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(Undo revision 2154476 by 184.100.187.2 (talk) can't replicate that, I get "fell off scaffolding")
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*** Only [[cave vines]] fall into this category in the vanilla game, however one can make more blocks climbable using data packs.
 
*** Only [[cave vines]] fall into this category in the vanilla game, however one can make more blocks climbable using data packs.
 
** Also appears when the player falls from any climbable block, changes dimension before dying, and then dies to fall damage.
 
** Also appears when the player falls from any climbable block, changes dimension before dying, and then dies to fall damage.
  +
*** This assumes there being no climbable block in the exact same position in the dimension the player teleported to, as the climbable block the player fell from. For instance, if a player falls off a ladder at x=0, y=100, z=0 in the overworld and they teleport to the End before they die, it must be the case that the block at x=0, y=100, z=0 in the End is not climbable, for this death message to appear.
*** This can happen even without the use of data packs.
 
  +
**** If that block is climbable, then the death message for that block will appear instead. In this example, if the block at those coordinates in the End is a vine (instead of a ladder), the death message ''<player> fell off some vines'' will appear instead of ''<player> fell off a ladder''.
 
* '''death.fell.accident.water'''
 
* '''death.fell.accident.water'''
 
** Appears when the player dies to fall damage in water, which is ordinarily impossible because water cancels all fall damage.
 
** Appears when the player dies to fall damage in water, which is ordinarily impossible because water cancels all fall damage.

Revision as of 13:28, 23 July 2022

Death messages are messages sent in the chat to either all players or a specific player to announce the death of a player or pet. These messages communicate how the entity died, and some are intended to be humorous.

Upon the death of a player, a death message is broadcast to everyone on a server. Upon the death of a pet wolf, cat, or parrot the message is broadcast to the pet's owner in Java Edition or to all players in the world in Bedrock Edition.[1] In Bedrock Edition, death messages are also produced upon the death of a pet horse, donkey, mule, llama, or skeleton horse.[2]

Death messages can be made not to appear in chat (and therefore broadcasted to other players) with the game rule showDeathMessages. This also affects the notification of a pet's death.

Java Edition

Current

Arrows
  • <player> was shot by <player/mob>
    • Appears when the player is killed by an arrow shot by a player or mob using a bow or crossbow.
    • When the player is killed by an arrow shot from a dispenser or summoned with /summon, the death message is <player> was shot by Arrow/Spectral Arrow.
  • <player> was shot by <player/mob> using <item>
    • Appears when the player is killed by an arrow shot by a player or mob using a renamed bow or crossbow.
Snowballs
  • <player> was pummeled by <player/mob>
    • Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob. This is practically impossible, as these projectiles do not deal damage.
      • Blazes take damage from snowballs, which means that naming a blaze and killing it with snowballs will send this message to the game's log.
      • Because of MC-72151, a snow golem's snowballs are able to hurt and kill wolves, after which the message would appear to the owner of the tamed wolf.
    • Theoretically, when the player is killed by a snowball or egg shot from a dispenser or summoned with /summon, or an ender pearl summoned with /summon, the death message is <player> was pummeled by Snowball/Thrown Egg/Thrown Ender Pearl.
  • <player> was pummeled by <player/mob> using <item>
    • Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob that is holding a renamed item during the player's death. This is impossible, as these projectiles do not deal damage. However, as stated above, blazes take damage from snowballs, and snow golems can kill wolves, and if the killer in each case is holding a renamed item, this message appears instead.
Cactus
  • <player> was pricked to death
    • Appears when the player is killed because they were touching a cactus.
  • <player> walked into a cactus whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by touching a cactus.
Drowning
  • <player> drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
    • Also appears in the game's log when a named blaze, enderman, strider or snow golem takes lethal damage from being in water, and when a named cod, salmon, pufferfish, tropical fish, squid or glow squid takes lethal damage from being out of water.
  • <player> drowned whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then dies from drowning.
    • Also appears in the game's log when one of the aforementioned mobs is hurt by a player or mob then dies from drowning.
Elytra
  • <player> experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • <player> experienced kinetic energy whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then hits a wall while flying with elytra on.
Explosions
  • <player> blew up
  • <player> was blown up by <player/mob>
    • Appears when the player is hurt by a player or mob then killed by TNT activated by redstone mechanisms, fire, dispensed out from a dispenser or by an end crystal.
    • Also appears when the player is killed by an entity that exploded, or by TNT activated by a player or mob, either by using flint and steel or a fire charge on the block or shooting it with an arrow that is on fire.
  • <player> was blown up by <player/mob> using <item>
    • Appears when the player is killed by an entity holding a renamed item that exploded, or by TNT activated by a player or mob holding a renamed item during the player's death.
  • <player> was killed by [Intentional Game Design]
Falling
  • <player> hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • <player> hit the ground too hard whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by either a fall from less than 5 blocks, ender pearl damage, or when riding an entity that died due to fall damage.
  • <player> fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • <player> fell off a ladder
    • Appears when the player is killed by falling after being on a ladder.
  • <player> fell off some vines
    • Appears when the player is killed by falling after being on a vine.
  • <player> fell off some weeping vines
    • Appears when the player is killed by falling after being on a weeping vine.
  • <player> fell off some twisting vines
    • Appears when the player is killed by falling after being on a twisting vine.
  • <player> fell off scaffolding
    • Appears when the player is killed by falling after traversing up or down through scaffolding.
      • If the player falls from scaffolding that doesn't have scaffolding below it, it just counts as a greater than 5 block fall ("fell from a high place").
  • <player> fell while climbing
    • Appears when the player is killed by falling after being on a climbable block that is not one of the aforementioned ones.
      • Only cave vines fall into this category in the vanilla game, however one can make more blocks climbable using data packs.
    • Also appears when the player falls from any climbable block, changes dimension before dying, and then dies to fall damage.
      • This assumes there being no climbable block in the exact same position in the dimension the player teleported to, as the climbable block the player fell from. For instance, if a player falls off a ladder at x=0, y=100, z=0 in the overworld and they teleport to the End before they die, it must be the case that the block at x=0, y=100, z=0 in the End is not climbable, for this death message to appear.
        • If that block is climbable, then the death message for that block will appear instead. In this example, if the block at those coordinates in the End is a vine (instead of a ladder), the death message <player> fell off some vines will appear instead of <player> fell off a ladder.
  • death.fell.accident.water
    • Appears when the player dies to fall damage in water, which is ordinarily impossible because water cancels all fall damage.
    • Currently replicable in 1.13+ by taking fall damage on a waterlogged slab in a minecart, or by having a trident enchanted with an insanely high level of Riptide, then trying to use it inside deep water bodies.
    • This death message is untranslated due to MC-195467.
      • Before 1.16, this message was translated as <player> fell out of the water.
  • <player> was impaled on a stalagmite
    • Appears when the player falls on a pointed dripstone and dies.
  • <player> was impaled on a stalagmite whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then falls on a pointed dripstone and dies.
Falling blocks
  • <player> was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a falling anvil.
  • <player> was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil or pointed dripstone) modified to inflict damage.
  • <player> was squashed by a falling block whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a falling block modified to inflict damage.
  • <player> was skewered by a falling stalactite
    • Appears when the player is killed by a falling pointed dripstone.
  • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob and then killed by a falling pointed dripstone.
Fire
  • <player> went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • <player> walked into fire whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then enters a fire source block.
  • <player> burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
    • Also appears in the game's log when a named snow golem dies because of being in a hot biome.
  • <player> was burnt to a crisp whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed because they were on fire.
    • Also appears in the game's log when a named snow golem is hurt by a player or mob then dies to the heat in a hot biome.
Firework rockets
  • <player> went off with a bang
  • <player> went off with a bang due to a firework fired from <item> by <player/mob>
    • Appears when the player is killed by the explosion of a firework rocket shot from a renamed crossbow.
Lava
  • <player> tried to swim in lava
    • Appears when the player is killed because they were in lava.
  • <player> tried to swim in lava to escape <player/mob>
    • Appears when the player is hurt by a player or mob then enters lava.
Lightning
  • <player> was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • <player> was struck by lightning whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a lightning bolt.
Magma Block
  • <player> discovered the floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • <player> walked into danger zone due to <player/mob>
    • Appears when the player is hurt by a player or mob then killed by magma block damage.
Magic (Instant Damage / Evoker Fangs / Guardian laser)
  • <player> was killed by magic
    • Appears when the player is killed by Instant Damage given with /effect, by an evoker fang summoned with /summon or by an arrow of harming shot from a dispenser or summoned with /summon.
  • <player> was killed by magic whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by Instant Damage or an evoker fang that didn't originate from a player or mob.
  • <player> was killed by <player/mob> using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, by an evoker fang summoned by an evoker or by the extra damage from a guardian's or elder guardian's laser.
      • If the player was killed by a splash potion of Harming shot from a dispenser or summoned with /summon, the death message is <player> was killed by Potion using magic.
      • If the player was killed by the cloud created by a lingering potion of Harming shot from a dispenser or summoned with /summon, the death message is <player> was killed by Area Effect Cloud using magic.
  • <player> was killed by <player/mob> using <item>
    • Appears when the player is killed by one of the aforementioned ways but the player or mob is holding a renamed item during the player's death.
Powder Snow
  • <player> froze to death
    • Appears when the player is killed because they were in powder snow for too long.
  • <player> was frozen to death by <player/mob>
    • Appears when the player is hurt by a player or mob then dies from freezing damage.
Players and mobs
  • <player> was slain by <player/mob>
    • Appears when the player is hurt by a player or mob and killed.
    • This death message is actually two different death messages: <player> was slain by <mob> and <player> was slain by <player>.
      • This means they can be customized completely independently of each other using resource packs.
    • <player> was slain by <player> also appears when a parrot is fed a cookie.
      • If the parrot was named, the message will appear in the game's log. If it was tamed, the message will be sent to its owner.
    • <player> was slain by <mob> also appears when the player is killed by a shulker using a shulker bullet, or a llama using its llama spit.
      • If the player was killed by a shulker bullet or llama spit summoned with /summon, the death message is <player> was slain by Shulker Bullet/Llama Spit.
  • <player> was slain by <player/mob> using <item>
    • Appears when the player is hurt by a player or mob holding a renamed item and killed.
    • This death message is actually two different death messages: <player> was slain by <mob> using <item> and <player> was slain by <player> using <item>.
      • This means they can be customized completely independently of each other using resource packs.
    • <player> was slain by <player> using <item> also appears when a parrot is fed a cookie by a player holding a named item in their main hand.
    • <player> was slain by <mob> using <item> also appears when the player is killed by a shulker holding a renamed item using a shulker bullet, or a llama holding a renamed item using its llama spit.
  • <player> was fireballed by <player/mob>
    • Appears when the player is killed by a fireball shot by a player or mob.
    • When the player is killed by a fireball shot from a dispenser or summoned with /summon, the death message is <player> burned to death.
  • <player> was fireballed by <player/mob> using <item>
    • Appears when the player is killed by a fireball shot by a player or mob that was holding a renamed item during the player's death.
  • <player> was stung to death
    • Appears when the player is killed by a bee.
  • <player> was stung to death by <player/mob> using <item>
    • Appears when the player is killed by a bee that was holding a renamed item during the player's death.
  • <player> was shot by a skull from <player/mob>
    • Appears when the player is killed by a wither skull shot by a player or mob (only possible with the Wither).
    • When the player is killed by a wither skull summoned with /summon, the death message is <player> was killed by magic.
  • <player> was shot by a skull from <player/mob> using <item>
    • Appears when the player is killed by a wither skull shot by a player or mob that is holding a renamed item during the player's death.
  • <player> was obliterated by a sonically-charged shriek
    • Appears when the player is killed by a warden using its sonic boom.
  • <player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob> wielding <item>
    • Appears when the player is killed by a warden holding a renamed item using its sonic boom.
Starving
  • <player> starved to death
    • Appears when the player plays in hard or hardcore and is killed by hunger damage because their hunger bar was at 0.
    • Also appears in the game's log when a named vex takes damage after 30-119 seconds from when it was spawned.
  • <player> starved to death whilst fighting <player/mob>
    • Appears when the player plays in hard or hardcore and is hurt by a player or mob then killed by hunger damage.
    • Also appears in the game's log when a named vex dies after being hurt by a player or mob.
Suffocation
  • <player> suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block.
  • <player> suffocated in a wall whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by suffocation damage.
  • <player> was squished too much
    • Appears when the player is killed by the maxEntityCramming gamerule.
  • <player> was squashed by <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the maxEntityCramming gamerule.
Sweet Berry Bushes
  • <player> was poked to death by a sweet berry bush
    • Appears when the player is killed because they were in a sweet berry bush.
  • <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then enters a sweet berry bush.
Thorns enchantment
  • <player> was killed trying to hurt <player/mob>
  • <player> was killed by <item> trying to hurt <player/mob>
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns and holding a renamed item.
Trident
  • <player> was impaled by <player/mob>
    • Appears when the player is killed by a trident shot by a player or mob.
    • When the player is killed by a trident shot from a dispenser‌[upcoming: JE Combat Tests] or summoned with /summon, the death message is <player> was impaled by Trident.
  • <player> was impaled by <player/mob> with <item>
    • Appears when the player is killed by a trident shot by a player or mob that was holding a renamed item during the player's death.
Void
  • <player> fell out of the world
    • Appears when the player is killed by being 64 blocks below the lowest point where blocks can be placed or by using /kill.[3]
  • <player> didn't want to live in the same world as <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the void or /kill.[3]
Wither effect
  • <player> withered away
  • <player> withered away whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the Wither status effect.
Drying out
  • <player> died from dehydration
    • Appears in the game's log when a named dolphin or axolotl dies to being out of water.
  • <player> died from dehydration whilst trying to escape <player/mob>
    • Appears in the game's log when a named dolphin or axolotl is hurt by a player or mob then dies to being out of water.
Generic death
  • <player> died
    • Is coded to appear only when the player achieves a death that is not assigned to a damage type (magic, cactus etc.) or is assigned to the generic damage type. Currently replicable in 1.17.1+ by naming a bee with a name tag, letting it sting a player, waiting for it to die and looking at the game's log.
  • <player> died because of <player/mob>
    • Is coded to appear only when the player is hurt by a player or mob then achieves a death that is not assigned to a damage type or is assigned to the generic damage type. Currently replicable in 1.17.1+ by naming a bee with a name tag, letting it sting a player, punching it while waiting for it to die naturally and looking at the game's log.
Unsendable death messages

NOTE: These death messages are technically able to appear, but their conditions cannot be met in vanilla Minecraft.

  • <player> was doomed to fall
    • Was intended to show up when the player was shot by a projectile from a dispenser or summoned with /summon then fell to their death, but two lines in the code responsible for this message are swapped.
    • See MC-121048 for more info.
  • <player> was doomed to fall by <player/mob>
    • Was intended to show up when the player was attacked by a player or mob then fell to their death, but two lines in the code responsible for this message are swapped.
    • See MC-121048 for more info.
  • <player> was doomed to fall by <player/mob> using <item>
    • Was intended to show up when the player was attacked by a player or mob holding a renamed item then fell to their death, but two lines in the code responsible for this message are swapped.
    • See MC-121048 for more info.
  • <player> was roasted in dragon breath
    • Is coded to appear when the player achieves a death that is assigned to the dragonBreath damage type.
    • Was added in 15w31c, appeared when the player was killed by a fireball shot by the ender dragon, but since then it has been unused, because dragon fireballs no longer deal impact damage.
    • See MC-84595 for more info.
  • <player> was roasted in dragon breath by <player/mob>
    • Is coded to appear when the player is hurt by a player or mob then achieves a death that is assigned to the dragonBreath damage type.
    • Was added later on to accompany the previous one.
  • <player> was burnt to a crisp whilst fighting <player/mob> wielding <item>
    • Is coded to appear when the player achieves a death that is assigned to onFire, which is a player/mob damage type in this case (the normal one is an environmental damage type), caused by a player or mob holding a renamed item.
    • In other words, this should appear when the player is killed by a fireball shot from a dispenser or summoned with /summon, while simultaneously, the nonexistent player or mob that shot it is holding a renamed item. This obviously is not possible.
Unused death messages

NOTE: These death messages have no code to make them appear, so they appear only in the en_us.json file.

  • <player> fell too far and was finished by <player/mob>
    • Was intended to show up when the player took fall damage and was killed by another player or mob.
  • <player> fell too far and was finished by <player/mob> using <item>
    • Was intended to show up when the player took fall damage and was killed by another player or mob holding a renamed item.
  • <player> was stung to death by <player/mob>
    • The death message "<player> was stung to death" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> went off with a bang whilst fighting <player/mob>
    • The death message "<player> went off with a bang" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>
    • The death message "<player> was obliterated by a sonically-charged shriek" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> was killed by even more magic
    • Has a hover event, with text Actually, message was too long to deliver fully. Sorry! Here's stripped version: [message]
    • Appears when the regular death message is too large to send. This situation is almost impossible to trigger normally.[needs testing]

Temporary

These death messages existed only in Java Edition 3D Shareware v1.34.

  • <player> was too soft for this world
    • Appeared when the player was in Obligatory nightmare mode and was killed by the constant damage they took there.
  • <player> was too soft for this world (<player/mob> helped)
    • Appeared when the player was in Obligatory nightmare mode, was hurt by a player or mob and was killed by the constant damage they took there.

Removed

In Java Edition snapshots 13w02a through 13w04a, a complicated system existed to show death messages for when the player fell to their death or fell and was killed by something else. There were two types of messages, "<player> <first>" and "<player> <first> and <last>".

<first> could be:

  • fell (off a ladder|off some vines|out of the water|from a high place)
  • was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place)
  • was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place) by <player/mob>

<last> could be:

  • into a pool of lava
  • fell out of the world
  • into a patch of fire
  • into a patch of cacti
  • got finished off by <player/mob>
  • got finished off by <player/mob> using <item>
  • got finished off using <item>

There were 352 different death messages. (416 in the en_US.lang file, because the verb "blown" existed twice.)

Bedrock Edition

  • <player> was slain by Arrow
    • Appears when the player is killed by an arrow shot from a dispenser or summoned with /summon.
  • <player> was shot by <player/mob>
    • Appears when the player is killed by an arrow shot by a player or mob.
  • <player> was pricked to death
    • Appears when the player is killed because they were touching a cactus.
  • <player> drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
  • <player> experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • <player> blew up
  • <player> was blown up by Block of TNT
    • Appears when the player is killed by TNT activated by redstone mechanisms, fire, or dispensed out from a dispenser.
  • <player> was blown up by <player/mob>
    • Appears when the player is killed by an entity that exploded, or by TNT activated by a player or mob.
  • <player> hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • <player> fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • <player> was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • <player> was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
  • <player> went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • <player> burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
  • <player> went off with a bang
    • Appears when the player is killed by the explosion of a firework rocket.
  • <player> tried to swim in lava
    • Appears when the player is killed because they were in lava.
  • <player> was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • <player> discovered floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • <player> was killed by magic
    • Appears when the player is killed by a potion of Harming shot from a dispenser, by Instant Damage given with /effect or by an evoker fang summoned with /summon.
  • <player> was killed by <player/mob> using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, or by an evoker fang summoned by an evoker.
  • <player> was slain by <player/mob>
    • Appears when the player is hurt by a player or mob and killed, or killed by a trident shot by a player or mob.
    • This death message is actually two different death messages: <player> was slain by <mob> and <player> was slain by <player>.
  • <player> was slain by Small Fireball
    • Appears when the player is killed by a fireball shot from a dispenser.
  • <player> starved to death
    • Appears when the player plays in hard difficulty and is killed by hunger damage because their hunger bar was at 0.
  • <player> suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block.
  • <player> was killed trying to hurt <player/mob>
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns.
  • <player> was impaled to death by <player/mob>
    • Appears when the player is killed by a trident shot from a dispenser or summoned with /summon.
  • <player> fell out of the world
    • Appears when the player is killed by being more than 64 blocks below the bottom of the world.
  • <player> withered away
  • <player> died
    • Appears when the player is killed by /kill or is killed by a sweet berry bush.
  • <player> was fireballed by <player/mob>
    • Appears when the player is killed by a fireball shot by a player or mob.
  • <player> was sniped by <player/mob>
    • Appears when the player is killed by a shulker bullet shot by a shulker
  • <player> was spitballed by <player/mob>
    • Appears when the player is killed by a llama spit shot by a llama.
  • <player> froze to death
    • Appears when the player is killed because they were in powder snow for too long.
  • <player> was skewered by a falling stalactite
    • Appears when the player is killed by falling stalactite.
  • <player> was impaled on a stalagmite
    • Appears when the player falls on a stalagmite and dies.
Unused death messages

NOTE: These death messages appear only in the en_US.lang file.

  • <player> was shot by <player/mob> using <item>
  • <player> walked into a cactus whilst trying to escape <player/mob>
  • <player> drowned whilst trying to escape <player/mob>
  • <player> was fireballed by <player/mob> using <item>
  • <player> was killed by <player/mob> using <item>
  • <player> walked into fire whilst fighting <player/mob>
  • <player> tried to swim in lava to escape <player/mob>
  • <player> walked on danger zone due to <player/mob>
  • <player> was burnt to a crisp whilst fighting <player/mob>
  • <player> was slain by <player> using <item>
  • <player> was pummeled by <player/mob>
  • <player> was pummeled by <player/mob> using <item>
  • <player> fell off a ladder
  • <player> fell off some vines
  • <player> fell out of the water
  • <player> was doomed to fall
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • <player> fell too far and was finished by <player/mob>
  • <player> fell too far and was finished by <player/mob> using <item>

History

This section is missing information about Bedrock Edition addition/removal/change of each death message. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Beta
1.8
{{Extension DPL}}<ul><li>[[Paper|Paper]]<br/>{{Item
| image = Paper.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Paper''' is an item crafted from [[sugar cane]].

== Obtaining ==

=== Chest loot ===

{{LootChestItem|paper}}

=== Crafting ===

{{Crafting
|A2= Sugar Cane |B2= Sugar Cane |C2= Sugar Cane
|Output= Paper,3
|type= Miscellaneous
}}

=== Villagers ===
{{IN|java}}, cartographer [[Villager|villagers]] may give paper to players with the [[Hero of the Village]] effect.

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Anvil usage ===

{{:Map/BE|zoom}}

=== Trading ===

{{IN|bedrock}}, novice-level librarian and cartographer villagers buy 24 paper for an [[emerald]] as part of their trades.

{{IN|java}}, novice-level cartographer villagers always offer to buy 24 paper for an emerald, while novice-level librarians have a {{frac|2|3}} chance of offering the same trade.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Paper
|spritetype=item
|nameid=paper
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Paper
|spritetype=item
|nameid=paper
|id=386
|form=item
|foot=1}}

==History==

{{History|java alpha}}
{{History||v1.0.11|[[File:Paper JE1 BE1.png|32px]] Added paper, which can be used to craft [[book]]s.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|Paper can now be used to craft [[map]]s.}}
{{History||1.8|snap=Pre-release|Paper can now be found in the new [[stronghold]] library [[chest]]s.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Paper can now be [[trading|sold]] to librarian [[villager]]s, at 24–35 paper for 1 [[emerald]].}}
{{History||1.4.2|snap=12w34a|Paper can now be used to craft an empty [[map]].
|Maps start out at their closest zoom level and can be extended by adding more paper.}}
{{History||1.4.6|snap=12w49a|Paper can now be used to craft [[firework rocket]]s.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 24–46 paper for 1 [[emerald]].}}
{{History||1.9|snap=15w43a|The average yield of paper from [[stronghold]] library [[chest]]s has more than doubled.}}
{{History||1.11|snap=16w39a|Added cartographer [[villager]]s, which [[trading|buy]] paper as their tier 1 trade.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 339.}}
{{History|||snap=18w11a|Paper now generates in the [[chest]]s of some [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
|Paper can now be used to craft [[banner pattern]]s.}}
{{History|||snap=18w48a|Paper can now be found in chests in [[village]] cartographer houses.}}
{{History|||snap=19w02a|Paper can now be used to craft a [[cartography table]].}}
{{History|||snap=19w13a|Cartographer villagers now give paper to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Paper JE1 BE1.png|32px]] Added paper. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.0|Paper is now [[craft]]able, and can be used to craft [[book]]s.}}
{{History||v0.14.0|snap=build 1|Paper can now be used to craft empty [[map]]s and empty locator maps.
|Paper can now be used to zoom in maps, using [[anvil]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=?|The [[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to zoom in [[map]]s, just as [[Pocket Edition]] in general can.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|buy]] 24–36 paper for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.3|Added cartographer villagers, which [[trading|buy]] 24–36 paper as their tier 1 trade.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Paper can now be used to craft [[firework rocket]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Paper can now be found inside [[chest]]s of some [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
|Paper can now be found in cartographer house chests in [[village]]s.
|Paper can now be used to craft [[banner pattern]]s and [[cartography table]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Librarian and cartographer villagers now buy 24 paper for an [[emerald]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{Reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/paper Taking Inventory: Paper] – Minecraft.net on August 4, 2023

{{Items}}

[[cs:Papír]]
[[de:Papier]]
[[es:Papel]]
[[fr:Papier]]
[[hu:Papír]]
[[ja:紙]]
[[ko:종이]]
[[nl:Papier]]
[[pl:Papier]]
[[pt:Papel]]
[[ru:Бумага]]
[[th:กระดาษ]]
[[uk:Папір]]
[[zh:纸]]
[[Category:Renewable resources]]</li><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item
| title = Amethyst Shard
| image = Amethyst Shard.png
| renewable = Yes
| stackable = Yes (64)
}}

An '''amethyst shard''' is a crystal ore obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]].

== Obtaining ==

=== Mining ===
An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards.

If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards.

=== Chest loot ===
{{LootChestItem|amethyst-shard}} 

== Usage ==
=== Crafting ingredient ===
{{Crafting usage}}
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Amethyst Shard
|Amethyst Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|amethyst shard}}

=== Allay duplication ===
If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again.



== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Amethyst shimmer.ogg
|subtitle=Amethyst chimes
|source=neutral
|description=When an amethyst shard duplicates an allay
|id=block.amethyst_block.chime
|translationkey=subtitles.block.amethyst_block.chime
|volume=0.4
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Amethyst shimmer.ogg
|source=block
|description=When an amethyst shard duplicates an allay
|id=chime.amethyst_block
|volume=1.0
|pitch=0.5-1.7
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|id=625
|foot=1}}

==History==
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}}
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}}
{{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}}
{{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}}
{{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}}

{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}}
{{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}}
{{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}}
{{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
* Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable.
* besides netherite, amethyst is the only or to be attempted not from an ore in caves

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021

{{Items}}

[[Category:Renewable resources]]

[[de:Amethystscherbe]]
[[es:Fragmento de amatista]]
[[fr:Éclat d'améthyste]]
[[it:Scheggia di ametista]]
[[ja:アメジストの欠片]]
[[lzh:紫水玉片]]
[[pl:Odłamek ametystu]]
[[pt:Fragmento de ametista]]
[[ru:Осколок аметиста]]
[[uk:Уламок аметисту]]
[[zh:紫水晶碎片]]
[[Category:Ore]]</li></ul>
Pre-releaseAdded death messages.
Currently, death messages are only shown on multiplayer servers.
Added the following death messages:
  • <player> went up in flames
  • <player> burned to death
  • <player> tried to swim in lava
  • <player> suffocated in a wall
  • <player> drowned
  • <player> starved to death
  • <player> was pricked to death
  • <player> hit the ground too hard
  • <player> fell out of the world
  • <player> died
  • <player> blew up
  • <player> was killed by magic
  • <player> was slain by <mob>
  • <player> was slain by <player>
  • <player> was shot by <player/mob>
  • <player> was fireballed by <player/mob>
  • <player> was pummeled by <player/mob>
Java Edition
1.0.0
{{Extension DPL}}<ul><li>[[Feather|Feather]]<br/>{{about|a item|a enchantent|Feather Falling}}
{{Item
| image = Feather.png
| stackable = Yes (64)
| renewable = Yes
}}
'''Feathers''' are items dropped by [[chicken]]s and [[parrot]]s, as well as tamed [[cats]] as morning gifts.

== Obtaining ==

=== Mob loot ===

Adult [[chicken]]s drop 0–2 feathers upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 with Looting III.

[[Parrot]]s drop 1–2 feathers upon death. The maximum is increased by 1 per level of Looting, for a maximum of 1–5 with Looting III.

A [[fox]] sometimes spawns holding a feather, which always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the feather in favor of the food.

=== Natural generation ===

{{LootChestItem|feather}}

=== Cat gifts ===
{{main|Cat#Gifts}}

Tamed [[cat]]s have a 70% chance of giving the [[player]] a "morning gift", and the gift has a 16.13% chance to be a feather.

== Usage ==

=== Helmet ===
<div style='float:right'></div>
While a feather cannot be equipped in the head slot in [[Survival]] mode, equipping it using commands causes it to appear completely upright unlike other items.

[[File:Steve wearing Feather.png|75px]]
[[File:Alex wearing Feather.png|75px]]

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===

Expert-level fletcher [[villager]]s buy 24 feathers for an [[emerald]] as part of their trade.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Feather
|spritetype=item
|nameid=feather
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Feather
|spritetype=item
|nameid=feather
|id=327
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100130|[[File:Feather JE1.png|32px]] Added feathers.|Feathers can be used to [[craft]] [[arrow]]s.
|Feathers are [[drop]]ped by every [[mob]] in quantities of 0 to 2.}}
{{History||20100206|[[File:Feather JE2 BE1.png|32px]] The feather's texture has been changed; it is now not as straight anymore.}}
{{History||20100219|[[Zombie]]s are now the only [[mob]] that can drop feathers. This was a placeholder as [[Notch]] has stated he currently doesn't know what else they should drop.<ref>{{tweet|notch|21723172931895296}}</ref>}}
{{History|java alpha}}
{{History||v1.0.14|[[Chicken]]s now [[drop]] 0–2 feathers upon death.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.
|[[Chicken]]s are now the only source of feathers.}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Feathers are now used to craft [[book and quill]]s.}}
{{History||1.4.6|snap=12w49a|Feathers are now used to craft a [[firework star]] with a burst effect.}}
{{History||1.12|snap=17w13a|[[Parrot]]s now [[drop]] feathers.}}
{{History||1.13|snap=17w47a|Prior to ''[[The Flattening]]'', this [[item]]'s numeral ID was 288.}}
{{History|||snap=18w11a|Feathers now generate in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}
{{History|||snap=18w44a|[[Cat]]s now offer feathers as [[Cat#Gifts|gift]]s.}}
{{History|||snap=18w48a|Feathers can now be found in chests in plains [[village]] houses.}}
{{History|||snap=18w50a|Feathers can now be found in chests in fletcher houses.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with feather in their mouths.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] feathers.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4 Pre-release 1|Feathers can now be used to craft [[brush]]es.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Feather JE2 BE1.png|32px]] Added feathers. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.3|Chickens now drop 0–2 feathers upon death.|Feathers can now be used to [[craft]] [[arrow]]s.}}
{{History||v0.5.0|Feathers can now be obtained after activating the [[nether reactor]].}}
{{History||v0.11.0|snap=build 1|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.}}
{{History||v0.12.1|snap=build 1|Feathers are no longer available from the [[nether reactor]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Feathers can now be used to craft [[book and quill]]s.|Added [[parrot]]s, which [[drop]] feathers.|Feathers can now be used as an ingredient to craft a [[firework star]].}}
{{History||1.4.0|snap=beta 1.2.14.2|Feathers can now be found in [[shipwreck]] [[chest]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Feathers can now be given as a gift to the [[player]] by tamed [[cat]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.|Feathers can now be found in the new [[plains]] [[village]] house.}}
{{History||1.11.0|snap=beta 1.11.0.1|Feathers can now be found in village fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Feathers can now be [[trading|sold]] to fletcher [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] feathers.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Feathers can now be used to craft [[brush]]es.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}
{{History|Ps4}}
{{History||1.90|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--feather Taking Inventory: Feather] – Minecraft.net on March 3, 2019

{{Items}}

[[Category:Renewable resources]]

[[cs:Pírko]]
[[de:Feder]]
[[es:Pluma]]
[[fr:Plume]]
[[hu:Toll]]
[[it:Piuma]]
[[ja:羽根]]
[[ko:깃털]]
[[nl:Veer]]
[[pl:Pióro]]
[[pt:Pena]]
[[ru:Перо]]
[[uk:Перо]]
[[zh:羽毛]]</li><li>[[Enchanted Golden Apple|Enchanted Golden Apple]]<br/>{{Item
| image = Enchanted Golden Apple.png
| rarity = Epic
| heals = {{hunger|4}}
| effects = 
* {{EffectLink|Absorption}} IV (2:00)
* {{EffectLink|Regeneration}} II (0:20){{only|java|short=yes}}/V (0:30){{only|bedrock|short=yes}}
* {{EffectLink|Fire Resistance}} (5:00)
* {{EffectLink|Resistance}} (5:00)
| renewable = No
| stackable = Yes (64)
}}

An '''enchanted golden apple''' ({{in|je}}), notch apple, or '''enchanted apple''' ({{in|be}}), is a rare, uncraftable variant of the [[golden apple]] that grants much more powerful effects when consumed.

== Obtaining ==
=== Chest loot ===
{{LootChestItem|enchanted-golden-apple}}

== Usage ==
{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat an enchanted golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 [[Hunger#Mechanics|saturation]].

The enchanted golden apple provides: 
* [[Absorption]] IV for 2 minutes (providing {{hp|16|absorption=1}} points of absorption health)
* [[Regeneration]] level II {{in|java}} or V {{in|bedrock}} for 30 seconds ({{in|java}}, {{hp|1}} is restored every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 20 seconds (long enough to heal {{hp|16}} points of damage; {{in|bedrock}}, {{hp|1}} is restored every 6 ticks, {{hp|2|notag=1}} × 1.66 per second for 30 seconds, which is long enough to heal up to {{hp|100}} points of damage.
* [[Fire Resistance]] I for 5 minutes
* [[Resistance]] I (20% reduced damage from all sources except the [[void]]) for 5 minutes

=== Horses ===
Enchanted golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of [[baby]] horses by 4 minutes.

=== Crafting ingredient ===
{{crafting usage|Enchanted Golden Apple|match=start}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to enchanted golden apples and run toward any enchanted golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat enchanted golden apples (or any [[food]]).

== Sounds ==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Enchanted Golden Apple
|spritetype=item
|nameid=enchanted_golden_apple
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Enchanted Golden Apple
|spritetype=item
|nameid=enchanted_golden_apple
|aliasid=appleenchanted
|id=259
|form=item
|translationkey=item.appleEnchanted.name
|foot=1}}

== Achievements ==
{{load achievements|Overpowered;Fruit on the Loom;Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}

== History ==
{{History|java}}
{{History||1.3.1|snap=12w21a|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.
|Enchanted golden apples highly resemble the golden apple prior to [[Java Edition 1.1|1.1]]. 
|Enchanted golden apples have [[Regeneration]] IV (30 seconds), [[Resistance]] (5 minutes) and [[Fire Resistance]] (5 minutes). 
|Enchanted golden apples can be [[crafted]] with 8 [[blocks of gold]] and one apple, making them [[renewable]]. 
|Enchanted golden apples shine like an [[enchanting|enchanted]] [[item]] and have a purple tooltip while the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}
{{History|||snap=12w21b|Added Enchanted Golden Apples to the Creative inventory.}}
{{History||1.6.1|snap=13w24b|Enchanted golden apples now give the player Absorption as well, and Regeneration IV has been increased to Regeneration V.}}
{{History|||snap=?|Enchanted golden apples can now be used to tame, breed and heal horses and donkeys.}}
{{History||1.8|snap=14w06a|[[Crafting]] an enchanted golden apple now gives the [[player]] the [[Achievements/Java_Edition|''achievement'']] "Overpowered."}}
{{History||1.9|snap=15w37a|Enchanted golden apples now give Regeneration II (down from V) and [[Absorption]] IV (up from I), in addition to the unchanged [[Resistance]] and [[Fire Resistance]] effects. The duration of the Regeneration effect has now also been decreased to 20 seconds.}}
{{History|||snap=15w44a|Enchanted golden apples are now uncraftable, making them no longer renewable.
|Enchanted golden apples have been added to [[dungeon]], [[desert temple]] and [[mineshaft]] chests.}}
{{History||1.11|snap=16w39a|Enchanted golden apples are now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}
{{History||1.14|snap=18w43a|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for enchanted golden apples has been changed.}}
{{History||1.16|snap=20w16a|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|Enchanted golden apples can now be found inside [[bastion remnant]] chests.}}
{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding enchanted golden apples.}}
{{History||1.19|snap=22w13a|Enchanted golden apples may now be found in [[ancient city]] [[chest]]s.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
{{History|||snap=build 4|A crafting recipe has been added for enchanted golden apples.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Enchanted golden apples are now known as "Enchanted Apple."}}
{{History|bedrock}}
{{History||1.2.0|snap=?|Enchanted apples now give [[Absorption]] IV rather than Absorption I.}}
{{History||1.2.13|snap=?|Enchanted golden apples are now uncraftable, making them no longer [[renewable resource|renewable]].}}
{{History||?|Enchanted apples now give [[Regeneration]] V rather than IV.}}
{{History||1.10.0|snap=beta 1.10.0.3|Enchanted apples are no longer used to [[crafting|craft]] patterns on [[banner]]s directly, but are now used to craft Thing [[banner pattern]]s.
|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.57|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of enchanted apples has been changed from <code>appleenchanted</code> to <code>enchanted_golden_apple</code>.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* The damage tag of an enchanted apple obtained {{in|be}} is 1, although setting it to 0 makes no difference.

== Gallery ==
<gallery>
GoldenAppleComparison.png|A comparison of the two golden apple variations.
EnchantedGoldenAppleEffects.png|The effects of consuming an enchanted golden apple.
Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.
GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.
GodPortal.png|An enchanted golden apple found in a ruined portal chest.
GodSpawner.png|An enchanted golden apple found in a monster room chest.
</gallery>

{{Items}}

[[Category:Non-renewable resources]]
[[Category:Food]]

[[de:Verzauberter goldener Apfel]]
[[es:Manzana dorada encantada]]
[[fr:pomme dorée enchantée]]
[[ja:エンチャントされた金のリンゴ]]
[[pt:Maçã dourada encantada]]
[[th:แอปเปิ้ลทองร่ายมนตร์]]
[[zh:附魔金苹果]]</li></ul>
Beta 1.9 Prerelease 4Added the death message "<player> was killed by <player/mob>" (triggered by splash potions of Harming, it is just not clear).
1.3.1
{{Extension DPL}}<ul><li>[[Raw Rabbit|Raw Rabbit]]<br/>{{for|the cooked version|Cooked Rabbit}}
{{Item
| title = Raw Rabbit
| image = Raw Rabbit.png
| heals = {{hunger|3}}
| renewable = Yes
| stackable = Yes (64)
}}

'''Raw rabbit''' is a food item that can be eaten by the [[player]], or cooked in a [[furnace]] or a [[campfire]] to make [[cooked rabbit]].

== Obtaining ==

=== Mob loot ===

{{IN|Bedrock}}, adult [[rabbit]]s drop 0-1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.

{{IN|Java}}, adult [[rabbit]]s drop 1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.

== Usage ==

To eat raw rabbit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 1.8 [[Hunger#Mechanics|saturation]].

=== Smelting ingredient ===

{{Smelting
  |showname=1
  |Raw Rabbit
  |Cooked Rabbit
|0.35
}}

=== Wolves ===

Raw rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed [[Wolf|wolves]] grow up faster by 10% of the remaining time.

=== Trading ===

Novice-level Butcher [[villager|villagers]] have a {{frac|1|3}} chance to buy 4 raw rabbit for an [[emerald]] as their trades.{{only|bedrock}}

Novice-level Butcher villagers have 40% chance of offering to buy 4 raw rabbit for an emerald.{{only|java}}

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Rabbit
|spritetype=item
|nameid=rabbit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Rabbit
|spritetype=item
|nameid=rabbit
|id=288
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Rabbit Season}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of raw rabbits and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Raw Rabbit JE1.png|32px]] Added raw rabbit.}}
{{History|||snap=14w33b|[[File:Raw Rabbit JE2 BE1.png|32px]] The texture of raw rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 411.}}
{{History||1.14|snap=18w43a|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw rabbit.}}
{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 raw rabbit when killed.<ref>{{bug|MC-96449|||Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Raw rabbit can now be [[trading|sold]] to butcher [[villager]]s.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
{{History|PS4}}
{{History||1.90|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>

== References ==

{{reflist}}


{{items}}


[[de:Rohes Kaninchen]]
[[es:Conejo crudo]]
[[it:Coniglio crudo]]
[[fr:Lapin cru]]
[[ja:生の兎肉]]
[[ko:익히지 않은 토끼고기]]
[[nl:Rauw konijnenvlees]]
[[pl:Surowy królik]]
[[pt:Coelho cru]]
[[ru:Сырая крольчатина]]
[[zh:生兔肉]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Magenta Dye|Magenta Dye]]<br/>{{Item
| image = Magenta Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Magenta dye''' is a [[Dye#Quasi-Primary|quasi-primary color dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showdescription=1
  |showname=0
  |Allium
  |Output=Magenta Dye
  |type=Material
}}
{{Crafting
  |Lilac
  |Output=Magenta Dye,2
  |type=Material
}}
{{Crafting
  |Purple Dye
  |Pink Dye
  |Output=Magenta Dye,2
  |type=Material
}}
{{Crafting
  |Blue Dye
  |Red Dye
  |Pink Dye
  |Output=Magenta Dye,3
  |type=Material
}}
{{Crafting
  |Lapis Lazuli
  |Red Dye
  |Pink Dye
  |Output=Magenta Dye,3
  |type=Material
  |description={{only|bedrock|education}}
}}
{{Crafting
  |Blue Dye
  |Red Dye
  |Red Dye
  |White Dye
  |Output=Magenta Dye,4
  |type=Material
}}
{{Crafting
  |Lapis Lazuli;Lapis Lazuli;Blue Dye
  |Red Dye;Red Dye;Red Dye
  |Red Dye;Red Dye;Red Dye
  |Bone Meal;White Dye;Bone Meal
  |Output=Magenta Dye,4
  |type=Material
  |description={{only|bedrock|education}}
  |foot=1
}}

=== Trading ===

[[Wandering trader]]s sell 3 magenta dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Magenta Dye}}

=== Trading ===
Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 magenta dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Magenta Dye
|spritetype=item
|nameid=magenta_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Magenta Dye
|spritetype=item
|nameid=magenta_dye
|aliasid=dye / 13
|id=408
|form=item
|translationkey=item.dye.magenta.name
|foot=1}}

== Video ==
{{yt|IkaIFDQJNUU}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Magenta dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added [[shulker box]]es, which can be dyed.}}
{{History||1.12|snap=17w15a|Added ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Magenta dye is now crafted using [[blue dye]] and [[white dye]], instead of [[lapis lazuli]] and [[bone meal]].
|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
{{History|||snap=18w44a|Magenta dye can now change the text color on [[sign]]s to magenta.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells magenta dye.}}
{{History|||snap=19w11a|Magenta dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Magenta dye can now be used to craft [[magenta candle]]s.}}
{{History|||snap=21w19a|Magenta dye can no longer be used to craft magenta candles.}}
{{History|||snap=Pre-release 1|Magenta dye can now once again be used to craft magenta candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Magenta dye can now change the text color on [[hanging sign]]s to magenta.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Magenta dye is now craftable with one [[lapis lazuli]], two [[rose red]]s, and one [[bone meal]].
|Magenta dye can now be used to craft magenta wool.}}
{{History||v0.6.0|Magenta dye can now be used to dye [[sheep]].}}
{{History||v0.8.0|snap=build 1|Magenta dye can now additionally be crafted with one [[purple dye]] and one [[pink dye]], or with one [[lapis lazuli]], one [[rose red]], and one pink dye.}}
{{History||v0.9.0|snap=build 11|Magenta dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Magenta dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Magenta dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Magenta dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Magenta dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Magenta dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Magenta dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Magenta dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Magenta dye is now [[trading|sold]] by [[wandering trader]]s.
|Magenta dye can now be used to dye white [[carpet]]s and regular [[glass pane]]s.
|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Magenta dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of magenta dye has been changed from <code>dye/13</code> to <code>magenta_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
{{History|PS4}}
{{History||1.90|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{reflist}}

{{Items}}

[[Category:Dyes]]

[[cs:Purpurové barvivo]]
[[de:Magenta Farbstoff]]
[[es:Tinte magenta]]
[[fr:Teinture magenta]]
[[hu:Bíborvörös festék]]
[[ja:赤紫色の染料]]
[[ko:자홍색 염료]]
[[nl:Magenta kleurstof]]
[[pl:Karmazynowy barwnik]]
[[pt:Corante magenta]]
[[ru:Сиреневый краситель]]
[[zh:品红色染料]]
[[Category:Renewable resources]]</li></ul>
12w16aThe death message "<player> died" can no longer appear practically, only theoretically.
12w18aAs singleplayer worlds are now internal servers, death messages are now also shown in singleplayer.
1.4.2
{{Extension DPL}}<ul><li>[[Steak|Steak]]<br/>{{Item
| title = Steak
| image = Steak.png
| renewable = Yes
| heals = {{hunger|8}}
| stackable = Yes (64)
}}

'''Steak''' ({{in|java}}) or '''cooked beef''' ({{in|bedrock}}) is a [[food]] [[item]] obtained from [[cow]]s, [[mooshroom]]s, or from cooking [[raw beef]].

== Obtaining ==

=== Mob loot ===

==== Cows ====

When a [[cow]] or [[mooshroom]] is killed, it drops [[raw beef]]. If a cow dies while on fire, it drops steak instead. If the cow is killed using a weapon with the [[Looting]] enchantment, the maximum number of steak drops increases by 1 per level.

=== Cooking ===

Raw beef can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each steak removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
{{Smelting
|Raw Beef
|Steak
|0,35
}}

=== Villager gifts ===
{{IN|java}}, butcher [[Villager|villagers]] may give players steak if they have the [[Hero of the Village]] status effect.

== Usage ==

=== Food ===

To eat steak, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 hunger 
[[saturation]]. 

=== Wolves ===

Steak can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Steak
|spritetype=item
|nameid=cooked_beef
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Beef
|spritetype=item
|nameid=cooked_beef
|id=274
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Steak JE1 BE1.png|32px]] Added steak.
|Steak has been introduced as the cooked result of [[raw beef]].
|Steak is a new [[food]] [[item]] dropped by [[cow]]s in addition to their [[leather]]. 
|The icon for steak is used as the image for the [[cooked porkchop]] before [[Java Edition Beta 1.8|Beta 1.8]], as the cooked porkchop's icon was updated to a lighter colored piece of meat.}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Steak can now be used to [[breed]] [[wolves]].}}
{{History||1.3.1|snap=12w21a|Steak can now be [[trading|bought]] from butcher [[villager]]s, at 6–7 steak for 1 [[emerald]].}}
{{History|||snap=1.3|[[File:Steak JE2.png|32px]] The texture of steak has been changed.}}
{{History||1.4.2|snap=12w37a|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trade]] steak.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 364.}}
{{History||1.14|snap=18w43a|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give steak to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Steak JE1 BE1.png|32px]] Added steak.}}
{{History||v0.5.0|Steak now restores {{hp|8}} instead of {{hp|4}}.}}
{{History||v0.8.0|snap=build 1|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}
{{History||v0.12.1|snap=build 1|Steak now restores [[hunger]] instead of [[health]].}}
{{History||v0.16.0|snap=build 4|"Steak" has been renamed to "Cooked Beef."}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Steak JE4 BE3.png|32px]] The texture of cooked beef has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked beef can now be [[trading|bought]] from butcher [[villager]]s.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Steak JE1 BE1.png|32px]] Added steak.}}
{{History||xbox=TU12|[[File:Steak JE3 BE2.png|32px]] The steak's texture has been changed, so that it no longer has a dark outline.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Steak JE3 BE2.png|32px]] Added steak.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
Jeb steak.png|Raw beef and steak shown in the [[inventory]] from a preview screenshot.
Eating Steak.png|A still frame of the player eating a steak.
Steak SDGP.png|Steak in the [[Super Duper Graphics Pack]].
</gallery>

== Notes ==
{{fnlist}}

{{Items}}

[[cs:Propečený steak]]
[[de:Steak]]
[[es:Filete asado]]
[[fr:Steak]]
[[hu:Steak]]
[[it:Bistecca]]
[[ja:ステーキ]]
[[ko:스테이크]]
[[nl:Biefstuk]]
[[pl:Befsztyk]]
[[pt:Filé]]
[[ru:Жареная говядина]]
[[tr:Biftek]]
[[uk:Стейк]]
[[zh:牛排]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Bow|Bow]]<br/>{{For}}
{{For|the ranged weapon of a similar name|Crossbow}}
{{Item
| image = <gallery>
Bow.png | Bow
Bow (Pull 0).png | Pulled (state 0)
Bow (Pull 1).png | Pulled (state 1)
Bow (Pull 2).png | Pulled (state 2)
</gallery>
| rarity = Common
| renewable = Yes
| durability = 384
| stackable = No
}}

A '''bow''' is a ranged [[weapon]] that shoots [[arrow]]s.

== Obtaining ==

=== Crafting ===

{{crafting
|showname=0
|B1= Stick
|C1= String
|A2= Stick
|C2= String
|B3= Stick
|C3= String
|Output= Bow
|type= Combat
}}

===Mob loot===

==== Skeletons and Strays ====

[[Skeleton]]s and [[stray]]s have an 8.5% chance of dropping a normal or enchanted bow on death when killed by a [[player]] or a tamed [[wolf]]. 

The chance of dropping a bow is increased by 1% per level of [[Looting]], allowing up to an 11.5% chance of dropping. 

The chance of being enchanted depends on the [[difficulty]], whether it is normal or hard. The enchantment level is equal to enchant level 5-22. 

Bows of [[skeleton trap]]s are always enchanted at level 5 to 23. The exact level depends on [[regional difficulty]], as on Easy it is always a level-5 enchantment.

==== Illusioners ====
{{exclusive|java|section=1}}

[[Illusioner]]s have an 8.5% chance of dropping an unenchanted bow when killed by the player. The chance of dropping a bow is increased by 1% per level of Looting, allowing up to an 11.5% chance of dropping. 

=== Trading ===

Apprentice-level fletcher [[villager]]s sell bows for 2 [[emerald]]s as part of their [[trading|trade]]s.

Expert-level fletcher villagers sell enchanted bows for 7–21 emeralds as part of their trades. The enchantment level is equal to enchant level 5–19.

=== Fishing ===

Bows have a chance of being caught by [[fishing]]. When caught, the bow may be damaged and contain random [[enchantment]]s equivalent to a level 30 enchantment from an [[enchanting table]], including treasure enchantments like [[Mending]].

=== Repairing ===
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Bow]]
|Damaged Bow
|Damaged Bow
|Bow
|description=The durability of the two bows is added together, plus an extra 5% durability.
}}
{{Crafting
|Damaged Bow
|Damaged Bow
|Output=Bow
|type=Combat
|ignoreusage=1
}}

== Usage ==

=== Weapon ===
[[File:Steve aiming with Bow.png|150px|right]]
[[File:Alex aiming with Bow.png|150px|right]]

Bows can be drawn back by {{control|using}} them. In order to use a bow, the player must have at least one [[arrow]] in their [[inventory]] or be in [[Creative]] mode. The arrow that is shown inside the bow always looks like a regular arrow, regardless of what kind of arrow is actually being shot from the bow.<ref>{{bug|MC-87685||Drawn bow texture does not reflect arrow that will be shot|WF}}</ref>

When drawing a bow, the display zooms in slightly. Charging the bow to its maximum causes it to visually shake as an indicator. Releasing the button shoots an [[arrow]] if it is charged at least 15%. Drawing a bow can be canceled by switching to another hotbar slot while holding use.

While the bow is being charged or remains fully charged, the player is forced to move at [[sneaking]] speed, unless they are riding a [[horse]], [[minecart]] or [[boat]], or flying with [[elytra]]. It is not possible to [[Sprinting|sprint]] while charging a bow or holding a drawn bow. When the bow is released, normal motion resumes although any prior sprint is cancelled. Sneaking while drawing the bow makes the player move even slower.

If an arrow hits another player, the player that shoots the arrow hears a high-pitched "ding" sound.{{only|je}}

Fully charged shots launch critical arrows which have a trail of [[particles]] behind them and deal up to <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math>damage, where <math>x</math>is the damage after any enchantments. The listed values below describe maximum damage from a bow with no [[Power]] enchantments, assuming the target is at a distance where drag and gravity are negligible. However, the critical damage is likely to be more around 8-10; critical damage is added at a random value between <math>x</math>and <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math> and it is rare to have minimum or maximum values. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. 

{| class="wikitable" style="text-align:center" data-description="Shot base damage by changing time"
|-
! Charging time
! Maximum attack damage
|-
|{{ItemSprite|Bow|text= '''0.1 s'''}} (no charge)
|{{hp|1}}
|-
|{{ItemSprite|Bow|text= '''0.2–0.9 s'''}} (medium charge)
|{{hp|5}}
|-
|{{ItemSprite|Bow|text= '''1+ s'''}} (full charge)
|{{hp|6}}
|-
|{{ItemSprite|Bow|text= '''1+ s'''}} (critical)
|{{hp|11}}
|-
|}

The game stores the damage of arrows even in values with a decimal point. For example, it is possible for a critical arrow shot to cause damage values such as 6.4. In this cases of a broken value, the game can round up or down and store the amount for subsequent damage sources.

Any projectile thrown by the player is under the influence of momentum in current versions of ''Minecraft''. Naturally, the player's movement speed can be modified under a number of circumstances, affecting the ballistic trajectory of projectiles, and as a result, the damage inflicted by arrows.

In [[Java Edition Combat Tests]], to avoid sniping, arrows shot from fully-charged bows become non-critical if held drawn back for longer than three seconds. Instantaneous effects on tipped arrows are scaled by 1/8, just like the duration of other effects. For example, Instant Damage I arrow will deal an additional {{hp|0.75}} magical damage.

Damage caused by the arrow is not affected by the [[Strength]] effect.

[[Endermen]] cannot be shot using an arrow, because the arrow either disappears as the enderman teleports, or it gets deflected. Even while immobile, the enderman is immune to damage from arrows. However, an arrow shot from a bow enchanted with [[Flame]] can ignite the enderman.

=== Crafting ingredient ===

{{crafting usage|Bow, Damaged Bow}}

=== Enchantments ===

Bows can receive several different [[enchantment]]s and have a base enchantability of 1. Bow enchantments have no effect on [[arrow]] speed or the distance it travels. In [[Bedrock Edition]], if a bow is enchanted with any level 1 enchantment, it always gets Power I.{{verify|This used to be in the trivia section. Not valid in Java Edition.}}

{| class="wikitable col-3-center"
|+
!Name
!Summary
!Max Level
|-
|[[Power]]
|Increases the damage dealt by bow-shot arrows.
|V
|-
|[[Punch]]
|Increases the knockback dealt by bow-shot arrows.
|II
|-
|[[Flame]]
|Ignites arrows, dealing fire damage to anyone hit as well as igniting TNT and campfires.
|I
|-
|[[Infinity]]<ref group=n name=exclusive>Mending and Infinity are mutually exclusive.</ref> 
|Stops the bow from consuming arrows when shot. A minimum of 1 arrow is still required to work.
|I
|-
|[[Unbreaking]]
|Grants a chance to negate durability consumption, making the bow last longer.
|III
|-
|[[Mending]]<ref group=n name=exclusive></ref>
|Repairs the bow using experience, but also preventing the player from gaining score.
|I
|-
|[[Curse of Vanishing]]
|The bow vanishes on death, not dropping as an item. Overridden by keepInventory.
|I
|}
;Notes
{{Reflist|group=n}}

=== Fuel ===

A bow can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per bow {{in|java}} or 1 item per bow {{in|bedrock}}.

== Arrows ==

{{main|Arrow}}

As in real life, a flying [[arrow]] in ''Minecraft'' is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a {{w|Parabola|parabolic}} flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.{{Only|Java}}

Arrows that hit solid [[blocks]] become stuck and can be retrieved, unless the arrow was shot by a bow [[enchant]]ed with [[Infinity]], a player in Creative mode, or a mob.

An arrow shot through [[lava]] ignites, giving it the effect of the [[Flame]] enchantment, igniting any entity it hits. If not extinguished, the fire inflicts up to {{hp|4}} damage. Although a [[wither skeleton]] does not spawn naturally with bows, if it holds a bow then it also shoots flaming arrows.

On impact, an arrow can trigger a wooden [[pressure plate]], [[target]] block, [[wooden button]], or [[tripwire]]. Arrows cannot trigger stone pressure plates or stone buttons.

The player can choose the type of arrow to shoot based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to [[Inventory#Slots|slot 0]] is selected.

Arrows shot by bows in [[Bedrock Edition]] has a slightly higher range than arrows shot by bows in [[Java Edition]].

==Sounds==
{{edition|java}}:
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Arrow hits
|source=neutral
|description=When an arrow impacts something
|id=entity.arrow.hit
|translationkey=subtitles.entity.arrow.hit
|volume=1.0
|pitch={{frac|12|11}}-{{frac|4|3}}
|distance=16}}
{{Sound table
|sound=Bow shoot.ogg
|subtitle=Arrow fired
|source=player
|description=When a bow shoots an arrow
|id=entity.arrow.shoot
|translationkey=subtitles.entity.arrow.shoot
|volume=1.0
|pitch={{frac|4|3}}-1.125 <ref group=sound>Depends on how long the bow has been charging. uncharged bows give {{frac|5|6}}-0.625</ref> 
|distance=16}}
{{Sound table
|sound=Succesfull Hit.ogg
|subtitle=Player hit
|source=player
|description=When an arrow shot by a player hits another player
|id=entity.arrow.hit_player
|translationkey=subtitles.entity.arrow.hit_player
|volume=0.18
|pitch=0.45
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a bow's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=player
|description=When an arrow impacts something
|id=random.bowhit
|volume=1.0
|pitch=1.09-1.3}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When a bow shoots an arrow
|id=random.bow
|volume=1.0
|pitch=0.83-1.25}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a bow's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bow
|spritetype=item
|nameid=bow
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bow
|spritetype=item
|nameid=bow
|id=300
|form=item
|foot=1}}

==Achievements==

{{load achievements|Sniper Duel;Archer;Dispense with this;Bullseye}}

==Advancements==

{{load advancements|Take Aim;Sniper Duel;Bullseye}}

==Video==

<div style="text-align:center">{{yt|orNlaO12EQg}}</div>

==History==
{{History|java classic}}
{{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how bows and [[arrow]]s would work in [[Survival]] mode: "Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it."}}
{{History||0.24 SURVIVAL TEST|The [[player]] did not need a bow to shoot arrows. Instead, {{Key|Tab}} was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.}}
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Bow JE1.png|32px]] Added bow texture to [[items.png]].}}
{{History|||snap=20100122|[[File:Bow JE2 BE1.png|32px]] Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each [[arrow]] deals {{hp|4}} for each hit. They fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in air or water. They travel approximately 15 [[block]]s when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.
|Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action.
|At this point, bows have no durability, and can essentially be used infinitely.}}
{{History|java alpha}}
{{History||v1.2.6|Interacting with objects (door, chest, etc.) while holding a bow no longer shoots the arrow.}}
{{History|java beta}}
{{History||1.2|Bows are now used to craft [[dispenser]]s.}}
{{History||1.8|snap=July 8, 2011|slink={{tweet|notch|89414265441763328}}|[[Notch]] teased hold-to-charge bows.}}
{{History|||snap=July 13, 2011|slink={{tweet|notch|91250232981061632}}|Notch indicated that along with bow charging, he would add an [[achievement]] based around shooting a [[skeleton]] at 50 meters, eventually to be known as ''Sniper duel''.}}
{{History|||snap=Pre-release|Bow behavior has been overhauled; they now need to be charged to fire.}}
{{History|java}}
{{History||1.0.0|snap=RC1|A fully charged [[arrow]] from a bow now consistently deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}.
|Bows now have a [[durability]] of 385 uses.
|Bows no longer need arrows for ammo in [[Creative]] mode.
|The bow can now be [[enchanting|enchanted]] via console commands, but no enchantment affects it.}}
{{History||1.1|snap=release|Bows can now be legitimately enchanted. Four enchantments have been added: [[Flame]], [[Punch]], [[Power]] and [[Infinity]].}}
{{History||1.2.1|snap=12w06a|[[Skeleton]]s now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%).}}
{{History||1.4.6|snap=12w50a|Bows can now be enchanted with [[Unbreaking]] using an [[anvil]] and an appropriate [[enchanted book]].}}
{{History|||snap=pre|When a [[player]] hits another player from far away with a bow it makes a high pitched "dinging" sound.}}
{{History||1.7.2|snap=13w36a|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].
|Bows can now be [[enchanting|enchanted]] with [[Unbreaking]] directly in an [[enchantment table]] without the use of an [[anvil]].}}
{{History||1.8|snap=14w02a|Fletcher [[villager]]s now [[trading|sell]] 1 bow for 2–3 [[emerald]]s.}}
{{History|||snap=14w30a|Bow placement when drawing back has been slightly changed.}}
{{History||1.9|snap=15w31a|When shooting, the arrows are no longer offset to the right of the Crosshair.
|The bow in the hotbar now shows an [[arrow]] when being drawn.
|Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0.
|Bows cannot be used in the off-hand.}}
{{History|||snap=15w37a|The bow can now be used in the off-hand.
|Bows now prioritize the selected hotbar slot for [[arrow]]s if the bow is in the off hand.
|When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
{{History|||snap=?|Momentum now affects the physics of arrows fired from bows.}}
{{History||1.10|snap=16w20a|Bows are now used by [[stray]]s and can now sometimes be obtained as a rare [[drop]].}}
{{History||1.11|snap=16w33a|Bows can now be used to fuel [[furnace]]s.}}
{{History||1.11.1|snap=16w50a|[[Infinity]] and [[Mending]] are now mutually exclusive for bows.}}
{{History||1.12|snap=17w16a|Bows are now used by [[illusioner]]s and can now sometimes be obtained as a rare [[drop]], although unenchanted.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 261.}}
{{History||1.13.1|snap=18w30a|{{bug|MC-88356}}: Fixed a bug: When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
{{History||1.14|snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] enchanted bows.}}

{{History|pocket alpha}}
{{History||v0.3.3|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
{{History||v0.4.0|Bows now have a durability of 385 uses.
|Bows also now slow down the player while aiming.}}
{{History||v0.5.0|Bows are now obtainable after activating the [[nether reactor]].}}
{{History||v0.8.0|snap=build 1|[[File:Bow BE2.png|32px]] The texture of bows has been changed.}}
{{History|||snap=build 7|Bows can now be used as fuel in a [[furnace]].}}
{{History||v0.11.0|snap=build 1|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].}}
{{History||v0.12.1|snap=build 1|Fully charged bows now cause [[particle]]s.
|Bows can now be [[enchanting|enchanted]].
|Bows obtained by [[fishing]] can now be caught enchanted.
|Bows are no longer available from the [[nether reactor]].}}
{{History||v0.15.0|snap=build 1|Added [[stray]]s, which are equipped with a bow that can rarely be dropped by them.
|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on the arrow type closest to slot 0.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Added the [[Mending]] enchantment, which can now be applied to bows and is mutually exclusive to the [[Infinity]] enchantment.
|[[Arrow]]s can now be placed in the offhand slot and bows now prioritize the arrows in that slot.}}
{{History|bedrock}}
{{History||?|Momentum now affects the physics of arrows fired from bows.}}
{{History||1.8.0|snap=beta 1.8.0.10|Bows in the hotbar now show an [[arrow]] when being drawn.}}
{{History||1.10.0|snap=beta 1.10.0.3| [[File:Bow JE2 BE1.png|32px]] The texture of bows has been changed to match {{el|je}}'s texture.}}
{{History||1.11.0|snap=beta 1.11.0.4|Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds.}}
{{History||1.16.210|snap=beta 1.16.210.58|Bows in first-person view is now held differently.<ref>{{bug|MCPE-116741}}</ref>}}
{{History||1.17.0|snap=beta 1.17.0.52|Bows are now held like it was before [[Bedrock Edition beta 1.16.210.58|1.16.210.58 beta]].<ref>{{bug|MCPE-116741}}</ref>}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
{{History||xbox=TU5|Bow behavior is overhauled; they now need to be charged to fire.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on arrow type held in the off-hand or closest to slot 0.}}
{{History|foot}}

Historical sounds:

{| class="wikitable"
!Sound
!From
!to
!Pitch
|-
|{{sound||Bow Shooting Old.ogg}}
|0.31
|Sound Update
|1.0
|}

==Issues==
{{issue list}}

==Trivia==
* Bows were left unchanged in the [[Texture Update]].<ref>{{bug|MC-168156|||WAI}}</ref>
*Dinnerbone got the idea for the high-pitched "ding" sound from playing on a former PvP server called Project Ares.<ref>{{tweet|Dinnerbone|280044119345229826|Also things I learnt from pvping today: Bows need to ding when you hit people (it's so much fun/rewarding!) & arrows don't render far enough|December 15, 2012}}</ref><ref>{{ytl|-b5aXYacYsk|Minecraft PvP with Dinnerbone & Docm77 - Team DocBone @ 11:52|docm77|December 7, 2013|t=712s}}</ref>

==Gallery==
<gallery>
Enchanted Bow.gif|An enchanted bow.
Bow Shooting.gif|Using the bow.
1.9bow.gif|Drawback animation.
Bow SDGP.png|Bow in the [[Super Duper Graphics Pack]].
Hunting Wabbits.jpg|Using a bow to hunt rabbits.
</gallery>

==References==
{{reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--bow Taking Inventory: Bow] – Minecraft.net on April 13, 2023

{{items}}

[[Category:Combat]]
[[Category:Renewable resources]]

[[cs:Luk]]
[[de:Bogen]]
[[es:Arco]]
[[fr:Arc]]
[[hu:Íj]]
[[it:Arco]]
[[ja:弓]]
[[ko:활]]
[[nl:Boog]]
[[pl:Łuk]]
[[pt:Arco]]
[[ru:Лук]]
[[uk:Лук]]
[[zh:弓]]</li></ul>
12w34aAdded the death message "<player> withered away".
12w41aAdded the death message "<player> was squashed by a falling anvil".
12w42aAdded the death message "<player> was squashed by a falling block".
1.4.6
{{Extension DPL}}<ul><li>[[Minecart with Command Block|Minecart with Command Block]]<br/>{{ItemEntity
|renewable=No
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|image=Minecart with Command Block.gif
|image2=Minecart with Command Block BE.gif
|invimage1=Minecart with Command Block
|networkid=10
|drops={{drop|Item|Minecart|1}}
|health={{hp|6}}
|rarity=Epic
}}

A '''minecart with command block''' is an impulse{{only|java|short=y}} or repeating{{only|bedrock|education|short=y}} [[command block]] inside a [[minecart]].

== Obtaining ==

The minecart with command block is obtainable only using the [[command]] {{cmd|give @s command_block_minecart}}, as it does not appear in the creative inventory{{only|BE}} and has no [[crafting]] recipe. It can also be summoned using the command {{cmd|summon command_block_minecart}}. It can be broken like any other minecart, but only the minecart is retained, while the command block is lost.

== Usage ==
{{main|Command Block}}
The minecart with command block combines the functionalities of both minecarts and command blocks. Although the minecart visually contains an impulse command block, it functions more similarly to a repeating command block, and runs its command once every four game [[tick]]s when on an active [[activator rail]]. When it passes over a [[detector rail]] with a [[comparator]] connected next to it, it outputs the command block's result.

== Sounds ==
{{Edition|Java}}:<br>
Minecarts with command blocks use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="rollsource">{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with command block is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with command block is moving
|id=minecart.base
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Command Block
|spritetype=item
|nameid=command_block_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Command Block
|spritetype=entity
|nameid=command_block_minecart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Command Block
|spritetype=item
|nameid=command_block_minecart
|id=563
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Command Block
|spritename=minecart-with-repeating-command-block
|spritetype=entity
|nameid=command_block_minecart
|id=100
|foot=1}}

=== Entity data ===
Minecarts with command blocks have entity data associated with them that contain various properties of the entity. 

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== History ==
{{History|java}}
{{History||1.7.2|snap=13w39a|[[File:Minecart with Command Block JE1.png|32px]] [[File:Minecart with Command Block (item) JE1 BE2.png|32px]] Added minecart with command block.}}
{{History||1.9|snap=15w34a|[[File:Minecart with Command Block JE2.png|32px]] The texture of the [[command block]] in the [[minecart]] has been removed due to the new texture and types for the command block.}}
{{History|||snap=15w35a|[[File:Minecart with Command Block JE3.png|32px]] The texture of the command block has been changed.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartCommandBlock</code> to <code>commandblock_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 422.}}
{{History|||snap=pre5|The entity ID has been changed to <code>command_block_minecart</code>.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Command Block JE4.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The textures of the minecart with command block has been changed.}}
{{History||1.17|snap=21w20a|Minecart with command block [[Rarity|rarity color]] was changed from common to epic.}}
{{History||1.19.3|snap=22w44a|Minecart with command block is now available in the creative inventory, but only if cheats are enabled.}}
{{History|||snap=22w45a|Moved the minecart with command block behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}}

{{History|pocket}}
{{History||1.0.5|snap=alpha 1.0.5.0|[[File:Minecart with Command Block BE1.png|32px]] [[File:Minecart with Command Block (item) BE1.png|32px]] Added minecart with command block. The [[minecart]] has a [[repeating command block]] in it, instead of an impulse command block.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has been changed from <code>minecartcommandblock</code> to <code>command_block_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Command Block BE2.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The texture of the minecart with command block has been changed. Also the item texture has been changed to match {{el|je}}'s.<ref>{{bug|MCPE-42990}}</ref>}}
{{History|console}}
{{History||xbox=?|xbone=?|ps=?|wiiu=?|switch=?|Added minecart with command blocks. This only exists as an item, as placing it will result in a normal minecart being placed. The command block in the minecart cannot be modified via NBT editing and it has an unused tooltip stating "Used to execute commands on the move!".}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:Minecart with command block 13w39b.png|A minecart with command block in [[1.16.4]].
File:A minecart command block testing the block in the red bucket with air.png|A minecart command block testing the block in the red area with [[air]].
</gallery>

==References==
{{Reflist}}

{{Items}}

{{Entities}}

[[de:Befehlsblocklore]]
[[fr:Wagonnet à bloc de commande]]
[[it:Carrello da miniera]]
[[ja:コマンドブロック付きのトロッコ]]
[[nl:Mijnkar met opdrachtblok]]
[[pl:Wagonik z blokiem poleceń]]
[[pt:Carrinho de mina com bloco de comando]]
[[ru:Вагонетка с командным блоком]]
[[uk:Вагонетка з командним блоком]]
[[zh:命令方块矿车]]</li><li>[[Cooked Chicken|Cooked Chicken]]<br/>{{about|a food item|other uses of the word "chicken"|Chicken (disambiguation)}}
{{Item
| title = Cooked Chicken
| image = Cooked Chicken.png
| renewable = Yes
| heals = {{hunger|6}}
| stackable = Yes (64)
}}

'''Cooked chicken''' is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==

=== Mob loot ===

When a chicken dies while on fire, it drops one cooked chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1–4 cooked chicken with Looting III.

=== Cooking ===

[[Raw chicken]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked chicken removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
{{Smelting
|Raw Chicken
|Cooked Chicken
|0,35
}}

=== Trading ===
{{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance to sell 8 cooked chicken for an [[emerald]]. 

Butcher villagers may give cooked chicken to players with the [[Hero of the Village]] effect.{{only|java}}

{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 8 cooked chicken for an emerald as part of their trades.

== Usage ==
=== Food ===

To eat cooked chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]].

=== Wolves ===

Cooked chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

== Sounds ==

{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Chicken
|spritetype=item
|nameid=cooked_chicken
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Chicken
|spritetype=item
|nameid=cooked_chicken
|id=276
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==

<div style="text-align:center">{{yt|ux362Ae8Llc}}</div>

== History ==

{{History|java beta}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|[[File:Cooked Chicken (pre-release).png|32px]] A teaser image for cooked chicken is revealed by [[Jeb]].}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Cooked Chicken (pre-release 2).png|32px]] Jens changes the texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}
{{History||1.8|snap=Pre-release|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Cooked chicken can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 7–8 cooked chicken for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]]. Farmer [[villager]]s no longer sell cooked chicken.}}
{{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 366.}}
{{History||1.14|snap=18w43a|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give cooked chicken to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}
{{History||v0.5.0|Cooked chicken now restores {{hp|6}} instead of {{hp|3}}.}}
{{History||v0.8.0|snap=build 1|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}
{{History||v0.12.1|snap=build 1|Cooked chicken now restores [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]].}}
{{History||?|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked chicken as part of their second-tier [[trading|trade]].}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 8 cooked chicken instead of 4.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}
{{History||xbox=TU12|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Cooked Chicken JE2 BE2.png|32px]] Added cooked chicken.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
Beta 1.8 Dev Chicken.png|First image of cooked chicken.
Beta 1.8 Dev Chicken 2.png|Second image of cooked chicken.
</gallery>

== References ==
{{reflist}}

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Pečené kuře]]
[[de:Gebratenes Hühnchen]]
[[es:Pollo asado]]
[[fr:Poulet rôti]]
[[hu:Sültcsirke]]
[[it:Pollo cotto]]
[[ja:焼き鳥]]
[[ko:익힌 닭고기]]
[[nl:Gebraden kip]]
[[pl:Pieczony kurczak]]
[[pt:Frango assado]]
[[ru:Жареная курятина]]
[[zh:熟鸡肉]]</li></ul>
12w50aAdded the death message "<player> was killed trying to hurt <player/mob>".
1.5
{{Extension DPL}}<ul><li>[[Boat with Chest|Boat with Chest]]<br/>{{ItemEntity
|image=Oak Boat with Chest.png
|extratext = View [[#Gallery|all renders]]
|stackable=No
|renewable=Yes
|flammable=Yes
|size='''{{IN|Java}}:'''<br>
Height: 0.5625 Blocks<br>Width: 1.375 Blocks<br>
'''{{IN|Bedrock}}:'''<br>
Height: 0.455 Blocks<br>Width: 1.4 Blocks

|networkid='''[[JE]]''': 1
}}
{{for|other kinds of boats|Boat (disambiguation)}}

A '''boat with chest''' is a single [[chest]] occupying the passenger seat of a [[boat]], and functions as such. As it can still be driven it can be used to transport [[item]]s over bodies of water.

== Obtaining ==
A boat with chest can be directly retrieved by attacking it, as it drops itself in item form, along with its contents.

[[Tool]]s and [[weapon]]s with damage above 4 can instantly destroy a boat with chest in one hit.{{only|Java}}

=== Crafting ===
{{Crafting
|head= 1
|Chest
|Matching Boat
|Output= Matching Boat with Chest
|type= Transportation
|foot= 1
}}

== Usage ==
A boat with chest can be used for the transportation of players, mobs and items, or as fuel when [[smelting]].

=== Fuel ===
A boat with chest can be used as fuel in a [[furnace]], it lasts 60 seconds, smelting up to 6 items.

=== Transportation ===
{{main|Boat#Transportation}}

Boats with chests can carry only one entity while regular boats can carry up to two.

== Behavior ==
[[File:All boats with chests.png|alt=This photo shows all the types of boats with chests.|thumb|240px|All types of boats with chests.]]
{{main|Boat#Behavior}}
Boats with chests share most behaviors with boats.

=== Item storage ===
[[File:Boat with Chest GUI.png|thumb|176px|The GUI of a boat with chest.]]
The inventory of the boat with chest has the same amount of slots as a single chest. Its inventory can be accessed by {{Control|Sneak|text=sneaking}} and {{Control|interact|text=interacting}} with the boat with chest, {{control|interact|text=interacting}} with the part of the boat with chest that actually contains the chest while another player or entity is inside the boat, or by opening the player's {{Control|inventory}} while inside the boat. This means that the player cannot access armor slots without exiting the boat.

When a boat with chest moves above, underneath, or beside a [[hopper]], its inventory is filled or drained accordingly. Due to the size of its hitbox, a boat with chest can be placed above up to 9 hoppers, allowing it to evenly split its items nine ways.

=== Naming ===
{{IN|java}}, unlike most other storage devices, a boat with chest renamed in an [[anvil]] does not display the custom name in its GUI.<ref>{{bug|MC-249408||Boats with Chests lose their name when placed}}</ref>

=== Piglin ===
As with other chests, opening or breaking a boat with chest causes nearby piglin(s) to attack the player.

== Sounds ==
{{Edition|Java}}:
Boats with chests use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Boat paddle land1.ogg
|sound2=Boat paddle land2.ogg
|sound3=Boat paddle land3.ogg
|sound4=Boat paddle land4.ogg
|sound5=Boat paddle land5.ogg
|sound6=Boat paddle land6.ogg
|subtitle=Rowing
|source=neutral
|description=While a boat with chest is rowed on land
|id=entity.boat.paddle_land
|translationkey=subtitles.entity.boat.paddle_land
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Boat paddle water1.ogg
|sound2=Boat paddle water2.ogg
|sound3=Boat paddle water3.ogg
|sound4=Boat paddle water4.ogg
|sound5=Boat paddle water5.ogg
|sound6=Boat paddle water6.ogg
|sound7=Boat paddle water7.ogg
|sound8=Boat paddle water8.ogg
|subtitle=Rowing
|source=neutral
|description=While a boat with chest is rowed in water
|id=entity.boat.paddle_water
|translationkey=subtitles.entity.boat.paddle_water
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Swim1.ogg
|sound2=Swim2.ogg
|sound3=Swim3.ogg
|sound4=Swim4.ogg
|source=player
|description=While a boat with chest is rowed in water
|id=random.swim
|pitch=0.6-1.4
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Boat with Chest
|spritetype=item
|spritename=oak-boat with chest
|nameid=oak_chest_boat
|itemtags=chest_boats
|form=item}}
{{ID table
|displayname=Spruce Boat with Chest
|spritetype=item
|spritename=spruce-boat with chest
|nameid=spruce_chest_boat
|itemtags=chest_boats
|form=item}}
{{ID table
|displayname=Birch Boat with Chest
|spritetype=item
|spritename=birch-boat with chest
|nameid=birch_chest_boat
|itemtags=chest_boats
|form=item}}
{{ID table
|displayname=Jungle Boat with Chest
|spritetype=item
|spritename=jungle-boat with chest
|nameid=jungle_chest_boat
|itemtags=chest_boats
|form=item}}
{{ID table
|displayname=Acacia Boat with Chest
|spritetype=item
|spritename=acacia-boat with chest
|nameid=acacia_chest_boat
|itemtags=chest_boats
|form=item}}
{{ID table
|displayname=Dark Oak Boat with Chest
|spritetype=item
|spritename=dark-oak-boat with chest
|nameid=dark_oak_chest_boat
|itemtags=chest_boats
|form=item}}
{{ID table
|displayname=Mangrove Boat with Chest
|spritetype=item
|spritename=mangrove-boat with chest
|nameid=mangrove_chest_boat
|itemtags=chest_boats
|form=item}}
{{ID table
|displayname=Cherry Boat with Chest
|spritetype=item
|spritename=cherry-boat with chest
|nameid=cherry_chest_boat
|itemtags=chest_boats
|form=item}}
{{ID table
|displayname=Bamboo Raft with Chest
|spritetype=item
|spritename=bamboo-raft with chest
|nameid=bamboo_chest_raft
|itemtags=chest_boats
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Boat with Chest
|generatetranslationkeys=y
|displayname=Entity
|spritetype=entity
|spritename=boat-with-chest
|nameid=chest_boat
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Oak Boat with Chest
|spritetype=item
|nameid=oak_chest_boat
|aliasid=chest_boat / 0
|id=646
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.oak.name}}
{{ID table
|displayname=Spruce Boat with Chest
|spritetype=item
|nameid=spruce_chest_boat
|aliasid=chest_boat / 1
|id=649
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.spruce.name}}
{{ID table
|displayname=Birch Boat with Chest
|spritetype=item
|nameid=birch_chest_boat
|aliasid=chest_boat / 2
|id=647
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.birch.name}}
{{ID table
|displayname=Jungle Boat with Chest
|spritetype=item
|nameid=jungle_chest_boat
|aliasid=chest_boat / 3
|id=648
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.jungle.name}}
{{ID table
|displayname=Acacia Boat with Chest
|spritetype=item
|nameid=acacia_chest_boat
|aliasid=chest_boat / 4
|id=650
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.acacia.name}}
{{ID table
|displayname=Dark Oak Boat with Chest
|spritetype=item
|nameid=dark_oak_chest_boat
|aliasid=chest_boat / 5
|id=651
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.big_oak.name}}
{{ID table
|displayname=Mangrove Boat with Chest
|spritetype=item
|nameid=mangrove_chest_boat
|aliasid=chest_boat / 6
|id=652
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.mangrove.name}}
{{ID table
|displayname=Cherry Boat with Chest
|spritetype=item
|nameid=cherry_chest_boat
|aliasid=chest_boat / 8
|id=658
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.cherry.name}}
{{ID table
|displayname=Bamboo Raft with Chest
|spritetype=item
|nameid=bamboo_chest_raft
|aliasid=chest_boat / 7
|id=662
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.bamboo.name
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Form
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritetype=entity
|spritename=boat-with-chest
|nameid=chest_boat
|id=218
|foot=1}}

=== Entity data ===
Boat with chests have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== History ==
{{History||September 23, 2019|link={{ytl|Anv-lZc0pIM}}|The [[swamp]] was announced as a contender for the Biome Vote at [[MINECON Live 2019]]. Frogs, boats with chests, and mangrove trees were announced.}}
{{History||September 28, 2019|link={{ytl|UHoz0Q-LwUU}}|The swamp comes in second place in the Biome Vote, setting the release date of new swamp content further than new mountain content.}}
{{History||October 16, 2021|link={{ytl|w6zLprHHZOk|t=7085}}|[[File:Jungle Boat with Chest (pre-release).png|32px]] [[File:Dark Oak Boat with Chest (pre-release).png|32px]] Boats with chests were announced at [[Minecraft Live 2021]]. Only jungle and dark oak variants were shown.}}
{{History|java}}
{{History||1.19|snap=22w12a|[[File:Oak Boat with Chest JE1.png|32px]] [[File:Spruce Boat with Chest JE1.png|32px]] [[File:Birch Boat with Chest JE1.png|32px]] [[File:Jungle Boat with Chest JE1.png|32px]] [[File:Acacia Boat with Chest JE1.png|32px]] [[File:Dark Oak Boat with Chest JE1.png|32px]] [[File:Mangrove Boat with Chest JE1.png|32px]]<br>[[File:Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Spruce Boat with Chest (item) JE1.png|32px]] [[File:Birch Boat with Chest (item) JE1 BE1.png|32px]] [[File:Jungle Boat with Chest (item) JE1 BE1.png|32px]] [[File:Acacia Boat with Chest (item) JE1 BE1.png|32px]] [[File:Dark Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Mangrove Boat with Chest (item) JE1 BE1.png|32px]] Added boats with chests.
|Knob on chest is placed incorrectly 1 pixel up.}}
{{History|||snap=22w13a|[[File:Oak Boat with Chest JE2 BE1.png|32px]] [[File:Spruce Boat with Chest JE2 BE1.png|32px]] [[File:Birch Boat with Chest JE2 BE1.png|32px]] [[File:Jungle Boat with Chest JE2 BE1.png|32px]] [[File:Acacia Boat with Chest JE2 BE1.png|32px]] [[File:Dark Oak Boat with Chest JE2 BE1.png|32px]] [[File:Mangrove Boat with Chest JE2 BE1.png|32px]] Changed knob on chest position 1 pixel down to match [[Bedrock Edition]].
|Boats with chests can now be placed by [[dispenser]]s.}}
{{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove boat with chest obtainable and renewable.}}
{{History|||snap=22w15a|[[File:Oak Boat with Chest (item) JE2.png|32px]] [[File:Spruce Boat with Chest (item) JE2.png|32px]] [[File:Birch Boat with Chest (item) JE2.png|32px]] [[File:Jungle Boat with Chest (item) JE2.png|32px]] [[File:Acacia Boat with Chest (item) JE2.png|32px]] [[File:Dark Oak Boat with Chest (item) JE2.png|32px]] [[File:Mangrove Boat with Chest (item) JE2.png|32px]] Changed all boat with chest item textures.
|Now, the inventory can be accessed by {{control|using}} it directly when there is already a passenger inside of it.}}
{{History||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] Bamboo rafts with chests were announced at [[Minecraft Live 2022]].}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] [[File:Bamboo Raft with Chest (item) JE1.png|32px]] Added bamboo rafts with chests behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=22w45a|[[File:Bamboo Raft with Chest (item) JE2 BE2.png|32px]] The item texture of the bamboo raft with chest has been changed.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Boat with Chest JE1.png|32px]] [[File:Cherry Boat with Chest (item) JE1.png|32px]] Added cherry boats with chests behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=1.19.4 Pre-release 2|[[File:Cherry Boat with Chest (item) JE2.png|32px]] The item texture of cherry boats with chests has now been changed.}}
{{History||1.20|snap=23w12a|Bamboo rafts with chests and cherry boats with chests are now available without using the "Update 1.20" experimental datapack.}}

{{History|bedrock}}
{{History||Wild Update<br>(Experimental)|link=Bedrock Edition 1.19.0|snap=beta 1.18.30.28|[[File:Oak Boat with Chest JE2 BE1.png|32px]] [[File:Spruce Boat with Chest JE2 BE1.png|32px]] [[File:Birch Boat with Chest JE2 BE1.png|32px]] [[File:Jungle Boat with Chest JE2 BE1.png|32px]] [[File:Acacia Boat with Chest JE2 BE1.png|32px]] [[File:Dark Oak Boat with Chest JE2 BE1.png|32px]]<br>[[File:Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Spruce Boat with Chest (item) BE1.png|32px]] [[File:Birch Boat with Chest (item) JE1 BE1.png|32px]] [[File:Jungle Boat with Chest (item) JE1 BE1.png|32px]] [[File:Acacia Boat with Chest (item) JE1 BE1.png|32px]] [[File:Dark Oak Boat with Chest (item) JE1 BE1.png|32px]] Added boats with chests, missing mangrove type.
|Added unused translation keys for mangrove boat with chest.}}
{{History||1.19.0|snap=beta 1.19.0.20|Boats with chests are now available without enabling experimental gameplay.|[[File:Mangrove Boat with Chest JE2 BE1.png|32px]] [[File:Mangrove Boat with Chest (item) JE1 BE1.png|32px]] Added mangrove boats with chests.}}
{{History||1.19.0|snap=beta 1.19.0.26|[[File:Oak Boat with Chest (item) JE2.png|32px]] [[File:Spruce Boat with Chest (item) JE2.png|32px]] [[File:Birch Boat with Chest (item) JE2.png|32px]] [[File:Jungle Boat with Chest (item) JE2.png|32px]] [[File:Acacia Boat with Chest (item) JE2.png|32px]] [[File:Dark Oak Boat with Chest (item) JE2.png|32px]] [[File:Mangrove Boat with Chest (item) JE2.png|32px]] Changed all boat with chest item textures.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] [[File:Bamboo Raft with Chest (item) BE1.png|32px]] Added bamboo rafts with chests behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.60.20|[[File:Bamboo Raft with Chest (item) JE2 BE2.png|32px]] The item texture of the bamboo raft with chest has been changed to match ''[[Java Edition]]''.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Boat with Chest JE1.png|32px]] [[File:Cherry Boat with Chest (item) JE2.png|32px]] Added cherry boats with chests behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History||1.20.0|snap=beta 1.20.0.21|Bamboo rafts with chests and cherry boats with chests are now available without using the "Next Major Update" experimental toggle.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* A [[chest]] is short enough that a boat with chest falls onto it rather than crashes into it.
* The chest texture is 12×12 pixels, rather than the 14×14 pixel texture the block uses. This is not the case with the [[minecart with chest]].
* Despite the minecart with chest using the Christmas texture, the boat with chest still uses the default chest texture during Christmas time.<ref>{{bug|MC-249378}}</ref>

== Gallery ==
=== Renders ===
<gallery>
Oak Boat with Chest.png|Oak Boat with Chest
Spruce Boat with Chest.png|Spruce Boat with Chest
Birch Boat with Chest.png|Birch Boat with Chest
Jungle Boat with Chest.png|Jungle Boat with Chest
Acacia Boat with Chest.png|Acacia Boat with Chest
Dark Oak Boat with Chest.png|Dark Oak Boat with Chest
Mangrove Boat with Chest.png|Mangrove Boat with Chest
Cherry Boat with Chest.png|Cherry Boat with Chest
Bamboo Raft with Chest.png|Bamboo Raft with Chest
Oak Boat with Chest (item) JE2.png|Oak Boat with Chest (item)
Spruce Boat with Chest (item) JE2.png|Spruce Boat with Chest (item)
Birch Boat with Chest (item) JE2.png|Birch Boat with Chest (item)
Jungle Boat with Chest (item) JE2.png|Jungle Boat with Chest (item)
Acacia Boat with Chest (item) JE2.png|Acacia Boat with Chest (item)
Dark Oak Boat with Chest (item) JE2.png|Dark Oak Boat with Chest (item)
Mangrove Boat with Chest (item) JE2.png|Mangrove Boat with Chest (item)
Cherry Boat with Chest (item) JE2.png|Cherry Boat with Chest (item)
Bamboo Raft with Chest (item) JE2 BE2.png|Bamboo Raft with Chest (item)
</gallery>

=== Concept Art ===
<gallery>
Bamboo Raft and Raft with Chest Concept Art.png|Ditto.
</gallery>

== References ==
{{reflist}}

{{Items}}
{{Entities}}


[[de:Boot mit Truhe]]
[[es:Barca con cofre]]
[[ja:チェスト付きのボート]]
[[ru:Лодка с сундуком]]
[[uk:Човен зі скринею]]
[[zh:运输船]]</li><li>[[Light Gray Dye|Light Gray Dye]]<br/>{{Item
| image = Light Gray Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Light gray dye'''{{fn|Known as '''Light Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Primary Colors|quasi-primary dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |Azure Bluet;Oxeye Daisy;White Tulip
  |Output=Light Gray Dye
  |type=Material
}}
{{Crafting
  |Black Dye
  |White Dye
  |White Dye
  |Output=Light Gray Dye,3
  |type=Material
  |description={{IN|bedrock}}, the black and white dye can be replaced with [[ink sac]]s and [[bone meal]], respectively.
}}
{{Crafting
  |Gray Dye
  |White Dye
  |Output=Light Gray Dye,2
  |type=Material
  |description={{IN|bedrock}}, the white dye can be replaced with [[bone meal]].
  |foot=1
}}

=== Trading ===

[[Wandering trader]]s sell 3 light gray dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Light Gray Dye}}

=== Trading ===
Expert-level shepherd villagers have {{frac|1|6}} chance to buy 12 light gray dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Light Gray Dye
|spritetype=item
|nameid=light_gray_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Light Gray Dye
|spritetype=item
|nameid=light_gray_dye
|aliasid=dye / 7
|id=402
|form=item
|translationkey=item.dye.silver.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|1w3j1SKcoww}}</div>

== History ==

{{History|java beta}}
{{History||1.2|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Light gray dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Light gray dye is now crafted using [[white dye|white]] and [[black dye]]s, instead of [[bone meal]] and [[ink sac]]s.
|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
{{History|||snap=18w44a|Light gray dye can now change the text color on [[sign]]s to light gray.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells light gray dye.}}
{{History|||snap=19w11a|Light gray dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Light gray dye can now be used to craft [[light gray candle]]s.}}
{{History|||snap=21w19a|Light gray dye can no longer be used to craft light gray candles.}}
{{History|||snap=Pre-release 1|Light gray dye can now once again be used to craft light gray candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light gray dye can now change the text color on [[hanging sign]]s to light gray.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.8.0|snap=build 1|Light gray dye can be [[craft]]ed with [[bone meal]] and [[gray dye]], or with two bone meals and an [[ink sac]], despite there being no way of obtaining gray dye or ink sacs at the time.}}
{{History||v0.8.0|snap=build 3|Light gray dye is now available in [[creative]] mode.}}
{{History||v0.9.0|snap=build 3|Light gray dye can now be obtained in [[survival]] mode.}}
{{History|||snap=build 11|Light gray dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Light gray dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Light gray dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Light gray dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Light gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Light gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Light gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Light gray dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Light gray dye is now [[trading|sold]] by [[wandering trader]]s.
|Light gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Light gray dye can be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of light gray dye has been changed from <code>dye/7</code> to <code>light_gray_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
{{History|PS4}}
{{History||1.90|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* In [[Bedrock Edition]], Some items/blocks' Block states/Item NBT uses '''Silver''' instead of '''Light Gray''' 

== Notes ==
{{fnlist}}

{{Items}}

[[Category:Dyes]]

[[cs:Světle šedé barvivo]]
[[de:Hellgrauer Farbstoff]]
[[es:Tinte gris claro]]
[[fr:Teinture gris clair]]
[[hu:Világosszürke festék]]
[[ja:薄灰色の染料]]
[[ko:회백색 염료]]
[[nl:Lichtgrijze kleurstof]]
[[pl:Jasnoszary barwnik]]
[[pt:Corante cinza-claro]]
[[ru:Светло-серый краситель]]
[[zh:淡灰色染料]]
[[Category:Renewable resources]]</li></ul>
13w01aAdded the death message "<player> was slain by <player> using <item>".
13w02aThe entire translation string system for death messages has been rewritten.
Death messages for fall damage are now shown based on a system that results in 352 (416 in en_US.lang) death messages.
Added the following death messages:
  • <player> walked into fire whilst fighting <player/mob>
  • <player> was burnt to a crisp whilst fighting <player/mob>
  • <player> tried to swim in lava to escape <player/mob>
  • <player> drowned whilst trying to escape <player/mob>
  • <player> walked into a cactus whilst trying to escape <player/mob>
  • <player> was blown up by <player/mob>
  • <player> was shot by <player/mob> using <item>
  • <player> was fireballed by <player/mob> using <item>
  • <player> was pummeled by <player/mob> using <item>
  • <player> was killed by <player/mob> using <item>
The "<player> was killed by <player/mob>" death message has been changed to "<player> was killed by <player/mob> using magic".
13w05aThe system for fall damage death messages has been removed due to internationalization issues.[4]
Added the following death messages, which existed already, but were part of the system removed in this snapshot:
  • <player> fell from a high place
  • <player> fell off a ladder
  • <player> fell off some vines
Added the death message "<player> fell out of the water", which existed as part of the system removed in this snapshot, and which can only appear theoretically, not practically.
Added the following death messages:
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • Added the following unused death messages:
  • <player> was doomed to fall
  • <player> was fell too far and was finished by <player/mob>
  • <player> was fell too far and was finished by <player/mob> using <item>
  • 1.6.1
    {{Extension DPL}}<ul><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes.
    
    [[Category:Items]]
    
    [[es:Categoría:Tintes]]
    [[fr:Catégorie:Teinture]]
    [[hu:Kategória:Festékek]]
    [[zh:Category:染料]]</li><li>[[Sweet Berries|Sweet Berries]]<br/>{{Block
    | title = Sweet Berries
    | image = <gallery>
    Sweet Berry Bush Age 0.png| Age 0
    Sweet Berry Bush Age 1.png| Age 1
    Sweet Berry Bush Age 2.png| Age 2
    Sweet Berry Bush Age 3.png| Age 3
    </gallery>
    | image2 = Sweet Berries JE1 BE1.png
    | transparent = Yes
    | light = No
    | tool = Any
    | renewable = Yes
    | stackable = Yes (64)
    | heals = {{hunger|2}}
    | flammable = Yes (60 java, 30 bedrock)
    | lavasusceptible = No
    }}
    
    '''Sweet berries''' are a [[food]] [[item]] obtained from sweet berry bushes and are used to plant them.
    
    '''Sweet berry bushes''' are quick-growing, [[Bone Meal|bonemealable]] [[Plant|plants]] that grow sweet berries, and damage and slow [[Player|players]] and most [[Mob|mobs]] moving through them. They can be found naturally in [[taiga]] and [[Snowy Taiga|snowy taiga]] biomes.
    
    == Obtaining ==
    
    === Breaking ===
    {{See also|Fortune#Discrete random}}
    Sweet berry bushes can be mined instantly with any tool or by hand. A mature sweet berry bush yields 2–3 sweet berries. On its third growth stage, it yields 1–2 sweet berries. Each level of [[Fortune]] can increase the amount of drops by 1.
    
    {{IN|ps4}}, the sweet berries drop into the player's inventory. In other editions, they drop on the ground.
    
    === Natural generation ===
    Berry bushes commonly generate in [[taiga]] and [[snowy taiga]] biomes. Each [[chunk]] has {{frac|1|12}} chance to generate sweet berry bushes in [[random patch]]es. They also generate in both [[old growth pine taiga]] and [[old growth spruce taiga]].
    
    === Chest loot ===
    {{LootChestItem|sweet-berries}}
    
    === Post-generation ===
    Sweet berries can be collected from a sweet berry bush by {{control|using}} or {{control|breaking}} it, which yield 1–2 sweet berries in its third growth stage, and 2–3 sweet berries in its final growth stage.
    
    == Usage ==
    === Placement ===
    Placing [[sweet berries]] on a [[grass block]], [[dirt]], [[podzol]], [[coarse dirt]], [[farmland]]{{Only|Java}}, or [[moss block]] creates a small sweet berry bush that eventually becomes a fully grown sweet berry bush.
    
    === Growth ===
    A sweet berry bush grows through four stages after it is planted. Its first growth stage is a small bush without any berries. It becomes a grown plant in its second stage, and produces berries in its third and fourth growth stage. The bush needs to be in light level 9 or greater to grow. {{control|Using}} [[bone meal]] on it increases its growth stage by one, and at full maturity, ejects the sweet berry item. The bush can be placed on a 1 block high space, but it cannot grow with a full, non-transparent block immediately above it.
    
    === Food ===
    
    To eat sweet berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4{{only|je|short=1}} / 1.2{{only|be|short=1}} hunger [[saturation]].
    
    === Composting ===
    Placing sweet berries into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    === Breeding ===
    Sweet berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the [[player]] may cause the fox to flee even if the player holds sweet berries. A baby fox bred by a [[player]] trusts the player and does not flee.
    
    === Trading ===
    Master-level butcher [[villager]]s offer to [[trading|buy]] 10 sweet berries for an [[emerald]].
    
    === Entity movement ===
    
    A sweet berry bush (at any stage) slows down all [[entity|entities]] (except [[Item (entity)|items]]) passing through it. At stage 1 and higher, it causes damage. [[Fox]]es are immune to both characteristics, however. Sweet berry bushes deal {{hp|1}} [[damage]] every 0.5 seconds, only if the entity is moving in the hitbox of the bush. Entities that move through sweet berry bushes slow down to about 34.05% of their normal speed, similar to how a [[cobweb]] slows down mobs to 15% of normal speed. This makes it impossible to jump a full [[block]] while inside the bush.
    
    Mobs at standard block height in a [[minecart]] are not damaged when the minecart is pushed through sweet berries. Players in a sweet berry bush take no damage except from horizontal movement, but are unable to jump out of the bush, similar to a cobweb.
    
    === Bees ===
    [[Bee]]s pollinate sweet berry bushes, and then increase the honey level in [[beehive]]s and bee nests by 1.{{only|java}}
    
    == Sounds ==
    === Generic ===
    ==== Block ====
    {{Sound table/Block/Sweet berry bush}}
    ==== Item ====
    {{Sound table/Entity/Food}}
    === Unique ===
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Berries pick1.ogg
    |sound2=Berries pick2.ogg
    |subtitle=Berries pop
    |source=block
    |description=When sweet berries are picked by a player
    |id=block.sweet_berry_bush.pick_berries
    |translationkey=subtitles.item.berries.pick
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |subtitle=Berries pop
    |source=block
    |description=When sweet berries are picked by a fox
    |id=block.sweet_berry_bush.pick_berries
    |translationkey=subtitles.item.berries.pick
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Player hurt sweet berry bush1.ogg
    |sound2=Player hurt sweet berry bush2.ogg
    |subtitle=Player hurts
    |source=player
    |description=When a player is damaged by touching a sweet berry bush
    |id=entity.player.hurt_sweet_berry_bush
    |translationkey=subtitles.entity.player.hurt
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Berries pick1.ogg
    |sound2=Berries pick2.ogg
    |source=block
    |description=When sweet berries are picked
    |id=block.sweet_berry_bush.pick
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Player hurt sweet berry bush1.ogg
    |sound2=Player hurt sweet berry bush2.ogg
    |source=block
    |description=When a player is damaged by touching a sweet berry bush
    |id=block.sweet_berry_bush.hurt
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Sweet Berry Bush
    |spritetype=block
    |nameid=sweet_berry_bush
    |blocktags=azalea_log_replaceable, bee_growables
    |form=block}}
    {{ID table
    |displayname=Sweet Berries
    |spritetype=item
    |nameid=sweet_berries
    |itemtags=fox_food
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Sweet Berry Bush
    |spritetype=block
    |nameid=sweet_berry_bush
    |id=462
    |form=block}}
    {{ID table
    |displayname=Sweet Berries
    |spritetype=item
    |nameid=sweet_berries
    |id=287
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    ==Advancements==
    {{Load advancements|Husbandry;A Balanced Diet;The Parrots and the Bats;Two by Two}}
    
    == History ==
    {{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Berries are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}}
    {{History||September 29, 2018|link={{tweet|minecraft|1046097775199498245}}|[[Taiga]] wins the [[biome]] vote, meaning berries are to be added to the game first.}}
    
    {{History|java}}
    {{History||December 3, 2018|link={{tweet|cojomax99|1069586461173919745}}|[[Cojomax99]] tweets an image of some berries.}}
    {{History||1.14|snap=18w49a|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes.|
    [[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries.}}
    {{History|||snap=18w50a|Sweet berries can now be found within [[taiga]] [[village]] loot [[chest]]s.}}
    {{History|||snap=19w03a|Placing a sweet berry into the new [[composter]] has a 10% chance of raising the compost level by 1.
    |Added [[sound]]s for sweet berry bushes.}}
    {{History|||snap=19w05a|Sweet berries now have a 30% chance of increasing the compost level in a composter by 1.
    |The [[sound]] for planting sweet berries has been changed.}}
    {{History|||snap=19w07a|Sweet berries can now be fed to [[fox]]es to [[breeding|breed]] them.}}
    {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] sweet berries.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate sweet berry bushes.}}
    {{History|||snap=Pre-Release 2|Sweet berries now generate in [[giant tree taiga]] biomes.}}
    {{History||1.16|snap=Pre-release 1|Sweet berry bushes no longer prevent mob spawning inside them.}}
    {{History||1.17|snap=21w20a|The sound event for picking berries has been changed as to align better with that of glow berries.<ref>{{bug|MC-220063}}</ref>}}
    {{History||1.18|snap=1.18-pre5|Sweet berry bushes in taigas are about 4 times more common than in previous snapshots.}}
    
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries, which are available only through Experimental Gameplay.|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes, available only through Experimental Gameplay.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Sweet berries can now be used to fill [[composter]]s.}}
    {{History|||snap=beta 1.11.0.3|Sweet berries and sweet berry bushes have been fully implemented and are now separate from Experimental Gameplay.}}
    {{History|||snap=beta 1.11.0.4|Sweet berries can now be [[trading|sold]] to butcher [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Sweet berries can now be fed to [[fox]]es to [[breeding|breed]] them.}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate sweet berry bushes.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Sweet berry bushes now properly damage entities.<ref>{{Bug|MCPE-56142}}</ref>}}
    {{History||1.17.0|snap=beta 1.17.0.56|Bees no longer gather nectar from sweet berry bushes.}}
    
    {{History|PS4}}
    {{History||1.91|[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries.|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes.}}
    {{History|foot}}
    
    === Sweet berry bush "item" ===
    {{:Technical blocks/Sweet Berry Bush}}
    
    == Issues ==
    {{issue list|berry|berries|sweet berry|sweet berries|berry bush|sweet berry bush}}
    
    ==Trivia==
    * {{IN|java}}, sweet berry bushes absorb [[fall damage]] like [[water]].<ref>{{bug|MC-149990|||WAI}}</ref>
    * Foxes harvest mature sweet berry bushes that have grown into their third or fourth stage. Unlike how carrots eaten by rabbits are destroyed and not dropped as items, sweet berry bushes harvested by foxes drop as items, although the fox may pick up one of the dropped berries. The bush remains intact, allowing for automatic sweet berry farms.
    
    == Gallery ==
    <gallery>
    Berry Bush.png|A close-up look of a sweet berry bush.
    Naturally generated berry bushes.png|A naturally generated sweet berry bush.
    Multiplebushes.png|Multiple bushes of sweet berries in Taiga biome.
    BerryBushCloseToRavine.png|A berry bush that is close to a ravine.
    Cozy Cabin Berries.jpg|Berry bushes near a cozy cabin.
    </gallery>
    
    ==References==
    {{Reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Food]]
    [[Category:Plants]]
    [[Category:Non-solid blocks]]
    [[Category:Natural blocks]]
    [[Category:Flammable blocks]]
    
    [[cs:Sladké bobule]]
    [[es:Bayas dulces]]
    [[de:Süßbeeren]]
    [[fr:Baies sucrées]]
    [[ja:スイートベリー]]
    [[ko:달콤한 열매]]
    [[pl:Słodkie jagody]]
    [[pt:Bagas doces]]
    [[ru:Сладкие ягоды]]
    [[th:เบอร์รีหวาน]]
    [[zh:甜浆果]]</li></ul>
    13w21bThe following unused death messages have been changed:
    • "<player> was fell too far and was finished by <player/mob>" to "<player> fell too far and was finished by <player/mob>"
    • "<player> was fell too far and was finished by <player/mob> using <item>" to "<player> fell too far and was finished by <player/mob> using <item>"
    1.7.4
    {{Extension DPL}}<ul><li>[[Flint|Flint]]<br/>{{Item
    | image = Flint.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Flint''' is a mineral obtained from [[gravel]].
    
    == Obtaining ==
    === Mining ===
    When a block of [[gravel]] is mined, there is a 10% chance for a single piece of flint to drop instead of the [[gravel]] block. When mined with a [[Fortune]]-enchanted tool, this chance increases to 16% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Gravel mined using a tool with [[Silk Touch]] or gravel that fell on a non-solid block never produces flint.
    
    === Trading ===
    Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to offer 10 pieces of flint for 10 blocks of gravel and an [[emerald]].
    
    === Chest loot ===
    
    {{LootChestItem|flint}}
    
    == Usage ==
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    Apprentice-level fletcher villagers buy 26 flint for an emerald.
    
    Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to buy 26 flint for an emerald {{in|java}}, and always offer the trade {{in|bedrock}}.
    
    Journeyman-level toolsmith villagers have a {{frac|2|5}} chance to buy 30 flint for one emerald in ''Java Edition'', and always offer the trade in Bedrock Edition.
    
    Journeyman-level weaponsmith villagers buy 24 flint for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Flint
    |spritetype=item
    |nameid=flint
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Flint
    |spritetype=item
    |nameid=flint
    |id=356
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java indev}} 
    {{History||20100219|[[File:Flint JE1 BE1.png|32px]] Added flint.
    |Flint is now used to craft [[flint and steel]].}}
    {{History|java alpha}}
    {{History||v1.0.14|Crafting [[arrow]]s now requires flint, rather than [[iron ingot]]s.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 4–5 flint for 1 [[emerald]] and 10 [[gravel]].}}
    {{History|||snap=1.3|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been slightly changed.}}
    {{History||1.8|snap=14w02a|Fletcher [[villager]]s now sell 6–10 flint for 1 emerald and 10 gravel.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 318.}}
    {{History||1.14|snap=18w43a|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History|||snap=18w50a|Flint can now be found in [[chest]]s in [[village]] fletcher houses.}}
    {{History|||snap=19w11a|Fletcher, leatherworker, toolsmith and weaponsmith [[villager]]s now [[trading|buy]] flint.}}
    {{History||1.16|snap=20w07a|Flint has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 3–8, making it renewable.}}
    {{History|||snap=20w09a|Flint can no longer be obtained by bartering with piglins. However, they are still renewable as piglins offer [[gravel]].}}
    {{History|||snap=20w16a|Flint now generates in [[ruined portal]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.3|[[File:Flint JE1 BE1.png|32px]] Added flint. 
    |Flint can be used to craft [[arrow]]s.}}
    {{History||v0.4.0|Flint can now be used to make [[flint and steel]].}}
    {{History||v0.8.0|snap=build 1|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Fletcher [[villager]]s now [[trading|sell]] 6–10 flint for 1 [[emerald]] and 10 [[gravel]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Flint can now be found in [[village]] fletcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, fletcher [[villager]]s now have a 50% chance to [[trading|sell]] 10 flint for 10 [[gravel]] and one [[emerald]] as part of their first tier trade.
    |Flint can now be [[trading|sold]] to toolsmith, weaponsmith, fletcher, and leatherworker villagers.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint JE1 BE1.png|32px]] Added flint.}}
    {{History||?|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:GodPortal.png|A piece of flint found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--flint Taking Inventory: Flint] – Minecraft.net on October 31, 2019
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Pazourek]]
    [[de:Feuerstein]]
    [[es:Pedernal]]
    [[fr:Silex]]
    [[hu:Kovakő]]
    [[it:Selce]]
    [[ja:火打石]]
    [[ko:부싯돌]]
    [[nl:Vuursteen]]
    [[pl:Krzemień]]
    [[pt:Sílex]]
    [[ru:Кремень]]
    [[th:หินเหล็กไฟ]]
    [[uk:Кремінь]]
    [[zh:燧石]]</li><li>[[Minecart|Minecart]]<br/>{{about|the rideable minecart in Minecraft|other uses|Minecart (disambiguation)|}}
    {{distinguish|Minecraft}}
    {{ItemEntity
    |image=Minecart.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid='''[[JE]]''': 10
    |drops={{ItemLink|Minecart}} (1)
    |health={{hp|6}}
    }}
    A '''minecart''' is a train-like vehicle [[entity]] that runs on [[Rail (disambiguation)|rail]]s.
    
    == Obtaining ==
    
    Minecarts can be retrieved by {{control|attack|text=attacking}} them for some time. Minecarts can also be retrieved with one attack from a [[pickaxe]] provided the player's attack cooldown is reset. A minecart is also destroyed if it makes contact with a [[cactus]], or if shot with a [[bow]] and arrow.
    
    === Crafting ===
    
    {{Crafting
    |A2= Iron Ingot
    |C2= Iron Ingot
    |A3= Iron Ingot
    |B3= Iron Ingot
    |C3= Iron Ingot
    |Output= Minecart
    |type= Transportation
    }}
    
    === Entity loot ===
    [[Minecart with command block]]s can be given to the player with the {{cmd|/give}} command or through the creative inventory under certain conditions{{only|java}}; [[minecart with spawner]]s{{only|java}} are available only via the {{cmd|/summon}} command. Each drop 1 minecart when broken.
    
    == Usage ==
    [[File:RideableMinecart.png|thumb|right|A rideable minecart on rails surrounded by wood slabs]]
    
    A minecart can be placed in the same manner as most blocks but can be placed only on top of a [[rail]]. Once placed, it may be derailed by pushing it off the end of the track. After this, it can be railed again by placing a rail directly below it or pushing it onto a track.
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Transportation ===
    [[File:Steve Riding a Minecart.png|thumb|right|upright|[[Steve]] riding a minecart]]
    {{see also|Transportation|Riding}}
    
    Minecarts can be ridden by {{control|use|text=pressing the "use" control}} on them. Once inside, an external impulse may be needed to make the minecart start moving. The player can slowly move the minecart forward while riding it, by pressing {{control|forward}}. If a mob walks in front of an empty minecart, it is pulled into the cart.
    
    After rolling off of the end of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it "snaps" to those tracks. When riding a minecart, if the minecart lands on a rail, the player does not take any fall damage. <!--Minecarts and arrows don't interact anymore.-->
    
    Unlike with [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied minecart.<ref>{{Cite bug|MC|161251|Attempting to enter an occupied bed displays a message over the hotbar, but attempting to enter an occupied vehicle does not|date=September 18, 19|resolution=Works as Intended}}</ref>
    
    === Dismounting ===
    Players can exit the minecart by pressing {{control|sneak}}. When a player or mob dismounts a minecart, either by choice, by breaking the minecart, or by passing over an [[activator rail]], the minecart tries to find a safe ejection destination one block away. First it checks the eight horizontally adjacent blocks in the following order of priority relative to direction of travel: right, left, rear right, rear left, front right, front left, rear, front. A valid destination has a block underneath with a solid (not necessarily full) top surface and a space with enough headroom and width for the passenger to fit in when standing at the center. The space can even contain liquid or have open trapdoors if the mob is slim enough, and presence of other mobs doesn't matter. If no valid destination exists on same horizontal level, the minecart then checks the blocks one above, then one below. For a player, the minecart also checks for crawlable destinations. If still none, the minecart chooses its own location. Once the minecart picks a destination, it actually ejects the passenger one block up in the air and the passenger settles down on its own. Under a low ceiling this may cause one tick of suffocation damage. The air drop exists to allow passengers to land on carpet or bottom slabs.
    
    == Behavior ==
    
    === Speed ===
    
    Minecarts have a predefined speed limit of exactly 8 blocks per second. However, this speed limit does not change the minecart's speed value but instead limits how far a minecart can travel each tick to 0.4 blocks. Therefore, a minecart moving from powered rail to normal rail will move at constant speed for some time until decelerating because its internal speed value is over its speed limit of 8.
    
    [[Powered rail]]s powered by redstone give minecarts a boost of speed. Speed is gradually decreased (due to drag) if there are no powered rails to assist its movement, and an unpowered powered rail slows down a minecart rapidly. The speed decreases at a faster rate when going uphill, compared to when moving horizontally. A minecart does not need powered rails to assist its movement down a hill.
    <!-- Is this comparison to real-life physics necessary? - One unit of kinetic energy could be defined as the energy gained by a cart going down a one-block slope and lost by a cart when it goes up a one-block slope. If a 45-degree downward slope is connected directly into an upward slope, an initial height of 60 blocks results in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height is 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which ''does'' increase with velocity.) -->
    
    Anything in the way of the minecart brings it to a stop. Once a minecart has left the track, it rapidly decelerates within one or two blocks. When mobs touch a minecart, they affect it in the same way a player would, i.e. mobs that move up against a still cart set it in motion.
    
    If a minecart is moving fast enough, it can skip across one block without a track and reattach to track on the other side, at significantly reduced energy and speed. A minecart's hitbox can skip turns if the minecart is boosted using enough powered rails.<ref>{{Cite bug|MC|179971|Minecart skips turns if too fast|date=April 22, 2020}}</ref>
    
    The speed and momentum of a minecart can differ depending on whether or not it is empty, and in the case where a minecart has a container, the speed can differ depending on the quantity and type of items inside.
    
    === Merged minecarts ===
    
    {{IN|java}}, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport because while moving in a straight line, they ''do not need powered rails to keep their speed''.
    
    To summarize:
    * Minecarts can also be merged by ''dropping'' a minecart on another minecart.
    * Merged minecarts do not lose speed while traveling on straight rails
    * ''Corners'' in the rails might cause merged minecarts to unmerge.
    * Minecarts with ''chest'' (even fully filled) can also be merged and also do ''not'' require powered rails.
    
    === Distance traveled by empty carts starting on a downward slope ===
    
    This table shows the distance traveled by an unoccupied minecart on a downward slope, with a boost (or no boost). The most efficient way is to use only 1 boost at the bottom of the incline on the flat surface. Using 2 increases distance by about 20% or 1.5 blocks. All distance trends based on the height seem to be logarithmic.
    The carts started from rest, on a slope Height blocks up.
    
    {| class="wikitable" data-description="Distance traveled"
    |-
    ! Height !! No Boost !! Bottom !! Bottom and Top !! All boosts on incline and bottom
    |-
    | 1 || 2.77m || 8.77 || 10.8 || 10.8
    |-
    | 2 || 4.59m || 9.59 || 10.83 || 13.37
    |-
    | 3 || 5.81m || 9.81 || 11.66 || 15.12
    |-
    | 4 || 7.04m || 10.04 || 12.46 || 16.95
    |-
    | 5 || 7.87m || 10.87 || 12.29<!--(Yes, it did actually travel less)--> || 17.95
    |-
    | 10 || 11.65m || 13.38 || 15.12 || 21.68
    |-
    | 100 || 15.87m || 17.05 || 17.54 || 25.34
    |}
    
    === Collision ===
    
    Minecarts are about the same size as a block (1×1). Because of this, a ladder, door, or trapdoor prevents it from falling down a 1×1 hole. Carts on [[rail]]s also ignore collision in certain situations. A cart traveling uphill, downhill, or on a curve with a block placed in front of it, goes through the block.<ref>{{Cite bug|MC|8004|Minecarts glitch through the stop block of a track that ends with a turn or a downward slope|date=January 20, 2013}}</ref>
    
    A minecart that reaches the end of a rail up against an opaque solid block bounces back, but if the block is transparent then it stops. The minecart can even bounce against an opaque block from a standstill if the rail underneath is powered. A player or mob riding in a minecart does not collide with or suffocate in any transparent blocks but suffocates inside opaque blocks.
    
    Minecarts are completely unaffected by [[ice]], [[packed ice]], and [[blue ice]]<ref>{{Cite bug|MC|8265|Minecarts don't slide on any sort of ice|date=January 25, 2013}}</ref>; they can also be destroyed by coming in contact with [[lava]] or [[fire]].
    
    === Mobs ===
    {{missing information|section|some other mobs that cannot be picked up by minecarts}}
    [[File:Minecart shake.gif|thumb|right|Minecart shaking due to being on top of an activator rail.]]
    Mobs can ride minecarts, but cannot control them. Mobs cannot exit the minecart unless the minecart is destroyed or moves onto an active [[activator rail]].<ref>{{bug|MC-3866||Endermen, Tamed Wolves and Ocelots cannot teleport when in a Minecart|WAI}}</ref> However, {{in|bedrock}}, [[endermen]] are able to teleport out of minecarts.<ref>{{bug|MCPE-31761||Endermen can still teleport out of the boats and minecarts}}</ref>
    
    A mob can ride a minecart when pushing by a moving minecart on rails {{in|java}} or when colliding with a minecart {{in|bedrock}}. It is easier to pick up a mob when a minecart is turning. {{IN|bedrock}}, [[armor stand]]s can also be picked up.
    
    Most mobs can be picked up by minecarts, except [[ender dragon]]s, [[warden]]s, and [[wither]]s. {{IN|java}}, [[iron golem]]s cannot be picked up either.
    
    A [[jockey]] riding a minecart automatically accelerates the minecart.<ref>{{bug|MC-71998||Minecarts that have passengers within them riding mobs can move automatically when not on rails}}</ref> Mobs in minecarts don't despawn, and don't count towards the mob cap.{{only|java}}<ref>{{bug|MC-182897||Some passenger mobs don't count to the mob cap|WAI}}</ref>
    
    === Boats ===
    {{exclusive|java|section=yes}}
    {{UsesBug|section=yes}}
    Due to the bug {{bug|MC-113871}}, [[boat]]s can be captured by minecarts. When a boat is placed in a minecart, the minecart travels faster on rails, approximately as fast as on powered rails. The movement in the boat minecart is glitchy and moving forward with the W key moves the cart backward relative to the player, and vice versa for moving backward with the S key. The minecart also moves on the rail-less ground at a crawling speed, but it does not float in the water despite being in a boat. 
    
    Using this glitch can be far more resource-efficient since the boat minecart can move at the speed of a powered rail track on flat ground and on slopes. Another physics glitch with the boat minecart is the extreme reduction in friction when the minecart is on rails, which is similar to the lack of friction when a boat is riding on ice. This glitch can be done in Survival without cheats simply by pushing a minecart into a boat on the track. This bug is now patched.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />
    {{Sound table
    |sound=Minecart inside.ogg
    |subtitle=MC-177078
    |source=Friendly Creatures <ref group="sound" name="oddcats">{{Cite bug|MC|42132|The sounds of minecarts aren't controlled by the correct sound slider|date=December 13, 2013}}</ref>
    |overridesource=1
    |description=While the player is inside of a moving minecart 
    |id=entity.minecart.inside
    |translationkey=-
    |volume=0.0-0.75 <ref group=sound name=insidevolume>Based on horizontal speed; it is clamped between 0.0 and 0.75 and will not play if speed is less than 0.01</ref>
    |pitch=1.0
    |distance=16 (technical) / rider only (effective)}}
    {{Sound table
    |sound=Minecart inside underwater1.ogg
    |sound2=Minecart inside underwater2.ogg
    |sound3=Minecart inside underwater3.ogg
    |subtitle=MC-204124
    |source=Friendly Creatures <ref group="sound" name="oddcats"/>
    |overridesource=1
    |description=While inside of a moving minecart when the player's eye level is underwater 
    |id=entity.minecart.inside.underwater
    |translationkey=-
    |volume=0.0-0.75 <ref group=sound name=insidevolume/>
    |pitch=1.0
    |distance=16 (technical) / rider only (effective)}}
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls <ref group="sound">Shows far less often than it should - see {{bug|MC-181831}}</ref>
    |source=Friendly Creatures <ref group="sound" name="oddcats"/>
    |overridesource=1
    |description=While a minecart is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Minecart inside.ogg
    |source=neutral
    |description=While the player is inside of a moving minecart
    |id=minecart.inside}}
    {{Sound table
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart is moving
    |id=minecart.base
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart
    |spritetype=item
    |nameid=minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |generatetranslationkeys=y
    |firstcolumnname=Entity
    |displayname=Minecart
    |spritetype=entity
    |nameid=minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart
    |spritetype=item
    |nameid=minecart
    |id=370
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart
    |spritetype=entity
    |nameid=minecart
    |id=84
    |foot=1}}
    
    === Entity data ===
    Minecarts have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]]
    
    == Achievements ==
    {{load achievements|On A Rail}}
    
    == History ==
    {{History|java infdev}}
    {{History||20100618|[[File:Minecart JE1.png|32px]] [[File:Minecart (item) JE1.png|32px]] Added minecarts. 
    |Minecarts are not rideable but instead are used to store things in.
    |Right-clicking minecarts opens them like a [[chest]] (with the container called "Minecart". Filling them up makes the [[dirt]] layer inside them rise.}}
    {{History||20100624|[[File:Minecart JE2.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] The entity model and item texture of minecarts have been changed.
    |The minecart mechanics have been changed to being rideable, removing their ability to store items.
    | Minecarts now render a chest inside for unknown reasons.}}
    {{History|java alpha}}
    {{History||v1.0.4|[[File:Minecart JE3 BE1.png|32px]] Removed the phantom chest from minecarts.
    |A [[sitting]] animation for riding minecarts has been added.}}
    {{History||v1.0.14|Minecarts are now used to craft [[minecart with furnace]] and [[minecart with chest]].}}
    {{History||v1.2.2|Minecarts now appear to other players and can be ridden in multiplayer.
    |Minecarts are no longer fully solid - they no longer block movement, and can no longer be stood on top of.}}
    {{History|java beta}}
    {{History||1.5|Minecarts now break faster with hands.
    |[[Powered rail]]s have been introduced, which enables minecarts to move automatically, although previous methods of boosting no longer works, or does not work as effectively.
    |The [[detector rail]]s have been introduced for use in detecting minecarts. Prior to this update, carts were detected by using [[pressure plate]]s in line with cart tracks. This had the often undesirable effect of dramatically slowing or even stopping the minecart, which limited the use of this design mostly to boosters.}}
    {{History||1.6|snap=Test Build 3|A minecart now transfers any [[Damage#Fall damage|fall damage]] it suffers onto its rider and is not destroyed upon impact.}}
    {{History||1.8|snap=Pre-release|If the [[player]] punches a minecart when descending from a jump, it shows the [[Damage#Critical hit|critical hit]] animation. This also happens if the player punches the cart while still in it.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[Daniel Rosenfeld|C418]] posted a [[sound]] showing the sound that minecarts make.}}
    {{History|||snap=Beta 1.9 Prerelease 6|The texture of minecarts has changed slightly.}}
    {{History||1.3.1|snap=12w15a|Minecarts can now be shot out from [[dispenser]]s.}}
    {{History|||snap=12w21b|The [[player]] no longer spawns on top/inside of the minecart after getting out. Instead, the player gets out a few [[block]]s away. Also, the player can nudge a stationary minecart while inside it to move onto a [[Powered Rail|powered rail]], etc.}}
    {{History||1.4.2|snap=12w38b|[[Sound]]s for minecarts have been added.}}
    {{History||1.5|snap=13w02a|Minecarts can now be edited with a third-party program to show any [[block]] inside of it (it does not take on the characteristics of this block), as well as make it take on the characteristics of any cart.
    |Minecart types no longer all share the same [[entity]] ID – <code>Minecart</code> – and are no longer distinguished by a <code>Type</code> field. They have been given separate entity IDs.
    |Minecarts are now used to craft [[TNT minecart]]s.}}
    {{History|||snap=13w03a|Minecarts are now used to craft [[hopper minecart]]s.}}
    {{History|||snap=13w06a|Added [[minecart with spawner]].}}
    {{History||1.6.2|snap=release|A [[player]] in a moving minecart no longer turns with the minecart.}}
    {{History||1.7.2|snap=13w39a|Added [[minecart with command block]].}}
    {{History||1.8|snap=14w11a|Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 [[block]].
    |The collision and position handling of minecarts have been improved.}}
    {{History|||snap=14w17a|All changes to old minecart physics used before 14w11a have been reverted.}}
    {{History||1.9.1|snap=pre2|Extreme typos in minecarts with hoppers and chests, reading "''container.minecart'''' have been fixed.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartRideable</code> to <code>minecart</code>.
    |The player's [[hunger]] bar is now visible when riding in a minecart.}}
    {{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 328.}}
    {{History||1.14|snap=18w43a|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}
    {{History|||snap=19w13a|Minecarts now move much slower when pushed along standard [[rail]]s using the W key, even slower on unpowered golden rails, and cannot be pushed off of unpowered golden rails without the [[player]] looking at a certain angle.}}
    {{History||1.16|snap=20w09a|Minecart now checks dismount position height against entity height.}}
    {{History|||snap=20w16a<!--cannot confirm due to how assets are handled - assuming this due to MC-91163 fix version-->|Minecarts no longer have subtitles for movement.}}
    {{History|||snap=20w18a|Mobs in minecarts no longer [[Spawn#Despawning|despawn]].}}
    {{History||1.17|snap=20w45a|Minecarts can now move in [[water]].}}
    {{History||1.19|snap=22w13a|Minecarts no longer drop when breaking a [[Minecart with Chest|minecart with chest]], [[Minecart with Hopper|hopper]], [[Minecart with Furnace|furnace]], or [[Minecart with TNT|TNT]].<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    {{History||1.20|snap=23w16a|Sniffers can now enter [[minecart]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 2|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}
    {{History|||snap=build 3|Minecarts now ride smoother.}}
    {{History||v0.13.0|snap=build 1|[[Sound]]s for minecarts have been added.}}
    {{History|||snap=build 2|Minecarts now stack on top of each other.}}
    {{History||v0.14.0|snap=build 1|Minecarts can now be used to craft [[Minecart with Chest|storage]], [[Minecart with TNT|TNT]], and [[Minecart with Hopper|hopper minecart]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|Minecarts are now twice the speed than in other editions.}}
    {{History||xbox=TU12|Minecarts are now slower.}}
    {{History||xbox=TU13|ps=1.0|Minecarts are now faster again.}}
    {{History||xbox=TU21|xbone=CU9|ps=1.14|The minecart limit has been increased.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Minecart [[sound]]s have been updated.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The texture of minecarts has been changed.}}
    
    {{History|new 3DS}}
    {{History||0.1.0|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart_(item)_JE2_BE1.png|32px]] Added minecarts.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Minecarts appear to float above the track, as their model has no wheels.
    * If the player views their inventory while riding in a minecart, they appear sitting down in mid-air.
    * The player can teleport to another minecart while sitting in a minecart by right-clicking a minecart in their range. This can be used as an elevator to quickly rise up when minecarts are placed on top of each other.
    * If the sound is muted in the options while riding a minecart, and then turned back up, the minecart no longer makes noise in the client until the player exits the minecart.
    * If a saddled pig is riding a minecart, the player can ride the pig. Doing so causes the minecart to be able to ride freely at the player's walking speed. It is unknown whether this is a glitch.
    * It seems that hunger does not deplete while inactive in a minecart (at least in normal difficulty).
    * A minecart (alongside rails and powered rails) are used as Steve's Side-Special in the crossover fighting game Super Smash Bros. Ultimate.
    
    == Gallery ==
    <gallery>
    Minecart fire pig.png|A pig inside a burning minecart
    MinecartInfdev1.png|A Minecart opened in Minecraft Infdev
    MinecartInfdev2.png|A Minecart filled in Minecraft Infdev
    2ed Spawner Minecart Image and 1st Dispenser cart image.jpg|An image of two [[Minecart with Spawner]]s and unimplemented Minecart with Dispensers.
    Minecart with chest and head thing.png|The first image [[Jens Bergensten|Jeb]] released.<ref>{{Tweet|jeb|289000646210904064}}</ref>
    Pocket Edition v0.8.0 alpha Development minecarts.png|The first image of minecarts in {{edition|PE}}.
    Minecart Booster.png|Minecart booster.
    MinecartStack.png|Minecarts being stacked on each other.
    Villager minecart.png|Villager in a minecart.
    Minecartride.jpg|Player in minecart.
    Blocks in Invisible Minecarts.png|Minecarts can be edited to show any block inside, and can also be edited to be invisible.
    File:Minecart (Trails and Tales Summer Event) Render.png|A wooden minecart, featured in the [[Trails & Tales Event]].
    File:Minecoins 5.png|Two minecarts, as depicted on [[Minecraft Marketplace|Minecoin]] gift cards.
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--minecart Taking Inventory: Minecart] – Minecraft.net on September 6, 2019
    
    {{Items}}
    {{entities}}
    
    [[Category:Mechanics]]
    
    [[cs:Vozík]]
    [[de:Lore]]
    [[es:Vagoneta]]
    [[fr:Wagonnet]]
    [[hu:Csille]]
    [[it:Carrello da miniera]]
    [[ja:トロッコ]]
    [[ko:광산 수레]]
    [[nl:Mijnkar]]
    [[pl:Wagonik]]
    [[pt:Carrinho de mina]]
    [[ru:Вагонетка]]
    [[th:รถราง]]
    [[uk:Вагонетка]]
    [[zh:矿车]]</li></ul>
    13w47aThe following death messages are now unused:
    • <player> was doomed to fall by <player/mob>
    • <player> was doomed to fall by <player/mob> using <item>
    1.8
    {{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity
    |image=Minecart with Hopper.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid='''[[JE]]''': 10
    |drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents
    |health={{hp|6}}
    }}
    A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Output= Minecart with Hopper
    |type= Transportation
    |Hopper|Minecart}}
    
    Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well.
    
    == Usage ==
    [[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]]
    Minecarts with hoppers are placed similarly to other [[minecart]]s.
    
    A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref>
    
    The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail.
    
    An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup.
    
    {{See also|Tutorials/Storage minecarts}}
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with hopper is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with hopper is moving
    |id=minecart.base
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=item
    |nameid=hopper_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=entity
    |nameid=hopper_minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=item
    |nameid=hopper_minecart
    |id=526
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=entity
    |nameid=hopper_minecart
    |id=96
    |foot=1}}
    
    === Entity data ===
    Minecarts with hoppers have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    
    <div style="text-align:center">{{yt|I5etC7LeCac}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}}
    {{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}}
    {{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    {{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}}
    {{History|||snap=19w39a|The hopper now renders correctly.}}
    {{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}}
    {{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    {{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]]  [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.
    |Minecarts with hopper emit smoke [[particles]] when destroyed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref>
    File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]].
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    
    {{items}}
    {{entities}}
    
    [[Category:Mechanics]]
    [[Category:Storage]]
    
    [[cs:Vozík s násypkou]]
    [[de:Trichterlore]]
    [[es:Vagoneta con tolva]]
    [[fr:Wagonnet à entonnoir]]
    [[hu:Tölcsér csille]]
    [[it:Carrello da miniera]]
    [[ja:ホッパー付きのトロッコ]]
    [[ko:호퍼가 실린 광산 수레]]
    [[nl:Mijnkar met trechter]]
    [[pl:Wagonik z lejem]]
    [[pt:Carrinho de mina com funil]]
    [[ru:Вагонетка с воронкой]]
    [[uk:Вагонетка з лійкою]]
    [[zh:漏斗矿车]]</li><li>[[Rabbit Stew|Rabbit Stew]]<br/>{{Item
    | title = Rabbit Stew
    | heals = {{hunger|10}}
    | renewable = Yes
    | stackable = No
    }}
    
    '''Rabbit stew''' is a [[food]] [[item]] that can be eaten by the [[player]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |shapeless=true
      |B1=Cooked Rabbit
      |A2=Carrot
      |B2=Baked Potato
      |C2=Any Mushroom
      |B3=Bowl
      |Output=Rabbit Stew
      |type=Foodstuff
    }}
    
    === Trading ===
    {{IN|bedrock}}, novice-level Butcher villagers always offer to sell rabbit stew for one emerald as their second trade.
    
    {{IN|java}}, novice-level Butcher villagers have a 50% chance of offering rabbit stew for one emerald.
    
    == Usage ==
    
    === Food ===
    To eat rabbit stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|10}} [[hunger]] and 12 hunger [[Hunger#Mechanics|saturation]]. This restores more hunger than any other food type in the game except [[cake]], but has less saturation than a [[golden carrot]], a [[cooked porkchop]], or a [[steak]].
    
    Eating rabbit stew leaves the player with an empty bowl, similar to [[mushroom stew]], [[suspicious stew]], and [[beetroot soup]].
    
    === Wolves ===
    {{IN|bedrock}}, rabbit stew can be used to feed [[wolves]], healing them by {{hp|10|mob=1}}. However, unlike other wolf food, rabbit stew does not speed up the growth of baby wolves, and it cannot be used to breed them. It is usable only on a wolf that has less than full health.
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Stew
    |spritetype=item
    |nameid=rabbit_stew
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Stew
    |spritetype=item
    |nameid=rabbit_stew
    |id=290
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|GwCqwtydRBc}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483725253018157057}}|[[Ryan Holtz]] tweets the recipe of rabbit stew, and that it can restore hunger better than any other item other than [[golden apple]]s (which was incorrect, as golden apples restore less hunger, but a whole [[cake]] restores more).}}
    {{History|||snap=14w27a|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 413.}}
    {{History||1.14|snap=18w43a|[[File:Rabbit Stew JE2.png|32px]] The texture of rabbit stew has been changed.
    |The rabbit stew's [[recipe]] is now shapeless.}}
    {{History|||snap=18w50a|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.}}
    {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History|bedrock}} 
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.
    |The recipe for rabbit stew is now shapeless.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.
    |The recipe for rabbit stew is now shapeless.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * If the ingredients of rabbit stew were eaten separately and the [[mushroom]] had become half of a [[mushroom stew]], they would restore a total of {{Hunger|16}} and 19.2 saturation points. Without counting the mushroom, the separate ingredients would restore {{Hunger|13}} and 15.6 saturation points. Therefore, crafting rabbit stew results in a net loss of restorative points, though it is quicker than eating all the ingredients separately.
    * Rabbit stew restores more hunger and total food points (hunger + saturation) than nearly any other single item (the exception is a suspicious stew with Saturation).  This is balanced by the point that the stew does not stack, and with its complex recipe it's not so easy to make "on the road". The suspicious stew shares the unstackability, but with only four ingredients it can at least be crafted in the inventory.
    
    ==Gallery==
    <gallery>
    Rabbit Stew Crafting.jpg|Crafting rabbit stew.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{items}}
    
    [[de:Kaninchenragout]]
    [[es:Estofado de conejo]]
    [[it:Stufato di coniglio]]
    [[fr:Ragoût de lapin]]
    [[ja:ウサギシチュー]]
    [[ko:토끼 스튜]]
    [[nl:Konijnenstoofpot]]
    [[pl:Gulasz z królika]]
    [[pt:Ensopado de coelho]]
    [[ru:Тушёный кролик]]
    [[uk:Тушкований кролик]]
    [[zh:兔肉煲]]
    
    [[Category:Food]]
    [[Category:Renewable resources]]</li></ul></nowiki>
    14w10aAdded game rule showDeathMessages.
    14w32aAdded the death message "<player> was struck by lightning".
    1.9
    {{Extension DPL}}<ul><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}}
    {{Item
    | image = Clock.gif
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |B1= Gold Ingot
    |A2= Gold Ingot
    |B2= Redstone Dust
    |C2= Gold Ingot
    |B3= Gold Ingot
    |Output= Clock
    |type= Tool
    }}
    
    === Natural generation ===
    
    {{LootChestItem|clock}}
    
    === Trading ===
    
    Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}}
    
    Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}}
    
    == Usage ==
    
    [[File:WatchCycle.gif|thumb|Clock animation]]
    The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk.
    
    The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required.
    
    Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly {{in|JE}} or clockwise {{in|BE}}, making them useless.
    
    === Piglins ===
    {{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Clock
    |spritetype=item
    |nameid=clock
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Clock
    |spritetype=item
    |nameid=clock
    |id=393
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Oooh, shiny!}}
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == Video ==
    ''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].''
    <div style="text-align:center">{{yt|Q3bsT84oVz4}}</div>
    
    == History ==
    {{History|java alpha}}
    {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks.
    |They have 228 visually distinct frames due to how the texture is generated – see the section below.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}}
    {{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}}
    {{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
    {{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}}
    {{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}}
    {{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
    {{History|||snap=20w16a|Clocks now generate in [[ruined portal]] chests.}}
    {{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
    {{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
    {{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.
    |Clocks currently have no function or legitimate method of obtaining them.}}
    {{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory.
    |[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}}
    {{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in [[ruined portal]] chests.}}
    {{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}
    {{History|foot}}
    
    === Texture generation prior to Java Edition 13w02a ===
    {{:Procedural animated texture generation/Clocks}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point.
    * {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).
    * When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up.
    * Although clocks do not function in the Nether or the End, the actual daylight cycle does continue.
    
    == Gallery ==
    <gallery>
    File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near.
    File:Player Holding Clock.png|Early-game player holding a clock.
    File:Clock In Item Frame.png|A clock placed in an item frame.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Tools]]
    [[Category:Renewable resources]]
    
    [[cs:Hodiny]]
    [[de:Uhr]]
    [[es:Reloj]]
    [[fr:Montre]]
    [[hu:Óra]]
    [[it:Orologio]]
    [[ja:時計]]
    [[ko:시계]]
    [[nl:Klok]]
    [[pl:Zegar]]
    [[pt:Relógio]]
    [[ru:Часы]]
    [[th:นาฬิกา]]
    [[uk:Годинник]]
    [[zh:时钟]]</li><li>[[:Category:Minecraft Legends resources|Category:Minecraft Legends resources]]<br/>[[Category:Minecraft Legends]]
    [[Category:Items]]
    [[pt:Categoria:Recursos do Minecraft Legends]]</li></ul></nowiki>
    15w31aDeath messages are now displayed on the death screen as well as in the chat.
    15w31cAdded the death message "<player> was roasted in dragon breath".
    15w32aThe death message "<player> was roasted in dragon breath" can no longer practically appear, only theoretically.
    15w42aAdded the death message "<player> experienced kinetic energy".
    1.10
    {{Extension DPL}}<ul><li>[[Poisonous Potato|Poisonous Potato]]<br/>{{Item
    | title = Poisonous Potato
    | image = Poisonous Potato.png
    | heals = {{hunger|2}}
    |effects={{EffectLink|Poison}} (0:05) (60% chance)
    | stackable = Yes (64)
    | renewable = Yes
    }}
    
    A '''poisonous potato''' is a type of [[potato]] that can [[poison]] the [[player]].
    
    == Obtaining ==
    
    The poisonous potato is a rare [[drop]] when harvesting (destroying) [[potato|potato crops]]; a fully grown plant has a 2% chance of dropping one in addition to the 2-5 regular potatoes.
    
    === Chest loot ===
    
    {{LootChestItem|poisonous-potato}}
    
    == Usage ==
    Poisonous potatoes cannot be planted on [[farmland]] or [[Baked Potato|baked]]. They also have no use with the [[composter]].<ref>{{bug|MC-142373|resolution=WAI}}</ref>
    
    === Food ===
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    To eat a poisonous potato, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]] and has a 60% chance of applying 5 seconds of [[Poison]] II, draining {{hp|4|poisoned=1}} points of [[health]].
    Interestingly, a poisonous potato actually restores double the hunger and saturation than a normal, unpoisoned potato. (A normal potato gives {{hunger|1}} hunger and 0.6 saturation points.)
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Poisonous Potato
    |spritetype=item
    |nameid=poisonous_potato
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Poisonous Potato
    |spritetype=item
    |nameid=poisonous_potato
    |id=282
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.4.2|snap=12w34a|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
    {{History||1.13|snap=17w47a|Prior to [[Java_Edition_1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 394.}}
    {{History|||snap=18w11a|Poisonous potatoes now generate in the [[chest]]s of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Poisonous Potato JE2.png|32px]] The texture of poisonous potatoes has been changed.}}
    {{History|||snap=18w50a|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed, once again.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Poisonous potatoes can now be found inside of [[shipwreck]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Plants]]
    
    [[cs:Jedovatá brambora]]
    [[de:Giftige Kartoffel]]
    [[es:Patata envenenada]]
    [[fr:Pomme de terre empoisonnée]]
    [[hu:Mérgező burgonya]]
    [[it:Patata velenosa]]
    [[ja:青くなったジャガイモ]]
    [[ko:독이 있는 감자]]
    [[nl:Giftige aardappel]]
    [[pl:Trujący ziemniak]]
    [[pt:Batata venenosa]]
    [[ru:Ядовитый картофель]]
    [[th:มันฝรั่งพิษ]]
    [[uk:Отруйна картопля]]
    [[zh:毒马铃薯]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Lava Bucket|Lava Bucket]]<br/>{{Item
    | title = Lava Bucket
    | image = Lava Bucket.png
    | renewable = Yes
    | stackable = No 
    }}
    A '''lava bucket''' is a [[bucket]] filled with [[lava]].
    
    == Obtaining ==
    === Interacting ===
    To fill an empty [[bucket]] with lava, {{control|use}} it on a [[lava]] source block or lava in a [[cauldron]]. The block is consumed in the process. Flowing lava does not fill a bucket.
    
    If there is a lava source above the [[pointed dripstone]] stalactite, there is a {{frac|15|256}} (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a [[random tick]]. This lava can then be scooped with a bucket, making it a renewable resource.
    
    ==Usage==
    A lava bucket can be used to place down lava sources with the {{key|Use Item}} button. Doing so gives the player the bucket back. Lava buckets can be used to replace some transparent, non-full blocks such as [[tall grass]] and [[water]], both flowing and sources.
    
    {{IN|java}}, lava buckets can be used to break [[Nether Portal (block)|Nether portal blocks]] by placing the lava on the side of a block next to the portal block.
    
    === Smelting ===
    A lava bucket can be used as an efficient [[fuel]]. It has the longest burning value of 1000 seconds, compared to 800 seconds for a [[coal block]] (a lava bucket smelts 100 items, and a coal block smelts 80). After smelting starts, the lava bucket turns into an empty bucket.
    
    === Trading ===
    {{IN|bedrock}}, journeyman-level armorer villagers buy a lava bucket for one [[emerald]] as part of their trades.
    
    {{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy a lava bucket for one emerald.
    
    === Cauldrons === 
    A lava bucket can be used to fill a [[cauldron]] with lava. The lava damages any entity standing inside the cauldron, unless the entity is immune to fire damage.<!-- ex: nether mobs--> Flowing water or waterlogging does not affect the lava in the cauldron.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When a bucket is filled with lava
    |id=item.bucket.fill_lava
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When a lava bucket is emptied
    |id=item.bucket.empty_lava
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |source=block
    |description=When a bucket is filled with lava
    |id=bucket.fill_lava
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |source=block
    |description=When a lava bucket is emptied
    |id=bucket.empty_lava
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    ==Data values==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Lava Bucket
    |spritetype=item
    |nameid=lava_bucket
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Lava Bucket
    |spritetype=item
    |nameid=lava_bucket
    |aliasid=bucket / 10
    |id=363
    |form=item
    |translationkey=item.bucketLava.name
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Super Fuel}}
    
    == Advancements ==
    {{Load advancements|Hot Stuff}}
    
    ==History==
    {{History|java infdev}}
    {{History||20100615|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
    {{History|java alpha}}
    {{History||v1.1.0|Buckets of lava can now be used to fuel a [[furnace]] for 100 [[smelting|smelts]], consuming the [[lava]] and the [[bucket]]. This is the highest number of smelts of any single [[item]] in the game.}}
    {{History||v1.2.6|{{control|use|text=Using}} a lava bucket on [[block]]s with GUIs ([[chest]]s, furnaces, etc.) no longer places the lava.}}
    {{History|java}}
    {{History||1.2.1|snap=1.2|Changed name from "Lava bucket" to "Lava Bucket".}}
    {{History||1.3|snap=12w22a|[[Smelting]] in a [[furnace]] with a lava bucket now leaves an empty [[bucket]] for the [[player]] to retrieve.}}
    {{History||1.8|snap=14w25a|A lava bucket is now shown as the icon when [[lava]] is used as a layer in [[Superflat]].}}
    {{History||1.9|snap=15w50a|Added sounds for filling and pouring lava buckets.}}
    {{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 327.}}
    {{History||1.14|snap=18w43a|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
    {{History|||snap=19w11a|Armorer villagers can now [[trading|buy]] lava buckets.}}
    {{History||1.17|snap=20w45a|Lava buckets can now be used to fill a [[cauldron]] with lava.}}
    {{History|||snap=21w13a|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}
    
    {{History|pocket alpha}}
    {{History||v0.7.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
    {{History||v0.7.4|Lava buckets can now be used as [[fuel]] in a [[furnace]].
    |Lava buckets no longer stack to 64.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including lava buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
    {{History||1.9.0|snap=beta 1.9.0.2|Lava bucket can now be used to fill a [[cauldron]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Lava buckets can now be [[trading|sold]] to armorer [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of lava buckets has been changed from <code>bucket/10</code> to <code>lava_bucket</code>.}}
    {{History||1.17.0|snap=beta 1.16.230.54|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
    {{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside lava buckets. They can also suck up the liquids if activated again, but do not fill up the [[bucket]]s with the liquid dropped due to a bug.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Trivia==
    * One lava bucket has the highest number of [[smelting|smelts]] in the game at 100 items per bucket.
    ** This makes it 12.5 times more efficient than [[coal]] and [[charcoal]].
    * A lava bucket is used as Steve's Down-Smash attack in the crossover fighting game Super Smash Bros. Ultimate.
    
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[de:Lavaeimer]]
    [[ja:溶岩入りバケツ]]
    [[pt:Balde de lava]]
    [[th:ถังลาวา]]
    [[uk:Відро лави]]
    [[zh:熔岩桶]]</li></ul>
    16w20aAdded the following death messages:
    • <player> discovered floor was lava
    • <player> walked into danger zone due to <player/mob>
    1.11
    {{Extension DPL}}<ul><li>[[Boots|Boots]]<br/>{{Item
    | image = <gallery>
    Leather Boots.png | Leather
    Chainmail Boots.png | Chainmail
    Iron Boots.png | Iron
    Diamond Boots.png | Diamond
    Golden Boots.png | Golden
    Netherite Boots.png | Netherite
    </gallery>
    | durability = 
    * Leather: 65
    * Chainmail: 195
    * Iron: 195
    * Golden: 91
    * Diamond: 429
    * Netherite: 481
    | renewable = 
    * '''Netherite''': No
    * '''All others''': Yes
    | stackable = No
    }}
    '''Boots''' are a type of [[armor]] that covers the feet of the player. There are six types of boots: '''leather boots''', '''chainmail boots''', '''iron boots''', '''diamond boots''', '''gold boots''', and '''netherite boots'''.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{crafting
      |head=1
      |showname=0
      |showdescription=1
      |name=[[Boots]]
      |A2= Leather;Gold Ingot;Iron Ingot;Diamond
      |C2= Leather;Gold Ingot;Iron Ingot;Diamond
      |A3= Leather;Gold Ingot;Iron Ingot;Diamond
      |C3= Leather;Gold Ingot;Iron Ingot;Diamond
      |Output= Leather Boots;Golden Boots;Iron Boots;Diamond Boots
      |type= Combat
    }}
    {{crafting
      |foot=1
      |ignoreusage=1
      |name=[[Boots]]
      |ingredients=Damaged Matching [[Boots]]
      |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots
      |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots
      |Output= Leather Boots; Golden Boots; Chainmail Boots; Iron Boots; Diamond Boots; Netherite Boots
      |description= The durability of the two boots is added together, plus an extra 5% durability.
      |type= Combat
    }}
    
    === Upgrading ===
    {{Smithing
    |head=1
    |Netherite Upgrade
    |Diamond Boots
    |Netherite Ingot
    |Netherite Boots
    |description=
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Leather Boots]] or<br>2x Damaged [[Chainmail Boots]] or<br>2x Damaged [[Iron Boots]] or<br>2x Damaged [[Golden Boots]] or<br>2x Damaged [[Diamond Boots]]  or<br>2x Damaged [[Netherite Boots]]
    |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots
    |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots
    |Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots; Netherite Boots
    |description=The durability of the two boots are added together, plus an extra 5% durability.
    }}
    
    ==== Anvil ====
    Boots can be repaired in an [[Anvil mechanics#Unit repair|anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down. Chainmail boots may also be repaired in this way using iron ingots.
    
    They can also be [[Anvil mechanics#Combining items|combined]] with other boots. When doing this, the item's enchantments are not lost, and can even be raised.
    
    ==== Crafting ====
    You can craft two sets of boots together using a crafting table, but enchantments are removed.
    
    === Mob loot ===
    
    If a [[zombie]], [[husk]], [[stray]], [[piglin]], or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted.
    [[File:Zombie With Boots.png|alt=Zombie is shown wearing boots|thumb|Zombie is shown wearing full iron armor set, including boots.]]
    
    {{IN|bedrock}}, [[vindicator]]s and [[pillager]]s that spawn in [[raid]]s have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted.
    
    === Chest loot ===
    
    {{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}}
    
    === Trading ===
    {{IN|java}}, novice-level armorer [[villager]]s have 40% chance to sell iron boots for 4 [[emerald]]s. Apprentice-level armorers have a 50% chance to sell chainmail boots for an [[emerald]]. Expert-level armorers always sell enchanted<ref group="note" name="enchantment" /> diamond boots for 11–27 [[emerald]]s. Apprentice-level leatherworker [[villager]]s have {{frac|2|3}} chance to sell leather boots for 4 [[emerald]]s.
    
    Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.{{only|java}}
    
    {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds.
    
    {{notelist}}
    
    === Bartering ===
    [[Piglin]]s may [[bartering|barter]] iron boots with [[Soul Speed]] when given a [[gold ingot]].
    
    === Fishing ===
    
    Leather boots can be caught as a "junk" item when [[fishing]].
    
    == Usage ==
    
    Boots can be placed in the fourth armor slot of a player's [[inventory]] for activation.
    
    === Defense points ===
    
    Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
    
    The following table shows the amount of defense points added by boots.
    
    {| class="wikitable" data-description="Boots defense points"
    |-
    !scope="col" | Material
    !scope="col" | Defense points
    |-
    !scope="row" | Leather
    | rowspan="3" | {{armor|1}}
    |-
    !scope="row" | Golden
    |-
    !scope="row" | Chainmail
    |-
    !scope="row" | Iron
    | {{armor|2}}
    |-
    !scope="row" | Diamond
    | rowspan="2" | {{armor|3}}
    |-
    !scope="row" | Netherite
    |}
    
    === Knockback resistance ===
    Netherite boots provide 10% knockback resistance.
    
    === Durability ===
    
    The following table shows the amount of damage each piece of armor can absorb before being destroyed.
    
    Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure.
    
    Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
    
    {| class="wikitable" data-description="Boots durability"
    |-
    ! Material
    !Durability
    |-
    !scope="row" | Leather
    | 65
    |-
    !scope="row" | Golden
    | 91
    |-
    !scope="row" | Chainmail/Iron
    | 195
    |-
    !scope="row" | Diamond
    | 429
    |-
    !scope="row" | Netherite
    | 481
    |}
    
    === Enchantments ===
    Boots can receive the following [[enchantment]]s:
    {| class="wikitable"
    |-
    ! Enchantment !! Max Level !! Notes
    |-
    | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive.</ref>
    |-
    | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Feather Falling]] || IV ||
    |-
    | [[Unbreaking]] || III ||
    |-
    | [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
    |-
    | [[Depth Strider]] || III || <ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref>
    |-
    | [[Soul Speed]] || III || <ref group=note name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
    |-
    | [[Frost Walker]] || II || <ref group=note name=exclusive2 /><ref group="note" name="anvil2">Only from using an [[anvil]] and [[enchanted book]]s, or by finding enchanted boots in an [[End city]] chest.</ref>
    |-
    | [[Mending]] || I || <ref group=note name="anvil2" />
    |-
    | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
    |-
    | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
    |}
    {{notelist}}
    
    === Smelting usage ===
    
    {{Smelting|showname=1|Iron Boots;Chainmail Boots;Golden Boots|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
    === Piglins ===
    {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' boots and pick them up, examining them for 6 to 8 seconds. Other boots do not attract piglins but can be worn by them. They prefer stronger boots over weaker boots, with one major exception: They always prefer golden boots over all other boots, throwing out stronger boots to equip them. Enchanted boots are preferred over unenchanted boots.
    
    === Powder snow===
    
    Leather boots can be used to safely cross [[powder snow]] without sinking in it. The block behaves similar to [[scaffolding]], allowing the player to sink in by pressing {{control|crouch}} and move up by pressing {{control|jump}}. The boots also prevent the wearer from taking freezing damage.
    
    ===Decoration===
    It is possible to upgrade armor with trims. This requires a [[Smithing Template#Gallery|Smithing Template]], an armor piece, and an ingot or crystal ({{ItemSprite|iron-ingot}}iron ingot/{{ItemSprite|copper-ingot}}copper ingot/{{ItemSprite|gold-ingot}}gold ingot/{{ItemSprite|netherite-ingot}}netherite ingot/{{ItemSprite|emerald}}emerald/{{ItemSprite|redstone-dust}}redstone dust/{{ItemSprite|lapis-lazuli}}lapis lazuli/{{ItemSprite|amethyst-shard}}amethyst shard/{{ItemSprite|nether-quartz}}nether quartz/{{ItemSprite|diamond}}diamond).
    
    These trims have no effect on the gameplay or strength of the armor. 
    
    {{Smithing|Any Armor Trim Smithing Template|Netherite Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Netherite Ingot; Nether Quartz; Redstone Dust|Amethyst Trim Netherite Boots; Copper Trim Netherite Boots; Diamond Trim Netherite Boots; Emerald Trim Netherite Boots; Gold Trim Netherite Boots; Iron Trim Netherite Boots; Lapis Trim Netherite Boots; Netherite Trim Netherite Boots; Quartz Trim Netherite Boots; Redstone Trim Netherite Boots|head=1|tail=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|showdescription=1|description=}}
    
    ==Sounds==
    {{el|je}}:
    {{Sound table
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |subtitle=Leather armor rustles
    |source=player
    |description=When leather boots are equipped
    |id=item.armor.equip_leather
    |translationkey=subtitles.item.armor.equip_leather
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip chain1.ogg
    |sound2=Equip chain2.ogg
    |sound3=Equip chain3.ogg
    |sound4=Equip chain4.ogg
    |sound5=Equip chain5.ogg
    |sound6=Equip chain6.ogg
    |subtitle=Chain armor jingles
    |source=player
    |description=When chainmail boots are equipped
    |id=item.armor.equip_chain
    |translationkey=subtitles.item.armor.equip_chain
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip iron1.ogg
    |sound2=Equip iron2.ogg
    |sound3=Equip iron3.ogg
    |sound4=Equip iron4.ogg
    |sound5=Equip iron5.ogg
    |sound6=Equip iron6.ogg
    |subtitle=Iron armor clanks
    |source=player
    |description=When iron boots are equipped
    |id=item.armor.equip_iron
    |translationkey=subtitles.item.armor.equip_iron
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip gold1.ogg
    |sound2=Equip gold2.ogg
    |sound3=Equip gold3.ogg
    |sound4=Equip gold4.ogg
    |sound5=Equip gold5.ogg
    |sound6=Equip gold6.ogg
    |subtitle=Gold armor clinks
    |source=player
    |description=When gold boots are equipped
    |id=item.armor.equip_gold
    |translationkey=subtitles.item.armor.equip_gold
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip diamond1.ogg
    |sound2=Equip diamond2.ogg
    |sound3=Equip diamond3.ogg
    |sound4=Equip diamond4.ogg
    |sound5=Equip diamond5.ogg
    |sound6=Equip diamond6.ogg
    |subtitle=Diamond armor clangs
    |source=player
    |description=When diamond boots are equipped
    |id=item.armor.equip_diamond
    |translationkey=subtitles.item.armor.equip_diamond
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip netherite1.ogg
    |sound2=Equip netherite2.ogg
    |sound3=Equip netherite3.ogg
    |sound4=Equip netherite4.ogg
    |subtitle=Netherite armor clanks
    |source=player
    |description=When netherite boots are equipped
    |id=item.armor.equip_netherite
    |translationkey=subtitles.item.armor.equip_netherite
    |volume=0.8
    |pitch=1.0/0.9
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=dependent
    |description=When a pair of boots' durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |source=player
    |description=When leather boots are equipped
    |id=armor.equip_leather
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip chain1.ogg
    |sound2=Equip chain2.ogg
    |sound3=Equip chain3.ogg
    |sound4=Equip chain4.ogg
    |sound5=Equip chain5.ogg
    |sound6=Equip chain6.ogg
    |source=player
    |description=When chain boots are equipped
    |id=armor.equip_chain
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip iron1.ogg
    |sound2=Equip iron2.ogg
    |sound3=Equip iron3.ogg
    |sound4=Equip iron4.ogg
    |sound5=Equip iron5.ogg
    |sound6=Equip iron6.ogg
    |source=player
    |description=When iron boots are equipped
    |id=armor.equip_iron
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip gold1.ogg
    |sound2=Equip gold2.ogg
    |sound3=Equip gold3.ogg
    |sound4=Equip gold4.ogg
    |sound5=Equip gold5.ogg
    |sound6=Equip gold6.ogg
    |source=player
    |description=When gold boots are equipped
    |id=armor.equip_gold
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip diamond1.ogg
    |sound2=Equip diamond2.ogg
    |sound3=Equip diamond3.ogg
    |sound4=Equip diamond4.ogg
    |sound5=Equip diamond5.ogg
    |sound6=Equip diamond6.ogg
    |source=player
    |description=When diamond boots are equipped
    |id=armor.equip_diamond
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip netherite1.ogg
    |sound2=Equip netherite2.ogg
    |sound3=Equip netherite3.ogg
    |sound4=Equip netherite4.ogg
    |source=player
    |description=When netherite boots are equipped.
    |id=armor.equip_netherite
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=2
    |sound=Water Splash Old.ogg
    |source=block
    |description=When leather boots are dyed using a cauldron
    |id=cauldron.dyearmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When leather boots' dye is removed using a cauldron
    |id=cauldron.cleanarmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a pair of boots' durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Leather Boots
    |spritetype=item
    |nameid=leather_boots
    |itemtags=freeze_immune_wearables
    |form=item}}
    {{ID table
    |displayname=Chainmail Boots
    |spritetype=item
    |nameid=chainmail_boots
    |form=item}}
    {{ID table
    |displayname=Iron Boots
    |spritetype=item
    |nameid=iron_boots
    |form=item}}
    {{ID table
    |displayname=Diamond Boots
    |spritetype=item
    |nameid=diamond_boots
    |form=item}}
    {{ID table
    |displayname=Golden Boots
    |spritetype=item
    |nameid=golden_boots
    |form=item}}
    {{ID table
    |displayname=Netherite Boots
    |spritetype=item
    |nameid=netherite_boots
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Leather Boots
    |spritetype=item
    |nameid=leather_boots
    |id=338
    |form=item}}
    {{ID table
    |displayname=Chainmail Boots
    |spritetype=item
    |nameid=chainmail_boots
    |id=342
    |form=item}}
    {{ID table
    |displayname=Iron Boots
    |spritetype=item
    |nameid=iron_boots
    |id=346
    |form=item}}
    {{ID table
    |displayname=Diamond Boots
    |spritetype=item
    |nameid=diamond_boots
    |id=350
    |form=item}}
    {{ID table
    |displayname=Golden Boots
    |spritetype=item
    |nameid=golden_boots
    |id=354
    |form=item}}
    {{ID table
    |displayname=Netherite Boots
    |spritetype=item
    |nameid=netherite_boots
    |id=612
    |form=item
    |foot=1}}
    
    === Item data===
    When leather boots are dyed, it has the following NBT:
    <div class="treeview">
    *{{nbt|compound|tag}}: Parent tag.
    **{{nbt|compound|display}}: Display properties.
    ***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
    </div>
    
    ==Achievements==
    {{load achievements|Iron Man;Tie Dye Outfit;Let It Go!;Cover me in debris;Oooh, shiny!}}
    
    ==Advancements==
    {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit}}
    
    ==History==
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|[[File:Studded Boots (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded boots]] are now capable of being seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.{{more info|When were they removed?}}}}
    {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included boots.}}
    {{History||20100218|[[File:Leather Boots JE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added cloth, chain, iron, gold, and diamond boots{{verify|edition=java|type=change|Below, it says "wool armor" was renamed to leather, which name is incorrect, wool or cloth? Also, was it "gold" or "golden"?}}
    |Boots can now be [[crafting|crafted]] and worn.
    |Boots now function, giving {{Armor|3}}. Boots have limited [[item durability|durability]], with lower tier boots less durable than higher tier boots.}}
    {{History|java alpha}}
    {{History||v1.0.8|"Wool boots" have been renamed to "leather boots", despite item names not existing at this time.
    |Leather boots are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}
    {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including boots, are revealed.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Iron boots can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Boots can now be [[enchanting|enchanted]].}}
    {{History||1.1|snap=12w01a|Iron boots can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
    {{History||1.2.1|snap=1.2|Changed "Golden boots" to "Golden Boots".}}
    {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to equip boots.}}
    {{History|||snap=12w21a|Chain boots can now be obtained legitimately in [[survival]] mode through [[trading]].
    |Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s.
    |Blacksmith villagers now sell diamond boots for 7 emeralds.
    |Blacksmith villagers now sell iron boots for 4–5 emeralds.
    |Butcher villagers now sell leather boots for 2-3 emeralds.}}
    {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}
    {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including boots.{{citation needed|Link to Jeb's tweet?}}}}
    {{History|||snap=12w34a|Leather boots can now be dyed by [[crafting]] leather boots with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather boots on a [[cauldron]] with [[water]].
    |[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather boots are now slightly darker.}}
    {{History|||snap=12w36a|[[Dye]]d leather boots are now more saturated and have a slight tint of tan in respect to the default armor color.
    |[[Wither skeleton]]s can now spawn wearing boots.}}
    {{History|||snap=12w37a|[[File:Leather Boots (item) JE3 BE2.png|32px]] Leather boots now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}
    {{History||1.5|snap=13w04a|Boots in the [[player]]'s hand can now be equipped by right-clicking.
    |[[Dispenser]]s can now equip nearby players with boots.}}
    {{History||1.7.2|snap=13w36a|Leather boots can now be obtained as one of the "junk" items through [[fishing]].}}
    {{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s.
    |Armorer villagers no longer sell diamond boots.
    |Armorer villagers no longer sell iron boots.
    |Leatherworker villagers no longer sell leather boots.}}
    {{History|||snap=14w05a|Boots no longer turn red when [[mob]]s and [[player]]s are hurt.}}
    {{History|||snap=14w06a|Boots are now visible on [[giant]]s.}}
    {{History|||snap=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
    {{History||1.9|snap=15w31a|Enchanted iron and diamond boots can now be found in [[end city]] ship [[chest]]s.
    |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
    {{History|||snap=15w34b|Boots' [[item durability|durability]] now affects armor value.}}
    {{History|||snap=15w36a|Armor value and[[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
    {{History|||snap=15w36d|Boots' durability affecting value has been removed.
    |Boots now have an attribute controlling the defense points.}}
    {{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for boots.}}
    {{History|||snap=16w02a|Armor value and enchantment calculations have been changed again.}}
    {{History|||snap=16w05a|Armor value calculations have been changed, once again.}}
    {{History||1.11.1|snap=16w50a|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.{{more info|Specific values for boots}}}}
    {{History|||snap=18w11a|Enchanted leather boots can now generate in the chests of [[shipwreck]]s.}}
    {{History|||snap=18w20a|Chain armor boots have been renamed to "chainmail".}}
    {{History||1.14|snap=18w43a|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of leather, chainmail, iron, golden, and diamond boots have been changed.}}
    {{History|||snap=18w48a|Leather boots can now be found in [[chest]]s in [[village]] tanneries.}}
    {{History|||snap=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots [[item]]s have been changed.}}
    {{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively [[renewable resource|renewable]] again.
    |Leatherworker villagers now sell randomly [[dye]]d leather boots.}}
    {{History|||snap=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Boots JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite boots.
    |Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.}}
    {{History|||snap=20w09a|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s has been changed.}}
    {{History|||snap=20w10a|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots has been changed.
    |Netherite boots can no longer be crafted.
    |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.}}
    {{History|||snap=20w16a|Netherite boots now generate randomly enchanted in [[bastion remnants]] chests.
    |Golden boots now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=20w17a|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}
    {{History||1.17|snap=20w46a|Leather boots can now be used to safely walk on [[powder snow]].|Leather armor now protects against [[powder snow]]'s freezing.}}
    {{History|||snap=21w13a|Leather Boots now prevent fall damage when landing on [[powder snow]].}}
    {{History||1.18.2|snap=22w03a|Netherite boots knockback resistance is no longer random.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added the [[Swift Sneak]] enchantment, which can only be applied to boots.}}
    {{History|||snap=22w12a|The [[Swift Sneak]] enchantment can no longer applied to boots.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather boots can now be trimmed using a [[smithing table]].
    |There are 10 types of material that determine the color of the trim:
    *Iron
    *Copper
    *Gold
    *Lapis
    *Emerald
    *Diamond
    *Netherite
    *Redstone
    *Amethyst
    *Quartz
    |Upgrading diamond boots to netherite boots now requires the netherite upgrade [[smithing template]].}}
    {{History|||snap=23w05a|Leather boots can now be trimmed using a smithing table.|Boots can now have trims of the same material it is made out of.}}
    {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
    {{History||1.19.4|snap=23w05a|Boots can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
    {{History||?|Boots can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}
    {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
    Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
    
    {{History|pocket alpha}}
    {{History||v0.6.0|[[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br> [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added boots.}}
    {{History||v0.8.0|snap=build 2|{{InvSprite|Leather Boots}} The leather boots sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}
    {{History||v0.9.0|snap=build 1|Iron boots now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
    {{History||v0.12.1|snap=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it.
    |Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}}
    {{History||v0.14.0|snap=build 1|[[File:Leather Boots JE2 BE2.png|32px]] Leather boots can now be dyed and the model has been updated.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron boots and enchanted diamond boots can now be found inside [[chest]]s within [[end city]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests.
    |Enchanted leather boots can now be found inside [[shipwreck]] supply room [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Iron boots now can be found in plains [[village]] weaponsmith [[chest]]s.
    |Leather boots can now be found inside plains village tannery chests.
    |[[File:Leather Boots JE3 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br> [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of boots have been changed.{{more info|Did chain boots not change?}}}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron boots now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
    |Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}
    {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron boots.
    |Iron and diamond boots are now sold by armorer villagers.}}
    {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of golden boots [[item]]s have been changed.}}
    {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather boots no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Leather boots now appear dyed properly when worn by armor stands.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.
    |[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s have been changed.}}
    {{History|||snap=beta 1.16.0.57|Iron boots with soul speed enchantment can be obtained from bartering with piglin.
    |Netherite boots can no longer be crafted.
    |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.
    |Golden boots can now be found in [[ruined portal]] chest.
    |Golden and netherite boots can be found in [[bastion remnant]] chest.}}
    {{History|||snap=beta 1.16.0.63|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}
    {{History||1.16.200|snap=beta 1.16.200.52|Leather boots can now be used to safely walk on [[powder snow]].}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots item has been changed to match ''Java Edition''.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather boots.
    |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.
    |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.
    |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}
    {{History||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.
    |Added a quick equip for boots to the [[inventory]] interface.}}
    {{History||xbox=TU12|ps=1.03|[[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather boots [[item]]s have been changed.}}
    {{History||xbox=TU14|ps=1.05|Leather boots can now be [[dye]]d.
    |[[Item repair]] can now repair boots.}}
    {{History||xbox=TU25|xbone=CU13|ps=1.16|Boots now have the quick equip functionality.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}
    {{History|PS4}}
    {{History||1.90|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather boots have been changed.
    |[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed.
    |[[File:Iron Boots JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron boots have been changed.
    |[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots have been changed.
    |[[File:Diamond Boots JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond boots have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added leather boots.
    |[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.
    |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.
    |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.
    |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}
    {{History|foot}}
    
    ==Issues ==
    {{issue list}}
    
    ==Trivia==
    *Netherite boots are shorter in their item texture but are longer in their texture when being worn
    *Leather armor originally used textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.
    *Leather boots are the only piece of leather armor that has the same name as other armor materials.
    *The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types.
    *Chainmail boots are the only boots that have transparent pixels in their texture currently
    
    ==Gallery==
    
    ===Enchanted Boots===
    <gallery>
    File:Enchanted Leather Boots (item).gif
    File:Enchanted Chainmail Boots (item).gif
    File:Enchanted Iron Boots (item).gif
    File:Enchanted Golden Boots (item).gif
    File:Enchanted Diamond Boots (item).gif
    File:Enchanted Netherite Boots (item).gif
    </gallery>
    <gallery>
    File:Enchanted Leather Boots.gif
    File:Enchanted Chainmail Boots.gif
    File:Enchanted Iron Boots.gif
    File:Enchanted Golden Boots.gif
    File:Enchanted Diamond Boots.gif
    File:Enchanted Netherite Boots.gif
    </gallery>
    
    ==References==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019
    
    {{Items}}
    
    [[Category:Armor]]
    
    [[ja:ブーツ]]
    [[ko:부츠]]
    [[pl:Buty]]
    [[pt:Botas]]
    [[th:รองเท้า]]
    [[zh:靴子]]</li><li>[[Redstone Dust|Redstone Dust]]<br/>{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}}
    {{Block
    | group = Inactive (connected)
    | 1-1= Inactive Redstone Wire (NESW).png
    | 1-2 = Inactive Redstone Wire (NESW) BE.png
    | group2 = Inactive (unconnected)
    | 2-1 = Inactive Redstone Wire (unconnected).png
    | 2-2 = Inactive Redstone Wire (unconnected).png
    | group3 = Active (connected) 
    | 3-1 = Active Redstone Wire (NESW).png
    | 3-2 = Active Redstone Wire (NESW) BE.png
    | group4 = Active (unconnected)
    | 4-1 = Active Redstone Wire (unconnected).png
    | 4-2 = Active Redstone Wire (unconnected).png
    | image = Redstone Dust JE2 BE2.png
    | extratext = [[#Gallery|View all renders]]
    | transparent = Yes
    | light = No
    | tool = all
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    '''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]] and [[brewing]].
    
    == Obtaining ==
    === Mining ===
    {{see also|Redstone Ore#Natural generation}}
    [[Redstone ore]] mined using an iron [[pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust.
    
    === Natural generation ===
    15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]]. In [[Ancient City|ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry.
    
    === Breaking ===
    Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item.
    
    Redstone dust is removed and drops as an item if:
    * its attachment block is moved, removed, or destroyed
    * [[water]] or [[lava]] flows into its space
    * a [[piston]] tries to push it or moves a block into its space
    
    === Mob loot ===
    [[Witch]]es have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 redstone dust.
    
    === Chest loot ===
    {{LootChestItem|redstone}}
    
    === Crafting ===
    Redstone dust can be crafted from [[blocks of redstone]].
    {{Crafting
    |Block of Redstone
    |Output=Redstone Dust,9
    |type=Redstone
    }}
    
    === Smelting ===
    {{Smelting
    |showname=1
    |Redstone Ore; Deepslate Redstone Ore
    |Redstone Dust
    |0.7
    }}
    
    === Trading ===
    {{IN|java}}, novice-level cleric [[villager]]s sell two redstone dust for one [[emerald]].
    
    {{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald.
    
    === Villager gifts ===
    {{see also|Tutorials/Raid farming}}
    {{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift.
    
    == Usage ==
    Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components.
    
    === Brewing ingredient ===
    {{Brewing
      |head=1
      |Redstone Dust
      |Mundane Potion
      |base=Water Bottle
    }}
    {{Brewing
      |foot=1
      |name=Increased Duration
      |Redstone Dust
      |showbase=1
      |base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling
    }}
    
    === Crafting ingredient ===
    {{crafting usage|Redstone Dust}}
    
    === {{anchor|Redstone dust}} Redstone component ===
    When placed in the world, redstone dust becomes a block of "redstone wire"{{Info needed|other blco? BE?}}, which can transmit [[Redstone circuit#Power|redstone power]].
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Redstone Dust
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Redstone
    |Redstone Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palette is shown on the designs on trimmed armor:
    *{{TrimPalette|redstone dust}}
    
    === Placement ===
    [[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]]
    [[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]]
    Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref>
    
    Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire.
    
    If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed.
    
    When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions.
    
    {{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there.
    
    When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]].
    
    {{-}}
    
    === Behavior ===
    {{Schematic|caption=
    
    {{IN|be}}, the signal can go down from glass blocks.
    
     |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
     |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
     |ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-!
    
    }}{{Schematic|caption =
    
    However, the signal can never go down from slabs.
    
     |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
     |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
     |ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL
    }}
    
    Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.).
    Redstone wire can be "powered" by a number of methods:
    * from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block
    * from the output of a redstone repeater or redstone comparator
    * from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions:
    ** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward.
    ** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust.
    
    The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level.
    
    {{Schematic | caption =
    
    Redstone wire can transmit power up to 15 blocks.
    
     |rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9
     |rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0
    
    }}
    Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater.
    
    Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered.
    
    When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color.
    
    While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it.
    
    == Sounds ==
    {{Sound table/Block/Normal}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Redstone Dust
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=redstone-dust
    |spritetype=block
    |nameid=redstone_wire
    |form=block}}
    {{ID table
    |displayname=Item
    |spritename=redstone-dust
    |spritetype=item
    |nameid=redstone
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Redstone Dust
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=redstone-dust
    |spritetype=block
    |nameid=redstone_wire
    |id=55
    |form=block}}
    {{ID table
    |displayname=Item
    |spritename=redstone-dust
    |spritetype=item
    |nameid=redstone
    |id=373
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    {{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}}
    
    == Achievements ==
    {{load achievements|Dispense With This}}
    
    == Video ==
    {{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}}
    
    <div style="text-align:center">
    <span style="display:inline-block">{{yt|zldqknGFWb4}}</span>
    <span style="display:inline-block">{{yt|_IApwvCLJW8}}</span>
    </div>
    
    == History ==
    {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}}
    {{History|java alpha}}
    {{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]].
    |[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]]. 
    |Redstone dust as a placed block has two power appearances; either completely on, or completely off.
    |Redstone dust is used to craft [[redstone torch]]es.
    |At this time, redstone has not been given an official name.}}
    {{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}}
    |Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}}
    |Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}}
    {{History||v1.1.0|Redstone is now used to craft [[compass]]es.}}
    {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}}
    {{History|java beta}}
    {{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}}
    {{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}}
    {{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit.
    |Its particles now appear gray due to not being tinted.
    |Redstone is now used to craft [[redstone repeater]]s.}}
    {{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black.
    |Redstone dust can now be placed on [[snow]].
    |Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}}
    {{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}}
    {{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.
    |Redstone can now be used to craft [[piston]]s.}}
    {{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]].
    |Redstone can now be found in the new [[stronghold]] altar [[chest]]s.
    |Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}}
    {{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}}
    {{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}}
    {{History||?|Redstone wire block particles are now correctly colored.}}
    {{History||1.1|snap=11w49a|Fixed redstone update bug.{{more info}}}}
    {{History||1.2.1|snap=12w06a|Redstone can now be placed on [[glowstone]].}}
    {{History|||snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}}
    {{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}}
    {{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}}
    {{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}}
    {{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}}
    {{History|||snap=12w38a|[[Witch]]es have been added, which sometimes [[drops|drop]] redstone when killed.}}
    {{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}}
    {{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1–4 redstone for 1 [[emerald]].}}
    {{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}}
    {{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}}
    {{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form.
    |Redstone can no longer be added to extended [[potion]]s or tier-II potions.}}
    {{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half.
    |The average yield of redstone in [[mineshaft]] chests has been increased.}}
    {{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}}
    {{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s.
    |Redstone can now used to craft [[observer]]s.}}
    {{History||1.13|snap=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire".
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}}
    {{History|||snap=17w48a|"Redstone" has been renamed to "Redstone Dust".}}
    {{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}}
    {{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}}
    {{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}}
    {{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}}
    {{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}}
    {{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}}
    {{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape.
    |Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref>
    |Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref>
    |Unconnected redstone dust now has all direction block states set to "side".
    |The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it.
    |[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}}
    {{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]].
    |[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}}
    {{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}}
    {{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
    {{History||1.19|snap=22w13a|Redstone wire now generates in [[Ancient City|ancient cities]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Redstone dust can now be used as an armor trim material.}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]]. 
    |Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]].
    |Redstone can be used to craft [[compass]]es and [[clock]]s.}}
    {{History|||snap=build 2|Redstone can now be used to craft [[powered rail]]s.}}
    {{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}}
    {{History||v0.12.1|snap=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }}
    {{History||v0.13.0|snap=build 1|Redstone can now be placed.
    |Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}}
    {{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}}
    {{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}}
    {{History||1.16.210|snap=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}}
    {{History||1.17.0|snap=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
    {{History||1.19.0|snap=beta 1.19.0.26|Redstone wire now generates in [[Ancient City|ancient cities]].}}
    {{History||1.19.80|snap=beta 1.19.80.21|Redstone dust can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}}
    {{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
    {{History||ps=1.95|Redstone can now be placed on [[glass]].}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}}
    {{History|foot}}
    
    === Redstone wire "item" ===
    {{:Technical blocks/Redstone Wire}}
    
    == Gallery ==
    === Renders ===
    ; Java Edition
    <gallery>
    Inactive Redstone Wire (NESW).png | 
    Inactive Redstone Wire (unconnected).png | 
    Inactive Redstone Wire (NS).png | 
    Inactive Redstone Wire (EW).png | 
    Inactive Redstone Wire (NE).png | 
    Inactive Redstone Wire (ES).png | 
    Inactive Redstone Wire (SW).png | 
    Inactive Redstone Wire (NW).png | 
    Inactive Redstone Wire (NEW).png | 
    Inactive Redstone Wire (NES).png | 
    Inactive Redstone Wire (ESW).png | 
    Inactive Redstone Wire (NSW).png
    </gallery>
    <gallery>
    Active Redstone Wire (NESW).png | 
    Active Redstone Wire (unconnected).png | 
    Active Redstone Wire (NS).png | 
    Active Redstone Wire (EW).png | 
    Active Redstone Wire (NE).png | 
    Active Redstone Wire (ES).png | 
    Active Redstone Wire (SW).png | 
    Active Redstone Wire (NW).png | 
    Active Redstone Wire (NEW).png | 
    Active Redstone Wire (NES).png | 
    Active Redstone Wire (ESW).png | 
    Active Redstone Wire (NSW).png
    </gallery>
    
    ; Bedrock Edition
    <gallery>
    Inactive Redstone Wire (NESW) BE.png | 
    Inactive Redstone Wire (NESW) BE.png | 
    Inactive Redstone Wire (NS).png | 
    Inactive Redstone Wire (EW).png | 
    Inactive Redstone Wire (NE) BE.png | 
    Inactive Redstone Wire (ES) BE.png | 
    Inactive Redstone Wire (SW) BE.png | 
    Inactive Redstone Wire (NW) BE.png | 
    Inactive Redstone Wire (NEW) BE.png | 
    Inactive Redstone Wire (NES) BE.png | 
    Inactive Redstone Wire (ESW) BE.png | 
    Inactive Redstone Wire (NSW) BE.png
    </gallery>
    <gallery>
    Active Redstone Wire (NESW) BE.png | 
    Active Redstone Wire (NESW) BE.png | 
    Active Redstone Wire (NS).png | 
    Active Redstone Wire (EW).png | 
    Active Redstone Wire (NE) BE.png | 
    Active Redstone Wire (ES) BE.png | 
    Active Redstone Wire (SW) BE.png | 
    Active Redstone Wire (NW) BE.png | 
    Active Redstone Wire (NEW) BE.png | 
    Active Redstone Wire (NES) BE.png | 
    Active Redstone Wire (ESW) BE.png | 
    Active Redstone Wire (NSW) BE.png
    </gallery>
    
    === Screenshots ===
    <gallery>
    Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs.
    File:Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust.
    File:23w32a.jpg|[[Sunny]] using a very long strip of redstone dust.
    </gallery>
    
    === In other media ===
    <gallery>
    Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX].
    File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust.
    </gallery>
    
    == Issues ==
    {{issue list|redstone|redstone dust|redstone wire}}
    
    == Trivia ==
    * Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref>
    * The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800.
    * According to {{el|ee}}, redstone dust contains radioactive [[element]]s.
    
    == References ==
    {{Reflist}}
    
    {{Redstone}}
    {{Blocks|Utility}}
    {{Items}}
    
    [[Category:Redstone mechanics]]
    [[Category:Mechanisms]]
    [[Category:Mechanics]]
    [[Category:Generated structure blocks]]
    [[Category:Non-solid blocks]]
    [[Category:Brewing recipe]]
    
    [[cs:Rudit]]
    [[de:Redstone]]
    [[el:Σκόνη Κοκκινόπετρας]]
    [[es:Polvo de redstone]]
    [[fr:Poudre de redstone]]
    [[hu:Redstone]]
    [[it:Polvere di redstone]]
    [[ja:レッドストーンダスト]]
    [[ko:레드스톤 가루]]
    [[nl:Redstonestof]]
    [[pl:Redstone]]
    [[pt:Pó de redstone]]
    [[ru:Красная пыль]]
    [[th:ผงเรดสโตน]]
    [[tr:Kızıltaş]]
    [[uk:Редстоун]]
    [[zh:红石粉]]</li></ul></nowiki>
    16w43aAdded the death message "<player> was squished too much".
    1.11.1
    {{Extension DPL}}<ul><li>[[Written Book|Written Book]]<br/>{{Item
    | title = Written Book
    | image = Written Book.gif
    | renewable = Yes
    | stackable = Yes (16)
    }}
    A '''written book''' is an [[item]] created after a [[book and quill]] is signed.
    
    == Obtaining ==
    
    === Signing a book and quill ===
    
    Written books can be obtained by signing a [[book and quill]]. After it has been signed, it cannot be edited again. The label does not say "Written Book", but whatever the [[player]] titles it. The title appears on the top line of the label, and "by <''player''>" (the player's username) on the bottom. {{IN|bedrock}}, this is customizable without [[commands]].
    
    === Copying ===
    
    {{crafting
    |name=Written Book
    |showdescription=1
    |;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill
    |;;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill
    |;;;;;Book and Quill;Book and Quill;Book and Quill
    |Book and Quill
    |Written Book
    |;;;;;;Book and Quill;Book and Quill
    |;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill
    |;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill
    |;;;;;;;Book and Quill
    |Output= Written Book; Written Book,2; Written Book,3; Written Book,4; Written Book,5; Written Book,6; Written Book,7; Written Book,8
    |description=The input written book is not consumed.<br>The new copies are "Copy of Original" or "Copy of Copy", depending on whether the input written book is "Original" or "Copy of Original".<br>Copies of copies cannot be copied.<br>Copied books of the same generation ("Original", "Copy of Original", "Copy of Copy", or "Tattered") stack.
    |type=Miscellaneous
    }}
    
    == Usage ==
    
    Written books can be opened by right-clicking (or holding down on the screen {{in|bedrock}}), and display a GUI allowing the [[player]] to read it or turn the page.
    
    The contents of a book are an extra set of data attached to the item. This means that when a book is destroyed, its contents are lost with it.
    
    === Lecterns ===
    
    One can place a [[written book]] on an empty [[lectern]].
    
    The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15.
    
    === Chiseled bookshelf ===
    {{control|Use|text=Using}} the [[chiseled bookshelf]] while having a written book in the main hand will put the book inside the chiseled bookshelf.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Page turn1.ogg
    |sound2=Page turn2.ogg
    |sound3=Page turn3.ogg
    |subtitle=Page rustles
    |source=master
    |description=When the page of a book is turned
    |id=item.book.page_turn
    |translationkey=subtitles.item.book.page_turn
    |volume=2.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Page turn1.ogg
    |sound2=Page turn2.ogg
    |sound3=Page turn3.ogg
    |subtitle=Page rustles
    |source=block
    |description=When the page of a book is turned on a lectern
    |id=item.book.page_turn
    |translationkey=subtitles.item.book.page_turn
    |volume=2.0
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Book thump1.ogg
    |sound2=Book thump2.ogg
    |subtitle=Book thumps
    |source=block
    |description=When a book is placed on a lectern
    |id=item.book.put
    |translationkey=subtitles.item.book.put
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Chiseled bookshelf insert1.ogg
    |sound2=Chiseled bookshelf insert2.ogg
    |sound3=Chiseled bookshelf insert3.ogg
    |sound4=Chiseled bookshelf insert4.ogg
    |subtitle=Book placed
    |source=block
    |description=When a written book is placed in a chiseled bookshelf
    |id=block.chiseled_bookshelf.insert
    |translationkey=subtitles.chiseled_bookshelf.insert
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Chiseled bookshelf pickup1.ogg
    |sound2=Chiseled bookshelf pickup2.ogg
    |sound3=Chiseled bookshelf pickup3.ogg
    |subtitle=Book taken
    |source=block
    |description=When a written book is removed from a chiseled bookshelf
    |id=block.chiseled_bookshelf.pickup
    |translationkey=subtitles.chiseled_bookshelf.take
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Page turn1.ogg
    |sound2=Page turn2.ogg
    |sound3=Page turn3.ogg
    |source=sound
    |description=When the page of a book is turned
    |id=item.book.page_turn
    |volume=2.0
    |pitch=1.0}}
    {{Sound table
    |sound=Book thump1.ogg
    |sound2=Book thump2.ogg
    |source=block
    |description=When a book is placed on a lectern
    |id=item.book.put
    |volume=4.8
    |pitch=1.0}}
    {{Sound table
    |type=bedrock
    |sound=Chiseled bookshelf insert1.ogg
    |sound2=Chiseled bookshelf insert2.ogg
    |sound3=Chiseled bookshelf insert3.ogg
    |sound4=Chiseled bookshelf insert4.ogg
    |source=block
    |description=When a written book is placed in a chiseled bookshelf
    |id=insert.chiseled_bookshelf
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
    {{Sound table
    |sound=Chiseled bookshelf pickup1.ogg
    |sound2=Chiseled bookshelf pickup2.ogg
    |sound3=Chiseled bookshelf pickup3.ogg
    |source=block
    |description=When a written book is removed from a chiseled bookshelf
    |id=pickup.chiseled_bookshelf
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{JE}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Written Book
    |spritetype=item
    |nameid=written_book
    |itemtags=bookshelf_books, lectern_books
    |form=item
    |foot=1}}
    
    {{BE}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Written Book
    |spritetype=item
    |nameid=written_book
    |id=511
    |itemtags=minecraft:bookshelf_books, minecraft:lectern_books
    |form=item
    |foot=1}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Written Books}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    == History ==
    {{History|java}}
    {{History||1.3.1|snap=12w17a|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}
    {{History|||snap=12w21a|Written books can now be [[trading|sold]] to librarian [[villager]]s, at 1 written book for 1 [[emerald]].}}
    {{History||1.7.2|snap=13w36a|Written books can now be cloned the same way [[map]]s can, but by using [[book and quill|books and quills]] instead of Empty Maps. Multiple copies of the same written book can be cloned by putting more book and quills in the crafting grid. 
    |Written books can now be stacked (up to 16 per stack).}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 2 written books for 1 [[emerald]].}}
    {{History|||snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy". The copying status of a book is denoted in a separate line in the tooltip, beneath the author's name. Copies of copies cannot be copied.}}
    {{History||1.9|snap=15w33c|A written book titled "Work in Progress" now generates within a [[hopper]] as a part of the [[end ship]] in the [[end cities]]. It reads: "We will have something else here soon..." and is signed by [[Searge]].}}
    {{History|||snap=15w41a|End ships no longer contain a written book.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 387.}}
    {{History||1.14|snap=18w43a|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}}
    {{History|||snap=19w02a|Written books can now be held on [[lectern]]s.}}
    {{History|||snap=19w11a|Librarian [[villager]]s no longer [[trading|buy]] written books.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Written books can now interact with [[chiseled bookshelves]].}}
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.
    |Written books can now be held on [[lectern]]s.}}
    
    {{History|console}}
    {{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}
    {{History|PS4}}
    {{History||1.90|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *When written books are obtained with [[commands]] (without the correct [[Player.dat format#Written Books|data tag]]), the label shows "Written Book" and has the text "*Invalid book tag*" when opened. The book is signed and cannot be edited without commands.
    *Commands that were added to a written book using serialized JSON objects are executed through the chat system. This means that any command added to a written book can't be longer than 256 characters, which is the maximum chat line limit.
    *During the 2020 April Fools Update [[Java Edition 20w14∞]], throwing a written book into a lit [[Nether Portal (block)|nether portal]] would create a portal to one of the 2,147,483,645 new dimensions.
    
    == Gallery ==
    <gallery>
    Written Book tooltip.png|A signed book.
    Test by Dinnerbone.png|Copying a signed book.
    BookandQuillOperators12w17a.png|Different types of characters can be used to simulate a different font.
    JSON Book.png|First image of a book using JSON text.
    No NBT written book GUI.png|A no NBT written book using commands.
    Book Background (JE).png|Java Edition book background texture.
    Book Background (BE).png|Bedrock Edition book background texture.
    Book Arrowleft (JE).png|Java Edition left arrow texture.
    Book Arrowright (JE).png|Java Edition right arrow texture.
    Book Arrowleft (BE).png|Bedrock Edition left arrow texture.
    Book Arrowright (BE).png|Bedrock Edition Right arrow texture.
    </gallery>
    
    == See also ==
    *[[Book]]
    *[[Bookshelf]]
    *[[Book and Quill]]
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Napsaná kniha]]
    [[es:Libro escrito]]
    [[fr:Livre édité]]
    [[hu:Megírt könyv]]
    [[it:Libro]]
    [[ja:記入済みの本]]
    [[ko:글이 쓰인 책]]
    [[nl:Geschreven boek]]
    [[pl:Zapisana książka]]
    [[pt:Livro escrito]]
    [[ru:Написанная книга]]
    [[uk:Написана книга]]
    [[zh:成书]]</li><li>[[Blue Dye|Blue Dye]]<br/>{{Item
    |image = Blue_Dye_JE1_BE1.png
    |renewable = Yes
    |stackable = Yes (64)
    }}
    
    '''Blue dye''' is a [[Dye#Primary|primary dye color]].
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
     |Lapis Lazuli
     |Output=Blue Dye
     |type=Material
     |head=1
    }}
    {{Crafting
     |Cornflower
     |Output=Blue Dye
     |type=Material
     |foot=1
    }}
    === Chest loot ===
    {{#invoke:LootChest|base3|blue-dye}}
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Blue Dye}}
    
    === Trading ===
    Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 blue dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Blue Dye
    |spritetype=item
    |nameid=blue_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Blue Dye
    |spritetype=item
    |nameid=blue_dye
    |aliasid=dye / 18
    |id=399
    |form=item
    |translationkey=item.dye.blue_new.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
    {{History|||snap=18w44a|Blue dyes now can changed the text color on the [[sign]]s to blue.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sell blue dyes.}}
    {{History|||snap=19w11a|Blue dyes can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Blue dyes can now used to craft newly added [[blue candle]]s.}}
    {{History|||snap=21w19a|Blue dyes can no longer used to craft blue candles.}}
    {{History|||snap=Pre-release 1|Blue dyes can once again used to craft blue candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Blue dyes can now change the text color on [[hanging sign]]s to blue.}}
    {{History||1.20|snap=23w12a|Blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue dye now is in the common loot.}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.10|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
    {{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|cornflowers]], which can be used to [[crafting|craft]] blue dye.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Blue dye can now be used to [[dye]] white [[carpet]]s and uncolored [[glass pane]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of blue dye has been changed from <code>dye/18</code> to <code>blue_dye</code>.}}
    
    {{History|ps4}}
    {{History||1.83|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[de:Blauer Farbstoff]]
    [[es:Tinte azul]]
    [[fr:Teinture bleue]]
    [[ja:青色の染料]]
    [[ko:파란색 염료]]
    [[pl: Niebieski barwnik]]
    [[pt:Corante azul]]
    [[zh:蓝色染料]]</li></ul>
    16w50aAdded the death message "<player> went off with a bang".
    1.13
    {{Extension DPL}}<ul><li>[[Yellow Dye|Yellow Dye]]<br/>{{Item
    | title = Yellow Dye
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Yellow dye''' is a [[Dye#Primary|primary dye]] created by placing a [[dandelion]] or [[sunflower]] into a [[crafting]] grid.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
      |Dandelion;Sunflower
      |Output=Yellow Dye;Yellow Dye,2
      |type=Material
    }}
    
    === Chest loot ===
    {{LootChestItem|yellow-dye}}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 yellow dye for an [[emerald]].
    
    == Usage ==
    {{dye usage}}
    
    === Crafting ingredient ===
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Yellow Dye}}
    
    === Trading ===
    Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 yellow dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Yellow Dye
    |spritetype=item
    |nameid=yellow_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Yellow Dye
    |spritetype=item
    |nameid=yellow_dye
    |aliasid=dye / 11
    |id=406
    |form=item
    |translationkey=item.dye.yellow.name
    |foot=1}}
    
    == Video ==
    {{yt|nOQUDjEHGRg}}
    
    == History ==
    {{History|java beta}}
    {{History||1.2|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
    {{History||1.6.6|Dandelions can now be generated using [[Bone Meal|bone meal]], making dandelion yellow [[renewable resource|renewable]].}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Dandelion yellow can be crafted with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
    {{History||1.7.2|snap=13w36a|Can now be crafted using sunflower.}}
    {{History|||snap=13w37a|Each dandelion now yields only 1 dandelion yellow, instead of 2.}}
    {{History|||snap=13w41a|[[Stained glass]] can now be [[crafting|crafted]].}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be [[dye]]d.}}
    {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Yellow dye can now be used to craft yellow [[concrete powder]].}}
    {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|"Dandelion Yellow" has now been renamed to "Yellow Dye".
    |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}
    {{History|||snap=18w44a|Yellow dye can now change the text color on [[sign]]s to yellow.}}
    {{History|||snap=18w49a|Yellow dye can now be found in [[chest]]s in [[village]] mason houses.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells yellow dye.}}
    {{History|||snap=19w11a|Yellow dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Yellow dye can now be used to craft [[yellow candle]]s.}}
    {{History|||snap=21w19a|Yellow dye can no longer be used to craft yellow candles.}}
    {{History|||snap=Pre-release 1|Yellow dye can once again used to craft yellow candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Yellow dye can now change the text color on [[hanging sign]]s to yellow.}}
    {{History||1.20|snap=23w12a|Yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], yellow dye is now common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
    {{History||v0.8.0|snap=build 1|Dandelion yellow is now used to craft [[cocoa beans]].}}
    {{History||v0.14.0|snap=build 1|Yellow dye can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History||v0.16.0|snap=build 1|Dandelion yellow is no longer used to [[crafting|craft]] cocoa beans.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Yellow dye can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Yellow dye can now be used to dye [[shulker box]]es, [[bed]]s, and craft [[concrete powder]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Yellow dye can now be used to craft patterns on [[banner]]s, [[firework star]]s, and [[stained glass]].}}
    {{History||1.4.0|snap=beta 1.2.20.1|Yellow dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Dandelion yellow can now be used to dye [[cat]] collars.}}
    {{History|||snap=beta 1.8.0.10|"Dandelion Yellow" has now been renamed to "Yellow Dye".}}
    {{History||1.10.0|snap=beta 1.10.0.3|Yellow dye is now [[trading|sold]] by [[wandering trader]]s.
    |[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Yellow dye can now be found in [[village]] mason [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Yellow dye can now be sold to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of yellow dye has been changed from <code>dye/11</code> to <code>yellow_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
    {{History|ps4}}
    {{History||1.83|"Dandelion Yellow" has now been renamed to "Yellow Dye".}}
    {{History||1.90|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    
    {{reflist}}
    
    {{Items}}
    
    [[cs:Pampelišková žluť]]
    [[de:Gelber Farbstoff]]
    [[es:Tinte amarillo]]
    [[fr:Teinture jaune]]
    [[hu:Pitypangsárga]]
    [[ja:黄色の染料]]
    [[ko:노란색 염료]]
    [[nl:Paardenbloemgeel]]
    [[pl:Żółty barwnik]]
    [[pt:Corante amarelo]]
    [[ru:Жёлтый краситель]]
    [[zh:黄色染料]]
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]</li><li>[[Lapis Lazuli|Lapis Lazuli]]<br/>{{Item
    | image = Lapis Lazuli.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    {{About|the item|the ore|Lapis Lazuli Ore|the mineral block|Lapis Lazuli Block}}
    
    '''Lapis lazuli''' is a mineral required to [[Enchanting|enchant]] items in an [[Enchanting Table|enchanting table]].
    
    == Obtaining ==
    
    === Mining ===
    
    When mined with a stone [[pickaxe]] or better, [[lapis lazuli ore]] drops 4–9 lapis lazuli. With the [[Fortune]] III enchantment, a single block has a chance of dropping up to 36 items.
    
    === Crafting ===
    
    {{Crafting
      |Block of Lapis Lazuli
      |Output=Lapis Lazuli,9
      |type=Material
    }}
    
    === Smelting ===
    {{Smelting
      |showname=1
      |Lapis Lazuli Ore; Deepslate Lapis Lazuli Ore
      |Lapis Lazuli
      |0.2
    }}
    
    === Villager gifts ===
    
    {{IN|java}}, cleric [[villager]]s give [[player]]s lapis lazuli if they have the [[Hero of the Village]] effect.
    
    === Trading ===
    
    Apprentice-level cleric villagers sell one lapis lazuli for an [[emerald]] as part of their trades.
    
    {{IN|bedrock}}, [[wandering trader]]s may sell 3 lapis lazuli for an emerald.
    
    === Chest loot ===
    {{see also|Lapis Lazuli Ore#Natural generation}}
    {{LootChestItem|lapis-lazuli}}
    
    == Usage ==
    
    === Enchanting ===
    
    1–3 pieces of lapis lazuli are required to use an [[Enchanting Table|enchanting table]] to enchant an [[items|item]]. More specifically, the enchanting table UI shows 3 options (see [[Enchanting mechanics]] for details): the first, second, and third options cost 1, 2, and 3 lapis lazuli, respectively.
    
    === Crafting ingredient ===
    
    Lapis lazuli can be used to make [[blocks of lapis lazuli]] and [[blue dye]]. {{IN|bedrock}}, it can also be used directly as a substitute for blue dye.
    {{crafting usage}}
    
    {{IN|bedrock}}, lapis lazuli can be also used in banner patterns:
    {{banner crafting usage}}
    
    === Loom ingredient === 
    {{Banner loom usage|Lapis Lazuli}}
    
    === Dye ===
    {{Dye usage}}
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Lapis Lazuli
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Lapis Lazuli
    |Lapis Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palette is shown on the designs on trimmed armor:
    *{{TrimPalette|lapis lazuli}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Lapis Lazuli
    |spritetype=item
    |nameid=lapis_lazuli
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Lapis Lazuli
    |spritetype=item
    |nameid=lapis_lazuli
    |aliasid=dye / 4
    |id=414
    |form=item
    |translationkey=item.dye.blue.name
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Enchanter}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
    {{History||1.2_02|[[Lapis lazuli ore]] can now be found at [[bedrock]] level and now drops 4–8 lapis lazuli per block mined (increased from 1) on [[singleplayer]] only. However, servers have not been affected yet.}}
    {{History||1.8|snap=Pre-release|Lapis lazuli can now be found in [[mineshaft]] [[chest]]s.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Lapis lazuli can now be used to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Lapis lazuli can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|Lapis lazuli can now be used to craft blue [[stained clay]].}}
    {{History||1.7.2|snap=13w41a|Lapis lazuli can now be used to craft blue [[stained glass]].}}
    {{History||1.8|snap=14w02a|[[Enchanting]] now requires lapis lazuli. Different enchantments require different amounts of levels and different amounts of levels now require different amounts of lapis lazuli (between 1-3).
    |Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]], making it a [[renewable resource]].}}
    {{History|||snap=14w30a|Lapis lazuli can now be used to dye [[banner]]s.}}
    {{History||1.9|snap=15w44a|The average yield of lapis lazuli in [[mineshaft]] [[chest]]s has been decreased.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Can now be used to craft blue [[concrete powder]].}}
    {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History|||snap=18w11a|Lapis lazuli now generates in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|Lapis lazuli can now be used to craft [[blue dye]].
    |Lapis lazuli can no longer be used as a [[dye]].
    |All of the dye-related functions and crafting recipes of lapis lazuli (except lapis lazuli blocks) have been transferred to blue dye.
    |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
    {{History|||snap=18w50a|Lapis lazuli can now be found in chests in [[village]] temples.}}
    {{History|||snap=19w13a|Cleric villagers now give lapis lazuli to players under the [[Hero of the Village]] effect.}}
    {{History||1.17|snap=21w08a|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Lapis lazuli can now be used as an armor trim material.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
    {{History||v0.3.2|Lapis lazuli can now be crafted into lapis lazuli blocks, and vice versa.}}
    {{History||v0.12.1|snap=build 1|Lapis lazuli is now required for [[enchanting]].}}
    {{History||v0.14.0|snap=build 1|Lapis lazuli can now be found inside [[minecart with chest]]s in [[mineshaft]]s.
    |Lapis lazuli can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]].
    |Lapis lazuli can now be used to [[dyeing|dye]] [[shulker shell]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Lapis lazuli can now be used to dye [[shulker box]]es and [[bed]]s.
    |Lapis lazuli can now be used to [[crafting|craft]] blue [[concrete powder]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Lapis lazuli can now be used to dye [[banner]]s, [[firework star]]s and [[glass]].}}
    {{History||1.4.0|snap=beta 1.2.14.2|Lapis lazuli can now be found in [[shipwreck]] treasure chests.}}
    {{History|||snap=beta 1.2.20.1|Lapis lazuli can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.10|Lapis lazuli can now be used to craft [[blue dye]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Lapis lazuli are now [[trading|sold]] by [[wandering trader]]s.
    |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Lapis lazuli can now be found in [[desert]] [[village]] temple [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] one lapis lazuli for one [[emerald]].}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of lapis lazuli has been changed from <code>dye/4</code> to <code>lapis_lazuli</code>.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}}
    {{History||1.19.80|snap=beta 1.19.80.21|Lapis lazuli can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Lapis lazuli can now be used in [[enchanting]].}}
    {{History|Ps4}}
    {{History||1.90|[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * In real life, lapis lazuli is a blue gem that can be ground and processed into ultramarine pigment. Lapis lazuli pigment has been famously used in the production of illuminated manuscripts, stained glass, and cave paintings. [[Wikipedia:Lapis lazuli|See the Wikipedia article for more information]].
    * Lapis lazuli is the only [[ore]] that can be used as a [[dye]]{{only|BE|short=1}} or making a dye.
    * It is the only item that can be put in the second slot of an [[enchantment table]].
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Dyes]]
    
    [[cs:Lazurit]]
    [[de:Lapislazuli]]
    [[es:Lapislázuli]]
    [[fr:Lapis-lazuli]]
    [[hu:Lazurit]]
    [[ja:ラピスラズリ]]
    [[ko:청금석]]
    [[nl:Lapis lazuli]]
    [[pl:Lazuryt]]
    [[pt:Lápis-lazúli]]
    [[ru:Лазурит]]
    [[th:แร่แลพิสแลซูลี]]
    [[uk:Лазурит]]
    [[zh:青金石]]
    [[Category:Renewable resources]]</li></ul>
    17w48aAdded the death message "<player> was killed by [Intentional Game Design]".
    18w01aAdded the following death messages:
    • <player> was struck by lightning whilst fighting <player/mob>
    • <player> suffocated in a wall whilst fighting <player/mob>
    • <player> was squashed by <player/mob>
    • <player> starved to death whilst fighting <player/mob>
    • <player> was blown up by <player/mob> using <item>
    • death.attack.magic.player
    • <player> withered away whilst fighting <player/mob>
    • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • <player> was squashed by a falling block whilst fighting <player/mob>
    • <player> was slaim [sic] by <mob> using <item>
    • <player> was killed by <item> trying to hurt <player/mob>
    • <player> hit the ground too hard whilst trying to escape <player/mob>
    • <player> didn't want to live in the same world as <player/mob>
    • <player> experienced kinetic energy whilst trying to escape <player/mob>
    • <player> went off with a bang whilst fighting <player/mob>
    Added the following death messages, which can theoretically appear, but not practically:
    • <player> died because of <player/mob>
    • <player> was roasted in dragon breath by <player/mob>
    18w07aAdded the following death messages:
    • <player> was impaled by <player/mob>
    • <player> was impaled by <player/mob> with <item>
    18w15aAdded the following death messages, which can theoretically appear, but not practically:
    • death.attack.dryout
    • death.attack.dryout.player
    18w20bThe following death messages have been changed:
    • "<player> was slaim by <mob> using <item>" to "<player> was slain by <mob> using <item>"
    • "<player> discovered floor was lava" to "<player> discovered the floor was lava"
    pre5The death message "<player> fell out of the water" can now appear practically, not only theoretically.
    1.13.1
    {{Extension DPL}}<ul><li>[[Poisonous Potato|Poisonous Potato]]<br/>{{Item
    | title = Poisonous Potato
    | image = Poisonous Potato.png
    | heals = {{hunger|2}}
    |effects={{EffectLink|Poison}} (0:05) (60% chance)
    | stackable = Yes (64)
    | renewable = Yes
    }}
    
    A '''poisonous potato''' is a type of [[potato]] that can [[poison]] the [[player]].
    
    == Obtaining ==
    
    The poisonous potato is a rare [[drop]] when harvesting (destroying) [[potato|potato crops]]; a fully grown plant has a 2% chance of dropping one in addition to the 2-5 regular potatoes.
    
    === Chest loot ===
    
    {{LootChestItem|poisonous-potato}}
    
    == Usage ==
    Poisonous potatoes cannot be planted on [[farmland]] or [[Baked Potato|baked]]. They also have no use with the [[composter]].<ref>{{bug|MC-142373|resolution=WAI}}</ref>
    
    === Food ===
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    To eat a poisonous potato, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]] and has a 60% chance of applying 5 seconds of [[Poison]] II, draining {{hp|4|poisoned=1}} points of [[health]].
    Interestingly, a poisonous potato actually restores double the hunger and saturation than a normal, unpoisoned potato. (A normal potato gives {{hunger|1}} hunger and 0.6 saturation points.)
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Poisonous Potato
    |spritetype=item
    |nameid=poisonous_potato
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Poisonous Potato
    |spritetype=item
    |nameid=poisonous_potato
    |id=282
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.4.2|snap=12w34a|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
    {{History||1.13|snap=17w47a|Prior to [[Java_Edition_1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 394.}}
    {{History|||snap=18w11a|Poisonous potatoes now generate in the [[chest]]s of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Poisonous Potato JE2.png|32px]] The texture of poisonous potatoes has been changed.}}
    {{History|||snap=18w50a|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed, once again.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Poisonous potatoes can now be found inside of [[shipwreck]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Plants]]
    
    [[cs:Jedovatá brambora]]
    [[de:Giftige Kartoffel]]
    [[es:Patata envenenada]]
    [[fr:Pomme de terre empoisonnée]]
    [[hu:Mérgező burgonya]]
    [[it:Patata velenosa]]
    [[ja:青くなったジャガイモ]]
    [[ko:독이 있는 감자]]
    [[nl:Giftige aardappel]]
    [[pl:Trujący ziemniak]]
    [[pt:Batata venenosa]]
    [[ru:Ядовитый картофель]]
    [[th:มันฝรั่งพิษ]]
    [[uk:Отруйна картопля]]
    [[zh:毒马铃薯]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Footprint|Footprint]]<br/>{{about|the joke item|the unused particle|Java Edition unused features#Footprint particle}}
    {{Joke feature}}
    {{Item
    | image = Footprint (item).png
    | renewable = No
    | stackable = Yes (64)
    }}
    
    The '''Footprint''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|missing}} dimension.
    
    == Appearance ==
    This item is semi-transparent with a grey colour scheme.
    
    == Obtaining ==
    
    === Dimension ===
    Footprints were obtained only from a chest in the {{Code|missing}} dimension. Only existing in 2020 April fools snapshot 20w14∞, it cannot exist in any non-April Fool's joke versions and April Fool's joke versions before or after 20w14∞. There is a maximum of 2 footprints that can be obtained legitimately in any given world.
    
    === Cheats/Creative Mode ===
    Despite these footprints not being available in the creative inventory, it is still possible to acquire them via the command {{Code|code=give <target> minecraft:footprint <amount>}} or duplicating them by holding down middle-click whilst in creative mode.
    
    == Usage ==
    As of snapshot 20w14∞, this item cannot be placed or used in any way other than a trophy. This item can be inserted and/or rotated inside of an item frame, and it has a stack limit of 64.
    
    == Data values ==
    === ID ===
    {{ID table
    |showforms=y
    |generatetranslationkeys=java
    |displayname=Footprint
    |spritetype=item
    |nameid=footprint
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||20w14∞|[[File:Footprint (item).png|32px]] Added the footprint item.}}
    {{History|foot}}
    
    == Gallery ==
    <gallery>
    File:Missing biome.png|The Easter Egg dimension that the item spawns in.
    </gallery>
    
    == Trivia ==
    * This is a reference to the removed "Footstep" particle, hence in the "missing" dimension.
    ** This item is intended as a joke directed towards the commands' community where the "Footstep" particle is commonly requested.<ref>https://gist.github.com/boq/8e65cb85badc75765eeb8956af78aaa5</ref>
    
    == References ==
    {{reflist}}
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Non-renewable resources]]
    [[Category:Joke items]]
    
    [[es:Footprint]]
    [[pt:Pegada]]</li></ul>
    18w31aAdded the unused death message "<player> was killed by even more magic", along with its hover event: "Actually, message was too long to deliver fully. Sorry! Here's stripped version: <message>"
    1.14
    {{Extension DPL}}<ul><li>[[Lava Bucket|Lava Bucket]]<br/>{{Item
    | title = Lava Bucket
    | image = Lava Bucket.png
    | renewable = Yes
    | stackable = No 
    }}
    A '''lava bucket''' is a [[bucket]] filled with [[lava]].
    
    == Obtaining ==
    === Interacting ===
    To fill an empty [[bucket]] with lava, {{control|use}} it on a [[lava]] source block or lava in a [[cauldron]]. The block is consumed in the process. Flowing lava does not fill a bucket.
    
    If there is a lava source above the [[pointed dripstone]] stalactite, there is a {{frac|15|256}} (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a [[random tick]]. This lava can then be scooped with a bucket, making it a renewable resource.
    
    ==Usage==
    A lava bucket can be used to place down lava sources with the {{key|Use Item}} button. Doing so gives the player the bucket back. Lava buckets can be used to replace some transparent, non-full blocks such as [[tall grass]] and [[water]], both flowing and sources.
    
    {{IN|java}}, lava buckets can be used to break [[Nether Portal (block)|Nether portal blocks]] by placing the lava on the side of a block next to the portal block.
    
    === Smelting ===
    A lava bucket can be used as an efficient [[fuel]]. It has the longest burning value of 1000 seconds, compared to 800 seconds for a [[coal block]] (a lava bucket smelts 100 items, and a coal block smelts 80). After smelting starts, the lava bucket turns into an empty bucket.
    
    === Trading ===
    {{IN|bedrock}}, journeyman-level armorer villagers buy a lava bucket for one [[emerald]] as part of their trades.
    
    {{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy a lava bucket for one emerald.
    
    === Cauldrons === 
    A lava bucket can be used to fill a [[cauldron]] with lava. The lava damages any entity standing inside the cauldron, unless the entity is immune to fire damage.<!-- ex: nether mobs--> Flowing water or waterlogging does not affect the lava in the cauldron.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When a bucket is filled with lava
    |id=item.bucket.fill_lava
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When a lava bucket is emptied
    |id=item.bucket.empty_lava
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |source=block
    |description=When a bucket is filled with lava
    |id=bucket.fill_lava
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |source=block
    |description=When a lava bucket is emptied
    |id=bucket.empty_lava
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    ==Data values==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Lava Bucket
    |spritetype=item
    |nameid=lava_bucket
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Lava Bucket
    |spritetype=item
    |nameid=lava_bucket
    |aliasid=bucket / 10
    |id=363
    |form=item
    |translationkey=item.bucketLava.name
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Super Fuel}}
    
    == Advancements ==
    {{Load advancements|Hot Stuff}}
    
    ==History==
    {{History|java infdev}}
    {{History||20100615|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
    {{History|java alpha}}
    {{History||v1.1.0|Buckets of lava can now be used to fuel a [[furnace]] for 100 [[smelting|smelts]], consuming the [[lava]] and the [[bucket]]. This is the highest number of smelts of any single [[item]] in the game.}}
    {{History||v1.2.6|{{control|use|text=Using}} a lava bucket on [[block]]s with GUIs ([[chest]]s, furnaces, etc.) no longer places the lava.}}
    {{History|java}}
    {{History||1.2.1|snap=1.2|Changed name from "Lava bucket" to "Lava Bucket".}}
    {{History||1.3|snap=12w22a|[[Smelting]] in a [[furnace]] with a lava bucket now leaves an empty [[bucket]] for the [[player]] to retrieve.}}
    {{History||1.8|snap=14w25a|A lava bucket is now shown as the icon when [[lava]] is used as a layer in [[Superflat]].}}
    {{History||1.9|snap=15w50a|Added sounds for filling and pouring lava buckets.}}
    {{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 327.}}
    {{History||1.14|snap=18w43a|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
    {{History|||snap=19w11a|Armorer villagers can now [[trading|buy]] lava buckets.}}
    {{History||1.17|snap=20w45a|Lava buckets can now be used to fill a [[cauldron]] with lava.}}
    {{History|||snap=21w13a|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}
    
    {{History|pocket alpha}}
    {{History||v0.7.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
    {{History||v0.7.4|Lava buckets can now be used as [[fuel]] in a [[furnace]].
    |Lava buckets no longer stack to 64.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including lava buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
    {{History||1.9.0|snap=beta 1.9.0.2|Lava bucket can now be used to fill a [[cauldron]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Lava buckets can now be [[trading|sold]] to armorer [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of lava buckets has been changed from <code>bucket/10</code> to <code>lava_bucket</code>.}}
    {{History||1.17.0|snap=beta 1.16.230.54|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
    {{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside lava buckets. They can also suck up the liquids if activated again, but do not fill up the [[bucket]]s with the liquid dropped due to a bug.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Trivia==
    * One lava bucket has the highest number of [[smelting|smelts]] in the game at 100 items per bucket.
    ** This makes it 12.5 times more efficient than [[coal]] and [[charcoal]].
    * A lava bucket is used as Steve's Down-Smash attack in the crossover fighting game Super Smash Bros. Ultimate.
    
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[de:Lavaeimer]]
    [[ja:溶岩入りバケツ]]
    [[pt:Balde de lava]]
    [[th:ถังลาวา]]
    [[uk:Відро лави]]
    [[zh:熔岩桶]]</li><li>[[Netherite Ingot|Netherite Ingot]]<br/>{{About|the refined item|the scrap|Netherite Scrap|the ore|Ancient Debris|other uses|Netherite}}
    {{Item
    | rarity = Common
    | renewable = No
    | stackable = Yes (64)
    }}
    '''Netherite ingots''' are items obtained from crafting [[netherite scrap]]s and [[gold ingot]]s together, as well as loot from [[bastion remnant]] loot chests. Unlike other items, they are immune to fire and [[lava]] damage. They are primarily used to upgrade [[diamond]] gear and craft [[lodestone]]s.
    
    == Obtaining ==
    
    Netherite ingots are obtained by crafting four [[netherite scrap]]s and four [[gold ingot]]s. It is a shapeless recipe, therefore the placement of the netherite scraps and gold ingots does not matter when crafting it.
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |showname=0
    |Netherite Scrap
    |Netherite Scrap
    |Netherite Scrap
    |Netherite Scrap
    |Gold Ingot
    |Gold Ingot
    |Gold Ingot
    |Gold Ingot
    |Output=Netherite Ingot
    |type=Material
    }}
    
    {{Crafting 
    |Block of Netherite
    |Output=Netherite Ingot,9
    |type=Material
    |foot=1
    }}
    
    === Chest loot ===
    {{LootChestItem|netherite-ingot}}
    
    == Usage ==
    Netherite ingots are crafting materials used to make netherite tools, weapons, and armor.
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Smithing ingredient ===
    Netherite ingots can be used on a [[smithing table]] to upgrade diamond items to netherite items, as well as trim any armor piece. Data such as durability, enchantments, and custom names are preserved.
    
    {{Smithing
    |head=1
    |ingredients=[[Netherite Upgrade]] +<br>Any [[diamond]] gear +<br>[[Netherite Ingot]]
    |Netherite Upgrade
    |Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe
    |Netherite Ingot
    |Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe
    }}
    {{Smithing
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Netherite Ingot
    |Any Armor Trim Smithing Template
    |Diamond Chestplate
    |Netherite Ingot
    |Netherite Trim Diamond Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a diamond chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    '''Trim color palette'''
    The following color palettes are shown on the designs on trimmed armor:
    * {{TrimPalette|netherite ingot}}
    * {{TrimPalette|netherite ingot|darker=1}} (a darker color palette is used when a netherite armor piece is trimmed using a netherite ingot).
    
    === Repairing ===
    
    Netherite ingots are the repair items for the netherite [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
    * {{ItemLink|Netherite Helmet}}
    * {{ItemLink|Netherite Chestplate}}
    * {{ItemLink|Netherite Leggings}}
    * {{ItemLink|Netherite Boots}}
    * {{ItemLink|Netherite Sword}}
    * {{ItemLink|Netherite Pickaxe}}
    * {{ItemLink|Netherite Axe}}
    * {{ItemLink|Netherite Shovel}}
    * {{ItemLink|Netherite Hoe}}
    
    === Beacons ===
    
    A netherite ingot could be used to select powers from a [[beacon]] instead of using an [[emerald]], [[gold ingot]], [[iron ingot]], or a [[diamond]]. The player must select one of the available powers, and then insert an ingot in the item slot. The [[gold]] option is more efficient than the netherite option because it consumes 3 fewer gold and no [[Netherite Scrap|netherite scrap]].
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Netherite Ingot
    |spritetype=item
    |nameid=netherite_ingot
    |itemtags=beacon_payment_items
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Netherite Ingot
    |spritetype=item
    |nameid=netherite_ingot
    |id=603
    |form=item
    |foot=1}}
    
    === Advancements ===
    {{load advancements|Serious dedication}}
    
    == History ==
    {{History|java}}
    {{History||1.16|snap=20w06a|[[File:Netherite Ingot JE1 BE2.png|32px]] Added netherite ingots.}}
    {{History|||snap=20w07a|Netherite ingots can now be used to power [[beacon]]s.}}
    {{History|||snap=20w10a|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.}}
    {{History|||snap=20w13a|Netherite ingots can now be used to craft [[lodestone]]s.}}
    {{History|||snap=20w16a|Netherite ingots can now be found in [[bastion remnant]] chests.}}
    {{History||1.16.2|snap=20w30a|Increased the chance of finding netherite ingots in bastion remnant chests from 16.8% to 42.1%.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}
    {{History|||snap=23w05a|Netherite ingots can now be used to trim netherite armor.}}
    {{History||1.20|snap=23w12a|Netherite ingots are now usable for trimming without requiring the "Update 1.20" experimental datapack to be enabled.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Ingot BE1.png|32px]] Added netherite ingots.}}
    {{History|||snap=beta 1.16.0.57|Netherite ingots can now be used to power [[beacon]]s.
    |The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.
    |Netherite ingots can now be used to craft [[lodestone]]s.
    |Netherite ingots can now be found in [[bastion remnant]] chests.}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Ingot JE1 BE2.png|32px]] The texture of netherite ingots has been changed to match ''Java Edition''.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}
    {{History||1.20.0|snap=beta 1.20.0.21|Netherite ingots are now usable for trimming without requiring the "Next Major Update" experimental toggle to be enabled.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    * {{EnvLink|Bastion Remnant}}
    * {{BlockLink|Block of Netherite}}
    * {{ItemLink|Netherite Scrap}}
    *  {{BlockLink|Ancient Debris}}
    *{{BlockLink|Lodestone}}
    
    == External Links ==
    * [https://www.minecraft.net/en-us/article/taking-inventory--netherite-ingot Taking Inventory: Netherite Ingot] – Minecraft.net on May 28, 2020
    
    {{Items}}
    
    [[de:Netheritbarren]]
    [[es:Lingote de netherita]]
    [[fr:Lingot de Netherite]]
    [[it:Lingotto di netherite]]
    [[ja:ネザライトインゴット]]
    [[ko:네더라이트 주괴]]
    [[pl:Sztabka netherytu]]
    [[pt:Barra de netherita]]
    [[ru:Незеритовый слиток]]
    [[th:แท่งเนเธอไรต์]]
    [[uk:Незеритовий злиток]]
    [[zh:下界合金锭]]
    [[Category:Non-renewable resources]]</li></ul>
    18w49aAdded the following death messages:
    • <player> was poked to death by a sweet berry bush
    • <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
    1.15
    {{Extension DPL}}<ul><li>[[Bone Meal|Bone Meal]]<br/>{{Item
    | image = Bone Meal.png
    | renewable = Yes
    | stackable =  Yes (64)
    }}
    '''Bone meal''' is a material that can be used as a fertilizer for most plants and fungi, as well as a crafting ingredient for [[dye]]s.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Bone
    |Output=Bone Meal,3
    |type=Material
    |showname=0
    |head=1
    }}
    {{Crafting
    |Bone Block
    |Output= Bone Meal,9
    |type=Material
    |foot=1
    }}
    
    === Mob loot ===
    
    ==== Fish ====
    All fish mob variants ([[cod]], [[salmon]], [[tropical fish]], and [[pufferfish]]) have a 5% chance to drop 1 bone meal upon death.{{only|java}} In [[Bedrock Edition]], they drop [[bones]] instead.
    
    === Composters ===
    
    When a [[composter]] is completely filled, a single bone meal drops the next time the composter is {{ctrl|used}}.
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 bone meal for an [[emerald]].{{only|bedrock}}
    
    == Usage ==
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    {{IN|bedrock}}, bone meal can be also used in [[banner pattern]]s:
    {{banner crafting usage}}
    
    === Loom ingredient === 
    {{Banner loom usage|Bone Meal}}
    
    === Dye ===
    {{Dye usage}}
    
    === Fertilizer ===
    Bone meal can also be used on the following [[plants]] to have a chance to increase their growth stage:
    {| class="wikitable"
    |+
    !Plant
    !Action
    |-
    |{{BlockLink|Wheat}}<br>{{BlockLink|Carrots}}<br>{{BlockLink|Potatoes}}
    |The plant matures 2–5 growth stages.
    |-
    |{{BlockLink|Beetroots}}
    |The plant has a 75% chance of growing to the next growth stage.
    |-
    |{{BlockLink|Bamboo}}
    |Grows the [[bamboo]] by 1-2 stems.
    |-
    |{{BlockLink|Melon Stem|link=Melon seeds|text=Melon Seeds}}<br>{{BlockLink|Pumpkin Stem|link=Pumpkin seeds|text=Pumpkin Seeds}}
    |The planted stem matures 2–5 growth stages. Bone meal affects only the stem's growth; it does not cause [[melon]]s or [[pumpkin]]s to sprout from a mature stem.
    |-
    |{{BlockLink|Saplings}}<br>{{BlockLink|Azalea}}<br>{{BlockLink|Flowering Azalea}}<br>{{BlockLink|Mangrove Propagule}} (not hanging)
    |The [[sapling]] has a 45% chance of growing to the next growth stage, if possible. Saplings have two growth stages (with no visible difference between them) before growing into trees as the third stage. A tree cannot grow unless the sapling is planted in proper ground and sufficient space is available. Using bone meal on such an obstructed sapling with no chance of growing wastes the bone meal.
    |-
    |{{BlockLink|Sunflower}}s<br>{{BlockLink|Lilac}}s<br>{{BlockLink|Rose Bush}}es<br>{{BlockLink|Peony|Peonies}}
    |The corresponding item form drops, without destroying the original plant.
    |-
    |{{BlockLink|Grass}}<br>{{BlockLink|Fern}}s<br>{{BlockLink|Seagrass}}
    |A one-block-high tall [[grass]], [[fern]], or [[seagrass]] (that is on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]] (only exception is seagrass, will need to on a full surface)) grows into a two-block-high tall grass, fern or seagrass.
    |-
    |{{BlockLink|Mushrooms}}
    |Has a 40% chance of growing into a {{EnvLink|huge mushroom}} if on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]].
    |-
    |{{BlockLink|Cocoa}}
    |The cocoa plant matures 1 growth stage.
    |-
    |{{BlockLink|Sweet Berry Bush}}
    |Grows every stage.
    |-
    |{{BlockLink|Sea Pickle}}
    |If the [[sea pickle]] is on a [[coral block]] and in [[water]] at least 2 blocks deep, the sea pickle colony grows, and additional sea pickles generate nearby.
    |-
    |{{BlockLink|Sugar Cane}}{{only|bedrock|short=1}}
    |The sugar cane grows to maximum height (three blocks tall).
    |-
    |{{BlockLink|Kelp}}
    |The kelp plant grows by 1 block per bone meal used, up to its maximum height.
    |-
    |{{BlockLink|Flower|id=poppy}} (excluding wither roses){{only|bedrock|short=1}}
    |One-block-high flowers make more flowers of the same type grow in the surrounding area.
    |-
    |{{BlockLink|Fungus|id=fungi}}
    |Grows into [[huge fungi]], but only if on the respective [[nylium]].
    |-
    |{{BlockLink|Weeping Vines}}
    |Grows the [[weeping vine]]s a few blocks downward.
    |-
    |{{BlockLink|Twisting Vines}}
    |Grows the [[twisting vine]]s a few blocks upward.
    |-
    |{{BlockLink|Cave Vines}}
    |Produces [[glow berries]] if the vine did not have any [[glow berries]] on it already.
    |-
    |{{BlockLink|Glow Lichen}}
    |The [[glow lichen]] spreads to a random adjacent block.
    |-
    |{{BlockLink|Moss Block}}
    |The [[moss block]] causes nearby [[stone]], [[cave vine]]s, and [[dirt]] to become moss blocks.
    |-
    |{{BlockLink|Big Dripleaf}}<br>{{BlockLink|Small Dripleaf}}
    |A [[big dripleaf]] grows one block higher, and a [[small dripleaf]] becomes a big dripleaf.
    |-
    |{{BlockLink|Rooted Dirt}}
    |Causes [[hanging roots]] to grow underneath the [[rooted dirt]] if there is space.
    |-
    |{{BlockLink|Mangrove Leaves}}
    |Creates a hanging [[mangrove propagule]] under the [[mangrove leaves]].
    |-
    |{{BlockLink|Mangrove Propagule}} (hanging)
    |The [[mangrove propagule]] matures 1 growth age.
    |-
    |{{BlockLink|Pink Petals}}
    |Produces another pink petal in the block. If there are already four pink petals in the block, it will drop a pink petal as an item.
    |-
    |{{BlockLink|Torchflower Crop}}<br>{{BlockLink|Pitcher Crop}}
    |Grows every stage.
    |}
    
    Bone meal does not affect:
    * [[Cactus]]
    * [[Vines]]
    * [[Nether wart]]
    * [[Sugar cane]]{{only|JE}}
    * [[Chorus plant]]s, or other plants not listed above.
    
    ==== Wasting bone meal ====
    Bone meal can be used on the following objects in the following situations, consuming it without any real effect:
    
    * On [[grass]], [[fern]]s, and [[seagrass]] that do not have enough space to grow.<ref>{{bug|MC-125642}}</ref>
    * On [[seagrass]] that doesn't have [[water]] above.
    * On a [[dark oak sapling]] that is not in a group of four.<ref>{{bug|MC-168446}}</ref>
    * On a [[mushroom]] that is not on a block that allows it to grow into a huge mushroom.<ref>{{bug|MC-173213}}</ref>
    * On a [[sea pickle]] that is already in a group of four and has no valid locations to expand to.<ref>{{bug|MC-127995}}</ref>
    * On a [[bamboo]] (not [[bamboo shoot]]) that is blocked in the way.
    * On a [[sea pickle]] that is not on a [[coral block]].
    * On a [[fungus]] that is not on its respective [[nylium]].
    * Any plants that can't grow due to being block by the [[build limit]].
    
    === Creating new plants ===
    
    If bone meal is {{ctrl|used}} on a [[grass block]]; [[tall grass]], [[grass]], [[flower]]s, and [[pink petals]] form on the targeted block and on random adjacent grass blocks in an 15×5×15{{only|java|short=1}}/7×5×7{{only|bedrock|short=1}} area centered on the targeted block. The flowers/pink petals that appear depend on the biome, meaning that in order to obtain specific flowers, the player must travel to biomes where the flowers are found naturally. See {{slink|Flower|Flower biomes}} for more information.
    
    Using bone meal on a 2-block flower (rose bushes, sunflowers, lilacs or peonies) will cause one of the same type of flower to drop, without breaking the original. This is the only way to reproduce these flowers, since they cannot generate from using bone meal on grass blocks.
    
    Using bone meal on a non-transparent block that is underwater generates [[seagrass]] on that block and surrounding blocks. Sometimes, if in a [[warm ocean]] biome, [[coral]] and [[coral fan]]s may have a chance to generate as well, and in Bedrock Edition, coral (not coral fan) can be generated in any biome. In order for this to work, there must be 2 water blocks above the block the bone meal is being used on, and the lower one must be non-flowing water.
    
    Using bone meal on a [[sea pickle]] on a [[coral block]] creates sea pickles. This generates sea pickles up to 3 [[block]]s (of coral) away, so a 7+ × 7+ block (49+ blocks) of coral may be necessary, to return the most sea pickles per given bone meal attempt (more attempts grows them more numerously, exactly - including the range of it growing, like grass with heights on grass blocks - as coral and coral fans, though those others being non-solid blocks).
    
    Using bone meal on [[netherrack]] adjacent to [[nylium]] converts the netherrack into nylium of the same type. If both crimson and warped nylium are adjacent to the netherrack that was applied with bone meal, there is a 50% chance that either type of nylium is created.
    
    Using bone meal on [[nylium]] causes the corresponding [[roots]] and both types of [[fungi]] to appear on the nylium block and other nylium nearby, with the type of fungi matching the type of nylium being more common. In addition, using bone meal on the side of warped nylium creates [[nether sprouts]] and [[twisting vines]].
    
    === Farmer villagers ===
    [[Villager]]s with the farmer profession can collect bone meal from a full [[composter]], with which they can make their crops grow faster.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Bonemeal1.ogg
    |sound2=Bonemeal2.ogg
    |sound3=Bonemeal3.ogg
    |sound4=Bonemeal4.ogg
    |sound5=Bonemeal5.ogg
    |subtitle=Bone Meal crinkles
    |description=When bone meal is successfully used
    |source=block
    |id=item.bone_meal.use
    |translationkey=subtitles.item.bone_meal.use
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|be}}:
    {{Sound table
    |type=bedrock
    |sound=Bonemeal1.ogg
    |sound2=Bonemeal2.ogg
    |sound3=Bonemeal3.ogg
    |sound4=Bonemeal4.ogg
    |sound5=Bonemeal5.ogg
    |description=When bone meal is successfully used
    |source=block
    |id=item.bone_meal.use
    |volume=1.0
    |pitch=0.9-1.1
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bone Meal
    |spritetype=item
    |nameid=bone_meal
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Bone Meal
    |spritetype=item
    |nameid=bone_meal
    |aliasid=dye / 15
    |id=411
    |form=item
    |translationkey=item.dye.white.name
    |foot=1}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.
    |Bone meal can now only be applied to [[sapling]]s and [[wheat]].}}
    {{History||1.6.6|Bone meal can now be applied on [[grass block]]s.}}
    {{History||1.8|snap=Pre-release|Bone meal can now be used on [[mushroom]]s to make [[huge mushroom]]s, and the block the mushroom is on changes to [[dirt]].}}
    {{History|||snap=Pre-release 2 ;)|Bone meal can now be applied on [[pumpkin seeds|pumpkin]] and [[melon seed]]s.}}
    {{History|java}}
    {{History||1.3.1|snap=12w19a|Bone meal can now be applied on [[cocoa bean]]s.}}
    {{History|||snap=1.3|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.}}
    {{History||1.4.2|snap=12w34a|Bone meal can now be used to dye [[leather armor]] and [[tamed wolf]]'s collar.}}
    {{History||1.4.6|snap=12w49a|Bone meal can now be [[crafted]] with [[gunpowder]] to create a [[firework star]].}}
    {{History||1.5|snap=13w04a|Bone meal has been significantly nerfed.<br>
    [[Wheat]], [[melon seeds|melon]] and [[pumpkin seed]]s, [[potato]]es and [[carrot]]s: one bone meal is now consumed for all seven stages of growth (melon and pumpkin seeds do not spawn right away).<br>
    [[Sapling]]s: one bone meal is now consumed for each of the two growth stages, then it grows into a tree.<br>
    [[Cocoa]]s: one bone meal is now consumed for each of the three stages of growth.
    |Green [[particle]]s are now displayed when bone meal is used.
    |Bone meal can now be used from [[dispenser]]s.}}
    {{History|||snap=13w05a|The balancing of bone meal has been adjusted. Growing a plant to its last state now takes on average 2-5 uses of bone meal (results vary from plant to plant).<ref>https://web.archive.org/web/20220921040940/https://imgur.com/a/gOngk</ref>}}
    {{History||1.6.1|snap=13w19a|Bone meal can now be used to craft white [[stained clay]].}}
    {{History||1.7.2|snap=13w36a|The [[flower]]s generated when using bone meal on grass blocks is now biome dependent.}}
    {{History|||snap=13w41a|Bone meal can now be used to craft white [[stained glass]].}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed with [[bone meal]].}}
    {{History||1.10|snap=16w20a|Bone meal can now be used to craft [[bone block]]s.}}
    {{History||1.11|snap=16w39b|Bone meal can now be used to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Bone meal can now be used to craft white [[concrete powder]].}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History|||snap=18w07a|Bone meal can now be used underwater to create [[seagrass]].}}
    {{History|||snap=18w14b|Bone meal can now be used for spreading [[sea pickle]]s.}}
    {{History||1.13.1|snap=18w31a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral]].
    |[[Cod]], [[salmon]], [[tropical fish]], and [[pufferfish]] now have a chance of dropping bone meal upon death.}}
    {{History|||snap=18w32a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral fan]]s.}}
    {{History||1.14|snap=18w43a|Bone meal can now used to craft [[white dye]].
    |Bone meal can no longer be used as a [[dye]].
    |All of the dye-related functions and crafting recipes of bone meal (except bone blocks) have been transferred to white dye.
    |[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.
    |Bone meal can now be used on [[bamboo]] and [[bamboo shoot]].}}
    {{History|||snap=19w03a|Bone meal can now be obtained from [[composter]]s.}}
    {{History||1.16|snap=20w06a|Bone meal can now be used to grow [[fungi]] into [[huge fungi]].
    |Bone meal can now be used to spread [[nylium]] onto netherrack.}}
    {{History|||snap=20w09a|Using bone meal to grow fungi now works only on the respective [[nylium]].}}
    {{History|||snap=20w11a|Bone meal can now grow [[kelp]], [[weeping vines]], and [[twisting vines]].}}
    {{History|||snap=20w12a|Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}}
    {{History|||snap=20w13a|Farmers can now use bone meal to grow crops.}}
    {{History||1.17|snap=21w03a|Bone meal can now be used to spread [[glow lichen]]s.}}
    {{History|||snap=21w05a|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], and [[cave vines]].}}
    {{History|||snap=21w11a|Bone meal can now be used on [[rooted dirt]].}}
    {{History|||snap=21w15a|Bone meal now makes a sound when used.}}
    {{History|||snap=21w16a|Moss patches obtained from fertilizing moss blocks contain less vegetation and are now smaller and more irregular in shape.
    |Bone meal can now be used on [[azalea]] and [[flowering azalea]].}}
    {{History||1.19|snap=22w11a|Bone meal can now be used on [[mangrove propagule]]s and [[mangrove leaves]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bone meal can now be used on [[pink petals]] and [[torchflower crop]]s.|Using bone meal on [[cherry grove]]s now have a chance to generate [[pink petal]]s.}}
    {{History||1.20|snap=23w12a|Bone meal can now be used on [[pitcher crop]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal. It is currently unobtainable and serves no purpose.}}
    {{History||v0.3.3|Bone meal can now be crafted from bones.
    |Bone meal can now be applied to grass blocks and saplings.}}
    {{History||v0.4.0|Added the first [[crop]]s, which bone meal can be applied to.}}
    {{History||v0.8.0|snap=build 1|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.
    |Bone meal no longer instantly grows [[crop]]s to full size.
    |Bone meal can now be used to craft white [[wool]].}}
    {{History|||snap=build 5|[[Pumpkin]] and [[melon]] stems now grow by only one stage when bone meal is used.
    |Some [[flower]]s now spawn certain other flowers when bone meal is used on them.
    |Bone meal can now grow [[fern]]s and [[tall grass]] in [[survival]] and [[creative]].
    |Bone meal can now grow [[sugar cane]]s to maximum height.}}
    {{History||v0.9.0|snap=build 11|Bone meal can now be used to dye tamed [[wolf]] collars.}}
    {{History||v0.14.0|snap=build 1|Bone meal can now be used from [[dispenser]]s.
    |Bone meal can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Bone meal can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Bone meal can now be used to craft white [[concrete powder]], white [[bed]]s and white [[shulker box]]es.}}
    {{History||1.1.3|snap=alpha 1.1.3.0|Bone meal can now be used to craft [[bone block]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Bone meal can now be used to craft white [[stained glass]].
    |Bone meal can now be used to craft [[firework star]]s.
    |Bone meal can now be used to create [[banner]] patterns.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Bone meal can now be used underwater for growing [[seagrass]] and [[coral]].}}
    {{History|||snap=beta 1.2.20.1|Bone meal can now be used for spreading [[sea pickle]]s.
    |Bone meal can now be used to craft white [[balloon]]s and white [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Bone meal can now be used to grow [[bamboo]].}}
    {{History|||snap=beta 1.8.0.10|Bone meal can now be used to craft [[white dye]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|Bone meal are now sold by [[wandering trader]]s.
    |[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Bone meal can now be obtained from [[composter]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.51|Bone meal can now grow [[fungus|fungi]] into [[huge fungi]].
    |Bone meal can now be used to turn [[netherrack]] into [[nylium]].
    |Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of bone meal has been changed from <code>dye/15</code> to <code>bone_meal</code>.}}
    {{History||1.16.210|snap=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}}
    {{History||1.16.220|snap=beta 1.16.220.52|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], [[cave vines]] and [[rooted dirt]].}}
    {{History||1.17.0|snap=beta 1.16.230.50|Bone meal can now be used to spread [[glow lichen]]s.}}
    {{History|||snap=beta 1.16.230.54|Bone meal can be used to grow [[azalea]]s into azalea trees.}}
    {{History|||snap=beta 1.17.0.50|Bone meal now makes a sound when used.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|Bone meal no longer instantly grows [[crop]]s to full size.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Bone Meal JE2 BE2.png|32px]] Added bone meal.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * Bone meal can be used on the sides or bottom of a [[grass block]], as well as on a grass block with [[plant]]s already on top of it.
    * Regardless of if it succeeds in fertilizing, bone meal makes green sparkles. However, like smoke from a [[torch]], the sparkles appear only if the [[player]] has [[particles]] set All or Decreased.
    * In real life, [[Wikipedia:bone meal|bone meal]] is used as a fertilizer to provide nitrogen and phosphorus to plants.
    
    ==Gallery==
    
    <gallery>
    File:Bone Meal On Grass.png|Bone meal used on [[grass block]]s.
    </gallery>
    
    == See also ==
    
    * [[Farming]]
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Dyes]]
    [[Category:Plants]]
    [[Category:Renewable resources]]
    
    [[cs:Kostní moučka]]
    [[de:Knochenmehl]]
    [[es:Polvo de hueso]]
    [[fr:Poudre d'os]]
    [[hu:Csontliszt]]
    [[ja:骨粉]]
    [[ko:뼛가루]]
    [[nl:Beendermeel]]
    [[pl:Mączka kostna]]
    [[pt:Farinha de osso]]
    [[ru:Костная мука]]
    [[th:ผงกระดูก]]
    [[zh:骨粉]]</li><li>[[Banner|Banner]]<br/>{{for|the image|Banner (image)}}
    {{Block
    | image = <gallery>
    White Banner.gif | Banner
    White Wall Banner.png | Wall Banner
    </gallery>
    | rarity = Common
    | transparent = Yes
    | light = No
    | tool = axe
    | renewable = Yes
    | stackable = Yes (16)
    | flammable = No
    | lavasusceptible = Yes
    }}
    
    '''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.
    
    == Obtaining ==
    
    === Breaking ===
    
    Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
    {{breaking row|horizontal=1|Banners|Axe}}
    
    A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.
    
    === Natural generation ===
    
    {| class="wikitable collapsible"
    ! Name !! Location !! Appearance !! Design
    |-
    ! Magenta Banner
    | Outside of [[end cities]].
    | style="text-align: center" | [[File:End City Banner.png|32px]]
    | Magenta Banner
    * Black Inverted Chevron
    * Black Chevron
    |-
    ! Gray Banner
    | In banner room in [[woodland mansion]]s.
    | style="text-align: center" | [[File:Gray Banner.png|32px]]
    | Gray Banner
    |-
    ! Light Gray Banner
    | In master bedroom in [[woodland mansion]]s.
    | style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
    | Light Gray Banner
    * White Flower Charge
    |- id="Ominous Banner"
    ! Ominous Banner{{only|java|short=1}} 
    Illager Banner{{only|bedrock|education|short=1}}
    | Carried by [[raid captain]]s.<br> Located in [[pillager outpost]]s.
    
    {{IN|java}}, the ominous banner cannot be crafted or copied because the design uses 8 patterns.
    
    {{IN|bedrock}}, the illager banner is a separate type that cannot be placed in a loom.
    | style="text-align: center" | [[File:Ominous Banner.png|32px]]<br/>[[File:Ominous Banner BE.png|32px]]
    | White Banner{{only|java|short=1}}
    * Cyan Lozenge
    * Light Gray Base
    * Gray Pale
    * Light Gray Bordure
    * Black Fess
    * Light Gray Per Fess
    * Light Gray Roundel
    * Black Bordure
    Separate type entirely{{only|bedrock|short=1}}
    |-
    ! Brown Banner
    | Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. 
    | style="text-align: center" | [[File:Brown Banner.png|32px]]
    | Brown Banner
    |-
    ! Black Banner
    | In altar room in [[woodland mansions]].
    | style="text-align: center" | [[File:Black Banner.png|32px]]
    | Black Banner
    |}
    
    === Crafting ===
    
    Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
    {{Crafting
    |head=1
    |showdescription=1
    |A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
    |A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
    |B3=Stick
    |Output=Matching Banner
    |Olink=Banner
    |type=Decoration block
    |description=Once the banner is crafted, its base color cannot be changed.{{only|java}}
    }}
    {{Crafting
    |showdescription=1
    |Any Banner
    |Bleach
    |Output=White Banner
    |type=Decoration block
    |description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
    |foot=1
    }}
    
    === Trading ===
    Expert-level cartographer [[villager]]s always offer to [[trading|sell]] 1 or 2 blank banners of a random color for 3 [[emeralds]]. Expert-level shepherd villagers have a {{frac|2|7}} chance of offering the same trade.{{only|java}}
    
    {{IN|bedrock}}, expert-level cartographer and shepherd villagers both offer to sell one of 16 blank banners for 3 emeralds as part of their trades.
    
    === Mob loot ===
    
    [[Illager]]s that spawn carrying an ominous banner{{only|java|short=1}} / illager banner{{only|bedrock|education|short=1}} always drop it upon death.
    
    == Usage ==
    
    [[File:Standing banner with block.png|thumb|upright|Overlapping block on a banner.]]
    [[File:Wall banner with block.png|thumb|upright|Overlapping on a wall mounted banner.]]
    
    There are 16 colored blank banners, and numerous patterns each available in each of the 16 colors. A banner can feature up to 6 different patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.
    
    Banners, much like signs, can be placed both on the ground facing in any direction, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. 
    
    Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.
    
    Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. This makes it possible to overlap another solid block on the top half of a banner for floor banners, or the bottom half of wall banners.
    
    When a banner is placed on the side of a block, its position is set by the top block, and it is possible to place it so it appears half buried.
    
    Banners can also be placed in [[item frame]]s, where they simply appear as their item model.
    
    [[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]].
    
    <gallery>
    File:Wall banner with water below.png| Water can be placed below wall banners
    File:Water flowing around banner.png| Water flows around a banner on the ground
    </gallery>
    
    Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). Banners also cannot be moved by [[piston]]s.
    
    If a banner is renamed on an [[anvil]], it retains its name when a pattern is added, but not when a pattern is removed.
    
    === Helmet ===
    {{exclusive|java|section=13}}
    While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|java|short=1}}.
    
    === Chestplate ===
    {{exclusive|bedrock|section=13}}
    While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|bedrock|education|short=1}}.
    <gallery>
    Steve wearing White Banner.png|
    Alex wearing White Banner.png|
    Pillager with Ominous Banner.png|
    Vindicator with Ominous Banner.png|
    Evoker with Ominous Banner.png|Illusioner with Ominous Banner.png|
    </gallery>
    
    === Crafting ingredient ===
    
    [[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. Banners that have more than six patterns, such as Ominous Banners or banners obtained through inventory editors, will be reduced to six patterns on the shield.
    
    {{Crafting
    |showdescription=1
    |Shield
    |Matching Banner; Ominous Banner
    |Output=Matching Shield; Ominous Shield
    |B2link=Banner
    |type=Combat
    |description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no pre-existing patterns.<br>Does not change existing durability or enchantments on the shield.
    }}
    
    === Copying ===
    
    Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.
    
    {{Crafting
    |showdescription=1
    |Matching Banner
    |Matching Banner
    |Output=Matching Banner
    |A2link=Banner
    |B2link=Banner
    |Olink=Banner
    |type=Decoration block
    |ignoreusage=1
    |description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
    }}
    
    === Map marker ===
    [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|right|How every banner appears {{IN|java}} on a map, including named banners.]]
    
    {{exclusive|java|section=13}}
    {{IN|java}}, {{control|using}} on a standing banner with a [[map]] selected places a marker of the banner's position on the selected map, and {{control|using}} on the banner again removes the marker. Note that wall banners cannot serve as map markers. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.
    
    === Patterns ===
    {{see also|Banner/Patterns|title1=List of patterned banners}}
    [[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]
    
    A banner may have up to six layers of patterns, which are overlaid with the last-crafted on top. A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners is approximately 2.3x10^16 (or 23 quadrillion).
    
    Any color banner can be used; the pattern overlays the color. {{IN|java}}, a [[loom]] is used to make patterns. However, {{in|bedrock}}, the patterns can be made in a [[loom]] or a [[crafting table]].
    
    A banner can have more than six layers of patterns through the commands <code>/[[Commands/give|give]]</code>, <code>/[[Commands/setblock|setblock]]</code> or <code>/[[Commands/fill|fill]]</code>. This only works in ''Java Edition'', as Bedrock Edition doesn't have any NBT commands. Here is an example of a mining banner with seven different patterns. There is specific codes for the [[Banner#Item data:~:text=white-,Item,-In Java Edition|colors]] and [[Banner/Patterns|patterns]] that you have to input. 
    
    <code><nowiki>/give @p white_banner{display:{Name:"\"Mining Industries Banner\""},BlockEntityTag:{Patterns:[{Pattern:"cr",Color:15},{Pattern:"bs",Color:15},{Pattern:"sc",Color:12},{Pattern:"ms",Color:0},{Pattern:"hh",Color:15},{Pattern:"bo",Color:15},{Pattern:"tts",Color:8}]}} 1</code>
    
    {{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
    {{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}
    
    === Renaming ===
    {{IN|java}}, a banner can be given a custom name that remains as the banner is placed and retrieved. The player can use an [[anvil]] to rename the banner item, or may change the <code>CustomName</code> tag using the {{cmd|data}} command on the banner block.
    
    === Fuel ===
    Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.
    
    === Note Blocks ===
    Banners can be placed under [[note block]]s to produce "bass" sounds.
    
    == Sounds ==
    === Generic ===
    {{Sound table/Block/Wood}}
    === Unique ===
    {{edition|java}}: ''None''
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Water Splash Old.ogg
    |source=block
    |description=When all patterns are removed from a banner using a cauldron
    |id=cauldron.cleanbanner
    |volume=0.1
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=White Banner
    |spritetype=block
    |nameid=white_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners
    |translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner
    }}
    {{ID table
    |displayname=Orange Banner
    |spritetype=block
    |nameid=orange_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Magenta Banner
    |spritetype=block
    |nameid=magenta_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Light Blue Banner
    |spritetype=block
    |nameid=light_blue_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Yellow Banner
    |spritetype=block
    |nameid=yellow_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Lime Banner
    |spritetype=block
    |nameid=lime_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Pink Banner
    |spritetype=block
    |nameid=pink_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Gray Banner
    |spritetype=block
    |nameid=gray_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Light Gray Banner
    |spritetype=block
    |nameid=light_gray_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Cyan Banner
    |spritetype=block
    |nameid=cyan_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Purple Banner
    |spritetype=block
    |nameid=purple_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Blue Banner
    |spritetype=block
    |nameid=blue_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Brown Banner
    |spritetype=block
    |nameid=brown_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Green Banner
    |spritetype=block
    |nameid=green_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Red Banner
    |spritetype=block
    |nameid=red_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Black Banner
    |spritetype=block
    |nameid=black_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=White Wall Banner
    |spritetype=block
    |nameid=white_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner}}
    {{ID table
    |displayname=Orange Wall Banner
    |spritetype=block
    |nameid=orange_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.orange_banner}}
    {{ID table
    |displayname=Magenta Wall Banner
    |spritetype=block
    |nameid=magenta_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.magenta_banner}}
    {{ID table
    |displayname=Light Blue Wall Banner
    |spritetype=block
    |nameid=light_blue_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.light_blue_banner}}
    {{ID table
    |displayname=Yellow Wall Banner
    |spritetype=block
    |nameid=yellow_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.yellow_banner}}
    {{ID table
    |displayname=Lime Wall Banner
    |spritetype=block
    |nameid=lime_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.lime_banner}}
    {{ID table
    |displayname=Pink Wall Banner
    |spritetype=block
    |nameid=pink_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.pink_banner}}
    {{ID table
    |displayname=Gray Wall Banner
    |spritetype=block
    |nameid=gray_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.gray_banner}}
    {{ID table
    |displayname=Light Gray Wall Banner
    |spritetype=block
    |nameid=light_gray_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.light_gray_banner}}
    {{ID table
    |displayname=Cyan Wall Banner
    |spritetype=block
    |nameid=cyan_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.cyan_banner}}
    {{ID table
    |displayname=Purple Wall Banner
    |spritetype=block
    |nameid=purple_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.purple_banner}}
    {{ID table
    |displayname=Blue Wall Banner
    |spritetype=block
    |nameid=blue_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.blue_banner}}
    {{ID table
    |displayname=Brown Wall Banner
    |spritetype=block
    |nameid=brown_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.brown_banner}}
    {{ID table
    |displayname=Green Wall Banner
    |spritetype=block
    |nameid=green_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.green_banner}}
    {{ID table
    |displayname=Red Wall Banner
    |spritetype=block
    |nameid=red_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.red_banner}}
    {{ID table
    |displayname=Black Wall Banner
    |spritetype=block
    |nameid=black_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.black_banner
    |foot=1}}
    {{ID table
    |displayname=Block entity
    |spritename=Banners
    |spritetype=block
    |nameid=banner
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Banner
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Standing
    |spritename=Banners
    |spritetype=block
    |nameid=standing_banner
    |translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
    |id=176
    |form=block}}
    {{ID table
    |displayname=Wall
    |spritename=Banners
    |spritetype=block
    |nameid=wall_banner
    |id=177
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Item
    |spritename=Banners
    |spritetype=item
    |nameid=banner
    |translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
    |id=567
    |form=item
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=Banners
    |spritetype=block
    |nameid=Banner
    |foot=1}}
    
    === Metadata ===
    ==== Item ====
    {{IN|Bedrock}}, banner items use the following data values:
    {| class="wikitable"
    ! DV !! Banner color
    |-
    || 0 || black
    |-
    || 1 || red
    |-
    || 2 || green
    |-
    || 3 || brown
    |-
    || 4 || blue
    |-
    || 5 || purple
    |-
    || 6 || cyan
    |-
    || 7 || light gray
    |-
    || 8 || gray
    |-
    || 9 || pink
    |-
    || 10 || lime
    |-
    || 11 || yellow
    |-
    || 12 || light blue
    |-
    || 13 || magenta
    |-
    || 14 || orange
    |-
    || 15 || white
    |}
    
    === Item ===
    {{IN|Java}}, banner items use the following data values:
    {| class="wikitable"
    ! DV !! Banner color
    |-
    || 15 || black
    |-
    || 14 || red
    |-
    || 13 || green
    |-
    || 12 || brown
    |-
    || 11 || blue
    |-
    || 10 || purple
    |-
    || 9 || cyan
    |-
    || 8 || light gray
    |-
    || 7 || gray
    |-
    || 6 || pink
    |-
    || 5 || lime
    |-
    || 4 || yellow
    |-
    || 3 || light blue
    |-
    || 2 || magenta
    |-
    || 1 || orange
    |-
    || 0 || white
    |}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    === Block data ===
    
    A banner has a block entity associated with it that holds additional data about the block. 
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Block entity format]].
    
    {{el|java}}:
    {{see also|Block entity format}}
    {{/BE}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    Banners, as items, use an NBT tag <code>BlockEntityTag</code> to indicate the patterns and details when it is placed.
    
    <div class="treeview" style="margin-top: 0;">
    * {{nbt|compound|Item}}: The item
    ** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.
    *** {{nbt|compound|BlockEntityTag}}: The details of the shulker box.
    **** All block data, except tags common to all block entities.
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    == Achievements ==
    {{load achievements|Fruit on the Loom}}
    
    == Advancements ==
    {{load advancements|Voluntary Exile}}
    
    == History ==
    {{info needed section|The Nether Update}}
    {{History|java}}
    {{History||1.8|snap=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
    {{History|||snap=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
    {{History|||snap=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
    {{History|||snap=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
    |The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
    |Banners can now be used as a [[fuel]] in [[furnace]]s.}}
    {{History||1.8.8|snap=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
    {{History||1.9|snap=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
    {{History|||snap=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
    {{History||1.11|snap=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[mob head|creeper head]] or [[golden apple|enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
    {{History|||snap=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
    {{History||1.12|snap=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
    {{History|||snap=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
    {{History|||snap=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
    {{History||1.13|snap=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.}}
    {{History|||snap=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
    {{History||1.14|snap=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
    |All recipes for banner patterns have been removed.}}
    {{History|||snap=18w45a|[[File:Ominous Banner Revision 1.png|17px]] Added [[illager patrol]]s, where the leader of an illager patrol carries an [[illager]] banner.}}
    {{History|||snap=18w46a|[[File:Ominous Banner.png|17px]] The pattern of [[illager]] banner now has a black border.}}
    {{History|||snap=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
    {{History|||snap=Pre-Release 2|"Illager Banners" have been renamed to "Ominous Banners".}}
    {{History||1.17|snap=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
    {{History||1.19.3|snap=22w43a|The ominous banner is now available in the Creative inventory.}}
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
    |[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
    |Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
    |Brown banners now generate in new [[savanna]] [[village]]s.
    |Black banners now generate in [[pillager outpost]] watchtowers.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.
    |[[File:Ominous Banner BE.png|17px]] Added [[illager captain]]s, which drop an [[illager]] banner upon [[death]].}}
    {{History|||snap=beta 1.11.0.3|Illager banners now generate in [[pillager outpost]] watchtowers, instead of gray banners.}}
    {{History|||snap=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
    {{History||1.20.0|snap=beta 1.20.0.20|Banners can now be used to customise [[shield]]s.}}
    
    {{History|console}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
    {{History||ps=1.91|[[File:Ominous Banner BE.png|17px]] Added [[illager]] banners, which generate with [[pillager outpost]]s and are [[drops|dropped]] by [[illager captain]]s upon [[death]].}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * With 16 blank banners, 38 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 × (608<sup>0</sup> + 608<sup>1</sup> + 608<sup>2</sup> + 608<sup>3</sup> + 608<sup>4</sup> + 608<sup>5</sup> + 608<sup>6</sup>) ≈ 809 quadrillion - 809 with 15 zeros (809,573,616,779,945,488). The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns, or the entire banner, or be duplicated due to the symmetric set of patterns (e.g. field or (yellow) + per pale azure (blue) = field azure + per pale or inverted).
    ** Not 38 patterns are available on BE, but 40 patterns of 16 colors each (640 uniquely-colored patterns), so the number is even greater. 16 × (640<sup>0</sup> + 640<sup>1</sup> + 640<sup>2</sup> + 640<sup>3</sup> + 640<sup>4</sup> + 640<sup>5</sup> + 640<sup>6</sup>) ≈ 1 quintillion - 1 with 18 zeros (1,101,232,303,249,827,856). This increases the number by almost 1.4 times, or almost 292 quadrillion, despite the addition of only 2 patterns.
    * If a banner has over 6 patterns, only the six bottom-most patterns are displayed when hovered over in the [[inventory]].
    * The Mojang logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. If [[wikipedia:Google Translate|Google Translate]] is used, it translates to "thingys" or "contraption".
    ** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
    * [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner.
    ** There are 40 monochrome textures, each containing all 6 sides of the banner.
    ** The texture of the back side is the mirrored texture of the front side.
    ** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
    * Banners that have the purple NBT+ line in the bottom (obtained by holding Ctrl and middle-clicking the banner, which also copies the NBT [[tag]] of anything that the player points their crosshair to) actually have no difference with the base banner obtained by middle click.
    *The Illager Banner in Bedrock Edition is available as a separate item but is just a second variant of the white banner.
    **Standard variant of white banner is set to type 0.
    **Illager variant is set to type 1.
    
    == Gallery ==
    <gallery>
    Banners Jeb.png|The first image of banners, as tweeted by Jens Bergensten.
    Iceland and Norway Flags.png|Another banner image from Jeb.
    Searge Banners.png|Several banners made by Searge.
    The Bountiful Update.png|Banners in the official 1.8 poster.
    BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
    Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
    All positions and rotations of a banner.png|All positions and rotations of a banner
    Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
    EndCityBanners.png|Banners floating outside of an [[End city]] tower.
    Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
    Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE}} or {{cmd|item replace}}{{Only|JE}}.
    Better Together Banners.jpg|Banners in ''Bedrock Edition''.
    Better Together Banner Crafting 1.jpg|A banner in the hand.
    Better Together Banner Crafting 2.jpg|A banner in the inventory.
    Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
    Better Together Banner Crafting 4.jpg|A banner being given a pattern.
    </gallery>
    
    === Renders ===
    <gallery>
    Ominous Banner.gif
    White Banner.gif
    Light Gray Banner.gif
    Gray Banner.gif
    Black Banner.gif
    Brown Banner.gif
    Red Banner.gif
    Orange Banner.gif
    Yellow Banner.gif
    Lime Banner.gif
    Green Banner.gif
    Cyan Banner.gif
    Light Blue Banner.gif
    Blue Banner.gif
    Purple Banner.gif
    Magenta Banner.gif
    Pink Banner.gif
    Ominous Wall Banner.png| 
    White Wall Banner.png| 
    Light Gray Wall Banner.png| 
    Gray Wall Banner.png| 
    Black Wall Banner.png| 
    Brown Wall Banner.png| 
    Red Wall Banner.png| 
    Orange Wall Banner.png| 
    Yellow Wall Banner.png| 
    Lime Wall Banner.png| 
    Green Wall Banner.png| 
    Cyan Wall Banner.png| 
    Light Blue Wall Banner.png| 
    Blue Wall Banner.png| 
    Purple Wall Banner.png| 
    Magenta Wall Banner.png| 
    Pink Wall Banner.png
    </gallery>
    
    <gallery>
    File:Ominous Banner.gif|Ominous banner pattern in Java Edition.
    File:Ominous Banner BE.gif|Illager banner pattern in Bedrock Edition.
    File:Ominous Banner Revision 1.gif|Old Ominous banner pattern.
    File:Ominous Banner washing.gif|Washing with cauldron shows how to apply the ominous banner pattern.
    </gallery>
    
    === [[Lego Minecraft]] Banners ===
    <gallery>
    File:Lego Red Creeper Banner Collage.jpg|Lego banners from 21127 and 21131
    File:Lego Melon Banner.png|Lego banner from 21138
    File:Lego Fish Banner.png|Lego banner from 21142
    File:Lego Beetroot Banner.png|Lego banner from 21144
    File:Lego Wheat Banner.png|Another lego banner from 21144
    File:Lego Carrot Banner.png|A third lego banner from 21144
    File:Lego Crossbones Banner.png|Lego banner from 21152
    File:Lego Green Creeper Banner Collage.jpg|Lego banners from 21155
    File:Lego Ominous Banner.png|Lego ominous banner from 21160
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|Utility}}
    {{Items}}
    
    [[Category:Generated structure blocks]]
    [[Category:Manufactured blocks]]
    [[Category:Block entities]]
    [[Category:Non-solid blocks]]
    
    [[cs:Prapor]]
    [[de:Banner]]
    [[es:Estandarte]]
    [[fr:Bannière]]
    [[ja:旗]]
    [[ko:현수막]]
    [[nl:Banier]]
    [[pl:Sztandar]]
    [[pt:Estandarte]]
    [[ru:Флаг]]
    [[uk:Стяг]]
    [[zh:旗帜]]</li></ul></nowiki>
    19w34aAdded the following death messages:
    • <player> was stung to death
    • death.attack.sting.item
    Added the unused death message "<player> was stung to death by <player/mob>".
    1.16
    {{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity
    |image=Minecart with Hopper.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid='''[[JE]]''': 10
    |drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents
    |health={{hp|6}}
    }}
    A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Output= Minecart with Hopper
    |type= Transportation
    |Hopper|Minecart}}
    
    Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well.
    
    == Usage ==
    [[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]]
    Minecarts with hoppers are placed similarly to other [[minecart]]s.
    
    A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref>
    
    The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail.
    
    An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup.
    
    {{See also|Tutorials/Storage minecarts}}
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with hopper is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with hopper is moving
    |id=minecart.base
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=item
    |nameid=hopper_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=entity
    |nameid=hopper_minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=item
    |nameid=hopper_minecart
    |id=526
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=entity
    |nameid=hopper_minecart
    |id=96
    |foot=1}}
    
    === Entity data ===
    Minecarts with hoppers have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    
    <div style="text-align:center">{{yt|I5etC7LeCac}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}}
    {{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}}
    {{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    {{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}}
    {{History|||snap=19w39a|The hopper now renders correctly.}}
    {{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}}
    {{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    {{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]]  [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.
    |Minecarts with hopper emit smoke [[particles]] when destroyed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref>
    File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]].
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    
    {{items}}
    {{entities}}
    
    [[Category:Mechanics]]
    [[Category:Storage]]
    
    [[cs:Vozík s násypkou]]
    [[de:Trichterlore]]
    [[es:Vagoneta con tolva]]
    [[fr:Wagonnet à entonnoir]]
    [[hu:Tölcsér csille]]
    [[it:Carrello da miniera]]
    [[ja:ホッパー付きのトロッコ]]
    [[ko:호퍼가 실린 광산 수레]]
    [[nl:Mijnkar met trechter]]
    [[pl:Wagonik z lejem]]
    [[pt:Carrinho de mina com funil]]
    [[ru:Вагонетка с воронкой]]
    [[uk:Вагонетка з лійкою]]
    [[zh:漏斗矿车]]</li><li>[[Boat with Chest|Boat with Chest]]<br/>{{ItemEntity
    |image=Oak Boat with Chest.png
    |extratext = View [[#Gallery|all renders]]
    |stackable=No
    |renewable=Yes
    |flammable=Yes
    |size='''{{IN|Java}}:'''<br>
    Height: 0.5625 Blocks<br>Width: 1.375 Blocks<br>
    '''{{IN|Bedrock}}:'''<br>
    Height: 0.455 Blocks<br>Width: 1.4 Blocks
    
    |networkid='''[[JE]]''': 1
    }}
    {{for|other kinds of boats|Boat (disambiguation)}}
    
    A '''boat with chest''' is a single [[chest]] occupying the passenger seat of a [[boat]], and functions as such. As it can still be driven it can be used to transport [[item]]s over bodies of water.
    
    == Obtaining ==
    A boat with chest can be directly retrieved by attacking it, as it drops itself in item form, along with its contents.
    
    [[Tool]]s and [[weapon]]s with damage above 4 can instantly destroy a boat with chest in one hit.{{only|Java}}
    
    === Crafting ===
    {{Crafting
    |head= 1
    |Chest
    |Matching Boat
    |Output= Matching Boat with Chest
    |type= Transportation
    |foot= 1
    }}
    
    == Usage ==
    A boat with chest can be used for the transportation of players, mobs and items, or as fuel when [[smelting]].
    
    === Fuel ===
    A boat with chest can be used as fuel in a [[furnace]], it lasts 60 seconds, smelting up to 6 items.
    
    === Transportation ===
    {{main|Boat#Transportation}}
    
    Boats with chests can carry only one entity while regular boats can carry up to two.
    
    == Behavior ==
    [[File:All boats with chests.png|alt=This photo shows all the types of boats with chests.|thumb|240px|All types of boats with chests.]]
    {{main|Boat#Behavior}}
    Boats with chests share most behaviors with boats.
    
    === Item storage ===
    [[File:Boat with Chest GUI.png|thumb|176px|The GUI of a boat with chest.]]
    The inventory of the boat with chest has the same amount of slots as a single chest. Its inventory can be accessed by {{Control|Sneak|text=sneaking}} and {{Control|interact|text=interacting}} with the boat with chest, {{control|interact|text=interacting}} with the part of the boat with chest that actually contains the chest while another player or entity is inside the boat, or by opening the player's {{Control|inventory}} while inside the boat. This means that the player cannot access armor slots without exiting the boat.
    
    When a boat with chest moves above, underneath, or beside a [[hopper]], its inventory is filled or drained accordingly. Due to the size of its hitbox, a boat with chest can be placed above up to 9 hoppers, allowing it to evenly split its items nine ways.
    
    === Naming ===
    {{IN|java}}, unlike most other storage devices, a boat with chest renamed in an [[anvil]] does not display the custom name in its GUI.<ref>{{bug|MC-249408||Boats with Chests lose their name when placed}}</ref>
    
    === Piglin ===
    As with other chests, opening or breaking a boat with chest causes nearby piglin(s) to attack the player.
    
    == Sounds ==
    {{Edition|Java}}:
    Boats with chests use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Boat paddle land1.ogg
    |sound2=Boat paddle land2.ogg
    |sound3=Boat paddle land3.ogg
    |sound4=Boat paddle land4.ogg
    |sound5=Boat paddle land5.ogg
    |sound6=Boat paddle land6.ogg
    |subtitle=Rowing
    |source=neutral
    |description=While a boat with chest is rowed on land
    |id=entity.boat.paddle_land
    |translationkey=subtitles.entity.boat.paddle_land
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Boat paddle water1.ogg
    |sound2=Boat paddle water2.ogg
    |sound3=Boat paddle water3.ogg
    |sound4=Boat paddle water4.ogg
    |sound5=Boat paddle water5.ogg
    |sound6=Boat paddle water6.ogg
    |sound7=Boat paddle water7.ogg
    |sound8=Boat paddle water8.ogg
    |subtitle=Rowing
    |source=neutral
    |description=While a boat with chest is rowed in water
    |id=entity.boat.paddle_water
    |translationkey=subtitles.entity.boat.paddle_water
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Swim1.ogg
    |sound2=Swim2.ogg
    |sound3=Swim3.ogg
    |sound4=Swim4.ogg
    |source=player
    |description=While a boat with chest is rowed in water
    |id=random.swim
    |pitch=0.6-1.4
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Oak Boat with Chest
    |spritetype=item
    |spritename=oak-boat with chest
    |nameid=oak_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Spruce Boat with Chest
    |spritetype=item
    |spritename=spruce-boat with chest
    |nameid=spruce_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Birch Boat with Chest
    |spritetype=item
    |spritename=birch-boat with chest
    |nameid=birch_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Jungle Boat with Chest
    |spritetype=item
    |spritename=jungle-boat with chest
    |nameid=jungle_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Acacia Boat with Chest
    |spritetype=item
    |spritename=acacia-boat with chest
    |nameid=acacia_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Dark Oak Boat with Chest
    |spritetype=item
    |spritename=dark-oak-boat with chest
    |nameid=dark_oak_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Mangrove Boat with Chest
    |spritetype=item
    |spritename=mangrove-boat with chest
    |nameid=mangrove_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Cherry Boat with Chest
    |spritetype=item
    |spritename=cherry-boat with chest
    |nameid=cherry_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Bamboo Raft with Chest
    |spritetype=item
    |spritename=bamboo-raft with chest
    |nameid=bamboo_chest_raft
    |itemtags=chest_boats
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Boat with Chest
    |generatetranslationkeys=y
    |displayname=Entity
    |spritetype=entity
    |spritename=boat-with-chest
    |nameid=chest_boat
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Oak Boat with Chest
    |spritetype=item
    |nameid=oak_chest_boat
    |aliasid=chest_boat / 0
    |id=646
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.oak.name}}
    {{ID table
    |displayname=Spruce Boat with Chest
    |spritetype=item
    |nameid=spruce_chest_boat
    |aliasid=chest_boat / 1
    |id=649
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.spruce.name}}
    {{ID table
    |displayname=Birch Boat with Chest
    |spritetype=item
    |nameid=birch_chest_boat
    |aliasid=chest_boat / 2
    |id=647
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.birch.name}}
    {{ID table
    |displayname=Jungle Boat with Chest
    |spritetype=item
    |nameid=jungle_chest_boat
    |aliasid=chest_boat / 3
    |id=648
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.jungle.name}}
    {{ID table
    |displayname=Acacia Boat with Chest
    |spritetype=item
    |nameid=acacia_chest_boat
    |aliasid=chest_boat / 4
    |id=650
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.acacia.name}}
    {{ID table
    |displayname=Dark Oak Boat with Chest
    |spritetype=item
    |nameid=dark_oak_chest_boat
    |aliasid=chest_boat / 5
    |id=651
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.big_oak.name}}
    {{ID table
    |displayname=Mangrove Boat with Chest
    |spritetype=item
    |nameid=mangrove_chest_boat
    |aliasid=chest_boat / 6
    |id=652
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.mangrove.name}}
    {{ID table
    |displayname=Cherry Boat with Chest
    |spritetype=item
    |nameid=cherry_chest_boat
    |aliasid=chest_boat / 8
    |id=658
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.cherry.name}}
    {{ID table
    |displayname=Bamboo Raft with Chest
    |spritetype=item
    |nameid=bamboo_chest_raft
    |aliasid=chest_boat / 7
    |id=662
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.bamboo.name
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Form
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Entity
    |spritetype=entity
    |spritename=boat-with-chest
    |nameid=chest_boat
    |id=218
    |foot=1}}
    
    === Entity data ===
    Boat with chests have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == History ==
    {{History||September 23, 2019|link={{ytl|Anv-lZc0pIM}}|The [[swamp]] was announced as a contender for the Biome Vote at [[MINECON Live 2019]]. Frogs, boats with chests, and mangrove trees were announced.}}
    {{History||September 28, 2019|link={{ytl|UHoz0Q-LwUU}}|The swamp comes in second place in the Biome Vote, setting the release date of new swamp content further than new mountain content.}}
    {{History||October 16, 2021|link={{ytl|w6zLprHHZOk|t=7085}}|[[File:Jungle Boat with Chest (pre-release).png|32px]] [[File:Dark Oak Boat with Chest (pre-release).png|32px]] Boats with chests were announced at [[Minecraft Live 2021]]. Only jungle and dark oak variants were shown.}}
    {{History|java}}
    {{History||1.19|snap=22w12a|[[File:Oak Boat with Chest JE1.png|32px]] [[File:Spruce Boat with Chest JE1.png|32px]] [[File:Birch Boat with Chest JE1.png|32px]] [[File:Jungle Boat with Chest JE1.png|32px]] [[File:Acacia Boat with Chest JE1.png|32px]] [[File:Dark Oak Boat with Chest JE1.png|32px]] [[File:Mangrove Boat with Chest JE1.png|32px]]<br>[[File:Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Spruce Boat with Chest (item) JE1.png|32px]] [[File:Birch Boat with Chest (item) JE1 BE1.png|32px]] [[File:Jungle Boat with Chest (item) JE1 BE1.png|32px]] [[File:Acacia Boat with Chest (item) JE1 BE1.png|32px]] [[File:Dark Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Mangrove Boat with Chest (item) JE1 BE1.png|32px]] Added boats with chests.
    |Knob on chest is placed incorrectly 1 pixel up.}}
    {{History|||snap=22w13a|[[File:Oak Boat with Chest JE2 BE1.png|32px]] [[File:Spruce Boat with Chest JE2 BE1.png|32px]] [[File:Birch Boat with Chest JE2 BE1.png|32px]] [[File:Jungle Boat with Chest JE2 BE1.png|32px]] [[File:Acacia Boat with Chest JE2 BE1.png|32px]] [[File:Dark Oak Boat with Chest JE2 BE1.png|32px]] [[File:Mangrove Boat with Chest JE2 BE1.png|32px]] Changed knob on chest position 1 pixel down to match [[Bedrock Edition]].
    |Boats with chests can now be placed by [[dispenser]]s.}}
    {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove boat with chest obtainable and renewable.}}
    {{History|||snap=22w15a|[[File:Oak Boat with Chest (item) JE2.png|32px]] [[File:Spruce Boat with Chest (item) JE2.png|32px]] [[File:Birch Boat with Chest (item) JE2.png|32px]] [[File:Jungle Boat with Chest (item) JE2.png|32px]] [[File:Acacia Boat with Chest (item) JE2.png|32px]] [[File:Dark Oak Boat with Chest (item) JE2.png|32px]] [[File:Mangrove Boat with Chest (item) JE2.png|32px]] Changed all boat with chest item textures.
    |Now, the inventory can be accessed by {{control|using}} it directly when there is already a passenger inside of it.}}
    {{History||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] Bamboo rafts with chests were announced at [[Minecraft Live 2022]].}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] [[File:Bamboo Raft with Chest (item) JE1.png|32px]] Added bamboo rafts with chests behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=22w45a|[[File:Bamboo Raft with Chest (item) JE2 BE2.png|32px]] The item texture of the bamboo raft with chest has been changed.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Boat with Chest JE1.png|32px]] [[File:Cherry Boat with Chest (item) JE1.png|32px]] Added cherry boats with chests behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=1.19.4 Pre-release 2|[[File:Cherry Boat with Chest (item) JE2.png|32px]] The item texture of cherry boats with chests has now been changed.}}
    {{History||1.20|snap=23w12a|Bamboo rafts with chests and cherry boats with chests are now available without using the "Update 1.20" experimental datapack.}}
    
    {{History|bedrock}}
    {{History||Wild Update<br>(Experimental)|link=Bedrock Edition 1.19.0|snap=beta 1.18.30.28|[[File:Oak Boat with Chest JE2 BE1.png|32px]] [[File:Spruce Boat with Chest JE2 BE1.png|32px]] [[File:Birch Boat with Chest JE2 BE1.png|32px]] [[File:Jungle Boat with Chest JE2 BE1.png|32px]] [[File:Acacia Boat with Chest JE2 BE1.png|32px]] [[File:Dark Oak Boat with Chest JE2 BE1.png|32px]]<br>[[File:Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Spruce Boat with Chest (item) BE1.png|32px]] [[File:Birch Boat with Chest (item) JE1 BE1.png|32px]] [[File:Jungle Boat with Chest (item) JE1 BE1.png|32px]] [[File:Acacia Boat with Chest (item) JE1 BE1.png|32px]] [[File:Dark Oak Boat with Chest (item) JE1 BE1.png|32px]] Added boats with chests, missing mangrove type.
    |Added unused translation keys for mangrove boat with chest.}}
    {{History||1.19.0|snap=beta 1.19.0.20|Boats with chests are now available without enabling experimental gameplay.|[[File:Mangrove Boat with Chest JE2 BE1.png|32px]] [[File:Mangrove Boat with Chest (item) JE1 BE1.png|32px]] Added mangrove boats with chests.}}
    {{History||1.19.0|snap=beta 1.19.0.26|[[File:Oak Boat with Chest (item) JE2.png|32px]] [[File:Spruce Boat with Chest (item) JE2.png|32px]] [[File:Birch Boat with Chest (item) JE2.png|32px]] [[File:Jungle Boat with Chest (item) JE2.png|32px]] [[File:Acacia Boat with Chest (item) JE2.png|32px]] [[File:Dark Oak Boat with Chest (item) JE2.png|32px]] [[File:Mangrove Boat with Chest (item) JE2.png|32px]] Changed all boat with chest item textures.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] [[File:Bamboo Raft with Chest (item) BE1.png|32px]] Added bamboo rafts with chests behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
    {{History|||snap=beta 1.19.60.20|[[File:Bamboo Raft with Chest (item) JE2 BE2.png|32px]] The item texture of the bamboo raft with chest has been changed to match ''[[Java Edition]]''.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Boat with Chest JE1.png|32px]] [[File:Cherry Boat with Chest (item) JE2.png|32px]] Added cherry boats with chests behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
    {{History||1.20.0|snap=beta 1.20.0.21|Bamboo rafts with chests and cherry boats with chests are now available without using the "Next Major Update" experimental toggle.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * A [[chest]] is short enough that a boat with chest falls onto it rather than crashes into it.
    * The chest texture is 12×12 pixels, rather than the 14×14 pixel texture the block uses. This is not the case with the [[minecart with chest]].
    * Despite the minecart with chest using the Christmas texture, the boat with chest still uses the default chest texture during Christmas time.<ref>{{bug|MC-249378}}</ref>
    
    == Gallery ==
    === Renders ===
    <gallery>
    Oak Boat with Chest.png|Oak Boat with Chest
    Spruce Boat with Chest.png|Spruce Boat with Chest
    Birch Boat with Chest.png|Birch Boat with Chest
    Jungle Boat with Chest.png|Jungle Boat with Chest
    Acacia Boat with Chest.png|Acacia Boat with Chest
    Dark Oak Boat with Chest.png|Dark Oak Boat with Chest
    Mangrove Boat with Chest.png|Mangrove Boat with Chest
    Cherry Boat with Chest.png|Cherry Boat with Chest
    Bamboo Raft with Chest.png|Bamboo Raft with Chest
    Oak Boat with Chest (item) JE2.png|Oak Boat with Chest (item)
    Spruce Boat with Chest (item) JE2.png|Spruce Boat with Chest (item)
    Birch Boat with Chest (item) JE2.png|Birch Boat with Chest (item)
    Jungle Boat with Chest (item) JE2.png|Jungle Boat with Chest (item)
    Acacia Boat with Chest (item) JE2.png|Acacia Boat with Chest (item)
    Dark Oak Boat with Chest (item) JE2.png|Dark Oak Boat with Chest (item)
    Mangrove Boat with Chest (item) JE2.png|Mangrove Boat with Chest (item)
    Cherry Boat with Chest (item) JE2.png|Cherry Boat with Chest (item)
    Bamboo Raft with Chest (item) JE2 BE2.png|Bamboo Raft with Chest (item)
    </gallery>
    
    === Concept Art ===
    <gallery>
    Bamboo Raft and Raft with Chest Concept Art.png|Ditto.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Items}}
    {{Entities}}
    
    
    [[de:Boot mit Truhe]]
    [[es:Barca con cofre]]
    [[ja:チェスト付きのボート]]
    [[ru:Лодка с сундуком]]
    [[uk:Човен зі скринею]]
    [[zh:运输船]]</li></ul></nowiki>
    20w07aThe "death.attack.magic.player" death message has been changed to "<player> was killed by magic whilst trying to escape <player/mob>".
    20w09aAdded the following death messages:
    • <player> fell off some weeping vines
    • <player> fell while climbing
    • death.attack.fireworks.item
    The death message "<player> went off with a bang whilst fighting <player/mob>" has been removed, but its translation string remains.
    20w11aAdded the following death messages:
    • <player> fell off some twisting vines
    • <player> fell off a scaffolding
    20w12aThe translation of the death message "<player> fell out of the water" has been removed. It now displays as "death.fell.accident.water".
    20w13aThe raw translation strings of the death message "<player> was killed by [Intentional Game Design]" have been changed from "death.attack.netherBed.<message/link>" to "death.attack.badRespawnPoint.<message/link>", because the death message now also appears when a player is killed by the explosion of a charged respawn anchor in the Overworld or the End.
    20w18aThe following death messages have been changed:
    • "<player> fell off a scaffolding" to "<player> fell off scaffolding"
    • "death.attack.fireworks.item" to "<player> went off with a bang due to a firework fired from <item> by <player/mob>"
    20w22aAdded the following death messages:
    • <player> was shot by a <player/mob>'s skull
    • death.attack.witherSkull.item
    1.16.2
    {{Extension DPL}}<ul><li>[[Explorer Map|Explorer Map]]<br/>{{about|the map used to find rare structures|the craftable map|Map|others|Map (disambiguation)}}{{Needs updating|Add info on the new jungle, swamp, and village maps in Java 1.20.2 Pre-Release 1}}{{Item
    | image = <gallery>
    Ocean Explorer Map.png | Ocean
    Woodland Explorer Map.png | Woodland
    Buried Treasure Map.png | Buried Treasure
    </gallery>
    |image2 = <gallery>
    Ocean Explorer Map BE.png | Ocean (BE)
    Woodland Explorer Map BE.png | Woodland (BE)
    Buried Treasure Map BE.png | Buried in Treasure (BE)
    </gallery>
    | renewable = 
    * '''Buried Treasure''': No
    * '''Woodland and Ocean''': Yes
    | stackable = Yes (64)
    }}
    An '''explorer map''' is a special [[map]] used to aid in finding rare [[generated structures]], including [[woodland mansion]]s, [[ocean monument]]s, and [[buried treasure]]s.
    
    == Obtaining ==
    === Trading ===
    Apprentice-level [[cartographer]] villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass.
    
    {{IN|java}}, if the cartographer is in [[the Nether]] or [[the End]], either spawned or transported, the trades for the map do not unlock. However, {{in|bedrock}}, the cartographer trades for the map are unlocked, but the purchased map shows the same layout as in the corresponding dimension and shows no destination structure, but if cartographer trades are unlocked in an old world type (prior-1.11.0), the game stops ticking.
    
    In ''Java Edition'', each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells an explorer map that points to the nearest location, regardless of whether it is explored or previously mapped by another cartographer.<!-- start to glitched out-->
    
    === Chest loot ===
    Treasure maps, in contrast to explorer maps, generate in underwater ruins or in shipwrecks.
    {{LootChestItem|buried-treasure-map}}
    
    == Usage ==
    [[File:Explorer Map Comparison.gif|thumb|217px|Unexplored and partially explored maps.]]
    
    {{See also|Map#Mapping|Map#Map content}}
    
    === Locating structures ===
    There are three types of explorer maps: woodland, [[ocean]], and buried treasure. The maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for water<ref>Specifically, biomes in the "water_on_map_outlines" [[Tag#Biomes|biome tag]].</ref>, and the blank map texture for land. The maps show a section of land that contains a [[woodland mansion]], [[monument]] or [[buried treasure]] respectively. This may not be the nearest such [[structure]] to the [[player]]. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the [[map]] fills in like a normal map.
    
    The basic functions of a buried treasure explorer map are similar to that of the other two. However, instead of showing the structure icon on the map, it shows a red X instead. The [[buried treasure]] structure is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the [[chest]] spot, hold the treasure map with both hands, not in the offhand slot.
    
    === Cloning ===
    {{Crafting
    |showdescription=1
    |shapeless=1
    |name=[[Explorer Map]]<br>(cloned)
    |;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map 
    |;;;;Empty Map;Empty Map;Empty Map;Empty Map
    |;;;;;Empty Map;Empty Map;Empty Map
    |Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map
    |Empty Map
    |;;;;;;Empty Map;Empty Map 
    |;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map 
    |;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map
    |;;;;;;;Empty Map
    |Output= Ocean Explorer Map,2; Woodland Explorer Map,3; Buried Treasure Map,4; Ocean Explorer Map,5; Woodland Explorer Map,6; Buried Treasure Map,7; Ocean Explorer Map,8; Woodland Explorer Map,9
    |type= Miscellaneous
    |description=The output has the same map center as the input map, and the same [[monument]], [[woodland mansion]] or [[buried treasure]] marker. Cloned maps are stackable.
    }}
    
    The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on [[item frames]] (the map needs to be out of the [[player]]'s inventory when using pick block, or else that map moves into the active hotbar slot).
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Drawmap1.ogg
    |sound2=Drawmap2.ogg
    |sound3=Drawmap3.ogg
    |subtitle=Map drawn
    |source=block
    |description=When an explorer map is edited using a cartography table
    |id=ui.cartography_table.take_result
    |translationkey=subtitles.ui.cartography_table.take_result
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}: ''None''
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Map
    |spritetype=item
    |nameid=filled_map
    |form=item
    |translationkey=filled_map.mansion,filled_map.ocean,filled_map.buried_treasure
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Map
    |spritetype=item
    |nameid=filled_map
    |aliasid=map
    |id=358
    |form=item
    |translationkey=item.map.exploration.monument.name,item.map.exploration.mansion.name,item.map.exploration.treasure.name
    |foot=1}}
    
    === Metadata ===
    {{see also|Bedrock Edition data values}}
    {{IN|bedrock}}, the item [[Data value]] distinguishes explorer maps from one another:
    
    {{:Map/DV}}
    
    === Item data ===
    An explorer map differs from a map in that its <code>display</code> tag is set, which includes a <code>Mapcolor</code> and a <code>LocName</code>; also its <code>Decorations</code> list includes an entry for its target monument, mansion or buried treasure. Its [[Map item format#map_<#>.dat format|map item entry]] is identical to that of a normal map, except that by the time the player sees it, its <code>colors</code> byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading.
    
    <div class="treeview">
    It should be noted that this additional data is stored in the Cartographer's NBT data and in the inventory item's NBT data, and not in the map file (e.g. <samp>map_0.dat</samp>). If the [[player]] were to use the {{cmd|give}} command to give themselves a map with the same map ID as an existing explorer map, it would still have the Ocean Monument or the Woodland Mansion icon on the map, but it would simply be named "Map" instead of, for example, "Ocean Explorer Map".
    * {{nbt|compound}} Item data
    ** {{nbt|compound|tag}}: 
    *** {{nbt|compound|display}}: How the map looks in an item slot. See also [[Player.dat_format#Display Properties]].
    **** {{nbt|string|Name}}: The name the map is given. In this case, they are localized strings: either <code>{"translate":"filled_map.monument"}</code>,<code>{"translate":"filled_map.mansion"}</code> or <code>{"translate":"filled_map.buried_treasure"}</code>.
    **** {{nbt|int|MapColor}}: Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''.<ref group=note>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> Monument maps use 3830373, which is {{color swatch|58|114|101}}. Mansion maps use 5393476, which is {{color swatch|82|76|68}}. Buried treasure explorer maps do not use a color code.
    *** {{nbt|list|Decorations}}:
    **** {{nbt|compound}}: One of these for each icon on the map. Explorer maps always have at least one representing their target.
    ***** {{nbt|string|id}}: An arbitrary unique string identifying the decoration. For explorer map target structures, this is "+".
    ***** {{nbt|double|rot}}: The rotation of the icon. For explorer map target structures, this is always 180.
    ***** {{nbt|byte|type}}: The ID of the [[Map#Map icons|map icon]]: 8 for a mansion map, 9 for a monument map, 26 for a treasure map.
    ***** {{nbt|double|x}}: The world x-coordinate of the target structure icon.
    ***** {{nbt|double|z}}: The world z-coordinate of the target structure icon.
    </div>
    ; Notes
    {{notelist}}
    
    == Achievements ==
    {{load achievements|Treasure Hunter}}
    
    == History ==
    {{History|java}}
    {{History||1.11|snap=16w39a|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added woodland and ocean explorer maps.}}
    {{History|||snap=16w41a|Explorer maps can now no longer be zoomed out.}}
    {{History||1.13|snap=18w10a|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}
    {{History|||snap=18w11a|Buried treasure explorer maps now generate in the [[chest]]s of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
    {{History||1.20.2|snap=1.20.2 Pre-release 1|Updated structure icons on explorer maps sold by cartographers.}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.}}
    
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.<ref>{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Win 10 soon|March 29, 2017}}</ref>
    |Explorer maps are not yet obtainable in [[survival]] mode.}}
    {{History|||snap=alpha 1.1.0.3|Explorer maps are now obtainable as [[trading|trades]] from [[cartographer]] [[villager]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}
    {{History|||snap=beta 1.2.20.1|Treasure maps now generate in [[underwater ruins]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, woodland and ocean explorer maps now cost a [[compass]] and 12 [[emerald]]s.
    |Journeyman-level [[cartographer]] [[villager]]s no longer [[trading|sell]] 2 type of explorer map as they now have {{frac|1|3}} chance to sell woodland explorer maps, {{frac|1|3}} chance to sell ocean explorer maps, or {{frac|1|3}} chance to sell other [[item]]s<!-- empty locator map--> as part of their [[trading|trades]].
    |Woodland explorer maps can now be [[trading|bought]] from fletcher [[villager]]s.}}
    {{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers no longer [[trading|sell]] woodland explorer maps.}}
    {{History||1.13.0|snap=beta 1.13.0.1|[[File:Woodland Explorer Map BE3.png|32px]] [[File:Ocean Explorer Map BE3.png|32px]] [[File:Buried Treasure Map BE3.png|32px]] The textures of explorer maps have now been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of maps has been changed from <code>map</code> to <code>filled_map</code>.}}
    
    {{History|console}}
    {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}
    {{History|PS4}}
    {{History||1.90|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
    
    {{History|new3ds}}
    {{History||1.9.19|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * When a [[cartographer]] generates the trade offers for the explorer maps, it chooses the location of one of the nearest structures of the respective type ([[monument]] or [[woodland mansion]]).
    * For the reason above, explorer maps obtained from one cartographer are always the same. Also, if two cartographers unlock the explorer map trades approximately at the same place and at the same time, the map locations are usually identical. This sometimes also happens when finding multiple treasure maps from [[ocean ruins]].
    * Explorer maps fill as the [[chunk]]s are generated, rather than when the [[player]] holds them while in the area; leaving an explorer map while exploring the area still fills the map.
    * Buried treasure explorer maps are named ''Buried Treasure Map'' {{in|java}} while {{in|bedrock}}, they are named ''Treasure Map''.
    * It is possible for a cartographer to give a monument or woodland mansion explorer map for areas where the [[generated structures|structures]] would have spawned in the world, but were unable to as a result of terrain generation. As a result, explorer maps, unfortunately, don't always guarantee that a structure exists at the purported location. This is most common with woodland mansion explorer maps, due to its generation algorithm.
    * On [[Bedrock Edition]], inventory editors and add-ons can be used to create Explorer Maps that lead to any structure.
    
    == Gallery ==
    <gallery>
    File:Explorer Maps.png|An ocean explorer map in the [[off-hand]], a woodland explorer map in the main hand, and a [[cartographer]] [[villager]] in between them.
    File:Partial Explorer Map.png|A partially-explored explorer map.
    File:ExplorerToNormal Map Comparison.png|Two fully-explored maps of the same place, one of which is a woodland explorer map.
    File:Buried Treasure Explorer Map.png|An [[item frame]] holding a buried treasure explorer map. The player can see the red X on the left side of the map.
    File:Purchase.png|Purchasing explorer maps from a cartographer.
    </gallery>
    
    == See also ==
    * [[Map]]
    * [[Woodland Mansion]]
    * [[Ocean Monument]]
    * [[Shipwreck]]
    * [[Buried treasure]]
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--explorer-map Taking Inventory: Explorer Map] – Minecraft.net on November 13, 2019
    
    {{Items}}
    
    [[de:Schatzkarte]]
    [[es:Mapa (localización de estructura)]]
    [[fr:Carte d'exploration]]
    [[ja:探検家の地図]]
    [[ko:탐험 지도]]
    [[pl:Mapa eksploracyjna]]
    [[pt:Mapa de exploração]]
    [[ru:Карта сокровищ]]
    [[zh:探险家地图]]</li><li>[[Pumpkin Pie|Pumpkin Pie]]<br/>{{redirect|Pie|the other craftable dessert|Cake|the terrain features|Pile}}
    {{Item
    | title = Pumpkin Pie
    | image = Pumpkin Pie.png
    | renewable = Yes
    | heals = {{hunger|8}}
    | stackable = Yes (64)
    }}
    
    '''Pumpkin pie''' is a [[food]] item that can be eaten by the [[player]].
    
    == Obtaining ==
    {{see also
     | Tutorials/Pumpkin and melon farming |title1= Pumpkin and melon farming
     | Tutorials/Sugar Cane farming |title2= Sugar cane farming
     | Tutorials/Egg farming |title3= Egg farming
    }}
    
    === Crafting ===
    
    {{Crafting
    |Pumpkin
    |Sugar
    |Egg
    |Output= Pumpkin Pie
    |type=Foodstuff
    }}
    
    === Trading ===
    
    Apprentice-level farmer [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 4 pumpkin pies for an emerald as part of their trades.
    
    {{in|java}}, farmer villagers throw pumpkin pies at players under the [[Hero of the Village]] effect.
    
    === Natural generation ===
    
    {{LootChestItem|pumpkin-pie}}
    
    == Usage ==
    
    === Food ===
    
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat pumpkin pie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 4.8 [[:en:Hunger#Mechanics|saturation]].
    
    === Composting ===
    Placing pumpkin pie into a [[composter]] raises the compost level by 1.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pumpkin Pie
    |spritetype=item
    |nameid=pumpkin_pie
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Pumpkin Pie
    |spritetype=item
    |nameid=pumpkin_pie
    |id=284
    |form=item
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|IjeeTE117HM}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||September 11, 2012|link=http://twitter.com/jeb_/status/245503714167750656|The first screenshot of pumpkin pie was posted on [[Jens Bergensten|Jeb's]] Twitter.<ref>{{Tweet|jeb|245503714167750656}}</ref><ref>{{Tweet|jeb|245506498099298305}}</ref>}}
    {{History||1.4.2|snap=12w37a|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pies.}}
    {{History||1.8|snap=14w02a|Pumpkin pie can now be [[trading|bought]] from farmer [[villager]]s, at 2–3 pumpkin pies for 1 [[emerald]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 400.}}
    {{History||1.14|snap=18w43a|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}
    {{History|||snap=18w50a|Pumpkin pies now generate in chests in taiga [[village]] houses.}}
    {{History|||snap=19w03a|Placing pumpkin pie into the new [[composter]] raises the compost level by 1.}}
    {{History|||snap=19w13a|Farmer villagers now give pumpkin pies to players under the [[Hero of the Village]] effect.}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
    {{History||v0.12.1|snap=build 1|Pumpkin pie now restores [[hunger]] instead of [[health]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Pumpkin pie can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.
    |Pumpkin pie can now be used to fill up [[composter]]s.}}
    {{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now have a 50% chance to [[trading|sell]] 4 pumpkin pies for an [[emerald]].}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    File:Twitter Pumpkin Pie.png|The first screenshot of pumpkin pies, posted on Jeb's twitter.
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    
    {{Items}}
    
    [[cs:Dýňový koláč]]
    [[de:Kürbiskuchen]]
    [[es:Tarta de calabaza]]
    [[fr:Tarte à la citrouille]]
    [[it:Torta di zucca]]
    [[ja:パンプキンパイ]]
    [[ko:호박 파이]]
    [[lzh:南瓜餅]]
    [[nl:Pompoentaart]]
    [[pl:Placek dyniowy]]
    [[pt:Torta de abóbora]]
    [[ru:Тыквенный пирог]]
    [[zh:南瓜派]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li></ul>
    20w30aThe "<player> was shot by a <player/mob>'s skull" death message has been changed to "<player> was shot by a skull from <player/mob>".
    1.17
    {{Extension DPL}}<ul><li>[[Nautilus Shell|Nautilus Shell]]<br/>{{Item
    | type =
    | stackable = Yes (64)
    | renewable = Yes
    }}
    
    A '''nautilus shell''' is an item that is used for crafting [[conduit]]s.
    
    ==Obtaining==
    ===Fishing===
    {{main|Fishing#Junk and treasure}}
    Nautilus shells can be rarely obtained as a treasure item from fishing. The drop chances of nautilus shells slightly increase with each level of [[Luck of the Sea]] on the [[player]]'s [[fishing rod]].
    
    ===Mob loot===
    [[Drowned]] have a 3%{{only|java|short=1}} or 8%{{only|bedrock|short=1}} chance to spawn with a nautilus shell in their off-hand, and this nautilus shell always drops upon [[death]].
    
    ===Trading===
    [[Wandering trader]]s may [[trading|sell]] a nautilus shell for 5 [[emerald]]s each, but they only sell 5 of them at a time.
    
    ==Usage==
    {{IN|bedrock}}, a nautilus shell is one of the few items that can be held in the off-hand.
    
    ===Crafting ingredient===
    {{crafting usage}}
    
    === Trading ===
    Nautilus shells can be given to trident-wielding drowned with a chance for the drowned to pick up the shell and drop the trident.<sup>[''[[Bedrock Edition]] only'']</sup>
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nautilus Shell
    |spritetype=item
    |nameid=nautilus_shell
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Nautilus Shell
    |spritetype=item
    |nameid=nautilus_shell
    |id=570
    |form=item
    |foot=1}}
    
    ==History==
    {{History|java}} 
    {{History||1.13|snap=18w15a|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
    {{History||1.14|snap=19w05a|Added [[Wandering Trader|wandering trader]]s, which sell nautilus shells.}}
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:Nautilus Shell BE1.png|32px]] Added nautilus shells.}}
    {{History|||snap=beta 1.2.20.2|[[File:Nautilus Shell JE1 BE2.png|32px]] The texture of nautilus shells has now been changed.}}
    {{History||1.5.0|snap=beta 1.5.0.0|[[Drowned]] now sometimes spawn holding a nautilus shell.
    |Nautilus shells are no longer behind [[Experimental Gameplay]].}}
    {{History|||snap=beta 1.5.0.1|Nautilus shells can now be used to craft [[conduit]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}
    
    {{History|console}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
    {{History||xbox=none|ps=1.91|wiiu=none|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *[[wikipedia:Nautilus|Nautilus]]es are animals that occupy deep oceans in the real world. However, they are absent in Minecraft and there are currently no plans to add nautilus [[mob]]s into the game.
    *Because {{el|bedrock}} allows for Nautilus shells to be held in the off-hand (since drowned hold them), they are the only item in that version that can be put in the off-hand slot without having a specific function.
    
    {{items}}
    
    [[de:Nautilusschale]]
    [[es:Caparazón de nautilo]]
    [[fr:Coquille de nautile]]
    [[it:Conchiglia di nautilus]]
    [[ja:オウムガイの殻]]
    [[ko:앵무조개 껍데기]]
    [[nl:Nautilusschelp]]
    [[pl:Muszla łodzika]]
    [[pt:Concha de náutilo]]
    [[ru:Раковина наутилуса]]
    [[th:เปลือกหอยงวงช้าง]]
    [[uk:Мушля наутилуса]]
    [[zh:鹦鹉螺壳]]
    [[Category:Renewable resources]]</li><li>[[Copper Horn|Copper Horn]]<br/>{{About|the removed item|the current item|Goat Horn}}
    {{outdated feature|edition=bedrock}}
    {{Item
    | renewable = Yes
    | stackable = No
    }}
    
    A '''copper horn''' was an [[item]] crafted from a [[goat horn]] and [[copper ingots]].
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
     |ignoreusage=1
     |A2=Copper Ingot
     |B2=Goat Horn
     |B3=Copper Ingot
     |C2=Copper Ingot
     |Output=Copper Horn
    }}
    
    === Natural generation ===
    Copper horns were found in pillager outpost chests.
    
    == Usage ==
    Copper horns were used to play sounds. They took one second to use and had a four second cooldown. There were ten variations of copper horns, and each of them played three different sounds: when looking up, crouching, or neither of those. In total, there were thirty different sounds that could be played using copper horns. The sound a copper horn plays based on multiple conditions, which are in order as follows:
    * If crouching, the bass tune was played.
    * Else, if looking up (by 45 degrees), the harmony tune was played.
    * Else, the melody tune was played.
    
    == Sounds ==
    Sound names in the item tooltip are created using the harmony, melody, and bass sounds in that order.
    
    === Harmony ===
    {{Sound table
    |type=bedrock
    |sound=harmony0.ogg
    |description="Great" ("Great Sky Falling")
    |source=hostile
    |id=horn.call.0
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony1.ogg
    |description="Old" ("Old Hymn Resting")
    |source=hostile
    |id=horn.call.1
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony2.ogg
    |description="Pure" ("Pure Water Desire")
    |source=hostile
    |id=horn.call.2
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony3.ogg
    |description="Humble" ("Humble Fire Memory")
    |source=hostile
    |id=horn.call.3
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony4.ogg
    |description="Dry" ("Dry Urge Anger")
    |source=hostile
    |id=horn.call.4
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony5.ogg
    |description="Clear" ("Clear Temper Journey")
    |source=hostile
    |id=horn.call.5
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony6.ogg
    |description="Fresh" ("Fresh Nest Thought")
    |source=hostile
    |id=horn.call.6
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony7.ogg
    |description="Secret" ("Secret Lake Tear")
    |source=hostile
    |id=horn.call.7
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony8.ogg
    |description="Fearless" ("Fearless River Gift")
    |source=hostile
    |id=horn.call.8
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony9.ogg
    |description="Sweet" ("Sweet Moon Love")
    |source=hostile
    |id=horn.call.9
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    === Melody ===
    {{Sound table
    |type=bedrock
    |sound=melody0.ogg
    |description="Sky" ("Great Sky Falling")
    |source=hostile
    |id=horn.melody.0
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody1.ogg
    |description="Hymn" ("Old Hymn Resting")
    |source=hostile
    |id=horn.melody.1
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody2.ogg
    |description="Water" ("Pure Water Desire")
    |source=hostile
    |id=horn.melody.2
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody3.ogg
    |description="Fire" ("Humble Fire Memory")
    |source=hostile
    |id=horn.melody.3
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody4.ogg
    |description="Urge" ("Dry Urge Anger")
    |source=hostile
    |id=horn.melody.4
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody5.ogg
    |description="Temper" ("Clear Temper Journey")
    |source=hostile
    |id=horn.melody.5
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody6.ogg
    |description="Nest" ("Fresh Nest Thought")
    |source=hostile
    |id=horn.melody.6
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody7.ogg
    |description="Lake" ("Secret Lake Tear")
    |source=hostile
    |id=horn.melody.7
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody8.ogg
    |description="River" ("Fearless River Gift")
    |source=hostile
    |id=horn.melody.8
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody9.ogg
    |description="Moon" ("Sweet Moon Love")
    |source=hostile
    |id=horn.melody.9
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    === Bass ===
    {{Sound table
    |type=bedrock
    |sound=bass0.ogg
    |description="Falling" ("Great Sky Falling")
    |source=hostile
    |id=horn.bass.0
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass1.ogg
    |description="Resting" ("Old Hymn Resting")
    |source=hostile
    |id=horn.bass.1
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass2.ogg
    |description="Desire" ("Pure Water Desire")
    |source=hostile
    |id=horn.bass.2
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass3.ogg
    |description="Memory" ("Humble Fire Memory")
    |source=hostile
    |id=horn.bass.3
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass4.ogg
    |description="Anger" ("Dry Urge Anger")
    |source=hostile
    |id=horn.bass.4
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass5.ogg
    |description="Journey" ("Clear Temper Journey")
    |source=hostile
    |id=horn.bass.5
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass6.ogg
    |description="Thought" ("Fresh Nest Thought")
    |source=hostile
    |id=horn.bass.6
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass7.ogg
    |description="Tear" ("Secret Lake Tear")
    |source=hostile
    |id=horn.bass.7
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass8.ogg
    |description="Gift" ("Fearless River Gift")
    |source=hostile
    |id=horn.bass.8
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass9.ogg
    |description="Love" ("Sweet Moon Love")
    |source=hostile
    |id=horn.bass.9
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    ==Data Values==
    ===ID===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Copper Horn
    |spritetype=item
    |nameid=copper_horn
    |form=item
    |foot=1}}
    
    == History ==
    {{h|bedrock}}
    {{h||Vanilla Experiments<br>(experimental)|link=1.18.30|snap=beta 1.18.30.26|[[File:Copper Horn BE1.png|32px]]Added copper horns.}}
    {{h|||snap=beta 1.18.30.28|[[File:Copper Horn BE2.png|32px]]Changed the texture of copper horns.}}
    {{h||1.19.0|snap=beta 1.19.0.24|Removed copper horns.}}
    {{h|foot}}
    
    == Trivia ==
    * Copper horns were removed from the game as they didn't live up to the developers' design goals, and as such are no longer supported.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5540500564365| title = Minecraft Beta & Preview - 1.19.0.24/25|website=feedback.minecraft.net|date=April 14, 2022}}</ref>
    * This is the first item in {{el|be}} to have been completely removed instead of just made unobtainable. This is likely due to the fact it never made it out of [[experimental gameplay]].
    ** If a world that contained this item is loaded into a newer version, the horn will disappear upon loading.
    
    == References ==
    {{reflist}}
    
    {{Items}}
    {{Removed features}}
    
    [[Category:Renewable resources]]
    
    [[de:Ziegenhorn]]
    [[es:Cuerno de cobre]]
    [[fr:Corne de chèvre]]
    [[it:Corno di capra]]
    [[lzh:銅號]]
    [[pl:Kozi róg]]
    [[pt:Chifre de cobre]]
    [[ru:Козий рог]]
    [[zh:铜制号角]]</li></ul>
    20w46aAdded the following death messages:
    • <player> froze to death
    • <player> was frozen to death by <player/mob>
    20w49aAdded the following death messages:
    • <player> was skewered by a falling stalactite
    • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    21w03aAdded the following death messages:
    • <player> was impaled on a stalagmite
    • <player> was impaled on a stalagmite whilst fighting <player/mob>
    1.17.1
    {{Extension DPL}}<ul><li>[[Leather|Leather]]<br/>{{About||the leather from rabbits|Rabbit Hide|the armor material|Armor materials}}
    {{Item
    | image = Leather.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Leather''' is an [[item]] used to make [[item frame]]s, [[armor]] and [[book]]s.
    
    == Obtaining ==
    
    === Mob loot ===
    
    Upon death, [[cow]]s, [[mooshroom]]s, [[horse]]s, [[donkey]]s, [[mule]]s, [[llama]]s and [[trader llama]]s drop 0–2 leather, while [[hoglin]]s drop 0–1 leather. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 5 leather (4 leather from hoglins) with Looting III.
    
    A [[fox]] sometimes spawns holding leather, which always drops upon death. Alternatively, a player can drop a [[food]] item, causing the fox to drop the leather.
    
    === Fishing ===
    
    Leather can be obtained as a "junk" item from [[fishing]].
    
    === Crafting ===
    
    {{Crafting
      |A1= Rabbit Hide |B1= Rabbit Hide
      |A2= Rabbit Hide |B2= Rabbit Hide
      |Output=Leather
      |type=Material
    }}
    
    === Chest loot ===
    
    {{LootChestItem|leather}}
    
    === Villager gifts ===
    
    {{in|java}}, leatherworker [[villager]]s throw leather at players under the [[Hero of the Village]] effect.
    
    === Bartering ===
    [[Piglin]]s may [[barter]] 2-4 leather when given a [[gold ingot]].
    
    == Usage ==
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Trading ===
    
    Novice-level leatherworker villagers have a {{frac|2|3}} chance to [[trading|buy]] 6 leather for one [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}.
    
    === Repairing ===
    
    Leather is the repair item for the [[armor materials|leather armor]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
    * {{ItemLink|Leather cap}}
    * {{ItemLink|Leather tunic}}
    * {{ItemLink|Leather pants}}
    * {{ItemLink|Leather boots}}
    
    == Achievements ==
    {{load achievements|Cow Tipper}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Leather
    |spritetype=item
    |nameid=leather
    |itemtags=ignored_by_piglin_babies
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Leather
    |spritetype=item
    |nameid=leather
    |id=381
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java alpha}}
    {{History||v1.0.8|[[File:Leather JE1 BE1.png|32px]] Added leather.
    |Leather [[drops]] from [[cow]]s.
    |The [[crafting]] recipe for leather [[armor]] has been changed from cloth to leather (leather armor was previously [[craft]]ed with [[wool]], and was called "cloth armor" in the game code).}}
    {{History||v1.0.17|[[Chicken]]s in [[Survival]] [[multiplayer]] now [[drop]] leather if killed by [[fire]], fall [[damage]] or [[cactus]].}}
    {{History||v1.2.6|Chickens dropping leather was fixed by this version at the latest.{{when|It would be nice to know exactly when. It's at most a 3 1/2 month bug, though it was at the beginning. Might count as short-lived.}}.}}
    {{History|java}}
    {{History||1.3.1|snap=12w17a|Leather is now required to craft [[book]]s.}}
    {{History||1.4.2|snap=12w34a|Leather is now used to craft the newly added [[item frame]]s.}}
    {{History||1.6.1|snap=13w16a|Leather is now used to craft [[horse saddle]]s.|[[Horse]]s now [[drop]] leather.}}
    {{History|||snap=13w18a|Leather is no longer used to craft [[horse saddle]]s.}}
    {{History||1.7.2|snap=13w36a|Leather can be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}}
    {{History||1.8|snap=14w02a|Leather can now be [[trading|sold]] to leatherworker [[villager]]s, at 9–12 leather for 1 [[emerald]].}}
    {{History|||snap=14w27b|Leather can now be crafted using 4 [[rabbit hide]].}}
    {{History||1.9|snap=15w41a|Leather can now be used to repair [[elytra]].}}
    {{History||1.11|snap=16w39a|[[Llama]]s now [[drop]] leather.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 334.}}
    {{History|||snap=18w07a|[[Phantom]]s now drop leather.}}
    {{History|||snap=18w14a|Phantoms no longer [[drop]] leather.
    |[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
    {{History||1.14|snap=18w43a|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
    {{History|||snap=18w48a|Leather can now be found in chests in [[village]] tanneries.}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with leather in their mouths.}}
    {{History|||snap=19w08a|Leather is now used to [[craft]] leather [[horse armor]].}}
    {{History|||snap=19w13a|Leatherworker villagers now give leather to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w07a|Leather is dropped by the new [[hoglin]]s.
    |Leather has a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–7.}}
    {{History|||snap=20w09a|Leather now has a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w16a|Leather now generates in [[bastion remnants]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Leather JE1 BE1.png|32px]] Added leather. It is currently unobtainable and serves no purpose.}}
    {{History||v0.6.0|Leather is now obtainable by killing [[cow]]s.
    |Leather can be used to craft leather [[armor]].}}
    {{History||v0.11.0|snap=build 1|Leather can now be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}}
    {{History||v0.12.1|snap=build 1|Leather is now required to craft [[book]]s.}}
    {{History||v0.13.0|snap=build 1|Leather can now be [[craft]]ed using 4 [[rabbit hide]].}}
    {{History||v0.15.0|snap=build 1|Leather is now used to craft leather [[horse armor]].}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Leather can now be used to repair [[elytra]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|9-12 leather can now be [[trading|sold]] to leatherworker [[villager]]s.}}
    {{History|bedrock}}
    {{History||1.6.0|snap=beta 1.6.0.5|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Leather can now be found in [[village]] tannery house [[chest]]s.
    |[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, leatherworker [[villager]]s now [[trading|buy]] 6 leather for an [[emerald]].}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop leather.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Hoglins now drop leather.
    |Leather can now be obtained from bartering with piglin.
    |Leather can now be found in [[bastion remnants]] chests.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather JE1 BE1.png|32px]] Added leather.}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Leather is now used to [[craft]] leather [[horse armor]].}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Leather JE1 BE1.png|32px]] Added leather.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Kůže]]
    [[de:Leder]]
    [[es:Cuero]]
    [[fr:Cuir]]
    [[hu:Bőr]]
    [[it:Cuoio]]
    [[ja:革]]
    [[ko:가죽]]
    [[nl:Leer]]
    [[pl:Skóra]]
    [[pt:Couro]]
    [[ru:Кожа]]
    [[th:หนังสัตว์]]
    [[uk:Шкіра]]
    [[zh:皮革]]</li><li>[[Bone|Bone]]<br/>{{about|the item|the block|Bone Block|other uses|Bone (disambiguation)}}
    {{Item
    | image = Bone.png
    | renewable = Yes
    | stackable = Yes (64)
    }} 
    
    A '''bone''' is an [[item]] primarily obtained from [[skeleton]]s and similar mobs. It can be crafted into [[Bone Meal|bone meal]] or used to tame wild [[Wolf|wolves]].
    
    == Obtaining ==
    
    === Chest loot ===
    
    {{LootChestItem|bone}}
    
    === Mob loot ===
    
    Skeletons, [[wither skeleton]]s, [[skeleton horse]]s, and [[stray]]s may drop 0–2 bones upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.
    
    {{IN|bedrock}}, [[salmon]], [[cod]], [[pufferfish]], and [[tropical fish]] have 25% chance to drop 1-2 bones upon death. The maximum drop is increased by 1 to 2 per level of Looting, for a maximum of 2-8 bones with Looting III.
    Salmon (small and medium size) have 25% chance to drop 1 bone upon death, The maximum drop is increased by 1 to 2 per level of [[Looting]], for a maximum of 2-7 bones with Looting III. The chance of dropping bones increases by 1% per looting level, so with Looting III there is up to a 28% chance of bones dropping.
    
    === Fishing ===
    
    Bones can also be obtained by [[fishing]] as part of the junk category. The best chance of catching a bone is achieved without the [[Luck of the Sea]] enchantment, yielding a 1.1% chance.
    
    == Usage ==
    
    === Helmet ===
    [[File:Steve wearing Bone.png|thumb|right|75px]]
    [[File:Alex wearing Bone.png|thumb|right|75px]]
    While a bone cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear in the player's mouth.
    
    === Taming ===
    
    Using a bone on a wild [[wolf]] has a {{frac|1|3}} chance of [[taming]] it. Bones cannot tame a hostile wolf or a wolf that has already been tamed. However, bones can be used to attract the attention of the tamed ones.
    
    === Crafting ingredient ===
    A bone can be crafted into 3 bone meal.
    
    {{crafting usage}}
    
    == Achievements ==
    {{load achievements|Leader of the pack}}
    
    == Advancements ==
    {{load advancements|Best Friends Forever}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bone
    |spritetype=item
    |nameid=bone
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Bone
    |spritetype=item
    |nameid=bone
    |id=415
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java beta}}
    {{History||1.2|[[File:Bone JE1 BE1.png|32px]] Added bones.
    |Bones can be [[crafting|crafted]] into [[bone meal]].}}
    {{History||1.4|Bones can now be used to tame [[wolves]].}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Bones can now be found within [[desert temple]]s, allowing bones to be obtainable on Peaceful difficulty.}}
    {{History||1.4.2|snap=12w36a|Added [[wither skeleton]]s, which has a chance to [[drops|drop]] bones when killed.}}
    {{History||1.6.1|snap=13w16a|Added [[skeleton horse]]s, which drop bones when killed.}}
    {{History||1.7.2|snap=13w36a|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
    {{History||1.9|snap=15w44a|The average yield of bones in [[desert temple]]s has been slightly decreased.
    |Bones can now be found in [[dungeon]] [[chest]]s.}}
    {{History||1.10|snap=16w20a|Added [[stray]]s, which [[drops|drop]] bones when killed.}}
    {{History||1.11|snap=16w39a|Bones can now found in the new [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 352.}}
    {{History||1.14|snap=18w43a|[[File:Bone JE2.png|32px]] The texture of bones has now been changed.}}
    {{History|||snap=18w44a|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been slightly changed.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Bones now generate in [[ancient city]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Bone JE1 BE1.png|32px]] Added bones. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.3|Added skeletons, which drop bones when they die.
    |Bones can now be used to craft [[bone meal]].}}
    {{History||v0.5.0|Bones can now be obtained after activating the [[nether reactor]].}}
    {{History||v0.9.0|snap=build 1|Added bones to [[Creative]] mode.}}
    {{History||v0.11.0|snap=build 1|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
    {{History||v0.12.1|snap=build 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.
    |Bones are no longer available from the [[nether reactor]].}}
    {{History||v0.13.0|snap=build 1|Bones can now be found inside of the [[desert temple]] hidden [[chest]] room.}}
    {{History||v0.15.0|snap=build 1|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.
    |Bones can now be found in [[jungle temple]] [[chest]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Bone can now be found inside [[woodland mansion]] chests.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Bones now [[drops|drop]] from [[fish]] mobs.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
    {{History||xbox=TU5|Bones can be found in the Miscellaneous tab in the [[Creative inventory]].}}
    {{History||xbox=TU12|Moved bones to the Materials tab in the Creative inventory.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bones can now be obtained from [[fishing]].}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    
    * [[Bone meal]]
    * [[Wolf]]
    * [[Dyeing]]
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Knochen]]
    [[es:Hueso]]
    [[fr:Os]]
    [[hu:Csont]]
    [[it:Osso]]
    [[ja:骨]]
    [[ko:뼈]]
    [[nl:Bot]]
    [[pl:Kość]]
    [[pt:Osso]]
    [[ru:Кость]]
    [[th:กระดูก]]
    [[tr:Kemik]]
    [[uk:Кістка]]
    [[zh:骨头]]</li></ul>
    Pre-release 2The following death messages can now appear practically, not only theoretically:
    • death.attack.dryout
    • death.attack.dryout.player
    • <player> died
    • <player> died because of <player/mob>
    Release Candidate 1The following death messages have been changed:
    • "death.attack.dryout" to "<player> died from dehydration"
    • "death.attack.dryout.player" to "<player> died from dehydration whilst trying to escape <player/mob>"
    1.19
    {{Extension DPL}}<ul><li>[[Nautilus Shell|Nautilus Shell]]<br/>{{Item
    | type =
    | stackable = Yes (64)
    | renewable = Yes
    }}
    
    A '''nautilus shell''' is an item that is used for crafting [[conduit]]s.
    
    ==Obtaining==
    ===Fishing===
    {{main|Fishing#Junk and treasure}}
    Nautilus shells can be rarely obtained as a treasure item from fishing. The drop chances of nautilus shells slightly increase with each level of [[Luck of the Sea]] on the [[player]]'s [[fishing rod]].
    
    ===Mob loot===
    [[Drowned]] have a 3%{{only|java|short=1}} or 8%{{only|bedrock|short=1}} chance to spawn with a nautilus shell in their off-hand, and this nautilus shell always drops upon [[death]].
    
    ===Trading===
    [[Wandering trader]]s may [[trading|sell]] a nautilus shell for 5 [[emerald]]s each, but they only sell 5 of them at a time.
    
    ==Usage==
    {{IN|bedrock}}, a nautilus shell is one of the few items that can be held in the off-hand.
    
    ===Crafting ingredient===
    {{crafting usage}}
    
    === Trading ===
    Nautilus shells can be given to trident-wielding drowned with a chance for the drowned to pick up the shell and drop the trident.<sup>[''[[Bedrock Edition]] only'']</sup>
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nautilus Shell
    |spritetype=item
    |nameid=nautilus_shell
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Nautilus Shell
    |spritetype=item
    |nameid=nautilus_shell
    |id=570
    |form=item
    |foot=1}}
    
    ==History==
    {{History|java}} 
    {{History||1.13|snap=18w15a|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
    {{History||1.14|snap=19w05a|Added [[Wandering Trader|wandering trader]]s, which sell nautilus shells.}}
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:Nautilus Shell BE1.png|32px]] Added nautilus shells.}}
    {{History|||snap=beta 1.2.20.2|[[File:Nautilus Shell JE1 BE2.png|32px]] The texture of nautilus shells has now been changed.}}
    {{History||1.5.0|snap=beta 1.5.0.0|[[Drowned]] now sometimes spawn holding a nautilus shell.
    |Nautilus shells are no longer behind [[Experimental Gameplay]].}}
    {{History|||snap=beta 1.5.0.1|Nautilus shells can now be used to craft [[conduit]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}
    
    {{History|console}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
    {{History||xbox=none|ps=1.91|wiiu=none|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *[[wikipedia:Nautilus|Nautilus]]es are animals that occupy deep oceans in the real world. However, they are absent in Minecraft and there are currently no plans to add nautilus [[mob]]s into the game.
    *Because {{el|bedrock}} allows for Nautilus shells to be held in the off-hand (since drowned hold them), they are the only item in that version that can be put in the off-hand slot without having a specific function.
    
    {{items}}
    
    [[de:Nautilusschale]]
    [[es:Caparazón de nautilo]]
    [[fr:Coquille de nautile]]
    [[it:Conchiglia di nautilus]]
    [[ja:オウムガイの殻]]
    [[ko:앵무조개 껍데기]]
    [[nl:Nautilusschelp]]
    [[pl:Muszla łodzika]]
    [[pt:Concha de náutilo]]
    [[ru:Раковина наутилуса]]
    [[th:เปลือกหอยงวงช้าง]]
    [[uk:Мушля наутилуса]]
    [[zh:鹦鹉螺壳]]
    [[Category:Renewable resources]]</li><li>[[Honeycomb|Honeycomb]]<br/>{{distinguish|Honeycomb Block}}
    {{Item
    | image = Honeycomb.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Honeycombs''' are [[item]]s obtained from [[bee nest]]s and beehives.
    
    == Obtaining ==
    {{See also|Tutorials/Honey farming}}
    When a bee nest or beehive at {{cd|honey_level}} 5 is [[shear]]ed, it drops 3 honeycombs and angers any [[bee]]s inside, causing them to attack. Having a lit [[campfire]] or lighting a [[fire]] underneath the nest or hive prevents the bees from becoming hostile.
    
    A [[dispenser]] with [[shears]] inside can be used to shear the nest or hive without angering the bees. A honeycomb item drops out after using the shears.
    
    == Usage ==
    
    === Signs ===
    
    {{Control|Using}} a honeycomb on a [[sign]] or a hanging sign prevents the sign from being edited.
    
    === Waxing ===
    {{Control|Using}} a honeycomb on a [[block of copper]] changes the block into its waxed variant, preventing oxidation of the copper.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Beehive shear.ogg
    |subtitle=Shears scrape
    |source=neutral
    |description=When honeycombs are collected from a beehive
    |id=block.beehive.shear
    |translationkey=subtitles.block.beehive.shear
    |volume=0.8
    |pitch=1.0/0.9/0.8
    |distance=16}}
    {{Sound table
    |sound=Wax on1.ogg
    |sound2=Wax on2.ogg
    |sound3=Wax on3.ogg
    |subtitle=Wax on
    |source=block
    |description=When a honeycomb waxes something
    |id=item.honeycomb.wax_on
    |translationkey=subtitles.item.honeycomb.wax_on
    |volume=1.0
    |pitch=1.0/0.9/1.1
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Beehive shear.ogg
    |source=block
    |description=When honeycombs are collected from a beehive
    |id=block.beehive.shear
    |volume=0.8
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Wax on1.ogg
    |sound2=Wax on2.ogg
    |sound3=Wax on3.ogg
    |source=neutral
    |description=When a honeycomb waxes something
    |id=copper.wax.on
    |volume=1.0
    |pitch=0.8-1.2
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Honeycomb
    |spritetype=item
    |nameid=honeycomb
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Honeycomb
    |spritetype=item
    |nameid=honeycomb
    |id=591
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Wax on;Wax off}}
    
    == History ==
    {{History|java}}
    {{History||1.15|snap=19w34a|[[File:Honeycomb JE1.png|32px]] Added honeycombs.
    |Honeycombs can be used to craft [[beehive]]s.}}
    {{History|||snap=19w41a|Honeycombs can now be used to craft [[honeycomb block]]s.}}
    {{History|||snap=Pre-release 3|[[File:Honeycomb texture change 1.15pre2 to 1.15pre3.gif|32px]] The texture file of honeycombs has been slightly changed. The color channel of transparent pixels are now filled to black. The in-game texture has not been changed.}}
    {{History||1.17|snap=20w45a|Honeycomb can now be used to craft [[candle]]s and [[waxed copper]].}}
    {{History|||snap=21w11a|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}}
    {{History|||snap=21w14a|Honeycomb can now be used to wax oxidized copper blocks.}}
    {{History|||snap=21w19a|Honeycomb can no longer used to craft candles.}}
    {{History|||snap=Pre-release 1|Honeycomb can once again used to craft candles.}}
    {{History||1.20|snap=23w12a|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}}
    
    {{History|bedrock}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honeycomb BE1.png|32px]] Added honeycombs.}}
    {{History|||snap=beta 1.14.0.4|[[File:Honeycomb BE2.png|32px]] The texture of honeycombs has been changed to match {{el|je}}'s.}}
    {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|Honeycomb can now be used to craft [[waxed copper]].
    |Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Honeycomb can now be used to wax oxidized copper blocks.}}
    {{History||1.17.10|snap=beta 1.17.10.22|Honeycomb can now be used to craft [[candle]]s.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.22|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}}
    
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    
    {{items}}
    
    [[cs:Plástev medu]]
    [[de:Honigwabe]]
    [[es:Panal]]
    [[fr:Rayon de miel]]
    [[ja:ハニカム]]
    [[ko:벌집 조각]]
    [[pl:Plaster miodu]]
    [[pt:Favo de mel]]
    [[ru:Пчелиные соты]]
    [[zh:蜜脾]]
    [[Category:Renewable resources]]</li></ul>
    22w17aAdded the following death messages:
    • <player> was obliterated by a sonically-charged shriek
    • <player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>
    22w19aAdded the death message "death.attack.sonic_boom.item".
    The death message "<player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>" has been removed, but its translation string remains.
    Pre-release 2Added the death message "<player> was burnt to a crisp whilst fighting <player/mob> wielding <item>", which can theoretically appear, but not practically.
    The following death messages have been changed:
    • "death.attack.sting.item" to "<player> was stung to death by <player/mob> using <item>"
    • "death.attack.witherSkull.item" to "<player> was shot by a skull from <player/mob> using <item>"
    • "death.attack.sonic_boom.item" to "<player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob> wielding <item>"
    Pocket Edition Alpha
    v0.11.0
    {{Extension DPL}}<ul><li>[[Milk Bucket|Milk Bucket]]<br/>{{Item
    | title=Milk Bucket
    | image = Milk Bucket.png
    | renewable = Yes
    | effects = Clears all
    | stackable = No
    }}
    A '''milk bucket'''{{fn|Known as '''Milk Bucket''' {{in|java}} and '''Milk''' {{in|bedrock}}.}} is a [[drink]] obtained from {{Control|use|text=using}} a [[bucket]] on [[cow]]s, [[mooshroom]]s and [[goat]]s that can be consumed to clear all [[Effect|effects]].
    
    == Obtaining ==
    
    === Harvesting ===
    Milk buckets can be obtained from [[cow]]s, [[mooshroom]]s, and [[goat]]s by pressing {{control|use}} while looking at them with an empty [[bucket]].
    
    === Mob loot ===
    A milk bucket has a chance of dropping from a [[wandering trader]], if the trader is killed while holding it.{{only|java}}
    
    == Usage ==
    
    Holding {{control|use}} with a milk bucket starts the drinking sound and animation. {{IN|java}}, the animation is shown only in first-person camera mode.
    
    When consumed, milk immediately removes all status [[effect]]s from the [[player]]. [[Fire]] is not a status effect; therefore, drinking milk doesn't extinguish a burning player.
    
    The benefits of area status effects granted by [[beacon]]s and [[Conduit Power|conduit power]] are restored almost immediately in Bedrock Edition and after a few seconds in ''Java Edition''.
    
    === Crafting ingredient ===
    
    {{crafting usage|Milk Bucket}}
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Drink.ogg
    |subtitle=Sipping
    |source=player
    |description=While a player is drinking milk
    |id=entity.generic.drink
    |translationkey=subtitles.entity.generic.drink
    |volume=0.5
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Cow milk1.ogg
    |sound2=Cow milk2.ogg
    |sound3=Cow milk3.ogg
    |source=player
    |subtitle=Cow gets milked
    |description=When a cow is milked
    |id=entity.cow.milk
    |translationkey=subtitles.entity.cow.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |subtitle=Goat gets milked
    |description=When a regular goat is milked
    |source=neutral
    |id=entity.goat.milk
    |translationkey=subtitles.entity.goat.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Goat screaming milk1.ogg
    |sound2=Goat screaming milk2.ogg
    |sound3=Goat screaming milk3.ogg
    |sound4=Goat screaming milk4.ogg
    |sound5=Goat screaming milk5.ogg
    |subtitle=Goat gets milked
    |description=When a screaming goat is milked
    |source=neutral
    |id=entity.goat.screaming.milk
    |translationkey=subtitles.entity.goat.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Wandering trader drink milk1.ogg
    |sound2=Wandering trader drink milk2.ogg
    |sound3=Wandering trader drink milk3.ogg
    |sound4=Wandering trader drink milk4.ogg
    |sound5=Wandering trader drink milk5.ogg
    |subtitle=Wandering Trader drinks milk
    |source=neutral
    |description=While a wandering trader is drinking milk to become visible during daytime
    |id=entity.wandering_trader.drink_milk
    |translationkey=subtitles.entity.wandering_trader.drink_milk
    |volume=0.5
    |pitch=0.9-1.0
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Drink.ogg
    |source=player
    |description=While a player is drinking milk
    |id=random.drink
    |volume=0.35
    |pitch=0.9-1.1}}
    {{Sound table
    |sound=Cow milk1.ogg
    |sound2=Cow milk2.ogg
    |sound3=Cow milk3.ogg
    |source=neutral
    |description=When a cow is milked
    |id=mob.cow.milk
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |description=When a regular goat is milked
    |source=neutral
    |id=mob.mooshroom.suspicious_milk
    |volume=1.0
    |pitch=1.0/0.9/1.1}}
    {{Sound table
    |sound=Goat screaming milk1.ogg
    |sound2=Goat screaming milk2.ogg
    |sound3=Goat screaming milk3.ogg
    |sound4=Goat screaming milk4.ogg
    |sound5=Goat screaming milk5.ogg
    |description=When a screaming goat is milked
    |source=neutral
    |id=mob.goat.milk.screamer
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Wandering trader drink milk1.ogg
    |sound2=Wandering trader drink milk2.ogg
    |sound3=Wandering trader drink milk3.ogg
    |sound4=Wandering trader drink milk4.ogg
    |sound5=Wandering trader drink milk5.ogg
    |source=neutral
    |description=While a wandering trader is drinking milk to become visible during daytime
    |id=mob.wanderingtrader.drink_milk
    |volume=1.0
    |pitch=0.8-1.2
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Milk Bucket
    |spritetype=item
    |nameid=milk_bucket
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Milk
    |spritetype=item
    |nameid=milk_bucket
    |aliasid=bucket / 1
    |id=361
    |form=item
    |translationkey=item.milk.name
    |foot=1}}
    
    == Achievements ==
    {{load achievements|The Lie}}
    
    == Advancements ==
    {{Load advancements|Husbandry}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|eyxea_d0b3s}}</div>
    
    == History ==
    
    {{History|java alpha}}
    {{History||v1.0.8|[[File:Milk Bucket JE1 BE1.png|32px]] Milk has been introduced, but it has no purpose and is obtainable only through inventory editing.}}
    {{History||v1.0.11|Milk can now be obtained by {{control|use|text=milking}} a [[cow]] with a [[bucket]]. However, it is not yet drinkable.}}
    {{History||v1.0.17|Milk buckets can now be emptied.}}
    {{History|java beta}}
    {{History||1.2|Milk has been incorporated into the [[crafting]] recipe of [[cake]].}}
    {{History||1.2_01|[[Squid]] can now be milked by right-clicking on their mouth if part of their body was exposed to [[air]] or if they were not touching another [[block]]. An easy way to accomplish this is to pull a squid with a [[fishing rod]] away from other blocks and then milk it.}}
    {{History||1.3_01|Squid milking has been removed.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Milk can now be obtained by milking [[mooshroom]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 2|Milk has been made drinkable.
    |According to a tweet by [[Jeb]] on September 30th 2011, milk was made a cure for all status effects.<ref>{{tweet|jeb_|119842906528944129|@Nexusdog_UK I haven't! In beta 1.9 pre2 milk works like a clear-everything drink|September 30, 2011}}</ref>
    |Milk is no longer emptiable.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 335.}}
    {{History|||snap=18w20a|"Milk" has been renamed to "Milk Bucket".}}
    {{History||1.14|snap=18w43a|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
    {{History||1.14|snap=19w06a|[[Wandering trader]]s now drink from milk buckets at dawn, and have a change to drop them.}}
    {{History||1.17|snap=21w13a|Milk can now be obtained by milking [[goat]]s.}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Wander traders now have a chance to [[trading|buy]] a milk bucket from the player.}}
    
    {{History|pocket alpha}}
    {{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets. 
    |Milk buckets are not yet drinkable.}}
    {{History||v0.11.0|snap=build 4|Drinking milk now removes [[status effects]].
    |Added milk buckets to the Creative inventory.{{verify|type=update}}{{info needed}}<!---same update?--->}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including milk, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of milk has been changed from <code>bucket/1</code> to <code>milk_bucket</code>.}}
    {{History||1.16.200|snap=beta 1.16.200.52|Milk can now be obtained by milking [[goat]]s.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
    {{History|Ps4}}
    {{History||1.90|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    *[[Water Bucket]]
    *[[Lava]]
    *[[Food]]
    *[[Cake]]
    *[[Honey Bottle]] (alternative to remove poison effect)
    *[[Medicine]]
    
    == Notes ==
    {{fnlist}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--milk-bucket Taking Inventory: Milk Bucket] – Minecraft.net on October 8, 2019
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[cs:Mléko]]
    [[de:Milcheimer]]
    [[es:Cubo con leche]]
    [[fr:Seau de lait]]
    [[hu:Tej]]
    [[it:Secchio di latte]]
    [[ja:ミルク入りバケツ]]
    [[ko:우유 양동이]]
    [[nl:Emmer melk]]
    [[pl:Wiadro mleka]]
    [[pt:Balde de leite]]
    [[ru:Ведро с молоком]]
    [[th:ถังนม]]
    [[uk:Відро молока]]
    [[zh:奶桶]]</li><li>[[Painting|Painting]]<br/>{{ItemEntity
    |title=Painting
    |image=Painting JE2 BE2.png
    |extratext=View [[#Renders|all renders]]
    |renewable=Yes
    |stackable=Yes (64)
    |drops=1 {{ItemLink|Painting}}
    }}
    '''Paintings''' are decorative [[entity|entities]] that hang on walls.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
    |A1= Stick |B1= Stick    |C1= Stick
    |A2= Stick |B2= Any Wool |C2= Stick
    |A3= Stick |B3= Stick    |C3= Stick
    |Output= Painting
    |type= Decoration block
    }}
    
    Paintings can be crafted with any color of [[wool]]. The color of the wool used does not influence the picture chosen when the painting is placed.
    Once placed, it displays a random painting.
    
    === Breaking ===
    To remove a painting from a wall, the player can {{control|attack}} it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear.
    
    === Trading ===
    Master-level shepherd [[villager]]s sell 3 paintings for 2 [[emerald]]s.
    
    == Usage ==
    === Placement ===
    Paintings can be placed on the sides of [[solid block]]s, [[sign]]s, [[banner]]s, or [[sculk vein]]s. A small gap is visible between the painting and attachment surface. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game [[tick]]s (1 second) if no supporting blocks are replaced during that interval.
    
    === Properties ===
    Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.
    
    Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Secret doorways can be created this way. [[Light]] propagates through paintings as well.
    
    If a player is concealed behind a painting, the player's name is also concealed from other players.{{verify|Is this true in Bedrock?}}
    
    Paintings are non-flammable.
    
    == Canvases ==
    {{Stub|Needing the new painting renders}}
    There are 31 paintings in the game. These are mostly based on paintings by [[Kristoffer Zetterstrand]], who also created the ''Minecraft'' versions.
    
    {| class="wikitable stikitable" style="text-align: center" data-description="Paintings"
    ! style="min-width:150px" |Canvas
    ! style="min-width:3em;max-width:4em" |Size
    ! style="min-width:3em" |Original
    ! style="min-width:3em" |Name
    ! style="min-width:3em;max-width:4.5em" |[[Resource location]]
    ! style="min-width:10em" |Description
    ! Java Edition version added
    |-
    ! [[File:Alban (texture).png|64px]]
    | rowspan="7" | 1×1 blocks<br>16×16 pixels || [https://zetterstrand.com/work/pictures/archive/alban.jpeg "Albanian"] || Albanian || <code>alban</code> || A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in [[Wikipedia:Albania|Albania]]. || rowspan="9" | [[Indev 20100223]]
    |-
    ! [[File:Aztec (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/2aztbig.jpg "de_aztec"]|| de_aztec || <code>aztec</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. 
    |-
    ! [[File:Aztec2 (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/11aztec_for_print.jpg "de_aztec"]|| de_aztec || <code>aztec2</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. 
    |-
    ! [[File:Bomb (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/12bomb.jpg "Target successfully bombed"]|| Target Successfully Bombed || <code>bomb</code> || The map [[w:c:counterstrike:Dust II|de_dust2]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]'', named “target successfully bombed" in reference to the game. 
    |-
    ! [[File:Kebab (texture).png|64px]]
    |[https://zetterstrand.com/work/pictures/archive/kebab2.jpg "Kebab med tre pepperoni"] || Kebab med tre pepperoni || <code>kebab</code> || A kebab with three green chili peppers. 
    |-
    ! [[File:Plant (texture).png|64px]]
    |[https://zetterstrand.com/work/pictures/archive/paradistrad.jpeg "Paradisträd"] || Paradisträd || <code>plant</code> || Still life of two plants in pots. "Paradisträd" is Swedish for "[[Wikipedia:Crassula ovata|money tree]]", which is a common name for the depicted species in Scandinavia. 
    |-
    ! [[File:Wasteland (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/Wasteland_1920.jpg "Wasteland"]|| Wasteland || <code>wasteland</code> || A view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. 
    |-
    ! [[File:Courbet (texture).png|128px]]
    | rowspan="5" | 2×1 blocks<br>32×16 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bonjourmonsieurcourbet_BIG.jpg "Bonjour monsieur Courbet"]|| Bonjour Monsieur Courbet || <code>courbet</code> || Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting ''[[Wikipedia:La rencontre|The Meeting or "Bonjour, Monsieur Courbet"]]''. 
    |-
    ! [[File:Pool (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/thepool_1920.jpg "The pool"]|| The Pool || <code>pool</code> || Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. 
    |-
    ! [[File:Sea (texture).png|128px]]
    | rowspan=2 |[https://zetterstrand.com/eventz/wp-content/uploads/SeaSide_1920.jpg "Seaside"]
    | Seaside
    | <code>sea</code>
    | Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. || [[Indev 20100223]] / [[Alpha v1.1.1]]
    |-
    ! [[File:Creebet (texture).png|128px]]
    | Creebet || <code>creebet</code> || Mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. || [[Alpha v1.1.1]]
    |-
    ! [[File:Sunset (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/sunset_dense.jpg "sunset_dense"]|| sunset_dense || <code>sunset</code> || A view of mountains at sunset. || [[Indev 20100223]]
    |-
    ! [[File:Graham (texture).png|64px]]
    | rowspan="2" | 1×2 blocks<br>16×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/graham.jpg "Graham"]|| Graham || <code>graham</code> || King Graham, the player character in the video game series ''[[Wikipedia:King's Quest|King's Quest]]''. The original is based on ''[[Wikipedia:File:Sánchez_Cotán_(Bodegón_con_membrillo,_repollo,_melón_y_pepino).jpg|Still Life with Quince, Cabbage, Melon, and Cucumber]]'' by Juan Sánchez Cotán.|| [[Alpha v1.1.1]]
    |-
    ! [[File:Wanderer (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/wanderer_1920.jpg "Wanderer"]|| Wanderer || <code>wanderer</code> || A version of Caspar David Friedrich's famous painting ''[[Wikipedia:Wanderer above the Sea of Fog|Wanderer above the Sea of Fog]]''. || rowspan="4" | [[Indev 20100223]]
    |-
    ! [[File:Bust (texture).png|128px]]
    | rowspan="6" | 2×2 blocks<br>32×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bust_1915.jpg "Bust"]|| Bust || <code>bust</code> || A bust of [[Wikipedia:Marcus Aurelius|Marcus Aurelius]] surrounded by fire. 
    |-
    ! [[File:Match (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/Match_rgb_1918.jpg "Match"]|| Match || <code>match</code> || A hand holding a match, causing fire on a white cubic gas fireplace. 
    |-
    ! [[File:Skull and Roses (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/moonlight-installation_1920.jpg "Moonlight Installation"]|| Skull and Roses || <code>skull_and_roses</code> || A skeleton at night with red flowers in the foreground. The original painting was different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. 
    |-
    ! [[File:Stage (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/The-stage-is-set-1.jpg "The stage is set"]
    | The Stage Is Set
    | <code>stage</code>
    | Scenery from ''[[Wikipedia:Space Quest I|Space Quest I]]'', with the character Graham from the video game series ''[[Wikipedia:King's Quest|King's Quest]]'' appearing twice. || [[Indev 20100223]] / [[Alpha v1.1.1]]
    |-
    ! [[File:Void (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/the-void_1920.jpg "The Void"]|| The void || <code>void</code> || An angel praying into a void with fire below. || [[Indev 20100223]]
    |-
    ! [[File:Wither (painting texture).png‎|128px]]
    | – || Wither || <code>wither</code> || The creation of a [[wither]]. 
    This is the only painting not based on a real painting. Made by Jens Bergensten.<ref>{{Citation|url=https://www.youtube.com/watch?v=kK5Y4k-vVXc|title=Who Made Minecraft’s LAST Painting?!|author=AntVenom|website=YouTube|date=29 October 2022}}</ref><ref>https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/</ref>
    || [[Java Edition 1.4.2]] ([[12w36a]])
    |-
    ! [[File:Fighters (texture).png|128px]]
    | 4×2 blocks<br>64×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/fighters.jpg "Fighters"]|| Fighters || <code>fighters</code> || Two men poised to fight. Paper versions of fighters from the game ''[[Wikipedia:International Karate +|International Karate +]]''. || [[Indev 20100223]]
    |-
    ! [[File:Donkey Kong (texture).png|128px]]
    | rowspan="2" | 4×3 blocks<br>64×48 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/kong.jpg "Kong"]|| Kong || <code>donkey_kong</code> || A paper-looking screenshot of the level [https://www.mariowiki.com/100m 100m] from the arcade game ''[[Wikipedia:Donkey Kong (arcade game)|Donkey Kong]]''. || rowspan="2" | [[Alpha v1.1.1]]
    |-
    ! [[File:Skeleton (painting texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/mortal_coil.jpg "Mortal Coil"]|| Mortal Coil || <code>skeleton</code> || [[w:c:grim-fandango:Bruno Martinez|Bruno Martinez]] from the adventure game ''[[Wikipedia:Grim Fandango|Grim Fandango]]''. 
    |-
    ! [[File:Burning Skull (texture).png‎|128px]]
    | rowspan="3" | 4×4 blocks<br>64×64 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/skull_on_fire_framed_c_1910.jpg "Skull on Fire"]|| Skull On Fire || <code>burning_skull</code> || A Skull on fire; in the background there is a moon in a clear night sky.<br>This painting is based on a Minecraft screenshot,<ref>{{Citation|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|website=Imgur|date=22 August 2020|title=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH}}</ref> with the grass block and a 3D skull added on top.<ref>{{Citation|url=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|title=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|website=Imgur|date=23 August 2020}}</ref>
    (See the [[:en:Painting#Trivia|trivia]] section for more info.)
    | [[Java Edition Beta 1.2 01|Beta 1.2_01]] / [[Java Edition Beta 1.3|Beta 1.3]]
    |-
    ! [[File:Pigscene (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/rgb_1914.jpg "RGB"]|| Pigscene || <code>pigscene</code> <!-- yes, without an underscore --> || A girl pointing to a pig on a canvas. In the original version, the canvas showed red, green and blue blocks, representing the three colors of the [[Wikipedia:RGB color model|RGB color model]] that is typically used by computer displays. It is based on the painting ''[[Wikipedia:File:Jacob van Oost (I) - The Artist's Studio - WGA16654.jpg|The Artist's Studio]]'' by Jacob van Oost.|| [[Alpha v1.1.1]]
    |-
    ! [[File:Pointer (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/pointer_1920.jpg "Pointer"]|| Pointer || <code>pointer</code> || The main character of the game ''[[Wikipedia:International Karate +|International Karate +]]'' in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting ''[[Wikipedia:The Creation of Adam|The Creation of Adam]]''. || [[Indev 20100223]]
    |-
    ! TBA || 
    Pack || <code>pack</code> || Reference to the pack.png fi || [[Java Edition 1.21]]le
    |}
    
    === Unused paintings ===
    In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> which remained unused. See {{slink|Bedrock Edition unused features|Paintings}} for more information. They were also added to Java Edition in snapshot [[Java Edition 22w16a|22w16a]]. They cannot be placed by default, but can be summoned by [[commands]] (such as {{cmd|/summon painting ~ ~ ~ {variant:"water"} }}) or through a [[datapack]].
    
    According to [[Helen Zbihlyj]],<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref> these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown.
    
    {| class="wikitable stikitable" style="text-align: center" data-description="Paintings"
    ! style="min-width:100px" |Canvas
    ! style="min-width:3em;max-width:4em" |Size
    ! style="min-width:6em" |Name
    ! style="min-width:10em" |[[Resource location]]
    ! style="min-width:10em" |Description
    ! style="min-width:5em;max-width:10em" |Bedrock Edition version added
    ! style="min-width:5em;max-width:8em" |Java Edition version added
    |-
    ! [[File:Earth (texture) BE2.png|128px]]
    | rowspan="4" | 2×2 blocks<br>32×32 pixels || Earth || <code>earth</code> || One of the four {{Wikipedia|Classical element|classical elements}}: Earth. || rowspan="4" | [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]] || rowspan="4" | [[Java Edition 22w16a|22w16a]]
    |-
    ! [[File:Fire (texture) BE2.png|128px]]
    | Fire || <code>fire</code> || One of the four classical elements: Fire. 
    |-
    ! [[File:Water (texture) BE2.png|128px]]
    | Water || <code>water</code> || One of the four classical elements: Water. 
    |-
    ! [[File:Wind (texture) BE2.png|128px]]
    | Wind || <code>wind</code> || One of the four classical elements: Air. 
    |}
    
    
    
    ==Sounds==
    {{Edition|Java}}:
    {{Sound table
    |sound=Painting break1.ogg
    |sound2=Painting break2.ogg
    |sound3=Painting break3.ogg
    |subtitle=Painting breaks<ref>{{Cite bug|MC|194948|Painting, item frame and lead breaking subtitles inconsistent with block breaking subtitle|date=July 14, 2020}}</ref>
    |source=neutral
    |description=When a painting is broken or pops off
    |id=entity.painting.break
    |translationkey=subtitles.entity.painting.break
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Painting place1.ogg
    |sound2=Painting place2.ogg
    |sound3=Painting place3.ogg
    |sound4=Painting place4.ogg
    |subtitle=Painting placed
    |source=neutral
    |description=When a painting is placed
    |id=entity.painting.place
    |translationkey=subtitles.entity.painting.place
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Item Frame break1.ogg
    |sound2=Item Frame break2.ogg
    |sound3=Item Frame break3.ogg
    |source=block
    |description=When a painting is broken or pops off
    |id=block.itemframe.break
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Item Frame add item1.ogg
    |sound2=Item Frame add item2.ogg
    |soumd3=Item Frame add item3.ogg
    |sound4=Item Frame add item4.ogg
    |source=block
    |description=When a painting is placed
    |id=block.itemframe.add_item
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Painting
    |spritetype=item
    |nameid=painting
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Painting
    |spritetype=entity
    |nameid=painting
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Painting
    |spritetype=item
    |nameid=painting
    |id=357
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Painting
    |spritetype=entity
    |nameid=painting
    |id=83
    |foot=1}}
    
    === Entity data ===
    
    Paintings have entity data that defines various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    <div style="text-align:center">{{yt|M3vWDirTMek}}</div>
    
    == History ==
    {{History|java indev}}
    {{History||20100223|[[File:Painting JE1 BE1.png|32px]] Added paintings.
    |There are currently 19 canvases, which can be viewed at [[Java Edition history of textures/Paintings]].
    |The [[crafting]] recipe of paintings uses eight [[planks]].
    {{{!}} class{{=}}"collapsible collapsed"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting Table
      |A1=Oak Planks
      |B1=Oak Planks
      |C1=Oak Planks
      |A2=Oak Planks
      |B2=Light Gray Wool
      |C2=Oak Planks
      |A3=Oak Planks
      |B3=Oak Planks
      |C3=Oak Planks
      |Output=Painting
    }}
    {{!}}}
    |Painting textures are currently stored on a [[texture atlas]] called <samp>[[kz.png]]</samp>.}}
    {{History|java infdev}}
    {{History||20100227-1|The [[crafting]] recipe has of paintings has been changed, so that it now uses [[stick]]s, rather than [[planks]].
    {{{!}} class{{=}}"collapsible collapsed"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting Table
      |A1=Stick
      |B1=Stick
      |C1=Stick
      |A2=Stick
      |B2=Light Gray Wool
      |C2=Stick
      |A3=Stick
      |B3=Stick
      |C3=Stick
      |Output=Painting
    }}
    {{!}}}
    }}
    {{History|java alpha}}
    {{History||v1.1.1|Added five more painting canvases, for a total of 24.
    |The textures of two paintings have been changed.}}
    {{History|java beta}}
    {{History||1.2_01|Added a new painting, although it uses an untextured part of <samp>kz.png</samp> due to the painting texture not yet being implemented.}}
    {{History||1.3|The texture of the new painting, has been added to the part of <samp>kz.png</samp> displayed by the new painting.}}
    {{History||April 27, 2011|link=https://web.archive.org/web/20201111211000/https://notch.tumblr.com/post/4988431144/the-maps|Custom paintings are mentioned by [[Notch]].}}
    {{History||1.7.3|Paintings pushed by [[piston]]s now pop off.}}
    {{History|java}}
    {{History||1.4.2|snap=12w36a|Added new painting canvas 'Wither'.
    |Paintings can now be placed overlapping one another.}}
    {{History||1.8|snap=14w10a|Paintings can no longer be placed directly inside of each other.}}
    {{History||1.9|snap=15w49a|Paintings can no longer be destroyed by [[lightning]].}}
    {{History|||snap=15w50a|Added [[sound]]s for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}}
    {{History||1.12|snap=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 321.}}
    {{History|||snap=18w02a|Paintings now use a [[resource location]] for their motive.}}
    {{History||1.14|snap=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
    {{History|||snap=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}}
    {{History|||snap=19w11a|Shepherd [[villager]]s now [[trading|sell]] paintings.}}
    {{History||1.17|snap=21w11a|The painting back texture has been updated to be in line with the texture update.}}
    {{History||1.19|snap=22w16a|Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".|These paintings can only be added through a [[data pack]], or with the {{cmd|summon}} command.}}
    {{History||1.19.4|snap=23w06a|Added [[painting]] variants to "Functional Blocks" tab.|Paintings with pre-defined variant will now display author, title and size in description when hovered over.|The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.}}
    {{History||1.21|snap=TBA|Added 5 new paintings, one 1x1, one 2x1, one 2x2, one 3x2 and one 4x4}}
    
    
    }
    
    {{History|pocket alpha}}
    {{History||v0.5.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.
    |There are currently 25 canvases, which can be viewed at [[Bedrock Edition history of textures/Paintings]].}}
    {{History||v0.8.0|snap=build 3|A new painting rendering has been added.{{info needed|What exactly changed?}}}}
    {{History||v0.12.1|snap=build 1|Paintings are no longer available from the [[nether reactor]].}}
    {{History||v0.15.0|snap=build 1|Paintings now have [[sound]]s when placed and broken.}}
    {{History|pocket}}
    {{History||1.0.7|Added new painting canvas 'Wither'.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Paintings can now be [[trading|bought]] from shepherd [[villager]]s.}}
    {{History||1.17.0|snap=beta 1.17.0.50|The painting back texture has been updated to be in line with the texture update.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Painting JE1 BE1.png|32px]] Added paintings.
    |There are currently 25 canvases, which can be viewed at [[Legacy Console Edition history of textures/Paintings]].}}
    {{History||xbox=TU11|The limit for paintings in a world has been increased. 
    |A message is now displayed when the maximum paintings are reached.}}
    {{History||xbox=TU14|ps=1.04|Added new painting canvas 'Wither'.}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for paintings.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.
    |There are currently 25 canvases, which can be viewed at [[New Nintendo 3DS Edition history of textures/Paintings]].}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>{{tweet|notch|62970142207913984|The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though|April 26, 2011}}</ref>
    * The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of [[chests]] (but slightly darker).
    * The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in [[Java Edition Alpha v1.1.2 01|Alpha 1.1.2_01]] (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).<ref>{{cite|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|title=The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on.|website=Imgur}}</ref>
    **The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>https://www.reddit.com/r/Minecraft/comments/iqg3ey/the_original_screenshot_seed_of_the_minecraft/</ref>
    * The "Skull on Fire" painting's texture was added in [[Java Edition Beta 1.3|Beta 1.3]]. However, the code for paintings to randomly display the part of the [[Kz.png]] texture that was to be occupied by the Burning Skull painting was added earlier, in [[Java Edition Beta 1.2_01|Beta 1.2_01]]. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added.
    * The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref>
    
    == Gallery ==
    <gallery>
    File:Notch Painting Screenshot.png|The first image of paintings released by [[Notch]].
    File:Skull on Fire world.jpg|The original screenshot behind the "Skull on Fire" painting.
    File:Burning Skull Render.jpg|A render of the "Skull on Fire" painting that [[Kristoffer Zetterstrand]] used as a reference image.
    File:Skull on Fire IRL.jpg|The original "Skull on Fire" painting being painted.
    File:Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions [[Java Edition Beta 1.2_01|Beta 1.2_01]] and [[Java Edition Beta 1.2_02|Beta 1.2_02]], prior to its texture being added in [[Java Edition Beta 1.3|Beta 1.3]].
    </gallery>
    
    === Renders ===
    <gallery>
    Alban.png | Albanian
    Aztec.png | de_aztec
    Aztec2.png | de_aztec
    Bomb.png | Target Successfully Bombed
    Kebab.png | Kebab med tre pepperoni
    Plant.png | Paradisträd
    Wasteland.png | Wasteland
    Courbet.png | Bonjour Monsieur Courbet
    Creebet.png | Creebet
    Pool.png | The Pool
    Sea.png | Seaside
    Sunset.png | sunset_dense
    Graham.png | Graham
    Wanderer.png | Wanderer
    Bust.png | Bust
    Match.png | Match
    Skull and Roses.png | Skull and Roses
    Stage.png | The Stage Is Set
    Void.png | The void
    Wither (painting).png | Wither
    Fighters.png | Fighters
    Donkey Kong.png | Kong
    Skeleton (painting).png | Mortal Coil
    Burning Skull.png | Skull On Fire
    Pigscene.png | Pigscene
    Pointer.png | Pointer
    Earth BE2.png | Earth
    Fire BE2.png | Fire
    Water BE2.png | Water
    Wind BE2.png | Wind
    </gallery>
    
    == See also ==
    * [[Item Frame]]
    * [[Bedrock Edition unused features#Paintings|Unused paintings]]
    * [[Kz.png]]
    * [[Kristoffer Zetterstrand]]
    
    == References ==
    {{reflist}}
    
    == External links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-painting Taking Inventory: Painting] – Minecraft.net on January 18, 2019
    
    {{items}}
    {{entities}}
    
    [[cs:Obraz]]
    [[de:Gemälde]]
    [[es:Cuadro]]
    [[fr:Tableau]]
    [[hu:Festmény]]
    [[it:Quadro]]
    [[ja:絵画]]
    [[ko:그림]]
    [[nl:Schilderij]]
    [[pl:Obraz]]
    [[pt:Quadro]]
    [[ru:Картина]]
    [[th:ภาพวาด]]
    [[uk:Картина]]
    [[zh:画]]</li></ul>
    build 1Added death messages.
    Pocket Edition
    1.0.4
    {{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity
    |image=Minecart with Hopper.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid='''[[JE]]''': 10
    |drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents
    |health={{hp|6}}
    }}
    A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Output= Minecart with Hopper
    |type= Transportation
    |Hopper|Minecart}}
    
    Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well.
    
    == Usage ==
    [[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]]
    Minecarts with hoppers are placed similarly to other [[minecart]]s.
    
    A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref>
    
    The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail.
    
    An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup.
    
    {{See also|Tutorials/Storage minecarts}}
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with hopper is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with hopper is moving
    |id=minecart.base
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=item
    |nameid=hopper_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=entity
    |nameid=hopper_minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=item
    |nameid=hopper_minecart
    |id=526
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=entity
    |nameid=hopper_minecart
    |id=96
    |foot=1}}
    
    === Entity data ===
    Minecarts with hoppers have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    
    <div style="text-align:center">{{yt|I5etC7LeCac}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}}
    {{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}}
    {{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    {{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}}
    {{History|||snap=19w39a|The hopper now renders correctly.}}
    {{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}}
    {{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    {{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]]  [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.
    |Minecarts with hopper emit smoke [[particles]] when destroyed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref>
    File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]].
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    
    {{items}}
    {{entities}}
    
    [[Category:Mechanics]]
    [[Category:Storage]]
    
    [[cs:Vozík s násypkou]]
    [[de:Trichterlore]]
    [[es:Vagoneta con tolva]]
    [[fr:Wagonnet à entonnoir]]
    [[hu:Tölcsér csille]]
    [[it:Carrello da miniera]]
    [[ja:ホッパー付きのトロッコ]]
    [[ko:호퍼가 실린 광산 수레]]
    [[nl:Mijnkar met trechter]]
    [[pl:Wagonik z lejem]]
    [[pt:Carrinho de mina com funil]]
    [[ru:Вагонетка с воронкой]]
    [[uk:Вагонетка з лійкою]]
    [[zh:漏斗矿车]]</li><li>[[Glow Stick|Glow Stick]]<br/>{{stub}}
    {{education feature}}
    {{Exclusive|Bedrock|Education}}
    {{Item
    | image = White Glow Stick.png
    | extratext = View [[#Gallery|all renders]]
    | renewable = No
    | durability = 95
    | stackable = No
    }}
    '''Glow sticks''' are [[Chemistry Update|chemistry]]-related [[item]]s, which can be lit up in the player's hand for a limited time.
    
    == Obtaining ==
    {{iN|be}}, glow sticks cannot be obtained by the {{cmd|give}} command. They also cannot be obtained in [[Survival]]. Cheats must be enabled to obtain glow sticks in Survival mode, or in [[Minecraft Education]].
    
    === Crafting ===
    
    {{Crafting
    |showdescription=1
    |ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]]
    |A1= Polyethylene
    |B1= Hydrogen Peroxide
    |C1= Polyethylene
    |A2= Polyethylene
    |B2= White Dye; Orange Dye; Magenta Dye; Light Blue Dye; Yellow Dye; Lime Dye; Pink Dye; Gray Dye; Cyan Dye; Purple Dye; Blue Dye; Brown Dye; Green Dye; Red Dye
    |C2= Polyethylene
    |A3= Polyethylene
    |B3= Luminol
    |C3= Polyethylene
    |Output= Matching Glow Stick
    |description={{only|bedrock|education}}
    |type= Miscellaneous
    }}
    
    <div style="display:none">
    
    <!--
        This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
        They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".
    -->
    
    {{Crafting
    |showdescription=1
    |ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]]
    |A1= Polyethylene
    |B1= Hydrogen Peroxide
    |C1= Polyethylene
    |A2= Polyethylene
    |B2= Bone Meal; Lapis Lazuli; Cocoa Beans  
    |C2= Polyethylene
    |A3= Polyethylene
    |B3= Luminol
    |C3= Polyethylene
    |Output= White Glow Stick; Blue Glow Stick; Brown Glow Stick
    |description={{only|bedrock|Education}}
    |type= Miscellaneous
    }}
    </div>
    
    == Usage ==
    
    While equipped, [[player]]s can {{control|use}} glow sticks to shake them, causing them to appear bright regardless of the [[light]] level. This is only an aesthetic change, as no light is emitted to the surrounding area. A [[particle]] effect is visible until the [[durability]] runs out. The glow stick's durability depletes while lit{{Info needed}}, in both Survival and Creative modes.
    
    == Sounds ==
    {{Sound table
    |type=bedrock
    |sound=Flint and steel click.ogg
    |source=block
    |description=While a glowstick is being activated
    |id=fire.ignite
    |volume=1.0
    |pitch=0.5/0.7
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Glow Stick
    |spritename=glow-sticks
    |spritetype=item
    |nameid=glow_stick
    |id=601
    |form=item
    |translationkey=item.glow_stick.black.name,item.glow_stick.red.name,item.glow_stick.green.name,item.glow_stick.brown.name,item.glow_stick.blue.name,item.glow_stick.purple.name,item.glow_stick.cyan.name,item.glow_stick.silver.name,item.glow_stick.gray.name,item.glow_stick.pink.name,item.glow_stick.lime.name,item.glow_stick.yellow.name,item.glow_stick.lightBlue.name,item.glow_stick.magenta.name,item.glow_stick.orange.name,item.glow_stick.white.name
    |foot=1}}
    
    ===Metadata===
    {{/DV}}
    
    ===Item data===
    
    See [[Bedrock Edition level format/Item format]].
    
    == History ==
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}}
    {{History||1.14.60|snap=?|Making a glow stick results in an edible item called {{code|item.glow_stick.black.name}}.}}
    {{History||?|Making a glow stick results in correct items again.
    |Making a glow stick with dye has been made an upgrade{{info needed|what is this supposed to mean?}}
    |Putting 2 glow sticks in a Crafting Table now outputs a correct glow stick.}}
    {{History||1.17.0|snap=?|[[File:Missing Glow Stick.png|32px]] Two black glow sticks, using the [[missing texture]] if Education Edition is disabled, now generate in fake end portal rooms in [[mansion]]s instead of [[ender pearl]]s.}}
    {{h||1.18.0|snap=beta 1.18.0.21|Glow sticks no longer generate in [[woodland mansion]]s.}}
    
    {{History|education}}
    {{History||1.0.27|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}}
    {{History|foot}}
    
    == Gallery ==
    <gallery>
    White Glow Stick.png|
    Orange Glow Stick.png|
    Magenta Glow Stick.png|
    Light Blue Glow Stick.png|
    Yellow Glow Stick.png|
    Lime Glow Stick.png|
    Pink Glow Stick.png|
    Gray Glow Stick.png|
    Cyan Glow Stick.png|
    Purple Glow Stick.png|
    Blue Glow Stick.png|
    Brown Glow Stick.png|
    Green Glow Stick.png|
    Red Glow Stick.png|
    </gallery>
    
    == Trivia ==
    * The glowing reaction of [[Wikipedia:Luminol|Luminol]] during oxidation exists in real life. It is used for detecting blood in crime scenes.
    * Players cannot enchant glow sticks with Unbreaking or Mending, despite the items having [[durability]].
    * The black and light gray glow sticks use the same texture as the red glow stick.{{verify|It seems they use the missing texture instead. Was this the case beforehand, and they only started using the missing texture later?}}
    
    == Issues ==
    {{issue list}}
    
    {{items}}
    {{Education Edition}}
    
    [[Category:Non-renewable resources]]
    [[Category:Education Edition items]]
    
    [[de:Knicklicht]]
    [[ja:ケミカルライト]]
    [[ko:발광봉]]
    [[pt:Graveto Brilhante]]
    [[ru:Химический источник света]]
    [[zh:荧光棒]]</li></ul></nowiki>
    alpha 1.0.4.0Added the death message "<player> experienced kinetic energy".
    1.1.3
    {{Extension DPL}}<ul><li>[[Beetroot Soup|Beetroot Soup]]<br/>{{for|other uses|Soup}}
    {{Item
    | title = Beetroot Soup
    | image = Beetroot Soup.png
    | renewable = Yes
    | heals = {{hunger|6}}
    | stackable = No
    }}
    
    '''Beetroot soup''' is an unstackable [[food]] item.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
    |Beetroot
    |Beetroot
    |Beetroot
    |Beetroot
    |Beetroot
    |Beetroot
    |Bowl
    |Output=Beetroot Soup
    |type=Foodstuff
    }}
    
    === Natural generation ===
    
    {{LootChestItem|beetroot-soup}}
    
    == Usage ==
    
    Beetroot soup can be eaten to restore {{hunger|6}} [[hunger]] points and 7.2 [[Hunger#Mechanics|saturation]], the same as [[cooked chicken]] and [[mushroom stew]]. After eating, the empty [[bowl]] remains, similarly to mushroom stew and [[rabbit stew]].
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot Soup
    |spritetype=item
    |nameid=beetroot_soup
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot Soup
    |spritetype=item
    |nameid=beetroot_soup
    |id=286
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=15w31a|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 436.}}
    {{History||1.14|snap=18w43a|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
    |The recipe for beetroot soup is now shapeless.}}
    {{History|||snap=18w49a|Beetroot soup can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}}
    
    {{History|pocket alpha}}
    {{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|[[Johan Bernhardsson]] posts an image of beetroot soup.}}
    {{History||v0.8.0|snap=build 2|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup. It is not obtainable in the Creative inventory.}}
    {{History||v0.9.0|snap=build 1|Beetroot soup now requires 6 [[beetroot]]s instead of 4.}}
    {{History||v0.12.1|snap=build 12|Beetroot soup now restores {{hunger|6}} instead of {{health|8}}.}}
    {{History||v0.13.0|snap=build 3|Beetroot soup can now be stacked.}}
    {{history|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Beetroot soup has been added to the Creative inventory.<ref name="missing beetroot soup">{{Bug|MCPE-13804}}</ref>}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
    |The recipe for beetroot soup is now shapeless.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Beetroot soup can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}}
    
    {{History|console}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|switch=1.0.1|wiiu=Patch 13|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
    |The recipe for beetroot soup is now shapeless.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.
    |Beetroot soup is not available within the [[Creative inventory]].}}
    {{History||?|Added beetroot soup to the Creative inventory.{{info needed|Which update did this occur?}}}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    
    {{reflist}}
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[de:Borschtsch]]
    [[es:Estofado de remolacha]]
    [[fr:Soupe de betteraves]]
    [[it:Zuppa di barbabietole]]
    [[ja:ビートルートスープ]]
    [[ko:비트 수프]]
    [[nl:Bietensoep]]
    [[pl:Barszcz]]
    [[pt:Ensopado de beterraba]]
    [[ru:Свекольный суп]]
    [[th:ซุปบีทรูท]]
    [[uk:Борщ]]
    [[zh:甜菜汤]]</li><li>[[Raw Mutton|Raw Mutton]]<br/>{{Distinguish|Cooked Mutton}}
    {{Item
    | title = Raw Mutton
    | image = Raw Mutton.png
    | heals = {{hunger|2}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Raw mutton''' is a [[food]] item dropped by [[sheep]] when killed.
    
    == Obtaining ==
    
    === Mob loot ===
    
    An adult [[sheep]] drops 1–2 raw mutton when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–5 with Looting III. If killed while on fire, a sheep drops [[cooked mutton]] instead.
    
    === Chest loot ===
    
    {{LootChestItem|raw-mutton}}
    
    == Usage ==
    
    === Food ===
    
    To eat raw mutton, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|2}} [[hunger]] and 1.2 [[Hunger#Mechanics|saturation]].
    
    === Smelting ingredient ===
    
    {{Smelting
      |showname=1
      |Raw Mutton
      |Cooked Mutton
    |0.35
    }}
    
    === Wolves ===
    
    Raw mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    === Trading ===
    
    Journeyman-level butcher [[villager]]s have a 50% chance to buy 7 raw mutton for an [[emerald]] as part of their trades.{{only|bedrock}}
    
    Journeyman-level butcher villagers always offer to buy 7 raw mutton for an emerald.{{only|java}}
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Mutton
    |spritetype=item
    |nameid=mutton
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Mutton
    |spritetype=item
    |nameid=mutton
    |aliasid=muttonraw
    |id=550
    |form=item
    |translationkey=item.muttonRaw.name
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|PXlW-sZygTs}}</div>
    
    == History ==
    
    {{History||September 23, 2011|link={{tweet|jeb|117313469900009472}}|Mutton is mentioned by [[Jeb]].}}
    {{History||September 11, 2012|link={{tweet|jeb|245503714167750656}}|Jeb again mentions the possibility of mutton as well as calamari being added into the game.}}
    {{History|java}}
    {{History||June 30, 2014|link=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweets images of raw mutton and some other new items.}}
    {{History||1.8|snap=14w27a|[[File:Raw Mutton JE1.png|32px]] Added raw mutton.}}
    {{History||1.8|snap=14w33b|[[File:Raw Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 423.}}
    {{History||1.14|snap=18w43a|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}
    {{History|||snap=18w49a|Raw mutton can now be found in [[chest]]s in [[village]] butcher shops.}}
    {{History|||snap=19w11a|Butcher villagers now [[trading|buy]] raw mutton.}}
    
    {{History|pocket alpha}}
    {{History||v0.15.0|snap=build 1|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Raw mutton can now be found in [[village]] butcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Raw mutton can now be [[trading|sold]] to butcher [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed; journeyman butcher villagers now buy 7 raw mutton for an emerald instead of 8.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of raw mutton has been changed from <code>muttonraw</code> to <code>mutton</code>.}}
    {{History||1.16.210|snap=beta 1.16.210.51|Raw mutton is [[drops|dropped]] by [[goats]].}}
    {{History||1.17.0|snap=beta 1.17.0.52|Goats no longer drop raw mutton.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}
    {{History|PS4}}
    {{History||1.90|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
    Pocket Edition Mutton.jpg|First image of the item in ''Bedrock Edition'' by [[Jason Major]].
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{items}}
    
    [[de:Rohes Hammelfleisch]]
    [[es:Cordero crudo]]
    [[fr:Mouton cru]]
    [[ja:生の羊肉]]
    [[ko:익히지 않은 양고기]]
    [[nl:Rauw schapenvlees]]
    [[pl:Surowa baranina]]
    [[pt:Carneiro cru]]
    [[ru:Сырая баранина]]
    [[zh:生羊肉]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li></ul>
    alpha 1.1.3.0Added the following death messages:
    • <player> discovered floor was lava
    • <player> walked into danger zone due to <player/mob>
    Bedrock Edition
    1.2.0
    {{Extension DPL}}<ul><li>[[Boat|Boat]]<br/>{{ItemEntity
    |image=Oak Boat.png
    |image2=Oak Boat (item) JE6.png
    |extratext = [[#Gallery|View all renders]]
    |stackable=No
    |renewable=Yes
    |flammable=Yes
    |size='''{{IN|Java}}:'''<br>
    Height: 0.5625 Blocks<br>Width: 1.375 Blocks<br>
    '''{{IN|Bedrock}}:'''<br>
    Height: 0.455 Blocks<br>Width: 1.4 Blocks
    |networkid='''[[JE]]''': 1
    }}
    {{for|other kinds of boats|Boat (disambiguation)}}
    A '''boat''' is a drivable vehicle [[entity]] used primarily for fast transport of players and passenger mobs over bodies of water. '''Bamboo rafts''' look different, but function almost identically to other boats.
    
    == Obtaining ==
    Boats can be crafted with any Overworld planks; crimson and warped planks cannot be used to make boats.<ref>{{bug|MC-170868|||Invalid}}</ref>
    
    Boats can be retrieved by repeatedly hitting them until they drop as an item.
    
    [[Tool]]s and [[weapon]]s that deal more than {{Health|4}} damage will instantly destroy a boat in one hit.{{only|Java}}
    
    === Crafting ===
    {{Crafting
    |head=1
    |showname=0
    |A2= Matching Overworld Planks
    |C2= Matching Overworld Planks
    |A3= Matching Overworld Planks
    |B3= Matching Overworld Planks
    |C3= Matching Overworld Planks
    |Output= Matching Boat
    |type= Transportation
    |foot=1
    }}
    
    == Usage ==
    Boats can be used for the transportation of [[player]]s and [[mob]]s, sold for emeralds, or [[Smelting|burnt]] as fuel.
    
    === Crafting ===
    {{Crafting usage|match=end|Boat, Bamboo Raft}}
    
    === Trading ===
    Master-level fisherman [[villager]]s always offer to buy a boat for an [[emerald]]. The type of boat depends on the biome outfit type of the villager; [[plains]] villagers offer to buy oak boats, [[taiga]] and [[Snowy Tundra|snowy]] villagers offer to buy spruce boats, [[savanna]] villagers offer to buy acacia boats, [[desert]] and [[jungle]] villagers offer to buy jungle boats, and [[swamp]] villagers offer to buy dark oak boats.
    
    === Fuel ===
    A boat used as fuel in a [[furnace]] lasts 60 seconds, smelting up to 6 items.
    
    === Transportation ===
    {{see also|Transportation|Riding}}
    ==== Entering ====
    
    A player enters a boat by {{control|using}} it, if the boat is not fully occupied (boats can hold two entities). Unlike [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied boat.<ref>{{bug|MC-161251}} - resolved as “Works as Intended”</ref>
    
    ==== Exiting ====
    A boat can be exited by {{control|sneaking}} or, {{in|BE}}, pressing down the right analog stick on a controller, tapping the "Leave Boat" button when using touch controls, or {{control|jumping}}. When exiting a boat, the player is placed in the direction the player is facing, or, if facing directly up or down, the player is placed in front of the boat. The exiting player is placed on land if possible from the dismounting position.
    
    ==== Motion ====
    Boats do not turn with mouse-look. 
    
    With a keyboard or gamepad, boats are controlled using the {{control|forward}}, {{control|left}} (turns left), {{control|right}} (turns right), and {{control|backward}} keys. Using the {{control|sprint}} key increases the field of vision, but does not increase speed as if [[sprinting]].
    
    With touchscreen controls, two buttons for steering appear. The right button or key steers to the left, and the left button or key steers to the right. Pressing both buttons or keys moves the boat forward.
    
    {{IN|Java}}, boats can be ridden against a current, but cannot be ridden upstream to a higher elevation. A boat lift, usually made from tripwire, pistons, and optionally a slime block, can be used to move a boat up. Bubble columns created with soul sand can also be used to push boats upward. These mechanisms can also be used {{in|bedrock}} but are usually unnecessary because boats can be ridden upward in descending water, as well as [[Tutorials/Water-powered boat transportation|follow upward stair-step currents]].
    
    == Behavior ==
    === Speed ===
    Boats move according to the player's control or water currents, with speed affected by the surface traversed. Boats move extremely quickly on ice,<ref name="MC-97803">{{bug|MC-97803||Boats going faster on ice than in water|WAI}}</ref> allowing for the construction of fast transportation systems in any dimension.
    {| class="wikitable"
    |+
    !Substance
    !Speed
    |-
    |[[Water]]
    |8.0 blocks/s
    |-
    |[[Ice]], [[Frosted Ice]], [[Packed Ice]]
    |40 blocks/s
    |-
    |[[Blue Ice]]
    |72.7 blocks/s
    |-
    |Land
    |2.0 blocks/s
    |}
    
    === Floatation ===
    [[File:Oak Boat shake.gif|thumb|right|The animation of an oak boat when atop a [[Bubble Column|bubble column]].]]
    A boat floats atop still or flowing water. {{IN|java}}, a boat sinks if it enters a waterfall.<ref>{{bug|MC-91206|||WAI}}</ref> {{IN|bedrock}}, a boat does not sink when submerged but floats up. This feature lets a player contrive stepped uphill water flows to [[Tutorials/Water-powered boat transportation#Floating uphill|propel a boat uphill]] using only flowing water.
    
    When a boat moves over a bubble column, it begins to shake. If the bubbles are caused by a [[Magma Block|magma block]], all passengers are expelled and the boat sinks.
    
    {{IN|java}}, a sunken boat cannot be re-floated until a bubble column pushes it up or it is broken by the player. {{IN|bedrock}}, a boat resumes floating when it emerges from the currents keeping it down, or when the bubble column is blocked or removed.
    
    [[Dolphin]]s chase players riding a boat in motion, occasionally bumping the boat, causing it to shake briefly.
    
    === Destruction ===
    As boats are [[Entity|entities]], they have [[health]]. Boats effectively have just over {{hp|4}} (exactly 4 damage is not quite enough to destroy a boat), and regenerate {{frac|1|10}} per game tick. 
    
    Boats can be destroyed by explosions, fire and lava (but not magma blocks), cactus, and by being punched by mobs, such as [[Drowned]]. Boats made invulnerable with commands cannot be broken by any of these, but they still cannot be used to travel on lava because they sink.
    
    When a boat is destroyed under normal conditions, it drops itself in item form. In certain conditions, such as when falling for exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks,<ref name="MC-119369">{{bug|MC-119369}}</ref> it drops two [[stick]]s and three [[planks]] upon being destroyed.
    
    === Passengers ===
    [[File:Multiple mobs in 2 boats.png|alt=|thumb|Multiple mobs in 2 types of boats.]]
    Boats can support two riders, including [[mob]]s. Except for [[Enderman|endermen]] {{in|bedrock}}, a mob cannot exit a boat and is trapped until the boat gets destroyed, or until the player uses a [[Fishing Rod|fishing rod]] or [[lead]] to remove the mob. This can be used to transport mobs, although hostile mobs still attack while in boats. Mobs riding a boat don't despawn{{only|java}} and don't count toward the mob cap.<ref>{{bug|MC-182897|resolution=WAI}}</ref>
    
    A player cannot both move (row) and use items at the same time. It is still possible to initialize item use (e.g. start eating) and row the boat while the item is still in the middle of the use animation. Although the rowing animation overrides the item use animation, the item can still be successfully consumed. This does not work with items that are triggered by the ''release'' of the use button (such as [[Bow|bows]] and [[Trident|tridents]]).{{only|Java}}
    
    Being in a boat limits the player's mouse-look to the forward 210° arc {{in|java}} and 180° {{in|bedrock}}.
    
    Underwater boat cannot be ridden. When the boat is underwater, all passengers in it are expelled.
    
    === Damage prevention ===
    Riding a boat does not deplete [[hunger]], making it an efficient way to travel.
    
    Boats can completely nullify [[fall damage]] for themselves and any players/mobs inside, making them useful for travel through mountains or through the Nether.<ref>{{bug|MC-105103|resolution=WAI}}</ref><ref>{{bug|MCPE-149490|resolution=WAI}}</ref> However {{in|java}}, due to a bug, boats can break when falling from certain heights, and the riders take fall damage.<ref name="MC-119369"></ref>
    
    === Collision ===
    A boat has a solid collision box, which means players and other entities can't go through it even with high speed. Falling blocks are also blocked by boats.
    
    {{IN|java}}, a boat falling on top of an entity stops on top of the entity. {{In|bedrock}}, a falling boat can go through other entities.
    
    Riding a boat over a [[Lily Pad|lily pad]] causes the lily pad to drop, although the boat's speed stutters a bit.
    
    === Mobs ===
    Most mobs can ride boats. Mobs cannot exit the boat unless the boat is destroyed, sinks, or moves over a bubble column. However, {{in|bedrock}}, [[endermen]] are able to teleport out of boats.
    
    Mobs can be picked up into the boat when they collide with the side of the boat. A mob cannot control the boat. {{IN|java}}, a boat being ridden by a player cannot pick up a mob. {{IN|bedrock}}, mobs can be picked up by a boat being ridden by a player.
    
    Mobs wider than the width of a boat cannot be picked up by a boat. [[Warden]]s, and [[wither]]s cannot be picked up by a boat. {{IN|java}}, baby [[sniffer]]s cannot be picked up either.
    
    === Lead ===
    {{IN|java}}, leads cannot be attached to boats. {{IN|bedrock}}, leads can be attached to boats, though the lead can break when stretched too far due to boats moving much slower on land.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Boats use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Boat paddle land1.ogg
    |sound2=Boat paddle land2.ogg
    |sound3=Boat paddle land3.ogg
    |sound4=Boat paddle land4.ogg
    |sound5=Boat paddle land5.ogg
    |sound6=Boat paddle land6.ogg
    |subtitle=Rowing
    |source=neutral
    |description=While a boat is rowed on land
    |id=entity.boat.paddle_land
    |translationkey=subtitles.entity.boat.paddle_land
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Boat paddle water1.ogg
    |sound2=Boat paddle water2.ogg
    |sound3=Boat paddle water3.ogg
    |sound4=Boat paddle water4.ogg
    |sound5=Boat paddle water5.ogg
    |sound6=Boat paddle water6.ogg
    |sound7=Boat paddle water7.ogg
    |sound8=Boat paddle water8.ogg
    |subtitle=Rowing
    |source=neutral
    |description=While a boat is rowed in water
    |id=entity.boat.paddle_water
    |translationkey=subtitles.entity.boat.paddle_water
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Swim1.ogg
    |sound2=Swim2.ogg
    |sound3=Swim3.ogg
    |sound4=Swim4.ogg
    |source=player
    |description=While a boat is rowed in water
    |id=random.swim
    |pitch=0.6-1.4
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Oak Boat
    |spritetype=item
    |spritename=oak-boat
    |nameid=oak_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Spruce Boat
    |spritetype=item
    |spritename=spruce-boat
    |nameid=spruce_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Birch Boat
    |spritetype=item
    |spritename=birch-boat
    |nameid=birch_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Jungle Boat
    |spritetype=item
    |spritename=jungle-boat
    |nameid=jungle_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Acacia Boat
    |spritetype=item
    |spritename=acacia-boat
    |nameid=acacia_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Dark Oak Boat
    |spritetype=item
    |spritename=dark-oak-boat
    |nameid=dark_oak_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Mangrove Boat
    |spritetype=item
    |spritename=mangrove-boat
    |nameid=mangrove_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Cherry Boat
    |spritetype=item
    |spritename=cherry-boat
    |nameid=cherry_boat
    |itemtags=boats
    |form=item}}
    {{ID table
    |displayname=Bamboo Raft
    |spritetype=item
    |spritename=bamboo-raft
    |nameid=bamboo_raft
    |itemtags=boats
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Boat
    |generatetranslationkeys=y
    |displayname=Entity
    |spritetype=entity
    |spritename=boats
    |nameid=boat
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Oak Boat
    |spritetype=item
    |nameid=oak_boat
    |aliasid=boat / 0
    |id=375
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.oak.name}}
    {{ID table
    |displayname=Spruce Boat
    |spritetype=item
    |nameid=spruce_boat
    |aliasid=boat / 1
    |id=378
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.spruce.name}}
    {{ID table
    |displayname=Birch Boat
    |spritetype=item
    |nameid=birch_boat
    |aliasid=boat / 2
    |id=376
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.birch.name}}
    {{ID table
    |displayname=Jungle Boat
    |spritetype=item
    |nameid=jungle_boat
    |aliasid=boat / 3
    |id=377
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.jungle.name}}
    {{ID table
    |displayname=Acacia Boat
    |spritetype=item
    |nameid=acacia_boat
    |aliasid=boat / 4
    |id=379
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.acacia.name}}
    {{ID table
    |displayname=Dark Oak Boat
    |spritetype=item
    |nameid=dark_oak_boat
    |aliasid=boat / 5
    |id=380
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.big_oak.name}}
    {{ID table
    |displayname=Mangrove Boat
    |spritetype=item
    |nameid=mangrove_boat
    |aliasid=boat / 6
    |id=643
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.mangrove.name}}
    {{ID table
    |displayname=Cherry Boat
    |spritetype=item
    |nameid=cherry_boat
    |aliasid=boat / 8
    |id=657
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.cherry.name}}
    {{ID table
    |displayname=Bamboo Raft
    |spritetype=item
    |nameid=bamboo_raft
    |aliasid=boat / 7
    |id=661
    |form=item
    |itemtags=minecraft:boats
    |translationkey=item.boat.bamboo.name
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Form
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Entity
    |spritetype=entity
    |spritename=boats
    |nameid=boat
    |id=90
    |foot=1}}
    
    ===Entity data===
    Boats have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}: 
    :See [[Bedrock Edition level format/Entity format]].
    
    ==Achievements==
    {{load achievements|Whatever Floats Your Goat}}
    
    ==Advancements==
    {{load advancements|Whatever Floats Your Goat!}}
    
    ==History==
    {{History|java alpha}}
    {{History||v1.0.6|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE1.png|32px]] Added boats. 
    |Initially, boats broke upon being placed outside water, and on impact with land.}}
    {{History||v1.0.6_01|Boats now only break on impact with land at high speeds. 
    |Boats no longer break upon being placed outside water.
    |Boat turning has been made smoother.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|It is now possible to score a [[Damage#Critical hit|critical hit]] against a boat.}}
    {{History|java}}
    {{History||1.3.1|snap=12w15a|Boats can now be shot out from [[dispenser]]s.}}
    {{History|||snap=1.3|[[File:Oak Boat (item) JE2 BE1.png|32px]] The texture of the oak boat [[item]] has been changed.}}
    {{History|||snap=12w21a|Boats no longer take [[damage]] when colliding with [[lily pad]]s. Instead, the lily pads themselves break.}}
    {{History|||snap=12w23a|Boats can now accelerate to faster than previous speeds, and are now easier to control.}}
    {{History|||snap=12w27a|Boats now drop their [[item]] instead of 3 [[planks|oak wood planks]] and 2 [[stick]]s if broken by a [[player]].|Instead, it needs to fall certain heights to drop 3 oak wood planks and 2 sticks.}}
    {{History||1.6.1|snap=13w16b|New boat physics with lower inertia, but {{control|left}}, {{control|back}} and {{control|right}} controls have been removed.
    |Boats now take [[damage]] and break when colliding with many lily pads in a short time.}}
    {{History||1.7.2|snap=13w36a|[[Player]]s can now {{cmd|summon}} [[mob]]s riding boats, though mobs cannot control boats.}}
    {{History|||snap=13w43a|Boats no longer inflict fall [[damage]] when running aground.
    |Boats being broken by lily pads has been slightly improved.
    |{{control|Left}}, {{control|back}} and {{control|right}} controls added again.}}
    {{History||1.8|snap=14w06a|[[Mob]]s riding boats can now control them, so that they can chase or flee enemies, move toward food, move about randomly, or whatever they would do on land. The exceptions are the [[ghast]] and [[bat]], both of which cannot control boats.}}
    {{History||1.8.2|snap=pre2|Boats can now survive crashes at higher speeds.<!-- They have to be going 0.2975 now, rather than only 0.2. -->}}
    {{History||1.9|snap=15w41a|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>
    [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match the boats from [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]]. They now have oars for paddling and are more durable and now allows passengers to board.
    |[[Mob]]s can now board boats, though they can no longer control them.
    |A new set of controls have been introduced: it includes holding down the {{control|right}} and {{control|left}} keys to move forward, and using the {{control|right}} key to move the right oar, turning the boat to the left (and vice-versa). Mouse movement no longer turns boats, and the {{control|forward}} and {{control|back}} keys no longer have any effect. 
    |[[Player]]s can no longer {{control|use}} [[item]]s or {{control|attack}} from boats unless they were at a complete stop.
    |The [[crafting]] recipe for boats has been changed to require a wooden [[shovel]] as shown below.
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting
    |A2= Oak Planks |B2= Wooden Shovel        |C2= Oak Planks
    |A3= Oak Planks |B3= Oak Planks |C3= Oak Planks
    |Output= Oak Boat
    |ignoreusage=1
    }}
    {{!}}}
    |The NBT [[tag]] {{code|Type}} (string) have now added for the boat [[entity]], taking values {{code|oak}}, {{code|spruce}}, {{code|birch}}, {{code|jungle}}, {{code|acacia}} and {{code|dark_oak}}.
    |Boats no longer break [[snow|snow layers]] they run into.}}
    {{History|||snap=15w42a|The new boats are now comparable in speed to the old boats (slightly faster than sprinting), though with less momentum.
    |Players can now {{control|use}} items and {{control|attack}} immediately after they stop rowing.}}
    {{History|||snap=15w43c|The texture of boats has been remapped, so that they now have a separate texture per oar and per side of the boat.}}
    {{History|||snap=15w51a|Boats now [[drops|drop]] their corresponding [[planks]] when broken.}}
    {{History|||snap=16w04a|Boats are now faster and now move forward and backward using the {{control|forward}} and {{control|backward}} keys respectively, and steer left and right using the {{control|left}} and {{control|right}} keys respectively. The rowing mechanism introduced in [[Java Edition 15w41a|15w41a]], holding the {{control|right}} and {{control|left}} keys, is removed and no longer moves the boat forward. The controls are now more similar to boats before the overhaul.
    |Boats now sink when underwater, or within flowing water of any depth.
    |The crafting recipe of boats has been restored to the original recipe, no longer requiring a wooden [[shovel]] as it has since 15w41a (though matching wood [[planks]] is still required).
    |Riding a boat no longer subjects [[water]]-sensitive [[mob]]s to being damaged by water, and no longer protects sunlight-sensitive mobs from being damaged by sunlight.
    |Dismounting in a boat now attempts to place the [[player]] on land.}}
    {{History|||snap=16w05a|Boats now travel extremely fast on [[ice]], [[Packed Ice|packed ice]] and [[Frosted Ice|frosted ice]].<ref name="MC-97803"/>}}
    {{History|||snap=16w06a|Riding [[entity|entities]] such as boats are now run by the client rather than by the server.}}
    {{History||1.11|snap=16w32a|The entity ID has been changed from {{code|Boat}} to {{code|boat}}.
    |The player's [[hunger]] bar is now visible when riding in a boat.}}
    {{History|||snap=16w33a|Boats can now be used to fuel [[furnace]]s.}}
    {{History|||snap=16w39c|Boats placed by dispensers now face the same way as the dispenser, instead of toward the dispenser.<ref>{{bug|MC-90074|||Fixed}}</ref>}}
    {{History||1.12|snap=17w17a|A boat paddles [[sound]] has been added.}}
    {{History||1.13|snap=17w47a|The oak boat ID has been changed from {{code|boat}} to {{code|oak_boat}}.
    |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 333, 444, 445, 446, 447 and 448.}}
    {{History|||snap=18w15a|Added [[Blue Ice|blue ice]], which allows boats to travel even faster on it.}}
    {{History||1.14|snap=18w43a|[[File:Oak Boat JE3.png|32px]] [[File:Spruce Boat JE2.png|32px]] [[File:Birch Boat JE2.png|32px]] [[File:Jungle Boat JE2.png|32px]] [[File:Acacia Boat JE2.png|32px]] [[File:Dark Oak Boat JE2.png|32px]]<br>
    [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}
    {{History||1.14|snap=18w50a|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]] The textures of all boats have been changed to match the new [[planks]].}}
    {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] boats.}}
    {{History||1.15|snap=19w37a|Boats as fuel now [[smelting|smelt]] 6 [[item]]s in a [[furnace]] instead of 1.}}
    {{History||1.16|snap=20w18a|Mobs in boats no longer [[Spawn#Despawning|despawn]].}}
    {{History||1.19|snap=22w11a|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}}
    {{History|||snap=22w12a|Boats can now be used to craft boats with chests.
    |[[File:Oak Boat (item) JE5.png|32px]] [[File:Spruce Boat (item) JE3 BE5.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] [[File:Dark Oak Boat (item) JE3 BE4.png|32px]] The textures of all boat items (except mangrove) have been changed.<ref>{{bug|MC-94161|||Fixed}}</ref>}}
    {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove boats are now obtainable and renewable.}}
    {{History|||snap=22w15a|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] The textures of all boat item textures have been changed.}}
    {{History||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft JE1 BE1.png|32px]] Bamboo rafts were announced at [[Minecraft Live 2022]].}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) JE1.png|32px]] Added bamboo rafts behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=22w45a|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History||1.20|snap=23w12a|Bamboo rafts and cherry boats are now available without using the "Update 1.20" experimental datapack.}}
    {{History||1.20.2|snap=?|Riding height for mobs without a sitting position have been adjusted so their feet are at the bottom of the boat.}}
    
    {{History|pocket alpha}}
    {{History||September 19, 2014|link={{tweet|_tomcc|512935629026770944}}|[[Tommaso Checchi]] tweeted a picture of a [[player]] riding a boat, stating that the most important thing is to "get the paddling right."
    |[[File:Minecart JE2 BE1.png|32px]] The model used by boats is currently a [[minecart]].}}
    {{History||January 26, 2015|link={{tweet|_tomcc|559697958728654848}}|Tommaso Checchi tweets a screenshot of multiple riders in a single boat.
    |[[File:Boat (pre-release).png|32px]] The model used by boats is now a minecart which has been squished vertically, and tinted brown.}}
    {{History||February 20, 2015|link={{tweet|_tomcc|568844305491730432}}|Tommaso Checchi tweets a screenshot of multiple boats with only mobs in them.
    |Boats now have a proper model with paddles.}} 
    {{History||v0.11.0|snap=build 1|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>
    [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats. Each wood type has its own respective variant, though they share the same sprite as [[item]]s.
    |Boats can support two riders, including [[mob]]s.
    |Boats are larger in size than {{in|java}}.
    |Boats are more resistant to crashing against land than {{in|java}}.}}
    {{History|||snap=build 12|Projectiles can now be shot from boats.}}
    
    {{History||v0.12.1|snap=build 1|Added all boat variants to the [[Creative]] [[inventory]].
    |[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] New [[inventory]] icons for boats have been added. The sprite now includes paddles and represents their respective wood color.}}
    {{History||v0.13.0|snap=build 1|Boats are now slightly faster than sprinting, and no longer deplete [[hunger]].
    |[[Player]]s can now {{control|use}} [[item]]s and {{control|attack}} immediately after they stop rowing.}}
    {{History|||snap=build 3|Boats now stack on top of each other.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.22|Boats now move faster on [[ice]].}}
    {{History||1.5.0|snap=beta 1.5.0.0|The steering of boats has been changed when using keyboard and mouse - W now moves the boat forward and S reverses it.}}
    {{History|||snap=beta 1.5.0.4|Boats can now sink or float on [[Bubble Column|bubble column]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br>
    [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Boats can now be [[trading|bought]] from fisherman [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, master-level fisherman villagers now offer to [[trading|buy]] boats based on their villager [[biome]] outfit.
    |Due to trading changes, birch boats can no longer be [[trading|sold]] to fisherman villagers.}}
    {{History||1.16.100|snap=beta 1.16.100.51|Custom named boats now save their name after placing and breaking.}}
    {{History|||snap=beta 1.16.100.56|The item ID {{code|boat}} has been split up into {{code|<type>_boat}}.}}
    {{History||1.18.10|snap=beta 1.18.10.27|[[File:Oak Boat (item) BE4.png|32px]] [[File:Spruce Boat (item) BE4.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] The item sprites of all boats have been changed. The paddles now represent their respective wood color (except spruce) and the inside rims of the boats are darker.
    |[[File:Dark Oak Boat (item) JE3 BE4.png|32px]] An updated item sprite for dark oak boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-151667}}</ref>}}
    {{History||1.18.30|snap=beta 1.18.20.25|[[File:Spruce Boat (item) JE3 BE5.png|32px]] An updated item sprite for spruce boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-152262}}</ref>}}
    {{History|||snap=beta 1.18.20.27|Spruce and dark oak boats now correctly use their updated item sprites.}}
    {{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}}
    {{History|||snap=beta 1.19.0.26|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] Changed all boat item textures.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) BE1.png|32px]] Added bamboo rafts behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.60.20|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed to match ''[[Java Edition]]''.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
    {{History||1.20.0|snap=beta 1.20.0.21|Bamboo rafts and cherry boats are now available without using the "Next Major Update" experimental toggle.}}
    {{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}}
    {{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats.}}
    {{History||xbox=TU12|The maximum number of boats in a world has been increased to 40.
    |Boats now break when they hit land hard.}}
    {{History||xbox=TU14|ps=1.04|Boats are no longer broken by [[Lily Pad|lily pad]]s anymore, instead they run straight through the lily pad now, breaking and sometimes dropping it.
    |When boats crash, they can now sometimes [[drops|drop]] themselves as [[item]]s.
    |Boats are now less glitchy and more responsive now.
    |The maximum speed of boats has been increased.
    |When exiting, [[player]]s now move from the boat.
    |When broken by a player, they [[drops|drop]] a boat now.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>
    [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]] boats.}}
    {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|The [[crafting]] recipe of boats has been changed to require a wooden [[shovel]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br>
    [[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>
    [[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Added boats.}}
    {{History|foot}}
    
    ==Issues ==
    {{issue list}}
    
    ==Trivia== 
    *[[Sand]], [[Sand|red sand]], [[Concrete Powder|concrete powder]], [[gravel]], [[anvil]]s, and [[Dragon Egg|dragon egg]]s drop as [[Item (entity)|items]] when they fall onto a boat that is in water.
    *A [[chest]] is short enough that a boat falls onto it rather than crashes into it.
    *{{IN|console}}, holding the movement stick to the side in a boat on [[Blue Ice|blue ice]] causes the player to spin quickly. If a passenger is in the boat while this occurs, when the player exits the boat after it reaches maximum velocity (attained after about three seconds), for most mobs, the mob's head may spin uncontrollably. For some mobs, however, nothing happens (such as [[slime]]s and [[ghast]]s). The mob may also get its head stuck at an angle. Thorough testing was done on Minecraft: Wii U Edition, although the glitch was originally discovered on the Xbox 360 Edition.
    
    ==Gallery==
    <gallery>
    Oak Boat.png|Oak
    Spruce Boat.png|Spruce
    Birch Boat.png|Birch
    Jungle Boat.png|Jungle
    Acacia Boat.png|Acacia
    Dark Oak Boat.png|Dark oak
    Mangrove Boat.png|Mangrove
    Cherry Boat.png|Cherry
    Bamboo Raft.png|Bamboo raft
    Oak Boat (item).png|Oak
    Spruce Boat (item).png|Spruce
    Birch Boat (item).png|Birch
    Jungle Boat (item).png|Jungle
    Acacia Boat (item).png|Acacia
    Dark Oak Boat (item).png|Dark oak
    Mangrove Boat (item).png|Mangrove
    Cherry Boat (item).png|Cherry
    Bamboo Raft (item).png|Bamboo raft
    </gallery>
    
    === Screenshots ===
    <gallery>
    AllBoats.png|All types of boats next to each other.
    Screenboat.png|The old boat floating.
    BoatStackingFun.png|A bunch of pre-1.9 boats stacked up.
    Boats boats boats boats!!.jpg|First image of boats in BE development.
    I guess it's getting there.png|Second image of boats in BE development.
    All aboard the hype boat!.png|Image of the completed Bedrock Edition boats.
    Boatglitche.png|A trail of boats after a game crash while riding a boat.
    BoatDock.png|A dock with many boats.
    Minescape.png|A third-person perspective of a boat in [[Java Edition Alpha v1.0.6]].
    </gallery>
    
    === Development Images ===
    <gallery>
    Jappa Boat.jpg|Jappa texturing a boat.
    Nekofresa Making Bamboo Raft in Blockbench.png|Nekofresa making the bamboo raft in Blockbench.
    Chiwi Boats 1.png|Boat item textures.
    Chiwi Boats 2.png|Boat item textures.
    Chiwi Boats 3.png|Boat item textures.
    Chiwi Boats 4.png|Boat item textures.
    </gallery>
    
    === Concept Art ===
    <gallery>
    Bamboo Raft Concept Art.png|Bamboo raft concept art.
    Bamboo Raft and Raft with Chest Concept Art.png|Ditto.
    </gallery>
    
    === Artwork ===
    <gallery>
    Sunny-boat.gif|Official artwork of [[Sunny]] riding a mangrove boat.
    Mobile Adventure 640x960.png|Official artwork of [[Alex]] in a boat at sea with an [[Allay]].
    File:Zuri Raft.jpg
    Zuri on Bamboo Raft Pixel Art.png|Pixel art of [[Zuri]] on a bamboo raft with a baby [[panda]].
    File:Cutout Blossom (Trails & Tales Event).png|Cutout of Zuri and [[Efe]] on bamboo rafts, featured in the [[Trails & Tales Event]].
    File:This or That.jpg
    File:Croc Ad 1.jpg|An oak boat as it appears in an advertisement for ''Crocs''.<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref>
    </gallery>
    
    ==See also==
    *[[Transportation]]
    
    ==References==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--boat Taking Inventory: Boat] – Minecraft.net on October 4, 2019
    
    {{Items}}
    {{Entities}}
    
    [[cs:Člun]]
    [[de:Boot]]
    [[es:Barca]]
    [[fr:Bateau]]
    [[hu:Csónak]]
    [[it:Barca]]
    [[ja:ボート]]
    [[ko:보트]]
    [[nl:Boot]]
    [[pl:Łódka]]
    [[pt:Bote]]
    [[ru:Лодка]]
    [[th:เรือ]]
    [[uk:Човен]]
    [[zh:船]]</li><li>[[Iron Ingot|Iron Ingot]]<br/>{{About|the ingot|the ore|Iron Ore|the mineral block|Block of Iron|the nugget|Iron Nugget|the raw mineral|Raw Iron}}
    {{Item
    | image = Iron Ingot.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Iron ingots''' are versatile [[metal]] ingots used extensively in [[crafting]].
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|iron-ingot}}
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |showname=0
    |Block of Iron
    |Output=Iron Ingot,9
    |type=Material
    }}
    
    {{Crafting
    |A1= Iron Nugget
    |B1= Iron Nugget
    |C1= Iron Nugget
    |A2= Iron Nugget
    |B2= Iron Nugget
    |C2= Iron Nugget
    |A3= Iron Nugget
    |B3= Iron Nugget
    |C3= Iron Nugget
    |Output=Iron Ingot
    |type= Material
    |foot=1
    }}
    
    === Smelting ===
    {{see also|Iron Ore#Natural generation}}[[Smelting]] raw iron in a [[furnace]] or [[blast furnace]] is the most common way to obtain iron ingots.
    
    {{Smelting
    |head=1
    |Iron Ore;Deepslate Iron Ore
    |Iron Ingot
    |0,7
    }}
    {{Smelting
    |foot=1
    |Raw Iron
    |Iron Ingot
    |0,7
    }}
    
    === Compound creation ===
    
    Iron Ingot can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}
    
    {| class="wikitable"
    !Name
    !Elements
    !Example recipe
    |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
    !Iron Ingot
    |Iron <br>
    |{{Crafting Table
    |shapeless= 1
    |A2=Iron
    |Output=Iron Ingot}}
    |}
    
    === Mob loot ===
    {{see also|Tutorials/Iron golem farming}}
    [[Iron golem]]s drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped.
    
    [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an iron ingot, [[carrot]], or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives iron ingots the following chances of dropping:
    * {{frac|1|120}} (about 0.83%)
    * {{frac|7|600}} (about 1.17%) with Looting I
    * {{frac|9|600}} (1.50%) with Looting II
    * {{frac|11|600}} (about 1.83%) with Looting III
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    Apprentice-level Armorer, Toolsmith, and Weaponsmith [[Villager|villagers]] buy 3 iron ingots for an [[emerald]] as their third trade.{{only|bedrock}}
    
    Apprentice-level Armorer villagers have a 50% chance to buy 4 iron ingots for one emerald, and apprentice-level Toolsmith and Weaponsmith villagers always offer to buy 4 iron ingots for one emerald.{{only|java}}
    
    === Repairing ===
    
    Iron ingots are the repair items for the iron [[tier]] and chainmail and iron [[armor material]]s, and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
    * {{ItemLink|Chainmail Helmet}}
    * {{ItemLink|Chainmail Chestplate}}
    * {{ItemLink|Chainmail Leggings}}
    * {{ItemLink|Chainmail Boots}}
    * {{ItemLink|Iron Helmet}}
    * {{ItemLink|Iron Chestplate}}
    * {{ItemLink|Iron Leggings}}
    * {{ItemLink|Iron Boots}}
    * {{ItemLink|Iron Sword}}
    * {{ItemLink|Iron Axe}}
    * {{ItemLink|Iron Pickaxe}}
    * {{ItemLink|Iron Shovel}}
    * {{ItemLink|Iron Hoe}}
    
    === Healing iron golems ===
    
    {{control|Using}} an iron ingot on an [[iron golem]] restores its health by {{hp|25}}. 
    
    === Beacons ===
    
    Iron ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an iron ingot in the item slot. 
    
    An iron ingot can be substituted for an [[emerald]], a [[gold ingot]], a [[diamond]], or a [[netherite ingot]].
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Iron Ingot
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Iron Ingot
    |Iron Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palettes are shown on the designs on trimmed armor:
    *{{TrimPalette|iron ingot}}
    *{{TrimPalette|iron ingot|darker=1}} (a darker color palette is used when an iron armor piece is trimmed using an iron ingot).
    
    == Achievements ==
    {{load achievements|Acquire Hardware}}
    
    == Advancements ==
    {{load advancements|Acquire Hardware}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Iron Ingot
    |spritetype=item
    |nameid=iron_ingot
    |itemtags=beacon_payment_items
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Iron Ingot
    |spritetype=item
    |nameid=iron_ingot
    |id=305
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100128|[[File:Iron Ingot JE1.png|32px]] Added iron ingots.}}
    {{History|||snap=20100129|[[File:Iron Ingot JE2 BE1.png|32px]] The texture of iron ingots has been changed.
    |Iron ingots can be [[smelting|smelted]] from [[iron ore]] and [[drops|drop]] 3–5 iron ingots. 
    |Iron ingots can be used to craft [[iron block]]s, [[flint and steel]] and iron [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}
    {{History|||snap=20100130|Iron ingots are now used to craft [[arrow]]s.|[[Iron block]]s now require 9 iron ingots (3×3) instead 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
    {{History||20100206|Iron ingots can now be used to [[crafting|craft]] iron [[hoe]]s.}}
    {{History||?|[[Smelting]] now [[drops]] only 1 iron ingot (down from 3–5).}}
    {{History||20100218|Iron ingots are now used to craft iron [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
    {{History|java infdev}}
    {{History||20100615|Iron ingots are now used to craft [[bucket]]s.}}
    {{History||20100618|Iron ingots are now used to craft [[rail]]s and [[minecart]]s.}}
    {{History||20100625-2|Iron ingots can be found in [[dungeon]] [[chest]]s.}}
    {{History|java alpha}}
    {{History||v1.0.1|Iron ingots are now used to [[crafting|craft]] iron [[door]]s.}}
    {{History||v1.0.14|Iron ingots are no longer used to craft [[arrow]]s.}}
    {{History||v1.1.0|Iron ingots are now used to craft [[compass]]es.}}
    {{History|java beta}}
    {{History||1.5|Iron ingots are now used to craft [[detector rail]]s.}}
    {{History||1.7|Iron ingots are now used to craft [[piston]]s and [[shears]].}}
    {{History||1.8|snap=Pre-release|Iron ingots are found in the new [[stronghold]] storeroom and [[mineshaft]] [[chest]]s.
    |Iron ingots are now used to craft [[iron bars]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Iron ingots are now used to craft [[cauldron]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Iron ingots are now found in the new stronghold altar [[chest]]s.}}
    {{History||1.1|snap=12w01a|Iron ingots are now found in [[village]] blacksmith chests.}}
    {{History||1.2.1|snap=12w06a|[[Zombie]]s now rarely [[drops|drop]] iron ingots, making it a [[renewable resource]].}}
    {{History|||snap=12w08a|[[Iron golem]]s now drop 3–5 iron ingots.}}
    {{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing iron ingots.
    |Blacksmith [[villager]]s now [[trading|buy]] 8–9 iron ingots for 1 [[emerald]].}}
    {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with iron ingots.
    |Iron ingots are now used to craft [[tripwire hook]]s.}}
    {{History||1.4.2|snap=12w32a|Iron ingots can be used to activate [[beacon]]s.}}
    {{History|||snap=12w41a|Iron ingots are now used to craft [[anvil]]s.}}
    {{History|||snap=12w42a|Anvils now need 4 iron ingots to [[craft]] instead of 1.}}
    {{History||1.5|snap=13w01a|Iron ingots are now used to [[crafting|craft]] heavy [[weighted pressure plate]]s.}}
    {{History|||snap=13w02a|Iron ingots are now used to craft [[hopper]]s and [[activator rail]]s.}}
    {{History||1.6.1|snap=13w16a|Iron ingot is now used to craft iron [[horse armor]] and [[horse saddle]].}}
    {{History|||snap=13w18a|Iron ingot is no longer used to craft iron [[horse armor]] and [[horse saddle]].|Iron ingots are now found in [[nether fortress]] [[chest]]s.}}
    {{History||1.8|snap=14w02a|[[Trading]] for iron ingots has been changed: armorer, weapon smith and tool smith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}
    {{History|||snap=14w07a|Iron ingots are now used to craft [[iron trapdoor]]s.}}
    {{History||1.9|snap=15w31a|Iron ingots are now found in [[end city]] ship [[chest]]s.}}
    {{History|||snap=15w33c|Iron ingots are now used to craft [[shield]]s.}}
    {{History|||snap=15w44a|The average yield from [[dungeon]] and [[desert temple]] chests has been substantially decreased. 
    |The average yield from [[mineshaft]] and [[nether fortress]] chests has been slightly decreased.}}
    {{History||1.11|snap=16w39a|Iron ingots are now found in the new [[woodland mansion]] chests.}}
    {{History||1.11.1|snap=16w50a|Iron ingots are now used to craft [[iron nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 265.}}
    {{History|||snap=18w10a|Iron ingots now generate in [[buried treasure]] [[chest]]s.}}
    {{History|||snap=18w11a|Iron ingots can now be found in the chests of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|Iron ingots can now be used to craft [[crossbow]]s.
    |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
    {{History|||snap=18w47a|Iron ingots can now be found inside of loot [[chest]]s on top of [[pillager outpost]]s.}}
    {{History|||snap=18w50a|Iron ingots can now be found in chests in [[village]] toolsmith houses.
    |Iron ingots can now be used to craft a [[blast furnace]].}}
    {{History|||snap=19w04a|Iron ingots can now be used to craft [[stonecutter]]s.}}
    {{History||1.15|snap=19w41a|Iron ingots can now be used to heal [[iron golem]]s.}}
    {{History||1.16|snap=20w16a|Iron ingots now generate in [[bastion remnants]] chests.
    |Iron ingots are now used to craft [[chain]]s.}}
    {{History||1.16.2|snap=20w30a|The average yield of iron ingots from bastion remnant chests has been slightly increased.}}
    {{History||1.17|snap=21w08a|Iron ingots can now be smelted from [[deepslate iron ore]].}}
    {{History|||snap=21w14a|Iron ingots can now be smelted from [[raw iron]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Iron ingots can now be used as an armor trim material.}}
    {{History|||snap=23w05a|Iron ingots can now be trimmed with iron [[armor]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.2|Iron ingots are now obtainable by [[smelting]] iron ore in a [[furnace]].
    |Iron ingots can be used to craft [[shears]], [[blocks of iron]] and iron [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
    {{History||v0.4.0|Iron ingots are now used to craft [[flint and steel]] and iron [[hoe]]s.}}
    {{History||v0.5.0|Iron ingots are now used to craft [[nether reactor core]]s.}}
    {{History||v0.6.0|Iron ingots are now used to craft iron [[armor]].}}
    {{History||v0.7.0|Iron ingots are now used to craft [[bucket]]s.}}
    {{History||v0.8.0|snap=build 1|Iron ingots are now used to craft [[compass]]es and [[iron bars]].}}
    {{History|||snap=build 2|Iron ingots are now used to craft [[minecart]]s and [[rail]]s.}}
    {{History||v0.9.0|snap=build 1|Iron ingots can now be found in [[village]] blacksmith [[chest]]s, [[stronghold]] altar chests and [[dungeon]] chests.
    |[[Zombie]]s now rarely drop iron ingots.}}
    {{History||v0.12.1|snap=build 1|Iron ingots are no longer used to craft [[nether reactor core]]s and are instead dropped by it.
    |Iron ingots are now used to craft [[anvil]]s.
    |Iron ingots are now found in [[nether fortress]] chests.
    |Added [[iron golem]]s, which [[drops|drop]] iron ingots.
    |Iron ingots can now be used to repair iron [[tool]]s, [[armor]] and [[weapon]]s in [[anvil]]s.
    |Added [[zombie villager]]s, which rarely drop iron ingots.}}
    {{History||v0.13.0|snap=build 1|Iron ingots are now used to craft [[tripwire hook]]s, [[detector rail]]s, [[iron trapdoor]]s and heavy [[weighted pressure plate]]s.
    |Added [[desert temple]]s, which have hidden [[chest]] rooms and loot containing iron ingots.}}
    {{History||v0.14.0|snap=build 1|Iron ingots are now used to craft [[hoppers]] and [[cauldron]]s.
    |Iron ingots can now be found in [[minecart with chest|minecart chests]] generated in [[mineshaft]]s.}}
    {{History||v0.15.0|snap=build 1|Iron ingots are now used to craft [[piston]]s.
    |Added [[jungle temple]]s, which have hidden [[chest]] rooms and main treasure rooms that have loot containing iron ingots.
    |Added [[husk]]s, which rarely [[drops|drop]] iron ingots.}}
    {{History||v0.16.0|snap=build 4|Iron ingots can now be used to activate [[beacon]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Iron ingots can now be found in [[end city]] ship [[chest]]s.
    |Iron ingots can now be found in [[stronghold]] storeroom chests.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]]—armorer, weaponsmith and toolsmith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron ingots can now be [[crafting|crafted]] using [[iron nugget]]s.
    |Iron ingots can now be used to [[crafting|craft]] iron nuggets.
    |Iron ingots can now be found in [[woodland mansion]] [[chest]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Iron ingots now generate in [[buried treasure]] [[chest]]s.
    |Iron ingots can now be found in [[shipwreck]] treasure chests.}}
    {{History||1.8.0|snap=beta 1.8.0.10|Iron ingots can now be used to craft [[crossbow]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Iron ingots can now be found inside [[pillager outpost]]s and plains [[village]]s' weaponsmith chests.
    |Iron ingots can now be used to craft [[blast furnace]]s, [[stonecutter]]s and [[shield]]s.
    |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron ingots can now be found in [[village]] armorer and toolsmith [[chest]]s.
    |Iron ingots can now be found in [[savanna]], [[taiga]], [[desert]] and [[snowy taiga]] village weaponsmiths.}}
    {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] 4 iron ingots for an [[emerald]].}}
    {{History||1.16.0|snap=beta 1.16.0.57|Iron ingots now generate in bastion remnants chests.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Iron ingots can now be smelted from [[deepslate iron ore]].}}
    {{History|||snap=beta 1.17.0.50|Iron ingots can now be smelted from [[raw iron]].}}
    {{History||1.18.10|snap=beta 1.18.10.26|Iron ingots can now be used to heal iron golems.}}
    {{History||1.19.80|snap=beta 1.19.80.21|Iron ingots can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * To craft each recipe once, a player would need 152 iron ingots, including 27 for the iron blocks in an [[anvil]], while using the extra tripwire hook for the [[crossbow]] and the [[iron nuggets]] for the [[chain]].
    
    == See also ==
    
    * {{BlockLink|Block of Iron}}
    * {{ItemSprite|Iron Chestplate}} [[Iron armor]]
    * {{ItemLink|Iron Nugget}}
    * {{BlockLink|Iron Ore}}
    * [[Ores]]
    
    == External links ==
    * {{Mcnet|taking-inventory--iron-ignot|Taking Inventory: Iron Ingot}}
    
    {{Items}}
    
    [[cs:Železný ingot]]
    [[de:Eisenbarren]]
    [[es:Lingote de hierro]]
    [[fr:Lingot de fer]]
    [[hu:Vasrúd]]
    [[it:Lingotto di ferro]]
    [[ja:鉄インゴット]]
    [[ko:철괴]]
    [[nl:IJzerstaaf]]
    [[pl:Sztabka żelaza]]
    [[pt:Barra de ferro]]
    [[ru:Железный слиток]]
    [[uk:Залізний зливок]]
    [[zh:铁锭]]
    [[Category:Renewable resources]]</li></ul>
    beta 1.2.0.2Added the death message "<player> went off with a bang".
    1.16.200
    {{Extension DPL}}<ul><li>[[Sparkler|Sparkler]]<br/>{{About|the Education Edition exclusive item|the new melee weapon available from the ''Minecraft Dungeons'' anniversary event|MCD:Sparkler}}
    {{Item
    | image = <gallery>
    Orange Sparkler.png | Orange
    Blue Sparkler.png | Blue
    Red Sparkler.png | Red
    Purple Sparkler.png | Purple
    Green Sparkler.png | Green
    </gallery>
    | image2 = <gallery>
    Active Orange Sparkler.png | Active Orange
    Active Blue Sparkler.png | Active Blue
    Active Red Sparkler.png | Active Red
    Active Purple Sparkler.png | Active Purple
    Active Green Sparkler.png | Active Green
    </gallery>
    | renewable = No
    | stackable = No
    }}
    {{education feature}}
    {{exclusive|bedrock|education}}
    A '''sparkler''' is a [[Chemistry Update|chemistry]]-related [[item]] that emits particles when lit.
    Sparklers are available in orange, blue, red, purple, and green colors.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
    |showdescription=1
    |B1=Chloride |B2=Magnesium |B3=Stick
    |Output=Sparkler
    |description= Calcium Chloride: Orange<br>Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}}
    |type=Miscellaneous
    }}
    
    == Usage ==
    
    {{ctrl|Using}} a sparkler ignites it, causing its texture to change. When lit, the sparkler emits colored [[particles]]; the [[durability]] meter depletes while the sparkler is burning. Sparklers are one of the few [[item]]s that can be held in the [[off-hand]] {{in|be}}. Unlit sparklers have normal lighting like most items, while lit sparklers appear to glow when held in the player's hand, similarly to [[glow stick]]s.
    
    When the [[player]] uses another item while a sparkler is lit, or holds the sparkler in the off-hand, the sparkler's durability stops depleting.
    
    If the player has a lit sparkler in their [[inventory]] and goes into the [[water]], the sparkler is destroyed immediately. However, it does not get destroyed if dropped in water. It also cannot float.
    
    Despite having durability, sparklers cannot be enchanted with [[Unbreaking]] or [[Mending]].
    
    == Sounds ==
    {{Sound table
    |type=bedrock
    |sound=Fuse.ogg
    |source=sound
    |description=While a sparkler is active
    |id=sparkler.active
    |volume=0.25
    |pitch=0.8/1.2}}
    {{Sound table
    |sound=Fizz.ogg
    |source=block
    |description=While a sparkler is being lit
    |id=random.fizz
    |volume=1.0
    |pitch=2.4/2.6
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Sparkler
    |spritename=sparklers
    |spritetype=item
    |nameid=sparkler
    |id=600
    |form=item
    |translationkey=item.sparkler.orange.name,item.sparkler.blue.name,item.sparkler.red.name,item.sparkler.purple.name,item.sparkler.green.name
    |foot=1}}
    
    == History ==
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}
    
    {{History|education}}
    {{History||1.0.27|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * The formula for sparkler roughly works in real life. Magnesium itself burns white in air, while the metal salts add [[wikipedia:flame test|color to the flame]].
    
    {{items}}
    {{Education Edition}}
    
    [[Category:Non-renewable resources]]
    [[Category:Education Edition items]]
    
    [[de:Wunderkerze]]
    [[ja:手持ち花火]]
    [[ko:스파클러]]
    [[pl:Zimne ognie]]
    [[pt:Vela-Faísca]]
    [[zh:烟花棒]]</li><li>[[Tropical Fish (item)|Tropical Fish (item)]]<br/>{{Item
    | title = Tropical Fish
    | image = Tropical Fish.png
    | renewable = Yes
    | heals = {{hunger|1}}
    | stackable = Yes (64)
    }}
    '''Tropical fish''' is a [[food]] item that cannot be cooked.
    
    == Obtaining ==
    
    === Fishing ===
    
    Tropical fish can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).
    
    Tropical fish cannot be caught when fishing in [[jungle]] biome and variants.{{only|bedrock}}
    <!--1-6 exp-->
    
    === Mob drops ===
    
    [[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 2% chance of being tropical fish. The chance of getting the fish drop can be increased by 1% per level of [[Looting]], but the type of fish is not affected.
    
    [[Tropical fish]] always drop 1 tropical fish in its item form when killed. This drop is not affected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>
    
    == Usage ==
    
    === Food ===
    
    Tropical fish restores {{hunger|1}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]].
    
    === Trading ===
    
    Expert-level fisherman [[villager]]s have a {{frac|1|7}} chance to buy a single tropical fish for one [[emerald]].{{only|bedrock}}
    
    Expert-level fisherman villagers always offer to buy 6 tropical fish for an emerald.{{only|java}}
    
    === Wolves ===
    {{IN|Bedrock}}, tropical fish can be used to feed [[wolves]], healing them by {{hp|1|mob=1}}. However, unlike other wolf food, tropical fish cannot be used to breed or speed up the growth of baby wolves. Tropical fish can be fed only to a wolf that is not at full health.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Tropical Fish
    |spritetype=item
    |nameid=tropical_fish
    |itemtags=fishes, axolotl_tempt_items
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showaliasids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Tropical Fish
    |spritetype=item
    |nameid=tropical_fish
    |aliasid=clownfish
    |id=266
    |form=item
    |translationkey=tile.clownfish.name
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Lion Hunter}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet;Fishy Business}}
    
    == History ==
    {{History|java}}
    {{History||1.7.2|snap=13w36a|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
    {{History||1.8|snap=14w25a|Clownfish are now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardians]].}}
    {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
    {{History|||snap=18w08b|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] clownfish as their [[item]] form when killed.
    |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of clownfish has been changed.}}
    {{History|||snap=18w19a|"Clownfish" has been renamed to "Tropical Fish".}}
    {{History|||snap=pre5|The [[item]] ID has now been changed to <code>tropical_fish</code>.}}
    {{History||1.14|snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] tropical fish.}}
    {{History||1.17|snap=20w51a|Tropical fish can be used to [[breeding|breed]] the new [[axolotl]]s.
    |Tropical fish can be used to make axolotls attack drowned and guardians.}}
    {{History|||snap=21w20a|Axolotls can no longer be bred using tropical fish, but instead can only be bred with [[Bucket of aquatic mob|buckets of tropical fish]].}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
    {{History||v0.12.1|snap=build 1|Clownfish now restore [[hunger]] instead of [[health]].}}
    {{History||v0.16.0|snap=build 1|Clownfish can now be [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|"Clownfish" has been renamed to "Tropical Fish".
    |[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] tropical fish as their [[item]] form when killed.
    |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Tropical fish can now be used to fed [[ocelot]] to gain their trust.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Tropical fish can now be [[trading|sold]] to fisherman [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Clownfish" has been renamed to "Tropical Fish".
    |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    
    * [[Fishing]]
    
    == References ==
    {{reflist}}
    
    {{items}}
    
    [[de:Tropenfisch (Nahrung)]]
    [[es:Pez tropical (objeto)]]
    [[ja:熱帯魚 (アイテム)]]
    [[ko:열대어 (아이템)]]
    [[it:Pesce tropicale (oggetto)]]
    [[ru:Тропическая_рыба_(предмет)]]
    [[zh:热带鱼(物品)]]
    [[Category:Renewable resources]]
    [[Category:Food]]</li></ul>
    beta 1.16.200.51Added the following death messages:
    • <player> was sniped by <player/mob>
    • <player> was spitballed by <player/mob>
    1.16.210
    {{Extension DPL}}<ul><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s.
    
    == Obtaining ==
    
    === Mob loot ===
    
    [[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]].
    
    === Mining ===
    
    Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment.
    
    === Natural generation ===
    
    {{LootChestItem|prismarine-crystals}}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Prismarine Crystals
    |spritetype=item
    |nameid=prismarine_crystals
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Prismarine Crystals
    |spritetype=item
    |nameid=prismarine_crystals
    |id=549
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.8|snap=14w25a|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
    {{History||1.9|snap=15w43a|The chance of [[guardian]]s and [[elder guardian]]s dropping prismarine crystals upon [[death]] has been increased, from 33% to 40%.}}
    {{History|||snap=15w43b|The chance of elder guardians [[drops|dropping]] crystals upon [[death]]  has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 410.}}
    {{History|||snap=18w10a|Prismarine crystals now generate in [[buried treasure]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
    
    {{History|pocket alpha}}
    {{History||v0.16.0|snap=build 1|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Prismarine crystals can now be found inside [[buried treasure]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
    
    {{History|New 3DS}}
    {{History||1.3.12|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Prismarinkristalle]]
    [[es:Cristales de prismarina]]
    [[fr:Cristaux de prismarine]]
    [[hu:Prizmarin kristály]]
    [[ja:プリズマリンクリスタル]]
    [[ko:프리즈머린 수정]]
    [[lzh:海磷晶]]
    [[nl:Prismarienkristallen]]
    [[pl:Kryształy pryzmarynu]]
    [[pt:Cristais de prismarinho]]
    [[ru:Призмариновый кристалл]]
    [[uk:Призмаринові кристали]]
    [[zh:海晶砂粒]]</li><li>[[Footprint|Footprint]]<br/>{{about|the joke item|the unused particle|Java Edition unused features#Footprint particle}}
    {{Joke feature}}
    {{Item
    | image = Footprint (item).png
    | renewable = No
    | stackable = Yes (64)
    }}
    
    The '''Footprint''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|missing}} dimension.
    
    == Appearance ==
    This item is semi-transparent with a grey colour scheme.
    
    == Obtaining ==
    
    === Dimension ===
    Footprints were obtained only from a chest in the {{Code|missing}} dimension. Only existing in 2020 April fools snapshot 20w14∞, it cannot exist in any non-April Fool's joke versions and April Fool's joke versions before or after 20w14∞. There is a maximum of 2 footprints that can be obtained legitimately in any given world.
    
    === Cheats/Creative Mode ===
    Despite these footprints not being available in the creative inventory, it is still possible to acquire them via the command {{Code|code=give <target> minecraft:footprint <amount>}} or duplicating them by holding down middle-click whilst in creative mode.
    
    == Usage ==
    As of snapshot 20w14∞, this item cannot be placed or used in any way other than a trophy. This item can be inserted and/or rotated inside of an item frame, and it has a stack limit of 64.
    
    == Data values ==
    === ID ===
    {{ID table
    |showforms=y
    |generatetranslationkeys=java
    |displayname=Footprint
    |spritetype=item
    |nameid=footprint
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||20w14∞|[[File:Footprint (item).png|32px]] Added the footprint item.}}
    {{History|foot}}
    
    == Gallery ==
    <gallery>
    File:Missing biome.png|The Easter Egg dimension that the item spawns in.
    </gallery>
    
    == Trivia ==
    * This is a reference to the removed "Footstep" particle, hence in the "missing" dimension.
    ** This item is intended as a joke directed towards the commands' community where the "Footstep" particle is commonly requested.<ref>https://gist.github.com/boq/8e65cb85badc75765eeb8956af78aaa5</ref>
    
    == References ==
    {{reflist}}
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Non-renewable resources]]
    [[Category:Joke items]]
    
    [[es:Footprint]]
    [[pt:Pegada]]</li></ul>
    beta 1.16.210.53Added the death message "<player> froze to death".
    1.16.220
    {{Extension DPL}}<ul><li>[[Paper|Paper]]<br/>{{Item
    | image = Paper.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Paper''' is an item crafted from [[sugar cane]].
    
    == Obtaining ==
    
    === Chest loot ===
    
    {{LootChestItem|paper}}
    
    === Crafting ===
    
    {{Crafting
    |A2= Sugar Cane |B2= Sugar Cane |C2= Sugar Cane
    |Output= Paper,3
    |type= Miscellaneous
    }}
    
    === Villagers ===
    {{IN|java}}, cartographer [[Villager|villagers]] may give paper to players with the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Anvil usage ===
    
    {{:Map/BE|zoom}}
    
    === Trading ===
    
    {{IN|bedrock}}, novice-level librarian and cartographer villagers buy 24 paper for an [[emerald]] as part of their trades.
    
    {{IN|java}}, novice-level cartographer villagers always offer to buy 24 paper for an emerald, while novice-level librarians have a {{frac|2|3}} chance of offering the same trade.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Paper
    |spritetype=item
    |nameid=paper
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Paper
    |spritetype=item
    |nameid=paper
    |id=386
    |form=item
    |foot=1}}
    
    ==History==
    
    {{History|java alpha}}
    {{History||v1.0.11|[[File:Paper JE1 BE1.png|32px]] Added paper, which can be used to craft [[book]]s.}}
    {{History|java beta}}
    {{History||1.6|snap=Test Build 3|Paper can now be used to craft [[map]]s.}}
    {{History||1.8|snap=Pre-release|Paper can now be found in the new [[stronghold]] library [[chest]]s.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Paper can now be [[trading|sold]] to librarian [[villager]]s, at 24–35 paper for 1 [[emerald]].}}
    {{History||1.4.2|snap=12w34a|Paper can now be used to craft an empty [[map]].
    |Maps start out at their closest zoom level and can be extended by adding more paper.}}
    {{History||1.4.6|snap=12w49a|Paper can now be used to craft [[firework rocket]]s.}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 24–46 paper for 1 [[emerald]].}}
    {{History||1.9|snap=15w43a|The average yield of paper from [[stronghold]] library [[chest]]s has more than doubled.}}
    {{History||1.11|snap=16w39a|Added cartographer [[villager]]s, which [[trading|buy]] paper as their tier 1 trade.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 339.}}
    {{History|||snap=18w11a|Paper now generates in the [[chest]]s of some [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
    |Paper can now be used to craft [[banner pattern]]s.}}
    {{History|||snap=18w48a|Paper can now be found in chests in [[village]] cartographer houses.}}
    {{History|||snap=19w02a|Paper can now be used to craft a [[cartography table]].}}
    {{History|||snap=19w13a|Cartographer villagers now give paper to players under the [[Hero of the Village]] effect.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Paper JE1 BE1.png|32px]] Added paper. It is currently unobtainable and serves no purpose.}}
    {{History||v0.3.0|Paper is now [[craft]]able, and can be used to craft [[book]]s.}}
    {{History||v0.14.0|snap=build 1|Paper can now be used to craft empty [[map]]s and empty locator maps.
    |Paper can now be used to zoom in maps, using [[anvil]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=?|The [[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to zoom in [[map]]s, just as [[Pocket Edition]] in general can.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|buy]] 24–36 paper for 1 [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.3|Added cartographer villagers, which [[trading|buy]] 24–36 paper as their tier 1 trade.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Paper can now be used to craft [[firework rocket]]s.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Paper can now be found inside [[chest]]s of some [[shipwreck]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
    |Paper can now be found in cartographer house chests in [[village]]s.
    |Paper can now be used to craft [[banner pattern]]s and [[cartography table]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Librarian and cartographer villagers now buy 24 paper for an [[emerald]].}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{Reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/paper Taking Inventory: Paper] – Minecraft.net on August 4, 2023
    
    {{Items}}
    
    [[cs:Papír]]
    [[de:Papier]]
    [[es:Papel]]
    [[fr:Papier]]
    [[hu:Papír]]
    [[ja:紙]]
    [[ko:종이]]
    [[nl:Papier]]
    [[pl:Papier]]
    [[pt:Papel]]
    [[ru:Бумага]]
    [[th:กระดาษ]]
    [[uk:Папір]]
    [[zh:纸]]
    [[Category:Renewable resources]]</li><li>[[Warped Fungus on a Stick|Warped Fungus on a Stick]]<br/>{{Item
    | image = Warped Fungus on a Stick.png
    | durability = 100
    | renewable = Yes
    | stackable = No
    }}
    
    A '''warped fungus on a stick''' is an item that can be used to control saddled [[strider]]s.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |showdescription=1  
    |A1=Fishing Rod; Damaged Fishing Rod
    |B2=Warped Fungus
    |Output= Warped Fungus on a Stick
    |description=Crafting from a damaged fishing rod is available only {{in|bedrock}}. ''Java Edition'' requires a pristine fishing rod. The [[2×2 grid]] can also be used for crafting instead of a crafting table.
    |type= Transportation
    }}
    {{crafting
    |foot=1
    |ignoreusage=1
    |Damaged Warped Fungus on a Stick
    |Damaged Warped Fungus on a Stick
    |Output= Warped Fungus on a Stick
    |description= The durability of the two warped fungi on sticks is added together, plus an extra 5% durability.
    |type= Transportation
    }}
    
    === Mobs ===
    A [[zombified piglin]] that spawns as a strider jockey holds a warped fungus on a stick instead of a {{ItemLink|golden sword}}, and has an 8.5%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} chance to drop it if killed by a player or tamed [[wolf]], or upon death when angry. chance is increased by 1%{{Only|java|short=y}} or 5%{{Only|bedrock|short=y}} per level of Looting, for a maximum of 11.5%{{Only|java|short=y}} or 40%{{Only|bedrock|short=y}} with Looting III.
    
    == Usage ==
    [[File:Strider riding.gif|A [[player]] shown using a warped fungus on a stick to ride a [[strider]] (click to see animation).|thumb|350px]]
    Similar to how a [[carrot on a stick]] is used to control [[pig]]s, the [[player]]s can use a warped fungus on a stick to control a [[strider]]. To do this, the player simply holds the [[item]] in one hand and any nearby striders within view is attracted toward the player. If mounted on a [[saddle]]d strider, the strider moves in the direction the player is facing while holding the warped fungus on a stick. Right clicking with the item makes the strider go faster, but reduces the item's durability by 1 for every speed boost. If the item durability reaches 0, it turns into a fishing rod.
    
    Due to a strider's ability to walk on [[lava]], this is a beneficial [[tools|tool]] for using striders as a safe transport across [[the Nether]]'s terrain, which is otherwise considered difficult to traverse.
    
    === Enchantments ===
    A warped fungus on a stick can receive the following enchantments, but only through an [[anvil]]:
    
    {|class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a warped fungus on a stick's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Random break.ogg
    |source=player
    |description=When a warped fungus on a stick's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Warped Fungus on a Stick
    |spritetype=item
    |nameid=warped_fungus_on_a_stick
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Warped Fungus on a Stick
    |spritetype=item
    |nameid=warped_fungus_on_a_stick
    |id=618
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|This Boat Has Legs}}
    
    == History ==
    {{History|java}}
    {{History||1.16|snap=20w13a|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}
    {{History|||snap=20w14a|Now has 100 durability instead of 25.
    |Now takes only 1 damage every time the strider is speed boosted.}}
    {{History||1.16.2|snap=Pre-release 1|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}
    {{History|||snap=beta 1.16.0.63|Warped Fungus on a Stick can now be enchanted.}}
    {{History||1.16.100|snap=beta 1.16.100.54|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == See also ==
    * {{ItemLink|Carrot on a Stick}}
    * {{ItemLink|Saddle}}
    
    == References ==
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Wirrpilzrute]]
    [[es:Caña con hongo distorsionado]]
    [[fr:Champignon biscornu sur un bâton]]
    [[ja:歪んだキノコ付きの棒]]
    [[lzh:譎蕈釣竿]]
    [[pl:Spaczony grzyb na patyku]]
    [[pt:Vara com fungo distorcido]]
    [[ru:Удочка с искажённым грибком]]
    [[zh:诡异菌钓竿]]</li></ul>
    beta 1.16.220.50Added the following death messages:
    • <player> was skewered by a falling stalactite
    • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    Legacy Console Edition
    TU5CU1 1.0 Patch 11.0.1Added death messages.
    PlayStation 4 Edition
    1.88
    {{Extension DPL}}<ul><li>[[End Crystal|End Crystal]]<br/>{{ItemEntity
    |image=End Crystal.gif
    |imagesize=150px
    |invimage=End Crystal
    |renewable=Yes
    |stackable=Yes (64)
    |rarity=Rare
    |drops=None
    |size=
    Height: 2 Blocks<br>Width: 2 Blocks
    }}
    An '''end crystal''' is an [[entity]] that can be [[Crafting|crafted]] or found on [[the End]]'s main island, where it heals the [[Ender Dragon|ender dragon]]. It can only be placed on [[obsidian]] or [[bedrock]] and [[Explosion|explodes]] instantly when attacked or damaged in most ways.
    
    == Spawning ==
    
    === Natural generation ===
    
    An end crystal is found atop each [[obsidian pillar]] on the central island of the End, each on top of a piece of [[bedrock]]. There are 10 end crystals in total, of which two are protected in "cages" of [[iron bars]]. All end crystals respawn one after another as the respawning process of the [[ender dragon]] starts.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |A1=Glass
      |B1=Glass
      |C1=Glass
      |A2=Glass
      |B2=Eye of Ender
      |C2=Glass
      |A3=Glass
      |B3=Ghast Tear
      |C3=Glass
      |Output= End Crystal
      |type= Decoration block
    }}
    
    == Usage ==
    
    === Healing the ender dragon ===
    
    Their primary purpose is to recharge the health of the ender dragon, who gains a charge from the nearest crystal within a cuboid extending 32 blocks from the dragon in all directions. The dragon is healed {{hp|1}} each half-second. If multiple ender dragons are spawned, an end crystal can affect multiple dragons at the same time. The healing beam is neither obstructed nor is its power diminished by entities or blocks.
    
    === Respawning the ender dragon ===
    [[File:End Crystals on the Exit portal.png|right|thumb|How to arrange end crystals on the exit portal to respawn the ender dragon.]]
    
    As items, end crystals may be placed on bedrock and [[obsidian]], if the two blocks above the bedrock or obsidian block are air or replaceable blocks and no other entities intersect the area. When an end crystal is placed in [[the End]], a [[fire]] block is created at the end crystal location. If four are placed on the end [[exit portal]], one on each of the flat sides, the crystals respawn the original end crystals on the obsidian pillars, as well as resurrect the dragon itself, before exploding. The top of each pillar also explodes, destroying any player-placed blocks. This happens even if TNT explosions are turned off in settings.
    
    If the exit portal is ever broken for any reason, end crystals can still be placed on obsidian blocks with the same location as the exit portal.
    
    === Explosions ===
    
    End crystals explode when attacked or damaged in most ways, even by attacks that normally do zero damage. They are not affected by exploding fireworks, and if damaged by an explosion, they disappear instead of exploding.{{Only|Java}}<ref>{{bug|MC-118429||End crystals don't explode when destroyed by nearby explosions}}</ref> The end crystal's [[explosion]] has an [[Explosion#Explosion strength|explosion strength]] of 6, the same as a [[charged creeper]]. The end crystal's fire often remains after the crystal explodes. Any ender dragon charging from the crystal when it is destroyed takes {{hp|10}} damage.
    
    {{IN|java}}, an end crystal's explosion can be [[blocking|blocked]] by a [[shield]].
    
    Although an ender dragon damages most blocks and entities in its path, it cannot destroy end crystals simply by going near them.
    
    Placing [[water]] on the end crystal will neutralize the blast effect, but not the [[damage]] or knockback.
    
    End crystals with obsidian or bedrock below them will not damage blocks below them when they explode.
    
    {{IN|bedrock}}, having the game rule {{cd|mobGriefing}} to {{cd|false}} will prevent the End Crystal from destroying any blocks. While {{in|java}} the same game rule will not prevent the End Crystal from destroying any blocks.
    
    === Beams ===
    The end crystal naturally shoots a beam at the ender dragon and heals it when the dragon is within range. This beam can be manually created using the command {{cmd|data merge entity @e[type{{=}}end_crystal,limit{{=}}1] {BeamTarget:{X:0, Y:0, Z:0<nowiki>}}}}. The beam can be pointed in any direction, allowing it to mark locations or objects.
    
    === Properties ===
    [[File:End Crystal (Slateless).gif|thumb|A base-less end crystal.]]  
    
    End crystals are of two kinds: the ones with a base beneath them are created either by game mechanism or by the {{cmd|summon}} command; while the base-less ones are created by players by manually placing the crystal items on top of [[obsidian]] or [[bedrock]].
    
    The base appears to be made of bedrock, with a crystal hovering over it. While in the End, a crystal continually generates fire at its current position, one block above the base (directly on top of the block the base is embedded in), replacing any other block at that location. This fire is capable of spreading.
    
    The end crystal entity is not solid and can be walked through freely. End crystals can be pushed by [[piston]]s, but they explode if moved while on fire. Because fire is checked only when an entity moves, end crystals do not normally take damage from their own fire unless moved.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |subtitle=Explosion
    |source=block
    |description=When an end crystal explodes
    |id=entity.generic.explode
    |translationkey=subtitles.entity.generic.explode
    |volume=4.0
    |pitch=0.56-0.84
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |source=block
    |description=When an end crystal explodes
    |id=random.explode
    |volume=4.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=End Crystal
    |spritetype=item
    |nameid=end_crystal
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=End Crystal
    |spritetype=entity
    |nameid=end_crystal
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=End Crystal
    |spritetype=item
    |nameid=end_crystal
    |id=637
    |form=item
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=End Crystal
    |spritetype=entity
    |nameid=ender_crystal
    |id=71
    |foot=1}}
    
    === Entity data ===
    
    End crystals have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Achievements ==
    {{load achievements|The End... Again...}}
    
    == Advancements ==
    {{load advancements|The End... Again...}}
    
    == History ==
    [[File:End Crystal 19w38a.gif|thumb|Java Edition 19w38a]]
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 6|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}}
    {{History||1.2.1|snap=12w04a|Previously, ender crystals could be spawned using [[spawn egg]]s with ID 200 (in a [[server]], these were created using {{cmd|give 383 1 200}}). The spawned crystal would be positioned where a natural crystal would be if there was a bedrock block at the location. It was still possible until 1.9 to obtain an end crystal spawn egg, but it would not spawn anything.}}
    {{History||1.7.2|snap=13w36a|Ender crystals can now be spawned with the {{cmd|summon}} command.}}
    {{History||1.8|snap=14w06a|Ender crystals now generate one [[block]] lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath (see {{bug|MC-47526}}).}}
    {{History||1.9|snap=15w31a|Ender crystals generate at the correct Y-level again.}}
    {{History|||snap=15w33c|Respawning the ender dragon now also respawns the ender crystals on the obsidian pillars.
    |Ender crystals now have a compound BeamTarget tag that hold the X, Y, Z block location the beam points to.}}
    {{History|||snap=15w44a|"Ender crystals" have been renamed to "end crystals".
    |[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an item.
    |End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the end exit portal respawns the ender dragon.}}
    {{History|||snap=15w44b|End crystals are no longer dropped by [[skeleton horse]]s.
    |Added crafting recipe for end crystals, making end crystals [[renewable]].}}
    {{History|||snap=15w49a|End crystals now require [[air]]/replaceable [[block]]s and lack of [[entity|entities]] for placement.}}
    {{History|||snap=15w51a|End crystals can no longer be placed in [[Adventure mode]].}}
    {{History||1.11|snap=16w32a|The entity ID has been changed from <code>EnderCrystal</code> to <code>ender_crystal</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 426.}}
    {{History|||snap=18w20b|Renamed to "End Crystal".}}
    {{History|||snap=pre5|Entity ID has been changed to <code>end_crystal</code>.}}
    {{History||1.14|snap=18w43a|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal [[item]] have been changed.}}
    {{History||1.19.3|snap=22w43a|End crystal explosions can now be [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-188247|||Fixed}}</ref>}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}}
    {{History|bedrock}}
    {{History||1.6.0|snap=?|[[File:End Crystal BE2.png|32px]] [[File:End Crystal BE2.gif|32px]] The model of the end crystals has been changed. It has now two cubes instead of three.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:End Crystal BE3.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:End Crystal JE2.png|32px]] The model of the end crystals has been changed to have three cubes again, and to match ''Java Edition''.}}
    {{History||1.19.70|snap=beta 1.19.70.20|Increased end crystal collision box size to match ''Java Edition''.|End crystals with obsidian or bedrock below them now will not damage blocks below them when they explode.}}
    
    {{History|console}}
    {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Ender crystals now generate one block lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|"Ender crystals" have been renamed to "end crystals".
    |[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an [[item]]. 
    |End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the [[end portal|end exit portal]] respawns the ender dragon.
    |Added a crafting recipe for end crystals.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * According to [[Jens Bergensten|Jeb]], the reason behind the current crafting recipe using glass as opposed to [[Chorus Fruit|chorus fruit]] or any materials introduced in [[Java Edition 1.9|1.9]] is as a means for players to craft end crystals in older worlds that the dragon has already been killed in.<ref>{{tweet|jeb_|667000226524372992|The problem is that you need to be able to craft the crystals on worlds in which the dragon has been destroyed already|November 18, 2015}}</ref>
    * A historical rendition of the [[beacon]] block featured an animated entity within it, which resembled a yellow miniaturized end crystal. The bedrock platform of the end crystal entity would also render below the beacon, though this would normally be hidden within the block below.
    * Using a [[piston]] to push an end crystal's fire into an end portal block deletes the end portal block. However, natural portal blocks regenerate if the end crystal is moved.
    
    == Gallery ==
    <gallery>
    End Crystal Usage.png|Using end crystals to respawn the ender dragon.
    Crystal Link.png|An ender dragon being hit with the "healing beam" of an end crystal.
    Ender Crystal.png|An end crystal.
    EnderCrystalOverworld.png|An end crystal in the Overworld spawned using {{cmd|summon}} {{code|end_crystal}}.
    Ender Dragon Revival.png|End crystals respawning the ender dragon.
    CagedEnderCrystal.png|A caged end crystal.
    Respawn ender dragon.png|A [[player]] trying to respawn the ender dragon.
    End Crystal (item).gif|An animation of the item of the end crystal.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Entities}}
    {{Items}}
    
    [[de:Enderkristall]]
    [[el:Κρύσταλλος του Ender]]
    [[es:Cristal del End]]
    [[fr:Cristal de l'End]]
    [[ja:エンドクリスタル]]
    [[ko:엔드 수정]]
    [[nl:Endkristal]]
    [[pl:Kryształ Endu]]
    [[pt:Cristal do End]]
    [[ru:Кристалл Края]]
    [[th:คริสตัลเอนด์]]
    [[uk:Кристал Енду]]
    [[zh:末影水晶]]</li><li>[[Photo|Photo]]<br/>{{exclusive|education}}
    {{Item
    | image = Photo EE2.png
    | renewable = No (unless [[portfolio]] is available)
    | stackable = 
    }}
    
    A '''photo''' is an [[item]] containing a picture taken with a [[camera]].<ref>{{cite|url=https://web.archive.org/web/20210925044841mp_/https://educommunity.minecraft.net/hc/en-us/articles/4407489082644-Feature-Walkthrough-Minecraft-Education-Edition-GOAT-Beta-version-1-17-30-| title = Feature Walkthrough Minecraft: Education Edition GOAT Beta (version 1.17.30)|website=Minecraft: Education Edition Support|date=September 24, 2021}}</ref><ref>{{cite|url=https://education.minecraft.net/en-us/blog/new-update-and-anniversary-for-mee| title = The GOAT Update Celebrates a Minecraft Milestone!|website=Minecraft: Education Edition|date=November 2, 2021}}</ref><ref>{{ytl|2Wd0J-EIfws|GOAT Release Playthrough|Minecraft: Education Edition|December 2, 2021}}</ref>
    
    == Obtaining ==
    A photo in a [[portfolio]] can be saved as a photo item by selecting the "Save to Inventory" button underneath it.
    
    == Usage ==
    Photos display an image when held in the hand or when placed in an [[item frame]], similarly to [[map]]s. Photos can have captions added to them by renaming them in an [[anvil]] or by adding a caption while they are in a portfolio. Photos can be added to [[book and quill]]s and portfolios by selecting the "Add Photo" button in the book and quill or portfolio.
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Photo
    |spritetype=item
    |nameid=photo_item
    |id=?
    |form=item
    |foot=1}}
    
    == History ==
    {{History|education}}
    {{History||1.17.30|snap=1.17.30.2|[[File:Photo EE1.png|32px]] Added photos.}}
    {{History||1.17.30|snap=release|[[File:Photo EE2.png|32px]] Changed photo texture.}}
    {{History|foot}}
    
    == Gallery ==
    <gallery>
    Photo Item 1.png|A photo being placed in an item frame.
    Photo Item 2.png|A photo being saved from a portfolio.
    Photo Item 3.png|A photo being added to a book and quill.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    {{Education Edition}}
    
    [[Category:Education Edition items]]
    [[Category:Non-renewable resources]]
    
    [[ja:写真]]
    [[pl:Zdjęcie]]
    [[zh:相片]]</li></ul></nowiki>
    The option to disable messages from appearing when a player or tamed mob dies has been added.

    Trivia

    • Death messages obtained through PvE means are generally grammatically incorrect due to the lack of a preceding "a" before the name of the killer. This is a bug that Mojang declined to fix.[5]

    References