Darkness dims the vision of the player slowly to pitch-black and then slowly goes back to the original vision for a few seconds. Some areas can still be seen while blacking out when properly lit.
Unlike other effects, Darkness doesn't make any particles on the player while it is active, nor does it appear in the heads-up display. However, the particle still appears when it is triggered by command.
This effect is similar to Blindness, however it does not prevent sprinting or critical hits, and has a slightly different dimming effect.
|Sculk Shrieker||I||0:13||When activated and no warden is summoned|
|Warden||I||0:13||When within 20 blocks|
|Name||Identifier||Numeric ID||Translation key|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Resource location|
|How Did We Get Here?||Have every effect applied at the same time||A Furious Cocktail||Have all of these 26 (27[upcoming: JE 1.19]) effects applied to the player at the same time:
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
|October 3, 2020||Darkness was shown in Minecraft Live 2020.|
|October 16, 2021||More information was announced about Darkness, revealing that it is a status effect and is given by sculk shriekers. The Darkness effect was delayed until The Wild Update.|
|Upcoming Java Edition|
|1.19||Deep Dark Experimental Snapshot 1||Added Darkness.|
|22w11a||Darkness is not added yet in this non-experimental snapshot.|
|beta 18.104.22.168||Added Darkness.|
|beta 22.214.171.124||Moved the Darkness effect to the "Wild Update" experimental toggle.|
|Upcoming Bedrock Edition|
|1.19.0||beta 126.96.36.199||Darkness is now available without enabling experimental gameplay.|
- – resolved as "Works As Intended"
- Only seen with commands