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For the absence of brightness, see Light.
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This article is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
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This article describes content that may be included in Java Edition. 
This content has appeared in Java Edition 1.19 development versions, but the full update containing it has not been released yet.
This content already exists in Bedrock Edition.
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The features on this page are exclusive to Experimental Gameplay in Bedrock Edition. 
These features may be properly added in a future update, but currently require enabling one or more settings in the "Wild Update" section of the Game Settings menu.
Darkness
Darkness JE1 BE1.png
Sources

See § Causes

Particle

#292721 (black)[note 1]

Type

Negative

Darkness is a status effect that causes the player's vision to dim occasionally. The effect is caused by sculk shriekers and wardens.

Effect[]

Darkness dims the vision of the player slowly to pitch-black and then slowly goes back to the original vision for a few seconds. Some areas can still be seen while blacking out when properly lit.

Unlike other effects, Darkness doesn't make any particles on the player while it is active, nor does it appear in the heads-up display.[1] However, the particle still appears when it is triggered by command.

This effect is similar to Blindness, however it does not prevent sprinting or critical hits, and has a slightly different dimming effect.

Causes[]

Cause Potency Length Notes
Sculk Shrieker I 0:13 When activated and no warden is summoned
Warden I 0:13 When within 20 blocks

Data values[]

ID[]

NameIdentifierNumeric ID Translation key
Darknessdarkness30effect.darkness

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-raw.pngHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 26 (27‌[upcoming: JE 1.19]) effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
nether/all_effects

History[]

October 3, 2020Darkness was shown in Minecraft Live 2020.
October 16, 2021Darkness JE1 BE1.png More information was announced about Darkness, revealing that it is a status effect and is given by sculk shriekers. The Darkness effect was delayed until The Wild Update.
Upcoming Java Edition
1.19Deep Dark Experimental Snapshot 1Darkness JE1 BE1.png Added Darkness.
22w11aDarkness is not added yet in this non-experimental snapshot.
22w12aReadded Darkness.
Bedrock Edition
Vanilla Experiments
(experimental)
beta 1.18.0.22Darkness JE1 BE1.png Added Darkness.
Wild Update
(experimental)
beta 1.18.10.21Moved the Darkness effect to the "Wild Update" experimental toggle.
Upcoming Bedrock Edition
1.19.0beta 1.19.0.20Darkness is now available without enabling experimental gameplay.

Issues[]

Issues relating to "Darkness" are maintained on the bug tracker. Report issues there.

References[]

  1. MC-249416 – resolved as "Works As Intended"
  1. Only seen with commands

See also[]

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