]]s.‌}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of lime dye has been changed from <code>dye/10</code> to <code>lime_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}
{{History|PS4}}
{{History||1.90|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==
{{Reflist}}

{{Items}}

[[Category:Dyes]]
[[Category:Renewable resources]]

[[cs:Světle zelené barvivo]]
[[de:Hellgrüner Farbstoff]]
[[es:Tinte verde lima]]
[[fr:Teinture vert clair]]
[[hu:Neonzöld festék]]
[[ja:黄緑色の染料]]
[[ko:연두색 염료]]
[[nl:Lichtgroene kleurstof]]
[[pl:Jasnozielony barwnik]]
[[pt:Corante verde-limão]]
[[ru:Лаймовый краситель]]
[[zh:黄绿色染料]]</li><li>[[Camera|Camera]]<br/>{{about|the entity|the command|commands/camera}}
{{exclusive|edu}} 
{{unobtainable|edition=be}}
{{ItemEntity
|imagesize=80px
|renewable=No
|stackable=Yes (64)
|health={{hp|4}}
|image=Camera.png}}
{{Block
| title = Camera Block
| image = Camera (block).png
| invimage = none
| transparent = No
| light = 0
| tool = any
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| renewable = No
}}

The '''camera''' is an [[entity]] that is capable of capturing and storing images. {{IN|edu}}, it works together with the [[portfolio]] item to create collections of [[photo]]s.<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>

== Obtaining ==
The camera can be obtained in the [[creative]] [[inventory]] in Education Edition. It can be obtained by either NBT editors, inventory editors, or glitches in Bedrock Edition.

To get the block form of the camera in Bedrock Edition using an NBT editor you need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>item.camera</code>, then you need to add a compound tag called <code>Block</code> and inside of that put the int tag <code>version: 18040335</code> and the text tag <code>name: minecraft:camera</code> into the block compound tag. For the usable item / spawn egg form of the camera you just need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>camera</code>, you don't need to add the block compound for this form of the camera though. 

== Usage ==
Using a camera from one's [[inventory]] captures a first-person screenshot. It may also be placed, creating a camera [[entity]] that can track the user, and take pictures from the camera's perspective. Photos that are taken with the camera appear in the [[portfolio]].

Close-up snapshots of an [[item]] on the ground can be taken by holding the Shift key while right-clicking.

Photos that are taken with the camera block are stored in <code>%localappdata%\Packages\MinecraftUWP_8wekyb3d8bbwe\LocalState\screenshots</code>.

== Sounds ==
=== Generic ===
{{Sound table/Block/Normal/BE}}
=== Unique ===
{{Sound table
|sound=Camera1.ogg
|sound2=Camera2.ogg
|sound3=Camera3.ogg
|type=bedrock
|description=When a picture is taken with a camera
|source=Players
|id=camera.take_picture
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|firstcolumnname=Camera
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=camera
|spritetype=block
|nameid=camera
|id=242
|form=block
|itemform=item.camera}}
{{ID table
|displayname=Item
|spritename=camera
|spritetype=item
|translationtype=item
|nameid=camera
|id=593
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Camera
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritename=camera
|spritetype=entity
|nameid=tripod_camera
|id=62
|foot=1}}

=== Entity data ===

See [[Bedrock Edition level format/Entity format]].

== Video ==
{{yt|1XLRGFibFNQ}}

== History ==
{{History|pocket alpha}}
{{History||v0.1.0|[[File:Camera BE1.png|50px]] [[File:Camera (item texture) BE1.png|32px]] The textures and model of the camera can be found in the game apk file.<ref name="found">[{{Reddit|jkkmr/found_image_file_for_camera_in_minecraft_portable}} Reddit - Found image file for camera in Minecraft Portable Edition Demo APK file.]</ref><ref>https://web.archive.org/web/20160604161800/https://twitter.com/Kappische/status/103548954368679936</ref>}}
{{History||v0.2.0|[[File:Camera BE2.png|50px]] [[File:Music Disc Blocks JE1 BE1.png|32px]] Added cameras
|Changed item and tripod textures.
|To use a camera, equip it in the [[player]]'s hand, then look in the direction the player wants the picture to be taken. Long-press the screen, and a camera [[drops]] to the ground where the player are standing. Step back, then press on the camera until it starts emitting smoke [[particles]]. The smoke means a picture has been taken, and the camera may disappear immediately afterward.
|Cameras have infinite uses.
|Entity id 62 and item id 456.<ref>https://www.minecraftforum.net/topic/1233138-i-found-the-camera-id/</ref>}}
{{History||v0.5.0|The camera is now invisible and makes the standard player [[damage]] [[sound]].}}
{{History||v0.7.0|Added the "F1" feature (Hide GUI), which has now made the camera obsolete.}}
{{History||v0.8.0|snap=build 2|[[File:Egg JE1 BE1.png|32px]] Item form now uses [[egg]] texture.}}
{{History||v0.9.0|snap=build 1|The camera [[entity]] has been removed. [[Tommaso]] also stated: ''"It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have [[shader]]s, sharing and [[redstone]]."''<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8}}</ref>}}
{{History||v0.14.0|snap=build 1|[[File:Camera BE3.png|32px]] [[File:Camera (item) BE2.png|32px]] Re-added the camera. It is accessible only with [[inventory]] editors.
|In this version, if the player spawns a camera, leaves the [[world]] and joins back, it summons [[lightning]].}}
{{History||v0.14.2|The camera [[item]] ID has been changed to 498, but it cannot be used at the moment. The [[entity]] can now be spawned with a [[spawn egg]] with a [[damage]] value of 62.
|According to the language files of the game, the empty label that shows up whenever hovering a finger to a camera would now say "Take Picture". However, the button doesn't do anything.}}
{{History||v0.15.0|snap=build 1|The previous empty label on the camera mentioned above now displays the words "Take Picture".
|The [[health]] of the camera [[entity]] is now {{hp|2}} instead {{hp|4}}.
|The camera no longer summons [[lightning]].}}
{{History||v0.16.0|snap=build 1|The camera now has a [[block]] form in [[inventory]], but still spawns the entity. However, the block can be placed only with [[commands]] and editing.
|"Take picture" button on the camera works now, but no image files are created.
|The oldest ID for camera (456) now refers to [[portfolio]].}}
{{History|||snap=build 2|[[File:Camera Block.png|32px]] The camera now has an [[item]] form and the [[block]] has been removed. However, it is still obtainable in servers.
|[[Portfolio]], which works together with the camera to create collections of pictures, has been removed.}}
{{History|||snap=build 4|Camera item form has been removed, and the camera can no longer be obtained or placed using any [[commands|command]].}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] The camera has been reimplemented.
|The camera [[entity]] can now be spawned with a [[spawn egg]] with [[damage]] value 258.}}
{{History||1.12.0|snap=beta 1.12.0.2|The camera can now be obtained with the {{cmd|give}} [[commands|command]].}}
{{History||1.13.0|snap=beta 1.13.0.1|The camera can no longer be obtained with the {{cmd|give}} command.
|Functionality has been added to the camera. Screenshots that are taken by the camera can now be saved into the {{cd|screenshots}} folder.
|Cameras are now a part of the {{el|ee}} toggle as a hidden feature.
|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead, instantly emit smoke [[particles]].}}
{{History||1.16.100|snap=beta 1.16.100.50|The camera can now be obtained with the {{cmd|give}} [[commands|command]] once again.}}
{{History|||snap=beta 1.16.100.55|The camera can no longer be obtained with the {{cmd|give}} command.}}
{{History|education}}
{{History||1.0|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] Added cameras.}}
{{History||1.4.0|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead instantly emit smoke [[particles]].}}
{{History|foot}}

=== Future ===
At the Minecraft [[Pocket Edition]] panel at [[MineCon 2012]], as well as one of [[Johan Bernhardsson|Jbernhardsson]]'s livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others.<ref>{{ytl|YMhyX_lKWV4}}</ref> In the BlockTalk Q&A, the camera was briefly mentioned as part of a broader "sharing" theme planned for {{el|be}} in the future.<ref>{{ytl|Ruf6tvqsD84}}</ref>
It later got implemented into {{el|ee}}, using the camera to make screenshots and share them in a special book.

== Issues ==
{{Issue list}}

== Trivia ==
* A camera prevents a [[Book and Quill]] from working. Attempting to craft it or obtain it by commands gives a regular book instead, due to non-implementation of photo attaching to written books.
* The camera can take a screenshot, which appears a bit smaller with a thick paper outline having cuts on its edges, making it look like an old photograph.
* This feature is hidden from the creative inventory and from the /give command item menu.

== Gallery ==
<gallery>
PEcameras030.jpg|A row of cameras, as seen in [[Pocket Edition v0.3.0 alpha|v0.3.0]].
PEcameraphoto.jpg|Example image taken by the camera [[entity]].
CameraUse-1.png|The first method of using cameras.
CameraUse-2.png|The second method of using cameras.
Dinnerbone Camera.png|A camera spawned using a [[spawn egg]] named "[[Dinnerbone]]" in the v0.15.0 beta.
Cam2.png|A camera falling from a [[tree]]. This shows that cameras are entities.
Education Edition Exclusive Features.png|The camera and camera block placed in a world along with other Education Edition features.
Screenshot by camera.jpg|An example of the screenshot taken by a camera in [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]].
File:Say Cheese.jpeg|[[Steve]], [[Alex]], [[Jesse]], and an [[Agent]] getting their picture taken.
</gallery>

== See also ==
* [[Portfolio]]
* [[Screenshot]]

== References ==
{{Reflist}}

{{Items}}
{{Entities}}
{{Education Edition}}

[[Category:Education Edition entities]]
[[Category:Education Edition items]]
[[Category:Tools]]

[[cs:Kamera]]
[[de:Kamera]]
[[el:Camera]]
[[es:Cámara]]
[[fr:Appareil photo]]
[[hu:Kamera]]
[[ja:カメラ]]
[[ko:카메라]]
[[nl:Camera]]
[[pl:Kamera]]
[[pt:Câmera]]
[[ru:Камера]]
[[uk:Камера]]
[[zh:相机]]</li></ul>
12w16aThe death message "<player> died" can no longer appear practically, only theoretically.
12w18aAs singleplayer worlds are now internal servers, death messages are now also shown in singleplayer.
1.4.2
{{Extension DPL}}<ul><li>[[Black Dye|Black Dye]]<br/>{{Item
| image = Black Dye.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Black dye''' is a [[Dye#Primary|primary color dye]] similar to an [[ink sac]].

== Obtaining ==

=== Trading ===
[[Wandering trader]]s have a chance to [[trading|trade]] 3 black dyes for 1 [[emerald]].{{only|java}}

=== Crafting ===
{{Crafting
  |head=1
  |showname=0
  |Ink Sac
  |Output=Black Dye
  |type=Material
}}
{{Crafting
  |Wither Rose
  |Output=Black Dye
  |type=Material
  |foot=1
}}

== Usage  ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Black Dye}}

=== Trading ===

Apprentice-level Shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 black dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Black Dye
|spritetype=item
|nameid=black_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Black Dye
|spritetype=item
|nameid=black_dye
|aliasid=dye / 16
|id=395
|form=item
|translationkey=item.dye.black_new.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.14|snap=18w43a|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
{{History|||snap=18w44a|Black dyes now can changed the text color on the [[sign]]s to black.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell black dyes.}}
{{History|||snap=19w11a|Black dyes can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.15|snap=Pre-release 1|Black dye can now be used to craft [[prismarine|dark prismarine]], just like [[Bedrock Edition]].}}
{{History||1.17|snap=20w45a|Black dyes can now used to craft newly added [[black candle]]s.}}
{{History|||snap=21w19a|Black dyes can no longer used to craft black candles.}}
{{History|||snap=Pre-release 1|Black dyes can once again used to craft black candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Black dyes now can change the text color on [[hanging sign]]s to black.}}

{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
{{History||1.11.0|snap=beta 1.11.0.4|Black dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{history||1.13.0|snap=beta 1.13.0.9|Black dye can now be [[crafting|crafted]] from [[flower|wither roses]].}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of black dye has been changed from <code>dye/16</code> to <code>black_dye</code>.}}

{{History|ps4}}
{{History||1.83|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Dyes]]
[[Category:Renewable resources]]

[[de:Schwarzer Farbstoff]]
[[es:Tinte negro]]
[[fr:Teinture noire]]
[[ja:黒色の染料]]
[[ko:검은색 염료]]
[[pl:Czarny barwnik]]
[[pt:Corante preto]]
[[th:สีย้อมสีดำ]]
[[zh:黑色染料]]</li><li>[[Baked Potato|Baked Potato]]<br/>{{Item
| title = Baked Potato
| renewable = Yes
| heals = {{hunger|5}}
| stackable = Yes (64)}}

A '''baked potato''' is a [[food]] [[item]] that can be eaten by the [[player]].

== Obtaining ==

Baked potatoes can be obtained by cooking [[potato]]es in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
|Potato
|Baked Potato
|0,35
}}

{{IN|JE}}, baked potatoes can also be obtained by killing a zombie or one of its variants while it is on fire. The drop chance is still affected by [[Looting]].

=== Chest loot ===
{{LootChestItem|baked-potato}}

== Usage ==

To eat a baked potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} hunger and 6.0 hunger [[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===

{{crafting usage}}

=== Composting ===
Placing a baked potato into a [[composter]] has an 85% chance of raising the compost level by 1. This is more efficient than composting with raw potatoes.

== Sounds ==

{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Baked Potato
|spritetype=item
|nameid=baked_potato
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Baked Potato
|spritetype=item
|nameid=baked_potato
|id=281
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Baked Potato JE1.png|32px]] Added baked potatoes.}}
{{History|||snap=12w37a|[[File:Baked Potato JE2 BE1.png|32px]] The texture of baked potatoes has been slightly changed.}}
{{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6.}}
{{History|||snap=14w27a|Baked potatoes are now used to craft [[rabbit stew]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 393.}}
{{History||1.14|snap=18w43a|[[File:Baked Potato JE3.png|32px]] The texture of baked potatoes has been changed.}}
{{History|||snap=18w50a|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed, once again.}}
{{History|||snap=19w03a|Placing a baked potato into the new [[composter]] has an 80% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Baked potatoes now have an 85% chance of increasing the compost level in a composter by 1.}}
{{History||1.17|snap=21w13a|Baked potatoes can now be dropped by flaming [[zombie]]s.<ref>{{bug|MC-199065}}</ref>}}
{{History||1.19|snap=22w13a|Baked potatoes can now be found in [[ancient city]] ice box [[chest]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] baked potatoes from the player.}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
{{History||v0.12.1|snap=build 1|Baked potatoes now restore [[hunger]] instead of [[health]].}}
{{History||v0.13.0|snap=build 1|Baked potatoes are now used to craft [[rabbit stew]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Baked potatoes can now be used to fill up [[composter]]s.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
{{History||ps=1.00|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes to the [[PlayStation 4 Edition|PS4]] and [[PlayStation Vita Edition|PSVita]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* {{ItemLink|Poisonous Potato}}

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Pečená brambora]]
[[de:Ofenkartoffel]]
[[es:Patata cocida]]
[[fr:Pomme de terre cuite]]
[[hu:Sült burgonya]]
[[it:Patata al forno]]
[[ja:ベイクドポテト]]
[[ko:구운 감자]]
[[nl:Gebakken aardappel]]
[[pl:Pieczony ziemniak]]
[[pt:Batata assada]]
[[ru:Печёный картофель]]
[[th:มันฝรั่งอบ]]
[[zh:烤马铃薯]]</li></ul>
12w34aAdded the death message "<player> withered away".
12w41aAdded the death message "<player> was squashed by a falling anvil".
12w42aAdded the death message "<player> was squashed by a falling block".
1.4.6
{{Extension DPL}}<ul><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}}
{{Item
| image = Clock.gif
| renewable = Yes
| stackable = Yes (64)
}}

'''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]].

== Obtaining ==

=== Crafting ===

{{Crafting
|B1= Gold Ingot
|A2= Gold Ingot
|B2= Redstone Dust
|C2= Gold Ingot
|B3= Gold Ingot
|Output= Clock
|type= Tool
}}

=== Natural generation ===

{{LootChestItem|clock}}

=== Trading ===

Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}}

Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}}

== Usage ==

[[File:WatchCycle.gif|thumb|Clock animation]]
The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk.

The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required.

Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly, making them useless.

=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Clock
|spritetype=item
|nameid=clock
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Clock
|spritetype=item
|nameid=clock
|id=393
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny}}

== Video ==
''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].''
<div style="text-align:center">{{yt|Q3bsT84oVz4}}</div>

== History ==
{{History|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks.
|They have 228 visually distinct frames due to how the texture is generated – see the section below.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}}
{{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}}
{{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
{{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}}
{{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}}
{{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
{{History|||snap=20w16a|Clocks now generate in [[ruined portal]] chests.}}
{{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
{{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
{{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.
|Clocks currently have no function or legitimate method of obtaining them.}}
{{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory.
|[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in [[ruined portal]] chests.}}
{{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
{{History|foot}}

=== Texture generation prior to Java Edition 13w02a ===
{{:Procedural animated texture generation/Clocks}}

== Issues ==

{{issue list}}

== Trivia ==
* {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point.
* {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).
* When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up.
* Although clocks do not function in the Nether or the End, the actual daylight cycle does continue.

== Gallery ==
<gallery>
File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near.
File:Player Holding Clock.png|Early-game player holding a clock.
File:Clock In Item Frame.png|A clock placed in an item frame.
</gallery>

== References ==
{{Reflist}}

{{Items}}

[[Category:Tools]]
[[Category:Renewable resources]]

[[cs:Hodiny]]
[[de:Uhr]]
[[es:Reloj]]
[[fr:Montre]]
[[hu:Óra]]
[[it:Orologio]]
[[ja:時計]]
[[ko:시계]]
[[nl:Klok]]
[[pl:Zegar]]
[[pt:Relógio]]
[[ru:Часы]]
[[th:นาฬิกา]]
[[uk:Годинник]]
[[zh:时钟]]</li><li>[[Milk Bucket|Milk Bucket]]<br/>{{Item
| title=Milk Bucket
| image = Milk Bucket.png
| renewable = Yes
| effects = Clears all
| stackable = No
}}
A '''milk bucket'''{{fn|Known as '''Milk Bucket''' {{in|java}} and '''Milk''' {{in|bedrock}}.}} is a [[drink]] obtained from {{Control|use|text=using}} a [[bucket]] on [[cow]]s, [[mooshroom]]s and [[goat]]s that can be consumed to clear all [[Effect|effects]].

== Obtaining ==

=== Harvesting ===
Milk buckets can be obtained from [[cow]]s, [[mooshroom]]s, and [[goat]]s by pressing {{control|use}} while looking at them with an empty [[bucket]].

=== Mob loot ===
A milk bucket has a chance of dropping from a [[wandering trader]], if the trader is killed while holding it.{{only|java}}

== Usage ==

Holding {{control|use}} with a milk bucket starts the drinking sound and animation. {{IN|java}}, the animation is shown only in first-person camera mode.

When consumed, milk immediately removes all status [[effect]]s from the [[player]]. [[Fire]] is not a status effect; therefore, drinking milk doesn't extinguish a burning player.

The benefits of area status effects granted by [[beacon]]s and [[Conduit Power|conduit power]] are restored almost immediately in Bedrock Edition and after a few seconds in ''Java Edition''.

=== Crafting ingredient ===

{{crafting usage|Milk Bucket}}

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Drink.ogg
|subtitle=Sipping
|source=player
|description=While a player is drinking milk
|id=entity.generic.drink
|translationkey=subtitles.entity.generic.drink
|volume=0.5
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=player
|subtitle=Cow gets milked
|description=When a cow is milked
|id=entity.cow.milk
|translationkey=subtitles.entity.cow.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Goat gets milked
|description=When a regular goat is milked
|source=neutral
|id=entity.goat.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|subtitle=Goat gets milked
|description=When a screaming goat is milked
|source=neutral
|id=entity.goat.screaming.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Wandering trader drink milk1.ogg
|sound2=Wandering trader drink milk2.ogg
|sound3=Wandering trader drink milk3.ogg
|sound4=Wandering trader drink milk4.ogg
|sound5=Wandering trader drink milk5.ogg
|subtitle=Wandering Trader drinks milk
|source=neutral
|description=While a wandering trader is drinking milk to become visible during daytime
|id=entity.wandering_trader.drink_milk
|translationkey=subtitles.entity.wandering_trader.drink_milk
|volume=0.5
|pitch=0.9-1.0
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Drink.ogg
|source=player
|description=While a player is drinking milk
|id=random.drink
|volume=0.35
|pitch=0.9-1.1}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=neutral
|description=When a cow is milked
|id=mob.cow.milk
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|description=When a regular goat is milked
|source=neutral
|id=mob.mooshroom.suspicious_milk
|volume=1.0
|pitch=1.0/0.9/1.1}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|description=When a screaming goat is milked
|source=neutral
|id=mob.goat.milk.screamer
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Wandering trader drink milk1.ogg
|sound2=Wandering trader drink milk2.ogg
|sound3=Wandering trader drink milk3.ogg
|sound4=Wandering trader drink milk4.ogg
|sound5=Wandering trader drink milk5.ogg
|source=neutral
|description=While a wandering trader is drinking milk to become visible during daytime
|id=mob.wanderingtrader.drink_milk
|volume=1.0
|pitch=0.8-1.2
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Milk Bucket
|spritetype=item
|nameid=milk_bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Milk
|spritetype=item
|nameid=milk_bucket
|aliasid=bucket / 1
|id=361
|form=item
|translationkey=item.milk.name
|foot=1}}

== Achievements ==
{{load achievements|The Lie}}

== Advancements ==
{{Load advancements|Husbandry}}

== Video ==

<div style="text-align:center">{{yt|eyxea_d0b3s}}</div>

== History ==

{{History|java alpha}}
{{History||v1.0.8|[[File:Milk Bucket JE1 BE1.png|32px]] Milk has been introduced, but it has no purpose and is obtainable only through inventory editing.}}
{{History||v1.0.11|Milk can now be obtained by {{control|use|text=milking}} a [[cow]] with a [[bucket]]. However, it is not yet drinkable.}}
{{History||v1.0.17|Milk buckets can now be emptied.}}
{{History|java beta}}
{{History||1.2|Milk has been incorporated into the [[crafting]] recipe of [[cake]].}}
{{History||1.2_01|[[Squid]] can now be milked by right-clicking on their mouth if part of their body was exposed to [[air]] or if they were not touching another [[block]]. An easy way to accomplish this is to pull a squid with a [[fishing rod]] away from other blocks and then milk it.}}
{{History||1.3_01|Squid milking has been removed.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Milk can now be obtained by milking [[mooshroom]]s.}}
{{History|||snap=Beta 1.9 Prerelease 2|Milk has been made drinkable.
|According to a tweet by [[Jeb]] on September 30th 2011, milk was made a cure for all status effects.<ref>{{tweet|jeb_|119842906528944129|@Nexusdog_UK I haven't! In beta 1.9 pre2 milk works like a clear-everything drink|September 30, 2011}}</ref>
|Milk is no longer emptiable.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 335.}}
{{History|||snap=18w20a|"Milk" has been renamed to "Milk Bucket".}}
{{History||1.14|snap=18w43a|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
{{History||1.14|snap=19w06a|[[Wandering trader]]s now drink from milk buckets at dawn, and have a change to drop them.}}
{{History||1.17|snap=21w13a|Milk can now be obtained by milking [[goat]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Wander traders now have a chance to [[trading|buy]] a milk bucket from the player.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets. 
|Milk buckets are not yet drinkable.}}
{{History||v0.11.0|snap=build 4|Drinking milk now removes [[status effects]].
|Added milk buckets to the Creative inventory.{{verify|type=update}}{{info needed}}<!---same update?--->}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including milk, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of milk has been changed from <code>bucket/1</code> to <code>milk_bucket</code>.}}
{{History||1.16.200|snap=beta 1.16.200.52|Milk can now be obtained by milking [[goat]]s.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
{{History|Ps4}}
{{History||1.90|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
*[[Water Bucket]]
*[[Lava]]
*[[Food]]
*[[Cake]]
*[[Honey Bottle]] (alternative to remove poison effect)
*[[Medicine]]

== Notes ==
{{fnlist}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--milk-bucket Taking Inventory: Milk Bucket] – Minecraft.net on October 8, 2019

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Tools]]

[[cs:Mléko]]
[[de:Milcheimer]]
[[es:Cubo con leche]]
[[fr:Seau de lait]]
[[hu:Tej]]
[[it:Secchio di latte]]
[[ja:ミルク入りバケツ]]
[[ko:우유 양동이]]
[[nl:Emmer melk]]
[[pl:Wiadro mleka]]
[[pt:Balde de leite]]
[[ru:Ведро с молоком]]
[[th:ถังนม]]
[[uk:Відро молока]]
[[zh:奶桶]]</li></ul></nowiki>
12w50aAdded the death message "<player> was killed trying to hurt <player/mob>".
1.5
{{Extension DPL}}<ul><li>[[Fishing Rod|Fishing Rod]]<br/>{{Dungeons hatnote|type=artifact}}
{{Item
| image = Fishing Rod.png
| image2 = Cast Fishing Rod.png
| rarity = Common
| renewable = Yes
| durability = 
Depends on the Edition:
Java: 64
Bedrock: 384
| stackable = No
}}
A '''fishing rod''' is a [[tool]] that casts a bobber used to [[Fishing|fish]] in [[water]] or to hook and pull [[Mob|mobs]], [[Item (entity)|items]] and some [[Entity|entities]] towards the user.

== Obtaining ==

=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|C1= Stick
|B2= Stick
|C2= String
|A3= Stick
|C3= String
|Output= Fishing Rod
|type= Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Fishing Rod
|Damaged Fishing Rod
|Output= Fishing Rod
|description= The durability of the two fishing rods is added together, plus an extra 5% durability.
|type= Tool
}}

=== Fishing ===

Enchanted fishing rods can be obtained as "treasure" [[item]]s from [[fishing]], and unenchanted ones as "junk" items.

=== Trading ===

Journeyman-level [[fisherman]] [[villager]]s sell enchanted fishing rods for 6 [[emerald]]s.
The [[enchantment]]s are the same as the ones obtained from an [[enchantment table]] at levels 5–19.

=== Chest loot ===
{{LootChestItem|enchanted-fishing-rod}} 
{{notelist}}

=== Carrot/warped fungus on a stick ===

If a [[carrot on a stick]] or a [[warped fungus on a stick]] is used to the point of zero durability, it becomes a fishing rod again.

=== Mob loot ===

{{IN|java}}, the [[drowned]] mob has a 3.75% chance of spawning with a fishing rod equipped.
{{IN|bedrock}}, naturally-spawned drowned has 0.85% chance to spawn with fishing rod, while converted drowned has 1% chance to spawn with it.
If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.

== Usage ==

=== Fishing ===
{{main|Fishing}}

Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber [[Entity|entity]] despawns, unless the fishing rod to the off-hand or it's been swapped with another fishing rod{{Cn|Cn=Research on the way fishing rods behave when you swap rod or have two equipped (one in the main and one in the off hand) needs to be done}}.

=== Crafting ingredient ===

{{crafting usage|Fishing Rod, Damaged Fishing Rod}}

=== Hooking mobs and other entities ===
{{see also|Fishing#Fishing rod durability}}

The fishing rod can be used to hook [[mobs]], [[Item (entity)|items]]{{only|java}} and some [[entities]], and even [[player]]s. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a [[mob]] or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of {{frac|1|10}} the distance between mob and player.

Besides mobs and items, entities that can be reeled in include: 
* {{ItemLink|id=oak boat|Boat}}s
* {{ItemLink|id=oak boat with chest|Boat with Chest}}s
* {{ItemSprite|Minecart}} [[Minecart]]s of any type
* {{ItemLink|Armor Stand}}s
* {{EntityLink|Shulker Bullet}}s
* {{EntityLink|Fireball}}s
* {{EntityLink|Small fireball}}s
* {{EntitySprite|TNT}} Primed [[TNT]]
* Any [[falling block]] such as {{EntityLink|Sand}}, {{EntityLink|Gravel}}, {{EntityLink|Dragon Egg}}s, {{EntityLink|Concrete Powder}}s, {{EntityLink|Scaffolding}},  [[Snow]] on [[Bedrock Edition]] or {{EntityLink|Anvil}}s

Some entities can be hooked, but cannot be reeled in: 
* {{EntitySprite|Horse}} Mobs riding/being ridden by other mobs (in Bedrock Edition, the hooked mob dismounts)
* {{EntityLink|Painting}}s
* {{EntityLink|Item Frame}}s
* {{EntityLink|id=leash-knot|Lead}} knots
* {{EntityLink|End Crystal}}s
* {{EntityLink|Shulker}}s

Attempting to reel in said entities still costs durability to the rod.

The rest of the entities cannot be hooked at all: 

* {{EntitySprite|egg}} Thrown [[egg]]s
* {{EntitySprite|snowball}} Thrown [[snowball]]s
* {{EntitySprite|ender-pearl}} Thrown [[ender pearl]]s
* {{EntitySprite|eye-of-ender}} Thrown [[eyes of ender]]
* {{ItemSprite|splash-potion}} Thrown [[potion]]s
* {{ItemSprite|bottle-o'-enchanting|附魔之瓶}} Thrown [[bottles o' enchanting]]
* {{EntitySprite|dragon-fireball}} [[Dragon fireball]]s
* {{EntitySprite|Wither Skull}} [[Wither#Wither Skull|Wither skull]]s
* {{ItemSprite|firework-rocket}} [[Firework rocket]]s in flight
* {{EntitySprite|arrow}} [[Arrow]]s in flight
* {{EffectSprite|particle-speed}} [[Lingering Potion#Area effect cloud|Area effect cloud]]
* {{EntityLink|id=experience-orb|Experience|XP orbs}}

Using it on a [[villager]] lowers the player's popularity and causes any naturally-spawned [[iron golem]]s nearby to attack.

=== Fuel ===

A fishing rod can be used as fuel in [[furnace]]s, smelting 1.5 items per fishing rod.

=== Other usage ===

The hook can also be used to activate wooden [[pressure plate]]s or [[weighted pressure plate]]s.

=== Enchantments ===

A fishing rod can receive the following enchantments:
{| class="wikitable col-2-center"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Lure]]<ref group="note">Lure levels above V don't work.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Luck of the Sea]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
{{Notelist|note}}

A fishing rod with the [[Mending]] enchantment has infinite durability if used for fishing only. The rod incrementally repairs itself using the experience gained each time a player reels in a fish, even if starting from nearly 0% durability. Players wearing damaged [[Mending]] armor have a lower average rate of repair, because the mending mechanic can ignore damage to the rod while repairing armor instead. [[Unbreaking]] III can nearly guarantee that the rod does not break, unless it's already at low durability.

== Fishing Bobber ==
{{Entity
| title = Fishing Bobber
| image2 = Fishing Bobber BE.png
| imagesize = 100px
| image = Fishing Bobber JE1.png
| networkid = '''[[JE]]:''' 90
}}
{{see also|Entity format}}
'''Fishing bobbers''' have entity data associated with them that contain various properties of the entity. They also appear to despawn after a while.

=== Data values ===
==== ID ====
{{edition|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Fishing Bobber
|spritetype=entity
|nameid=fishing_bobber
|foot=1}}

{{edition|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Fishing Bobber
|spritetype=entity
|nameid=fishing_hook
|id=77
|foot=1}}

==== Entity data ====

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Sounds ==
{{Edition|Java}}:<br>
Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />
{{Sound table
|sound=Fishing rod cast.ogg
|subtitle=Bobber thrown
|source=Friendly Creatures <ref group="sound" name="oddcats">{{bug|MC-139041||The sounds of fishing bobbers aren't controlled by the "Players" sound slider}}</ref>
|overridesource=1
|description=When a fishing rod is cast
|id=entity.fishing_bobber.throw
|translationkey=subtitles.entity.fishing_bobber.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|sound=Fishing rod reel in1.ogg
|sound2=Fishing rod reel in2.ogg
|subtitle=Bobber retrieved
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|description=When a fishing rod is reeled in
|id=entity.fishing_bobber.retrieve
|translationkey=subtitles.entity.fishing_bobber.retrieve
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Water Splash Old.ogg
|subtitle=Fishing Bobber splashes
|description=When a fishing bobber is bitten by something
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|id=entity.fishing_bobber.splash
|translationkey=subtitles.entity.fishing_bobber.splash
|volume=0.25
|pitch=0.6-1.4
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a fishing rod's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Bow shoot.ogg
|source=player
|description=When a fishing rod is cast
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
<!--There is no reel in sound on Bedrock Edition, it seems.-->
{{Sound table
|sound=Water Splash Old.ogg
|source=player
|description=When a fishing bobber is bitten by something
|id=random.splash
|volume=1.0
|pitch=0.6-1.4}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a fishing rod's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Fishing Rod
|spritetype=item
|nameid=fishing_rod
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Fishing Rod
|spritetype=item
|nameid=fishing_rod
|id=392
|form=item
|foot=1}}

== Achievements==
{{load achievements|Cow Tipper}}<!--This is due to the fact that leather can be obtained via fishing, which grants the achievement.-->

== Advancements ==
{{load advancements|Fishy Business}}

== History ==

{{more sounds|section=24|type=old|Old throwing sound (pre-Sound Update), which was used for fishing rods}}
{{History|java alpha}}
{{History||v1.1.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
|Fishing rods currently have no function.
|Fishing rods are stackable.}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Fishing rods have been updated to be able to [[fishing|catch fish]] from any body of [[water]].
|[[File:Stick JE1 BE1.png|32px]] Cast fishing rods use the [[stick]] texture in first and third person, and do not appear cast in the hotbar.}}
{{History||v1.2.2|Fishing rods now work in [[multiplayer]]. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up.
|Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|Fishing rods are now no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.
|[[File:Cast Fishing Rod JE2 BE1.png|32px]] In first person, cast fishing rods now use a texture without the line to show that it is no longer on the rod. The stick texture is still used in third person, however.}}
{{History||Sound Update|The fishing rod cast [[sound]] has been changed.}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Fishing rods now have infinite [[durability]] in [[Creative]] mode.}}
{{History|||snap=12w18a|Fishing rods in multiplayer no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.}}
{{History||1.4.2|snap=12w36a|Added [[carrot on a stick]], which can be [[crafting|crafted]] using a fishing rod and a [[carrot]].}}
{{History|||snap=12w37a|Fishing now give the [[player]] [[experience]] with each [[fish]] caught.}}
{{History||1.4.6|snap=12w49a|Fishing rods can now be [[enchanting|enchanted]] with [[Unbreaking]] using [[enchanted book]]s.}}
{{History||1.7.2|snap=13w36a|Fishing rods now have 2 new [[enchanting|enchantments]]: [[Lure]] and [[Luck of the Sea]].
|Fishing rods can now be [[enchanted]] in an [[enchantment table]].
|Enchanted fishing rods can now be obtained as a "treasure" item from [[fishing]], and unenchanted ones as a "junk" item.}}
{{History||1.8|snap=14w02a|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods for 7–8 [[emerald]]s.}}
{{History|||snap=14w33b|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
{{History||1.9|snap=15w31a|Cast fishing rods now look cast in the [[hotbar]] and [[inventory]].}}
{{History|||snap=15w32a|Fishing rods no longer [[damage]] the [[ender dragon]].}}
{{History|||snap=15w36a|Fishing rods now properly hook [[entity|entities]].
|Reeling in while hooked to a non-item entity now costs 5 [[durability]] (was 3) to the fishing rod.}}
{{History||1.10|snap=16w21a|Fishing rods now hook [[item (entity)|item]]s, which costs 3 durability.}}
{{History||1.11|snap=16w33a|Fishing rods can now be used to fuel [[furnace]]s.}}
{{History||1.12|snap=17w13a|The [[sound]] of the bobbers of fishing rods being thrown has been changed.}}
{{History|||snap=17w16a|Added sounds for reeling in fishing bobbers.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 346.}}
{{History|||snap=17w50a|[[Crafting]] a [[carrot on a stick]] no longer requires the fishing rod to be at full [[durability]].<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref>}}
{{History|||snap=18w02a|The bobber of fishing rods now has its own [[entity]] ID: <code>fishing_bobber</code>, although summoning the bobber alone is still not possible.}}
{{History|||snap=18w09a|[[Enchanting|Enchanted]] fishing rods now generate in the [[chest]]s of [[underwater ruins]].}}
{{History|||snap=18w11a|Added [[drowned]], which have a chance to spawn [[drops|drop]] fishing rods upon [[death]].}}
{{History|||snap=18w14a|Catching a [[fish]] with the fishing rod now grants the "Fishy Business" [[advancement]].}}
{{History|||snap=?|Fishing rods no longer display as unknown when called by a target selector.}}
{{History||1.14|snap=18w43a|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
{{History||1.16|snap=20w13a|Fishing rod is now used to craft [[warped fungus on a stick]].}}
{{History|||snap=20w14a|The bobber of fishing rods is now considered a projectile and can ignite (if on [[fire]]) [[TNT]], activate [[target]]s and ring [[bell]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to fishing rods are no longer obtainable from villager [[trading]].}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
{{History|||snap=build 8|If an [[entity]] is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride.}}
{{History|||snap=build 11|Fishing rods are now functional in [[third person view]].}}
{{History||v0.12.1|snap=build 12|Fishing rods now make a less repetitive [[sound]].
|Fishing rods now grant [[experience]] when successful.
|Fishing rods can now be [[enchanting|enchanted]].
|Enchanted fishing rods can now be found as "treasure" from [[fishing]].}}
{{History||v0.15.0|snap=build 1|Fishing rods are now used to craft [[carrot on a stick]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID of fishing rods has been changed from <code>fishinghook</code> to <code>fishing_hook</code>.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which can spawn with and [[drops|drop]] fishing rods.}}
{{History|||snap=beta 1.2.20.1|Fishing rods and [[enchanting|enchanted]] fishing rods can now be found in [[underwater ruins]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods for 6 [[emerald]]s as part of their third tier [[trading|trade]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
|As a result of Legacy Console Edition using an internal server, fishing rods repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
{{History||xbox=TU7|[[File:Cast Fishing Rod JE2 BE1.png|32px]] [[File:Stick JE1 BE1.png|32px]] Fishing rods no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.
|The cast fishing rod texture appears in first person, while the stick texture is used instead in third person.}}
{{History||xbox=TU27|xbone=CU15|ps=1.18|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=none|Fishing rods now hook [[item (entity)|item]]s, which costs 3 durability.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|The [[sound]] of the bobbers of fishing rods being thrown has been changed.|Added sounds for reeling in fishing bobbers.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Enchanting|Enchanted]] fishing rods now generate in the [[chest]]s of [[underwater ruins]].
|Added [[drowned]], which have a chance to spawn [[drops|drop]] fishing rods upon [[death]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*The maximum distance the [[player]] can get between the bobber and themselves is 33 blocks.
*[[Skeleton]]s can be pulled into their own [[arrow]]s.
*When casting the rod into a [[portal]], the bobber may stick to it like a normal [[block]], go through and travel in [[the Nether]], or stop on the next block behind the portal.
*If the player stands directly in front of a column and casts the line onto a block above the player, the line falls downward.
*If the bobber hits a [[painting]], the painting breaks.
*The player can get into [[bed]] after casting a line, and the line remains in the water until the player wakes up and reels it in.

== Gallery ==
<gallery>
13w36a banner.png|[[13w36a]] snapshot banner.
Bobber and bubbles.png|Trail of bubbles indicating that a [[fish]] is about to bite.
Bobber2D.png|Two-dimensional bobber {{in|je}}.
Bobber3D.png|Three-dimensional bobber {{in|be}}.
Enderman Fishing.png|Bobbers can be attached to [[mobs]], like this [[enderman]].
Drowned with Fishing rod.png|A [[drowned]] holding a fishing rod.
Firebobber.png|A bobber cast in fire.
Fishingbobber.png|Fishing in 2010.
Fishing Rod Hooking Teaser.png|Image from [[dinnerbone]] teasing the addition of fishing rods hooking entities.
File:Sunny Fishing.jpg|[[Sunny]] reeling back a fishing rod.
File:Croc Ad 1.jpg|[[Noor]] catching a [[salmon]].<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref>
Enchanted Fishing Rod.gif|An enchanted fishing rod.
Fishing Rod SDGP.png|Fishing rod in the [[Super Duper Graphics Pack]].
</gallery>

== References ==
{{Reflist}}

{{Items}}
{{entities}}

[[Category:Renewable resources]]

[[cs:Rybářský prut]]
[[de:Angel]]
[[es:Caña de pescar]]
[[fr:Canne à pêche]]
[[hu:Horgászbot]]
[[it:Canna da pesca]]
[[ja:釣竿]]
[[ko:낚싯대]]
[[nl:Vishengel]]
[[pl:Wędka]]
[[pt:Vara de pesca]]
[[ru:Удочка]]
[[uk:Вудка]]
[[zh:钓鱼竿]]</li><li>[[Copper Horn|Copper Horn]]<br/>{{About|the removed item|the current item|Goat Horn}}
{{outdated feature|edition=bedrock}}
{{Item
| renewable = Yes
| stackable = No
}}

A '''copper horn''' was an [[item]] crafted from a [[goat horn]] and [[copper ingots]].

== Obtaining ==
=== Crafting ===
{{Crafting
 |ignoreusage=1
 |A2=Copper Ingot
 |B2=Goat Horn
 |B3=Copper Ingot
 |C2=Copper Ingot
 |Output=Copper Horn
}}

=== Natural generation ===
Copper horns were found in pillager outpost chests.

== Usage ==
Copper horns were used to play sounds. They took one second to use and had a four second cooldown. There were ten variations of copper horns, and each of them played three different sounds: when looking up, crouching, or neither of those. In total, there were thirty different sounds that could be played using copper horns. The sound a copper horn plays based on multiple conditions, which are in order as follows:
* If crouching, the bass tune was played.
* Else, if looking up (by 45 degrees), the harmony tune was played.
* Else, the melody tune was played.

== Sounds ==
Sound names in the item tooltip are created using the harmony, melody, and bass sounds in that order.

=== Harmony ===
{{Sound table
|type=bedrock
|sound=harmony0.ogg
|description="Great" ("Great Sky Falling")
|source=hostile
|id=horn.call.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony1.ogg
|description="Old" ("Old Hymn Resting")
|source=hostile
|id=horn.call.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony2.ogg
|description="Pure" ("Pure Water Desire")
|source=hostile
|id=horn.call.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony3.ogg
|description="Humble" ("Humble Fire Memory")
|source=hostile
|id=horn.call.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony4.ogg
|description="Dry" ("Dry Urge Anger")
|source=hostile
|id=horn.call.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony5.ogg
|description="Clear" ("Clear Temper Journey")
|source=hostile
|id=horn.call.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony6.ogg
|description="Fresh" ("Fresh Nest Thought")
|source=hostile
|id=horn.call.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony7.ogg
|description="Secret" ("Secret Lake Tear")
|source=hostile
|id=horn.call.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony8.ogg
|description="Fearless" ("Fearless River Gift")
|source=hostile
|id=horn.call.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony9.ogg
|description="Sweet" ("Sweet Moon Love")
|source=hostile
|id=horn.call.9
|volume=1.0
|pitch=1.0
|foot=1}}

=== Melody ===
{{Sound table
|type=bedrock
|sound=melody0.ogg
|description="Sky" ("Great Sky Falling")
|source=hostile
|id=horn.melody.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody1.ogg
|description="Hymn" ("Old Hymn Resting")
|source=hostile
|id=horn.melody.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody2.ogg
|description="Water" ("Pure Water Desire")
|source=hostile
|id=horn.melody.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody3.ogg
|description="Fire" ("Humble Fire Memory")
|source=hostile
|id=horn.melody.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody4.ogg
|description="Urge" ("Dry Urge Anger")
|source=hostile
|id=horn.melody.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody5.ogg
|description="Temper" ("Clear Temper Journey")
|source=hostile
|id=horn.melody.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody6.ogg
|description="Nest" ("Fresh Nest Thought")
|source=hostile
|id=horn.melody.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody7.ogg
|description="Lake" ("Secret Lake Tear")
|source=hostile
|id=horn.melody.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody8.ogg
|description="River" ("Fearless River Gift")
|source=hostile
|id=horn.melody.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody9.ogg
|description="Moon" ("Sweet Moon Love")
|source=hostile
|id=horn.melody.9
|volume=1.0
|pitch=1.0
|foot=1}}

=== Bass ===
{{Sound table
|type=bedrock
|sound=bass0.ogg
|description="Falling" ("Great Sky Falling")
|source=hostile
|id=horn.bass.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass1.ogg
|description="Resting" ("Old Hymn Resting")
|source=hostile
|id=horn.bass.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass2.ogg
|description="Desire" ("Pure Water Desire")
|source=hostile
|id=horn.bass.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass3.ogg
|description="Memory" ("Humble Fire Memory")
|source=hostile
|id=horn.bass.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass4.ogg
|description="Anger" ("Dry Urge Anger")
|source=hostile
|id=horn.bass.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass5.ogg
|description="Journey" ("Clear Temper Journey")
|source=hostile
|id=horn.bass.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass6.ogg
|description="Thought" ("Fresh Nest Thought")
|source=hostile
|id=horn.bass.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass7.ogg
|description="Tear" ("Secret Lake Tear")
|source=hostile
|id=horn.bass.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass8.ogg
|description="Gift" ("Fearless River Gift")
|source=hostile
|id=horn.bass.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass9.ogg
|description="Love" ("Sweet Moon Love")
|source=hostile
|id=horn.bass.9
|volume=1.0
|pitch=1.0
|foot=1}}

==Data Values==
===ID===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Copper Horn
|spritetype=item
|nameid=copper_horn
|form=item
|foot=1}}

== History ==
{{h|bedrock}}
{{h||Vanilla Experiments<br>(experimental)|link=1.18.30|snap=beta 1.18.30.26|[[File:Copper Horn BE1.png|32px]]Added copper horns.}}
{{h|||snap=beta 1.18.30.28|[[File:Copper Horn BE2.png|32px]]Changed the texture of copper horns.}}
{{h||1.19.0|snap=beta 1.19.0.24|Removed copper horns.}}
{{h|foot}}

== Trivia ==
* Copper horns were removed from the game as they didn't live up to the developers' design goals, and as such are no longer supported.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5540500564365| title = Minecraft Beta & Preview - 1.19.0.24/25|website=feedback.minecraft.net|date=April 14, 2022}}</ref>
* This is the first item in {{el|be}} to have been completely removed instead of just made unobtainable. This is likely due to the fact it never made it out of [[experimental gameplay]].
** If a world that contained this item is loaded into a newer version, the horn will disappear upon loading.

== References ==
{{reflist}}

{{Items}}
{{Removed features}}

[[Category:Renewable resources]]

[[de:Ziegenhorn]]
[[es:Cuerno de cobre]]
[[fr:Corne de chèvre]]
[[it:Corno di capra]]
[[lzh:銅號]]
[[pl:Kozi róg]]
[[pt:Chifre de cobre]]
[[ru:Козий рог]]
[[zh:铜制号角]]</li></ul></nowiki>
13w01aAdded the death message "<player> was slain by <player> using <item>".
13w02aThe entire translation string system for death messages has been rewritten.
Death messages for fall damage are now shown based on a system that results in 352 (416 in en_US.lang) death messages.
Added the following death messages:
  • <player> walked into fire whilst fighting <player/mob>
  • <player> was burnt to a crisp whilst fighting <player/mob>
  • <player> tried to swim in lava to escape <player/mob>
  • <player> drowned whilst trying to escape <player/mob>
  • <player> walked into a cactus whilst trying to escape <player/mob>
  • <player> was blown up by <player/mob>
  • <player> was shot by <player/mob> using <item>
  • <player> was fireballed by <player/mob> using <item>
  • <player> was pummeled by <player/mob> using <item>
  • <player> was killed by <player/mob> using <item>
The "<player> was killed by <player/mob>" death message has been changed to "<player> was killed by <player/mob> using magic".
13w05aThe system for fall damage death messages has been removed due to internationalization issues.[4]
Added the following death messages, which existed already, but were part of the system removed in this snapshot:
  • <player> fell from a high place
  • <player> fell off a ladder
  • <player> fell off some vines
Added the death message "<player> fell out of the water", which existed as part of the system removed in this snapshot, and which can only appear theoretically, not practically.
Added the following death messages:
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • Added the following unused death messages:
  • <player> was doomed to fall
  • <player> was fell too far and was finished by <player/mob>
  • <player> was fell too far and was finished by <player/mob> using <item>
  • 1.6.1
    {{Extension DPL}}<ul><li>[[Sugar Cane|Sugar Cane]]<br/>{{Block
    |image=Sugar Cane.png
    |image2=Sugar Cane (item) JE3.png
    |extratext = View all [[#Gallery|renders]]
    |transparent=Yes
    |light=No
    |tool=any
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    '''Sugar cane''' is a block found as 1–4-block-tall. It plants near water in the [[Overworld]]. As an item, it is an important crafting ingredient.
    
    == Obtaining ==
    Sugar cane can be mined instantly with anything.
    
    When the spot a sugar cane block is placed in becomes unsuitable, such as when the supporting block is removed, the sugar cane block uproots and drops as an item. {{IN|be}}, sugar cane uproots immediately after all adjacent water is removed. {{IN|je}}, sugar cane uproots on the next block update or [[Tick#Random tick|random tick]].
    
    A sugar cane block drops itself as an item if a piston tries to push it (trying to pull it does nothing) or moves a block into its space.
    
    === Natural generation ===
    [[File:Sugar Canez.png|thumb|250px|Naturally-occurring sugar cane near a river.]]
    Sugar cane can generate naturally near [[water]], as two ({{frac|11|18}} chance), three ({{frac|5|18}} chance), or four ({{frac|2|18}} chance) blocks tall. Rare taller sugar canes can be found if the world generator places two smaller canes on top of each other. It generates in approximately 0.8 sugar cane per chunk seeing as how they only generate near bodies of water.
    
    Sugar canes attempt to generate 10 times in any Overworld biome, which requires water. An extra 10 attempts are made in [[swamp]] biomes, and 50 in [[desert]] biomes, which makes sugar cane twice as frequent in swamps and six times as frequent in desert biomes, making the banks of [[river]]s that cut through deserts lined with sugar canes.
    
    Sugar cane cannot generate in caves {{in|je}}.<ref>{{bug|MC-214959||Sugar cane generated in cave|Fixed}}</ref>
    
    === Trading ===
    [[Wandering trader]]s can sell sugar cane for an [[emerald]].
    
    == Usage ==
    Due to its water-displacing properties, sugar cane can interestingly be used to create underwater paths, allowing [[player]]s to move at normal speed and breathe if it is two blocks in height.{{only|java}}<ref>{{bug|MC-929||Sugar cane can be placed underwater|WAI}}</ref>
    
    Sugar cane takes on a different shade of green depending on the biome in which it is placed.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Farming ===
    {{main|Tutorials/Sugar cane farming}}
    [[File:Underground Sugar Farm.png|200px|thumb|An underground sugar cane farm.]]
    
    Sugar cane can generate naturally up to any number of blocks tall, but ''grow'' only to a height of three blocks, adding a block of height when the top sugar cane block has received 16 random [[Tick#Block tick|block tick]]s (i.e. on average every 18 minutes on ''Java Edition''<!-- Average 68.27 seconds/tick * 16 ticks/growth = 18.2 minutes --> or 54 minutes on Bedrock Edition, but the actual rate can vary widely). 
    Sugar cane must be planted on a [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[podzol]], [[mycelium]], [[sand]], [[red sand]], [[suspicious sand]], [[moss block]], or [[mud]] that is directly adjacent to [[water]], [[waterlogged]] block, or [[frosted ice]] (not merely above or diagonal to water), or on top of another sugar cane block. The adjacent water block can be covered with another block, whether [[opacity|opaque or transparent]], and sugar cane can still be placed and grow next to it. Sugar cane grows regardless of light level, even in complete darkness.
    [[File:4blockcane.png|thumb|A natural 4-block-high sugar cane plant.]]
    {{IN|bedrock}}, [[bone meal]] can be used to instantly grow sugar cane to three blocks. Only one bone meal is consumed. {{IN|java}}, bone meal cannot be used on sugar cane.<ref>{{bug|MC-73963||Can't use bonemeal on cacti or sugar cane|WAI}}</ref>
    
    On average, it takes [[Tutorials/Sugar_cane_farming#Mechanics|18 minutes]] for a single block of sugar cane to grow 3 blocks tall.
    
    === Composting ===
    Placing sugar cane into a [[composter]] has a 50% chance of raising the compost level by 1.
    
    == List of colors ==
    {{Missing information|Bedrock Edition colors (see [[Water#Color]]{{verify|it's there?}})}}
    
    === ''Java Edition'' ===
    These values are generated by the biome dyeing algorithm. See [[Color#Biome colors|Biome colors]] for more information.
    <div class="mw-collapsible mw-collapsed" style="float: left">
    {| class="wikitable sortable" style="text-align:center" data-description="Java edition biome colors"
    !Biome !! Category !! Rainfall !! Sugarcane Color !! Temperature Affects !! Render
    |-
    | {{BiomeLink|Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Beach}} || Beach || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Dark Forest}} || Forest || Rain || #507a32 || || [[File:Dark Forest Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Deep Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Deep Frozen Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Deep Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Deep Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Desert}} || Desert || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|End Barrens}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|End Highlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|End Midlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Eroded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Flower Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Frozen Ocean}} || Ocean || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Frozen River}} || River || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Old Growth Spruce Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Old Growth Pine Taiga}} || Taiga || Rain || #86b87f || || [[File:Old Growth Pine Taiga Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Ice Spikes}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Jungle}} || Jungle || Rain || #59c93c || || [[File:Jungle Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Sparse Jungle}} || Jungle || Rain || #64c73f || || [[File:Sparse Jungle Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Windswept Hills}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Mushroom Fields}} || Mushroom || Rain || #55c93f || || [[File:Mushroom Fields Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Nether}} || Nether || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|River}} || River || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Savanna Plateau}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Windswept Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Small End Islands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Snowy Beach}} || Beach || Snow || #83b593 || || [[File:Snowy Beach Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Snowy Taiga}} || Taiga || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Snowy Plains}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Stony Shore}} || None || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Sunflower Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Swamp}} || Swamp || Rain || #6A7039 || If temperature below -0.1, used #4C763C. || [[File:Swamp Sugar Cane.png|32px]] / [[File:Swamp Sugar Cane (Cold).png|32px]]
    |-
    | {{BiomeLink|Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Old Growth Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|The End}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|The Void}} || None || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Warm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Wooded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Windswept Forest}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]
    |}
    </div>
    {{clear}}
    === Bedrock Edition ===
    {{empty section}}
    
    == Sounds ==
    {{Sound table/Block/Grass}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Sugar Cane
    |spritetype=block
    |nameid=sugar_cane
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Sugar Cane
    |shownumericids=y
    |showforms=y
    |showaliasids=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=sugar-cane
    |spritetype=block
    |nameid=reeds
    |id=83
    |form=block
    |itemform=item.reeds}}
    {{ID table
    |displayname=Item
    |spritename=sugar-cane
    |spritetype=item
    |nameid=sugar_cane
    |id=385
    |form=item
    |aliasid=reeds
    |translationkey=item.reeds.name
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Video ==
    {{Video note|This video was made before sugar cane had a different shade of green depending on the biome.|minor}}
    <div style="text-align:center">{{yt|zlOnwn3PH5o}}</div>
    
    == History ==
    {{more images|Appearance when affected by {{bug|MC-48831}}}}
    {{History|java alpha}}
    {{History||v1.0.11|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added reeds in the [[Seecret Updates|Seecret Friday Update 6]].
    |Reeds are informally referred to as "bamboo" or "papyrus" by many [[player]]s. 
    |Since reeds can be washed away with [[water]] currents or instantly destroyed by removing the water adjacent to them, automated reed farms can be made. 
    |Reeds can be used to craft [[paper]].}}
    {{History|java beta}}
    {{History||1.2|[[Notch]] has [[wikipedia:Retroactive continuity|retconned]] reeds into sugar cane so that it can now be [[crafting|crafted]] into [[sugar]], included in the recipe for the [[cake]]s.}}
    {{History||1.6|snap=Test Build 3|[[Arrow]]s no longer stick to sugar cane, and instead, they pass through. However, [[snowball]]s still come into contact with any sugar cane blocks, as if they are solid.}}
    {{History||1.8|snap=Pre-release|Sugar cane can now grow and be placed onto [[sand]] as long as they are adjacent to [[water]]. This update allows sugar canes to appear next to [[water]] ponds in [[desert]] biomes.
    |Sugar cane is now available in the [[creative]] [[inventory]] in both block and item forms.}}
    {{History|java}}
    {{History||1.0.0|snap=?|The sugar cane block has been removed from the creative inventory.}}
    {{History||1.7.2|snap=13w36a|[[File:Sugar Cane JE2 BE2.png|32px]] Sugar cane is now [[tint]]ed depending on the [[biome]] it's in.
    |The item texture remained unchanged, however, and still used the color palette from Alpha to 1.6.4.<ref name="Bug">{{bug|MC-216227}}</ref>}}
    {{History||1.9|snap=15w43a|Sugar cane no longer breaks if its adjacent [[water]] is turned to [[frosted ice]].}}
    {{History||1.13|snap=17w47a|The ID of sugar cane has now been changed from <code>reeds</code> to <code>sugar_cane</code>.
    |"Sugar Canes" have now been renamed to "Sugar Cane".
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 83, and the [[item]]'s 338.}}
    {{History||1.14|snap=18w43a|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane item has been changed.}}
    {{History|||snap=19w03a|Placing sugar cane into a [[composter]] has a 20% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Sugar cane now has a 50% chance of increasing the compost level in a composter by 1.
    |Added [[wandering trader]]s, which sell sugar cane.}}
    {{History||1.16|snap=20w13a|Sugar cane has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
    {{History||1.17|snap=21w11a|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.<ref name="Bug"/>}}
    {{History|||snap=Pre-release 1|Sugar cane now generates in mushroom fields.<ref>{{bug|MC-226683}}</ref>}}
    {{History||1.19|snap=22w15a|Sugar cane can now be planted on mud.}}
    {{History||1.20|snap=23w14a|Sugar cane can now be planted on [[suspicious sand]].}}
    
    {{History|pocket alpha}}
    {{History||Pre-release|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}}
    {{History||v0.2.0|Despite being visible in the inventory, sugar cane does not drop anything when mined, making it unobtainable in Survival mode.}}
    {{History||v0.2.1|Survival players now start with an infinite stack of sugar cane in the inventory.}}
    {{History||v0.3.0|Sugar cane now drops its item form when mined.
    |Survival players no longer start with an infinite stack of sugar cane in the inventory.}}
    {{History||v0.5.0|Sugar cane can now be grown on [[sand]].
    |Sugar cane can now be obtained after activating the [[nether reactor]].}}
    {{History||v0.8.0|snap=build 5|[[Bone meal]] can now grow sugar cane to maximum height.}}
    {{History||v0.9.0|snap=build 1|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they are in.
    |Using bone meal on sugar cane is no longer able to break blocks above it.}}
    {{History||v0.12.1|snap=build 1|Sugar cane is no longer available from the [[nether reactor]].}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] Due to a bug, sugar canes no longer change color depending on the [[biome]].}}
    {{History|bedrock}}
    {{History||1.2.13|snap=beta 1.2.13.5|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar canes now changes depending on the [[biome]], once again.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.
    |Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Sugar canes can now be used to fill up [[composter]]s.}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar canes.
    |Sugar canes are solid, making it useful for growable walls. Unlike on Java Edition, they were never renamed to Sugar Cane.}}
    {{History||xbox=TU2|Sugar canes are no longer solid, and arrows pass through them.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they're in.}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Sugar cane can now be grown with [[bonemeal]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.}}
    {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.
    |Sugar canes can now be used to fill up [[composter]]s.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}}
    {{History|foot}}
    
    === Sugar cane "item" ===
    {{:Technical blocks/Sugar Cane}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    *When a sugar cane is broken at the second level, the time resets (for example, if a two-block high sugar cane is broken, but is just about to grow to the third stage, it would reset that time).
    *By placing more sugar canes on top of a sugar cane plant, it is possible to create tall sugar canes (up to y=319, the maximum height for building), although they do not naturally grow this high.
    *Before sugar cane received an official name, they were sometimes referred to as [[bamboo]], a block added 9 years later. Other names were "reeds" and "papyrus".
    
    == Gallery ==
    === Renders ===
    <gallery>
    Plains Sugar Cane.png|Plains
    Taiga Sugar Cane.png|Taiga
    Snowy Plains Sugar Cane.png|Snowy plains
    Jungle Sugar Cane.png|Jungle
    Desert Sugar Cane.png|Desert
    Swamp Sugar Cane (Cold).png|Swamp (cold)
    Swamp Sugar Cane.png|Swamp
    Badlands Sugar Cane.png|Badlands
    </gallery>
    
    === In-game ===
    <gallery>
    Huge Sugar Farm.png|A large sugar cane farm using 2×2 [[water]] holes.
    Sugar Cane Waterfall.png|Water flowing over sugar cane.
    UnderwaterSugarCane.png|Naturally generated sugar cane found underwater.
    Sugar and Cactus.png|A [[cactus]] and sugar cane stalk generated next to each other.
    SugarCaneRavine.png|Sugar cane found in the [[ravine]].
    Reeds in Winter mode.png|Reeds generated in the [[winter mode]].
    Sugar Cane Naturally Growing.png|Sugar cane growing between [[biome]]s.
    Mesa Sugar Cane.jpg|Sugar cane growing on [[red sand]] in a [[badlands]] biome.
    Sugarcanenowaterglitch.png|Sugar cane generated without a water source.
    SwampCane.png|Sugar cane generated in a [[swamp]] biome.
    Sugar cane savanna.png|Sugar cane growing in a [[savanna]] biome.
    ForestSugarcane.png|Sugar cane growing in a [[forest]] biome.
    Lava cane.png|Sugar cane growing with lava flowing around it.
    Before breaking.png|Sugar canes few seconds before breaking because the water is frozen.
    Undergroundreed.png|A sugar cane plant that generated in an underground [[water lake]].
    Cave Sugar.png|Another example.
    </gallery>
    
    === Heights ===
    <gallery>
    Tall Sugar Cane.png|Four-block tall sugar cane.
    4RiverCane.png|Four-block tall sugar cane.
    4-block tall sugar cane.png|Four-block tall sugar cane in a [[plains]] biome.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Blocks|vegetation}}
    
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Natural blocks]]
    [[Category:Non-solid blocks]]
    
    [[cs:Cukrová třtina]]
    [[de:Zuckerrohr]]
    [[es:Caña de azúcar]]
    [[fr:Canne à sucre]]
    [[hu:Cukornád]]
    [[it:Canna da zucchero]]
    [[ja:サトウキビ]]
    [[ko:사탕수수]]
    [[nl:Suikerriet]]
    [[pl:Trzcina cukrowa]]
    [[pt:Cana-de-açúcar]]
    [[ru:Сахарный тростник]]
    [[th:อ้อย]]
    [[uk:Цукрова тростина]]
    [[zh:甘蔗]]</li><li>[[Fish|Fish]]<br/>{{About|the type of mob|the action|Fishing}}
    '''Fish''' are aquatic creatures that are found in [[river]] and [[ocean]] biomes.
    
    == Mobs ==
    There are four categories of fish mobs in ''Minecraft'': 
    *{{EntityLink|Cod}}
    *{{EntityLink|Salmon}}
    *{{EntityLink|Pufferfish}}
    *{{EntityLink|Tropical Fish}} - many color and pattern varieties
    
    In addition, there are other fish-like mobs that have different characteristics from fish: {{EntityLink|Axolotl}}, {{EntityLink|Guardian}}, and {{EntityLink|Elder Guardian}}.
    
    ==Obtaining and transporting==
    A live fish can be captured by using a [[water bucket]] on a fish, to obtain a [[bucket of fish]], which is the only way to obtain the live mob in item form. Using the bucket of fish on a water source block transfers the fish from the bucket to the body of water. A water bucket may also be used on [[axolotl]]s in this manner.
    
    ==Items==
    Fish exist in several different item forms. Upon death, fish drop their item form equivalent (cooked if on fire), with a chance to drop a [[bone]]{{only|bedrock}} or [[bone meal]].{{only|java}}
    
    ;Non-living
    *{{ItemLink|Raw Cod}}
    *{{ItemLink|Cooked Cod}}
    *{{ItemLink|Raw Salmon}}
    *{{ItemLink|Cooked Salmon}}
    *{{ItemLink|Pufferfish|link=Pufferfish (item)}}
    *{{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
    ;Living
    *{{ItemLink|Bucket of Cod}}
    *{{ItemLink|Bucket of Salmon}}
    *{{ItemLink|Bucket of Pufferfish}}
    *{{ItemLink|Bucket of Tropical Fish}}
    
    == Spawning ==
    Various fish can be found in different [[ocean]] [[biomes]], but only [[salmon]] appear in rivers. Fish can also spawn in player-created bodies of water, as long as they are within a river or ocean biome.
    
    {| class="wikitable sortable" style="text-align:left" data-description="Fish biomes"
    !'''Fish'''
    ! style="text-align:left" |{{BiomeLink|Warm Ocean}}
    ! style="text-align:left" |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}
    ! style="text-align:left" |{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}}
    ! style="text-align:left" |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}
    ! style="text-align:left" |{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}
    ! style="text-align:left" |{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Cod}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | {{tc|no|No{{only|je|short=1}}}}
    | rowspan=2 {{tc|no}}
    |-
    | {{tc|yes|Yes{{only|be|short=1}}}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Salmon}}
    | rowspan=2 {{tc|no}}
    | {{tc|no|No{{only|je|short=1}}}}
    | {{tc|no|No{{only|je|short=1}}}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    |-
    | {{tc|yes|Yes{{only|be|short=1}}}}
    | {{tc|yes|Yes{{only|be|short=1}}}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Pufferfish}}
    | rowspan=2 {{tc|yes}}
    | {{tc|yes|Yes{{only|je|short=1}}}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    |-
    | {{tc|no|No{{only|be|short=1}}}}
    |-
    ! style="text-align:left" |{{EntityLink|Tropical Fish}}<ref group="note">Also spawns in {{BiomeLink|Lush Caves}} at any Y-level.</ref>
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|no}}
    | {{tc|no}}
    | {{tc|no}}
    | {{tc|no}}
    |-
    ! style="text-align:left" |{{EntityLink|Squid}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Dolphin}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | {{tc|no|No{{only|je|short=1}}}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    |-
    | {{tc|yes|Yes{{only|be|short=1}}}}
    |}
    {{notelist}}
    
    In ''Java Edition'', fish can spawn inside a water block at Y-level 50 to 63 (from 13 blocks below sea level up to inside the block one above it), that also has water above and below it. The spawn block and the block below can be any kind of water, such as a source block, falling water, bubble column, kelp, or even a waterlogged block (as long as the fish can be placed at the bottom center of the spawn block without colliding with anything solid). The block above must be pure water, such as a source block, falling water, or flowing water of any depth. Particularly, the block above cannot also be a bubble column, so fish no longer spawn inside bubble elevators.<ref>{{cite bug|MC|244683|Tropical fish spawn in bubble columns (fixed in 22w07a)}}</ref> 
    
    ''Bedrock Edition'' does permit fish to spawn in bubble columns.<ref>{{cite bug|MCPE|73967|Squids, Dolphins, and fish not spawning in bubble columns (fixed in 1.16.20)}}</ref>
    
    Fish can spawn between 24 and 64 block spherical range away from the player.{{only|java}} 
    
    === Despawning ===
    As of [[1.16]], fish can despawn at range of 40 blocks or more from the player, and will instantly despawn more than 64 blocks away, except when spawned using a [[bucket of fish]].
    
    {{Items}}
    {{Entities}}
    
    [[cs:Ryba]]
    [[de:Fisch (Begriffsklärung)]]
    [[es:Pez]]
    [[fr:Poisson]]
    [[it:Pesce]]
    [[ja:魚]]
    [[ko:물고기]]
    [[nl:Vis]]
    [[pl:Ryba (ujednoznacznienie)]]
    [[pt:Peixe]]
    [[ru:Рыба]]
    [[th:ปลา (แก้ความกำกวม)]]
    [[uk:Риба]]
    [[zh:鱼]]</li></ul>
    13w21bThe following unused death messages have been changed:
    • "<player> was fell too far and was finished by <player/mob>" to "<player> fell too far and was finished by <player/mob>"
    • "<player> was fell too far and was finished by <player/mob> using <item>" to "<player> fell too far and was finished by <player/mob> using <item>"
    1.7.4
    {{Extension DPL}}<ul><li>[[Shovel|Shovel]]<br/>{{Item
    | image = <gallery>
    Wooden Shovel.png | Wooden
    Stone Shovel.png | Stone
    Iron Shovel.png | Iron
    Golden Shovel.png | Golden
    Diamond Shovel.png | Diamond
    Netherite Shovel.png | Netherite
    </gallery>
    | rarity = Common
    | renewable = '''Netherite''': No<br>'''All others''': Yes
    | durability = 
    * Wood: 59
    * Stone: 131
    * Iron: 250
    * Golden: 32
    * Diamond: 1561
    * Netherite: 2031
    | stackable = No
    }}
    
    '''Shovels''' are [[tool]]s used to hasten the process of breaking [[dirt]], [[sand]], [[gravel]] and other soil blocks, as well as to convert [[Dirt (disambiguation)|dirt]] blocks into [[Dirt Path|dirt paths]].
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |name=[[Shovel]]s
      |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
      |B2= Stick
      |B3= Stick
    |Output= Wooden Shovel; Iron Shovel; Golden Shovel; Diamond Shovel
    |type= Tool
    }}
    {{Crafting
      |name=[[Stone Shovel]]
      |B1=Any stone-tier block
      |B2=Stick
      |B3=Stick
      |Output=Stone Shovel
      |description=Can use any variant of cobblestone
      |type=Tool
    }}
    {{Crafting
      |foot=1
      |ignoreusage=1
      |name=[[Shovel]]
      |ingredients=Damaged Matching [[Shovel]]
      |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
      |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
      |Output=Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel
      |description= The durability of the two shovels is added together, plus an extra 5% durability.
      |type= Tool
    }}
    
    === Upgrading ===
    Like other diamond tools, a diamond shovel can be upgraded to a netherite shovel, although increased durability and resistance to fire/lava in item form are the only benefits. The shovel's performance as a digging tool or a weapon is unchanged by the upgrade.
    
    {{Smithing
    |Netherite Upgrade
    |Diamond Shovel
    |Netherite Ingot
    |Netherite Shovel
    |description=
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Wooden Shovel]] or<br>2x Damaged [[Stone Shovel]] or<br>2x Damaged [[Iron Shovel]] or<br>2x Damaged [[Golden Shovel]] or<br>2x Damaged [[Diamond Shovel]] or<br>2x Damaged [[Netherite Shovel]]
    |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
    |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
    |Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel
    |description=The durability of the two shovels is added together, plus an extra 5% durability.
    }}
    
    ==== [[Anvil mechanics#Unit repair|Unit repair]] ====
    {{/Repairing with Anvils}} 
    A shovel can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the shovel's maximum durability, rounded down. It also keeps the shovel's [[Enchanting|enchantments]].
    
    === Chest loot ===
    On <code>ancient_city/city_center/city_center_2</code>, they generate a furnace with a wooden shovel inside of it.
    {{LootChestItem|iron-shovel,level-enchanted-iron-shovel,random-enchanted-golden-shovel,diamond-shovel,level-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel-2}}
    
    === Mob loot ===
    
    ==== Equipment ====
    {{Main|Drops#Equipped items}}
    
    [[Zombie]]s and [[husk]]s have a 0.67% (3.33% in Hard [[difficulty]]) chance of spawning with an iron shovel. They have an 8.5% (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping that shovel if they are killed by the player. The dropped shovel is usually badly damaged, and may be enchanted: 0%–25% on Normal difficulty and 3.125%–25% on Hard difficulty, varying with [[regional difficulty]], and enchanted as if on an enchanting table at level 5–22.
    
    ==== Raids ====
    
    Vindicators and pillagers that spawn from raids have a 4.1% chance(5.12% on hard) to drop a badly-damaged iron shovel that is sometimes enchanted with a random enchantment.{{only|bedrock}}
    
    === Trading ===
    
    Novice-level toolsmith villagers have a 25% chance to sell stone shovels for one emerald, journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron shovels for 2 emeralds, and expert-level toolsmith villagers have a 50% chance to sell enchanted diamond shovels for 5 emeralds as part of their trades.{{only|bedrock}}
    
    Novice-level toolsmith villagers have a 40% chance to sell stone shovels for one emerald, journeyman-level tool smiths have a 40% chance to sell an enchanted iron shovel for 7-22 emeralds, and expert-level tool smiths have a {{frac|2|3}} chance to sell an enchanted diamond shovel for 11-27 emeralds.{{only|java}}
    
    The enchantments are the same as the ones obtained from an [[enchanting table]] at levels 5–19.
    
    === Villager gifts ===
    
    {{in|java}}, toolsmith [[villager]]s occasionally throw stone shovels at players with the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Digging ===
    
    A shovel can be used to break some materials faster. When breaking a block, it uses 1 durability. For blocks that break instantly, it uses 0 durability.
    
    ==== Durability ====
    
    Each different tier of shovel has a different durability:
    
    {| class="wikitable sortable"
    ! Material
    ! [[Durability]]
    |-
    | {{itemLink|Wooden Shovel|Wood|link=Shovel}}
    | 59
    |-
    | {{itemLink|Stone Shovel|Stone|link=Shovel}}
    | 131
    |-
    | {{itemLink|Iron Shovel|Iron|link=Shovel}}
    | 250
    |-
    | {{itemLink|Diamond Shovel|Diamond|link=Shovel}}
    | 1561
    |-
    | {{itemLink|Golden Shovel|Golden|link=Shovel}}
    | 32
    |-
    | {{itemLink|Netherite Shovel|Netherite|link=Shovel}}
    | 2031
    |}
    
    ==== Speed ====
    
    The following table summarizes the speed at which different quality shovels perform on different block types. Values with a red background indicate that no resource is dropped when the block is destroyed without a shovel. 
    {{breaking row|Clay|simple=1}}
    {{breaking row|Coarse Dirt}}
    {{Breaking row|Concrete Powder}}
    {{breaking row|Dirt}}
    {{breaking row|Dirt Path}}
    {{breaking row|Farmland}}
    {{breaking row|Grass Block}}
    {{breaking row|Gravel}}
    {{breaking row|Mud}}
    {{breaking row|Muddy Mangrove Roots}}
    {{breaking row|Mycelium}}
    {{breaking row|Podzol}}
    {{breaking row|Red Sand}}
    {{breaking row|Rooted Dirt}}
    {{breaking row|Sand}}
    {{breaking row|Snow|Wooden}}
    {{breaking row|Snow Block|Wooden}}
    {{breaking row|Soul Sand}}
    {{breaking row|Soul Soil}}
    {{breaking row|Suspicious Gravel}}
    {{breaking row|Suspicious Sand|foot=1}}
    
    === Dirt paths ===
    
    A shovel can be used to create a [[dirt path]] by {{control|using}} (not digging) the shovel on any one of the following blocks, losing one durability point:
    * {{BlockLink|Grass Block}}
    * {{BlockLink|Dirt}}
    * {{BlockLink|Coarse Dirt}}
    * {{BlockLink|Rooted Dirt}}
    * {{BlockLink|Podzol}}
    * {{BlockLink|Mycelium}}
    
    === Campfire ===
    
    A shovel can be used to extinguish a [[campfire]].
    
    ===Weapon===
    
    Hitting a mob while holding a shovel is a stronger attack than barehanded. Shovels take 2 damage when used as a weapon.
    
    ====Java Edition====
    
    [[Category:Java Edition specific information]]
    Shovels have an attack speed modifier of -3, meaning they take 1 second to [[Damage#Attack cooldown|recover]]. Shovels deal different damage based on the type:
    
    {| class="wikitable" style="text-align:center" data-description="Attack damage"
    !Shovel type
    ! Attack damage
    ! Attack speed
    !Damage per<br>second (DPS)
    |-
    |{{ItemLink|Wooden Shovel}}<br>{{ItemLink|Golden Shovel}}||{{hp|2.5}}|| rowspan="5" |1||2.5
    |-
    |{{ItemLink|Stone Shovel}}||{{hp|3.5}}||3.5
    |-
    |{{ItemLink|Iron Shovel}}||{{hp|4.5}}||4.5
    |-
    |{{ItemLink|Diamond Shovel}}||{{hp|5.5}}||5.5
    |-
    |{{ItemLink|Netherite Shovel}}||{{hp|6.5}}||6.5
    |}
    
    ====Bedrock Edition====
    
    {{IN|bedrock}}, shovels always attack instantly and do the following damage:
    
    {| class="wikitable" style="text-align:center" data-description="Attack damage"
    ! colspan="5" |Attack damage
    |-
    |{{ItemSprite|Wooden Shovel}}{{ItemSprite|Golden Shovel}} {{hp|2}}
    |{{ItemSprite|Stone Shovel}} {{hp|3}}
    |{{ItemSprite|Iron Shovel}} {{hp|4}}
    |{{ItemSprite|Diamond Shovel}} {{hp|5}}
    |{{ItemSprite|Netherite Shovel}} {{hp|6}}
    |}
    
    ===Enchantments===
    
    A shovel can receive, or be found in an [[End City]] with the following [[enchantment]]s:
    
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Fortune]]<ref group="note" name="exc">Silk Touch and Fortune are mutually exclusive</ref>
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]]<ref group="note" name="exc" />
    |I
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    {{notelist}}
    
    === Fuel===
    
    Wooden shovels can be used as a fuel in [[furnace]]s, smelting 1 item per shovel.
    
    ===Smelting ingredient===
    
    {{Smelting|showname=1|Iron Shovel;Golden Shovel|Iron Nugget;Gold Nugget|0,1}}
    ===Piglins ===
    If a {{EntityLink|Piglin}} see a golden shovel, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the golden shovel.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Shovel flatten1.ogg
    |sound2=Shovel flatten2.ogg
    |sound3=Shovel flatten3.ogg
    |sound4=Shovel flatten4.ogg
    |subtitle=Shovel flattens
    |source=block
    |description=When a shovel creates a [[dirt path]]
    |id=item.shovel.flatten
    |translationkey=subtitles.item.shovel.flatten
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a shovel's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Grass hit1.ogg
    |sound2=Grass hit2.ogg
    |sound3=Grass hit3.ogg
    |sound4=Grass hit4.ogg
    |sound5=Grass hit5.ogg
    |sound6=Grass hit6.ogg
    |source=block
    |description=When a shovel creates a dirt path <ref group=sound>{{Bug|MCPE-114390}}</ref>
    |id=use.grass
    |volume=1.0
    |pitch=0.8}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a shovel's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Shovel
    |spritetype=item
    |nameid=wooden_shovel
    |form=item}}
    {{ID table
    |displayname=Stone Shovel
    |spritetype=item
    |nameid=stone_shovel
    |form=item}}
    {{ID table
    |displayname=Iron Shovel
    |spritetype=item
    |nameid=iron_shovel
    |form=item}}
    {{ID table
    |displayname=Diamond Shovel
    |spritetype=item
    |nameid=diamond_shovel
    |form=item}}
    {{ID table
    |displayname=Golden Shovel
    |spritetype=item
    |nameid=golden_shovel
    |form=item}}
    {{ID table
    |displayname=Netherite Shovel
    |spritetype=item
    |nameid=netherite_shovel
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Shovel
    |spritetype=item
    |nameid=wooden_shovel
    |id=309
    |form=item}}
    {{ID table
    |displayname=Stone Shovel
    |spritetype=item
    |nameid=stone_shovel
    |id=313
    |form=item}}
    {{ID table
    |displayname=Iron Shovel
    |spritetype=item
    |nameid=iron_shovel
    |id=296
    |form=item}}
    {{ID table
    |displayname=Diamond Shovel
    |spritetype=item
    |nameid=diamond_shovel
    |id=317
    |form=item}}
    {{ID table
    |displayname=Golden Shovel
    |spritetype=item
    |nameid=golden_shovel
    |id=323
    |form=item}}
    {{ID table
    |displayname=Netherite Shovel
    |spritetype=item
    |nameid=netherite_shovel
    |id=605
    |form=item
    |foot=1}}
    
    ==Achievements==
    
    {{load achievements|MOAR Tools ;Oooh, shiny!}}
    
    ==Advancements==
    {{load advancements|Oh Shiny}}
    
    == Video==
    
    <div style="text-align:center">{{yt|U4X-4S4neYM}}</div>
    
    ==History==
    {{Missing information|there are so many missing blocks that need shovel to break}}
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|[[File:Iron Shovel JE1.png|32px]] Added iron shovels which are located in the player's [[inventory]].
    |Shovels cannot be crafted yet and are not functional in this version.}}
    {{History|||snap=20100110|Shovels are now functional and can now be used to gather [[material]]s like [[dirt]], [[sand]] and [[gravel]] 400% faster than by hand.}}
    {{History|||snap=20100124|A complete [[tool]] set is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
    {{History|||snap=20100128|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] [[Tools]] now have tiers. Shovels made from wood, stone, and diamond have been added.
    |[[File:Iron Shovel JE2 BE1.png|32px]] The texture of iron shovels has been changed.
    |A shovel held by the player is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
    {{History|||snap=20100129|Wood, stone, iron, and diamond shovels can now be [[craft]]ed.}}
    {{History|||snap=20100130|[[File:Golden Shovel JE1.png|32px]] Shovels can now be made out of gold.}}
    {{History|||snap=20100201-1|[[Tools]], including shovels, now take [[damage]] when being used.
    |Better tools, including shovels, now last longer.}}
    {{History||20100206|[[File:Golden Shovel JE2 BE1.png|32px]] The texture of golden shovels has been changed.}}
    {{History|java alpha}}
    {{History||1.0.5_01|Shovels are now used to get snowballs out of snow layers.}}
    {{History|java beta}}
    {{History||April 9, 2011|link=https://www.youtube.com/watch?v=qy882ILYJMM&t=154s|[[File:Iron Shovel (pre-release).png|32px]] Alternate iron shovel texture was shown in [[Mojang]] test video.}}
    {{History|java}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden shovels.}}
    {{History||1.3.1|snap=12w18a|Wooden shovels can now be used as [[fuel]] in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond shovels for 7 [[emerald]]s, and iron shovels for 4–5 emeralds.}}
    {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), shovels now add their damage onto the barehanded damage, which results in all shovels doing {{hp|1}} more damage than before.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden shovels.}}
    {{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] enchanted iron shovels for 5–7 emeralds. The previous trades are now unavailable, making diamond shovels [[non-renewable resource|non-renewable]].}}
    {{History||1.9|snap=15w31a|A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.
    |[[Enchanting|Enchanted]] iron or diamond shovels can now be found in [[end city]] chests.}}
    {{History|||snap=15w34a|Shovels now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a shovel is 0.8 seconds.}}
    {{History|||snap=15w34c|Shovels now do more [[damage]] and take longer to recover.}}
    {{History|||snap=15w35a|The damage of shovels has been reduced.}}
    {{History|||snap=15w41a|Wooden shovels are now used to craft [[boat]]s.}}
    {{History|||snap=15w50a|The [[sound]] <code>item.shovel.flatten</code> has been added to shovels.}}
    {{History|||snap=16w04a|Wooden shovels are no longer used to [[crafting|craft]] boats.}}
    {{History||1.11.1|snap=16w50a|Golden and iron shovels now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 269, 273, 256, 277 and 284.}}
    {{History||1.14|snap=18w43a|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
    {{History|||snap=18w50a|Iron shovels can now be found in chests in [[village]] toolsmith houses.}}
    {{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone shovels and enchanted diamond shovels, making diamond shovels [[renewable resource|renewable]] again.}}
    {{History|||snap=19w13a|Toolsmith villagers now give stone shovels to players under the [[Hero of the Village]] effect.}}
    {{History||1.15|snap=19w37a|Shovels can now be used to extinguish [[campfire]]s.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Shovel JE1.png|32px]] Added netherite shovels.
    |Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table.
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden shovels.}}
    {{History|||snap=20w09a|[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.
    |Shovels can now break soul soil quickly.}}
    {{History|||snap=20w10a|[[File:Netherite Shovel JE2 BE1.png|32px]] The texture of netherite shovels has been changed.
    |Netherite shovels can no longer be crafted.
    |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.}}
    {{History|||snap=20w15a|Stone shovels can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests.
    |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=20w17a|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}}
    {{History||1.16.2|snap=20w30a|Increases the chance of finding randomly enchanted diamond shovels in bastion remnant chests.
    |Unenchanted, undamaged diamond shovels can also be found in bastion remnant chests.}}
    {{History||1.17|snap=21w08a|Stone shovels can now be crafted using [[cobbled deepslate]].}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden shovels.}}
    {{History|||snap=22w13a|Wooden shovels may now be found in [[ancient city]] [[furnace]]s.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond shovels to netherite shovels now requires the netherite upgrade [[smithing template]].}}
    {{History||1.20|snap=23w14a|Shovel now breaks [[suspicious sand]] and [[suspicious gravel]] quickly.}}
    {{History|upcoming java}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all shovels has been increased to 2.|The [[damage]] for all shovels has been decreased by {{hp|1}}.}}
    
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Stone Shovel JE1 BE1.png|32px]] Added stone shovels.}}
    {{History||v0.3.0|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels.
    |Survival players no longer start out with an infinite durability stone shovel in the inventory.}}
    {{History||v0.3.2|[[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added iron, gold, and diamond shovels.}}
    {{History||v0.4.0|Removed stone shovels from the creative inventory.}}
    {{History||v0.11.0|snap=build 1|Wooden shovels are now used to craft [[boat]]s.
    |Iron shovels are now available in the [[creative]] [[inventory]].
    |A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.}}
    {{History|||snap=build 11|Wooden, stone, golden, and diamond shovels are now available in the [[creative]] inventory.}}
    {{History|||snap=build 12|All shovels have been removed from creative.}}
    {{History|||snap=build 13|Shovel have been re-added to creative mode.}}
    {{History||v0.12.1|snap=build 1|Shovels can now be [[enchanting|enchanted]].
    |[[Zombie]]s now have a small chance to spawn holding an iron shovel.}}
    {{History||v0.15.0|snap=build 1|Added [[husk]]s, which have a small chance to spawn holding an iron shovel.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron and diamond shovels can now be found inside [[end city]] chests.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Enchanted iron shovels are now [[trading|sold]] by toolsmith [[villager]]s for 4-5 [[emerald]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden shovels are now [[smelting|smeltable]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron shovels can now be found in [[village]] toolsmith houses.}}
    {{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now drop iron shovels upon [[death]].
    |[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] enchanted iron shovels for 2 [[emerald]]s as part of their third tier trades.
    |Stone shovels and [[enchanting|enchanted]] diamond shovels can now be [[trading|bought]] from toolsmith villagers.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Shovel JE2 BE1.png|32px]] Added netherite shovels.|Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table.
    |[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.}}
    {{History|||snap=beta 1.16.0.57|Netherite shovels can no longer be crafted.
    |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.
    |Stone shovels can now be crafted using [[blackstone]].
    |Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests.
    |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=beta 1.16.0.63|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}}
    {{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}}
    {{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels (all five types).}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden shovels are now [[smelting|smeltable]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    <gallery>
    Shovel JINX.jpg|Official shovel T-shirt made by JINX.
    Stone Shovel SDGP.png|Stone shovel in the [[Super Duper Graphics Pack]].
    Adventure Shovel.png|An "adventure shovel" that can break blocks in [[adventure mode]].
    </gallery>
    
    ===Enchanted shovels===
    <gallery>
    Enchanted_Wooden_Shovel.gif
    Enchanted_Stone_Shovel.gif
    Enchanted_Iron_Shovel.gif
    Enchanted_Golden_Shovel.gif
    Enchanted_Diamond_Shovel.gif
    Enchanted_Netherite_Shovel.gif
    </gallery>
    
    ==References==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-shovel Taking Inventory: Shovel] – Minecraft.net on November 16, 2018
    
    {{items}}
    
    [[Category:Combat]]
    
    [[cs:Lopata]]
    [[de:Schaufel]]
    [[es:Pala]]
    [[fr:Pelle]]
    [[hu:Ásó]]
    [[ja:シャベル]]
    [[ko:삽]]
    [[nl:Schep]]
    [[pl:Łopata]]
    [[pt:Pá]]
    [[ru:Лопата]]
    [[uk:Лопата]]
    [[zh:锹]]</li><li>[[String|String]]<br/>{{Block
    | image = <gallery>
    String JE2 BE2.png  | String
    Tripwire (NESW).png | Tripwire
    </gallery>
    | extratext = View [[#Gallery|all renders]]
    | transparent = Yes
    | light = No
    | tool = any
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    '''String''' is an item used in [[crafting]] recipes such as [[bow]]s, [[fishing rod]]s and [[lead]]s. When placed as a [[block]], string becomes '''tripwire''', which can be combined with [[Tripwire Hook|tripwire hooks]] to form a tripwire circuit.
    
    == Obtaining==
    String can be obtained from [[drop]]s, breaking [[cobweb]]s, [[fishing]], [[bartering]], and as gifts from [[cat]]s. String can be looted from [[jungle temple]]s, [[desert pyramid]] chests, and [[dungeon]]s.
    
    ===Breaking ===
    Tripwire can be {{control|mine|text=mined}} instantly with any [[tool]], dropping string. Tripwire is also removed and drops string as an [[item]] when:
    *[[Water]] flows into its space
    * A [[piston]] pushes it or moves a [[block]] into its space
    Tripwire is destroyed without dropping string if [[lava]] flows into its space.
    
    A [[cobweb]] drops string when it is broken in these ways (see also {{section link|Cobweb|Usage}}):
    *Breaking a cobweb with a [[sword]]
    *Pushing a cobweb with a [[piston]]
    *[[Water]] breaking a cobweb by flowing over it (flowing [[lava]] destroys cobwebs without leaving string)
    
    ===Natural generation===
    Five pieces of tripwire generate naturally in every [[jungle temple]]. 
    
    ===Mob loot ===
    [[Spider]]s and [[cave spider]]s drop 0–2 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 string with Looting III.
    
    [[Strider]]s drop 2–5 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 2–8 string with Looting III.{{only|Java|short=1}}
    
    [[Cat]]s drop 0–2 string upon death, unaffected by Looting.<ref>{{bug|MC-200707||Looting does not increase drops for iron golems and cats}}</ref>
    
    ===Chest loot===
    {{LootChestItem|string}}
    
    ===Fishing===
    String has a 0.6% ({{frac|3|500}}) chance of being caught when [[fishing]] with an unenchanted fishing rod. The chance decreases to 0.5% ({{frac|1|200}}), 0.4% ({{frac|1|250}}), and 0.3% ({{frac|3|1000}}) if the fishing rod is enchanted with [[Luck of the Sea]] at enchantment levels I, II, and III, respectively.
    
    ===Cat gifts===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a string.
    
    ===Bartering ===
    [[Piglin]]s may [[barter]] 3-9 string when given a [[gold ingot]].
    
    == Usage==
    String can be used as a crafting ingredient and tripwire can be used as a [[redstone circuit]] component. It can also be used to keep [[player]]s from ender-pearling through that space.
    
    === Crafting ingredient===
    {{crafting usage}}
    
    ===Redstone component===
    {{redirect|Tripwire|tripwire hooks|Tripwire Hook}}
    {{see also|Redstone circuits}}
    
    String can be placed as tripwire, which can be used to detect [[entity|entities]] as part of a tripwire circuit. [[Observer]]s can also be used with a tripwire to generate redstone signals. 
    
    ;Placement
    
    To place tripwire, {{control|use}} string while pointing at a surface facing the space the tripwire should occupy.
    
    {{Schematic | caption =
    '''Tripwire Circuit'''
    |SB|th-$w|tw-$ew|th-$e|SB
    }}
    :In order to activate [[tripwire hook]]s, tripwire must be part of a "tripwire circuit": a straight line of [[block]]s consisting of a block with a tripwire hook attached to it, a "tripwire line" (1 to 40 blocks of tripwire), and a second tripwire hook attached to another block. 
    
    ;Activation
    Tripwire activates if almost any [[entity]] ([[player]]s, [[mob]]s, [[minecart]]s, [[boat]]s, [[item]]s, [[arrow]]s, etc.) intersects its collision mask. The tripwire remains active until there are no entities intersecting its collision mask. Thrown [[potion]]s, some arrows, thrown [[ender pearl]]s, and thrown [[eyes of ender]] do not activate tripwire.
    
    ;Behavior
    An active tripwire updates adjacent [[block]]s (for example, it can activate a [[Tutorials/Block update detector|BUD circuit]]). Additionally, active tripwires that are part of valid tripwire circuits cause the attached tripwire hooks to activate (producing [[redstone]] power). Active tripwires do ''not'' themselves produce redstone power.
    
    When tripwire is broken (including by being washed away by spreading [[water]] {{in|java}}) after being part of a valid tripwire circuit, it activates the attached tripwire hooks for 5 redstone ticks (10 game [[tick]]s, or 0.5 seconds barring lag). It does not produce the signal if it is broken using [[shear]]s.
    
    ===Trading===
    Novice-level fisherman [[villager]]s have a 50% chance to buy 20 string as part of their first-tier trade.
    
    Journeyman-level fletcher villagers buy 14 string for 1 [[emerald]] as part of their trade.
    
    ==Sounds==
    === Generic===
    {{Sound table/Block/Normal}}
    
    ===Unique===
    {{edition|java}}:
    {{Sound table
    |rowspan=3
    |sound=Click.ogg
    |subtitle=Tripwire attaches
    |source=block
    |description=When a tripwire line is completed
    |id=block.tripwire.attach
    |translationkey=subtitles.block.tripwire.attach
    |volume=0.4
    |pitch=0.7
    |distance=16}}
    {{Sound table
    |subtitle=Tripwire clicks
    |source=block
    |description=When a tripwire line deactivates
    |id=block.tripwire.click_off
    |translationkey=subtitles.block.tripwire.click
    |volume=0.4
    |pitch=0.5
    |distance=16}}
    {{Sound table
    |subtitle=Tripwire clicks
    |source=block
    |description=When a tripwire line activates
    |id=block.tripwire.click_on
    |translationkey=subtitles.block.tripwire.click
    |volume=0.4
    |pitch=0.6
    |distance=16}}
    {{Sound table
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |subtitle=Tripwire detaches
    |source=block
    |description=When a tripwire hook in a tripwire line is destroyed
    |id=block.tripwire.detach
    |translationkey=subtitles.block.tripwire.detach
    |volume=0.4
    |pitch={{frac|12|11}}-{{frac|4|3}}
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=3
    |sound=Click.ogg
    |source=block
    |description=When a tripwire line is completed
    |id=block.click
    |volume=0.2
    |pitch=0.7}}
    {{Sound table
    |type=bedrock
    |source=block
    |description=When a tripwire line deactivates
    |id=random.click
    |volume=0.2
    |pitch=0.5}}
    {{Sound table
    |source=block
    |description=When a tripwire line activates
    |id=random.click
    |volume=0.2
    |pitch=0.6}}
    {{Sound table
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |source=block
    |description=When a tripwire hook in a tripwire line is destroyed
    |id=block.bowhit
    |volume=0.4
    |pitch=1.1-1.33
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Tripwire
    |spritetype=block
    |nameid=tripwire
    |blocktags=wall_post_override
    |form=block}}
    {{ID table
    |displayname=String
    |spritetype=item
    |nameid=string
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showaliasids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Tripwire
    |spritetype=block
    |nameid=trip_wire
    |aliasid=tripWire
    |id=132
    |form=block
    |itemform=trip_wire
    |translationkey=tile.tripWire.name}}
    {{ID table
    |displayname=String
    |spritetype=item
    |nameid=string
    |id=326
    |form=item
    |foot=1}}
    
    ===Block states===
    {{see also|Block states}}
    
    {{/BS}}
    
    ==Video==
    <div style="text-align:center">
    <span style="display:inline-block">{{yt|WUlhmu3JbcQ}}</span>
    <span style="display:inline-block">{{yt|-7jEtrETxwc}}</span>
    </div>
    
    ==History==
    {{History|java indev}}
    {{History||0.31|snap=20100129|[[File:String JE1 BE1.png|32px]] Added string.}}
    {{History|||snap=20100130|[[Bow]]s can now be [[crafting|crafted]] using string.}}
    {{History|||snap=20100201-2|[[Wool|Cloth]] can now be crafted using nine string.}}
    {{History||20100219|[[Spider]]s now [[drops|drop]] string.}}
    {{History|java infdev}}
    {{History||20100625-2|String can now be found inside [[chest]]s in the new [[dungeon]]s.}}
    {{History|java alpha}}
    {{History||v1.1.1|String can now be used to craft [[fishing rod]]s.}}
    {{History|java beta}}
    {{History||1.5|Introduced [[cobweb]]s, which [[drops|drop]] string when [[breaking|broken]] with a [[sword]].}}
    {{History||1.6.6|Wool is now crafted from four string rather than nine.}}
    {{History||1.7|Cobwebs now drop string when broken using [[shears]].}}
    {{History||1.8|snap=Pre-release|Cobwebs now generate naturally, making them a viable method to obtain string.}}
    {{History|java}}
    {{History||May 28, 2012|link=none|Tripwire was first revealed on [[Dinnerbone]]'s [[wikipedia:Twitter|Twitter]].<ref>{{tweet|Dinnerbone|207154562711289856|It's a tripwire, yeah.|May 28, 2012}}</ref><ref>{{tweet|Dinnerbone|207155073023868928|You place it yourself. String is now placeable|May 28, 2012}}</ref> Dinnerbone released a [{{ytl|mWuvXIzYcTc}} video] showing him experimenting with tripwire before its release.}}
    {{History||1.3.1|snap=12w22a|String can now be placed on the ground as tripwire.}}
    {{History|||snap=12w23a|Tripwire can now activated by most [[entity|entities]] (including [[arrow]]s).
    |The max distance of tripwire has now been increased from 18 to 40 [[block]]s.
    |Tripwire now has a translucent texture.}}
    {{History||1.6.1|snap=13w18a|String can now be used to craft [[lead]]s.}}
    {{History||1.8|snap=14w02a|String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s, at 15–20 string for 1 [[emerald]].}}
    {{History|||snap=release|Tripwire is now translucent.}}
    {{History||1.9|snap=15w44a|String now generates in [[desert temple]] [[chest]]s.
    |The average yield of string in [[dungeon]] chests has now more than doubled.}}
    {{History|||snap=15w49a|The <code>suspended</code> block state has now been removed from tripwire.}}
    {{History||1.11|snap=16w39a|String can now be found in [[woodland mansion]] [[chest]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 132 and the [[item]]'s was 287.
    |Tripwire can now be disarmed.}}
    {{History||1.14|snap=18w43a|String can now be used to craft [[crossbow]]s and a [[loom]].
    |[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}
    {{History|||snap=18w44a|[[Cat]]s now drop 0-2 string upon death.
    |Cats now offer string as [[Cat#Gifts|gift]]s.}}
    {{History|||snap=18w45a|String can now be used to craft [[scaffolding]].}}
    {{History|||snap=18w47a|String can now be found inside [[pillager outpost]] [[chest]]s.}}
    {{History||1.16|snap=20w09a|String can now be obtained through [[bartering]] with [[piglin]]s.}}
    {{History|||snap=20w13a|[[Strider]]s now [[drops|drop]] string upon [[death]].}}
    {{History|||snap=20w16a|String now generates in [[bastion remnant]] chests.}}
    {{History||1.17|snap=20w45a|String can now be used to craft [[bundle]]s and [[candle]]s.}}
    {{History|||snap=21w13a|The model of the tripwire has been tweaked that the underside texture is mirrored.}}
    {{History|||snap=21w19a|String can no longer be used to craft bundles and candles.}}
    {{History|||snap=Pre-release 1|String can once again used to craft candles.}}
    {{History||1.18|snap=Experimental Snapshot 1|String can now once again be used to craft bundles.}}
    {{History|||snap=21w37a|String once again can no longer be used to craft bundles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|String can now once again be used to craft bundles.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|String can now be used to craft [[brush]]es.}}
    {{History|||snap=1.19.4-pre1|String can no longer be used to craft [[brush]]es.}}
    {{History||1.20|snap=23w12a|String can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|String no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; string now is in the common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:String JE1 BE1.png|32px]] Added string. It is currently unobtainable and serves no purpose.}}
    {{History||v0.3.3|Added spiders, which drop string when they die.
    |String can now be used to [[crafting|craft]] [[bow]]s.}}
    {{History||v0.4.0|String can now be crafted into [[wool]].}}
    {{History||v0.11.0|snap=build 1|String can now be used to craft [[fishing rod]]s.
    |String can now be caught as a junk [[item]] from [[fishing]].}}
    {{History||v0.13.0|snap=build 1|String can now be placed on the ground as a tripwire.
    |String can now be found in [[desert temple]] [[chest]]s.}}
    {{History||v0.15.0|snap=build 1|String can now be used to craft [[lead]]s.
    |Tripwire now generates in [[jungle temple]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|15-20 String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s for an [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|String can now be found in [[woodland mansion]] [[chest]]s.
    |[[Cobweb]]s can now be used to [[crafting|craft]] 9 string.}}
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] string as gifts.
    |String can now be used to craft [[scaffolding]].
    |[[Cat]]s now [[drops|drop]] 0–2 string.}}
    {{History|||snap=beta 1.8.0.10|String can now be used to craft [[crossbow]]s.}}
    {{History||1.9.0|snap=beta 1.9.0.0|Tripwire string that is broken now activates, unless broken with [[shears]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|String can now be found in [[pillager outpost]] chests.
    |String can now be used to craft a [[loom]].
    |[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, fisherman [[villager]]s now have a 50% chance to [[trading|buy]] 20 string as part of their first-tier trade.
    |Fletcher villagers now buy 14 string for an [[emerald]] as their third-tier trade.}}
    {{History||1.16.0|snap=beta 1.16.0.57|String can now be obtained through [[bartering]] with [[piglin]]s.
    |Added [[strider]]s, which [[drops|drop]] string upon [[death]].
    |String can now be found in [[bastion remnant]] chests.}}
    {{History||1.17.10|snap=beta 1.17.10.22|String can now be used to craft [[candles]].}}
    {{History||1.18.30|snap=beta 1.18.30.26|The ID of tripwire block is changed from <code>tripWire</code> to <code>trip_wire</code>}}
    {{History||1.20.10|snap=beta 1.20.10.20|String can no longer be crafted from cobwebs.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:String JE1 BE1.png|32px]] Added string.}}
    {{History||xbox=TU14|ps=1.04|String can now be placed on the ground as [[tripwire]].}}
    {{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|Tripwires are now activated when [[breaking|broken]], unless broken with [[shears]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:String JE1 BE1.png|32px]] Added string.}}
    {{History|foot}}
    
    ===Tripwire "item"===
    {{:Technical blocks/Tripwire}}
    
    == Issues ==
    {{Issue list}}
    
    == Gallery ==
    <gallery>
    Tripwire (NS).png|
    Tripwire (N).png|
    Tripwire (E).png|
    Tripwire (S).png|
    Tripwire (W).png|
    Tripwire (EW).png|
    Tripwire (NE).png|
    Tripwire (ES).png|
    Tripwire (SW).png|
    Tripwire (NW).png|
    Tripwire (ESW).png|
    Tripwire (NSW).png|
    Tripwire (NEW).png|
    Tripwire (NES).png|
    </gallery>
    
    === Screenshots ===
    <gallery>
    DinnerboneTripwireDev3.png|The first image of tripwires [[dinnerbonetweet:207154292593917952|released]] by Mojang.
    DinnerboneTripwireDev4.png|An image [[dinnerbonetweet:207294114398605312|released]] by Mojang testing visibility of tripwires from a distance at night.
    DinnerboneTripwireDev5.png|The same room viewed from the same angle, in daytime.
    Dinnerbone String.png|Power lines made of suspended string blocks.
    </gallery>
    
    ==References==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--string Taking Inventory: String] – Minecraft.net on May 14, 2020
    
    {{Redstone}}
    {{Items}}
    {{Blocks|Utility}}
    
    [[Category:Redstone mechanics]]
    [[Category:Mechanics]]
    [[Category:Mechanisms]]
    [[Category:Generated structure blocks]]
    [[Category:Non-solid blocks]]
    
    [[cs:Vlákno]]
    [[de:Faden]]
    [[es:Hilo]]
    [[fr:Ficelle]]
    [[hu:Fonál]]
    [[it:Cordicella]]
    [[ja:糸]]
    [[ko:실]]
    [[nl:Draad]]
    [[pl:Nić]]
    [[pt:Linha]]
    [[ru:Нить]]
    [[th:เส้นใย]]
    [[uk:Нитка]]
    [[zh:线]]</li></ul>
    13w47aThe following death messages are now unused:
    • <player> was doomed to fall by <player/mob>
    • <player> was doomed to fall by <player/mob> using <item>
    1.8
    {{Extension DPL}}<ul><li>[[Item Frame|Item Frame]]<br/>{{redirect|Frame}}
    {{ItemEntity
    | group = Item Frame
    | 1-1 = Item Frame.png
    | 1-2 = Item Frame (item).png
    | group2 = Glow Item Frame
    | 2-1 = Glow Item Frame.png
    | 2-2 = Glow Item Frame (item).png
    | extratext = [[#Renders|View all renders]]
    | renewable = Yes
    | stackable = Yes (64)
    | drops = {{ItemLink|Item Frame}} (1)<br> 
    or
    {{ItemLink|Glow Item Frame}} (1)<br>{{EnvSprite|items}} The item it contains.
    }}
    
    An '''item frame''' is an [[entity]]{{only|java|short=y}} or [[block entity]]{{only|bedrock|short=y}} that displays the item or block that is inside it.
    
    A '''glow item frame''' keeps itself and the item inside it illuminated, even in the dark.
    
    == Obtaining ==
    
    === Breaking ===
    
    {{IN|je}}, an empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall.
    
    Because item frames are [[entities]] {{in|java}}, they can be broken in [[Adventure]] mode. They will also be targeted by commands using the @e selector.{{only|java}}
    
    === Natural generation ===
    
    An item frame containing a pair of [[elytra]] generates in each [[end ship]].
    [[File:BoatElytra.png|thumb|An item frame naturally generating in an end ship.]]
    
    === Crafting ===
    {{Crafting
    |head=1
    |A1= Stick |B1= Stick   |C1= Stick
    |A2= Stick |B2= Leather |C2= Stick
    |A3= Stick |B3= Stick   |C3= Stick
    |Output= Item Frame
    |type= Decoration block
    }}
    {{Crafting
    |foot=1
    |Glow Ink Sac
    |Item Frame
    |Output= Glow Item Frame
    |type= Decoration block
    }}
    
    === Trading ===
    Expert-level [[Trading#Cartographer|cartographer]] [[villager]]s have a chance to sell an item frame for 7 [[emerald]]s.
    
    == Usage ==
    
    === Item display ===
    
    [[File:Item Frame (map filled partial).png|thumb|150px|Item frame with partially filled map]]
    Item frames can be placed on the sides of [[cactus]] blocks, [[pressure plate]]s, [[fence]]s, [[tree]]s, [[slab]]s, [[cobblestone wall]]s, [[chest]]s, [[door]]s, and all [[solid block]]s. They can also be placed on the top and bottom of these blocks. To place on chests and doors, the player needs to be [[sneaking]]. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.{{only|java}}
    
    Players can place items in the frame by {{control|using}} the item. If a [[map]] is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an [[anvil]], it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.
    
    {{control|Pick block}} may be used on item frames by players in creative mode only, the control has no effect for players in Survival or Adventure mode. When the item frame is displaying an item, {{control|pick block}} picks the displayed item instead of the item frame.
    
    Item frames can be placed on the lid of a [[shulker box]] that is positioned horizontally, but pop off when the lid is opened.{{only|java}}
    
    === Rotation ===
    The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a [[Mechanics/Redstone/Circuit#Power level|redstone signal]] depending on the rotation phase that can be interpreted by a [[redstone comparator]] (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.{{only|java}}
    
    === Glow item frames ===
    [[File:Item Frames Comparison.png|thumb|260px|Comparison between ordinary item frame and glow item frame in the dark.]]
    
    When an item is placed inside a glow item frame, it appears to glow, even though it does not emit any [[light level]].
    
    == Sounds ==
    Item frames and glow item frames share the same sounds.
    === Generic ===
    {{Edition|Bedrock}}:<!--Item frames are blocks in BE, so they get the generic section.-->
    {{Sound table/Block/Item frame/BE}}
    === Unique ===
    {{Edition|Java}}:
    {{Sound table
    |rowspan=2
    |sound=Item Frame add item1.ogg
    |sound2=Item Frame add item2.ogg
    |soumd3=Item Frame add item3.ogg
    |sound4=Item Frame add item4.ogg
    |subtitle=Item Frame fills
    |source=neutral
    |description=When an item is placed in an item frame
    |id=entity.item_frame.add_item
    |translationkey=subtitles.entity.item_frame.add_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame fills
    |source=neutral
    |description=When an item is placed in a glow item frame
    |id=entity.glow_item_frame.add_item
    |translationkey=subtitles.entity.glow_item_frame.add_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Item Frame break1.ogg
    |sound2=Item Frame break2.ogg
    |sound3=Item Frame break3.ogg
    |subtitle=Item Frame breaks<ref group=sound name=breaks>{{bug|MC-194948}}</ref>
    |source=neutral
    |description=When an item frame is broken or pops off
    |id=entity.item_frame.break
    |translationkey=subtitles.entity.item_frame.break
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame breaks<ref group=sound name=breaks/>
    |source=neutral
    |description=When a glow item frame is broken or pops off
    |id=entity.glow_item_frame.break
    |translationkey=subtitles.entity.glow_item_frame.break
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Item Frame place1.ogg
    |sound2=Item Frame place2.ogg
    |sound3=Item Frame place3.ogg
    |sound4=Item Frame place4.ogg
    |subtitle=Item Frame placed
    |source=neutral
    |description=When an item frame is placed
    |id=entity.item_frame.place
    |translationkey=subtitles.entity.item_frame.place
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame placed
    |source=neutral
    |description=When a glow item frame is placed
    |id=entity.glow_item_frame.place
    |translationkey=subtitles.entity.glow_item_frame.place
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Item Frame remove item1.ogg
    |sound2=Item Frame remove item2.ogg
    |sound3=Item Frame remove item3.ogg
    |sound4=Item Frame remove item4.ogg
    |subtitle=Item Frame empties
    |source=neutral
    |description=When an item is removed from an item frame
    |id=entity.item_frame.remove_item
    |translationkey=subtitles.entity.item_frame.remove_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame empties
    |source=neutral
    |description=When an item is removed from a glow item frame
    |id=entity.glow_item_frame.remove_item
    |translationkey=subtitles.entity.glow_item_frame.remove_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Item Frame rotate item1.ogg
    |sound2=Item Frame rotate item2.ogg
    |sound3=Item Frame rotate item3.ogg
    |sound4=Item Frame rotate item4.ogg
    |subtitle=Item Frame clicks
    |source=neutral
    |description=When an item is rotated in an item frame
    |id=entity.item_frame.rotate_item
    |translationkey=subtitles.entity.item_frame.rotate_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame clicks
    |source=neutral
    |description=When an item is rotated in an item frame
    |id=entity.glow_item_frame.rotate_item
    |translationkey=subtitles.entity.glow_item_frame.rotate_item
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Item Frame add item1.ogg
    |sound2=Item Frame add item2.ogg
    |soumd3=Item Frame add item3.ogg
    |sound4=Item Frame add item4.ogg
    |source=block
    |description=When an item is placed in an item frame
    |id=block.itemframe.add_item
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Item Frame remove item1.ogg
    |sound2=Item Frame remove item2.ogg
    |sound3=Item Frame remove item3.ogg
    |sound4=Item Frame remove item4.ogg
    |source=block
    |description=When an item is removed from an item frame
    |id=block.itemframe.remove_item
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Item Frame rotate item1.ogg
    |sound2=Item Frame rotate item2.ogg
    |sound3=Item Frame rotate item3.ogg
    |sound4=Item Frame rotate item4.ogg
    |source=block
    |description=When an item is rotated in an item frame
    |id=block.itemframe.rotate_item
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Map room}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Item Frame
    |spritetype=item
    |nameid=item_frame
    |form=item}}
    {{ID table
    |displayname=Glow Item Frame
    |spritetype=item
    |nameid=glow_item_frame
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Item Frame
    |spritetype=entity
    |nameid=item_frame}}
    {{ID table
    |displayname=Glow Item Frame
    |spritetype=entity
    |nameid=glow_item_frame
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item Frame
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Item
    |spritename=item-frame
    |spritetype=item
    |nameid=frame
    |id=513
    |form=item}}
    {{ID table
    |displayname=Block
    |spritename=item-frame
    |spritetype=block
    |nameid=frame
    |id=199
    |form=block
    |translationkey=-
    |itemform=item.frame}}
    {{ID table
    |displayname=Item
    |spritename=glow-item-frame
    |spritetype=item
    |nameid=glow_frame
    |id=623
    |form=item}}
    {{ID table
    |displayname=Block
    |spritename=glow-item-frame
    |spritetype=block
    |nameid=glow_frame
    |form=block
    |id=594
    |itemform=item.glow_frame
    |translationkey=-
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=item-frame
    |spritetype=block
    |nameid=ItemFrame}}
    {{ID table
    |displayname=Block entity
    |spritename=glow-item-frame
    |spritetype=block
    |nameid=GlowItemFrame
    |foot=1}}
    
    === Block states===
    {{see also|Block states}}
    
    {{/BS}}<br />
    ===Item data===
    {{el|java}}:{{main|Player.dat format}}<div class="treeview">
    *{{nbt|compound|tag}}'''<span data-ve-ignore="true" class="nowrap"> tag</span>''': The item's '''tag''' tag.
    {{:Player.dat_format/Entity Spawners}}Unlike spawn eggs, cannot change the type of entity created using the <code>id</code> tag. Data that item frames do not normally use (see below) has no effect. 
    </div>
    ===Entity data===
    {{main|Entity format}}
    
    {{IN|java}}, item frames have entity data that define various properties of the entity.
    
    {{/ED}}
    
    ===Block data===
    
    {{IN|bedrock}}, an item frame has a block entity associated with it that holds additional data about the block.
    
    See [[Bedrock Edition level format/Block entity format]].
    
    == Video==
    
    <div style="text-align:center">{{yt|rJLj95DBb-w}}</div>
    
    ==History==
    {{History|java}}
    {{History||August 15, 2012|link={{tweet|Dinnerbone|235724805196877824}}|[[File:Item Frame (pre-release).png|32px]] [[Dinnerbone]] showed the first image of item frames.}}
    {{History||August 15, 2012|link={{tweet|Dinnerbone|235742974271700993}}|[[File:Item Frame (item) (pre-release).png|32px]] Dinnerbone showed item frame in item form.}}
    {{History||August 15, 2012|link={{tweet|jeb_|235746335368814592}}|[[File:Item Frame (pre-release 2).png|32px]] [[Jeb]] showed the item frames with new model.}}
    {{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[File:Item Frame (item) JE1 BE1.png|32px]] Dinnerbone showed the item frame in item form with new texture.}}
    {{History||1.4.2|snap=12w34a|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames. 
    |There is currently a bug where attempting to place an item frame in [[multiplayer]] causes an internal server error, as well as other bugs.}}
    {{History|||snap=12w34b|The multiplayer item frame bug has been fixed.}}
    {{History|||snap=12w38a|Item frames no longer despawn when the [[player]] moves 20 [[block]]s away.}}
    {{History||1.7.2|snap=13w36a|Items renamed using an [[anvil]] now display their name when looked at up close.}}
    {{History|||snap=13w38a|[[Map]]s placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible.}}
    {{History|||snap=13w43a|[[File:Item Frame (map) JE1 BE1.png|32px]] Incomplete maps placed in item frames now display the item frame texture underneath.}}
    {{History||1.8|snap=14w04a|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[comparator]] outputs a [[redstone]] signal depending on the rotation phase.}}
    {{History|||snap=14w10a|Multiple item frames can no longer be placed on the same block face.}}
    {{History||1.9|snap=15w41a|An item frame now generates in the treasure room of [[end ship]]s, above the [[shulker]] that guards the treasure. It holds [[elytra]].}}
    {{History|||snap=15w49a|Item frames are no longer destroyed by [[lightning]] bolts.}}
    {{History|||snap=15w50a|Added [[sound]]s to item frames: <code>entity.itemframe.add_item</code>, <code>entity.itemframe.break</code>, <code>entity.itemframe.place</code>, <code>entity.itemframe.remove_item</code>, and <code>entity.itemframe.rotate_item</code>.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID of item frames has been changed from <code>ItemFrame</code> to <code>item_frame</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 389.}}
    {{History|||snap=17w50a|Item frames can now be put on floors and ceilings.}}
    {{History||1.14|snap=18w43a|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
    {{History|||snap=19w11a|Item frames are now [[trading|sold]] by cartographer [[villager]]s.}}
    {{History||1.15|snap=19w38a|[[File:Item Frame 19w38a.png|32px]] [[File:Item Frame Map 19w38a.png|32px]] Item frames now appear dark, same as suffocating [[mob]]s.<ref>{{bug|mc-161283|||Fixed}}</ref>}}
    {{History|||snap=19w39a|Item frames are now colored correctly.}}
    {{History||1.16|snap=20w10a|The NBT <code>Invisible</code> and <code>Fixed</code> have been added to item frames.}}
    {{History||1.17|snap=21w03a|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.}}
    {{History|||snap=21w10a|Added new [[subtitles]] for glow item frames.}}
    {{History||1.18|snap=21w41a|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}
    {{History||1.19|snap=22w15a|Item frames now adjusts its hitbox to account for the larger size of a framed [[map]].}}
    {{History|||snap=Pre-release 3|Reverted the change in 22w15a.}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.
    |Item frames are considered as a [[block entity]] instead of an [[entity]].<ref>{{tweet|_tomcc|690127591525728257|Let's create some drama: ItemFrames in MCPE will behave like signs and won't be placeable in blocks, and can't put many in the same block.|21 Jan 2016}}</ref>}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|An item frame containing [[elytra]] now generates in [[end city]] ships.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Item frames can now be [[trading|bought]] from cartographer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.9|Item frames can now be placed on the top and bottom of [[block]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, item frames are now offered by expert-level cartographer villager.}}
    {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.
    |Has the default item frame block texture.}}
    {{History|||snap=beta 1.16.210.60|Temporarily removed glow item frames due to a crash.}}
    {{History|||snap=beta 1.16.220.50|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Re-added glow item frames.}}
    {{History|||snap=beta 1.16.220.52|[[File:Glow Item Frame BE2.png|32px]] [[File:Glow Item Frame (map) BE2.png|32px]] Glow Item Frame block texture uses update block texture due to a bug.}}
    {{History||1.17.0|snap=beta 1.16.230.52|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] The glow item frame block textures have been reverted back to the previous one.}}
    {{History|||snap=beta 1.17.0.50|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] The textures of glow item frames have been changed to match Java Edition.
    |Now produces [[redstone]] signals.}}
    {{History|||snap=beta 1.17.0.52|Maps now glow in glow item frames.
    |Glow Item Frames are no longer available only through [[Experimental Gameplay]].}}
    {{History||1.18.10|snap=beta 1.18.10.20|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}
    
    {{History|console}}
    {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Item Frame LCE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}
    {{History||xbox=TU11|The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached.}}
    {{History||xbox=TU12|[[File:Item Frame JE1 BE1.png|32px]] The entity texture of item frames has been changed.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[redstone comparator|comparator]] now outputs a [[redstone]] signal depending on the rotation phase.}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for item frames.}}
    {{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|If the [[item]] in the item frame has a name (from an [[anvil]]) it now shows as if there is a name tag on the item frame.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}
    {{History|foot}}
    
    == Issues==
    
    {{issue list}}
    
    == Trivia==
    
    *The item frame is based upon a suggestion on [[wikipedia:Reddit|Reddit]], like the [[ender chest]] and [[flower pot]].<ref>{{Tweet|dinnerbone|235747041286975488}}</ref>
    *The item frame is the only entity to reference a block [[model]].{{only|java|short=1}} Because of this, the texture of the frame border is the same as the birch planks texture.
    *Item frame is the '''only''' placeable item that can interfere with other non-full block entities.
    *Due to the way layer textures are displayed in Minecraft, maps float on item frames, similar to how icons float on the map itself.
    
    == Gallery ==
    === Renders ===
    <gallery>
    Item Frame.png | Item Frame
    Item Frame (map).png | Map Item Frame
    Glow Item Frame.png | Glow Item Frame
    Glow Item Frame (map).png | Map Glow Item Frame
    Item Frame with Item.png | With item
    Item Frame with rotated Item.png | With rotated item
    Item Frame with Block.png | With block
    Item Frame with rotated Block.png | With rotated block
    </gallery>
    
    === Screenshots ===
    <gallery>
    Slab Frame.png|An item frame on the side of a slab.
    ItemFrameBoxed.png|Four item frames in a one-block space.{{only|java}} 
    Item Frames Woodbase.png|The frame itself uses the texture of birch planks.
    Item Frame rotation.gif|The rotation of an item in an item frame.
    Front-back-itemframe.png|The front and back of an item frame are the same.
    Big skills right there.png|A glow item frame inside a glow item frame.
    Frame fireplace.png|An image of a fireplace retweeted by Dinnerbone.
    11 Framed.png|[[11]] in an item frame.
    </gallery>
    
    === Development images ===
    <gallery>
    Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.
    Item frame2.png|Dinnerbone's first screenshot showing armor and weapons.
    Item frame3.png|Dinnerbone's second screenshot showing a map, a compass, and two diamond swords.
    Item frame4.png|Dinnerbone's third screenshot showing a golden sword in all directions, the item frame item itself, and a working clock.
    Item frame1.png|Jeb's screenshot of the item frame.
    FlowerPot.png|Snapshot showing plant pots and item frames.
    Item frame5.png|Snapshot image of an ender pearl in an item frame.
    SOATPC.png|An image tweeted by Dinnerbone showing how hovering over an item frame containing a renamed item shows a name tag.
    Pocket Edition Item Frames.jpg|First image of item frames in ''Bedrock Edition''.
    </gallery>
    
    == See also ==
    
    *{{ItemLink|Painting}}
    
    == References ==
    
    {{Reflist}}
    
    {{Blocks|Utility}}
    {{items}}
    {{entities}}
    
    [[Category:Block entities]]
    [[Category:Utility blocks]]
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Storage]]
    
    [[cs:Rámeček]]
    [[de:Rahmen]]
    [[es:Marco]]
    [[fr:Cadre]]
    [[hu:Eszköz keret]]
    [[it:Cornice]]
    [[ja:額縁]]
    [[ko:아이템 액자]]
    [[nl:Voorwerplijst]]
    [[pl:Ramka na przedmiot]]
    [[pt:Moldura]]
    [[ru:Рамка]]
    [[th:กรอบโชว์สิ่งของ]]
    [[zh:物品展示框]]</li><li>[[Enchanted Golden Apple|Enchanted Golden Apple]]<br/>{{Item
    | image = Enchanted Golden Apple.gif
    | rarity = Epic
    | heals = {{hunger|4}}
    | effects = 
    * {{EffectLink|Absorption}} IV (2:00)
    * {{EffectLink|Regeneration}} II (0:20){{only|java|short=yes}}/V (0:30){{only|bedrock|short=yes}}
    * {{EffectLink|Fire Resistance}} (5:00)
    * {{EffectLink|Resistance}} (5:00)
    | renewable = No
    | stackable = Yes (64)
    }}
    
    An '''enchanted golden apple''' ({{in|je}}) or '''enchanted apple''' ({{in|be}}), is a rare, uncraftable variant of the [[golden apple]] that grants much more powerful effects when consumed.
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|enchanted-golden-apple}}
    
    == Usage ==
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat an enchanted golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 [[Hunger#Mechanics|saturation]].
    
    The enchanted golden apple provides: 
    * [[Absorption]] IV for 2 minutes (providing {{hp|16|absorption=1}} points of absorption health)
    * [[Regeneration]] level II {{in|java}} or V {{in|bedrock}} for 30 seconds ({{in|java}}, {{hp|1}} is restored every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 20 seconds (long enough to heal {{hp|16}} points of damage; {{in|bedrock}}, {{hp|1}} is restored every 6 ticks, {{hp|2|notag=1}} × 1.66 per second for 30 seconds, which is long enough to heal up to {{hp|100}} points of damage.
    * [[Fire Resistance]] I for 5 minutes
    * [[Resistance]] I (20% reduced damage from all sources except the [[void]]) for 5 minutes
    
    === Horses ===
    Enchanted golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of [[baby]] horses by 4 minutes.
    
    === Crafting ingredient ===
    {{crafting usage|Enchanted Golden Apple|match=start}}
    ===Piglins===
    {{EntityLink|Piglin|Piglins}} are attracted to enchanted golden apples and run toward any enchanted golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat enchanted golden apples (or any [[food]]).
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Golden Apple
    |spritetype=item
    |nameid=enchanted_golden_apple
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Golden Apple
    |spritetype=item
    |nameid=enchanted_golden_apple
    |aliasid=appleenchanted
    |id=259
    |form=item
    |translationkey=item.appleEnchanted.name
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Overpowered;Fruit on the Loom;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java}}
    {{History||1.3.1|snap=12w21a|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.
    |Enchanted golden apples highly resemble the golden apple prior to [[Java Edition 1.1|1.1]]. 
    |Enchanted golden apples have [[Regeneration]] IV (30 seconds), [[Resistance]] (5 minutes) and [[Fire Resistance]] (5 minutes). 
    |Enchanted golden apples can be [[crafted]] with 8 [[blocks of gold]] and one apple, making them [[renewable]]. 
    |Enchanted golden apples shine like an [[enchanting|enchanted]] [[item]] and have a purple tooltip while the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}
    {{History|||snap=12w21b|Added Enchanted Golden Apples to the Creative inventory.}}
    {{History||1.6.1|snap=13w24b|Enchanted golden apples now give the player Absorption as well, and Regeneration IV has been increased to Regeneration V.}}
    {{History|||snap=?|Enchanted golden apples can now be used to tame, breed and heal horses and donkeys.}}
    {{History||1.8|snap=14w06a|[[Crafting]] an enchanted golden apple now gives the [[player]] the [[Achievements/Java_Edition|''achievement'']] "Overpowered."}}
    {{History||1.9|snap=15w37a|Enchanted golden apples now give Regeneration II (down from V) and [[Absorption]] IV (up from I), in addition to the unchanged [[Resistance]] and [[Fire Resistance]] effects. The duration of the Regeneration effect has now also been decreased to 20 seconds.}}
    {{History|||snap=15w44a|Enchanted golden apples are now uncraftable, making them no longer renewable.
    |Enchanted golden apples have been added to [[dungeon]], [[desert temple]] and [[mineshaft]] chests.}}
    {{History||1.11|snap=16w39a|Enchanted golden apples are now found in the new [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}
    {{History||1.14|snap=18w43a|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for enchanted golden apples has been changed.}}
    {{History||1.16|snap=20w16a|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
    {{History||1.16.2|snap=20w30a|Enchanted golden apples can now be found inside [[bastion remnant]] chests.}}
    {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding enchanted golden apples.}}
    {{History||1.19|snap=22w13a|Enchanted golden apples may now be found in [[ancient city]] [[chest]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
    {{History|||snap=build 4|A crafting recipe has been added for enchanted golden apples.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Enchanted golden apples are now known as "Enchanted Apple."}}
    {{History|bedrock}}
    {{History||1.2.0|snap=?|Enchanted apples now give [[Absorption]] IV rather than Absorption I.}}
    {{History||1.2.13|snap=?|Enchanted golden apples are now uncraftable, making them no longer [[renewable resource|renewable]].}}
    {{History||?|Enchanted apples now give [[Regeneration]] V rather than IV.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Enchanted apples are no longer used to [[crafting|craft]] patterns on [[banner]]s directly, but are now used to craft Thing [[banner pattern]]s.
    |[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of enchanted apples has been changed from <code>appleenchanted</code> to <code>enchanted_golden_apple</code>.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * The damage tag of an enchanted apple obtained {{in|be}} is 1, although setting it to 0 makes no difference.
    
    == Gallery ==
    <gallery>
    GoldenAppleComparison.png|A comparison of the two golden apple variations.
    EnchantedGoldenAppleEffects.png|The effects of consuming an enchanted golden apple.
    Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.
    GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.
    GodPortal.png|An enchanted golden apple found in a ruined portal chest.
    GodSpawner.png|An enchanted golden apple found in a monster room chest.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    [[Category:Food]]
    
    [[de:Verzauberter goldener Apfel]]
    [[es:Manzana dorada encantada]]
    [[fr:pomme dorée enchantée]]
    [[ja:エンチャントされた金のリンゴ]]
    [[pt:Maçã dourada encantada]]
    [[th:แอปเปิ้ลทองร่ายมนตร์]]
    [[zh:附魔金苹果]]</li></ul>
    14w10aAdded game rule showDeathMessages.
    14w32aAdded the death message "<player> was struck by lightning".
    1.9
    {{Extension DPL}}<ul><li>[[Melon Seeds|Melon Seeds]]<br/>{{Block
    |image = <gallery>
    Melon Stem Age 0.png | Age 0
    Melon Stem Age 1.png | Age 1
    Melon Stem Age 2.png | Age 2
    Melon Stem Age 3.png | Age 3
    Melon Stem Age 4.png | Age 4
    Melon Stem Age 5.png | Age 5
    Melon Stem Age 6.png | Age 6
    Melon Stem Age 7.png | Age 7
    </gallery>
    | image2 = <gallery>
    Attached Melon Stem (N).png | North 
    Attached Melon Stem (E).png | East
    Attached Melon Stem (S).png | South
    Attached Melon Stem (W).png | West
    </gallery>
    | transparent = Yes
    | light = No
    | tool = none
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}'''Melon seeds''' are items obtained from [[Melon Slice|melon slices]] that can be used to grow melon stems.
    
    '''Melon stems''' are plants grown on [[farmland]] that, over time, grow [[melon]]s on dirt, mud and moss blocks adjacent to them.
    
    == Obtaining ==
    === Breaking ===
    When broken, a melon stem drops 0–3 melon seeds. The chance for melon seeds to drop increases with the stem's age.
    {| class="wikitable"
    ! rowspan="3" |[[Resource location]]
    ! rowspan="3" | Source
    ! colspan="4" | Default
    |-
    | colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Melon Seeds|Melon seeds}}
    |-
    | style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
    |-
    | rowspan="8" |<code>blocks/melon_stem</code>
    |{{BlockLink|Melon Stem|Melon stem}} <code>age = 0</code>
    | style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
    |-
    |{{BlockLink|Melon Stem|Melon stem}} <code>age = 1</code>
    | style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
    |-
    |{{BlockLink|Melon Stem|Melon stem}} <code>age = 2</code>
    | style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
    |-
    |{{BlockLink|Melon Stem|Melon stem}} <code>age = 3</code>
    | style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
    |-
    |{{BlockLink|Melon Stem|Melon stem}} <code>age = 4</code>
    | style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
    |-
    |{{BlockLink|Melon Stem|Melon stem}} <code>age = 5</code>
    | style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
    |-
    |{{BlockLink|Melon Stem|Melon stem}} <code>age = 6</code>
    | style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
    |-
    |{{BlockLink|Melon Stem|Melon stem}} <code>age = 7</code>
    | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
    |-
    | rowspan="1" |<code>blocks/attached_melon_stem</code>
    |{{BlockLink|Attached Melon Stem|Attached Melon stem}}
    | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
    |}
    
    === Natural generation ===
    Melon stems generate naturally in stem farm inside [[woodland mansion]]s.
    
    Melon stems generate in 20% of the farm plots in [[savanna]] [[village]]s, and 10% of the farm plots in [[desert]] villages.
    
    === Chest loot ===
    {{LootChestItem|melon-seeds}}
    
    === Crafting ===
    {{Crafting
    |Melon Slice
    |Output= Melon Seeds
    |type= Material
    }}
    
    === Trading ===
    [[Wandering trader]]s sell melon seeds for 1 [[emerald]].
    
    == Usage ==
    === Farming ===
    {{see also|Tutorials/Pumpkin and melon farming}}
    Melon seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages<sup>[''[[Talk:Pumpkin Seeds|needs testing]]'']</sup> and, at its final growth stage, will produce [[melon]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a melon is already occupying a spot adjacent to a stem it does not grow more melons until the melons is removed. A single stem can grow an unlimited number of melons. Melon stems need a minimum light level of 10 in the block above the stem to grow and give melons. Melon seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual melons.
    
    === Breeding ===
    Like other seeds, melon seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
    
    === Taming ===
    Like other seeds, melon seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing melon seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    == Melon Stem ==
    A '''melon stem''' is the block that is planted on [[farmland]] when melon seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.
    
    The stem curves once a melon has grown from it. A fully-grown single stem connects to any [[melon]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple melons it can connect to, it favors the east, then west, north, and south. When the melon is removed, the stem returns to its straight shape.
    
    == Sounds ==
    {{Sound table/Block/Hard crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Melon Stem
    |spritetype=block
    |nameid=melon_stem
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Attached Melon Stem
    |spritetype=block
    |nameid=attached_melon_stem
    |form=block}}
    {{ID table
    |displayname=Melon Seeds
    |spritetype=item
    |nameid=melon_seeds
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Melon Stem
    |spritetype=block
    |nameid=melon_stem
    |id=105
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Melon Seeds
    |spritetype=item
    |nameid=melon_seeds
    |id=293
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    {{info needed section|check if stems floated above farmland upon initial implementation}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.
    |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] Added the melon stem, with seven stages of growth.
    |Melon seeds can found in the new [[mineshaft]] [[chest]]s.
    |[[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]] Melon stems have four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
    |[[File:Melon Stem Age 8 JE1.png|32px]] [[File:Melon Stem Age 9 JE1.png|32px]] [[File:Melon Stem Age 10 JE1.png|32px]] [[File:Melon Stem Age 11 JE1.png|32px]] [[File:Melon Stem Age 12 JE1.png|32px]] [[File:Melon Stem Age 13 JE1.png|32px]] [[File:Melon Stem Age 14 JE1.png|32px]] [[File:Melon Stem Age 15 JE1.png|32px]] Melon stem data values 8–15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
    |[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Melon stem blocks with data values higher than 7 can now attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
    {{History|||snap=Pre-release 2 ;)|Melon stems can now be grown faster using [[bone meal]].}}
    {{History|java}}
    {{History||1.3.1|snap=1.3|The texture of melon stems has been moved one pixel to the left in [[terrain.png]].
    |[[File:Melon Stem Age 0 JE2.png|32px]] [[File:Melon Stem Age 1 JE2.png|32px]] [[File:Melon Stem Age 2 JE2.png|32px]] [[File:Melon Stem Age 3 JE2.png|32px]] [[File:Melon Stem Age 4 JE2.png|32px]] [[File:Melon Stem Age 5 JE2.png|32px]] [[File:Melon Stem Age 6 JE2.png|32px]] [[File:Melon Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
    |[[File:Melon Stem Age 8 JE2.png|32px]] [[File:Melon Stem Age 9 JE2.png|32px]] [[File:Melon Stem Age 10 JE2.png|32px]] [[File:Melon Stem Age 11 JE2.png|32px]] [[File:Melon Stem Age 12 JE2.png|32px]] [[File:Melon Stem Age 13 JE2.png|32px]] [[File:Melon Stem Age 14 JE2.png|32px]] [[File:Melon Stem Age 15 JE2.png|32px]] Overgrown stems now appear slightly different.
    |[[File:Attached Melon Stem (N) JE2.png|32px]] [[File:Attached Melon Stem (E) JE2.png|32px]] [[File:Attached Melon Stem (S) JE2.png|32px]] [[File:Attached Melon Stem (W) JE2.png|32px]] Attached melon stems now appear slightly different.
    |[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached melon stems now appear slightly different.}}
    {{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], melon seeds, and [[pumpkin seeds]], instead of [[wheat]] to breed.}}
    {{History||1.5|snap=13w02a|[[File:Melon Stem Age 0 JE3.png|32px]] [[File:Melon Stem Age 1 JE3.png|32px]] [[File:Melon Stem Age 2 JE3.png|32px]] [[File:Melon Stem Age 3 JE3.png|32px]] [[File:Melon Stem Age 4 JE3.png|32px]] [[File:Melon Stem Age 5 JE3.png|32px]] [[File:Melon Stem Age 6 JE3.png|32px]] Melon stems now use a squished version of their texture for immature stems, depending on age.
    |[[File:Melon Stem Age 8 JE3.png|32px]] [[File:Melon Stem Age 9 JE3.png|32px]] [[File:Melon Stem Age 10 JE3.png|32px]] [[File:Melon Stem Age 11 JE3.png|32px]] [[File:Melon Stem Age 12 JE3.png|32px]] [[File:Melon Stem Age 13 JE3.png|32px]] [[File:Melon Stem Age 14 JE3.png|32px]] [[File:Melon Stem Age 15 JE3.png|32px]] This also affects melon stems of ages 8–15, which are likewise stretched to accommodate its predicted size.
    |[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Melon stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
    {{History|||snap=13w03a|[[File:Melon Stem Age 0 JE4.png|32px]] [[File:Melon Stem Age 1 JE4.png|32px]] [[File:Melon Stem Age 2 JE4.png|32px]] [[File:Melon Stem Age 3 JE4.png|32px]] [[File:Melon Stem Age 4 JE4.png|32px]] [[File:Melon Stem Age 5 JE4.png|32px]] [[File:Melon Stem Age 6 JE4.png|32px]] [[File:Melon Stem Age 7 JE4.png|32px]] Melon stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
    |[[File:Melon Stem Age 8 JE4.png|32px]] [[File:Melon Stem Age 9 JE4.png|32px]] [[File:Melon Stem Age 10 JE4.png|32px]] [[File:Melon Stem Age 11 JE4.png|32px]] [[File:Melon Stem Age 12 JE4.png|32px]] [[File:Melon Stem Age 13 JE4.png|32px]] [[File:Melon Stem Age 14 JE4.png|32px]] [[File:Melon Stem Age 15 JE4.png|32px]] Melon stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
    |From this version up until 14w08a, overgrown melon stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
    {{History|||snap=13w09a|[[File:Melon Stem Age 8 JE5.png|32px]] [[File:Melon Stem Age 9 JE5.png|32px]] [[File:Melon Stem Age 10 JE5.png|32px]] [[File:Melon Stem Age 11 JE5.png|32px]] [[File:Melon Stem Age 12 JE5.png|32px]] [[File:Melon Stem Age 13 JE5.png|32px]] [[File:Melon Stem Age 14 JE5.png|32px]] [[File:Melon Stem Age 15 JE5.png|32px]] Melon stems with age values 8–15 now show a tinted [[birch wood]] texture.}}
    {{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
    |[[File:Melon Stem Age 8 JE6.png|32px]] [[File:Melon Stem Age 9 JE6.png|32px]] [[File:Melon Stem Age 10 JE6.png|32px]] [[File:Melon Stem Age 11 JE6.png|32px]] [[File:Melon Stem Age 12 JE6.png|32px]] [[File:Melon Stem Age 13 JE6.png|32px]] [[File:Melon Stem Age 14 JE6.png|32px]] [[File:Melon Stem Age 15 JE6.png|32px]] Melon stems with age values 8–15 now show a tinted [[note block]] texture.}}
    {{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} [[commands|command]], allowing for invalid stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
    {{History|||snap=13w41a|[[File:Melon Stem Age 8 JE7.png|32px]] [[File:Melon Stem Age 9 JE7.png|32px]] [[File:Melon Stem Age 10 JE7.png|32px]] [[File:Melon Stem Age 11 JE7.png|32px]] [[File:Melon Stem Age 12 JE7.png|32px]] [[File:Melon Stem Age 13 JE7.png|32px]] [[File:Melon Stem Age 14 JE7.png|32px]] [[File:Melon Stem Age 15 JE7.png|32px]] Melon stems with age values 8–15 now show a tinted [[netherrack]] texture.}}
    {{History||1.8|snap=14w10a|[[File:Melon Stem Age 8 JE8.png|32px]] [[File:Melon Stem Age 9 JE8.png|32px]] [[File:Melon Stem Age 10 JE8.png|32px]] [[File:Melon Stem Age 11 JE8.png|32px]] Melon stems with data values 8–11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
    |Invalid melon stems with data values 12-15 now crash the game.}}
    {{History|||snap=14w25a|[[File:Melon Stem Age 0 JE5.png|32px]] [[File:Melon Stem Age 1 JE5.png|32px]] [[File:Melon Stem Age 2 JE5.png|32px]] [[File:Melon Stem Age 3 JE5.png|32px]] [[File:Melon Stem Age 4 JE5.png|32px]] [[File:Melon Stem Age 5 JE5.png|32px]] [[File:Melon Stem Age 6 JE5.png|32px]] [[File:Melon Stem Age 7 JE5.png|32px]] Melon stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
    |[[File:Attached Melon Stem (N) JE3.png|32px]] [[File:Attached Melon Stem (E) JE3.png|32px]] [[File:Attached Melon Stem (S) JE3.png|32px]] [[File:Attached Melon Stem (W) JE3.png|32px]] The attached melon stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the melon stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
    |Invalid overgrown melon stems have effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with such stems existing causes a game crash.}}
    {{History|||snap=14w26a|[[File:Melon Stem Age 0 JE6.png|32px]] [[File:Melon Stem Age 1 JE6.png|32px]] [[File:Melon Stem Age 2 JE6.png|32px]] [[File:Melon Stem Age 3 JE6.png|32px]] [[File:Melon Stem Age 4 JE6.png|32px]] [[File:Melon Stem Age 5 JE6.png|32px]] [[File:Melon Stem Age 6 JE6.png|32px]] [[File:Melon Stem Age 7 JE6.png|32px]] [[File:Attached Melon Stem (N) JE4.png|32px]] [[File:Attached Melon Stem (E) JE4.png|32px]] [[File:Attached Melon Stem (S) JE4.png|32px]] [[File:Attached Melon Stem (W) JE4.png|32px]] Melon stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
    {{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all melon stems appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
    {{History|||snap=14w28a|All melon stems appearing attached regardless of age or any actual attachment has been fixed. However, melon stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
    {{History|||snap=14w34d|Melon seeds can no longer be used for [[breeding]] [[chicken]]s.}}
    {{History||1.9|snap=15w31a|Chickens can now use melon seeds to breed again.}}
    {{History|||snap=15w44a|Melon seeds have been added to [[dungeon]] [[chest]]s.
    |The average yield of melon seeds from [[mineshaft]] chests has been decreased.}}
    {{History|||snap=15w45a|Melon stems must now be fully grown again to attach.}}
    {{History||1.11|snap=16w39a|Melon seeds can now be found inside chests in the new [[woodland mansion]]s.
    |Melon crops now generate inside woodland mansions.}}
    {{History||1.12|snap=17w18b|Placing a melon seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
    {{History||1.13|snap=17w47a|The different block states for the <code>melon_stem</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 105, and the [[item]]'s 362.}}
    {{History|||snap=17w48a|Attached melon stems no longer [[drops|drop]] seeds.}}
    {{History||1.14|snap=18w43a|[[File:Attached Melon Stem (N) JE5.png|32px]] [[File:Attached Melon Stem (E) JE5.png|32px]] [[File:Attached Melon Stem (S) JE5.png|32px]] [[File:Attached Melon Stem (W) JE5.png|32px]] The texture of attached melon stems has been changed.}}
    {{History|||snap=18w49a|Melon stems now generate in the updated [[savanna]] [[village]]s.}}
    {{History|||snap=18w50a|Melon stems now generate in the updated [[desert]] [[village]]s.}}
    {{History|||snap=19w03a|Placing melon seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Melon seeds now have a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell melon seeds.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate melon stems.}}
    {{History|||snap=19w39a|Attached melon stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}
    {{History||1.18|snap=Pre-release 5|[[File:Melon Seeds JE2.png|32px]] The texture of melon seeds has been changed.}}
    
    {{History|pocket alpha}}
    {{History||v0.5.0|Added melon seeds.
    |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
    {{History||v0.6.0|[[File:Melon Seeds JE1 BE1.png|32px]] Melon seeds no longer use the pumpkin seeds texture.}}
    {{History||v0.9.0|snap=?|Melon seeds can now be found in [[mineshaft]] chests.}}
    {{History||v0.12.1|snap=build 1|Melon seeds are no longer available from the [[Nether reactor]].}}
    {{History||v0.14.0|snap=build 1|Melon seeds can now be found in [[minecart with chest|minecarts with chests]] in [[mineshaft]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Melon seeds now generate inside [[dungeon]] [[chest]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Melon crops now generate inside [[woodland mansion]]s.
    |Melon seeds can now be found in woodland mansion chests.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Melon seeds can now be found inside [[bonus chest]]s.
    |Melon seeds are now used to tame [[parrot]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.
    |Melon stems now generate in [[savanna]] and [[desert]] [[village]] farms.
    |Added [[wandering trader]]s, who [[trading|sell]] melon seeds.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Melon seeds can now be used to fill up [[composter]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate melon stems.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.
    |[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
    {{History|foot}}
    
    <gallery>
    Melon Stem with data value 15.png|The final version of the melon stem with age 15, as seen in-game.
    Melonstems.png|Melon stems of ages 1–15 on a modded version of 1.7.2, hence the melon stems using the melon top texture.
    Stems of 13w02a.png|All 16 stem sizes in 13w02a, with accompanying data values.
    </gallery>
    
    === Melon stem "item" ===
    {{:Technical blocks/Melon Stem}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Stem All Ages.png|All stages of growth.
    AllSeeds.png|All the [[seeds]] that exist in the game.
    </gallery>
    
    == See also ==
    
    * [[Melon]]
    * [[Pumpkin Seeds]]
    
    ==References==
    {{Reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[cs:Semínka melounu]]
    [[de:Melone]]
    [[es:Semillas de sandía]]
    [[fr:Graines de pastèque]]
    [[hu:Dinnyemagok]]
    [[it:Anguria]]
    [[ja:スイカの種]]
    [[ko:수박씨]]
    [[nl:Meloenzaden]]
    [[pl:Nasiona arbuza]]
    [[pt:Sementes de melancia]]
    [[ru:Семена арбуза]]
    [[th:เมล็ดแตงโม]]
    [[zh:西瓜种子]]</li><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}}
    {{stub}}
    {{Joke feature}}
    {{exclusive|java}}{{item
    | image = Missing Model.png
    | rarity=Common
    | stackable=No
    |title=minecraft:dupe_hack|renewable=Yes}}
    '''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]].
    
    ==Obtaining==
    
    Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]].
    
    It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands.
    
    ==Usage==
    The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest.
    
    ===Crafting ingredient===
    
    {{Crafting
      |Any Item
      |Dupe Hack
      |Output=Any Item, 2
      |showdescription=1
      |description=The dupe hack item remains in the crafting grid after duplicating an item.
      |foot=1
    }}
    
    ==Data values==
    ===ID===
    {{edition|java}}:{{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=minecraft:dupe_hack
    |spritetype=item
    |nameid=dupe_hack
    |form=item|foot=1|spritename=missingno}}
    ==History==
    {{History|java}}
    {{History||23w13a_or_b|[[File:Missing Model.png|32px]] Added minecraft:dupe_hack.}}
    {{History|foot}}
    
    {{items}}
    {{Jokes}}
    <references />
    [[ja:Dupe Hack]]
    [[pt:Dupe Hack]]
    [[Category:Joke items]]</li></ul>
    15w31aDeath messages are now displayed on the death screen as well as in the chat.
    15w31cAdded the death message "<player> was roasted in dragon breath".
    15w32aThe death message "<player> was roasted in dragon breath" can no longer practically appear, only theoretically.
    15w42aAdded the death message "<player> experienced kinetic energy".
    1.10
    •  tag: Parent Tag
      •  Trim: Properties of Armor Trim.
        •  material: The material which decides the color of armor trim.
        •  pattern: The pattern of armor trim.


    Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History

    Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History

    Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History

    Template loop detected: Template:History Template loop detected: Template:History Template loop detected: Template:History

    Armor durability from Indev until late Beta
    Material Helmet Chestplate Leggings Boots
    Leather 33 48 45 39
    Golden 66 96 90 78
    Chainmail 66 96 90 78

    Iron

    132 192 180 156
    Diamond 264 384 360 312
    16w20aAdded the following death messages:
    • <player> discovered floor was lava
    • <player> walked into danger zone due to <player/mob>
    1.11
    {{Extension DPL}}<ul><li>[[Bottle o' Enchanting|Bottle o' Enchanting]]<br/>{{ItemEntity
    |image=Bottle o' Enchanting.gif
    |imagesize=160px
    |invimage=Bottle o' Enchanting
    |stackable=Yes (64)
    |renewable=Yes
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    |rarity=Uncommon
    |networkid='''[[JE]]''': 75
    }}
    
    A '''bottle o' enchanting''' is a throwable item that releases [[experience]] orbs on impact.
    
    == Obtaining ==
    
    === Trading ===
    Master-level cleric [[villager]]s sell bottles o' enchanting for 3 emeralds as part of their trade.
    
    === Natural generation ===
    
    {{LootChestItem|bottle-o'-enchanting}}
    
    == Usage ==
    
    A bottle o' enchanting can be thrown by pressing {{control|use}}. On impact, it drops [[experience]] orbs worth {{xp|3|11}} (average 7.0) and sends out blue particles.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Bottles o' enchanting use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Glass dig1.ogg
    |sound2=Glass dig2.ogg
    |sound3=Glass dig3.ogg
    |subtitle=Bottle smashes
    |source=neutral
    |description=When a bottle o' enchanting impacts something
    |id=entity.splash_potion.break
    |translationkey=subtitles.entity.potion.splash
    |volume=1.0
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Bow shoot.ogg
    |subtitle=Bottle thrown
    |source=neutral
    |description=When a bottle o' enchanting is thrown by a player
    |id=entity.experience_bottle.throw
    |translationkey=subtitles.entity.potion.throw
    |volume=0.5
    |pitch={{frac|1|3}}-0.5
    |distance=16}}
    {{Sound table
    |subtitle=Dispensed item
    |source=block
    |description=When a bottle o' enchanting is dispensed from a [[dispenser]]
    |id=block.dispenser.launch
    |translationkey=subtitles.block.dispenser.dispense
    |volume=1.0
    |pitch=1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Glass dig1.ogg
    |sound2=Glass dig2.ogg
    |sound3=Glass dig3.ogg
    |source=block
    |description=When a splash potion impacts something
    |id=random.glass
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=2
    |sound=Bow shoot.ogg
    |source=player
    |description=When a splash potion is thrown by a player
    |id=random.bow
    |volume=0.5
    |pitch=0.33-0.5}}
    {{Sound table
    |source=player
    |description=When a splash potion is dispensed from a dispenser
    |id=random.bow
    |volume=1.0
    |pitch=0.83-1.25
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bottle o' Enchanting
    |spritetype=item
    |nameid=experience_bottle
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Thrown Bottle o' Enchanting
    |spritetype=entity
    |spritename=Bottle o' Enchanting
    |nameid=experience_bottle
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Bottle o' Enchanting
    |spritetype=item
    |nameid=experience_bottle
    |id=508
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Bottle o' Enchanting
    |spritetype=entity
    |nameid=xp_bottle
    |id=68
    |foot=1}}
    
    === Entity data ===
    {{see also|Chunk format}}
    
    Thrown bottles o' enchanting have entity data that define various properties of the entity.
    
    {{/ED}}
    
    == History ==
    <!--When were dispensers made able to fire these? Or was this always a thing?-->
    {{History|java}}
    {{History||1.2.1|snap=12w04a|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. 
    |Bottles o' enchanting can currently be obtained only in [[creative]] mode.}}
    {{History||1.3.1|snap=12w21a|With the implementation of the [[trading]] system, the [[player]] can now trade with priest [[villager]]s to obtain 2–4 bottles o' enchanting for 1 [[emerald]].}}
    {{History||1.8|snap=14w02a|With the trading revamp, villagers no longer [[trading|sell]] bottles o' enchanting, making them again unobtainable in regular [[survival]].}}
    {{History|||snap=14w31a|Cleric [[villager]]s now sell bottles o' enchanting for 3–11 [[emerald]]s each, making them [[renewable resource|renewable]] again.}}
    {{History||1.9|snap=15w49a|Bottles o' enchanting, like all projectiles, now take thrower's motion into account.}}
    {{History||1.11|snap=16w32a|The entity ID has now been changed from <code>ThrownExpBottle</code> to <code>xp_bottle</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 384.}}
    {{History|||snap=18w11a|Bottles o' enchanting can now generate in [[shipwreck]] chests.}}
    {{History|||snap=pre5|The entity ID has now been changed to <code>experience_bottle</code>.}}
    {{History||1.14|snap=18w43a|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
    {{History|||snap=18w47a|Bottles o' enchanting can now generate in [[pillager outpost]] chests.}}
    {{History||1.19|snap=22w13a|Bottles o' enchanting may now be found in [[ancient city]] [[chest]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. 
    |Due to the lack of [[trading]], bottles o' enchanting are currently available only in [[creative]] mode, similar to [[Java Edition 12w04a|12w04a]] when it was first released.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|With [[villager]] [[trading]] added, it is now possible to obtain bottles o' enchanting legitimately.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has now been changed from <code>potion.experience</code> to <code>xp_bottle</code>.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Bottles o' enchanting can now be found inside [[shipwreck]] and [[buried treasure]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Bottles o' enchanting can now be found in [[pillager outpost]] chests.
    |[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed and bottles o' enchanting are now [[trading|sold]] by cleric [[villager]]s for 3 [[emerald]]s.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
    |Bottle o' enchanting can be found in the Miscellaneous tab in the [[Creative inventory]].}}
    {{History||xbox=TU12|Moved bottle o' enchanting to the Brewing tab in the Creative inventory.}}
    {{History|PS4}}
    {{History||1.90|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
    |Bottles o' enchanting are not available within the [[Creative inventory]].}}
    {{History||?|Added bottles o' enchanting to the Creative inventory.{{info needed|Which update did this occur?}}}}
    {{History|foot}}
    
    == Issues ==
    {{issue list|Bottle o' Enchanting|Experience Bottle}}
    
    == Gallery ==
    
    <gallery>
    Bottle O' Enchanting Splash.gif|Bottle o' enchanting splash animation on impact.
    Bottle O' Enchanting villager.png|Players may trade with villagers to obtain bottles o' enchanting in survival mode.
    </gallery>
    
    
    {{Items}}
    {{Entities}}
    
    [[cs:Lektvar očarování]]
    [[de:Erfahrungsfläschchen]]
    [[es:Frasco con experiencia]]
    [[fr:Fiole d'expérience]]
    [[ja:エンチャントの瓶]]
    [[ko:경험치 병]]
    [[pl:Zaklęta butelka]]
    [[pt:Frasco de experiência]]
    [[ru:Зелье опыта]]
    [[th:ขวดแห่งเวทมนตร์]]
    [[zh:附魔之瓶]]</li><li>[[:Category:Joke items|Category:Joke items]]<br/>[[Category:Joke features|Items]]
    [[Category:Items]]</li></ul>
    16w43aAdded the death message "<player> was squished too much".
    1.11.1
    {{Extension DPL}}<ul><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item
    | title = Green Dye
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Green dye''' is a [[primary color dye]].
    
    == Obtaining ==
    
    === Chest loot ===
    {{LootChestItem|green-dye}}
    
    === Smelting ===
    {{Smelting
    |head=1
    |showdescription=1
    |Cactus
    |Green Dye
    |1
    |description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref>
    }}
    {{Smelting
    |head=0
    |showdescription=1
    |Cactus
    |Green Dye
    |0,2
    |description={{only|Bedrock}}
    |foot=1
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 green dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Green Dye}}
    
    === Trading ===
    Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Green Dye
    |spritetype=item
    |nameid=green_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Green Dye
    |spritetype=item
    |nameid=green_dye
    |aliasid=dye / 2
    |id=397
    |form=item
    |translationkey=item.dye.green.name
    |foot=1}}
    
    == Video ==
    <div style="text-align:center">{{yt|O4KVTPI4qIc}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}}
    {{History|java}}
    {{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
    {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}}
    {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye".
    |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    {{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}}
    {{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}}
    {{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}}
    {{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}}
    {{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}}
    {{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}}
    {{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}}
    {{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
    {{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}}
    {{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s.
    |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
    {{History|PS4}}
    {{History||1.83|"Cactus Green" has been renamed to "Green Dye".}}
    {{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{Items}}
    
    [[cs:Kaktusová zeleň]]
    [[de:Grüner Farbstoff]]
    [[es:Tinte verde]]
    [[fr:Teinture verte]]
    [[hu:Kaktuszzöld]]
    [[ja:緑色の染料]]
    [[ko:초록색 염료]]
    [[nl:Cactusgroen]]
    [[pl:Zielony barwnik]]
    [[pt:Corante verde]]
    [[ru:Зелёный краситель]]
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]</li><li>[[Enchanted Golden Apple|Enchanted Golden Apple]]<br/>{{Item
    | image = Enchanted Golden Apple.gif
    | rarity = Epic
    | heals = {{hunger|4}}
    | effects = 
    * {{EffectLink|Absorption}} IV (2:00)
    * {{EffectLink|Regeneration}} II (0:20){{only|java|short=yes}}/V (0:30){{only|bedrock|short=yes}}
    * {{EffectLink|Fire Resistance}} (5:00)
    * {{EffectLink|Resistance}} (5:00)
    | renewable = No
    | stackable = Yes (64)
    }}
    
    An '''enchanted golden apple''' ({{in|je}}) or '''enchanted apple''' ({{in|be}}), is a rare, uncraftable variant of the [[golden apple]] that grants much more powerful effects when consumed.
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|enchanted-golden-apple}}
    
    == Usage ==
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat an enchanted golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 [[Hunger#Mechanics|saturation]].
    
    The enchanted golden apple provides: 
    * [[Absorption]] IV for 2 minutes (providing {{hp|16|absorption=1}} points of absorption health)
    * [[Regeneration]] level II {{in|java}} or V {{in|bedrock}} for 30 seconds ({{in|java}}, {{hp|1}} is restored every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 20 seconds (long enough to heal {{hp|16}} points of damage; {{in|bedrock}}, {{hp|1}} is restored every 6 ticks, {{hp|2|notag=1}} × 1.66 per second for 30 seconds, which is long enough to heal up to {{hp|100}} points of damage.
    * [[Fire Resistance]] I for 5 minutes
    * [[Resistance]] I (20% reduced damage from all sources except the [[void]]) for 5 minutes
    
    === Horses ===
    Enchanted golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of [[baby]] horses by 4 minutes.
    
    === Crafting ingredient ===
    {{crafting usage|Enchanted Golden Apple|match=start}}
    ===Piglins===
    {{EntityLink|Piglin|Piglins}} are attracted to enchanted golden apples and run toward any enchanted golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat enchanted golden apples (or any [[food]]).
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Golden Apple
    |spritetype=item
    |nameid=enchanted_golden_apple
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Golden Apple
    |spritetype=item
    |nameid=enchanted_golden_apple
    |aliasid=appleenchanted
    |id=259
    |form=item
    |translationkey=item.appleEnchanted.name
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Overpowered;Fruit on the Loom;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java}}
    {{History||1.3.1|snap=12w21a|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.
    |Enchanted golden apples highly resemble the golden apple prior to [[Java Edition 1.1|1.1]]. 
    |Enchanted golden apples have [[Regeneration]] IV (30 seconds), [[Resistance]] (5 minutes) and [[Fire Resistance]] (5 minutes). 
    |Enchanted golden apples can be [[crafted]] with 8 [[blocks of gold]] and one apple, making them [[renewable]]. 
    |Enchanted golden apples shine like an [[enchanting|enchanted]] [[item]] and have a purple tooltip while the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}
    {{History|||snap=12w21b|Added Enchanted Golden Apples to the Creative inventory.}}
    {{History||1.6.1|snap=13w24b|Enchanted golden apples now give the player Absorption as well, and Regeneration IV has been increased to Regeneration V.}}
    {{History|||snap=?|Enchanted golden apples can now be used to tame, breed and heal horses and donkeys.}}
    {{History||1.8|snap=14w06a|[[Crafting]] an enchanted golden apple now gives the [[player]] the [[Achievements/Java_Edition|''achievement'']] "Overpowered."}}
    {{History||1.9|snap=15w37a|Enchanted golden apples now give Regeneration II (down from V) and [[Absorption]] IV (up from I), in addition to the unchanged [[Resistance]] and [[Fire Resistance]] effects. The duration of the Regeneration effect has now also been decreased to 20 seconds.}}
    {{History|||snap=15w44a|Enchanted golden apples are now uncraftable, making them no longer renewable.
    |Enchanted golden apples have been added to [[dungeon]], [[desert temple]] and [[mineshaft]] chests.}}
    {{History||1.11|snap=16w39a|Enchanted golden apples are now found in the new [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}
    {{History||1.14|snap=18w43a|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for enchanted golden apples has been changed.}}
    {{History||1.16|snap=20w16a|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
    {{History||1.16.2|snap=20w30a|Enchanted golden apples can now be found inside [[bastion remnant]] chests.}}
    {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding enchanted golden apples.}}
    {{History||1.19|snap=22w13a|Enchanted golden apples may now be found in [[ancient city]] [[chest]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
    {{History|||snap=build 4|A crafting recipe has been added for enchanted golden apples.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Enchanted golden apples are now known as "Enchanted Apple."}}
    {{History|bedrock}}
    {{History||1.2.0|snap=?|Enchanted apples now give [[Absorption]] IV rather than Absorption I.}}
    {{History||1.2.13|snap=?|Enchanted golden apples are now uncraftable, making them no longer [[renewable resource|renewable]].}}
    {{History||?|Enchanted apples now give [[Regeneration]] V rather than IV.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Enchanted apples are no longer used to [[crafting|craft]] patterns on [[banner]]s directly, but are now used to craft Thing [[banner pattern]]s.
    |[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of enchanted apples has been changed from <code>appleenchanted</code> to <code>enchanted_golden_apple</code>.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * The damage tag of an enchanted apple obtained {{in|be}} is 1, although setting it to 0 makes no difference.
    
    == Gallery ==
    <gallery>
    GoldenAppleComparison.png|A comparison of the two golden apple variations.
    EnchantedGoldenAppleEffects.png|The effects of consuming an enchanted golden apple.
    Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.
    GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.
    GodPortal.png|An enchanted golden apple found in a ruined portal chest.
    GodSpawner.png|An enchanted golden apple found in a monster room chest.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    [[Category:Food]]
    
    [[de:Verzauberter goldener Apfel]]
    [[es:Manzana dorada encantada]]
    [[fr:pomme dorée enchantée]]
    [[ja:エンチャントされた金のリンゴ]]
    [[pt:Maçã dourada encantada]]
    [[th:แอปเปิ้ลทองร่ายมนตร์]]
    [[zh:附魔金苹果]]</li></ul>
    16w50aAdded the death message "<player> went off with a bang".
    1.13
    {{Extension DPL}}<ul><li>[[Chorus Fruit|Chorus Fruit]]<br/>{{about|the fruit that drops from [[chorus tree]]s|the building material|Popped Chorus Fruit|other uses|Chorus}}
    {{Item
    | title = Chorus Fruit
    | image = Chorus Fruit.png
    | renewable = Yes
    | heals = {{hunger|4}}
    | stackable = Yes (64)
    }}
    
    '''Chorus fruit''' is a [[food]] [[item]] native to [[the End]] that can be eaten, or [[smelting|smelted]] into [[Popped Chorus Fruit|popped chorus fruit]]. It can be eaten even when the hunger bar is full, and eating it may teleport the [[player]] up to 8 blocks in any direction.
    
    == Obtaining ==
    {{see also|Tutorials/Chorus fruit farming}}
    
    Chorus fruit can be obtained by breaking [[Chorus Plant (block)|chorus plant blocks]]. Each block of chorus plant has a 50% chance to drop a chorus fruit. This is not affected by [[Fortune]].<ref>{{bug|MC-198924||Chorus Fruit doesn't have a higher chance with Fortune|Invalid}}</ref>
    
    == Usage ==
    To eat chorus fruit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 hunger [[Hunger#Mechanics|saturation]].
    
    Unlike most foods, chorus fruits can be eaten when the player has a full hunger bar.
    
    The player may also be [[teleportation|teleported]]: up to 16 attempts are made to choose a random destination within ±8 on all three axes in the same manner as [[Enderman#Teleportation|enderman teleportation]], with the exception that the player may teleport into an area only 2 blocks high, or one block tall if the player is crawling. The player does not land in the average centroid of the block, but rather to any position within an 8-block range. The player will be teleported directly down to the ground regardless of the height it was used at if the player is too far from a valid destination.
    
    The chorus fruit, unlike an [[Ender Pearl|ender pearl]], can teleport the player through [[solid block]]s. The algorithm tries to avoid [[fluid]]s; the player cannot teleport into a space occupied by [[water]] or [[lava]]. However, the player can be teleported onto dangerous blocks such as fire, cacti and magma blocks.<ref>{{bug|MC-102836||Enderman and chorus fruit can teleport to some dangerous places}}</ref>
    
    If a teleport succeeds, a sound similar to an enderman teleporting plays originating from the teleportation origin location. Chorus fruit has a cooldown of 1 second before being able to be used again. The cooldown is represented by a white overlay on the chorus fruit in the hotbar. The cooldown is applied to all chorus fruits items, including those in the player's inventory and containers.<ref>{{bug|MC-88236|||WAI}}</ref>
    
    Eating chorus fruit may teleport the player into areas protected by [[bedrock]], [[barrier|barrier blocks]], or other blocks that are otherwise unbreakable in [[Survival]] mode. However, it cannot teleport the player onto [[the Nether]] roof.<ref>{{bug|MC-84198|||Fixed}}</ref>
    
    Chorus fruit is completely non-functional above the nether roof.
    
    [[Fox]]es can also eat chorus fruit and the teleportation effect works the same as with players.
    
    === Smelting ingredient ===
    
    {{smelting
    |Chorus Fruit
    |Popped Chorus Fruit
    |0.1}}
    
    == Sounds ==
    ===Generic===
    {{Sound table/Entity/Food}}
    ===Unique===
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Teleport1.ogg
    |sound2=Teleport2.ogg
    |subtitle=Player teleports
    |source=player
    |description=When a player teleports by eating a chorus fruit
    |id=item.chorus_fruit.teleport
    |translationkey=subtitles.item.chorus_fruit.teleport
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Fox teleports
    |source=Players & Friendly Creatures<wbr><ref group=sound>{{Bug|MC-257516||"Fox teleports" sound plays for both Players and Friendly Creatures sound categories}}</ref>|overridesource=1
    |description=When a fox teleports by eating a chorus fruit
    |id=entity.fox.teleport
    |translationkey=subtitles.entity.fox.teleport
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Teleport1.ogg
    |sound2=Teleport2.ogg
    |source=hostile
    |description=When something teleports by eating a chorus fruit
    |id=mob.shulker.teleport
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    ==Data values ==
    
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Chorus Fruit
    |spritetype=item
    |nameid=chorus_fruit
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Chorus Fruit
    |spritetype=item
    |nameid=chorus_fruit
    |id=558
    |form=item
    |foot=1}}
    
    ==Advancements==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    ==History==
    {{History|java}}
    {{History||1.9|snap=15w31a|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
    {{History|||snap=15w34c|A cooldown for using chorus fruit has now been added.}}
    {{History|||snap=15w37a|The chorus fruit's teleportation range has now been reduced from ±32 to ±8.}}
    {{History|||snap=15w50a|Added a [[sound]] for chorus fruit: <code>item.chorus_fruit.teleport</code>.}}
    {{History||1.10|snap=16w21a|Chorus fruit can now teleport riders off their mounts.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 432.}}
    {{History||1.14|snap=18w43a|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
    {{History||1.20.2|snap=23w33a|Eating chorus fruit now resets fall distance.<ref>{{bug|MC-112133||Eating chorus fruit does not reset fall distance|Fixed}}</ref>}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
    {{History|||snap=alpha 1.0.0.1|The cooldown of chorus fruit now has an animation.}}
    {{History|bedrock}}
    {{History||1.7.0|snap=beta 1.7.0.2|The category that chorus fruit are apart of in the [[Creative inventory]] has been changed from "Nature" to "Items".}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
    {{History||1.13.0|snap=beta 1.13.0.15|Chorus fruit has been moved back to the "Nature" section in the Creative inventory.}}
    
    {{History|console}}
    {{History||xbox=TU46|xbone=CU36|switch=1.0.1|ps=1.38|wiiu=Patch 15|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==References==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--chorus-fruit Taking Inventory: Chorus Fruit] – Minecraft.net on November 5, 2020
    
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[de:Chorusfrucht]]
    [[es:Fruta chorus]]
    [[fr:Chorus]]
    [[ja:コーラスフルーツ]]
    [[ko:후렴과]]
    [[nl:Chorusfruit]]
    [[pl:Owoc refrenusu]]
    [[pt:Fruta do coro]]
    [[ru:Плод коруса]]
    [[uk:Фрукт хорусу]]
    [[zh:紫颂果]]</li><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}}
    {{Block
    |image=<gallery>
    Chain Axis Y.png | Y-axis
    Chain Axis X.png | X-axis
    Chain Axis Z.png | Z-axis
    </gallery>
    | transparent = Yes
    | light = No
    | tool = Wooden pickaxe
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    
    '''Chains''' are metallic decoration [[block]]s.
    
    == Obtaining ==
    === Breaking ===
    
    Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.
    {{breaking row|Chain|Pickaxe|Wood|horizontal=1}}
    
    === Natural generation ===
    Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s.
    
    Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]].
    
    === Chest loot ===
    {{LootChestItem|chain}}
    
    === Crafting ===
    {{Crafting
    |B1=Iron Nugget
    |B2=Iron Ingot
    |B3=Iron Nugget
    |Output=Chain
    |type=Building block
    }}
    
    == Usage ==
    Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block).
    Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted.
    
    Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges.
    
    Chains can be pushed by [[piston]]s without being broken.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    == Sounds ==
    {{Sound table/Block/Chain}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Chain
    |spritetype=block
    |nameid=chain
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Chain
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=chain
    |spritetype=block
    |nameid=chain
    |id=541
    |form=block
    |itemform=item.chain}}
    {{ID table
    |displayname=Item
    |spritename=chain
    |spritetype=item
    |nameid=chain
    |id=619
    |form=item
    |translationkey=tile.chain.name
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == History ==
    {{History|java}}
    {{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.
    |Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s.
    |Chains currently use the generic metal [[block]] [[sound]]s.}}
    {{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}}
    {{History|||snap=20w18a|Chains can now be [[waterlogged]].}}
    {{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}}
    {{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
    {{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}}
    {{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}}
    {{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}}
    {{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    == Trivia ==
    * A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally.
    * Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref>
    * Chains do not stick together when moved by pistons, regardless of orientation.
    
    == Gallery ==
    <gallery>
    Chained Stone Bricks.jpg|Chains and stone bricks.
    Barbell.jpg|Chains and chiseled blackstone.
    Barbell Evoker.jpg|An evoker lifting weights.
    Chain with Lantern.png|A [[lantern]] hanging from a chain.
    Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{blocks|Building}}
    {{Items}}
    
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Nether blocks]]
    
    [[de:Kette]]
    [[es:Cadena]]
    [[fr:Chaîne]]
    [[ja:鎖]]
    [[ko:사슬]]
    [[pl:Łańcuch]]
    [[pt:Corrente]]
    [[ru:Цепь]]
    [[zh:锁链]]</li></ul>
    17w48aAdded the death message "<player> was killed by [Intentional Game Design]".
    18w01aAdded the following death messages:
    • <player> was struck by lightning whilst fighting <player/mob>
    • <player> suffocated in a wall whilst fighting <player/mob>
    • <player> was squashed by <player/mob>
    • <player> starved to death whilst fighting <player/mob>
    • <player> was blown up by <player/mob> using <item>
    • death.attack.magic.player
    • <player> withered away whilst fighting <player/mob>
    • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • <player> was squashed by a falling block whilst fighting <player/mob>
    • <player> was slaim [sic] by <mob> using <item>
    • <player> was killed by <item> trying to hurt <player/mob>
    • <player> hit the ground too hard whilst trying to escape <player/mob>
    • <player> didn't want to live in the same world as <player/mob>
    • <player> experienced kinetic energy whilst trying to escape <player/mob>
    • <player> went off with a bang whilst fighting <player/mob>
    Added the following death messages, which can theoretically appear, but not practically:
    • <player> died because of <player/mob>
    • <player> was roasted in dragon breath by <player/mob>
    18w07aAdded the following death messages:
    • <player> was impaled by <player/mob>
    • <player> was impaled by <player/mob> with <item>
    18w15aAdded the following death messages, which can theoretically appear, but not practically:
    • death.attack.dryout
    • death.attack.dryout.player
    18w20bThe following death messages have been changed:
    • "<player> was slaim by <mob> using <item>" to "<player> was slain by <mob> using <item>"
    • "<player> discovered floor was lava" to "<player> discovered the floor was lava"
    pre5The death message "<player> fell out of the water" can now appear practically, not only theoretically.
    1.13.1
    {{Extension DPL}}<ul><li>[[End Crystal|End Crystal]]<br/>{{ItemEntity
    |image=End Crystal.gif
    |imagesize=150px
    |invimage=End Crystal
    |renewable=Yes
    |stackable=Yes (64)
    |rarity=Rare
    |drops=None
    |size=
    Height: 2 Blocks<br>Width: 2 Blocks
    }}
    An '''end crystal''' is an [[entity]] that can be [[Crafting|crafted]] or found on [[the End]]'s main island, where it heals the [[Ender Dragon|ender dragon]]. It can only be placed on [[obsidian]] or [[bedrock]] and [[Explosion|explodes]] instantly when attacked or damaged in most ways.
    
    == Spawning ==
    
    === Natural generation ===
    
    An end crystal is found atop each [[obsidian pillar]] on the central island of the End, each on top of a piece of [[bedrock]]. There are 10 end crystals in total, of which two are protected in "cages" of [[iron bars]]. All end crystals respawn one after another as the respawning process of the [[ender dragon]] starts.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |A1=Glass
      |B1=Glass
      |C1=Glass
      |A2=Glass
      |B2=Eye of Ender
      |C2=Glass
      |A3=Glass
      |B3=Ghast Tear
      |C3=Glass
      |Output= End Crystal
      |type= Decoration block
    }}
    
    == Usage ==
    
    === Healing the ender dragon ===
    
    Their primary purpose is to recharge the health of the ender dragon, who gains a charge from the nearest crystal within a cuboid extending 32 blocks from the dragon in all directions. The dragon is healed {{hp|1}} each half-second. If multiple ender dragons are spawned, an end crystal can affect multiple dragons at the same time. The healing beam is neither obstructed nor is its power diminished by entities or blocks.
    
    === Respawning the ender dragon ===
    [[File:End Crystals on the Exit portal.png|right|thumb|How to arrange end crystals on the exit portal to respawn the ender dragon.]]
    
    As items, end crystals may be placed on bedrock and [[obsidian]], if the two blocks above the bedrock or obsidian block are air or replaceable blocks and no other entities intersect the area. When an end crystal is placed in [[the End]], a [[fire]] block is created at the end crystal location. If four are placed on the end [[exit portal]], one on each of the flat sides, the crystals respawn the original end crystals on the obsidian pillars, as well as resurrect the dragon itself, before exploding. The top of each pillar also explodes, destroying any player-placed blocks. This happens even if TNT explosions are turned off in settings.
    
    If the exit portal is ever broken for any reason, end crystals can still be placed on obsidian blocks with the same location as the exit portal.
    
    === Explosions ===
    
    End crystals explode when attacked or damaged in most ways, even by attacks that normally do zero damage. They are not affected by exploding fireworks, and if damaged by an explosion, they disappear instead of exploding.{{Only|Java}}<ref>{{bug|MC-118429||End crystals don't explode when destroyed by nearby explosions}}</ref> The end crystal's [[explosion]] has an [[Explosion#Explosion strength|explosion strength]] of 6, the same as a [[charged creeper]]. The end crystal's fire often remains after the crystal explodes. Any ender dragon charging from the crystal when it is destroyed takes {{hp|10}} damage.
    
    {{IN|java}}, an end crystal's explosion can be [[blocking|blocked]] by a [[shield]].
    
    Although an ender dragon damages most blocks and entities in its path, it cannot destroy end crystals simply by going near them.
    
    Placing [[water]] on the end crystal will neutralize the blast effect, but not the [[damage]] or knockback.
    
    End crystals with obsidian or bedrock below them will not damage blocks below them when they explode.
    
    {{IN|bedrock}}, having the game rule {{cd|mobGriefing}} to {{cd|false}} will prevent the End Crystal from destroying any blocks. While {{in|java}} the same game rule will not prevent the End Crystal from destroying any blocks.
    
    === Beams ===
    The end crystal naturally shoots a beam at the ender dragon and heals it when the dragon is within range. This beam can be manually created using the command {{cmd|data merge entity @e[type{{=}}end_crystal,limit{{=}}1] {BeamTarget:{X:0, Y:0, Z:0<nowiki>}}}}. The beam can be pointed in any direction, allowing it to mark locations or objects.
    
    === Properties ===
    [[File:End Crystal (Slateless).gif|thumb|A base-less end crystal.]]  
    
    End crystals are of two kinds: the ones with a base beneath them are created either by game mechanism or by the {{cmd|summon}} command; while the base-less ones are created by players by manually placing the crystal items on top of [[obsidian]] or [[bedrock]].
    
    The base appears to be made of bedrock, with a crystal hovering over it. While in the End, a crystal continually generates fire at its current position, one block above the base (directly on top of the block the base is embedded in), replacing any other block at that location. This fire is capable of spreading.
    
    The end crystal entity is not solid and can be walked through freely. End crystals can be pushed by [[piston]]s, but they explode if moved while on fire. Because fire is checked only when an entity moves, end crystals do not normally take damage from their own fire unless moved.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |subtitle=Explosion
    |source=block
    |description=When an end crystal explodes
    |id=entity.generic.explode
    |translationkey=subtitles.entity.generic.explode
    |volume=4.0
    |pitch=0.56-0.84
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |source=block
    |description=When an end crystal explodes
    |id=random.explode
    |volume=4.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=End Crystal
    |spritetype=item
    |nameid=end_crystal
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=End Crystal
    |spritetype=entity
    |nameid=end_crystal
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=End Crystal
    |spritetype=item
    |nameid=end_crystal
    |id=637
    |form=item
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=End Crystal
    |spritetype=entity
    |nameid=ender_crystal
    |id=71
    |foot=1}}
    
    === Entity data ===
    
    End crystals have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Achievements ==
    {{load achievements|The End... Again...}}
    
    == Advancements ==
    {{load advancements|The End... Again...}}
    
    == History ==
    [[File:End Crystal 19w38a.gif|thumb|Java Edition 19w38a]]
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 6|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}}
    {{History||1.2.1|snap=12w04a|Previously, ender crystals could be spawned using [[spawn egg]]s with ID 200 (in a [[server]], these were created using {{cmd|give 383 1 200}}). The spawned crystal would be positioned where a natural crystal would be if there was a bedrock block at the location. It was still possible until 1.9 to obtain an end crystal spawn egg, but it would not spawn anything.}}
    {{History||1.7.2|snap=13w36a|Ender crystals can now be spawned with the {{cmd|summon}} command.}}
    {{History||1.8|snap=14w06a|Ender crystals now generate one [[block]] lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath (see {{bug|MC-47526}}).}}
    {{History||1.9|snap=15w31a|Ender crystals generate at the correct Y-level again.}}
    {{History|||snap=15w33c|Respawning the ender dragon now also respawns the ender crystals on the obsidian pillars.
    |Ender crystals now have a compound BeamTarget tag that hold the X, Y, Z block location the beam points to.}}
    {{History|||snap=15w44a|"Ender crystals" have been renamed to "end crystals".
    |[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an item.
    |End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the end exit portal respawns the ender dragon.}}
    {{History|||snap=15w44b|End crystals are no longer dropped by [[skeleton horse]]s.
    |Added crafting recipe for end crystals, making end crystals [[renewable]].}}
    {{History|||snap=15w49a|End crystals now require [[air]]/replaceable [[block]]s and lack of [[entity|entities]] for placement.}}
    {{History|||snap=15w51a|End crystals can no longer be placed in [[Adventure mode]].}}
    {{History||1.11|snap=16w32a|The entity ID has been changed from <code>EnderCrystal</code> to <code>ender_crystal</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 426.}}
    {{History|||snap=18w20b|Renamed to "End Crystal".}}
    {{History|||snap=pre5|Entity ID has been changed to <code>end_crystal</code>.}}
    {{History||1.14|snap=18w43a|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal [[item]] have been changed.}}
    {{History||1.19.3|snap=22w43a|End crystal explosions can now be [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-188247|||Fixed}}</ref>}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}}
    {{History|bedrock}}
    {{History||1.6.0|snap=?|[[File:End Crystal BE2.png|32px]] [[File:End Crystal BE2.gif|32px]] The model of the end crystals has been changed. It has now two cubes instead of three.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:End Crystal BE3.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:End Crystal JE2.png|32px]] The model of the end crystals has been changed to have three cubes again, and to match ''Java Edition''.}}
    {{History||1.19.70|snap=beta 1.19.70.20|Increased end crystal collision box size to match ''Java Edition''.|End crystals with obsidian or bedrock below them now will not damage blocks below them when they explode.}}
    
    {{History|console}}
    {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Ender crystals now generate one block lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|"Ender crystals" have been renamed to "end crystals".
    |[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an [[item]]. 
    |End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the [[end portal|end exit portal]] respawns the ender dragon.
    |Added a crafting recipe for end crystals.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * According to [[Jens Bergensten|Jeb]], the reason behind the current crafting recipe using glass as opposed to [[Chorus Fruit|chorus fruit]] or any materials introduced in [[Java Edition 1.9|1.9]] is as a means for players to craft end crystals in older worlds that the dragon has already been killed in.<ref>{{tweet|jeb_|667000226524372992|The problem is that you need to be able to craft the crystals on worlds in which the dragon has been destroyed already|November 18, 2015}}</ref>
    * A historical rendition of the [[beacon]] block featured an animated entity within it, which resembled a yellow miniaturized end crystal. The bedrock platform of the end crystal entity would also render below the beacon, though this would normally be hidden within the block below.
    * Using a [[piston]] to push an end crystal's fire into an end portal block deletes the end portal block. However, natural portal blocks regenerate if the end crystal is moved.
    
    == Gallery ==
    <gallery>
    End Crystal Usage.png|Using end crystals to respawn the ender dragon.
    Crystal Link.png|An ender dragon being hit with the "healing beam" of an end crystal.
    Ender Crystal.png|An end crystal.
    EnderCrystalOverworld.png|An end crystal in the Overworld spawned using {{cmd|summon}} {{code|end_crystal}}.
    Ender Dragon Revival.png|End crystals respawning the ender dragon.
    CagedEnderCrystal.png|A caged end crystal.
    Respawn ender dragon.png|A [[player]] trying to respawn the ender dragon.
    End Crystal (item).gif|An animation of the item of the end crystal.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Entities}}
    {{Items}}
    
    [[de:Enderkristall]]
    [[el:Κρύσταλλος του Ender]]
    [[es:Cristal del End]]
    [[fr:Cristal de l'End]]
    [[ja:エンドクリスタル]]
    [[ko:엔드 수정]]
    [[nl:Endkristal]]
    [[pl:Kryształ Endu]]
    [[pt:Cristal do End]]
    [[ru:Кристалл Края]]
    [[th:คริสตัลเอนด์]]
    [[uk:Кристал Енду]]
    [[zh:末影水晶]]</li><li>[[Sword|Sword]]<br/>{{For|the item in ''Minecraft Dungeons''|MCD:Sword|MCD:Diamond Sword}}
    {{Item
    | image = <gallery>
    Wooden Sword.png | Wooden
    Stone Sword.png | Stone
    Iron Sword.png | Iron
    Golden Sword.png | Golden
    Diamond Sword.png | Diamond
    Netherite Sword.png | Netherite
    </gallery>
    | rarity = Common
    | renewable = 
    * '''Netherite''': No
    * '''All others''': Yes
    | durability = 
    '''Java Edition'''<br>
    Golden: 32<br>
    Wood: 59<br>
    Stone: 131<br>
    Iron: 250<br>
    Diamond: 1561<br>
    Netherite: 2031<br>
    '''Bedrock Edition'''<br>
    Golden: 33<br>
    Wood: 60<br> 
    Stone: 132<br>
    Iron: 251<br>
    Diamond: 1562<br>
    Netherite: 2032
    | stackable = No
    }}
    The '''sword''' is a melee [[weapon]] that is mainly used to deal [[damage]] to [[entity|entities]] or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
      |showname=0
      |showdescription=1
      |head=1
      |name=[[Swords]]
      |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
      |B2={Any Planks}; Iron Ingot; Gold Ingot; Diamond
      |B3=Stick
      |Output=Wooden Sword; Iron Sword; Golden Sword; Diamond Sword
      |type=Combat
    }}
    {{Crafting
      |name=Stone Sword
      |B1=Any stone-tier block
      |B2=Any stone-tier block
      |B3=Stick
      |Output=Stone Sword
      |description=Can use cobblestone and its other variants interchangeably.
      |type=Combat
    }}
    {{Crafting
      |foot=1
      |ignoreusage=1
      |name=[[Swords]]
      |ingredients=Damaged Matching [[Swords]]
      |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
      |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
      |description= The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an [[anvil]].<br>'''Example:''' Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60).
      |Output=Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
      |type=Combat
    }}
    
    === Upgrading ===
    {{Smithing
    |Netherite Upgrade
    |Diamond Sword
    |Netherite Ingot
    |Netherite Sword
    |description=
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged Wooden Sword or<br>2x Damaged Stone Sword or<br>2x Damaged Iron Sword or<br>2x Damaged Golden Sword or<br>2x Damaged Diamond Sword or <br>2x Damaged Netherite Sword
    |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
    |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
    |Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
    |description=The durability of the two swords is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.
    }}
    
    ==== Unit repair ====
    {{main|Anvil mechanics#Unit repair}}
    {{/Repairing with Anvils}}
    A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down.
    
    === Mob loot ===
    {{Main|Drops#Equipped items}}
    
    Some [[mobs]] can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player. This chance is increased by 1% per level of [[Looting]], up to a maximum of 11.5% with Looting III. [[Zombie]]s and [[husk]]s can drop iron swords, [[zombified piglin]]s and [[piglin]]s can drop golden swords, and [[wither skeleton]]s can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted.
    
    A [[vex]] wields an iron sword that normally has a 0% chance of dropping, because their main hand's <code>HandDropChances</code> is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged{{only|java}} and may be enchanted.
    
    {{IN|be}}, [[pillager]]s and [[vindicator]]s that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted.
    
    === Trading ===
    [[File:Weaponsmith Diamond Sword Trade.png|thumb|right|The diamond sword trade of a weaponsmith.]]
    
    {{IN|bedrock}}, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds.
    
    {{IN|java}}, a novice-level weaponsmith villager has a {{frac|2|3}} chance of selling an enchanted iron sword for at least 7-22 emeralds. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds.
    
    The enchantments of the swords offered by villagers are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
    
    === Chest loot ===
    {{LootChestItem|iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword,golden-sword,random-enchanted-golden-sword,diamond-sword,damaged-diamond-sword,level-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword-2}}
    
    == Usage ==
    === Attacking ===
    Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's [[Item Durability|durability]] decreases by 1.
    
    Attacking a [[boat]] or a [[minecart]] with a sword stone tier or higher instantly destroys it {{only|java}}, without decreasing the sword's durability. Otherwise, it requires 2 hits, with neither decreasing durability.
    
    ==== Sweeping ====
    {{exclusive|Java|section=1}}
    If the attack recharge meter is 84.8% or above and the player is on the ground standing or moving slower than the [[sprinting]] speed in a straight line, the sword performs a sweeping attack indicated by a gale [[particle]] that reaches nearby enemies for {{hp|1}} and knocks them back; the amount of knockback is 80% that of the basal knockback and does not benefit from the [[knockback]] enchantment. As result, the player can perform a sweep attack while they are sprinting diagonally but it is impossible to perform a sweep attack at the same time as a critical hit or while riding some [[entity]]. All enemies within an 1 by 0.25 by 1 block area of any part of the attacked mob and whose feet are 3 or less blocks away from player's feet are affected. The [[sweeping edge]] enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II and 75% for level III.
    
    === Damage ===
    {{Main|Damage}}
    
    ==== Java Edition ====
    Swords have an attack speed of 1.6 and take 0.625 seconds to [[Damage#Attack cooldown|recover]]. 
    
    {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
    ! Material
    ! {{ItemSprite|Wooden Sword|text=Wooden}}
    ! {{ItemSprite|Golden Sword|text=Gold}}
    ! {{ItemSprite|Stone Sword|text=Stone}}
    ! {{ItemSprite|Iron Sword|text=Iron}}
    ! {{ItemSprite|Diamond Sword|text=Diamond}}
    ! {{ItemSprite|Netherite Sword|text=Netherite}}
    |-
    ! Attack Damage
    | {{hp|4}}
    | {{hp|4}}
    | {{hp|5}}
    | {{hp|6}}
    | {{hp|7}}
    | {{hp|8}}
    |-
    ! Attack Speed
    | 1.6
    | 1.6
    | 1.6
    | 1.6
    | 1.6
    | 1.6
    |-
    ! Damage/Second (DPS)
    | 6.4
    | 6.4
    | 8
    | 9.6
    | 11.2
    | 12.8
    |-
    ! Durability
    | 59
    | 32
    | 131
    | 250
    | 1561
    | 2031
    |-
    ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[Damage#Critical_hit|critical hits]], and assumes the sword is at maximum charge</ref>
    | {{hp|236}}
    | {{hp|128}}
    | {{hp|655}}
    | {{hp|1500}}
    | {{hp|10927}}
    | {{hp|16248}}
    |}
    {{notelist}}
    
    ==== Bedrock Edition ====
    {{IN|bedrock}}, swords have no attack cooldown or sweep attack, and deal the following damage:
    
    {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
    ! Material
    ! {{ItemSprite|Wooden Sword|text=Wooden}}
    ! {{ItemSprite|Golden Sword|text=Gold}}
    ! {{ItemSprite|Stone Sword|text=Stone}}
    ! {{ItemSprite|Iron Sword|text=Iron}}
    ! {{ItemSprite|Diamond Sword|text=Diamond}}
    ! {{ItemSprite|Netherite Sword|text=Netherite}}
    |-
    ! Attack Damage
    | {{hp|5}} <!-- DO NOT CHANGE THESE! The values are correct, '+4 Attack Damage' means 5 total attack damage. -->
    | {{hp|5}}
    | {{hp|6}}
    | {{hp|7}}
    | {{hp|8}}
    | {{hp|9}}
    |-
    ! Durability
    | 60
    | 33
    | 132
    | 251
    | 1562
    | 2032
    |-
    ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits</ref>
    | {{hp|300}}
    | {{hp|165}}
    | {{hp|792}}
    | {{hp|1757}}
    | {{hp|12496}}
    | {{hp|18288}}
    |}
    {{notelist}}
    
    The most amount of damage that a sword enchanted with [[Sharpness]] V can do is 11 {{in|java}} and 15.25 {{in|bedrock}}, without critical hits.
    
    === Sword breaking times ===
    {{main|Breaking}}
    
    A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref>
    
    If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs the sword destroys will drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs.
    
    The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped:
    * White: an original block.
    * Blue: block's normal drop (e.g. seeds, sapling, apple).
    * Red: nothing.
    
    {| class="wikitable" style="text-align:center" data-description="Blocks affected by swords"
    ! Block
    ! Fists
    ! Sword
    ! colspan="2" | Proper/fastest tool
    |-
    !style="text-align:left"| {{BlockLink|Bamboo}}
    | {{tc|no|{{breaking time|Bamboo}} s }} || 0.05 s (instant) <!-- this doesn't work: {{tc|planned|{{breaking time|Bamboo|Sword}} s}} -->
    | {{ItemSprite|sword|link=Sword}}
    | 0.05 s (instant) <!-- this doesn't work: {{breaking time|Bamboo|Sword}} s -->
    |-
    !style="text-align:left"| {{BlockLink|Cobweb}}
    | {{tc|no|{{breaking time|Cobweb|drop=None}} s}} || {{tc|planned|{{breaking time|Cobweb|Sword}} s}}
    | {{ItemSprite|shears|link=Shears}}
    | {{breaking time|Cobweb|Shears}} s
    |-
    !style="text-align:left"| {{BlockLink|Cocoa}}
    | {{tc|planned|{{breaking time|Cocoa}}s}} || {{tc|planned|{{breaking time|Cocoa|Sword}}s}}
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{tc|planned|{{breaking time|Cocoa|Golden}} – {{breaking time|Cocoa|Wooden}} s}}
    |-
    ! style="text-align:left"|{{BlockLink|Hay Bale}}
    | 1s
    | 0.8s{{only|bedrock}}
    | {{ItemSprite|wooden-hoe|link=Hoe}}
    | {{breaking time|Hay Bale|Golden}} – {{breaking time|Hay Bale|Wooden}} s
    |-
    !style="text-align:left" rowspan="2"| {{BlockLink|Leaves}}
    !rowspan="2" {{tc|planned|{{breaking time|Leaves}} s}}
    !rowspan="2" {{tc|planned|{{breaking time|Leaves|Sword}} s}}
    | {{ItemSprite|shears|link=Shears}}
    | {{breaking time|Leaves|Shears}}s
    |-
    | {{ItemSprite|wooden-hoe|link=Hoe}}
    | {{tc|planned|{{breaking time|Leaves|Golden}} – {{breaking time|Leaves|Wooden}} s}}
    |-
    !style="text-align:left"| {{BlockLink|Jack o'Lantern}}
    | {{breaking time|Jack o'Lantern}} s || {{breaking time|Jack o'Lantern|Sword}} s
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{breaking time|Jack o'Lantern|Golden}} – {{breaking time|Jack o'Lantern|Wooden}} s
    |-
    !style="text-align:left"| {{BlockLink|Melon}}
    | {{tc|planned|{{breaking time|Melon}} s}} || {{tc|planned|{{breaking time|Melon|Sword}} s}}
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{tc|planned|{{breaking time|Melon|Golden}} – {{breaking time|Melon|Wooden}} s}}
    |-
    !style="text-align:left"| {{BlockLink|Pumpkin}}
    | {{breaking time|Pumpkin}}s || {{breaking time|Pumpkin|Sword}} s
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{breaking time|Pumpkin|Golden}} – {{breaking time|Pumpkin|Wooden}} s
    |-
    !style="text-align:left" rowspan="2"| {{BlockLink|Vines}} 
    | rowspan="2" {{tc|no|{{breaking time|Vines}} s}} || rowspan="2" {{tc|no|{{breaking time|Vines|Sword}} s}}
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{tc|no|{{breaking time|Vines|Golden}} – {{breaking time|Vines|Wooden}} s}}
    |-
    | {{ItemSprite|shears|link=Shears}}
    | {{breaking time|Vines|Shears}} s
    |}
    
    ==== Safety around constructions ====
    In Creative mode, swords are unable to break blocks. However, care must still be taken around [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s; these are entities, thus can be broken with swords in Creative.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref>
    
    === Enchantments ===
    Swords can receive, gathered from mob drops/villager trades or be found in various loot chests (example: End City, Bastion Remnant)with the following [[enchantment]]s:
    
    {| class="wikitable sortable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    !Weight
    |-
    |[[Fire Aspect]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Looting]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |10
    |-
    |[[Smite]]<ref group=note name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Bane of Arthropods]]<ref group="note" name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Knockback]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |2
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |1
    |-
    |[[Sweeping Edge]]{{Only|java|short=1}}
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |}
    Golden swords have the highest enchantability, yet the least durability{{Notelist}}
    
    === Fuel ===
    Wooden swords can be used as fuel in [[furnace]]s, smelting 1 item per sword.
    
    === Smelting ingredient ===
    {{Smelting|showname=1|Iron Sword;Golden Sword|Iron Nugget;Gold Nugget|0,1}}
    
    === Piglins ===
    If a {{EntityLink|Piglin}} see a golden sword, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the golden sword.
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |sound=Strong attack1.ogg
    |sound2=Strong attack2.ogg
    |sound3=Strong attack3.ogg
    |sound4=Strong attack4.ogg
    |sound5=Strong attack5.ogg
    |sound6=Strong attack6.ogg
    |subtitle=Strong attack
    |source=player
    |description=When a player deals an attack that does not trigger any other attack sounds
    |id=entity.player.attack.strong
    |translationkey=subtitles.entity.player.attack.strong
    |volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref>
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Critical attack1.ogg
    |sound2=Critical attack2.ogg
    |sound3=Critical attack3.ogg
    |subtitle=Critical attack
    |source=player
    |description=When a player deals a critical hit
    |id=entity.player.attack.crit
    |translationkey=subtitles.entity.player.attack.crit
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Knockback attack1.ogg
    |sound2=Knockback attack2.ogg
    |sound3=Knockback attack3.ogg
    |sound4=Knockback attack4.ogg
    |subtitle=Knockback attack
    |source=player
    |description=When a player deals a sprinting attack
    |id=entity.player.attack.knockback
    |translationkey=subtitles.entity.player.attack.knockback
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Sweep attack1.ogg
    |sound2=Sweep attack2.ogg
    |sound3=Sweep attack3.ogg
    |sound4=Sweep attack4.ogg
    |sound5=Sweep attack5.ogg
    |sound6=Sweep attack6.ogg
    |sound7=Sweep attack7.ogg
    |subtitle=Sweeping attack
    |source=player
    |description=When a player deals a sweep attack
    |id=entity.player.attack.sweep
    |translationkey=subtitles.entity.player.attack.sweep
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Weak attack1.ogg
    |sound2=Weak attack2.ogg
    |sound3=Weak attack3.ogg
    |sound4=Weak attack4.ogg
    |subtitle=Weak attack
    |source=player
    |description=When a player deals an attack with no damage
    |id=entity.player.attack.nodamage
    |translationkey=subtitles.entity.player.attack.weak
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Weak attack
    |source=player
    |description=When a player attempts to attack without sufficient cooldown
    |id=entity.player.attack.weak
    |translationkey=subtitles.entity.player.attack.weak
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a sword's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Strong attack1.ogg
    |sound2=Strong attack2.ogg
    |sound3=Strong attack3.ogg
    |sound4=Strong attack4.ogg
    |sound5=Strong attack5.ogg
    |sound6=Strong attack6.ogg
    |source=player
    |description=When a player deals an attack with damage
    |id=game.player.attack.strong
    |volume=0.2
    |pitch=0.8-1.2}}
    {{Sound table
    |sound=Weak attack1.ogg
    |sound2=Weak attack2.ogg
    |sound3=Weak attack3.ogg
    |sound4=Weak attack4.ogg
    |source=player
    |description=When a player deals an attack with no damage
    |id=game.player.attack.nodamage
    |volume=0.2
    |pitch=0.8-1.2}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When an sword's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Sword
    |spritetype=item
    |nameid=wooden_sword
    |form=item}}
    {{ID table
    |displayname=Stone Sword
    |spritetype=item
    |nameid=stone_sword
    |form=item}}
    {{ID table
    |displayname=Iron Sword
    |spritetype=item
    |nameid=iron_sword
    |form=item}}
    {{ID table
    |displayname=Diamond Sword
    |spritetype=item
    |nameid=diamond_sword
    |form=item}}
    {{ID table
    |displayname=Golden Sword
    |spritetype=item
    |nameid=golden_sword
    |form=item}}
    {{ID table
    |displayname=Netherite Sword
    |spritetype=item
    |nameid=netherite_sword
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Sword
    |spritetype=item
    |nameid=wooden_sword
    |id=308
    |form=item}}
    {{ID table
    |displayname=Stone Sword
    |spritetype=item
    |nameid=stone_sword
    |id=312
    |form=item}}
    {{ID table
    |displayname=Iron Sword
    |spritetype=item
    |nameid=iron_sword
    |id=307
    |form=item}}
    {{ID table
    |displayname=Diamond Sword
    |spritetype=item
    |nameid=diamond_sword
    |id=316
    |form=item}}
    {{ID table
    |displayname=Golden Sword
    |spritetype=item
    |nameid=golden_sword
    |id=322
    |form=item}}
    {{ID table
    |displayname=Netherite Sword
    |spritetype=item
    |nameid=netherite_sword
    |id=604
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Time to Strike!;Overkill;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == History == 
    === Blocking ===
    {{main|Blocking}}
    [[File:Parrying.png|thumb|right|The blocking animation using a sword before and after [[Java Edition 14w30a]] (from the [[Adventure Update|Adventure]] to the [[Bountiful Update|Bountiful]] updates).]]
     
    Previously, since the [[Adventure Update]], all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing airborne knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than [[sneaking]] if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one.
     
    After the [[Combat Update]], the sword blocking functionality was replaced by blocking with [[shield]]s and to accommodate the [[dual wield]] system. Shields negate more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after [[Java Edition 1.11]]), but, unlike swords, they lose durability, have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an [[axe]].
    
    === Knockback ===
    The knockback dealt by swords used to be higher than while the players are using another melee [[item]]s, like an axe or with the hands. This feature was removed in [[Java Edition 1.9]] and is also no longer used in ''[[Bedrock Edition]]''.
    
    === Historical changes per version ===
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords.
    |Iron swords cannot be [[craft]]ed yet, but can be added to the [[player]]'s [[inventory]] during world creation.}}
    {{History||0.31|snap=?|The iron sword is no longer added to the player's inventory during world creation.}}
    {{History||0.31|snap=20100128|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Swords made from wood, stone, and diamond have been added.
    |Swords cannot be crafted yet, but have been added to the [[item]] [[chest]] in the Indev house.|A sword held by the player is now rendered to appear more 3D.}}
    {{History||0.31|snap=20100129|Wood, stone, iron, and diamond swords can now be [[craft]]ed.}}
    {{History|||snap=20100130|[[File:Golden Sword JE1.png|32px]] Swords can now be made out of gold.}}
    {{History|||snap=20100131|Swords now have [[durability]]. 
    |Better swords now last longer.
    |Swords now cost 1 durability per hit, and 2 points per block broken.}}
    {{History||20100206|[[File:Golden Sword JE2 BE1.png|32px]] The texture of gold swords has been slightly changed.}}
    {{History|java alpha}}
    {{History||v1.2.0|snap=release|[[Zombie pigmen]] now hold golden swords.}}
    {{History|java beta}}
    {{History||1.2|Swords, like all [[tool]]s, now have more [[item durability|durability]].
    |Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability.}}
    {{History||1.5|The damages of all swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}.
    |As a result, wooden and golden swords now dealt {{hp|5}}, stone swords {{hp|7}}, iron swords {{hp|9}}, and diamond swords {{hp|11}}.}}
    {{History||1.8|snap=Pre-release|Added the ability to block with a sword, giving the [[player]] more options in combat.
    |Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback.
    |The sword is held in front of the player and its durability is not reduced by blocking.|The player moves at a slower rate than [[sneaking]] when blocking with a sword.
    |As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of all swords have been reduced to their pre Beta 1.5 values.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Sword [[damage]] has been reduced to make way for [[enchanting]]. A diamond sword's damage has been reduced from {{hp|10}} to {{hp|7}}, iron has been reduced from {{hp|8}} to {{hp|6}} and stone has been reduced from {{hp|6}} to {{hp|5}}. Wooden and golden swords still deal {{hp|4}} damage.|Iron swords are now found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Swords can now be enchanted in the [[enchantment table]].}}
    {{History||1.1|snap=12w01a|Iron swords are now found in [[village]] blacksmith chests.}}
    {{History||1.2.1|snap=12w06a|The [[player]] now has a rare chance of obtaining iron swords by killing [[zombie]]s and golden swords from [[zombie pigmen]] from the addition of [[rare drops]]. These swords have a 20% chance of being enchanted.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden swords.}}
    {{History||1.3.1|snap=12w18a|Wooden swords can now be used as [[fuel]] in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond swords for 12–13 [[emerald]]s, and iron swords for 7–10 emeralds.
    |With the [[trading]] implementation, renewable [[item]]s such as [[wheat]] can now be [[trading|sold]] to buy a diamond sword. This has now made all swords [[Renewable Resource|renewable]].}}
    {{History||1.4.2|snap=12w32a|[[Zombie]]s may sometimes wield iron swords, dealing extra [[damage]].}}
    {{History|||snap=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}}
    {{History|||snap=12w36a|Added [[wither skeleton]]s, which hold stone swords.}}
    {{History||1.4.6|snap=12w49a|[[Unbreaking]] can now be applied to a sword with an [[enchanted book]].}}
    {{History||1.6.1|snap=13w18a|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}}
    {{History|||snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.}}
    {{History|||snap=13w25b|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden swords.}}
    {{History||1.8|snap=14w02a|Weaponsmith [[villager]]s now [[trading|sell]] enchanted diamond swords for 12–15 [[emerald]]s, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.}}
    {{History|||snap=14w30a|Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation.}}
    {{History||1.9|snap=15w31a|[[Enchanting|Enchanted]] iron and diamond swords can now be found in [[end city]] ship [[chest]]s.}}
    {{History|||snap=15w33c|Swords no longer block attacks. Instead, [[shield]]s are used.}}
    {{History|||snap=15w34b|Swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}}
    {{History|||snap=15w34c|Nerfed swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds.
    |Swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}}
    {{History|||snap=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}}
    {{History|||snap=15w37a|Swords now have an attack speed of 1.6, or 0.63 seconds.}}
    {{History|||snap=15w43a|The average yield of golden swords in [[nether fortress]] chests has been decreased.}}
    {{History|||snap=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}}
    {{History||1.11.1|snap=16w50a|Golden and iron swords now [[smelt]] down into one of their respective [[nugget]]s.
    |Added [[Sweeping Edge]] enchantment.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 268, 272, 267, 276 and 283.}}
    {{History|||snap=18w10a|Swords can now generate in [[buried treasure]] chests.}}
    {{History||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}}
    {{History||1.14|snap=18w43a|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
    |Swords now break [[bamboo]] instantly.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Sword JE1.png|32px]] Added netherite swords.
    |Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden swords.}}
    {{History|||snap=20w09a|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.}}
    {{History|||snap=20w10a|[[File:Netherite Sword JE2 BE2.png|32px]] The texture of netherite swords has been changed.
    |Netherite swords can no longer be [[crafted]].
    |Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].}}
    {{History|||snap=20w15a|Stone swords can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Golden and netherite swords now generate in [[bastion remnants]] chests.
    |Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=20w17a|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
    {{History||1.16.2|snap=20w30a|Damaged enchanted iron swords can now be found in [[bastion remnant]] chests.}}
    {{History||1.17|snap=21w08a|Stone swords can now be crafted using [[cobbled deepslate]].}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden swords.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond swords to netherite swords now requires the netherite upgrade [[smithing template]].}}
    {{History|upcoming java}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all swords has been increased to 3.
    |The base [[damage]] is now {{Hp|2}}, meaning that all swords now do {{Hp|1}} more damage than before}.
    |The attack reach of swords has been increased to 3.5 [[block]]s.}}
    {{History|||snap=Combat Test 2|The attack speed of all swords has been decreased to 2.5.}}
    {{History|||snap=Combat Test 3|The attack speed of all swords has been changed from 2.5 back to 3.0.
    |The attack key can now again be held down to automatically attack when the attack meter is full.
    |Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.}}
    {{History|||snap=Combat Test 4|Sword can now perform critical, knockback ([[sprint]]) hits on 100% charge.
    |The attack reach of all weapons was decreased by 0.5 [[block]]. Sword now have a 3 [[block]]s reach.
    |The 200% attack now gives a bonus reach of 1 [[block]].}}
    {{History|||snap=Combat Test 5|Weapons have been nerfed. All material tiers have been nerfed by {{Hp|1}} except wood and gold, and the sword tier have been nerfed by {{Hp|1}}. This means that the wooden/stone/golden sword now does {{Hp|4}} damage, the iron sword now does {{Hp|5}} damage and the diamond sword now does {{Hp|6}} damage.}}
    {{History|||snap=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]].
    |200% attacks have been removed.
    |Swords now always do sweep attack, even in the air.
    |The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.}}
    {{History|||snap=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The sword's attack reach is now 3 [[block]]s again.
    |200% attacks have been re-added.
    |Swords no longer sweep without [[Sweeping Edge]] and 200% charge again.
    |Adjusted the netherite tier value to match the weapon nerf in Combat Test 5}}
    {{History|||snap=Combat Test 8b|Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Stone Sword JE1 BE1.png|32px]] Added stone swords.}}
    {{History||v0.3.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords.
    |Survival players no longer start out with an infinite durability stone sword in the inventory.}}
    {{History||v0.3.2|[[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added iron, gold, and diamond swords.}}
    {{History||v0.4.0|Iron swords have replaced stone swords in the creative inventory.}}
    {{History||v0.9.0|snap=build 1|Iron swords can now be found in [[stronghold]] altar [[chest]]s and inside blacksmith chests.}}
    {{History||v0.11.0|snap=build 11|Wooden, stone, golden and diamond swords are now available in the [[creative]] [[inventory]].}}
    {{History||v0.11.0|snap=build 12|Wooden, stone, golden and diamond swords have been removed from creative.}}
    {{History||v0.11.0|snap=build 13|All swords are available in creative mode again.}}
    {{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords can now be found in [[nether fortress]] chests.
    |[[Zombie]]s now rarely spawn holding an iron sword that have a chance to [[drops|dropped]].
    |Golden swords are now rarely dropped by [[zombie pigmen]].
    |Stone swords are now rarely dropped by [[wither skeleton]]s.}}
    {{History||v0.15.0|snap=build 1|Iron swords are now sometimes dropped by [[husk]]s that spawn holding an iron sword.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Enchanted iron and diamond swords can now be found in [[end city]] [[chest]]s.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Iron swords and enchanted diamond swords are now sold by weaponsmith [[villager]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden swords are now [[smelting|smeltable]].
    |Added [[vex]]es, which rarely drop an iron sword if killed using [[Looting]] enchantment.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
    |Iron swords are now found in [[plains]] [[village]] weaponsmiths.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron swords can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[desert]] village weaponsmiths.}}
    {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]].
    |[[Trading]] has been changed. Iron swords [[trading|sold]] by weaponsmith [[villager]]s now cost 2 [[emerald]]s while diamond swords cost 8 emeralds as part of their fourth tier trades.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Sword BE1.png|32px]] Added netherite swords.
    |Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
    |[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.
    |Golden swords are now sometimes [[drops|dropped]] by [[piglin]]s that spawn holding a golden sword.}}
    {{History|||snap=beta 1.16.0.57|Netherite swords can no longer be [[crafting|crafted]].
    |Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].
    |Stone swords can now be crafted using [[blackstone]].
    |Golden and netherite swords now generate in [[bastion remnant]] chests.
    |Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=beta 1.16.0.63|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
    {{History||1.17.30|snap=beta 1.17.20.20|Swords now break [[bamboo]] instantly.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords (all five types).}}
    {{History||xbox=TU5|The ability to block with swords has been added, giving the [[player]] more options in combat.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden swords are now [[smelting|smeltable]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.}}
    {{History||ps=1.92|The ability to block with swords has been removed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords.
    |Swords cannot block attacks.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *The sword's traditional [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. The iron sword's texture was created first, as it was from the game, and the other swords followed.
    *In ''Java Edition'', with the introduction of netherite swords, it is possible to one-hit kill undead [[mob]]s in the game (except [[wither]]s and [[zombie]]s/[[skeleton]]s with random armor) using a sword with the [[Smite]] V enchantment, without the need to perform a critical hit (this was previously possible only with a [[Smite]] V stone, iron, or diamond axe).
    *Plastic diamond and enchanted swords are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-sword?_pos=1&_psq=sword&_ss=e&_v=1.0</ref><ref>https://shop.minecraft.net/products/minecraft-enchanted-purple-sword?_pos=4&_psq=sword&_ss=e&_v=1.0</ref>
    *In the game [[wikipedia:Transformice|''Transformice'']], a diamond sword can be found in the shop.
    
    == Gallery ==
    === Enchanted swords ===
    <gallery>
    Enchanted Wooden Sword.gif|Enchanted wooden sword.
    Enchanted Stone Sword.gif|Enchanted stone sword.
    Enchanted Iron Sword.gif|Enchanted iron sword.
    Enchanted Golden Sword.gif|Enchanted golden sword.
    Enchanted Diamond Sword.gif|Enchanted diamond sword.
    Enchanted Netherite Sword.gif|Enchanted netherite sword.
    </gallery>
    
    === Texture packs ===
    <gallery>
    File:Wood sword TP.png|Wooden sword in the [[Texture Pack DLC|Plastic Pack]].
    Stone Sword SDGP.png|Stone sword in the [[Super Duper Graphics Pack]].
    File:Gold sword Natural.png|Gold sword in the [[Texture Pack DLC|Natural Pack]].
    </gallery>
    
    === In other media ===
    <gallery>
    File:Alex Fighting in Nether.jpeg|Pixel art of [[Alex]] fighting with a diamond sword in the [[Nether]].
    File:Alex Retrieving Diamond Sword.jpeg|Alex retrieving another diamond sword from a [[chest]].
    File:Sinister Sword Sprite MCD.png|The [[MCD:Sinister Sword|Sinister Sword]], a unique sword featured in ''Minecraft Dungeons''.
    File:Sword GUI.png|A nondescript [[MCD:Sword|sword]] as it appears in ''[[Minecraft Dungeons]]''.
    File:Sword (item).png|A sword as it appears in ''[[Legend of the Chambered]]''.
    File:Sword Shirt.png|Officially licensed T-Shirt of a diamond sword.
    File:IronSword replica.jpg|Foam replica of an iron sword.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Items}} 
    [[Category:Tools]]
    [[Category:Combat]]
    
    [[de:Schwert]]
    [[es:Espada]]
    [[fr:Épée]]
    [[hu:Kard]]
    [[ja:剣]]
    [[ko:검]]
    [[nl:Zwaard]]
    [[pl:Miecz]]
    [[pt:Espada]]
    [[ru:Меч]]
    [[tr:Kılıç]]
    [[uk:Меч]]
    [[zh:剑]]</li></ul></nowiki>
    18w31aAdded the unused death message "<player> was killed by even more magic", along with its hover event: "Actually, message was too long to deliver fully. Sorry! Here's stripped version: <message>"
    1.14
    {{Extension DPL}}<ul><li>[[Block Inspector|Block Inspector]]<br/>{{MinecraftEdu feature}}
    {{stub}}
    
    {{Item
    | image = BlockInspector.png
    | stackable = No {{verify}}
    }}
    
    '''Block Inspector''' is an item used to display the name of the block the player is looking at on screen.
    
    == Data values ==
    {{ID table
    |generatetranslationkeys=java
    |displayname=Block Inspector
    |spritetype=item
    |nameid=block_inspector|foot=1}}
    
    ==History==
    {{History|MinecraftEDU}}
    {{History||0.9848|[[File:BlockInspector.png|32px]] Added block inspectors.}}
    {{History|foot}}
    
    {{Items}}</li><li>[[La Baguette|La Baguette]]<br/>{{Exclusive|Java}}
    {{Joke feature}}
    {{WIP}}
    
    {{Item
    | rarity = Common
    | renewable = Yes
    | durability = 59
    | stackable = No
    }}
    
    '''La Baguette''' is a joke weapon from [[Java Edition 23w13a_or_b]]. Its stats are identical to a wooden [[sword]], though La Baguette cannot be used to fuel furnaces.
    
    == Obtaining ==
    One [[Le Tricolore|tricolore]] and one baguette is given to all players when [[French mode]] gets activated.
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x La Baguette
    |La Baguette
    |La Baguette
    |La Baguette
    |description=The durability of the two baguettes is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.
    }}
    
    ====Unit repair====
    Strangely, La Baguette can be repaired using planks rather than bread, just like a wooden sword.
    {{Anvil|Input1=Damaged La Baguette|Input2=Damaged La Baguette; Any Planks|Output=La Baguette}}
    
    ==Usage==
    La Baguette functions identically to a wooden sword.
    
    ===Attacking===
    It can be used to damage mobs for {{hp|4}} health points. La Baguette has an attack speed of 1.6 and takes 0.625 seconds to [[Damage#Attack cooldown|recover]].
    
    === Breaking ===
    La Baguette, just like other swords, can be used to break certain blocks 50% faster. See [[Sword#Sword breaking times]] for more.
    
    === Enchantments ===
    La Baguette, like other swords, can receive the following [[enchantment]]s:
    
    {| class="wikitable sortable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    !Weight
    |-
    |[[Fire Aspect]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Looting]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |10
    |-
    |[[Smite]]<ref group=note name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Bane of Arthropods]]<ref group="note" name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Knockback]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |2
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |1
    |-
    |[[Sweeping Edge]]{{Only|java|short=1}}
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |}
    
    {{Notelist}}
    
    ==Trivia==
    This item is simply called "Baguette" in the official French translation, without an article.
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Tools]]
    [[Category:Combat]]
    
    [[ja:La Baguette]]
    [[pt:La Baguette]]
    [[Category:Joke items]]</li></ul>
    18w49aAdded the following death messages:
    • <player> was poked to death by a sweet berry bush
    • <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
    1.15
    {{Extension DPL}}<ul><li>[[Minecart with Furnace|Minecart with Furnace]]<br/>{{ItemEntity
    |image=Minecart with Furnace.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid=10
    |drops= 1 {{ItemLink|Minecart with Furnace}}
    |health={{Hp|6}}
    }}
    
    A '''minecart with furnace''' is a [[furnace]] inside a [[minecart]]. It can be powered with [[coal]] or [[charcoal]] to propel it across a [[rail]] line for a limited time, which can be used to move other minecarts.
    
    ==Obtaining==
    Minecarts with furnace can be retrieved by attacking them, and by doing so it drops as an [[item]].
    
    ===Crafting===
    {{Crafting
    |Output= Minecart with Furnace
    |type= Transportation
    |Furnace|Minecart}}
    
    ==Usage==
    Minecarts with furnaces are placed in the same way as other minecarts. It does not have a graphical user interface, unlike a [[furnace]].
    
    Minecarts with furnaces can be powered, done by feeding fuel ([[coal]] or [[charcoal]]) into the furnace minecart with the {{Control|use}} button. The fuel is consumed immediately and it starts to move in the same direction the player clicked toward. Pressing {{Control|use}} always turns it to that direction, even when not holding coal.
    
    Any piece of fuel, added at any time, increases the total range by an additional 3600 ticks (equal to 180 seconds or 3 minutes).  The upper limit is 32767 ticks, approximately 27 minutes.
    
    When powered, minecarts with furnaces cover 240m per minute (about 4 m/s, slightly slower than walking speed) or 720m per piece of coal. They do not accelerate beyond this speed when going downhill or on active [[powered rail]]s, and as long as they remain powered, they do not slow down when going uphill, on inactive powered rails, or when pushing or pulling other minecarts.
    
    If a powered furnace minecart is derailed and then pushed back onto a rail, it starts moving again in the direction it came from, so they are not easily turned around in this state unless a player is nearby to redirect it with {{Control|use}}.
    
    Minecarts with furnaces can climb up steep inclines while pushing other minecarts as long as they have fuel. If a minecart with furnace reaches a slope while pulling another minecart, the pulled minecart is switched to the forward position so that it can be pushed along the slope instead of pulled.
    
    When a minecart with furnace bumps into another minecart or multiple minecarts, the other minecarts are pushed forward with great speed. The furnace minecart continues on with its own speed. Because of this speed difference, some of the minecarts may end up inside unloaded chunks on straight tracks.
    
    ===Train mechanics===
    {{Schematic
    |caption=weakly-shunted 1-cart train, one cart was used only to push the train together and is left behind
    |AB|mc-$ew|mc-$ew|mc/Fu-$ew|-
    |AB|ra-$wu|ra-$ew|ra-$ew|ra-$ew|ellipsis-ew
    }}
    {{Schematic
    |caption=Creating a strongly-shunted 1-cart train.  The sloped rail must be replaced with a horizontal rail before powering.
    |AB|mc-$ew||mc/Fu-$ew|-
    |AB|ra-$ew|ra-$ew|ra-$eu|ra-$ew|ra-$ew|ellipsis-ew
    }}
    
    [[File:FurnaceMinecartTrain.png|thumb|right|A Minecart train powered by furnace [[Minecart|minecarts.]]|alt=]]
    A furnace minecart can be made to pull up to four other minecarts. All minecarts in this train move at the constant speed of the furnace minecart.  Trains are formed when a minecart is pushed into the back of a powered furnace minecart or a short-enough train.  These shunts are fragile at best and easily come undone, but some methods are stronger than others.  For example, pushing a minecart into a furnace minecart and then powering the furnace gives a weaker shunt than pushing the furnace minecart into the other minecart against a wall, and then powering the furnace in the other direction.
    
    A high-speed minecart running into the back of a furnace minecart going in the same direction automatically creates a weak shunt with it, pulling it along.
    
    Pulling a minecart with TNT causes it to explode.
    
    {| class="wikitable"
    |+Pulled minecart/Shunt behavior
    !Condition
    !Result
    |-
    |Furnace loses power/speed||Shunt comes undone
    |-
    |Entity bumping besides those part of the train||Jettisoned forward
    |-
    |Upward sloped track||Jettisoned forward
    |-
    |Downward sloped track||Jettisoned forward (strong shunt) or shunt comes undone (weak shunt)
    |-
    |90° turn in track||Jettisoned backward
    |-
    |Turn toward north/south or east/west that is not the direction the train was shunted in||Train derails
    |}
    
    When a train comes to a turn, the shunt comes undone with the pulled minecart jettisoned backward. The correct way to make such a turn is having the shunt undone before a turn, and then make the two rejoin on a straight rail later by having the pulled cart catch up with the minecart with furnace.<ref name=mango/>
    
    Since the train runs slower on a fully powered track than a normal minecart (~5 m/s compared to 8m/s), a train pulled by an unpowered furnace minecart is ideal for AFK farms involving breaking or placing blocks like [[nether wart]].<ref name=mango>{{YouTubeLink|1=pRLiAQfhTG8|2=Why The Furnace Minecart Isn't As Useless As You Think|3=ilmango}}</ref>
    
    ==Properties==
    The coal is not stored as an item in the entity, but in the object data in the fuel property as a time in ticks. ''Fuel'' is a short value, i.e. a maximum of 32767 ticks, which is about 27 minutes. However, {{cmd|/summon furnace_minecart ~ ~ ~ {Fuel:32000} }} alone doesn't make it go since it doesn't have a direction. It can be right-clicked on a track to give it a direction, or it can be summoned with the properties ''PushX'' and ''PushZ'' set, which are responsible for the direction. The <code>Motion</code> property of every entity allows for movement of the minecart, but it does not direct the minecart to move on its own.
    
    ==Sounds==
    {{Edition|Java}}:<br>
    Minecarts with furnaces use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with furnace is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with furnace is moving
    |id=minecart.base
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Furnace
    |spritetype=item
    |nameid=furnace_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with Furnace
    |spritetype=entity
    |nameid=furnace_minecart
    |foot=1}}
    
    ===Entity data===
    Minecarts with furnace have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    ==History==
    {{History|java alpha}}
    {{History||v1.0.14|[[File:Minecart with Furnace JE1.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Minecarts with furnace were added.
    |Since no in-game name was indicated, they were referred to by names such as "powered minecart" or "furnace minecart".
    |No matter how much fuel was added to the minecart, it would never move for more than 3 minutes after the last fuel.}}
    {{History|java beta}}
    {{History||1.0|When tooltips were added to items in inventory, this was named "Minecart with Furnace".}}
    {{History||1.2|[[File:Minecart with Furnace JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
    {{History|java}}
    {{History||1.0.0|snap=?|Each piece of [[coal]] now powers a [[minecart]] with furnace for {{convert|3|minutes|ticks}}, so that adding another piece of coal at any time increases the total range by another 3 minutes.  A full stack of 64 coal now powers it for {{convert|192|minutes|ticks}}.
    |Minecarts with furnace on a level track cover 204 meters per minute.}}
    {{History||1.8|snap=14w11a|Minecarts with furnace now give a much greater boost to other minecarts.
    |When powered, minecarts with furnace now move on non-powered rails without decelerating.}}
    {{History|||snap=14w17a|Minecarts with furnace's behavior has been reverted, so that no change was released in [[Java Edition 1.8]].}}
    {{History||1.11|snap=16w32a|The entity ID of the minecart with furnace has been changed from <code>MinecartFurnace</code> to <code>furnace_minecart</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 343.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
    {{History||1.15|snap=19w38a|[[File:Minecart with Furnace 19w38a.png|32px]] The furnace now appears dark, like suffocating mobs.}}
    {{History|||snap=19w39a|The furnace texture is now colored correctly.}}
    {{History||1.15.2|snap=Pre-Release 1|Furnace minecarts can now navigate around any corner.}}
    {{History||1.19|snap=22w13a|The crafting recipe for a minecart with furnace is now shapeless.
    |Breaking a minecart with furnace will now drop the item instead of the minecart and furnace separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Furnace JE2.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Added minecart with furnace.}}
    {{History|Ps4}}
    {{History||1.90|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *The minecart with furnace is excluded from {{els|be|3ds}} on purpose. In a tweet, [[Jeb]] considered removing it from {{el|je}}.<ref>{{tweet|jeb|699241247391772672|I think we will phase out the furnace minecraft ''(sic)''|15 Feb 2016}}</ref>
    **When converting a [[Legacy Console Edition]] world to a [[Bedrock Edition]] world, any present minecarts with furnaces are converted into a normal minecart.
    **Despite the above-described poor standing of the minecart, it was most recently briefly featured in an animation in the [[Minecraft Live 2022]], where one was depicted as moving a train of about 20 minecarts at a higher than normal speed.
    
    ==Gallery==
    <gallery>
    Running Powered Minecart.png|A powered minecart in action.
    </gallery>
    
    ==References==
    {{reflist}}
    
    {{Items}}
    {{Entities}}
    
    [[Category:Mechanics]]
    
    [[cs:Parní vozík]]
    [[de:Antriebslore]]
    [[es:Vagoneta con horno]]
    [[fr:Wagonnet motorisé]]
    [[hu:Gőzmeghajtású csille]]
    [[ja:かまど付きのトロッコ]]
    [[ko:화로가 실린 광산 수레]]
    [[nl:Mijnkar met oven]]
    [[pl:Wagonik z piecem]]
    [[ru:Вагонетка с печью]]
    [[uk:Вагонетка з піччю]]
    [[zh:动力矿车]]</li><li>[[Black Dye|Black Dye]]<br/>{{Item
    | image = Black Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Black dye''' is a [[Dye#Primary|primary color dye]] similar to an [[ink sac]].
    
    == Obtaining ==
    
    === Trading ===
    [[Wandering trader]]s have a chance to [[trading|trade]] 3 black dyes for 1 [[emerald]].{{only|java}}
    
    === Crafting ===
    {{Crafting
      |head=1
      |showname=0
      |Ink Sac
      |Output=Black Dye
      |type=Material
    }}
    {{Crafting
      |Wither Rose
      |Output=Black Dye
      |type=Material
      |foot=1
    }}
    
    == Usage  ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Black Dye}}
    
    === Trading ===
    
    Apprentice-level Shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 black dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Black Dye
    |spritetype=item
    |nameid=black_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Black Dye
    |spritetype=item
    |nameid=black_dye
    |aliasid=dye / 16
    |id=395
    |form=item
    |translationkey=item.dye.black_new.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
    {{History|||snap=18w44a|Black dyes now can changed the text color on the [[sign]]s to black.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sell black dyes.}}
    {{History|||snap=19w11a|Black dyes can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.15|snap=Pre-release 1|Black dye can now be used to craft [[prismarine|dark prismarine]], just like [[Bedrock Edition]].}}
    {{History||1.17|snap=20w45a|Black dyes can now used to craft newly added [[black candle]]s.}}
    {{History|||snap=21w19a|Black dyes can no longer used to craft black candles.}}
    {{History|||snap=Pre-release 1|Black dyes can once again used to craft black candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Black dyes now can change the text color on [[hanging sign]]s to black.}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.10|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Black dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{history||1.13.0|snap=beta 1.13.0.9|Black dye can now be [[crafting|crafted]] from [[flower|wither roses]].}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of black dye has been changed from <code>dye/16</code> to <code>black_dye</code>.}}
    
    {{History|ps4}}
    {{History||1.83|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{Items}}
    
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[de:Schwarzer Farbstoff]]
    [[es:Tinte negro]]
    [[fr:Teinture noire]]
    [[ja:黒色の染料]]
    [[ko:검은색 염료]]
    [[pl:Czarny barwnik]]
    [[pt:Corante preto]]
    [[th:สีย้อมสีดำ]]
    [[zh:黑色染料]]</li></ul>
    19w34aAdded the following death messages:
    • <player> was stung to death
    • death.attack.sting.item
    Added the unused death message "<player> was stung to death by <player/mob>".
    1.16
    {{Extension DPL}}<ul><li>[[Purple Dye|Purple Dye]]<br/>{{Item
    | image = Purple_Dye_JE2_BE2.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Purple dye''' is a [[Dyeing#Secondary colors|secondary dye color]] created by combining [[red dye]] and [[blue dye]] in a crafting grid.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |head=1
      |showname=0
      |Blue Dye
      |Red Dye
      |Output=Purple Dye,2
      |type=Material
    }}
    {{Crafting
      |foot=1
      |Lapis Lazuli
      |Red Dye
      |Output=Purple Dye,2
      |description={{only|bedrock|education}}
      |type=Material
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sometimes sell 3 purple dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Purple Dye}}
    
    === Trading ===
    
    Apprentice-level Shepherd villagers have a 20% chance to buy 12 purple dye for an emerald as part of their trades.{{only|bedrock}}
    
    Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 purple dye for an emerald.{{only|java}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Purple Dye
    |spritetype=item
    |nameid=purple_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Purple Dye
    |spritetype=item
    |nameid=purple_dye
    |aliasid=dye / 5
    |id=400
    |form=item
    |translationkey=item.dye.purple.name
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|Cx52CGo5QnI}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Purple dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
    {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
    {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]] now, purple dye is also now renewable.}}
    {{History|||snap=14w30a|Added [[banner]]s which can be dyed.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|Purple dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]].
    |[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}
    {{History|||snap=18w44a|Purple dye can now change the text color on [[sign]]s to purple.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells purple dye.}}
    {{History|||snap=19w11a|Purple dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Purple dye can now be used to craft [[purple candle]]s.}}
    {{History|||snap=21w19a|Purple dye can no longer be used to craft purple candles.}}
    {{History|||snap=Pre-release 1|Purple dye can once again be used to craft purple candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Purple dye can now change the text color on [[hanging sign]]s to purple.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye. It is currently unobtainable and serves no purpose.}}
    {{History||v0.4.0|Purple dye is now [[craft]]able with rose red and lapis lazuli.
    |Purple dye can now be used to craft purple [[wool]].}}
    {{History||v0.6.0|Purple dye can now be used to dye [[sheep]].}}
    {{History||v0.8.0|snap=build 1|Purple dye can now be used to craft [[magenta dye]].}}
    {{History||v0.9.0|snap=build 11|Purple dye can now be used to craft colored [[terracotta]].}}
    {{History||v0.11.0|snap=build 1|Purple dye can now be used to dye tamed [[wolf]] collars.}}
    {{History||v0.14.0|snap=build 1|Purple dye can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Purple dye can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Purple dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Purple dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Purple dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Purple dye can now be used to dye tamed [[cat]] collars.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Purple dye is now [[trading|sold]] by [[wandering trader]]s.
    |Purple dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
    |[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Purple dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of purple dye has been changed from <code>dye/5</code> to <code>purple_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
    {{History|PS4}}
    {{History||1.90|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{Items}}
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[cs:Fialové barvivo]]
    [[de:Violetter Farbstoff]]
    [[es:Tinte morado]]
    [[fr:Teinture violette]]
    [[hu:Lila festék]]
    [[ja:紫色の染料]]
    [[ko:보라색 염료]]
    [[nl:Paarse kleurstof]]
    [[pl:Fioletowy barwnik]]
    [[pt:Corante roxo]]
    [[ru:Фиолетовый краситель]]
    [[zh:紫色染料]]</li><li>[[:Category:Storage|Category:Storage]]<br/>Blocks and items used to '''store''' other blocks or items.
    
    [[Category:Blocks]][[Category:Items]]
    
    [[ja:カテゴリ:ストレージ]]
    [[zh:Category:储物]]</li></ul>
    20w07aThe "death.attack.magic.player" death message has been changed to "<player> was killed by magic whilst trying to escape <player/mob>".
    20w09aAdded the following death messages:
    • <player> fell off some weeping vines
    • <player> fell while climbing
    • death.attack.fireworks.item
    The death message "<player> went off with a bang whilst fighting <player/mob>" has been removed, but its translation string remains.
    20w11aAdded the following death messages:
    • <player> fell off some twisting vines
    • <player> fell off a scaffolding
    20w12aThe translation of the death message "<player> fell out of the water" has been removed. It now displays as "death.fell.accident.water".
    20w13aThe raw translation strings of the death message "<player> was killed by [Intentional Game Design]" have been changed from "death.attack.netherBed.<message/link>" to "death.attack.badRespawnPoint.<message/link>", because the death message now also appears when a player is killed by the explosion of a charged respawn anchor in the Overworld or the End.
    20w18aThe following death messages have been changed:
    • "<player> fell off a scaffolding" to "<player> fell off scaffolding"
    • "death.attack.fireworks.item" to "<player> went off with a bang due to a firework fired from <item> by <player/mob>"
    20w22aAdded the following death messages:
    • <player> was shot by a <player/mob>'s skull
    • death.attack.witherSkull.item
    1.16.2
    {{Extension DPL}}<ul><li>[[Paper|Paper]]<br/>{{Item
    | image = Paper.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Paper''' is an item crafted from [[sugar cane]].
    
    == Obtaining ==
    
    === Chest loot ===
    
    {{LootChestItem|paper}}
    
    === Crafting ===
    
    {{Crafting
    |A2= Sugar Cane |B2= Sugar Cane |C2= Sugar Cane
    |Output= Paper,3
    |type= Miscellaneous
    }}
    
    === Villagers ===
    {{IN|java}}, cartographer [[Villager|villagers]] may give paper to players with the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Anvil usage ===
    
    {{:Map/BE|zoom}}
    
    === Trading ===
    
    {{IN|bedrock}}, novice-level librarian and cartographer villagers buy 24 paper for an [[emerald]] as part of their trades.
    
    {{IN|java}}, novice-level cartographer villagers always offer to buy 24 paper for an emerald, while novice-level librarians have a {{frac|2|3}} chance of offering the same trade.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Paper
    |spritetype=item
    |nameid=paper
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Paper
    |spritetype=item
    |nameid=paper
    |id=386
    |form=item
    |foot=1}}
    
    ==History==
    
    {{History|java alpha}}
    {{History||v1.0.11|[[File:Paper JE1 BE1.png|32px]] Added paper, which can be used to craft [[book]]s.}}
    {{History|java beta}}
    {{History||1.6|snap=Test Build 3|Paper can now be used to craft [[map]]s.}}
    {{History||1.8|snap=Pre-release|Paper can now be found in the new [[stronghold]] library [[chest]]s.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Paper can now be [[trading|sold]] to librarian [[villager]]s, at 24–35 paper for 1 [[emerald]].}}
    {{History||1.4.2|snap=12w34a|Paper can now be used to craft an empty [[map]].
    |Maps start out at their closest zoom level and can be extended by adding more paper.}}
    {{History||1.4.6|snap=12w49a|Paper can now be used to craft [[firework rocket]]s.}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 24–46 paper for 1 [[emerald]].}}
    {{History||1.9|snap=15w43a|The average yield of paper from [[stronghold]] library [[chest]]s has more than doubled.}}
    {{History||1.11|snap=16w39a|Added cartographer [[villager]]s, which [[trading|buy]] paper as their tier 1 trade.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 339.}}
    {{History|||snap=18w11a|Paper now generates in the [[chest]]s of some [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
    |Paper can now be used to craft [[banner pattern]]s.}}
    {{History|||snap=18w48a|Paper can now be found in chests in [[village]] cartographer houses.}}
    {{History|||snap=19w02a|Paper can now be used to craft a [[cartography table]].}}
    {{History|||snap=19w13a|Cartographer villagers now give paper to players under the [[Hero of the Village]] effect.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Paper JE1 BE1.png|32px]] Added paper. It is currently unobtainable and serves no purpose.}}
    {{History||v0.3.0|Paper is now [[craft]]able, and can be used to craft [[book]]s.}}
    {{History||v0.14.0|snap=build 1|Paper can now be used to craft empty [[map]]s and empty locator maps.
    |Paper can now be used to zoom in maps, using [[anvil]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=?|The [[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to zoom in [[map]]s, just as [[Pocket Edition]] in general can.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|buy]] 24–36 paper for 1 [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.3|Added cartographer villagers, which [[trading|buy]] 24–36 paper as their tier 1 trade.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Paper can now be used to craft [[firework rocket]]s.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Paper can now be found inside [[chest]]s of some [[shipwreck]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
    |Paper can now be found in cartographer house chests in [[village]]s.
    |Paper can now be used to craft [[banner pattern]]s and [[cartography table]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Librarian and cartographer villagers now buy 24 paper for an [[emerald]].}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{Reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/paper Taking Inventory: Paper] – Minecraft.net on August 4, 2023
    
    {{Items}}
    
    [[cs:Papír]]
    [[de:Papier]]
    [[es:Papel]]
    [[fr:Papier]]
    [[hu:Papír]]
    [[ja:紙]]
    [[ko:종이]]
    [[nl:Papier]]
    [[pl:Papier]]
    [[pt:Papel]]
    [[ru:Бумага]]
    [[th:กระดาษ]]
    [[uk:Папір]]
    [[zh:纸]]
    [[Category:Renewable resources]]</li><li>[[Pickaxe|Pickaxe]]<br/>{{Dungeons hatnote|type=weapon}}
    {{Redirect|Diamond Pickaxe|the ''Minecraft Dungeons'' weapon|MCD:Diamond Pickaxe}}
    {{Redirect|Pick|the block|Sea Pickle|the control|Controls#Pick Block|the joke block|Pickaxe Block}}
    {{Item
    | image = <gallery>
    Wooden Pickaxe.png | Wooden
    Stone Pickaxe.png | Stone
    Iron Pickaxe.png | Iron
    Golden Pickaxe.png | Golden
    Diamond Pickaxe.png | Diamond
    Netherite Pickaxe.png | Netherite
    </gallery>
    |rarity = Common
    |renewable =
    * '''Netherite''': No
    * '''Others''': Yes
    |durability =
    Java Edition:
    * Wood: 59
    * Stone: 131
    * Iron: 250
    * Golden: 32
    * Diamond: 1,561
    * Netherite: 2,031
    
    Bedrock Edition:
    * Wood: 60
    * Stone: 132
    * Iron: 251
    * Golden: 33
    * Diamond: 1,562
    * Netherite: 2,032
    | stackable = No
    }}
    
    A '''pickaxe''' is a [[tools|tool]] required to mine [[ore]]s, [[rock|rocks]], rock-based blocks and metal-based [[block]]s quickly and obtain them as items. A pickaxe mines faster and can obtain more block types as items depending on the material it is made from.
    
    == Obtaining ==
    === Crafting ===
    Pickaxes are crafted using 2 [[stick]]s and 3 identical units of tool material.
    
    {{crafting |showdescription=1 |showname=0 |head=1
      |name=[[Pickaxe]]
      |A1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
      |B1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
      |C1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
      |B2=Stick
      |B3=Stick
      |Output=Wooden Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe
      |type=Tool
    }}
    {{Crafting
      |name=[[Stone Pickaxe]]
      |A1=Any stone-tier block |B1=Any stone-tier block |C1=Any stone-tier block
      |B2=Stick
      |B3=Stick
      |Output=Stone Pickaxe
      |description=Can use cobblestone and its other variants interchangeably.
      |type=Tool
    }}
    {{crafting |foot=1 |ignoreusage=1
      |name=[[Pickaxe]]
      |ingredients=Matching Damaged [[Pickaxe]]s
      |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
      |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
      |Output=Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
      |description=The durability of the two pickaxes is added together, plus an extra 5% of the tool type's total durability.
      |type=Tool
    }}
    
    === Upgrading ===
    
    {{Smithing
    |head=1
    |Netherite Upgrade
    |Diamond Pickaxe
    |Netherite Ingot
    |Netherite Pickaxe
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    
    {{grinding
    |showdescription=1
    |ingredients=Matching Damaged [[Pickaxe]]s
    |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
    |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
    |Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
    |description=The durability of the two pickaxes is added together, plus an extra 5% durability.
    }}
    
    ==== Unit repair ====
    {{main|Anvil mechanics#Unit repair}}
    Pickaxes can be repaired in an [[anvil]] by adding units of the [[tiers|tier's]] repair material, with each repair material restoring 25% of the pickaxe's maximum durability, rounded down.
    
    === Natural generation ===
    {{LootChestItem|wooden-pickaxe,stone-pickaxe,iron-pickaxe,level-enchanted-iron-pickaxe,random-enchanted-golden-pickaxe,level-enchanted-diamond-pickaxe,random-enchanted-diamond-pickaxe,damaged-random-enchanted-diamond-pickaxe}}
    
    === Trading ===
    {{IN|bedrock}}, novice-level toolsmith [[Villager|villagers]] have a 25% chance to sell stone pickaxes for one [[emerald]], Journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron pickaxes for 3 emeralds, and master-level toolsmith villagers always sell enchanted diamond pickaxes for 13 emeralds.
    
    {{IN|java}}, novice-level toolsmith villagers have a 40% chance to sell a stone pickaxe for one emerald, journeyman-level toolsmith villagers have a 40% chance to sell an enchanted iron pickaxe for 7–22 emeralds, and a master-level toolsmith always sells an enchanted diamond pickaxe for 18–35 emeralds.
    
    The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
    
    === Villager gifts ===
    
    {{IN|JE}}, toolsmith [[villager]]s throw stone pickaxes at players under the [[Hero of the Village]] effect.
    
    === Mob loot ===
    {{IN|BE}}, [[pillager]]s and [[vindicator]]s have a chance of dropping a damaged iron pickaxe when killed during a [[raid]]. The pickaxe has a 50% chance of being enchanted with random enchantment(s).
    
    == Usage ==
    === Mining ===
    A pickaxe is used to break stone and metal-based materials faster. Breaking a block with a pickaxe consumes one use (one durability point). No durability is consumed for blocks that break instantly. Pickaxes have different amounts of uses based on the type:
    * Wooden: 60
    * Stone: 132
    * Iron: 251
    * Golden: 33
    * Diamond: 1562
    * Netherite: 2032
    
    Different qualities of pickaxe are required to successfully harvest certain ores and blocks. For example, while [[stone]] can be mined with any pickaxe, [[gold ore]] must be mined with an [[iron]], [[diamond]], or [[netherite]] pickaxe, or else the player harvests no ore. Different pickaxes also mine many materials at different speeds:
    
    ==== Speed ====
    The following table shows the time it takes to break each type of block.
    * A <span style="background-color:#FFC7CE;color:#9C0006;">red</span> background indicates that the block cannot be harvested with that type of pickaxe.
    * A <span style="background-color:#FFFFDD;color:#8A7600;">yellow</span> background indicates that the block cannot be harvested with that type of pickaxe, but still drops something.
    * A <span style="background-color:#C6EFCE;color:#006100;">green</span> background indicates that the block can be harvested with that type of pickaxe.
    <!-- Table is sorted by hardness (mining time with diamond shows well), then by name -->
    {|class="wikitable collapsible collapsed" data-description="Mining time by block" style="background-color: transparent;"
    ! Times to break blocks by pickaxe
    |-
    |
    {{breaking row|sort=1|simple=1|Obsidian|Diamond}}
    {{breaking row|Crying Obsidian|Diamond}}
    {{breaking row|Respawn Anchor|Diamond}}
    {{breaking row|Block of Netherite|Diamond}}
    {{breaking row|Ancient Debris|Diamond}}
    {{breaking row|Ender Chest|Wood}}
    {{breaking row|Anvil|Wood}}
    {{breaking row|Bell|Wood}}
    {{breaking row|Block of Coal|Wood}}
    {{breaking row|Block of Diamond|Iron}}
    {{breaking row|Block of Emerald|Iron}}
    {{breaking row|Block of Iron|Stone}}
    {{breaking row|Block of Raw Copper|Stone}}
    {{breaking row|Block of Raw Gold|Iron}}
    {{breaking row|Block of Raw Iron|Stone}}
    {{breaking row|Block of Redstone|Wood}}
    {{breaking row|Chain|Wood}}
    {{breaking row|Enchantment Table|Wood}}
    {{breaking row|Iron Bars|Wood}}
    {{breaking row|Iron Door|Wood|item=1|link=Door}}
    {{breaking row|Iron Trapdoor|Wood|link=Trapdoor}}
    {{breaking row|Monster Spawner|Wood}}
    {{breaking row|Deepslate Coal Ore|Wood}}
    {{breaking row|Deepslate Copper Ore|Wood}}
    {{breaking row|Deepslate Diamond Ore|Wood}}
    {{breaking row|Deepslate Emerald Ore|Wood}}
    {{breaking row|Deepslate Gold Ore|Wood}}
    {{breaking row|Deepslate Iron Ore|Wood}}
    {{breaking row|Deepslate Lapis Lazuli Ore|Wood}}
    {{breaking row|Deepslate Redstone Ore|Wood}}
    {{breaking row|Blast furnace|Wood}}
    {{breaking row|Cobbled Deepslate|Wood}}
    {{breaking row|Chiseled Deepslate|Wood}}
    {{breaking row|Deepslate Bricks|Wood}}
    {{breaking row|Deepslate Tiles|Wood}}
    {{breaking row|Polished Deepslate|Wood}}
    {{breaking row|Dispenser|Wood}}
    {{breaking row|Dropper|Wood}}
    {{breaking row|Furnace|Wood}}
    {{breaking row|Lantern|wood}}
    {{breaking row|Lodestone|Wood}}
    {{breaking row|Smoker|Wood}}
    {{breaking row|Stonecutter|Wood}}
    {{breaking row|Conduit}}
    {{breaking row|Block of Gold|Iron}}
    {{breaking row|Block of Lapis Lazuli|Stone}}
    {{breaking row|Coal Ore|Wood}}
    {{breaking row|Copper Ore|Wood}}
    {{breaking row|Copper Blocks|Wood}}
    {{breaking row|Cut Copper|Wood}}
    {{breaking row|Cut Copper Slab|Wood}}
    {{breaking row|Cut Copper Stairs|Wood}}
    {{breaking row|Deepslate|Wood}}
    {{breaking row|Dragon Egg
     |note=<ref group="note">The dragon egg can be mined directly only when there aren't any air blocks available for it to teleport to. However, the dragon egg can be collected by other means.</ref>}}
    {{breaking row|Diamond Ore|Iron}}
    {{breaking row|Emerald Ore|Iron}}
    {{breaking row|End Stone|Wood}}
    {{breaking row|Gold Ore|Iron}}
    {{breaking row|Hopper|Wood}}
    {{breaking row|Iron Ore|Stone}}
    {{breaking row|Lightning Rod|Wood}}
    {{breaking row|Lapis Lazuli Ore|Stone}}
    {{breaking row|Nether Quartz Ore|Wood}}
    {{breaking row|Nether Gold Ore|Wood}}
    {{breaking row|Observer|Wood}}
    {{breaking row|Redstone Ore|Iron}}
    {{breaking row|Blue Ice|drop=0}}
    {{breaking row|Compound Creator|Wood|drop=1|note=<ref group="note" name="Chemtable">Chemistry tables are slow to break by hand, similar to blocks that require a pickaxe to mine. However, they still drop as items.</ref>}}
    {{breaking row|Heat Block|Wood}}
    {{breaking row|Grindstone|Wood}}
    {{breaking row|Bone Block|Wood}}
    {{breaking row|Brick Stairs|Wood|link=Stairs}}
    {{breaking row|Bricks|Wood}}
    {{breaking row|Cauldron|Wood}}
    {{breaking row|Cobblestone|Wood}}
    {{breaking row|link=Stairs|Cobblestone Stairs|Wood}}
    {{breaking row|Cobblestone Wall|Wood}}
    {{breaking row|Mossy Cobblestone|Wood}}
    {{breaking row|Nether Bricks|Wood}}
    {{breaking row|Nether Brick Fence|Wood}}
    {{breaking row|link=Stairs|Nether Brick Stairs|Wood}}
    {{breaking row|Red Nether Bricks|Wood}}
    {{breaking row|Polished Blackstone|Wood}}
    {{breaking row|link=Slab|Stone Slabs|sprite=all-slabs|Wood}}
    {{breaking row|Smooth Stone|Wood}}
    {{breaking row|Shulker Box}}
    {{breaking row|Concrete|Wood}}
    {{breaking row|Andesite|Wood}}
    {{breaking row|Dark Prismarine|Wood}}
    {{breaking row|Diorite|Wood}}
    {{breaking row|Dripstone Block|Wood}}
    {{breaking row|Granite|Wood}}
    {{breaking row|Mud Bricks|Wood}}
    {{breaking row|Pointed Dripstone}}
    {{breaking row|Prismarine|Wood}}
    {{breaking row|Prismarine Bricks|Wood}}
    {{breaking row|Purpur block|Wood}}
    {{breaking row|Purpur pillar|Wood}}
    {{breaking row|Stone|Wood}}
    {{breaking row|Stone Bricks|Wood}}
    {{breaking row|Tuff|Wood}}
    {{breaking row|link=Stairs|Stone Brick Stairs|Wood}}
    {{breaking row|Amethyst Bud|drop=0}}
    {{breaking row|Amethyst Cluster|drop=0}}
    {{breaking row|Blackstone|Wood}}
    {{breaking row|Block of Amethyst|Wood}}
    {{breaking row|Budding Amethyst|drop=0}}
    {{breaking row|Chiseled Polished Blackstone|Wood}}
    {{breaking row|Polished Blackstone Bricks|Wood}}
    {{breaking row|Gilded Blackstone|Wood}}
    {{breaking row|Glazed Terracotta|Wood}}
    {{breaking row|Terracotta|Wood}}
    {{breaking row|Basalt|Wood}}
    {{breaking row|Smooth Basalt|Wood}}
    {{breaking row|Polished Basalt|Wood}}
    {{breaking row|Packed Mud}}
    {{breaking row|Block of Quartz|Wood}}
    {{breaking row|Quartz Stairs|Wood|link=Stairs}}
    {{breaking row|Red Sandstone|Wood}}
    {{breaking row|Red Sandstone Stairs|Wood|link=stairs}}
    {{breaking row|Sandstone|Wood}}
    {{breaking row|Sandstone Stairs|Wood|link=stairs}}
    {{breaking row|Calcite|Wood}}
    {{breaking row|Rail}}
    {{breaking row|Brewing Stand|Wood}}
    {{breaking row|Stone Button|any}}
    {{breaking row|Ice|drop=0}}
    {{breaking row|Magma Block|Wood}}
    {{breaking row|Packed Ice|drop=0}}
    {{breaking row|Frosted Ice|drop=0}}
    {{breaking row|Stone Pressure Plate|Wood}}
    {{breaking row|Netherrack|Wood}}
    {{breaking row|sprite=crimson-nylium|Nylium|Wood|foot=1}}
    |}
    
    === Weapon ===
    Hitting a mob with a pickaxe is a stronger attack than using fists. Pickaxes lose 2 durability when used as a weapon.
    
    ==== Java Edition ====
    Pickaxes have an attack speed modifier of −2.8, meaning they take about 0.83 seconds to [[Damage#Attack cooldown|recover]]. All pickaxes have an attack speed of 1.2 hits per second. They deal different damage based on the type:
    
    {|class="wikitable" style="text-align:center" data-description="Attack damage"
    ! Pickaxe type
    ! Attack damage
    ! Damage per<br> second (DPS)
    |-
    |{{ItemLink|Wooden Pickaxe}} ||rowspan=2 |{{hp|2}} ||rowspan=2 |2.4
    |-
    |{{ItemLink|Golden Pickaxe}}
    |-
    |{{ItemLink|Stone Pickaxe}} ||{{hp|3}} ||3.6
    |-
    |{{ItemLink|Iron Pickaxe}} ||{{hp|4}} ||4.8
    |-
    |{{ItemLink|Diamond Pickaxe}} ||{{hp|5}} ||6
    |-
    |{{ItemLink|Netherite Pickaxe}} ||{{hp|6}} ||7.2
    |}
    
    ==== Bedrock Edition ====
    {{IN|bedrock}}, pickaxes always attack instantly and do the following damage:
    
    {|class="wikitable" style="text-align:center" data-description="Attack damage"
    ! Pickaxe type
    ! Attack damage
    |-
    |{{ItemLink|Wooden Pickaxe}}<br />{{ItemLink|Golden Pickaxe}} ||{{hp|3}}
    |-
    |{{ItemLink|Stone Pickaxe}} ||{{hp|4}}
    |-
    |{{ItemLink|Iron Pickaxe}} ||{{hp|5}}
    |-
    |{{ItemLink|Diamond Pickaxe}} ||{{hp|6}}
    |-
    |{{ItemLink|Netherite Pickaxe}} ||{{hp|7}}
    |}
    
    === Enchantments ===
    A pickaxe can receive the following [[enchantment]]s:
    {|class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Fortune]]<ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]]<ref group=note name=note1/>
    |I
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    {{Notelist}}
    
    === Fuel ===
    Wooden pickaxes can be used as a fuel in [[furnace]]s, smelting 1 item per wooden pickaxe.
    
    === Smelting ingredient ===
    {{Smelting|showname=1|Iron Pickaxe;Golden Pickaxe|Iron Nugget;Gold Nugget|0,1}}
    ===Piglins===
    If a {{EntityLink|Piglin}} see a golden pickaxe, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the golden pickaxe.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a pickaxe's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Random break.ogg
    |source=player
    |description=When a shovel's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Pickaxe
    |spritetype=item
    |nameid=wooden_pickaxe
    |form=item}}
    {{ID table
    |displayname=Stone Pickaxe
    |spritetype=item
    |nameid=stone_pickaxe
    |form=item}}
    {{ID table
    |displayname=Iron Pickaxe
    |spritetype=item
    |nameid=iron_pickaxe
    |form=item}}
    {{ID table
    |displayname=Diamond Pickaxe
    |spritetype=item
    |nameid=diamond_pickaxe
    |form=item}}
    {{ID table
    |displayname=Golden Pickaxe
    |spritetype=item
    |nameid=golden_pickaxe
    |form=item}}
    {{ID table
    |displayname=Netherite Pickaxe
    |spritetype=item
    |nameid=netherite_pickaxe
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Pickaxe
    |spritetype=item
    |nameid=wooden_pickaxe
    |id=310
    |form=item}}
    {{ID table
    |displayname=Stone Pickaxe
    |spritetype=item
    |nameid=stone_pickaxe
    |id=314
    |form=item}}
    {{ID table
    |displayname=Iron Pickaxe
    |spritetype=item
    |nameid=iron_pickaxe
    |id=297
    |form=item}}
    {{ID table
    |displayname=Diamond Pickaxe
    |spritetype=item
    |nameid=diamond_pickaxe
    |id=318
    |form=item}}
    {{ID table
    |displayname=Golden Pickaxe
    |spritetype=item
    |nameid=golden_pickaxe
    |id=324
    |form=item}}
    {{ID table
    |displayname=Netherite Pickaxe
    |spritetype=item
    |nameid=netherite_pickaxe
    |id=606
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{Load achievements|Time to mine!;Getting an Upgrade;MOAR Tools ;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Getting an Upgrade;Isn't It Iron Pick;Stone Age;Oh Shiny}}
    
    == Video ==
    {{yt|G_HTViy2JTo}}
    
    == History ==
    {{History|java indev}}
    {{History||0.31|snap=20100110|[[File:Iron Pickaxe JE1.png|32px]] Added iron pickaxes.
    |A pickaxe is used to gather [[stone]] materials 400% faster than by hand.
    |When starting in a new world, the [[player]] is given one of each [[tool]].}}
    {{History|||snap=20100124|A complete tool set is no longer given to the player on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
    {{History|||snap=20100128|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Tools now have tiers. Wooden, stone, and diamond pickaxes have been added.|[[File:Iron Pickaxe JE2 BE1.png|32px]] The texture of iron pickaxes has been changed.
    |A pickaxe held by the [[player]] is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
    {{History|||snap=20100129|Wood, stone, iron, and diamond pickaxes can now be [[craft]]ed.}}
    {{History|||snap=20100130|[[File:Golden Pickaxe JE1.png|32px]] Pickaxes can now be made out of [[gold]].}}
    {{History|||snap=20100201-1|Tools, including pickaxes, now take [[damage]] when being used. |Better tools, including pickaxes, now last longer.}}
    {{History|||snap=20100201-2|Better pickaxes are now required to mine harder materials.}}
    {{History||20100206|[[File:Golden Pickaxe JE2 BE1.png|32px]] The texture of golden pickaxes has been changed.}}
    {{History|java beta}}
    {{History||1.2|Before, the pickaxe had much less [[item durability|durability]] (usually half as much).
    |Gold pickaxes now [[breaking|mine]] certain materials much faster.}}
    {{History||1.8|snap=Pre-release|Iron pickaxes are now found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Iron pickaxes can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=RC1|Pickaxes and other [[tool]]s now make a [[sound]] when they break.}}
    {{History||1.1|snap=12w01a|Iron pickaxes are now found in the new [[village]] blacksmith chests.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden pickaxes.}}
    {{History||1.3.1|snap=12w16a|Wooden and stone pickaxes are now found in the new [[bonus chest]]s.}}
    {{History|||snap=12w18a|Wooden pickaxes can now be used as fuel in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond pickaxe for 10–11 [[emerald]]s, and 1 iron pickaxe for 7–8 emeralds.}}
    {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), pickaxes now add their damage onto the barehanded damage, which results in all pickaxes doing {{hp|1}} more damage than before.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden pickaxes.}}
    {{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] 1 [[enchanting|enchanted]] diamond pickaxe for 12–15 emeralds, and 1 enchanted iron pickaxe for 9–11 emeralds. 
    |Unenchanted pickaxes are no longer sold by [[villager]]s.}}
    {{History||1.9|snap=15w31a|Enchanted iron and diamond pickaxes can now be found in the [[end ship]] [[chest]]s in [[end city|end cities]].}}
    {{History|||snap=15w34a|Pickaxes now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a pickaxe is 0.8 seconds.}}
    {{History|||snap=15w34c|Pickaxes now do less [[damage]], but recover quicker.}}
    {{History|||snap=15w35a|Pickaxes now recover more slowly.}}
    {{History|||snap=15w44a|The average yield of wood and stone pickaxes in [[bonus chest]]s has been decreased.
    |The average yield of iron pickaxes in [[mineshaft]] [[chest]]s has been increased.}}
    {{History||1.11.1|snap=16w50a|Golden and iron pickaxes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 270, 274, 257, 278 and 285.}}
    {{History||1.14|snap=18w43a|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
    {{History|||snap=18w50a|Iron pickaxes can now be found in chests in [[village]] toolsmith houses.}}
    {{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone pickaxes.}}
    {{History|||snap=19w13a|Toolsmith villagers now give stone pickaxes to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Pickaxe JE1.png|32px]] Added netherite pickaxes.
    |Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden pickaxes.}}
    {{History|||snap=20w09a|[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] [[File:Netherite Pickaxe JE2 BE1.png|32px]] The textures of wooden, golden, diamond, and netherite pickaxes have been changed.}}
    {{History|||snap=20w10a|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes.
    |Netherite pickaxes can no longer be crafted.
    |Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.}}
    {{History|||snap=20w15a|Stone pickaxes can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History||1.16.2|snap=20w30a|Randomly enchanted diamond pickaxes can now be found in [[bastion remnant]] chests.}}
    {{History||1.17|snap=21w08a|Stone pickaxe can now be crafted using [[cobbled deepslate]].}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden pickaxes.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond pickaxes to netherite pickaxes now requires the netherite upgrade [[smithing template]].}}
    
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to sell an enchanted iron pickaxe.}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all pickaxes has been increased to 2.5.
    |The [[damage]] for all pickaxes has been increased by {{hp|1}}.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Stone Pickaxe JE1 BE1.png|32px]] Added stone pickaxes.}}
    {{History||v0.3.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] Added wooden pickaxes.
    |Survival players no longer start out with an infinite durability stone pickaxe in the inventory.}}
    {{History||v0.3.2|[[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added iron, gold, and diamond pickaxes.}}
    {{History||v0.4.0|Removed stone pickaxes from the creative inventory.}}
    {{History||v0.11.0|snap=build 11|All pickaxes are now available in the [[creative]] inventory.}}
    {{History|||snap=build 12|All pickaxes have been removed from creative.}}
    {{History|||snap=build 13|Pickaxes have been re-added to creative mode.}}
    {{History||v0.14.0|snap=build 1|Iron pickaxes can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron pickaxes and enchanted diamond pickaxes can now be found in [[end city|end cities]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Toolsmith [[villager]]s now [[trading|sell]] enchanted diamond pickaxes for 12-15 emeralds as their last tier trades and enchanted iron pickaxes for 9-11 [[emerald]]s as their second tier trades.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden pickaxes are now [[smelting|smeltable]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone pickaxes can now be found inside [[bonus chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Iron pickaxes can now be found in [[plains]] [[village]] weaponsmith houses.
    |[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron pickaxes can now be found in [[village]] toolsmiths [[chest]]s and in [[savanna]], [[taiga]], [[snowy taiga]] and [[desert]] village weaponsmith chests.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] an [[enchanting|enchanted]] iron pickaxe for 3 [[emerald]]s as part of their third tier trades, and an enchanted diamond pickaxe now costs 13 emeralds.
    |Stone pickaxes can now be bought from toolsmith villagers.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Pickaxe JE2 BE1.png|32px]] Added netherite pickaxes.|Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
    |[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond pickaxes have been changed.}}
    {{History|||snap=beta 1.16.0.57|Netherite pickaxes can no longer be crafted.
    |Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.
    |Stone pickaxes can now be crafted using [[blackstone]].
    |Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.
    |Netherite pickaxe now generate randomly enchanted in [[bastion remnant]] chest.}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes to match ''Java Edition''.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes (all five types).}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden pickaxes are now [[smelting|smeltable]].}}
    {{History|Ps4}}
    {{History||1.90|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *The golden pickaxe is the only pickaxe that is unable to harvest the material it is made from.
    *The pickaxe is the only block-breaking tool without a {{control|use}} (right-click) function.
    
    === Publicity ===
    *Plastic diamond pickaxes are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-pickaxe?_pos=3&_psq=pickaxe&_ss=e&_v=1.0</ref>
    *In the game [[wikipedia:Naughty Bear: Panic in Paradise|''Naughty Bear: Panic in Paradise'']], the player can buy a diamond pickaxe which, according to the game, is made by "Kick it up a Notch Pickaxes", referring to [[Notch]].
    *In mobile game ''[https://play.google.com/store/apps/details?id=br.com.tapps.vloggergoviral Vlogger Go Viral]'' clicker game, after buying the figurine shelf, there is a model of a diamond pickaxe stuck to a [[grass block]].
    *In the game [[wikipedia:The Elder Scrolls V: Skyrim|''The Elder Scrolls V: Skyrim'']], the player can find a pickaxe called the "Notched Pickaxe", evidently an [[easter egg]].
    *In the game [[wikipedia:Offensive Combat|''Offensive Combat'']], a stone pickaxe can be used as a melee weapon with the name of "The Notch Carver".
    *In the game [[wikipedia:The Binding of Isaac (video game)|''The Binding of Isaac'']], an obtainable item named "Notched Axe", also with a drawn 8-bit look, can be used to destroy rocks. The Notched Axe also makes a return in the game's remake, [[wikipedia:The Binding of Isaac: Rebirth|''The Binding of Isaac: Rebirth'']].
    *In the game [[wikipedia:Borderlands 2|''Borderlands 2'']], the player can find a secret area hidden away by blocks resembling Minecraft [[dirt]], also once inside the player can fight Creeper and the Mother Creeper to get rare Minecraft-related skins.
    *In the game [[wikipedia:Octodad: Dadliest Catch|''Octodad: Dadliest Catch'']], the supermarket level has a "Mintcraft" display, an obvious parody of Minecraft, even including toy pickaxes and a creeper head.
    *In the game [[wikipedia:Transformice|''Transformice'']], a diamond pickaxe can be found in the shop.
    
    == Gallery ==
    <gallery>
    File:Pickaxe in Mineshaft Chest.png|A naturally generated pickaxe.
    Live in Your World JINX.jpg|Official T-shirt artwork "Live in Your World" featuring an iron pickaxe made by [https://www.jinx.com JINX].
    Pickaxe JINX.jpg|Official T-shirt artwork of a pickaxe made by JINX.
    Stone Pickaxe SDGP.png|Stone pickaxe in the [[Super Duper Graphics Pack]].
    Iron Pickaxe SDGP.png|Iron pickaxe in the [[Super Duper Graphics Pack]].
    </gallery>
    
    === Enchanted pickaxes ===
    <gallery>
    Enchanted Wooden Pickaxe.gif
    Enchanted Stone Pickaxe.gif
    Enchanted Iron Pickaxe.gif
    Enchanted Golden Pickaxe.gif
    Enchanted Diamond Pickaxe.gif
    Enchanted Netherite Pickaxe.gif
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-pickaxe Taking Inventory: Pickaxe] – Minecraft.net on May 10, 2018
    
    {{items}}
    [[Category:Combat]]
    
    [[cs:Krumpáč]]
    [[de:Spitzhacke]]
    [[es:Pico]]
    [[fr:Pioche]]
    [[hu:Csákány]]
    [[it:Piccone]]
    [[ja:ツルハシ]]
    [[ko:곡괭이]]
    [[nl:Houweel]]
    [[pl:Kilof]]
    [[pt:Picareta]]
    [[ru:Кирка]]
    [[th:อีเต้อ]]
    [[uk:Кайло]]
    [[zh:镐]]</li></ul>
    20w30aThe "<player> was shot by a <player/mob>'s skull" death message has been changed to "<player> was shot by a skull from <player/mob>".
    1.17
    {{Extension DPL}}<ul><li>[[Sugar Cane|Sugar Cane]]<br/>{{Block
    |image=Sugar Cane.png
    |image2=Sugar Cane (item) JE3.png
    |extratext = View all [[#Gallery|renders]]
    |transparent=Yes
    |light=No
    |tool=any
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    '''Sugar cane''' is a block found as 1–4-block-tall. It plants near water in the [[Overworld]]. As an item, it is an important crafting ingredient.
    
    == Obtaining ==
    Sugar cane can be mined instantly with anything.
    
    When the spot a sugar cane block is placed in becomes unsuitable, such as when the supporting block is removed, the sugar cane block uproots and drops as an item. {{IN|be}}, sugar cane uproots immediately after all adjacent water is removed. {{IN|je}}, sugar cane uproots on the next block update or [[Tick#Random tick|random tick]].
    
    A sugar cane block drops itself as an item if a piston tries to push it (trying to pull it does nothing) or moves a block into its space.
    
    === Natural generation ===
    [[File:Sugar Canez.png|thumb|250px|Naturally-occurring sugar cane near a river.]]
    Sugar cane can generate naturally near [[water]], as two ({{frac|11|18}} chance), three ({{frac|5|18}} chance), or four ({{frac|2|18}} chance) blocks tall. Rare taller sugar canes can be found if the world generator places two smaller canes on top of each other. It generates in approximately 0.8 sugar cane per chunk seeing as how they only generate near bodies of water.
    
    Sugar canes attempt to generate 10 times in any Overworld biome, which requires water. An extra 10 attempts are made in [[swamp]] biomes, and 50 in [[desert]] biomes, which makes sugar cane twice as frequent in swamps and six times as frequent in desert biomes, making the banks of [[river]]s that cut through deserts lined with sugar canes.
    
    Sugar cane cannot generate in caves {{in|je}}.<ref>{{bug|MC-214959||Sugar cane generated in cave|Fixed}}</ref>
    
    === Trading ===
    [[Wandering trader]]s can sell sugar cane for an [[emerald]].
    
    == Usage ==
    Due to its water-displacing properties, sugar cane can interestingly be used to create underwater paths, allowing [[player]]s to move at normal speed and breathe if it is two blocks in height.{{only|java}}<ref>{{bug|MC-929||Sugar cane can be placed underwater|WAI}}</ref>
    
    Sugar cane takes on a different shade of green depending on the biome in which it is placed.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Farming ===
    {{main|Tutorials/Sugar cane farming}}
    [[File:Underground Sugar Farm.png|200px|thumb|An underground sugar cane farm.]]
    
    Sugar cane can generate naturally up to any number of blocks tall, but ''grow'' only to a height of three blocks, adding a block of height when the top sugar cane block has received 16 random [[Tick#Block tick|block tick]]s (i.e. on average every 18 minutes on ''Java Edition''<!-- Average 68.27 seconds/tick * 16 ticks/growth = 18.2 minutes --> or 54 minutes on Bedrock Edition, but the actual rate can vary widely). 
    Sugar cane must be planted on a [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[podzol]], [[mycelium]], [[sand]], [[red sand]], [[suspicious sand]], [[moss block]], or [[mud]] that is directly adjacent to [[water]], [[waterlogged]] block, or [[frosted ice]] (not merely above or diagonal to water), or on top of another sugar cane block. The adjacent water block can be covered with another block, whether [[opacity|opaque or transparent]], and sugar cane can still be placed and grow next to it. Sugar cane grows regardless of light level, even in complete darkness.
    [[File:4blockcane.png|thumb|A natural 4-block-high sugar cane plant.]]
    {{IN|bedrock}}, [[bone meal]] can be used to instantly grow sugar cane to three blocks. Only one bone meal is consumed. {{IN|java}}, bone meal cannot be used on sugar cane.<ref>{{bug|MC-73963||Can't use bonemeal on cacti or sugar cane|WAI}}</ref>
    
    On average, it takes [[Tutorials/Sugar_cane_farming#Mechanics|18 minutes]] for a single block of sugar cane to grow 3 blocks tall.
    
    === Composting ===
    Placing sugar cane into a [[composter]] has a 50% chance of raising the compost level by 1.
    
    == List of colors ==
    {{Missing information|Bedrock Edition colors (see [[Water#Color]]{{verify|it's there?}})}}
    
    === ''Java Edition'' ===
    These values are generated by the biome dyeing algorithm. See [[Color#Biome colors|Biome colors]] for more information.
    <div class="mw-collapsible mw-collapsed" style="float: left">
    {| class="wikitable sortable" style="text-align:center" data-description="Java edition biome colors"
    !Biome !! Category !! Rainfall !! Sugarcane Color !! Temperature Affects !! Render
    |-
    | {{BiomeLink|Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Beach}} || Beach || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Dark Forest}} || Forest || Rain || #507a32 || || [[File:Dark Forest Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Deep Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Deep Frozen Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Deep Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Deep Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Desert}} || Desert || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|End Barrens}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|End Highlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|End Midlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Eroded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Flower Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Frozen Ocean}} || Ocean || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Frozen River}} || River || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Old Growth Spruce Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Old Growth Pine Taiga}} || Taiga || Rain || #86b87f || || [[File:Old Growth Pine Taiga Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Ice Spikes}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Jungle}} || Jungle || Rain || #59c93c || || [[File:Jungle Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Sparse Jungle}} || Jungle || Rain || #64c73f || || [[File:Sparse Jungle Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Windswept Hills}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Mushroom Fields}} || Mushroom || Rain || #55c93f || || [[File:Mushroom Fields Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Nether}} || Nether || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|River}} || River || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Savanna Plateau}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Windswept Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Small End Islands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Snowy Beach}} || Beach || Snow || #83b593 || || [[File:Snowy Beach Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Snowy Taiga}} || Taiga || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Snowy Plains}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Stony Shore}} || None || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Sunflower Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Swamp}} || Swamp || Rain || #6A7039 || If temperature below -0.1, used #4C763C. || [[File:Swamp Sugar Cane.png|32px]] / [[File:Swamp Sugar Cane (Cold).png|32px]]
    |-
    | {{BiomeLink|Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Old Growth Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|The End}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|The Void}} || None || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Warm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Wooded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]
    |-
    | {{BiomeLink|Windswept Forest}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]
    |}
    </div>
    {{clear}}
    === Bedrock Edition ===
    {{empty section}}
    
    == Sounds ==
    {{Sound table/Block/Grass}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Sugar Cane
    |spritetype=block
    |nameid=sugar_cane
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Sugar Cane
    |shownumericids=y
    |showforms=y
    |showaliasids=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=sugar-cane
    |spritetype=block
    |nameid=reeds
    |id=83
    |form=block
    |itemform=item.reeds}}
    {{ID table
    |displayname=Item
    |spritename=sugar-cane
    |spritetype=item
    |nameid=sugar_cane
    |id=385
    |form=item
    |aliasid=reeds
    |translationkey=item.reeds.name
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Video ==
    {{Video note|This video was made before sugar cane had a different shade of green depending on the biome.|minor}}
    <div style="text-align:center">{{yt|zlOnwn3PH5o}}</div>
    
    == History ==
    {{more images|Appearance when affected by {{bug|MC-48831}}}}
    {{History|java alpha}}
    {{History||v1.0.11|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added reeds in the [[Seecret Updates|Seecret Friday Update 6]].
    |Reeds are informally referred to as "bamboo" or "papyrus" by many [[player]]s. 
    |Since reeds can be washed away with [[water]] currents or instantly destroyed by removing the water adjacent to them, automated reed farms can be made. 
    |Reeds can be used to craft [[paper]].}}
    {{History|java beta}}
    {{History||1.2|[[Notch]] has [[wikipedia:Retroactive continuity|retconned]] reeds into sugar cane so that it can now be [[crafting|crafted]] into [[sugar]], included in the recipe for the [[cake]]s.}}
    {{History||1.6|snap=Test Build 3|[[Arrow]]s no longer stick to sugar cane, and instead, they pass through. However, [[snowball]]s still come into contact with any sugar cane blocks, as if they are solid.}}
    {{History||1.8|snap=Pre-release|Sugar cane can now grow and be placed onto [[sand]] as long as they are adjacent to [[water]]. This update allows sugar canes to appear next to [[water]] ponds in [[desert]] biomes.
    |Sugar cane is now available in the [[creative]] [[inventory]] in both block and item forms.}}
    {{History|java}}
    {{History||1.0.0|snap=?|The sugar cane block has been removed from the creative inventory.}}
    {{History||1.7.2|snap=13w36a|[[File:Sugar Cane JE2 BE2.png|32px]] Sugar cane is now [[tint]]ed depending on the [[biome]] it's in.
    |The item texture remained unchanged, however, and still used the color palette from Alpha to 1.6.4.<ref name="Bug">{{bug|MC-216227}}</ref>}}
    {{History||1.9|snap=15w43a|Sugar cane no longer breaks if its adjacent [[water]] is turned to [[frosted ice]].}}
    {{History||1.13|snap=17w47a|The ID of sugar cane has now been changed from <code>reeds</code> to <code>sugar_cane</code>.
    |"Sugar Canes" have now been renamed to "Sugar Cane".
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 83, and the [[item]]'s 338.}}
    {{History||1.14|snap=18w43a|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane item has been changed.}}
    {{History|||snap=19w03a|Placing sugar cane into a [[composter]] has a 20% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Sugar cane now has a 50% chance of increasing the compost level in a composter by 1.
    |Added [[wandering trader]]s, which sell sugar cane.}}
    {{History||1.16|snap=20w13a|Sugar cane has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
    {{History||1.17|snap=21w11a|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.<ref name="Bug"/>}}
    {{History|||snap=Pre-release 1|Sugar cane now generates in mushroom fields.<ref>{{bug|MC-226683}}</ref>}}
    {{History||1.19|snap=22w15a|Sugar cane can now be planted on mud.}}
    {{History||1.20|snap=23w14a|Sugar cane can now be planted on [[suspicious sand]].}}
    
    {{History|pocket alpha}}
    {{History||Pre-release|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}}
    {{History||v0.2.0|Despite being visible in the inventory, sugar cane does not drop anything when mined, making it unobtainable in Survival mode.}}
    {{History||v0.2.1|Survival players now start with an infinite stack of sugar cane in the inventory.}}
    {{History||v0.3.0|Sugar cane now drops its item form when mined.
    |Survival players no longer start with an infinite stack of sugar cane in the inventory.}}
    {{History||v0.5.0|Sugar cane can now be grown on [[sand]].
    |Sugar cane can now be obtained after activating the [[nether reactor]].}}
    {{History||v0.8.0|snap=build 5|[[Bone meal]] can now grow sugar cane to maximum height.}}
    {{History||v0.9.0|snap=build 1|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they are in.
    |Using bone meal on sugar cane is no longer able to break blocks above it.}}
    {{History||v0.12.1|snap=build 1|Sugar cane is no longer available from the [[nether reactor]].}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] Due to a bug, sugar canes no longer change color depending on the [[biome]].}}
    {{History|bedrock}}
    {{History||1.2.13|snap=beta 1.2.13.5|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar canes now changes depending on the [[biome]], once again.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.
    |Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Sugar canes can now be used to fill up [[composter]]s.}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar canes.
    |Sugar canes are solid, making it useful for growable walls. Unlike on Java Edition, they were never renamed to Sugar Cane.}}
    {{History||xbox=TU2|Sugar canes are no longer solid, and arrows pass through them.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they're in.}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Sugar cane can now be grown with [[bonemeal]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.}}
    {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.
    |Sugar canes can now be used to fill up [[composter]]s.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}}
    {{History|foot}}
    
    === Sugar cane "item" ===
    {{:Technical blocks/Sugar Cane}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    *When a sugar cane is broken at the second level, the time resets (for example, if a two-block high sugar cane is broken, but is just about to grow to the third stage, it would reset that time).
    *By placing more sugar canes on top of a sugar cane plant, it is possible to create tall sugar canes (up to y=319, the maximum height for building), although they do not naturally grow this high.
    *Before sugar cane received an official name, they were sometimes referred to as [[bamboo]], a block added 9 years later. Other names were "reeds" and "papyrus".
    
    == Gallery ==
    === Renders ===
    <gallery>
    Plains Sugar Cane.png|Plains
    Taiga Sugar Cane.png|Taiga
    Snowy Plains Sugar Cane.png|Snowy plains
    Jungle Sugar Cane.png|Jungle
    Desert Sugar Cane.png|Desert
    Swamp Sugar Cane (Cold).png|Swamp (cold)
    Swamp Sugar Cane.png|Swamp
    Badlands Sugar Cane.png|Badlands
    </gallery>
    
    === In-game ===
    <gallery>
    Huge Sugar Farm.png|A large sugar cane farm using 2×2 [[water]] holes.
    Sugar Cane Waterfall.png|Water flowing over sugar cane.
    UnderwaterSugarCane.png|Naturally generated sugar cane found underwater.
    Sugar and Cactus.png|A [[cactus]] and sugar cane stalk generated next to each other.
    SugarCaneRavine.png|Sugar cane found in the [[ravine]].
    Reeds in Winter mode.png|Reeds generated in the [[winter mode]].
    Sugar Cane Naturally Growing.png|Sugar cane growing between [[biome]]s.
    Mesa Sugar Cane.jpg|Sugar cane growing on [[red sand]] in a [[badlands]] biome.
    Sugarcanenowaterglitch.png|Sugar cane generated without a water source.
    SwampCane.png|Sugar cane generated in a [[swamp]] biome.
    Sugar cane savanna.png|Sugar cane growing in a [[savanna]] biome.
    ForestSugarcane.png|Sugar cane growing in a [[forest]] biome.
    Lava cane.png|Sugar cane growing with lava flowing around it.
    Before breaking.png|Sugar canes few seconds before breaking because the water is frozen.
    Undergroundreed.png|A sugar cane plant that generated in an underground [[water lake]].
    Cave Sugar.png|Another example.
    </gallery>
    
    === Heights ===
    <gallery>
    Tall Sugar Cane.png|Four-block tall sugar cane.
    4RiverCane.png|Four-block tall sugar cane.
    4-block tall sugar cane.png|Four-block tall sugar cane in a [[plains]] biome.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Blocks|vegetation}}
    
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Natural blocks]]
    [[Category:Non-solid blocks]]
    
    [[cs:Cukrová třtina]]
    [[de:Zuckerrohr]]
    [[es:Caña de azúcar]]
    [[fr:Canne à sucre]]
    [[hu:Cukornád]]
    [[it:Canna da zucchero]]
    [[ja:サトウキビ]]
    [[ko:사탕수수]]
    [[nl:Suikerriet]]
    [[pl:Trzcina cukrowa]]
    [[pt:Cana-de-açúcar]]
    [[ru:Сахарный тростник]]
    [[th:อ้อย]]
    [[uk:Цукрова тростина]]
    [[zh:甘蔗]]</li><li>[[Banner|Banner]]<br/>{{for|the image|Banner (image)}}
    {{Block
    | image = <gallery>
    White Banner.gif | Banner
    White Wall Banner.png | Wall Banner
    </gallery>
    | rarity = Common
    | transparent = Yes
    | light = No
    | tool = axe
    | renewable = Yes
    | stackable = Yes (16)
    | flammable = No
    | lavasusceptible = Yes
    }}
    
    '''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.
    
    == Obtaining ==
    
    === Breaking ===
    
    Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
    {{breaking row|horizontal=1|Banners|Axe}}
    
    A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.
    
    === Natural generation ===
    
    {| class="wikitable collapsible"
    ! Name !! Location !! Appearance !! Design
    |-
    ! Magenta Banner
    | Outside of [[end cities]].
    | style="text-align: center" | [[File:End City Banner.png|32px]]
    | Magenta Banner
    * Black Inverted Chevron
    * Black Chevron
    |-
    ! Gray Banner
    | In banner room in [[woodland mansion]]s.
    | style="text-align: center" | [[File:Gray Banner.png|32px]]
    | Gray Banner
    |-
    ! Light Gray Banner
    | In master bedroom in [[woodland mansion]]s.
    | style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
    | Light Gray Banner
    * White Flower Charge
    |- id="Ominous Banner"
    ! Ominous Banner{{only|java|short=1}} 
    Illager Banner{{only|bedrock|education|short=1}}
    | Carried by [[raid captain]]s.<br> Located in [[pillager outpost]]s.
    
    {{IN|java}}, the ominous banner cannot be crafted or copied because the design uses 8 patterns.
    
    {{IN|bedrock}}, the illager banner is a separate type that cannot be placed in a loom.
    | style="text-align: center" | [[File:Ominous Banner.png|32px]]<br/>[[File:Ominous Banner BE.png|32px]]
    | White Banner{{only|java|short=1}}
    * Cyan Lozenge
    * Light Gray Base
    * Gray Pale
    * Light Gray Bordure
    * Black Fess
    * Light Gray Per Fess
    * Light Gray Roundel
    * Black Bordure
    Separate type entirely{{only|bedrock|short=1}}
    |-
    ! Brown Banner
    | Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. 
    | style="text-align: center" | [[File:Brown Banner.png|32px]]
    | Brown Banner
    |-
    ! Black Banner
    | In altar room in [[woodland mansions]].
    | style="text-align: center" | [[File:Black Banner.png|32px]]
    | Black Banner
    |}
    
    === Crafting ===
    
    Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
    {{Crafting
    |head=1
    |showdescription=1
    |A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
    |A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
    |B3=Stick
    |Output=Matching Banner
    |Olink=Banner
    |type=Decoration block
    |description=Once the banner is crafted, its base color cannot be changed.{{only|java}}
    }}
    {{Crafting
    |showdescription=1
    |Any Banner
    |Bleach
    |Output=White Banner
    |type=Decoration block
    |description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
    |foot=1
    }}
    
    === Trading ===
    Expert-level cartographer [[villager]]s always offer to [[trading|sell]] 1 or 2 blank banners of a random color for 3 [[emeralds]]. Expert-level shepherd villagers have a {{frac|2|7}} chance of offering the same trade.{{only|java}}
    
    {{IN|bedrock}}, expert-level cartographer and shepherd villagers both offer to sell one of 16 blank banners for 3 emeralds as part of their trades.
    
    === Mob loot ===
    
    [[Illager]]s that spawn carrying an ominous banner{{only|java|short=1}} / illager banner{{only|bedrock|education|short=1}} always drop it upon death.
    
    == Usage ==
    
    [[File:Standing banner with block.png|thumb|upright|Overlapping block on a banner.]]
    [[File:Wall banner with block.png|thumb|upright|Overlapping on a wall mounted banner.]]
    
    There are 16 colored blank banners, and numerous patterns each available in each of the 16 colors. A banner can feature up to 6 different patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.
    
    Banners, much like signs, can be placed both on the ground facing in any direction, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. 
    
    Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.
    
    Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. This makes it possible to overlap another solid block on the top half of a banner for floor banners, or the bottom half of wall banners.
    
    When a banner is placed on the side of a block, its position is set by the top block, and it is possible to place it so it appears half buried.
    
    Banners can also be placed in [[item frame]]s, where they simply appear as their item model.
    
    [[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]].
    
    <gallery>
    File:Wall banner with water below.png| Water can be placed below wall banners
    File:Water flowing around banner.png| Water flows around a banner on the ground
    </gallery>
    
    Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). Banners also cannot be moved by [[piston]]s.
    
    If a banner is renamed on an [[anvil]], it retains its name when a pattern is added, but not when a pattern is removed.
    
    === Helmet ===
    {{exclusive|java|section=13}}
    While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|java|short=1}}.
    
    === Chestplate ===
    {{exclusive|bedrock|section=13}}
    While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|bedrock|education|short=1}}.
    <gallery>
    Steve wearing White Banner.png|
    Alex wearing White Banner.png|
    Pillager with Ominous Banner.png|
    Vindicator with Ominous Banner.png|
    Evoker with Ominous Banner.png|Illusioner with Ominous Banner.png|
    </gallery>
    
    === Crafting ingredient ===
    
    [[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. Banners that have more than six patterns, such as Ominous Banners or banners obtained through inventory editors, will be reduced to six patterns on the shield.
    
    {{Crafting
    |showdescription=1
    |Shield
    |Matching Banner; Ominous Banner
    |Output=Matching Shield; Ominous Shield
    |B2link=Banner
    |type=Combat
    |description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no pre-existing patterns.<br>Does not change existing durability or enchantments on the shield.
    }}
    
    === Copying ===
    
    Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.
    
    {{Crafting
    |showdescription=1
    |Matching Banner
    |Matching Banner
    |Output=Matching Banner
    |A2link=Banner
    |B2link=Banner
    |Olink=Banner
    |type=Decoration block
    |ignoreusage=1
    |description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
    }}
    
    === Map marker ===
    [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|right|How every banner appears {{IN|java}} on a map, including named banners.]]
    
    {{exclusive|java|section=13}}
    {{IN|java}}, {{control|using}} on a standing banner with a [[map]] selected places a marker of the banner's position on the selected map, and {{control|using}} on the banner again removes the marker. Note that wall banners cannot serve as map markers. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.
    
    === Patterns ===
    {{see also|Banner/Patterns|title1=List of patterned banners}}
    [[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]
    
    A banner may have up to six layers of patterns, which are overlaid with the last-crafted on top. A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners is approximately 2.3x10^16 (or 23 quadrillion).
    
    Any color banner can be used; the pattern overlays the color. {{IN|java}}, a [[loom]] is used to make patterns. However, {{in|bedrock}}, the patterns can be made in a [[loom]] or a [[crafting table]].
    
    A banner can have more than six layers of patterns through the commands <code>/[[Commands/give|give]]</code>, <code>/[[Commands/setblock|setblock]]</code> or <code>/[[Commands/fill|fill]]</code>. This only works in ''Java Edition'', as Bedrock Edition doesn't have any NBT commands. Here is an example of a mining banner with seven different patterns. There is specific codes for the [[Banner#Item data:~:text=white-,Item,-In Java Edition|colors]] and [[Banner/Patterns|patterns]] that you have to input. 
    
    <code><nowiki>/give @p white_banner{display:{Name:"\"Mining Industries Banner\""},BlockEntityTag:{Patterns:[{Pattern:"cr",Color:15},{Pattern:"bs",Color:15},{Pattern:"sc",Color:12},{Pattern:"ms",Color:0},{Pattern:"hh",Color:15},{Pattern:"bo",Color:15},{Pattern:"tts",Color:8}]}} 1</code>
    
    {{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
    {{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}
    
    === Renaming ===
    {{IN|java}}, a banner can be given a custom name that remains as the banner is placed and retrieved. The player can use an [[anvil]] to rename the banner item, or may change the <code>CustomName</code> tag using the {{cmd|data}} command on the banner block.
    
    === Fuel ===
    Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.
    
    === Note Blocks ===
    Banners can be placed under [[note block]]s to produce "bass" sounds.
    
    == Sounds ==
    === Generic ===
    {{Sound table/Block/Wood}}
    === Unique ===
    {{edition|java}}: ''None''
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Water Splash Old.ogg
    |source=block
    |description=When all patterns are removed from a banner using a cauldron
    |id=cauldron.cleanbanner
    |volume=0.1
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=White Banner
    |spritetype=block
    |nameid=white_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners
    |translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner
    }}
    {{ID table
    |displayname=Orange Banner
    |spritetype=block
    |nameid=orange_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Magenta Banner
    |spritetype=block
    |nameid=magenta_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Light Blue Banner
    |spritetype=block
    |nameid=light_blue_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Yellow Banner
    |spritetype=block
    |nameid=yellow_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Lime Banner
    |spritetype=block
    |nameid=lime_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Pink Banner
    |spritetype=block
    |nameid=pink_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Gray Banner
    |spritetype=block
    |nameid=gray_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Light Gray Banner
    |spritetype=block
    |nameid=light_gray_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Cyan Banner
    |spritetype=block
    |nameid=cyan_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Purple Banner
    |spritetype=block
    |nameid=purple_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Blue Banner
    |spritetype=block
    |nameid=blue_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Brown Banner
    |spritetype=block
    |nameid=brown_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Green Banner
    |spritetype=block
    |nameid=green_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Red Banner
    |spritetype=block
    |nameid=red_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Black Banner
    |spritetype=block
    |nameid=black_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=White Wall Banner
    |spritetype=block
    |nameid=white_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner}}
    {{ID table
    |displayname=Orange Wall Banner
    |spritetype=block
    |nameid=orange_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.orange_banner}}
    {{ID table
    |displayname=Magenta Wall Banner
    |spritetype=block
    |nameid=magenta_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.magenta_banner}}
    {{ID table
    |displayname=Light Blue Wall Banner
    |spritetype=block
    |nameid=light_blue_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.light_blue_banner}}
    {{ID table
    |displayname=Yellow Wall Banner
    |spritetype=block
    |nameid=yellow_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.yellow_banner}}
    {{ID table
    |displayname=Lime Wall Banner
    |spritetype=block
    |nameid=lime_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.lime_banner}}
    {{ID table
    |displayname=Pink Wall Banner
    |spritetype=block
    |nameid=pink_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.pink_banner}}
    {{ID table
    |displayname=Gray Wall Banner
    |spritetype=block
    |nameid=gray_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.gray_banner}}
    {{ID table
    |displayname=Light Gray Wall Banner
    |spritetype=block
    |nameid=light_gray_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.light_gray_banner}}
    {{ID table
    |displayname=Cyan Wall Banner
    |spritetype=block
    |nameid=cyan_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.cyan_banner}}
    {{ID table
    |displayname=Purple Wall Banner
    |spritetype=block
    |nameid=purple_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.purple_banner}}
    {{ID table
    |displayname=Blue Wall Banner
    |spritetype=block
    |nameid=blue_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.blue_banner}}
    {{ID table
    |displayname=Brown Wall Banner
    |spritetype=block
    |nameid=brown_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.brown_banner}}
    {{ID table
    |displayname=Green Wall Banner
    |spritetype=block
    |nameid=green_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.green_banner}}
    {{ID table
    |displayname=Red Wall Banner
    |spritetype=block
    |nameid=red_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.red_banner}}
    {{ID table
    |displayname=Black Wall Banner
    |spritetype=block
    |nameid=black_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.black_banner
    |foot=1}}
    {{ID table
    |displayname=Block entity
    |spritename=Banners
    |spritetype=block
    |nameid=banner
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Banner
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Standing
    |spritename=Banners
    |spritetype=block
    |nameid=standing_banner
    |translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
    |id=176
    |form=block}}
    {{ID table
    |displayname=Wall
    |spritename=Banners
    |spritetype=block
    |nameid=wall_banner
    |id=177
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Item
    |spritename=Banners
    |spritetype=item
    |nameid=banner
    |translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
    |id=567
    |form=item
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=Banners
    |spritetype=block
    |nameid=Banner
    |foot=1}}
    
    === Metadata ===
    ==== Item ====
    {{IN|Bedrock}}, banner items use the following data values:
    {| class="wikitable"
    ! DV !! Banner color
    |-
    || 0 || black
    |-
    || 1 || red
    |-
    || 2 || green
    |-
    || 3 || brown
    |-
    || 4 || blue
    |-
    || 5 || purple
    |-
    || 6 || cyan
    |-
    || 7 || light gray
    |-
    || 8 || gray
    |-
    || 9 || pink
    |-
    || 10 || lime
    |-
    || 11 || yellow
    |-
    || 12 || light blue
    |-
    || 13 || magenta
    |-
    || 14 || orange
    |-
    || 15 || white
    |}
    
    === Item ===
    {{IN|Java}}, banner items use the following data values:
    {| class="wikitable"
    ! DV !! Banner color
    |-
    || 15 || black
    |-
    || 14 || red
    |-
    || 13 || green
    |-
    || 12 || brown
    |-
    || 11 || blue
    |-
    || 10 || purple
    |-
    || 9 || cyan
    |-
    || 8 || light gray
    |-
    || 7 || gray
    |-
    || 6 || pink
    |-
    || 5 || lime
    |-
    || 4 || yellow
    |-
    || 3 || light blue
    |-
    || 2 || magenta
    |-
    || 1 || orange
    |-
    || 0 || white
    |}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    === Block data ===
    
    A banner has a block entity associated with it that holds additional data about the block. 
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Block entity format]].
    
    {{el|java}}:
    {{see also|Block entity format}}
    {{/BE}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    Banners, as items, use an NBT tag <code>BlockEntityTag</code> to indicate the patterns and details when it is placed.
    
    <div class="treeview" style="margin-top: 0;">
    * {{nbt|compound|Item}}: The item
    ** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.
    *** {{nbt|compound|BlockEntityTag}}: The details of the shulker box.
    **** All block data, except tags common to all block entities.
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    == Achievements ==
    {{load achievements|Fruit on the Loom}}
    
    == Advancements ==
    {{load advancements|Voluntary Exile}}
    
    == History ==
    {{info needed section|The Nether Update}}
    {{History|java}}
    {{History||1.8|snap=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
    {{History|||snap=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
    {{History|||snap=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
    {{History|||snap=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
    |The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
    |Banners can now be used as a [[fuel]] in [[furnace]]s.}}
    {{History||1.8.8|snap=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
    {{History||1.9|snap=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
    {{History|||snap=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
    {{History||1.11|snap=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[mob head|creeper head]] or [[golden apple|enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
    {{History|||snap=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
    {{History||1.12|snap=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
    {{History|||snap=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
    {{History|||snap=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
    {{History||1.13|snap=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.}}
    {{History|||snap=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
    {{History||1.14|snap=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
    |All recipes for banner patterns have been removed.}}
    {{History|||snap=18w45a|[[File:Ominous Banner Revision 1.png|17px]] Added [[illager patrol]]s, where the leader of an illager patrol carries an [[illager]] banner.}}
    {{History|||snap=18w46a|[[File:Ominous Banner.png|17px]] The pattern of [[illager]] banner now has a black border.}}
    {{History|||snap=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
    {{History|||snap=Pre-Release 2|"Illager Banners" have been renamed to "Ominous Banners".}}
    {{History||1.17|snap=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
    {{History||1.19.3|snap=22w43a|The ominous banner is now available in the Creative inventory.}}
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
    |[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
    |Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
    |Brown banners now generate in new [[savanna]] [[village]]s.
    |Black banners now generate in [[pillager outpost]] watchtowers.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.
    |[[File:Ominous Banner BE.png|17px]] Added [[illager captain]]s, which drop an [[illager]] banner upon [[death]].}}
    {{History|||snap=beta 1.11.0.3|Illager banners now generate in [[pillager outpost]] watchtowers, instead of gray banners.}}
    {{History|||snap=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
    {{History||1.20.0|snap=beta 1.20.0.20|Banners can now be used to customise [[shield]]s.}}
    
    {{History|console}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
    {{History||ps=1.91|[[File:Ominous Banner BE.png|17px]] Added [[illager]] banners, which generate with [[pillager outpost]]s and are [[drops|dropped]] by [[illager captain]]s upon [[death]].}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * With 16 blank banners, 38 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 × (608<sup>0</sup> + 608<sup>1</sup> + 608<sup>2</sup> + 608<sup>3</sup> + 608<sup>4</sup> + 608<sup>5</sup> + 608<sup>6</sup>) ≈ 809 quadrillion - 809 with 15 zeros (809,573,616,779,945,488). The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns, or the entire banner, or be duplicated due to the symmetric set of patterns (e.g. field or (yellow) + per pale azure (blue) = field azure + per pale or inverted).
    ** Not 38 patterns are available on BE, but 40 patterns of 16 colors each (640 uniquely-colored patterns), so the number is even greater. 16 × (640<sup>0</sup> + 640<sup>1</sup> + 640<sup>2</sup> + 640<sup>3</sup> + 640<sup>4</sup> + 640<sup>5</sup> + 640<sup>6</sup>) ≈ 1 quintillion - 1 with 18 zeros (1,101,232,303,249,827,856). This increases the number by almost 1.4 times, or almost 292 quadrillion, despite the addition of only 2 patterns.
    * If a banner has over 6 patterns, only the six bottom-most patterns are displayed when hovered over in the [[inventory]].
    * The Mojang logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. If [[wikipedia:Google Translate|Google Translate]] is used, it translates to "thingys" or "contraption".
    ** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
    * [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner.
    ** There are 40 monochrome textures, each containing all 6 sides of the banner.
    ** The texture of the back side is the mirrored texture of the front side.
    ** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
    * Banners that have the purple NBT+ line in the bottom (obtained by holding Ctrl and middle-clicking the banner, which also copies the NBT [[tag]] of anything that the player points their crosshair to) actually have no difference with the base banner obtained by middle click.
    *The Illager Banner in Bedrock Edition is available as a separate item but is just a second variant of the white banner.
    **Standard variant of white banner is set to type 0.
    **Illager variant is set to type 1.
    
    == Gallery ==
    <gallery>
    Banners Jeb.png|The first image of banners, as tweeted by Jens Bergensten.
    Iceland and Norway Flags.png|Another banner image from Jeb.
    Searge Banners.png|Several banners made by Searge.
    The Bountiful Update.png|Banners in the official 1.8 poster.
    BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
    Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
    All positions and rotations of a banner.png|All positions and rotations of a banner
    Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
    EndCityBanners.png|Banners floating outside of an [[End city]] tower.
    Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
    Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE}} or {{cmd|item replace}}{{Only|JE}}.
    Better Together Banners.jpg|Banners in ''Bedrock Edition''.
    Better Together Banner Crafting 1.jpg|A banner in the hand.
    Better Together Banner Crafting 2.jpg|A banner in the inventory.
    Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
    Better Together Banner Crafting 4.jpg|A banner being given a pattern.
    </gallery>
    
    === Renders ===
    <gallery>
    Ominous Banner.gif
    White Banner.gif
    Light Gray Banner.gif
    Gray Banner.gif
    Black Banner.gif
    Brown Banner.gif
    Red Banner.gif
    Orange Banner.gif
    Yellow Banner.gif
    Lime Banner.gif
    Green Banner.gif
    Cyan Banner.gif
    Light Blue Banner.gif
    Blue Banner.gif
    Purple Banner.gif
    Magenta Banner.gif
    Pink Banner.gif
    Ominous Wall Banner.png| 
    White Wall Banner.png| 
    Light Gray Wall Banner.png| 
    Gray Wall Banner.png| 
    Black Wall Banner.png| 
    Brown Wall Banner.png| 
    Red Wall Banner.png| 
    Orange Wall Banner.png| 
    Yellow Wall Banner.png| 
    Lime Wall Banner.png| 
    Green Wall Banner.png| 
    Cyan Wall Banner.png| 
    Light Blue Wall Banner.png| 
    Blue Wall Banner.png| 
    Purple Wall Banner.png| 
    Magenta Wall Banner.png| 
    Pink Wall Banner.png
    </gallery>
    
    <gallery>
    File:Ominous Banner.gif|Ominous banner pattern in Java Edition.
    File:Ominous Banner BE.gif|Illager banner pattern in Bedrock Edition.
    File:Ominous Banner Revision 1.gif|Old Ominous banner pattern.
    File:Ominous Banner washing.gif|Washing with cauldron shows how to apply the ominous banner pattern.
    </gallery>
    
    === [[Lego Minecraft]] Banners ===
    <gallery>
    File:Lego Red Creeper Banner Collage.jpg|Lego banners from 21127 and 21131
    File:Lego Melon Banner.png|Lego banner from 21138
    File:Lego Fish Banner.png|Lego banner from 21142
    File:Lego Beetroot Banner.png|Lego banner from 21144
    File:Lego Wheat Banner.png|Another lego banner from 21144
    File:Lego Carrot Banner.png|A third lego banner from 21144
    File:Lego Crossbones Banner.png|Lego banner from 21152
    File:Lego Green Creeper Banner Collage.jpg|Lego banners from 21155
    File:Lego Ominous Banner.png|Lego ominous banner from 21160
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|Utility}}
    {{Items}}
    
    [[Category:Generated structure blocks]]
    [[Category:Manufactured blocks]]
    [[Category:Block entities]]
    [[Category:Non-solid blocks]]
    
    [[cs:Prapor]]
    [[de:Banner]]
    [[es:Estandarte]]
    [[fr:Bannière]]
    [[ja:旗]]
    [[ko:현수막]]
    [[nl:Banier]]
    [[pl:Sztandar]]
    [[pt:Estandarte]]
    [[ru:Флаг]]
    [[uk:Стяг]]
    [[zh:旗帜]]</li></ul></nowiki>
    20w46aAdded the following death messages:
    • <player> froze to death
    • <player> was frozen to death by <player/mob>
    20w49aAdded the following death messages:
    • <player> was skewered by a falling stalactite
    • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    21w03aAdded the following death messages:
    • <player> was impaled on a stalagmite
    • <player> was impaled on a stalagmite whilst fighting <player/mob>
    1.17.1
    {{Extension DPL}}<ul><li>[[Beetroot|Beetroot]]<br/>{{about|the basic food item|the seeds|Beetroot Seeds|the soup|Beetroot Soup}}
    {{Item
    | title = Beetroot
    | image = Beetroot.png
    | heals = {{hunger|1}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''beetroot''' is a food and [[dye]] ingredient.
    
    == Obtaining ==
    
    === Farming ===
    Beetroots are obtained from harvesting a fully grown [[beetroots|crop block]], which drops 1 beetroot and 1-4 seeds ({{frac|2|5|7}} seeds per plant harvested on average). Seed yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} seeds per plant.
    
    These crops can be found growing in [[village]]s or can be grown from planted [[beetroot seeds]].<!-- Do not add locations for finding seeds. Where to find seeds is described in the article about the seeds. -->
    
    == Usage ==
    
    === Food ===
    A beetroot can be eaten to restore {{hunger|1}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Six beetroots can be crafted into [[beetroot soup]], which restores six times the hunger and saturation of a single beetroot.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Breeding ===
    Beetroots can be used to [[breeding|breed]] [[pig]]s. Pigs also follow a player who is holding beetroot.
    
    [[Villager]]s can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed.
    
    === Composting ===
    Placing beetroot into a [[composter]] has a 65% chance of raising the compost level by 1.
    
    === Trading ===
    
    Novice-level Farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 15 beetroots for an emerald.
    
    == Sounds ==
    
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot
    |spritetype=item
    |nameid=beetroot
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot
    |spritetype=item
    |nameid=beetroot
    |id=285
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=15w31a|[[File:Beetroot JE1 BE1.png|32px]] Beetroots have been added, along with its [[beetroot seeds|seeds]] and [[beetroot soup]]. Beetroot can also be used to craft [[rose red]] dye.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 434.}}
    {{History||1.14|snap=18w43a|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    {{History|||snap=19w03a|Placing beetroot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Beetroot now has a 65% chance of increasing the compost level in a composter by 1.}}
    {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|buy]] beetroots.}}
    {{History||1.17|snap=21w13a|The model of the [[crop]] for the beetroot crops has been tweaked that the backside textures are mirrored.}}
    
    {{History|pocket alpha}}
    {{History||November 13, 2013|link=http://instagram.com/p/gnkWOlJMB3/|[[Jeb]] announces on [[wikipedia:Instagram|Instagram]] that [[Johan Bernhardsson]] is working on a surprise feature for 0.8.0 alongside a picture of the [[player]] holding beetroot.}}
    {{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|Johan posts another image of beetroot, confirming that the image previously posted by Jeb was indeed beetroot.}}
    {{History||v0.8.0|snap=build 2|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots. They are not obtainable in the Creative inventory.}}
    {{History||v0.9.0|snap=build 1|Beetroot can now be used to lead and [[breeding|breed]] [[pig]]s.}}
    {{History||v0.12.1|snap=build 1|Beetroot now restore [[hunger]], rather than [[health]].
    |Beetroot can now generate in [[village]]s as [[crop]]s.}}
    {{History||v0.13.1|Added beetroot to the Creative inventory.<ref name="missing beetroot item">https://bugs.mojang.com/browse/MCPE-10497</ref><!---{{info needed}}, the bug tracker has very little information. It's not in the Creative inventory in v0.12.1 or v0.13.0 initial release, but is in v0.14.0--->}}
    {{History||v0.16.0|snap=build 1|Beetroot can now be used to craft [[rose red]] dye.}}
    {{History||v0.16.2|Beetroot can now be found in [[chest]]s inside large houses in [[snowy taiga]] and [[snowy tundra]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s can now can pick up beetroot to become willing.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Beetroot can now be used to fill up [[composter]]s.}}
    {{History|||snap=beta 1.11.0.4|Beetroot can now be sold to farmer villagers.}}
    
    {{History|console}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
    {{History|foot}}
    
    == Issues ==
    
    {{Issue list}}
    
    == Gallery ==
    
    <gallery>
    File:Beetrootstwitpic.png|The image released by [[Johan Bernhardsson]] on [[Wikipedia:Twitter|Twitter]].
    File:Pigs following beetroot holder.png|Pigs following the [[player]].
    File:Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
    File:Beetroot farm.png|A beetroot garden.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[cs:Červená řepa]]
    [[de:Rote Bete]]
    [[es:Remolacha]]
    [[fr:Betterave]]
    [[hu:Cékla]]
    [[it:Barbabietola]]
    [[ja:ビートルート]]
    [[ko:비트]]
    [[nl:Biet]]
    [[pl:Burak]]
    [[pt:Beterraba]]
    [[ru:Свёкла]]
    [[th:บีทรูท]]
    [[uk:Буряк]]
    [[zh:甜菜根]]</li><li>[[Milk Bucket|Milk Bucket]]<br/>{{Item
    | title=Milk Bucket
    | image = Milk Bucket.png
    | renewable = Yes
    | effects = Clears all
    | stackable = No
    }}
    A '''milk bucket'''{{fn|Known as '''Milk Bucket''' {{in|java}} and '''Milk''' {{in|bedrock}}.}} is a [[drink]] obtained from {{Control|use|text=using}} a [[bucket]] on [[cow]]s, [[mooshroom]]s and [[goat]]s that can be consumed to clear all [[Effect|effects]].
    
    == Obtaining ==
    
    === Harvesting ===
    Milk buckets can be obtained from [[cow]]s, [[mooshroom]]s, and [[goat]]s by pressing {{control|use}} while looking at them with an empty [[bucket]].
    
    === Mob loot ===
    A milk bucket has a chance of dropping from a [[wandering trader]], if the trader is killed while holding it.{{only|java}}
    
    == Usage ==
    
    Holding {{control|use}} with a milk bucket starts the drinking sound and animation. {{IN|java}}, the animation is shown only in first-person camera mode.
    
    When consumed, milk immediately removes all status [[effect]]s from the [[player]]. [[Fire]] is not a status effect; therefore, drinking milk doesn't extinguish a burning player.
    
    The benefits of area status effects granted by [[beacon]]s and [[Conduit Power|conduit power]] are restored almost immediately in Bedrock Edition and after a few seconds in ''Java Edition''.
    
    === Crafting ingredient ===
    
    {{crafting usage|Milk Bucket}}
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Drink.ogg
    |subtitle=Sipping
    |source=player
    |description=While a player is drinking milk
    |id=entity.generic.drink
    |translationkey=subtitles.entity.generic.drink
    |volume=0.5
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Cow milk1.ogg
    |sound2=Cow milk2.ogg
    |sound3=Cow milk3.ogg
    |source=player
    |subtitle=Cow gets milked
    |description=When a cow is milked
    |id=entity.cow.milk
    |translationkey=subtitles.entity.cow.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |subtitle=Goat gets milked
    |description=When a regular goat is milked
    |source=neutral
    |id=entity.goat.milk
    |translationkey=subtitles.entity.goat.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Goat screaming milk1.ogg
    |sound2=Goat screaming milk2.ogg
    |sound3=Goat screaming milk3.ogg
    |sound4=Goat screaming milk4.ogg
    |sound5=Goat screaming milk5.ogg
    |subtitle=Goat gets milked
    |description=When a screaming goat is milked
    |source=neutral
    |id=entity.goat.screaming.milk
    |translationkey=subtitles.entity.goat.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Wandering trader drink milk1.ogg
    |sound2=Wandering trader drink milk2.ogg
    |sound3=Wandering trader drink milk3.ogg
    |sound4=Wandering trader drink milk4.ogg
    |sound5=Wandering trader drink milk5.ogg
    |subtitle=Wandering Trader drinks milk
    |source=neutral
    |description=While a wandering trader is drinking milk to become visible during daytime
    |id=entity.wandering_trader.drink_milk
    |translationkey=subtitles.entity.wandering_trader.drink_milk
    |volume=0.5
    |pitch=0.9-1.0
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Drink.ogg
    |source=player
    |description=While a player is drinking milk
    |id=random.drink
    |volume=0.35
    |pitch=0.9-1.1}}
    {{Sound table
    |sound=Cow milk1.ogg
    |sound2=Cow milk2.ogg
    |sound3=Cow milk3.ogg
    |source=neutral
    |description=When a cow is milked
    |id=mob.cow.milk
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |description=When a regular goat is milked
    |source=neutral
    |id=mob.mooshroom.suspicious_milk
    |volume=1.0
    |pitch=1.0/0.9/1.1}}
    {{Sound table
    |sound=Goat screaming milk1.ogg
    |sound2=Goat screaming milk2.ogg
    |sound3=Goat screaming milk3.ogg
    |sound4=Goat screaming milk4.ogg
    |sound5=Goat screaming milk5.ogg
    |description=When a screaming goat is milked
    |source=neutral
    |id=mob.goat.milk.screamer
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Wandering trader drink milk1.ogg
    |sound2=Wandering trader drink milk2.ogg
    |sound3=Wandering trader drink milk3.ogg
    |sound4=Wandering trader drink milk4.ogg
    |sound5=Wandering trader drink milk5.ogg
    |source=neutral
    |description=While a wandering trader is drinking milk to become visible during daytime
    |id=mob.wanderingtrader.drink_milk
    |volume=1.0
    |pitch=0.8-1.2
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Milk Bucket
    |spritetype=item
    |nameid=milk_bucket
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Milk
    |spritetype=item
    |nameid=milk_bucket
    |aliasid=bucket / 1
    |id=361
    |form=item
    |translationkey=item.milk.name
    |foot=1}}
    
    == Achievements ==
    {{load achievements|The Lie}}
    
    == Advancements ==
    {{Load advancements|Husbandry}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|eyxea_d0b3s}}</div>
    
    == History ==
    
    {{History|java alpha}}
    {{History||v1.0.8|[[File:Milk Bucket JE1 BE1.png|32px]] Milk has been introduced, but it has no purpose and is obtainable only through inventory editing.}}
    {{History||v1.0.11|Milk can now be obtained by {{control|use|text=milking}} a [[cow]] with a [[bucket]]. However, it is not yet drinkable.}}
    {{History||v1.0.17|Milk buckets can now be emptied.}}
    {{History|java beta}}
    {{History||1.2|Milk has been incorporated into the [[crafting]] recipe of [[cake]].}}
    {{History||1.2_01|[[Squid]] can now be milked by right-clicking on their mouth if part of their body was exposed to [[air]] or if they were not touching another [[block]]. An easy way to accomplish this is to pull a squid with a [[fishing rod]] away from other blocks and then milk it.}}
    {{History||1.3_01|Squid milking has been removed.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Milk can now be obtained by milking [[mooshroom]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 2|Milk has been made drinkable.
    |According to a tweet by [[Jeb]] on September 30th 2011, milk was made a cure for all status effects.<ref>{{tweet|jeb_|119842906528944129|@Nexusdog_UK I haven't! In beta 1.9 pre2 milk works like a clear-everything drink|September 30, 2011}}</ref>
    |Milk is no longer emptiable.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 335.}}
    {{History|||snap=18w20a|"Milk" has been renamed to "Milk Bucket".}}
    {{History||1.14|snap=18w43a|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
    {{History||1.14|snap=19w06a|[[Wandering trader]]s now drink from milk buckets at dawn, and have a change to drop them.}}
    {{History||1.17|snap=21w13a|Milk can now be obtained by milking [[goat]]s.}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Wander traders now have a chance to [[trading|buy]] a milk bucket from the player.}}
    
    {{History|pocket alpha}}
    {{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets. 
    |Milk buckets are not yet drinkable.}}
    {{History||v0.11.0|snap=build 4|Drinking milk now removes [[status effects]].
    |Added milk buckets to the Creative inventory.{{verify|type=update}}{{info needed}}<!---same update?--->}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including milk, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of milk has been changed from <code>bucket/1</code> to <code>milk_bucket</code>.}}
    {{History||1.16.200|snap=beta 1.16.200.52|Milk can now be obtained by milking [[goat]]s.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
    {{History|Ps4}}
    {{History||1.90|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    *[[Water Bucket]]
    *[[Lava]]
    *[[Food]]
    *[[Cake]]
    *[[Honey Bottle]] (alternative to remove poison effect)
    *[[Medicine]]
    
    == Notes ==
    {{fnlist}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--milk-bucket Taking Inventory: Milk Bucket] – Minecraft.net on October 8, 2019
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[cs:Mléko]]
    [[de:Milcheimer]]
    [[es:Cubo con leche]]
    [[fr:Seau de lait]]
    [[hu:Tej]]
    [[it:Secchio di latte]]
    [[ja:ミルク入りバケツ]]
    [[ko:우유 양동이]]
    [[nl:Emmer melk]]
    [[pl:Wiadro mleka]]
    [[pt:Balde de leite]]
    [[ru:Ведро с молоком]]
    [[th:ถังนม]]
    [[uk:Відро молока]]
    [[zh:奶桶]]</li></ul>
    Pre-release 2The following death messages can now appear practically, not only theoretically:
    • death.attack.dryout
    • death.attack.dryout.player
    • <player> died
    • <player> died because of <player/mob>
    Release Candidate 1The following death messages have been changed:
    • "death.attack.dryout" to "<player> died from dehydration"
    • "death.attack.dryout.player" to "<player> died from dehydration whilst trying to escape <player/mob>"
    Pocket Edition Alpha
    v0.11.0
    {{Extension DPL}}<ul><li>[[Pufferfish (item)|Pufferfish (item)]]<br/>{{DISPLAYTITLE:Pufferfish}}
    {{about|the food item|the mob|Pufferfish}}
    {{Item
    | title = Pufferfish
    | image = File:Pufferfish_(item)_JE5_BE2.png
    | renewable = Yes
    | heals = {{hunger|1}}
    | stackable = Yes (64)
    |effects=: {{EffectLink|link=Hunger (effect)|Hunger}} III (0:15)
    : {{EffectLink|Poison}} II (1:00)
    : {{EffectLink|Nausea}} I (0:15){{only|JE}}
    : {{EffectLink|Nausea}} II (0:15){{only|BE}}
    }}
    A '''pufferfish''' is a poisonous [[food]] item that is used to brew [[Potion of Water Breathing|Water Breathing potions]].
    
    == Obtaining ==
    === Fishing ===
    Pufferfish can be obtained through [[fishing]]. The pufferfish catch rate can be increased by [[Lure]], which reduces wait time generally.
    <!--1-6 exp-->
    
    {{IN|bedrock}}, pufferfish can be caught only when fishing outside [[jungle]] biomes and its variants (i.e. everywhere ''except'' in jungles).
    
    === Mob loot ===
    ==== Guardians and elder guardians ====
    [[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 13% chance of being pufferfish (0.325% chance of dropping a pufferfish). The chance of getting a fish can be increased by 1% per level of [[Looting]], but the type of fish is not affected.
    
    ==== Pufferfish ====
    [[Pufferfish]] always drop 1 pufferfish in its item form when killed. This drop is not affected by the Looting enchantment.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>
    
    == Usage ==
    === Food ===
    Pufferfish restores {{hunger|1}} hunger and 0.2 [[Hunger#Mechanics|saturation]], but inflicts [[Hunger_(effect)|Hunger]] III for 15 seconds, [[Poison]] II for 1 minute, and [[Nausea]] I<sup>[''[[Java Edition|JE]] only'']</sup> or II<sup>[''[[Bedrock Edition|BE]] only'']</sup> for 15 seconds. Unlike [[rotten flesh]], it is not helpful to eat pufferfish while starving because they inflict more hunger than they earn.
    
    ===Brewing ingredient===
    {{brewing
    |Pufferfish
    |Potion of Water Breathing
    |head=1
    }}
    {{brewing
    |Pufferfish
    |Mundane Potion
    |ingredients=Pufferfish + [[Water Bottle]]
    |foot=1
    }}
    
    === Trading ===
    Master-level fisherman [[villager]]s buy 1~4{{only|bedrock|short=1}} or four{{only|java|short=1}} pufferfish for an [[emerald]].
    
    === Wolves ===
    {{IN|Bedrock}}, pufferfish can be used to feed a [[wolf]], healing it by {{hp|1|mob=1}}, but only when the wolf is not at full health. Unlike other wolf food, pufferfish cannot be used to speed up the growth of baby wolves, and cannot be used to breed them.
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pufferfish
    |spritetype=item
    |nameid=pufferfish
    |itemtags=fishes
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Pufferfish
    |spritetype=item
    |nameid=pufferfish
    |id=267
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|A Furious Cocktail;How did we get here;Husbandry;A Balanced Diet;Fishy Business}}
    
    == History ==
    {{History|java}}
    {{History||1.7.2|snap=13w36a|[[File:Pufferfish (item) JE1.png|32px]] Added pufferfish.
    |Added potions of [[Water Breathing]], which can be [[brewing|brewed]] by adding a pufferfish to an [[Awkward Potion]].}}
    {{History|||snap=13w43a|[[File:Pufferfish (item) JE2 BE1.png|32px]] The texture of pufferfish has been changed.}}
    {{History||1.8|snap=14w25a|Pufferfish is now obtainable as a rare drop from [[guardian]]s and [[elder guardian]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
    {{History|||snap=18w08b|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its item form when killed.
    |[[File:Pufferfish (item) JE3 BE2.png|32px]] The texture of pufferfish has been changed.}}
    {{History||1.14|snap=18w43a|[[File:Pufferfish (item) JE4 BE1.png|32px]] The texture of pufferfish has accidentally been reverted.}}
    {{History|||snap=18w43b|[[File:Pufferfish (item) JE5 BE2.png|32px]] The correct texture of pufferfish has been restored.}}
    {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] pufferfish.}}
    {{History||1.16.2|snap=Pre-release 2|The level of [[Nausea]] given by pufferfish has been reduced from II to I.<ref>{{bug|MC-196473}}</ref>}}
    {{History||1.17|snap=20w46a|The level of [[Poison]] given by pufferfish has been reduced from IV to II.<ref>{{bug|MC-197276}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}
    {{History||v0.12.1|snap=build 1|Pufferfish now restore [[hunger]] instead of [[health]].
    |Pufferfish can now be used to make [[potion]] of Water Breathing.}}
    {{History||v0.16.0|snap=build 1|Pufferfish is now dropped by [[guardian]]s and [[elder guardian]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|[[Pufferfish]] has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.
    |[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Pufferfish can now be used to feed [[ocelot]]s to gain their trust.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Pufferfish can now be [[trading|sold]] to fisherman [[villager]]s.}}
    {{History||1.19.10|snap=beta 1.19.10.23|The strength of the [[poison]] effect has been decreased from IV to II.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * The consumption of pufferfish inflicting the player with Nausea and Poison is based on reality. Real pufferfish contain the dangerous [[Wikipedia:Tetrodotoxin|tetrodotoxin]] within their organs, especially in the liver. Tetrodotoxin leads to quick death through respiratory paralysis. Muscle tissue and blood contain trace amounts. In East Asia, pufferfish are considered a delicacy known as [[Wikipedia:Fugu|fugu]], as small parts of the fish are actually edible. Any chef preparing fugu must have special licensing/certification to prepare this dish.
    
    == Gallery ==
    
    <gallery>
    File:Eat Pufferfish.png|The result of eating pufferfish.
    </gallery>
    
    == See also ==
    * [[Fishing]]
    
    == References ==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--pufferfish Taking Inventory: Pufferfish] – Minecraft.net on October 14, 2020
    
    {{items}}
    
    [[cs:Čtverzubec]]
    [[de:Kugelfisch (Nahrung)]]
    [[es:Pez globo (objeto)]]
    [[fr:Poisson (nourriture)]]
    [[it:Pesce palla (oggetto)]]
    [[ja:フグ (アイテム)]]
    [[ko:복어 (아이템)]]
    [[nl:Kogelvis]]
    [[pl:Rozdymka]]
    [[pt:Baiacu (item)]]
    [[ru:Иглобрюх (предмет)]]
    [[th:ปลาปักเป้า (ไอเทม)]]
    [[tr:Kirpi balığı]]
    [[zh:河豚(物品)]]
    [[Category:Food]]
    [[Category:Brewing recipe]]
    [[Category:Renewable resources]]</li><li>[[Honey Bottle|Honey Bottle]]<br/>{{Item
    | title = Honey Bottle
    | image = Honey Bottle.png
    | renewable = Yes
    | heals = {{hunger|6}}
    |effects=Clears {{EffectLink|Poison}}
    | stackable = Yes (16)
    }}
    
    A '''honey bottle''' is a [[drinks|consumable drink]] item obtainable by using a [[glass bottle]] on a full [[beehive]].  Honey bottles remove [[poison]] when drunk and can be used to craft [[Honey Block|honey blocks]] and [[sugar]].
    
    == Obtaining ==
    {{See also|Tutorials/Honey farming}}
    
    === Harvesting ===
    A honey bottle can be obtained by using a [[glass bottle]] on either a [[beehive]] or [[beehive|bee nest]] with a honey level of 5. Doing this angers any [[bee]]s inside, causing them to attack the player, unless there is a [[campfire]] or another block on fire beneath the nest or hive.
    
    A [[dispenser]] with glass bottles can be used to collect the honey without angering the bees. The honey bottle appears as an item in the dispenser's inventory. If the dispenser is full, the honey bottle is shot out.
    
    === Crafting ===
    {{Crafting
    |Glass Bottle
    |Glass Bottle
    |Honey Block
    |Glass Bottle 
    |Glass Bottle
    |Output=Honey Bottle, 4
    |type= Foodstuff
    }}
    
    == Usage ==
    To drink a honey bottle, press and hold {{control|use}} while it is selected in the hotbar. Drinking one restores {{hunger|6}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Consuming the item also has the benefit of removing any [[poison]] effect applied to the player. Unlike drinking [[Milk Bucket|milk]], other applied effects are not removed upon drinking a honey bottle.
    
    Honey bottles can be drunk even with a full hunger bar. Drinking a honey bottle takes 25% longer than eating other food - 2 seconds - and has a unique sound.
    
    === Crafting ingredient ===
    {{Crafting usage}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Drink honey1.ogg
    |sound2=Drink honey2.ogg
    |sound3=Drink honey3.ogg
    |sound4=Drink honey3.ogg
    |subtitle=Gulping
    |source=player
    |description=While a player is drinking a honey bottle
    |id=item.honey_bottle.drink
    |translationkey=subtitles.item.honey_bottle.drink
    |volume=0.5
    |pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref>
    |distance=16}}
    {{Sound table
    |sound=Bottle fill water1.ogg
    |sound2=Bottle fill water2.ogg
    |sound3=Bottle fill water3.ogg
    |sound4=Bottle fill water4.ogg
    |subtitle=Bottle fills
    |source=block
    |description=When a bottle is filled with honey
    |id=item.bottle.fill
    |translationkey = subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Drink honey1.ogg
    |sound2=Drink honey2.ogg
    |sound3=Drink honey3.ogg
    |sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below-->
    |source=player
    |description=While a player is drinking a honey bottle
    |id=random.drink_honey
    |volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref>
    |pitch=0.9-1.0}}
    {{Sound table
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |source=block
    |description=When a bottle is filled with honey<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>
    |id=bucket.fill_water
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Honey Bottle
    |spritetype=item
    |nameid=honey_bottle
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Honey Bottle
    |spritetype=item
    |nameid=honey_bottle
    |id=592
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{Load achievements|Bee Our Guest}}
    
    == Advancements ==
    {{Load advancements|Husbandry;A Balanced Diet;Bee Our Guest}}
    
    == History ==
    {{History|java}}
    {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}
    {{History|||snap=19w35a|Honey bottles now remove the [[Poison]] effect when consumed.
    |Honey bottles are now included in the "A Balanced Diet" [[advancement]].}}
    {{History|||snap=19w36a|Honey bottles are now less filling, restoring 1.2 [[Hunger#Mechanics|saturation]] instead of 9.6.}}
    {{History||1.15|snap=19w41a|Honey bottles can now be used to craft [[honey block]]s.}}
    {{History||1.15|snap=19w44a|Honey bottles can now be [[crafting|crafted]] with four [[glass bottle]]s and one [[honey block]].
    |Honey bottles are now stackable (up to 16).}}
    {{History|||snap=19w46a|Using [[glass bottle]]s to collect honey now unlocks the [[Bee Our Guest]] advancement.}}
    
    {{History|bedrock}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}}
    {{History|||snap=beta 1.14.0.4|[[File:Honey Bottle BE2.png|32px]] The texture of honey bottles has been changed to match {{el|je}}'s.
    |Honey bottles can now be crafted with four [[glass bottle]]s and one [[honey block]].
    |Honey bottles are now stackable to 16.}}
    {{History|||snap=release|slink=Bedrock Edition 1.14.0|Using [[glass bottle]]s to collect honey now unlocks the [[Bee our guest]] achievement.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    
    * Honey bottles are the only drinkable [[item]]s that can stack. They have a maximum stack size of 16.
    * Honey bottles are the only drinkable items that can restore hunger.
    * Honey bottles are 4 pixels more full than [[water bottles]].
    
    {{Items}}
    
    [[cs:Lahvička medu]]
    [[de:Honigflasche]]
    [[es:Frasco con miel]]
    [[fr:Fiole de miel]]
    [[ja:ハチミツ入りの瓶]]
    [[ko:꿀이 든 병]]
    [[lzh:蜜瓶]]
    [[pl:Butelka miodu]]
    [[pt:Frasco de mel]]
    [[ru:Бутылочка мёда]]
    [[th:ขวดน้ำผึ้ง]]
    [[uk:Пляшечка меду]]
    [[zh:蜂蜜瓶]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li></ul>
    build 1Added death messages.
    Pocket Edition
    1.0.4
    {{Extension DPL}}<ul><li>[[Poisonous Potato|Poisonous Potato]]<br/>{{Item
    | title = Poisonous Potato
    | image = Poisonous Potato.png
    | heals = {{hunger|2}}
    |effects={{EffectLink|Poison}} (0:05) (60% chance)
    | stackable = Yes (64)
    | renewable = Yes
    }}
    
    A '''poisonous potato''' is a type of [[potato]] that can [[poison]] the [[player]].
    
    == Obtaining ==
    
    The poisonous potato is a rare [[drop]] when harvesting (destroying) [[potato|potato crops]]; a fully grown plant has a 2% chance of dropping one in addition to the 2-5 regular potatoes.
    
    === Chest loot ===
    
    {{LootChestItem|poisonous-potato}}
    
    == Usage ==
    Poisonous potatoes cannot be planted on [[farmland]] or [[Baked Potato|baked]]. They also have no use with the [[composter]].<ref>{{bug|MC-142373|resolution=WAI}}</ref>
    
    === Food ===
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    To eat a poisonous potato, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]] and has a 60% chance of applying 5 seconds of [[Poison]] II, draining {{hp|4|poisoned=1}} points of [[health]].
    Interestingly, a poisonous potato actually restores double the hunger and saturation than a normal, unpoisoned potato. (A normal potato gives {{hunger|1}} hunger and 0.6 saturation points.)
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Poisonous Potato
    |spritetype=item
    |nameid=poisonous_potato
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Poisonous Potato
    |spritetype=item
    |nameid=poisonous_potato
    |id=282
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.4.2|snap=12w34a|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
    {{History||1.13|snap=17w47a|Prior to [[Java_Edition_1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 394.}}
    {{History|||snap=18w11a|Poisonous potatoes now generate in the [[chest]]s of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Poisonous Potato JE2.png|32px]] The texture of poisonous potatoes has been changed.}}
    {{History|||snap=18w50a|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed, once again.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Poisonous potatoes can now be found inside of [[shipwreck]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Plants]]
    
    [[cs:Jedovatá brambora]]
    [[de:Giftige Kartoffel]]
    [[es:Patata envenenada]]
    [[fr:Pomme de terre empoisonnée]]
    [[hu:Mérgező burgonya]]
    [[it:Patata velenosa]]
    [[ja:青くなったジャガイモ]]
    [[ko:독이 있는 감자]]
    [[nl:Giftige aardappel]]
    [[pl:Trujący ziemniak]]
    [[pt:Batata venenosa]]
    [[ru:Ядовитый картофель]]
    [[th:มันฝรั่งพิษ]]
    [[uk:Отруйна картопля]]
    [[zh:毒马铃薯]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item
    | image = Glistering Melon Slice.png‎
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions.
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|glistering-melon-slice}}
    
    === Crafting ===
    
    {{Crafting
    |A1= Gold Nugget
    |B1= Gold Nugget
    |C1= Gold Nugget
    |A2= Gold Nugget
    |B2= Melon Slice 
    |C2= Gold Nugget
    |A3= Gold Nugget
    |B3= Gold Nugget
    |C3= Gold Nugget
    |Output= Glistering Melon Slice
    |type= Brewing
    }}
    
    === Trading ===
    
    Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s.
    
    == Usage ==
    Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]].
    
    === Brewing ingredient ===
    {{Brewing
    |head=1
    |Glistering Melon Slice
    |Mundane Potion
    |base=Water Bottle
    }}
    {{Brewing
    |Glistering Melon Slice
    |Potion of Healing
    |foot=1}}
    
    ===Piglins===
    [[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Achievements ==
    {{load achievements|Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Glistering Melon Slice
    |spritetype=item
    |nameid=glistering_melon_slice
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Glistering Melon
    |spritetype=item
    |nameid=glistering_melon_slice
    |aliasid=speckled_melon
    |id=434
    |form=item
    |translationkey=item.speckled_melon.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.
    |The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]].
    |Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref>  They also now brew with [[water bottle]]s to create [[mundane potion]]s.}}
    {{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}}
    {{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}}
    {{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}}
    {{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice".
    |The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
    {{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}}
    {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}}
    {{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
    {{History|||snap=20w16a|Glistering melon slices now generate in [[ruined portal]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again.
    |Glistering melons now generate in [[ruined portal]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}}
    {{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    * [[Melon Slice]]
    * [[Melon]]
    
    == Notes ==
    {{fnlist}}
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Zlatavý kousek melounu]]
    [[de:Glitzernde Melonenscheibe]]
    [[es:Rodaja de sandía reluciente]]
    [[fr:Tranche de pastèque scintillante]]
    [[hu:Ragyogó dinnye]]
    [[ja:きらめくスイカの薄切り]]
    [[ko:반짝이는 수박 조각]]
    [[nl:Glinsterende meloenschijf]]
    [[pl:Błyszczący arbuz]]
    [[pt:Fatia de melancia reluzente]]
    [[ru:Сверкающий ломтик арбуза]]
    [[uk:Блискуча скибка кавуна]]
    [[zh:闪烁的西瓜片]]</li></ul>
    alpha 1.0.4.0Added the death message "<player> experienced kinetic energy".
    1.1.3
    {{Extension DPL}}<ul><li>[[Pink Dye|Pink Dye]]<br/>{{Item
    | image = Pink Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Pink dye''' is a [[Dyeing#Quasi-Primary|quasi-primary color dye]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |Peony;Pink Tulip;Pink Petals
      |Output=Pink Dye,2;Pink Dye;Pink Dye
      |type=Material
    }}
    {{Crafting
      |Red Dye
      |White Dye
      |Output=Pink Dye,2
      |type=Material
    }}
    {{Crafting
      |Red Dye
      |Bone Meal
      |Output=Pink Dye,2
      |type=Material
      |foot=1
      |description={{only|bedrock|education}}
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 pink dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Pink Dye}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pink Dye
    |spritetype=item
    |nameid=pink_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Pink Dye
    |spritetype=item
    |nameid=pink_dye
    |aliasid=dye / 9
    |id=404
    |form=item
    |translationkey=item.dye.pink.name
    |foot=1}}
    
    == Video ==
    {{yt|pPq-Hs9ZPx4}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Pink dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
    {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
    {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|Pink dye is now crafted using [[white dye]], instead of [[bone meal]].
    |[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}
    {{History|||snap=18w44a|Pink dye can now change the text color on [[sign]]s to pink.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells pink dye.}}
    {{History|||snap=19w11a|Pink dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Pink dye can now be used to craft [[pink candle]]s.}}
    {{History|||snap=21w19a|Pink dye can no longer be used to craft pink candles.}}
    {{History|||snap=Pre-release 1|Pink dye can now once again be used to craft pink candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Pink dye can now change the text color on [[hanging sign]]s to pink.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Pink petals]] can now be crafted into pink dye.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
    {{History||v0.4.0|Pink dye is now craftable with [[rose red]] and [[bone meal]].
    |Pink dye can now be used to craft pink wool.}}
    {{History||v0.6.0|Pink dye can now be used to dye [[sheep]].}}
    {{History||v0.8.0|snap=build 1|Pink dye can now be used to craft [[magenta dye]].}}
    {{History||v0.9.0|snap=build 11|Pink dye can now be used to craft colored [[terracotta]].}}
    {{History||v0.11.0|snap=build 1|Pink dye can now be used to dye tamed [[wolf]] collars.}}
    {{History||v0.14.0|snap=build 1|Pink dye can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Pink dye can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Pink dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Pink dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Pink dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Pink dye can now be used to dye tamed [[cat]] collars.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Pink dye is now [[trading|sold]] by [[wandering trader]]s.
    |Pink dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
    |[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of pink dye has been changed from <code>dye/9</code> to <code>pink_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
    {{History|PS4}}
    {{History||1.90|[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    
    {{Items}}
    
    [[Category:Dyes]]
    
    
    
    
    [[cs:Růžové barvivo]]
    [[de:Rosa Farbstoff]]
    [[es:Tinte rosa]]
    [[fr:Teinture rose]]
    [[hu:Rózsaszín festék]]
    [[ja:桃色の染料]]
    [[ko:분홍색 염료]]
    [[nl:Roze kleurstof]]
    [[pl:Różowy barwnik]]
    [[pt:Corante rosa]]
    [[ru:Розовый краситель]]
    [[zh:粉红色染料]]
    [[Category:Renewable resources]]</li><li>[[Obsidian Boat|Obsidian Boat]]<br/>{{for|other uses|Obsidian (disambiguation)}} {{for|other kinds of boats|Boat (disambiguation)}}
    {{Joke feature}}
    {{ItemEntity
    |title=Obsidian Boat
    |image=Obsidian Boat.png
    |image2=Obsidian Boat (item).png
    |stackable=No
    |renewable=Yes
    }}
    
    The '''obsidian boat''' was a joke [[boat]] variant released in an April Fools' joke version.
    
    == Obtaining ==
    === Crafting ===
    {{crafting
    |A2 = Obsidian                |C2 = Obsidian
    |A3 = Obsidian |B3 = Obsidian |C3 = Obsidian
    |Output= Obsidian Boat
    |ignoreusage=1
    }}
    
    == Usage ==
    Obsidian boats sank in [[water]] instead of floating. They also sank in lava like other boats but did not get destroyed in it.
    
    == Sounds ==
    Obsidian boats used the Friendly Creatures sound category for entity-dependent sound events, although did not have any sounds of their own.
    
    == Data values ==
    === ID ===
    {{ID table
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=java
    |displayname=Obsidian Boat
    |spritetype=item
    |nameid=obsidian_boat
    |id=432
    |form=item
    |translationkey=item.obsidian_boat.name
    |foot=1}}
    {{ID table
    |shownumericids=y
    |generatetranslationkeys=java
    |displayname=Obsidian Boat
    |spritetype=entity
    |nameid=boat
    |id=41
    |translationkey=entity.Boat.name
    |foot=1}}
    
    === Entity data ===
    {{/ED}}
    
    == History ==
    {{History|java}}
    {{History||1.10|snap=15w14a|link=Java Edition 15w14a|[[File:Obsidian_Boat_(item).png|32px]] [[File:Obsidian Boat.png|32px]] Added the obsidian boat.}}
    {{History|foot}}
    
    == Issues ==
    Obsidian boat is a joke feature and as such issues relating to them cannot be fixed.
    
    {{Items}}
    {{Entities}}
    {{Jokes}}
    
    [[Category:Joke items]]
    [[Category:Joke entities]]
    
    [[it:Barca di ossidiana]]
    [[ja:黒曜石のボート]]
    [[pt:Bote de obsidiana]]
    [[uk:Обсидіановий човен]]
    [[zh:15w14a]]</li></ul>
    alpha 1.1.3.0Added the following death messages:
    • <player> discovered floor was lava
    • <player> walked into danger zone due to <player/mob>
    Bedrock Edition
    1.2.0
    {{Extension DPL}}<ul><li>[[Feather|Feather]]<br/>{{about|a item|a enchantent|Feather Falling}}
    {{Item
    | image = Feather.png
    | stackable = Yes (64)
    | renewable = Yes
    }}
    '''Feathers''' are items dropped by [[chicken]]s and [[parrot]]s, as well as tamed [[cats]] as morning gifts.
    
    == Obtaining ==
    
    === Mob loot ===
    
    Adult [[chicken]]s drop 0–2 feathers upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 with Looting III.
    
    [[Parrot]]s drop 1–2 feathers upon death. The maximum is increased by 1 per level of Looting, for a maximum of 1–5 with Looting III.
    
    A [[fox]] sometimes spawns holding a feather, which always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the feather in favor of the food.
    
    === Natural generation ===
    
    {{LootChestItem|feather}}
    
    === Cat gifts ===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance of giving the [[player]] a "morning gift", and the gift has a 16.13% chance to be a feather.
    
    == Usage ==
    
    === Helmet ===
    <div style='float:right'></div>
    While a feather cannot be equipped in the head slot in [[Survival]] mode, equipping it using commands causes it to appear completely upright unlike other items.
    
    [[File:Steve wearing Feather.png|75px]]
    [[File:Alex wearing Feather.png|75px]]
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    Expert-level fletcher [[villager]]s buy 24 feathers for an [[emerald]] as part of their trade.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Feather
    |spritetype=item
    |nameid=feather
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Feather
    |spritetype=item
    |nameid=feather
    |id=327
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100130|[[File:Feather JE1.png|32px]] Added feathers.|Feathers can be used to [[craft]] [[arrow]]s.
    |Feathers are [[drop]]ped by every [[mob]] in quantities of 0 to 2.}}
    {{History||20100206|[[File:Feather JE2 BE1.png|32px]] The feather's texture has been changed; it is now not as straight anymore.}}
    {{History||20100219|[[Zombie]]s are now the only [[mob]] that can drop feathers. This was a placeholder as [[Notch]] has stated he currently doesn't know what else they should drop.<ref>{{tweet|notch|21723172931895296}}</ref>}}
    {{History|java alpha}}
    {{History||v1.0.14|[[Chicken]]s now [[drop]] 0–2 feathers upon death.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.
    |[[Chicken]]s are now the only source of feathers.}}
    {{History|java}}
    {{History||1.3.1|snap=12w17a|Feathers are now used to craft [[book and quill]]s.}}
    {{History||1.4.6|snap=12w49a|Feathers are now used to craft a [[firework star]] with a burst effect.}}
    {{History||1.12|snap=17w13a|[[Parrot]]s now [[drop]] feathers.}}
    {{History||1.13|snap=17w47a|Prior to ''[[The Flattening]]'', this [[item]]'s numeral ID was 288.}}
    {{History|||snap=18w11a|Feathers now generate in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}
    {{History|||snap=18w44a|[[Cat]]s now offer feathers as [[Cat#Gifts|gift]]s.}}
    {{History|||snap=18w48a|Feathers can now be found in chests in plains [[village]] houses.}}
    {{History|||snap=18w50a|Feathers can now be found in chests in fletcher houses.}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with feather in their mouths.}}
    {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] feathers.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4 Pre-release 1|Feathers can now be used to craft [[brush]]es.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Feather JE2 BE1.png|32px]] Added feathers. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.3|Chickens now drop 0–2 feathers upon death.|Feathers can now be used to [[craft]] [[arrow]]s.}}
    {{History||v0.5.0|Feathers can now be obtained after activating the [[nether reactor]].}}
    {{History||v0.11.0|snap=build 1|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.}}
    {{History||v0.12.1|snap=build 1|Feathers are no longer available from the [[nether reactor]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Feathers can now be used to craft [[book and quill]]s.|Added [[parrot]]s, which [[drop]] feathers.|Feathers can now be used as an ingredient to craft a [[firework star]].}}
    {{History||1.4.0|snap=beta 1.2.14.2|Feathers can now be found in [[shipwreck]] [[chest]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Feathers can now be given as a gift to the [[player]] by tamed [[cat]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.|Feathers can now be found in the new [[plains]] [[village]] house.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Feathers can now be found in village fletcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Feathers can now be [[trading|sold]] to fletcher [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] feathers.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Feathers can now be used to craft [[brush]]es.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}
    {{History|Ps4}}
    {{History||1.90|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--feather Taking Inventory: Feather] – Minecraft.net on March 3, 2019
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Pírko]]
    [[de:Feder]]
    [[es:Pluma]]
    [[fr:Plume]]
    [[hu:Toll]]
    [[it:Piuma]]
    [[ja:羽根]]
    [[ko:깃털]]
    [[nl:Veer]]
    [[pl:Pióro]]
    [[pt:Pena]]
    [[ru:Перо]]
    [[uk:Перо]]
    [[zh:羽毛]]</li><li>[[Firework Star|Firework Star]]<br/>{{Item
    | image = Firework Star.png
    | renewable = 
    * '''Trail Effect''': No
    * '''All Others''': Yes
    | stackable = Yes (64)
    }}
    '''Firework stars''' are [[items]] used to determine the color, effect, and shape of [[firework rocket]]s.
    
    == Obtaining ==
    
    In [[Survival]] mode, firework stars are obtainable only through crafting. In [[Creative]] mode, they can be found in the creative inventory.
    
    === Crafting ===
    
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |ingredients=[[Gunpowder]] +<br>Matching [[Dye]] +<br>Extra ingredients (optional)
      |Gunpowder
      |Matching Dye
      |Head; Gold Nugget; Feather;Fire Charge;
      |Glowstone Dust;
      |Diamond;
      |Output=Matching Firework Star
      |arggroups=1;2,Output;3;4;5
      |description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
      |type=Miscellaneous
    }}
    {{Crafting
      |ignoreusage=1
      |Matching Firework Star
      |Any Dye
      |Output=Matching Firework Star
      |type=Miscellaneous
      |description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
      |foot=1
      |arggroups=1,Output
    }}
    <div style="display:none">
    <!--
        This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
        They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
    -->
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |Gunpowder
      |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
      |Head; Gold Nugget; Feather;Fire Charge;
      |Glowstone Dust;
      |Diamond;
      |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
      |arggroups=1;2,Output;3;4;5
      |description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
      |type=Miscellaneous
    }}
    {{Crafting
     |showdescription=1
     |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
     |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
     |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
     |type=Decoration block
     |description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
     |foot=1
    }}
    </div>
    
    == Usage ==
    
    The only usage of firework stars is to create [[firework rocket]]s.
    
    === Crafting ingredient ===
    
    {{crafting usage|match=end}}
    
    == Effects ==
    
    === Shape effects ===
    
    A firework star can have only one shape effect.
    
    {| class="wikitable"
    |+ Shape Effects
    ! <abbr title="Type (Byte tag in NBT structure)">Type</abbr>
    ! Ingredient
    ! Effect
    ! Sample Animation
    |-
    | 0
    | None
    | Small Ball explosion (default)
    | [[File:Firework Star (Small Sphere).gif|200px]]
    |-
    | 1
    | {{ItemLink|Fire Charge}}
    | Large Ball explosion and heavy sound.
    | [[File:Firework Star (Large Sphere).gif|200px]]
    |-
    | 2
    | {{ItemLink|Gold Nugget}}
    | Star-shaped explosion
    | [[File:Firework Star (Star Shape).gif|200px]]
    |-
    | 3
    | {{BlockLink|id=Heads|Head}} (any)
    | Creeper-shaped (Creeper Face) explosion
    | [[File:Firework Star (Creeper Shape).gif|200px]]
    |-
    | 4
    | {{ItemLink|Feather}}
    | Burst explosion
    | [[File:Firework Star (Burst).gif|200px]]
    |}
    
    === Additional effects ===
    
    In addition to the shape effects, any combination of these additional effects may be added to a firework star.
    
    {| class="wikitable"
    |+ Additional Effects
    ! Ingredient
    ! Effect
    ! Sample Animation
    |-
    | None
    | Default
    | [[File:Firework Star (Small Sphere).gif|200px]]
    |-
    | {{ItemLink|Glowstone Dust}}
    | Twinkle (Crackle effect and sounds after the explosion)
    | [[File:Firework Star (Twinkle effect).gif|200px]]
    |-
    | {{ItemLink|Diamond}}
    | Trail effect after the explosion
    | [[File:Firework Star (Trail effect).gif|200px]]
    |-
    | {{ItemLink|Glowstone Dust}} <br> {{ItemLink|Diamond}}
    | Twinkle + Trail effect after the explosion
    | [[File:Firework Star (Twinkle and Trail effect).gif|200px]]
    |}
    
    == Sounds ==
    {{see also|Firework_Rocket#Sounds}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Firework Star
    |spritetype=item
    |nameid=firework_star
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Firework Star
    |spritetype=item
    |nameid=firework_star
    |aliasid=fireworkscharge
    |id=520
    |form=item
    |translationkey=item.fireworksCharge.name
    |foot=1}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Firework Stars}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    == Video ==
    <div style="text-align:center">{{yt|fYL1W9aW0UU}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.4.6|snap=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars in the [[Creative inventory]] come in only one variation; they do not have any color.}}
    {{History||1.13|snap=17w47a|The ID of firework stars has now been changed from <code>firework_charge</code> to <code>firework_star</code>.
    |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 402.}}
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars come in all 16 colors in the [[Creative]] [[inventory]].{{verify|type=update}}{{info needed}}}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of firework star has been changed from <code>fireworkscharge</code> to <code>firework_star</code>.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars cannot be obtained within the Creative inventory.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The [[crafting]] interface has now been updated to allow the crafting of firework stars and [[firework rocket]]s.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    
    * There are 29,617,272,422,916,505,236 (29.6 quintillion) unique firework stars.
    * Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]].
    
    == Gallery ==
    <gallery>
    File:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect.
    </gallery>
    
    {{Items}}
    
    [[cs:Ohňostrojová hvězda]]
    [[de:Feuerwerksstern]]
    [[es:Estrella de fuegos artificiales]]
    [[fr:Étoile de feu d'artifice]]
    [[hu:Tűzijáték csillag]]
    [[it:Stella pirotecnica]]
    [[ja:花火の星]]
    [[ko:폭죽 탄약]]
    [[nl:Vuurwerkster]]
    [[pl:Gwiazdka pirotechniczna]]
    [[pt:Estrela de fogo de artifício]]
    [[ru:Пиротехническая звезда]]
    [[uk:Зірка феєрверку]]
    [[zh:烟火之星]]</li></ul>
    beta 1.2.0.2Added the death message "<player> went off with a bang".
    1.16.200
    {{Extension DPL}}<ul><li>[[Bookshelf|Bookshelf]]<br/>{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}}
    {{Block
    |image=Bookshelf.png
    |transparent=No
    |light=No
    |tool=Axe
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=Yes (30)
    |lavasusceptible=Yes
    }}
    '''Bookshelves''' are [[blocks]] that improve [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Enchanting/Levels|level]] requirement.
    
    == Obtaining ==
    === Natural generation ===
    Bookshelves can generate in village libraries and sometimes village houses.
    
    [[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233.
    
    Bookshelves also naturally generate in certain [[woodland mansion]] rooms.
    
    === Breaking ===
    Bookshelves can be broken fairly easily by hand, but can be broken faster by using an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by an item that is [[enchanted]] with [[Silk Touch]], a bookshelf drops itself.
    {{breaking row|horizontal=1|Bookshelf|Axe}}
    
    === Crafting ===
    {{Crafting
    |A1=Any Planks
    |B1=Any Planks
    |C1=Any Planks
    |A2=Book
    |B2=Book
    |C2=Book
    |A3=Any Planks
    |B3=Any Planks
    |C3=Any Planks
    |Output=Bookshelf
    |type=Building block
    }}
    
    === Trading ===
    Novice-level librarian [[Villager|villagers]] have a 50% chance to sell 1 bookshelf for 9 [[Emerald|emeralds]] as part of their trades.{{only|bedrock}}
    
    Novice-level librarian villagers have a {{frac|2|3}} chance to sell 1 bookshelf for 9 emeralds.{{only|java}}
    
    == Usage ==
    === Enchanting ===
    {{main|Enchantment mechanics#Bookshelf placement}}
    
    If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Fuel ===
    Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
    
    === Villager ===
    Librarian [[villager]]s can interact with bookshelves.
    
    === Note Blocks ===
    Bookshelf can be placed under [[note block]]s to produce "bass" sounds.
    
    == Sounds ==
    {{Sound table/Block/Wood}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bookshelf
    |spritetype=block
    |nameid=bookshelf
    |showblocktags=y|blocktags=mineable/axe
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bookshelf
    |spritetype=block
    |nameid=bookshelf
    |id=47
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Librarian}}
    
    == History ==
    {{History|java classic}}
    {{History||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Bookshelves were teased by [[Notch]].}}
    {{History||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves.
    |Bookshelves are currently impossible to obtain without loading a pre-edited map.
    |Bookshelves are currently destroyed in [[explosion]]s.
    |When bookshelves are broken, they currently do not drop anything.}}
    {{History||0.28|Bookshelves can now be freely placed.}}
    {{History|java alpha}}
    {{History||v1.0.11|Bookshelves can now be [[crafting|crafted]] from 3 [[book]]s and 6 [[planks]].}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] [[item]].
    |They are now necessary to [[enchanting|enchant]] with higher levels for better enchanted items.
    |The number of bookshelves required to reach the maximum enchantment level is 30.}}
    {{History|||snap=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}}
    {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}}
    {{History|||snap=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}}
    {{History||1.8|snap=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}}
    {{History||1.11|snap=16w39a|Bookshelves now generate in [[woodland mansion]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}}
    {{History||1.14|snap=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}}
    {{History|||snap=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}}
    {{History|||snap=19w02a|Bookshelves can now be used to craft [[lectern]]s.}}
    {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.|Bookshelves are currently obtainable only in [[Creative]] mode.}}
    {{History||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}}
    {{History||v0.9.0|snap=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}}
    {{History||v0.12.1|snap=build 1|Bookshelves can now be used to increase [[enchantment table]] levels.|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}} 
    {{History||1.1.0|snap=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s.|Bookshelves now get inspected by librarian [[villager]]s.|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves. Whether they actually used this texture is unknown.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * Bookshelves' top and bottom textures by default use the same texture as [[oak planks]].
    * It takes 90 planks, 45 [[leather]] and 135 [[paper]] to make 15 bookshelves in order to get a level 30 [[enchantment]].
    * A bookshelf is the icon for [[Education Edition]].
    
    == Gallery ==
    <gallery>
    File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage).
    File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]].
    File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]].
    File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]].
    </gallery>
    
    == References ==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016
    
    {{Blocks|Building}}
    
    [[Category:Manufactured blocks]]
    [[Category:Natural blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Utility blocks]]
    [[Category:Bedrock Edition]]
    [[Category:Java Edition]]
    [[Category:Items]]
    [[Category:Flammable blocks]]
    
    [[cs:Knihovna]]
    [[de:Bücherregal]]
    [[es:Librería]]
    [[fr:Bibliothèque]]
    [[hu:Könyvespolc]]
    [[it:Libreria]]
    [[ja:本棚]]
    [[ko:책장]]
    [[nl:Boekenkast]]
    [[pl:Biblioteczka]]
    [[pt:Estante de livros]]
    [[ru:Книжные полки]]
    [[th:ชั้นหนังสือ]]
    [[uk:Книжкова полиця]]
    [[zh:书架]]</li><li>[[Balloon|Balloon]]<br/>{{exclusive|bedrock|education}}
    {{education feature}}
    {{ItemEntity
    |image=White Balloon.png
    |extratext = View [[#Gallery|all renders]]
    |invimage=White Balloon
    |invimage2=Orange Balloon
    |invimage3=Magenta Balloon
    |invimage4=Light Blue Balloon
    |invimage5=Yellow Balloon
    |invimage6=Lime Balloon
    |invimage7=Pink Balloon
    |invimage8=Gray Balloon
    |invimage9=Light Gray Balloon
    |invimage10=Cyan Balloon
    |invimage11=Purple Balloon
    |invimage12=Blue Balloon
    |invimage13=Brown Balloon
    |invimage14=Green Balloon
    |invimage15=Red Balloon
    |invimage16=Black Balloon
    |renewable=No
    |stackable=Yes
    |size=Height: 0.4 Blocks<br>Width: 0.4 Blocks
    }}
    
    '''Balloons''' are [[entities]] that float upward when placed.
    
    == Obtaining ==
    Balloons are not available in the [[Creative]] inventory or [[commands]].
    
    === Crafting ===
    
    {{Crafting
    |A1= Latex
    |B1= Matching Dye
    |C1= Latex
    |A2= Latex
    |B2= Helium
    |C2= Latex
    |A3= Latex
    |B3= Lead
    |C3= Latex
    |Output= Matching Balloon
    |description={{only|bedrock|education}}
    |type= Miscellaneous
    |head=1
    }}
    {{Crafting
    |A1= Latex
    |B1= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
    |C1= Latex
    |A2= Latex
    |B2= Helium
    |C2= Latex
    |A3= Latex
    |B3= Lead
    |C3= Latex
    |Output= White Balloon; Blue Balloon; Brown Balloon; Black Balloon
    |description={{only|bedrock|education}}
    |type= Miscellaneous
    |foot=1
    }}
    
    == Usage ==
    
    When {{control|used}} on a [[mob]], a [[fence]], or a [[wall]], balloons attach to the mob or block, similarly to a [[lead]]. Balloons float into the air faster than the speed the [[player]] flies up, but remain grounded if tied to a fence. If tied to a mob, the balloon floats away and carries the mob into the air, before both eventually [[despawn]] or disappear.
    {| class="wikitable sortable" style="text-align: left;"
    |+ Balloon-attachable mobs
    ! Mob
    ! Mass
    |-
    | {{EntityLink|Chicken}} 
    | 0.6
    |-
    | {{EntityLink|Cow}} 
    | 1.0
    |-
    | {{EntityLink|Donkey}} 
    | 1.0
    |-
    | {{EntityLink|Horse}} 
    | 1.0
    |-
    | {{EntityLink|Iron Golem}} 
    | 2.0
    |-
    | {{EntityLink|Llama}} 
    | 1.0
    |-
    | {{EntityLink|Mule}} 
    | 1.0
    |-
    | {{EntityLink|Mooshroom}}
    | 1.0
    |-
    | {{EntityLink|Panda}}
    | 1.5
    |-
    | {{EntityLink|Pig}}
    | 0.75
    |-
    | {{EntityLink|Sheep}}
    | 0.75
    |-
    | {{EntityLink|Snow Golem}}
    | 1.0
    |-
    | {{EntityLink|Fox}}
    | 0.6
    |}
    
    When a balloon is shot by an [[arrow]] or a [[trident]], or floats into a solid block, it pops, summons [[particles]], and is destroyed. It drops nothing. A balloon tied to a fence post bursts when a player strikes it in any direction.
    
    == Sounds ==
    {{Sound table
    |type=bedrock
    |sound=Balloon pop1.ogg
    |sound2=Balloon pop2.ogg
    |source=neutral
    |description=When a balloon collides with a block from above
    |id=balloon.pop
    |volume=10.0
    |pitch=1.75/2.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |firstcolumnname=Balloon
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Item
    |spritename=balloons
    |spritetype=item
    |nameid=balloon
    |id=598
    |form=item
    |translationkey=item.balloon.black.name,item.balloon.red.name,item.balloon.green.name,item.balloon.brown.name,item.balloon.blue.name,item.balloon.purple.name,item.balloon.cyan.name,item.balloon.silver.name,item.balloon.gray.name,item.balloon.pink.name,item.balloon.lime.name,item.balloon.yellow.name,item.balloon.lightBlue.name,item.balloon.magenta.name,item.balloon.orange.name,item.balloon.white.name
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |firstcolumnname=Balloon
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Entity
    |spritename=balloons
    |spritetype=entity
    |nameid=balloon
    |id=107
    |foot=1}}
    
    === Metadata ===
    In ''Bedrock Edition'', balloon items use the following data values:
    
    {{/DV}}
    
    == History ==
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon BE1.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon BE1.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}
    {{History||1.18.10|snap=beta 1.18.10.24|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}
    {{History||1.18.30|snap=beta 1.18.30.28|Added the [[boat with chest]], which can be leashed.}}
    
    {{History|education}}
    {{History||1.0.27|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}
    {{History||1.18.32|snap=1.18.10.04|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}
    {{History|foot}}
    ==Gallery==
    
    === Colors ===
    <gallery>
    Orange Balloon.png
    Magenta Balloon.png
    Light Blue Balloon.png
    Yellow Balloon.png
    Lime Balloon.png
    Pink Balloon.png
    Gray Balloon.png
    Light Gray Balloon.png
    Cyan Balloon.png
    Purple Balloon.png
    Blue Balloon.png
    Brown Balloon.png
    Green Balloon.png
    Red Balloon.png
    Black Balloon.png
    </gallery>
    
    === [[Event servers]] ===
    <gallery>
    File:Legends Balloon.png|Differently designed balloons featured in the ''[[Minecraft Legends Live Event]]''.
    File:Sniffer Balloon (Trails and Tales Summer Event) Render.png|A [[Sniffer]] balloon, featured in the [[Trails & Tales Event]].
    File:Camel Balloon (Trails and Tales Summer Event) Render.png|A balloon of a [[Camel]], featured in the Trails & Tales Event.
    File:Balloon Bundle (Trails and Tales Summer Event) Render.png|Bundle of balloons from the Trails & Tales Event.
    </gallery>{{Items}}
    {{Entities}}
    {{Education Edition}}
    
    [[Category:Education Edition entities]]
    [[Category:Education Edition items]]
    
    [[de:Ballon]]
    [[it:Palloncino]]
    [[ja:風船]]
    [[ko:풍선]]
    [[pt:Balão]]
    [[ru:Воздушный шар]]
    [[zh:气球]]</li></ul>
    beta 1.16.200.51Added the following death messages:
    • <player> was sniped by <player/mob>
    • <player> was spitballed by <player/mob>
    1.16.210
    {{Extension DPL}}<ul><li>[[String|String]]<br/>{{Block
    | image = <gallery>
    String JE2 BE2.png  | String
    Tripwire (NESW).png | Tripwire
    </gallery>
    | extratext = View [[#Gallery|all renders]]
    | transparent = Yes
    | light = No
    | tool = any
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    '''String''' is an item used in [[crafting]] recipes such as [[bow]]s, [[fishing rod]]s and [[lead]]s. When placed as a [[block]], string becomes '''tripwire''', which can be combined with [[Tripwire Hook|tripwire hooks]] to form a tripwire circuit.
    
    == Obtaining==
    String can be obtained from [[drop]]s, breaking [[cobweb]]s, [[fishing]], [[bartering]], and as gifts from [[cat]]s. String can be looted from [[jungle temple]]s, [[desert pyramid]] chests, and [[dungeon]]s.
    
    ===Breaking ===
    Tripwire can be {{control|mine|text=mined}} instantly with any [[tool]], dropping string. Tripwire is also removed and drops string as an [[item]] when:
    *[[Water]] flows into its space
    * A [[piston]] pushes it or moves a [[block]] into its space
    Tripwire is destroyed without dropping string if [[lava]] flows into its space.
    
    A [[cobweb]] drops string when it is broken in these ways (see also {{section link|Cobweb|Usage}}):
    *Breaking a cobweb with a [[sword]]
    *Pushing a cobweb with a [[piston]]
    *[[Water]] breaking a cobweb by flowing over it (flowing [[lava]] destroys cobwebs without leaving string)
    
    ===Natural generation===
    Five pieces of tripwire generate naturally in every [[jungle temple]]. 
    
    ===Mob loot ===
    [[Spider]]s and [[cave spider]]s drop 0–2 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 string with Looting III.
    
    [[Strider]]s drop 2–5 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 2–8 string with Looting III.{{only|Java|short=1}}
    
    [[Cat]]s drop 0–2 string upon death, unaffected by Looting.<ref>{{bug|MC-200707||Looting does not increase drops for iron golems and cats}}</ref>
    
    ===Chest loot===
    {{LootChestItem|string}}
    
    ===Fishing===
    String has a 0.6% ({{frac|3|500}}) chance of being caught when [[fishing]] with an unenchanted fishing rod. The chance decreases to 0.5% ({{frac|1|200}}), 0.4% ({{frac|1|250}}), and 0.3% ({{frac|3|1000}}) if the fishing rod is enchanted with [[Luck of the Sea]] at enchantment levels I, II, and III, respectively.
    
    ===Cat gifts===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a string.
    
    ===Bartering ===
    [[Piglin]]s may [[barter]] 3-9 string when given a [[gold ingot]].
    
    == Usage==
    String can be used as a crafting ingredient and tripwire can be used as a [[redstone circuit]] component. It can also be used to keep [[player]]s from ender-pearling through that space.
    
    === Crafting ingredient===
    {{crafting usage}}
    
    ===Redstone component===
    {{redirect|Tripwire|tripwire hooks|Tripwire Hook}}
    {{see also|Redstone circuits}}
    
    String can be placed as tripwire, which can be used to detect [[entity|entities]] as part of a tripwire circuit. [[Observer]]s can also be used with a tripwire to generate redstone signals. 
    
    ;Placement
    
    To place tripwire, {{control|use}} string while pointing at a surface facing the space the tripwire should occupy.
    
    {{Schematic | caption =
    '''Tripwire Circuit'''
    |SB|th-$w|tw-$ew|th-$e|SB
    }}
    :In order to activate [[tripwire hook]]s, tripwire must be part of a "tripwire circuit": a straight line of [[block]]s consisting of a block with a tripwire hook attached to it, a "tripwire line" (1 to 40 blocks of tripwire), and a second tripwire hook attached to another block. 
    
    ;Activation
    Tripwire activates if almost any [[entity]] ([[player]]s, [[mob]]s, [[minecart]]s, [[boat]]s, [[item]]s, [[arrow]]s, etc.) intersects its collision mask. The tripwire remains active until there are no entities intersecting its collision mask. Thrown [[potion]]s, some arrows, thrown [[ender pearl]]s, and thrown [[eyes of ender]] do not activate tripwire.
    
    ;Behavior
    An active tripwire updates adjacent [[block]]s (for example, it can activate a [[Tutorials/Block update detector|BUD circuit]]). Additionally, active tripwires that are part of valid tripwire circuits cause the attached tripwire hooks to activate (producing [[redstone]] power). Active tripwires do ''not'' themselves produce redstone power.
    
    When tripwire is broken (including by being washed away by spreading [[water]] {{in|java}}) after being part of a valid tripwire circuit, it activates the attached tripwire hooks for 5 redstone ticks (10 game [[tick]]s, or 0.5 seconds barring lag). It does not produce the signal if it is broken using [[shear]]s.
    
    ===Trading===
    Novice-level fisherman [[villager]]s have a 50% chance to buy 20 string as part of their first-tier trade.
    
    Journeyman-level fletcher villagers buy 14 string for 1 [[emerald]] as part of their trade.
    
    ==Sounds==
    === Generic===
    {{Sound table/Block/Normal}}
    
    ===Unique===
    {{edition|java}}:
    {{Sound table
    |rowspan=3
    |sound=Click.ogg
    |subtitle=Tripwire attaches
    |source=block
    |description=When a tripwire line is completed
    |id=block.tripwire.attach
    |translationkey=subtitles.block.tripwire.attach
    |volume=0.4
    |pitch=0.7
    |distance=16}}
    {{Sound table
    |subtitle=Tripwire clicks
    |source=block
    |description=When a tripwire line deactivates
    |id=block.tripwire.click_off
    |translationkey=subtitles.block.tripwire.click
    |volume=0.4
    |pitch=0.5
    |distance=16}}
    {{Sound table
    |subtitle=Tripwire clicks
    |source=block
    |description=When a tripwire line activates
    |id=block.tripwire.click_on
    |translationkey=subtitles.block.tripwire.click
    |volume=0.4
    |pitch=0.6
    |distance=16}}
    {{Sound table
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |subtitle=Tripwire detaches
    |source=block
    |description=When a tripwire hook in a tripwire line is destroyed
    |id=block.tripwire.detach
    |translationkey=subtitles.block.tripwire.detach
    |volume=0.4
    |pitch={{frac|12|11}}-{{frac|4|3}}
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=3
    |sound=Click.ogg
    |source=block
    |description=When a tripwire line is completed
    |id=block.click
    |volume=0.2
    |pitch=0.7}}
    {{Sound table
    |type=bedrock
    |source=block
    |description=When a tripwire line deactivates
    |id=random.click
    |volume=0.2
    |pitch=0.5}}
    {{Sound table
    |source=block
    |description=When a tripwire line activates
    |id=random.click
    |volume=0.2
    |pitch=0.6}}
    {{Sound table
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |source=block
    |description=When a tripwire hook in a tripwire line is destroyed
    |id=block.bowhit
    |volume=0.4
    |pitch=1.1-1.33
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Tripwire
    |spritetype=block
    |nameid=tripwire
    |blocktags=wall_post_override
    |form=block}}
    {{ID table
    |displayname=String
    |spritetype=item
    |nameid=string
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showaliasids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Tripwire
    |spritetype=block
    |nameid=trip_wire
    |aliasid=tripWire
    |id=132
    |form=block
    |itemform=trip_wire
    |translationkey=tile.tripWire.name}}
    {{ID table
    |displayname=String
    |spritetype=item
    |nameid=string
    |id=326
    |form=item
    |foot=1}}
    
    ===Block states===
    {{see also|Block states}}
    
    {{/BS}}
    
    ==Video==
    <div style="text-align:center">
    <span style="display:inline-block">{{yt|WUlhmu3JbcQ}}</span>
    <span style="display:inline-block">{{yt|-7jEtrETxwc}}</span>
    </div>
    
    ==History==
    {{History|java indev}}
    {{History||0.31|snap=20100129|[[File:String JE1 BE1.png|32px]] Added string.}}
    {{History|||snap=20100130|[[Bow]]s can now be [[crafting|crafted]] using string.}}
    {{History|||snap=20100201-2|[[Wool|Cloth]] can now be crafted using nine string.}}
    {{History||20100219|[[Spider]]s now [[drops|drop]] string.}}
    {{History|java infdev}}
    {{History||20100625-2|String can now be found inside [[chest]]s in the new [[dungeon]]s.}}
    {{History|java alpha}}
    {{History||v1.1.1|String can now be used to craft [[fishing rod]]s.}}
    {{History|java beta}}
    {{History||1.5|Introduced [[cobweb]]s, which [[drops|drop]] string when [[breaking|broken]] with a [[sword]].}}
    {{History||1.6.6|Wool is now crafted from four string rather than nine.}}
    {{History||1.7|Cobwebs now drop string when broken using [[shears]].}}
    {{History||1.8|snap=Pre-release|Cobwebs now generate naturally, making them a viable method to obtain string.}}
    {{History|java}}
    {{History||May 28, 2012|link=none|Tripwire was first revealed on [[Dinnerbone]]'s [[wikipedia:Twitter|Twitter]].<ref>{{tweet|Dinnerbone|207154562711289856|It's a tripwire, yeah.|May 28, 2012}}</ref><ref>{{tweet|Dinnerbone|207155073023868928|You place it yourself. String is now placeable|May 28, 2012}}</ref> Dinnerbone released a [{{ytl|mWuvXIzYcTc}} video] showing him experimenting with tripwire before its release.}}
    {{History||1.3.1|snap=12w22a|String can now be placed on the ground as tripwire.}}
    {{History|||snap=12w23a|Tripwire can now activated by most [[entity|entities]] (including [[arrow]]s).
    |The max distance of tripwire has now been increased from 18 to 40 [[block]]s.
    |Tripwire now has a translucent texture.}}
    {{History||1.6.1|snap=13w18a|String can now be used to craft [[lead]]s.}}
    {{History||1.8|snap=14w02a|String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s, at 15–20 string for 1 [[emerald]].}}
    {{History|||snap=release|Tripwire is now translucent.}}
    {{History||1.9|snap=15w44a|String now generates in [[desert temple]] [[chest]]s.
    |The average yield of string in [[dungeon]] chests has now more than doubled.}}
    {{History|||snap=15w49a|The <code>suspended</code> block state has now been removed from tripwire.}}
    {{History||1.11|snap=16w39a|String can now be found in [[woodland mansion]] [[chest]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 132 and the [[item]]'s was 287.
    |Tripwire can now be disarmed.}}
    {{History||1.14|snap=18w43a|String can now be used to craft [[crossbow]]s and a [[loom]].
    |[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}
    {{History|||snap=18w44a|[[Cat]]s now drop 0-2 string upon death.
    |Cats now offer string as [[Cat#Gifts|gift]]s.}}
    {{History|||snap=18w45a|String can now be used to craft [[scaffolding]].}}
    {{History|||snap=18w47a|String can now be found inside [[pillager outpost]] [[chest]]s.}}
    {{History||1.16|snap=20w09a|String can now be obtained through [[bartering]] with [[piglin]]s.}}
    {{History|||snap=20w13a|[[Strider]]s now [[drops|drop]] string upon [[death]].}}
    {{History|||snap=20w16a|String now generates in [[bastion remnant]] chests.}}
    {{History||1.17|snap=20w45a|String can now be used to craft [[bundle]]s and [[candle]]s.}}
    {{History|||snap=21w13a|The model of the tripwire has been tweaked that the underside texture is mirrored.}}
    {{History|||snap=21w19a|String can no longer be used to craft bundles and candles.}}
    {{History|||snap=Pre-release 1|String can once again used to craft candles.}}
    {{History||1.18|snap=Experimental Snapshot 1|String can now once again be used to craft bundles.}}
    {{History|||snap=21w37a|String once again can no longer be used to craft bundles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|String can now once again be used to craft bundles.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|String can now be used to craft [[brush]]es.}}
    {{History|||snap=1.19.4-pre1|String can no longer be used to craft [[brush]]es.}}
    {{History||1.20|snap=23w12a|String can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|String no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; string now is in the common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:String JE1 BE1.png|32px]] Added string. It is currently unobtainable and serves no purpose.}}
    {{History||v0.3.3|Added spiders, which drop string when they die.
    |String can now be used to [[crafting|craft]] [[bow]]s.}}
    {{History||v0.4.0|String can now be crafted into [[wool]].}}
    {{History||v0.11.0|snap=build 1|String can now be used to craft [[fishing rod]]s.
    |String can now be caught as a junk [[item]] from [[fishing]].}}
    {{History||v0.13.0|snap=build 1|String can now be placed on the ground as a tripwire.
    |String can now be found in [[desert temple]] [[chest]]s.}}
    {{History||v0.15.0|snap=build 1|String can now be used to craft [[lead]]s.
    |Tripwire now generates in [[jungle temple]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|15-20 String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s for an [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|String can now be found in [[woodland mansion]] [[chest]]s.
    |[[Cobweb]]s can now be used to [[crafting|craft]] 9 string.}}
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] string as gifts.
    |String can now be used to craft [[scaffolding]].
    |[[Cat]]s now [[drops|drop]] 0–2 string.}}
    {{History|||snap=beta 1.8.0.10|String can now be used to craft [[crossbow]]s.}}
    {{History||1.9.0|snap=beta 1.9.0.0|Tripwire string that is broken now activates, unless broken with [[shears]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|String can now be found in [[pillager outpost]] chests.
    |String can now be used to craft a [[loom]].
    |[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, fisherman [[villager]]s now have a 50% chance to [[trading|buy]] 20 string as part of their first-tier trade.
    |Fletcher villagers now buy 14 string for an [[emerald]] as their third-tier trade.}}
    {{History||1.16.0|snap=beta 1.16.0.57|String can now be obtained through [[bartering]] with [[piglin]]s.
    |Added [[strider]]s, which [[drops|drop]] string upon [[death]].
    |String can now be found in [[bastion remnant]] chests.}}
    {{History||1.17.10|snap=beta 1.17.10.22|String can now be used to craft [[candles]].}}
    {{History||1.18.30|snap=beta 1.18.30.26|The ID of tripwire block is changed from <code>tripWire</code> to <code>trip_wire</code>}}
    {{History||1.20.10|snap=beta 1.20.10.20|String can no longer be crafted from cobwebs.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:String JE1 BE1.png|32px]] Added string.}}
    {{History||xbox=TU14|ps=1.04|String can now be placed on the ground as [[tripwire]].}}
    {{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|Tripwires are now activated when [[breaking|broken]], unless broken with [[shears]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:String JE1 BE1.png|32px]] Added string.}}
    {{History|foot}}
    
    ===Tripwire "item"===
    {{:Technical blocks/Tripwire}}
    
    == Issues ==
    {{Issue list}}
    
    == Gallery ==
    <gallery>
    Tripwire (NS).png|
    Tripwire (N).png|
    Tripwire (E).png|
    Tripwire (S).png|
    Tripwire (W).png|
    Tripwire (EW).png|
    Tripwire (NE).png|
    Tripwire (ES).png|
    Tripwire (SW).png|
    Tripwire (NW).png|
    Tripwire (ESW).png|
    Tripwire (NSW).png|
    Tripwire (NEW).png|
    Tripwire (NES).png|
    </gallery>
    
    === Screenshots ===
    <gallery>
    DinnerboneTripwireDev3.png|The first image of tripwires [[dinnerbonetweet:207154292593917952|released]] by Mojang.
    DinnerboneTripwireDev4.png|An image [[dinnerbonetweet:207294114398605312|released]] by Mojang testing visibility of tripwires from a distance at night.
    DinnerboneTripwireDev5.png|The same room viewed from the same angle, in daytime.
    Dinnerbone String.png|Power lines made of suspended string blocks.
    </gallery>
    
    ==References==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--string Taking Inventory: String] – Minecraft.net on May 14, 2020
    
    {{Redstone}}
    {{Items}}
    {{Blocks|Utility}}
    
    [[Category:Redstone mechanics]]
    [[Category:Mechanics]]
    [[Category:Mechanisms]]
    [[Category:Generated structure blocks]]
    [[Category:Non-solid blocks]]
    
    [[cs:Vlákno]]
    [[de:Faden]]
    [[es:Hilo]]
    [[fr:Ficelle]]
    [[hu:Fonál]]
    [[it:Cordicella]]
    [[ja:糸]]
    [[ko:실]]
    [[nl:Draad]]
    [[pl:Nić]]
    [[pt:Linha]]
    [[ru:Нить]]
    [[th:เส้นใย]]
    [[uk:Нитка]]
    [[zh:线]]</li><li>[[Bookshelf|Bookshelf]]<br/>{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}}
    {{Block
    |image=Bookshelf.png
    |transparent=No
    |light=No
    |tool=Axe
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=Yes (30)
    |lavasusceptible=Yes
    }}
    '''Bookshelves''' are [[blocks]] that improve [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Enchanting/Levels|level]] requirement.
    
    == Obtaining ==
    === Natural generation ===
    Bookshelves can generate in village libraries and sometimes village houses.
    
    [[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233.
    
    Bookshelves also naturally generate in certain [[woodland mansion]] rooms.
    
    === Breaking ===
    Bookshelves can be broken fairly easily by hand, but can be broken faster by using an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by an item that is [[enchanted]] with [[Silk Touch]], a bookshelf drops itself.
    {{breaking row|horizontal=1|Bookshelf|Axe}}
    
    === Crafting ===
    {{Crafting
    |A1=Any Planks
    |B1=Any Planks
    |C1=Any Planks
    |A2=Book
    |B2=Book
    |C2=Book
    |A3=Any Planks
    |B3=Any Planks
    |C3=Any Planks
    |Output=Bookshelf
    |type=Building block
    }}
    
    === Trading ===
    Novice-level librarian [[Villager|villagers]] have a 50% chance to sell 1 bookshelf for 9 [[Emerald|emeralds]] as part of their trades.{{only|bedrock}}
    
    Novice-level librarian villagers have a {{frac|2|3}} chance to sell 1 bookshelf for 9 emeralds.{{only|java}}
    
    == Usage ==
    === Enchanting ===
    {{main|Enchantment mechanics#Bookshelf placement}}
    
    If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Fuel ===
    Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
    
    === Villager ===
    Librarian [[villager]]s can interact with bookshelves.
    
    === Note Blocks ===
    Bookshelf can be placed under [[note block]]s to produce "bass" sounds.
    
    == Sounds ==
    {{Sound table/Block/Wood}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bookshelf
    |spritetype=block
    |nameid=bookshelf
    |showblocktags=y|blocktags=mineable/axe
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bookshelf
    |spritetype=block
    |nameid=bookshelf
    |id=47
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Librarian}}
    
    == History ==
    {{History|java classic}}
    {{History||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Bookshelves were teased by [[Notch]].}}
    {{History||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves.
    |Bookshelves are currently impossible to obtain without loading a pre-edited map.
    |Bookshelves are currently destroyed in [[explosion]]s.
    |When bookshelves are broken, they currently do not drop anything.}}
    {{History||0.28|Bookshelves can now be freely placed.}}
    {{History|java alpha}}
    {{History||v1.0.11|Bookshelves can now be [[crafting|crafted]] from 3 [[book]]s and 6 [[planks]].}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] [[item]].
    |They are now necessary to [[enchanting|enchant]] with higher levels for better enchanted items.
    |The number of bookshelves required to reach the maximum enchantment level is 30.}}
    {{History|||snap=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}}
    {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}}
    {{History|||snap=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}}
    {{History||1.8|snap=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}}
    {{History||1.11|snap=16w39a|Bookshelves now generate in [[woodland mansion]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}}
    {{History||1.14|snap=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}}
    {{History|||snap=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}}
    {{History|||snap=19w02a|Bookshelves can now be used to craft [[lectern]]s.}}
    {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.|Bookshelves are currently obtainable only in [[Creative]] mode.}}
    {{History||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}}
    {{History||v0.9.0|snap=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}}
    {{History||v0.12.1|snap=build 1|Bookshelves can now be used to increase [[enchantment table]] levels.|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}} 
    {{History||1.1.0|snap=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s.|Bookshelves now get inspected by librarian [[villager]]s.|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves. Whether they actually used this texture is unknown.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * Bookshelves' top and bottom textures by default use the same texture as [[oak planks]].
    * It takes 90 planks, 45 [[leather]] and 135 [[paper]] to make 15 bookshelves in order to get a level 30 [[enchantment]].
    * A bookshelf is the icon for [[Education Edition]].
    
    == Gallery ==
    <gallery>
    File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage).
    File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]].
    File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]].
    File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]].
    </gallery>
    
    == References ==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016
    
    {{Blocks|Building}}
    
    [[Category:Manufactured blocks]]
    [[Category:Natural blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Utility blocks]]
    [[Category:Bedrock Edition]]
    [[Category:Java Edition]]
    [[Category:Items]]
    [[Category:Flammable blocks]]
    
    [[cs:Knihovna]]
    [[de:Bücherregal]]
    [[es:Librería]]
    [[fr:Bibliothèque]]
    [[hu:Könyvespolc]]
    [[it:Libreria]]
    [[ja:本棚]]
    [[ko:책장]]
    [[nl:Boekenkast]]
    [[pl:Biblioteczka]]
    [[pt:Estante de livros]]
    [[ru:Книжные полки]]
    [[th:ชั้นหนังสือ]]
    [[uk:Книжкова полиця]]
    [[zh:书架]]</li></ul>
    beta 1.16.210.53Added the death message "<player> froze to death".
    1.16.220
    {{Extension DPL}}<ul><li>[[Fishing Rod|Fishing Rod]]<br/>{{Dungeons hatnote|type=artifact}}
    {{Item
    | image = Fishing Rod.png
    | image2 = Cast Fishing Rod.png
    | rarity = Common
    | renewable = Yes
    | durability = 
    Depends on the Edition:
    Java: 64
    Bedrock: 384
    | stackable = No
    }}
    A '''fishing rod''' is a [[tool]] that casts a bobber used to [[Fishing|fish]] in [[water]] or to hook and pull [[Mob|mobs]], [[Item (entity)|items]] and some [[Entity|entities]] towards the user.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
    |head=1
    |showname=0
    |showdescription=1
    |C1= Stick
    |B2= Stick
    |C2= String
    |A3= Stick
    |C3= String
    |Output= Fishing Rod
    |type= Tool
    }}
    {{crafting
    |foot=1
    |ignoreusage=1
    |Damaged Fishing Rod
    |Damaged Fishing Rod
    |Output= Fishing Rod
    |description= The durability of the two fishing rods is added together, plus an extra 5% durability.
    |type= Tool
    }}
    
    === Fishing ===
    
    Enchanted fishing rods can be obtained as "treasure" [[item]]s from [[fishing]], and unenchanted ones as "junk" items.
    
    === Trading ===
    
    Journeyman-level [[fisherman]] [[villager]]s sell enchanted fishing rods for 6 [[emerald]]s.
    The [[enchantment]]s are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
    
    === Chest loot ===
    {{LootChestItem|enchanted-fishing-rod}} 
    {{notelist}}
    
    === Carrot/warped fungus on a stick ===
    
    If a [[carrot on a stick]] or a [[warped fungus on a stick]] is used to the point of zero durability, it becomes a fishing rod again.
    
    === Mob loot ===
    
    {{IN|java}}, the [[drowned]] mob has a 3.75% chance of spawning with a fishing rod equipped.
    {{IN|bedrock}}, naturally-spawned drowned has 0.85% chance to spawn with fishing rod, while converted drowned has 1% chance to spawn with it.
    If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.
    
    == Usage ==
    
    === Fishing ===
    {{main|Fishing}}
    
    Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber [[Entity|entity]] despawns, unless the fishing rod to the off-hand or it's been swapped with another fishing rod{{Cn|Cn=Research on the way fishing rods behave when you swap rod or have two equipped (one in the main and one in the off hand) needs to be done}}.
    
    === Crafting ingredient ===
    
    {{crafting usage|Fishing Rod, Damaged Fishing Rod}}
    
    === Hooking mobs and other entities ===
    {{see also|Fishing#Fishing rod durability}}
    
    The fishing rod can be used to hook [[mobs]], [[Item (entity)|items]]{{only|java}} and some [[entities]], and even [[player]]s. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a [[mob]] or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of {{frac|1|10}} the distance between mob and player.
    
    Besides mobs and items, entities that can be reeled in include: 
    * {{ItemLink|id=oak boat|Boat}}s
    * {{ItemLink|id=oak boat with chest|Boat with Chest}}s
    * {{ItemSprite|Minecart}} [[Minecart]]s of any type
    * {{ItemLink|Armor Stand}}s
    * {{EntityLink|Shulker Bullet}}s
    * {{EntityLink|Fireball}}s
    * {{EntityLink|Small fireball}}s
    * {{EntitySprite|TNT}} Primed [[TNT]]
    * Any [[falling block]] such as {{EntityLink|Sand}}, {{EntityLink|Gravel}}, {{EntityLink|Dragon Egg}}s, {{EntityLink|Concrete Powder}}s, {{EntityLink|Scaffolding}},  [[Snow]] on [[Bedrock Edition]] or {{EntityLink|Anvil}}s
    
    Some entities can be hooked, but cannot be reeled in: 
    * {{EntitySprite|Horse}} Mobs riding/being ridden by other mobs (in Bedrock Edition, the hooked mob dismounts)
    * {{EntityLink|Painting}}s
    * {{EntityLink|Item Frame}}s
    * {{EntityLink|id=leash-knot|Lead}} knots
    * {{EntityLink|End Crystal}}s
    * {{EntityLink|Shulker}}s
    
    Attempting to reel in said entities still costs durability to the rod.
    
    The rest of the entities cannot be hooked at all: 
    
    * {{EntitySprite|egg}} Thrown [[egg]]s
    * {{EntitySprite|snowball}} Thrown [[snowball]]s
    * {{EntitySprite|ender-pearl}} Thrown [[ender pearl]]s
    * {{EntitySprite|eye-of-ender}} Thrown [[eyes of ender]]
    * {{ItemSprite|splash-potion}} Thrown [[potion]]s
    * {{ItemSprite|bottle-o'-enchanting|附魔之瓶}} Thrown [[bottles o' enchanting]]
    * {{EntitySprite|dragon-fireball}} [[Dragon fireball]]s
    * {{EntitySprite|Wither Skull}} [[Wither#Wither Skull|Wither skull]]s
    * {{ItemSprite|firework-rocket}} [[Firework rocket]]s in flight
    * {{EntitySprite|arrow}} [[Arrow]]s in flight
    * {{EffectSprite|particle-speed}} [[Lingering Potion#Area effect cloud|Area effect cloud]]
    * {{EntityLink|id=experience-orb|Experience|XP orbs}}
    
    Using it on a [[villager]] lowers the player's popularity and causes any naturally-spawned [[iron golem]]s nearby to attack.
    
    === Fuel ===
    
    A fishing rod can be used as fuel in [[furnace]]s, smelting 1.5 items per fishing rod.
    
    === Other usage ===
    
    The hook can also be used to activate wooden [[pressure plate]]s or [[weighted pressure plate]]s.
    
    === Enchantments ===
    
    A fishing rod can receive the following enchantments:
    {| class="wikitable col-2-center"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Lure]]<ref group="note">Lure levels above V don't work.</ref>
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Luck of the Sea]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    {{Notelist|note}}
    
    A fishing rod with the [[Mending]] enchantment has infinite durability if used for fishing only. The rod incrementally repairs itself using the experience gained each time a player reels in a fish, even if starting from nearly 0% durability. Players wearing damaged [[Mending]] armor have a lower average rate of repair, because the mending mechanic can ignore damage to the rod while repairing armor instead. [[Unbreaking]] III can nearly guarantee that the rod does not break, unless it's already at low durability.
    
    == Fishing Bobber ==
    {{Entity
    | title = Fishing Bobber
    | image2 = Fishing Bobber BE.png
    | imagesize = 100px
    | image = Fishing Bobber JE1.png
    | networkid = '''[[JE]]:''' 90
    }}
    {{see also|Entity format}}
    '''Fishing bobbers''' have entity data associated with them that contain various properties of the entity. They also appear to despawn after a while.
    
    === Data values ===
    ==== ID ====
    {{edition|java}}:
    {{ID table
    |generatetranslationkeys=java
    |displayname=Fishing Bobber
    |spritetype=entity
    |nameid=fishing_bobber
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |shownumericids=y
    |generatetranslationkeys=bedrock
    |displayname=Fishing Bobber
    |spritetype=entity
    |nameid=fishing_hook
    |id=77
    |foot=1}}
    
    ==== Entity data ====
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />
    {{Sound table
    |sound=Fishing rod cast.ogg
    |subtitle=Bobber thrown
    |source=Friendly Creatures <ref group="sound" name="oddcats">{{bug|MC-139041||The sounds of fishing bobbers aren't controlled by the "Players" sound slider}}</ref>
    |overridesource=1
    |description=When a fishing rod is cast
    |id=entity.fishing_bobber.throw
    |translationkey=subtitles.entity.fishing_bobber.throw
    |volume=0.5
    |pitch={{frac|1|3}}-0.5
    |distance=16}}
    {{Sound table
    |sound=Fishing rod reel in1.ogg
    |sound2=Fishing rod reel in2.ogg
    |subtitle=Bobber retrieved
    |source=Friendly Creatures <ref group="sound" name="oddcats"/>
    |overridesource=1
    |description=When a fishing rod is reeled in
    |id=entity.fishing_bobber.retrieve
    |translationkey=subtitles.entity.fishing_bobber.retrieve
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Water Splash Old.ogg
    |subtitle=Fishing Bobber splashes
    |description=When a fishing bobber is bitten by something
    |source=Friendly Creatures <ref group="sound" name="oddcats"/>
    |overridesource=1
    |id=entity.fishing_bobber.splash
    |translationkey=subtitles.entity.fishing_bobber.splash
    |volume=0.25
    |pitch=0.6-1.4
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a fishing rod's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Bow shoot.ogg
    |source=player
    |description=When a fishing rod is cast
    |id=random.bow
    |volume=0.5
    |pitch=0.33-0.5}}
    <!--There is no reel in sound on Bedrock Edition, it seems.-->
    {{Sound table
    |sound=Water Splash Old.ogg
    |source=player
    |description=When a fishing bobber is bitten by something
    |id=random.splash
    |volume=1.0
    |pitch=0.6-1.4}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a fishing rod's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Fishing Rod
    |spritetype=item
    |nameid=fishing_rod
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Fishing Rod
    |spritetype=item
    |nameid=fishing_rod
    |id=392
    |form=item
    |foot=1}}
    
    == Achievements==
    {{load achievements|Cow Tipper}}<!--This is due to the fact that leather can be obtained via fishing, which grants the achievement.-->
    
    == Advancements ==
    {{load advancements|Fishy Business}}
    
    == History ==
    
    {{more sounds|section=24|type=old|Old throwing sound (pre-Sound Update), which was used for fishing rods}}
    {{History|java alpha}}
    {{History||v1.1.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
    |Fishing rods currently have no function.
    |Fishing rods are stackable.}}
    {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Fishing rods have been updated to be able to [[fishing|catch fish]] from any body of [[water]].
    |[[File:Stick JE1 BE1.png|32px]] Cast fishing rods use the [[stick]] texture in first and third person, and do not appear cast in the hotbar.}}
    {{History||v1.2.2|Fishing rods now work in [[multiplayer]]. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up.
    |Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
    {{History|java beta}}
    {{History||1.6|snap=Test Build 3|Fishing rods are now no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.
    |[[File:Cast Fishing Rod JE2 BE1.png|32px]] In first person, cast fishing rods now use a texture without the line to show that it is no longer on the rod. The stick texture is still used in third person, however.}}
    {{History||Sound Update|The fishing rod cast [[sound]] has been changed.}}
    {{History|java}}
    {{History||1.3.1|snap=12w17a|Fishing rods now have infinite [[durability]] in [[Creative]] mode.}}
    {{History|||snap=12w18a|Fishing rods in multiplayer no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.}}
    {{History||1.4.2|snap=12w36a|Added [[carrot on a stick]], which can be [[crafting|crafted]] using a fishing rod and a [[carrot]].}}
    {{History|||snap=12w37a|Fishing now give the [[player]] [[experience]] with each [[fish]] caught.}}
    {{History||1.4.6|snap=12w49a|Fishing rods can now be [[enchanting|enchanted]] with [[Unbreaking]] using [[enchanted book]]s.}}
    {{History||1.7.2|snap=13w36a|Fishing rods now have 2 new [[enchanting|enchantments]]: [[Lure]] and [[Luck of the Sea]].
    |Fishing rods can now be [[enchanted]] in an [[enchantment table]].
    |Enchanted fishing rods can now be obtained as a "treasure" item from [[fishing]], and unenchanted ones as a "junk" item.}}
    {{History||1.8|snap=14w02a|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods for 7–8 [[emerald]]s.}}
    {{History|||snap=14w33b|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
    {{History||1.9|snap=15w31a|Cast fishing rods now look cast in the [[hotbar]] and [[inventory]].}}
    {{History|||snap=15w32a|Fishing rods no longer [[damage]] the [[ender dragon]].}}
    {{History|||snap=15w36a|Fishing rods now properly hook [[entity|entities]].
    |Reeling in while hooked to a non-item entity now costs 5 [[durability]] (was 3) to the fishing rod.}}
    {{History||1.10|snap=16w21a|Fishing rods now hook [[item (entity)|item]]s, which costs 3 durability.}}
    {{History||1.11|snap=16w33a|Fishing rods can now be used to fuel [[furnace]]s.}}
    {{History||1.12|snap=17w13a|The [[sound]] of the bobbers of fishing rods being thrown has been changed.}}
    {{History|||snap=17w16a|Added sounds for reeling in fishing bobbers.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 346.}}
    {{History|||snap=17w50a|[[Crafting]] a [[carrot on a stick]] no longer requires the fishing rod to be at full [[durability]].<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref>}}
    {{History|||snap=18w02a|The bobber of fishing rods now has its own [[entity]] ID: <code>fishing_bobber</code>, although summoning the bobber alone is still not possible.}}
    {{History|||snap=18w09a|[[Enchanting|Enchanted]] fishing rods now generate in the [[chest]]s of [[underwater ruins]].}}
    {{History|||snap=18w11a|Added [[drowned]], which have a chance to spawn [[drops|drop]] fishing rods upon [[death]].}}
    {{History|||snap=18w14a|Catching a [[fish]] with the fishing rod now grants the "Fishy Business" [[advancement]].}}
    {{History|||snap=?|Fishing rods no longer display as unknown when called by a target selector.}}
    {{History||1.14|snap=18w43a|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
    {{History||1.16|snap=20w13a|Fishing rod is now used to craft [[warped fungus on a stick]].}}
    {{History|||snap=20w14a|The bobber of fishing rods is now considered a projectile and can ignite (if on [[fire]]) [[TNT]], activate [[target]]s and ring [[bell]]s.}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to fishing rods are no longer obtainable from villager [[trading]].}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
    {{History|||snap=build 8|If an [[entity]] is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride.}}
    {{History|||snap=build 11|Fishing rods are now functional in [[third person view]].}}
    {{History||v0.12.1|snap=build 12|Fishing rods now make a less repetitive [[sound]].
    |Fishing rods now grant [[experience]] when successful.
    |Fishing rods can now be [[enchanting|enchanted]].
    |Enchanted fishing rods can now be found as "treasure" from [[fishing]].}}
    {{History||v0.15.0|snap=build 1|Fishing rods are now used to craft [[carrot on a stick]].}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID of fishing rods has been changed from <code>fishinghook</code> to <code>fishing_hook</code>.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which can spawn with and [[drops|drop]] fishing rods.}}
    {{History|||snap=beta 1.2.20.1|Fishing rods and [[enchanting|enchanted]] fishing rods can now be found in [[underwater ruins]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods for 6 [[emerald]]s as part of their third tier [[trading|trade]].}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
    |As a result of Legacy Console Edition using an internal server, fishing rods repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
    {{History||xbox=TU7|[[File:Cast Fishing Rod JE2 BE1.png|32px]] [[File:Stick JE1 BE1.png|32px]] Fishing rods no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.
    |The cast fishing rod texture appears in first person, while the stick texture is used instead in third person.}}
    {{History||xbox=TU27|xbone=CU15|ps=1.18|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=none|Fishing rods now hook [[item (entity)|item]]s, which costs 3 durability.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|The [[sound]] of the bobbers of fishing rods being thrown has been changed.|Added sounds for reeling in fishing bobbers.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Enchanting|Enchanted]] fishing rods now generate in the [[chest]]s of [[underwater ruins]].
    |Added [[drowned]], which have a chance to spawn [[drops|drop]] fishing rods upon [[death]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *The maximum distance the [[player]] can get between the bobber and themselves is 33 blocks.
    *[[Skeleton]]s can be pulled into their own [[arrow]]s.
    *When casting the rod into a [[portal]], the bobber may stick to it like a normal [[block]], go through and travel in [[the Nether]], or stop on the next block behind the portal.
    *If the player stands directly in front of a column and casts the line onto a block above the player, the line falls downward.
    *If the bobber hits a [[painting]], the painting breaks.
    *The player can get into [[bed]] after casting a line, and the line remains in the water until the player wakes up and reels it in.
    
    == Gallery ==
    <gallery>
    13w36a banner.png|[[13w36a]] snapshot banner.
    Bobber and bubbles.png|Trail of bubbles indicating that a [[fish]] is about to bite.
    Bobber2D.png|Two-dimensional bobber {{in|je}}.
    Bobber3D.png|Three-dimensional bobber {{in|be}}.
    Enderman Fishing.png|Bobbers can be attached to [[mobs]], like this [[enderman]].
    Drowned with Fishing rod.png|A [[drowned]] holding a fishing rod.
    Firebobber.png|A bobber cast in fire.
    Fishingbobber.png|Fishing in 2010.
    Fishing Rod Hooking Teaser.png|Image from [[dinnerbone]] teasing the addition of fishing rods hooking entities.
    File:Sunny Fishing.jpg|[[Sunny]] reeling back a fishing rod.
    File:Croc Ad 1.jpg|[[Noor]] catching a [[salmon]].<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref>
    Enchanted Fishing Rod.gif|An enchanted fishing rod.
    Fishing Rod SDGP.png|Fishing rod in the [[Super Duper Graphics Pack]].
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    {{entities}}
    
    [[Category:Renewable resources]]
    
    [[cs:Rybářský prut]]
    [[de:Angel]]
    [[es:Caña de pescar]]
    [[fr:Canne à pêche]]
    [[hu:Horgászbot]]
    [[it:Canna da pesca]]
    [[ja:釣竿]]
    [[ko:낚싯대]]
    [[nl:Vishengel]]
    [[pl:Wędka]]
    [[pt:Vara de pesca]]
    [[ru:Удочка]]
    [[uk:Вудка]]
    [[zh:钓鱼竿]]</li><li>[[Shears|Shears]]<br/>{{Item
    | image = Shears.png
    | rarity = Common
    | renewable = Yes
    | durability = 238
    | stackable = No
    }}
    
    '''Shears''' are tools required to obtain some organic blocks or otherwise mine them faster as well as to shear certain entities and blocks.
    
    ==Obtaining==
    
    ===Crafting===
    
    {{Crafting
    |head=1
    |showdescription=1
    |B2= Iron Ingot
    |A3= Iron Ingot
    |Output= Shears
    |type= Tool
    }}
    {{crafting
    |foot=1
    |ignoreusage=1
    |Damaged Shears
    |Damaged Shears
    |Output= Shears
    |description= The durability of the two shears is added together, plus an extra 5% durability.
    |type= Tool
    }}
    Despite using [[Iron Ingot|iron]] in its crafting recipe, shears cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
    
    ===Trading===
    
    Novice-level Shepherd [[villager]]s have a 40% chance to sell shears for 2 [[emerald]]s in Java Edition. This trade is always offered in Bedrock Edition.
    
    ===Chest loot===
    
    {{LootChestItem|shears}}
    
    ==Usage==
    
    ===Shearing===
    Shears lose 1 [[durability]] when used to shear something.
    
    Shears can be {{Control|use|text=used}} on a [[sheep]] to remove its coat and drop 1–3 [[wool]] of the corresponding color. The same sheep can be sheared again after it eats from a [[grass block]] to regenerate its coat.
    
    Shearing a [[mooshroom]] drops 5 [[mushroom]]s of the corresponding color and irreversibly turns it into a normal [[cow]].
    
    Shearing a [[snow golem]] irreversibly removes its pumpkin, dropping it and revealing its face.
    
    Shearing either a [[beehive]] or [[bee nest]] that is full of honey makes it drop 3 [[honeycomb]]s and resets it to honey level 0. The same beehive or bee nest can be sheared again if it is able to reach full honey again. If sheared by hand without a [[campfire]] below the hive or nest all bees within will exit and all nearby bees will attack the offending player. 
    
    [[Dispenser]]s can use shears in any of the above listed ways, interacting with any valid block or entity in front of the dispenser's face. This decreases the shears' [[durability]]. A dispenser shearing a beehive or bee nest will not anger bees or cause them to leave even if there is not a campfire below it.
    
    Shearing a [[pumpkin]] turns it into a [[carved pumpkin]], dropping 4 [[pumpkin seeds]] {{in|java}} or 1-3 pumpkin seeds {{in|bedrock}}.
    
    {{IN|java}}, shearing the tip of [[cave vines]], [[kelp]], [[weeping vines]], or [[twisting vines]] sets its age value to 25 and stops further growth.
    
    ===Breaking blocks===
    Shears use 1 [[durability]] when is used to break any block, even if it [[instant mining|breaks instantly]] by hand.
    
    Shears can be used to harvest [[cobweb|cobwebs]], [[leaves]], [[grass|grass, tall grass]], [[seagrass|seagrass, tall seagrass]], [[fern|ferns, large fern]]s, [[dead bush]]es, [[nether sprouts]], [[vines]], [[glow lichen]] or [[hanging roots]] and obtain them in item form. They can also be used to break [[tripwire]] connected to a [[tripwire hook]] without activating it.
    
    When shears are used to break [[Weeping Vines|weeping vines]] or [[Twisting Vines|twisting vines]] they are guaranteed to drop in item form instead of the usual 33% chance. This only applies to vines directly broken by shears and not vines that are broken due to the destruction of their supporting vines.
    
    The following table shows information about blocks that can be broken with shears. Colors indicate what gets dropped when the block is broken:
    
    *White: The original block.
    *Blue: The block's normal drop (i.e. string, sticks, seeds, saplings, apples).
    *Red: Nothing.
    
    {| class="wikitable" style="text-align:center" data-description="Blocks broken with shears"
    !
    !No shears breaking time
    !Shears breaking time
    |-
    ! style="text-align:left" |{{BlockLink|Cobweb}}
    | {{tc|no|20 s}}<ref group="note">Breaking cobwebs with a sword is as fast as breaking with shears, and yields string. This costs double durability.</ref>
    |0.4 s
    |-
    ! style="text-align:left" |{{BlockLink|Dead Bush}}
    | {{tc|planned|0 s}}
    |0 s
    |-
    ! style="text-align:left" |{{BlockLink|id=fern|Grass|Fern}}
    | {{tc|planned|0 s}}
    |0 s
    |-
    ! style="text-align:left" |{{BlockLink|Grass}}
    | {{tc|planned|0 s}}
    | 0 s
    |-
    ! style="text-align:left" |{{BlockLink|Nether Sprouts}}
    | {{tc|no|0 s}}<ref group="note">{{IN|bedrock}}, the item drops when breaking it with fists.</ref>
    |0 s
    |-
    ! style="text-align:left" |{{BlockLink|Leaves}}
    | {{tc|planned|0.35 s}}
    |0.05 s
    |-
    ! style="text-align:left" |{{BlockLink|id=tripwire|String#Tripwire|Tripwire}}
    |0 s
    |0 s<ref group="note">Using shears does not trigger a redstone pulse.</ref>
    |-
    ! style="text-align:left" |{{BlockLink|Vines}}
    | {{tc|no|0.35 s}}
    |0.35 s
    |-
    ! style="text-align:left" |{{BlockLink|Wool}}
    |1.25 s
    |0.25 s
    |-
    ! style="text-align:left" |{{BlockLink|Seagrass}}
    | {{tc|no|0 s}}
    |0 s
    |-
    ! style="text-align:left" | {{BlockLink|Glow Lichen}}
    | {{tc|no|0.3 s}}
    |0.3 s
    |-
    ! style="text-align:left" |{{BlockLink|Hanging Roots}}
    | {{tc|no|0 s}}
    |0 s
    |-
    ! style="text-align:left" |{{BlockSprite|Twisting Vines Plant}}{{BlockLink|Twisting Vines}}<br> {{BlockSprite|Weeping Vines Plant}}{{BlockLink|Weeping Vines}}
    |0 s
    |0 s<ref group="note">Using shears will increase the chance of dropping from 33% to 100%.</ref>
    |}
    
    {{notelist}}
    
    ===Enchantments===
    
    Shears can receive the following [[Enchanting|enchantments]]:
    
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    ! Max Level
    ![[Enchanting|Method]]
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    | III
    |{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]]{{only|be|short=1}}
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    {{notelist}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |rowspan=4
    |sound=Shear.ogg
    |subtitle=Shears click
    |source=player
    |description=When a mooshroom is sheared
    |id=entity.mooshroom.shear
    |translationkey=subtitles.item.shears.shear
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Shears click
    |source=player
    |description=When a sheep is sheared
    |id=entity.sheep.shear
    |translationkey=subtitles.item.shears.shear
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Shears click
    |source=player
    |description=When a snow golem is sheared
    |id=entity.snow_golem.shear
    |translationkey=subtitles.item.shears.shear
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Plant cropped
    |source=block
    |description=When a growing plant is cropped
    |id=block.growing_plant.crop
    |translationkey=subtitles.block.growing_plant.crop
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Beehive shear.ogg
    |source=block
    |subtitle=Shears scrape
    |description=When honeycombs are harvested from a beehive
    |id=block.beehive.shear
    |translationkey=subtitles.block.beehive.shear
    |volume=0.8
    |pitch=1.0/0.8/0.9
    |distance=16}}
    {{Sound table
    |sound=Pumpkin carve1.ogg
    |sound2=Pumpkin carve2.ogg
    |source=block
    |subtitle=Shears carve
    |description=When a pumpkin is carved
    |id=block.pumpkin.carve
    |translationkey=subtitles.block.pumpkin.carve
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a pair of shears' durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:<br>
    Pumpkins do not have carve sounds.
    {{Sound table
    |type=bedrock
    |sound=Shear.ogg
    |source=player
    |description=When something is sheared
    |id=mob.sheep.shear
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Beehive shear.ogg
    |source=block
    |description=When honeycombs are harvested from a beehive
    |id=block.beehive.shear
    |volume=0.8
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a pair of shears' durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Shears
    |spritetype=item
    |nameid=shears
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Shears
    |spritetype=item
    |nameid=shears
    |id=421
    |form=item
    |foot=1}}
    
    ==Achievements==
    
    {{load achievements|Have a Shearful Day}}<div style="text-align:center"></div>
    
    ==History==
    {{History||June 3, 2011|link=https://twitter.com/jeb_/status/76570646074765312|Shears were first mentioned by [[Jeb]] on [[wikipedia:Twitter|Twitter]]. The tweet revealing Jeb's work on shears was written in Swedish (''Jag jobbar på shears nu''), which translates to "I'm working on shears now".}}
    {{History||June 7, 2011|link=https://twitter.com/jeb_/status/78154891637436416|Jeb tweets about how shears were originally planned as a way to defuse [[TNT]], but he dropped this shortly after deciding TNT would detonate only with [[redstone]] or [[fire]].}}
    {{History|java beta}}
    {{History||1.7|[[File:Shears JE1 BE1.png|32px]] Added shears.
    |Before [[Beta 1.7]], [[sheep]] would drop 1-3 [[wool]] blocks at most when hit, but shears can harvest up to 4 wool blocks per sheep.}}
    {{History||1.8|snap=Pre-release|Shears can now be used to harvest a [[fern]], [[vines]] and [[grass]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Shears now harvest [[red mushroom]]s from a [[mooshroom]] and turn it back into a normal [[cow]].}}
    {{History||1.1|snap=11w49a|[[Sheep]] now drop only 1-3 wool blocks when sheared, but they can also regrow their wool by eating [[grass block|grass]], which is part of a plan to have [[animal]]s stay in the game longer.<ref>{{Tweet|jeb|76647002317930496}}</ref>}}
    {{History||1.2.1|snap=12w05a|Shears can now be used to harvest [[dead bush]]es.}}
    {{History|||snap=12w06a|Shears are now [[renewable]], due to [[zombie]]s occassionally dropping iron ingots.}}
    {{History||1.3.1|snap=12w21a|Shears can now be [[trading|bought]] from farmer [[villager]]s for 3 [[emerald]]s each.}}
    {{History|||snap=12w22a|Shears can now be used to break [[tripwire]] string and not set it off.}}
    {{History||1.4.2|snap=12w38a|Added a [[sound]] when using shears on [[sheep]].}}
    {{History||1.4.6|snap=12w50a|Shears can now be [[enchanting|enchanted]].}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: Shepherd [[villager]]s now [[trading|sell]] shears for 3–4 [[emerald]]s each. 
    |Farmers no longer trade shears.}}
    {{History|||snap=pre1|Shears now lose [[item durability|durability]] when breaking [[wool]] blocks. In previous versions, shears would take [[item durability|durability]] [[damage]] only when destroyed or when breaking [[tall grass]] or [[leaves]], the damage remaining the same for all other [[block]]s.<ref>{{bug|MC-5313}}</ref>}}
    {{History||1.9|snap=15w34a|Shears may now be used in a crafting grid to zoom in [[map]]s.}}
    {{History|||snap=15w45a|Shears no longer zoom in maps.}}
    {{History|||snap=15w47b|Shears can no longer be enchanted with [[Silk Touch]].
    |Shears now lose durability when used to break any block (formerly lost durability only from [[leaves]], [[web]], [[grass]], [[vines]], [[tripwire]] and [[wool]]).}}
    {{History|||snap=15w47c|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}}
    {{History|||snap=15w49a|[[Snow golem]]'s [[pumpkin]] can now be removed with shears.}}
    {{History||1.13|snap=17w47a|When shears are {{control|used}} on an un-carved [[pumpkin]], it now turns into a carved pumpkin and drops 4 [[pumpkin seeds]].
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 359.}}
    {{History||1.14|snap=18w43a|Shears placed in a [[dispenser]] can now shear [[sheep]].
    |[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
    {{History|||snap=18w49a|Shears can now be found in [[chest]]s in [[village]] shepherd houses.}}
    {{History||1.15|snap=19w34a|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
    {{History||1.16|snap=20w15a|Shears placed in a dispenser can now shear [[mooshrooms]] and [[snow golem]]s.}}
    {{History||1.16.2|snap=pre1|Shears are now required in order to pick up [[roots]].}}
    {{History||1.16.2|snap=pre2|Shears are no longer required to pick up [[roots]].}}
    {{History||1.17|snap=?|Shears are now required in order to pick up [[hanging roots]].}}
    {{History||1.18|snap=21w37a|Shears can now stop [[cave vines]], [[kelp]], [[weeping vines]], and [[twisting vines]] from aging.}}
    {{History||1.19|snap=22w11a|Shears are now required in order to pick up [[mangrove leaves]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
    {{History||v0.3.2|Survival [[player]]s no longer start out with infinite durability shears in the [[inventory]].}}
    {{History||v0.4.0|Removed shears from the creative inventory.}}
    {{History||v0.8.0|snap=build 3|Re-added shears to [[creative]] mode.}}
    {{History||v0.9.0|snap=build 1|Shears can now be used to transform [[mooshroom]]s into [[cow]]s.}}
    {{History||v0.12.1|snap=build 3|Shearing a [[snow golem]] now removes its [[pumpkin]].
    |Shears can now be [[enchanting|enchanted]] in an [[anvil]].}}
    {{History||v0.13.0|snap=build 1|Shears can now be used to break [[tripwire]] string without triggering it.}}
    {{History||v0.15.0|snap=build 1|Shears now lose durability when used to break any [[block]].}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Shears can now be [[trading|bought]] from shepherd [[villager]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Breaking a [[melon|melon block]] with shears now always drop 9 [[melon slice|melons]].}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.13.8|Shears can now be used to turn un-carved [[pumpkin]]s into [[carved pumpkin]] and spit out 4 [[pumpkin seeds]].}}
    {{History||?|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}} 
    {{History||1.10.0|snap=beta 1.10.0.3|Shears placed in a [[dispenser]] can now shear [[sheep]].
    |[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Shears can now be found in [[village]] shepherd houses.}}
    {{History|||snap=beta 1.11.0.4|Shears [[trading|sold]] by shepherd [[villager]]s now cost only 2 [[emerald]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
    
    {{History|console}}
    {{History||xbox=TU3|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Shears can now be used to turn regular [[pumpkin]]s into [[carved pumpkin]]s.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.
    |Shears placed in a [[dispenser]] can now shear [[sheep]].}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    
    <gallery>
    File:Enchanted Shears.gif|An enchanted pair of shears.
    </gallery>
    
    ==References==
    {{reflist}}
    
    ==External links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--shears Taking Inventory: Shears] – Minecraft.net on November 20, 2019
    
    {{Items}}
    
    [[cs:Nůžky]]
    [[de:Schere]]
    [[es:Tijeras]]
    [[fr:Cisailles]]
    [[hu:Metszőolló]]
    [[it:Cesoie]]
    [[ja:ハサミ]]
    [[ko:가위]]
    [[nl:Schaar]]
    [[pl:Nożyce]]
    [[pt:Tesoura]]
    [[ru:Ножницы]]
    [[zh:剪刀]]
    [[Category:Renewable resources]]</li></ul></nowiki>
    beta 1.16.220.50Added the following death messages:
    • <player> was skewered by a falling stalactite
    • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    Legacy Console Edition
    TU5CU1 1.0 Patch 11.0.1Added death messages.
    PlayStation 4 Edition
    1.88
    {{Extension DPL}}<ul><li>[[Raw Rabbit|Raw Rabbit]]<br/>{{for|the cooked version|Cooked Rabbit}}
    {{Item
    | title = Raw Rabbit
    | image = Raw Rabbit.png
    | heals = {{hunger|3}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Raw rabbit''' is a food item that can be eaten by the [[player]], or cooked in a [[furnace]] or a [[campfire]] to make [[cooked rabbit]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    {{IN|Bedrock}}, adult [[rabbit]]s drop 0-1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.
    
    {{IN|Java}}, adult [[rabbit]]s drop 1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.
    
    == Usage ==
    
    To eat raw rabbit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 1.8 [[Hunger#Mechanics|saturation]].
    
    === Smelting ingredient ===
    
    {{Smelting
      |showname=1
      |Raw Rabbit
      |Cooked Rabbit
    |0.35
    }}
    
    === Wolves ===
    
    Raw rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed [[Wolf|wolves]] grow up faster by 10% of the remaining time.
    
    === Trading ===
    
    Novice-level Butcher [[villager|villagers]] have a {{frac|1|3}} chance to buy 4 raw rabbit for an [[emerald]] as their trades.{{only|bedrock}}
    
    Novice-level Butcher villagers have 40% chance of offering to buy 4 raw rabbit for an emerald.{{only|java}}
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Rabbit
    |spritetype=item
    |nameid=rabbit
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Rabbit
    |spritetype=item
    |nameid=rabbit
    |id=288
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Rabbit Season}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of raw rabbits and some other new [[item]]s.}}
    {{History|||snap=14w27a|[[File:Raw Rabbit JE1.png|32px]] Added raw rabbit.}}
    {{History|||snap=14w33b|[[File:Raw Rabbit JE2 BE1.png|32px]] The texture of raw rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 411.}}
    {{History||1.14|snap=18w43a|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
    {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw rabbit.}}
    {{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 raw rabbit when killed.<ref>{{bug|MC-96449|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Raw rabbit can now be [[trading|sold]] to butcher [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
    {{History|PS4}}
    {{History||1.90|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    
    {{items}}
    
    
    [[de:Rohes Kaninchen]]
    [[es:Conejo crudo]]
    [[it:Coniglio crudo]]
    [[fr:Lapin cru]]
    [[ja:生の兎肉]]
    [[ko:익히지 않은 토끼고기]]
    [[nl:Rauw konijnenvlees]]
    [[pl:Surowy królik]]
    [[pt:Coelho cru]]
    [[ru:Сырая крольчатина]]
    [[zh:生兔肉]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Cauldron|Cauldron]]<br/>{{For|the boss in ''Minecraft Dungeons''|MCD:Corrupted Cauldron}}
    {{Block
    | extratext = View [[#Renders|all renders]]
    | transparent = Yes
    | light = Depends on contained liquid
    | tool = wooden pickaxe
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    
    A '''cauldron''' is a [[block]] that can contain [[water]], [[lava]] or [[powder snow]] and, in certain situations, collect it from the environment. {{IN|bedrock}}, it can also hold [[potion]]s or dyed water. It also serves as a [[leatherworker]]'s [[job site block]].
    
    == Obtaining ==
    === Breaking ===
    
    A cauldron can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost.
    {{breaking row|horizontal=1|Cauldron|Pickaxe|Wood}}
    
    === Natural generation ===
    
    [[File:Natural Cauldron Table.png|A naturally occurring cauldron inside of a [[witch hut]].|thumb]]
    
    A single empty cauldron is generated in each [[swamp hut]]. {{IN|be}}, the cauldrons generated there are {{frac|1|3}} to {{frac|2|3}} full of a random [[potion]].
    
    A cauldron {{frac|2|3}} full of water is generated in each [[igloo]] basement.
    [[File:MansionJailInner.png|thumb|Cauldron in [[woodland mansion]] jail.]]
    Cauldrons can be found in a few rooms inside of [[woodland mansion]]s.
    
    Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra [[village]] tannery houses.
    
    A single filled cauldron can be found in plains village and desert village tannery houses.
    
    {{IN|java}}, three filled cauldrons can be found in plains village tannery houses.
    
    Cauldrons can also spawn in [[trail ruins]].
    
    === Crafting ===
    
    A cauldron can be crafted from [[iron ingot]]s.
    {{Crafting
    |A1= Iron Ingot
    |C1= Iron Ingot
    |A2= Iron Ingot
    |C2= Iron Ingot
    |A3= Iron Ingot
    |B3= Iron Ingot
    |C3= Iron Ingot
    |Output= Cauldron
    |type= Brewing
    }}
    
    == Usage ==
    
    === Storage for substances ===
    Cauldrons can hold a variety of substances. Fluids they cannot hold include [[milk]], [[Honey Bottle|honey]] and any food items that exist in [[bowl]]s; namely [[mushroom stew]], [[beetroot soup]], [[rabbit stew]] and [[suspicious stew]]. {{IN|java}}, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.
    
    ==== Holding water ====
    A cauldron can be filled with [[water]] by {{control|using}} a [[water bucket]] on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by {{control|using}} an empty [[bucket]] on the cauldron; this empties the cauldron. Despite containing water, using a [[fish bucket]] on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.<ref>{{bug|MC-129109|||WAI}}</ref>
    
    A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.{{only|be}}
    
    It can contain three levels of water. One level of water can be added to a cauldron by {{control|using}} a [[water bottle]] on it. One level of water can be removed from a cauldron, filling a water bottle, by {{control|using}} a [[glass bottle]] on it.
    
    A cauldron slowly fills with [[water]] when [[rain]]ed upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during [[snowfall]].
    
    Water can be stored in a cauldron even in [[the Nether]]. Water in a cauldron does not freeze in cold biomes.
    
    Water in a cauldron does ''not'' absorb [[explosion]] damage; make [[sound]]s and [[particle]]s; absorb fall damage;<ref>{{bug|MC-176867|||WF}}</ref><ref>{{bug|MCPE-104572|||WF}}</ref> allow [[Riptide]] [[trident]]s to activate;<ref>{{bug|MC-145311|||WF}}</ref><ref>{{bug|MCPE-93111}}</ref> or damage [[endermen]], [[strider]]s, or [[blaze]]s.<ref>{{bug|MC-106813|||WF}}</ref> Cauldrons do ''not'' deal drowning damage to mobs inside of them<ref>{{bug|MC-152680}}</ref> and [[fish]] act as if there is no water inside it.<ref>{{bug|MC-126819|||WF}}</ref> The player ''cannot'' float or [[swim]] in it, as the water is about level with the player's waist. Jumping in a cauldron does ''not'' produce any bubble or water particles.
    
    A cauldron placed below a down-facing [[pointed dripstone]] that has water placed a block above it slowly fills with water. The same works with [[lava]], allowing for infinite lava generation.
    
    Attempting to add lava or potion to water empties the cauldron.{{only|be}} 
    
    
    The water in a cauldron cannot be sucked up by a [[sponge]], whether the sponge is touching the cauldron or not. 
    
    ===== Applying dye to cauldron water =====
    {{exclusive|bedrock|section=yes}}
    
    {{IN|bedrock}}, leather armor is dyed through a cauldron, so a cauldron can hold dyed [[water]]. {{control|Using}} a dye on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. {{control|Using}} [[leather armor]] or [[leather horse armor]] on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.
    
    Attempting to add water, lava or potion to dyed water empties the cauldron.
    
    ==== Holding lava ====
    [[File:Lava Cauldron.png|150px|thumb|Cauldron filled with lava]]
    
    Cauldrons can be used to hold lava. {{IN|be|ee}}, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound. A cauldron filled with lava emits a light level of 15, similar to lava, and burns any [[entity]] inside of it; {{in|be|ee|short=1}}, this includes mobs that do not take damage from lava like [[zombified piglin]]s.
    
    Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.
    
    A [[redstone comparator]] with a lava cauldron behind it outputs redstone signal strength of 3.<ref name=JavaLava>{{bug|MC-204393}}</ref><ref>{{bug|MCPE-104824}}</ref>
    
    A cauldron placed below a down-facing [[pointed dripstone]] that has lava placed a block above it slowly fills with lava.
    
    If a cauldron is filled by lava, using glass bottles on the cauldron does nothing.
    
    ==== Holding powder snow ====
    [[Powder snow]] is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during [[snowfall]], if starting empty or with any layer of powder snow already inside. Up to three layers can be filled. When the cauldron is full, {{ctrl|interacting}} using a [[bucket]], creates a [[powder snow bucket]] and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing [[leather boots]] still fall through the powder snow.
    
    A [[redstone comparator]] with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.
    
    Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as {{control|using}} the bucket on the cauldron instead places powder snow against it.
    
    ==== Filling cauldrons with potions ====
    {{exclusive|bedrock|education|section=yes}}
    
    {{IN|bedrock}}, a cauldron can hold normal [[potion]]s, [[splash potion]]s and [[lingering potion]]s. {{control|Using}} a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by one level. A glass bottle can then be {{control|used}} on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by one level.
    
    {{control|Using}} an [[arrow]] on a cauldron that contains a potion transforms the arrow into a [[tipped arrow]] with that potion [[effect]], and reduce the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, and a full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion.
    
    Attempting to put [[water]], [[lava]] or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied.
    
    An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.
    
    Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty.
    
    === Removing dye from items ===
    
    A cauldron with [[water]] can wash the dye off of leather [[armor]] and [[shulker box]]es, and can remove the top-most pattern layer of a [[banner]], by pressing {{control|use}} on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.
    
    === Changing profession ===
    If a [[village]] has a cauldron that has not been claimed by a [[villager]], any villager that does not already have a profession or [[job site]] block may change their profession to [[leatherworker]].
    
    === Extinguishing fire ===
    
    A cauldron with [[water]] or [[powder snow]] extinguishes [[entities]] on [[fire]] that fall into it and the entity emits black particles. This includes [[mob]]s, [[player]]s, [[item]]s (if they land in the cauldron before burning up), and flaming [[arrow]]s{{only|je|short=1}}. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron.
    
    === Redstone component ===
    [[File:Cauldron transmission over piston.png|An example of a cauldron used in a [[redstone]] circuit.|thumb]]
    {{see also|Redstone circuit}}
    
    A cauldron can act as a power source for a [[redstone comparator]]. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.
    
    == Sounds ==
    === Generic ===
    {{Sound table/Block/Normal}}
    
    === Unique ===
    {{edition|java}}:
    {{Sound table
    |sound=Pointed Dripstone drip water cauldron1.ogg
    |sound2=Pointed Dripstone drip water cauldron2.ogg
    |sound3=Pointed Dripstone drip water cauldron3.ogg
    |sound4=Pointed Dripstone drip water cauldron4.ogg
    |sound5=Pointed Dripstone drip water cauldron5.ogg
    |sound6=Pointed Dripstone drip water cauldron6.ogg
    |sound7=Pointed Dripstone drip water cauldron7.ogg
    |sound8=Pointed Dripstone drip water cauldron8.ogg
    |subtitle=Water drips
    |source=block
    |description=When dripping water from a pointed dripstone falls into a cauldron
    |id=block.pointed_dripstone.drip_water_into_cauldron
    |translationkey=subtitles.block.pointed_dripstone.drip_water_into_cauldron
    |volume=2.0
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Pointed Dripstone drip lava cauldron1.ogg
    |sound2=Pointed Dripstone drip lava cauldron2.ogg
    |sound3=Pointed Dripstone drip lava cauldron3.ogg
    |sound4=Pointed Dripstone drip lava cauldron4.ogg
    |subtitle=Lava drips
    |source=block
    |description=When dripping lava from a pointed dripstone falls into a cauldron
    |id=block.pointed_dripstone.drip_lava_into_cauldron
    |translationkey=subtitles.block.pointed_dripstone.drip_lava_into_cauldron
    |volume=2.0
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket1.ogg
    |sound3=Empty water bucket2.ogg
    |sound4=Empty water bucket3.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When water from a bucket is placed in a cauldron <ref group=sound><code>empty1</code> plays twice as often as the other sounds</ref>
    |id=item.bucket.empty
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
    |distance=16}}
    {{Sound table
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |subtitle=Bucket fills
    |source=block
    |description=When water from a bucket is removed from a cauldron
    |id=item.bucket.fill
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When lava is placed in a cauldron
    |id=item.bucket.empty_lava
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |subtitle=Bucket fills
    |source=block
    |description=When lava is removed from a cauldron
    |id=item.bucket.fill_lava
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When powder snow is placed in a cauldron
    |id=item.bucket.empty_powder_snow
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.1 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |subtitle=Bucket fills
    |source=block
    |description=When powder snow is removed from a cauldron
    |id=item.bucket.fill_powder_snow
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Bottle empty1.ogg
    |sound2=Bottle empty2.ogg
    |subtitle=Bottle empties
    |source=block
    |description=When water from a bottle is placed in a cauldron
    |id=item.bottle.empty
    |translationkey=subtitles.item.bottle.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Bottle fill_water1.ogg
    |sound2=Bottle fill_water2.ogg
    |sound3=Bottle fill_water3.ogg
    |sound4=Bottle fill_water4.ogg
    |subtitle=Bottle fills
    |source=block
    |description=When water from a bottle is removed from a cauldron
    |id=item.bottle.fill
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket2.ogg
    |sound3=Empty water bucket3.ogg
    |subtitle=Leatherworker works
    |source=neutral
    |description=Randomly while a leatherworker is working
    |id=entity.villager.work_leatherworker
    |translationkey=subtitles.entity.villager.work_leatherworker
    |volume=0.9
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Pointed Dripstone drip water cauldron1.ogg
    |sound2=Pointed Dripstone drip water cauldron2.ogg
    |sound3=Pointed Dripstone drip water cauldron3.ogg
    |sound4=Pointed Dripstone drip water cauldron4.ogg
    |sound5=Pointed Dripstone drip water cauldron5.ogg
    |sound6=Pointed Dripstone drip water cauldron6.ogg
    |sound7=Pointed Dripstone drip water cauldron7.ogg
    |sound8=Pointed Dripstone drip water cauldron8.ogg
    |source=block
    |description=When dripping water from a pointed dripstone falls into a cauldron
    |id=cauldron_drip.water<br>.pointed_dripstone
    |volume=2.0
    |pitch=0.9-1.0}}
    {{Sound table
    |sound=Pointed Dripstone drip lava cauldron1.ogg
    |sound2=Pointed Dripstone drip lava cauldron2.ogg
    |sound3=Pointed Dripstone drip lava cauldron3.ogg
    |sound4=Pointed Dripstone drip lava cauldron4.ogg
    |source=block
    |description=When dripping lava from a pointed dripstone falls into a cauldron
    |id=cauldron_drip.lava<br>.pointed_dripstone
    |volume=2.0
    |pitch=0.9-1.0}}
    {{Sound table
    |sound=Fizz.ogg
    |source=block
    |description=When a different liquid is put in a cauldron with a potion
    |id=random.fizz
    |volume=1.0
    |pitch=0.6-0.8<wbr>{{Checkthecode}}[[Category:Pages with inaccurate sound pitch value]]}}
    {{Sound table
    |rowspan=8
    |sound=Water Splash Old.ogg
    |source=block
    |description=When dye is added to a cauldron
    |id=cauldron.adddye
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When armor is dyed using a cauldron
    |id=cauldron.dyearmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When dye is removed from armor using a cauldron
    |id=cauldron.cleanarmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When all patterns are removed from a banner using a cauldron
    |id=cauldron.cleanbanner
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
    |id=cauldron.fillpotion
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.takepotion
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When water from a bucket or bottle is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
    |id=cauldron.fillwater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When water from a bucket or bottle is removed from a cauldron <ref group=sound name=bucketsplash/>
    |id=cauldron.takewater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |source=block
    |description=When lava is placed in a cauldron
    |id=bucket.empty_lava
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |source=block
    |description=When lava is removed from a cauldron
    |id=bucket.fill_lava
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |source=block
    |description=When powder snow is placed in a cauldron
    |id=bucket.empty_powder_snow
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |source=player
    |description=When powder snow is removed from a cauldron
    |id=bucket.fill_powder_snow
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket2.ogg
    |sound3=Empty water bucket3.ogg
    |source=block
    |description=Randomly while a leatherworker is working
    |id=bucket.fill_water
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cauldron
    |spritetype=block
    |nameid=cauldron
    |blocktags=cauldrons
    |translationkey=block.minecraft.cauldron,item.minecraft.cauldron}}
    {{ID table
    |displayname=Lava Cauldron
    |spritename=cauldron
    |spritetype=block
    |nameid=lava_cauldron
    |blocktags=cauldrons
    |form=block}}
    {{ID table
    |displayname=Powder Snow Cauldron
    |spritename=cauldron
    |spritetype=block
    |nameid=powder_snow_cauldron
    |blocktags=cauldrons
    |form=block}}
    {{ID table
    |displayname=Water Cauldron
    |spritename=cauldron
    |spritetype=block
    |nameid=water_cauldron
    |blocktags=cauldrons
    |form=block
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Type
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Normal block
    |spritename=cauldron
    |spritetype=block
    |nameid=cauldron
    |id=118
    |form=block
    |itemform=item.cauldron}}
    {{ID table
    |displayname=Brighting block
    |spritename=cauldron
    |spritetype=block
    |nameid=lava_cauldron
    |id=465
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Item
    |spritename=cauldron
    |spritetype=item
    |nameid=cauldron
    |id=432
    |form=item
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=cauldron
    |spritetype=block
    |nameid=Cauldron
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    === Block data ===
    
    {{IN|be}}, a cauldron has a block entity associated with it that holds additional data about the block.
    
    See [[Bedrock Edition level format/Block entity format]].
    
    == Achievements ==
    {{load achievements|Tie Dye Outfit}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Cauldron JE1.png|32px]] Cauldrons are present in the code, but are not assigned to a [[block]] ID (and thus are unobtainable without [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ mods] (archived link: [https://web.archive.org/web/20141222205821/https://dl.dropboxusercontent.com/u/19728555/cauldron.zip])).}}
    {{History|||snap=Beta 1.9 Prerelease 3|[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons have been given a [[block]] ID, an [[item]] ID, and a [[crafting]] recipe.}}
    {{History||1.2.1|snap=12w06a|Cauldrons have now become [[renewable]], due to [[zombie]]s sometimes dropping iron ingots.}}
    {{History||1.4.2|snap=12w40a|Empty cauldrons can now be found in [[witch hut]]s.}}
    {{History||1.5|snap=13w02a|[[File:Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter">{{bug|MC-6772}}</ref>}}
    {{History|||snap=13w02b|[[File:Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
    {{History||1.8|snap=14w03a|[[File:Cauldron JE4.png|32px]] Cauldrons now appear completely opaque.<ref>{{bug|MC-44990}}</ref>}}
    {{History|||snap=14w03b|[[File:Cauldron JE1.png|32px]] Cauldrons now render as normal again.}}
    {{History|||snap=14w06a|Cauldrons now have extra planes inside the feet. These planes are now rendered solid, so the [[player]] cannot see through the [[water]].{{info needed|what exactly does this mean?}}}}
    {{History|||snap=14w10a|[[File:Cauldron JE6.png|32px]] The cauldron's feet now have planes on all sides.}}
    {{History||1.11|snap=16w39a|Cauldrons now generate naturally in jail cells in [[woodland mansion]]s.}}
    {{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[planks]], cauldron and [[dandelion]] textures.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 118, and the [[item]]'s was 380.}}
    {{History||1.14|snap=18w43a|[[File:Cauldron JE7.png|32px]]<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}
    {{History|||snap=18w48a|Cauldrons now generate in the updated [[plains]] [[village]]s.}}
    {{History|||snap=18w49a|Cauldrons now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
    {{History|||snap=18w50a|Cauldrons now generate in the updated [[desert]] and [[taiga]] villages.}}
    {{History|||snap=19w03a|The numerous missing cullface arguments for the cauldron have been fixed.}}
    {{History|||snap=19w11a|Cauldrons now serve as leatherworker [[villager]]s' job site block.}}
    {{History|||snap=19w13a|The cauldron's hitbox has been fixed.<ref>{{bug|MC-129205}}</ref>}}
    {{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment">{{bug|MC-204430}}</ref>
    |This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}
    {{History|||snap=20w48a|Cauldrons can now collect water and lava dripped by [[pointed dripstone]].}}
    {{History|||snap=21w11a|[[Lava bucket]]s and [[powder snow bucket]]s can now be emptied into any filled cauldron.}}
    {{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}
    {{History||1.20|snap=23w12a|Cauldrons now generate in [[trail ruins]].}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.
    |Cauldrons are generated naturally in [[witch hut]]s.}}
    {{History||v0.15.0|snap=build 1|Cauldrons can now be moved by [[piston]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Cauldrons now generate naturally in [[woodland mansion]]s, their fullness status is unknown.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cauldron BE2.png|32px]] The textures of cauldrons have been changed.
    |Cauldrons now generate in tannery houses in [[village]]s.}}
    {{History||?|[[File:Cauldron JE7.png|32px]] The textures of cauldrons have been changed.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cauldron JE1.png|32px]]{{verify|Was this the actually used model?}}[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[Water]] in a cauldron can now be [[dye]]d.
    |[[Armor]] can be dyed in a cauldron filled with dyed water.
    |Cauldrons can no longer be pushed by [[piston]]s.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cauldron JE7.png|32px]]{{verify|Was this the actually used model?}}<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
    {{History|foot}}
    
    === Water cauldron ===
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] If made to work with a mod, cauldrons can be filled with a [[water bucket]].
    |Cauldron water transparency appears inconsistent depending on hardware.}}
    {{History||1.3.1|snap=12w22a|Cauldrons can now be filled with [[water]], if placed outside during [[rain]] or a [[thunderstorm]].}}
    {{History||1.4.2|snap=12w34a|Holding a piece of [[Dyeing|dyed]] leather [[armor]] and right-clicking a [[water]]-filled cauldron now washes away all [[dye]]s applied to the leather armor.}}
    {{History||1.5|snap=13w02a|[[File:Water Cauldron (level 1) JE2.png|32px]] [[File:Water Cauldron (level 2) JE2.png|32px]] [[File:Water Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter"/>}}
    {{History|||snap=13w02b|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
    {{History||1.6.1|snap=13w18a|When used with a [[redstone comparator]], cauldrons now output a signal varying in strength according to the amount of water inside.}}
    {{History||1.7.2|snap=13w43a|Cauldrons now extinguish burning [[entity|entities]].}}
    {{History||1.8|snap=14w10a|[[File:Water Cauldron (level 1) JE4.png|32px]] [[File:Water Cauldron (level 2) JE4.png|32px]] [[File:Water Cauldron JE4.png|32px]] The cauldron's feet now have planes on all sides.}}
    {{History|||snap=14w30a|Right-clicking a non-empty cauldron with a [[banner]] now removes the top-most pattern layer.}}
    {{History||1.9|snap=15w43a|A cauldron now generates within [[igloo]] basements, {{frac|2|3}} full.}}
    {{History|||snap=15w44a|A full cauldron can now be emptied with a [[bucket]], filling the bucket with [[water]].}}
    {{History||1.11|snap=16w32a|When a cauldron washes a dyed item (leather [[armor]] or [[banner]]), it reduces its water level by 1.}}
    {{History|||snap=16w33a|A [[water bottle]] is now able to add 1 [[water]] level to a cauldron.}}
    {{History||1.13|snap=18w10d|[[Shulker box]]es can now be undyed in a cauldron.}}
    {{History|||snap=18w15a|[[File:Water Cauldron (level 1) JE5.png|32px]] [[File:Water Cauldron (level 2) JE5.png|32px]] [[File:Water Cauldron JE5.png|32px]] [[Water]] in cauldrons is now white colored.<ref>{{bug|MC-128253}}</ref>}}
    {{History|||snap=18w20b|[[File:Water Cauldron (level 1) JE6.png|32px]] [[File:Water Cauldron (level 2) JE6.png|32px]] [[File:Water Cauldron JE6.png|32px]] Cauldron water is now colored again, depending on the biome.
    |[[File:Swamp Water Cauldron JE1.png|32px]] [[File:Warm Ocean Water Cauldron JE1.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE1.png|32px]] [[File:Cold Ocean Water Cauldron JE1.png|32px]] [[File:Frozen Ocean Water Cauldron JE1.png|32px]] This currently affects ocean temperature variants and swamps.
    |[[File:Swamp Hills Water Cauldron JE1.png|32px]] Swampland M water has a yellowish color while in a cauldron.<ref>{{bug|MC-128558}}</ref>}}
    {{History|||snap=pre3|[[File:Swamp Water Cauldron JE1.png|32px]] Swampland M water now has the same [[water]] color in cauldrons as regular [[swamp]]s.}}
    {{History||1.14|snap=18w43a|[[File:Water Cauldron (level 1) JE7.png|32px]] [[File:Water Cauldron (level 2) JE7.png|32px]] [[File:Water Cauldron JE7.png|32px]]<br>[[File:Swamp Water Cauldron JE2.png|32px]] [[File:Warm Ocean Water Cauldron JE2.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE2.png|32px]] [[File:Cold Ocean Water Cauldron JE2.png|32px]] [[File:Frozen Ocean Water Cauldron JE2.png|32px]] The textures of cauldrons have been changed.}}
    {{History|||snap=19w03a|The numerous missing cullface arguments for the water cauldron have been fixed.}}
    {{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment"/>
    |This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}
    {{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]] Added water cauldrons.
    |[[Water]] color in cauldrons can be changed by adding [[dye]]s. [[Item]]s dipped in the water are dyed that color.}}
    {{History||v0.15.0|snap=build 1|Cauldrons are now used to dye leather [[horse armor]].
    |Water cauldrons can now be moved by [[piston]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Cauldrons now generate naturally in [[igloo]] basements.
    |Cauldrons now extinguish burning [[entity|entities]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] The textures of cauldrons have been changed.}}
    {{History||1.20.0|snap=beta 1.20.0.20|[[File:Water Cauldron (level 1) MCPE-170427.png|32px]] [[File:Water Cauldron (level 2) MCPE-170427.png|32px]] [[File:Water Cauldron MCPE-170427.png|32px]] [[Water]] in cauldrons now looks like lava.<ref>{{bug|MCPE-170427}}</ref>}}
    {{History||1.20.10|snap=beta 1.20.10.20|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] Cauldron water now uses the correct texture.}}
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]]{{verify|Were these the models used?}} Added water cauldrons.}}
    {{History||xbox=TU12|[[Water]] is no longer removed from a [[water bucket]] when filling a cauldron in [[creative]] mode.}}
    {{History||xbox=TU14|ps=1.04|Cauldrons fill with water if placed outside during [[rain]] or a [[thunderstorm]].}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Cauldrons with [[water]] in them extinguish burning [[entity|entities]], taking away one water level each time.}}
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Added cauldrons.
    |Water color in cauldrons can be changed by adding [[dye]]s.
    |Cauldrons can be used to [[dye]] leather [[armor]].}}
    {{History|foot}}
    
    === Lava cauldron ===
    {{History|Java}}
    {{History||1.17|snap=20w45a|[[File:Lava Cauldron JE1.png|32px]] Cauldrons can now be filled with [[lava]].}}
    {{History|||snap=21w20a|Lava cauldrons now emits redstone signal strength of 3.<ref name=JavaLava/>}}
    
    {{History|bedrock}}
    {{History||1.9.0|snap=beta 1.9.0.2|[[File:Lava Cauldron BE1.png|32px]] Cauldrons can now be filled with lava.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Cauldron BE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}
    
    {{History|console}}
    {{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Lava Cauldron LCE1.png|32px]] Cauldrons can now be filled with lava.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Cauldron LCE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}
    {{History|foot}}
    
    === Powder Snow Cauldron ===
    {{History|java}}
    {{History||1.17|snap=20w46a|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
    {{History||1.17.1|snap=Pre-release 1|Powder snow now fills twice as fast in a cauldron.}}
    
    {{History|bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.52|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
    {{History|foot}}
    
    === Potion cauldron ===
    {{cleanup|Many potion cauldrons here are listed as being added in versions where said potion did not exist yet - please rearrange and add new history entries accordingly}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Arrran Cauldron 1.png|32px]] [[File:Arrran Cauldron 2.png|32px]] [[File:Arrran Cauldron 3.png|32px]] [[File:Arrran Cauldron 4.png|32px]] <br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons are intended to be used for the creation of [[potion]]s. 
    |Cauldrons can be made to work with a mod, through which the following has been revealed:
    * Applying a [[potion]] ingredient to a water cauldron cause it to change to a differently-colored [[lava]] texture, and adding any further potion ingredients to the filled cauldron cause the [[liquid]] to change color.
    * Scooping out a potion with ingredients applied cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a [[magma cream]] have [[Fire Resistance]] as an effect.}}
    {{History|||snap=Beta 1.9 Prerelease 3|The system was deemed too complex and not user-friendly,<ref>{{Tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 29, 2011}}</ref> so the cauldron's ability to brew potions has been replaced with the [[brewing stand]].<ref>{{Tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref><ref>{{Tweet|jeb|119762786619359232|Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design.|September 30, 2011}}</ref> That brewing system is finalized and doesn't change in the rest of the pre-releases.}}
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]] Cauldrons can store [[potion]]s, and [[explosion|explode]] if potions are mixed.}}
    {{History||v0.15.0|snap=build 1|Cauldrons are now used to make [[tipped arrow]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]] The textures of cauldrons filled with [[potion]]s have been changed.}}
    
    {{History|console}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can now be filled with [[potion]]s and make an explosion [[sound]] if they are mixed.
    |[[Effect]]s can now be applied to [[arrow]]s by using them on a potion-filled cauldron.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]]{{verify|Were these the models used?}} The textures of cauldrons filled with [[potion]]s have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can store [[potion]]s.
    |Cauldrons make an explosion [[sound]] if potions are mixed, and the potions disappear.
    |Potions inside cauldrons have a bubbling effect.}}
    {{History|foot}}
    
    ===Cauldron "item"===
    {{:Technical blocks/Cauldron}}
    
    ==Issues==
    
    {{issue list}}
    
    ==Trivia==
    *[[Arrow]]s "stick" to the [[water]] in a cauldron.
    *The inside of a cauldron is 0.25 ({{frac|1|4}}) blocks tall.
    *A cauldron holding water is the only way to have water in [[the Nether]] without the use of [[commands]].
    
    ==Renders== 
    ; Normal water
    <gallery>
    Water Cauldron (level 1).png | Level 1
    Water Cauldron (level 2).png | Level 2
    Water Cauldron.png | Level 3 - full
    Water Cauldron (level 1) BE.png | Level 1 (Bedrock Edition)
    Water Cauldron (level 2) BE.png | Level 2 (Bedrock Edition)
    Water Cauldron BE.png | Level 3 - full (Bedrock Edition)
    </gallery> 
    
    ;Dyed water {{Only|BE}}
    <gallery>
    Cauldron (filled with white water).png|White Water Cauldron
    Cauldron (filled with light gray water).png|Light Gray Water Cauldron
    Cauldron (filled with gray water).png|Gray Water Cauldron
    Cauldron (filled with black water).png|Black Water Cauldron
    Cauldron (filled with brown water).png|Brown Water Cauldron
    Cauldron (filled with red water).png|Red Water Cauldron
    Cauldron (filled with orange water).png|Orange Water Cauldron
    Cauldron (filled with yellow water).png|Yellow Water Cauldron
    Cauldron (filled with lime water).png|Lime Water Cauldron
    Cauldron (filled with green water).png|Green Water Cauldron
    Cauldron (filled with cyan water).png|Cyan Water Cauldron
    Cauldron (filled with light blue water).png|Light Blue Water Cauldron
    Cauldron (filled with blue water).png|Blue Water Cauldron
    Cauldron (filled with purple water).png|Purple Water Cauldron
    Cauldron (filled with magenta water).png|Magenta Water Cauldron
    Cauldron (filled with pink water).png|Pink Water Cauldron
    </gallery>
    
    ;Cauldrons filled with potions {{Only|BE}}
    <gallery>
    Night Vision Potion Cauldron.png|Night Vision Potion Cauldron
    Invisibility Potion Cauldron.png|Invisibility Potion Cauldron
    Jump Boost Potion Cauldron.png|Leaping Potion Cauldron
    Fire Resistance Potion Cauldron.png|Fire Resistance Potion Cauldron
    Speed Potion Cauldron.png|Swiftness Potion Cauldron
    Slowness Potion Cauldron.png|Slowness Potion Cauldro
    Turtle Master Potion Cauldron.png|Turtle Master Potion Cauldron
    Water Breathing Potion Cauldron.png|Water Breathing Potion Cauldron
    Instant Health Potion Cauldron.png|Healing Potion Cauldron
    Instant Damage Potion Cauldron.png|Harming Potion Cauldron
    Poison Potion Cauldron.png|Poison Potion Cauldron
    Regeneration Potion Cauldron.png|Regeneration Potion Cauldron
    Strength Potion Cauldron.png|Strength Potion Cauldron
    Weakness Potion Cauldron.png|Weakness Potion Cauldron
    Slow Falling Potion Cauldron.png|Slow Falling Potion Cauldron
    Wither Potion Cauldron.png|Decay Potion Cauldron
    </gallery> 
    
    ;Powder Snow
    <gallery>
    Powder Snow Cauldron (level 1).png | Level 1
    Powder Snow Cauldron (level 2).png | Level 2
    Powder Snow Cauldron.png | Level 3 - full
    </gallery>
    
    == Gallery==
    <gallery>
    The three stages of water height in cauldrons.png| All cauldron states in [[Java Edition]].
    Cauldrons potion.png|All [[potion]]s in cauldrons.{{only|be|short=1}}
    Cauldrons DyeWater.png|All cauldron [[water]] colors possible with one dye.{{only|be|short=1}}
    Brewing Potions.png|How potions were brewed in [[Java Edition Beta 1.9 Prerelease 2|Beta 1.9 Pre-Release 2]] if enabled through a mod.
    Dyed Water Cauldrons.jpg|Cauldrons filled with dyed water.
    Potion Cauldron.jpg|A cauldron filled with potions.
    Arrow Tipping 1.jpg|Using a cauldron to make [[tipped arrow]]s.
    Arrow Tipping 2.jpg|Using a cauldron to make [[tipped arrow]]s.
    Arrow Tipping 3.jpg|Using a cauldron to make [[tipped arrow]]s.
    Snow Cauldron.jpg|A cauldron full of snow.
    </gallery>
    
    ==References==
    {{reflist|2}}
    
    {{Blocks|Utility}}
    {{items}}
    
    [[Category:Natural blocks]]
    [[Category:Job blocks]]
    [[Category:Utility blocks]]
    [[Category:Storage]]
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Light sources]]
    
    [[cs:Kotel]]
    [[de:Kessel]]
    [[es:Caldero]]
    [[fr:Chaudron]]
    [[hu:Üst]]
    [[it:Calderone]]
    [[ja:大釜]]
    [[ko:가마솥]]
    [[nl:Ketel]]
    [[pl:Kocioł]]
    [[pt:Caldeirão]]
    [[ru:Котёл]]
    [[th:หม้อปรุงยา]]
    [[uk:Казан]]
    [[zh:炼药锅]]</li></ul>
    The option to disable messages from appearing when a player or tamed mob dies has been added.

    Trivia

    • Death messages obtained through PvE means are generally grammatically incorrect due to the lack of a preceding "a" before the name of the killer. This is a bug that Mojang declined to fix.[5]

    References

    Advertisement