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A dark forest biome. A woodland mansion can also be seen.

A dark forest is a temperate forested biome. It is known for its thick, dense leaf canopies that block light sufficiently to allow hostile mobs to spawn during the daytime.

Description[]

Dark forests feature a much higher density in trees compared to other forest biomes, which often times block direct views of the sky entirely. Oak, dark oak, and sometimes birch trees generate in these biomes; the only place where dark oak trees naturally generate. Additionally, both types of huge mushrooms generate among the trees, though the red variants are more common. Like normal forests, lily of the valley, rose bushes, peonies and lilacs generate in this biome family along with the usual dandelions and poppies. Grass takes on a dark but vibrant green color.

Lava lakes that generate in dark forests can cause locally destructive forest fires, due to the extreme density of flammable wood and leaves; the same goes for lightning strikes that hit the trees during thunderstorms, though the fires caused by the strikes are usually quickly put out by the rain.

Unique to dark forests are woodland mansions, enormous dungeon-like structures that rarely generate within the trees. Woodland mansions are home to the dangerous illager mobs and are one of the only places where said mobs spawn. Mansions contain various rooms and valuable loot for the player to plunder.

Although players are unlikely to run out of wood in dark forests, survival can still be more difficult compared to other forest biomes. The dense leaf canopy can diffuse skylight sufficiently for hostile mobs to spawn during the day in some spots. Additionally, hostile mobs can spawn atop huge mushrooms and suddenly fall near to the player. Woodland mansions are dangerous to explore without adequate preparation, due to their large size and the difficult Illager and other hostile mobs inside. The high density of trees can easily lead to players getting lost unless trails are marked using torches or other distinct markers. Using flint and steel in these biomes can help to clear out some trees due to their flammability.

Dark forests generate in areas with very high humidity values and are usually bordered by birch forests, but can also often border jungles or old growth taigas.

Variants[]

For variants exist before 1.18, see Biome/Before 1.18.

Although this biome currently has only a single variant, one removed variant (dark forest hills) could be found in previous versions.

Dark Forest[]

Dark Forest
Dark Forest.png
Type

Lush/Temperate

Rarity

Common

Temperature

0.7

Structures

Woodland mansions

Blocks

Grass Block
Dark Oak Log
Dark Oak Leaves
Birch Log
Birch Leaves
Oak Log
Oak Leaves
Mushroom Blocks
Rose Bush
Peony
Lilac
Lily of the Valley

Grass color


 #507A32

Foliage color


 #59AE30

Water color


 #3F76E4
[JE only]

 #3B6CD1
[BE only]

This is the standard dark forest variant.

In Java Edition :

MobSpawn chanceGroup size
Passive category
Sheep12404
Pig10404
Chicken10404
Cow8404
Hostile category
Spider100516.254
Zombie95516.254
Zombie Villager5516.251
Skeleton100516.254
Creeper100516.254
Slime[note 1]100516.254
Enderman10516.251–4
Witch5516.251
Spider Jockey1516.251
Chicken Jockey0.25516.251
Ambient category
Bat10108
  1. Spawn attempt succeeds only in slime chunks.

In Bedrock Edition :

MobSpawn chanceGroup size
Passive category
Sheep12402–3
Pig10401–3
Chicken10402–4
Cow8402–3
Hostile category
Spider100496.251
Zombie95496.252–4
Zombie Villager5496.252–4
Skeleton80496.251–2
Creeper100496.251
Slime[note 1]100496.251
Enderman10496.251–2
Witch5496.251
Spider Jockey1496.251
Chicken Jockey0.25496.251
Ambient category
Bat10102
  1. Spawn attempt succeeds only in slime chunks.


Data values[]

ID[]

Java Edition:

NameResource locationTranslation key
Dark Forestdark_forestbiome.minecraft.dark_forest

Bedrock Edition:

NameResource locationNumeric ID
[No displayed name]roofed_forest29

History[]

Java Edition
1.7.213w36aRoofed forest biome added, along with many other biomes.
1.1116w39aAdded woodland mansions, which can rarely generate in roofed forests.
1.1318w16aRenamed Roofed Forest M to Mutated Roofed Forest.
18w19aRenamed Roofed Forest to Dark Forest.
Renamed Mutated Roofed Forest to Dark Forest Hills.
pre5Changed the ID roofed_forest to dark_forest.
Changed the ID mutated_roofed_forest to dark_forest_hills.
1.1418w43aAdded lily of the valley that can generate in dark forests.
1.18Experimental Snapshot 1Dark forest hills no longer generate naturally.
Plains clearings no longer generate within dark forests.
21w40aThe dark forest hills biome has been removed.
Pocket Edition Alpha
v0.9.0build 1Added roofed forests, along with many other biomes.
Pocket Edition
1.1.0alpha 1.1.0.0Added woodland mansions, which generate in roofed forests.
Bedrock Edition
1.9.0beta 1.9.0.0Added lily of the valley that can generate in dark forests.
Caves & Cliffs (experimental)beta 1.17.30.23Dark forest hills no longer generate naturally.
Legacy Console Edition
TU31CU19 1.22 Patch 3Added roofed forests, along with many other biomes.
TU54CU44 1.52 Patch 241.0.4Added woodland mansions, which generate in roofed forests.

Gallery[]

See also[]

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