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Death messages are broadcast to everyone upon the death of a player, and to the pet's owner‌[Java Edition only] or to all players in the world‌[Bedrock Edition only][1] upon the death of a pet wolf, cat, or parrot. In Bedrock Edition, death messages are also produced upon the death of a pet horse, donkey, mule, llama, or skeleton horse.[2] These messages communicate how the entity died, and some are intended to be humorous.

Java Edition

Arrows
  • <player> was shot by <player/mob>
    • Appears when the player is killed by an arrow shot by a player or mob using a bow or crossbow.
    • When the player is killed by an arrow shot from a dispenser or summoned with /summon, the death message is <player> was shot by Arrow/Spectral Arrow.
  • <player> was shot by <player/mob> using <item>
    • Appears when the player is killed by an arrow shot by a player or mob using a renamed bow or crossbow.
Snowballs
  • <player> was pummeled by <player/mob>
    • Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob. This is practically impossible, as these projectiles do not deal damage. However, because of MC-72151, a snow golem's snowballs are able to hurt and kill wolves, after which the message would appear to the owner of the tamed wolf.
    • Theoretically, when the player is killed by a snowball or egg shot from a dispenser or summoned with /summon, or an ender pearl summoned with /summon, the death message is <player> was pummeled by Snowball/Thrown Egg/Thrown Ender Pearl.
  • <player> was pummeled by <player/mob> using <item>
    • Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob that is holding a renamed item during the player's death. This is impossible, as these projectiles do not deal damage. However, as stated above, Snow Golems can kill wolves, and if the Snow Golem is holding a renamed item, the owner of the wolf receives this message.
Cactus
  • <player> was pricked to death
    • Appears when the player is killed because they were touching a cactus.
  • <player> walked into a cactus whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by touching a cactus.
Drowning
  • <player> drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
  • <player> drowned whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then drowned.
Elytra
  • <player> experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • <player> experienced kinetic energy whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then hit a wall while flying with elytra on.
Explosions
  • <player> blew up
  • <player> was blown up by <player/mob>
    • Appears when the player is hurt by a player or mob then killed by TNT activated by redstone mechanisms, fire, dispensed out from a dispenser or by an end crystal.
    • Also appears when the player is killed by a creeper.
  • <player> was blown up by <player/mob> using <item>
    • Appears when the player is killed by an entity holding a renamed item that exploded.
  • <player> was killed by [Intentional Game Design]
Falling
  • <player> hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • <player> hit the ground too hard whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by one of the aforementioned fall damage types.
  • <player> fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • <player> fell off a ladder
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a ladder.
  • <player> fell off some vines
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a vine.
  • <player> fell off some weeping vines
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a weeping vine.
  • <player> fell off some twisting vines
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a twisting vine.
  • <player> fell off scaffolding
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was scaffolding.
      • If the player falls from scaffolding that doesn't have scaffolding below it, it just counts as a greater than 5 block fall.
  • <player> fell while climbing
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a climbable block that isn't one of the aforementioned ones.
      • There are no blocks that fall into this category in vanilla Minecraft, however one can add more using data packs.
    • Also appears when the player falls from any climbable block, changes dimension before dying, and then dies to fall damage.
      • This can happen even without the use of data packs.
  • death.fell.accident.water
    • Appears when the player dies to fall damage in water, which is ordinarily impossible because water cancels all fall damage.
    • Currently replicable in 1.13.x-1.17.x by taking fall damage on a waterlogged slab in a minecart.
    • This death message is untranslated due to MC-195467.
      • Before 1.16, this message was translated as <player> fell out of the water.
  • <player> was impaled on a stalagmite
    • Appears when the player falls on a stalagmite and dies.
  • <player> was impaled on a stalagmite whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then falls on a stalagmite and dies.
Falling blocks
  • <player> was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a falling anvil.
  • <player> was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
  • <player> was squashed by a falling block whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a falling block modified to inflict damage.
  • <player> was skewered by a falling stalactite
    • Appears when the player is killed by a falling stalactite.
  • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob and then killed by a falling stalactite.
Fire
  • <player> went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • <player> walked into fire whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then entered a fire source block.
  • <player> burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
  • <player> was burnt to a crisp whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed because they were on fire.
Firework rockets
  • <player> went off with a bang
  • <player> went off with a bang due to a firework fired from <item> by <player/mob>
    • Appears when the player is killed by the explosion of a firework rocket shot from a renamed crossbow.
Lava
  • <player> tried to swim in lava[note 1]
    • Appears when the player is killed because they were in lava.
  • <player> tried to swim in lava to escape <player/mob>
    • Appears when the player is hurt by a player or mob then entered lava.
Lightning
  • <player> was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • <player> was struck by lightning whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a lightning bolt.
Magma Block
  • <player> discovered the floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • <player> walked into danger zone due to <player/mob>
    • Appears when the player is hurt by a player or mob then killed by magma block damage.
Magic (Instant Damage / Evoker Fangs / Guardian laser)
  • <player> was killed by magic
    • Appears when the player is killed by Instant Damage given with /effect, by an evoker fang summoned with /summon or by an arrow of harming shot from a dispenser or summoned with /summon.
  • <player> was killed by magic whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by Instant Damage or an evoker fang that didn't originate from a player or mob.
  • <player> was killed by <player/mob> using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, by an evoker fang summoned by an evoker or by the extra damage from a guardian's or elder guardian's laser.
      • If the player was killed by a potion of Harming shot from a dispenser or summoned with /summon, the death message is <player> was killed by Potion using magic.
  • <player> was killed by <player/mob> using <item>
    • Appears when the player is killed by one of the aforementioned ways but the player or mob is holding a renamed item during the player's death.
Powder Snow
  • <player> froze to death
    • Appears when the player is killed because they were in powder snow for too long.
  • <player> was frozen to death by <player/mob>
    • Appears when the player is hurt by a player or mob then entered powder snow.
Players and mobs
  • <player> was slain by <player/mob>
    • Appears when the player is hurt by a player or mob and killed.
    • This death message is actually two different death messages: <player> was slain by <mob> and <player> was slain by <player>.
      • This means they can be customized completely independently of each other using resource packs.
    • <player> was slain by <mob> can also appear when the player is killed by a shulker using a shulker bullet, or a llama using its llama spit.
      • If the player was killed by a shulker bullet or llama spit summoned with /summon, the death message is <player> was slain by Shulker Bullet/Llama Spit.
  • <player> was slain by <player/mob> using <item>
    • Appears when the player is hurt by a player or mob holding a renamed item and killed.
    • This death message is actually two different death messages: <player> was slain by <mob> using <item> and <player> was slain by <player> using <item>.
      • This means they can be customized completely independently of each other using resource packs.
    • <player> was slain by <mob> using <item> can also appear when the player is killed by a shulker holding a renamed item using a shulker bullet, or a llama holding a renamed item using its llama spit.
  • <player> was fireballed by <player/mob>
    • Appears when the player is killed by a fireball shot by a player or mob.
    • When the player is killed by a fireball shot from a dispenser or summoned with /summon, the death message is <player> burned to death.
  • <player> was fireballed by <player/mob> using <item>
    • Appears when the player is killed by a fireball shot by a player or mob that was holding a renamed item during the player's death.
  • <player> was stung to death
    • Appears when the player is killed by a bee (not from its poison).
  • death.attack.sting.item
    • Appears when the player is killed by a bee that was holding a renamed item during the player's death.
    • This death message is untranslated due to MC-186851.
  • <player> was shot by a skull from <player/mob>
    • Appears when the player is killed by a wither skull shot by a player or mob (only possible with the Wither).
    • When the player is killed by a wither skull summoned with /summon, the death message is <player> was killed by magic.
  • death.attack.witherSkull.item
    • Appears when the player is killed by a wither skull shot by a player or mob that is holding a renamed item during the player's death.
    • This death message is untranslated due to MC-186148.
Starving
  • <player> starved to death
    • Appears when the player plays in hard or hardcore and is killed by hunger damage because their hunger bar was at 0.
  • <player> starved to death whilst fighting <player/mob>
    • Appears when the player plays in hard or hardcore and is hurt by a player or mob then killed by hunger damage.
Suffocation
  • <player> suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block.
  • <player> suffocated in a wall whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by suffocation damage.
  • <player> was squished too much
    • Appears when the player is killed by the maxEntityCramming gamerule.
  • <player> was squashed by <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the maxEntityCramming gamerule.
Sweet Berry Bushes
  • <player> was poked to death by a sweet berry bush
    • Appears when the player is killed because they were in a sweet berry bush.
  • <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then entered a sweet berry bush.
Thorns enchantment
  • <player> was killed trying to hurt <player/mob>
  • <player> was killed by <item> trying to hurt <player/mob>
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns and holding a renamed item.
Trident
  • <player> was impaled by <player/mob>
    • Appears when the player is killed by a trident shot by a player or mob.
    • When the player is killed by a trident shot from a dispenser‌[upcoming: JE Combat Tests] or summoned with /summon, the death message is <player> was impaled by Trident.
  • <player> was impaled by <player/mob> with <item>
    • Appears when the player is killed by a trident shot by a player or mob that was holding a renamed item during the player's death.
Void
  • <player> fell out of the world
    • Appears when the player is killed by being 64 blocks below the lowest point where blocks can be placed or by using /kill.[3]
  • <player> didn't want to live in the same world as <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the void or /kill.[3]
Wither effect
  • <player> withered away
    • Appears when the player is killed by the Wither status effect.
  • <player> withered away whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the wither status effect.
Drying out
  • <player> died from dehydration
    • Is coded to appear only when a dolphin or axolotl dies because of being on land. Currently replicable in 1.17.1+ by naming a dolphin or axolotl with a name tag, letting it die on land and looking at the game's log.
  • <player> died from dehydration whilst trying to escape <player/mob>
    • Is coded to appear only when a dolphin or axolotl is hurt by a player or mob then dies because of being on land. Currently replicable in 1.17.1+ by naming a dolphin or axolotl with a name tag, punching it while waiting for it to die on land and looking at the game's log.
Generic death
  • <player> died
    • Is coded to appear only when the player achieves a death that is not assigned to a damage type (magic, cactus etc.) or is assigned to the generic damage type. Currently replicable in 1.17.1+ by naming a bee with a name tag, letting it sting a player, waiting for it to die and looking at the game's log.
  • <player> died because of <player/mob>
    • Is coded to appear only when the player is hurt by a player or mob then achieves a death that is not assigned to a damage type or is assigned to the generic damage type. Currently replicable in 1.17.1+ by naming a bee with a name tag, letting it sting a player, punching it while waiting for it to die naturally and looking at the game's log.
Unsendable death messages

NOTE: These death messages are technically able to appear, but their conditions cannot be met in vanilla Minecraft.

  • <player> was roasted in dragon breath
    • Is coded to appear when the player achieves a death that is assigned to the dragonBreath damage type.
    • Was added in 15w31c, appeared when the player was killed by a fireball shot by the ender dragon, but since then it has been unused, because dragon fireballs no longer deal impact damage.
    • See MC-84595 for more info.
  • <player> was roasted in dragon breath by <player/mob>
    • Is coded to appear when the player is hurt by a player or mob then achieves a death that is assigned to the dragonBreath damage type.
    • Was added later on to accompany the previous one.
Unused death messages

NOTE: These death messages have no code to make them appear, so they appear only in the en_us.json file.

  • <player> was doomed to fall
  • <player> was doomed to fall by <player/mob>
    • Was intended to show up when the player was attacked before taking lethal fall damage.
  • <player> was doomed to fall by <player/mob> using <item>
    • Was intended to show up when the player was attacked with a renamed item before taking lethal fall damage.
  • <player> fell too far and was finished by <player/mob>
    • Was intended to show up when the player took fall damage and was killed by another player or mob.
  • <player> fell too far and was finished by <player/mob> using <item>
    • Was intended to show up when the player took fall damage and was killed by another player or mob holding a renamed item.
  • <player> was stung to death by <player/mob>
    • The "<player> was stung to death" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> went off with a bang whilst fighting <player/mob>
    • The "<player> went off with a bang" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> was killed by even more magic
    • Has a hover event, with text Actually, message was too long to deliver fully. Sorry! Here's stripped version: [message]
    • Appears when the regular death message is too large to send. This situation is almost impossible to trigger normally.[needs testing]

Temporary

These death messages existed only in Java Edition 3D Shareware v1.34.

  • <player> was too soft for this world
    • Appeared when the player was in Obligatory nightmare mode and was killed by the constant damage they took there.
  • <player> was too soft for this world (<player/mob> helped)
    • Appeared when the player was in Obligatory nightmare mode, was hurt by a player or mob and was killed by the constant damage they took there.

Removed

In Java Edition snapshots 13w02a through 13w04a, a complicated system existed to show death messages for when the player fell to their death or fell and was killed by something else. There were two types of messages, "<player> <first>" and "<player> <first> and <last>".

<first> could be:

  • fell (off a ladder|off some vines|out of the water|from a high place)
  • was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place)
  • was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place) by <player/mob>

<last> could be:

  • into a pool of lava
  • fell out of the world
  • into a patch of fire
  • into a patch of cacti
  • got finished off by <player/mob>
  • got finished off by <player/mob> using <item>
  • got finished off using <item>

There were 352 different death messages. (416 in the en_US.lang file, because the verb "blown" existed twice.)

Notes

  1. For English UK, this is <player> swam in lava

Bedrock Edition

  • <player> was slain by Arrow
    • Appears when the player is killed by an arrow shot from a dispenser or summoned with /summon.
  • <player> was shot by <player/mob>
    • Appears when the player is killed by an arrow shot by a player or mob.
  • <player> was pricked to death
  • <player> drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
  • <player> experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • <player> blew up
  • <player> was blown up by <player/mob>
    • Appears when the player is killed by an entity that exploded.
  • <player> hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • <player> fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • <player> was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • <player> was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
  • <player> went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • <player> burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
  • <player> went off with a bang
    • Appears when the player is killed by the explosion of a firework rocket.
  • <player> tried to swim in lava
    • Appears when the player is killed because they were in lava.
  • <player> was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • <player> discovered floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • <player> was killed by magic
    • Appears when the player is killed by a potion of Harming shot from a dispenser, by Instant Damage given with /effect or by an evoker fang summoned with /summon.
  • <player> was killed by <player/mob> using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, or by an evoker fang summoned by an evoker.
  • <player> was slain by <player/mob>
    • Appears when the player is hurt by a player or mob and killed, or killed by a trident shot by a player or mob.
    • This death message is actually two different death messages: <player> was slain by <mob> and <player> was slain by <player>.
  • <player> was slain by Small Fireball
    • Appears when the player is killed by a fireball shot from a dispenser.
  • <player> starved to death
    • Appears when the player plays in hard difficulty and is killed by hunger damage because their hunger bar was at 0.
  • <player> suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block.
  • <player> was killed trying to hurt <player/mob>
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns.
  • <player> was impaled to death by <player/mob>
    • Appears when the player is killed by a trident shot from a dispenser or summoned with /summon.
  • <player> fell out of the world
    • Appears when the player is killed by being below Y=0.
  • <player> withered away
  • <player> died
    • Appears when the player is killed by /kill or is killed by a sweet berry bush.
  • <player> was fireballed by <player/mob>
    • Appears when the player is killed by a fireball shot by a player or mob.
  • <player> was sniped by <player/mob>
    • Appears when the player is killed by a shulker bullet shot by a shulker
  • <player> was spitballed by <player/mob>
    • Appears when the player is killed by a llama spit shot by a llama.
  • <player> froze to death
    • Appears when the player is killed because they were in powder snow for too long.
  • <player> was skewered by a falling stalactite
    • Appears when the player is killed by falling stalactite.
  • <player> was impaled on a stalagmite
    • Appears when the player falls on a stalagmite and dies.
Unused death messages

NOTE: These death messages appear only in the en_US.lang file.

  • <player> was shot by <player/mob> using <item>
  • <player> walked into a cactus whilst trying to escape <player/mob>
  • <player> drowned whilst trying to escape <player/mob>
  • <player> was fireballed by <player/mob> using <item>
  • <player> was killed by <player/mob> using <item>
  • <player> walked into fire whilst fighting <player/mob>
  • <player> tried to swim in lava to escape <player/mob>
  • <player> walked on danger zone due to <player/mob>
  • <player> was burnt to a crisp whilst fighting <player/mob>
  • <player> was slain by <player> using <item>
  • <player> was pummeled by <player/mob>
  • <player> was pummeled by <player/mob> using <item>
  • <player> fell off a ladder
  • <player> fell off some vines
  • <player> fell out of the water
  • <player> was doomed to fall
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • <player> fell too far and was finished by <player/mob>
  • <player> fell too far and was finished by <player/mob> using <item>

History

This section is missing information about Bedrock Edition addition/removal/change of each death message. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Beta
1.8
{{Extension DPL}}<ul><li>[[Flint|Flint]]<br/>{{Item
| image = Flint.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}

'''Flint''' is a mineral obtained from [[gravel]].

== Obtaining ==
=== Mining ===
When a block of [[gravel]] is mined, there is a 10% chance for a single piece of flint to drop instead of the [[gravel]] block. When mined with a [[Fortune]]-enchanted tool, this chance increases to 16% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Gravel mined using a tool with [[Silk Touch]] or gravel that fell on a non-solid block never produces flint.

=== Trading ===
Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to offer 10 pieces of flint for 10 blocks of gravel and an [[emerald]].

=== Chest loot ===

{{LootChestItem|flint}}

== Usage ==
=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===
Apprentice-level fletcher villagers buy 26 flint for an emerald.

Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to buy 26 flint for an emerald {{in|java}}, and always offer the trade {{in|bedrock}}.

Journeyman-level toolsmith villagers have a {{frac|2|5}} chance to buy 30 flint for one emerald in ''Java Edition'', and always offer the trade in Bedrock Edition.

Journeyman-level weaponsmith villagers buy 24 flint for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Flint
|spritetype=item
|nameid=flint
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Flint
|spritetype=item
|nameid=flint
|id=356
|form=item
|foot=1}}

== History ==
{{History|java indev}} 
{{History||20100219|[[File:Flint JE1 BE1.png|32px]] Added flint.
|Flint is now used to craft [[flint and steel]].}}
{{History|java alpha}}
{{History||v1.0.14|Crafting [[arrow]]s now requires flint, rather than [[iron ingot]]s.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 4–5 flint for 1 [[emerald]] and 10 [[gravel]].}}
{{History|||snap=1.3|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been slightly changed.}}
{{History||1.8|snap=14w02a|Fletcher [[villager]]s now sell 6–10 flint for 1 emerald and 10 gravel.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 318.}}
{{History||1.14|snap=18w43a|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
{{History|||snap=18w50a|Flint can now be found in [[chest]]s in [[village]] fletcher houses.}}
{{History|||snap=19w11a|Fletcher, leatherworker, toolsmith and weaponsmith [[villager]]s now [[trading|buy]] flint.}}
{{History||1.16|snap=20w07a|Flint has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 3–8, making it renewable.}}
{{History|||snap=20w09a|Flint can no longer be obtained by bartering with piglins. However, they are still renewable as piglins offer [[gravel]].}}
{{History|||snap=20w16a|Flint now generates in [[ruined portal]] chests.}}

{{History|pocket alpha}}
{{History||v0.3.3|[[File:Flint JE1 BE1.png|32px]] Added flint. 
|Flint can be used to craft [[arrow]]s.}}
{{History||v0.4.0|Flint can now be used to make [[flint and steel]].}}
{{History||v0.8.0|snap=build 1|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fletcher [[villager]]s now [[trading|sell]] 6–10 flint for 1 [[emerald]] and 10 [[gravel]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Flint can now be found in [[village]] fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, fletcher [[villager]]s now have a 50% chance to [[trading|sell]] 10 flint for 10 [[gravel]] and one [[emerald]] as part of their first tier trade.
|Flint can now be [[trading|sold]] to toolsmith, weaponsmith, fletcher, and leatherworker villagers.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint JE1 BE1.png|32px]] Added flint.}}
{{History||?|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
File:GodPortal.png|A piece of flint found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--flint Taking Inventory: Flint] – Minecraft.net on October 31, 2019

{{Items}}

[[Category:Renewable resources]]

[[cs:Pazourek]]
[[de:Feuerstein]]
[[es:Pedernal]]
[[fr:Silex]]
[[hu:Kovakő]]
[[it:Selce]]
[[ja:火打石]]
[[ko:부싯돌]]
[[nl:Vuursteen]]
[[pl:Krzemień]]
[[pt:Sílex]]
[[ru:Кремень]]
[[th:หินเหล็กไฟ]]
[[uk:Кремінь]]
[[zh:燧石]]</li><li>[[Pumpkin Seeds|Pumpkin Seeds]]<br/>{{Block
| image = <gallery>
Pumpkin Stem Age 0.png | Age 0
Pumpkin Stem Age 1.png | Age 1
Pumpkin Stem Age 2.png | Age 2
Pumpkin Stem Age 3.png | Age 3
Pumpkin Stem Age 4.png | Age 4
Pumpkin Stem Age 5.png | Age 5
Pumpkin Stem Age 6.png | Age 6
Pumpkin Stem Age 7.png | Age 7
</gallery>
|image2 = <gallery>
Attached Pumpkin Stem (N).png | North
Attached Pumpkin Stem (E).png | East
Attached Pumpkin Stem (S).png | South
Attached Pumpkin Stem (W).png | West
</gallery>
| transparent = Yes
| light = No
| tool = none
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems.

'''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them.

== Obtaining ==
=== Breaking ===
When broken, a pumpkin stem drops 0–3 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="4" | Default
|-
| colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}}
|-
| style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
|-
| rowspan="8" |<code>blocks/pumpkin_stem</code>
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 0</code>
| style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 1</code>
| style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 2</code>
| style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 3</code>
| style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 4</code>
| style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 5</code>
| style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 6</code>
| style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 7</code>
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|-
| rowspan="1" |<code>blocks/attached_pumpkin_stem</code>
|{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}}
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|}

=== Natural generation ===
Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s.

Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms.

=== Chest loot ===
{{LootChestItem|pumpkin-seeds}}

=== Crafting ===
{{Crafting
|Pumpkin
|Output= Pumpkin Seeds,4
|type= Material
}}

=== Trading ===
[[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]].

=== Post-generation ===
Shearing an uncarved pumpkin yields 4 pumpkin seeds {{in|java}} or 1 unit of pumpkin seeds {{in|bedrock}}.

== Usage ==
=== Farming ===
{{see also|Tutorials/Pumpkin and melon farming}}
Pumpkin seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages{{Needs testing}} and, at its final growth stage, will produce [[pumpkin]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin stems need a minimum light level of 10 in the block above the stem to grow and give pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins.

=== Breeding ===
Like other seeds, pumpkin seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.

=== Taming ===
Like other seeds, pumpkin seeds can be used to tame [[parrot]]s.

=== Composting ===
Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1.

== Pumpkin stem ==
A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.

The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape.

== Sounds ==
{{Sound table/Block/Hard crop}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Stem
|spritetype=block
|nameid=pumpkin_stem
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Attached Pumpkin Stem
|spritetype=block
|nameid=attached_pumpkin_stem
|form=block}}
{{ID table
|displayname=Pumpkin Seeds
|spritetype=item
|nameid=pumpkin_seeds
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Stem
|spritetype=block
|nameid=pumpkin_stem
|id=104
|form=block}}
{{ID table
|displayname=Pumpkin Seeds
|spritetype=item
|nameid=pumpkin_seeds
|id=292
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Advancements ==
{{load advancements|A Seedy Place}}

== History ==
{{info needed section|check if stems floated above farmland upon initial implementation}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth.
|Pumpkin seeds can be found in the new [[mineshaft]] [[chest]]s.
|[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
|[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
|[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
{{History|||snap=Pre-release 2 ;)|Pumpkin stems can now be grown faster using [[bone meal]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafting|crafted]] into [[pumpkin seeds]].}}
{{History||1.3.1|snap=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]].
|[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
|[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.
|[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different.
|[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breeding|breed]].}}
{{History||1.5|snap=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age.
|[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size.
|[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
{{History|||snap=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
|[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
|From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
{{History|||snap=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}}
{{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
|[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}}
{{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
{{History|||snap=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}}
{{History|||snap=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}}
{{History||1.8|snap=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
|Invalid pumpkin stems with data values 12-15 now crash the game.}}
{{History|||snap=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
|[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
|Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}}
{{History|||snap=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
{{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
{{History|||snap=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
{{History|||snap=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}}
{{History||1.9|snap=15w31a|Chickens can now use pumpkin seeds to [[breeding|breed]] again.}}
{{History|||snap=15w44a|Pumpkin seeds have been added to [[dungeon]] [[chest]]s.
|The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}}
{{History|||snap=15w45a|Pumpkin stems must now be fully grown again to attach.}}
{{History||1.11|snap=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests.
|Pumpkin stems now generate inside [[woodland mansion]]s.}}
{{History||1.13|snap=17w47a|The different [[block]] states for the <code>pumpkin_stem</code> ID have been split up into their own IDs.
|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}}
{{History|||snap=17w48a|Attached pumpkin stems no longer [[drops|drop]] seeds.}}
{{History||1.14|snap=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed.
|[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}}
{{History|||snap=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms.
|Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}}
{{History|||snap=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell pumpkin seeds.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate pumpkin stems.}}
{{History|||snap=19w39a|Attached pumpkin stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.
|Pumpkin seeds are obtainable from the [[Nether reactor]].}}
{{History||v0.12.1|snap=build 1|Pumpkin seeds are no longer available from the Nether reactor.}}
{{History||v0.14.0|snap=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}}
{{History||1.4.0|snap=beta 1.2.13.8|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.
|Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s.
|A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]].
|Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
{{History|foot}}

<gallery>
Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game.
Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture.
Stems of 13w02a.png|All 16 stem sizes in [[Java Edition 13w02a|13w02a]], with accompanying data values.
</gallery>

=== Pumpkin stem "item" ===
{{:Technical blocks/Pumpkin Stem}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
Stem All Ages.png|All stages of growth.
AllSeeds.png|All the [[seeds]] that exist in the game.
</gallery>

== References ==
{{reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[cs:Dýňová semínka]]
[[de:Kürbiskerne]]
[[es:Semillas de calabaza]]
[[fr:Graines de citrouille]]
[[hu:Tökmagok]]
[[ja:カボチャの種]]
[[ko:호박씨]]
[[nl:Pompoenpitten]]
[[pl:Nasiona dyni]]
[[pt:Sementes de abóbora]]
[[ru:Семена тыквы]]
[[th:เมล็ดฝักทอง]]
[[zh:南瓜种子]]</li></ul>
Pre-releaseAdded death messages.
Currently, death messages are only shown on multiplayer servers.
Added the following death messages:
  • <player> went up in flames
  • <player> burned to death
  • <player> tried to swim in lava
  • <player> suffocated in a wall
  • <player> drowned
  • <player> starved to death
  • <player> was pricked to death
  • <player> hit the ground too hard
  • <player> fell out of the world
  • <player> died
  • <player> blew up
  • <player> was killed by magic
  • <player> was slain by <mob>
  • <player> was slain by <player>
  • <player> was shot by <player/mob>
  • <player> was fireballed by <player/mob>
  • <player> was pummeled by <player/mob>
Java Edition
1.0.0
{{Extension DPL}}<ul><li>[[Glow Ink Sac|Glow Ink Sac]]<br/>{{For|the regular sac dropped by squids|Ink Sac}}
{{Item
|Image=Glow Ink Sac.png
| renewable = Yes
| stackable = Yes (64)
|}}

A '''glow ink sac''' is an item dropped by a [[glow squid]] upon death. Unlike regular ink sacs, it can be added to [[sign]]s to make glowing text, and can be used to craft glow item frames.

== Obtaining ==
=== Mob loot ===
[[Glow squid]]s drop 1–3 glow ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–6 with Looting III.

=== Compound creation ===
An glow ink sac can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}

{| class="wikitable"
!Name
!Elements
!Example recipe
|- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
!Glow Ink Sac
|1 Iron<br>1 Sulfur<br>4 Oxygen
|{{Crafting Table
|shapeless= 1
|A2=Iron |B2=Sulfur |C2=Oxygen,4
|Output=Glow Ink Sac}}
|}

== Usage ==	
=== Crafting ingredient ===
{{Crafting usage}}

=== Signs ===
[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|150px|An oak sign with a glow ink sac used on it.]]
Glow ink sacs can be used on [[sign]]s or [[hanging sign]]s to make their text brighter in low light levels. This also adds an outline around the text on the sign, the color of which is based on the color of the sign's text. The text does not emit any light, it is only more visible in darkness, similarly to the eyes of spiders and endermen. Normal [[ink sacs]] can be applied to revert glowing text back to default.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|subtitle=Glow Ink Sac splotches
|source=block
|description=When a glow ink sac is used on a [[sign]]
|id=item.glow_ink_sac.use
|translationkey=subtitles.item.glow_ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|source=sound
|description=When a glow ink sac is used on a sign
|id=sign.ink_sac.use
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glow Ink Sac
|spritetype=item
|nameid=glow_ink_sac
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glow Ink Sac
|spritetype=item
|nameid=glow_ink_sac
|form=item
|id=503
|foot=1}}

== Advancements ==
{{load advancements|Glow and Behold}}

== History ==
{{History|java}}
{{History||1.17|snap=21w03a|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}}
{{History||1.17.1|snap=Pre-release 1|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Glow ink sacs can now be used to make the text glow on a [[hanging sign]].}}

{{History|bedrock}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}}
{{History|||snap=beta 1.16.210.60|Glow ink sacs have been removed temporarily.}}
{{History|||snap=beta 1.16.220.50|[[File:Glow Ink Sac JE1 BE1.png|32px]] Re-added glow ink sacs.}}
{{History||1.17.0|snap=beta 1.17.0.52|Glow ink sacs are now available without enabling [[experimental gameplay]].}}
{{History||1.17.30|snap=beta 1.17.30.20|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--glow-ink-sac Taking Inventory: Glow Ink Sac] – Minecraft.net on October 14, 2021

{{Items}}

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[de:Leuchttintenbeutel]]
[[es:Saco de tinta luminosa]]
[[it:Sacca d'inchiostro luminescente]]
[[ja:輝くイカスミ]]
[[pl:Torbiel ze świecącym atramentem]]
[[pt:Bolsa de tinta brilhante]]
[[ru:Светящийся чернильный мешок]]
[[uk:Сяйний чорнильний мішок]]
[[zh:荧光墨囊]]</li><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes.

[[Category:Items]]

[[es:Categoría:Tintes]]
[[fr:Catégorie:Teinture]]
[[hu:Kategória:Festékek]]
[[zh:Category:染料]]</li></ul>
Beta 1.9 Prerelease 4Added the death message "<player> was killed by <player/mob>" (triggered by splash potions of Harming, it is just not clear).
1.3.1
{{Extension DPL}}<ul><li>[[Flower Pot|Flower Pot]]<br/>{{more images|The potted cherry sapling texture has been change in 1.19.4-pre2.}}
{{For|other uses|Pot}}
{{Block
| image = Flower Pot.png
| image2 = Potted Poppy.png
| extratext = View [[#Gallery|all renders]]
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}

A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other reasonably small plants.

== Obtaining ==
=== Natural generation ===
Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies.

Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches.

=== Breaking ===
Flower pots can be mined instantly using any [[tool]] or without a tool.

A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]].

[[Lava]] can flow into the space of a flower pot, destroying it.

=== Chest loot ===
{{LootChestItem|flower-pot}}

=== Crafting ===
{{Crafting
|A2= Brick
|C2= Brick
|B3= Brick
|Output= Flower Pot
|type= Decoration block
}}

== Usage ==
A flower pot can be used to hold [[mushroom]]s, [[Fungus|fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one block high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], and [[roots]].

Plants can be removed by using the interact button.

{{IN|je}}, flower pots can be placed on any block, or over [[air]].<ref>{{bug|MC-127036|||WAI}}</ref>

{{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor. If the trapdoor is opened, the pot will break.

Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence.
 
The plant or fungus can be removed from the flower pot by pressing the {{control|use}} control. This places the item directly back into the player's inventory.<ref>{{bug|MC-169496|||WAI}}</ref>

They can be used to display cacti and wither roses without inheriting their damaging properties.<ref>{{bug|MC-2241|||WAI}}</ref><ref>{{bug|MC-138024|||WAI}}</ref>

Potted [[Fungus|warped fungus]] can be used to repel [[hoglin]]s.

== Sounds ==
{{Sound table/Block/Normal}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Flower Pot
|spritetype=block
|nameid=flower_pot
|blocktags=flower_pots
|translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}}
{{ID table
|displayname=Potted Dandelion
|spritetype=block
|nameid=potted_dandelion
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Poppy
|spritetype=block
|nameid=potted_poppy
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Blue Orchid
|spritetype=block
|nameid=potted_blue_orchid
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Allium
|spritetype=block
|nameid=potted_allium
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Azure Bluet
|spritetype=block
|nameid=potted_azure_bluet
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Red Tulip
|spritetype=block
|nameid=potted_red_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Orange Tulip
|spritetype=block
|nameid=potted_orange_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted White Tulip
|spritetype=block
|nameid=potted_white_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Pink Tulip
|spritetype=block
|nameid=potted_pink_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Oxeye Daisy
|spritetype=block
|nameid=potted_oxeye_daisy
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cornflower
|spritetype=block
|nameid=potted_cornflower
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Lily of the Valley
|spritetype=block
|nameid=potted_lily_of_the_valley
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Wither Rose
|spritetype=block
|nameid=potted_wither_rose
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Oak Sapling
|spritetype=block
|nameid=potted_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Spruce Sapling
|spritetype=block
|nameid=potted_spruce_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Birch Sapling
|spritetype=block
|nameid=potted_birch_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Jungle Sapling
|spritetype=block
|nameid=potted_jungle_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Acacia Sapling
|spritetype=block
|nameid=potted_acacia_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Dark Oak Sapling
|spritetype=block
|nameid=potted_dark_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Red Mushroom
|spritetype=block
|nameid=potted_red_mushroom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Brown Mushroom
|spritetype=block
|nameid=potted_brown_mushroom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Fern
|spritetype=block
|nameid=potted_fern
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Dead Bush
|spritetype=block
|nameid=potted_dead_bush
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cactus
|spritetype=block
|nameid=potted_cactus
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Bamboo
|spritetype=block
|nameid=potted_bamboo
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Azalea
|spritetype=block
|nameid=potted_azalea_bush
|blocktags=flower_pots
|spritename=potted azalea bush
|form=block}}
{{ID table
|displayname=Potted Flowering Azalea
|spritetype=block
|nameid=potted_flowering_azalea_bush
|blocktags=flower_pots
|spritename=potted flowering azalea bush
|form=block}}
{{ID table
|displayname=Potted Crimson Fungus
|spritetype=block
|nameid=potted_crimson_fungus
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Warped Fungus
|spritetype=block
|nameid=potted_warped_fungus
|blocktags=flower_pots, hoglin_repellents
|form=block}}
{{ID table
|displayname=Potted Crimson Roots
|spritetype=block
|nameid=potted_crimson_roots
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Warped Roots
|spritetype=block
|nameid=potted_warped_roots
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Mangrove Propagule
|spritetype=block
|nameid=potted_mangrove_propagule
|blocktags=flower_pots
|form=block
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Flower Pot
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=flower-pot
|spritetype=block
|nameid=flower_pot
|id=140
|form=block
|itemform=item.flower_pot
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=flower-pot
|spritetype=item
|nameid=flower_pot
|id=514
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{IN|be}}, flower pots use the following block states:

{{/BS}}

=== Block data ===
{{IN|bedrock}}, flower pot has a block entity associated with it that holds additional data about the block.

See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|Pot Planter}}

== History ==
{{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.
|At this point, plants inside of pots rendered much like they do outside of flower pots, not being subject to directional shading.}}
{{History|||snap=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]]. This changed to an empty pot in a far later unknown version,{{info needed}} but returned again afterward.{{info needed}}}}
{{History||1.7.2|snap=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots.
|[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result.
|Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead.
|[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render.
|[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]].
|[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}}
{{History|||snap=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}}
{{History|||snap=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}}
{{History||1.8|snap=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}}
|[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.<ref>{{bug|MC-47469}}</ref>}}
{{History|||snap=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}}
|[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}}
{{History|||snap=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}}
{{History|||snap=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture.
|Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}}
{{History|||snap=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.<ref>{{bug|MC-129826}}</ref>}}
{{History||1.9|snap=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}}
{{History||1.11|snap=16w32a|The block entity ID of flower pots has been changed from <code>FlowerPot</code> to <code>flower_pot</code>.}}
{{History|||snap=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}.
|Flower pots now generate in [[woodland mansion]]s.}}
{{History||1.13|snap=17w47a|The different block states for the <code>flower_pot</code> ID have been split up into their own IDs.
|Flower pots are no longer block entities.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390.}}
{{History||1.14|snap=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]] <br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed.
|[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}}
{{History|||snap=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}}
{{History|||snap=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}}
{{History|||snap=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}}
{{History|||snap=19w11a|Flower pots have become [[renewable resource|renewable]], as mason [[villager]]s now [[trading|sell]] [[brick]]s.}}
{{History||1.16|snap=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}}
{{History|||snap=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.
|The model for potted plants has been fixed, so the bottom face now renders,<ref>{{bug|MC-170842}}</ref> which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}}
{{History|||snap=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.<ref>{{bug|MC-173156}}</ref>}}
{{History|||snap=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}}
{{History||1.16.2|snap=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}}
{{History||1.17|snap=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]][[Azalea]] and flowering azalea can now be placed in flower pots.
|[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has own unused plant texture but uses normal variant for consistency with flowering azalea: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}}
{{History||1.19|snap=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}}
{{History|||snap=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.<ref name="mc-251355">{{bug|MC-251355}}</ref>}}
{{History|||snap=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.<ref name="mc-251355"/>}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}}
{{History|||snap=1.19.4-pre2|Changed the texture of potted cherry saplings.}}
{{History||1.20|snap=23w12a|Potted torchflower and cherry sapling are now available without using the "Update 1.20" experimental datapack.|Flower pot can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with flowering azalea.<ref>{{bug|MC-230916}}</ref>}}
{{History|||snap=23w16a|Flower pot no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pot now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History||v0.14.0|snap=build 1|Flower pots now generate in [[witch hut]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Potted Bamboo JE1 BE1.png|32px]]{{verify|Is this how they really look in BE?}} [[Bamboo]] can now be placed in flower pots.}}
{{History||1.9.0|snap=beta 1.9.0.0|[[File:Potted Cornflower BE.jpg|32px]] [[File:Potted Lily of the Valley BE.jpg|32px]] Cornflower and lily of the valley can now be placed in flower pots.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flower Pot BE.jpg|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.
|Flower pots now generate in the new [[village]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]] [[Wither rose]]s can now be placed in flower pots.}}
{{History||1.16.0|snap=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}}
{{History|||snap=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.}}
{{History||1.17.10|snap=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.png|32px]] [[File:Potted Poppy BE.png|32px]] [[File:Potted Allium BE.png|32px]] [[File:Potted Azure Bluet BE.png|32px]] [[File:Potted Oxeye Daisy BE.png|32px]] [[File:Potted Blue Orchid BE.png|32px]] [[File:Potted Red Tulip BE.png|32px]] [[File:Potted Orange Tulip BE.png|32px]] [[File:Potted White Tulip BE.png|32px]] [[File:Potted Pink Tulip BE.png|32px]] [[File:Potted Red Mushroom BE.png|32px]] [[File:Potted Brown Mushroom BE.png|32px]] [[File:Potted Oak Sapling BE.png|32px]] [[File:Potted Birch Sapling BE.png|32px]] [[File:Potted Spruce Sapling BE.png|32px]] [[File:Potted Jungle Sapling BE.png|32px]] [[File:Potted Acacia Sapling BE.png|32px]] [[File:Potted Dark Oak Sapling BE.png|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.png|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History|foot}}

<gallery>
Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.
FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]].
Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering.
Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]].
</gallery>

=== Flower pot "item" ===
{{:Technical blocks/Flower Pot}}

== Gallery ==
=== Renders ===
; Flowers
<gallery>
Potted Dandelion.png | 
Potted Poppy.png | 
Potted Blue Orchid.png | 
Potted Allium.png | 
Potted Azure Bluet.png | 
Potted Red Tulip.png | 
Potted Orange Tulip.png | 
Potted White Tulip.png | 
Potted Pink Tulip.png | 
Potted Oxeye Daisy.png | 
Potted Cornflower.png | 
Potted Lily of the Valley.png | 
Potted Wither Rose.png | 
Potted Torchflower.png
</gallery>

; Saplings
<gallery>
Potted Oak Sapling.png | 
Potted Spruce Sapling.png | 
Potted Birch Sapling.png | 
Potted Jungle Sapling.png | 
Potted Acacia Sapling.png | 
Potted Dark Oak Sapling.png | 
Potted Azalea.png | 
Potted Flowering Azalea.png | 
Potted Mangrove Propagule.png | 
Potted Cherry Sapling.png
</gallery>

; Mushrooms
<gallery>
Potted Red Mushroom.png | 
Potted Brown Mushroom.png | 
Potted Crimson Fungus.png | 
Potted Warped Fungus.png |
</gallery>

; Roots and bushes
<gallery>
Potted Crimson Roots.png | 
Potted Warped Roots.png | 
Potted Fern.png | 
Potted Dead Bush.png | 
Potted Cactus.png | 
Potted Cactus BE.png | 
Potted Bamboo.png
</gallery>
=== Other ===
<gallery>
FiveFlowerPots.png | Five flower pots in a player-created village.
</gallery>
== Issues ==

{{issue list}}

== Trivia ==

* The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.<ref>{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}}</ref>
* Flower pots break [[falling block]]s.
* If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name.
* The inside of the flower pot in ''Java Edition'' uses the center 4x4 pixels of the dirt texture while Bedrock Edition uses the center 6x6.

==References==

{{Reflist}}

{{Blocks|Utility}}
{{items}}

[[Category:Manufactured blocks]]
[[Category:Storage]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[Category:Utility blocks]]

[[cs:Květináč]]
[[de:Blumentopf]]
[[es:Maceta]]
[[fr:Pot de fleurs]]
[[hu:Virágcserép]]
[[it:Vaso da fiori]]
[[ja:植木鉢]]
[[ko:화분]]
[[nl:Bloempot]]
[[pl:Doniczka]]
[[pt:Vaso]]
[[ru:Цветочный горшок]]
[[zh:花盆]]
[[uk:Квітковий горщик]]</li><li>[[Bleach|Bleach]]<br/>{{education feature}}
{{Item
| image = Bleach.png
| renewable = No
| stackable = Yes (64)
}}

'''Bleach''' is an [[item]] used to [[dye]] things white. It is a [[compound]], as it is made using a [[lab table]].

== Obtaining ==
=== Lab Table ===

Bleach is not obtainable in the [[creative inventory]] or {{cmd|give}}. The only way to obtain it is using a [[lab table]].

{| class="wikitable"
! Result
! Materials Needed
|-
!rowspan=2|{{slot|Bleach}}<br>[[Bleach]]
|{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}
|-
|<center>[[Water (compound)|Water]] x3, [[Compound|Sodium Hypochlorite]] x3</center>
|}

== Usage ==
=== Crafting ingredient ===

{{crafting usage}}

== Sounds ==
{{Sound table
|type=bedrock
|sound=Fire.ogg
|source=sound
|description=When bleach is created by a lab table
|id=lt.reaction.fire
|volume=6.0
|pitch=0.7/0.9
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bleach
|spritetype=item
|nameid=bleach
|id=596
|form=item
|foot=1}}

== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Bleach BE1.png|32px]] Added bleach.}}

{{History|education}}
{{History||1.0.27|[[File:Bleach BE1.png|32px]] Added bleach.}}
{{History|foot}}

== Trivia ==
*[[File:Bleach (compound).png|32px]] There is an [[History of textures/Unused textures#Unused compounds|unused bleach texture]] in the compounds folder of the chemistry resource pack, which is slightly different from the one used in the game.

== Issues ==

{{issue list}}

{{Items}}
{{Education Edition}}

[[Category:Dyes]]
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]

[[de:Bleichmittel]]
[[es:Lejía]]
[[ja:漂白剤]]
[[ko:표백제]]
[[pl:Wybielacz]]
[[pt:Alvejante]]
[[zh:漂白剂]]
[[lzh:素精]]</li></ul>
12w16aThe death message "<player> died" can no longer appear practically, only theoretically.
12w18aAs singleplayer worlds are now internal servers, death messages are now also shown in singleplayer.
1.4.2
{{Extension DPL}}<ul><li>[[Mushroom Stew|Mushroom Stew]]<br/>{{Item
| title = Mushroom Stew
| image = Mushroom Stew.png
| renewable = Yes
| heals = {{hunger|6}}
| stackable = No
}}
'''Mushroom stew''' is a [[food]] item.

== Obtaining ==
=== Harvesting ===
Mushroom stew can be obtained by “milking” a [[mooshroom]] with an empty [[bowl]]. This is accomplished by {{Control|using}} a bowl on a mooshroom. The bowl gets replaced by the mushroom stew item. There is no cooldown for doing so.

If a stack of more than one bowl is used on a mooshroom, only one bowl is consumed, and the mushroom stew goes into an empty inventory slot, or is dropped if the player's inventory is full.

=== Crafting ===
{{Crafting
|Red Mushroom
|Brown Mushroom
|Bowl
|Output= Mushroom Stew
|type= Foodstuff
}}

== Usage ==
=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}
To eat mushroom stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger 
[[Hunger#Mechanics|saturation]].

The bowl is returned to the player empty after the mushroom stew has been eaten, and can be reused to craft more, similarly to [[Rabbit Stew|rabbit stew]] and [[Beetroot Soup|beetroot soup]].

== Sounds ==
=== Generic ===
{{Sound table/Entity/Food}}
=== Unique ===
{{Edition|Java}}:
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Mooshroom gets milked 
|source=neutral
|description=When a mooshroom is milked with a bowl
|id=entity.mooshroom.milk
|translationkey=subtitles.entity.mooshroom.milk
|volume=1.0
|pitch=''varies'' <ref group=sound name=milkpitch>Can be 1.0, 0.9, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Mooshroom gets milked 
|source=Friendly Creatures
|description=When a mooshroom is milked with a bowl
|id=mob.mooshroom.suspicious_milk
|volume=1.0/0.9/1.1
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Mushroom Stew
|spritetype=item
|nameid=mushroom_stew
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Mushroom Stew
|spritetype=item
|nameid=mushroom_stew
|id=260
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==
{{History|java indev}}
{{History||0.31|snap=20100130|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.
|Restores {{hp|8}} [[health]].}}
{{History||20100206|Mushroom stew now restores {{hp|10}} health.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|[[Mushroom]] spreading mechanic added, making mushroom stew [[renewable]].}}
{{History||1.8|snap=Pre-release|Now restores {{hunger|8}} [[hunger]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|More fungi sources have now been introduced with the addition of the [[Mushroom Fields|mushroom biome]]. 
|A [[mooshroom]] can now be "milked" with a [[bowl]] to obtain mushroom stew.}}
{{History|||snap=Beta 1.9 Prerelease 3|Mushroom stew can now be crafted in the [[2×2 crafting grid]] in the [[inventory]]. Previously, the crafting recipe was shaped, now it's shapeless.}}
{{History||1.2.5|snap=release|The [[player]] milking a [[mooshroom]] with a stack of [[bowl]]s no longer results in receiving back a single bowl of mushroom stew.}}
{{History||1.4.2|snap=?|Mushroom stew now restores {{Hunger|6}} instead of {{Hunger|8}}.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 282.}}
{{History||1.14|snap=18w43a|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}
{{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for mushroom stew in Creative mode.<ref>{{Cite bug|MC|90969|Cannot get mushroom stew from mooshrooms / milk from cows in creative mode|date=October 19, 2015}}</ref>}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
{{History||v0.5.0|Mushroom stew now restores {{hp|8}} instead of {{hp|4}}.}}
{{History||v0.9.0|snap=build 1|A mooshroom can now be "milked" with a [[bowl]] to obtain mushroom stew.}}
{{History||v0.12.1|snap=build 1|Mushroom stew now restores [[hunger]] instead of [[health]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}

{{History|new3ds}}
{{History||0.1.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--mushroom-stew Taking Inventory: Mushroom Stew] – Minecraft.net on September 1, 2022

{{items}}

[[de:Pilzsuppe]]
[[es:Estofado de champiñones]]
[[fr:Soupe de champignons]]
[[hu:Gombaragu]]
[[ja:キノコシチュー]]
[[ko:버섯 스튜]]
[[nl:Paddenstoelenstoofpot]]
[[pl:Zupa grzybowa]]
[[pt:Ensopado de cogumelos]]
[[ru:Тушёные грибы]]
[[zh:蘑菇煲]]
[[Category:Food]]
[[Category:Renewable resources]]
<references /></li><li>[[Redstone Dust|Redstone Dust]]<br/>{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}}
{{Block
| group = Inactive (connected)
| 1-1= Inactive Redstone Wire (NESW).png
| 1-2 = Inactive Redstone Wire (NESW) BE.png
| group2 = Inactive (unconnected)
| 2-1 = Inactive Redstone Wire (unconnected).png
| 2-2 = Inactive Redstone Wire (unconnected).png
| group3 = Active (connected) 
| 3-1 = Active Redstone Wire (NESW).png
| 3-2 = Active Redstone Wire (NESW) BE.png
| group4 = Active (unconnected)
| 4-1 = Active Redstone Wire (unconnected).png
| 4-2 = Active Redstone Wire (unconnected).png
| image = Redstone Dust JE2 BE2.png
| extratext = [[#Gallery|View all renders]]
| transparent = Yes
| light = No
| tool = all
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]] and [[brewing]].

== Obtaining ==
=== Mining ===
{{see also|Redstone Ore#Natural generation}}
[[Redstone ore]] mined using an iron [[pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust.

=== Natural generation ===
15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]]. In [[Ancient City|ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry.

=== Breaking ===
Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item.

Redstone dust is removed and drops as an item if:
* its attachment block is moved, removed, or destroyed
* [[water]] or [[lava]] flows into its space
* a [[piston]] tries to push it or moves a block into its space

=== Mob loot ===
[[Witch]]es have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 redstone dust.

=== Chest loot ===
{{LootChestItem|redstone}}

=== Crafting ===
Redstone dust can be crafted from [[blocks of redstone]].
{{Crafting
|Block of Redstone
|Output=Redstone Dust,9
|type=Redstone
}}

=== Smelting ===
{{Smelting
|showname=1
|Redstone Ore; Deepslate Redstone Ore
|Redstone Dust
|0.7
}}

=== Trading ===
{{IN|java}}, novice-level cleric [[villager]]s sell two redstone dust for one [[emerald]].

{{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald.

=== Villager gifts ===
{{see also|Tutorials/Raid farming}}
{{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift.

== Usage ==
Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components.

=== Brewing ingredient ===
{{Brewing
  |head=1
  |Redstone Dust
  |Mundane Potion
  |base=Water Bottle
}}
{{Brewing
  |foot=1
  |name=Increased Duration
  |Redstone Dust
  |showbase=1
  |base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling
}}

=== Crafting ingredient ===
{{crafting usage|Redstone Dust}}

=== {{anchor|Redstone dust}} Redstone component ===
When placed in the world, redstone dust becomes a block of "redstone wire"{{Info needed|other blco? BE?}}, which can transmit [[Redstone circuit#Power|redstone power]].

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Redstone Dust
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Redstone
|Redstone Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|redstone dust}}

=== Placement ===
[[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]]
[[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]]
Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref>

Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire.

If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed.

When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions.

{{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there.

When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]].

{{-}}

=== Behavior ===
{{Schematic|caption=

{{IN|be}}, the signal can go down from glass blocks.

 |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
 |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
 |ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-!

}}{{Schematic|caption =

However, the signal can never go down from slabs.

 |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
 |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
 |ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL
}}

Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.).
Redstone wire can be "powered" by a number of methods:
* from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block
* from the output of a redstone repeater or redstone comparator
* from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions:
** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward.
** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust.

The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level.

{{Schematic | caption =

Redstone wire can transmit power up to 15 blocks.

 |rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9
 |rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0

}}
Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater.

Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered.

When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color.

While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it.

== Sounds ==
{{Sound table/Block/Normal}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Redstone Dust
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=redstone-dust
|spritetype=block
|nameid=redstone_wire
|form=block}}
{{ID table
|displayname=Item
|spritename=redstone-dust
|spritetype=item
|nameid=redstone
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Redstone Dust
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=redstone-dust
|spritetype=block
|nameid=redstone_wire
|id=55
|form=block}}
{{ID table
|displayname=Item
|spritename=redstone-dust
|spritetype=item
|nameid=redstone
|id=373
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

{{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}}

== Achievements ==
{{load achievements|Dispense With This}}

== Video ==
{{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}}

<div style="text-align:center">
<span style="display:inline-block">{{yt|zldqknGFWb4}}</span>
<span style="display:inline-block">{{yt|_IApwvCLJW8}}</span>
</div>

== History ==
{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}}
{{History|java alpha}}
{{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]].
|[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]]. 
|Redstone dust as a placed block has two power appearances; either completely on, or completely off.
|Redstone dust is used to craft [[redstone torch]]es.
|At this time, redstone has not been given an official name.}}
{{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}}
|Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}}
|Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}}
{{History||v1.1.0|Redstone is now used to craft [[compass]]es.}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}}
{{History|java beta}}
{{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}}
{{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}}
{{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit.
|Its particles now appear gray due to not being tinted.
|Redstone is now used to craft [[redstone repeater]]s.}}
{{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black.
|Redstone dust can now be placed on [[snow]].
|Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}}
{{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}}
{{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.
|Redstone can now be used to craft [[piston]]s.}}
{{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]].
|Redstone can now be found in the new [[stronghold]] altar [[chest]]s.
|Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}}
{{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}}
{{History||?|Redstone wire block particles are now correctly colored.}}
{{History||1.1|snap=11w49a|Fixed redstone update bug.{{more info}}}}
{{History||1.2.1|snap=12w06a|Redstone can now be placed on [[glowstone]].}}
{{History|||snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}}
{{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}}
{{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}}
{{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}}
{{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}}
{{History|||snap=12w38a|[[Witch]]es have been added, which sometimes [[drops|drop]] redstone when killed.}}
{{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}}
{{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1–4 redstone for 1 [[emerald]].}}
{{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}}
{{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}}
{{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form.
|Redstone can no longer be added to extended [[potion]]s or tier-II potions.}}
{{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half.
|The average yield of redstone in [[mineshaft]] chests has been increased.}}
{{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}}
{{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s.
|Redstone can now used to craft [[observer]]s.}}
{{History||1.13|snap=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire".
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}}
{{History|||snap=17w48a|"Redstone" has been renamed to "Redstone Dust".}}
{{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}}
{{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}}
{{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}}
{{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}}
{{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}}
{{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}}
{{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape.
|Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref>
|Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref>
|Unconnected redstone dust now has all direction block states set to "side".
|The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it.
|[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}}
{{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]].
|[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}}
{{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}}
{{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
{{History||1.19|snap=22w13a|Redstone wire now generates in [[Ancient City|ancient cities]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Redstone dust can now be used as an armor trim material.}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]]. 
|Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]].
|Redstone can be used to craft [[compass]]es and [[clock]]s.}}
{{History|||snap=build 2|Redstone can now be used to craft [[powered rail]]s.}}
{{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}}
{{History||v0.12.1|snap=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }}
{{History||v0.13.0|snap=build 1|Redstone can now be placed.
|Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}}
{{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}}
{{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}}
{{History||1.16.210|snap=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}}
{{History||1.17.0|snap=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
{{History||1.19.0|snap=beta 1.19.0.26|Redstone wire now generates in [[Ancient City|ancient cities]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Redstone dust can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}}
{{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
{{History||ps=1.95|Redstone can now be placed on [[glass]].}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}}
{{History|foot}}

=== Redstone wire "item" ===
{{:Technical blocks/Redstone Wire}}

== Gallery ==
=== Renders ===
; Java Edition
<gallery>
Inactive Redstone Wire (NESW).png | 
Inactive Redstone Wire (unconnected).png | 
Inactive Redstone Wire (NS).png | 
Inactive Redstone Wire (EW).png | 
Inactive Redstone Wire (NE).png | 
Inactive Redstone Wire (ES).png | 
Inactive Redstone Wire (SW).png | 
Inactive Redstone Wire (NW).png | 
Inactive Redstone Wire (NEW).png | 
Inactive Redstone Wire (NES).png | 
Inactive Redstone Wire (ESW).png | 
Inactive Redstone Wire (NSW).png
</gallery>
<gallery>
Active Redstone Wire (NESW).png | 
Active Redstone Wire (unconnected).png | 
Active Redstone Wire (NS).png | 
Active Redstone Wire (EW).png | 
Active Redstone Wire (NE).png | 
Active Redstone Wire (ES).png | 
Active Redstone Wire (SW).png | 
Active Redstone Wire (NW).png | 
Active Redstone Wire (NEW).png | 
Active Redstone Wire (NES).png | 
Active Redstone Wire (ESW).png | 
Active Redstone Wire (NSW).png
</gallery>

; Bedrock Edition
<gallery>
Inactive Redstone Wire (NESW) BE.png | 
Inactive Redstone Wire (NESW) BE.png | 
Inactive Redstone Wire (NS).png | 
Inactive Redstone Wire (EW).png | 
Inactive Redstone Wire (NE) BE.png | 
Inactive Redstone Wire (ES) BE.png | 
Inactive Redstone Wire (SW) BE.png | 
Inactive Redstone Wire (NW) BE.png | 
Inactive Redstone Wire (NEW) BE.png | 
Inactive Redstone Wire (NES) BE.png | 
Inactive Redstone Wire (ESW) BE.png | 
Inactive Redstone Wire (NSW) BE.png
</gallery>
<gallery>
Active Redstone Wire (NESW) BE.png | 
Active Redstone Wire (NESW) BE.png | 
Active Redstone Wire (NS).png | 
Active Redstone Wire (EW).png | 
Active Redstone Wire (NE) BE.png | 
Active Redstone Wire (ES) BE.png | 
Active Redstone Wire (SW) BE.png | 
Active Redstone Wire (NW) BE.png | 
Active Redstone Wire (NEW) BE.png | 
Active Redstone Wire (NES) BE.png | 
Active Redstone Wire (ESW) BE.png | 
Active Redstone Wire (NSW) BE.png
</gallery>

=== Screenshots ===
<gallery>
Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs.
File:Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust.
File:23w32a.jpg|[[Sunny]] using a very long strip of redstone dust.
</gallery>

=== In other media ===
<gallery>
Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX].
File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust.
</gallery>

== Issues ==
{{issue list|redstone|redstone dust|redstone wire}}

== Trivia ==
* Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref>
* The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800.
* According to {{el|ee}}, redstone dust contains radioactive [[element]]s.

== References ==
{{Reflist}}

{{Redstone}}
{{Blocks|Utility}}
{{Items}}

[[Category:Redstone mechanics]]
[[Category:Mechanisms]]
[[Category:Mechanics]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[Category:Brewing recipe]]

[[cs:Rudit]]
[[de:Redstone]]
[[el:Σκόνη Κοκκινόπετρας]]
[[es:Polvo de redstone]]
[[fr:Poudre de redstone]]
[[hu:Redstone]]
[[it:Polvere di redstone]]
[[ja:レッドストーンダスト]]
[[ko:레드스톤 가루]]
[[nl:Redstonestof]]
[[pl:Redstone]]
[[pt:Pó de redstone]]
[[ru:Красная пыль]]
[[th:ผงเรดสโตน]]
[[tr:Kızıltaş]]
[[uk:Редстоун]]
[[zh:红石粉]]</li></ul></nowiki>
12w34aAdded the death message "<player> withered away".
12w41aAdded the death message "<player> was squashed by a falling anvil".
12w42aAdded the death message "<player> was squashed by a falling block".
1.4.6
{{Extension DPL}}<ul><li>[[Shears|Shears]]<br/>{{Item
| image = Shears.png
| rarity = Common
| renewable = Yes
| durability = 238
| stackable = No
}}

'''Shears''' are tools required to obtain some organic blocks or otherwise mine them faster as well as to shear certain entities and blocks.

==Obtaining==

===Crafting===

{{Crafting
|head=1
|showdescription=1
|B2= Iron Ingot
|A3= Iron Ingot
|Output= Shears
|type= Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Shears
|Damaged Shears
|Output= Shears
|description= The durability of the two shears is added together, plus an extra 5% durability.
|type= Tool
}}
Despite using [[Iron Ingot|iron]] in its crafting recipe, shears cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>

===Trading===

Novice-level Shepherd [[villager]]s have a 40% chance to sell shears for 2 [[emerald]]s in Java Edition. This trade is always offered in Bedrock Edition.

===Chest loot===

{{LootChestItem|shears}}

==Usage==

===Shearing===
Shears lose 1 [[durability]] when used to shear something.

Shears can be {{Control|use|text=used}} on a [[sheep]] to remove its coat and drop 1–3 [[wool]] of the corresponding color. The same sheep can be sheared again after it eats from a [[grass block]] to regenerate its coat.

Shearing a [[mooshroom]] drops 5 [[mushroom]]s of the corresponding color and irreversibly turns it into a normal [[cow]].

Shearing a [[snow golem]] irreversibly removes its pumpkin, dropping it and revealing its face.

Shearing either a [[beehive]] or [[bee nest]] that is full of honey makes it drop 3 [[honeycomb]]s and resets it to honey level 0. The same beehive or bee nest can be sheared again if it is able to reach full honey again. If sheared by hand without a [[campfire]] below the hive or nest all bees within will exit and all nearby bees will attack the offending player. 

[[Dispenser]]s can use shears in any of the above listed ways, interacting with any valid block or entity in front of the dispenser's face. This decreases the shears' [[durability]]. A dispenser shearing a beehive or bee nest will not anger bees or cause them to leave even if there is not a campfire below it.

Shearing a [[pumpkin]] turns it into a [[carved pumpkin]], dropping 4 [[pumpkin seeds]] {{in|java}} or 1-3 pumpkin seeds {{in|bedrock}}.

{{IN|java}}, shearing the tip of [[cave vines]], [[kelp]], [[weeping vines]], or [[twisting vines]] sets its age value to 25 and stops further growth.

===Breaking blocks===
Shears use 1 [[durability]] when is used to break any block, even if it [[instant mining|breaks instantly]] by hand.

Shears can be used to harvest [[cobweb|cobwebs]], [[leaves]], [[grass|grass, tall grass]], [[seagrass|seagrass, tall seagrass]], [[fern|ferns, large fern]]s, [[dead bush]]es, [[nether sprouts]], [[vines]], [[glow lichen]] or [[hanging roots]] and obtain them in item form. They can also be used to break [[tripwire]] connected to a [[tripwire hook]] without activating it.

When shears are used to break [[Weeping Vines|weeping vines]] or [[Twisting Vines|twisting vines]] they are guaranteed to drop in item form instead of the usual 33% chance. This only applies to vines directly broken by shears and not vines that are broken due to the destruction of their supporting vines.

The following table shows information about blocks that can be broken with shears. Colors indicate what gets dropped when the block is broken:

*White: The original block.
*Blue: The block's normal drop (i.e. string, sticks, seeds, saplings, apples).
*Red: Nothing.

{| class="wikitable" style="text-align:center" data-description="Blocks broken with shears"
!
!No shears breaking time
!Shears breaking time
|-
! style="text-align:left" |{{BlockLink|Cobweb}}
| {{tc|no|20 s}}<ref group="note">Breaking cobwebs with a sword is as fast as breaking with shears, and yields string. This costs double durability.</ref>
|0.4 s
|-
! style="text-align:left" |{{BlockLink|Dead Bush}}
| {{tc|planned|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockLink|id=fern|Grass|Fern}}
| {{tc|planned|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockLink|Grass}}
| {{tc|planned|0 s}}
| 0 s
|-
! style="text-align:left" |{{BlockLink|Nether Sprouts}}
| {{tc|no|0 s}}<ref group="note">{{IN|bedrock}}, the item drops when breaking it with fists.</ref>
|0 s
|-
! style="text-align:left" |{{BlockLink|Leaves}}
| {{tc|planned|0.35 s}}
|0.05 s
|-
! style="text-align:left" |{{BlockLink|id=tripwire|String#Tripwire|Tripwire}}
|0 s
|0 s<ref group="note">Using shears does not trigger a redstone pulse.</ref>
|-
! style="text-align:left" |{{BlockLink|Vines}}
| {{tc|no|0.35 s}}
|0.35 s
|-
! style="text-align:left" |{{BlockLink|Wool}}
|1.25 s
|0.25 s
|-
! style="text-align:left" |{{BlockLink|Seagrass}}
| {{tc|no|0 s}}
|0 s
|-
! style="text-align:left" | {{BlockLink|Glow Lichen}}
| {{tc|no|0.3 s}}
|0.3 s
|-
! style="text-align:left" |{{BlockLink|Hanging Roots}}
| {{tc|no|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockSprite|Twisting Vines Plant}}{{BlockLink|Twisting Vines}}<br> {{BlockSprite|Weeping Vines Plant}}{{BlockLink|Weeping Vines}}
|0 s
|0 s<ref group="note">Using shears will increase the chance of dropping from 33% to 100%.</ref>
|}

{{notelist}}

===Enchantments===

Shears can receive the following [[Enchanting|enchantments]]:

{| class="wikitable col-2-center col-3-right"
|+
!Name
! Max Level
![[Enchanting|Method]]
|-
|[[Efficiency]]
|V
|{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
| III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Silk Touch]]{{only|be|short=1}}
|I
|{{Inventory slot|Anvil}}
|}

{{notelist}}

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=4
|sound=Shear.ogg
|subtitle=Shears click
|source=player
|description=When a mooshroom is sheared
|id=entity.mooshroom.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Shears click
|source=player
|description=When a sheep is sheared
|id=entity.sheep.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Shears click
|source=player
|description=When a snow golem is sheared
|id=entity.snow_golem.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Plant cropped
|source=block
|description=When a growing plant is cropped
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Beehive shear.ogg
|source=block
|subtitle=Shears scrape
|description=When honeycombs are harvested from a beehive
|id=block.beehive.shear
|translationkey=subtitles.block.beehive.shear
|volume=0.8
|pitch=1.0/0.8/0.9
|distance=16}}
{{Sound table
|sound=Pumpkin carve1.ogg
|sound2=Pumpkin carve2.ogg
|source=block
|subtitle=Shears carve
|description=When a pumpkin is carved
|id=block.pumpkin.carve
|translationkey=subtitles.block.pumpkin.carve
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a pair of shears' durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:<br>
Pumpkins do not have carve sounds.
{{Sound table
|type=bedrock
|sound=Shear.ogg
|source=player
|description=When something is sheared
|id=mob.sheep.shear
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Beehive shear.ogg
|source=block
|description=When honeycombs are harvested from a beehive
|id=block.beehive.shear
|volume=0.8
|pitch=0.8-1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a pair of shears' durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Shears
|spritetype=item
|nameid=shears
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Shears
|spritetype=item
|nameid=shears
|id=421
|form=item
|foot=1}}

==Achievements==

{{load achievements|Have a Shearful Day}}<div style="text-align:center"></div>

==History==
{{History||June 3, 2011|link=https://twitter.com/jeb_/status/76570646074765312|Shears were first mentioned by [[Jeb]] on [[wikipedia:Twitter|Twitter]]. The tweet revealing Jeb's work on shears was written in Swedish (''Jag jobbar på shears nu''), which translates to "I'm working on shears now".}}
{{History||June 7, 2011|link=https://twitter.com/jeb_/status/78154891637436416|Jeb tweets about how shears were originally planned as a way to defuse [[TNT]], but he dropped this shortly after deciding TNT would detonate only with [[redstone]] or [[fire]].}}
{{History|java beta}}
{{History||1.7|[[File:Shears JE1 BE1.png|32px]] Added shears.
|Before [[Beta 1.7]], [[sheep]] would drop 1-3 [[wool]] blocks at most when hit, but shears can harvest up to 4 wool blocks per sheep.}}
{{History||1.8|snap=Pre-release|Shears can now be used to harvest a [[fern]], [[vines]] and [[grass]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Shears now harvest [[red mushroom]]s from a [[mooshroom]] and turn it back into a normal [[cow]].}}
{{History||1.1|snap=11w49a|[[Sheep]] now drop only 1-3 wool blocks when sheared, but they can also regrow their wool by eating [[grass block|grass]], which is part of a plan to have [[animal]]s stay in the game longer.<ref>{{Tweet|jeb|76647002317930496}}</ref>}}
{{History||1.2.1|snap=12w05a|Shears can now be used to harvest [[dead bush]]es.}}
{{History|||snap=12w06a|Shears are now [[renewable]], due to [[zombie]]s occassionally dropping iron ingots.}}
{{History||1.3.1|snap=12w21a|Shears can now be [[trading|bought]] from farmer [[villager]]s for 3 [[emerald]]s each.}}
{{History|||snap=12w22a|Shears can now be used to break [[tripwire]] string and not set it off.}}
{{History||1.4.2|snap=12w38a|Added a [[sound]] when using shears on [[sheep]].}}
{{History||1.4.6|snap=12w50a|Shears can now be [[enchanting|enchanted]].}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: Shepherd [[villager]]s now [[trading|sell]] shears for 3–4 [[emerald]]s each. 
|Farmers no longer trade shears.}}
{{History|||snap=pre1|Shears now lose [[item durability|durability]] when breaking [[wool]] blocks. In previous versions, shears would take [[item durability|durability]] [[damage]] only when destroyed or when breaking [[tall grass]] or [[leaves]], the damage remaining the same for all other [[block]]s.<ref>{{bug|MC-5313}}</ref>}}
{{History||1.9|snap=15w34a|Shears may now be used in a crafting grid to zoom in [[map]]s.}}
{{History|||snap=15w45a|Shears no longer zoom in maps.}}
{{History|||snap=15w47b|Shears can no longer be enchanted with [[Silk Touch]].
|Shears now lose durability when used to break any block (formerly lost durability only from [[leaves]], [[web]], [[grass]], [[vines]], [[tripwire]] and [[wool]]).}}
{{History|||snap=15w47c|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}}
{{History|||snap=15w49a|[[Snow golem]]'s [[pumpkin]] can now be removed with shears.}}
{{History||1.13|snap=17w47a|When shears are {{control|used}} on an un-carved [[pumpkin]], it now turns into a carved pumpkin and drops 4 [[pumpkin seeds]].
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 359.}}
{{History||1.14|snap=18w43a|Shears placed in a [[dispenser]] can now shear [[sheep]].
|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
{{History|||snap=18w49a|Shears can now be found in [[chest]]s in [[village]] shepherd houses.}}
{{History||1.15|snap=19w34a|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
{{History||1.16|snap=20w15a|Shears placed in a dispenser can now shear [[mooshrooms]] and [[snow golem]]s.}}
{{History||1.16.2|snap=pre1|Shears are now required in order to pick up [[roots]].}}
{{History||1.16.2|snap=pre2|Shears are no longer required to pick up [[roots]].}}
{{History||1.17|snap=?|Shears are now required in order to pick up [[hanging roots]].}}
{{History||1.18|snap=21w37a|Shears can now stop [[cave vines]], [[kelp]], [[weeping vines]], and [[twisting vines]] from aging.}}
{{History||1.19|snap=22w11a|Shears are now required in order to pick up [[mangrove leaves]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History||v0.3.2|Survival [[player]]s no longer start out with infinite durability shears in the [[inventory]].}}
{{History||v0.4.0|Removed shears from the creative inventory.}}
{{History||v0.8.0|snap=build 3|Re-added shears to [[creative]] mode.}}
{{History||v0.9.0|snap=build 1|Shears can now be used to transform [[mooshroom]]s into [[cow]]s.}}
{{History||v0.12.1|snap=build 3|Shearing a [[snow golem]] now removes its [[pumpkin]].
|Shears can now be [[enchanting|enchanted]] in an [[anvil]].}}
{{History||v0.13.0|snap=build 1|Shears can now be used to break [[tripwire]] string without triggering it.}}
{{History||v0.15.0|snap=build 1|Shears now lose durability when used to break any [[block]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Shears can now be [[trading|bought]] from shepherd [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Breaking a [[melon|melon block]] with shears now always drop 9 [[melon slice|melons]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Shears can now be used to turn un-carved [[pumpkin]]s into [[carved pumpkin]] and spit out 4 [[pumpkin seeds]].}}
{{History||?|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}} 
{{History||1.10.0|snap=beta 1.10.0.3|Shears placed in a [[dispenser]] can now shear [[sheep]].
|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Shears can now be found in [[village]] shepherd houses.}}
{{History|||snap=beta 1.11.0.4|Shears [[trading|sold]] by shepherd [[villager]]s now cost only 2 [[emerald]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}

{{History|console}}
{{History||xbox=TU3|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Shears can now be used to turn regular [[pumpkin]]s into [[carved pumpkin]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.
|Shears placed in a [[dispenser]] can now shear [[sheep]].}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery==

<gallery>
File:Enchanted Shears.gif|An enchanted pair of shears.
</gallery>

==References==
{{reflist}}

==External links==
*[https://www.minecraft.net/en-us/article/taking-inventory--shears Taking Inventory: Shears] – Minecraft.net on November 20, 2019

{{Items}}

[[cs:Nůžky]]
[[de:Schere]]
[[es:Tijeras]]
[[fr:Cisailles]]
[[hu:Metszőolló]]
[[it:Cesoie]]
[[ja:ハサミ]]
[[ko:가위]]
[[nl:Schaar]]
[[pl:Nożyce]]
[[pt:Tesoura]]
[[ru:Ножницы]]
[[zh:剪刀]]
[[Category:Renewable resources]]</li><li>[[Pitcher Pod|Pitcher Pod]]<br/>{{wip}}
{{Block
| image = <gallery>
Pitcher Crop Age 0 JE1.png| Age 0
Pitcher Crop Age 1 JE1.png| Age 1
Pitcher Crop Age 2 JE1.png| Age 2
Pitcher Crop Age 3 JE1.png| Age 3
Pitcher Crop Age 4 JE1.png| Age 4
</gallery>
| image2 = Pitcher Pod.png
| transparent = Yes
| light = Yes
| tool = N/A
| renewable = Yes
| stackable = Yes (64)
| rarity = Common
| flammable = No
| lavasusceptible = No
}}

A '''pitcher pod''' is an ancient bulbous seed that has a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. It is the seed for [[Pitcher Plant]]s.

== Obtaining ==
[[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one pitcher pod has a chance to be dropped on the floor as an item.

Sniffers can only dig for pitcher pods in the following blocks:
*{{BlockLink|Dirt}}
*{{BlockLink|Grass Block}}
*{{BlockLink|Podzol}}
*{{BlockLink|Coarse Dirt}}
*{{BlockLink|Rooted Dirt}}
*{{BlockLink|Moss Block}}
*{{BlockLink|Mud}}
*{{BlockLink|Muddy Mangrove Roots}}
They cannot dig for pitcher pods on [[mycelium]].<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>

== Usage ==
=== Pitcher Crop ===
{{main|Tutorials/Crop farming|title1=Pitcher Crop Farming}}
Pitcher pods can be placed on [[farmland]] by {{ctrl|using}}, where they grow through three stages as a '''pitcher crop'''.

Breaking the crop before it matures drops the pitcher pod, while breaking the final stage produces a [[pitcher plant]] and does ''not'' yield the pod. Pitcher crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.

Farmer [[villager]]s can plant pitcher pods, but cannot harvest them once they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>

=== Feeding ===
Pitcher pods can be used to breed [[chicken]]s and reduce the remaining growth duration of and chicks by 10%.

=== Taming ===
Pitcher pods can be used to tame [[parrot]]s.

== Sounds ==
{{Sound table/Block/Crop}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pitcher Crop
|spritetype=block
|nameid=pitcher_crop
|form=block
|blocktags=bee_growables, crops}}
{{ID table
|displayname=Pitcher Pod
|spritetype=item
|nameid=pitcher_pod
|form=item
|itemtags=villager_plantable_seeds
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pitcher Crop
|spritetype=block
|nameid=pitcher_crop
|id=-574
|form=block
|translationkey=-}}
{{ID table
|displayname=Pitcher Pod
|spritetype=item
|nameid=pitcher_pod
|id=297
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Achievements ==
{{Load achievements|Planting The Past}}

== Advancements ==
{{load advancements|A Seedy Place;Planting The Past}}

== History ==
{{History|java}}
{{History||1.20|snap=23w12a|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods.
|[[File:Pitcher Crop Age 0 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE1.png|32px]] The bottom face on all pitcher crop models is missing.<ref>{{bug|MC-261208}}</ref>}}
{{History|||snap=23w13a|Placing a pitcher pod in farmland now gives the player the "A Seedy Place" [[advancement]].
|Fully grown pitcher crops are now destroyed when the farmland they are placed in is destroyed.}}
{{History|||snap=23w14a|Pitcher crops can now be destroyed by [[ravagers]].|Pitcher crops' hitboxes now change according to their age.|[[File:Pitcher Crop Age 0 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE2.png|32px]] Pitcher crops now have their bottom texture.}}
{{History|||snap=23w16a|Hitbox shape of pitcher crop has been changed for each stage of its growth.|[[Villager]]s can now plant pitcher pods.}}
{{History|||snap=23w17a|The player now get the [[advancement]] "Planting the past" when they plant pitcher pods on [[farmland]].}}

{{History|bedrock}}
{{History||1.20.0|snap=beta 1.20.0.20|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods.
|Unlike in Java Edition, pitcher pods can be used to feed chickens and parrots.}}
{{history|foot}}

== Notelist ==
{{notelist}}

== References ==
{{reflist}}

{{Blocks|upcoming}}
{{Items}}

[[Category:Plants]]
[[Category:Non-solid blocks]]

[[de:kannenpflanzentrieb]]
[[es:Vaina de planta odre]]
[[ja:ウツボカズラのさや]]
[[pt:Muda de planta-jarro]]</li></ul>
12w50aAdded the death message "<player> was killed trying to hurt <player/mob>".
1.5
{{Extension DPL}}<ul><li>[[Bucket|Bucket]]<br/>{{about|the empty bucket|buckets filled with objects}}
{{Item
| image = Bucket.png
| renewable = Yes
| stackable = Yes (16), except in furnace fuel slot
}}
A '''bucket''' is an item used to carry [[water]], [[lava]], [[milk]], [[powder snow]], and [[Bucket of aquatic mob|various aquatic mobs]].

== Obtaining ==

=== Crafting ===

{{Crafting
 |A2= Iron Ingot
 |C2= Iron Ingot
 |B3= Iron Ingot
 |Output= Bucket
 |type= Miscellaneous
}}

=== Natural generation ===

{{LootChestItem|bucket}}

== Usage ==
Empty buckets can be used to "pick up" a [[water]] or [[lava]] source block by pressing {{control|use}} item on a block of the relevant type. If the empty bucket is part of a stack and the player's inventory is full, the filled bucket drops in front of the player as an item. 

A bucket filled with a source block can then be used to place its source block contents in the empty block next to the side of the block the player is currently looking at, or replacing the block looked at for some replaceable blocks.

One can press {{control|use}} when looking at a [[cow]], [[mooshroom]], or [[goat]] to fill a bucket with [[milk]]. A bucket full of milk can be emptied only by drinking it or by using it in crafting a recipe (like [[cake]]).

A bucket full of water can be used on a live aquatic mob ([[cod]], [[salmon]], [[tropical fish]], [[pufferfish]], [[axolotl]], or [[tadpole]]) to collect the mob in the bucket for transportation to another location. The mob in item form becomes a [[bucket of aquatic mob]].

An empty bucket can be used to empty a [[cauldron]] with water or lava, filling the bucket with the fluid. This does not work with dispensers.<ref>{{bug|MC-165196}}</ref>

A lava bucket placed in the fuel slot of a [[furnace]] becomes an empty bucket after the lava is consumed during [[smelting]].

An empty bucket fills with [[water]] when placed in the fuel slot of a [[furnace]] while smelting a [[Sponge|wet sponge]].

An empty bucket can be used to collect [[powder snow]], filling the bucket with powder snow. Emptying the powder snow bucket places the powder snow block in the empty block next to the side of the block the player is currently looking at.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket1.ogg
|sound3=Empty water bucket2.ogg
|sound4=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a water bucket is emptied <ref group=sound><code>empty1</code> plays at twice the frequency as the other sounds</ref>
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with lava
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0 
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a lava bucket is emptied
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with powder snow
|id=item.bucket.fill_powder_snow
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|subtitle=Bucket empties
|source=block
|description=When a powder snow bucket is emptied
|id=item.bucket.empty_powder_snow
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}

{{Sound table
|rowspan=2
|sound=Fill fish bucket1.ogg
|sound2=Fill fish bucket2.ogg
|sound3=Fill fish bucket3.ogg
|subtitle=Fish captured
|source=neutral
|description=When a fish is collected into a water bucket
|translationkey=subtitles.item.bucket.fill_fish
|id=item.bucket.fill_fish
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Tadpole captured
|source=neutral
|description=When a tadpole is collected into a bucket
|id=item.bucket.fill_tadpole
|translationkey=subtitles.item.bucket.fill_tadpole
|volume=0.5
|pitch=1.5
|distance=16}}
{{Sound table
|sound=Fill axolotl1.ogg
|sound2=Fill axolotl2.ogg
|sound3=Fill axolotl3.ogg
|subtitle=Axolotl scooped
|source=neutral
|description=When an axolotl is collected into a bucket
|id=item.bucket.fill_axolotl
|translationkey=subtitles.item.bucket.fill_axolotl
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=3
|sound=Empty fish bucket1.ogg
|sound2=Empty fish bucket2.ogg
|sound3=Empty fish bucket3.ogg
|subtitle=Bucket empties
|source=neutral
|description=When a fish is placed from a bucket
|id=item.bucket.empty_fish
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Bucket empties
|source=neutral
|description=When a tadpole is placed from a bucket
|id=item.bucket.empty_tadpole
|translationkey=subtitles.item.bucket.empty
|volume=0.5
|pitch=1.5
|distance=16}}
{{Sound table
|subtitle=Bucket empties
|source=neutral
|description=When an axolotl is placed from a bucket
|id=item.bucket.empty_axolotl
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}

{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=player
|subtitle=Cow gets milked
|description=When a cow is milked
|id=entity.cow.milk
|translationkey=subtitles.entity.cow.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Goat gets milked
|description=When a regular goat is milked
|source=neutral
|id=entity.goat.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|subtitle=Goat gets milked
|source=neutral
|description=When a screaming goat is milked
|id=entity.goat.screaming.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When a bucket is filled with lava
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When a lava bucket is emptied
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|source=player
|description=When a bucket is filled with powder snow
|id=bucket.fill_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|source=block
|description=When a powder snow bucket is emptied
|id=bucket.empty_powder_snow
|volume=1.0
|pitch=1.0}}

{{Sound table
|sound=Fill fish bucket1.ogg
|sound2=Fill fish bucket2.ogg
|sound3=Fill fish bucket3.ogg
|source=block
|description=When a creature is collected into a water bucket
|id=bucket.fill_fish
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty fish bucket1.ogg
|sound2=Empty fish bucket2.ogg
|sound3=Empty fish bucket3.ogg
|source=block
|description=When a creature is placed from a bucket
|id=bucket.empty_fish
|volume=1.0
|pitch=1.0}}

{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=neutral
|description=When a cow is milked
|id=mob.cow.milk
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|description=When a regular goat is milked
|source=neutral
|id=mob.mooshroom.suspicious_milk
|volume=1.0
|pitch=1.0, 0.9, 1.1}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|description=When a screaming goat is milked
|source=neutral
|id=mob.goat.milk.screamer
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bucket
|spritetype=item
|nameid=bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|showaliasids=y
|generatetranslationkeys=y
|displayname=Bucket
|spritetype=item
|nameid=bucket
|id=360
|aliasid=bucket / 0
|form=item
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|0tVu5HYLQMw}}</div>

== Achievements ==
{{Load achievements|I am a Marine Biologist}}

== Advancements ==
{{Load advancements|Hot Stuff}}

== History ==
{{History|java infdev}}
{{History||20100615|[[File:Bucket JE1 BE1.png|32px]] Added buckets.
|Buckets can currently pick up only [[water]] and [[lava]].}}
{{History||20100625-2|Buckets can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java alpha}}
{{History||v1.0.11|[[Cow]]s are now [[milk]]able by using buckets.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be milked like normal [[cow]]s.}}
{{History|||snap=Beta 1.9 Prerelease 5|In [[Creative]] mode, buckets now remain empty when {{control|used}} to pick up [[water]] and [[lava]].}}
{{History||1.2.1|snap=12w06a|Buckets are now [[renewable resource|renewable]], due to zombies having a chance to drop iron ingots.}}
{{History||1.3.1|snap=12w21a|Buckets are now stackable up to 16.
|[[Dispenser]]s can now use buckets to collect and dispense water and lava.}}
{{History|||snap=12w22a|[[Smelting]] in a [[furnace]] with a [[lava bucket]] now leaves an empty bucket for the [[player]] to retrieve.}}
{{History||1.8|snap=14w25b|An empty bucket in the [[fuel]] slot now fills and become a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the furnace is still smelting, and for empty buckets left by lava buckets.
|Stacked buckets in the fuel slot now become a single water bucket.}}
{{History|||snap=14w26a|The [[player]] can now place only one bucket in the [[fuel]] slot, which fixes the bug above.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].
|The average yield of buckets from [[dungeon]] [[chest]]s has been substantially decreased.}}
{{History|||snap=15w46a|Buckets now replace single [[snow|snow layers]] when {{control|used}} on the top, instead of placing the [[water]] or [[lava]] in the [[air]] above the snow layer.}}
{{History|||snap=15w50a|Added [[sound]]s for buckets: <code>item.bucket.fill</code>, <code>item.bucket.fill_lava</code>, <code>item.bucket.empty</code>, and <code>item.bucket.empty_lava</code>.}}
{{History||1.11|snap=16w39a|Buckets are now found in the new [[woodland mansion]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 325.}}
{{History|||snap=November 18, 2017|slink=https://youtu.be/A_Z3AokMwWI?t=1h52m07s|Buckets were said to be able to pick up fish mobs.}}
{{History|||snap=18w08b|Added [[fish bucket]]s, which turn into regular buckets when {{control|used}}.}}
{{History||1.14|snap=18w43a|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History|||snap=18w49a|Buckets can now be found in chests in [[savanna]] [[village]] houses.}}
{{History||1.16|snap=Pre-release 1|Using a bucket on water or lava in Creative mode now provides the player with one water or lava bucket in the inventory.<ref>{{bug|MC-9856}}</ref> This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets.
|Cows and mooshrooms can also now be milked in Creative mode,<ref>{{bug|MC-36322}}</ref> providing the player with limitless milk buckets.}}
{{History|||snap=Pre-release 4|Milking cows now provides Creative players with only one bucket.<ref>{{bug|MC-188352}}</ref>}}
{{History||1.17|snap=October 3, 2020|slink=https://youtu.be/DWZIfsaIgtE?t=2h04m58s|Buckets were revealed to be able to be used to collect [[axolotl]]s.}}
{{History|||snap=21w13a|[[Goat]]s are now milkable by using buckets.}}
{{History|||snap=20w46a|Added [[powder snow]], which can be collected with buckets.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History||v0.7.4|Filled buckets no longer stack.<ref>{{bug|MCPE-3960}}</ref>
|Empty buckets no longer allow [[liquid]] sources to be targeted and broken like [[block]]s.<ref>{{bug|MCPE-3857}}</ref>}}
{{History||unknown|The stack limit for empty buckets has been changed from 64 to 16.}}
{{History||v0.14.0|snap=build 1|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].}} 
{{History||v0.16.0|snap=build 1|Added [[sound]]s when using buckets.
|An empty bucket in the [[fuel]] slot now fills and becomes a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the [[furnace]] is still [[smelting]], and for empty buckets left by [[lava bucket]]s.}}
{{History||?|Buckets no longer highlight fluid blocks when aiming at them.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Buckets now generate in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Added [[fish bucket]]s, which turn into regular buckets when used.
|Empty buckets can now be used to catch [[fish]].
|Moved all bucket items from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.9.0|snap=beta 1.9.0.2|[[Cauldron]]s filled with [[lava]] can now be emptied by using a bucket, filling it with lava.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Buckets can now be found in [[savanna]] [[village]] house [[chest]]s.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[Goat]]s are now milkable by using buckets.}}
{{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow]], which can be used to turn bucket to powder snow bucket.}}
{{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]]s, which can be used to turn bucket to axolotl bucket.}}
{{History||1.19.0|snap=?|Added [[tadpole]]s, which can be used to turn bucket to tadpole bucket.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History||xbox=TU9|Buckets are now stackable up to 16.}}
{{History|PS4}}
{{History||1.90|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}

{{History|new 3DS}}
{{History||0.1.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
Bucket SDGP.png|Bucket in the [[Super Duper Graphics Pack]].
</gallery>

== See also ==
*[[Cauldron]]
*[[Bowl]]
*[[Glass Bottle]]
*[[Water]]

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-bucket Taking Inventory: Bucket] – Minecraft.net on December 14, 2018

{{Items}}

[[Category:Tools]]
[[Category:Renewable resources]]

[[cs:Kbelík]]
[[de:Eimer]]
[[es:Cubo]]
[[fr:Seau]]
[[hu:Vödör]]
[[it:Secchio]]
[[ja:バケツ]]
[[ko:양동이]]
[[nl:Emmer]]
[[pl:Wiadro]]
[[pt:Balde]]
[[ru:Ведро]]
[[th:ถัง]]
[[uk:Відро]]
[[zh:桶]]</li><li>[[Cooked Rabbit|Cooked Rabbit]]<br/>{{Item
| title = Cooked Rabbit
| image = Cooked Rabbit.png
| heals = {{hunger|5}}
| renewable = Yes
| stackable = Yes (64)
}}

'''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==

=== Mob loot ===

{{IN|Bedrock}}, adult [[rabbit]]s drop 0–1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0–4 with Looting III.

{{IN|Java}}, adult [[rabbit]]s drop 1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–4 with Looting III.

=== Cooking ===

Cooked rabbit can be obtained by cooking [[raw rabbit]] in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
  |showname=1
  |Raw Rabbit
  |Cooked Rabbit
  |0,35
}}

=== Villagers ===
{{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit.

{{IN|bedrock}}, apprentice-level butcher villagers have 25% chance to sell 5 cooked rabbit for an emerald.

== Usage ==

=== Food ===

To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===
Cooked rabbit can be used to craft rabbit stew.

{{crafting usage}}

=== Wolves ===

Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|id=289
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Rabbit Season}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}}
{{History|||snap=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}}
{{History||1.14|snap=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History|||snap=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}}
{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 coooked rabbit when killed while on fire.}}

{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>

== References ==
{{reflist}}

{{items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Gebratenes Kaninchen]]
[[es:Conejo asado]]
[[it:Coniglio cotto]]
[[fr:Lapin cuit]]
[[ja:焼き兎肉]]
[[ko:익힌 토끼고기]]
[[nl:Gebraden konijnenvlees]]
[[pl:Pieczony królik]]
[[pt:Coelho assado]]
[[ru:Жареная крольчатина]]
[[zh:熟兔肉]]</li></ul>
13w01aAdded the death message "<player> was slain by <player> using <item>".
13w02aThe entire translation string system for death messages has been rewritten.
Death messages for fall damage are now shown based on a system that results in 352 (416 in en_US.lang) death messages.
Added the following death messages:
  • <player> walked into fire whilst fighting <player/mob>
  • <player> was burnt to a crisp whilst fighting <player/mob>
  • <player> tried to swim in lava to escape <player/mob>
  • <player> drowned whilst trying to escape <player/mob>
  • <player> walked into a cactus whilst trying to escape <player/mob>
  • <player> was blown up by <player/mob>
  • <player> was shot by <player/mob> using <item>
  • <player> was fireballed by <player/mob> using <item>
  • <player> was pummeled by <player/mob> using <item>
  • <player> was killed by <player/mob> using <item>
The "<player> was killed by <player/mob>" death message has been changed to "<player> was killed by <player/mob> using magic".
13w05aThe system for fall damage death messages has been removed due to internationalization issues.[4]
Added the following death messages, which existed already, but were part of the system removed in this snapshot:
  • <player> fell from a high place
  • <player> fell off a ladder
  • <player> fell off some vines
Added the death message "<player> fell out of the water", which existed as part of the system removed in this snapshot, and which can only appear theoretically, not practically.
Added the following death messages:
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • Added the following unused death messages:
  • <player> was doomed to fall
  • <player> was fell too far and was finished by <player/mob>
  • <player> was fell too far and was finished by <player/mob> using <item>
  • 1.6.1
    {{Extension DPL}}<ul><li>[[Camera|Camera]]<br/>{{about|the entity|the command|commands/camera}}
    {{exclusive|edu}} 
    {{unobtainable|edition=be}}
    {{ItemEntity
    |imagesize=80px
    |renewable=No
    |stackable=Yes (64)
    |health={{hp|4}}
    |image=Camera.png}}
    {{Block
    | title = Camera Block
    | image = Camera (block).png
    | invimage = none
    | transparent = No
    | light = 0
    | tool = any
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    | renewable = No
    }}
    
    The '''camera''' is an [[entity]] that is capable of capturing and storing images. {{IN|edu}}, it works together with the [[portfolio]] item to create collections of [[photo]]s.<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>
    
    == Obtaining ==
    The camera can be obtained in the [[creative]] [[inventory]] in Education Edition. It can be obtained by either NBT editors, inventory editors, or glitches in Bedrock Edition.
    
    To get the block form of the camera in Bedrock Edition using an NBT editor you need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>item.camera</code>, then you need to add a compound tag called <code>Block</code> and inside of that put the int tag <code>version: 18040335</code> and the text tag <code>name: minecraft:camera</code> into the block compound tag. For the usable item / spawn egg form of the camera you just need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>camera</code>, you don't need to add the block compound for this form of the camera though. 
    
    == Usage ==
    Using a camera from one's [[inventory]] captures a first-person screenshot. It may also be placed, creating a camera [[entity]] that can track the user, and take pictures from the camera's perspective. Photos that are taken with the camera appear in the [[portfolio]].
    
    Close-up snapshots of an [[item]] on the ground can be taken by holding the Shift key while right-clicking.
    
    Photos that are taken with the camera block are stored in <code>%localappdata%\Packages\MinecraftUWP_8wekyb3d8bbwe\LocalState\screenshots</code>.
    
    == Sounds ==
    === Generic ===
    {{Sound table/Block/Normal/BE}}
    === Unique ===
    {{Sound table
    |sound=Camera1.ogg
    |sound2=Camera2.ogg
    |sound3=Camera3.ogg
    |type=bedrock
    |description=When a picture is taken with a camera
    |source=Players
    |id=camera.take_picture
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |firstcolumnname=Camera
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=camera
    |spritetype=block
    |nameid=camera
    |id=242
    |form=block
    |itemform=item.camera}}
    {{ID table
    |displayname=Item
    |spritename=camera
    |spritetype=item
    |translationtype=item
    |nameid=camera
    |id=593
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Camera
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Entity
    |spritename=camera
    |spritetype=entity
    |nameid=tripod_camera
    |id=62
    |foot=1}}
    
    === Entity data ===
    
    See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    {{yt|1XLRGFibFNQ}}
    
    == History ==
    {{History|pocket alpha}}
    {{History||v0.1.0|[[File:Camera BE1.png|50px]] [[File:Camera (item texture) BE1.png|32px]] The textures and model of the camera can be found in the game apk file.<ref name="found">[{{Reddit|jkkmr/found_image_file_for_camera_in_minecraft_portable}} Reddit - Found image file for camera in Minecraft Portable Edition Demo APK file.]</ref><ref>https://web.archive.org/web/20160604161800/https://twitter.com/Kappische/status/103548954368679936</ref>}}
    {{History||v0.2.0|[[File:Camera BE2.png|50px]] [[File:Music Disc Blocks JE1 BE1.png|32px]] Added cameras
    |Changed item and tripod textures.
    |To use a camera, equip it in the [[player]]'s hand, then look in the direction the player wants the picture to be taken. Long-press the screen, and a camera [[drops]] to the ground where the player are standing. Step back, then press on the camera until it starts emitting smoke [[particles]]. The smoke means a picture has been taken, and the camera may disappear immediately afterward.
    |Cameras have infinite uses.
    |Entity id 62 and item id 456.<ref>https://www.minecraftforum.net/topic/1233138-i-found-the-camera-id/</ref>}}
    {{History||v0.5.0|The camera is now invisible and makes the standard player [[damage]] [[sound]].}}
    {{History||v0.7.0|Added the "F1" feature (Hide GUI), which has now made the camera obsolete.}}
    {{History||v0.8.0|snap=build 2|[[File:Egg JE1 BE1.png|32px]] Item form now uses [[egg]] texture.}}
    {{History||v0.9.0|snap=build 1|The camera [[entity]] has been removed. [[Tommaso]] also stated: ''"It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have [[shader]]s, sharing and [[redstone]]."''<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8}}</ref>}}
    {{History||v0.14.0|snap=build 1|[[File:Camera BE3.png|32px]] [[File:Camera (item) BE2.png|32px]] Re-added the camera. It is accessible only with [[inventory]] editors.
    |In this version, if the player spawns a camera, leaves the [[world]] and joins back, it summons [[lightning]].}}
    {{History||v0.14.2|The camera [[item]] ID has been changed to 498, but it cannot be used at the moment. The [[entity]] can now be spawned with a [[spawn egg]] with a [[damage]] value of 62.
    |According to the language files of the game, the empty label that shows up whenever hovering a finger to a camera would now say "Take Picture". However, the button doesn't do anything.}}
    {{History||v0.15.0|snap=build 1|The previous empty label on the camera mentioned above now displays the words "Take Picture".
    |The [[health]] of the camera [[entity]] is now {{hp|2}} instead {{hp|4}}.
    |The camera no longer summons [[lightning]].}}
    {{History||v0.16.0|snap=build 1|The camera now has a [[block]] form in [[inventory]], but still spawns the entity. However, the block can be placed only with [[commands]] and editing.
    |"Take picture" button on the camera works now, but no image files are created.
    |The oldest ID for camera (456) now refers to [[portfolio]].}}
    {{History|||snap=build 2|[[File:Camera Block.png|32px]] The camera now has an [[item]] form and the [[block]] has been removed. However, it is still obtainable in servers.
    |[[Portfolio]], which works together with the camera to create collections of pictures, has been removed.}}
    {{History|||snap=build 4|Camera item form has been removed, and the camera can no longer be obtained or placed using any [[commands|command]].}}
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.8|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] The camera has been reimplemented.
    |The camera [[entity]] can now be spawned with a [[spawn egg]] with [[damage]] value 258.}}
    {{History||1.12.0|snap=beta 1.12.0.2|The camera can now be obtained with the {{cmd|give}} [[commands|command]].}}
    {{History||1.13.0|snap=beta 1.13.0.1|The camera can no longer be obtained with the {{cmd|give}} command.
    |Functionality has been added to the camera. Screenshots that are taken by the camera can now be saved into the {{cd|screenshots}} folder.
    |Cameras are now a part of the {{el|ee}} toggle as a hidden feature.
    |Cameras no longer have a [[death]] animation when killed by the [[player]] and instead, instantly emit smoke [[particles]].}}
    {{History||1.16.100|snap=beta 1.16.100.50|The camera can now be obtained with the {{cmd|give}} [[commands|command]] once again.}}
    {{History|||snap=beta 1.16.100.55|The camera can no longer be obtained with the {{cmd|give}} command.}}
    {{History|education}}
    {{History||1.0|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] Added cameras.}}
    {{History||1.4.0|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead instantly emit smoke [[particles]].}}
    {{History|foot}}
    
    === Future ===
    At the Minecraft [[Pocket Edition]] panel at [[MineCon 2012]], as well as one of [[Johan Bernhardsson|Jbernhardsson]]'s livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others.<ref>{{ytl|YMhyX_lKWV4}}</ref> In the BlockTalk Q&A, the camera was briefly mentioned as part of a broader "sharing" theme planned for {{el|be}} in the future.<ref>{{ytl|Ruf6tvqsD84}}</ref>
    It later got implemented into {{el|ee}}, using the camera to make screenshots and share them in a special book.
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * A camera prevents a [[Book and Quill]] from working. Attempting to craft it or obtain it by commands gives a regular book instead, due to non-implementation of photo attaching to written books.
    * The camera can take a screenshot, which appears a bit smaller with a thick paper outline having cuts on its edges, making it look like an old photograph.
    * This feature is hidden from the creative inventory and from the /give command item menu.
    
    == Gallery ==
    <gallery>
    PEcameras030.jpg|A row of cameras, as seen in [[Pocket Edition v0.3.0 alpha|v0.3.0]].
    PEcameraphoto.jpg|Example image taken by the camera [[entity]].
    CameraUse-1.png|The first method of using cameras.
    CameraUse-2.png|The second method of using cameras.
    Dinnerbone Camera.png|A camera spawned using a [[spawn egg]] named "[[Dinnerbone]]" in the v0.15.0 beta.
    Cam2.png|A camera falling from a [[tree]]. This shows that cameras are entities.
    Education Edition Exclusive Features.png|The camera and camera block placed in a world along with other Education Edition features.
    Screenshot by camera.jpg|An example of the screenshot taken by a camera in [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]].
    File:Say Cheese.jpeg|[[Steve]], [[Alex]], [[Jesse]], and an [[Agent]] getting their picture taken.
    </gallery>
    
    == See also ==
    * [[Portfolio]]
    * [[Screenshot]]
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    {{Entities}}
    {{Education Edition}}
    
    [[Category:Education Edition entities]]
    [[Category:Education Edition items]]
    [[Category:Tools]]
    
    [[cs:Kamera]]
    [[de:Kamera]]
    [[el:Camera]]
    [[es:Cámara]]
    [[fr:Appareil photo]]
    [[hu:Kamera]]
    [[ja:カメラ]]
    [[ko:카메라]]
    [[nl:Camera]]
    [[pl:Kamera]]
    [[pt:Câmera]]
    [[ru:Камера]]
    [[uk:Камера]]
    [[zh:相机]]</li><li>[[:Category:Storage|Category:Storage]]<br/>Blocks and items used to '''store''' other blocks or items.
    
    [[Category:Blocks]][[Category:Items]]
    
    [[ja:カテゴリ:ストレージ]]
    [[zh:Category:储物]]</li></ul>
    13w21bThe following unused death messages have been changed:
    • "<player> was fell too far and was finished by <player/mob>" to "<player> fell too far and was finished by <player/mob>"
    • "<player> was fell too far and was finished by <player/mob> using <item>" to "<player> fell too far and was finished by <player/mob> using <item>"
    1.7.4
    {{Extension DPL}}<ul><li>[[Rabbit Stew|Rabbit Stew]]<br/>{{Item
    | title = Rabbit Stew
    | heals = {{hunger|10}}
    | renewable = Yes
    | stackable = No
    }}
    
    '''Rabbit stew''' is a [[food]] [[item]] that can be eaten by the [[player]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |shapeless=true
      |B1=Cooked Rabbit
      |A2=Carrot
      |B2=Baked Potato
      |C2=Any Mushroom
      |B3=Bowl
      |Output=Rabbit Stew
      |type=Foodstuff
    }}
    
    === Trading ===
    {{IN|bedrock}}, novice-level Butcher villagers always offer to sell rabbit stew for one emerald as their second trade.
    
    {{IN|java}}, novice-level Butcher villagers have a 50% chance of offering rabbit stew for one emerald.
    
    == Usage ==
    
    === Food ===
    To eat rabbit stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|10}} [[hunger]] and 12 hunger [[Hunger#Mechanics|saturation]]. This restores more hunger than any other food type in the game except [[cake]], but has less saturation than a [[golden carrot]], a [[cooked porkchop]], or a [[steak]].
    
    Eating rabbit stew leaves the player with an empty bowl, similar to [[mushroom stew]], [[suspicious stew]], and [[beetroot soup]].
    
    === Wolves ===
    {{IN|bedrock}}, rabbit stew can be used to feed [[wolves]], healing them by {{hp|10|mob=1}}. However, unlike other wolf food, rabbit stew does not speed up the growth of baby wolves, and it cannot be used to breed them. It is usable only on a wolf that has less than full health.
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Stew
    |spritetype=item
    |nameid=rabbit_stew
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Stew
    |spritetype=item
    |nameid=rabbit_stew
    |id=290
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|GwCqwtydRBc}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483725253018157057}}|[[Ryan Holtz]] tweets the recipe of rabbit stew, and that it can restore hunger better than any other item other than [[golden apple]]s (which was incorrect, as golden apples restore less hunger, but a whole [[cake]] restores more).}}
    {{History|||snap=14w27a|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 413.}}
    {{History||1.14|snap=18w43a|[[File:Rabbit Stew JE2.png|32px]] The texture of rabbit stew has been changed.
    |The rabbit stew's [[recipe]] is now shapeless.}}
    {{History|||snap=18w50a|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.}}
    {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History|bedrock}} 
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.
    |The recipe for rabbit stew is now shapeless.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.
    |The recipe for rabbit stew is now shapeless.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * If the ingredients of rabbit stew were eaten separately and the [[mushroom]] had become half of a [[mushroom stew]], they would restore a total of {{Hunger|16}} and 19.2 saturation points. Without counting the mushroom, the separate ingredients would restore {{Hunger|13}} and 15.6 saturation points. Therefore, crafting rabbit stew results in a net loss of restorative points, though it is quicker than eating all the ingredients separately.
    * Rabbit stew restores more hunger and total food points (hunger + saturation) than nearly any other single item (the exception is a suspicious stew with Saturation).  This is balanced by the point that the stew does not stack, and with its complex recipe it's not so easy to make "on the road". The suspicious stew shares the unstackability, but with only four ingredients it can at least be crafted in the inventory.
    
    ==Gallery==
    <gallery>
    Rabbit Stew Crafting.jpg|Crafting rabbit stew.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{items}}
    
    [[de:Kaninchenragout]]
    [[es:Estofado de conejo]]
    [[it:Stufato di coniglio]]
    [[fr:Ragoût de lapin]]
    [[ja:ウサギシチュー]]
    [[ko:토끼 스튜]]
    [[nl:Konijnenstoofpot]]
    [[pl:Gulasz z królika]]
    [[pt:Ensopado de coelho]]
    [[ru:Тушёный кролик]]
    [[uk:Тушкований кролик]]
    [[zh:兔肉煲]]
    
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}
    {{Item
    | image = Recovery Compass.gif
    | renewable = No
    | stackable = Yes (64)
    }}
    
    A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
    |A1= Echo Shard |B1= Echo Shard   |C1= Echo Shard
    |A2= Echo Shard |B2= Compass      |C2= Echo Shard
    |A3= Echo Shard |B3= Echo Shard   |C3= Echo Shard
    |Output= Recovery Compass
    |type= Tool
    }}
    
    == Usage ==
    When held by a player, the recovery compass will point towards the spot where they previously died.
    
    The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.
    
    Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.
    
    This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.
    
    === Enchantments ===
    
    A recovery compass can receive the following [[enchantment]]s:
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Curse of Vanishing]]{{only|bedrock|short=1}}
    |I
    |{{Inventory slot|Anvil}}
    |-
    |}
    
    == Data values ==
    {{Missing information|section|data values for Bedrock Edition|type=data}}
    
    === ID ===
    [[Java Edition|''Java Edition'']]:
    {{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}
    
    ==History==
    {{History|java}}
    {{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
    {{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}
    {{History|bedrock}}
    {{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    <gallery>
    File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref>
    </gallery>
    
    ==References==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023
    
    {{Items}}
    
    [[Category:Tools]]
    [[Category:Non-renewable resources]]
    
    [[de:Bergungskompass]]
    [[es:Brújula de recuperación]]
    [[fr:Boussole de récupération]]
    [[ja:リカバリーコンパス]]
    [[pl:Kompas powrotny]]
    [[pt:Bússola de retomada]]
    [[ru:Компас восстановления]]
    [[th:เข็มทิศกู้คืน]]
    [[uk:Компас відновлення]]
    [[zh:追溯指针]]</li></ul>
    13w47aThe following death messages are now unused:
    • <player> was doomed to fall by <player/mob>
    • <player> was doomed to fall by <player/mob> using <item>
    1.8
    {{Extension DPL}}<ul><li>[[Shovel|Shovel]]<br/>{{Item
    | image = <gallery>
    Wooden Shovel.png | Wooden
    Stone Shovel.png | Stone
    Iron Shovel.png | Iron
    Golden Shovel.png | Golden
    Diamond Shovel.png | Diamond
    Netherite Shovel.png | Netherite
    </gallery>
    | rarity = Common
    | renewable = '''Netherite''': No<br>'''All others''': Yes
    | durability = 
    * Wood: 59
    * Stone: 131
    * Iron: 250
    * Golden: 32
    * Diamond: 1561
    * Netherite: 2031
    | stackable = No
    }}
    
    '''Shovels''' are [[tool]]s used to hasten the process of breaking [[dirt]], [[sand]], [[gravel]] and other soil blocks, as well as to convert [[Dirt (disambiguation)|dirt]] blocks into [[Dirt Path|dirt paths]].
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |name=[[Shovel]]s
      |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
      |B2= Stick
      |B3= Stick
    |Output= Wooden Shovel; Iron Shovel; Golden Shovel; Diamond Shovel
    |type= Tool
    }}
    {{Crafting
      |name=[[Stone Shovel]]
      |B1=Any stone-tier block
      |B2=Stick
      |B3=Stick
      |Output=Stone Shovel
      |description=Can use any variant of cobblestone
      |type=Tool
    }}
    {{Crafting
      |foot=1
      |ignoreusage=1
      |name=[[Shovel]]
      |ingredients=Damaged Matching [[Shovel]]
      |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
      |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
      |Output=Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel
      |description= The durability of the two shovels is added together, plus an extra 5% durability.
      |type= Tool
    }}
    
    === Upgrading ===
    Like other diamond tools, a diamond shovel can be upgraded to a netherite shovel, although increased durability and resistance to fire/lava in item form are the only benefits. The shovel's performance as a digging tool or a weapon is unchanged by the upgrade.
    
    {{Smithing
    |Netherite Upgrade
    |Diamond Shovel
    |Netherite Ingot
    |Netherite Shovel
    |description=
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Wooden Shovel]] or<br>2x Damaged [[Stone Shovel]] or<br>2x Damaged [[Iron Shovel]] or<br>2x Damaged [[Golden Shovel]] or<br>2x Damaged [[Diamond Shovel]] or<br>2x Damaged [[Netherite Shovel]]
    |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
    |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
    |Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel
    |description=The durability of the two shovels is added together, plus an extra 5% durability.
    }}
    
    ==== [[Anvil mechanics#Unit repair|Unit repair]] ====
    {{/Repairing with Anvils}} 
    A shovel can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the shovel's maximum durability, rounded down. It also keeps the shovel's [[Enchanting|enchantments]].
    
    === Chest loot ===
    On <code>ancient_city/city_center/city_center_2</code>, they generate a furnace with a wooden shovel inside of it.
    {{LootChestItem|iron-shovel,level-enchanted-iron-shovel,random-enchanted-golden-shovel,diamond-shovel,level-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel-2}}
    
    === Mob loot ===
    
    ==== Equipment ====
    {{Main|Drops#Equipped items}}
    
    [[Zombie]]s and [[husk]]s have a 0.67% (3.33% in Hard [[difficulty]]) chance of spawning with an iron shovel. They have an 8.5% (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping that shovel if they are killed by the player. The dropped shovel is usually badly damaged, and may be enchanted: 0%–25% on Normal difficulty and 3.125%–25% on Hard difficulty, varying with [[regional difficulty]], and enchanted as if on an enchanting table at level 5–22.
    
    ==== Raids ====
    
    Vindicators and pillagers that spawn from raids have a 4.1% chance(5.12% on hard) to drop a badly-damaged iron shovel that is sometimes enchanted with a random enchantment.{{only|bedrock}}
    
    === Trading ===
    
    Novice-level toolsmith villagers have a 25% chance to sell stone shovels for one emerald, journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron shovels for 2 emeralds, and expert-level toolsmith villagers have a 50% chance to sell enchanted diamond shovels for 5 emeralds as part of their trades.{{only|bedrock}}
    
    Novice-level toolsmith villagers have a 40% chance to sell stone shovels for one emerald, journeyman-level tool smiths have a 40% chance to sell an enchanted iron shovel for 7-22 emeralds, and expert-level tool smiths have a {{frac|2|3}} chance to sell an enchanted diamond shovel for 11-27 emeralds.{{only|java}}
    
    The enchantments are the same as the ones obtained from an [[enchanting table]] at levels 5–19.
    
    === Villager gifts ===
    
    {{in|java}}, toolsmith [[villager]]s occasionally throw stone shovels at players with the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Digging ===
    
    A shovel can be used to break some materials faster. When breaking a block, it uses 1 durability. For blocks that break instantly, it uses 0 durability.
    
    ==== Durability ====
    
    Each different tier of shovel has a different durability:
    
    {| class="wikitable sortable"
    ! Material
    ! [[Durability]]
    |-
    | {{itemLink|Wooden Shovel|Wood|link=Shovel}}
    | 59
    |-
    | {{itemLink|Stone Shovel|Stone|link=Shovel}}
    | 131
    |-
    | {{itemLink|Iron Shovel|Iron|link=Shovel}}
    | 250
    |-
    | {{itemLink|Diamond Shovel|Diamond|link=Shovel}}
    | 1561
    |-
    | {{itemLink|Golden Shovel|Golden|link=Shovel}}
    | 32
    |-
    | {{itemLink|Netherite Shovel|Netherite|link=Shovel}}
    | 2031
    |}
    
    ==== Speed ====
    
    The following table summarizes the speed at which different quality shovels perform on different block types. Values with a red background indicate that no resource is dropped when the block is destroyed without a shovel. 
    {{breaking row|Clay|simple=1}}
    {{breaking row|Coarse Dirt}}
    {{Breaking row|Concrete Powder}}
    {{breaking row|Dirt}}
    {{breaking row|Dirt Path}}
    {{breaking row|Farmland}}
    {{breaking row|Grass Block}}
    {{breaking row|Gravel}}
    {{breaking row|Mud}}
    {{breaking row|Muddy Mangrove Roots}}
    {{breaking row|Mycelium}}
    {{breaking row|Podzol}}
    {{breaking row|Red Sand}}
    {{breaking row|Rooted Dirt}}
    {{breaking row|Sand}}
    {{breaking row|Snow|Wooden}}
    {{breaking row|Snow Block|Wooden}}
    {{breaking row|Soul Sand}}
    {{breaking row|Soul Soil}}
    {{breaking row|Suspicious Gravel}}
    {{breaking row|Suspicious Sand|foot=1}}
    
    === Dirt paths ===
    
    A shovel can be used to create a [[dirt path]] by {{control|using}} (not digging) the shovel on any one of the following blocks, losing one durability point:
    * {{BlockLink|Grass Block}}
    * {{BlockLink|Dirt}}
    * {{BlockLink|Coarse Dirt}}
    * {{BlockLink|Rooted Dirt}}
    * {{BlockLink|Podzol}}
    * {{BlockLink|Mycelium}}
    
    === Campfire ===
    
    A shovel can be used to extinguish a [[campfire]].
    
    ===Weapon===
    
    Hitting a mob while holding a shovel is a stronger attack than barehanded. Shovels take 2 damage when used as a weapon.
    
    ====Java Edition====
    
    [[Category:Java Edition specific information]]
    Shovels have an attack speed modifier of -3, meaning they take 1 second to [[Damage#Attack cooldown|recover]]. Shovels deal different damage based on the type:
    
    {| class="wikitable" style="text-align:center" data-description="Attack damage"
    !Shovel type
    ! Attack damage
    ! Attack speed
    !Damage per<br>second (DPS)
    |-
    |{{ItemLink|Wooden Shovel}}<br>{{ItemLink|Golden Shovel}}||{{hp|2.5}}|| rowspan="5" |1||2.5
    |-
    |{{ItemLink|Stone Shovel}}||{{hp|3.5}}||3.5
    |-
    |{{ItemLink|Iron Shovel}}||{{hp|4.5}}||4.5
    |-
    |{{ItemLink|Diamond Shovel}}||{{hp|5.5}}||5.5
    |-
    |{{ItemLink|Netherite Shovel}}||{{hp|6.5}}||6.5
    |}
    
    ====Bedrock Edition====
    
    {{IN|bedrock}}, shovels always attack instantly and do the following damage:
    
    {| class="wikitable" style="text-align:center" data-description="Attack damage"
    ! colspan="5" |Attack damage
    |-
    |{{ItemSprite|Wooden Shovel}}{{ItemSprite|Golden Shovel}} {{hp|2}}
    |{{ItemSprite|Stone Shovel}} {{hp|3}}
    |{{ItemSprite|Iron Shovel}} {{hp|4}}
    |{{ItemSprite|Diamond Shovel}} {{hp|5}}
    |{{ItemSprite|Netherite Shovel}} {{hp|6}}
    |}
    
    ===Enchantments===
    
    A shovel can receive, or be found in an [[End City]] with the following [[enchantment]]s:
    
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Fortune]]<ref group="note" name="exc">Silk Touch and Fortune are mutually exclusive</ref>
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]]<ref group="note" name="exc" />
    |I
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    {{notelist}}
    
    === Fuel===
    
    Wooden shovels can be used as a fuel in [[furnace]]s, smelting 1 item per shovel.
    
    ===Smelting ingredient===
    
    {{Smelting|showname=1|Iron Shovel;Golden Shovel|Iron Nugget;Gold Nugget|0,1}}
    ===Piglins ===
    If a {{EntityLink|Piglin}} see a golden shovel, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the golden shovel.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Shovel flatten1.ogg
    |sound2=Shovel flatten2.ogg
    |sound3=Shovel flatten3.ogg
    |sound4=Shovel flatten4.ogg
    |subtitle=Shovel flattens
    |source=block
    |description=When a shovel creates a [[dirt path]]
    |id=item.shovel.flatten
    |translationkey=subtitles.item.shovel.flatten
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a shovel's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Grass hit1.ogg
    |sound2=Grass hit2.ogg
    |sound3=Grass hit3.ogg
    |sound4=Grass hit4.ogg
    |sound5=Grass hit5.ogg
    |sound6=Grass hit6.ogg
    |source=block
    |description=When a shovel creates a dirt path <ref group=sound>{{Bug|MCPE-114390}}</ref>
    |id=use.grass
    |volume=1.0
    |pitch=0.8}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a shovel's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Shovel
    |spritetype=item
    |nameid=wooden_shovel
    |form=item}}
    {{ID table
    |displayname=Stone Shovel
    |spritetype=item
    |nameid=stone_shovel
    |form=item}}
    {{ID table
    |displayname=Iron Shovel
    |spritetype=item
    |nameid=iron_shovel
    |form=item}}
    {{ID table
    |displayname=Diamond Shovel
    |spritetype=item
    |nameid=diamond_shovel
    |form=item}}
    {{ID table
    |displayname=Golden Shovel
    |spritetype=item
    |nameid=golden_shovel
    |form=item}}
    {{ID table
    |displayname=Netherite Shovel
    |spritetype=item
    |nameid=netherite_shovel
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Shovel
    |spritetype=item
    |nameid=wooden_shovel
    |id=309
    |form=item}}
    {{ID table
    |displayname=Stone Shovel
    |spritetype=item
    |nameid=stone_shovel
    |id=313
    |form=item}}
    {{ID table
    |displayname=Iron Shovel
    |spritetype=item
    |nameid=iron_shovel
    |id=296
    |form=item}}
    {{ID table
    |displayname=Diamond Shovel
    |spritetype=item
    |nameid=diamond_shovel
    |id=317
    |form=item}}
    {{ID table
    |displayname=Golden Shovel
    |spritetype=item
    |nameid=golden_shovel
    |id=323
    |form=item}}
    {{ID table
    |displayname=Netherite Shovel
    |spritetype=item
    |nameid=netherite_shovel
    |id=605
    |form=item
    |foot=1}}
    
    ==Achievements==
    
    {{load achievements|MOAR Tools ;Oooh, shiny!}}
    
    ==Advancements==
    {{load advancements|Oh Shiny}}
    
    == Video==
    
    <div style="text-align:center">{{yt|U4X-4S4neYM}}</div>
    
    ==History==
    {{Missing information|there are so many missing blocks that need shovel to break}}
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|[[File:Iron Shovel JE1.png|32px]] Added iron shovels which are located in the player's [[inventory]].
    |Shovels cannot be crafted yet and are not functional in this version.}}
    {{History|||snap=20100110|Shovels are now functional and can now be used to gather [[material]]s like [[dirt]], [[sand]] and [[gravel]] 400% faster than by hand.}}
    {{History|||snap=20100124|A complete [[tool]] set is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
    {{History|||snap=20100128|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] [[Tools]] now have tiers. Shovels made from wood, stone, and diamond have been added.
    |[[File:Iron Shovel JE2 BE1.png|32px]] The texture of iron shovels has been changed.
    |A shovel held by the player is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
    {{History|||snap=20100129|Wood, stone, iron, and diamond shovels can now be [[craft]]ed.}}
    {{History|||snap=20100130|[[File:Golden Shovel JE1.png|32px]] Shovels can now be made out of gold.}}
    {{History|||snap=20100201-1|[[Tools]], including shovels, now take [[damage]] when being used.
    |Better tools, including shovels, now last longer.}}
    {{History||20100206|[[File:Golden Shovel JE2 BE1.png|32px]] The texture of golden shovels has been changed.}}
    {{History|java alpha}}
    {{History||1.0.5_01|Shovels are now used to get snowballs out of snow layers.}}
    {{History|java beta}}
    {{History||April 9, 2011|link=https://www.youtube.com/watch?v=qy882ILYJMM&t=154s|[[File:Iron Shovel (pre-release).png|32px]] Alternate iron shovel texture was shown in [[Mojang]] test video.}}
    {{History|java}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden shovels.}}
    {{History||1.3.1|snap=12w18a|Wooden shovels can now be used as [[fuel]] in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond shovels for 7 [[emerald]]s, and iron shovels for 4–5 emeralds.}}
    {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), shovels now add their damage onto the barehanded damage, which results in all shovels doing {{hp|1}} more damage than before.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden shovels.}}
    {{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] enchanted iron shovels for 5–7 emeralds. The previous trades are now unavailable, making diamond shovels [[non-renewable resource|non-renewable]].}}
    {{History||1.9|snap=15w31a|A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.
    |[[Enchanting|Enchanted]] iron or diamond shovels can now be found in [[end city]] chests.}}
    {{History|||snap=15w34a|Shovels now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a shovel is 0.8 seconds.}}
    {{History|||snap=15w34c|Shovels now do more [[damage]] and take longer to recover.}}
    {{History|||snap=15w35a|The damage of shovels has been reduced.}}
    {{History|||snap=15w41a|Wooden shovels are now used to craft [[boat]]s.}}
    {{History|||snap=15w50a|The [[sound]] <code>item.shovel.flatten</code> has been added to shovels.}}
    {{History|||snap=16w04a|Wooden shovels are no longer used to [[crafting|craft]] boats.}}
    {{History||1.11.1|snap=16w50a|Golden and iron shovels now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 269, 273, 256, 277 and 284.}}
    {{History||1.14|snap=18w43a|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
    {{History|||snap=18w50a|Iron shovels can now be found in chests in [[village]] toolsmith houses.}}
    {{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone shovels and enchanted diamond shovels, making diamond shovels [[renewable resource|renewable]] again.}}
    {{History|||snap=19w13a|Toolsmith villagers now give stone shovels to players under the [[Hero of the Village]] effect.}}
    {{History||1.15|snap=19w37a|Shovels can now be used to extinguish [[campfire]]s.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Shovel JE1.png|32px]] Added netherite shovels.
    |Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table.
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden shovels.}}
    {{History|||snap=20w09a|[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.
    |Shovels can now break soul soil quickly.}}
    {{History|||snap=20w10a|[[File:Netherite Shovel JE2 BE1.png|32px]] The texture of netherite shovels has been changed.
    |Netherite shovels can no longer be crafted.
    |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.}}
    {{History|||snap=20w15a|Stone shovels can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests.
    |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=20w17a|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}}
    {{History||1.16.2|snap=20w30a|Increases the chance of finding randomly enchanted diamond shovels in bastion remnant chests.
    |Unenchanted, undamaged diamond shovels can also be found in bastion remnant chests.}}
    {{History||1.17|snap=21w08a|Stone shovels can now be crafted using [[cobbled deepslate]].}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden shovels.}}
    {{History|||snap=22w13a|Wooden shovels may now be found in [[ancient city]] [[furnace]]s.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond shovels to netherite shovels now requires the netherite upgrade [[smithing template]].}}
    {{History||1.20|snap=23w14a|Shovel now breaks [[suspicious sand]] and [[suspicious gravel]] quickly.}}
    {{History|upcoming java}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all shovels has been increased to 2.|The [[damage]] for all shovels has been decreased by {{hp|1}}.}}
    
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Stone Shovel JE1 BE1.png|32px]] Added stone shovels.}}
    {{History||v0.3.0|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels.
    |Survival players no longer start out with an infinite durability stone shovel in the inventory.}}
    {{History||v0.3.2|[[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added iron, gold, and diamond shovels.}}
    {{History||v0.4.0|Removed stone shovels from the creative inventory.}}
    {{History||v0.11.0|snap=build 1|Wooden shovels are now used to craft [[boat]]s.
    |Iron shovels are now available in the [[creative]] [[inventory]].
    |A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.}}
    {{History|||snap=build 11|Wooden, stone, golden, and diamond shovels are now available in the [[creative]] inventory.}}
    {{History|||snap=build 12|All shovels have been removed from creative.}}
    {{History|||snap=build 13|Shovel have been re-added to creative mode.}}
    {{History||v0.12.1|snap=build 1|Shovels can now be [[enchanting|enchanted]].
    |[[Zombie]]s now have a small chance to spawn holding an iron shovel.}}
    {{History||v0.15.0|snap=build 1|Added [[husk]]s, which have a small chance to spawn holding an iron shovel.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron and diamond shovels can now be found inside [[end city]] chests.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Enchanted iron shovels are now [[trading|sold]] by toolsmith [[villager]]s for 4-5 [[emerald]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden shovels are now [[smelting|smeltable]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron shovels can now be found in [[village]] toolsmith houses.}}
    {{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now drop iron shovels upon [[death]].
    |[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] enchanted iron shovels for 2 [[emerald]]s as part of their third tier trades.
    |Stone shovels and [[enchanting|enchanted]] diamond shovels can now be [[trading|bought]] from toolsmith villagers.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Shovel JE2 BE1.png|32px]] Added netherite shovels.|Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table.
    |[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.}}
    {{History|||snap=beta 1.16.0.57|Netherite shovels can no longer be crafted.
    |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.
    |Stone shovels can now be crafted using [[blackstone]].
    |Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests.
    |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=beta 1.16.0.63|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}}
    {{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}}
    {{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels (all five types).}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden shovels are now [[smelting|smeltable]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    <gallery>
    Shovel JINX.jpg|Official shovel T-shirt made by JINX.
    Stone Shovel SDGP.png|Stone shovel in the [[Super Duper Graphics Pack]].
    Adventure Shovel.png|An "adventure shovel" that can break blocks in [[adventure mode]].
    </gallery>
    
    ===Enchanted shovels===
    <gallery>
    Enchanted_Wooden_Shovel.gif
    Enchanted_Stone_Shovel.gif
    Enchanted_Iron_Shovel.gif
    Enchanted_Golden_Shovel.gif
    Enchanted_Diamond_Shovel.gif
    Enchanted_Netherite_Shovel.gif
    </gallery>
    
    ==References==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-shovel Taking Inventory: Shovel] – Minecraft.net on November 16, 2018
    
    {{items}}
    
    [[Category:Combat]]
    
    [[cs:Lopata]]
    [[de:Schaufel]]
    [[es:Pala]]
    [[fr:Pelle]]
    [[hu:Ásó]]
    [[ja:シャベル]]
    [[ko:삽]]
    [[nl:Schep]]
    [[pl:Łopata]]
    [[pt:Pá]]
    [[ru:Лопата]]
    [[uk:Лопата]]
    [[zh:锹]]</li><li>[[Bow|Bow]]<br/>{{For}}
    {{For|the ranged weapon of a similar name|Crossbow}}
    {{Item
    | image = <gallery>
    Bow.png | Bow
    Bow (Pull 0).png | Pulled (state 0)
    Bow (Pull 1).png | Pulled (state 1)
    Bow (Pull 2).png | Pulled (state 2)
    </gallery>
    | rarity = Common
    | renewable = Yes
    | durability = 384
    | stackable = No
    }}
    
    A '''bow''' is a ranged [[weapon]] that shoots [[arrow]]s.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{crafting
    |showname=0
    |B1= Stick
    |C1= String
    |A2= Stick
    |C2= String
    |B3= Stick
    |C3= String
    |Output= Bow
    |type= Combat
    }}
    
    ===Mob loot===
    
    ==== Skeletons and Strays ====
    
    [[Skeleton]]s and [[stray]]s have an 8.5% chance of dropping a normal or enchanted bow on death when killed by a [[player]] or a tamed [[wolf]]. 
    
    The chance of dropping a bow is increased by 1% per level of [[Looting]], allowing up to an 11.5% chance of dropping. 
    
    The chance of being enchanted depends on the [[difficulty]], whether it is normal or hard. The enchantment level is equal to enchant level 5-22. 
    
    Bows of [[skeleton trap]]s are always enchanted at level 5 to 23. The exact level depends on [[regional difficulty]], as on Easy it is always a level-5 enchantment.
    
    ==== Illusioners ====
    {{exclusive|java|section=1}}
    
    [[Illusioner]]s have an 8.5% chance of dropping an unenchanted bow when killed by the player. The chance of dropping a bow is increased by 1% per level of Looting, allowing up to an 11.5% chance of dropping. 
    
    === Trading ===
    
    Apprentice-level fletcher [[villager]]s sell bows for 2 [[emerald]]s as part of their [[trading|trade]]s.
    
    Expert-level fletcher villagers sell enchanted bows for 7–21 emeralds as part of their trades. The enchantment level is equal to enchant level 5–19.
    
    === Fishing ===
    
    Bows have a chance of being caught by [[fishing]]. When caught, the bow may be damaged and contain random [[enchantment]]s equivalent to a level 30 enchantment from an [[enchanting table]], including treasure enchantments like [[Mending]].
    
    === Repairing ===
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Bow]]
    |Damaged Bow
    |Damaged Bow
    |Bow
    |description=The durability of the two bows is added together, plus an extra 5% durability.
    }}
    {{Crafting
    |Damaged Bow
    |Damaged Bow
    |Output=Bow
    |type=Combat
    |ignoreusage=1
    }}
    
    == Usage ==
    
    === Weapon ===
    [[File:Steve aiming with Bow.png|150px|right]]
    [[File:Alex aiming with Bow.png|150px|right]]
    
    Bows can be drawn back by {{control|using}} them. In order to use a bow, the player must have at least one [[arrow]] in their [[inventory]] or be in [[Creative]] mode. The arrow that is shown inside the bow always looks like a regular arrow, regardless of what kind of arrow is actually being shot from the bow.<ref>{{bug|MC-87685||Drawn bow texture does not reflect arrow that will be shot|WF}}</ref>
    
    When drawing a bow, the display zooms in slightly. Charging the bow to its maximum causes it to visually shake as an indicator. Releasing the button shoots an [[arrow]]. Drawing a bow can be canceled by switching to another hotbar slot while holding use.
    
    While the bow is being charged or remains fully charged, the player is forced to move at [[sneaking]] speed, unless they are riding a [[horse]], [[minecart]] or [[boat]], or flying with [[elytra]]. It is not possible to [[Sprinting|sprint]] while charging a bow or holding a drawn bow. When the bow is released, normal motion resumes although any prior sprint is cancelled. Sneaking while drawing the bow makes the player move even slower.
    
    If an arrow hits another player, the player that shoots the arrow hears a high-pitched "ding" sound.{{only|je}}
    
    Fully charged shots launch critical arrows which have a trail of [[particles]] behind them and deal up to <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math>damage, where <math>x</math>is the damage after any enchantments. The listed values below describe maximum damage from a bow with no [[Power]] enchantments, assuming the target is at a distance where drag and gravity are negligible. However, the critical damage is likely to be more around 8-10; critical damage is added at a random value between <math>x</math>and <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math> and it is rare to have minimum or maximum values. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. 
    
    {| class="wikitable" style="text-align:center" data-description="Shot base damage by changing time"
    |-
    ! Charging time
    ! Maximum attack damage
    |-
    |{{ItemSprite|Bow|text= '''0.1 s'''}} (no charge)
    |{{hp|1}}
    |-
    |{{ItemSprite|Bow|text= '''0.2–0.9 s'''}} (medium charge)
    |{{hp|5}}
    |-
    |{{ItemSprite|Bow|text= '''1+ s'''}} (full charge)
    |{{hp|6}}
    |-
    |{{ItemSprite|Bow|text= '''1+ s'''}} (critical)
    |{{hp|11}}
    |-
    |}
    
    The game stores the damage of arrows even in values with a decimal point. For example, it is possible for a critical arrow shot to cause damage values such as 6.4. In this cases of a broken value, the game can round up or down and store the amount for subsequent damage sources.
    
    Any projectile thrown by the player is under the influence of momentum in current versions of ''Minecraft''. Naturally, the player's movement speed can be modified under a number of circumstances, affecting the ballistic trajectory of projectiles, and as a result, the damage inflicted by arrows.
    
    In [[Java Edition Combat Tests]], to avoid sniping, arrows shot from fully-charged bows become non-critical if held drawn back for longer than three seconds. Instantaneous effects on tipped arrows are scaled by 1/8, just like the duration of other effects. For example, Instant Damage I arrow will deal an additional {{hp|0.75}} magical damage.
    
    Damage caused by the arrow is not affected by the [[Strength]] effect.
    
    [[Endermen]] cannot be shot using an arrow, because the arrow either disappears as the enderman teleports, or it gets deflected. Even while immobile, the enderman is immune to damage from arrows. However, an arrow shot from a bow enchanted with [[Flame]] can ignite the enderman.
    
    === Crafting ingredient ===
    
    {{crafting usage|Bow, Damaged Bow}}
    
    === Enchantments ===
    
    Bows can receive several different [[enchantment]]s and have a base enchantability of 1. Bow enchantments have no effect on [[arrow]] speed or the distance it travels. In [[Bedrock Edition]], if a bow is enchanted with any level 1 enchantment, it always gets Power I.{{verify|This used to be in the trivia section. Not valid in Java Edition.}}
    
    {| class="wikitable col-3-center"
    |+
    !Name
    !Summary
    !Max Level
    |-
    |[[Power]]
    |Increases the damage dealt by bow-shot arrows.
    |V
    |-
    |[[Punch]]
    |Increases the knockback dealt by bow-shot arrows.
    |II
    |-
    |[[Flame]]
    |Ignites arrows, dealing fire damage to anyone hit as well as igniting TNT and campfires.
    |I
    |-
    |[[Infinity]]<ref group=n name=exclusive>Mending and Infinity are mutually exclusive.</ref> 
    |Stops the bow from consuming arrows when shot. A minimum of 1 arrow is still required to work.
    |I
    |-
    |[[Unbreaking]]
    |Grants a chance to negate durability consumption, making the bow last longer.
    |III
    |-
    |[[Mending]]<ref group=n name=exclusive></ref>
    |Repairs the bow using experience, but also preventing the player from gaining score.
    |I
    |-
    |[[Curse of Vanishing]]
    |The bow vanishes on death, not dropping as an item. Overridden by keepInventory.
    |I
    |}
    ;Notes
    {{Reflist|group=n}}
    
    === Fuel ===
    
    A bow can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per bow {{in|java}} or 1 item per bow {{in|bedrock}}.
    
    == Arrows ==
    
    {{main|Arrow}}
    
    As in real life, a flying [[arrow]] in ''Minecraft'' is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a {{w|Parabola|parabolic}} flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.{{Only|Java}}
    
    Arrows that hit solid [[blocks]] become stuck and can be retrieved, unless the arrow was shot by a bow [[enchant]]ed with [[Infinity]], a player in Creative mode, or a mob.
    
    An arrow shot through [[lava]] ignites, giving it the effect of the [[Flame]] enchantment, igniting any entity it hits. If not extinguished, the fire inflicts up to {{hp|4}} damage. Although a [[wither skeleton]] does not spawn naturally with bows, if it holds a bow then it also shoots flaming arrows.
    
    On impact, an arrow can trigger a wooden [[pressure plate]], [[target]] block, [[wooden button]], or [[tripwire]]. Arrows cannot trigger stone pressure plates or stone buttons.
    
    The player can choose the type of arrow to shoot based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to [[Inventory#Slots|slot 0]] is selected.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |subtitle=Arrow hits
    |source=neutral
    |description=When an arrow impacts something
    |id=entity.arrow.hit
    |translationkey=subtitles.entity.arrow.hit
    |volume=1.0
    |pitch={{frac|12|11}}-{{frac|4|3}}
    |distance=16}}
    {{Sound table
    |sound=Bow shoot.ogg
    |subtitle=Arrow fired
    |source=player
    |description=When a bow shoots an arrow
    |id=entity.arrow.shoot
    |translationkey=subtitles.entity.arrow.shoot
    |volume=1.0
    |pitch={{frac|4|3}}-1.125 <ref group=sound>Depends on how long the bow has been charging. uncharged bows give {{frac|5|6}}-0.625</ref> 
    |distance=16}}
    {{Sound table
    |sound=Succesfull Hit.ogg
    |subtitle=Player hit
    |source=player
    |description=When an arrow shot by a player hits another player
    |id=entity.arrow.hit_player
    |translationkey=subtitles.entity.arrow.hit_player
    |volume=0.18
    |pitch=0.45
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a bow's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |source=player
    |description=When an arrow impacts something
    |id=random.bowhit
    |volume=1.0
    |pitch=1.09-1.3}}
    {{Sound table
    |sound=Bow shoot.ogg
    |source=player
    |description=When a bow shoots an arrow
    |id=random.bow
    |volume=1.0
    |pitch=0.83-1.25}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a bow's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bow
    |spritetype=item
    |nameid=bow
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Bow
    |spritetype=item
    |nameid=bow
    |id=300
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Sniper Duel;Archer;Dispense with this;Bullseye}}
    
    == Advancements ==
    
    {{load advancements|Take Aim;Sniper Duel;Bullseye}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|orNlaO12EQg}}</div>
    
    == History ==
    {{History|java classic}}
    {{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how bows and [[arrow]]s would work in [[Survival]] mode: "Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it."}}
    {{History||0.24 SURVIVAL TEST|The [[player]] did not need a bow to shoot arrows. Instead, {{Key|Tab}} was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.}}
    {{History|java indev}}
    {{History||0.31|snap=20100110|[[File:Bow JE1.png|32px]] Added bow texture to [[items.png]].}}
    {{History|||snap=20100122|[[File:Bow JE2 BE1.png|32px]] Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each [[arrow]] deals {{hp|4}} for each hit. They fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in air or water. They travel approximately 15 [[block]]s when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.
    |Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action.
    |At this point, bows have no durability, and can essentially be used infinitely.}}
    {{History|java alpha}}
    {{History||v1.2.6|Interacting with objects (door, chest, etc.) while holding a bow no longer shoots the arrow.}}
    {{History|java beta}}
    {{History||1.2|Bows are now used to craft [[dispenser]]s.}}
    {{History||1.8|snap=July 8, 2011|slink={{tweet|notch|89414265441763328}}|[[Notch]] teased hold-to-charge bows.}}
    {{History|||snap=July 13, 2011|slink={{tweet|notch|91250232981061632}}|Notch indicated that along with bow charging, he would add an [[achievement]] based around shooting a [[skeleton]] at 50 meters, eventually to be known as ''Sniper duel''.}}
    {{History|||snap=Pre-release|Bow behavior has been overhauled; they now need to be charged to fire.}}
    {{History|java}}
    {{History||1.0.0|snap=RC1|A fully charged [[arrow]] from a bow now consistently deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}.
    |Bows now have a [[durability]] of 385 uses.
    |Bows no longer need arrows for ammo in [[Creative]] mode.
    |The bow can now be [[enchanting|enchanted]] via console commands, but no enchantment affects it.}}
    {{History||1.1|snap=release|Bows can now be legitimately enchanted. Four enchantments have been added: [[Flame]], [[Punch]], [[Power]] and [[Infinity]].}}
    {{History||1.2.1|snap=12w06a|[[Skeleton]]s now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%).}}
    {{History||1.4.6|snap=12w50a|Bows can now be enchanted with [[Unbreaking]] using an [[anvil]] and an appropriate [[enchanted book]].}}
    {{History|||snap=pre|When a [[player]] hits another player from far away with a bow it makes a high pitched "dinging" sound.}}
    {{History||1.7.2|snap=13w36a|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].
    |Bows can now be [[enchanting|enchanted]] with [[Unbreaking]] directly in an [[enchantment table]] without the use of an [[anvil]].}}
    {{History||1.8|snap=14w02a|Fletcher [[villager]]s now [[trading|sell]] 1 bow for 2–3 [[emerald]]s.}}
    {{History|||snap=14w30a|Bow placement when drawing back has been slightly changed.}}
    {{History||1.9|snap=15w31a|When shooting, the arrows are no longer offset to the right of the Crosshair.
    |The bow in the hotbar now shows an [[arrow]] when being drawn.
    |Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0.
    |Bows cannot be used in the off-hand.}}
    {{History|||snap=15w37a|The bow can now be used in the off-hand.
    |Bows now prioritize the selected hotbar slot for [[arrow]]s if the bow is in the off hand.
    |When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
    {{History|||snap=?|Momentum now affects the physics of arrows fired from bows.}}
    {{History||1.10|snap=16w20a|Bows are now used by [[stray]]s and can now sometimes be obtained as a rare [[drop]].}}
    {{History||1.11|snap=16w33a|Bows can now be used to fuel [[furnace]]s.}}
    {{History||1.11.1|snap=16w50a|[[Infinity]] and [[Mending]] are now mutually exclusive for bows.}}
    {{History||1.12|snap=17w16a|Bows are now used by [[illusioner]]s and can now sometimes be obtained as a rare [[drop]], although unenchanted.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 261.}}
    {{History||1.13.1|snap=18w30a|{{bug|MC-88356}}: Fixed a bug: When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
    {{History||1.14|snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] enchanted bows.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.3|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
    {{History||v0.4.0|Bows now have a durability of 385 uses.
    |Bows also now slow down the player while aiming.}}
    {{History||v0.5.0|Bows are now obtainable after activating the [[nether reactor]].}}
    {{History||v0.8.0|snap=build 1|[[File:Bow BE2.png|32px]] The texture of bows has been changed.}}
    {{History|||snap=build 7|Bows can now be used as fuel in a [[furnace]].}}
    {{History||v0.11.0|snap=build 1|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].}}
    {{History||v0.12.1|snap=build 1|Fully charged bows now cause [[particle]]s.
    |Bows can now be [[enchanting|enchanted]].
    |Bows obtained by [[fishing]] can now be caught enchanted.
    |Bows are no longer available from the [[nether reactor]].}}
    {{History||v0.15.0|snap=build 1|Added [[stray]]s, which are equipped with a bow that can rarely be dropped by them.
    |Bows can now shoot an additional 14 types of [[arrow]]s, selected based on the arrow type closest to slot 0.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Added the [[Mending]] enchantment, which can now be applied to bows and is mutually exclusive to the [[Infinity]] enchantment.
    |[[Arrow]]s can now be placed in the offhand slot and bows now prioritize the arrows in that slot.}}
    {{History|bedrock}}
    {{History||?|Momentum now affects the physics of arrows fired from bows.}}
    {{History||1.8.0|snap=beta 1.8.0.10|Bows in the hotbar now show an [[arrow]] when being drawn.}}
    {{History||1.10.0|snap=beta 1.10.0.3| [[File:Bow JE2 BE1.png|32px]] The texture of bows has been changed to match {{el|je}}'s texture.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds.}}
    {{History||1.16.210|snap=beta 1.16.210.58|Bows in first-person view is now held differently.<ref>{{bug|MCPE-116741}}</ref>}}
    {{History||1.17.0|snap=beta 1.17.0.52|Bows are now held like it was before [[Bedrock Edition beta 1.16.210.58|1.16.210.58 beta]].<ref>{{bug|MCPE-116741}}</ref>}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
    {{History||xbox=TU5|Bow behavior is overhauled; they now need to be charged to fire.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on arrow type held in the off-hand or closest to slot 0.}}
    {{History|foot}}
    
    Historical sounds:
    
    {| class="wikitable"
    ! Sound
    ! From
    ! to
    ! Pitch
    |-
    | {{sound||Bow Shooting Old.ogg}}
    | 0.31
    | Sound Update
    | 1.0
    |}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *Bows were left unchanged in the [[Texture Update]].<ref>{{bug|MC-168156|||WAI}}</ref>
    *Dinnerbone got the idea for the high-pitched "ding" sound from playing on a former PvP server called Project Ares.<ref>{{tweet|Dinnerbone|280044119345229826|Also things I learnt from pvping today: Bows need to ding when you hit people (it's so much fun/rewarding!) & arrows don't render far enough|December 15, 2012}}</ref><ref>{{ytl|-b5aXYacYsk|Minecraft PvP with Dinnerbone & Docm77 - Team DocBone @ 11:52|docm77|December 7, 2013|t=712s}}</ref>
    
    == Gallery ==
    <gallery>
    Enchanted Bow.gif|An enchanted bow.
    Bow Shooting.gif|Using the bow.
    1.9bow.gif|Drawback animation.
    Bow SDGP.png|Bow in the [[Super Duper Graphics Pack]].
    Hunting Wabbits.jpg|Using a bow to hunt rabbits.
    </gallery>
    
    == References ==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--bow Taking Inventory: Bow] – Minecraft.net on April 13, 2023
    
    {{items}}
    
    [[Category:Combat]]
    [[Category:Renewable resources]]
    
    [[cs:Luk]]
    [[de:Bogen]]
    [[es:Arco]]
    [[fr:Arc]]
    [[hu:Íj]]
    [[it:Arco]]
    [[ja:弓]]
    [[ko:활]]
    [[nl:Boog]]
    [[pl:Łuk]]
    [[pt:Arco]]
    [[ru:Лук]]
    [[uk:Лук]]
    [[zh:弓]]</li></ul>
    14w32aAdded the death message "<player> was struck by lightning".
    1.9
    {{Extension DPL}}<ul><li>[[Painting|Painting]]<br/>{{ItemEntity
    |title=Painting
    |image=Painting JE2 BE2.png
    |extratext=View [[#Renders|all renders]]
    |renewable=Yes
    |stackable=Yes (64)
    |drops=1 {{ItemLink|Painting}}
    }}
    '''Paintings''' are decorative [[entity|entities]] that hang on walls.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
    |A1= Stick |B1= Stick    |C1= Stick
    |A2= Stick |B2= Any Wool |C2= Stick
    |A3= Stick |B3= Stick    |C3= Stick
    |Output= Painting
    |type= Decoration block
    }}
    
    Paintings can be crafted with any color of [[wool]]. The color of the wool used does not influence the picture chosen when the painting is placed.
    Once placed, it displays a random painting.
    
    === Breaking ===
    To remove a painting from a wall, the player can {{control|attack}} it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear.
    
    === Trading ===
    Master-level shepherd [[villager]]s sell 3 paintings for 2 [[emerald]]s.
    
    == Usage ==
    === Placement ===
    Paintings can be placed on the sides of [[solid block]]s, [[sign]]s, [[banner]]s, or [[sculk vein]]s . A small gap is visible between the painting and attachment surface. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game [[tick]]s (1 second) if no supporting blocks are replaced during that interval.
    
    === Properties ===
    Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.
    
    Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Secret doorways can be created this way. [[Light]] propagates through paintings as well.
    
    If a player is concealed behind a painting, the player's name is also concealed from other players.{{verify|Is this true in Bedrock?}}
    
    Paintings are non-flammable.
    
    == Canvases ==
    There are 26 paintings in the game. These are mostly based on paintings by [[Kristoffer Zetterstrand]], who also created the ''Minecraft'' versions.
    
    {| class="wikitable stikitable" style="text-align: center" data-description="Paintings"
    ! style="min-width:150px" |Canvas
    ! style="min-width:3em;max-width:4em" |Size
    ! style="min-width:3em" |Original
    ! style="min-width:3em" |Name
    ! style="min-width:3em;max-width:4.5em" |[[Resource location]]
    ! style="min-width:10em" |Description
    ! Java Edition version added
    |-
    ! [[File:Alban (texture).png|64px]]
    | rowspan="7" | 1×1 blocks<br>16×16 pixels || [https://zetterstrand.com/work/pictures/archive/alban.jpeg "Albanian"] || Albanian || <code>alban</code> || A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in [[Wikipedia:Albania|Albania]]. || rowspan="9" | [[Indev 20100223]]
    |-
    ! [[File:Aztec (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/2aztbig.jpg "de_aztec"]|| de_aztec || <code>aztec</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. 
    |-
    ! [[File:Aztec2 (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/11aztec_for_print.jpg "de_aztec"]|| de_aztec || <code>aztec2</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. 
    |-
    ! [[File:Bomb (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/12bomb.jpg "Target successfully bombed"]|| Target Successfully Bombed || <code>bomb</code> || The map [[w:c:counterstrike:Dust II|de_dust2]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]'', named “target successfully bombed" in reference to the game. 
    |-
    ! [[File:Kebab (texture).png|64px]]
    |[https://zetterstrand.com/work/pictures/archive/kebab2.jpg "Kebab med tre pepperoni"] || Kebab med tre pepperoni || <code>kebab</code> || A kebab with three green chili peppers. 
    |-
    ! [[File:Plant (texture).png|64px]]
    |[https://zetterstrand.com/work/pictures/archive/paradistrad.jpeg "Paradisträd"] || Paradisträd || <code>plant</code> || Still life of two plants in pots. "Paradisträd" is Swedish for "[[Wikipedia:Crassula ovata|money tree]]", which is a common name for the depicted species in Scandinavia. 
    |-
    ! [[File:Wasteland (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/Wasteland_1920.jpg "Wasteland"]|| Wasteland || <code>wasteland</code> || A view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. 
    |-
    ! [[File:Courbet (texture).png|128px]]
    | rowspan="5" | 2×1 blocks<br>32×16 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bonjourmonsieurcourbet_BIG.jpg "Bonjour monsieur Courbet"]|| Bonjour Monsieur Courbet || <code>courbet</code> || Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting ''[[Wikipedia:La rencontre|The Meeting or "Bonjour, Monsieur Courbet"]]''. 
    |-
    ! [[File:Pool (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/thepool_1920.jpg "The pool"]|| The Pool || <code>pool</code> || Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. 
    |-
    ! [[File:Sea (texture).png|128px]]
    | rowspan=2 |[https://zetterstrand.com/eventz/wp-content/uploads/SeaSide_1920.jpg "Seaside"]
    | Seaside
    | <code>sea</code>
    | Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. || [[Indev 20100223]] / [[Alpha v1.1.1]]
    |-
    ! [[File:Creebet (texture).png|128px]]
    | Creebet || <code>creebet</code> || Mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. || [[Alpha v1.1.1]]
    |-
    ! [[File:Sunset (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/sunset_dense.jpg "sunset_dense"]|| sunset_dense || <code>sunset</code> || A view of mountains at sunset. || [[Indev 20100223]]
    |-
    ! [[File:Graham (texture).png|64px]]
    | rowspan="2" | 1×2 blocks<br>16×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/graham.jpg "Graham"]|| Graham || <code>graham</code> || King Graham, the player character in the video game series ''[[Wikipedia:King's Quest|King's Quest]]''. The original is based on ''[[Wikipedia:File:Sánchez_Cotán_(Bodegón_con_membrillo,_repollo,_melón_y_pepino).jpg|Still Life with Quince, Cabbage, Melon, and Cucumber]]'' by Juan Sánchez Cotán.|| [[Alpha v1.1.1]]
    |-
    ! [[File:Wanderer (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/wanderer_1920.jpg "Wanderer"]|| Wanderer || <code>wanderer</code> || A version of Caspar David Friedrich's famous painting ''[[Wikipedia:Wanderer above the Sea of Fog|Wanderer above the Sea of Fog]]''. || rowspan="4" | [[Indev 20100223]]
    |-
    ! [[File:Bust (texture).png|128px]]
    | rowspan="6" | 2×2 blocks<br>32×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bust_1915.jpg "Bust"]|| Bust || <code>bust</code> || A bust of [[Wikipedia:Marcus Aurelius|Marcus Aurelius]] surrounded by fire. 
    |-
    ! [[File:Match (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/Match_rgb_1918.jpg "Match"]|| Match || <code>match</code> || A hand holding a match, causing fire on a white cubic gas fireplace. 
    |-
    ! [[File:Skull and Roses (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/moonlight-installation_1920.jpg "Moonlight Installation"]|| Skull and Roses || <code>skull_and_roses</code> || A skeleton at night with red flowers in the foreground. The original painting was different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. 
    |-
    ! [[File:Stage (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/The-stage-is-set-1.jpg "The stage is set"]
    | The Stage Is Set
    | <code>stage</code>
    | Scenery from ''[[Wikipedia:Space Quest I|Space Quest I]]'', with the character Graham from the video game series ''[[Wikipedia:King's Quest|King's Quest]]'' appearing twice. || [[Indev 20100223]] / [[Alpha v1.1.1]]
    |-
    ! [[File:Void (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/the-void_1920.jpg "The Void"]|| The void || <code>void</code> || An angel praying into a void with fire below. || [[Indev 20100223]]
    |-
    ! [[File:Wither (painting texture).png‎|128px]]
    | – || Wither || <code>wither</code> || The creation of a [[wither]]. 
    This is the only painting not based on a real painting. Made by Jens Bergensten.<ref>{{Citation|url=https://www.youtube.com/watch?v=kK5Y4k-vVXc|title=Who Made Minecraft’s LAST Painting?!|author=AntVenom|website=YouTube|date=29 October 2022}}</ref><ref>https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/</ref>
    || [[Java Edition 1.4.2]] ([[12w36a]])
    |-
    ! [[File:Fighters (texture).png|128px]]
    | 4×2 blocks<br>64×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/fighters.jpg "Fighters"]|| Fighters || <code>fighters</code> || Two men poised to fight. Paper versions of fighters from the game ''[[Wikipedia:International Karate +|International Karate +]]''. || [[Indev 20100223]]
    |-
    ! [[File:Donkey Kong (texture).png|128px]]
    | rowspan="2" | 4×3 blocks<br>64×48 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/kong.jpg "Kong"]|| Kong || <code>donkey_kong</code> || A paper-looking screenshot of the level [https://www.mariowiki.com/100m 100m] from the arcade game ''[[Wikipedia:Donkey Kong (arcade game)|Donkey Kong]]''. || rowspan="2" | [[Alpha v1.1.1]]
    |-
    ! [[File:Skeleton (painting texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/mortal_coil.jpg "Mortal Coil"]|| Mortal Coil || <code>skeleton</code> || [[w:c:grim-fandango:Bruno Martinez|Bruno Martinez]] from the adventure game ''[[Wikipedia:Grim Fandango|Grim Fandango]]''. 
    |-
    ! [[File:Burning Skull (texture).png‎|128px]]
    | rowspan="3" | 4×4 blocks<br>64×64 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/skull_on_fire_framed_c_1910.jpg "Skull on Fire"]|| Skull On Fire || <code>burning_skull</code> || A Skull on fire; in the background there is a moon in a clear night sky.<br>This painting is based on a Minecraft screenshot,<ref>{{Citation|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|website=Imgur|date=22 August 2020|title=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH}}</ref> with the grass block and a 3D skull added on top.<ref>{{Citation|url=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|title=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|website=Imgur|date=23 August 2020}}</ref>
    (See the [[:en:Painting#Trivia|trivia]] section for more info.)
    | [[Java Edition Beta 1.2 01|Beta 1.2_01]] / [[Java Edition Beta 1.3|Beta 1.3]]
    |-
    ! [[File:Pigscene (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/rgb_1914.jpg "RGB"]|| Pigscene || <code>pigscene</code> <!-- yes, without an underscore --> || A girl pointing to a pig on a canvas. In the original version, the canvas showed red, green and blue blocks, representing the three colors of the [[Wikipedia:RGB color model|RGB color model]] that is typically used by computer displays. It is based on the painting ''[[Wikipedia:File:Jacob van Oost (I) - The Artist's Studio - WGA16654.jpg|The Artist's Studio]]'' by Jacob van Oost.|| [[Alpha v1.1.1]]
    |-
    ! [[File:Pointer (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/pointer_1920.jpg "Pointer"]|| Pointer || <code>pointer</code> || The main character of the game ''[[Wikipedia:International Karate +|International Karate +]]'' in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting ''[[Wikipedia:The Creation of Adam|The Creation of Adam]]''. || [[Indev 20100223]]
    |}
    
    === Unused paintings ===
    In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> which remained unused. See {{slink|Bedrock Edition unused features|Paintings}} for more information. They were also added to Java Edition in snapshot [[Java Edition 22w16a|22w16a]]. They cannot be placed by default, but can be summoned by [[commands]] (such as {{cmd|/summon painting ~ ~ ~ {variant:"water"} }}) or through a [[datapack]].
    
    According to [[Helen Zbihlyj]],<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref> these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown.
    
    {| class="wikitable stikitable" style="text-align: center" data-description="Paintings"
    ! style="min-width:100px" |Canvas
    ! style="min-width:3em;max-width:4em" |Size
    ! style="min-width:6em" |Name
    ! style="min-width:10em" |[[Resource location]]
    ! style="min-width:10em" |Description
    ! style="min-width:5em;max-width:10em" |Bedrock Edition version added
    ! style="min-width:5em;max-width:8em" |Java Edition version added
    |-
    ! [[File:Earth (texture) BE2.png|128px]]
    | rowspan="4" | 2×2 blocks<br>32×32 pixels || Earth || <code>earth</code> || One of the four {{Wikipedia|Classical element|classical elements}}: Earth. || rowspan="4" | [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]] || rowspan="4" | [[Java Edition 22w16a|22w16a]]
    |-
    ! [[File:Fire (texture) BE2.png|128px]]
    | Fire || <code>fire</code> || One of the four classical elements: Fire. 
    |-
    ! [[File:Water (texture) BE2.png|128px]]
    | Water || <code>water</code> || One of the four classical elements: Water. 
    |-
    ! [[File:Wind (texture) BE2.png|128px]]
    | Wind || <code>wind</code> || One of the four classical elements: Air. 
    |}
    
    ==Sounds==
    {{Edition|Java}}:
    {{Sound table
    |sound=Painting break1.ogg
    |sound2=Painting break2.ogg
    |sound3=Painting break3.ogg
    |subtitle=Painting breaks<ref>{{Cite bug|MC|194948|Painting, item frame and lead breaking subtitles inconsistent with block breaking subtitle|date=July 14, 2020}}</ref>
    |source=neutral
    |description=When a painting is broken or pops off
    |id=entity.painting.break
    |translationkey=subtitles.entity.painting.break
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Painting place1.ogg
    |sound2=Painting place2.ogg
    |sound3=Painting place3.ogg
    |sound4=Painting place4.ogg
    |subtitle=Painting placed
    |source=neutral
    |description=When a painting is placed
    |id=entity.painting.place
    |translationkey=subtitles.entity.painting.place
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Item Frame break1.ogg
    |sound2=Item Frame break2.ogg
    |sound3=Item Frame break3.ogg
    |source=block
    |description=When a painting is broken or pops off
    |id=block.itemframe.break
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Item Frame add item1.ogg
    |sound2=Item Frame add item2.ogg
    |soumd3=Item Frame add item3.ogg
    |sound4=Item Frame add item4.ogg
    |source=block
    |description=When a painting is placed
    |id=block.itemframe.add_item
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Painting
    |spritetype=item
    |nameid=painting
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Painting
    |spritetype=entity
    |nameid=painting
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Painting
    |spritetype=item
    |nameid=painting
    |id=357
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Painting
    |spritetype=entity
    |nameid=painting
    |id=83
    |foot=1}}
    
    === Entity data ===
    
    Paintings have entity data that defines various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    <div style="text-align:center">{{yt|M3vWDirTMek}}</div>
    
    == History ==
    {{History|java indev}}
    {{History||20100223|[[File:Painting JE1 BE1.png|32px]] Added paintings.
    |There are currently 19 canvases, which can be viewed at [[Java Edition history of textures/Paintings]].
    |The [[crafting]] recipe of paintings uses eight [[planks]].
    {{{!}} class{{=}}"collapsible collapsed"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting Table
      |A1=Oak Planks
      |B1=Oak Planks
      |C1=Oak Planks
      |A2=Oak Planks
      |B2=Light Gray Wool
      |C2=Oak Planks
      |A3=Oak Planks
      |B3=Oak Planks
      |C3=Oak Planks
      |Output=Painting
    }}
    {{!}}}
    |Painting textures are currently stored on a [[texture atlas]] called <samp>[[kz.png]]</samp>.}}
    {{History|java infdev}}
    {{History||20100227-1|The [[crafting]] recipe has of paintings has been changed, so that it now uses [[stick]]s, rather than [[planks]].
    {{{!}} class{{=}}"collapsible collapsed"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting Table
      |A1=Stick
      |B1=Stick
      |C1=Stick
      |A2=Stick
      |B2=Light Gray Wool
      |C2=Stick
      |A3=Stick
      |B3=Stick
      |C3=Stick
      |Output=Painting
    }}
    {{!}}}
    }}
    {{History|java alpha}}
    {{History||v1.1.1|Added five more painting canvases, for a total of 24.
    |The textures of two paintings have been changed.}}
    {{History|java beta}}
    {{History||1.2_01|Added a new painting, although it uses an untextured part of <samp>kz.png</samp> due to the painting texture not yet being implemented.}}
    {{History||1.3|The texture of the new painting, has been added to the part of <samp>kz.png</samp> displayed by the new painting.}}
    {{History||April 27, 2011|link=https://web.archive.org/web/20201111211000/https://notch.tumblr.com/post/4988431144/the-maps|Custom paintings are mentioned by [[Notch]].}}
    {{History||1.7.3|Paintings pushed by [[piston]]s now pop off.}}
    {{History|java}}
    {{History||1.4.2|snap=12w36a|Added new painting canvas 'Wither'.
    |Paintings can now be placed overlapping one another.}}
    {{History||1.8|snap=14w10a|Paintings can no longer be placed directly inside of each other.}}
    {{History||1.9|snap=15w49a|Paintings can no longer be destroyed by [[lightning]].}}
    {{History|||snap=15w50a|Added [[sound]]s for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}}
    {{History||1.12|snap=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 321.}}
    {{History|||snap=18w02a|Paintings now use a [[resource location]] for their motive.}}
    {{History||1.14|snap=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
    {{History|||snap=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}}
    {{History|||snap=19w11a|Shepherd [[villager]]s now [[trading|sell]] paintings.}}
    {{History||1.17|snap=21w11a|The painting back texture has been updated to be in line with the texture update.}}
    {{History||1.19|snap=22w16a|Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".|These paintings can only be added through a [[data pack]], or with the {{cmd|summon}} command.}}
    {{History||1.19.4|snap=23w06a|Added [[painting]] variants to "Functional Blocks" tab.|Paintings with pre-defined variant will now display author, title and size in description when hovered over.|The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.}}
    
    {{History|pocket alpha}}
    {{History||v0.5.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.
    |There are currently 25 canvases, which can be viewed at [[Bedrock Edition history of textures/Paintings]].}}
    {{History||v0.8.0|snap=build 3|A new painting rendering has been added.{{info needed|What exactly changed?}}}}
    {{History||v0.12.1|snap=build 1|Paintings are no longer available from the [[nether reactor]].}}
    {{History||v0.15.0|snap=build 1|Paintings now have [[sound]]s when placed and broken.}}
    {{History|pocket}}
    {{History||1.0.7|Added new painting canvas 'Wither'.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Paintings can now be [[trading|bought]] from shepherd [[villager]]s.}}
    {{History||1.17.0|snap=beta 1.17.0.50|The painting back texture has been updated to be in line with the texture update.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Painting JE1 BE1.png|32px]] Added paintings.
    |There are currently 25 canvases, which can be viewed at [[Legacy Console Edition history of textures/Paintings]].}}
    {{History||xbox=TU11|The limit for paintings in a world has been increased. 
    |A message is now displayed when the maximum paintings are reached.}}
    {{History||xbox=TU14|ps=1.04|Added new painting canvas 'Wither'.}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for paintings.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.
    |There are currently 25 canvases, which can be viewed at [[New Nintendo 3DS Edition history of textures/Paintings]].}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>{{tweet|notch|62970142207913984|The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though|April 26, 2011}}</ref>
    * The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of [[chests]] (but slightly darker).
    * The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in [[Java Edition Alpha v1.1.2 01|Alpha 1.1.2_01]] (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).<ref>{{cite|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|title=The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on.|website=Imgur}}</ref>
    **The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>https://www.reddit.com/r/Minecraft/comments/iqg3ey/the_original_screenshot_seed_of_the_minecraft/</ref>
    * The "Skull on Fire" painting's texture was added in [[Java Edition Beta 1.3|Beta 1.3]]. However, the code for paintings to randomly display the part of the [[Kz.png]] texture that was to be occupied by the Burning Skull painting was added earlier, in [[Java Edition Beta 1.2_01|Beta 1.2_01]]. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added.
    * The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref>
    
    == Gallery ==
    <gallery>
    File:Notch Painting Screenshot.png|The first image of paintings released by [[Notch]].
    File:Skull on Fire world.jpg|The original screenshot behind the "Skull on Fire" painting.
    File:Burning Skull Render.jpg|A render of the "Skull on Fire" painting that [[Kristoffer Zetterstrand]] used as a reference image.
    File:Skull on Fire IRL.jpg|The original "Skull on Fire" painting being painted.
    File:Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions [[Java Edition Beta 1.2_01|Beta 1.2_01]] and [[Java Edition Beta 1.2_02|Beta 1.2_02]], prior to its texture being added in [[Java Edition Beta 1.3|Beta 1.3]].
    </gallery>
    
    === Renders ===
    <gallery>
    Alban.png | Albanian
    Aztec.png | de_aztec
    Aztec2.png | de_aztec
    Bomb.png | Target Successfully Bombed
    Kebab.png | Kebab med tre pepperoni
    Plant.png | Paradisträd
    Wasteland.png | Wasteland
    Courbet.png | Bonjour Monsieur Courbet
    Creebet.png | Creebet
    Pool.png | The Pool
    Sea.png | Seaside
    Sunset.png | sunset_dense
    Graham.png | Graham
    Wanderer.png | Wanderer
    Bust.png | Bust
    Match.png | Match
    Skull and Roses.png | Skull and Roses
    Stage.png | The Stage Is Set
    Void.png | The void
    Wither (painting).png | Wither
    Fighters.png | Fighters
    Donkey Kong.png | Kong
    Skeleton (painting).png | Mortal Coil
    Burning Skull.png | Skull On Fire
    Pigscene.png | Pigscene
    Pointer.png | Pointer
    Earth BE2.png | Earth
    Fire BE2.png | Fire
    Water BE2.png | Water
    Wind BE2.png | Wind
    </gallery>
    
    == See also ==
    * [[Item Frame]]
    * [[Bedrock Edition unused features#Paintings|Unused paintings]]
    * [[Kz.png]]
    * [[Kristoffer Zetterstrand]]
    
    == References ==
    {{reflist}}
    
    == External links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-painting Taking Inventory: Painting] – Minecraft.net on January 18, 2019
    
    {{items}}
    {{entities}}
    
    [[cs:Obraz]]
    [[de:Gemälde]]
    [[es:Cuadro]]
    [[fr:Tableau]]
    [[hu:Festmény]]
    [[it:Quadro]]
    [[ja:絵画]]
    [[ko:그림]]
    [[nl:Schilderij]]
    [[pl:Obraz]]
    [[pt:Quadro]]
    [[ru:Картина]]
    [[th:ภาพวาด]]
    [[uk:Картина]]
    [[zh:画]]</li><li>[[Boots|Boots]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
    {{Item
    | image = <gallery>
    Leather Boots.png | Leather
    Chainmail Boots.png | Chainmail
    Iron Boots.png | Iron
    Diamond Boots.png | Diamond
    Golden Boots.png | Golden
    Netherite Boots.png | Netherite
    </gallery>
    | durability = 
    * Leather: 65
    * Chainmail: 195
    * Iron: 195
    * Golden: 91
    * Diamond: 429
    * Netherite: 481
    | renewable = 
    * '''Netherite''': No
    * '''All others''': Yes
    | stackable = No
    }}
    '''Boots''' are a type of [[armor]] that covers the feet of the player. There are six types of boots: '''leather boots''', '''chainmail boots''', '''iron boots''', '''diamond boots''', '''gold boots''', and '''netherite boots'''.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{crafting
      |head=1
      |showname=0
      |showdescription=1
      |name=[[Boots]]
      |A2= Leather;Gold Ingot;Iron Ingot;Diamond
      |C2= Leather;Gold Ingot;Iron Ingot;Diamond
      |A3= Leather;Gold Ingot;Iron Ingot;Diamond
      |C3= Leather;Gold Ingot;Iron Ingot;Diamond
      |Output= Leather Boots;Golden Boots;Iron Boots;Diamond Boots
      |type= Combat
    }}
    {{crafting
      |foot=1
      |ignoreusage=1
      |name=[[Boots]]
      |ingredients=Damaged Matching [[Boots]]
      |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots
      |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots
      |Output= Leather Boots; Golden Boots; Chainmail Boots; Iron Boots; Diamond Boots; Netherite Boots
      |description= The durability of the two boots is added together, plus an extra 5% durability.
      |type= Combat
    }}
    
    === Upgrading ===
    {{Smithing
    |head=1
    |Netherite Upgrade
    |Diamond Boots
    |Netherite Ingot
    |Netherite Boots
    |description=
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Leather Boots]] or<br>2x Damaged [[Chainmail Boots]] or<br>2x Damaged [[Iron Boots]] or<br>2x Damaged [[Golden Boots]] or<br>2x Damaged [[Diamond Boots]]  or<br>2x Damaged [[Netherite Boots]]
    |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots
    |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots
    |Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots; Netherite Boots
    |description=The durability of the two boots are added together, plus an extra 5% durability.
    }}
    
    ==== Anvil ====
    Boots can be repaired in an [[Anvil mechanics#Unit repair|anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down. Chainmail boots may also be repaired in this way using iron ingots.
    
    They can also be [[Anvil mechanics#Combining items|combined]] with other boots. When doing this, the item's enchantments are not lost, and can even be raised.
    
    ==== Crafting ====
    You can craft two sets of boots together using a crafting table, but enchantments are removed.
    
    === Mob loot ===
    
    If a [[zombie]], [[husk]], [[stray]], [[piglin]], or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted.
    [[File:Zombie With Boots.png|alt=Zombie is shown wearing boots|thumb|Zombie is shown wearing full iron armor set, including boots.]]
    
    {{IN|bedrock}}, [[vindicator]]s and [[pillager]]s that spawn in [[raid]]s have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted.
    
    === Chest loot ===
    
    {{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}}
    
    === Trading ===
    {{IN|java}}, novice-level armorer [[villager]]s have 40% chance to sell iron boots for 4 [[emerald]]s. Apprentice-level armorers have a 50% chance to sell chainmail boots for an [[emerald]]. Expert-level armorers always sell enchanted<ref group="note" name="enchantment" /> diamond boots for 11–27 [[emerald]]s. Apprentice-level leatherworker [[villager]]s have {{frac|2|3}} chance to sell leather boots for 4 [[emerald]]s.
    
    Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.{{only|java}}
    
    {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds.
    
    {{notelist}}
    
    === Bartering ===
    [[Piglin]]s may [[bartering|barter]] iron boots with [[Soul Speed]] when given a [[gold ingot]].
    
    === Fishing ===
    
    Leather boots can be caught as a "junk" item when [[fishing]].
    
    == Usage ==
    
    Boots can be placed in the fourth armor slot of a player's [[inventory]] for activation.
    
    === Defense points ===
    
    Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
    
    The following table shows the amount of defense points added by boots.
    
    {| class="wikitable" data-description="Boots defense points"
    |-
    !scope="col" | Material
    !scope="col" | Defense points
    |-
    !scope="row" | Leather
    | rowspan="3" | {{armor|1}}
    |-
    !scope="row" | Golden
    |-
    !scope="row" | Chainmail
    |-
    !scope="row" | Iron
    | {{armor|2}}
    |-
    !scope="row" | Diamond
    | rowspan="2" | {{armor|3}}
    |-
    !scope="row" | Netherite
    |}
    
    === Knockback resistance ===
    Netherite boots provide 10% knockback resistance.
    
    === Durability ===
    
    The following table shows the amount of damage each piece of armor can absorb before being destroyed.
    
    Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure.
    
    Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
    
    {| class="wikitable" data-description="Boots durability"
    |-
    ! Material
    !Durability
    |-
    !scope="row" | Leather
    | 65
    |-
    !scope="row" | Golden
    | 91
    |-
    !scope="row" | Chainmail/Iron
    | 195
    |-
    !scope="row" | Diamond
    | 429
    |-
    !scope="row" | Netherite
    | 481
    |}
    
    === Enchantments ===
    Boots can receive the following [[enchantment]]s:
    {| class="wikitable"
    |-
    ! Enchantment !! Max Level !! Notes
    |-
    | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive.</ref>
    |-
    | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Feather Falling]] || IV ||
    |-
    | [[Unbreaking]] || III ||
    |-
    | [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
    |-
    | [[Depth Strider]] || III || <ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref>
    |-
    | [[Soul Speed]] || III || <ref group=note name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
    |-
    | [[Frost Walker]] || II || <ref group=note name=exclusive2 /><ref group="note" name="anvil2">Only from using an [[anvil]] and [[enchanted book]]s, or by finding enchanted boots in an [[End city]] chest.</ref>
    |-
    | [[Mending]] || I || <ref group=note name="anvil2" />
    |-
    | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
    |-
    | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
    |}
    {{notelist}}
    
    === Smelting usage ===
    
    {{Smelting|showname=1|Iron Boots;Chainmail Boots;Golden Boots|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
    === Piglins ===
    {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' boots and pick them up, examining them for 6 to 8 seconds. Other boots do not attract piglins but can be worn by them. They prefer stronger boots over weaker boots, with one major exception: They always prefer golden boots over all other boots, throwing out stronger boots to equip them. Enchanted boots are preferred over unenchanted boots.
    
    === Powder snow===
    
    Leather boots can be used to safely cross [[powder snow]] without sinking in it. The block behaves similar to [[scaffolding]], allowing the player to sink in by pressing {{control|crouch}} and move up by pressing {{control|jump}}. The boots also prevent the wearer from taking freezing damage.
    
    ===Decoration===
    It is possible to upgrade armor with trims. This requires a [[Smithing Template#Gallery|Smithing Template]], an armor piece, and an ingot or crystal ({{ItemSprite|iron-ingot}}iron ingot/{{ItemSprite|copper-ingot}}copper ingot/{{ItemSprite|gold-ingot}}gold ingot/{{ItemSprite|netherite-ingot}}netherite ingot/{{ItemSprite|emerald}}emerald/{{ItemSprite|redstone-dust}}redstone dust/{{ItemSprite|lapis-lazuli}}lapis lazuli/{{ItemSprite|amethyst-shard}}amethyst shard/{{ItemSprite|nether-quartz}}nether quartz/{{ItemSprite|diamond}}diamond).
    
    These trims have no effect on the gameplay or strength of the armor. 
    
    {{Smithing|Any Armor Trim Smithing Template|Netherite Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Netherite Ingot; Nether Quartz; Redstone Dust|Amethyst Trim Netherite Boots; Copper Trim Netherite Boots; Diamond Trim Netherite Boots; Emerald Trim Netherite Boots; Gold Trim Netherite Boots; Iron Trim Netherite Boots; Lapis Trim Netherite Boots; Netherite Trim Netherite Boots; Quartz Trim Netherite Boots; Redstone Trim Netherite Boots|head=1|tail=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|showdescription=1|description=}}
    
    ==Sounds==
    {{el|je}}:
    {{Sound table
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |subtitle=Leather armor rustles
    |source=player
    |description=When leather boots are equipped
    |id=item.armor.equip_leather
    |translationkey=subtitles.item.armor.equip_leather
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip chain1.ogg
    |sound2=Equip chain2.ogg
    |sound3=Equip chain3.ogg
    |sound4=Equip chain4.ogg
    |sound5=Equip chain5.ogg
    |sound6=Equip chain6.ogg
    |subtitle=Chain armor jingles
    |source=player
    |description=When chainmail boots are equipped
    |id=item.armor.equip_chain
    |translationkey=subtitles.item.armor.equip_chain
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip iron1.ogg
    |sound2=Equip iron2.ogg
    |sound3=Equip iron3.ogg
    |sound4=Equip iron4.ogg
    |sound5=Equip iron5.ogg
    |sound6=Equip iron6.ogg
    |subtitle=Iron armor clanks
    |source=player
    |description=When iron boots are equipped
    |id=item.armor.equip_iron
    |translationkey=subtitles.item.armor.equip_iron
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip gold1.ogg
    |sound2=Equip gold2.ogg
    |sound3=Equip gold3.ogg
    |sound4=Equip gold4.ogg
    |sound5=Equip gold5.ogg
    |sound6=Equip gold6.ogg
    |subtitle=Gold armor clinks
    |source=player
    |description=When gold boots are equipped
    |id=item.armor.equip_gold
    |translationkey=subtitles.item.armor.equip_gold
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip diamond1.ogg
    |sound2=Equip diamond2.ogg
    |sound3=Equip diamond3.ogg
    |sound4=Equip diamond4.ogg
    |sound5=Equip diamond5.ogg
    |sound6=Equip diamond6.ogg
    |subtitle=Diamond armor clangs
    |source=player
    |description=When diamond boots are equipped
    |id=item.armor.equip_diamond
    |translationkey=subtitles.item.armor.equip_diamond
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip netherite1.ogg
    |sound2=Equip netherite2.ogg
    |sound3=Equip netherite3.ogg
    |sound4=Equip netherite4.ogg
    |subtitle=Netherite armor clanks
    |source=player
    |description=When netherite boots are equipped
    |id=item.armor.equip_netherite
    |translationkey=subtitles.item.armor.equip_netherite
    |volume=0.8
    |pitch=1.0/0.9
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=dependent
    |description=When a pair of boots' durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |source=player
    |description=When leather boots are equipped
    |id=armor.equip_leather
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip chain1.ogg
    |sound2=Equip chain2.ogg
    |sound3=Equip chain3.ogg
    |sound4=Equip chain4.ogg
    |sound5=Equip chain5.ogg
    |sound6=Equip chain6.ogg
    |source=player
    |description=When chain boots are equipped
    |id=armor.equip_chain
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip iron1.ogg
    |sound2=Equip iron2.ogg
    |sound3=Equip iron3.ogg
    |sound4=Equip iron4.ogg
    |sound5=Equip iron5.ogg
    |sound6=Equip iron6.ogg
    |source=player
    |description=When iron boots are equipped
    |id=armor.equip_iron
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip gold1.ogg
    |sound2=Equip gold2.ogg
    |sound3=Equip gold3.ogg
    |sound4=Equip gold4.ogg
    |sound5=Equip gold5.ogg
    |sound6=Equip gold6.ogg
    |source=player
    |description=When gold boots are equipped
    |id=armor.equip_gold
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip diamond1.ogg
    |sound2=Equip diamond2.ogg
    |sound3=Equip diamond3.ogg
    |sound4=Equip diamond4.ogg
    |sound5=Equip diamond5.ogg
    |sound6=Equip diamond6.ogg
    |source=player
    |description=When diamond boots are equipped
    |id=armor.equip_diamond
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip netherite1.ogg
    |sound2=Equip netherite2.ogg
    |sound3=Equip netherite3.ogg
    |sound4=Equip netherite4.ogg
    |source=player
    |description=When netherite boots are equipped.
    |id=armor.equip_netherite
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=2
    |sound=Water Splash Old.ogg
    |source=block
    |description=When leather boots are dyed using a cauldron
    |id=cauldron.dyearmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When leather boots' dye is removed using a cauldron
    |id=cauldron.cleanarmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a pair of boots' durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Leather Boots
    |spritetype=item
    |nameid=leather_boots
    |itemtags=freeze_immune_wearables
    |form=item}}
    {{ID table
    |displayname=Chainmail Boots
    |spritetype=item
    |nameid=chainmail_boots
    |form=item}}
    {{ID table
    |displayname=Iron Boots
    |spritetype=item
    |nameid=iron_boots
    |form=item}}
    {{ID table
    |displayname=Diamond Boots
    |spritetype=item
    |nameid=diamond_boots
    |form=item}}
    {{ID table
    |displayname=Golden Boots
    |spritetype=item
    |nameid=golden_boots
    |form=item}}
    {{ID table
    |displayname=Netherite Boots
    |spritetype=item
    |nameid=netherite_boots
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Leather Boots
    |spritetype=item
    |nameid=leather_boots
    |id=338
    |form=item}}
    {{ID table
    |displayname=Chainmail Boots
    |spritetype=item
    |nameid=chainmail_boots
    |id=342
    |form=item}}
    {{ID table
    |displayname=Iron Boots
    |spritetype=item
    |nameid=iron_boots
    |id=346
    |form=item}}
    {{ID table
    |displayname=Diamond Boots
    |spritetype=item
    |nameid=diamond_boots
    |id=350
    |form=item}}
    {{ID table
    |displayname=Golden Boots
    |spritetype=item
    |nameid=golden_boots
    |id=354
    |form=item}}
    {{ID table
    |displayname=Netherite Boots
    |spritetype=item
    |nameid=netherite_boots
    |id=612
    |form=item
    |foot=1}}
    
    === Item data===
    When leather boots are dyed, it has the following NBT:
    <div class="treeview">
    *{{nbt|compound|tag}}: Parent tag.
    **{{nbt|compound|display}}: Display properties.
    ***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
    </div>
    
    ==Achievements==
    {{load achievements|Iron Man;Tie Dye Outfit;Let It Go!;Cover me in debris;Oooh, shiny!}}
    
    ==Advancements==
    {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit}}
    
    ==History==
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|[[File:Studded Boots (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded boots]] are now capable of being seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.{{more info|When were they removed?}}}}
    {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included boots.}}
    {{History||20100218|[[File:Leather Boots JE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added cloth, chain, iron, gold, and diamond boots{{verify|edition=java|type=change|Below, it says "wool armor" was renamed to leather, which name is incorrect, wool or cloth? Also, was it "gold" or "golden"?}}
    |Boots can now be [[crafting|crafted]] and worn.
    |Boots now function, giving {{Armor|3}}. Boots have limited [[item durability|durability]], with lower tier boots less durable than higher tier boots.}}
    {{History|java alpha}}
    {{History||v1.0.8|"Wool boots" have been renamed to "leather boots", despite item names not existing at this time.
    |Leather boots are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}
    {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including boots, are revealed.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Iron boots can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Boots can now be [[enchanting|enchanted]].}}
    {{History||1.1|snap=12w01a|Iron boots can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
    {{History||1.2.1|snap=1.2|Changed "Golden boots" to "Golden Boots".}}
    {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to equip boots.}}
    {{History|||snap=12w21a|Chain boots can now be obtained legitimately in [[survival]] mode through [[trading]].
    |Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s.
    |Blacksmith villagers now sell diamond boots for 7 emeralds.
    |Blacksmith villagers now sell iron boots for 4–5 emeralds.
    |Butcher villagers now sell leather boots for 2-3 emeralds.}}
    {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}
    {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including boots.{{citation needed|Link to Jeb's tweet?}}}}
    {{History|||snap=12w34a|Leather boots can now be dyed by [[crafting]] leather boots with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather boots on a [[cauldron]] with [[water]].
    |[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather boots are now slightly darker.}}
    {{History|||snap=12w36a|[[Dye]]d leather boots are now more saturated and have a slight tint of tan in respect to the default armor color.
    |[[Wither skeleton]]s can now spawn wearing boots.}}
    {{History|||snap=12w37a|[[File:Leather Boots (item) JE3 BE2.png|32px]] Leather boots now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}
    {{History||1.5|snap=13w04a|Boots in the [[player]]'s hand can now be equipped by right-clicking.
    |[[Dispenser]]s can now equip nearby players with boots.}}
    {{History||1.7.2|snap=13w36a|Leather boots can now be obtained as one of the "junk" items through [[fishing]].}}
    {{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s.
    |Armorer villagers no longer sell diamond boots.
    |Armorer villagers no longer sell iron boots.
    |Leatherworker villagers no longer sell leather boots.}}
    {{History|||snap=14w05a|Boots no longer turn red when [[mob]]s and [[player]]s are hurt.}}
    {{History|||snap=14w06a|Boots are now visible on [[giant]]s.}}
    {{History|||snap=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
    {{History||1.9|snap=15w31a|Enchanted iron and diamond boots can now be found in [[end city]] ship [[chest]]s.
    |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
    {{History|||snap=15w34b|Boots' [[item durability|durability]] now affects armor value.}}
    {{History|||snap=15w36a|Armor value and[[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
    {{History|||snap=15w36d|Boots' durability affecting value has been removed.
    |Boots now have an attribute controlling the defense points.}}
    {{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for boots.}}
    {{History|||snap=16w02a|Armor value and enchantment calculations have been changed again.}}
    {{History|||snap=16w05a|Armor value calculations have been changed, once again.}}
    {{History||1.11.1|snap=16w50a|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.{{more info|Specific values for boots}}}}
    {{History|||snap=18w11a|Enchanted leather boots can now generate in the chests of [[shipwreck]]s.}}
    {{History|||snap=18w20a|Chain armor boots have been renamed to "chainmail".}}
    {{History||1.14|snap=18w43a|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of leather, chainmail, iron, golden, and diamond boots have been changed.}}
    {{History|||snap=18w48a|Leather boots can now be found in [[chest]]s in [[village]] tanneries.}}
    {{History|||snap=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots [[item]]s have been changed.}}
    {{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively [[renewable resource|renewable]] again.
    |Leatherworker villagers now sell randomly [[dye]]d leather boots.}}
    {{History|||snap=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Boots JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite boots.
    |Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.}}
    {{History|||snap=20w09a|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s has been changed.}}
    {{History|||snap=20w10a|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots has been changed.
    |Netherite boots can no longer be crafted.
    |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.}}
    {{History|||snap=20w16a|Netherite boots now generate randomly enchanted in [[bastion remnants]] chests.
    |Golden boots now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=20w17a|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}
    {{History||1.17|snap=20w46a|Leather boots can now be used to safely walk on [[powder snow]].|Leather armor now protects against [[powder snow]]'s freezing.}}
    {{History|||snap=21w13a|Leather Boots now prevent fall damage when landing on [[powder snow]].}}
    {{History||1.18.2|snap=22w03a|Netherite boots knockback resistance is no longer random.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added the [[Swift Sneak]] enchantment, which can only be applied to boots.}}
    {{History|||snap=22w12a|The [[Swift Sneak]] enchantment can no longer applied to boots.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather boots can now be trimmed using a [[smithing table]].
    |There are 10 types of material that determine the color of the trim:
    *Iron
    *Copper
    *Gold
    *Lapis
    *Emerald
    *Diamond
    *Netherite
    *Redstone
    *Amethyst
    *Quartz
    |Upgrading diamond boots to netherite boots now requires the netherite upgrade [[smithing template]].}}
    {{History|||snap=23w05a|Leather boots can now be trimmed using a smithing table.|Boots can now have trims of the same material it is made out of.}}
    {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
    {{History||1.19.4|snap=23w05a|Boots can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
    {{History||?|Boots can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}
    {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
    Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
    
    {{History|pocket alpha}}
    {{History||v0.6.0|[[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br> [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added boots.}}
    {{History||v0.8.0|snap=build 2|{{InvSprite|Leather Boots}} The leather boots sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}
    {{History||v0.9.0|snap=build 1|Iron boots now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
    {{History||v0.12.1|snap=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it.
    |Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}}
    {{History||v0.14.0|snap=build 1|[[File:Leather Boots JE2 BE2.png|32px]] Leather boots can now be dyed and the model has been updated.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron boots and enchanted diamond boots can now be found inside [[chest]]s within [[end city]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests.
    |Enchanted leather boots can now be found inside [[shipwreck]] supply room [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Iron boots now can be found in plains [[village]] weaponsmith [[chest]]s.
    |Leather boots can now be found inside plains village tannery chests.
    |[[File:Leather Boots JE3 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br> [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of boots have been changed.{{more info|Did chain boots not change?}}}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron boots now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
    |Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}
    {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron boots.
    |Iron and diamond boots are now sold by armorer villagers.}}
    {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of golden boots [[item]]s have been changed.}}
    {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather boots no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Leather boots now appear dyed properly when worn by armor stands.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.
    |[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s have been changed.}}
    {{History|||snap=beta 1.16.0.57|Iron boots with soul speed enchantment can be obtained from bartering with piglin.
    |Netherite boots can no longer be crafted.
    |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.
    |Golden boots can now be found in [[ruined portal]] chest.
    |Golden and netherite boots can be found in [[bastion remnant]] chest.}}
    {{History|||snap=beta 1.16.0.63|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}
    {{History||1.16.200|snap=beta 1.16.200.52|Leather boots can now be used to safely walk on [[powder snow]].}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots item has been changed to match ''Java Edition''.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather boots.
    |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.
    |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.
    |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}
    {{History||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.
    |Added a quick equip for boots to the [[inventory]] interface.}}
    {{History||xbox=TU12|ps=1.03|[[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather boots [[item]]s have been changed.}}
    {{History||xbox=TU14|ps=1.05|Leather boots can now be [[dye]]d.
    |[[Item repair]] can now repair boots.}}
    {{History||xbox=TU25|xbone=CU13|ps=1.16|Boots now have the quick equip functionality.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}
    {{History|PS4}}
    {{History||1.90|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather boots have been changed.
    |[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed.
    |[[File:Iron Boots JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron boots have been changed.
    |[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots have been changed.
    |[[File:Diamond Boots JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond boots have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added leather boots.
    |[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.
    |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.
    |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.
    |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}
    {{History|foot}}
    
    ==Issues ==
    {{issue list}}
    
    ==Trivia==
    *Netherite boots are shorter in their item texture but are longer in their texture when being worn
    *Leather armor originally used textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.
    *Leather boots are the only piece of leather armor that has the same name as other armor materials.
    *The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types.
    *Chainmail boots are the only boots that have transparent pixels in their texture currently
    
    ==Gallery==
    
    ===Enchanted Boots===
    <gallery>
    File:Enchanted Leather Boots (item).gif
    File:Enchanted Chainmail Boots (item).gif
    File:Enchanted Iron Boots (item).gif
    File:Enchanted Golden Boots (item).gif
    File:Enchanted Diamond Boots (item).gif
    File:Enchanted Netherite Boots (item).gif
    </gallery>
    <gallery>
    File:Enchanted Leather Boots.gif
    File:Enchanted Chainmail Boots.gif
    File:Enchanted Iron Boots.gif
    File:Enchanted Golden Boots.gif
    File:Enchanted Diamond Boots.gif
    File:Enchanted Netherite Boots.gif
    </gallery>
    
    ==References==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019
    
    {{Items}}
    
    [[Category:Armor]]
    
    [[ja:ブーツ]]
    [[ko:부츠]]
    [[pl:Buty]]
    [[pt:Botas]]
    [[th:รองเท้า]]
    [[zh:靴子]]</li></ul>
    15w31aDeath messages are now displayed on the death screen as well as in the chat.
    15w31cAdded the death message "<player> was roasted in dragon breath".
    15w32aThe death message "<player> was roasted in dragon breath" can no longer practically appear, only theoretically.
    15w42aAdded the death message "<player> experienced kinetic energy".
    1.10
    {{Extension DPL}}<ul><li>[[Arrow|Arrow]]<br/>{{ItemEntity
    |title=Arrow
    |image=Arrow.png
    |image2=Spectral Arrow.png
    |renewable='''Uncraftable and Luck{{only|java|short=1}}''': No <br/>
    '''All others''': Yes
    |stackable='''Normal / Spectral:''' Yes (64)<br/>
    '''Tipped:''' Yes (64, only if same effect)
    |size=Height: 0.5 Blocks<br>Width: 0.5 Blocks
    |networkid='''Normal / Tipped:'''<br>'''[[JE]]''': 60<br>
    '''Spectral:'''<br>'''[[JE]]''': 91
    }}
    An '''arrow''' serves as ammunition for [[bow]]s, [[crossbow]]s, and [[dispenser]]s. Arrows can be modified to give [[status effects]] to [[player]]s and [[mob]]s.
    
    == Obtaining ==
    
    === Picking up arrows ===
    
    Arrows shot by players can always be [[#Retrieving|picked up]] in Creative mode.
    
    An arrow ''cannot'' be picked up by a player in [[Survival]] or [[Adventure]] mode if:
    * It is shot by a player in [[Creative]] mode.
    * It is shot by any [[mob]] able to shoot arrows, such as [[skeleton]]s, [[stray]]s, [[pillager]]s, or [[piglin]]s. This includes mobs that do not shoot arrows in normal gameplay, such as [[illusioner]]s and bow-wielding [[wither skeleton]]s.
    ** This is the case even in Creative mode.<ref>{{bug|MC-128845|||WAI}}</ref>
    * It is shot with an [[Infinity]]-enchanted [[bow]].
    * It is one of the two extra arrows shot with a [[Multishot]]-enchanted [[crossbow]].
    
    === Mob loot ===
    
    [[Skeleton]]s and [[stray]]s drop 0-2 arrows upon death. The maximum drop is increased by 1 per level of [[Looting]], for a maximum of 0–5 arrows with Looting III.
    
    Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.
    
    {{IN|bedrock}}, [[pillager]]s also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.
    
    === Trading ===
    
    Novice-level fletcher [[villager]]s have a 50% chance {{in|bedrock}}, or a {{frac|2|3}} chance {{in|java}}, to sell 16 arrows for one [[emerald]] as part of their trades.
    
    {{IN|bedrock}}, master-level fletcher villagers have a {{frac|1|2}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. {{IN|java}}, they have a {{frac|2|3}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows.  Trades {{in|java}} can be the base effect, level II, or extended; {{in|bedrock}}, only the arrow of decay is level II.<!-- A check should be made if it chooses randomly from the whole of the list of possible arrows variants, or it it chooses a base arrow potion effect, then randomly choose from that arrow's options. The first one would make arrow's without a level II, like Fire Resistance for example, slightly less likely than ones with all three options like Swiftness.  -->
    
    <!-- None are extended duration, but villagers can trade level 2 arrows. -->
    * Arrow of [[Fire Resistance]]
    * Arrow of [[Harming]]
    * Arrow of [[Healing]]
    * Arrow of [[Invisibility]]
    * Arrow of [[Leaping]]
    * Arrow of [[Night Vision]]
    * Arrow of [[Poison]]
    * Arrow of [[Regeneration]]
    * Arrow of [[Slowness]]
    * Arrow of [[Strength]]
    * Arrow of [[Swiftness]]
    * Arrow of the [[Potion of the Turtle Master|Turtle Master]]
    * Arrow of [[Water Breathing]]
    * Arrow of [[Weakness]]
    * Arrow of [[Slow Falling]]{{only|java}}<!-- bedrock fletchers never sell arrows of slow falling -->
    * Arrow of [[Decay]]{{only|bedrock}}
    
    These are all potion effects except Slow Falling {{in|bedrock}} and [[Luck]] {{in|java}}. Trading is the only legitimate way to obtain arrows of Decay in [[Survival]] mode.
    
    === Bartering ===
    
    Spectral arrows{{only|java}}/normal arrows{{only|bedrock}} can be obtained through [[bartering]] with [[piglin]]s, and have a ~8.71% chance to give the [[player]] 6-12 arrows.
    
    === Villager gifts ===
    {{IN|java}}, any regular or tipped arrow (except for [[luck]] and [[Bad Luck]] arrows) can be obtained as a reward item from [[fletcher]] [[villager]]s when the player has the [[Hero of the Village]] status effect.
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |B1= Flint
    |B2= Stick
    |B3= Feather
    |Output = Arrow,4
    |type = Combat
    |showdescription=1
    }}
    {{Crafting
    |A2= Glowstone Dust
    |B1= Glowstone Dust
    |B2= Arrow
    |B3= Glowstone Dust
    |C2= Glowstone Dust
    |Output = Spectral Arrow,2
    |type = Combat
    |description = {{only|java}}
    }}
    {{Crafting
    |foot=1
    |description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[creative]] or [[commands]]. Arrows of luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the <code>CustomPotionColor</code>.
    |A1= Arrow
    |A2= Arrow
    |A3= Arrow
    |B1= Arrow
    |B2= Matching Lingering Potion
    |B3= Arrow
    |C1= Arrow
    |C2= Arrow
    |C3= Arrow
    |Output = Matching Tipped Arrow,8
    |type = Combat
    }}
    
    === Chest loot ===
    {{LootChestItem|arrow}}
    {{LootChestItem|spectral-arrow}}
    
    === Retrieving ===
    
    Arrows stuck in a block that were originally shot by dispensers or by players in [[Survival]] without the [[Infinity]] enchantment may be collected. Arrows originally shot by [[skeleton]]s, [[stray]]s, [[illusioner]]s, [[pillager]]s, [[piglin]]s, players in [[Creative]], players using the [[Infinity]] enchantment, or duplicate arrows created by [[Crossbow]]s with the [[Multishot]] enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds.
    
    === Cauldrons ===
    {{main|Cauldron#Potions}}
    
    {{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[Cauldron#Potions|cauldrons]] that contain [[potion]]s. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is {{frac|1|3}} full, 16 arrows can be tipped. When the cauldron is {{frac|2|3}} full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.
    
    == Usage ==
    {{see also|Bow}}
    
    When fired, arrows fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in [[air]], [[water]], and [[lava]]. The arrow's velocity is multiplied by 0.99 every game tick, and it also experiences 20 block/s<sup>2</sup> of downward acceleration induced by gravity.
    
    Arrows travel approximately 3 [[block]]s when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.
    
    An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake.
    
    There is a random variable to the trajectory of an arrow, given by <code>this.rand.nextGaussian() * 0.0075 * (double)inaccuracy</code> for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1.
    
    An arrow's speed determine the damage it inflicts. The damage inflicted is calculated by multiplying the arrow's [[#Entity data|damage value]] with its velocity in blocks per [[Tick#Game tick|game tick]]. When fired from a fully-charged unenchanted bow, arrows do {{hp|6}} of damage, with a smaller chance to damage for up to {{hp|11}} via critical hits. They inflict up to {{hp|5}} damage from a medium-charged bow, and {{hp|1}} from a bow with no charge. Arrows fired from dispensers always do {{hp|3}} of damage unless their velocity is modified by an external source. Arrows fired from [[crossbow]]s do {{hp|6}} to {{hp|11}} of damage.
    
    Arrows trigger [[Damage#Immunity|damage immunity]] on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.
    
    [[File:ArrowShotInTree.png|thumb|An arrow shot into a [[tree]].]]
    Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be [[#Retrieving|retrieved]].
    
    If the arrow has any custom potion effects (NBT tag <code>CustomPotionEffects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving.
    
    If an arrow is stuck in a block, and that block is broken or disappears (e.g., [[leaves]] upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit. The 1-minute despawn timer is then refreshed, meaning it will take another minute for the arrow to despawn.
    
    Arrows bounce off players and mobs immune to damage, like a player in Creative mode, a [[wither]] under the "wither armor" effect, and a perching [[ender dragon]].
    
    Arrows shot through [[lava]] or (if there's at least a 2 block gap) [[fire]] catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires.
    
    An arrow shot at any kind of boat{{only|java|short=1}} or minecart causes the vehicle to break, dropping any components (including container contents).
    
    Arrows can get visually stuck in players {{in|java}}, although not any mobs. They appear as regular arrows regardless of type.<ref>{{bug|MC-83933|||WAI}}</ref>
    <gallery>
    Steve got shot.png|Steve got shot.
    Alex got shot.png|Alex got shot.
    </gallery>
    
    === Redstone circuits ===
    
    An arrow can activate a wooden [[button]], wooden [[pressure plate]], a [[tripwire]], or a [[target]]. An arrow will continue to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.
    
    When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.
    
    === Explosions ===
    
    Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. {{only|Java}}
    
    == Variants ==
    
    === Tipped arrows ===
    {{See also|#Crafting}}
    
    Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed. 
    
    The types of arrows are:
    
    <div class="list-style-none" style="-moz-column-width:19em;-webkit-column-width:19em;column-width:19em">
    * {{ItemLink|link=none|Arrow of Regeneration}}
    * {{ItemLink|link=none|Arrow of Swiftness}}
    * {{ItemLink|link=none|Arrow of Fire Resistance}}
    * {{ItemLink|link=none|Arrow of Healing}}
    * {{ItemLink|link=none|Arrow of Night Vision}}
    * {{ItemLink|link=none|Arrow of Strength}}
    * {{ItemLink|link=none|Arrow of Leaping}}
    * {{ItemLink|link=none|Arrow of Invisibility}}
    * {{ItemLink|link=none|Arrow of Poison}}
    * {{ItemLink|link=none|Arrow of Weakness}}
    * {{ItemLink|link=none|Arrow of Slowness}}
    * {{ItemLink|link=none|Arrow of Harming}}
    * {{ItemLink|link=none|Arrow of Water Breathing}}
    * {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}}
    * {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}}
    * {{ItemLink|link=none|Arrow of the Turtle Master}}
    * {{ItemLink|link=none|Arrow of Slow Falling}}
    </div>
    
    Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.<ref>{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}</ref> Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players. 
    
    ==== No-effect tipped arrows ====
    
    It is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|Lingering Water Bottles]] as well as Awkward, Thick, and Mundane [[Lingering Potion|Lingering potions]]. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.<ref>{{bug|MC-158539}}</ref> Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.
    
    In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in creative, by cauldrons, by crafting, or by commands.
    
    All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire. 
    
    {| class="wikitable" style="text-align: center;" data-description="Unused potions"
    ! Icon
    ! Name
    |-
    | {{Slot|Arrow of Splashing|link=none}}
    ! Arrow of Splashing
    |-
    | {{Slot|Tipped Arrow|link=none}}
    ! Tipped Arrow
    |}
    
    ==== Uncraftable tipped arrows ====
    
    {{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together:
    
    * {{cmd|/give @s minecraft:tipped_arrow{Potion:"minecraft:empty"} }} - arrow assigned an effect placeholder "empty" 
    * {{cmd|/give @s minecraft:tipped_arrow }} - arrow not assigned any effect.
    
    The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.
    
    {| class="wikitable" style="text-align: center;" data-description="Unused potions"
    ! Icon
    ! Name
    |-
    | {{Slot|Uncraftable Tipped Arrow|link=none}}
    ! Uncraftable Tipped Arrow
    |}
    
    === Spectral arrows ===
    {{exclusive|java}}
    A spectral arrow confers the [[Glowing]] status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's [[team]] (white by default). Even if a bow is enchanted with [[Infinity]], spectral arrows are still consumed. Spectral arrows can be acquired through [[bartering]] or crafted by combining 4 [[Glowstone Dust#Crafting ingredient|glowstone dust]] with one arrow, yielding 2 spectral arrows.
    
    {| class="wikitable" style="text-align: center;" 
    ! Icon
    ! Name
    |-
    | {{Slot|Spectral Arrow|link=none}}
    ! Spectral Arrow
    |}
    
    == Sounds ==
    {{edition|java}}:<br>
    Arrows and spectral arrows use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |subtitle=Arrow hits
    |source=Friendly Creatures
    |description=When an arrow impacts something
    |id=entity.arrow.hit
    |translationkey=subtitles.entity.arrow.hit
    |volume=1.0
    |pitch={{frac|12|11}} - {{frac|4|3}}
    |distance=16}}
    {{Sound table
    |sound=Succesfull Hit.ogg
    |subtitle=Player hit
    |source=Players
    |description=When an arrow shot by a player hits another player
    |id=entity.arrow.hit_player
    |translationkey=subtitles.entity.arrow.hit_player
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=3
    |sound=Bow shoot.ogg
    |subtitle=Arrow fired
    |source=Players
    |description=When an arrow is fired by a player
    |id=entity.arrow.shoot
    |translationkey=subtitles.entity.arrow.shoot
    |volume=1.0
    |pitch=Around 1.2<ref group=sound>Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is <math>\frac{1}{\operatorname{randomFloat()}\times 4+1.2}+\frac{\text{progress}}{2}</math> </ref>
    |distance=16}}
    {{Sound table
    |subtitle=Skeleton shoots
    |source=Hostile Creatures
    |description=When a skeleton shoots an arrow
    |id=entity.skeleton.shoot
    |translationkey=subtitles.entity.skeleton.shoot
    |volume=1.0
    |pitch={{frac|5|6}} - 1.25
    |distance=16}}
    {{Sound table
    |subtitle=Dispensed item
    |source=Blocks
    |description=When a dispenser shoots an arrow
    |id=block.dispenser.launch
    |translationkey=subtitles.block.dispenser.dispense
    |volume=1.0
    |pitch=1.2
    |distance=16}}
    {{Sound table
    |sound=Crossbow shoot1.ogg
    |sound2=Crossbow shoot2.ogg
    |sound3=Crossbow shoot3.ogg
    |subtitle=Crossbow fires
    |source=Players
    |description=When a crossbow shoots an arrow
    |id=item.crossbow.shoot
    |translationkey=subtitles.item.crossbow.shoot
    |volume=0.8 / 0.9
    |pitch=0.9 / 1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |source=player
    |description=When an arrow impacts something
    |id=random.bowhit
    |volume=1.0
    |pitch=1.09-1.3}}
    {{Sound table
    |sound=Bow shoot.ogg
    |source=player
    |description=When something shoots an arrow
    |id=random.bow
    |volume=1.0
    |pitch=0.83-1.25}}
    {{Sound table
    |sound=Crossbow shoot1.ogg
    |sound2=Crossbow shoot2.ogg
    |sound3=Crossbow shoot3.ogg
    |source=player
    |description=When a crossbow shoots an arrow
    |id=crossbow.shoot
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Arrow
    |spritetype=item
    |nameid=arrow
    |itemtags=arrows
    |form=item}}
    {{ID table
    |displayname=Spectral Arrow
    |spritetype=item
    |nameid=spectral_arrow
    |itemtags=arrows
    |form=item}}
    {{ID table
    |displayname=Tipped Arrow
    |spritetype=item
    |nameid=tipped_arrow
    |itemtags=arrows
    |form=item
    |translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling
    |foot=1}}
    {{ID table
    |edition=java
    |showentitytags=y
    |generatetranslationkeys=y
    |displayname=Arrow
    |spritetype=entity
    |nameid=arrow
    |entitytags=arrows, impact_projectiles}}
    {{ID table
    |displayname=Spectral Arrow
    |spritetype=entity
    |nameid=spectral_arrow
    |entitytags=arrows, impact_projectiles
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |notshowbeitemforms=y
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Arrow
    |spritetype=item
    |nameid=arrow
    |id=301
    |itemtags=minecraft:arrow
    |form=item
    |translationkey=item.arrow.name, item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling
    |foot=1}}
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Arrow
    |spritetype=entity
    |nameid=arrow
    |id=80
    |foot=1}}
    
    === Metadata ===
    
    {{IN|bedrock}}, arrows use the following item data values:
    
    {{/DV}}
    
    === Entity data ===
    ==== Normal and tipped arrows ====
    Arrows have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    
    ==== Spectral arrows ====
    Spectral arrows also have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED1}}
    
    {{el|bedrock}}
    : See [[Bedrock Edition level format/Entity format]].
    
    == Achievements ==
    
    {{load achievements|Sniper Duel;Archer;Bullseye}}
    
    == Advancements ==
    {{load advancements|Take Aim;Sniper Duel;Not Today;Bullseye;Ol' Betsy;Two Birds;Who's the Pillager Now;Arbalistic;How Did We Get Here}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|STQkD1Oa65s}}</div>
    
    == History ==
    {{History|java classic}}
    {{History||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{Key|Tab}}.}}
    {{History||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed.
    |Arrows now deal more [[damage]], and can damage the player.
    |The [[player]] now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows".
    |[[File:Purple Arrow JE1.png|42px]] [[Skeleton]]s now fire purple arrows, instead of hitting the [[player]] directly. These arrows can't be collected by the [[player]]. 
    |When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather.}}
    {{History||0.29|Arrows can no longer be shot by the player in Creative Mode.}}
    {{History|java indev}}
    {{History||0.31|snap=20100122|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[item]]s alongside with [[bow]]s.
    |The "Arrows" display above the hotbar has been removed.}}
    {{History|||snap=20100124|Arrows now have a [[sound]] effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}}
    {{History|||snap=20100128|Arrows can now be [[craft]]ed using [[apple]]s.}}
    {{History|||snap=20100129|Arrows can no longer be crafted.}}
    {{History|||snap=20100130|Arrows are once again now craftable. Iron is used instead of steel.}}
    {{History||20100219|Arrows are now dropped by [[skeleton]]s.}}
    {{History|java infdev}}
    {{History||20100316|Arrows now have a high chance of spawning either a [[sheep]], a [[pig]], a [[skeleton]], a [[creeper]], a [[spider]], or a [[zombie]] upon hitting a [[block]].
    |The player now spawns with 999 arrows.}}
    {{History||20100320|The player now spawns with 64 arrows.}}
    {{History||20100327|The player no longer spawns with any arrows in new worlds.}}
    {{History||20100413|Arrows no longer spawn [[mob]]s.}}
    {{History|java alpha}}
    {{History||v1.0.14|The tip of an arrow in crafting is now made from [[flint]] rather than an [[iron ingot]].}}
    {{History|java beta}}
    {{History||1.2|Arrows can now be fired by [[dispenser]]s.}}
    {{History||1.6|snap=Test Build 3|Arrows could be used to stick in any [[block]] before this update, even some non-solid ones. For example, they could stick in [[torch]]es, [[sugar cane]] and [[nether portal]]s.}}
    {{History||1.8|snap=Pre-release|Arrows can no longer be rapid-fired from [[bow]]s; they must be charged first.
    |Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to [[mob]]s.}}
    {{History||Sound Update|Arrow firing [[sound]]s have been changed - see sounds section}}
    {{History|java}}
    {{History||November 21, 2011|link={{ytl|BES9EKK4Aw4}}|Exploding arrows are mentioned.}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Arrows no longer stick to [[mob]]s.
    |Arrows remain visible in players.{{verify|then when were they removed? bug fix in 1.4.3 implies it was removed for players as well in this version}}}}
    {{History|||snap=RC1|Arrow landing [[sound]]s have been changed.}}
    {{History||1.1|snap=release|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other [[entities]]), but they did not set what they hit on fire, and there was no [[enchanting|enchantment]] to fire flaming arrows.}}
    {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 9–12 arrows for 1 [[emerald]].}}
    {{History|||snap=12w22a|Arrows can now be found inside [[dispenser]]s in the newly added [[jungle temple]]s.}}
    {{History|||snap=12w23a|Arrows can now activate [[tripwire]] switches and wooden [[pressure plate]]s.}}
    {{History||1.4.2|snap=12w34a|Arrows can now activate wooden [[button]]s.}}
    {{History|||snap=12w34b|Arrows on [[fire]] can now ignite [[TNT]].}}
    {{History||1.4.4|snap=1.4.3|Arrows now stick to [[player]]s again, but not [[mob]]s.}}
    {{History||1.4.6|snap=pre|Arrows now make a "ding" sound when they hit a player.}}
    {{History||1.8|snap=14w02a|Farmer [[villager]]s no longer [[trading|sell]] arrows.
    |Fletcher villagers now sell 8–12 arrows for 1 [[emerald]].}}
    {{History|||snap=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls.
    |A flaming arrow underwater now gets extinguished.}}
    {{History|||snap=14w26a|Fire arrows can now be used to detonate [[minecarts with TNT]].}}
    {{History||1.9|snap=15w31a|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow MC-84253.png|32px]] Added 14 new tipped arrows. Due to a bug<ref>{{bug|MC-84253}}</ref>, all tipped arrows except arrow of Splashing are black.
    |[[File:Spectral Arrow JE1.png|42px]] [[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows. They show [[mob]] and [[player]] outlines in their team color when hit. They have no texture when shot.}}
    {{History|||snap=15w31b|[[File:Spectral Arrow JE2.png|42px]] Spectral arrows now use their intended texture.<ref>{{bug|MC-82809}}</ref>}}
    {{History|||snap=15w32a|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] 13 tipped arrows now have the correct textures.}}
    {{History|||snap=15w33c|Added [[shield]]s; though they fully block [[damage]] from arrows, arrows still visually stick into the [[player]].}}
    {{History|||snap=15w37a|Arrows now ricochet off of [[shield]]s.}}
    {{History|||snap=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud.
    |[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]].
    |[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] Add tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory.
    |Add tipped arrows for all enhanced and extended potions
    |[[File:Tipped Arrow Revision 1.png|32px]] Arrow of Splashing has been added to the creative inventory.}}
    {{History|||snap=15w47b|Arrows now ricochet off of [[creative]] mode [[player]]s, whereas before they would pass straight through.}}
    {{History|||snap=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.
    |Tipped and spectral arrows are no longer affected by the [[Infinity]] [[enchanting|enchantment]].}}
    {{History|||snap=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}}
    {{History||1.10|snap=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}}
    {{History||1.11|snap=16w32a|The [[entity]] IDs have been changed from {{cd|Arrow}} and {{cd|SpectralArrow}} to {{cd|arrow}} and {{cd|spectral_arrow}}.|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}{{History|||snap=16w42a|Arrows now have a {{cd|crit}} tag that determines whether it deals [[critical hit|critical damage]].}}
    {{History||1.11|snap=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.<ref name="removed tipped arrow">https://bugs.mojang.com/browse/MC-92139</ref>}}
    {{History||1.11.1|snap=16w50a|The arrow [[entity]] now has a {{cd|Color}} integer tag, for displaying the custom [[potion]] color of a fired arrow item that has a {{cd|CustomPotionColor}} tag.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 262, 439 and 440.}}
    {{History|||snap=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
    {{History|||snap=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
    {{History||1.14|snap=18w43a|Arrows are now used as ammo for [[crossbow]]s.
    |Arrows can now break [[chorus flower]]s.
    |[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed.
    |[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrows has been changed.}}
    {{History|||snap=18w47a|Arrows can now be generated inside of [[pillager outpost]] chests.}}
    {{History|||snap=18w50a|Arrows can now be found in chests in fletcher houses.}}
    {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}}
    {{History|||snap=19w13a|Any regular or tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.‌}}
    {{History||1.14.1|snap=Pre-Release 2|Flaming arrows can now light [[campfire]]s.}}
    {{History||1.16|snap=20w16a|Arrows and spectral arrows now generate in [[bastion remnant]] chests.}}
    {{History||1.16.2|snap=20w28a|Spectral arrows can now be obtained through [[bartering]] with [[piglin]]s.}}
    {{History|||snap=20w30a|The average yield of spectral arrows from bastion remnant chests have been substantially increased.}}
    {{History||1.17|snap=21w11a|[[File:Spectral Arrow JE3.png|42px]] The texture of the spectral arrow is now have been changed.}}
    {{History|||snap=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> have been removed.}}
    {{History||1.19.3|snap=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}}
    {{History||1.19.4|snap=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
    {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
    |The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows.
    |Added skeletons, which drop arrows when they die.
    |Arrows are now craftable.}}
    {{History||v0.5.0|Arrows can now be obtained after activating the [[nether reactor]].}}
    {{History||v0.12.1|snap=build 1|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no [[enchantment]] to fire flaming arrows.
    |Arrows on fire can now ignite [[TNT]].
    |An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
    |Arrows are no longer available from the [[nether reactor]].}}
    {{History||v0.13.0|snap=build 1|Arrows now update [[sand]] and [[gravel]].}}
    {{History||v0.15.0|snap=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.
    |Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s.
    |Arrows can now be found inside [[dispenser]]s in [[jungle temple]]s.}}
    {{History||v0.16.0|snap=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the Arrow of [[Wither (status effect)|Decay]].
    |Arrows of Decay currently have a white pixelated texture.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Tipped arrows are now [[crafting|craftable]], but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Arrows are now [[trading|sold]] by fletcher [[villager]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from {{cd|arrow.skeleton}} to {{cd|arrow}}.}}
    {{History|||snap=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}}
    {{History|bedrock}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
    {{History||1.6.0|snap=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
    {{History||1.8.0|snap=beta 1.8.0.10|Arrows can now be used as ammo for the new [[crossbow]]s.}}
    {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which [[drops|drop]] arrows upon [[death]].}}
    {{History|||snap=beta 1.9.0.2|Arrows and tipped arrows can now be used to craft [[fletching table]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
    |Arrows can now be found in [[pillager outpost]] chests.
    |Arrows can now break [[chorus flower]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Arrows can now be found in [[village]] fletcher [[chest]]s.
    |Flaming arrows can now light [[campfire]]s.}}
    {{History|||snap=beta 1.11.0.4|Fletcher [[villager]]s now [[trading|sell]] 5 arrows for one [[emerald]].
    |Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}}
    {{History|||snap=beta 1.11.0.7|Arrow no longer can be used to craft [[fletching table]].}}
    {{History||1.12.0|snap=beta 1.12.0.3|Novice-level fletcher villagers now [[trading|sell]] 16 regular arrows instead of 5 arrows.}}
    {{History||1.16.0|snap=beta 1.16.0.51|Added [[piglin]]s, which [[drops|drop]] arrows upon [[death]].}}
    {{History|||snap=beta 1.16.0.57|Arrows now generate in [[bastion remnants]] chests.
    |Master-level fletcher villager now always offer 1 of 15 tipped arrows.
    |Piglins no longer drop arrows upon death.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Arrows can now be obtained through [[bartering]].}}
    {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
    |A flaming arrow underwater now gets extinguished.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows.
    |[[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows.
    |Spectral arrows are currently unobtainable and do not any effects.}}
    {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
    |[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrow has been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.
    |[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}}
    {{History||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}}
    {{History|foot}}
    
    Historical sounds:
    
    {| class="wikitable"
    ! Sound
    ! From
    ! to
    ! Pitch
    |-
    | {{sound||Arrow Old.ogg}}
    | ?
    | ?
    | ?
    |}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.
    * Arrows fired at [[Nether Portal]]s often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
    * Arrows stuck in blocks vibrate upon a world reload.<ref>{{bug|MC-93992}} – "Arrow shakes when world loads" resolved as "Won't Fix"</ref>
    * Although [[enderman|endermen]] teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage.
    * {{IN|bedrock}}, even if a tipped arrow is blocked with a shield, while the direct damage from the arrows is negated, the player still gets the effect from the tipped arrow.<ref>{{bug|MCPE-52904}}</ref>
    
    == Gallery ==
    ===Renders===
    <gallery>
    Arrow (item).png|Arrow
    Spectral Arrow (item) JE2.png|Spectral Arrow
    </gallery>
    ;Tipped Arrows
    <gallery>
    Arrow of Splashing JE2.png|Splashing
    Arrow of Night Vision.png|Night Vision
    Arrow of Invisibility.png|Invisibility
    Arrow of Leaping.png|Leaping
    Arrow of Fire Resistance.png|Fire Resistance
    Arrow of Swiftness.png|Swiftness
    Arrow of Slowness.png|Slowness
    Arrow of the Turtle Master.png|Turtle Master
    Arrow of Water Breathing.png|Water Breathing
    Arrow of Healing.png|Healing
    Arrow of Harming.png|Harming
    Arrow of Poison.png|Poison
    Arrow of Regeneration.png|Regeneration
    Arrow of Strength.png|Strength
    Arrow of Weakness.png|Weakness
    Arrow of Slow Falling.png|Slow Falling
    Arrow of Luck.png|Luck
    Arrow of Decay.png|Decay
    Uncraftable Tipped Arrow JE2.png|Uncraftable
    </gallery>
    ===Other Media===
    <gallery>
    Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows.
    AllArrowTypes.png|All the arrow types present in [[Minecraft]].
    Custom arrows.png|Examples of custom arrow types using {{cmd|/give}}.
    Arrow in Sugar Cane.png|Some arrows stick into [[sugar cane]]s. This no longer works since Java Edition Beta 1.6.
    Arrow Burning.gif|An arrow caught on [[fire]].
    Flaming_stuck_spectral_arrow.png|A flaming spectral arrow stuck in a tree.
    arrows_in_player.png|Many arrows stuck in the player, seen through the [[inventory]] screen.
    Arrow Debugging.png|[[Searge]] with a bunch of arrows summoned above him.
    Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory.
    Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory.
    Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory.
    Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory.
    Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Items}}
    {{Entities}}
    
    [[Category:Combat]]
    [[Category:Renewable resources]]
    
    [[de:Pfeil]]
    [[es:Flecha]]
    [[fr:Flèche]]
    [[hu:Nyíl]]
    [[it:Freccia]]
    [[ja:矢]]
    [[ko:화살]]
    [[nl:Pijl]]
    [[pl:Strzała]]
    [[pt:Flecha]]
    [[ru:Стрела]]
    [[th:ลูกธนู]]
    [[zh:箭]]</li><li>[[Baked Potato|Baked Potato]]<br/>{{Item
    | title = Baked Potato
    | renewable = Yes
    | heals = {{hunger|5}}
    | stackable = Yes (64)}}
    
    A '''baked potato''' is a [[food]] [[item]] that can be eaten by the [[player]].
    
    == Obtaining ==
    
    Baked potatoes can be obtained by cooking [[potato]]es in a [[furnace]], [[smoker]], or [[campfire]].
    {{Smelting
    |Potato
    |Baked Potato
    |0,35
    }}
    
    {{IN|JE}}, baked potatoes can also be obtained by killing a zombie or one of its variants while it is on fire. The drop chance is still affected by [[Looting]].
    
    === Chest loot ===
    {{LootChestItem|baked-potato}}
    
    == Usage ==
    
    To eat a baked potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} hunger and 6.0 hunger [[Hunger#Mechanics|saturation]].
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Composting ===
    Placing a baked potato into a [[composter]] has an 85% chance of raising the compost level by 1. This is more efficient than composting with raw potatoes.
    
    == Sounds ==
    
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Baked Potato
    |spritetype=item
    |nameid=baked_potato
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Baked Potato
    |spritetype=item
    |nameid=baked_potato
    |id=281
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java}}
    {{History||1.4.2|snap=12w34a|[[File:Baked Potato JE1.png|32px]] Added baked potatoes.}}
    {{History|||snap=12w37a|[[File:Baked Potato JE2 BE1.png|32px]] The texture of baked potatoes has been slightly changed.}}
    {{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6.}}
    {{History|||snap=14w27a|Baked potatoes are now used to craft [[rabbit stew]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 393.}}
    {{History||1.14|snap=18w43a|[[File:Baked Potato JE3.png|32px]] The texture of baked potatoes has been changed.}}
    {{History|||snap=18w50a|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed, once again.}}
    {{History|||snap=19w03a|Placing a baked potato into the new [[composter]] has an 80% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Baked potatoes now have an 85% chance of increasing the compost level in a composter by 1.}}
    {{History||1.17|snap=21w13a|Baked potatoes can now be dropped by flaming [[zombie]]s.<ref>{{bug|MC-199065}}</ref>}}
    {{History||1.19|snap=22w13a|Baked potatoes can now be found in [[ancient city]] ice box [[chest]]s.}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] baked potatoes from the player.}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
    {{History||v0.12.1|snap=build 1|Baked potatoes now restore [[hunger]] instead of [[health]].}}
    {{History||v0.13.0|snap=build 1|Baked potatoes are now used to craft [[rabbit stew]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Baked potatoes can now be used to fill up [[composter]]s.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
    {{History||ps=1.00|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes to the [[PlayStation 4 Edition|PS4]] and [[PlayStation Vita Edition|PSVita]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    
    * {{ItemLink|Poisonous Potato}}
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[cs:Pečená brambora]]
    [[de:Ofenkartoffel]]
    [[es:Patata cocida]]
    [[fr:Pomme de terre cuite]]
    [[hu:Sült burgonya]]
    [[it:Patata al forno]]
    [[ja:ベイクドポテト]]
    [[ko:구운 감자]]
    [[nl:Gebakken aardappel]]
    [[pl:Pieczony ziemniak]]
    [[pt:Batata assada]]
    [[ru:Печёный картофель]]
    [[th:มันฝรั่งอบ]]
    [[zh:烤马铃薯]]</li></ul>
    16w20aAdded the following death messages:
    • <player> discovered floor was lava
    • <player> walked into danger zone due to <player/mob>
    1.11
    {{Extension DPL}}<ul><li>[[Nautilus Shell|Nautilus Shell]]<br/>{{Item
    | type =
    | stackable = Yes (64)
    | renewable = Yes
    }}
    
    A '''nautilus shell''' is an item that is used for crafting [[conduit]]s.
    
    ==Obtaining==
    ===Fishing===
    {{main|Fishing#Junk and treasure}}
    Nautilus shells can be rarely obtained as a treasure item from fishing. The drop chances of nautilus shells slightly increase with each level of [[Luck of the Sea]] on the [[player]]'s [[fishing rod]].
    
    ===Mob loot===
    [[Drowned]] have a 3%{{only|java|short=1}} or 8%{{only|bedrock|short=1}} chance to spawn with a nautilus shell in their off-hand, and this nautilus shell always drops upon [[death]].
    
    ===Trading===
    [[Wandering trader]]s may [[trading|sell]] a nautilus shell for 5 [[emerald]]s each, but they only sell 5 of them at a time.
    
    ==Usage==
    {{IN|bedrock}}, a nautilus shell is one of the few items that can be held in the off-hand.
    
    ===Crafting ingredient===
    {{crafting usage}}
    
    === Trading ===
    Nautilus shells can be given to trident-wielding drowned with a chance for the drowned to pick up the shell and drop the trident.<sup>[''[[Bedrock Edition]] only'']</sup>
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nautilus Shell
    |spritetype=item
    |nameid=nautilus_shell
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Nautilus Shell
    |spritetype=item
    |nameid=nautilus_shell
    |id=570
    |form=item
    |foot=1}}
    
    ==History==
    {{History|java}} 
    {{History||1.13|snap=18w15a|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
    {{History||1.14|snap=19w05a|Added [[Wandering Trader|wandering trader]]s, which sell nautilus shells.}}
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:Nautilus Shell BE1.png|32px]] Added nautilus shells.}}
    {{History|||snap=beta 1.2.20.2|[[File:Nautilus Shell JE1 BE2.png|32px]] The texture of nautilus shells has now been changed.}}
    {{History||1.5.0|snap=beta 1.5.0.0|[[Drowned]] now sometimes spawn holding a nautilus shell.
    |Nautilus shells are no longer behind [[Experimental Gameplay]].}}
    {{History|||snap=beta 1.5.0.1|Nautilus shells can now be used to craft [[conduit]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}
    
    {{History|console}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
    {{History||xbox=none|ps=1.91|wiiu=none|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *[[wikipedia:Nautilus|Nautilus]]es are animals that occupy deep oceans in the real world. However, they are absent in Minecraft and there are currently no plans to add nautilus [[mob]]s into the game.
    *Because {{el|bedrock}} allows for Nautilus shells to be held in the off-hand (since drowned hold them), they are the only item in that version that can be put in the off-hand slot without having a specific function.
    
    {{items}}
    
    [[de:Nautilusschale]]
    [[es:Caparazón de nautilo]]
    [[fr:Coquille de nautile]]
    [[it:Conchiglia di nautilus]]
    [[ja:オウムガイの殻]]
    [[ko:앵무조개 껍데기]]
    [[nl:Nautilusschelp]]
    [[pl:Muszla łodzika]]
    [[pt:Concha de náutilo]]
    [[ru:Раковина наутилуса]]
    [[th:เปลือกหอยงวงช้าง]]
    [[uk:Мушля наутилуса]]
    [[zh:鹦鹉螺壳]]
    [[Category:Renewable resources]]</li><li>[[Nether Quartz|Nether Quartz]]<br/>{{About|the item|the ore|Nether Quartz Ore|the mineral block|Block of Quartz|other uses|Quartz}}
    {{Item
    | image = Nether Quartz.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Nether quartz''' is a white mineral found in [[the Nether]].
    
    == Obtaining ==
    {{see also|Nether Quartz Ore#Natural generation}}
    
    === Mining ===
    
    [[Nether quartz ore]] mined using a [[pickaxe]] drops one unit of Nether quartz. If the pickaxe is enchanted with [[Fortune]], it may drop an extra unit per level of Fortune, up to a maximum of four with Fortune III. If the pickaxe is enchanted with [[Silk Touch]], the ore drops itself.
    
    === Chest loot ===
    {{LootChestItem|nether-quartz}}
    
    === Smelting ===
    {{Smelting
    |Nether Quartz Ore
    |Nether Quartz
    |0,2
    }}
    
    === Bartering ===
    
    [[Piglin]]s may [[barter]] 5–12 nether quartz when given a [[gold ingot]].
    
    == Usage ==
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Trading ===
    
    Expert-level stone mason [[villagers]] have a {{frac|1|33}} chance to trade one [[emerald]] for 12 Nether quartz {{in|java}}. This trade is always offered {{in|bedrock}}.
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Nether Quartz
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Nether Quartz
    |Quartz Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palette is shown on the designs on trimmed armor:
    *{{TrimPalette|nether quartz}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nether Quartz
    |spritetype=item
    |nameid=quartz
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Nether Quartz
    |spritetype=item
    |nameid=quartz
    |id=524
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.5|snap=13w01a|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz. 
    |Nether quartz is used to craft [[daylight sensor]]s and [[redstone comparator]]s.}}
    {{History|||snap=January 4, 2013|slink=http://twitter.com/jeb_/status/287481098760499201|[[Jeb]] tweeted that Nether quartz would be used for more decorative uses as well.}}
    {{History|||snap=January 7, 2013|slink=http://twitter.com/jeb_/status/288311932304371712|Jeb tweeted a picture of some [[block of quartz]] tests potentially being replacements for the lack of limestone/marble in the game.}}
    {{History|||snap=13w02a|Added [[block of quartz]], which is [[crafting|crafted]] with Nether quartz.}}
    {{History||1.8|snap=14w02a|Nether quartz can now be used to craft [[granite]] and [[diorite]].}}
    {{History||1.11|snap=16w39a|Nether quartz is now used to craft [[observer]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeric ID was 406.}}
    {{History||1.14|snap=18w43a|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}
    {{History|||snap=19w11a|Nether quartz is now [[trading|bought]] by [[villager]]s of the new mason profession.}}
    {{History||1.16|snap=20w07a|Nether quartz now has a {{frac|1|109}} (~0.92%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–4, making it [[renewable resource|renewable]].}}
    {{History|||snap=20w09a|Nether quartz now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w10a|Nether quartz now has a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 8-16.}}
    {{History|||snap=20w11a|Nether quartz now has a {{frac|20|417}} (~4.80%) chance of being offered by piglins when bartering.}}
    {{History|||snap=20w13a|Nether quartz now has a {{frac|20|424}} (~4.72%) chance of being offered by piglins when bartering.}}
    {{History|||snap=20w16a|Nether quartz can now be found in [[bastion remnant]] chests.}}
    {{History|||snap=20w20a|Nether quartz now has a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering.}}
    {{History||1.16.2|snap=20w28a|Nether quartz now has a {{frac|20|459}} (~4.36%) chance of being offered by piglins when bartering, in a stack size of 5-12.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Nether quartz can now be used as an armor trim material.}}
    
    {{History|pocket alpha}}
    {{History||v0.6.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
    {{History||v0.12.1|snap=build 1|Nether quartz is no longer available from the [[Nether reactor]] and is now available from [[the Nether]].}}
    {{History||v0.13.0|snap=build 1|Nether quartz is now used to craft [[daylight sensor]]s.}}
    {{History||v0.14.0|snap=build 1|Nether quartz can now be used to craft [[redstone comparator]]s.}}
    {{History||v0.15.0|snap=build 1|Nether quartz is now used to craft [[observer]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.
    |Between 20 and 26 nether quartz can now be [[trading|sold]] to stone mason [[villager]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, 12 Nether quartz can now be sold to stone mason villagers.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Nether Quartz can now be obtained from bartering with piglin.}}
    {{History||1.19.80|snap=beta 1.19.80.21|Nether quartz can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * All of the sensor related items that are craftable (comparator, daylight sensor, observer) are crafted with some Nether quartz involved.
    
    == References ==
    
    {{reflist}}
    
    {{items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Netheritový křemen]]
    [[de:Netherquarz]]
    [[es:Cuarzo del Nether]]
    [[fr:Quartz du Nether]]
    [[hu:Alvilági kvarc]]
    [[ja:ネザークォーツ]]
    [[ko:네더 석영]]
    [[nl:Netherkwarts]]
    [[pl:Kwarc]]
    [[pt:Quartzo do Nether]]
    [[ru:Кварц Нижнего мира]]
    [[uk:Пекельний кварц]]
    [[zh:下界石英]]</li></ul>
    16w43aAdded the death message "<player> was squished too much".
    1.11.1
    {{Extension DPL}}<ul><li>[[Ankle Monitor|Ankle Monitor]]<br/>{{Joke feature}}
    {{Item
    | title = Ankle Monitor
    | image = Ankle Monitor.png
    | renewable = No
    | stackable = Yes (64)
    }}
    
    The '''Ankle monitor''' was a joke foot item.
    
    == Usage ==
    Ankle monitors were equipped in the boots slot. In survival mode, when equipped, it could not be taken off. However, players in Creative mode are unaffected.
    
    When equipped, the player would be afflicted with {{EffectLink|Slowness}} I.
    
    During the night, being a certain number of blocks from the world spawn, above a certain minimum,{{checkthecode|how much?}} would prompt the following message in chat: "CURFEW WARNING! You are violating your house arrest! Get back by [distance] meters!"
    
    If in [[the Nether]] or [[the End]], a different set of messages would be cycled through which can be seen in the section below.
    
    === Nether and End messages ===
    * CURFEW WARNING! You are violating your house arrest! Uuuh... where are you anyway?
    * CURFEW WARNING! Hello, are you there?
    * CURFEW WARNING! I'm sure you have important things to do, but you need to go back!
    * CURFEW WARNING! We're lonely back home!
    * CURFEW WARNING! By "we" I mean I. I'm lonely.
    * CURFEW WARNING! Ok enough games... GET BACK RIGHT NOW!
    * CURFEW WARNING! LAST WARNING!
    * CURFEW WARNING! LASTEST WARNING (really now)
    * CURFEW WARNING! ...
    * CURFEW WARNING! So... Where are you?
    * CURFEW WARNING! Having a good day?
    * CURFEW WARNING! Did you see that monster over there?
    * CURFEW WARNING! Give it a whack, if you would be so kind.
    * CURFEW WARNING! Teheee...
    * CURFEW WARNING! Ok, enough of this!
    * CURFEW WARNING! Last straw!
    * CURFEW WARNING! Now you die.
    * CURFEW WARNING! Boom!
    * CURFEW WARNING! Hehe, fun right?
    * CURFEW WARNING! Ok, you will not hear anything more from me now!
    * CURFEW WARNING! You'll be as lonely as I am.
    * CURFEW WARNING! How does that feel?
    * CURFEW WARNING! I know, I'll wipe my memory. That way, I can start over!
    * CURFEW WARNING! *bzzzzttt*
    
    == Sounds ==
    {{Sound table
    |sound=Robot1arm1.ogg
    |sound2=Robot1arm2.ogg
    |sound3=Robot1arm3.ogg
    |sound4=Robot1arm4.ogg
    |source=dependent
    |subtitle=''None''
    |description=When a notification is displayed
    |id=item.ankle_monitor.warning
    |translationkey=''None''
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=java
    |displayname=Ankle Monitor
    |spritetype=item
    |nameid=ankle_monitor
    |id=501
    |form=item
    |translationkey=item.ankleMonitor.name
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.RV-Pre1|[[File:Ankle_Monitor_(item).png|32px]] [[File:Ankle Monitor.png|32px]] Added ankle monitors.}}
    {{History||1.11|snap=16w39a|The inability to remove ankle monitors was somewhat implemented into the canonical game through the addition of [[Curse of Binding]].<ref>{{ytl|Vm6oplvyyh0|t=3m31s}}</ref>}}
    {{History|foot}}
    
    == Issues ==
    Ankle monitors are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed.
    
    == Gallery ==
    
    <gallery>
    TechGear.png|A [[player]] wearing the gear featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
    </gallery>
    
    ==References==
    {{Reflist}}
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Non-renewable resources]]
    [[Category:Joke items]]
    
    [[es:Ankle monitor]]</li><li>[[:Category:Fungi|Category:Fungi]]<br/>All pages covering blocks that are fungi.
    
    [[Category:Blocks]]
    [[Category:Items]]
    
    [[ja:カテゴリ:菌類]]</li></ul>
    16w50aAdded the death message "<player> went off with a bang".
    1.13
    {{Extension DPL}}<ul><li>[[Bleach|Bleach]]<br/>{{education feature}}
    {{Item
    | image = Bleach.png
    | renewable = No
    | stackable = Yes (64)
    }}
    
    '''Bleach''' is an [[item]] used to [[dye]] things white. It is a [[compound]], as it is made using a [[lab table]].
    
    == Obtaining ==
    === Lab Table ===
    
    Bleach is not obtainable in the [[creative inventory]] or {{cmd|give}}. The only way to obtain it is using a [[lab table]].
    
    {| class="wikitable"
    ! Result
    ! Materials Needed
    |-
    !rowspan=2|{{slot|Bleach}}<br>[[Bleach]]
    |{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}
    |-
    |<center>[[Water (compound)|Water]] x3, [[Compound|Sodium Hypochlorite]] x3</center>
    |}
    
    == Usage ==
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Sounds ==
    {{Sound table
    |type=bedrock
    |sound=Fire.ogg
    |source=sound
    |description=When bleach is created by a lab table
    |id=lt.reaction.fire
    |volume=6.0
    |pitch=0.7/0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Bleach
    |spritetype=item
    |nameid=bleach
    |id=596
    |form=item
    |foot=1}}
    
    == History ==
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:Bleach BE1.png|32px]] Added bleach.}}
    
    {{History|education}}
    {{History||1.0.27|[[File:Bleach BE1.png|32px]] Added bleach.}}
    {{History|foot}}
    
    == Trivia ==
    *[[File:Bleach (compound).png|32px]] There is an [[History of textures/Unused textures#Unused compounds|unused bleach texture]] in the compounds folder of the chemistry resource pack, which is slightly different from the one used in the game.
    
    == Issues ==
    
    {{issue list}}
    
    {{Items}}
    {{Education Edition}}
    
    [[Category:Dyes]]
    [[Category:Non-renewable resources]]
    [[Category:Education Edition items]]
    
    [[de:Bleichmittel]]
    [[es:Lejía]]
    [[ja:漂白剤]]
    [[ko:표백제]]
    [[pl:Wybielacz]]
    [[pt:Alvejante]]
    [[zh:漂白剂]]
    [[lzh:素精]]</li><li>[[:Category:Minecraft: Story Mode items|Category:Minecraft: Story Mode items]]<br/>[[Category:Minecraft: Story Mode]]
    [[Category:Items]]</li></ul>
    17w48aAdded the death message "<player> was killed by [Intentional Game Design]".
    18w01aAdded the following death messages:
    • <player> was struck by lightning whilst fighting <player/mob>
    • <player> suffocated in a wall whilst fighting <player/mob>
    • <player> was squashed by <player/mob>
    • <player> starved to death whilst fighting <player/mob>
    • <player> was blown up by <player/mob> using <item>
    • death.attack.magic.player
    • <player> withered away whilst fighting <player/mob>
    • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • <player> was squashed by a falling block whilst fighting <player/mob>
    • <player> was slaim [sic] by <mob> using <item>
    • <player> was killed by <item> trying to hurt <player/mob>
    • <player> hit the ground too hard whilst trying to escape <player/mob>
    • <player> didn't want to live in the same world as <player/mob>
    • <player> experienced kinetic energy whilst trying to escape <player/mob>
    • <player> went off with a bang whilst fighting <player/mob>
    Added the following death messages, which can theoretically appear, but not practically:
    • <player> died because of <player/mob>
    • <player> was roasted in dragon breath by <player/mob>
    18w07aAdded the following death messages:
    • <player> was impaled by <player/mob>
    • <player> was impaled by <player/mob> with <item>
    18w15aAdded the following death messages, which can theoretically appear, but not practically:
    • death.attack.dryout
    • death.attack.dryout.player
    18w20bThe following death messages have been changed:
    • "<player> was slaim by <mob> using <item>" to "<player> was slain by <mob> using <item>"
    • "<player> discovered floor was lava" to "<player> discovered the floor was lava"
    pre5The death message "<player> fell out of the water" can now appear practically, not only theoretically.
    1.13.1
    {{Extension DPL}}<ul><li>[[Pufferfish (item)|Pufferfish (item)]]<br/>{{DISPLAYTITLE:Pufferfish}}
    {{about|the food item|the mob|Pufferfish}}
    {{Item
    | title = Pufferfish
    | image = File:Pufferfish_(item)_JE5_BE2.png
    | renewable = Yes
    | heals = {{hunger|1}}
    | stackable = Yes (64)
    |effects=: {{EffectLink|link=Hunger (effect)|Hunger}} III (0:15)
    : {{EffectLink|Poison}} II (1:00)
    : {{EffectLink|Nausea}} I (0:15){{only|JE}}
    : {{EffectLink|Nausea}} II (0:15){{only|BE}}
    }}
    A '''pufferfish''' is a poisonous [[food]] item that is used to brew [[Potion of Water Breathing|Water Breathing potions]].
    
    == Obtaining ==
    === Fishing ===
    Pufferfish can be obtained through [[fishing]]. The pufferfish catch rate can be increased by [[Lure]], which reduces wait time generally.
    <!--1-6 exp-->
    
    {{IN|bedrock}}, pufferfish can be caught only when fishing outside [[jungle]] biomes and its variants (i.e. everywhere ''except'' in jungles).
    
    === Mob loot ===
    ==== Guardians and elder guardians ====
    [[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 13% chance of being pufferfish (0.325% chance of dropping a pufferfish). The chance of getting a fish can be increased by 1% per level of [[Looting]], but the type of fish is not affected.
    
    ==== Pufferfish ====
    [[Pufferfish]] always drop 1 pufferfish in its item form when killed. This drop is not affected by the Looting enchantment.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>
    
    == Usage ==
    === Food ===
    Pufferfish restores {{hunger|1}} hunger and 0.2 [[Hunger#Mechanics|saturation]], but inflicts [[Hunger_(effect)|Hunger]] III for 15 seconds, [[Poison]] II for 1 minute, and [[Nausea]] I<sup>[''[[Java Edition|JE]] only'']</sup> or II<sup>[''[[Bedrock Edition|BE]] only'']</sup> for 15 seconds. Unlike [[rotten flesh]], it is not helpful to eat pufferfish while starving because they inflict more hunger than they earn.
    
    ===Brewing ingredient===
    {{brewing
    |Pufferfish
    |Potion of Water Breathing
    |head=1
    }}
    {{brewing
    |Pufferfish
    |Mundane Potion
    |ingredients=Pufferfish + [[Water Bottle]]
    |foot=1
    }}
    
    === Trading ===
    Master-level fisherman [[villager]]s buy 1~4{{only|bedrock|short=1}} or four{{only|java|short=1}} pufferfish for an [[emerald]].
    
    === Wolves ===
    {{IN|Bedrock}}, pufferfish can be used to feed a [[wolf]], healing it by {{hp|1|mob=1}}, but only when the wolf is not at full health. Unlike other wolf food, pufferfish cannot be used to speed up the growth of baby wolves, and cannot be used to breed them.
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pufferfish
    |spritetype=item
    |nameid=pufferfish
    |itemtags=fishes
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Pufferfish
    |spritetype=item
    |nameid=pufferfish
    |id=267
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|A Furious Cocktail;How did we get here;Husbandry;A Balanced Diet;Fishy Business}}
    
    == History ==
    {{History|java}}
    {{History||1.7.2|snap=13w36a|[[File:Pufferfish (item) JE1.png|32px]] Added pufferfish.
    |Added potions of [[Water Breathing]], which can be [[brewing|brewed]] by adding a pufferfish to an [[Awkward Potion]].}}
    {{History|||snap=13w43a|[[File:Pufferfish (item) JE2 BE1.png|32px]] The texture of pufferfish has been changed.}}
    {{History||1.8|snap=14w25a|Pufferfish is now obtainable as a rare drop from [[guardian]]s and [[elder guardian]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
    {{History|||snap=18w08b|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its item form when killed.
    |[[File:Pufferfish (item) JE3 BE2.png|32px]] The texture of pufferfish has been changed.}}
    {{History||1.14|snap=18w43a|[[File:Pufferfish (item) JE4 BE1.png|32px]] The texture of pufferfish has accidentally been reverted.}}
    {{History|||snap=18w43b|[[File:Pufferfish (item) JE5 BE2.png|32px]] The correct texture of pufferfish has been restored.}}
    {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] pufferfish.}}
    {{History||1.16.2|snap=Pre-release 2|The level of [[Nausea]] given by pufferfish has been reduced from II to I.<ref>{{bug|MC-196473}}</ref>}}
    {{History||1.17|snap=20w46a|The level of [[Poison]] given by pufferfish has been reduced from IV to II.<ref>{{bug|MC-197276}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}
    {{History||v0.12.1|snap=build 1|Pufferfish now restore [[hunger]] instead of [[health]].
    |Pufferfish can now be used to make [[potion]] of Water Breathing.}}
    {{History||v0.16.0|snap=build 1|Pufferfish is now dropped by [[guardian]]s and [[elder guardian]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|[[Pufferfish]] has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.
    |[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Pufferfish can now be used to feed [[ocelot]]s to gain their trust.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Pufferfish can now be [[trading|sold]] to fisherman [[villager]]s.}}
    {{History||1.19.10|snap=beta 1.19.10.23|The strength of the [[poison]] effect has been decreased from IV to II.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * The consumption of pufferfish inflicting the player with Nausea and Poison is based on reality. Real pufferfish contain the dangerous [[Wikipedia:Tetrodotoxin|tetrodotoxin]] within their organs, especially in the liver. Tetrodotoxin leads to quick death through respiratory paralysis. Muscle tissue and blood contain trace amounts. In East Asia, pufferfish are considered a delicacy known as [[Wikipedia:Fugu|fugu]], as small parts of the fish are actually edible. Any chef preparing fugu must have special licensing/certification to prepare this dish.
    
    == Gallery ==
    
    <gallery>
    File:Eat Pufferfish.png|The result of eating pufferfish.
    </gallery>
    
    == See also ==
    * [[Fishing]]
    
    == References ==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--pufferfish Taking Inventory: Pufferfish] – Minecraft.net on October 14, 2020
    
    {{items}}
    
    [[cs:Čtverzubec]]
    [[de:Kugelfisch (Nahrung)]]
    [[es:Pez globo (objeto)]]
    [[fr:Poisson (nourriture)]]
    [[it:Pesce palla (oggetto)]]
    [[ja:フグ (アイテム)]]
    [[ko:복어 (아이템)]]
    [[nl:Kogelvis]]
    [[pl:Rozdymka]]
    [[pt:Baiacu (item)]]
    [[ru:Иглобрюх (предмет)]]
    [[th:ปลาปักเป้า (ไอเทม)]]
    [[tr:Kirpi balığı]]
    [[zh:河豚(物品)]]
    [[Category:Food]]
    [[Category:Brewing recipe]]
    [[Category:Renewable resources]]</li><li>[[Warped Fungus on a Stick|Warped Fungus on a Stick]]<br/>{{Item
    | image = Warped Fungus on a Stick.png
    | durability = 100
    | renewable = Yes
    | stackable = No
    }}
    
    A '''warped fungus on a stick''' is an item that can be used to control saddled [[strider]]s.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |showdescription=1  
    |A1=Fishing Rod; Damaged Fishing Rod
    |B2=Warped Fungus
    |Output= Warped Fungus on a Stick
    |description=Crafting from a damaged fishing rod is available only {{in|bedrock}}. ''Java Edition'' requires a pristine fishing rod. The [[2×2 grid]] can also be used for crafting instead of a crafting table.
    |type= Transportation
    }}
    {{crafting
    |foot=1
    |ignoreusage=1
    |Damaged Warped Fungus on a Stick
    |Damaged Warped Fungus on a Stick
    |Output= Warped Fungus on a Stick
    |description= The durability of the two warped fungi on sticks is added together, plus an extra 5% durability.
    |type= Transportation
    }}
    
    === Mobs ===
    A [[zombified piglin]] that spawns as a strider jockey holds a warped fungus on a stick instead of a {{ItemLink|golden sword}}, and has an 8.5%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} chance to drop it if killed by a player or tamed [[wolf]], or upon death when angry. chance is increased by 1%{{Only|java|short=y}} or 5%{{Only|bedrock|short=y}} per level of Looting, for a maximum of 11.5%{{Only|java|short=y}} or 40%{{Only|bedrock|short=y}} with Looting III.
    
    == Usage ==
    [[File:Strider riding.gif|A [[player]] shown using a warped fungus on a stick to ride a [[strider]] (click to see animation).|thumb|350px]]
    Similar to how a [[carrot on a stick]] is used to control [[pig]]s, the [[player]]s can use a warped fungus on a stick to control a [[strider]]. To do this, the player simply holds the [[item]] in one hand and any nearby striders within view is attracted toward the player. If mounted on a [[saddle]]d strider, the strider moves in the direction the player is facing while holding the warped fungus on a stick. Right clicking with the item makes the strider go faster, but reduces the item's durability by 1 for every speed boost. If the item durability reaches 0, it turns into a fishing rod.
    
    Due to a strider's ability to walk on [[lava]], this is a beneficial [[tools|tool]] for using striders as a safe transport across [[the Nether]]'s terrain, which is otherwise considered difficult to traverse.
    
    === Enchantments ===
    A warped fungus on a stick can receive the following enchantments, but only through an [[anvil]]:
    
    {|class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a warped fungus on a stick's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Random break.ogg
    |source=player
    |description=When a warped fungus on a stick's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Warped Fungus on a Stick
    |spritetype=item
    |nameid=warped_fungus_on_a_stick
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Warped Fungus on a Stick
    |spritetype=item
    |nameid=warped_fungus_on_a_stick
    |id=618
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|This Boat Has Legs}}
    
    == History ==
    {{History|java}}
    {{History||1.16|snap=20w13a|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}
    {{History|||snap=20w14a|Now has 100 durability instead of 25.
    |Now takes only 1 damage every time the strider is speed boosted.}}
    {{History||1.16.2|snap=Pre-release 1|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}
    {{History|||snap=beta 1.16.0.63|Warped Fungus on a Stick can now be enchanted.}}
    {{History||1.16.100|snap=beta 1.16.100.54|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == See also ==
    * {{ItemLink|Carrot on a Stick}}
    * {{ItemLink|Saddle}}
    
    == References ==
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Wirrpilzrute]]
    [[es:Caña con hongo distorsionado]]
    [[fr:Champignon biscornu sur un bâton]]
    [[ja:歪んだキノコ付きの棒]]
    [[lzh:譎蕈釣竿]]
    [[pl:Spaczony grzyb na patyku]]
    [[pt:Vara com fungo distorcido]]
    [[ru:Удочка с искажённым грибком]]
    [[zh:诡异菌钓竿]]</li></ul>
    18w31aAdded the unused death message "<player> was killed by even more magic", along with its hover event: "Actually, message was too long to deliver fully. Sorry! Here's stripped version: <message>"
    1.14
    {{Extension DPL}}<ul><li>[[Goat Horn|Goat Horn]]<br/>{{redirect|Horn}}
    {{Item
    | image = Goat Horn JE1 BE1.png
    | renewable = Yes
    | stackable = No
    }}
    
    A '''goat horn''' is an [[item]] dropped by [[goat]]s. It has eight variants, and each plays a unique sound when {{Control|used}} which can be heard by [[Player|players]] in a large radius.
    
    == Obtaining ==
    === Mob loot ===
    A horn is dropped when an adult [[goat]] rams a tree or any other hard block that occurs naturally where goats spawn. These include [[stone]], [[coal ore]], [[copper ore]], [[iron ore]], [[emerald ore]], [[log]], or [[packed ice]]. Goats do not ram other solid blocks. {{IN|java}}, these blocks are listed under the {{cd|snaps_goat_horn}} [[tag]], and can be modified by [[data pack]]s.
    
    Up to two horns can be dropped from an adult goat. Regular goats may drop the Ponder, Sing, Seek, and Feel horns, while screaming goats drop the Admire, Call, Yearn, and Dream horns. A specific goat drops only one type of horn; that is, if a goat drops a Sing horn, its other horn is also a Sing horn.
    
    === Natural generation ===
    {{LootChestItem|goat-horn}}
    Only the four variants from regular goats can be found here.
    
    == Usage ==
    When {{control|used}}, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to [[Goat#Spawning|screaming goats]].
    
    There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown.
    
    == Sounds ==
    === Generic ===
    {{edition|java}}:
    {{Sound table
    |sound=Goat horn break1.ogg
    |sound2=Goat horn break2.ogg
    |sound3=Goat horn break3.ogg
    |sound4=Goat horn break4.ogg
    |subtitle=Goat Horn breaks off
    |source=neutral
    |description=When a goat's horn breaks off
    |id=entity.goat.horn_break
    |translationkey=subtitles.entity.goat.horn_break
    |volume=0.9
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Goat horn break1.ogg
    |sound2=Goat horn break2.ogg
    |sound3=Goat horn break3.ogg
    |sound4=Goat horn break4.ogg
    |description=When a goat's horn breaks off
    |source=hostile
    |id=mob.goat.horn_break
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    === Playing ===
    {{edition|java}}:
    {{Sound table
    |sound=Goat Horn Call0.ogg
    |description="Ponder"
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.0
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call1.ogg
    |description="Sing"
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.1
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call2.ogg
    |description="Seek"
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.2
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call3.ogg
    |description="Feel"
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.3
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call4.ogg
    |description="Admire"<ref group=note name=screaming>These are dropped by screaming goats.</ref>
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.4
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call5.ogg
    |description="Call"<ref group=note name=screaming/>
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.5
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call6.ogg
    |description="Yearn"<ref group=note name=screaming/>
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.6
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256}}
    {{Sound table
    |sound=Goat Horn Call7.ogg
    |description="Dream"<ref group=note name=screaming/>
    |subtitle=Goat horn plays
    |source=Jukebox/Note Blocks
    |id=item.goat_horn.sound.7
    |translationkey=subtitles.item.goat_horn.play
    |volume=16.0
    |pitch=1.0
    |distance=256
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Goat Horn Call0.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Ponder"
    |id=horn.call.0
    |volume=1.0<wbr><ref group=sound name=nodistance>{{Bug|MCPE-153254}}</ref><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call1.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Sing"
    |id=horn.call.1
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call2.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Seek"
    |id=horn.call.2
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call3.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Feel"
    |id=horn.call.3
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call4.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Admire"<ref group=note name=screaming/>
    |id=horn.call.4
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call5.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Call"<ref group=note name=screaming/>
    |id=horn.call.5
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call6.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Yearn"<ref group=note name=screaming/>
    |id=horn.call.6
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0}}
    {{Sound table
    |sound=Goat Horn Call7.ogg
    |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
    |description="Dream"<ref group=note name=screaming/>
    |id=horn.call.7
    |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{el|je}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Goat Horn
    |spritetype=item
    |nameid=goat_horn
    |form=item
    |foot=1}}
    
    {{el|be}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Goat Horn
    |spritetype=item
    |nameid=goat_horn
    |form=item
    |id=624
    |translationkey=item.goat_horn.name, item.minecraft.goat_horn.sound.0, item.minecraft.goat_horn.sound.1, item.minecraft.goat_horn.sound.2, item.minecraft.goat_horn.sound.3, item.minecraft.goat_horn.sound.4, item.minecraft.goat_horn.sound.5, item.minecraft.goat_horn.sound.6, item.minecraft.goat_horn.sound.7
    |foot=1}}
    
    === Item data ===
    ==== ''Java Edition'' ====
    <div class="treeview">
    *{{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Goat Horn}}
    </div>
    Goat horns use the "instrument" tag to control which sound can be played when using a goat horn. The values of the tag (to be prefixed with <code>minecraft:</code>) are:
    {| class="wikitable sortable" style="text-align: center;"
    !Sound type !![[Resource location|Identifier]]
    |-
    |Ponder||<code>ponder_goat_horn</code>
    |-
    |Sing ||<code>sing_goat_horn</code>
    |-
    |Seek ||<code>seek_goat_horn</code>
    |-
    |Feel ||<code>feel_goat_horn</code>
    |-
    |Admire||<code>admire_goat_horn</code>
    |-
    |Call ||<code>call_goat_horn</code>
    |-
    |Yearn||<code>yearn_goat_horn</code>
    |-
    |Dream||<code>dream_goat_horn</code>
    |}
    
    == History ==
    {{History||October 16, 2021|link=https://www.twitch.tv/videos/1178420217?t=02h46m05s|Ulraf, a game developer on ''Minecraft'', states that goat horns are not included in [[Java Edition 1.18]].}}
    {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Goat horns are initially announced to be added after "The Wild Update".}}
    {{History|java}}
    {{History||1.19|snap=22w17a|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns.}}
    {{History||1.19|snap=Pre-release 2|Goat Horns now snap when a goat rams into [[copper ore]].<ref>{{bug|MC-250941|||Fixed }}</ref>}}
    {{History|Bedrock}}
    {{History||Caves & Cliffs<br>(experimental)|link=Caves & Cliffs|snap=beta 1.16.200.52|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns behind the "Caves and Cliffs" experimental toggle.}}
    {{History|||snap=beta 1.16.210.51|Goats now drop 2 horns each.}}
    {{History|||snap=beta 1.17.20.20|Baby goats no longer drop horns.}}
    {{History||1.18.0|snap=beta 1.18.0.20|Goat horns are now available outside of experimental gameplay.}}
    {{History|||snap=beta 1.18.0.22|Goat horns have been moved behind the "Vanilla Experiments" [[experimental gameplay|experiments]] toggle.}}
    {{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.18.20.23|Goat horns now have a cooldown after being used.}}
    {{History|||snap=beta 1.18.20.25|Goat horns now have an animation when being used in first person.
    |Goats now make a sound when they drop goat horns.}}
    {{History|||snap=beta 1.18.30.26|Goat horns are now used to craft [[copper horn]]s.|Changed goat horn sounds.}}
    {{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.19.0.24|Goat horns are no longer used to craft copper horns, as copper horns have been removed.|Changed goat horn sounds.{{verify}}|Removed "Fly" and "Dream" goat horns.}}
    {{History||1.19.0|snap=beta 1.19.0.28|Goat horns are now available without enabling experimental gameplay.}}
    {{History||1.19.10|snap=beta 1.19.10.22|Renamed the "Resist" goat horn to the "Dream" goat horn to match ''Java Edition''.|The "Feel" goat horn now plays the same sound as ''Java Edition''.}}
    {{History|upcoming bedrock}}
    {{History||1.20.40|snap=beta 1.20.40.22|Goat horns now have a range of 256 blocks.<ref name=nodistance>{{Bug|MCPE-153254}}</ref>}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * The "seek" horn sounds similar to the "ominous horn" that announces a [[raid]].
    
    == Gallery ==
    <gallery>
    File:Screenshot (17).png|Steve using a goat horn.
    File:Alex uses a goat horn.png|Alex using a goat horn.
    File:Screenshot (18).png|The goat horn animation in first person.
    File:Screenshot (19).png|The goat horn animation with "Left Hand" option enabled.
    </gallery>
    
    == Notes ==
    <references group="note" />
    
    == References ==
    {{reflist}}
    
    == External Links ==
    
    * [https://www.minecraft.net/en-us/article/taking-inventory--goat-horn Taking Inventory: Goat Horn] - Minecraft.net on February 16, 2023
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[de:Ziegenhorn]]
    [[es:Cuerno de cabra]]
    [[fr:Corne de chèvre]]
    [[it:Corno di capra]]
    [[ja:ヤギの角笛]]
    [[pl:Kozi róg]]
    [[pt:Chifre de cabra]]
    [[ru:Козий рог]]
    [[zh:山羊角]]</li><li>[[Sword|Sword]]<br/>{{For|the item in ''Minecraft Dungeons''|MCD:Sword|MCD:Diamond Sword}}
    {{Item
    | image = <gallery>
    Wooden Sword.png | Wooden
    Stone Sword.png | Stone
    Iron Sword.png | Iron
    Golden Sword.png | Golden
    Diamond Sword.png | Diamond
    Netherite Sword.png | Netherite
    </gallery>
    | rarity = Common
    | renewable = 
    * '''Netherite''': No
    * '''All others''': Yes
    | durability = 
    '''Java Edition'''<br>
    Golden: 32<br>
    Wood: 59<br>
    Stone: 131<br>
    Iron: 250<br>
    Diamond: 1561<br>
    Netherite: 2031<br>
    '''Bedrock Edition'''<br>
    Golden: 33<br>
    Wood: 60<br> 
    Stone: 132<br>
    Iron: 251<br>
    Diamond: 1562<br>
    Netherite: 2032
    | stackable = No
    }}
    The '''sword''' is a melee [[weapon]] that is mainly used to deal [[damage]] to [[entity|entities]] or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
      |showname=0
      |showdescription=1
      |head=1
      |name=[[Swords]]
      |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
      |B2={Any Planks}; Iron Ingot; Gold Ingot; Diamond
      |B3=Stick
      |Output=Wooden Sword; Iron Sword; Golden Sword; Diamond Sword
      |type=Combat
    }}
    {{Crafting
      |name=Stone Sword
      |B1=Any stone-tier block
      |B2=Any stone-tier block
      |B3=Stick
      |Output=Stone Sword
      |description=Can use cobblestone and its other variants interchangeably.
      |type=Combat
    }}
    {{Crafting
      |foot=1
      |ignoreusage=1
      |name=[[Swords]]
      |ingredients=Damaged Matching [[Swords]]
      |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
      |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
      |description= The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an [[anvil]].<br>'''Example:''' Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60).
      |Output=Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
      |type=Combat
    }}
    
    === Upgrading ===
    {{Smithing
    |Netherite Upgrade
    |Diamond Sword
    |Netherite Ingot
    |Netherite Sword
    |description=
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged Wooden Sword or<br>2x Damaged Stone Sword or<br>2x Damaged Iron Sword or<br>2x Damaged Golden Sword or<br>2x Damaged Diamond Sword or <br>2x Damaged Netherite Sword
    |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
    |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
    |Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
    |description=The durability of the two swords is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.
    }}
    
    ==== Unit repair ====
    {{main|Anvil mechanics#Unit repair}}
    {{/Repairing with Anvils}}
    A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down.
    
    === Mob loot ===
    {{Main|Drops#Equipped items}}
    
    Some [[mobs]] can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player. This chance is increased by 1% per level of [[Looting]], up to a maximum of 11.5% with Looting III. [[Zombie]]s and [[husk]]s can drop iron swords, [[zombified piglin]]s and [[piglin]]s can drop golden swords, and [[wither skeleton]]s can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted.
    
    A [[vex]] wields an iron sword that normally has a 0% chance of dropping, because their main hand's <code>HandDropChances</code> is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged{{only|java}} and may be enchanted.
    
    {{IN|be}}, [[pillager]]s and [[vindicator]]s that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted.
    
    === Trading ===
    [[File:Weaponsmith Diamond Sword Trade.png|thumb|right|The diamond sword trade of a weaponsmith.]]
    
    {{IN|bedrock}}, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds.
    
    {{IN|java}}, a novice-level weaponsmith villager has a {{frac|2|3}} chance of selling an enchanted iron sword for at least 7-22 emeralds. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds.
    
    The enchantments of the swords offered by villagers are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
    
    === Chest loot ===
    {{LootChestItem|iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword,golden-sword,random-enchanted-golden-sword,diamond-sword,damaged-diamond-sword,level-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword-2}}
    
    == Usage ==
    === Attacking ===
    Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's [[Item Durability|durability]] decreases by 1.
    
    Attacking a [[boat]] or a [[minecart]] with a sword stone tier or higher instantly destroys it {{only|java}}, without decreasing the sword's durability. Otherwise, it requires 2 hits, with neither decreasing durability.
    
    ==== Sweeping ====
    {{exclusive|Java|section=1}}
    If the attack recharge meter is 84.8% or above and the player is on the ground standing or moving slower than the [[sprinting]] speed in a straight line, the sword performs a sweeping attack indicated by a gale [[particle]] that reaches nearby enemies for {{hp|1}} and knocks them back; the amount of knockback is 80% that of the basal knockback and does not benefit from the [[knockback]] enchantment. As result, the player can perform a sweep attack while they are sprinting diagonally but it is impossible to perform a sweep attack at the same time as a critical hit or while riding some [[entity]]. All enemies within an 1 by 0.25 by 1 block area of any part of the attacked mob and whose feet are 3 or less blocks away from player's feet are affected. The [[sweeping edge]] enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II and 75% for level III.
    
    === Damage ===
    {{Main|Damage}}
    
    ==== Java Edition ====
    Swords have an attack speed of 1.6 and take 0.625 seconds to [[Damage#Attack cooldown|recover]]. 
    
    {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
    ! Material
    ! {{ItemSprite|Wooden Sword|text=Wooden}}
    ! {{ItemSprite|Golden Sword|text=Gold}}
    ! {{ItemSprite|Stone Sword|text=Stone}}
    ! {{ItemSprite|Iron Sword|text=Iron}}
    ! {{ItemSprite|Diamond Sword|text=Diamond}}
    ! {{ItemSprite|Netherite Sword|text=Netherite}}
    |-
    ! Attack Damage
    | {{hp|4}}
    | {{hp|4}}
    | {{hp|5}}
    | {{hp|6}}
    | {{hp|7}}
    | {{hp|8}}
    |-
    ! Attack Speed
    | 1.6
    | 1.6
    | 1.6
    | 1.6
    | 1.6
    | 1.6
    |-
    ! Damage/Second (DPS)
    | 6.4
    | 6.4
    | 8
    | 9.6
    | 11.2
    | 12.8
    |-
    ! Durability
    | 59
    | 32
    | 131
    | 250
    | 1561
    | 2031
    |-
    ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[Damage#Critical_hit|critical hits]], and assumes the sword is at maximum charge</ref>
    | {{hp|236}}
    | {{hp|128}}
    | {{hp|655}}
    | {{hp|1500}}
    | {{hp|10927}}
    | {{hp|16248}}
    |}
    {{notelist}}
    
    ==== Bedrock Edition ====
    {{IN|bedrock}}, swords have no attack cooldown or sweep attack, and deal the following damage:
    
    {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
    ! Material
    ! {{ItemSprite|Wooden Sword|text=Wooden}}
    ! {{ItemSprite|Golden Sword|text=Gold}}
    ! {{ItemSprite|Stone Sword|text=Stone}}
    ! {{ItemSprite|Iron Sword|text=Iron}}
    ! {{ItemSprite|Diamond Sword|text=Diamond}}
    ! {{ItemSprite|Netherite Sword|text=Netherite}}
    |-
    ! Attack Damage
    | {{hp|5}} <!-- DO NOT CHANGE THESE! The values are correct, '+4 Attack Damage' means 5 total attack damage. -->
    | {{hp|5}}
    | {{hp|6}}
    | {{hp|7}}
    | {{hp|8}}
    | {{hp|9}}
    |-
    ! Durability
    | 60
    | 33
    | 132
    | 251
    | 1562
    | 2032
    |-
    ! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits</ref>
    | {{hp|300}}
    | {{hp|165}}
    | {{hp|792}}
    | {{hp|1757}}
    | {{hp|12496}}
    | {{hp|18288}}
    |}
    {{notelist}}
    
    The most amount of damage that a sword enchanted with [[Sharpness]] V can do is 11 {{in|java}} and 15.25 {{in|bedrock}}, without critical hits.
    
    === Sword breaking times ===
    {{main|Breaking}}
    
    A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref>
    
    If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs the sword destroys will drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs.
    
    The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped:
    * White: an original block.
    * Blue: block's normal drop (e.g. seeds, sapling, apple).
    * Red: nothing.
    
    {| class="wikitable" style="text-align:center" data-description="Blocks affected by swords"
    ! Block
    ! Fists
    ! Sword
    ! colspan="2" | Proper/fastest tool
    |-
    !style="text-align:left"| {{BlockLink|Bamboo}}
    | {{tc|no|{{breaking time|Bamboo}} s }} || 0.05 s (instant) <!-- this doesn't work: {{tc|planned|{{breaking time|Bamboo|Sword}} s}} -->
    | {{ItemSprite|sword|link=Sword}}
    | 0.05 s (instant) <!-- this doesn't work: {{breaking time|Bamboo|Sword}} s -->
    |-
    !style="text-align:left"| {{BlockLink|Cobweb}}
    | {{tc|no|{{breaking time|Cobweb|drop=None}} s}} || {{tc|planned|{{breaking time|Cobweb|Sword}} s}}
    | {{ItemSprite|shears|link=Shears}}
    | {{breaking time|Cobweb|Shears}} s
    |-
    !style="text-align:left"| {{BlockLink|Cocoa}}
    | {{tc|planned|{{breaking time|Cocoa}}s}} || {{tc|planned|{{breaking time|Cocoa|Sword}}s}}
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{tc|planned|{{breaking time|Cocoa|Golden}} – {{breaking time|Cocoa|Wooden}} s}}
    |-
    ! style="text-align:left"|{{BlockLink|Hay Bale}}
    | 1s
    | 0.8s{{only|bedrock}}
    | {{ItemSprite|wooden-hoe|link=Hoe}}
    | {{breaking time|Hay Bale|Golden}} – {{breaking time|Hay Bale|Wooden}} s
    |-
    !style="text-align:left" rowspan="2"| {{BlockLink|Leaves}}
    !rowspan="2" {{tc|planned|{{breaking time|Leaves}} s}}
    !rowspan="2" {{tc|planned|{{breaking time|Leaves|Sword}} s}}
    | {{ItemSprite|shears|link=Shears}}
    | {{breaking time|Leaves|Shears}}s
    |-
    | {{ItemSprite|wooden-hoe|link=Hoe}}
    | {{tc|planned|{{breaking time|Leaves|Golden}} – {{breaking time|Leaves|Wooden}} s}}
    |-
    !style="text-align:left"| {{BlockLink|Jack o'Lantern}}
    | {{breaking time|Jack o'Lantern}} s || {{breaking time|Jack o'Lantern|Sword}} s
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{breaking time|Jack o'Lantern|Golden}} – {{breaking time|Jack o'Lantern|Wooden}} s
    |-
    !style="text-align:left"| {{BlockLink|Melon}}
    | {{tc|planned|{{breaking time|Melon}} s}} || {{tc|planned|{{breaking time|Melon|Sword}} s}}
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{tc|planned|{{breaking time|Melon|Golden}} – {{breaking time|Melon|Wooden}} s}}
    |-
    !style="text-align:left"| {{BlockLink|Pumpkin}}
    | {{breaking time|Pumpkin}}s || {{breaking time|Pumpkin|Sword}} s
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{breaking time|Pumpkin|Golden}} – {{breaking time|Pumpkin|Wooden}} s
    |-
    !style="text-align:left" rowspan="2"| {{BlockLink|Vines}} 
    | rowspan="2" {{tc|no|{{breaking time|Vines}} s}} || rowspan="2" {{tc|no|{{breaking time|Vines|Sword}} s}}
    | {{ItemSprite|wooden-axe|link=Axe}}
    | {{tc|no|{{breaking time|Vines|Golden}} – {{breaking time|Vines|Wooden}} s}}
    |-
    | {{ItemSprite|shears|link=Shears}}
    | {{breaking time|Vines|Shears}} s
    |}
    
    ==== Safety around constructions ====
    In Creative mode, swords are unable to break blocks. However, care must still be taken around [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s; these are entities, thus can be broken with swords in Creative.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref>
    
    === Enchantments ===
    Swords can receive, gathered from mob drops/villager trades or be found in various loot chests (example: End City, Bastion Remnant)with the following [[enchantment]]s:
    
    {| class="wikitable sortable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    !Weight
    |-
    |[[Fire Aspect]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Looting]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |10
    |-
    |[[Smite]]<ref group=note name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Bane of Arthropods]]<ref group="note" name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Knockback]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |2
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |1
    |-
    |[[Sweeping Edge]]{{Only|java|short=1}}
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |}
    Golden swords have the highest enchantability, yet the least durability{{Notelist}}
    
    === Fuel ===
    Wooden swords can be used as fuel in [[furnace]]s, smelting 1 item per sword.
    
    === Smelting ingredient ===
    {{Smelting|showname=1|Iron Sword;Golden Sword|Iron Nugget;Gold Nugget|0,1}}
    
    === Piglins ===
    If a {{EntityLink|Piglin}} see a golden sword, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the golden sword.
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |sound=Strong attack1.ogg
    |sound2=Strong attack2.ogg
    |sound3=Strong attack3.ogg
    |sound4=Strong attack4.ogg
    |sound5=Strong attack5.ogg
    |sound6=Strong attack6.ogg
    |subtitle=Strong attack
    |source=player
    |description=When a player deals an attack that does not trigger any other attack sounds
    |id=entity.player.attack.strong
    |translationkey=subtitles.entity.player.attack.strong
    |volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref>
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Critical attack1.ogg
    |sound2=Critical attack2.ogg
    |sound3=Critical attack3.ogg
    |subtitle=Critical attack
    |source=player
    |description=When a player deals a critical hit
    |id=entity.player.attack.crit
    |translationkey=subtitles.entity.player.attack.crit
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Knockback attack1.ogg
    |sound2=Knockback attack2.ogg
    |sound3=Knockback attack3.ogg
    |sound4=Knockback attack4.ogg
    |subtitle=Knockback attack
    |source=player
    |description=When a player deals a sprinting attack
    |id=entity.player.attack.knockback
    |translationkey=subtitles.entity.player.attack.knockback
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Sweep attack1.ogg
    |sound2=Sweep attack2.ogg
    |sound3=Sweep attack3.ogg
    |sound4=Sweep attack4.ogg
    |sound5=Sweep attack5.ogg
    |sound6=Sweep attack6.ogg
    |sound7=Sweep attack7.ogg
    |subtitle=Sweeping attack
    |source=player
    |description=When a player deals a sweep attack
    |id=entity.player.attack.sweep
    |translationkey=subtitles.entity.player.attack.sweep
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Weak attack1.ogg
    |sound2=Weak attack2.ogg
    |sound3=Weak attack3.ogg
    |sound4=Weak attack4.ogg
    |subtitle=Weak attack
    |source=player
    |description=When a player deals an attack with no damage
    |id=entity.player.attack.nodamage
    |translationkey=subtitles.entity.player.attack.weak
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Weak attack
    |source=player
    |description=When a player attempts to attack without sufficient cooldown
    |id=entity.player.attack.weak
    |translationkey=subtitles.entity.player.attack.weak
    |volume=0.7
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a sword's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Strong attack1.ogg
    |sound2=Strong attack2.ogg
    |sound3=Strong attack3.ogg
    |sound4=Strong attack4.ogg
    |sound5=Strong attack5.ogg
    |sound6=Strong attack6.ogg
    |source=player
    |description=When a player deals an attack with damage
    |id=game.player.attack.strong
    |volume=0.2
    |pitch=0.8-1.2}}
    {{Sound table
    |sound=Weak attack1.ogg
    |sound2=Weak attack2.ogg
    |sound3=Weak attack3.ogg
    |sound4=Weak attack4.ogg
    |source=player
    |description=When a player deals an attack with no damage
    |id=game.player.attack.nodamage
    |volume=0.2
    |pitch=0.8-1.2}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When an sword's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Sword
    |spritetype=item
    |nameid=wooden_sword
    |form=item}}
    {{ID table
    |displayname=Stone Sword
    |spritetype=item
    |nameid=stone_sword
    |form=item}}
    {{ID table
    |displayname=Iron Sword
    |spritetype=item
    |nameid=iron_sword
    |form=item}}
    {{ID table
    |displayname=Diamond Sword
    |spritetype=item
    |nameid=diamond_sword
    |form=item}}
    {{ID table
    |displayname=Golden Sword
    |spritetype=item
    |nameid=golden_sword
    |form=item}}
    {{ID table
    |displayname=Netherite Sword
    |spritetype=item
    |nameid=netherite_sword
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Sword
    |spritetype=item
    |nameid=wooden_sword
    |id=308
    |form=item}}
    {{ID table
    |displayname=Stone Sword
    |spritetype=item
    |nameid=stone_sword
    |id=312
    |form=item}}
    {{ID table
    |displayname=Iron Sword
    |spritetype=item
    |nameid=iron_sword
    |id=307
    |form=item}}
    {{ID table
    |displayname=Diamond Sword
    |spritetype=item
    |nameid=diamond_sword
    |id=316
    |form=item}}
    {{ID table
    |displayname=Golden Sword
    |spritetype=item
    |nameid=golden_sword
    |id=322
    |form=item}}
    {{ID table
    |displayname=Netherite Sword
    |spritetype=item
    |nameid=netherite_sword
    |id=604
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Time to Strike!;Overkill;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == History == 
    === Blocking ===
    {{main|Blocking}}
    [[File:Parrying.png|thumb|right|The blocking animation using a sword before and after [[Java Edition 14w30a]] (from the [[Adventure Update|Adventure]] to the [[Bountiful Update|Bountiful]] updates).]]
     
    Previously, since the [[Adventure Update]], all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing airborne knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than [[sneaking]] if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one.
     
    After the [[Combat Update]], the sword blocking functionality was replaced by blocking with [[shield]]s and to accommodate the [[dual wield]] system. Shields negate more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after [[Java Edition 1.11]]), but, unlike swords, they lose durability, have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an [[axe]].
    
    === Knockback ===
    The knockback dealt by swords used to be higher than while the players are using another melee [[item]]s, like an axe or with the hands. This feature was removed in [[Java Edition 1.9]] and is also no longer used in ''[[Bedrock Edition]]''.
    
    === Historical changes per version ===
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords.
    |Iron swords cannot be [[craft]]ed yet, but can be added to the [[player]]'s [[inventory]] during world creation.}}
    {{History||0.31|snap=?|The iron sword is no longer added to the player's inventory during world creation.}}
    {{History||0.31|snap=20100128|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Swords made from wood, stone, and diamond have been added.
    |Swords cannot be crafted yet, but have been added to the [[item]] [[chest]] in the Indev house.|A sword held by the player is now rendered to appear more 3D.}}
    {{History||0.31|snap=20100129|Wood, stone, iron, and diamond swords can now be [[craft]]ed.}}
    {{History|||snap=20100130|[[File:Golden Sword JE1.png|32px]] Swords can now be made out of gold.}}
    {{History|||snap=20100131|Swords now have [[durability]]. 
    |Better swords now last longer.
    |Swords now cost 1 durability per hit, and 2 points per block broken.}}
    {{History||20100206|[[File:Golden Sword JE2 BE1.png|32px]] The texture of gold swords has been slightly changed.}}
    {{History|java alpha}}
    {{History||v1.2.0|snap=release|[[Zombie pigmen]] now hold golden swords.}}
    {{History|java beta}}
    {{History||1.2|Swords, like all [[tool]]s, now have more [[item durability|durability]].
    |Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability.}}
    {{History||1.5|The damages of all swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}.
    |As a result, wooden and golden swords now dealt {{hp|5}}, stone swords {{hp|7}}, iron swords {{hp|9}}, and diamond swords {{hp|11}}.}}
    {{History||1.8|snap=Pre-release|Added the ability to block with a sword, giving the [[player]] more options in combat.
    |Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback.
    |The sword is held in front of the player and its durability is not reduced by blocking.|The player moves at a slower rate than [[sneaking]] when blocking with a sword.
    |As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of all swords have been reduced to their pre Beta 1.5 values.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Sword [[damage]] has been reduced to make way for [[enchanting]]. A diamond sword's damage has been reduced from {{hp|10}} to {{hp|7}}, iron has been reduced from {{hp|8}} to {{hp|6}} and stone has been reduced from {{hp|6}} to {{hp|5}}. Wooden and golden swords still deal {{hp|4}} damage.|Iron swords are now found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Swords can now be enchanted in the [[enchantment table]].}}
    {{History||1.1|snap=12w01a|Iron swords are now found in [[village]] blacksmith chests.}}
    {{History||1.2.1|snap=12w06a|The [[player]] now has a rare chance of obtaining iron swords by killing [[zombie]]s and golden swords from [[zombie pigmen]] from the addition of [[rare drops]]. These swords have a 20% chance of being enchanted.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden swords.}}
    {{History||1.3.1|snap=12w18a|Wooden swords can now be used as [[fuel]] in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond swords for 12–13 [[emerald]]s, and iron swords for 7–10 emeralds.
    |With the [[trading]] implementation, renewable [[item]]s such as [[wheat]] can now be [[trading|sold]] to buy a diamond sword. This has now made all swords [[Renewable Resource|renewable]].}}
    {{History||1.4.2|snap=12w32a|[[Zombie]]s may sometimes wield iron swords, dealing extra [[damage]].}}
    {{History|||snap=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}}
    {{History|||snap=12w36a|Added [[wither skeleton]]s, which hold stone swords.}}
    {{History||1.4.6|snap=12w49a|[[Unbreaking]] can now be applied to a sword with an [[enchanted book]].}}
    {{History||1.6.1|snap=13w18a|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}}
    {{History|||snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.}}
    {{History|||snap=13w25b|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden swords.}}
    {{History||1.8|snap=14w02a|Weaponsmith [[villager]]s now [[trading|sell]] enchanted diamond swords for 12–15 [[emerald]]s, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.}}
    {{History|||snap=14w30a|Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation.}}
    {{History||1.9|snap=15w31a|[[Enchanting|Enchanted]] iron and diamond swords can now be found in [[end city]] ship [[chest]]s.}}
    {{History|||snap=15w33c|Swords no longer block attacks. Instead, [[shield]]s are used.}}
    {{History|||snap=15w34b|Swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}}
    {{History|||snap=15w34c|Nerfed swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds.
    |Swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}}
    {{History|||snap=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}}
    {{History|||snap=15w37a|Swords now have an attack speed of 1.6, or 0.63 seconds.}}
    {{History|||snap=15w43a|The average yield of golden swords in [[nether fortress]] chests has been decreased.}}
    {{History|||snap=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}}
    {{History||1.11.1|snap=16w50a|Golden and iron swords now [[smelt]] down into one of their respective [[nugget]]s.
    |Added [[Sweeping Edge]] enchantment.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 268, 272, 267, 276 and 283.}}
    {{History|||snap=18w10a|Swords can now generate in [[buried treasure]] chests.}}
    {{History||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}}
    {{History||1.14|snap=18w43a|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
    |Swords now break [[bamboo]] instantly.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Sword JE1.png|32px]] Added netherite swords.
    |Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden swords.}}
    {{History|||snap=20w09a|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.}}
    {{History|||snap=20w10a|[[File:Netherite Sword JE2 BE2.png|32px]] The texture of netherite swords has been changed.
    |Netherite swords can no longer be [[crafted]].
    |Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].}}
    {{History|||snap=20w15a|Stone swords can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Golden and netherite swords now generate in [[bastion remnants]] chests.
    |Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=20w17a|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
    {{History||1.16.2|snap=20w30a|Damaged enchanted iron swords can now be found in [[bastion remnant]] chests.}}
    {{History||1.17|snap=21w08a|Stone swords can now be crafted using [[cobbled deepslate]].}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden swords.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond swords to netherite swords now requires the netherite upgrade [[smithing template]].}}
    {{History|upcoming java}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all swords has been increased to 3.
    |The base [[damage]] is now {{Hp|2}}, meaning that all swords now do {{Hp|1}} more damage than before}.
    |The attack reach of swords has been increased to 3.5 [[block]]s.}}
    {{History|||snap=Combat Test 2|The attack speed of all swords has been decreased to 2.5.}}
    {{History|||snap=Combat Test 3|The attack speed of all swords has been changed from 2.5 back to 3.0.
    |The attack key can now again be held down to automatically attack when the attack meter is full.
    |Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.}}
    {{History|||snap=Combat Test 4|Sword can now perform critical, knockback ([[sprint]]) hits on 100% charge.
    |The attack reach of all weapons was decreased by 0.5 [[block]]. Sword now have a 3 [[block]]s reach.
    |The 200% attack now gives a bonus reach of 1 [[block]].}}
    {{History|||snap=Combat Test 5|Weapons have been nerfed. All material tiers have been nerfed by {{Hp|1}} except wood and gold, and the sword tier have been nerfed by {{Hp|1}}. This means that the wooden/stone/golden sword now does {{Hp|4}} damage, the iron sword now does {{Hp|5}} damage and the diamond sword now does {{Hp|6}} damage.}}
    {{History|||snap=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]].
    |200% attacks have been removed.
    |Swords now always do sweep attack, even in the air.
    |The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.}}
    {{History|||snap=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The sword's attack reach is now 3 [[block]]s again.
    |200% attacks have been re-added.
    |Swords no longer sweep without [[Sweeping Edge]] and 200% charge again.
    |Adjusted the netherite tier value to match the weapon nerf in Combat Test 5}}
    {{History|||snap=Combat Test 8b|Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Stone Sword JE1 BE1.png|32px]] Added stone swords.}}
    {{History||v0.3.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords.
    |Survival players no longer start out with an infinite durability stone sword in the inventory.}}
    {{History||v0.3.2|[[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added iron, gold, and diamond swords.}}
    {{History||v0.4.0|Iron swords have replaced stone swords in the creative inventory.}}
    {{History||v0.9.0|snap=build 1|Iron swords can now be found in [[stronghold]] altar [[chest]]s and inside blacksmith chests.}}
    {{History||v0.11.0|snap=build 11|Wooden, stone, golden and diamond swords are now available in the [[creative]] [[inventory]].}}
    {{History||v0.11.0|snap=build 12|Wooden, stone, golden and diamond swords have been removed from creative.}}
    {{History||v0.11.0|snap=build 13|All swords are available in creative mode again.}}
    {{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords can now be found in [[nether fortress]] chests.
    |[[Zombie]]s now rarely spawn holding an iron sword that have a chance to [[drops|dropped]].
    |Golden swords are now rarely dropped by [[zombie pigmen]].
    |Stone swords are now rarely dropped by [[wither skeleton]]s.}}
    {{History||v0.15.0|snap=build 1|Iron swords are now sometimes dropped by [[husk]]s that spawn holding an iron sword.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Enchanted iron and diamond swords can now be found in [[end city]] [[chest]]s.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Iron swords and enchanted diamond swords are now sold by weaponsmith [[villager]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden swords are now [[smelting|smeltable]].
    |Added [[vex]]es, which rarely drop an iron sword if killed using [[Looting]] enchantment.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
    |Iron swords are now found in [[plains]] [[village]] weaponsmiths.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron swords can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[desert]] village weaponsmiths.}}
    {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]].
    |[[Trading]] has been changed. Iron swords [[trading|sold]] by weaponsmith [[villager]]s now cost 2 [[emerald]]s while diamond swords cost 8 emeralds as part of their fourth tier trades.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Sword BE1.png|32px]] Added netherite swords.
    |Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
    |[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.
    |Golden swords are now sometimes [[drops|dropped]] by [[piglin]]s that spawn holding a golden sword.}}
    {{History|||snap=beta 1.16.0.57|Netherite swords can no longer be [[crafting|crafted]].
    |Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].
    |Stone swords can now be crafted using [[blackstone]].
    |Golden and netherite swords now generate in [[bastion remnant]] chests.
    |Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=beta 1.16.0.63|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
    {{History||1.17.30|snap=beta 1.17.20.20|Swords now break [[bamboo]] instantly.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords (all five types).}}
    {{History||xbox=TU5|The ability to block with swords has been added, giving the [[player]] more options in combat.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden swords are now [[smelting|smeltable]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.}}
    {{History||ps=1.92|The ability to block with swords has been removed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords.
    |Swords cannot block attacks.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *The sword's traditional [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. The iron sword's texture was created first, as it was from the game, and the other swords followed.
    *In ''Java Edition'', with the introduction of netherite swords, it is possible to one-hit kill undead [[mob]]s in the game (except [[wither]]s and [[zombie]]s/[[skeleton]]s with random armor) using a sword with the [[Smite]] V enchantment, without the need to perform a critical hit (this was previously possible only with a [[Smite]] V stone, iron, or diamond axe).
    *Plastic diamond and enchanted swords are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-sword?_pos=1&_psq=sword&_ss=e&_v=1.0</ref><ref>https://shop.minecraft.net/products/minecraft-enchanted-purple-sword?_pos=4&_psq=sword&_ss=e&_v=1.0</ref>
    *In the game [[wikipedia:Transformice|''Transformice'']], a diamond sword can be found in the shop.
    
    == Gallery ==
    === Enchanted swords ===
    <gallery>
    Enchanted Wooden Sword.gif|Enchanted wooden sword.
    Enchanted Stone Sword.gif|Enchanted stone sword.
    Enchanted Iron Sword.gif|Enchanted iron sword.
    Enchanted Golden Sword.gif|Enchanted golden sword.
    Enchanted Diamond Sword.gif|Enchanted diamond sword.
    Enchanted Netherite Sword.gif|Enchanted netherite sword.
    </gallery>
    
    === Texture packs ===
    <gallery>
    File:Wood sword TP.png|Wooden sword in the [[Texture Pack DLC|Plastic Pack]].
    Stone Sword SDGP.png|Stone sword in the [[Super Duper Graphics Pack]].
    File:Gold sword Natural.png|Gold sword in the [[Texture Pack DLC|Natural Pack]].
    </gallery>
    
    === In other media ===
    <gallery>
    File:Alex Fighting in Nether.jpeg|Pixel art of [[Alex]] fighting with a diamond sword in the [[Nether]].
    File:Alex Retrieving Diamond Sword.jpeg|Alex retrieving another diamond sword from a [[chest]].
    File:Sinister Sword Sprite MCD.png|The [[MCD:Sinister Sword|Sinister Sword]], a unique sword featured in ''Minecraft Dungeons''.
    File:Sword GUI.png|A nondescript [[MCD:Sword|sword]] as it appears in ''[[Minecraft Dungeons]]''.
    File:Sword (item).png|A sword as it appears in ''[[Legend of the Chambered]]''.
    File:Sword Shirt.png|Officially licensed T-Shirt of a diamond sword.
    File:IronSword replica.jpg|Foam replica of an iron sword.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Items}} 
    [[Category:Tools]]
    [[Category:Combat]]
    
    [[de:Schwert]]
    [[es:Espada]]
    [[fr:Épée]]
    [[hu:Kard]]
    [[ja:剣]]
    [[ko:검]]
    [[nl:Zwaard]]
    [[pl:Miecz]]
    [[pt:Espada]]
    [[ru:Меч]]
    [[tr:Kılıç]]
    [[uk:Меч]]
    [[zh:剑]]</li></ul>
    18w49aAdded the following death messages:
    • <player> was poked to death by a sweet berry bush
    • <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
    1.15
    {{Extension DPL}}<ul><li>[[Rabbit Hide|Rabbit Hide]]<br/>{{Item
    | title = Rabbit Hide
    | image = Rabbit Hide.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Rabbit hide''' is an [[item]] dropped by [[rabbit]]s.
    
    == Obtaining ==
    
    ===Mob loot===
    [[Rabbit]]s drop 0–1 rabbit hide upon death. The maximum number of drops can be increased by 1 per level of [[Looting]] used, for a maximum of 0–4 rabbit hides with Looting III.
    
    Some [[foxes]] spawn holding rabbit hides, which always drop upon death. Alternatively, the player can drop a food item, which causes the fox to drop the rabbit hide.
    
    === Cat gifts ===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rabbit hide.
    
    == Usage ==
    
    Rabbit hide can be crafted into leather, or into bundles to store stacks of items.
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    Journeyman-level leatherworker [[villager]]s buy 9 rabbit hide for an [[emerald]] as part of their trades.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Hide
    |spritetype=item
    |nameid=rabbit_hide
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Hide
    |spritetype=item
    |nameid=rabbit_hide
    |id=529
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483636993780232192}}|[[Ryan Holtz]] tweeted images of rabbit hide and some other new [[item]]s.}}
    {{History|||snap=14w27a|[[File:Rabbit Hide JE1.png|32px]]  Added rabbit hide.}}
    {{History|||snap=14w33b|[[File:Rabbit Hide JE2 BE1.png|32px]] The texture of rabbit hide has been changed.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 415.}}
    {{History||1.14|snap=18w43a|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
    {{History|||snap=18w44a|Cats now offer rabbit hides as [[Cat#Gifts|gifts]].}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit hides in their mouths.}}
    {{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|buy]] rabbit hides.}}
    {{History||1.17|snap=20w45a|Rabbit hide can now be used to craft [[bundle]]s.}}
    {{History|||snap=21w18a|Rabbit hide can no longer be used to craft bundles.}}
    {{History||1.18|snap=Experimental Snapshot 1|Rabbit hide can now once again be used to craft bundles.}}
    {{History|||snap=21w37a|Rabbit hide once again can no longer be used to craft bundles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Rabbit hide can now once again be used to craft bundles.}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give [[player]]s rabbit hide as a gift.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Rabbit hide can be [[trading|sold]] to leatherworker [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit hide.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:Rabbit Items 1 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
    </gallery>
    
    
    
    {{items}}
    
    [[de:Kaninchenfell]]
    [[es:Piel de conejo]]
    [[fr:Peau de lapin]]
    [[hu:Nyúlbőr]]
    [[it:Pelle di coniglio]]
    [[ja:ウサギの皮]]
    [[ko:토끼 가죽]]
    [[nl:Konijnenhuid]]
    [[pl:Królicza skóra]]
    [[pt:Pele de coelho]]
    [[ru:Кроличья шкурка]]
    [[zh:兔子皮]]
    [[Category:Renewable resources]]</li><li>[[Yellow Dye|Yellow Dye]]<br/>{{Item
    | title = Yellow Dye
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Yellow dye''' is a [[Dye#Primary|primary dye]] created by placing a [[dandelion]] or [[sunflower]] into a [[crafting]] grid.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
      |Dandelion;Sunflower
      |Output=Yellow Dye;Yellow Dye,2
      |type=Material
    }}
    
    === Chest loot ===
    {{LootChestItem|yellow-dye}}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 yellow dye for an [[emerald]].
    
    == Usage ==
    {{dye usage}}
    
    === Crafting ingredient ===
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Yellow Dye}}
    
    === Trading ===
    Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 yellow dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Yellow Dye
    |spritetype=item
    |nameid=yellow_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Yellow Dye
    |spritetype=item
    |nameid=yellow_dye
    |aliasid=dye / 11
    |id=406
    |form=item
    |translationkey=item.dye.yellow.name
    |foot=1}}
    
    == Video ==
    {{yt|nOQUDjEHGRg}}
    
    == History ==
    {{History|java beta}}
    {{History||1.2|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
    {{History||1.6.6|Dandelions can now be generated using [[Bone Meal|bone meal]], making dandelion yellow [[renewable resource|renewable]].}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Dandelion yellow can be crafted with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
    {{History||1.7.2|snap=13w36a|Can now be crafted using sunflower.}}
    {{History|||snap=13w37a|Each dandelion now yields only 1 dandelion yellow, instead of 2.}}
    {{History|||snap=13w41a|[[Stained glass]] can now be [[crafting|crafted]].}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be [[dye]]d.}}
    {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Yellow dye can now be used to craft yellow [[concrete powder]].}}
    {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|"Dandelion Yellow" has now been renamed to "Yellow Dye".
    |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}
    {{History|||snap=18w44a|Yellow dye can now change the text color on [[sign]]s to yellow.}}
    {{History|||snap=18w49a|Yellow dye can now be found in [[chest]]s in [[village]] mason houses.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells yellow dye.}}
    {{History|||snap=19w11a|Yellow dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Yellow dye can now be used to craft [[yellow candle]]s.}}
    {{History|||snap=21w19a|Yellow dye can no longer be used to craft yellow candles.}}
    {{History|||snap=Pre-release 1|Yellow dye can once again used to craft yellow candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Yellow dye can now change the text color on [[hanging sign]]s to yellow.}}
    {{History||1.20|snap=23w12a|Yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], yellow dye is now common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
    {{History||v0.8.0|snap=build 1|Dandelion yellow is now used to craft [[cocoa beans]].}}
    {{History||v0.14.0|snap=build 1|Yellow dye can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History||v0.16.0|snap=build 1|Dandelion yellow is no longer used to [[crafting|craft]] cocoa beans.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Yellow dye can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Yellow dye can now be used to dye [[shulker box]]es, [[bed]]s, and craft [[concrete powder]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Yellow dye can now be used to craft patterns on [[banner]]s, [[firework star]]s, and [[stained glass]].}}
    {{History||1.4.0|snap=beta 1.2.20.1|Yellow dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Dandelion yellow can now be used to dye [[cat]] collars.}}
    {{History|||snap=beta 1.8.0.10|"Dandelion Yellow" has now been renamed to "Yellow Dye".}}
    {{History||1.10.0|snap=beta 1.10.0.3|Yellow dye is now [[trading|sold]] by [[wandering trader]]s.
    |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Yellow dye can now be found in [[village]] mason [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Yellow dye can now be sold to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of yellow dye has been changed from <code>dye/11</code> to <code>yellow_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
    {{History|ps4}}
    {{History||1.83|"Dandelion Yellow" has now been renamed to "Yellow Dye".}}
    {{History||1.90|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    
    {{reflist}}
    
    {{Items}}
    
    [[cs:Pampelišková žluť]]
    [[de:Gelber Farbstoff]]
    [[es:Tinte amarillo]]
    [[fr:Teinture jaune]]
    [[hu:Pitypangsárga]]
    [[ja:黄色の染料]]
    [[ko:노란색 염료]]
    [[nl:Paardenbloemgeel]]
    [[pl:Żółty barwnik]]
    [[pt:Corante amarelo]]
    [[ru:Жёлтый краситель]]
    [[zh:黄色染料]]
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]</li></ul>
    19w34aAdded the following death messages:
    • <player> was stung to death
    • death.attack.sting.item
    Added the unused death message "<player> was stung to death by <player/mob>".
    1.16
    {{Extension DPL}}<ul><li>[[Blaze Powder|Blaze Powder]]<br/>{{Item‎
    | image = Blaze Powder.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Blaze powder''' is an item made from a [[blaze rod]], which is dropped by a [[blaze]] when killed. Its main uses are to fuel [[brewing stand]]s, to brew [[strength]] [[potions]], and to make [[eyes of ender]] to take the player to [[the End]].
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
    |Blaze Rod
    |Output= Blaze Powder,2
    |type= Brewing
    }}
    
    == Usage ==
    
    === Crafting Ingredient ===
    
    {{crafting usage}}
    
    === Brewing stand fuel ===
    In addition to being a [[brewing]] ingredient, blaze powder is needed to fuel a [[brewing stand]]. Each piece of blaze powder can brew up to 20 batches of [[Potion|potions]].
    
    === Brewing ingredient ===
    {{brewing
      |showname=1
      |head=1
      |Blaze Powder
      |Mundane Potion
      |base=Water Bottle
    }}
    {{brewing
      |foot=1
      |Blaze Powder
      |Potion of Strength
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Blaze Powder
    |spritetype=item
    |nameid=blaze_powder
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Blaze Powder
    |spritetype=item
    |nameid=blaze_powder
    |id=429
    |form=item
    |foot=1}}
    
    == Video ==
    
    {{Video note|This video does not mention that blaze powder must be used to fuel [[brewing stand]]s.|minor}}
    
    <div style="text-align:center">{{yt|FSP2qBpe9vI}}</div>
    
    ==History==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Blaze Powder JE1.png|32px]] Added blaze powder.
    |Blaze powder can be used to craft [[eyes of ender]] and [[magma cream]].}}
    {{History|||snap=Beta 1.9 Prerelease 3|Blaze powder can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Strength]].}}
    {{History||1.2.1|snap=12w04a|Blaze powder can now be used to craft [[fire charge]]s.}}
    {{History||1.3.1|snap=1.3|[[File:Blaze Powder JE2 BE1.png|32px]] The texture of blaze powder has been changed.}}
    {{History||1.9|snap=15w42a|Blaze powder is now required to operate a [[brewing stand]].}}
    {{History|||snap=15w43a|Blaze powder now [[fuel]]s 20 operations rather than 30.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 377.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.
    |Blaze powder can be used to craft [[magma cream]].
    |Blaze powder is used as an ingredient to brew [[potion]]s.}}
    {{History||v0.15.0|snap=build 1|Blaze powder is now used to craft [[fire charge]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Blaze powder is now used to craft [[eyes of ender]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Blaze powder is now required to operate a [[brewing stand]].}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze powder is now required to operate a [[brewing stand]].}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    * [[The Nether]]
    * [[Potions]]
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--blaze-powder Taking Inventory: Blaze Powder] – Minecraft.net on November 25, 2021
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Ohnivý prach]]
    [[de:Lohenstaub]]
    [[es:Polvo de blaze]]
    [[fr:Poudre de Blaze]]
    [[hu:Őrlángpor]]
    [[ja:ブレイズパウダー]]
    [[ko:블레이즈 가루]]
    [[nl:Blazepoeder]]
    [[pl:Płomienny proszek]]
    [[pt:Pó de blaze]]
    [[ru:Огненный порошок]]
    [[th:ผงปีศาจไฟ]]
    [[zh:烈焰粉]]</li><li>[[Rabbit Stew|Rabbit Stew]]<br/>{{Item
    | title = Rabbit Stew
    | heals = {{hunger|10}}
    | renewable = Yes
    | stackable = No
    }}
    
    '''Rabbit stew''' is a [[food]] [[item]] that can be eaten by the [[player]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |shapeless=true
      |B1=Cooked Rabbit
      |A2=Carrot
      |B2=Baked Potato
      |C2=Any Mushroom
      |B3=Bowl
      |Output=Rabbit Stew
      |type=Foodstuff
    }}
    
    === Trading ===
    {{IN|bedrock}}, novice-level Butcher villagers always offer to sell rabbit stew for one emerald as their second trade.
    
    {{IN|java}}, novice-level Butcher villagers have a 50% chance of offering rabbit stew for one emerald.
    
    == Usage ==
    
    === Food ===
    To eat rabbit stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|10}} [[hunger]] and 12 hunger [[Hunger#Mechanics|saturation]]. This restores more hunger than any other food type in the game except [[cake]], but has less saturation than a [[golden carrot]], a [[cooked porkchop]], or a [[steak]].
    
    Eating rabbit stew leaves the player with an empty bowl, similar to [[mushroom stew]], [[suspicious stew]], and [[beetroot soup]].
    
    === Wolves ===
    {{IN|bedrock}}, rabbit stew can be used to feed [[wolves]], healing them by {{hp|10|mob=1}}. However, unlike other wolf food, rabbit stew does not speed up the growth of baby wolves, and it cannot be used to breed them. It is usable only on a wolf that has less than full health.
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Stew
    |spritetype=item
    |nameid=rabbit_stew
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Stew
    |spritetype=item
    |nameid=rabbit_stew
    |id=290
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|GwCqwtydRBc}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483725253018157057}}|[[Ryan Holtz]] tweets the recipe of rabbit stew, and that it can restore hunger better than any other item other than [[golden apple]]s (which was incorrect, as golden apples restore less hunger, but a whole [[cake]] restores more).}}
    {{History|||snap=14w27a|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 413.}}
    {{History||1.14|snap=18w43a|[[File:Rabbit Stew JE2.png|32px]] The texture of rabbit stew has been changed.
    |The rabbit stew's [[recipe]] is now shapeless.}}
    {{History|||snap=18w50a|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.}}
    {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History|bedrock}} 
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.
    |The recipe for rabbit stew is now shapeless.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.
    |The recipe for rabbit stew is now shapeless.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * If the ingredients of rabbit stew were eaten separately and the [[mushroom]] had become half of a [[mushroom stew]], they would restore a total of {{Hunger|16}} and 19.2 saturation points. Without counting the mushroom, the separate ingredients would restore {{Hunger|13}} and 15.6 saturation points. Therefore, crafting rabbit stew results in a net loss of restorative points, though it is quicker than eating all the ingredients separately.
    * Rabbit stew restores more hunger and total food points (hunger + saturation) than nearly any other single item (the exception is a suspicious stew with Saturation).  This is balanced by the point that the stew does not stack, and with its complex recipe it's not so easy to make "on the road". The suspicious stew shares the unstackability, but with only four ingredients it can at least be crafted in the inventory.
    
    ==Gallery==
    <gallery>
    Rabbit Stew Crafting.jpg|Crafting rabbit stew.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{items}}
    
    [[de:Kaninchenragout]]
    [[es:Estofado de conejo]]
    [[it:Stufato di coniglio]]
    [[fr:Ragoût de lapin]]
    [[ja:ウサギシチュー]]
    [[ko:토끼 스튜]]
    [[nl:Konijnenstoofpot]]
    [[pl:Gulasz z królika]]
    [[pt:Ensopado de coelho]]
    [[ru:Тушёный кролик]]
    [[uk:Тушкований кролик]]
    [[zh:兔肉煲]]
    
    [[Category:Food]]
    [[Category:Renewable resources]]</li></ul>
    20w07aThe "death.attack.magic.player" death message has been changed to "<player> was killed by magic whilst trying to escape <player/mob>".
    20w09aAdded the following death messages:
    • <player> fell off some weeping vines
    • <player> fell while climbing
    • death.attack.fireworks.item
    The death message "<player> went off with a bang whilst fighting <player/mob>" has been removed, but its translation string remains.
    20w11aAdded the following death messages:
    • <player> fell off some twisting vines
    • <player> fell off a scaffolding
    20w12aThe translation of the death message "<player> fell out of the water" has been removed. It now displays as "death.fell.accident.water".
    20w13aThe raw translation strings of the death message "<player> was killed by [Intentional Game Design]" have been changed from "death.attack.netherBed.<message/link>" to "death.attack.badRespawnPoint.<message/link>", because the death message now also appears when a player is killed by the explosion of a charged respawn anchor in the Overworld or the End.
    20w18aThe following death messages have been changed:
    • "<player> fell off a scaffolding" to "<player> fell off scaffolding"
    • "death.attack.fireworks.item" to "<player> went off with a bang due to a firework fired from <item> by <player/mob>"
    20w22aAdded the following death messages:
    • <player> was shot by a <player/mob>'s skull
    • death.attack.witherSkull.item
    1.16.2
    {{Extension DPL}}<ul><li>[[Beetroot Soup|Beetroot Soup]]<br/>{{for|other uses|Soup}}
    {{Item
    | title = Beetroot Soup
    | image = Beetroot Soup.png
    | renewable = Yes
    | heals = {{hunger|6}}
    | stackable = No
    }}
    
    '''Beetroot soup''' is an unstackable [[food]] item.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
    |Beetroot
    |Beetroot
    |Beetroot
    |Beetroot
    |Beetroot
    |Beetroot
    |Bowl
    |Output=Beetroot Soup
    |type=Foodstuff
    }}
    
    === Natural generation ===
    
    {{LootChestItem|beetroot-soup}}
    
    == Usage ==
    
    Beetroot soup can be eaten to restore {{hunger|6}} [[hunger]] points and 7.2 [[Hunger#Mechanics|saturation]], the same as [[cooked chicken]] and [[mushroom stew]]. After eating, the empty [[bowl]] remains, similarly to mushroom stew and [[rabbit stew]].
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot Soup
    |spritetype=item
    |nameid=beetroot_soup
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot Soup
    |spritetype=item
    |nameid=beetroot_soup
    |id=286
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=15w31a|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 436.}}
    {{History||1.14|snap=18w43a|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
    |The recipe for beetroot soup is now shapeless.}}
    {{History|||snap=18w49a|Beetroot soup can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}}
    
    {{History|pocket alpha}}
    {{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|[[Johan Bernhardsson]] posts an image of beetroot soup.}}
    {{History||v0.8.0|snap=build 2|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup. It is not obtainable in the Creative inventory.}}
    {{History||v0.9.0|snap=build 1|Beetroot soup now requires 6 [[beetroot]]s instead of 4.}}
    {{History||v0.12.1|snap=build 12|Beetroot soup now restores {{hunger|6}} instead of {{health|8}}.}}
    {{History||v0.13.0|snap=build 3|Beetroot soup can now be stacked.}}
    {{history|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Beetroot soup has been added to the Creative inventory.<ref name="missing beetroot soup">{{Bug|MCPE-13804}}</ref>}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
    |The recipe for beetroot soup is now shapeless.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Beetroot soup can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}}
    
    {{History|console}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|switch=1.0.1|wiiu=Patch 13|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
    |The recipe for beetroot soup is now shapeless.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.
    |Beetroot soup is not available within the [[Creative inventory]].}}
    {{History||?|Added beetroot soup to the Creative inventory.{{info needed|Which update did this occur?}}}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    
    {{reflist}}
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[de:Borschtsch]]
    [[es:Estofado de remolacha]]
    [[fr:Soupe de betteraves]]
    [[it:Zuppa di barbabietole]]
    [[ja:ビートルートスープ]]
    [[ko:비트 수프]]
    [[nl:Bietensoep]]
    [[pl:Barszcz]]
    [[pt:Ensopado de beterraba]]
    [[ru:Свекольный суп]]
    [[th:ซุปบีทรูท]]
    [[uk:Борщ]]
    [[zh:甜菜汤]]</li><li>[[Eye of Ender|Eye of Ender]]<br/>{{redirect|Ender Eye|the boss|Ender Dragon}}
    {{ItemEntity
    |image=Eye of Ender.png
    |stackable=Yes (64)
    |renewable=Yes
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    |networkid='''[[JE]]''': 72
    }}
    An '''eye of ender''' is a craftable item used to locate [[stronghold]]s and activate the [[end portal]]s within them.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
      |Blaze Powder
      |Ender Pearl
      |Output=Eye of Ender
      |type=Miscellaneous
    }}
    
    == Usage ==
    === Locating strongholds ===
    [[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]]
    
    To locate [[stronghold]]s (and the [[end portal]]s they house):
    * Pressing {{control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for [[endermen]] and [[ender chests]]. 
    ** The eye leads to the [[chunk]] where a spiral staircase, the first room generated in the stronghold, is located.
    ** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk).
    * While over 12 blocks away from the northwest corner of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel.
    * When closer than 12 blocks to the northwest corner of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward.
    * After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering (80% chance of surviving) per throw, therefore throwing it three times has approximately 50% overall chance to shatter the eye (0.8<sup>3</sup>=51.2%).
    * The eye of ender's flying function works only in the [[Overworld]]. It does nothing in [[the Nether]], [[the End]], [[custom dimension]]s{{verify|type=current}}, or in worlds with no strongholds.
    
    Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>See also {{bug|MC-135996}}</ref>
    
    === Activating end portals ===
    [[File:Active End Portal.png|thumb|right|An end portal activated with eyes of ender.]]
    Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty [[End portal frame]]s by pressing {{control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender.
    {| class="wikitable sortable mw-collapsible"
    |+End Portal Pre-Filled Eyes
    !Eyes
    !0
    !1
    !2
    !3
    !4
    !5-12
    |-
    |Exactly
    |28%
    |38%
    |23%
    |9%
    |2%
    |<1%
    |-
    |Or More
    |100%
    |72%
    |34%
    |11%
    |3%
    |<1%
    |}
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Eyes of ender use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Ender Eye death1.ogg
    |sound2=Ender Eye death2.ogg
    |subtitle=Eye of Ender falls <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
    |source=neutral
    |description=When an eye of ender drops or breaks
    |id=entity.ender_eye.death|idnote=<ref group=sound name=LousyEvents/>
    |translationkey=subtitles.entity.ender_eye.death|translationkeynote=<ref group=sound name=LousyEvents/>
    |volume=1.3
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Ender Eye launch1.ogg
    |sound2=Ender Eye launch2.ogg
    |subtitle=Eye of Ender shoots
    |source=neutral
    |description=When an eye of ender is thrown
    |id=entity.ender_eye.launch
    |translationkey=subtitles.entity.ender_eye.launch
    |volume=0.5
    |pitch={{frac|1|3}}-0.5
    |distance=16}}
    {{Sound table
    |sound=End portal eye place1.ogg
    |sound2=End portal eye place2.ogg
    |sound3=End portal eye place3.ogg
    |subtitle=Eye of Ender attaches
    |source=block
    |description=When an eye of ender is placed in an end portal frame
    |id=block.end_portal_frame.fill
    |translationkey=subtitles.block.end_portal_frame.fill
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Item Frame break1.ogg
    |sound2=Item Frame break2.ogg
    |sound3=Item Frame break3.ogg
    |source=block
    |description=When an eye of ender breaks <ref group=sound>{{Bug|MCPE-115646}}</ref>
    |id=block.itemframe.break}}
    {{Sound table
    |sound=Bow shoot.ogg
    |source=player
    |description=When an eye of ender is thrown
    |id=random.bow
    |volume=0.5
    |pitch=0.33-0.5}}
    {{Sound table
    |sound=End portal eye place1.ogg
    |sound2=End portal eye place2.ogg
    |sound3=End portal eye place3.ogg
    |source=block
    |description=When an eye of ender is placed in an end portal frame
    |id=block.end_portal_frame.fill
    |volume=0.3
    |pitch=0.9/1.0/1.1
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Eye of Ender
    |spritetype=item
    |nameid=ender_eye
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Eye of Ender
    |spritetype=entity
    |nameid=eye_of_ender
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Eye of Ender
    |spritetype=item
    |nameid=ender_eye
    |id=433
    |form=item
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Eye of Ender
    |spritetype=entity
    |nameid=eye_of_ender_signal
    |id=70
    |foot=1}}
    
    ===Entity data===
    The purple particles left by eyes of ender have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    
    :See [[Bedrock Edition level format/Entity format]].
    
    ==Advancements==
    {{load advancements|Eye Spy}}
    
    ==Video ==
    {{Video note|This video does not mention that eyes of ender can be used to craft [[ender chest]]s or [[end crystal]]s.}}
    
    <div style="text-align:center">{{yt|E0AhoxYLomc}}</div>
    
    ==History==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.
    |Eyes of ender can be used on a [[end portal frame|portal block]] to repair them, but repairing them does nothing.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Each eye can now be placed in a [[end portal frame|portal block]] or used to hone in on a [[stronghold]]. [[Jens Bergensten|Jeb]] demonstrated the new uses for an eye in his livestream.<ref>http://www.twitch.tv/jebox/b/297000418</ref> An [[end portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks.
    |In older worlds with chunks generated before [[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the [[player]] to a place where there isn't a [[stronghold]] at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}}
    {{History|||snap=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}}
    {{History|||snap=RC1|The throwing sound of eyes of ender has been changed.}}
    {{History||1.3.1|snap=12w21a|Eyes of ender can now be used to craft [[ender chest]]s.
    |Priest [[villager]]s would [[trading|buy]] 2–3 eyes of ender for one [[emerald]].}}
    {{History|||snap=12w22a|Priest villagers no longer buy eyes of ender, instead selling them for 7–10 emeralds.}}
    {{History||1.6.4|snap=1.6.3-pre|Eyes of ender now lead to [[stronghold]]s based on the structure data saved in the world file instead of calculating their approximate location via the [[seed (level generation)|world seed]]. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}}
    {{History||1.7.2|snap=13w41a|Eyes of Ender now lead to the entrance of a stronghold instead of the portal room.}}
    {{History||1.8|snap=14w02a|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}}
    {{History||1.9|snap=15w41a|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.}}
    {{History|||snap=15w44b|An eye of ender is now used to craft an [[end crystal]].}}
    {{History|||snap=pre3|Eyes of ender now point to the 125 new strongholds.<ref>{{bug|MC-91173}} resolved as "Fixed"</ref>}}
    {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>EyeOfEnderSignal</code> to <code>eye_of_ender_signal</code>.}}
    {{History||1.12|snap=17w17a|A new ''pop'' [[sound]] has been added when a thrown eye of ender bursts.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 381.}}
    {{History|||snap=pre5|The [[entity]] ID has been changed to <code>eye_of_ender</code>.}}
    {{History||1.14|snap=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
    {{History||1.19|snap=22w11a|Eyes of Ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8-9, ~, 8-9).<ref>{{bug|MC-253394}}</ref>}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
    {{History||1.16.0|snap=beta 1.15.0.51|The [[particles]] of eyes of ender have been changed to match {{el|je}}.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
    {{History|foot}}
    
    
    === Historical images ===
    <gallery>
    File:Held_Eye_of_Ender.png|The eye of ender used to appear large in third-person view.
    </gallery>
    
    ==Issues==
    {{issue list}}
    
    ==Trivia ==
    *When thrown in third-person view, the eyes of ender fly out from the player's feet instead of their hand.
    *Before [[Java Edition 1.9]], eyes of ender can be purchased from cleric villagers, which means players can find a [[stronghold]] and go to [[the End]] without accessing [[the Nether]] at all.
    *{{IN|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{cmd|locate}} command.
    
    ==Gallery==
    ===Screenshots===
    <gallery>
    Stronghold Portal Room.png|An end portal frame containing a few eyes of ender.
    EnderChestexample.png|An [[ender chest]] depicting an eye of ender on the front.
    </gallery>
    ===In other media===
    <gallery>
    File:Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX.
    File:Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender.
    </gallery>
    
    ==External links==
    *[http://www.strongholdfinder.com/ A super-easy stronghold triangulation tool]
    *[http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring]
    *[https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings]
    *[https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool]
    *[http://www.purplefrog.com/~thoth/MinecraftStronghold/stronghold.html HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)]
    *[http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)]
    *[https://github.com/toolbox4minecraft/amidst/releases Amidst - File-based world visualizer]
    *[http://minecraft.tournier.org/StrongholdLocator/ Find strongholds by analyzing stronghold.dat file]
    
    
    == References==
    {{reflist}}
    
    {{Items}}
    {{entities}}
    
    [[cs:Endové oko]]
    [[de:Enderauge]]
    [[es:Ojo de ender]]
    [[fr:Œil de l'Ender]]
    [[hu:Végzet szeme]]
    [[ja:エンダーアイ]]
    [[ko:엔더의 눈]]
    [[nl:Enderoog]]
    [[pl:Oko Endera]]
    [[pt:Olho de ender]]
    [[ru:Око Края]]
    [[th:ดวงตาแห่งเอนเดอร์]]
    [[uk:Око Краю]]
    [[zh:末影之眼]]</li></ul>
    20w30aThe "<player> was shot by a <player/mob>'s skull" death message has been changed to "<player> was shot by a skull from <player/mob>".
    1.17
    {{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item
    | image = Ghast Tear.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s.
    
    == Obtaining ==
    
    === Mob loot ===
    [[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item.
    
    == Usage ==
    
    === Brewing ingredient ===
    {{brewing
      |showname=1
      |head=1
      |Ghast Tear
      |Mundane Potion
      |base=Water Bottle
    }}
    {{brewing
      |foot=1
      |Ghast Tear
      |Potion of Regeneration
    }}
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Ghast Tear
    |spritetype=item
    |nameid=ghast_tear
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Ghast Tear
    |spritetype=item
    |nameid=ghast_tear
    |id=424
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}}
    {{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}}
    {{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}}
    {{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}}
    {{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} 
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    
    {{reflist}}
    
    {{items}}
    
    [[Category:Renewable resources]]
    [[Category:Brewing recipe]]
    
    [[cs:Ďasova slza]]
    [[de:Ghast-Träne]]
    [[es:Lágrima de ghast]]
    [[fr:Larme de Ghast]]
    [[hu:Kísértetkönny]]
    [[it:Lacrima di ghast]]
    [[ja:ガストの涙]]
    [[ko:가스트 눈물]]
    [[nl:Ghasttraan]]
    [[pl:Łza ghasta]]
    [[pt:Lágrima de ghast]]
    [[ru:Слеза гаста]]
    [[uk:Сльоза ґаста]]
    [[zh:恶魂之泪]]</li><li>[[Boat with Chest|Boat with Chest]]<br/>{{ItemEntity
    |image=Oak Boat with Chest.png
    |extratext = View [[#Gallery|all renders]]
    |stackable=No
    |renewable=Yes
    |flammable=Yes
    |size='''{{IN|Java}}:'''<br>
    Height: 0.5625 Blocks<br>Width: 1.375 Blocks<br>
    '''{{IN|Bedrock}}:'''<br>
    Height: 0.455 Blocks<br>Width: 1.4 Blocks
    
    |networkid='''[[JE]]''': 1
    }}
    {{for|other kinds of boats|Boat (disambiguation)}}
    
    A '''boat with chest''' is a single [[chest]] occupying the passenger seat of a [[boat]], and functions as such. As it can still be driven it can be used to transport [[item]]s over bodies of water.
    
    == Obtaining ==
    A boat with chest can be directly retrieved by attacking it, as it drops itself in item form, along with its contents.
    
    [[Tool]]s and [[weapon]]s with damage above 4 can instantly destroy a boat with chest in one hit.{{only|Java}}
    
    === Crafting ===
    {{Crafting
    |head= 1
    |Chest
    |Matching Boat
    |Output= Matching Boat with Chest
    |type= Transportation
    |foot= 1
    }}
    
    == Usage ==
    A boat with chest can be used for the transportation of players, mobs and items, or as fuel when [[smelting]].
    
    === Fuel ===
    A boat with chest can be used as fuel in a [[furnace]], it lasts 60 seconds, smelting up to 6 items.
    
    === Transportation ===
    {{main|Boat#Transportation}}
    
    Boats with chests can carry only one entity while regular boats can carry up to two.
    
    == Behavior ==
    [[File:All boats with chests.png|alt=This photo shows all the types of boats with chests.|thumb|240px|All types of boats with chests.]]
    {{main|Boat#Behavior}}
    Boats with chests share most behaviors with boats.
    
    === Item storage ===
    [[File:Boat with Chest GUI.png|thumb|176px|The GUI of a boat with chest.]]
    The inventory of the boat with chest has the same amount of slots as a single chest. Its inventory can be accessed by {{Control|Sneak|text=sneaking}} and {{Control|interact|text=interacting}} with the boat with chest, {{control|interact|text=interacting}} with the part of the boat with chest that actually contains the chest while another player or entity is inside the boat, or by opening the player's {{Control|inventory}} while inside the boat. This means that the player cannot access armor slots without exiting the boat.
    
    When a boat with chest moves above, underneath, or beside a [[hopper]], its inventory is filled or drained accordingly. Due to the size of its hitbox, a boat with chest can be placed above up to 9 hoppers, allowing it to evenly split its items nine ways.
    
    === Naming ===
    {{IN|java}}, unlike most other storage devices, a boat with chest renamed in an [[anvil]] does not display the custom name in its GUI.<ref>{{bug|MC-249408||Boats with Chests lose their name when placed}}</ref>
    
    === Piglin ===
    As with other chests, opening or breaking a boat with chest causes nearby piglin(s) to attack the player.
    
    == Sounds ==
    {{Edition|Java}}:
    Boats with chests use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Boat paddle land1.ogg
    |sound2=Boat paddle land2.ogg
    |sound3=Boat paddle land3.ogg
    |sound4=Boat paddle land4.ogg
    |sound5=Boat paddle land5.ogg
    |sound6=Boat paddle land6.ogg
    |subtitle=Rowing
    |source=neutral
    |description=While a boat with chest is rowed on land
    |id=entity.boat.paddle_land
    |translationkey=subtitles.entity.boat.paddle_land
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Boat paddle water1.ogg
    |sound2=Boat paddle water2.ogg
    |sound3=Boat paddle water3.ogg
    |sound4=Boat paddle water4.ogg
    |sound5=Boat paddle water5.ogg
    |sound6=Boat paddle water6.ogg
    |sound7=Boat paddle water7.ogg
    |sound8=Boat paddle water8.ogg
    |subtitle=Rowing
    |source=neutral
    |description=While a boat with chest is rowed in water
    |id=entity.boat.paddle_water
    |translationkey=subtitles.entity.boat.paddle_water
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Swim1.ogg
    |sound2=Swim2.ogg
    |sound3=Swim3.ogg
    |sound4=Swim4.ogg
    |source=player
    |description=While a boat with chest is rowed in water
    |id=random.swim
    |pitch=0.6-1.4
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Oak Boat with Chest
    |spritetype=item
    |spritename=oak-boat with chest
    |nameid=oak_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Spruce Boat with Chest
    |spritetype=item
    |spritename=spruce-boat with chest
    |nameid=spruce_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Birch Boat with Chest
    |spritetype=item
    |spritename=birch-boat with chest
    |nameid=birch_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Jungle Boat with Chest
    |spritetype=item
    |spritename=jungle-boat with chest
    |nameid=jungle_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Acacia Boat with Chest
    |spritetype=item
    |spritename=acacia-boat with chest
    |nameid=acacia_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Dark Oak Boat with Chest
    |spritetype=item
    |spritename=dark-oak-boat with chest
    |nameid=dark_oak_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Mangrove Boat with Chest
    |spritetype=item
    |spritename=mangrove-boat with chest
    |nameid=mangrove_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Cherry Boat with Chest
    |spritetype=item
    |spritename=cherry-boat with chest
    |nameid=cherry_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Bamboo Raft with Chest
    |spritetype=item
    |spritename=bamboo-raft with chest
    |nameid=bamboo_chest_raft
    |itemtags=chest_boats
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Boat with Chest
    |generatetranslationkeys=y
    |displayname=Entity
    |spritetype=entity
    |spritename=boat-with-chest
    |nameid=chest_boat
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Oak Boat with Chest
    |spritetype=item
    |nameid=oak_chest_boat
    |aliasid=chest_boat / 0
    |id=646
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.oak.name}}
    {{ID table
    |displayname=Spruce Boat with Chest
    |spritetype=item
    |nameid=spruce_chest_boat
    |aliasid=chest_boat / 1
    |id=649
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.spruce.name}}
    {{ID table
    |displayname=Birch Boat with Chest
    |spritetype=item
    |nameid=birch_chest_boat
    |aliasid=chest_boat / 2
    |id=647
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.birch.name}}
    {{ID table
    |displayname=Jungle Boat with Chest
    |spritetype=item
    |nameid=jungle_chest_boat
    |aliasid=chest_boat / 3
    |id=648
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.jungle.name}}
    {{ID table
    |displayname=Acacia Boat with Chest
    |spritetype=item
    |nameid=acacia_chest_boat
    |aliasid=chest_boat / 4
    |id=650
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.acacia.name}}
    {{ID table
    |displayname=Dark Oak Boat with Chest
    |spritetype=item
    |nameid=dark_oak_chest_boat
    |aliasid=chest_boat / 5
    |id=651
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.big_oak.name}}
    {{ID table
    |displayname=Mangrove Boat with Chest
    |spritetype=item
    |nameid=mangrove_chest_boat
    |aliasid=chest_boat / 6
    |id=652
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.mangrove.name}}
    {{ID table
    |displayname=Cherry Boat with Chest
    |spritetype=item
    |nameid=cherry_chest_boat
    |aliasid=chest_boat / 8
    |id=658
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.cherry.name}}
    {{ID table
    |displayname=Bamboo Raft with Chest
    |spritetype=item
    |nameid=bamboo_chest_raft
    |aliasid=chest_boat / 7
    |id=662
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.bamboo.name
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Form
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Entity
    |spritetype=entity
    |spritename=boat-with-chest
    |nameid=chest_boat
    |id=218
    |foot=1}}
    
    === Entity data ===
    Boat with chests have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == History ==
    {{History||September 23, 2019|link={{ytl|Anv-lZc0pIM}}|The [[swamp]] was announced as a contender for the Biome Vote at [[MINECON Live 2019]]. Frogs, boats with chests, and mangrove trees were announced.}}
    {{History||September 28, 2019|link={{ytl|UHoz0Q-LwUU}}|The swamp comes in second place in the Biome Vote, setting the release date of new swamp content further than new mountain content.}}
    {{History||October 16, 2021|link={{ytl|w6zLprHHZOk|t=7085}}|[[File:Jungle Boat with Chest (pre-release).png|32px]] [[File:Dark Oak Boat with Chest (pre-release).png|32px]] Boats with chests were announced at [[Minecraft Live 2021]]. Only jungle and dark oak variants were shown.}}
    {{History|java}}
    {{History||1.19|snap=22w12a|[[File:Oak Boat with Chest JE1.png|32px]] [[File:Spruce Boat with Chest JE1.png|32px]] [[File:Birch Boat with Chest JE1.png|32px]] [[File:Jungle Boat with Chest JE1.png|32px]] [[File:Acacia Boat with Chest JE1.png|32px]] [[File:Dark Oak Boat with Chest JE1.png|32px]] [[File:Mangrove Boat with Chest JE1.png|32px]]<br>[[File:Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Spruce Boat with Chest (item) JE1.png|32px]] [[File:Birch Boat with Chest (item) JE1 BE1.png|32px]] [[File:Jungle Boat with Chest (item) JE1 BE1.png|32px]] [[File:Acacia Boat with Chest (item) JE1 BE1.png|32px]] [[File:Dark Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Mangrove Boat with Chest (item) JE1 BE1.png|32px]] Added boats with chests.
    |Knob on chest is placed incorrectly 1 pixel up.}}
    {{History|||snap=22w13a|[[File:Oak Boat with Chest JE2 BE1.png|32px]] [[File:Spruce Boat with Chest JE2 BE1.png|32px]] [[File:Birch Boat with Chest JE2 BE1.png|32px]] [[File:Jungle Boat with Chest JE2 BE1.png|32px]] [[File:Acacia Boat with Chest JE2 BE1.png|32px]] [[File:Dark Oak Boat with Chest JE2 BE1.png|32px]] [[File:Mangrove Boat with Chest JE2 BE1.png|32px]] Changed knob on chest position 1 pixel down to match [[Bedrock Edition]].
    |Boats with chests can now be placed by [[dispenser]]s.}}
    {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove boat with chest obtainable and renewable.}}
    {{History|||snap=22w15a|[[File:Oak Boat with Chest (item) JE2.png|32px]] [[File:Spruce Boat with Chest (item) JE2.png|32px]] [[File:Birch Boat with Chest (item) JE2.png|32px]] [[File:Jungle Boat with Chest (item) JE2.png|32px]] [[File:Acacia Boat with Chest (item) JE2.png|32px]] [[File:Dark Oak Boat with Chest (item) JE2.png|32px]] [[File:Mangrove Boat with Chest (item) JE2.png|32px]] Changed all boat with chest item textures.
    |Now, the inventory can be accessed by {{control|using}} it directly when there is already a passenger inside of it.}}
    {{History||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] Bamboo rafts with chests were announced at [[Minecraft Live 2022]].}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] [[File:Bamboo Raft with Chest (item) JE1.png|32px]] Added bamboo rafts with chests behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=22w45a|[[File:Bamboo Raft with Chest (item) JE2 BE2.png|32px]] The item texture of the bamboo raft with chest has been changed.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Boat with Chest JE1.png|32px]] [[File:Cherry Boat with Chest (item) JE1.png|32px]] Added cherry boats with chests behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=1.19.4 Pre-release 2|[[File:Cherry Boat with Chest (item) JE2.png|32px]] The item texture of cherry boats with chests has now been changed.}}
    {{History||1.20|snap=23w12a|Bamboo rafts with chests and cherry boats with chests are now available without using the "Update 1.20" experimental datapack.}}
    
    {{History|bedrock}}
    {{History||Wild Update<br>(Experimental)|link=Bedrock Edition 1.19.0|snap=beta 1.18.30.28|[[File:Oak Boat with Chest JE2 BE1.png|32px]] [[File:Spruce Boat with Chest JE2 BE1.png|32px]] [[File:Birch Boat with Chest JE2 BE1.png|32px]] [[File:Jungle Boat with Chest JE2 BE1.png|32px]] [[File:Acacia Boat with Chest JE2 BE1.png|32px]] [[File:Dark Oak Boat with Chest JE2 BE1.png|32px]]<br>[[File:Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Spruce Boat with Chest (item) BE1.png|32px]] [[File:Birch Boat with Chest (item) JE1 BE1.png|32px]] [[File:Jungle Boat with Chest (item) JE1 BE1.png|32px]] [[File:Acacia Boat with Chest (item) JE1 BE1.png|32px]] [[File:Dark Oak Boat with Chest (item) JE1 BE1.png|32px]] Added boats with chests, missing mangrove type.
    |Added unused translation keys for mangrove boat with chest.}}
    {{History||1.19.0|snap=beta 1.19.0.20|Boats with chests are now available without enabling experimental gameplay.|[[File:Mangrove Boat with Chest JE2 BE1.png|32px]] [[File:Mangrove Boat with Chest (item) JE1 BE1.png|32px]] Added mangrove boats with chests.}}
    {{History||1.19.0|snap=beta 1.19.0.26|[[File:Oak Boat with Chest (item) JE2.png|32px]] [[File:Spruce Boat with Chest (item) JE2.png|32px]] [[File:Birch Boat with Chest (item) JE2.png|32px]] [[File:Jungle Boat with Chest (item) JE2.png|32px]] [[File:Acacia Boat with Chest (item) JE2.png|32px]] [[File:Dark Oak Boat with Chest (item) JE2.png|32px]] [[File:Mangrove Boat with Chest (item) JE2.png|32px]] Changed all boat with chest item textures.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] [[File:Bamboo Raft with Chest (item) BE1.png|32px]] Added bamboo rafts with chests behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
    {{History|||snap=beta 1.19.60.20|[[File:Bamboo Raft with Chest (item) JE2 BE2.png|32px]] The item texture of the bamboo raft with chest has been changed to match ''[[Java Edition]]''.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Boat with Chest JE1.png|32px]] [[File:Cherry Boat with Chest (item) JE2.png|32px]] Added cherry boats with chests behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
    {{History||1.20.0|snap=beta 1.20.0.21|Bamboo rafts with chests and cherry boats with chests are now available without using the "Next Major Update" experimental toggle.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * A [[chest]] is short enough that a boat with chest falls onto it rather than crashes into it.
    * The chest texture is 12×12 pixels, rather than the 14×14 pixel texture the block uses. This is not the case with the [[minecart with chest]].
    * Despite the minecart with chest using the Christmas texture, the boat with chest still uses the default chest texture during Christmas time.<ref>{{bug|MC-249378}}</ref>
    
    == Gallery ==
    === Renders ===
    <gallery>
    Oak Boat with Chest.png|Oak Boat with Chest
    Spruce Boat with Chest.png|Spruce Boat with Chest
    Birch Boat with Chest.png|Birch Boat with Chest
    Jungle Boat with Chest.png|Jungle Boat with Chest
    Acacia Boat with Chest.png|Acacia Boat with Chest
    Dark Oak Boat with Chest.png|Dark Oak Boat with Chest
    Mangrove Boat with Chest.png|Mangrove Boat with Chest
    Cherry Boat with Chest.png|Cherry Boat with Chest
    Bamboo Raft with Chest.png|Bamboo Raft with Chest
    Oak Boat with Chest (item) JE2.png|Oak Boat with Chest (item)
    Spruce Boat with Chest (item) JE2.png|Spruce Boat with Chest (item)
    Birch Boat with Chest (item) JE2.png|Birch Boat with Chest (item)
    Jungle Boat with Chest (item) JE2.png|Jungle Boat with Chest (item)
    Acacia Boat with Chest (item) JE2.png|Acacia Boat with Chest (item)
    Dark Oak Boat with Chest (item) JE2.png|Dark Oak Boat with Chest (item)
    Mangrove Boat with Chest (item) JE2.png|Mangrove Boat with Chest (item)
    Cherry Boat with Chest (item) JE2.png|Cherry Boat with Chest (item)
    Bamboo Raft with Chest (item) JE2 BE2.png|Bamboo Raft with Chest (item)
    </gallery>
    
    === Concept Art ===
    <gallery>
    Bamboo Raft and Raft with Chest Concept Art.png|Ditto.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Items}}
    {{Entities}}
    
    [[Category:In development]]
    [[Category:In development Bedrock Edition]]
    
    [[de:Boot mit Truhe]]
    [[es:Barca con cofre]]
    [[ja:チェスト付きのボート]]
    [[ru:Лодка с сундуком]]
    [[uk:Човен зі скринею]]
    [[zh:运输船]]</li></ul>
    20w46aAdded the following death messages:
    • <player> froze to death
    • <player> was frozen to death by <player/mob>
    20w49aAdded the following death messages:
    • <player> was skewered by a falling stalactite
    • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    21w03aAdded the following death messages:
    • <player> was impaled on a stalagmite
    • <player> was impaled on a stalagmite whilst fighting <player/mob>
    1.17.1
    {{Extension DPL}}<ul><li>[[Banner Pattern|Banner Pattern]]<br/>{{Item
    | image = Banner Pattern.png
    | rarity = 
    * '''Flower Charge, Field Masoned, Bordure Indented, Globe, Snout'''
    * Common
    * '''Creeper Charge, Skull Charge'''
    * Uncommon
    * '''Thing'''
    * Epic
    | renewable = 
    * '''Snout, Thing''': No
    * '''All others''': Yes
    | stackable = No
    }}
    '''Banner patterns''' are [[item]]s used to customize [[banner]]s inside [[loom]]s.
    There are six patterns {{in|java}} and eight {{in|bedrock}}.
    
    == Obtaining ==
    [[File:Banner Patterns 20w15a.png|thumb|All six banner patterns {{in|java}} with their various sources.]]
    
    === Crafting ===
    {{see also|Banner/Patterns|title1=List of patterned banners}}
    4 out of 6 banner patterns {{only|JE}} and 2 more {{only|BE}} can be obtained by crafting. They are crafted by combining one [[paper]] along with a certain material.
    {{Crafting
    |head=1
    |Paper
    |Creeper Head
    |Output=Banner Pattern Creeper
    |type=Miscellaneous
    |description=Creeper face
    }}
    {{Crafting
    |Paper
    |Wither Skeleton Skull
    |Output=Banner Pattern Skull
    |type=Miscellaneous
    |description=Skeleton skull and crossbones
    }}
    {{Crafting
    |Paper
    |Oxeye Daisy
    |Output=Banner Pattern Flower
    |type=Miscellaneous
    |description=Daisy
    }}
    {{Crafting
    |Paper
    |Enchanted Golden Apple
    |Output=Banner Pattern Thing
    |type=Miscellaneous
    |showdescription=true
    |description=Former [[Mojang Studios]] logo
    }}
    {{Crafting
    |Paper
    |Bricks
    |Output=Banner Pattern Field Masoned
    |type=Miscellaneous
    |description={{only|bedrock}}
    }}
    {{Crafting
    |Paper
    |Vines
    |Output=Banner Pattern Bordure Indented
    |type=Miscellaneous
    |description={{only|bedrock}}
    |foot=1
    }}
    
    === Trading ===
    '''Globe banner pattern''' is obtained by trading with a master-level [[Trading#Cartographer|cartographer villager]] for a price of 8 emeralds.
    
    === Chest loot ===
    '''Snout banner pattern''' is obtained in the [[Bastion Remnant]] as loot.
    {{LootChestItem|snout-banner-pattern}}
    
    == Usage ==
    === Loom ingredient ===
    Banner patterns are used in [[loom]]s to add customization to [[banner]]s. The pattern must be combined with 1 banner and 1 [[dye]]. Upon usage in the loom, the banner pattern is not consumed.
    
    {{Looming
    |head=1
    |showdescription=1
    |name=[[Banner|Flower Charge Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Flower Charge
    |Flower Charge
    |{{:Banner/recipe|output|Flower Charge}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a flower charge (flower icon)
    }}
    
    {{Looming
    |name=[[Banner|Creeper Charge Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Creeper Charge
    |Creeper Charge
    |{{:Banner/recipe|output|Creeper Charge}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a creeper charge (creeper face)
    }}
    
    {{Looming
    |name=[[Banner|Skull Charge Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Skull Charge
    |Skull Charge
    |{{:Banner/recipe|output|Skull Charge}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a skull charge (skull and crossbones)
    }}
    
    {{Looming
    |name=[[Banner|Thing Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Thing
    |Thing
    |{{:Banner/recipe|output|Thing}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a thing (old Mojang logo)}}
    
    {{Looming
    |name=[[Banner|Snout Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Snout
    |Snout
    |{{:Banner/recipe|output|Snout}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a piglin snout
    }}
    
    {{Looming
    |name=[[Banner|Globe Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Globe
    |Globe
    |{{:Banner/recipe|output|Globe}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a globe (cube shaped earth)
    }}
    
    {{Looming
    |name=[[Banner|Bordure Indented Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Bordure Indented
    |Bordure Indented
    |{{:Banner/recipe|output|Bordure Indented}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a bordure indented (fancy border){{only|bedrock}}
    }}
    
    {{Looming
    |name=[[Banner|Field Masoned Banner]]
    |ingredients={{:Banner/recipe|ingredients}}
    |{{:Banner/recipe|banner}}
    |Matching Dye
    |Banner Pattern Field Masoned
    |Field Masoned
    |{{:Banner/recipe|output|Field Masoned}}
    |Blink=Banner
    |Olink=Banner
    |description=Emblazons a field masoned (brick pattern)‌{{only|bedrock}}
    |foot=1
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Banner Pattern
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Flower Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=flower_banner_pattern
    |form=item}}
    {{ID table
    |displayname=Creeper Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=creeper_banner_pattern
    |form=item}}
    {{ID table
    |displayname=Skull Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=skull_banner_pattern
    |form=item}}
    {{ID table
    |displayname=Thing
    |spritename=banner-pattern
    |spritetype=item
    |nameid=mojang_banner_pattern
    |form=item}}
    {{ID table
    |displayname=Globe
    |spritename=banner-pattern
    |spritetype=item
    |nameid=globe_banner_pattern
    |form=item}}
    {{ID table
    |displayname=Snout
    |spritename=banner-pattern
    |spritetype=item
    |nameid=piglin_banner_pattern
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Banner Pattern
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Creeper Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=creeper_banner_pattern
    |aliasid=banner_pattern / 0
    |id=582
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.creeper}}
    {{ID table
    |displayname=Skull Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=skull_banner_pattern
    |aliasid=banner_pattern / 1
    |id=583
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.skull}}
    {{ID table
    |displayname=Flower Charge
    |spritename=banner-pattern
    |spritetype=item
    |nameid=flower_banner_pattern
    |aliasid=banner_pattern / 2
    |id=581
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.flower}}
    {{ID table
    |displayname=Thing
    |spritename=banner-pattern
    |spritetype=item
    |nameid=mojang_banner_pattern
    |aliasid=banner_pattern / 3
    |id=584
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.thing}}
    {{ID table
    |displayname=Field Masoned
    |spritename=banner-pattern
    |spritetype=item
    |nameid=field_masoned_banner_pattern
    |aliasid=banner_pattern / 4
    |id=585
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.bricks}}
    {{ID table
    |displayname=Bordure Indented
    |spritename=banner-pattern
    |spritetype=item
    |nameid=bordure_indented_banner_pattern
    |aliasid=banner_pattern / 5
    |id=586
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.vines}}
    {{ID table
    |displayname=Snout
    |spritename=banner-pattern
    |spritetype=item
    |nameid=piglin_banner_pattern
    |aliasid=banner_pattern / 6
    |id=587
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.piglin}}
    {{ID table
    |displayname=Globe
    |spritename=banner-pattern
    |spritetype=item
    |nameid=globe_banner_pattern
    |aliasid=banner_pattern / 7
    |id=588
    |form=item
    |translationkey=item.banner_pattern.name, item.banner_pattern.globe
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Fruit on the Loom}}
    
    == History ==
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for flower charge, creeper charge, skull charge and thing patterns.}}
    {{History|||snap=19w11a|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe.
    |The banner pattern for globe can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.}}
    {{History||1.16|snap=20w15a|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}
    {{History|||snap=20w16a|The piglin banner pattern can now be found in [[chest]]s in [[bastion remnants]].}}
    {{History|||snap=20w18a|The piglin pattern has now been renamed to "Snout".}}
    {{History||1.16.2|snap=20w30a|The chance of finding the "Snout" banner pattern in bastion remnant chests has been increased from 5.5% to 10.1%.}}
    
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}
    {{History||1.11.0|snap=beta 1.11.0.4|The banner patterns flower charge, field masoned and bordure indented can now be [[trading|bought]] from cartographer [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}
    {{History|||snap=beta 1.16.0.59|The piglin pattern has now been renamed to "Snout".}}
    {{History||1.16.100|snap=beta 1.16.100.55|The "Thing" banner pattern can now be crafted at the [[loom]].}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of banner patterns have been changed from <code>banner_pattern</code> to <code><type>_banner_pattern</code>.}}
    {{History||1.18.10|snap=beta 1.18.10.24|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe. It is currently unobtainable in survival.}}
    {{History|||snap=beta 1.18.10.26|The banner pattern for globe are now obtainable in survival and can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.
    |Removed flower charge, field masoned and bordure indented banner pattern from villager trading.}}
    {{History|PS4}}
    {{History||1.90|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    {{Items}}
    
    [[de:Bannervorlage]]
    [[es:Diseño de estandarte]]
    [[fr:Motif de bannière]]
    [[ja:旗の模様]]
    [[ko:현수막 무늬]]
    [[pl:Wzór sztandaru]]
    [[pt:Desenho para estandarte]]
    [[ru:Узор флага]]
    [[th:ลวดลายธง]]
    [[zh:旗帜图案]]</li><li>[[Raw Iron|Raw Iron]]<br/>{{Item
    | image = Raw Iron.png
    | renewable = No
    | stackable = Yes (64)
    }}
    '''Raw iron''' is a raw metal resource obtained from mining [[iron ore]].
    
    == Obtaining ==
    === Mining ===
    [[Iron ore]] and [[deepslate iron ore]] mined with a [[stone pickaxe]] or higher drops 1 unit of raw iron. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.
    
    === Crafting ===
    {{Crafting
    |showname=1
    |Block of Raw Iron
    |Output=Raw Iron,9
    |type=Material
    |foot=1
    }}
    
    == Usage ==
    The primary usage of raw iron is smelting it into [[iron ingot]]s.
    
    === Crafting ===
    {{crafting usage}}
    
    === Smelting ingredient ===
    {{Smelting
    |showname=2
    |Raw Iron
    |Iron Ingot
    |0.7
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Iron
    |spritetype=item
    |nameid=raw_iron
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Iron
    |spritetype=item
    |nameid=raw_iron
    |form=item
    |id=505
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=21w14a|[[File:Raw Iron JE1.png|32px]] Added raw iron.}}
    {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Iron JE2.png|32px]] [[JAPPA]] shows a new raw iron texture.}}
    {{History|||snap=21w15a|[[File:Raw Iron JE2.png|32px]] The texture of raw iron has been changed.
    |Raw iron can now be used to craft [[block of raw iron]].}}
    {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Iron (pre-release).png|32px]] [[JAPPA]] shows a new raw iron texture again.}}
    {{History|||snap=21w16a|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
    {{History|Bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Iron JE2.png|32px]] Added raw iron.}}
    {{History|||snap=beta 1.17.0.52|Raw iron are now available without enabling [[experimental gameplay]].}}
    {{History|||snap=beta 1.17.0.54|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 2.png|Jappa shows raw ore textures.
    Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Roheisen]]
    [[es:Hierro en bruto]]
    [[fr:Fer brut]]
    [[it:Ferro grezzo]]
    [[ja:鉄の原石]]
    [[lzh:砂鐵]]
    [[pl:Surowe żelazo]]
    [[pt:Ferro bruto]]
    [[ru:Необработанное железо]]
    [[uk:Необроблене залізо]]
    [[zh:粗铁]]</li></ul>
    Pre-release 2The following death messages can now appear practically, not only theoretically:
    • death.attack.dryout
    • death.attack.dryout.player
    • <player> died
    • <player> died because of <player/mob>
    Release Candidate 1The following death messages have been changed:
    • "death.attack.dryout" to "<player> died from dehydration"
    • "death.attack.dryout.player" to "<player> died from dehydration whilst trying to escape <player/mob>"
    Pocket Edition Alpha
    v0.11.0
    {{Extension DPL}}<ul><li>[[Light Blue Dye|Light Blue Dye]]<br/>{{Item
    | image = Light_Blue_Dye_JE2_BE2.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Light blue dye''' is a [[Dyeing#Quasi-Primary|quasi-primary dye]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |showname=0
      |showdescription=1
      |Blue Orchid
      |Output=Light Blue Dye
      |type=Material
      |head=1
    }}
    {{Crafting
      |Blue Dye
      |White Dye
      |Output=Light Blue Dye,2
      |type=Material
    }}
    {{Crafting
      |Lapis Lazuli;Blue Dye;Lapis Lazuli
      |Bone Meal;Bone Meal;White Dye
      |Output=Light Blue Dye,2
      |type=Material
      |description={{only|bedrock|education}}
      |foot=1
    }}
    
    === Loot chest ===
    {{#invoke:LootChest|base3|light-blue-dye}}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 light blue dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Light Blue Dye}}
    
    === Trading ===
    
    Apprentice-level shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 light blue dye for an emerald as part of their trades.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Light Blue Dye
    |spritetype=item
    |nameid=light_blue_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Light Blue Dye
    |spritetype=item
    |nameid=light_blue_dye
    |aliasid=dye / 12
    |id=407
    |form=item
    |translationkey=item.dye.lightBlue.name
    |foot=1}}
    
    == Video ==
    {{yt|IPQzg-zPJgk}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Light blue dye can be [[crafting|crafted]] with gunpowder to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
    {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
    {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|Light blue dye is now crafted using [[white dye|white]] and [[blue dye]]s, instead of [[bone meal]] and [[lapis lazuli]].
    |[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
    {{History|||snap=18w44a|Light blue dye can now change the text color on [[sign]]s to light blue.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells light blue dye.}}
    {{History|||snap=19w11a|Light blue dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Light blue dye can now be used to craft [[light blue candle]]s.}}
    {{History|||snap=21w19a|Light blue dye can no longer be used to craft light blue candles.}}
    {{History|||snap=Pre-release 1|Light blue dye can now once again be used to craft light blue candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light blue dye can now change the text color on [[hanging sign]]s to light blue.}}
    {{History||1.20|snap=23w12a|Light blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Light blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; light blue dye now is in the common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye. It is currently unobtainable and serves no purpose.}}
    {{History||v0.4.0|Light blue dye is now craftable with [[lapis lazuli]] and [[bone meal]].
    |Light blue dye can now be used to craft light blue wool.}}
    {{History||v0.14.0|snap=build 1|Light blue dye can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Light blue dye can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Light dye can now be used to craft [[concrete powder]] and dye [[shulker box]]es and [[bed]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Light blue dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Light blue dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Light blue dye can now be used to dye [[cat]] collars.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Light blue dye is now [[trading|sold]] by [[wandering trader]]s.
    |Light blue dye can now be used to dye white [[carpet]]s.
    |[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Light blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of light blue dye has been changed from <code>dye/12</code> to <code>light_blue_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
    {{History|PS4}}
    {{History||1.90|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    {{Items}}
    
    [[Category:Dyes]]
    
    [[cs:Světle modré barvivo]]
    [[de:Hellblauer Farbstoff]]
    [[es:Tinte azul claro]]
    [[fr:Teinture bleu clair]]
    [[hu:Világoskék festék]]
    [[ja:空色の染料]]
    [[ko:하늘색 염료]]
    [[nl:Lichtblauwe kleurstof]]
    [[pl:Jasnoniebieski barwnik]]
    [[pt:Corante azul-claro]]
    [[ru:Светло-синий краситель]]
    [[zh:淡蓝色染料]]
    [[Category:Renewable resources]]</li><li>[[Rabbit Stew|Rabbit Stew]]<br/>{{Item
    | title = Rabbit Stew
    | heals = {{hunger|10}}
    | renewable = Yes
    | stackable = No
    }}
    
    '''Rabbit stew''' is a [[food]] [[item]] that can be eaten by the [[player]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |shapeless=true
      |B1=Cooked Rabbit
      |A2=Carrot
      |B2=Baked Potato
      |C2=Any Mushroom
      |B3=Bowl
      |Output=Rabbit Stew
      |type=Foodstuff
    }}
    
    === Trading ===
    {{IN|bedrock}}, novice-level Butcher villagers always offer to sell rabbit stew for one emerald as their second trade.
    
    {{IN|java}}, novice-level Butcher villagers have a 50% chance of offering rabbit stew for one emerald.
    
    == Usage ==
    
    === Food ===
    To eat rabbit stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|10}} [[hunger]] and 12 hunger [[Hunger#Mechanics|saturation]]. This restores more hunger than any other food type in the game except [[cake]], but has less saturation than a [[golden carrot]], a [[cooked porkchop]], or a [[steak]].
    
    Eating rabbit stew leaves the player with an empty bowl, similar to [[mushroom stew]], [[suspicious stew]], and [[beetroot soup]].
    
    === Wolves ===
    {{IN|bedrock}}, rabbit stew can be used to feed [[wolves]], healing them by {{hp|10|mob=1}}. However, unlike other wolf food, rabbit stew does not speed up the growth of baby wolves, and it cannot be used to breed them. It is usable only on a wolf that has less than full health.
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Stew
    |spritetype=item
    |nameid=rabbit_stew
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Stew
    |spritetype=item
    |nameid=rabbit_stew
    |id=290
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|GwCqwtydRBc}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483725253018157057}}|[[Ryan Holtz]] tweets the recipe of rabbit stew, and that it can restore hunger better than any other item other than [[golden apple]]s (which was incorrect, as golden apples restore less hunger, but a whole [[cake]] restores more).}}
    {{History|||snap=14w27a|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 413.}}
    {{History||1.14|snap=18w43a|[[File:Rabbit Stew JE2.png|32px]] The texture of rabbit stew has been changed.
    |The rabbit stew's [[recipe]] is now shapeless.}}
    {{History|||snap=18w50a|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.}}
    {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History|bedrock}} 
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.
    |The recipe for rabbit stew is now shapeless.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.
    |The recipe for rabbit stew is now shapeless.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * If the ingredients of rabbit stew were eaten separately and the [[mushroom]] had become half of a [[mushroom stew]], they would restore a total of {{Hunger|16}} and 19.2 saturation points. Without counting the mushroom, the separate ingredients would restore {{Hunger|13}} and 15.6 saturation points. Therefore, crafting rabbit stew results in a net loss of restorative points, though it is quicker than eating all the ingredients separately.
    * Rabbit stew restores more hunger and total food points (hunger + saturation) than nearly any other single item (the exception is a suspicious stew with Saturation).  This is balanced by the point that the stew does not stack, and with its complex recipe it's not so easy to make "on the road". The suspicious stew shares the unstackability, but with only four ingredients it can at least be crafted in the inventory.
    
    ==Gallery==
    <gallery>
    Rabbit Stew Crafting.jpg|Crafting rabbit stew.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{items}}
    
    [[de:Kaninchenragout]]
    [[es:Estofado de conejo]]
    [[it:Stufato di coniglio]]
    [[fr:Ragoût de lapin]]
    [[ja:ウサギシチュー]]
    [[ko:토끼 스튜]]
    [[nl:Konijnenstoofpot]]
    [[pl:Gulasz z królika]]
    [[pt:Ensopado de coelho]]
    [[ru:Тушёный кролик]]
    [[uk:Тушкований кролик]]
    [[zh:兔肉煲]]
    
    [[Category:Food]]
    [[Category:Renewable resources]]</li></ul>
    build 1Added death messages.
    Pocket Edition
    1.0.4
    {{Extension DPL}}<ul><li>[[Shears|Shears]]<br/>{{Item
    | image = Shears.png
    | rarity = Common
    | renewable = Yes
    | durability = 238
    | stackable = No
    }}
    
    '''Shears''' are tools required to obtain some organic blocks or otherwise mine them faster as well as to shear certain entities and blocks.
    
    ==Obtaining==
    
    ===Crafting===
    
    {{Crafting
    |head=1
    |showdescription=1
    |B2= Iron Ingot
    |A3= Iron Ingot
    |Output= Shears
    |type= Tool
    }}
    {{crafting
    |foot=1
    |ignoreusage=1
    |Damaged Shears
    |Damaged Shears
    |Output= Shears
    |description= The durability of the two shears is added together, plus an extra 5% durability.
    |type= Tool
    }}
    Despite using [[Iron Ingot|iron]] in its crafting recipe, shears cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
    
    ===Trading===
    
    Novice-level Shepherd [[villager]]s have a 40% chance to sell shears for 2 [[emerald]]s in Java Edition. This trade is always offered in Bedrock Edition.
    
    ===Chest loot===
    
    {{LootChestItem|shears}}
    
    ==Usage==
    
    ===Shearing===
    Shears lose 1 [[durability]] when used to shear something.
    
    Shears can be {{Control|use|text=used}} on a [[sheep]] to remove its coat and drop 1–3 [[wool]] of the corresponding color. The same sheep can be sheared again after it eats from a [[grass block]] to regenerate its coat.
    
    Shearing a [[mooshroom]] drops 5 [[mushroom]]s of the corresponding color and irreversibly turns it into a normal [[cow]].
    
    Shearing a [[snow golem]] irreversibly removes its pumpkin, dropping it and revealing its face.
    
    Shearing either a [[beehive]] or [[bee nest]] that is full of honey makes it drop 3 [[honeycomb]]s and resets it to honey level 0. The same beehive or bee nest can be sheared again if it is able to reach full honey again. If sheared by hand without a [[campfire]] below the hive or nest all bees within will exit and all nearby bees will attack the offending player. 
    
    [[Dispenser]]s can use shears in any of the above listed ways, interacting with any valid block or entity in front of the dispenser's face. This decreases the shears' [[durability]]. A dispenser shearing a beehive or bee nest will not anger bees or cause them to leave even if there is not a campfire below it.
    
    Shearing a [[pumpkin]] turns it into a [[carved pumpkin]], dropping 4 [[pumpkin seeds]] {{in|java}} or 1-3 pumpkin seeds {{in|bedrock}}.
    
    {{IN|java}}, shearing the tip of [[cave vines]], [[kelp]], [[weeping vines]], or [[twisting vines]] sets its age value to 25 and stops further growth.
    
    ===Breaking blocks===
    Shears use 1 [[durability]] when is used to break any block, even if it [[instant mining|breaks instantly]] by hand.
    
    Shears can be used to harvest [[cobweb|cobwebs]], [[leaves]], [[grass|grass, tall grass]], [[seagrass|seagrass, tall seagrass]], [[fern|ferns, large fern]]s, [[dead bush]]es, [[nether sprouts]], [[vines]], [[glow lichen]] or [[hanging roots]] and obtain them in item form. They can also be used to break [[tripwire]] connected to a [[tripwire hook]] without activating it.
    
    When shears are used to break [[Weeping Vines|weeping vines]] or [[Twisting Vines|twisting vines]] they are guaranteed to drop in item form instead of the usual 33% chance. This only applies to vines directly broken by shears and not vines that are broken due to the destruction of their supporting vines.
    
    The following table shows information about blocks that can be broken with shears. Colors indicate what gets dropped when the block is broken:
    
    *White: The original block.
    *Blue: The block's normal drop (i.e. string, sticks, seeds, saplings, apples).
    *Red: Nothing.
    
    {| class="wikitable" style="text-align:center" data-description="Blocks broken with shears"
    !
    !No shears breaking time
    !Shears breaking time
    |-
    ! style="text-align:left" |{{BlockLink|Cobweb}}
    | {{tc|no|20 s}}<ref group="note">Breaking cobwebs with a sword is as fast as breaking with shears, and yields string. This costs double durability.</ref>
    |0.4 s
    |-
    ! style="text-align:left" |{{BlockLink|Dead Bush}}
    | {{tc|planned|0 s}}
    |0 s
    |-
    ! style="text-align:left" |{{BlockLink|id=fern|Grass|Fern}}
    | {{tc|planned|0 s}}
    |0 s
    |-
    ! style="text-align:left" |{{BlockLink|Grass}}
    | {{tc|planned|0 s}}
    | 0 s
    |-
    ! style="text-align:left" |{{BlockLink|Nether Sprouts}}
    | {{tc|no|0 s}}<ref group="note">{{IN|bedrock}}, the item drops when breaking it with fists.</ref>
    |0 s
    |-
    ! style="text-align:left" |{{BlockLink|Leaves}}
    | {{tc|planned|0.35 s}}
    |0.05 s
    |-
    ! style="text-align:left" |{{BlockLink|id=tripwire|String#Tripwire|Tripwire}}
    |0 s
    |0 s<ref group="note">Using shears does not trigger a redstone pulse.</ref>
    |-
    ! style="text-align:left" |{{BlockLink|Vines}}
    | {{tc|no|0.35 s}}
    |0.35 s
    |-
    ! style="text-align:left" |{{BlockLink|Wool}}
    |1.25 s
    |0.25 s
    |-
    ! style="text-align:left" |{{BlockLink|Seagrass}}
    | {{tc|no|0 s}}
    |0 s
    |-
    ! style="text-align:left" | {{BlockLink|Glow Lichen}}
    | {{tc|no|0.3 s}}
    |0.3 s
    |-
    ! style="text-align:left" |{{BlockLink|Hanging Roots}}
    | {{tc|no|0 s}}
    |0 s
    |-
    ! style="text-align:left" |{{BlockSprite|Twisting Vines Plant}}{{BlockLink|Twisting Vines}}<br> {{BlockSprite|Weeping Vines Plant}}{{BlockLink|Weeping Vines}}
    |0 s
    |0 s<ref group="note">Using shears will increase the chance of dropping from 33% to 100%.</ref>
    |}
    
    {{notelist}}
    
    ===Enchantments===
    
    Shears can receive the following [[Enchanting|enchantments]]:
    
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    ! Max Level
    ![[Enchanting|Method]]
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    | III
    |{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]]{{only|be|short=1}}
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    {{notelist}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |rowspan=4
    |sound=Shear.ogg
    |subtitle=Shears click
    |source=player
    |description=When a mooshroom is sheared
    |id=entity.mooshroom.shear
    |translationkey=subtitles.item.shears.shear
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Shears click
    |source=player
    |description=When a sheep is sheared
    |id=entity.sheep.shear
    |translationkey=subtitles.item.shears.shear
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Shears click
    |source=player
    |description=When a snow golem is sheared
    |id=entity.snow_golem.shear
    |translationkey=subtitles.item.shears.shear
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Plant cropped
    |source=block
    |description=When a growing plant is cropped
    |id=block.growing_plant.crop
    |translationkey=subtitles.block.growing_plant.crop
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Beehive shear.ogg
    |source=block
    |subtitle=Shears scrape
    |description=When honeycombs are harvested from a beehive
    |id=block.beehive.shear
    |translationkey=subtitles.block.beehive.shear
    |volume=0.8
    |pitch=1.0/0.8/0.9
    |distance=16}}
    {{Sound table
    |sound=Pumpkin carve1.ogg
    |sound2=Pumpkin carve2.ogg
    |source=block
    |subtitle=Shears carve
    |description=When a pumpkin is carved
    |id=block.pumpkin.carve
    |translationkey=subtitles.block.pumpkin.carve
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a pair of shears' durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:<br>
    Pumpkins do not have carve sounds.
    {{Sound table
    |type=bedrock
    |sound=Shear.ogg
    |source=player
    |description=When something is sheared
    |id=mob.sheep.shear
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Beehive shear.ogg
    |source=block
    |description=When honeycombs are harvested from a beehive
    |id=block.beehive.shear
    |volume=0.8
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a pair of shears' durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Shears
    |spritetype=item
    |nameid=shears
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Shears
    |spritetype=item
    |nameid=shears
    |id=421
    |form=item
    |foot=1}}
    
    ==Achievements==
    
    {{load achievements|Have a Shearful Day}}<div style="text-align:center"></div>
    
    ==History==
    {{History||June 3, 2011|link=https://twitter.com/jeb_/status/76570646074765312|Shears were first mentioned by [[Jeb]] on [[wikipedia:Twitter|Twitter]]. The tweet revealing Jeb's work on shears was written in Swedish (''Jag jobbar på shears nu''), which translates to "I'm working on shears now".}}
    {{History||June 7, 2011|link=https://twitter.com/jeb_/status/78154891637436416|Jeb tweets about how shears were originally planned as a way to defuse [[TNT]], but he dropped this shortly after deciding TNT would detonate only with [[redstone]] or [[fire]].}}
    {{History|java beta}}
    {{History||1.7|[[File:Shears JE1 BE1.png|32px]] Added shears.
    |Before [[Beta 1.7]], [[sheep]] would drop 1-3 [[wool]] blocks at most when hit, but shears can harvest up to 4 wool blocks per sheep.}}
    {{History||1.8|snap=Pre-release|Shears can now be used to harvest a [[fern]], [[vines]] and [[grass]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Shears now harvest [[red mushroom]]s from a [[mooshroom]] and turn it back into a normal [[cow]].}}
    {{History||1.1|snap=11w49a|[[Sheep]] now drop only 1-3 wool blocks when sheared, but they can also regrow their wool by eating [[grass block|grass]], which is part of a plan to have [[animal]]s stay in the game longer.<ref>{{Tweet|jeb|76647002317930496}}</ref>}}
    {{History||1.2.1|snap=12w05a|Shears can now be used to harvest [[dead bush]]es.}}
    {{History|||snap=12w06a|Shears are now [[renewable]], due to [[zombie]]s occassionally dropping iron ingots.}}
    {{History||1.3.1|snap=12w21a|Shears can now be [[trading|bought]] from farmer [[villager]]s for 3 [[emerald]]s each.}}
    {{History|||snap=12w22a|Shears can now be used to break [[tripwire]] string and not set it off.}}
    {{History||1.4.2|snap=12w38a|Added a [[sound]] when using shears on [[sheep]].}}
    {{History||1.4.6|snap=12w50a|Shears can now be [[enchanting|enchanted]].}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: Shepherd [[villager]]s now [[trading|sell]] shears for 3–4 [[emerald]]s each. 
    |Farmers no longer trade shears.}}
    {{History|||snap=pre1|Shears now lose [[item durability|durability]] when breaking [[wool]] blocks. In previous versions, shears would take [[item durability|durability]] [[damage]] only when destroyed or when breaking [[tall grass]] or [[leaves]], the damage remaining the same for all other [[block]]s.<ref>{{bug|MC-5313}}</ref>}}
    {{History||1.9|snap=15w34a|Shears may now be used in a crafting grid to zoom in [[map]]s.}}
    {{History|||snap=15w45a|Shears no longer zoom in maps.}}
    {{History|||snap=15w47b|Shears can no longer be enchanted with [[Silk Touch]].
    |Shears now lose durability when used to break any block (formerly lost durability only from [[leaves]], [[web]], [[grass]], [[vines]], [[tripwire]] and [[wool]]).}}
    {{History|||snap=15w47c|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}}
    {{History|||snap=15w49a|[[Snow golem]]'s [[pumpkin]] can now be removed with shears.}}
    {{History||1.13|snap=17w47a|When shears are {{control|used}} on an un-carved [[pumpkin]], it now turns into a carved pumpkin and drops 4 [[pumpkin seeds]].
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 359.}}
    {{History||1.14|snap=18w43a|Shears placed in a [[dispenser]] can now shear [[sheep]].
    |[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
    {{History|||snap=18w49a|Shears can now be found in [[chest]]s in [[village]] shepherd houses.}}
    {{History||1.15|snap=19w34a|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
    {{History||1.16|snap=20w15a|Shears placed in a dispenser can now shear [[mooshrooms]] and [[snow golem]]s.}}
    {{History||1.16.2|snap=pre1|Shears are now required in order to pick up [[roots]].}}
    {{History||1.16.2|snap=pre2|Shears are no longer required to pick up [[roots]].}}
    {{History||1.17|snap=?|Shears are now required in order to pick up [[hanging roots]].}}
    {{History||1.18|snap=21w37a|Shears can now stop [[cave vines]], [[kelp]], [[weeping vines]], and [[twisting vines]] from aging.}}
    {{History||1.19|snap=22w11a|Shears are now required in order to pick up [[mangrove leaves]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
    {{History||v0.3.2|Survival [[player]]s no longer start out with infinite durability shears in the [[inventory]].}}
    {{History||v0.4.0|Removed shears from the creative inventory.}}
    {{History||v0.8.0|snap=build 3|Re-added shears to [[creative]] mode.}}
    {{History||v0.9.0|snap=build 1|Shears can now be used to transform [[mooshroom]]s into [[cow]]s.}}
    {{History||v0.12.1|snap=build 3|Shearing a [[snow golem]] now removes its [[pumpkin]].
    |Shears can now be [[enchanting|enchanted]] in an [[anvil]].}}
    {{History||v0.13.0|snap=build 1|Shears can now be used to break [[tripwire]] string without triggering it.}}
    {{History||v0.15.0|snap=build 1|Shears now lose durability when used to break any [[block]].}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Shears can now be [[trading|bought]] from shepherd [[villager]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Breaking a [[melon|melon block]] with shears now always drop 9 [[melon slice|melons]].}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.13.8|Shears can now be used to turn un-carved [[pumpkin]]s into [[carved pumpkin]] and spit out 4 [[pumpkin seeds]].}}
    {{History||?|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}} 
    {{History||1.10.0|snap=beta 1.10.0.3|Shears placed in a [[dispenser]] can now shear [[sheep]].
    |[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Shears can now be found in [[village]] shepherd houses.}}
    {{History|||snap=beta 1.11.0.4|Shears [[trading|sold]] by shepherd [[villager]]s now cost only 2 [[emerald]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
    
    {{History|console}}
    {{History||xbox=TU3|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Shears can now be used to turn regular [[pumpkin]]s into [[carved pumpkin]]s.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.
    |Shears placed in a [[dispenser]] can now shear [[sheep]].}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    
    <gallery>
    File:Enchanted Shears.gif|An enchanted pair of shears.
    </gallery>
    
    ==References==
    {{reflist}}
    
    ==External links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--shears Taking Inventory: Shears] – Minecraft.net on November 20, 2019
    
    {{Items}}
    
    [[cs:Nůžky]]
    [[de:Schere]]
    [[es:Tijeras]]
    [[fr:Cisailles]]
    [[hu:Metszőolló]]
    [[it:Cesoie]]
    [[ja:ハサミ]]
    [[ko:가위]]
    [[nl:Schaar]]
    [[pl:Nożyce]]
    [[pt:Tesoura]]
    [[ru:Ножницы]]
    [[zh:剪刀]]
    [[Category:Renewable resources]]</li><li>[[Brush|Brush]]<br/>{{Item
    |image=Brush.png
    |rarity=Common
    |renewable=Yes
    |durability=64
    |stackable=No
    }}
    A '''brush''' is a [[tool]] used in [[archaeology]] to excavate [[suspicious block]]s for different items.
    
    ==Obtaining==
    ===Crafting===
    {{Crafting
    |head=1
    |showname=0
    |showdescription=1
    |B1=Feather
    |B2=Copper Ingot
    |B3=Stick
    |Output=Brush
    |type=Tool
    }}
    {{crafting
    |foot=1
    |ignoreusage=1
    |Damaged Brush
    |Damaged Brush
    |Output=Brush
    |description=The durability of the two brushes is added together, plus an extra 5% durability.
    |type=Tool
    }}
    
    ==Usage==
    {{Main|Suspicious Block}}
    {{Control|Using}} the brush on any block displays a brushing animation, slowing down the player and creating breaking [[particles]], but not actually damaging the block or brush. When continuously brushing a [[suspicious block]], a random item slowly emerges from it until it drops out, and the block turns into regular [[sand]] or regular [[gravel]], depleting 1 [[durability]] point on the brush. It takes 96 [[game tick]]s (4.8 seconds) to brush a single suspicious block. 
    
    === Enchantments ===
    A brush can receive the following [[enchantment]]s:
    {|class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Anvil}}   
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}   
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}   
    |}
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    <!--All of these sounds are, in fact, different-->
    |sound=Brushing sand1.ogg
    |sound2=Brushing sand2.ogg
    |sound3=Brushing sand3.ogg
    |sound4=Brushing sand4.ogg
    |subtitle=Brushing Sand
    |source=block
    |description=While a brush is brushing suspicious sand
    |id=item.brush.brushing.sand
    |translationkey=subtitles.item.brush.brushing.sand
    |volume=0.6
    |pitch=0.6
    |distance=16}}
    {{Sound table
    |sound=Brushing gravel1.ogg
    |sound2=Brushing gravel2.ogg
    |sound3=Brushing gravel3.ogg
    |sound4=Brushing gravel4.ogg
    |subtitle=Brushing Gravel
    |source=block
    |description=While a brush is brushing suspicious gravel
    |id=item.brush.brushing.gravel
    |translationkey=subtitles.item.brush.brushing.gravel
    |volume=0.6
    |pitch=0.6
    |distance=16}}
    {{Sound table
    |sound=Brushing generic1.ogg
    |sound2=Brushing generic2.ogg
    |sound3=Brushing generic3.ogg
    |sound4=Brushing generic4.ogg
    |subtitle=Brushing
    |source=block
    |description=While a brush is brushing any other block
    |id=item.brush.brushing.generic
    |translationkey=subtitles.item.brush.brushing.generic
    |volume=0.6
    |pitch=0.6
    |distance=16}}
    {{Sound table
    |sound=Brushing sand completed1.ogg
    |sound2=Brushing sand completed2.ogg
    |sound3=Brushing sand completed3.ogg
    |sound4=Brushing sand completed4.ogg
    |sound5=Brushing sand completed5.ogg
    |subtitle=Brushing Sand completed
    |source=Players<ref group=sound name=badsource>{{Bug|MC-260202}}</ref>|overridesource=1
    |description=When a brush finishes brushing suspicious sand
    |id=item.brush.brushing.sand.complete
    |translationkey=subtitles.item.brush.brushing.sand.complete
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Brushing gravel completed1.ogg
    |sound2=Brushing gravel completed2.ogg
    |sound3=Brushing gravel completed3.ogg
    |sound4=Brushing gravel completed4.ogg
    |subtitle=Brushing Gravel completed
    |source=Players<ref group=sound name=badsource/>|overridesource=1
    |description=When a brush finishes brushing suspicious gravel
    |id=item.brush.brushing.gravel.complete
    |translationkey=subtitles.item.brush.brushing.gravel.complete
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Brushing sand1.ogg
    |sound2=Brushing sand2.ogg
    |sound3=Brushing sand3.ogg
    |sound4=Brushing sand4.ogg
    |source=player
    |description=While a brush is brushing suspicious sand
    |id=brush.suspicious_sand
    |volume=1.0
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Brushing gravel1.ogg
    |sound2=Brushing gravel2.ogg
    |sound3=Brushing gravel3.ogg
    |sound4=Brushing gravel4.ogg
    |source=player
    |description=While a brush is brushing suspicious gravel
    |id=brush.suspicious_gravel
    |volume=1.0
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Brushing generic1.ogg
    |sound2=Brushing generic2.ogg
    |sound3=Brushing generic3.ogg
    |sound4=Brushing generic4.ogg
    |source=player
    |description=While a brush is brushing any other block
    |id=brush.generic
    |volume=1.0
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Brushing sand completed1.ogg
    |sound2=Brushing sand completed2.ogg
    |sound3=Brushing sand completed3.ogg
    |sound4=Brushing sand completed4.ogg
    |sound5=Brushing sand completed5.ogg
    |source=player
    |description=When a brush finishes brushing suspicious sand
    |id=brush_completed.suspicious_sand
    |volume=1.0
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Brushing gravel completed1.ogg
    |sound2=Brushing gravel completed2.ogg
    |sound3=Brushing gravel completed3.ogg
    |sound4=Brushing gravel completed4.ogg
    |source=player
    |description=When a brush finishes brushing suspicious gravel
    |id=brush_completed.suspicious_gravel
    |volume=1.0
    |pitch=0.8-1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Brush
    |spritetype=item
    |nameid=brush
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Brush
    |spritetype=item
    |nameid=brush
    |id=684
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Respecting the Remnants}}
    
    == History ==
    {{History||October 3, 2020|link=https://youtu.be/DBvZ2Iqmm3M?t=2178|[[File:Brush (pre-release 1).png|32px]][[File:Brush 2.png|32px]] Brushes were announced at [[Minecraft Live 2020]] with two variants.}}
    {{History||?|link=https://youtu.be/klP9SrJFDU8?t=206|[[File:Brush (pre-release 2).png|32px]] Changed the brush's item texture.}}
    {{History||February 10, 2023|[[File:Brush JE1 BE1.png|32px]] [[Sofia Dankis]] posted an article about upcoming archaeology features, including brushes.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}}
    {{History|java}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Brush JE1 BE1.png|32px]] Added brushes with an updated texture behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|The crafting recipe was originally three [[string]] and two [[stick]]s.
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}{{Crafting Table
    |A1 = String
    |B1 = String
    |C1 = String
    |B2 = Stick
    |B3 = Stick
    |Output = Brush
    |type = Tool
    |ignoreusage=1}}
    {{!}}}
    }}
    {{History|||snap=1.19.4 Pre-release 1|The crafting recipe for brushes has been changed:
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}{{Crafting Table
    |B1 = Feather
    |B2 = Copper Ingot
    |B3 = Stick
    |Output = Brush
    |type = Tool
    |ignoreusage=1}}
    {{!}}}
    }}
    {{History||1.20|snap=23w12a|Brushes are now available without using the "Update 1.20" experimental data pack.
    |Brushes can now brush [[suspicious gravel]].}}
    {{History|||snap=23w14a|The brushing sound of brush is now controlled by the "Blocks" sound slider instead of the "Players" sound slider.}}
    {{History|||snap=23w17a|The player now gets the [[advancement]] "Respecting the Remnants" when they use a brush on a [[suspicious block]] to obtain a [[pottery sherd]].}}
    
    {{History|bedrock}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Brush JE1 BE1.png|32px]] Added brushes behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
    |The crafting recipe is originally three [[string]] and two [[stick]]s.
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}{{Crafting Table
    |A1 = String
    |B1 = String
    |C1 = String
    |B2 = Stick
    |B3 = Stick
    |Output = Brush
    |type = Tool
    |ignoreusage=1}}
    {{!}}}
    }}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|The crafting recipe for brushes has been changed:
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}{{Crafting Table
    |B1 = Feather
    |B2 = Copper Ingot
    |B3 = Stick
    |Output = Brush
    |type = Tool
    |ignoreusage=1}}
    {{!}}}
    }}
    {{History||1.20.0|snap=beta 1.20.0.21|Brushes are now available without using the "Next Major Update" experimental toggle.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == References ==
    {{Reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/brush Taking Inventory: Brush] – Minecraft.net on July 6, 2023
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Pinsel]]
    [[es:Pincel]]
    [[ja:ブラシ]]
    [[pt:Pincel]]
    [[pl:Pędzel]]
    [[uk:Щітка]]
    [[zh:刷子]]</li></ul>
    alpha 1.0.4.0Added the death message "<player> experienced kinetic energy".
    1.1.3
    {{Extension DPL}}<ul><li>[[Raw Beef|Raw Beef]]<br/>{{Item
    | title = Raw Beef
    | image = Raw Beef.png
    | heals = {{hunger|3}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Raw beef''' is a [[food]] item that can be eaten by the [[player]] or cooked in a [[furnace]], [[smoker]], or [[campfire]] to make [[steak]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    When adult [[cow]]s and [[mooshroom]]s are killed, they drop 1-3 raw beef. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[steak]] instead.
    
    ===  Chest loot ===
    
    {{LootChestItem|raw-beef}}
    
    == Usage ==
    
    === Food ===
    
    To eat raw beef, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} hunger and 1.8 hunger [[Hunger#Mechanics|saturation]].
    
    === Smelting ingredient ===
    
    {{Smelting
    |showname=1
    |Raw Beef
    |Steak
    |0.35
    }}
    
    === Wolves ===
    
    Raw beef can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    === Trading ===
    
    Journeyman-level Butcher villagers have a 50% chance to buy 10 raw beef for an emerald.{{only|bedrock}}
    
    Journeyman-level Butcher villagers always offer buy 10 raw beef for an emerald.{{only|java}}
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Beef
    |spritetype=item
    |nameid=beef
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Beef
    |spritetype=item
    |nameid=beef
    |id=273
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.|Raw beef is one of the new [[food]] items, [[drops|dropped]] by [[cow]]s in addition to their [[leather]].}}
    {{History|java}}
    {{History||1.2.1|snap=12w03a|Raw beef can now be used to breed wolves.}}
    {{History||1.3.1|snap=12w21a|Raw beef can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 raw beef for 1 [[emerald]].}}
    {{History|||snap=1.3|[[File:Raw Beef JE2.png|32px]] The texture of raw beef has been changed.}}
    {{History||1.4.2|snap=12w37a|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
    {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|trade]] for raw beef.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 363.}}
    {{History||1.14|snap=18w43a|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}
    {{History|||snap=18w49a|Raw beef can now be found in [[chest]]s in [[village]] butcher shops.}}
    {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw beef.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}
    {{History||v0.5.0|Raw beef now restores {{hp|3}} instead of {{hp|1}}.}}
    {{History||v0.8.0|snap=build 1|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
    {{History||v0.9.0|snap=build 1|Raw beef has been added to [[Creative]] mode.}}
    {{History||v0.12.1|snap=build 1|Raw beef now restores [[hunger]] instead of [[health]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Raw beef can now be found in [[village]] butcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Raw beef can now be [[trading|sold]] to butcher [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}
    {{History||xbox=TU12|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Raw Beef JE3 BE2.png|32px]] Added raw beef.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    File:Jeb steak.png|Raw Beef and [[Steak]] in a preview screenshot.
    </gallery>
    
    
    {{Items}}
    
    [[de:Rohes Rindfleisch]]
    [[es:Filete crudo]]
    [[fr:Bœuf cru]]
    [[hu:Nyers marhahús]]
    [[ja:生の牛肉]]
    [[ko:익히지 않은 소고기]]
    [[nl:Rauwe biefstuk]]
    [[pl:Surowa wołowina]]
    [[pt:Bife cru]]
    [[ru:Сырая говядина]]
    [[uk:Сира яловичина]]
    [[zh:生牛肉]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Banner|Banner]]<br/>{{for|the image|Banner (image)}}
    {{Block
    | image = <gallery>
    White Banner.gif | Banner
    White Wall Banner.png | Wall Banner
    </gallery>
    | rarity = Common
    | transparent = Yes
    | light = No
    | tool = axe
    | renewable = Yes
    | stackable = Yes (16)
    | flammable = No
    | lavasusceptible = Yes
    }}
    
    '''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.
    
    == Obtaining ==
    
    === Breaking ===
    
    Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
    {{breaking row|horizontal=1|Banners|Axe}}
    
    A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.
    
    === Natural generation ===
    
    {| class="wikitable collapsible"
    ! Name !! Location !! Appearance !! Design
    |-
    ! Magenta Banner
    | Outside of [[end cities]].
    | style="text-align: center" | [[File:End City Banner.png|32px]]
    | Magenta Banner
    * Black Inverted Chevron
    * Black Chevron
    |-
    ! Gray Banner
    | In banner room in [[woodland mansion]]s.
    | style="text-align: center" | [[File:Gray Banner.png|32px]]
    | Gray Banner
    |-
    ! Light Gray Banner
    | In master bedroom in [[woodland mansion]]s.
    | style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
    | Light Gray Banner
    * White Flower Charge
    |- id="Ominous Banner"
    ! Ominous Banner{{only|java|short=1}} 
    Illager Banner{{only|bedrock|education|short=1}}
    | Carried by [[raid captain]]s.<br> Located in [[pillager outpost]]s.
    
    {{IN|java}}, the ominous banner cannot be crafted or copied because the design uses 8 patterns.
    
    {{IN|bedrock}}, the illager banner is a separate type that cannot be placed in a loom.
    | style="text-align: center" | [[File:Ominous Banner.png|32px]]<br/>[[File:Ominous Banner BE.png|32px]]
    | White Banner{{only|java|short=1}}
    * Cyan Lozenge
    * Light Gray Base
    * Gray Pale
    * Light Gray Bordure
    * Black Fess
    * Light Gray Per Fess
    * Light Gray Roundel
    * Black Bordure
    Separate type entirely{{only|bedrock|short=1}}
    |-
    ! Brown Banner
    | Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. 
    | style="text-align: center" | [[File:Brown Banner.png|32px]]
    | Brown Banner
    |-
    ! Black Banner
    | In altar room in [[woodland mansions]].
    | style="text-align: center" | [[File:Black Banner.png|32px]]
    | Black Banner
    |}
    
    === Crafting ===
    
    Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
    {{Crafting
    |head=1
    |showdescription=1
    |A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
    |A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
    |B3=Stick
    |Output=Matching Banner
    |Olink=Banner
    |type=Decoration block
    |description=Once the banner is crafted, its base color cannot be changed.{{only|java}}
    }}
    {{Crafting
    |showdescription=1
    |Any Banner
    |Bleach
    |Output=White Banner
    |type=Decoration block
    |description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
    |foot=1
    }}
    
    === Trading ===
    Expert-level cartographer [[villager]]s always offer to [[trading|sell]] 1 or 2 blank banners of a random color for 3 [[emeralds]]. Expert-level shepherd villagers have a {{frac|2|7}} chance of offering the same trade.{{only|java}}
    
    {{IN|bedrock}}, expert-level cartographer and shepherd villagers both offer to sell one of 16 blank banners for 3 emeralds as part of their trades.
    
    === Mob loot ===
    
    [[Illager]]s that spawn carrying an ominous banner{{only|java|short=1}} / illager banner{{only|bedrock|education|short=1}} always drop it upon death.
    
    == Usage ==
    
    [[File:Standing banner with block.png|thumb|upright|Overlapping block on a banner.]]
    [[File:Wall banner with block.png|thumb|upright|Overlapping on a wall mounted banner.]]
    
    There are 16 colored blank banners, and numerous patterns each available in each of the 16 colors. A banner can feature up to 6 different patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.
    
    Banners, much like signs, can be placed both on the ground facing in any direction, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. 
    
    Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.
    
    Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. This makes it possible to overlap another solid block on the top half of a banner for floor banners, or the bottom half of wall banners.
    
    When a banner is placed on the side of a block, its position is set by the top block, and it is possible to place it so it appears half buried.
    
    Banners can also be placed in [[item frame]]s, where they simply appear as their item model.
    
    [[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]].
    
    <gallery>
    File:Wall banner with water below.png| Water can be placed below wall banners
    File:Water flowing around banner.png| Water flows around a banner on the ground
    </gallery>
    
    Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). Banners also cannot be moved by [[piston]]s.
    
    If a banner is renamed on an [[anvil]], it retains its name when a pattern is added, but not when a pattern is removed.
    
    === Helmet ===
    {{exclusive|java|section=13}}
    While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|java|short=1}}.
    
    === Chestplate ===
    {{exclusive|bedrock|section=13}}
    While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|bedrock|education|short=1}}.
    <gallery>
    Steve wearing White Banner.png|
    Alex wearing White Banner.png|
    Pillager with Ominous Banner.png|
    Vindicator with Ominous Banner.png|
    Evoker with Ominous Banner.png|Illusioner with Ominous Banner.png|
    </gallery>
    
    === Crafting ingredient ===
    
    [[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. Banners that have more than six patterns, such as Ominous Banners or banners obtained through inventory editors, will be reduced to six patterns on the shield.
    
    {{Crafting
    |showdescription=1
    |Shield
    |Matching Banner; Ominous Banner
    |Output=Matching Shield; Ominous Shield
    |B2link=Banner
    |type=Combat
    |description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no pre-existing patterns.<br>Does not change existing durability or enchantments on the shield.
    }}
    
    === Copying ===
    
    Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.
    
    {{Crafting
    |showdescription=1
    |Matching Banner
    |Matching Banner
    |Output=Matching Banner
    |A2link=Banner
    |B2link=Banner
    |Olink=Banner
    |type=Decoration block
    |ignoreusage=1
    |description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
    }}
    
    === Map marker ===
    [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|right|How every banner appears {{IN|java}} on a map, including named banners.]]
    
    {{exclusive|java|section=13}}
    {{IN|java}}, {{control|using}} on a standing banner with a [[map]] selected places a marker of the banner's position on the selected map, and {{control|using}} on the banner again removes the marker. Note that wall banners cannot serve as map markers. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.
    
    === Patterns ===
    {{see also|Banner/Patterns|title1=List of patterned banners}}
    [[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]
    
    A banner may have up to six layers of patterns, which are overlaid with the last-crafted on top. A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners is approximately 2.3x10^16 (or 23 quadrillion).
    
    Any color banner can be used; the pattern overlays the color. {{IN|java}}, a [[loom]] is used to make patterns. However, {{in|bedrock}}, the patterns can be made in a [[loom]] or a [[crafting table]].
    
    A banner can have more than six layers of patterns through the commands <code>/[[Commands/give|give]]</code>, <code>/[[Commands/setblock|setblock]]</code> or <code>/[[Commands/fill|fill]]</code>. This only works in ''Java Edition'', as Bedrock Edition doesn't have any NBT commands. Here is an example of a mining banner with seven different patterns. There is specific codes for the [[Banner#Item data:~:text=white-,Item,-In Java Edition|colors]] and [[Banner/Patterns|patterns]] that you have to input. 
    
    <code><nowiki>/give @p white_banner{display:{Name:"\"Mining Industries Banner\""},BlockEntityTag:{Patterns:[{Pattern:"cr",Color:15},{Pattern:"bs",Color:15},{Pattern:"sc",Color:12},{Pattern:"ms",Color:0},{Pattern:"hh",Color:15},{Pattern:"bo",Color:15},{Pattern:"tts",Color:8}]}} 1</code>
    
    {{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
    {{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}
    
    === Renaming ===
    {{IN|java}}, a banner can be given a custom name that remains as the banner is placed and retrieved. The player can use an [[anvil]] to rename the banner item, or may change the <code>CustomName</code> tag using the {{cmd|data}} command on the banner block.
    
    === Fuel ===
    Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.
    
    === Note Blocks ===
    Banners can be placed under [[note block]]s to produce "bass" sounds.
    
    == Sounds ==
    === Generic ===
    {{Sound table/Block/Wood}}
    === Unique ===
    {{edition|java}}: ''None''
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Water Splash Old.ogg
    |source=block
    |description=When all patterns are removed from a banner using a cauldron
    |id=cauldron.cleanbanner
    |volume=0.1
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=White Banner
    |spritetype=block
    |nameid=white_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners
    |translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner
    }}
    {{ID table
    |displayname=Orange Banner
    |spritetype=block
    |nameid=orange_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Magenta Banner
    |spritetype=block
    |nameid=magenta_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Light Blue Banner
    |spritetype=block
    |nameid=light_blue_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Yellow Banner
    |spritetype=block
    |nameid=yellow_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Lime Banner
    |spritetype=block
    |nameid=lime_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Pink Banner
    |spritetype=block
    |nameid=pink_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Gray Banner
    |spritetype=block
    |nameid=gray_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Light Gray Banner
    |spritetype=block
    |nameid=light_gray_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Cyan Banner
    |spritetype=block
    |nameid=cyan_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Purple Banner
    |spritetype=block
    |nameid=purple_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Blue Banner
    |spritetype=block
    |nameid=blue_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Brown Banner
    |spritetype=block
    |nameid=brown_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Green Banner
    |spritetype=block
    |nameid=green_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Red Banner
    |spritetype=block
    |nameid=red_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Black Banner
    |spritetype=block
    |nameid=black_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=White Wall Banner
    |spritetype=block
    |nameid=white_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner}}
    {{ID table
    |displayname=Orange Wall Banner
    |spritetype=block
    |nameid=orange_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.orange_banner}}
    {{ID table
    |displayname=Magenta Wall Banner
    |spritetype=block
    |nameid=magenta_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.magenta_banner}}
    {{ID table
    |displayname=Light Blue Wall Banner
    |spritetype=block
    |nameid=light_blue_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.light_blue_banner}}
    {{ID table
    |displayname=Yellow Wall Banner
    |spritetype=block
    |nameid=yellow_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.yellow_banner}}
    {{ID table
    |displayname=Lime Wall Banner
    |spritetype=block
    |nameid=lime_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.lime_banner}}
    {{ID table
    |displayname=Pink Wall Banner
    |spritetype=block
    |nameid=pink_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.pink_banner}}
    {{ID table
    |displayname=Gray Wall Banner
    |spritetype=block
    |nameid=gray_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.gray_banner}}
    {{ID table
    |displayname=Light Gray Wall Banner
    |spritetype=block
    |nameid=light_gray_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.light_gray_banner}}
    {{ID table
    |displayname=Cyan Wall Banner
    |spritetype=block
    |nameid=cyan_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.cyan_banner}}
    {{ID table
    |displayname=Purple Wall Banner
    |spritetype=block
    |nameid=purple_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.purple_banner}}
    {{ID table
    |displayname=Blue Wall Banner
    |spritetype=block
    |nameid=blue_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.blue_banner}}
    {{ID table
    |displayname=Brown Wall Banner
    |spritetype=block
    |nameid=brown_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.brown_banner}}
    {{ID table
    |displayname=Green Wall Banner
    |spritetype=block
    |nameid=green_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.green_banner}}
    {{ID table
    |displayname=Red Wall Banner
    |spritetype=block
    |nameid=red_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.red_banner}}
    {{ID table
    |displayname=Black Wall Banner
    |spritetype=block
    |nameid=black_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.black_banner
    |foot=1}}
    {{ID table
    |displayname=Block entity
    |spritename=Banners
    |spritetype=block
    |nameid=banner
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Banner
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Standing
    |spritename=Banners
    |spritetype=block
    |nameid=standing_banner
    |translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
    |id=176
    |form=block}}
    {{ID table
    |displayname=Wall
    |spritename=Banners
    |spritetype=block
    |nameid=wall_banner
    |id=177
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Item
    |spritename=Banners
    |spritetype=item
    |nameid=banner
    |translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
    |id=567
    |form=item
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=Banners
    |spritetype=block
    |nameid=Banner
    |foot=1}}
    
    === Metadata ===
    ==== Item ====
    {{IN|Bedrock}}, banner items use the following data values:
    {| class="wikitable"
    ! DV !! Banner color
    |-
    || 0 || black
    |-
    || 1 || red
    |-
    || 2 || green
    |-
    || 3 || brown
    |-
    || 4 || blue
    |-
    || 5 || purple
    |-
    || 6 || cyan
    |-
    || 7 || light gray
    |-
    || 8 || gray
    |-
    || 9 || pink
    |-
    || 10 || lime
    |-
    || 11 || yellow
    |-
    || 12 || light blue
    |-
    || 13 || magenta
    |-
    || 14 || orange
    |-
    || 15 || white
    |}
    
    === Item ===
    {{IN|Java}}, banner items use the following data values:
    {| class="wikitable"
    ! DV !! Banner color
    |-
    || 15 || black
    |-
    || 14 || red
    |-
    || 13 || green
    |-
    || 12 || brown
    |-
    || 11 || blue
    |-
    || 10 || purple
    |-
    || 9 || cyan
    |-
    || 8 || light gray
    |-
    || 7 || gray
    |-
    || 6 || pink
    |-
    || 5 || lime
    |-
    || 4 || yellow
    |-
    || 3 || light blue
    |-
    || 2 || magenta
    |-
    || 1 || orange
    |-
    || 0 || white
    |}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    === Block data ===
    
    A banner has a block entity associated with it that holds additional data about the block. 
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Block entity format]].
    
    {{el|java}}:
    {{see also|Block entity format}}
    {{/BE}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    Banners, as items, use an NBT tag <code>BlockEntityTag</code> to indicate the patterns and details when it is placed.
    
    <div class="treeview" style="margin-top: 0;">
    * {{nbt|compound|Item}}: The item
    ** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.
    *** {{nbt|compound|BlockEntityTag}}: The details of the shulker box.
    **** All block data, except tags common to all block entities.
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    == Achievements ==
    {{load achievements|Fruit on the Loom}}
    
    == Advancements ==
    {{load advancements|Voluntary Exile}}
    
    == History ==
    {{info needed section|The Nether Update}}
    {{History|java}}
    {{History||1.8|snap=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
    {{History|||snap=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
    {{History|||snap=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
    {{History|||snap=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
    |The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
    |Banners can now be used as a [[fuel]] in [[furnace]]s.}}
    {{History||1.8.8|snap=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
    {{History||1.9|snap=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
    {{History|||snap=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
    {{History||1.11|snap=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[mob head|creeper head]] or [[golden apple|enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
    {{History|||snap=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
    {{History||1.12|snap=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
    {{History|||snap=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
    {{History|||snap=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
    {{History||1.13|snap=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.}}
    {{History|||snap=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
    {{History||1.14|snap=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
    |All recipes for banner patterns have been removed.}}
    {{History|||snap=18w45a|[[File:Ominous Banner Revision 1.png|17px]] Added [[illager patrol]]s, where the leader of an illager patrol carries an [[illager]] banner.}}
    {{History|||snap=18w46a|[[File:Ominous Banner.png|17px]] The pattern of [[illager]] banner now has a black border.}}
    {{History|||snap=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
    {{History|||snap=Pre-Release 2|"Illager Banners" have been renamed to "Ominous Banners".}}
    {{History||1.17|snap=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
    {{History||1.19.3|snap=22w43a|The ominous banner is now available in the Creative inventory.}}
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
    |[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
    |Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
    |Brown banners now generate in new [[savanna]] [[village]]s.
    |Black banners now generate in [[pillager outpost]] watchtowers.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.
    |[[File:Ominous Banner BE.png|17px]] Added [[illager captain]]s, which drop an [[illager]] banner upon [[death]].}}
    {{History|||snap=beta 1.11.0.3|Illager banners now generate in [[pillager outpost]] watchtowers, instead of gray banners.}}
    {{History|||snap=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
    {{History||1.20.0|snap=beta 1.20.0.20|Banners can now be used to customise [[shield]]s.}}
    
    {{History|console}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
    {{History||ps=1.91|[[File:Ominous Banner BE.png|17px]] Added [[illager]] banners, which generate with [[pillager outpost]]s and are [[drops|dropped]] by [[illager captain]]s upon [[death]].}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * With 16 blank banners, 38 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 × (608<sup>0</sup> + 608<sup>1</sup> + 608<sup>2</sup> + 608<sup>3</sup> + 608<sup>4</sup> + 608<sup>5</sup> + 608<sup>6</sup>) ≈ 809 quadrillion - 809 with 15 zeros (809,573,616,779,945,488). The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns, or the entire banner, or be duplicated due to the symmetric set of patterns (e.g. field or (yellow) + per pale azure (blue) = field azure + per pale or inverted).
    ** Not 38 patterns are available on BE, but 40 patterns of 16 colors each (640 uniquely-colored patterns), so the number is even greater. 16 × (640<sup>0</sup> + 640<sup>1</sup> + 640<sup>2</sup> + 640<sup>3</sup> + 640<sup>4</sup> + 640<sup>5</sup> + 640<sup>6</sup>) ≈ 1 quintillion - 1 with 18 zeros (1,101,232,303,249,827,856). This increases the number by almost 1.4 times, or almost 292 quadrillion, despite the addition of only 2 patterns.
    * If a banner has over 6 patterns, only the six bottom-most patterns are displayed when hovered over in the [[inventory]].
    * The Mojang logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. If [[wikipedia:Google Translate|Google Translate]] is used, it translates to "thingys" or "contraption".
    ** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
    * [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner.
    ** There are 40 monochrome textures, each containing all 6 sides of the banner.
    ** The texture of the back side is the mirrored texture of the front side.
    ** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
    * Banners that have the purple NBT+ line in the bottom (obtained by holding Ctrl and middle-clicking the banner, which also copies the NBT [[tag]] of anything that the player points their crosshair to) actually have no difference with the base banner obtained by middle click.
    *The Illager Banner in Bedrock Edition is available as a separate item but is just a second variant of the white banner.
    **Standard variant of white banner is set to type 0.
    **Illager variant is set to type 1.
    
    == Gallery ==
    <gallery>
    Banners Jeb.png|The first image of banners, as tweeted by Jens Bergensten.
    Iceland and Norway Flags.png|Another banner image from Jeb.
    Searge Banners.png|Several banners made by Searge.
    The Bountiful Update.png|Banners in the official 1.8 poster.
    BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
    Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
    All positions and rotations of a banner.png|All positions and rotations of a banner
    Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
    EndCityBanners.png|Banners floating outside of an [[End city]] tower.
    Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
    Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE}} or {{cmd|item replace}}{{Only|JE}}.
    Better Together Banners.jpg|Banners in ''Bedrock Edition''.
    Better Together Banner Crafting 1.jpg|A banner in the hand.
    Better Together Banner Crafting 2.jpg|A banner in the inventory.
    Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
    Better Together Banner Crafting 4.jpg|A banner being given a pattern.
    </gallery>
    
    === Renders ===
    <gallery>
    Ominous Banner.gif
    White Banner.gif
    Light Gray Banner.gif
    Gray Banner.gif
    Black Banner.gif
    Brown Banner.gif
    Red Banner.gif
    Orange Banner.gif
    Yellow Banner.gif
    Lime Banner.gif
    Green Banner.gif
    Cyan Banner.gif
    Light Blue Banner.gif
    Blue Banner.gif
    Purple Banner.gif
    Magenta Banner.gif
    Pink Banner.gif
    Ominous Wall Banner.png| 
    White Wall Banner.png| 
    Light Gray Wall Banner.png| 
    Gray Wall Banner.png| 
    Black Wall Banner.png| 
    Brown Wall Banner.png| 
    Red Wall Banner.png| 
    Orange Wall Banner.png| 
    Yellow Wall Banner.png| 
    Lime Wall Banner.png| 
    Green Wall Banner.png| 
    Cyan Wall Banner.png| 
    Light Blue Wall Banner.png| 
    Blue Wall Banner.png| 
    Purple Wall Banner.png| 
    Magenta Wall Banner.png| 
    Pink Wall Banner.png
    </gallery>
    
    <gallery>
    File:Ominous Banner.gif|Ominous banner pattern in Java Edition.
    File:Ominous Banner BE.gif|Illager banner pattern in Bedrock Edition.
    File:Ominous Banner Revision 1.gif|Old Ominous banner pattern.
    File:Ominous Banner washing.gif|Washing with cauldron shows how to apply the ominous banner pattern.
    </gallery>
    
    === [[Lego Minecraft]] Banners ===
    <gallery>
    File:Lego Red Creeper Banner Collage.jpg|Lego banners from 21127 and 21131
    File:Lego Melon Banner.png|Lego banner from 21138
    File:Lego Fish Banner.png|Lego banner from 21142
    File:Lego Beetroot Banner.png|Lego banner from 21144
    File:Lego Wheat Banner.png|Another lego banner from 21144
    File:Lego Carrot Banner.png|A third lego banner from 21144
    File:Lego Crossbones Banner.png|Lego banner from 21152
    File:Lego Green Creeper Banner Collage.jpg|Lego banners from 21155
    File:Lego Ominous Banner.png|Lego ominous banner from 21160
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|Utility}}
    {{Items}}
    
    [[Category:Generated structure blocks]]
    [[Category:Manufactured blocks]]
    [[Category:Block entities]]
    [[Category:Non-solid blocks]]
    
    [[cs:Prapor]]
    [[de:Banner]]
    [[es:Estandarte]]
    [[fr:Bannière]]
    [[ja:旗]]
    [[ko:현수막]]
    [[nl:Banier]]
    [[pl:Sztandar]]
    [[pt:Estandarte]]
    [[ru:Флаг]]
    [[uk:Стяг]]
    [[zh:旗帜]]</li></ul></nowiki>
    alpha 1.1.3.0Added the following death messages:
    • <player> discovered floor was lava
    • <player> walked into danger zone due to <player/mob>
    Bedrock Edition
    1.2.0
    {{Extension DPL}}<ul><li>[[Redstone Comparator|Redstone Comparator]]<br/>{{Block
    | image = 
    | image2 = 
    | transparent = Yes
    | light = No
    | tool = any
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    | group = Redstone Comparator
    | group2 = Subtracting
    | group3 = Powered
    | group4 = Powered+Subtracting
    | 1-1 = Redstone Comparator.png
    | 2-1 = Subtracting Redstone Comparator.png
    | 3-1 = Powered Redstone Comparator.png
    | 4-1 = Powered Subtracting Redstone Comparator.png
    }}
    {{Many images}}
    A '''redstone comparator''' is a [[block]] that can produce an [[Redstone Dust|output signal]] from its front by reading [[chest]]s, [[lectern]]s, [[beehive]]s and similar blocks, or repeat a signal without changing its strength. It can also be set to either stop outputting a signal when its side input recieves a stronger one (front torch off), or subtract its side input's signal strength from its output (front torch on).
    
    == Obtaining ==
    === Natural generation ===
    Redstone comparators generate in [[Ancient City|ancient cities]].
    
    === Breaking ===
    A redstone comparator can be broken instantly with any [[tool]], or by hand, and drops itself as an item.
    
    {{Breaking row|Redstone Comparator|horizontal=y}}
    
    A redstone comparator is removed and dropped as an item if:
    * its attachment block is moved, removed, or destroyed;
    * [[water]] flows into its space;{{only|java}}
    * a [[piston]] tries to push it or moves a block into its space.
    
    If [[lava]] flows into a redstone comparator's space, the redstone comparator is destroyed without dropping as an item.
    
    === Crafting ===
    {{Crafting
    |B1=Redstone Torch
    |A2=Redstone Torch
    |B2=Nether Quartz
    |C2=Redstone Torch
    |A3=Stone
    |B3=Stone
    |C3=Stone
    |Output= Redstone Comparator
    |type=Redstone
    }}
    
    == Usage ==
    A redstone comparator can be placed on the top of any [[opaque]] block with a solid full-height top surface (including upside-down [[slab]]s and upside-down [[stairs]]). {{IN|be}}, a comparator can also be placed on [[wall]]s and fences. For more information about placement on transparent blocks, see [[Opacity/Placement]].
    
    The redstone comparator has a front and a back — the arrow on the top of the comparator points to the front. When placed, the comparator faces away from the player. The comparator has two miniature redstone torches at the back and one at the front. The back torches turn on when the comparator's output is greater than zero (the arrow on top also turns red). The front torch has two states that can be toggled by {{control|using}} the comparator:
    * Down and unpowered (indicating the comparator is in "comparison mode")
    * Up and powered (indicating the comparator is in "subtraction mode")
    
    The redstone comparator can take a signal strength input from its rear as well as from both sides. Side inputs are accepted only from [[redstone dust]], [[block of redstone]], [[redstone repeater]]s, other comparators, and [[observer]]s in specific scenarios. The redstone comparator's front is its output.
    
    It takes 1 [[redstone tick]] (2 game ticks, or 0.1 seconds barring lag) for signals to move through a redstone comparator, either from the rear or from the sides. This applies to changing signal strengths as well as simply to turning on and off. 
    
    Redstone comparators check their power state before their scheduled ticks update. This results in redstone comparators not usually responding to 1-tick fluctuations of power or signal strength — for example, a [[clock circuit|1-clock]] input is treated as always off from the side, and always on from the rear. This happens because the signal changes back to its original state before the redstone comparator checks its input states. However, certain setups such as powering any input with two separate observer pulses at the same time will cause a redstone comparator to respond to 2 gametick pulses.
    
    The redstone comparator has four functions: maintain signal strength, compare signal strength, subtract signal strength, and measure certain block states (primarily the fullness of containers).
    
    === Maintain signal strength ===
    A redstone comparator with no powered sides outputs the same signal strength as its rear input.
    
    === Compare signal strength ===
    [[File:Comparators Explained.png|Comparators in comparison mode.|thumb]]
    A redstone comparator in comparison mode (front torch down and unpowered) compares its rear input to its two side inputs. If either side input is greater than the rear input, the comparator output turns off. If neither side input is greater than the rear input, the comparator outputs the same signal strength as its rear input.
    
    The formula for calculating the output signal strength is as follows:
    
    <code>output = rear × [[Wikipedia:Iverson bracket|[]]'''''left''''' ≤ '''''rear''''' AND '''''right''''' ≤ '''''rear'''''[[Wikipedia:Iverson bracket|<nowiki>]]]</code>
    {{-}}
    
    === Subtract signal strength ===
    [[File:Redstone comparator.png|thumb|The greatest of the side inputs A and C is subtracted from the rear input B, outputting 1. If either A or C were greater than B, it would output 0.]]
    A redstone comparator in subtraction mode (front torch up and powered) subtracts the signal strength of the higher side input from the signal strength of the rear input.
    
    <code>output = max('''''rear''''' − max('''''left''', '''right'''''), 0)</code>
    
    For example: if the signal strength is 6 at the left input, 7 at the right input and 4 at the rear, the output signal has a strength of ''max(4 − max(6, 7), 0) = max(4−7, 0) = max(−3, 0) = 0''.
    
    If the signal strength is 9 at the rear, 2 at the right input and 5 at the left input, the output signal has a strength of ''max(9 − max(2, 5), 0) = max(9−5, 0) = 4''.
    
    === Measure block state ===
    {{Schematic | caption = A redstone comparator can measure the fullness of a chest, as well as other block states, even through an opaque block.
     |rd-ew!|rc-w!|ch|SB|rc-e!|rd-ew!
    }}
    A redstone comparator treats certain blocks behind it as power sources and outputs a signal strength proportional to the block's state. The comparator may be separated from the measured block by an opaque block. However, {{in|je}}, if the opaque block is powered to signal strength 15, then the comparator outputs 15 no matter the fullness of the container.<ref>{{bug|MC-64394}} (resolved as "Works As Intended")</ref>
    [[Category:Java Edition specific information]]
    {{-}}
    
    ==== Fullness of containers ====
    {| class="wikitable floatright" style="margin-left: 0.5em; margin-right: 0; text-align: center;"
    |+ Minimum Items for Container Signal Strength
    |-
    !Containers
    !{{BlockSprite|Furnace|link=Furnace}}<br>{{BlockSprite|Blast Furnace|link=Blast Furnace}}<br>{{BlockSprite|Smoker|link=Smoker}}
    !{{BlockSprite|Hopper|link=Hopper}}<br>{{EntitySprite|Minecart with Hopper|link=Minecart with Hopper}}<br>{{BlockSprite|Brewing Stand|link=Brewing Stand}}
    !{{BlockSprite|Dispenser|link=Dispenser}}<br>{{BlockSprite|Dropper|link=Dropper}}
    !{{BlockSprite|Chest|link=Chest}}<br>{{EntitySprite|Minecart with Chest|link=Minecart with Chest}}<br>{{BlockSprite|Shulker Box|link=Shulker Box}}<br>{{BlockSprite|Barrel|link=Barrel}}
    ![[Double Chest|{{Schematic|size=16|ch-s|-|ch-n}}
    ]]
    !{{BlockSprite|Jukebox|link=Jukebox}}
    |-
    !Total Slots
    !3!!5!!9!!27!!54!!1
    |-
    !Power Level
    ! colspan="5" |Number of Items
    !Music Disc
    |-
    |0||0||0||0||0||0||No disc
    |-
    |1||1||1||1||1||1||"13"
    |-
    |2||14||23||42||1s 60||3s 55||"cat"
    |-
    |3||28||46||1s 19||3s 55||7s 46||"blocks"
    |-
    |4||42||1s 5||1s 60||5s 51||11s 37||"chirp"
    |-
    |5||55||1s 28||2s 37||7s 46||15s 28||"far"
    |-
    |6||1s 5||1s 51||3s 14||9s 42||19s 19||"mall"
    |-
    |7||1s 19||2s 10||3s 55||11s 37||23s 10||"mellohi"
    |-
    |8||1s 32||2s 32||4s 32||13s 32||27s||"stal"
    |-
    |9||1s 46||2s 55||5s 10||15s 28||30s 55||"strad"
    |-
    |10||1s 60||3s 14||5s 51||17s 23||34s 46||"ward"
    |-
    |11||2s 10||3s 37||6s 28||19s 19||38s 37||"11"
    |-
    |12||2s 23||3s 60||7s 5||21s 14||42s 28||"wait"
    |-
    |13||2s 37||4s 19||7s 46||23s 10||46s 19||"Pigstep"
    |-
    |14||2s 51||4s 42||8s 23||25s 5||50s 10||"Otherside"<br>"Relic"
    |-
    |15||3s||5s||9s||27s||54s||"5"
    |}
    A redstone comparator can output a signal indicating how full a container is. (0 for empty, 15 for full, etc.) The table on the right is described more in detail, later in this section.
    
    Containers that can be measured by a comparator include:
    * {{BlockLink|Furnace}}
    * {{BlockLink|Blast Furnace}}
    * {{BlockLink|Smoker}}
    * {{BlockLink|Brewing Stand}}
    * {{BlockLink|Hopper}}
    * {{ItemLink|Minecart with Hopper}} on top of a [[detector rail]]
    * {{BlockLink|Dispenser}}
    * {{BlockLink|Dropper}}
    * {{BlockLink|Chest}}
    * {{BlockLink|Trapped Chest}}
    * {{ItemLink|Minecart with Chest}} on top of a [[detector rail]]
    * {{BlockLink|Barrel}}
    * {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large chest
    * {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large trapped chest
    * {{BlockLink|Shulker Box}} (any color)
    
    Generally speaking, the comparator output signal strength represents the average fullness of the slots, based on how many of that item form a full stack (64, 16, or 1 for non-stackable items).
    
    The ''Minimum Items for Container Signal Strength'' table (right) shows the minimum '''''full-stack-equivalent (FSE)''''' to produce different signal strengths from common containers. A '''''full-stack-equivalent''''' quantifies how many normal 64-stackable items are needed to output a corresponding signal strength. The 's' is a constant 64, with the additional amount needed following after.
    
    One may also consider the terms: '''c''umulative-weight''''' or '''''weighted-sum''''' instead of '''''full-stack-equivalent'''''.
    
    Items that stack to a max of 16  ([[snowball]]s, [[sign]]s, [[ender pearl]]s, etc.), contribute +4 to the ''full-stack-equivalent'' for each unity (count of 1 item). Similarly, items that stack to 1 ([[minecart]], [[boat]], etc.) contribute +64, and items that stack to 64 contribute +1.
    
    Example 1: 3 ender pearls will contribute a 3 x 4 = 12 ''full-stack-equivalent''.
    
    Example 2: 16 ender pearls and 60 redstone dust contributes a 16x4 + 60x1 = 124 ''full-stack-equivalent''.
    
    Example 3: 1 minecart and 60 redstone dust contributes a 1x64 + 60x1 = 124 ''full-stack-equivalent''.
    
    Example 4: To produce a signal strength of 10 from a hopper, one requires a ''full-stack-equivalent'' of at least 3s + 14 = 206 but strictly less than than 3s + 37 = 229. This can be done with 3 minecarts, and 14 dirt.
    
    When a comparator measures a large chest or large trapped chest, it measures the entire large chest (54 slots), not just the half directly behind the comparator. A chest or trapped chest that cannot be opened (either because it has an opaque block, [[ocelot]], or [[cat]] above it) always produces an output of 0 no matter how many items are in the container — shulker boxes can always be measured, even if they cannot open.
    
    ;Calculating signal strength from items
    
    :When a container is empty, the output is off.
    
    :When it is not empty, the output signal strength is calculated as follows:
    
    :<code>'''''signal strength''''' = floor(1 + (('''''sum of all slots' fullnesses''''') / ('''''number of slots in container''''')) × 14)</code>
    
    :<code>fullness of a slot = '''''number of items in slot''''' / '''''max stack size for this type of item'''''</code>
    
    :''Example:'' 300 blocks in a dispenser (which has 9 slots), where each block stacks to a maximum of 64 has a 300 ''full-stack-equivalent.'' This produces an output with a signal strength of 8:
    <blockquote>
    1 + ((300 items / 64 items per slot) / 9 slots) × 14 = 8.292, floored is 8
    </blockquote>
    
    ;Calculating items from signal strength
    
    :It can be useful in redstone circuits to use containers with comparators to create signals of a specific strength. The number of items required in a container to produce a signal of desired strength is calculated as follows:
    
    :<code>items required = max('''''desired signal strength''''', roundup(('''''total slots in container''''' × 64 / 14) × (desired signal strength − 1)))</code>
    
    :''Example:'' To use a furnace (which has 3 slots) to create a strength 9 signal, players need 110 items:
    <blockquote>
    max(9, (3×64/14) × (9−1)) = 109.714, rounded up is 110
    </blockquote>
    {{-}}
    
    ==== Miscellaneous ====
    [[File:Comparator storage.png|Comparators used to measure containers.|thumb]]
    Some non-container blocks can also be measured by a redstone comparator:
    
    ;{{BlockLink|Beehive}} and {{BlockLink|Bee nest}}
    
    : A hive or nest outputs a signal strength equal to the amount of honey in the hive/nest.
    
    ;{{BlockLink|Cake}}
    
    : A cake outputs a signal strength relative to the amount of cake remaining.  Each slice is worth 2 signal strength, with 7 total slices, for an output of 14 for a full cake.
    
    [[File:Cauldron Redstone Strength Values.png|Cauldron signal strength|thumb]]
    ;{{BlockLink|Cauldron}}
    
    : A cauldron outputs different signal strengths depending on how much water or powdered snow is inside. From completely empty to completely full, the output values are 0, 1, 2, and 3. If lava or powder snow is inside, the strength is always 3.
    
    [[File:Composter Redstone Strength Values.png|Composter signal strength|thumb]]
    ;{{BlockLink|Composter}}
    
    : A composter outputs different signal strengths depending on the level inside. From completely empty to completely full, the output values are 0, 1, 2, 3, 4, 5, 6, 7 and 8.
    
    ;{{Anchor|CommandBlock}}{{BlockLink|Command Block}}
    
    : A command block stores the "success count" of the last command executed, which represents the number of times the most recently used command of this command block succeeded. A "success" is defined by the [[command]]'s success conditions: if a red error message is returned in the chat, the command was not successful.
    
    : Most commands can succeed once per execution, but certain commands (such as those that accept players as arguments) can succeed multiple times, and the comparator outputs the number of times it succeeded (maximum 15 when sent to redstone dust, but in the code it is able to go up to the 32-bit integer limit, and can be used in contraptions with no redstone dust with those values).
    
    : A command block continues to store the success count of the last command executed until it executes its command again, thus the comparator continues to output the same signal strength even after the command block is no longer being activated (it doesn't turn off when the signal to the command block turns off).
    
    ;{{BlockLink|End Portal Frame}}
    
    : An end portal frame outputs a full signal of 15 if it contains an [[eye of ender]] and zero otherwise.
    
    [[File:Item frame and comparator.png|A comparator can measure the presence and rotation of an item frame's contents.|thumb]]
    
    ;{{EntityLink|Item Frame}}
    
    : A comparator can measure the state of an [[item frame]]'s contents. An item frame comparator outputs 0 if the item frame is empty, or 1 to 8 for any item depending on its rotation: 1 at initial placement, plus 1 for each 45° of rotation for a maximum of 8.
    
    : For an item frame that holds a map, a unit of rotation is 90° instead of 45°, but a comparator still outputs power levels 1 to 8. It takes two full rotations to cycle through all comparator outputs, and each orientation of the map corresponds to two output levels that differ by 4.
    
    : The comparator must be placed behind the block the item frame is attached to, facing away from the item frame. The block must be a full block, and the item frame cannot be submerged in water. Having a sign in the same block as the item frame will prevent the frame from sending a signal as well.{{only|java}}
    
    ;{{BlockLink|Jukebox}}
    
    : A jukebox outputs a signal strength indicating which music disc is currently playing. See the ''Minimum Items for Container Signal Strength'' table above.
    
    ;{{BlockLink|Lectern}}
    
    : A lectern outputs a signal strength that depends on what page the player is currently on. The calculation used is:
    :<code>'''''signal strength''''' = floor(1 + (('''''current page''''' - 1) / ('''''number of pages in book''''' - 1)) × 14)</code>
    :This results in page 1 having a signal strength of 1, and the last page having a signal strength of 15. The exception is a single page book, which will output a signal strength of 15.
    :For example, a book with 15 pages will output a signal equal to the current page number.  A book with 5 pages will output signal strengths of 1, 4, 8, 11 and 15 for the different pages. A book with 100 pages will have the signal strength increase to the next level on pages 1, 9, 16, 23, 30, 37, 44, 51, 58, 65, 72, 79, 86, 93 and 100.
    :
    
    ;{{BlockLink|Respawn Anchor}}
    
    : A respawn anchor outputs a signal strength of 0, 3, 7, 11, or 15, depending on the "charged" value.
    
    ;{{BlockLink|Sculk Sensor}}
    
    : A sculk sensor outputs a signal strength depending on the type of vibration that is detected.
    
    ;{{BlockLink|Chiseled Bookshelf}}
    
    : A chisled bookshelf outputs a signal strength between 1 and 6 indicating the last slot interacted with. When no slot has been interacted with yet, it outputs 0.
    {{-}}
    
    == Sounds ==
    === Generic ===
    {{Edition|Java}}:
    {{Sound table/Block/Stone/JE}}
    {{Edition|Bedrock}}:
    {{Sound table/Block/Wood/BE}}
    
    === Unique ===
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Click.ogg
    |subtitle=Comparator clicks
    |source=block
    |description=When a comparator is set to subtraction mode
    |id=block.comparator.click
    |translationkey=subtitles.block.comparator.click
    |volume=0.3
    |pitch=0.55
    |distance=16}}
    {{Sound table
    |subtitle=Comparator clicks
    |source=block
    |description=When a comparator is set to comparison mode
    |id=block.comparator.click
    |translationkey=subtitles.block.comparator.click
    |volume=0.3
    |pitch=0.5
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=2
    |sound=Click.ogg
    |source=block
    |description=When a comparator is set to subtraction mode
    |id=block.click
    |volume=0.2
    |pitch=0.55}}
    {{Sound table
    |source=block
    |description=When a comparator is set to comparison mode
    |id=block.click
    |volume=0.2
    |pitch=0.5
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Redstone Comparator
    |spritetype=block
    |nameid=comparator
    |foot=1}}
    {{ID table
    |displayname=Block entity
    |spritename=redstone-comparator
    |spritetype=block
    |nameid=comparator
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Redstone Comparator
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Unpowered block
    |spritename=unpowered-comparator
    |spritetype=block
    |nameid=unpowered_comparator
    |id=149
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Powered block
    |spritename=powered-comparator
    |spritetype=block
    |nameid=powered_comparator
    |id=150
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Item
    |spritename=redstone-comparator
    |spritetype=item
    |nameid=comparator
    |id=522
    |form=item
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=redstone-comparator
    |spritetype=block
    |nameid=Comparator
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    === Block data ===
    A redstone comparator has a block entity associated with it that holds additional data about the block.
    
    {{el|je}}:
    {{see also|Block entity format}}
    {{/BE}}
    
    {{el|be}}:
    : See [[Bedrock Edition level format/Block entity format]].
    
    == Advancements ==
    {{Load advancements|the power of books}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|J7Z20Zzz3yU}}</div>
    
    == History ==
    {{info needed section|If {{bug|MC-50242}} also affected comparators?}}
    ''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]''
    {{History|java}}
    {{History||November 24, 2012|link=https://youtube.com/watch?v=YG9RNyRhIow&t=6m56s|[[Jeb]] stated that there may be a "capacitor" in [[Minecraft]]. }}
    {{History||December 27, 2012|link={{tweet|Dinnerbone|284388625595125760}}|[[Dinnerbone]] released [https://web.archive.org/web/20190710120115/https://imgur.com/a/FBKed pictures] of the first version of the "comparator", stating it was a replacement for the "capacitor" idea that has variable, alternate inputs.}}
    {{History||January 2, 2013|link={{tweet|Dinnerbone|286428595423965184}}|Dinnerbone released one more [http://dinnerbone.com/media/uploads/2013-01/screenshots/2013-01-02_12.06.47.png picture] of the comparator. The picture itself showing a digital-to-analog converter, using the comparator as the main [[block]].}}
    {{History||1.5|snap=13w01a|[[File:Redstone Comparator (S) JE1.png|32px]] [[File:Powered Redstone Comparator (S) JE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.
    |Redstone comparators have 0 delay.
    At this point, block ID 149 was used for unpowered comparators, and block ID 150 for powered comparators.}}
    {{History|||snap=13w01b|A delay of 1 game tick ({{frac|1|2}} redstone tick) has now been added to redstone comparators to fix bugs.
    |The ability to measure containers to redstone comparators has now been added.}}
    {{History|||snap=13w02a|[[File:Redstone Comparator (S) JE2.png|32px]] [[File:Powered Redstone Comparator (S) JE2.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2.png|32px]] The appearance of redstone comparators has now been changed - the top texture has changed to show [[quartz]] in the middle and the sides now use the [[smooth stone]] texture rather than the smooth stone slab side texture.
    |The algorithm for measuring containers has now been changed so that redstone comparators output a signal with as few as 1 [[item]] in the container.}}
    {{History|||snap=13w02b|Redstone comparators now treat large [[chest]]s as a single container.}}
    {{History|||snap=13w03a|Redstone comparators now output success count of [[command block]]s.
    |Redstone comparators now measure container [[minecart]]s on [[detector rail]]s.}}
    {{History|||snap=13w04a|Redstone comparators now measure [[jukebox]]es.}}
    {{History|||snap=13w05a|Redstone comparators no longer cause constant [[block]] updates. The delay has now been made consistent, and side input no longer causes a pulse output.
    |Block 150 (later <code>powered_comparator</code>) is no longer used; powered state is now represented by the 8s bit on block 149 (later <code>unpowered_comparator</code>).}}
    {{History|||snap=13w05b|Redstone comparator delay has now been changed from 1 game tick (1/2 [[redstone]] tick) to 2 game ticks (1 redstone tick).}}
    {{History|||snap=13w09c|The redstone signal strength from a redstone comparator next to a [[brewing stand]] with 3 [[water bottle]]s in it is now the same as one with 3 water bottles and 1 ingredient in it.}}
    {{History||1.6.1|snap=13w18a|Redstone comparators now measure [[cauldron]]s and [[end portal frame]]s.}}
    {{History||1.8|snap=14w04a|Redstone comparators now measure [[item frame]]s.}}
    {{History|||snap=14w10a|The torches under redstone comparators have now been shortened, which has changed the underside appearance from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]].}}
    {{History|||snap=14w25a|[[File:Redstone Comparator (S) JE3.png|32px]] [[File:Powered Redstone Comparator (S) JE3.png|32px]] [[File:Subtracting Redstone Comparator (S) JE3.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE3.png|32px]] The torches on comparators are now subject to ambient occlusion.
    |Comparators set to subtract mode appear to be powered as well regardless of incoming power. The subtracting-only model still exists and can be achieved through {{cmd|setblock}}.}}
    {{History|||snap=14w25b|[[File:Subtracting Redstone Comparator (S) JE4.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE4.png|32px]] The powered front torch when in subtraction mode is now lower.
    |Comparators set to subtract by hand now appear normally again.}}
    {{History|||snap=14w28a|Redstone comparators now measure [[cake]]s.}}
    {{History||1.9|snap=15w42a|With the addition of the [[blaze powder]] fuel slot, [[brewing stand]]s now have 5 slots instead of 4. Their original comparative power values from redstone comparators are listed below:
    {{{!}} class{{=}}"wikitable collapsible collapsed" data-description{{=}}"Original values"
    ! Original values
    {{!}}-
    {{!}}
    *0: 0
    *1: 1
    *2: 19
    *3: 37
    *4: 55
    *5: 1s 10
    *6: 1s 28
    *7: 1s 46
    *8: 2s
    *9: 2s 19
    *10: 2s 37
    *11: 2s 55
    *12: 3s 10
    *13: 3s 28
    *14: 3s 46
    *15: 4s
    {{!}}}
    }}
    {{History|||snap=15w47a|Redstone comparators' side inputs now take power from [[redstone block]]s.}}
    {{History||1.13|snap=17w47a|All 3 IDs for the redstone comparator have now been merged into one ID: <code>comparator</code>.
    |Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]].
    |Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 149 and 150, and the [[item]]'s 404.
    |As a result, the formerly unused comparator ID is now technically used again, due to both unpowered and powered versions being merged into a single comparator block ID.}}
    {{History||1.14|snap=18w43a|[[File:Redstone Comparator (S) JE4.png|32px]] [[File:Powered Redstone Comparator (S) JE4.png|32px]] [[File:Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}
    {{History|||snap=19w02a|Redstone comparators now measure [[lectern]]s.}}
    {{History|||snap=19w03a|Redstone comparators now measure [[composter]]s.}}
    {{History|||snap=19w12b|Redstone comparators can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}}
    {{History||1.15|snap=19w34a|Redstone comparators now measure how much honey is inside [[beehive|bee hive]]s and [[bee nest]]s.}}
    {{History||1.16|snap=20w06a|The way to calculate the input signals of redstone comparators has now been changed.}}
    {{History|||snap=20w11a|The changes to the way of calculating the input signals of redstone comparators from [[Java Edition 20w06a|20w06a]] have now been reverted.}}
    {{History|||snap=20w16a|Redstone comparators now measure [[Pigstep music disc]]s in [[jukebox]]es.}}
    {{History||1.17|snap=20w45a|Redstone comparators now measure [[lava cauldron]]s.}}
    {{History|||snap=20w46a|Redstone comparators now measure [[Cauldron#Holding powder snow|powder snow cauldron‌]]s.}}
    {{History||1.18|snap=21w41a|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}}
    {{History||1.19|snap=22w13a|Redstone comparators now generate as part of [[ancient cities]].}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Redstone comparators now measure [[chiseled bookshelves]].}}
    {{History||1.20.2|snap=23w33a|Redstone comparators now use stone sounds instead of wood sounds.<ref>{{bug|MC-182820|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Redstone comparators now measure [[end portal frame]]s.}}
    {{History||1.0.5|snap=alpha 1.0.5.0|Redstone comparators now output success count of [[command block]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Redstone comparators now measure [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Redstone comparators now measure [[jukebox]]es.
    |Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]]}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Redstone comparators now measure [[smoker]]s, [[blast furnace]]s, [[lectern]]s and [[composter]]s.}}
    {{History||1.18.10|snap=beta 1.18.10.20|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}}
    {{History||1.20.30|snap=beta 1.20.30.20|Redstone comparators now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Redstone comparators can now measure [[item frame]]s.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] Added redstone comparators.}}
    {{History|foot}}
    
    === Redstone comparator "items" ===
    {{:Technical blocks/Redstone Comparator}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Comparators do not emit redstone particles when powered, unlike redstone torches and repeaters.<ref>{{bug|MC-51692|||WAI}}</ref>
    
    == Gallery ==
    <gallery>
    Dinnerbone Comparator 1.png|Dinnerbone showing how comparators work.
    Dinnerbone Comparator 2.png|Dinnerbone showing how comparators work.
    Dinnerbone Comparator 3.png|Dinnerbone showing how comparators work.
    Dinnerbone Comparators 1.png|A contraption incorporating comparators.
    Dinnerbone Comparators 2.png|Comparators in action.
    Dinnerbone Comparators 3.png|Output specific signals.
    Dinnerbone Comparator Thing.png|Another comparator in use.
    Item Frame Comparator.png|Rotating the torch in the item frame adjusts the comparator's output.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Redstone}}
    {{Blocks|Utility}}
    {{Items}}
    
    [[Category:Mechanics]]
    [[Category:Block entities]]
    [[Category:Redstone mechanics]]
    [[Category:Mechanisms]]
    [[Category:Manufactured blocks]]
    [[Category:Non-solid blocks]]
    
    [[de:Redstone-Komparator]]
    [[es:Comparador de redstone]]
    [[fr:Comparateur de redstone]]
    [[hu:Redstone-komparátor]]
    [[ja:レッドストーンコンパレーター]]
    [[ko:레드스톤 비교기]]
    [[nl:Redstonevergelijker]]
    [[pl:Komparator]]
    [[pt:Comparador de redstone]]
    [[ru:Компаратор]]
    [[uk:Редстоуновий компаратор]]
    [[zh:红石比较器]]</li><li>[[Glow Stick|Glow Stick]]<br/>{{stub}}
    {{education feature}}
    {{Item
    | image = White Glow Stick.png
    | extratext = View [[#Gallery|all renders]]
    | renewable = No
    | durability = 95
    | stackable = No
    }}
    '''Glow sticks''' are [[Chemistry Update|chemistry]]-related [[item]]s, which can be lit up in the player's hand for a limited time.
    
    == Obtaining ==
    {{iN|be}}, glow sticks cannot be obtained by the {{cmd|give}} command. They also cannot be obtained in [[Survival]]. Cheats must be enabled to obtain glow sticks in [[Survival]] mode, or in [[Education Edition]].
    
    === Crafting ===
    
    {{Crafting
    |showdescription=1
    |ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]]
    |A1= Polyethylene
    |B1= Hydrogen Peroxide
    |C1= Polyethylene
    |A2= Polyethylene
    |B2= White Dye; Orange Dye; Magenta Dye; Light Blue Dye; Yellow Dye; Lime Dye; Pink Dye; Gray Dye; Cyan Dye; Purple Dye; Blue Dye; Brown Dye; Green Dye; Red Dye
    |C2= Polyethylene
    |A3= Polyethylene
    |B3= Luminol
    |C3= Polyethylene
    |Output= Matching Glow Stick
    |description={{only|bedrock|education}}
    |type= Miscellaneous
    }}
    
    <div style="display:none">
    
    <!--
        This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
        They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".
    -->
    
    {{Crafting
    |showdescription=1
    |ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]]
    |A1= Polyethylene
    |B1= Hydrogen Peroxide
    |C1= Polyethylene
    |A2= Polyethylene
    |B2= Bone Meal; Lapis Lazuli; Cocoa Beans  
    |C2= Polyethylene
    |A3= Polyethylene
    |B3= Luminol
    |C3= Polyethylene
    |Output= White Glow Stick; Blue Glow Stick; Brown Glow Stick
    |description={{only|bedrock|Education}}
    |type= Miscellaneous
    }}
    </div>
    
    == Usage ==
    
    While equipped, [[player]]s can {{control|use}} glow sticks to shake them, causing them to appear bright regardless of the [[light]] level. This is only an aesthetic change, as no light is emitted to the surrounding area. A particle effect is visible until the durability runs out. The glowstick's durability depletes while lit{{Info needed}}, in both Survival and Creative modes.
    
    == Sounds ==
    {{Sound table
    |type=bedrock
    |sound=Flint and steel click.ogg
    |source=block
    |description=While a glowstick is being activated
    |id=fire.ignite
    |volume=1.0
    |pitch=0.5/0.7
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Glow Stick
    |spritename=glow-sticks
    |spritetype=item
    |nameid=glow_stick
    |id=601
    |form=item
    |translationkey=item.glow_stick.black.name,item.glow_stick.red.name,item.glow_stick.green.name,item.glow_stick.brown.name,item.glow_stick.blue.name,item.glow_stick.purple.name,item.glow_stick.cyan.name,item.glow_stick.silver.name,item.glow_stick.gray.name,item.glow_stick.pink.name,item.glow_stick.lime.name,item.glow_stick.yellow.name,item.glow_stick.lightBlue.name,item.glow_stick.magenta.name,item.glow_stick.orange.name,item.glow_stick.white.name
    |foot=1}}
    
    ===Metadata===
    {{/DV}}
    
    ===Item data===
    
    See [[Bedrock Edition level format/Item format]].
    
    == History ==
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}}
    {{History||1.14.60|snap=?|Making a glow stick results in an edible item called {{code|item.glow_stick.black.name}}.}}
    {{History||?|Making a glow stick results in correct items again.
    |Making a glow stick with dye has been made an upgrade{{info needed|what is this supposed to mean?}}
    |Putting 2 glow sticks in a Crafting Table now outputs a correct glow stick.}}
    {{History||1.17.0|snap=?|[[File:Missing Glow Stick.png|32px]] Two black glow sticks, using the [[missing texture]] if Education Edition is disabled, now generate in fake end portal rooms in [[mansion]]s instead of [[ender pearl]]s.}}
    {{h||1.18.0|snap=beta 1.18.0.21|Glow sticks no longer generate in [[woodland mansion]]s.}}
    
    {{History|education}}
    {{History||1.0.27|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}}
    {{History|foot}}
    
    == Gallery ==
    <gallery>
    White Glow Stick.png|
    Orange Glow Stick.png|
    Magenta Glow Stick.png|
    Light Blue Glow Stick.png|
    Yellow Glow Stick.png|
    Lime Glow Stick.png|
    Pink Glow Stick.png|
    Gray Glow Stick.png|
    Cyan Glow Stick.png|
    Purple Glow Stick.png|
    Blue Glow Stick.png|
    Brown Glow Stick.png|
    Green Glow Stick.png|
    Red Glow Stick.png|
    </gallery>
    
    == Trivia ==
    * The glowing reaction of [[Wikipedia:Luminol|Luminol]] during oxidation exists in real life. It is used for detecting blood in crime scenes.
    * Players cannot enchant glowsticks with Unbreaking or Mending, despite it having durability.
    * The black and light gray glow sticks use the same texture as the red glow stick.{{verify|It seems they use the missing texture instead. Was this the case beforehand, and they only started using the missing texture later?}}
    
    == Issues ==
    {{issue list}}
    
    {{items}}
    {{Education Edition}}
    
    [[Category:Non-renewable resources]]
    [[Category:Education Edition items]]
    
    [[de:Knicklicht]]
    [[ja:ケミカルライト]]
    [[ko:발광봉]]
    [[pt:Graveto Brilhante]]
    [[ru:Химический источник света]]
    [[zh:荧光棒]]</li></ul></nowiki>
    beta 1.2.0.2Added the death message "<player> went off with a bang".
    1.16.200
    {{Extension DPL}}<ul><li>[[:Category:Plants|Category:Plants]]<br/>All pages covering blocks of such things as tall grass and flowers.
    
    [[Category:Blocks]]
    [[Category:Items]]
    
    [[cs:Kategorie:Rostliny]]
    [[es:Categoría:Plantas]]
    [[fr:Catégorie:Plante]]
    [[hu:Kategória:Növények]]
    [[it:Categoria:Piante]]
    [[ja:カテゴリ:植物]]
    [[ko:분류:식물]]
    [[nl:Categorie:Planten]]
    [[pl:Kategoria:Rośliny]]
    [[pt:Categoria:Plantas]]
    [[ru:Категория:Растения]]
    [[th:หมวดหมู่:พืช]]
    [[zh:Category:植物]]</li><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item
    | title = Powder Snow Bucket
    | image = Powder Snow Bucket.png
    | renewable = Yes
    | stackable = No
    }}
    A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside.
    
    == Obtaining ==
    
    A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]].
    
    == Usage ==
    
    Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons.
    
    [[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When a powder snow bucket is placed
    |id=item.bucket.empty_powder_snow
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref>
    |distance=16}}
    {{Sound table
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When a bucket is filled with powder snow
    |id=item.bucket.fill_powder_snow
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref>
    |distance=16}}
    {{Sound table
    |sound=Powder Snow break1.ogg
    |sound2=Powder Snow break2.ogg
    |sound3=Powder Snow break3.ogg
    |sound4=Powder Snow break4.ogg
    |sound5=Powder Snow break5.ogg
    |sound6=Powder Snow break6.ogg
    |sound7=Powder Snow break7.ogg
    |subtitle=Block broken
    |source=block
    |description=When a bucket is filled with powder snow
    |id=block.powder_snow.break
    |translationkey=subtitles.block.generic.break
    |volume=1.0
    |pitch=0.8
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |source=player
    |description=When a bucket is filled with powder snow
    |id=bucket.fill_powder_snow
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |source=block
    |description=When a powder snow bucket is placed
    |id=bucket.empty_powder_snow
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Powder Snow Bucket
    |spritetype=item
    |nameid=powder_snow_bucket
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |showaliasids=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Powder Snow Bucket
    |spritetype=item
    |nameid=powder_snow_bucket
    |aliasid=bucket / 11
    |form=item
    |id=368
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}}
    {{History|bedrock}}
    {{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.
    |The powder snow bucket replaced the powder snow block in the creative inventory.}}
    {{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}}
    {{h|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket.
    Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket.
    Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket.
    </gallery>
    
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[de:Pulverschneeeimer]]
    [[es:Cubo con nieve polvo]]
    [[fr:Seau de neige poudreuse]]
    [[it:Secchio di neve polverosa]]
    [[ja:粉雪入りバケツ]]
    [[pl:Wiadro sypkiego śniegu]]
    [[pt:Balde de neve fofa]]
    [[ru:Ведро с рыхлым снегом]]
    [[zh:细雪桶]]</li></ul>
    beta 1.16.200.51Added the following death messages:
    • <player> was sniped by <player/mob>
    • <player> was spitballed by <player/mob>
    1.16.210
    {{Extension DPL}}<ul><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item
    | title = Green Dye
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Green dye''' is a [[primary color dye]].
    
    == Obtaining ==
    
    === Chest loot ===
    {{LootChestItem|green-dye}}
    
    === Smelting ===
    {{Smelting
    |head=1
    |showdescription=1
    |Cactus
    |Green Dye
    |1
    |description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref>
    }}
    {{Smelting
    |head=0
    |showdescription=1
    |Cactus
    |Green Dye
    |0,2
    |description={{only|Bedrock}}
    |foot=1
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 green dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Green Dye}}
    
    === Trading ===
    Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Green Dye
    |spritetype=item
    |nameid=green_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Green Dye
    |spritetype=item
    |nameid=green_dye
    |aliasid=dye / 2
    |id=397
    |form=item
    |translationkey=item.dye.green.name
    |foot=1}}
    
    == Video ==
    <div style="text-align:center">{{yt|O4KVTPI4qIc}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}}
    {{History|java}}
    {{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
    {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}}
    {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye".
    |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    {{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}}
    {{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}}
    {{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}}
    {{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}}
    {{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}}
    {{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}}
    {{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}}
    {{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
    {{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}}
    {{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s.
    |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
    {{History|PS4}}
    {{History||1.83|"Cactus Green" has been renamed to "Green Dye".}}
    {{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{Items}}
    
    [[cs:Kaktusová zeleň]]
    [[de:Grüner Farbstoff]]
    [[es:Tinte verde]]
    [[fr:Teinture verte]]
    [[hu:Kaktuszzöld]]
    [[ja:緑色の染料]]
    [[ko:초록색 염료]]
    [[nl:Cactusgroen]]
    [[pl:Zielony barwnik]]
    [[pt:Corante verde]]
    [[ru:Зелёный краситель]]
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]</li><li>[[Torchflower Seeds|Torchflower Seeds]]<br/>{{wip}}
    {{Block
    | image = <gallery>
    Torchflower Age 0.png| Age 0
    Torchflower Age 1.png| Age 1
    Torchflower Age 2.png| Age 2
    </gallery>
    | image2 = Torchflower Seeds JE1.png
    | transparent = Yes
    | light = No
    | tool = N/A
    | renewable = Yes
    | stackable = Yes (64)
    | rarity = Common
    |flammable=No
    |lavasusceptible=No
    }}
    
    '''Torchflower seeds''' are seeds that have a chance to be dropped by [[Sniffer|sniffers]] when they finish digging.
    
    == Obtaining ==
    [[Sniffer]]s will occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one torchflower seed will have a chance to be dropped on the floor as an item.
    
    Sniffers can only dig for torchflower seeds in the following blocks:
    *{{BlockLink|Dirt}}
    *{{BlockLink|Grass Block}}
    *{{BlockLink|Podzol}}
    *{{BlockLink|Coarse Dirt}}
    *{{BlockLink|Rooted Dirt}}
    *{{BlockLink|Moss Block}}
    *{{BlockLink|Mud}}
    *{{BlockLink|Muddy Mangrove Roots}}
    They cannot dig for torchflower seeds on [[mycelium]], which is intended.<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>
    
    == Usage ==
    === Crop ===
    {{main|Tutorials/Crop farming|title1=Crop farming}}
    
    Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed.
    
    Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
    
    Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>
    
    === Feeding ===
    Torchflower seeds can be used to breed [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Also, if some torchflower seeds were fed to an injured sniffer, it will heal it by {{hp|2}} health points.
    
    === Taming ===
    Torchflower seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    == Sounds ==
    {{Sound table/Block/Crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Torchflower Crop
    |spritetype=block
    |nameid=torchflower_crop
    |form=block
    |blocktags=bee_growables, crops}}
    {{ID table
    |displayname=Torchflower Seeds
    |spritetype=item
    |nameid=torchflower_seeds
    |form=item
    |itemtags=villager_plantable_seeds
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Torchflower Crop
    |spritetype=block
    |nameid=torchflower_crop
    |id=-567
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Torchflower Seeds
    |spritetype=item
    |nameid=torchflower_seeds
    |id=296
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Achievements ==
    {{Load achievements|Planting The Past}}
    
    == Advancements ==
    {{load advancements|A Seedy Place;Planting The Past;Little Sniffs}}
    
    == History ==
    {{History|java}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=1.19.4 Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.<ref>{{bug|MC-260035|||Fixed}}</ref>|Torchflower seeds are now next to other seeds in the [[Creative inventory]].|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
    {{History||1.20|snap=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[renewable]].|Torchflower seeds are now available without using the "Update 1.20" experimental datapack.}}
    {{History|||snap=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s.|[[Sniffer]]s can now be tempted with torchflower seeds.}}
    {{History|||snap=23w16a|[[Villager]]s can now plant torchflower seeds.}}
    {{History|||snap=23w17a|The player now get the [[advancement]] "Little sniffs" when they feed a [[snifflet]] using torchflower seeds, "Planting the past" when they plant torchflower seeds on [[farmland]].}}
    
    {{History|bedrock}}
    {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}}
    {{History||1.20.0|snap=beta 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.<ref>{{bug|MC-260472|resolution=wai}}</ref>
     
    == Gallery ==
    <gallery>
    Torchflower Seeds stages.png|All the growth stages of torchflower seeds.
    </gallery>
    
    == Notes ==
    {{notelist}}
    
    == References ==
    {{reflist}}
    
    {{Blocks|upcoming}}
    {{Items}}
    [[Category:Plants]]
    [[Category:Non-solid blocks]]
    
    [[de:Fackelliliensamen]]
    [[es:Semillas de plantorcha]]
    [[ja:トーチフラワーの種]]
    [[pt:Sementes de plantocha]]
    [[zh:火把莲种子]]</li></ul>
    beta 1.16.210.53Added the death message "<player> froze to death".
    1.16.220
    {{Extension DPL}}<ul><li>[[Bucket|Bucket]]<br/>{{about|the empty bucket|buckets filled with objects}}
    {{Item
    | image = Bucket.png
    | renewable = Yes
    | stackable = Yes (16), except in furnace fuel slot
    }}
    A '''bucket''' is an item used to carry [[water]], [[lava]], [[milk]], [[powder snow]], and [[Bucket of aquatic mob|various aquatic mobs]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
     |A2= Iron Ingot
     |C2= Iron Ingot
     |B3= Iron Ingot
     |Output= Bucket
     |type= Miscellaneous
    }}
    
    === Natural generation ===
    
    {{LootChestItem|bucket}}
    
    == Usage ==
    Empty buckets can be used to "pick up" a [[water]] or [[lava]] source block by pressing {{control|use}} item on a block of the relevant type. If the empty bucket is part of a stack and the player's inventory is full, the filled bucket drops in front of the player as an item. 
    
    A bucket filled with a source block can then be used to place its source block contents in the empty block next to the side of the block the player is currently looking at, or replacing the block looked at for some replaceable blocks.
    
    One can press {{control|use}} when looking at a [[cow]], [[mooshroom]], or [[goat]] to fill a bucket with [[milk]]. A bucket full of milk can be emptied only by drinking it or by using it in crafting a recipe (like [[cake]]).
    
    A bucket full of water can be used on a live aquatic mob ([[cod]], [[salmon]], [[tropical fish]], [[pufferfish]], [[axolotl]], or [[tadpole]]) to collect the mob in the bucket for transportation to another location. The mob in item form becomes a [[bucket of aquatic mob]].
    
    An empty bucket can be used to empty a [[cauldron]] with water or lava, filling the bucket with the fluid. This does not work with dispensers.<ref>{{bug|MC-165196}}</ref>
    
    A lava bucket placed in the fuel slot of a [[furnace]] becomes an empty bucket after the lava is consumed during [[smelting]].
    
    An empty bucket fills with [[water]] when placed in the fuel slot of a [[furnace]] while smelting a [[Sponge|wet sponge]].
    
    An empty bucket can be used to collect [[powder snow]], filling the bucket with powder snow. Emptying the powder snow bucket places the powder snow block in the empty block next to the side of the block the player is currently looking at.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When a bucket is filled with water
    |id=item.bucket.fill
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket1.ogg
    |sound3=Empty water bucket2.ogg
    |sound4=Empty water bucket3.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When a water bucket is emptied <ref group=sound><code>empty1</code> plays at twice the frequency as the other sounds</ref>
    |id=item.bucket.empty
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
    |distance=16}}
    {{Sound table
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When a bucket is filled with lava
    |id=item.bucket.fill_lava
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0 
    |distance=16}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When a lava bucket is emptied
    |id=item.bucket.empty_lava
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When a bucket is filled with powder snow
    |id=item.bucket.fill_powder_snow
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0/0.9/1.1
    |distance=16}}
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When a powder snow bucket is emptied
    |id=item.bucket.empty_powder_snow
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    
    {{Sound table
    |rowspan=2
    |sound=Fill fish bucket1.ogg
    |sound2=Fill fish bucket2.ogg
    |sound3=Fill fish bucket3.ogg
    |subtitle=Fish captured
    |source=neutral
    |description=When a fish is collected into a water bucket
    |translationkey=subtitles.item.bucket.fill_fish
    |id=item.bucket.fill_fish
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Tadpole captured
    |source=neutral
    |description=When a tadpole is collected into a bucket
    |id=item.bucket.fill_tadpole
    |translationkey=subtitles.item.bucket.fill_tadpole
    |volume=0.5
    |pitch=1.5
    |distance=16}}
    {{Sound table
    |sound=Fill axolotl1.ogg
    |sound2=Fill axolotl2.ogg
    |sound3=Fill axolotl3.ogg
    |subtitle=Axolotl scooped
    |source=neutral
    |description=When an axolotl is collected into a bucket
    |id=item.bucket.fill_axolotl
    |translationkey=subtitles.item.bucket.fill_axolotl
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=3
    |sound=Empty fish bucket1.ogg
    |sound2=Empty fish bucket2.ogg
    |sound3=Empty fish bucket3.ogg
    |subtitle=Bucket empties
    |source=neutral
    |description=When a fish is placed from a bucket
    |id=item.bucket.empty_fish
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Bucket empties
    |source=neutral
    |description=When a tadpole is placed from a bucket
    |id=item.bucket.empty_tadpole
    |translationkey=subtitles.item.bucket.empty
    |volume=0.5
    |pitch=1.5
    |distance=16}}
    {{Sound table
    |subtitle=Bucket empties
    |source=neutral
    |description=When an axolotl is placed from a bucket
    |id=item.bucket.empty_axolotl
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    
    {{Sound table
    |sound=Cow milk1.ogg
    |sound2=Cow milk2.ogg
    |sound3=Cow milk3.ogg
    |source=player
    |subtitle=Cow gets milked
    |description=When a cow is milked
    |id=entity.cow.milk
    |translationkey=subtitles.entity.cow.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |subtitle=Goat gets milked
    |description=When a regular goat is milked
    |source=neutral
    |id=entity.goat.milk
    |translationkey=subtitles.entity.goat.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Goat screaming milk1.ogg
    |sound2=Goat screaming milk2.ogg
    |sound3=Goat screaming milk3.ogg
    |sound4=Goat screaming milk4.ogg
    |sound5=Goat screaming milk5.ogg
    |subtitle=Goat gets milked
    |source=neutral
    |description=When a screaming goat is milked
    |id=entity.goat.screaming.milk
    |translationkey=subtitles.entity.goat.milk
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |source=block
    |description=When a bucket is filled with water
    |id=bucket.fill_water
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket2.ogg
    |sound3=Empty water bucket3.ogg
    |source=block
    |description=When a water bucket is emptied
    |id=bucket.empty_water
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=2
    |sound=Water Splash Old.ogg
    |source=block
    |description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
    |id=cauldron.fillwater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
    |id=cauldron.takewater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |source=block
    |description=When a bucket is filled with lava
    |id=bucket.fill_lava
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |source=block
    |description=When a lava bucket is emptied
    |id=bucket.empty_lava
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |source=player
    |description=When a bucket is filled with powder snow
    |id=bucket.fill_powder_snow
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |source=block
    |description=When a powder snow bucket is emptied
    |id=bucket.empty_powder_snow
    |volume=1.0
    |pitch=1.0}}
    
    {{Sound table
    |sound=Fill fish bucket1.ogg
    |sound2=Fill fish bucket2.ogg
    |sound3=Fill fish bucket3.ogg
    |source=block
    |description=When a creature is collected into a water bucket
    |id=bucket.fill_fish
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty fish bucket1.ogg
    |sound2=Empty fish bucket2.ogg
    |sound3=Empty fish bucket3.ogg
    |source=block
    |description=When a creature is placed from a bucket
    |id=bucket.empty_fish
    |volume=1.0
    |pitch=1.0}}
    
    {{Sound table
    |sound=Cow milk1.ogg
    |sound2=Cow milk2.ogg
    |sound3=Cow milk3.ogg
    |source=neutral
    |description=When a cow is milked
    |id=mob.cow.milk
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |description=When a regular goat is milked
    |source=neutral
    |id=mob.mooshroom.suspicious_milk
    |volume=1.0
    |pitch=1.0, 0.9, 1.1}}
    {{Sound table
    |sound=Goat screaming milk1.ogg
    |sound2=Goat screaming milk2.ogg
    |sound3=Goat screaming milk3.ogg
    |sound4=Goat screaming milk4.ogg
    |sound5=Goat screaming milk5.ogg
    |description=When a screaming goat is milked
    |source=neutral
    |id=mob.goat.milk.screamer
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bucket
    |spritetype=item
    |nameid=bucket
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |showaliasids=y
    |generatetranslationkeys=y
    |displayname=Bucket
    |spritetype=item
    |nameid=bucket
    |id=360
    |aliasid=bucket / 0
    |form=item
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|0tVu5HYLQMw}}</div>
    
    == Achievements ==
    {{Load achievements|I am a Marine Biologist}}
    
    == Advancements ==
    {{Load advancements|Hot Stuff}}
    
    == History ==
    {{History|java infdev}}
    {{History||20100615|[[File:Bucket JE1 BE1.png|32px]] Added buckets.
    |Buckets can currently pick up only [[water]] and [[lava]].}}
    {{History||20100625-2|Buckets can now be found in the new [[dungeon]] [[chest]]s.}}
    {{History|java alpha}}
    {{History||v1.0.11|[[Cow]]s are now [[milk]]able by using buckets.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be milked like normal [[cow]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 5|In [[Creative]] mode, buckets now remain empty when {{control|used}} to pick up [[water]] and [[lava]].}}
    {{History||1.2.1|snap=12w06a|Buckets are now [[renewable resource|renewable]], due to zombies having a chance to drop iron ingots.}}
    {{History||1.3.1|snap=12w21a|Buckets are now stackable up to 16.
    |[[Dispenser]]s can now use buckets to collect and dispense water and lava.}}
    {{History|||snap=12w22a|[[Smelting]] in a [[furnace]] with a [[lava bucket]] now leaves an empty bucket for the [[player]] to retrieve.}}
    {{History||1.8|snap=14w25b|An empty bucket in the [[fuel]] slot now fills and become a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the furnace is still smelting, and for empty buckets left by lava buckets.
    |Stacked buckets in the fuel slot now become a single water bucket.}}
    {{History|||snap=14w26a|The [[player]] can now place only one bucket in the [[fuel]] slot, which fixes the bug above.}}
    {{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].
    |The average yield of buckets from [[dungeon]] [[chest]]s has been substantially decreased.}}
    {{History|||snap=15w46a|Buckets now replace single [[snow|snow layers]] when {{control|used}} on the top, instead of placing the [[water]] or [[lava]] in the [[air]] above the snow layer.}}
    {{History|||snap=15w50a|Added [[sound]]s for buckets: <code>item.bucket.fill</code>, <code>item.bucket.fill_lava</code>, <code>item.bucket.empty</code>, and <code>item.bucket.empty_lava</code>.}}
    {{History||1.11|snap=16w39a|Buckets are now found in the new [[woodland mansion]] [[chest]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 325.}}
    {{History|||snap=November 18, 2017|slink=https://youtu.be/A_Z3AokMwWI?t=1h52m07s|Buckets were said to be able to pick up fish mobs.}}
    {{History|||snap=18w08b|Added [[fish bucket]]s, which turn into regular buckets when {{control|used}}.}}
    {{History||1.14|snap=18w43a|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
    {{History|||snap=18w49a|Buckets can now be found in chests in [[savanna]] [[village]] houses.}}
    {{History||1.16|snap=Pre-release 1|Using a bucket on water or lava in Creative mode now provides the player with one water or lava bucket in the inventory.<ref>{{bug|MC-9856}}</ref> This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets.
    |Cows and mooshrooms can also now be milked in Creative mode,<ref>{{bug|MC-36322}}</ref> providing the player with limitless milk buckets.}}
    {{History|||snap=Pre-release 4|Milking cows now provides Creative players with only one bucket.<ref>{{bug|MC-188352}}</ref>}}
    {{History||1.17|snap=October 3, 2020|slink=https://youtu.be/DWZIfsaIgtE?t=2h04m58s|Buckets were revealed to be able to be used to collect [[axolotl]]s.}}
    {{History|||snap=21w13a|[[Goat]]s are now milkable by using buckets.}}
    {{History|||snap=20w46a|Added [[powder snow]], which can be collected with buckets.}}
    
    {{History|pocket alpha}}
    {{History||v0.7.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
    {{History||v0.7.4|Filled buckets no longer stack.<ref>{{bug|MCPE-3960}}</ref>
    |Empty buckets no longer allow [[liquid]] sources to be targeted and broken like [[block]]s.<ref>{{bug|MCPE-3857}}</ref>}}
    {{History||unknown|The stack limit for empty buckets has been changed from 64 to 16.}}
    {{History||v0.14.0|snap=build 1|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].}} 
    {{History||v0.16.0|snap=build 1|Added [[sound]]s when using buckets.
    |An empty bucket in the [[fuel]] slot now fills and becomes a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the [[furnace]] is still [[smelting]], and for empty buckets left by [[lava bucket]]s.}}
    {{History||?|Buckets no longer highlight fluid blocks when aiming at them.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Buckets now generate in [[woodland mansion]] [[chest]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Added [[fish bucket]]s, which turn into regular buckets when used.
    |Empty buckets can now be used to catch [[fish]].
    |Moved all bucket items from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
    {{History||1.9.0|snap=beta 1.9.0.2|[[Cauldron]]s filled with [[lava]] can now be emptied by using a bucket, filling it with lava.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Buckets can now be found in [[savanna]] [[village]] house [[chest]]s.}}
    {{History||1.16.200|snap=beta 1.16.200.52|[[Goat]]s are now milkable by using buckets.}}
    {{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow]], which can be used to turn bucket to powder snow bucket.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]]s, which can be used to turn bucket to axolotl bucket.}}
    {{History||1.19.0|snap=?|Added [[tadpole]]s, which can be used to turn bucket to tadpole bucket.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
    {{History||xbox=TU9|Buckets are now stackable up to 16.}}
    {{History|PS4}}
    {{History||1.90|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
    
    {{History|new 3DS}}
    {{History||0.1.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Bucket SDGP.png|Bucket in the [[Super Duper Graphics Pack]].
    </gallery>
    
    == See also ==
    *[[Cauldron]]
    *[[Bowl]]
    *[[Glass Bottle]]
    *[[Water]]
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-bucket Taking Inventory: Bucket] – Minecraft.net on December 14, 2018
    
    {{Items}}
    
    [[Category:Tools]]
    [[Category:Renewable resources]]
    
    [[cs:Kbelík]]
    [[de:Eimer]]
    [[es:Cubo]]
    [[fr:Seau]]
    [[hu:Vödör]]
    [[it:Secchio]]
    [[ja:バケツ]]
    [[ko:양동이]]
    [[nl:Emmer]]
    [[pl:Wiadro]]
    [[pt:Balde]]
    [[ru:Ведро]]
    [[th:ถัง]]
    [[uk:Відро]]
    [[zh:桶]]</li><li>[[Spider Eye|Spider Eye]]<br/>{{Item
    | title = Spider Eye
    | image = Spider Eye.png
    | renewable = Yes
    | heals = {{Hunger|2}}
    |effects={{EffectLink|Poison}} (0:05)
    | stackable = Yes (64)
    }}
    A '''spider eye''' is a poisonous [[food]] and [[brewing]] item.
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Spiders ====
    [[Spider]]s and [[cave spider]]s have a {{frac|1|3}} chance of dropping a [[spider eye]] when killed by a player or tamed wolf, but not when killed by environmental damage (such as falling). The maximum amount of spider eyes is increased by 1 per level of [[Looting]]. The chance of a spider '''not''' dropping any spider eyes can be found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any spider eyes. All other amounts have an equal chance of occurring.
    
    ==== Witches ====
    
    [[Witch]]es have a chance of dropping 0–6 spider eyes upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 spider eyes.
    
    === Chest loot ===
    
    {{LootChestItem|spider-eye}}
    
    == Usage ==
    
    === Food ===
    When [[Food|eaten]], a spider eye restores {{hunger|2}} [[Hunger|hunger points]] and 3.2 [[Hunger#Mechanics|saturation points]], giving a nourishment value of 1.6. It also applies a [[Poison]] [[effect]] lasting 5 seconds to the player, causing {{hp|4|poisoned=1}} damage, which reduces hunger/saturation by 6 points.
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Brewing ingredient ===
    
    {{brewing
      |showname=1
      |head=1
      |Spider Eye
      |Mundane Potion
      |base=Water Bottle
    }}
    {{brewing
      |foot=1
      |Spider Eye
      |Potion of Poison
    }}
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Spider Eye
    |spritetype=item
    |nameid=spider_eye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Spider Eye
    |spritetype=item
    |nameid=spider_eye
    |id=278
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|-PD-wX07TCg}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes. 
    |Spider eyes can be used to craft [[fermented spider eye]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Poison]].}}
    {{History||1.4.2|snap=12w38b|Spider eyes can now be dropped by [[witch]]es.}}
    {{History||1.9|snap=15w44a|Spider eyes can now be found in [[desert pyramid|desert temple]] [[chest]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 375.}}
    {{History||1.14|snap=18w43a|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.|Spider eyes can be used to craft [[fermented spider eye]]s and for [[brewing]].}}
    {{History||v0.13.0|snap=build 1|Spider eyes can now be found in [[desert pyramid|desert temple]] [[chest]]s.}}
    {{History||v0.14.0|snap=build 1|Spider eyes can now dropped by [[witch]]es.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.}}	
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    
    {{reflist}} 
    
    
    {{items}}
    
    
    
    [[cs:Pavoučí oko]]
    [[de:Spinnenauge]]
    [[es:Ojo de araña]]
    [[fr:Œil d'araignée]]
    [[hu:Pókszem]]
    [[it:Occhio di ragno]]
    [[ja:クモの目]]
    [[ko:거미 눈]]
    [[nl:Spinnenoog]]
    [[pl:Oko pająka]]
    [[pt:Olho de aranha]]
    [[ru:Паучий глаз]]
    [[zh:蜘蛛眼]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    [[Category:Brewing recipe]]</li></ul>
    beta 1.16.220.50Added the following death messages:
    • <player> was skewered by a falling stalactite
    • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    Legacy Console Edition
    TU5CU1 1.0 Patch 11.0.1Added death messages.
    PlayStation 4 Edition
    1.88
    {{Extension DPL}}<ul><li>[[Raw Chicken|Raw Chicken]]<br/>{{about|a food item|the mob "chicken"|Chicken}}{{About|a food item|the cooked version|Cooked Chicken}}{{Item
    | title = Raw Chicken
    | image = Raw Chicken.png
    | heals = {{hunger|2}}
    | effects = {{EffectLink|Hunger}} (0:30) (30% chance)
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Raw chicken''' is a [[food]] item that can be eaten by the [[player]]. It can be cooked in a [[furnace]], [[smoker]], or a [[campfire]] to make [[cooked chicken]].
    
    ==Obtaining==
    
    ===Mob loot ===
    
    Upon death, an adult [[chicken]] drops 1 raw chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1-4 with Looting III. Chickens that die while on [[fire]] drop [[cooked chicken]] instead.
    
    ===Cat gifts===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance to give the [[player]] a gift as they wake up from a [[bed]], and the gift has a 16.13% chance to be raw chicken.
    
    ==Usage==
    
    === Food===
    
    To eat raw chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} hunger and 1.2 hunger [[Hunger#Mechanics|saturation]], but has a 30% chance of inflicting food poisoning (the {{EffectLink|link=Hunger (status effect)|Hunger}} effect for 30 seconds).
    
    <nowiki>*This has a similar effect as [[Rotten Flesh]].
    
    ===Smelting ingredient===
    
    {{Smelting
    |showname=1
    |Raw Chicken
    |Cooked Chicken
    |0.35
    }}
    
    ===Wolves===
    
    Raw chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    Wolves are at no risk of food poisoning.
    
    ===Trading===
    Novice-level Butcher villagers have a {{frac|1|3}} chance to buy 14 raw chicken for an emerald.{{only|bedrock}}
    
    Novice-level Butcher villagers have a 50% chance of offering to buy 14 raw chicken for an emerald.{{only|java}}
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    ==Data values==
    
    ===ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Chicken
    |spritetype=item
    |nameid=chicken
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Chicken
    |spritetype=item
    |nameid=chicken
    |id=275
    |form=item
    |foot=1}}
    
    ==Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    ==Video==
    <div style="text-align:center">{{yt|ux362Ae8Llc}}</div>
    
    ==History==
    
    {{History|java beta}}
    {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|A teaser image for [[cooked chicken]] is revealed by [[Jeb]].}}
    {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Raw Chicken (pre-release).png|32px]] Jens reveals raw chicken with changed texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}
    {{History||1.8|snap=Pre-release|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken. 
    |Raw chicken is a new [[drops|drop]], obtained by killing a [[chicken]], usually along with a [[feather]].}}
    {{History|java}}
    {{History||1.2.1|snap=12w03a|Raw chicken can now be used to [[breeding|breed]] wolves.}}
    {{History||1.3.1|snap=12w21a|Raw chicken can now be [[trading|sold]] to farmer [[villager]]s, at 14–17 raw chicken for 1 [[emerald]].}}
    {{History||1.4.2|snap=12w37a|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
    {{History||1.8|snap=14w02a|Trading has been changed: butcher [[villager]]s now [[trading|buy]] 14–18 raw chicken for 1 [[emerald]].
    |Farmer villagers no longer [[trading|trade]] raw chicken.}}
    {{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several raw chickens, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 365.}}
    {{History||1.14|snap=18w43a|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
    {{History|||snap=18w44a|[[Cat]]s now offer raw chicken as [[Cat#Gifts|gift]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
    {{History||v0.5.0|Raw chicken now restores {{hp|2}} instead of {{hp|1}}.}}
    {{History||v0.8.0|snap=build 1|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
    {{History||v0.11.0|snap=build 1|Raw chicken now sometimes inflicts the [[hunger]] effect, despite the hunger bar not existing yet.}}
    {{History||v0.12.1|snap=build 1|Raw chicken now restores [[hunger]] instead of [[health]].}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|buy]] 14-18 raw chicken for one [[emerald]].}}
    {{History|bedrock}}
    {{History||?|[[Chicken]]s can now [[drops|drop]] several raw chicken, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}} 
    {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] raw chicken as a gift.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} of a chance to [[trading|buy]] 14 raw chicken.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
    {{History||xbox=TU12|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
    {{History|PS4}}
    {{History||1.90|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Raw Chicken JE2 BE2.png|32px]] Added raw chicken.}}
    {{History|foot}}
    
    ==Issues==
    
    {{issue list}}
    
    ==Gallery ==
    <gallery>
    Beta 1.8 Dev Chicken 2.png|First image of raw chicken.
    </gallery>
    
    ==References==
    {{reflist}}
    
    {{Items}}
    
    [[de:Rohes Hühnchen]]
    [[es:Pollo crudo]]
    [[fr:Poulet cru]]
    [[hu:Nyers csirkehús]]
    [[ja:生の鶏肉]]
    [[ko:익히지 않은 닭고기]]
    [[nl:Rauwe kip]]
    [[pl:Surowy kurczak]]
    [[pt:Frango cru]]
    [[ru:Сырая курятина]]
    [[th:ไก่ดิบ]]
    [[zh:生鸡肉]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Boat|Boat]]<br/>{{ItemEntity
    |image=Oak Boat.png
    |image2=Oak Boat (item) JE6.png
    |extratext = [[#Gallery|View all renders]]
    |stackable=No
    |renewable=Yes
    |flammable=Yes
    |size='''{{IN|Java}}:'''<br>
    Height: 0.5625 Blocks<br>Width: 1.375 Blocks<br>
    '''{{IN|Bedrock}}:'''<br>
    Height: 0.455 Blocks<br>Width: 1.4 Blocks
    |networkid='''[[JE]]''': 1
    }}
    {{for|other kinds of boats|Boat (disambiguation)}}
    A '''boat''' is a drivable vehicle [[entity]] used primarily for fast transport of players and passenger mobs over bodies of water. '''Bamboo rafts''' look different, but function almost identically to other boats.
    
    == Obtaining ==
    Boats can be crafted with any Overworld planks; crimson and warped planks cannot be used to make boats.<ref>{{bug|MC-170868|||Invalid}}</ref>
    
    Boats can be retrieved by repeatedly hitting them until they drop as an item.
    
    [[Tool]]s and [[weapon]]s that deal more than {{Health|4}} damage will instantly destroy a boat in one hit.{{only|Java}}
    
    === Crafting ===
    {{Crafting
    |head=1
    |showname=0
    |A2= Matching Overworld Planks
    |C2= Matching Overworld Planks
    |A3= Matching Overworld Planks
    |B3= Matching Overworld Planks
    |C3= Matching Overworld Planks
    |Output= Matching Boat
    |type= Transportation
    |foot=1
    }}
    
    == Usage ==
    Boats can be used for the transportation of [[player]]s and [[mob]]s, sold for emeralds, or [[Smelting|burnt]] as fuel.
    
    === Crafting ===
    {{Crafting usage|match=end|Boat, Bamboo Raft}}
    
    === Trading ===
    Master-level fisherman [[villager]]s always offer to buy a boat for an [[emerald]]. The type of boat depends on the biome outfit type of the villager; [[plains]] villagers offer to buy oak boats, [[taiga]] and [[Snowy Tundra|snowy]] villagers offer to buy spruce boats, [[savanna]] villagers offer to buy acacia boats, [[desert]] and [[jungle]] villagers offer to buy jungle boats, and [[swamp]] villagers offer to buy dark oak boats.
    
    === Fuel ===
    A boat used as fuel in a [[furnace]] lasts 60 seconds, smelting up to 6 items.
    
    === Transportation ===
    {{see also|Transportation|Riding}}
    ==== Entering ====
    
    A player enters a boat by {{control|using}} it, if the boat is not fully occupied (boats can hold two entities). Unlike [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied boat.<ref>{{bug|MC-161251}} - resolved as “Works as Intended”</ref>
    
    ==== Exiting ====
    A boat can be exited by {{control|sneaking}} or, {{in|BE}}, pressing down the right analog stick on a controller, tapping the "Leave Boat" button when using touch controls, or {{control|jumping}}. When exiting a boat, the player is placed in the direction the player is facing, or, if facing directly up or down, the player is placed in front of the boat. The exiting player is placed on land if possible from the dismounting position.
    
    ==== Motion ====
    Boats do not turn with mouse-look. 
    
    With a keyboard or gamepad, boats are controlled using the {{control|forward}}, {{control|left}} (turns left), {{control|right}} (turns right), and {{control|backward}} keys. Using the {{control|sprint}} key increases the field of vision, but does not increase speed as if [[sprinting]].
    
    With touchscreen controls, two buttons for steering appear. The right button or key steers to the left, and the left button or key steers to the right. Pressing both buttons or keys moves the boat forward.
    
    {{IN|Java}}, boats can be ridden against a current, but cannot be ridden upstream to a higher elevation. A boat lift, usually made from tripwire, pistons, and optionally a slime block, can be used to move a boat up. Bubble columns created with soul sand can also be used to push boats upward. These mechanisms can also be used {{in|bedrock}} but are usually unnecessary because boats can be ridden upward in descending water, as well as [[Tutorials/Water-powered boat transportation|follow upward stair-step currents]].
    
    == Behavior ==
    === Speed ===
    Boats move according to the player's control or water currents, with speed affected by the surface traversed. Boats move extremely quickly on ice,<ref name="MC-97803">{{bug|MC-97803||Boats going faster on ice than in water|WAI}}</ref> allowing for the construction of fast transportation systems in any dimension.
    {| class="wikitable"
    |+
    !Substance
    !Speed
    |-
    |[[Water]]
    |8.0 blocks/s
    |-
    |[[Ice]], [[Frosted Ice]], [[Packed Ice]]
    |40 blocks/s
    |-
    |[[Blue Ice]]
    |72.7 blocks/s
    |-
    |Land
    |2.0 blocks/s
    |}
    
    === Floatation ===
    [[File:Oak Boat shake.gif|thumb|right|The animation of an oak boat when atop a [[Bubble Column|bubble column]].]]
    A boat floats atop still or flowing water. {{IN|java}}, a boat sinks if it enters a waterfall.<ref>{{bug|MC-91206|||WAI}}</ref> {{IN|bedrock}}, a boat does not sink when submerged but floats up. This feature lets a player contrive stepped uphill water flows to [[Tutorials/Water-powered boat transportation#Floating uphill|propel a boat uphill]] using only flowing water.
    
    When a boat moves over a bubble column, it begins to shake. If the bubbles are caused by a [[Magma Block|magma block]], all passengers are expelled and the boat sinks.
    
    {{IN|java}}, a sunken boat cannot be re-floated until a bubble column pushes it up or it is broken by the player. {{IN|bedrock}}, a boat resumes floating when it emerges from the currents keeping it down, or when the bubble column is blocked or removed.
    
    [[Dolphin]]s chase players riding a boat in motion, occasionally bumping the boat, causing it to shake briefly.
    
    === Destruction ===
    As boats are [[Entity|entities]], they have [[health]]. Boats effectively have just over {{hp|4}} (exactly 4 damage is not quite enough to destroy a boat), and regenerate {{frac|1|10}} per game tick. 
    
    Boats can be destroyed by explosions, fire and lava (but not magma blocks), cactus, and by being punched by mobs, such as [[Drowned]]. Boats made invulnerable with commands cannot be broken by any of these, but they still cannot be used to travel on lava because they sink.
    
    When a boat is destroyed under normal conditions, it drops itself in item form. In certain conditions, such as when falling for exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks,<ref name="MC-119369">{{bug|MC-119369}}</ref> it drops two [[stick]]s and three [[planks]] upon being destroyed.
    
    === Passengers ===
    [[File:Multiple mobs in 2 boats.png|alt=|thumb|Multiple mobs in 2 types of boats.]]
    Boats can support two riders, including [[mob]]s. Except for [[Enderman|endermen]] {{in|bedrock}}, a mob cannot exit a boat and is trapped until the boat gets destroyed, or until the player uses a [[Fishing Rod|fishing rod]] or [[lead]] to remove the mob. This can be used to transport mobs, although hostile mobs still attack while in boats. Mobs riding a boat don't despawn{{only|java}} and don't count toward the mob cap.<ref>{{bug|MC-182897|resolution=WAI}}</ref>
    
    A player cannot both move (row) and use items at the same time. It is still possible to initialize item use (e.g. start eating) and row the boat while the item is still in the middle of the use animation. Although the rowing animation overrides the item use animation, the item can still be successfully consumed. This does not work with items that are triggered by the ''release'' of the use button (such as [[Bow|bows]] and [[Trident|tridents]]).{{only|Java}}
    
    Being in a boat limits the player's mouse-look to the forward 210° arc {{in|java}} and 180° {{in|bedrock}}.
    
    Underwater boat cannot be ridden. When the boat is underwater, all passengers in it are expelled.
    
    === Damage prevention ===
    Riding a boat does not deplete [[hunger]], making it an efficient way to travel.
    
    Boats can completely nullify [[fall damage]] for themselves and any players/mobs inside, making them useful for travel through mountains or through the Nether.<ref>{{bug|MC-105103|resolution=WAI}}</ref><ref>{{bug|MCPE-149490|resolution=WAI}}</ref> However {{in|java}}, due to a bug, boats can break when falling from certain heights, and the riders take fall damage.<ref name="MC-119369"></ref>
    
    === Collision ===
    A boat has a solid collision box, which means players and other entities can't go through it even with high speed. Falling blocks are also blocked by boats.
    
    {{IN|java}}, a boat falling on top of an entity stops on top of the entity. {{In|bedrock}}, a falling boat can go through other entities.
    
    Riding a boat over a [[Lily Pad|lily pad]] causes the lily pad to drop, although the boat's speed stutters a bit.
    
    === Mobs ===
    Most mobs can ride boats. Mobs cannot exit the boat unless the boat is destroyed, sinks, or moves over a bubble column. However, {{in|bedrock}}, [[endermen]] are able to teleport out of boats.
    
    Mobs can be picked up into the boat when they collide with the side of the boat. A mob cannot control the boat. {{IN|java}}, a boat being ridden by a player cannot pick up a mob. {{IN|bedrock}}, mobs can be picked up by a boat being ridden by a player.
    
    Mobs wider than the width of a boat cannot be picked up by a boat. [[Warden]]s, and [[wither]]s cannot be picked up by a boat. {{IN|java}}, baby [[sniffer]]s cannot be picked up either.
    
    === Lead ===
    {{IN|java}}, leads cannot be attached to boats. {{IN|bedrock}}, leads can be attached to boats, though the lead can break when stretched too far due to boats moving much slower on land.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Boats use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Boat paddle land1.ogg
    |sound2=Boat paddle land2.ogg
    |sound3=Boat paddle land3.ogg
    |sound4=Boat paddle land4.ogg
    |sound5=Boat paddle land5.ogg
    |sound6=Boat paddle land6.ogg
    |subtitle=Rowing
    |source=neutral
    |description=While a boat is rowed on land
    |id=entity.boat.paddle_land
    |translationkey=subtitles.entity.boat.paddle_land
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Boat paddle water1.ogg
    |sound2=Boat paddle water2.ogg
    |sound3=Boat paddle water3.ogg
    |sound4=Boat paddle water4.ogg
    |sound5=Boat paddle water5.ogg
    |sound6=Boat paddle water6.ogg
    |sound7=Boat paddle water7.ogg
    |sound8=Boat paddle water8.ogg
    |subtitle=Rowing
    |source=neutral
    |description=While a boat is rowed in water
    |id=entity.boat.paddle_water
    |translationkey=subtitles.entity.boat.paddle_water
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Swim1.ogg
    |sound2=Swim2.ogg
    |sound3=Swim3.ogg
    |sound4=Swim4.ogg
    |source=player
    |description=While a boat is rowed in water
    |id=random.swim
    |pitch=0.6-1.4
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Oak Boat
    |spritetype=item
    |spritename=oak-boat
    |nameid=oak_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Spruce Boat
    |spritetype=item
    |spritename=spruce-boat
    |nameid=spruce_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Birch Boat
    |spritetype=item
    |spritename=birch-boat
    |nameid=birch_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Jungle Boat
    |spritetype=item
    |spritename=jungle-boat
    |nameid=jungle_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Acacia Boat
    |spritetype=item
    |spritename=acacia-boat
    |nameid=acacia_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Dark Oak Boat
    |spritetype=item
    |spritename=dark-oak-boat
    |nameid=dark_oak_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Mangrove Boat
    |spritetype=item
    |spritename=mangrove-boat
    |nameid=mangrove_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Cherry Boat
    |spritetype=item
    |spritename=cherry-boat
    |nameid=cherry_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Bamboo Raft
    |spritetype=item
    |spritename=bamboo-raft
    |nameid=bamboo_raft
    |itemtags=boats
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Boat
    |generatetranslationkeys=y
    |displayname=Entity
    |spritetype=entity
    |spritename=boats
    |nameid=boat
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Oak Boat
    |spritetype=item
    |nameid=oak_boat
    |aliasid=boat / 0
    |id=375
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.oak.name}}
    {{ID table
    |displayname=Spruce Boat
    |spritetype=item
    |nameid=spruce_boat
    |aliasid=boat / 1
    |id=378
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.spruce.name}}
    {{ID table
    |displayname=Birch Boat
    |spritetype=item
    |nameid=birch_boat
    |aliasid=boat / 2
    |id=376
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.birch.name}}
    {{ID table
    |displayname=Jungle Boat
    |spritetype=item
    |nameid=jungle_boat
    |aliasid=boat / 3
    |id=377
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.jungle.name}}
    {{ID table
    |displayname=Acacia Boat
    |spritetype=item
    |nameid=acacia_boat
    |aliasid=boat / 4
    |id=379
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.acacia.name}}
    {{ID table
    |displayname=Dark Oak Boat
    |spritetype=item
    |nameid=dark_oak_boat
    |aliasid=boat / 5
    |id=380
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.big_oak.name}}
    {{ID table
    |displayname=Mangrove Boat
    |spritetype=item
    |nameid=mangrove_boat
    |aliasid=boat / 6
    |id=643
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.mangrove.name}}
    {{ID table
    |displayname=Cherry Boat
    |spritetype=item
    |nameid=cherry_boat
    |aliasid=boat / 8
    |id=657
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.cherry.name}}
    {{ID table
    |displayname=Bamboo Raft
    |spritetype=item
    |nameid=bamboo_raft
    |aliasid=boat / 7
    |id=661
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.bamboo.name
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Form
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Entity
    |spritetype=entity
    |spritename=boats
    |nameid=boat
    |id=90
    |foot=1}}
    
    ===Entity data===
    Boats have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}: 
    :See [[Bedrock Edition level format/Entity format]].
    
    ==Achievements==
    {{load achievements|Whatever Floats Your Goat}}
    
    ==Advancements==
    {{load advancements|Whatever Floats Your Goat!}}
    
    ==History==
    {{History|java alpha}}
    {{History||v1.0.6|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE1.png|32px]] Added boats. 
    |Initially, boats broke upon being placed outside water, and on impact with land.}}
    {{History||v1.0.6_01|Boats now only break on impact with land at high speeds. 
    |Boats no longer break upon being placed outside water.
    |Boat turning has been made smoother.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|It is now possible to score a [[Damage#Critical hit|critical hit]] against a boat.}}
    {{History|java}}
    {{History||1.3.1|snap=12w15a|Boats can now be shot out from [[dispenser]]s.}}
    {{History|||snap=1.3|[[File:Oak Boat (item) JE2 BE1.png|32px]] The texture of the oak boat [[item]] has been changed.}}
    {{History|||snap=12w21a|Boats no longer take [[damage]] when colliding with [[lily pad]]s. Instead, the lily pads themselves break.}}
    {{History|||snap=12w23a|Boats can now accelerate to faster than previous speeds, and are now easier to control.}}
    {{History|||snap=12w27a|Boats now drop their [[item]] instead of 3 [[planks|oak wood planks]] and 2 [[stick]]s if broken by a [[player]].|Instead, it needs to fall certain heights to drop 3 oak wood planks and 2 sticks.}}
    {{History||1.6.1|snap=13w16b|New boat physics with lower inertia, but {{control|left}}, {{control|back}} and {{control|right}} controls have been removed.
    |Boats now take [[damage]] and break when colliding with many lily pads in a short time.}}
    {{History||1.7.2|snap=13w36a|[[Player]]s can now {{cmd|summon}} [[mob]]s riding boats, though mobs cannot control boats.}}
    {{History|||snap=13w43a|Boats no longer inflict fall [[damage]] when running aground.
    |Boats being broken by lily pads has been slightly improved.
    |{{control|Left}}, {{control|back}} and {{control|right}} controls added again.}}
    {{History||1.8|snap=14w06a|[[Mob]]s riding boats can now control them, so that they can chase or flee enemies, move toward food, move about randomly, or whatever they would do on land. The exceptions are the [[ghast]] and [[bat]], both of which cannot control boats.}}
    {{History||1.8.2|snap=pre2|Boats can now survive crashes at higher speeds.<!-- They have to be going 0.2975 now, rather than only 0.2. -->}}
    {{History||1.9|snap=15w41a|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>
    [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match the boats from [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]]. They now have oars for paddling and are more durable and now allows passengers to board.
    |[[Mob]]s can now board boats, though they can no longer control them.
    |A new set of controls have been introduced: it includes holding down the {{control|right}} and {{control|left}} keys to move forward, and using the {{control|right}} key to move the right oar, turning the boat to the left (and vice-versa). Mouse movement no longer turns boats, and the {{control|forward}} and {{control|back}} keys no longer have any effect. 
    |[[Player]]s can no longer {{control|use}} [[item]]s or {{control|attack}} from boats unless they were at a complete stop.
    |The [[crafting]] recipe for boats has been changed to require a wooden [[shovel]] as shown below.
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting
    |A2= Oak Planks |B2= Wooden Shovel        |C2= Oak Planks
    |A3= Oak Planks |B3= Oak Planks |C3= Oak Planks
    |Output= Oak Boat
    |ignoreusage=1
    }}
    {{!}}}
    |The NBT [[tag]] {{code|Type}} (string) have now added for the boat [[entity]], taking values {{code|oak}}, {{code|spruce}}, {{code|birch}}, {{code|jungle}}, {{code|acacia}} and {{code|dark_oak}}.
    |Boats no longer break [[snow|snow layers]] they run into.}}
    {{History|||snap=15w42a|The new boats are now comparable in speed to the old boats (slightly faster than sprinting), though with less momentum.
    |Players can now {{control|use}} items and {{control|attack}} immediately after they stop rowing.}}
    {{History|||snap=15w43c|The texture of boats has been remapped, so that they now have a separate texture per oar and per side of the boat.}}
    {{History|||snap=15w51a|Boats now [[drops|drop]] their corresponding [[planks]] when broken.}}
    {{History|||snap=16w04a|Boats are now faster and now move forward and backward using the {{control|forward}} and {{control|backward}} keys respectively, and steer left and right using the {{control|left}} and {{control|right}} keys respectively. The rowing mechanism introduced in [[Java Edition 15w41a|15w41a]], holding the {{control|right}} and {{control|left}} keys, is removed and no longer moves the boat forward. The controls are now more similar to boats before the overhaul.
    |Boats now sink when underwater, or within flowing water of any depth.
    |The crafting recipe of boats has been restored to the original recipe, no longer requiring a wooden [[shovel]] as it has since 15w41a (though matching wood [[planks]] is still required).
    |Riding a boat no longer subjects [[water]]-sensitive [[mob]]s to being damaged by water, and no longer protects sunlight-sensitive mobs from being damaged by sunlight.
    |Dismounting in a boat now attempts to place the [[player]] on land.}}
    {{History|||snap=16w05a|Boats now travel extremely fast on [[ice]], [[Packed Ice|packed ice]] and [[Frosted Ice|frosted ice]].<ref name="MC-97803"/>}}
    {{History|||snap=16w06a|Riding [[entity|entities]] such as boats are now run by the client rather than by the server.}}
    {{History||1.11|snap=16w32a|The entity ID has been changed from {{code|Boat}} to {{code|boat}}.
    |The player's [[hunger]] bar is now visible when riding in a boat.}}
    {{History|||snap=16w33a|Boats can now be used to fuel [[furnace]]s.}}
    {{History|||snap=16w39c|Boats placed by dispensers now face the same way as the dispenser, instead of toward the dispenser.<ref>{{bug|MC-90074|||Fixed}}</ref>}}
    {{History||1.12|snap=17w17a|A boat paddles [[sound]] has been added.}}
    {{History||1.13|snap=17w47a|The oak boat ID has been changed from {{code|boat}} to {{code|oak_boat}}.
    |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 333, 444, 445, 446, 447 and 448.}}
    {{History|||snap=18w15a|Added [[Blue Ice|blue ice]], which allows boats to travel even faster on it.}}
    {{History||1.14|snap=18w43a|[[File:Oak Boat JE3.png|32px]] [[File:Spruce Boat JE2.png|32px]] [[File:Birch Boat JE2.png|32px]] [[File:Jungle Boat JE2.png|32px]] [[File:Acacia Boat JE2.png|32px]] [[File:Dark Oak Boat JE2.png|32px]]<br>
    [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}
    {{History||1.14|snap=18w50a|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]] The textures of all boats have been changed to match the new [[planks]].}}
    {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] boats.}}
    {{History||1.15|snap=19w37a|Boats as fuel now [[smelting|smelt]] 6 [[item]]s in a [[furnace]] instead of 1.}}
    {{History||1.16|snap=20w18a|Mobs in boats no longer [[Spawn#Despawning|despawn]].}}
    {{History||1.19|snap=22w11a|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}}
    {{History|||snap=22w12a|Boats can now be used to craft boats with chests.
    |[[File:Oak Boat (item) JE5.png|32px]] [[File:Spruce Boat (item) JE3 BE5.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] [[File:Dark Oak Boat (item) JE3 BE4.png|32px]] The textures of all boat items (except mangrove) have been changed.<ref>{{bug|MC-94161|||Fixed}}</ref>}}
    {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove boats are now obtainable and renewable.}}
    {{History|||snap=22w15a|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] The textures of all boat item textures have been changed.}}
    {{History||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft JE1 BE1.png|32px]] Bamboo rafts were announced at [[Minecraft Live 2022]].}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) JE1.png|32px]] Added bamboo rafts behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=22w45a|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History||1.20|snap=23w12a|Bamboo rafts and cherry boats are now available without using the "Update 1.20" experimental datapack.}}
    
    {{History|pocket alpha}}
    {{History||September 19, 2014|link={{tweet|_tomcc|512935629026770944}}|[[Tommaso Checchi]] tweeted a picture of a [[player]] riding a boat, stating that the most important thing is to "get the paddling right."
    |[[File:Minecart JE2 BE1.png|32px]] The model used by boats is currently a [[minecart]].}}
    {{History||January 26, 2015|link={{tweet|_tomcc|559697958728654848}}|Tommaso Checchi tweets a screenshot of multiple riders in a single boat.
    |[[File:Boat (pre-release).png|32px]] The model used by boats is now a minecart which has been squished vertically, and tinted brown.}}
    {{History||February 20, 2015|link={{tweet|_tomcc|568844305491730432}}|Tommaso Checchi tweets a screenshot of multiple boats with only mobs in them.
    |Boats now have a proper model with paddles.}} 
    {{History||v0.11.0|snap=build 1|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>
    [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats. Each wood type has its own respective variant, though they share the same sprite as [[item]]s.
    |Boats can support two riders, including [[mob]]s.
    |Boats are larger in size than {{in|java}}.
    |Boats are more resistant to crashing against land than {{in|java}}.}}
    {{History|||snap=build 12|Projectiles can now be shot from boats.}}
    
    {{History||v0.12.1|snap=build 1|Added all boat variants to the [[Creative]] [[inventory]].
    |[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] New [[inventory]] icons for boats have been added. The sprite now includes paddles and represents their respective wood color.}}
    {{History||v0.13.0|snap=build 1|Boats are now slightly faster than sprinting, and no longer deplete [[hunger]].
    |[[Player]]s can now {{control|use}} [[item]]s and {{control|attack}} immediately after they stop rowing.}}
    {{History|||snap=build 3|Boats now stack on top of each other.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.22|Boats now move faster on [[ice]].}}
    {{History||1.5.0|snap=beta 1.5.0.0|The steering of boats has been changed when using keyboard and mouse - W now moves the boat forward and S reverses it.}}
    {{History|||snap=beta 1.5.0.4|Boats can now sink or float on [[Bubble Column|bubble column]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br>
    [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Boats can now be [[trading|bought]] from fisherman [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, master-level fisherman villagers now offer to [[trading|buy]] boats based on their villager [[biome]] outfit.
    |Due to trading changes, birch boats can no longer be [[trading|sold]] to fisherman villagers.}}
    {{History||1.16.100|snap=beta 1.16.100.51|Custom named boats now save their name after placing and breaking.}}
    {{History|||snap=beta 1.16.100.56|The item ID {{code|boat}} has been split up into {{code|<type>_boat}}.}}
    {{History||1.18.10|snap=beta 1.18.10.27|[[File:Oak Boat (item) BE4.png|32px]] [[File:Spruce Boat (item) BE4.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] The item sprites of all boats have been changed. The paddles now represent their respective wood color (except spruce) and the inside rims of the boats are darker.
    |[[File:Dark Oak Boat (item) JE3 BE4.png|32px]] An updated item sprite for dark oak boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-151667}}</ref>}}
    {{History||1.18.30|snap=beta 1.18.20.25|[[File:Spruce Boat (item) JE3 BE5.png|32px]] An updated item sprite for spruce boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-152262}}</ref>}}
    {{History|||snap=beta 1.18.20.27|Spruce and dark oak boats now correctly use their updated item sprites.}}
    {{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}}
    {{History|||snap=beta 1.19.0.26|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] Changed all boat item textures.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) BE1.png|32px]] Added bamboo rafts behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.60.20|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed to match ''[[Java Edition]]''.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
    {{History||1.20.0|snap=beta 1.20.0.21|Bamboo rafts and cherry boats are now available without using the "Next Major Update" experimental toggle.}}
    {{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}}
    {{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats.}}
    {{History||xbox=TU12|The maximum number of boats in a world has been increased to 40.
    |Boats now break when they hit land hard.}}
    {{History||xbox=TU14|ps=1.04|Boats are no longer broken by [[Lily Pad|lily pad]]s anymore, instead they run straight through the lily pad now, breaking and sometimes dropping it.
    |When boats crash, they can now sometimes [[drops|drop]] themselves as [[item]]s.
    |Boats are now less glitchy and more responsive now.
    |The maximum speed of boats has been increased.
    |When exiting, [[player]]s now move from the boat.
    |When broken by a player, they [[drops|drop]] a boat now.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>
    [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]] boats.}}
    {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|The [[crafting]] recipe of boats has been changed to require a wooden [[shovel]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br>
    [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>
    [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Added boats.}}
    {{History|foot}}
    
    ==Issues ==
    {{issue list}}
    
    ==Trivia== 
    *[[Sand]], [[Sand|red sand]], [[Concrete Powder|concrete powder]], [[gravel]], [[anvil]]s, and [[Dragon Egg|dragon egg]]s drop as [[Item (entity)|items]] when they fall onto a boat that is in water.
    *A [[chest]] is short enough that a boat falls onto it rather than crashes into it.
    *{{IN|console}}, holding the movement stick to the side in a boat on [[Blue Ice|blue ice]] causes the player to spin quickly. If a passenger is in the boat while this occurs, when the player exits the boat after it reaches maximum velocity (attained after about three seconds), for most mobs, the mob's head may spin uncontrollably. For some mobs, however, nothing happens (such as [[slime]]s and [[ghast]]s). The mob may also get its head stuck at an angle. Thorough testing was done on Minecraft: Wii U Edition, although the glitch was originally discovered on the Xbox 360 Edition.
    
    ==Gallery==
    <gallery>
    Oak Boat.png|Oak
    Spruce Boat.png|Spruce
    Birch Boat.png|Birch
    Jungle Boat.png|Jungle
    Acacia Boat.png|Acacia
    Dark Oak Boat.png|Dark oak
    Mangrove Boat.png|Mangrove
    Cherry Boat.png|Cherry
    Bamboo Raft.png|Bamboo raft
    Oak Boat (item).png|Oak
    Spruce Boat (item).png|Spruce
    Birch Boat (item).png|Birch
    Jungle Boat (item).png|Jungle
    Acacia Boat (item).png|Acacia
    Dark Oak Boat (item).png|Dark oak
    Mangrove Boat (item).png|Mangrove
    Cherry Boat (item).png|Cherry
    Bamboo Raft (item).png|Bamboo raft
    </gallery>
    
    === Screenshots ===
    <gallery>
    AllBoats.png|All types of boats next to each other.
    Screenboat.png|The old boat floating.
    BoatStackingFun.png|A bunch of pre-1.9 boats stacked up.
    Boats boats boats boats!!.jpg|First image of boats in BE development.
    I guess it's getting there.png|Second image of boats in BE development.
    All aboard the hype boat!.png|Image of the completed Bedrock Edition boats.
    Boatglitche.png|A trail of boats after a game crash while riding a boat.
    BoatDock.png|A dock with many boats.
    Minescape.png|A third-person perspective of a boat in [[Java Edition Alpha v1.0.6]].
    </gallery>
    
    === Development Images ===
    <gallery>
    Jappa Boat.jpg|Jappa texturing a boat.
    Nekofresa Making Bamboo Raft in Blockbench.png|Nekofresa making the bamboo raft in Blockbench.
    Chiwi Boats 1.png|Boat item textures.
    Chiwi Boats 2.png|Boat item textures.
    Chiwi Boats 3.png|Boat item textures.
    Chiwi Boats 4.png|Boat item textures.
    </gallery>
    
    === Concept Art ===
    <gallery>
    Bamboo Raft Concept Art.png|Bamboo raft concept art.
    Bamboo Raft and Raft with Chest Concept Art.png|Ditto.
    </gallery>
    
    === Artwork ===
    <gallery>
    Sunny-boat.gif|Official artwork of [[Sunny]] riding a mangrove boat.
    Mobile Adventure 640x960.png|Official artwork of [[Alex]] in a boat at sea with an [[Allay]].
    File:Zuri Raft.jpg
    Zuri on Bamboo Raft Pixel Art.png|Pixel art of [[Zuri]] on a bamboo raft with a baby [[panda]].
    File:Cutout Blossom (Trails & Tales Event).png|Cutout of Zuri and [[Efe]] on bamboo rafts, featured in the [[Trails & Tales Event]].
    File:This or That.jpg
    File:Croc Ad 1.jpg|An oak boat as it appears in an advertisement for ''Crocs''.<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref>
    </gallery>
    
    ==See also==
    *[[Transportation]]
    
    ==References==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--boat Taking Inventory: Boat] – Minecraft.net on October 4, 2019
    
    {{Items}}
    {{Entities}}
    
    [[cs:Člun]]
    [[de:Boot]]
    [[es:Barca]]
    [[fr:Bateau]]
    [[hu:Csónak]]
    [[it:Barca]]
    [[ja:ボート]]
    [[ko:보트]]
    [[nl:Boot]]
    [[pl:Łódka]]
    [[pt:Bote]]
    [[ru:Лодка]]
    [[th:เรือ]]
    [[uk:Човен]]
    [[zh:船]]</li></ul></nowiki>
    The option to disable messages from appearing when a player or tamed mob dies has been added.

    Trivia

    • Death messages obtained through PvE means are generally grammatically incorrect due to the lack of a preceding "a" before the name of the killer. This is a bug that Mojang declined to fix.[5]

    References

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