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A Daylight Sensor is a block for use with redstone circuitry, added in the Redstone Update. It works like a solar panel, emitting a redstone signal if it is bright enough (sunlight level) to do so. The strength of the redstone signal varies by the time of day. For example, the sensor will emit redstone for 15 blocks at midday but roughly 5 blocks at evening. The daylight detector emits a redstone current to any/all blocks placed directly (within 1 block) above/below/next to it.

If the Daylight Sensor has an opaque block above it, then it will emit a weaker signal, or none at all, as it is directly proportional to the sky light, which can be useful for controlling light levels with redstone lamps and pistons to cover and uncover the sensor. Using a NOT gate (also known as an inverted Redstone signal) can reverse the sensor's signal, creating a "night sensor." This can, for example, allow redstone lamps to come on at night and off during daytime or a bunker that locks itself at night using the reverse signal and sticky pistons.

Crafting

Ingredients Input » Output
Glass +
Nether Quartz +
Wooden Slabs
Template:Grid/Crafting Table

Uses

As a night time detector

Daylight Sensor NOT

The simplest NOT gate that can be created. The redstone lamp will turn on during the night, and turn off at sunrise. The block in the middle can be anything on which a Redstone Torch can hang.

By connecting the sensor to a NOT Gate(inverter), it will output a signal when the light level is LESS than 4, so you can, for example, make lights that turn on at night, or gates that automatically close.

You can also detect moonlight by blocking off the detector so it cannot see light, then pointing a comparator away from it.

As Decoration

Because energy is not something currently measured in Minecraft, you can use the sensor for decoration.

As a clock

Because you can measure exactly what light level it is, you can make a clock. For example, for every light level it is, 1 light goes on a board. When it is night, the word "Night" is illuminated on the board displaying light level or time. This can be useful for servers, especially if you do not have the ability to create one using piston memory, or do not wish for one as complicated or laggy.

As a bomb

The daylight sensor can be placed atop TNT unlike most redstone devices. If planted at about midnight, this can make for an excellent timebomb, as the TNT will be ignited when the sun rises. Since the skylight is measured, which is shadowed out by blocks above, the sensor on TNT can be used in traps for players breaking the (e.g. ore or cake) blocks above the sensor. The Daylight sensor bomb can be rigged to go off at different times. If you want it to go off during the day, wire red-stone to the TNT from the daylight sensor. While you can just place the sensor on top of the TNT, the TNT will glitch, and you will see the TNT go above the daylight sensor. If you want a bomb to go off during the Night, You will need a NOT-Gate (See NOT gate), but other than that, its the same. For a bomb to go off at noon, you will need a comparator. The Daylight sensor will go through the TNT, but since the lever is always full power, and the daylight sensor gets best power at noon, the bomb will go off at noon.

Timed jingle

Using some note blocks and redstone circuitry, you could make a set jingle that plays at certain times of the day, such as a device that warns you that nighttime is over, or is beginning. This could be used as a sort of morning alarm if you do not use a bed, and instead design redstone in a laboratory all night or construct underground buildings. Or this could just be a pleasant thing to get out of bed to.

As a signal

The daylight sensor can easily be used to signal things at different times of day. With command blocks in the game, it can do many more things, like broadcast messages or change everyone's gamemodes (For whatever reason). Below are different methods for it.

Mining signal

If you are mining and you want to come up at a time of day, you can connect the day light sensor and make it either send a redstone pulse down your mine or broadcast a command block message.

Command block command for message:

/say <message>

NOTE: On servers this will broadcast a message to the entire server. So use this command:

/tell <your name> <message>

As a server signal

Message

You can send out a message to the entire server at a certain point of day. The command block command for this is:

/say <message>

OR

/tell <player> <message>

First broadcasts a message to the server, second one tells a message to a player.

As a Weather Monitoring Station

Using an old fashioned Red Stone Clock that is synched with the Minecraft day that is broken up into segments according to the Daylight detector Power Output schedule, it is possible use many Daylight Detectors to build a rainstorm and thunderstorm detector. Use a comparator to reduce the Redstone clock's signal strength to below that of the Daylight Sensor's clear day output. Wire this into the side of another comparator that has a daylight detector wired to the back. The wire coming out of the end of the comparator will deactivate whenever there is a storm. Using this you can detect both rain and thunderstorms using to lines with adequate comparator sensitivity. Using this you can signal an alarm whenever there is a storm, count the number of storms, count the duration of the storms using another clock and some type of memory, and even all three.

Output

These tables link output values to the time they occur as well as co-occurring light levels. Note that while the sensor responds to changes in light level, the light level only modulates a separate scale that more or less follows sunlight. This modulation does make the tables invalid if the sensor doesn't have a direct view of the sky.

Clear skies

Daylight sensor output clear

Graphed sensor output in clear weather

Signal strength Time level reached Time level dissipates Light levels
0 N/A N/A 4–5
1 22340 13680 4–7
2 22800 13220 7–9
3 23080 12940 9–11
4 23300 12720 11–12
5 23540 12480 12–13
6 23780 12240 13–14
7 23960 12040 15
8 180 11840 15
9 540 11480 15
10 940 11080 15
11 1380 10640 15
12 1880 10140 15
13 2460 9560 15
14 3180 8840 15
15 4300 7720 15

Rain

Signal strength Time level reached Time level dissipates Light levels
0 N/A N/A 4–5
1 22340 13680 4–7
2 22800 13220 6–8
3 23240 12780 8–10
4 23520 12500 9–11
5 23760 12260 10–12
6 0 12020 11–12
7 400 11620 12
8 900 11120 12
9 1440 10580 12
10 2080 9940 12
11 2880 9140 12
12 4120 7900 12

Thunderstorm

Signal strength Time level reached Time level dissipates Light levels
0 N/A N/A 4–5
1 22340 13680 4–6
2 22960 13060 6–8
3 23360 12660 7–8
4 23700 12300 8–10
5 60 11940 10
6 460 11560 10
7 1040 10980 10
8 1740 10280 10
9 2620 9400 10
10 3960 8060 10

Night

Due to a bug, a covered sensor currently emits a signal at night. The following table corresponds to a sensor that cannot receive any daylight. Weather is irrelevant at night.

Signal strength Time level reached Time level dissipates
1 14360 21660
2 14740 21280
3 15120 20900
4 15500 20520
5 15900 20120
6 16320 19700
7 16760 19260
8 17240 18780
9 17780 18240

Video

Daylight Detector/video

History

release
[[[Redstone Update||24 November, 2012]]]
Jeb stated that there may be a daylight sensor.
2 January, 2013Jeb tweeted an image of the daylight sensors.
13w01a
{{Extension DPL}}<ul><li>[[Cooked Rabbit|Cooked Rabbit]]<br/>{{Item
| title = Cooked Rabbit
| image = Cooked Rabbit.png
| heals = {{hunger|5}}
| renewable = Yes
| stackable = Yes (64)
}}

'''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==

=== Mob loot ===

{{IN|Bedrock}}, adult [[rabbit]]s drop 0–1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0–4 with Looting III.

{{IN|Java}}, adult [[rabbit]]s drop 1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–4 with Looting III.

=== Cooking ===

Cooked rabbit can be obtained by cooking [[raw rabbit]] in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
  |showname=1
  |Raw Rabbit
  |Cooked Rabbit
  |0,35
}}

=== Villagers ===
{{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit.

{{IN|bedrock}}, apprentice-level butcher villagers have 25% chance to sell 5 cooked rabbit for an emerald.

== Usage ==

=== Food ===

To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===
Cooked rabbit can be used to craft rabbit stew.

{{crafting usage}}

=== Wolves ===

Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|id=289
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Rabbit Season}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}}
{{History|||snap=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}}
{{History||1.14|snap=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History|||snap=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}}
{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 coooked rabbit when killed while on fire.}}

{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>

== References ==
{{reflist}}

{{items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Gebratenes Kaninchen]]
[[es:Conejo asado]]
[[it:Coniglio cotto]]
[[fr:Lapin cuit]]
[[ja:焼き兎肉]]
[[ko:익힌 토끼고기]]
[[nl:Gebraden konijnenvlees]]
[[pl:Pieczony królik]]
[[pt:Coelho assado]]
[[ru:Жареная крольчатина]]
[[zh:熟兔肉]]</li><li>[[Nether Quartz|Nether Quartz]]<br/>{{About|the item|the ore|Nether Quartz Ore|the mineral block|Block of Quartz|other uses|Quartz}}
{{Item
| image = Nether Quartz.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}

'''Nether quartz''' is a white mineral found in [[the Nether]].

== Obtaining ==
{{see also|Nether Quartz Ore#Natural generation}}

=== Mining ===

[[Nether quartz ore]] mined using a [[pickaxe]] drops one unit of Nether quartz. If the pickaxe is enchanted with [[Fortune]], it may drop an extra unit per level of Fortune, up to a maximum of four with Fortune III. If the pickaxe is enchanted with [[Silk Touch]], the ore drops itself.

=== Chest loot ===
{{LootChestItem|nether-quartz}}

=== Smelting ===
{{Smelting
|Nether Quartz Ore
|Nether Quartz
|0,2
}}

=== Bartering ===

[[Piglin]]s may [[barter]] 5–12 nether quartz when given a [[gold ingot]].

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Trading ===

Expert-level stone mason [[villagers]] have a {{frac|1|33}} chance to trade one [[emerald]] for 12 Nether quartz {{in|java}}. This trade is always offered {{in|bedrock}}.

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Nether Quartz
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Nether Quartz
|Quartz Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|nether quartz}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nether Quartz
|spritetype=item
|nameid=quartz
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Nether Quartz
|spritetype=item
|nameid=quartz
|id=524
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.5|snap=13w01a|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz. 
|Nether quartz is used to craft [[daylight sensor]]s and [[redstone comparator]]s.}}
{{History|||snap=January 4, 2013|slink=http://twitter.com/jeb_/status/287481098760499201|[[Jeb]] tweeted that Nether quartz would be used for more decorative uses as well.}}
{{History|||snap=January 7, 2013|slink=http://twitter.com/jeb_/status/288311932304371712|Jeb tweeted a picture of some [[block of quartz]] tests potentially being replacements for the lack of limestone/marble in the game.}}
{{History|||snap=13w02a|Added [[block of quartz]], which is [[crafting|crafted]] with Nether quartz.}}
{{History||1.8|snap=14w02a|Nether quartz can now be used to craft [[granite]] and [[diorite]].}}
{{History||1.11|snap=16w39a|Nether quartz is now used to craft [[observer]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeric ID was 406.}}
{{History||1.14|snap=18w43a|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}
{{History|||snap=19w11a|Nether quartz is now [[trading|bought]] by [[villager]]s of the new mason profession.}}
{{History||1.16|snap=20w07a|Nether quartz now has a {{frac|1|109}} (~0.92%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–4, making it [[renewable resource|renewable]].}}
{{History|||snap=20w09a|Nether quartz now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w10a|Nether quartz now has a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 8-16.}}
{{History|||snap=20w11a|Nether quartz now has a {{frac|20|417}} (~4.80%) chance of being offered by piglins when bartering.}}
{{History|||snap=20w13a|Nether quartz now has a {{frac|20|424}} (~4.72%) chance of being offered by piglins when bartering.}}
{{History|||snap=20w16a|Nether quartz can now be found in [[bastion remnant]] chests.}}
{{History|||snap=20w20a|Nether quartz now has a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering.}}
{{History||1.16.2|snap=20w28a|Nether quartz now has a {{frac|20|459}} (~4.36%) chance of being offered by piglins when bartering, in a stack size of 5-12.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Nether quartz can now be used as an armor trim material.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
{{History||v0.12.1|snap=build 1|Nether quartz is no longer available from the [[Nether reactor]] and is now available from [[the Nether]].}}
{{History||v0.13.0|snap=build 1|Nether quartz is now used to craft [[daylight sensor]]s.}}
{{History||v0.14.0|snap=build 1|Nether quartz can now be used to craft [[redstone comparator]]s.}}
{{History||v0.15.0|snap=build 1|Nether quartz is now used to craft [[observer]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.
|Between 20 and 26 nether quartz can now be [[trading|sold]] to stone mason [[villager]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, 12 Nether quartz can now be sold to stone mason villagers.}}
{{History||1.16.0|snap=beta 1.16.0.57|Nether Quartz can now be obtained from bartering with piglin.}}
{{History||1.19.80|snap=beta 1.19.80.21|Nether quartz can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* All of the sensor related items that are craftable (comparator, daylight sensor, observer) are crafted with some Nether quartz involved.

== References ==

{{reflist}}

{{items}}

[[Category:Renewable resources]]

[[cs:Netheritový křemen]]
[[de:Netherquarz]]
[[es:Cuarzo del Nether]]
[[fr:Quartz du Nether]]
[[hu:Alvilági kvarc]]
[[ja:ネザークォーツ]]
[[ko:네더 석영]]
[[nl:Netherkwarts]]
[[pl:Kwarc]]
[[pt:Quartzo do Nether]]
[[ru:Кварц Нижнего мира]]
[[uk:Пекельний кварц]]
[[zh:下界石英]]</li></ul>
Daylight sensors were added to the game.

Issues

Issues relating to "Daylight Detector" are maintained on the bug tracker. Report issues there.

Trivia

  • Daylight Sensors only work by sunlight and cannot be activated by other light sources such as luminescent blocks or torches.
  • Daylight Sensors are less than a slab tall, which is like redstone repeaters, redstone comparators and trapdoors.
  • A daylight sensor connected to a powered dispenser via redstone wire will cause the dispenser to fire every time the light level changes.
  • Rain will affect the sensor.
  • Daylight Sensors, as well as most redstone technology, appear more similar to modern technology compared to most other blocks.
  • Daylight Sensors can be used as fuel in furnaces.
  • Due to the fact that a covered sensor gives output at night, it is possible to create a 24H Redstone clock that is synchronous with the Day-night cycle, that still works during the night.

Gallery

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