Custom is a world type that allows users to change the generation of the Overworld, Nether, and End dimensions as well as the ability to create custom dimensions. It is edited using a JSON file that is imported on the world creation screen.
Access
Custom world generation works using JSON files, which need to be imported before world creation.
In the world creation menu, go to more options and select the "Import World" option. Then, select a world generation JSON file. A warning appears saying that custom worlds are experimental. Click "Yes" to continue.
The only way to access added dimensions is through commands, such as /execute in <dimension name> run tp @s ~ ~ ~, which teleports the player to the specified dimension (see § JSON format).
JSON format
Instructions: explanations on each component of the JSON file. Useful sources: [1], [2]
Custom generation files take the following format:
- The root tag.
- bonus_chest (Boolean): Whether the world has a bonus chest or not (equivalent to the "Bonus chest" option).
- generate_features (Boolean): Whether structures should be generated or not (equivalent to the "Generate structures" option).
- seed (integer): The numerical seed of the world.
- legacy_custom_options (string): The custom world preset that was used to generate the world when it was an old customized world. Exists only for old customized worlds.
- dimensions: A list of the dimensions in this world where the key is the namespace ID of the dimension.
- A dimension. The dimensions
minecraft:overworld,minecraft:the_netherandminecraft:the_endare required for a well functioning world. Any other namespaced ID is allowed for custom dimensions.- generator: Generation settings used for that dimension.
- type (string): The ID of the generator. Can be
minecraft:flatfor a superflat dimension,minecraft:noisefor noise generation, orminecraft:debugfor a debug dimension. - Other compounds (see below)
- type (string): The ID of the generator. Can be
- type: This can be a list of options for the dimensions, the namespaced ID of a dimension type file in a data pack, or one of the four default dimension types (
minecraft:overworld,minecraft:the_nether,minecraft:the_end,minecraft:overworld_caves).- Custom dimension/Data
- generator: Generation settings used for that dimension.
- A dimension. The dimensions
Generator types
- type: The ID of the genarator. One of
noise,flat, ordebug.- If type is
minecraft:noise, additional fields are as follows:
- If type is
- settings: The noise settings used in this generator. Can be set to an ID of noise settings, or a object of noise_settings.
- biome_source: Settings dictating which biomes and biome shapes.
- type: The type of biome generation. One of
multi_noise,fixed,checkerboard, orthe_end.- If
typeis multi_noise(3D biome generation used in the nether, and in the overworld in snapshot 21w37a and after.) , additional fields are as follows:
- If
- preset: (mutually exclusive with biomes) An ID or an object of a multi-noise biome source parameter list.
- biomes: (mutually exclusive with preset) (Cannot be empty) A parameter list of biomes, including their IDs and target noise parameters.
- : A biome and its properties.
- biome: The biome ID. A single biome ID may be repeated several times with different parameters.
- parameters: Represent optimal intervals for where the biome should be placed. These values do not affect the generation of terrain within biomes, instead, they only affect where the game chooses to place biomes. Thinking of a six-dimensional space, in the space these intervals are defined for biomes. If the six parameters at a location based on the noise router in noise settings fall into an interval, the corresponding biome is generated here. If the six parameters at a location do not fall into a defined biome interval in this list, it uses the closest biome interval to the 6D parameter point, in order to form a transition between biomes. Parameter combinations should be unique in the biomes list.
- Noise parameter for biome (See Biome for usages of each parameter in vanilla game)
- If
typeis the_end(Biome generation used in the end with biomeminecraft:the_endin the center and other end biomes around) , no additional field. - If
typeis fixed(single biome) , additional fields are as follows:
- : A biome and its properties.
- biome: The ID of the single biome to generate.
- If
typeis checkerboard(A biome generation in which biomes are square (or close to square) and repeat along the diagonals) , additional fields are as follows:
- If
- biomes: A list of biomes that repeat along the diagonals. Can be a ID of biome or a tag of biome, or a list of biome IDs.
- scale: (optional, defaults to 2) Value between 0 and 62 (both inclusive). Determines the size of the squares on an exponential scale.
- If type is
minecraft:debug(used for Debug world generation) , no additional fields. - If type is
minecraft:flat(used for Superflat world generation) , additional fields are as follows:
- type: The type of biome generation. One of
- settings: Superflat settings.
- Flat generation settings
- type: The ID of the genarator. One of
Defaults
Moved to Custom world generation#Noise settings
Noise generator preset defaults
These are the settings used by the 6 presets available for the minecraft:noise generator.
| Property | minecraft:overworld
|
minecraft:amplified
|
minecraft:nether
|
minecraft:caves
|
minecraft:end
|
minecraft:floating_islands
| ||
|---|---|---|---|---|---|---|---|---|
bedrock_roof_position
|
-10 | 0 | -10 | |||||
bedrock_floor_position
|
0 | 0 | -10 | |||||
sea_level
|
63 | 32 | 0 | |||||
disable_mob_generation
|
false | false | true | false | ||||
default_block
|
minecraft:stone
|
minecraft:netherrack
|
minecraft:stone
|
minecraft:end_stone
|
minecraft:stone
| |||
default_fluid
|
minecraft:water
|
minecraft:lava
|
minecraft:water
|
minecraft:air
|
minecraft:water
| |||
structures
|
stronghold
|
distance
|
32 | Tag not included | Tag not included | |||
count
|
1 | |||||||
spread
|
3 | |||||||
structures
|
See below | |||||||
noise
|
top_slide
|
target
|
-10 | 120 | -3000 | |||
size
|
3 | 3 | 64 | |||||
offset
|
0 | 0 | -46 | |||||
bottom_slide
|
target
|
-30 | 320 | -30 | ||||
size
|
0 | 4 | 7 | |||||
offset
|
0 | -1 | 1 | |||||
sampling
|
xz_scale
|
0.9999999814507745 | 1 | 2 | ||||
xz_factor
|
80 | 80 | 80 | |||||
y_scale
|
0.9999999814507745 | 3 | 1 | |||||
y_factor
|
160 | 60 | 160 | |||||
size_vertical
|
2 | 2 | 1 | |||||
size_horizontal
|
1 | 1 | 2 | |||||
height
|
256 | 128 | 128 | |||||
density_factor
|
1 | 0 | 0 | |||||
density_offset
|
-0.46875 | 0.019921875 | 0 | |||||
random_density_offset
|
true | false | false | |||||
simplex_surface_noise
|
true | false | true | |||||
island_noise_override
|
false | false | true | false | ||||
amplified
|
false | true | false | false | ||||
Structure defaults
These are the default values for all namespaced structures. Every preset uses the same values for all of these structures, with the exception of minecraft:ruined_portal.
| Structure | Spacing | Separation | Salt | |
|---|---|---|---|---|
village
|
32 | 8 | 10387312 | |
desert_pyramid
|
32 | 8 | 14357617 | |
igloo
|
32 | 8 | 14357618 | |
jungle_pyramid
|
32 | 8 | 14357619 | |
swamp_hut
|
32 | 8 | 14357620 | |
pillager_outpost
|
32 | 8 | 165745296 | |
stronghold*
|
1 | 0 | 0 | |
monument
|
32 | 5 | 10387313 | |
endcity
|
20 | 11 | 10387313 | |
mansion
|
80 | 20 | 10387319 | |
buried_treasure**
|
1 | 0 | 0 | |
mineshaft**
|
1 | 0 | 0 | |
ruined_portal
|
nether and caves
|
25 | 10 | 34222645 |
| All other presets | 40 | 15 | 34222645 | |
shipwreck
|
24 | 4 | 165745295 | |
ocean_ruin
|
20 | 8 | 14357621 | |
bastion_remnant
|
27 | 4 | 30084232 | |
fortress
|
27 | 4 | 30084232 | |
nether_fossil
|
2 | 1 | 14357921 | |
*Placeholder values, have no effect
**Salt values aren't used for theses structures; changing them produces no effect
Biome parameter defaults
These are the default values used for each biome in the multi_noise biome_source. Interestingly, although only the values for nether biomes are accessible through a preset, several overworld biomes have default values as well.
| Biome | Temperature | Humidity | Altitude | Weirdness | Offset |
|---|---|---|---|---|---|
badlands
|
-0.25 | -0.5 | 0.5 | 0.2 | 1 |
badlands_plateau
|
-0.25 | -0.5 | 0.65 | 0.2 | 1 |
bamboo_jungle
|
0.5 | 0.5 | 0 | 0.2 | 1 |
bamboo_jungle_hills
|
0.5 | 0.5 | 0.25 | 0.2 | 1 |
basalt_deltas
|
-0.5 | 0 | 0 | 0 | 0.175 |
beach
|
0 | 0 | -0.1 | 0 | 0.9935 |
birch_forest
|
-0.1 | 0.2 | 0 | 0 | 1 |
birch_forest_hills
|
-0.1 | 0.2 | 0.25 | 0 | 1 |
crimson_forest
|
0.4 | 0 | 0 | 0 | 0 |
desert
|
0.5 | -0.5 | 0 | 0 | 1 |
jungle
|
0.5 | 0.5 | 0 | 0 | 1 |
nether_wastes
|
0 | 0 | 0 | 0 | 0 |
ocean
|
0 | 0 | -0.5 | 0 | 1 |
plains
|
0 | 0 | 0 | 0 | 1 |
snowy_tundra
|
-0.5 | -0.5 | 0 | 0 | 1 |
soul_sand_valley
|
0 | -0.5 | 0 | 0 | 0 |
warm_ocean
|
0 | 0 | -0.25 | 0 | 1 |
warped_forest
|
0 | 0.5 | 0 | 0 | 0.375 |
Type defaults
These are the settings used by the 3 dimensions present in Vanilla and the additional Overworld Caves settings provided by Minecraft.
| Property | Overworld | The Nether | The End | Overworld Caves |
|---|---|---|---|---|
ultrawarm
|
false | true | false | false |
natural
|
true | false | false | true |
coordinate_scale
|
1.0 | 8.0 | 1.0 | 1.0 |
piglin_safe
|
false | true | false | false |
respawn_anchor_works
|
false | true | false | false |
bed_works
|
true | false | false | true |
has_raids
|
true | false | true | true |
has_skylight
|
true | false | false | true |
has_ceiling
|
false | true | false | true |
fixed_time
|
N/A | 18000 | 6000 | N/A |
ambient_light
|
0.0 | 0.1 | 0.0 | 0.0 |
logical_height
|
256 | 128 | 256 | 256 |
infiniburn
|
infiniburn_overworld | infiniburn_nether | infiniburn_end | infiniburn_overworld |
effects
|
overworld | the_nether | the_end | overworld |
Examples
Instructions: more examples and the actual info for what the default generator uses.
Default settings
The following is the settings for an exported default Minecraft world.
{
"bonus_chest": false,
"dimensions": {
"minecraft:overworld": {
"type": "minecraft:overworld",
"generator": {
"biome_source": {
"seed": 0,
"large_biomes": false,
"type": "minecraft:vanilla_layered"
},
"seed": 0,
"settings": "minecraft:overworld",
"type": "minecraft:noise"
}
},
"minecraft:the_nether": {
"type": "minecraft:the_nether",
"generator": {
"biome_source": {
"seed": 0,
"preset": "minecraft:nether",
"type": "minecraft:multi_noise"
},
"seed": 0,
"settings": "minecraft:nether",
"type": "minecraft:noise"
}
},
"minecraft:the_end": {
"type": "minecraft:the_end",
"generator": {
"biome_source": {
"seed": 0,
"type": "minecraft:the_end"
},
"seed": 0,
"settings": "minecraft:end",
"type": "minecraft:noise"
}
}
},
"seed": 0,
"generate_features": true
}
Expanded default settings
This file contains the same settings used to produce a default world, but with all of the presets expanded to their default values. Note that there is a bug that makes it impossible to create the ender dragon fight without using the dimension type preset minecraft:the_end, as the flag that creates the fight is hardcoded and not accessible through JSON. However, it is otherwise identical to the default world.
{
"bonus_chest": false,
"dimensions": {
"minecraft:overworld": {
"type": {
"logical_height": 256,
"infiniburn": "minecraft:infiniburn_overworld",
"effects": "minecraft:overworld",
"ambient_light": 0.0,
"respawn_anchor_works": false,
"has_raids": true,
"min_y": 0,
"height": 256,
"natural": true,
"coordinate_scale": 1.0,
"piglin_safe": false,
"bed_works": true,
"has_skylight": true,
"has_ceiling": false,
"ultrawarm": false
},
"generator": {
"biome_source": {
"seed": 0,
"large_biomes": false,
"type": "minecraft:vanilla_layered"
},
"seed": 0,
"settings": {
"noise_caves_enabled": false,
"deepslate_enabled": false,
"ore_veins_enabled": false,
"noodle_caves_enabled": false,
"min_surface_level": 0,
"disable_mob_generation": false,
"aquifers_enabled": false,
"default_fluid": {
"Properties": {
"level": "0"
},
"Name": "minecraft:water"
},
"bedrock_roof_position": -2147483648,
"bedrock_floor_position": 0,
"sea_level": 63,
"structures": {
"stronghold": {
"distance": 32,
"spread": 3,
"count": 128
},
"structures": {
"minecraft:pillager_outpost": {
"spacing": 32,
"separation": 8,
"salt": 165745296
},
"minecraft:village": {
"spacing": 32,
"separation": 8,
"salt": 10387312
},
"minecraft:fortress": {
"spacing": 27,
"separation": 4,
"salt": 30084232
},
"minecraft:desert_pyramid": {
"spacing": 32,
"separation": 8,
"salt": 14357617
},
"minecraft:bastion_remnant": {
"spacing": 27,
"separation": 4,
"salt": 30084232
},
"minecraft:stronghold": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:monument": {
"spacing": 32,
"separation": 5,
"salt": 10387313
},
"minecraft:swamp_hut": {
"spacing": 32,
"separation": 8,
"salt": 14357620
},
"minecraft:endcity": {
"spacing": 20,
"separation": 11,
"salt": 10387313
},
"minecraft:mineshaft": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:igloo": {
"spacing": 32,
"separation": 8,
"salt": 14357618
},
"minecraft:mansion": {
"spacing": 80,
"separation": 20,
"salt": 10387319
},
"minecraft:buried_treasure": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:ocean_ruin": {
"spacing": 20,
"separation": 8,
"salt": 14357621
},
"minecraft:jungle_pyramid": {
"spacing": 32,
"separation": 8,
"salt": 14357619
},
"minecraft:ruined_portal": {
"spacing": 40,
"separation": 15,
"salt": 34222645
},
"minecraft:shipwreck": {
"spacing": 24,
"separation": 4,
"salt": 165745295
},
"minecraft:nether_fossil": {
"spacing": 2,
"separation": 1,
"salt": 14357921
}
}
},
"noise": {
"simplex_surface_noise": true,
"random_density_offset": true,
"size_vertical": 2,
"density_factor": 1.0,
"density_offset": -0.46875,
"top_slide": {
"target": -10,
"size": 3,
"offset": 0
},
"bottom_slide": {
"target": 15,
"size": 3,
"offset": 0
},
"size_horizontal": 1,
"min_y": 0,
"height": 256,
"sampling": {
"xz_scale": 0.9999999814507745,
"y_scale": 0.9999999814507745,
"xz_factor": 80.0,
"y_factor": 160.0
}
},
"default_block": {
"Name": "minecraft:stone"
}
},
"type": "minecraft:noise"
}
},
"minecraft:the_nether": {
"type": {
"logical_height": 128,
"infiniburn": "minecraft:infiniburn_nether",
"effects": "minecraft:the_nether",
"ambient_light": 0.1,
"respawn_anchor_works": true,
"has_raids": false,
"min_y": 0,
"height": 256,
"natural": false,
"coordinate_scale": 8.0,
"piglin_safe": true,
"bed_works": false,
"fixed_time": 18000,
"has_skylight": false,
"has_ceiling": true,
"ultrawarm": true
},
"generator": {
"biome_source": {
"humidity_noise": {
"firstOctave": -7,
"amplitudes": [
1.0,
1.0
]
},
"altitude_noise": {
"firstOctave": -7,
"amplitudes": [
1.0,
1.0
]
},
"weirdness_noise": {
"firstOctave": -7,
"amplitudes": [
1.0,
1.0
]
},
"seed": 0,
"biomes": [
{
"parameters": {
"altitude": 0.0,
"weirdness": 0.0,
"offset": 0.0,
"temperature": 0.0,
"humidity": 0.0
},
"biome": "minecraft:nether_wastes"
},
{
"parameters": {
"altitude": 0.0,
"weirdness": 0.0,
"offset": 0.0,
"temperature": 0.0,
"humidity": -0.5
},
"biome": "minecraft:soul_sand_valley"
},
{
"parameters": {
"altitude": 0.0,
"weirdness": 0.0,
"offset": 0.0,
"temperature": 0.4,
"humidity": 0.0
},
"biome": "minecraft:crimson_forest"
},
{
"parameters": {
"altitude": 0.0,
"weirdness": 0.0,
"offset": 0.375,
"temperature": 0.0,
"humidity": 0.5
},
"biome": "minecraft:warped_forest"
},
{
"parameters": {
"altitude": 0.0,
"weirdness": 0.0,
"offset": 0.175,
"temperature": -0.5,
"humidity": 0.0
},
"biome": "minecraft:basalt_deltas"
}
],
"temperature_noise": {
"firstOctave": -7,
"amplitudes": [
1.0,
1.0
]
},
"type": "minecraft:multi_noise"
},
"seed": 0,
"settings": {
"noise_caves_enabled": false,
"deepslate_enabled": false,
"ore_veins_enabled": false,
"noodle_caves_enabled": false,
"min_surface_level": 0,
"disable_mob_generation": false,
"aquifers_enabled": false,
"bedrock_roof_position": 0,
"bedrock_floor_position": 0,
"sea_level": 32,
"structures": {
"structures": {
"minecraft:pillager_outpost": {
"spacing": 32,
"separation": 8,
"salt": 165745296
},
"minecraft:village": {
"spacing": 32,
"separation": 8,
"salt": 10387312
},
"minecraft:fortress": {
"spacing": 27,
"separation": 4,
"salt": 30084232
},
"minecraft:desert_pyramid": {
"spacing": 32,
"separation": 8,
"salt": 14357617
},
"minecraft:bastion_remnant": {
"spacing": 27,
"separation": 4,
"salt": 30084232
},
"minecraft:stronghold": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:monument": {
"spacing": 32,
"separation": 5,
"salt": 10387313
},
"minecraft:swamp_hut": {
"spacing": 32,
"separation": 8,
"salt": 14357620
},
"minecraft:endcity": {
"spacing": 20,
"separation": 11,
"salt": 10387313
},
"minecraft:mineshaft": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:igloo": {
"spacing": 32,
"separation": 8,
"salt": 14357618
},
"minecraft:mansion": {
"spacing": 80,
"separation": 20,
"salt": 10387319
},
"minecraft:buried_treasure": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:ocean_ruin": {
"spacing": 20,
"separation": 8,
"salt": 14357621
},
"minecraft:jungle_pyramid": {
"spacing": 32,
"separation": 8,
"salt": 14357619
},
"minecraft:ruined_portal": {
"spacing": 25,
"separation": 10,
"salt": 34222645
},
"minecraft:shipwreck": {
"spacing": 24,
"separation": 4,
"salt": 165745295
},
"minecraft:nether_fossil": {
"spacing": 2,
"separation": 1,
"salt": 14357921
}
}
},
"noise": {
"density_factor": 0.0,
"density_offset": 0.019921875,
"simplex_surface_noise": false,
"bottom_slide": {
"target": 320,
"size": 4,
"offset": -1
},
"size_horizontal": 1,
"size_vertical": 2,
"height": 128,
"sampling": {
"xz_scale": 1.0,
"y_scale": 3.0,
"xz_factor": 80.0,
"y_factor": 60.0
},
"top_slide": {
"target": 120,
"size": 3,
"offset": 0
}
},
"default_block": {
"Name": "minecraft:netherrack"
},
"default_fluid": {
"Properties": {
"level": "0"
},
"Name": "minecraft:lava"
}
},
"type": "minecraft:noise"
}
},
"minecraft:the_end": {
"type": {
"logical_height": 256,
"infiniburn": "minecraft:infiniburn_end",
"effects": "minecraft:the_end",
"ambient_light": 0.0,
"respawn_anchor_works": false,
"has_raids": true,
"min_y": 0,
"height": 256,
"natural": false,
"coordinate_scale": 1.0,
"piglin_safe": false,
"bed_works": false,
"fixed_time": 6000,
"has_skylight": false,
"has_ceiling": false,
"ultrawarm": false
},
"generator": {
"biome_source": {
"seed": 0,
"type": "minecraft:the_end"
},
"seed": 0,
"settings": {
"noise_caves_enabled": false,
"deepslate_enabled": false,
"ore_veins_enabled": false,
"noodle_caves_enabled": false,
"min_surface_level": 0,
"disable_mob_generation": true,
"aquifers_enabled": false,
"bedrock_roof_position": -2147483648,
"bedrock_floor_position": -2147483648,
"sea_level": 0,
"structures": {
"structures": {
"minecraft:pillager_outpost": {
"spacing": 32,
"separation": 8,
"salt": 165745296
},
"minecraft:village": {
"spacing": 32,
"separation": 8,
"salt": 10387312
},
"minecraft:fortress": {
"spacing": 27,
"separation": 4,
"salt": 30084232
},
"minecraft:desert_pyramid": {
"spacing": 32,
"separation": 8,
"salt": 14357617
},
"minecraft:bastion_remnant": {
"spacing": 27,
"separation": 4,
"salt": 30084232
},
"minecraft:stronghold": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:monument": {
"spacing": 32,
"separation": 5,
"salt": 10387313
},
"minecraft:swamp_hut": {
"spacing": 32,
"separation": 8,
"salt": 14357620
},
"minecraft:endcity": {
"spacing": 20,
"separation": 11,
"salt": 10387313
},
"minecraft:mineshaft": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:igloo": {
"spacing": 32,
"separation": 8,
"salt": 14357618
},
"minecraft:mansion": {
"spacing": 80,
"separation": 20,
"salt": 10387319
},
"minecraft:buried_treasure": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:ocean_ruin": {
"spacing": 20,
"separation": 8,
"salt": 14357621
},
"minecraft:jungle_pyramid": {
"spacing": 32,
"separation": 8,
"salt": 14357619
},
"minecraft:ruined_portal": {
"spacing": 40,
"separation": 15,
"salt": 34222645
},
"minecraft:shipwreck": {
"spacing": 24,
"separation": 4,
"salt": 165745295
},
"minecraft:nether_fossil": {
"spacing": 2,
"separation": 1,
"salt": 14357921
}
}
},
"noise": {
"island_noise_override": true,
"density_factor": 0.0,
"density_offset": 0.0,
"simplex_surface_noise": true,
"bottom_slide": {
"target": -30,
"size": 7,
"offset": 1
},
"size_horizontal": 2,
"size_vertical": 1,
"height": 128,
"sampling": {
"xz_scale": 2.0,
"y_scale": 1.0,
"xz_factor": 80.0,
"y_factor": 160.0
},
"top_slide": {
"target": -3000,
"size": 64,
"offset": -46
}
},
"default_block": {
"Name": "minecraft:end_stone"
},
"default_fluid": {
"Name": "minecraft:air"
}
},
"type": "minecraft:noise"
}
}
},
"seed": 0,
"generate_features": true
}
Custom superflat dimension
An overview of a world made with the adjacent settings.
This dimension is a Superflat world with a layer of grass on four layers of coarse dirt on top of five layers of basalt. The entire world is full of village houses as spacing is set to 3 (default: 32) and separation is set to 1 (default: 8). The words starts by default at time 1000.
dimension object data{
"generator": {
"settings": {
"structures": {
"structures": {
"minecraft:village": {
"spacing": 3,
"separation": 1,
"salt": 10387312
}
}
},
"layers": [
{
"height": 5,
"block": "minecraft:basalt"
},
{
"height": 4,
"block": "minecraft:coarse_dirt"
},
{
"height": 1,
"block": "minecraft:grass_block"
}
],
"biome": "minecraft:plains"
},
"type": "minecraft:flat"
},
"type": {
"ultrawarm": false,
"natural": true,
"coordinate_scale": 1.0,
"ambient_light": 0.5,
"fixed_time": 1000,
"has_skylight": true,
"has_ceiling": false
}
}
History
| Java Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| May 15, 2018 | The return of customized worlds was mentioned.[1][2][3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.16{{Extension DPL}}<ul><li>[[Leather|Leather]]<br/>{{About||the leather from rabbits|Rabbit Hide|the armor material|Armor materials}}
{{Item
| image = Leather.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Leather''' is an [[item]] used to make [[item frame]]s, [[armor]] and [[book]]s.
== Obtaining ==
=== Mob loot ===
Upon death, [[cow]]s, [[mooshroom]]s, [[horse]]s, [[donkey]]s, [[mule]]s, [[llama]]s and [[trader llama]]s drop 0–2 leather, while [[hoglin]]s drop 0–1 leather. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 5 leather (4 leather from hoglins) with Looting III.
A [[fox]] sometimes spawns holding leather, which always drops upon death. Alternatively, a player can drop a [[food]] item, causing the fox to drop the leather.
=== Fishing ===
Leather can be obtained as a "junk" item from [[fishing]].
=== Crafting ===
{{Crafting
|A1= Rabbit Hide |B1= Rabbit Hide
|A2= Rabbit Hide |B2= Rabbit Hide
|Output=Leather
|type=Material
}}
=== Chest loot ===
{{LootChestItem|leather}}
=== Villager gifts ===
{{in|java}}, leatherworker [[villager]]s throw leather at players under the [[Hero of the Village]] effect.
=== Bartering ===
[[Piglin]]s may [[barter]] 2-4 leather when given a [[gold ingot]].
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Trading ===
Novice-level leatherworker villagers have a {{frac|2|3}} chance to [[trading|buy]] 6 leather for one [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}.
=== Repairing ===
Leather is the repair item for the [[armor materials|leather armor]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
* {{ItemLink|Leather cap}}
* {{ItemLink|Leather tunic}}
* {{ItemLink|Leather pants}}
* {{ItemLink|Leather boots}}
== Achievements ==
{{load achievements|Cow Tipper}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather
|spritetype=item
|nameid=leather
|itemtags=ignored_by_piglin_babies
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather
|spritetype=item
|nameid=leather
|id=381
|form=item
|foot=1}}
== History ==
{{History|java alpha}}
{{History||v1.0.8|[[File:Leather JE1 BE1.png|32px]] Added leather.
|Leather [[drops]] from [[cow]]s.
|The [[crafting]] recipe for leather [[armor]] has been changed from cloth to leather (leather armor was previously [[craft]]ed with [[wool]], and was called "cloth armor" in the game code).}}
{{History||v1.0.17|[[Chicken]]s in [[Survival]] [[multiplayer]] now [[drop]] leather if killed by [[fire]], fall [[damage]] or [[cactus]].}}
{{History||v1.2.6|Chickens dropping leather was fixed by this version at the latest.{{when|It would be nice to know exactly when. It's at most a 3 1/2 month bug, though it was at the beginning. Might count as short-lived.}}.}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Leather is now required to craft [[book]]s.}}
{{History||1.4.2|snap=12w34a|Leather is now used to craft the newly added [[item frame]]s.}}
{{History||1.6.1|snap=13w16a|Leather is now used to craft [[horse saddle]]s.|[[Horse]]s now [[drop]] leather.}}
{{History|||snap=13w18a|Leather is no longer used to craft [[horse saddle]]s.}}
{{History||1.7.2|snap=13w36a|Leather can be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}}
{{History||1.8|snap=14w02a|Leather can now be [[trading|sold]] to leatherworker [[villager]]s, at 9–12 leather for 1 [[emerald]].}}
{{History|||snap=14w27b|Leather can now be crafted using 4 [[rabbit hide]].}}
{{History||1.9|snap=15w41a|Leather can now be used to repair [[elytra]].}}
{{History||1.11|snap=16w39a|[[Llama]]s now [[drop]] leather.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 334.}}
{{History|||snap=18w07a|[[Phantom]]s now drop leather.}}
{{History|||snap=18w14a|Phantoms no longer [[drop]] leather.
|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
{{History||1.14|snap=18w43a|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
{{History|||snap=18w48a|Leather can now be found in chests in [[village]] tanneries.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with leather in their mouths.}}
{{History|||snap=19w08a|Leather is now used to [[craft]] leather [[horse armor]].}}
{{History|||snap=19w13a|Leatherworker villagers now give leather to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w07a|Leather is dropped by the new [[hoglin]]s.
|Leather has a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–7.}}
{{History|||snap=20w09a|Leather now has a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w16a|Leather now generates in [[bastion remnants]] chests.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Leather JE1 BE1.png|32px]] Added leather. It is currently unobtainable and serves no purpose.}}
{{History||v0.6.0|Leather is now obtainable by killing [[cow]]s.
|Leather can be used to craft leather [[armor]].}}
{{History||v0.11.0|snap=build 1|Leather can now be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}}
{{History||v0.12.1|snap=build 1|Leather is now required to craft [[book]]s.}}
{{History||v0.13.0|snap=build 1|Leather can now be [[craft]]ed using 4 [[rabbit hide]].}}
{{History||v0.15.0|snap=build 1|Leather is now used to craft leather [[horse armor]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Leather can now be used to repair [[elytra]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|9-12 leather can now be [[trading|sold]] to leatherworker [[villager]]s.}}
{{History|bedrock}}
{{History||1.6.0|snap=beta 1.6.0.5|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
{{History||1.10.0|snap=beta 1.10.0.3|Leather can now be found in [[village]] tannery house [[chest]]s.
|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, leatherworker [[villager]]s now [[trading|buy]] 6 leather for an [[emerald]].}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop leather.}}
{{History||1.16.0|snap=beta 1.16.0.57|Hoglins now drop leather.
|Leather can now be obtained from bartering with piglin.
|Leather can now be found in [[bastion remnants]] chests.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather JE1 BE1.png|32px]] Added leather.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Leather is now used to [[craft]] leather [[horse armor]].}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Leather JE1 BE1.png|32px]] Added leather.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Renewable resources]]
[[cs:Kůže]]
[[de:Leder]]
[[es:Cuero]]
[[fr:Cuir]]
[[hu:Bőr]]
[[it:Cuoio]]
[[ja:革]]
[[ko:가죽]]
[[nl:Leer]]
[[pl:Skóra]]
[[pt:Couro]]
[[ru:Кожа]]
[[th:หนังสัตว์]]
[[uk:Шкіра]]
[[zh:皮革]]</li><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes.
[[Category:Items]]
[[es:Categoría:Tintes]]
[[fr:Catégorie:Teinture]]
[[hu:Kategória:Festékek]]
[[zh:Category:染料]]</li></ul> | 20w21a | Added custom worlds. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Custom worlds are JSON-driven. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Custom dimensions can be added and vanilla dimensions can be modified. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| There is currently no in-game menu to modify worlds; custom worlds can be generated only by importing a JSON file. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| pre1 | The "temparature" biome parameter is now spelled "temperature". | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Dimensions and dimension settings can be created through data packs. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.16.2Tropical fish also have assigned names that can be seen after capture. In Java Edition, the smaller text under the item name is displayed showing the fish name, similar to the text that displays enchantments under enchanted items. In Bedrock Edition, the item name is displayed showing "Bucket of <fish name>". Their colors are mostly named according to the colored block names, though with a few exceptions:
The base color comes first, and if the pattern color is different, it comes after that. Lastly, the fish bucket is given a name according to the shape and pattern of the fish:
Some tropical fish don't follow the normal naming system, and instead, reference real-life fish species. Apart from these names, these types of fish aren't different from regular tropical fish in terms of design or behavior. These varieties are:
| 20w28a | Experimental custom biome support is now included in custom worlds. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.17{{Extension DPL}}<ul><li>[[Diamond|Diamond]]<br/>{{For}}
{{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}}
{{Item
| image = Diamond.png
| renewable = No
| stackable = Yes (64)
| rarity = Common}}
A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s.
== Obtaining ==
{{see also|Tutorials/Diamonds}}
=== Mining ===
{{see also|Diamond Ore#Natural generation}}
[[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60.
=== Chest loot ===
{{LootChestItem|diamond}}
=== Suspicious sand ===
When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond.
=== Crafting ===
{{Crafting
|Block of Diamond
|Output= Diamond,9
|type= Material
}}
=== Smelting ===
{{Smelting
|showname=1
|Diamond Ore; Deepslate Diamond Ore
|Diamond
|1
}}
== Usage ==
Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment.
=== Crafting ingredient ===
{{crafting usage}}
=== Trading ===
{{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades.
{{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald.
=== Repairing ===
Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]:
* {{ItemLink|Diamond Helmet}}
* {{ItemLink|Diamond Chestplate}}
* {{ItemLink|Diamond Leggings}}
* {{ItemLink|Diamond Boots}}
* {{ItemLink|Diamond Sword}}
* {{ItemLink|Diamond Pickaxe}}
* {{ItemLink|Diamond Axe}}
* {{ItemLink|Diamond Shovel}}
* {{ItemLink|Diamond Hoe}}
=== Beacons ===
Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot.
A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]].
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Diamond
|Diamond Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}
;Trim color palette
The following color palettes are shown on the designs on trimmed armor:
*{{TrimPalette|diamond}}
*{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond).
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Diamond
|spritetype=item
|nameid=diamond
|itemtags=beacon_payment_items
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Diamond
|spritetype=item
|nameid=diamond
|id=304
|form=item
|foot=1}}
== Achievements ==
{{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}}
== Advancements ==
{{load advancements|Diamonds!}}
== History ==
{{History|java indev}}
{{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds".
|A stack of 100 diamonds can be found inside the [[Indev house]] [[chest]]s.}}
{{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.
|Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests.
|Diamond can be obtained by smelting diamond blocks.}}
{{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game.
|[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
{{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}}
{{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
{{History|java alpha}}
{{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}}
{{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s.
|Diamonds are now found in [[stronghold]] altar [[chest]]s.}}
{{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
{{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}}
{{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}}
{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}}
{{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}}
{{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}}
{{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}}
{{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
{{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}}
{{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}}
{{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}}
{{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}}
{{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}}
{{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}}
{{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}}
{{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s.
|Diamonds can now be used as an armor trim material.}}
{{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
{{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}}
{{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}}
{{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}}
{{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s.
|Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it.
|Diamonds now generate in [[nether fortress]] [[chest]]s.}}
{{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}}
{{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}}
{{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.
|Diamonds can now be used to craft [[jukebox]]es.}}
{{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests.
|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}}
{{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}}
{{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s.
|Diamonds can now be used as an armor trim material.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}}
{{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}}
{{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}}
{{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
{{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
{{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}}
{{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}}
{{History|foot}}
==Issues==
{{issue list}}
==Trivia==
*Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding.
*Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable.
*In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke.
*The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape.
==Gallery==
<gallery>
File:DiamondOre.png|Naturally occurring diamonds.
File:MultipleOreBlobs.png|Multiple ore blobs.
File:Lava Diamond.png|Diamond ore near Lava.
File:Diamond ore blob.png|Another Diamond ore blob near Lava.
File:10 ore diamond blob.png|10 ore diamond blob.
File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond.
File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX].
File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINX
</gallery>
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019
{{items}}
[[cs:Diamant]]
[[de:Diamant]]
[[el:Διαμάντι]]
[[es:Diamante]]
[[fr:Diamant]]
[[hu:Gyémánt]]
[[it:Diamante]]
[[ja:ダイヤモンド]]
[[ko:다이아몬드]]
[[nl:Diamant]]
[[pl:Diament]]
[[pt:Diamante]]
[[ru:Алмаз]]
[[th:เพชร]]
[[tr:Elmas]]
[[uk:Діамант]]
[[zh:钻石]]
[[Category:Non-renewable resources]]</li><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item
|type=
| renewable = Yes
| stackable = Yes (64)
}}
'''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s.
== Obtaining ==
=== Mob loot ===
[[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]].
=== Mining ===
Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment.
=== Natural generation ===
{{LootChestItem|prismarine-crystals}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Prismarine Crystals
|spritetype=item
|nameid=prismarine_crystals
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Prismarine Crystals
|spritetype=item
|nameid=prismarine_crystals
|id=549
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.8|snap=14w25a|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History||1.9|snap=15w43a|The chance of [[guardian]]s and [[elder guardian]]s dropping prismarine crystals upon [[death]] has been increased, from 33% to 40%.}}
{{History|||snap=15w43b|The chance of elder guardians [[drops|dropping]] crystals upon [[death]] has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 410.}}
{{History|||snap=18w10a|Prismarine crystals now generate in [[buried treasure]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
{{History|pocket alpha}}
{{History||v0.16.0|snap=build 1|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Prismarine crystals can now be found inside [[buried treasure]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
{{History|New 3DS}}
{{History||1.3.12|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Renewable resources]]
[[de:Prismarinkristalle]]
[[es:Cristales de prismarina]]
[[fr:Cristaux de prismarine]]
[[hu:Prizmarin kristály]]
[[ja:プリズマリンクリスタル]]
[[ko:프리즈머린 수정]]
[[lzh:海磷晶]]
[[nl:Prismarienkristallen]]
[[pl:Kryształy pryzmarynu]]
[[pt:Cristais de prismarinho]]
[[ru:Призмариновый кристалл]]
[[uk:Призмаринові кристали]]
[[zh:海晶砂粒]]</li></ul> | 20w49a | Max build heights and bedrock ceiling heights are now customizable over 256 blocks via custom json files. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 21w05a | Minimum and maximum y values changed from -2047 and 2047 to -2032 and 2032. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Issues
Issues relating to "Custom" are maintained on the bug tracker. Report issues there.
Gallery
Bedrock floor generating as low as Y=−2048 in a world with decreased min_y.
External links
See also
Notes
References
- ↑ "Customized worlds will be returning. I can't speak for the extra options you mentioned though." – u/AlmightyZing
"But after 1.13" – u/_Grum on Reddit, May 15, 2018 - ↑ "Would you really not consider holding off 1.13 until customised worlds are finished? Seems pretty crazy to set a precedent for the chance of losing features for several updates.
We came so close to having access to customising structures in world gen this update too, a shame that hasn't made the cut" – u/DaUltraMarine
"No, they will come back but completely different from before." – u/_Grum on Reddit, May 15, 2018 - ↑ "No customization until after 1.13, or the other things?" – u/Kobbett
"No more screens with 50 vague sliders indeed." – u/_Grum on Reddit, May 15, 2018



