Custom is a world type that allow users to change the generation of the Overworld, Nether, and End dimensions as well as the ability to create custom dimensions. It is edited using a JSON file that is imported on the world creation screen.
Access
Custom world generation works using JSON files, which need to be imported before world creation.
In the world creation menu, go to more options and select the "Import World" option. Then, select a world generation JSON file. A warning appears saying that custom worlds are experimental. Click "Yes" to continue.
The only way to access added dimensions is through commands, such as /execute in <dimension name> run tp @s ~ ~ ~, which teleports the player to the specified dimension (see § JSON format).
JSON format
Instructions: explanations on each component of the JSON file. Useful sources: [1], [2]
Custom generation files take the following format:
- The root tag.
- bonus_chest (Boolean): Whether the world has a bonus chest or not (equivalent to the "Bonus chest" option).
- generate_features (Boolean): Whether structures should be generated or not (equivalent to the "Generate structures" option).
- seed (integer): The numerical seed of the world.
- legacy_custom_options (string): The custom world preset that was used to generate the world when it was an old customized world. Exists only for old customized worlds.
- dimensions: A list of the dimensions in this world where the key is the namespace ID of the dimension.
- A dimension. The dimensions
minecraft:overworld,minecraft:the_netherandminecraft:the_endare required for a well functioning world. Any other namespaced ID is allowed for custom dimensions.- generator: Generation settings used for that dimension.
- type (string): The ID of the generator. Can be
minecraft:flatfor a superflat dimension,minecraft:noisefor noise generation, orminecraft:debugfor a debug dimension. - Other compounds (see below)
- type (string): The ID of the generator. Can be
- type: This can be a list of options for the dimensions, the namespaced ID of a dimension type file in a data pack, or one of the four default dimension types (
minecraft:overworld,minecraft:the_nether,minecraft:the_end,minecraft:overworld_caves).- Custom dimension/Data
- generator: Generation settings used for that dimension.
- A dimension. The dimensions
Generator types
- type: The ID of the genarator. One of
noise,flat, ordebug.- If type is
minecraft:noise, additional fields are as follows:
- If type is
- settings: The noise settings used in this generator. Can be set to an ID of noise settings, or a object of noise_settings.
- biome_source: Settings dictating which biomes and biome shapes.
- type: The type of biome generation. One of
multi_noise,fixed,checkerboard, orthe_end.- If
typeis multi_noise(3D biome generation used in the nether, and in the overworld in snapshot 21w37a and after.) , additional fields are as follows:
- If
- preset: (mutually exclusive with biomes) An ID or an object of a multi-noise biome source parameter list.
- biomes: (mutually exclusive with preset) (Cannot be empty) A parameter list of biomes, including their IDs and target noise parameters.
- : A biome and its properties.
- biome: The biome ID. A single biome ID may be repeated several times with different parameters.
- parameters: Represent optimal intervals for where the biome should be placed. These values do not affect the generation of terrain within biomes, instead, they only affect where the game chooses to place biomes. Thinking of a six-dimensional space, in the space these intervals are defined for biomes. If the six parameters at a location based on the noise router in noise settings fall into an interval, the corresponding biome is generated here. If the six parameters at a location do not fall into a defined biome interval in this list, it uses the closest biome interval to the 6D parameter point, in order to form a transition between biomes. Parameter combinations should be unique in the biomes list.
- Noise parameter for biome (See Biome for usages of each parameter in vanilla game)
- If
typeis the_end(Biome generation used in the end with biomeminecraft:the_endin the center and other end biomes around) , no additional field. - If
typeis fixed(single biome) , additional fields are as follows:
- : A biome and its properties.
- biome: The ID of the single biome to generate.
- If
typeis checkerboard(A biome generation in which biomes are square (or close to square) and repeat along the diagonals) , additional fields are as follows:
- If
- biomes: A list of biomes that repeat along the diagonals. Can be a ID of biome or a tag of biome, or a list of biome IDs.
- scale: (optional, defaults to 2) Value between 0 and 62 (both inclusive). Determines the size of the squares on an exponential scale.
- If type is
minecraft:debug(used for Debug world generation) , no additional fields. - If type is
minecraft:flat(used for Superflat world generation) , additional fields are as follows:
- type: The type of biome generation. One of
- settings: Superflat settings.
- Flat generation settings
- type: The ID of the genarator. One of
Defaults
Moved to Custom world generation#Noise settings
Noise generator preset defaults
These are the settings used by the 6 presets available for the minecraft:noise generator.
| Property | minecraft:overworld
|
minecraft:amplified
|
minecraft:nether
|
minecraft:caves
|
minecraft:end
|
minecraft:floating_islands
| ||
|---|---|---|---|---|---|---|---|---|
bedrock_roof_position
|
-10 | 0 | -10 | |||||
bedrock_floor_position
|
0 | 0 | -10 | |||||
sea_level
|
63 | 32 | 0 | |||||
disable_mob_generation
|
false | false | true | false | ||||
default_block
|
minecraft:stone
|
minecraft:netherrack
|
minecraft:stone
|
minecraft:end_stone
|
minecraft:stone
| |||
default_fluid
|
minecraft:water
|
minecraft:lava
|
minecraft:water
|
minecraft:air
|
minecraft:water
| |||
structures
|
stronghold
|
distance
|
32 | Tag not included | Tag not included | |||
count
|
1 | |||||||
spread
|
3 | |||||||
structures
|
See below | |||||||
noise
|
top_slide
|
target
|
-10 | 120 | -3000 | |||
size
|
3 | 3 | 64 | |||||
offset
|
0 | 0 | -46 | |||||
bottom_slide
|
target
|
-30 | 320 | -30 | ||||
size
|
0 | 4 | 7 | |||||
offset
|
0 | -1 | 1 | |||||
sampling
|
xz_scale
|
0.9999999814507745 | 1 | 2 | ||||
xz_factor
|
80 | 80 | 80 | |||||
y_scale
|
0.9999999814507745 | 3 | 1 | |||||
y_factor
|
160 | 60 | 160 | |||||
size_vertical
|
2 | 2 | 1 | |||||
size_horizontal
|
1 | 1 | 2 | |||||
height
|
256 | 128 | 128 | |||||
density_factor
|
1 | 0 | 0 | |||||
density_offset
|
-0.46875 | 0.019921875 | 0 | |||||
random_density_offset
|
true | false | false | |||||
simplex_surface_noise
|
true | false | true | |||||
island_noise_override
|
false | false | true | false | ||||
amplified
|
false | true | false | false | ||||
Structure defaults
These are the default values for all namespaced structures. Every preset uses the same values for all of these structures, with the exception of minecraft:ruined_portal.
| Structure | Spacing | Separation | Salt | |
|---|---|---|---|---|
village
|
32 | 8 | 10387312 | |
desert_pyramid
|
32 | 8 | 14357617 | |
igloo
|
32 | 8 | 14357618 | |
jungle_pyramid
|
32 | 8 | 14357619 | |
swamp_hut
|
32 | 8 | 14357620 | |
pillager_outpost
|
32 | 8 | 165745296 | |
stronghold*
|
1 | 0 | 0 | |
monument
|
32 | 5 | 10387313 | |
endcity
|
20 | 11 | 10387313 | |
mansion
|
80 | 20 | 10387319 | |
buried_treasure**
|
1 | 0 | 0 | |
mineshaft**
|
1 | 0 | 0 | |
ruined_portal
|
nether and caves
|
25 | 10 | 34222645 |
| All other presets | 40 | 15 | 34222645 | |
shipwreck
|
24 | 4 | 165745295 | |
ocean_ruin
|
20 | 8 | 14357621 | |
bastion_remnant
|
27 | 4 | 30084232 | |
fortress
|
27 | 4 | 30084232 | |
nether_fossil
|
2 | 1 | 14357921 | |
*Placeholder values, have no effect
**Salt values aren't used for theses structures; changing them produces no effect }}
Biome parameter defaults
These are the default values used for each biome in the multi_noise biome_source. Interestingly, although only the values for nether biomes are accessible through a preset, several overworld biomes have default values as well.
| Biome | Temperature | Humidity | Altitude | Weirdness | Offset |
|---|---|---|---|---|---|
badlands
|
-0.25 | -0.5 | 0.5 | 0.2 | 1 |
badlands_plateau
|
-0.25 | -0.5 | 0.65 | 0.2 | 1 |
bamboo_jungle
|
0.5 | 0.5 | 0 | 0.2 | 1 |
bamboo_jungle_hills
|
0.5 | 0.5 | 0.25 | 0.2 | 1 |
basalt_deltas
|
-0.5 | 0 | 0 | 0 | 0.175 |
beach
|
0 | 0 | -0.1 | 0 | 0.9935 |
birch_forest
|
-0.1 | 0.2 | 0 | 0 | 1 |
birch_forest_hills
|
-0.1 | 0.2 | 0.25 | 0 | 1 |
crimson_forest
|
0.4 | 0 | 0 | 0 | 0 |
desert
|
0.5 | -0.5 | 0 | 0 | 1 |
jungle
|
0.5 | 0.5 | 0 | 0 | 1 |
nether_wastes
|
0 | 0 | 0 | 0 | 0 |
ocean
|
0 | 0 | -0.5 | 0 | 1 |
plains
|
0 | 0 | 0 | 0 | 1 |
snowy_tundra
|
-0.5 | -0.5 | 0 | 0 | 1 |
soul_sand_valley
|
0 | -0.5 | 0 | 0 | 0 |
warm_ocean
|
0 | 0 | -0.25 | 0 | 1 |
warped_forest
|
0 | 0.5 | 0 | 0 | 0.375 |
Type defaults
These are the settings used by the 3 dimensions present in Vanilla and the additional Overworld Caves settings provided by Minecraft.
| Property | Overworld | The Nether | The End | Overworld Caves |
|---|---|---|---|---|
ultrawarm
|
false | true | false | false |
natural
|
true | false | false | true |
coordinate_scale
|
1.0 | 8.0 | 1.0 | 1.0 |
piglin_safe
|
false | true | false | false |
respawn_anchor_works
|
false | true | false | false |
bed_works
|
true | false | false | true |
has_raids
|
true | false | true | true |
has_skylight
|
true | false | false | true |
has_ceiling
|
false | true | false | true |
fixed_time
|
N/A | 18000 | 6000 | N/A |
ambient_light
|
0.0 | 0.1 | 0.0 | 0.0 |
logical_height
|
256 | 128 | 256 | 256 |
infiniburn
|
infiniburn_overworld | infiniburn_nether | infiniburn_end | infiniburn_overworld |
effects
|
overworld | the_nether | the_end | overworld |
Examples
Instructions: more examples and the actual info for what the default generator uses.
Default settings
The following is the settings for an exported default Minecraft world.
{
"bonus_chest": false,
"dimensions": {
"minecraft:overworld": {
"type": "minecraft:overworld",
"generator": {
"biome_source": {
"seed": 0,
"large_biomes": false,
"type": "minecraft:vanilla_layered"
},
"seed": 0,
"settings": "minecraft:overworld",
"type": "minecraft:noise"
}
},
"minecraft:the_nether": {
"type": "minecraft:the_nether",
"generator": {
"biome_source": {
"seed": 0,
"preset": "minecraft:nether",
"type": "minecraft:multi_noise"
},
"seed": 0,
"settings": "minecraft:nether",
"type": "minecraft:noise"
}
},
"minecraft:the_end": {
"type": "minecraft:the_end",
"generator": {
"biome_source": {
"seed": 0,
"type": "minecraft:the_end"
},
"seed": 0,
"settings": "minecraft:end",
"type": "minecraft:noise"
}
}
},
"seed": 0,
"generate_features": true
}
Expanded default settings
This file contains the same settings used to produce a default world, but with all of the presets expanded to their default values. Note that there is a bug that makes it impossible to create the ender dragon fight without using the dimension type preset minecraft:the_end, as the flag that creates the fight is hardcoded and not accessible through JSON. However, it is otherwise identical to the default world.
{
"bonus_chest": false,
"dimensions": {
"minecraft:overworld": {
"type": {
"logical_height": 256,
"infiniburn": "minecraft:infiniburn_overworld",
"effects": "minecraft:overworld",
"ambient_light": 0.0,
"bed_works": true,
"respawn_anchor_works": false,
"has_raids": true,
"ultrawarm": false,
"natural": true,
"coordinate_scale": 1.0,
"piglin_safe": false,
"has_skylight": true,
"has_ceiling": false
},
"generator": {
"biome_source": {
"seed": 0,
"large_biomes": false,
"type": "minecraft:vanilla_layered"
},
"seed": 0,
"settings": {
"bedrock_roof_position": -10,
"bedrock_floor_position": 0,
"sea_level": 63,
"disable_mob_generation": false,
"structures": {
"stronghold": {
"distance": 32,
"spread": 3,
"count": 128
},
"structures": {
"minecraft:buried_treasure": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:ruined_portal": {
"spacing": 40,
"separation": 15,
"salt": 34222645
},
"minecraft:mansion": {
"spacing": 80,
"separation": 20,
"salt": 10387319
},
"minecraft:nether_fossil": {
"spacing": 2,
"separation": 1,
"salt": 14357921
},
"minecraft:endcity": {
"spacing": 20,
"separation": 11,
"salt": 10387313
},
"minecraft:igloo": {
"spacing": 32,
"separation": 8,
"salt": 14357618
},
"minecraft:fortress": {
"spacing": 27,
"separation": 4,
"salt": 30084232
},
"minecraft:bastion_remnant": {
"spacing": 27,
"separation": 4,
"salt": 30084232
},
"minecraft:swamp_hut": {
"spacing": 32,
"separation": 8,
"salt": 14357620
},
"minecraft:monument": {
"spacing": 32,
"separation": 5,
"salt": 10387313
},
"minecraft:pillager_outpost": {
"spacing": 32,
"separation": 8,
"salt": 165745296
},
"minecraft:ocean_ruin": {
"spacing": 20,
"separation": 8,
"salt": 14357621
},
"minecraft:mineshaft": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:village": {
"spacing": 32,
"separation": 8,
"salt": 10387312
},
"minecraft:shipwreck": {
"spacing": 24,
"separation": 4,
"salt": 165745295
},
"minecraft:desert_pyramid": {
"spacing": 32,
"separation": 8,
"salt": 14357617
},
"minecraft:stronghold": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:jungle_pyramid": {
"spacing": 32,
"separation": 8,
"salt": 14357619
}
}
},
"noise": {
"random_density_offset": true,
"density_factor": 1.0,
"density_offset": -0.46875,
"simplex_surface_noise": true,
"bottom_slide": {
"target": -30,
"size": 0,
"offset": 0
},
"size_horizontal": 1,
"size_vertical": 2,
"height": 256,
"sampling": {
"xz_scale": 0.9999999814507745,
"y_scale": 0.9999999814507745,
"xz_factor": 80.0,
"y_factor": 160.0
},
"top_slide": {
"target": -10,
"size": 3,
"offset": 0
}
},
"default_block": {
"Name": "minecraft:stone"
},
"default_fluid": {
"Properties": {
"level": "0"
},
"Name": "minecraft:water"
}
},
"type": "minecraft:noise"
}
},
"minecraft:the_nether": {
"type": {
"logical_height": 128,
"infiniburn": "minecraft:infiniburn_nether",
"effects": "minecraft:the_nether",
"ambient_light": 0.1,
"bed_works": false,
"respawn_anchor_works": true,
"has_raids": false,
"ultrawarm": true,
"natural": false,
"coordinate_scale": 8.0,
"piglin_safe": true,
"fixed_time": 18000,
"has_skylight": false,
"has_ceiling": true
},
"generator": {
"biome_source": {
"humidity_noise": {
"firstOctave": -7,
"amplitudes": [
1.0,
1.0
]
},
"altitude_noise": {
"firstOctave": -7,
"amplitudes": [
1.0,
1.0
]
},
"weirdness_noise": {
"firstOctave": -7,
"amplitudes": [
1.0,
1.0
]
},
"seed": 0,
"biomes": [
{
"parameters": {
"altitude": 0.0,
"weirdness": 0.0,
"offset": 0.0,
"temperature": 0.0,
"humidity": 0.0
},
"biome": "minecraft:nether_wastes"
},
{
"parameters": {
"altitude": 0.0,
"weirdness": 0.0,
"offset": 0.0,
"temperature": 0.0,
"humidity": -0.5
},
"biome": "minecraft:soul_sand_valley"
},
{
"parameters": {
"altitude": 0.0,
"weirdness": 0.0,
"offset": 0.0,
"temperature": 0.4,
"humidity": 0.0
},
"biome": "minecraft:crimson_forest"
},
{
"parameters": {
"altitude": 0.0,
"weirdness": 0.0,
"offset": 0.375,
"temperature": 0.0,
"humidity": 0.5
},
"biome": "minecraft:warped_forest"
},
{
"parameters": {
"altitude": 0.0,
"weirdness": 0.0,
"offset": 0.175,
"temperature": -0.5,
"humidity": 0.0
},
"biome": "minecraft:basalt_deltas"
}
],
"temperature_noise": {
"firstOctave": -7,
"amplitudes": [
1.0,
1.0
]
},
"type": "minecraft:multi_noise"
},
"seed": 0,
"settings": {
"bedrock_roof_position": 0,
"bedrock_floor_position": 0,
"sea_level": 32,
"disable_mob_generation": false,
"structures": {
"structures": {
"minecraft:buried_treasure": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:ruined_portal": {
"spacing": 25,
"separation": 10,
"salt": 34222645
},
"minecraft:mansion": {
"spacing": 80,
"separation": 20,
"salt": 10387319
},
"minecraft:nether_fossil": {
"spacing": 2,
"separation": 1,
"salt": 14357921
},
"minecraft:endcity": {
"spacing": 20,
"separation": 11,
"salt": 10387313
},
"minecraft:igloo": {
"spacing": 32,
"separation": 8,
"salt": 14357618
},
"minecraft:fortress": {
"spacing": 27,
"separation": 4,
"salt": 30084232
},
"minecraft:bastion_remnant": {
"spacing": 27,
"separation": 4,
"salt": 30084232
},
"minecraft:swamp_hut": {
"spacing": 32,
"separation": 8,
"salt": 14357620
},
"minecraft:monument": {
"spacing": 32,
"separation": 5,
"salt": 10387313
},
"minecraft:pillager_outpost": {
"spacing": 32,
"separation": 8,
"salt": 165745296
},
"minecraft:ocean_ruin": {
"spacing": 20,
"separation": 8,
"salt": 14357621
},
"minecraft:mineshaft": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:village": {
"spacing": 32,
"separation": 8,
"salt": 10387312
},
"minecraft:shipwreck": {
"spacing": 24,
"separation": 4,
"salt": 165745295
},
"minecraft:desert_pyramid": {
"spacing": 32,
"separation": 8,
"salt": 14357617
},
"minecraft:stronghold": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:jungle_pyramid": {
"spacing": 32,
"separation": 8,
"salt": 14357619
}
}
},
"noise": {
"density_factor": 0.0,
"density_offset": 0.019921875,
"simplex_surface_noise": false,
"bottom_slide": {
"target": 320,
"size": 4,
"offset": -1
},
"size_horizontal": 1,
"size_vertical": 2,
"height": 128,
"sampling": {
"xz_scale": 1.0,
"y_scale": 3.0,
"xz_factor": 80.0,
"y_factor": 60.0
},
"top_slide": {
"target": 120,
"size": 3,
"offset": 0
}
},
"default_block": {
"Name": "minecraft:netherrack"
},
"default_fluid": {
"Properties": {
"level": "0"
},
"Name": "minecraft:lava"
}
},
"type": "minecraft:noise"
}
},
"minecraft:the_end": {
"type": {
"logical_height": 256,
"infiniburn": "minecraft:infiniburn_end",
"effects": "minecraft:the_end",
"ambient_light": 0.0,
"bed_works": false,
"respawn_anchor_works": false,
"has_raids": true,
"ultrawarm": false,
"natural": false,
"coordinate_scale": 1.0,
"piglin_safe": false,
"fixed_time": 6000,
"has_skylight": false,
"has_ceiling": false
},
"generator": {
"biome_source": {
"seed": 0,
"type": "minecraft:the_end"
},
"seed": 0,
"settings": {
"bedrock_roof_position": -10,
"bedrock_floor_position": -10,
"sea_level": 0,
"disable_mob_generation": true,
"structures": {
"structures": {
"minecraft:buried_treasure": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:ruined_portal": {
"spacing": 40,
"separation": 15,
"salt": 34222645
},
"minecraft:mansion": {
"spacing": 80,
"separation": 20,
"salt": 10387319
},
"minecraft:nether_fossil": {
"spacing": 2,
"separation": 1,
"salt": 14357921
},
"minecraft:endcity": {
"spacing": 20,
"separation": 11,
"salt": 10387313
},
"minecraft:igloo": {
"spacing": 32,
"separation": 8,
"salt": 14357618
},
"minecraft:fortress": {
"spacing": 27,
"separation": 4,
"salt": 30084232
},
"minecraft:bastion_remnant": {
"spacing": 27,
"separation": 4,
"salt": 30084232
},
"minecraft:swamp_hut": {
"spacing": 32,
"separation": 8,
"salt": 14357620
},
"minecraft:monument": {
"spacing": 32,
"separation": 5,
"salt": 10387313
},
"minecraft:pillager_outpost": {
"spacing": 32,
"separation": 8,
"salt": 165745296
},
"minecraft:ocean_ruin": {
"spacing": 20,
"separation": 8,
"salt": 14357621
},
"minecraft:mineshaft": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:village": {
"spacing": 32,
"separation": 8,
"salt": 10387312
},
"minecraft:shipwreck": {
"spacing": 24,
"separation": 4,
"salt": 165745295
},
"minecraft:desert_pyramid": {
"spacing": 32,
"separation": 8,
"salt": 14357617
},
"minecraft:stronghold": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:jungle_pyramid": {
"spacing": 32,
"separation": 8,
"salt": 14357619
}
}
},
"noise": {
"island_noise_override": true,
"density_factor": 0.0,
"density_offset": 0.0,
"simplex_surface_noise": true,
"bottom_slide": {
"target": -30,
"size": 7,
"offset": 1
},
"size_horizontal": 2,
"size_vertical": 1,
"height": 128,
"sampling": {
"xz_scale": 2.0,
"y_scale": 1.0,
"xz_factor": 80.0,
"y_factor": 160.0
},
"top_slide": {
"target": -3000,
"size": 64,
"offset": -46
}
},
"default_block": {
"Name": "minecraft:end_stone"
},
"default_fluid": {
"Name": "minecraft:air"
}
},
"type": "minecraft:noise"
}
}
},
"seed": 0,
"generate_features": true
}
Custom superflat dimension
An overview of a world made with the adjacent settings.
This dimension is a Superflat world with a layer of grass on four layers of coarse dirt on top of five layers of basalt. The entire world is full of village houses as spacing is set to 3 (default: 32) and separation is set to 1 (default: 8). The words starts by default at time 1000.
dimension object data{
"generator": {
"settings": {
"structures": {
"structures": {
"minecraft:village": {
"spacing": 3,
"separation": 1,
"salt": 10387312
}
}
},
"layers": [
{
"height": 5,
"block": "minecraft:basalt"
},
{
"height": 4,
"block": "minecraft:coarse_dirt"
},
{
"height": 1,
"block": "minecraft:grass_block"
}
],
"biome": "minecraft:plains"
},
"type": "minecraft:flat"
},
"type": {
"ultrawarm": false,
"natural": true,
"coordinate_scale": 1.0,
"ambient_light": 0.5,
"fixed_time": 1000,
"has_skylight": true,
"has_ceiling": false
}
}
History
| Java Edition | |||||
|---|---|---|---|---|---|
| 2018 | The return of customized worlds was mentioned.[1][2][3] | ||||
1.16{{Extension DPL}}<ul><li>[[Banner Pattern|Banner Pattern]]<br/>{{Item
| image = Banner Pattern.png
| rarity =
* '''Flower Charge, Field Masoned, Bordure Indented, Globe, Snout'''
* Common
* '''Creeper Charge, Skull Charge'''
* Uncommon
* '''Thing'''
* Epic
| renewable =
* '''Snout, Thing''': No
* '''All others''': Yes
| stackable = No
}}
'''Banner patterns''' are [[item]]s used to customize [[banner]]s inside [[loom]]s.
There are six patterns {{in|java}} and eight {{in|bedrock}}.
== Obtaining ==
[[File:Banner Patterns 20w15a.png|thumb|All six banner patterns {{in|java}} with their various sources.]]
=== Crafting ===
{{see also|Banner/Patterns|title1=List of patterned banners}}
4 out of 6 banner patterns {{only|JE}} and 2 more {{only|BE}} can be obtained by crafting. They are crafted by combining one [[paper]] along with a certain material.
{{Crafting
|head=1
|Paper
|Creeper Head
|Output=Banner Pattern Creeper
|type=Miscellaneous
|description=Creeper face
}}
{{Crafting
|Paper
|Wither Skeleton Skull
|Output=Banner Pattern Skull
|type=Miscellaneous
|description=Skeleton skull and crossbones
}}
{{Crafting
|Paper
|Oxeye Daisy
|Output=Banner Pattern Flower
|type=Miscellaneous
|description=Daisy
}}
{{Crafting
|Paper
|Enchanted Golden Apple
|Output=Banner Pattern Thing
|type=Miscellaneous
|showdescription=true
|description=Former [[Mojang Studios]] logo
}}
{{Crafting
|Paper
|Bricks
|Output=Banner Pattern Field Masoned
|type=Miscellaneous
|description={{only|bedrock}}
}}
{{Crafting
|Paper
|Vines
|Output=Banner Pattern Bordure Indented
|type=Miscellaneous
|description={{only|bedrock}}
|foot=1
}}
=== Trading ===
'''Globe banner pattern''' is obtained by trading with a master-level [[Trading#Cartographer|cartographer villager]] for a price of 8 emeralds.
=== Chest loot ===
'''Snout banner pattern''' is obtained in the [[Bastion Remnant]] as loot.
{{LootChestItem|snout-banner-pattern}}
== Usage ==
=== Loom ingredient ===
Banner patterns are used in [[loom]]s to add customization to [[banner]]s. The pattern must be combined with 1 banner and 1 [[dye]]. Upon usage in the loom, the banner pattern is not consumed.
{{Looming
|head=1
|showdescription=1
|name=[[Banner|Flower Charge Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Flower Charge
|Flower Charge
|{{:Banner/recipe|output|Flower Charge}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a flower charge (flower icon)
}}
{{Looming
|name=[[Banner|Creeper Charge Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Creeper Charge
|Creeper Charge
|{{:Banner/recipe|output|Creeper Charge}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a creeper charge (creeper face)
}}
{{Looming
|name=[[Banner|Skull Charge Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Skull Charge
|Skull Charge
|{{:Banner/recipe|output|Skull Charge}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a skull charge (skull and crossbones)
}}
{{Looming
|name=[[Banner|Thing Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Thing
|Thing
|{{:Banner/recipe|output|Thing}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a thing (old Mojang logo)}}
{{Looming
|name=[[Banner|Snout Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Snout
|Snout
|{{:Banner/recipe|output|Snout}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a piglin snout
}}
{{Looming
|name=[[Banner|Globe Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Globe
|Globe
|{{:Banner/recipe|output|Globe}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a globe (cube shaped earth)
}}
{{Looming
|name=[[Banner|Bordure Indented Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Bordure Indented
|Bordure Indented
|{{:Banner/recipe|output|Bordure Indented}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a bordure indented (fancy border){{only|bedrock}}
}}
{{Looming
|name=[[Banner|Field Masoned Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Field Masoned
|Field Masoned
|{{:Banner/recipe|output|Field Masoned}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a field masoned (brick pattern){{only|bedrock}}
|foot=1
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Banner Pattern
|showforms=y
|generatetranslationkeys=y
|displayname=Flower Charge
|spritename=banner-pattern
|spritetype=item
|nameid=flower_banner_pattern
|form=item}}
{{ID table
|displayname=Creeper Charge
|spritename=banner-pattern
|spritetype=item
|nameid=creeper_banner_pattern
|form=item}}
{{ID table
|displayname=Skull Charge
|spritename=banner-pattern
|spritetype=item
|nameid=skull_banner_pattern
|form=item}}
{{ID table
|displayname=Thing
|spritename=banner-pattern
|spritetype=item
|nameid=mojang_banner_pattern
|form=item}}
{{ID table
|displayname=Globe
|spritename=banner-pattern
|spritetype=item
|nameid=globe_banner_pattern
|form=item}}
{{ID table
|displayname=Snout
|spritename=banner-pattern
|spritetype=item
|nameid=piglin_banner_pattern
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Banner Pattern
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Creeper Charge
|spritename=banner-pattern
|spritetype=item
|nameid=creeper_banner_pattern
|aliasid=banner_pattern / 0
|id=582
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.creeper}}
{{ID table
|displayname=Skull Charge
|spritename=banner-pattern
|spritetype=item
|nameid=skull_banner_pattern
|aliasid=banner_pattern / 1
|id=583
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.skull}}
{{ID table
|displayname=Flower Charge
|spritename=banner-pattern
|spritetype=item
|nameid=flower_banner_pattern
|aliasid=banner_pattern / 2
|id=581
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.flower}}
{{ID table
|displayname=Thing
|spritename=banner-pattern
|spritetype=item
|nameid=mojang_banner_pattern
|aliasid=banner_pattern / 3
|id=584
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.thing}}
{{ID table
|displayname=Field Masoned
|spritename=banner-pattern
|spritetype=item
|nameid=field_masoned_banner_pattern
|aliasid=banner_pattern / 4
|id=585
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.bricks}}
{{ID table
|displayname=Bordure Indented
|spritename=banner-pattern
|spritetype=item
|nameid=bordure_indented_banner_pattern
|aliasid=banner_pattern / 5
|id=586
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.vines}}
{{ID table
|displayname=Snout
|spritename=banner-pattern
|spritetype=item
|nameid=piglin_banner_pattern
|aliasid=banner_pattern / 6
|id=587
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.piglin}}
{{ID table
|displayname=Globe
|spritename=banner-pattern
|spritetype=item
|nameid=globe_banner_pattern
|aliasid=banner_pattern / 7
|id=588
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.globe
|foot=1}}
== Achievements ==
{{load achievements|Fruit on the Loom}}
== History ==
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for flower charge, creeper charge, skull charge and thing patterns.}}
{{History|||snap=19w11a|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe.
|The banner pattern for globe can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.}}
{{History||1.16|snap=20w15a|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}
{{History|||snap=20w16a|The piglin banner pattern can now be found in [[chest]]s in [[bastion remnants]].}}
{{History|||snap=20w18a|The piglin pattern has now been renamed to "Snout".}}
{{History||1.16.2|snap=20w30a|The chance of finding the "Snout" banner pattern in bastion remnant chests has been increased from 5.5% to 10.1%.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}
{{History||1.11.0|snap=beta 1.11.0.4|The banner patterns flower charge, field masoned and bordure indented can now be [[trading|bought]] from cartographer [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}
{{History|||snap=beta 1.16.0.59|The piglin pattern has now been renamed to "Snout".}}
{{History||1.16.100|snap=beta 1.16.100.55|The "Thing" banner pattern can now be crafted at the [[loom]].}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of banner patterns have been changed from <code>banner_pattern</code> to <code><type>_banner_pattern</code>.}}
{{History||1.18.10|snap=beta 1.18.10.24|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe. It is currently unobtainable in survival.}}
{{History|||snap=beta 1.18.10.26|The banner pattern for globe are now obtainable in survival and can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.
|Removed flower charge, field masoned and bordure indented banner pattern from villager trading.}}
{{History|PS4}}
{{History||1.90|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[de:Bannervorlage]]
[[es:Diseño de estandarte]]
[[fr:Motif de bannière]]
[[ja:旗の模様]]
[[ko:현수막 무늬]]
[[pl:Wzór sztandaru]]
[[pt:Desenho para estandarte]]
[[ru:Узор флага]]
[[th:ลวดลายธง]]
[[zh:旗帜图案]]</li><li>[[Knowledge Book|Knowledge Book]]<br/>{{exclusive|java}}
{{Item
| image = Knowledge Book.png
| renewable = No
| stackable = No
| rarity = Epic
}}
A '''knowledge book''' is a utility item that reveals available [[crafting]] recipes to the player when {{control|used|use}}.
== Obtaining ==
Knowledge books can be obtained only by using [[commands]], as it is not found in the [[creative]] inventory; therefore, it is impossible to obtain in other modes such as [[survival]] and [[adventure]] except with commands.
For example, to give oneself a knowledge book that reveals the recipes for [[bucket]]s and [[flower pot]]s, use: {{cmd|give @s minecraft:knowledge_book{Recipes:["minecraft:bucket", "minecraft:flower_pot"]} }}.
== Usage ==
Knowledge books are used to reveal recipes to the player who uses it, by adding it to their [[recipe book]]. Using a knowledge book consumes it, removing it from the player's inventory.
Knowledge books are especially useful to mapmakers in conjunction with {{cmd|gamerule doLimitedCrafting true}}, because then any item is craftable only if its recipe is unlocked first.
== Sounds ==
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a knowledge book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a knowledge book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Knowledge Book
|spritetype=item
|nameid=knowledge_book
|form=item
|foot=1}}
=== Item data ===
Recipe books use the NBT tag <code>Recipes</code> to indicate the recipes they contain.
''The following NBT structure is provided to show how the <code>Recipes</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items and XP Orbs|here]].''
<div class="treeview" style="margin-top: 0;">
* {{nbt|compound}} Entity data
** {{nbt|compound|Item}}: The item
*** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.
**** {{nbt|list|Recipes}}: The list of recipes this book contains.
***** {{nbt|string}} the name of a recipe, for instance <code>minecraft:gold_nugget</code> or <code>minecraft:gold_ingot_from_nuggets</code>
</div>
== History ==
{{History|java}}
{{History||1.12|snap=17w13a|[[File:Knowledge Book JE1.png|32px]] Added knowledge books.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 453.}}
{{History||1.14|snap=18w43a|[[File:Knowledge Book JE2.png|32px]] The texture of knowledge books has now been changed.}}
{{History||1.20|snap=1.20 Release Candidate 1|Knowledge books can now be placed in [[chiseled bookshelf|chiseled bookshelves]].}}
{{History|Foot}}
== Issues ==
{{Issue list}}
== See also ==
* [[Book]]
* [[Enchanted Book]]
* {{cmd|recipe}} command
{{Items}}
[[Category:Non-renewable resources]]
[[de:Buch des Wissens]]
[[es:Enciclopedia]]
[[fr:Livre des connaissances]]
[[ja:知恵の本]]
[[ko:지식의 책]]
[[lzh:天工開物]]
[[pl:Księga wiedzy]]
[[pt:Enciclopédia]]
[[ru:Книга знаний]]
[[zh:知识之书]]</li></ul> | 20w21a | Added custom worlds. | |||
| Custom worlds are JSON-driven. | |||||
| Custom dimensions can be added and vanilla dimensions can be modified. | |||||
| There is currently no in-game menu to modify worlds; custom worlds can be generated only by importing a JSON file. | |||||
| pre1 | The "temparature" biome parameter is now spelled "temperature". | ||||
| Dimensions and dimension settings can be created through data packs. | |||||
1.16.2{{Extension DPL}}<ul><li>[[Footprint|Footprint]]<br/>{{about|the joke item|the unused particle|Java Edition unused features#Footprint particle}}
{{Joke feature}}
{{Item
| image = Footprint (item).png
| renewable = No
| stackable = Yes (64)
}}
The '''Footprint''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|missing}} dimension.
== Appearance ==
This item is semi-transparent with a grey colour scheme.
== Obtaining ==
=== Dimension ===
Footprints were obtained only from a chest in the {{Code|missing}} dimension. Only existing in 2020 April fools snapshot 20w14∞, it cannot exist in any non-April Fool's joke versions and April Fool's joke versions before or after 20w14∞. There is a maximum of 2 footprints that can be obtained legitimately in any given world.
=== Cheats/Creative Mode ===
Despite these footprints not being available in the creative inventory, it is still possible to acquire them via the command {{Code|code=give <target> minecraft:footprint <amount>}} or duplicating them by holding down middle-click whilst in creative mode.
== Usage ==
As of snapshot 20w14∞, this item cannot be placed or used in any way other than a trophy. This item can be inserted and/or rotated inside of an item frame, and it has a stack limit of 64.
== Data values ==
=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=Footprint
|spritetype=item
|nameid=footprint
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||20w14∞|[[File:Footprint (item).png|32px]] Added the footprint item.}}
{{History|foot}}
== Gallery ==
<gallery>
File:Missing biome.png|The Easter Egg dimension that the item spawns in.
</gallery>
== Trivia ==
* This is a reference to the removed "Footstep" particle, hence in the "missing" dimension.
** This item is intended as a joke directed towards the commands' community where the "Footstep" particle is commonly requested.<ref>https://gist.github.com/boq/8e65cb85badc75765eeb8956af78aaa5</ref>
== References ==
{{reflist}}
{{Items}}
{{Jokes}}
[[Category:Non-renewable resources]]
[[Category:Joke items]]
[[es:Footprint]]
[[pt:Pegada]]</li><li>[[Magenta Dye|Magenta Dye]]<br/>{{Item
| image = Magenta Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Magenta dye''' is a [[Dye#Quasi-Primary|quasi-primary color dye]].
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showdescription=1
|showname=0
|Allium
|Output=Magenta Dye
|type=Material
}}
{{Crafting
|Lilac
|Output=Magenta Dye,2
|type=Material
}}
{{Crafting
|Purple Dye
|Pink Dye
|Output=Magenta Dye,2
|type=Material
}}
{{Crafting
|Blue Dye
|Red Dye
|Pink Dye
|Output=Magenta Dye,3
|type=Material
}}
{{Crafting
|Lapis Lazuli
|Red Dye
|Pink Dye
|Output=Magenta Dye,3
|type=Material
|description={{only|bedrock|education}}
}}
{{Crafting
|Blue Dye
|Red Dye
|Red Dye
|White Dye
|Output=Magenta Dye,4
|type=Material
}}
{{Crafting
|Lapis Lazuli;Lapis Lazuli;Blue Dye
|Red Dye;Red Dye;Red Dye
|Red Dye;Red Dye;Red Dye
|Bone Meal;White Dye;Bone Meal
|Output=Magenta Dye,4
|type=Material
|description={{only|bedrock|education}}
|foot=1
}}
=== Trading ===
[[Wandering trader]]s sell 3 magenta dye for an [[emerald]].
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Magenta Dye}}
=== Trading ===
Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 magenta dye for an emerald.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Magenta Dye
|spritetype=item
|nameid=magenta_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Magenta Dye
|spritetype=item
|nameid=magenta_dye
|aliasid=dye / 13
|id=408
|form=item
|translationkey=item.dye.magenta.name
|foot=1}}
== Video ==
{{yt|IkaIFDQJNUU}}
== History ==
{{History|java beta}}
{{History||1.2|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Magenta dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added [[shulker box]]es, which can be dyed.}}
{{History||1.12|snap=17w15a|Added ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Magenta dye is now crafted using [[blue dye]] and [[white dye]], instead of [[lapis lazuli]] and [[bone meal]].
|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
{{History|||snap=18w44a|Magenta dye can now change the text color on [[sign]]s to magenta.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells magenta dye.}}
{{History|||snap=19w11a|Magenta dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Magenta dye can now be used to craft [[magenta candle]]s.}}
{{History|||snap=21w19a|Magenta dye can no longer be used to craft magenta candles.}}
{{History|||snap=Pre-release 1|Magenta dye can now once again be used to craft magenta candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Magenta dye can now change the text color on [[hanging sign]]s to magenta.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Magenta dye is now craftable with one [[lapis lazuli]], two [[rose red]]s, and one [[bone meal]].
|Magenta dye can now be used to craft magenta wool.}}
{{History||v0.6.0|Magenta dye can now be used to dye [[sheep]].}}
{{History||v0.8.0|snap=build 1|Magenta dye can now additionally be crafted with one [[purple dye]] and one [[pink dye]], or with one [[lapis lazuli]], one [[rose red]], and one pink dye.}}
{{History||v0.9.0|snap=build 11|Magenta dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Magenta dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Magenta dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Magenta dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Magenta dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Magenta dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Magenta dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Magenta dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Magenta dye is now [[trading|sold]] by [[wandering trader]]s.
|Magenta dye can now be used to dye white [[carpet]]s and regular [[glass pane]]s.
|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Magenta dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of magenta dye has been changed from <code>dye/13</code> to <code>magenta_dye</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
{{History|PS4}}
{{History||1.90|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
{{Items}}
[[Category:Dyes]]
[[cs:Purpurové barvivo]]
[[de:Magenta Farbstoff]]
[[es:Tinte magenta]]
[[fr:Teinture magenta]]
[[hu:Bíborvörös festék]]
[[ja:赤紫色の染料]]
[[ko:자홍색 염료]]
[[nl:Magenta kleurstof]]
[[pl:Karmazynowy barwnik]]
[[pt:Corante magenta]]
[[ru:Сиреневый краситель]]
[[zh:品红色染料]]
[[Category:Renewable resources]]</li></ul> | 20w28a | Experimental custom biome support is now included in custom worlds. | |||
1.17{{Extension DPL}}<ul><li>[[Beetroot|Beetroot]]<br/>{{about|the basic food item|the seeds|Beetroot Seeds|the soup|Beetroot Soup}}
{{Item
| title = Beetroot
| image = Beetroot.png
| heals = {{hunger|1}}
| renewable = Yes
| stackable = Yes (64)
}}
A '''beetroot''' is a food and [[dye]] ingredient.
== Obtaining ==
=== Farming ===
Beetroots are obtained from harvesting a fully grown [[beetroots|crop block]], which drops 1 beetroot and 1-4 seeds ({{frac|2|5|7}} seeds per plant harvested on average). Seed yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} seeds per plant.
These crops can be found growing in [[village]]s or can be grown from planted [[beetroot seeds]].<!-- Do not add locations for finding seeds. Where to find seeds is described in the article about the seeds. -->
== Usage ==
=== Food ===
A beetroot can be eaten to restore {{hunger|1}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Six beetroots can be crafted into [[beetroot soup]], which restores six times the hunger and saturation of a single beetroot.
=== Crafting ingredient ===
{{crafting usage}}
=== Breeding ===
Beetroots can be used to [[breeding|breed]] [[pig]]s. Pigs also follow a player who is holding beetroot.
[[Villager]]s can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed.
=== Composting ===
Placing beetroot into a [[composter]] has a 65% chance of raising the compost level by 1.
=== Trading ===
Novice-level Farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 15 beetroots for an emerald.
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroot
|spritetype=item
|nameid=beetroot
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Beetroot
|spritetype=item
|nameid=beetroot
|id=285
|form=item
|foot=1}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Beetroot JE1 BE1.png|32px]] Beetroots have been added, along with its [[beetroot seeds|seeds]] and [[beetroot soup]]. Beetroot can also be used to craft [[rose red]] dye.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 434.}}
{{History||1.14|snap=18w43a|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
{{History|||snap=19w03a|Placing beetroot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Beetroot now has a 65% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|buy]] beetroots.}}
{{History||1.17|snap=21w13a|The model of the [[crop]] for the beetroot crops has been tweaked that the backside textures are mirrored.}}
{{History|pocket alpha}}
{{History||November 13, 2013|link=http://instagram.com/p/gnkWOlJMB3/|[[Jeb]] announces on [[wikipedia:Instagram|Instagram]] that [[Johan Bernhardsson]] is working on a surprise feature for 0.8.0 alongside a picture of the [[player]] holding beetroot.}}
{{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|Johan posts another image of beetroot, confirming that the image previously posted by Jeb was indeed beetroot.}}
{{History||v0.8.0|snap=build 2|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots. They are not obtainable in the Creative inventory.}}
{{History||v0.9.0|snap=build 1|Beetroot can now be used to lead and [[breeding|breed]] [[pig]]s.}}
{{History||v0.12.1|snap=build 1|Beetroot now restore [[hunger]], rather than [[health]].
|Beetroot can now generate in [[village]]s as [[crop]]s.}}
{{History||v0.13.1|Added beetroot to the Creative inventory.<ref name="missing beetroot item">https://bugs.mojang.com/browse/MCPE-10497</ref><!---{{info needed}}, the bug tracker has very little information. It's not in the Creative inventory in v0.12.1 or v0.13.0 initial release, but is in v0.14.0--->}}
{{History||v0.16.0|snap=build 1|Beetroot can now be used to craft [[rose red]] dye.}}
{{History||v0.16.2|Beetroot can now be found in [[chest]]s inside large houses in [[snowy taiga]] and [[snowy tundra]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s can now can pick up beetroot to become willing.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Beetroot can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Beetroot can now be sold to farmer villagers.}}
{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Gallery ==
<gallery>
File:Beetrootstwitpic.png|The image released by [[Johan Bernhardsson]] on [[Wikipedia:Twitter|Twitter]].
File:Pigs following beetroot holder.png|Pigs following the [[player]].
File:Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
File:Beetroot farm.png|A beetroot garden.
</gallery>
== References ==
{{Reflist}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]
[[cs:Červená řepa]]
[[de:Rote Bete]]
[[es:Remolacha]]
[[fr:Betterave]]
[[hu:Cékla]]
[[it:Barbabietola]]
[[ja:ビートルート]]
[[ko:비트]]
[[nl:Biet]]
[[pl:Burak]]
[[pt:Beterraba]]
[[ru:Свёкла]]
[[th:บีทรูท]]
[[uk:Буряк]]
[[zh:甜菜根]]</li><li>[[Suspicious Stew|Suspicious Stew]]<br/>{{For|the block|Suspicious Sand}}
{{Item
| title = Suspicious Stew
| heals = {{hunger|6}}
| renewable = Yes
| stackable = No
|effects=See {{slink||Food}}
}}
'''Suspicious stew''' is a [[food]] item that can give the [[player]] a [[effect|status effect]] that depends on the [[flower]] used to craft it.
== Obtaining ==
{{IN|Bedrock}}, suspicious stew is the only food item in the game that can be obtained from the [[Creative]] inventory only by searching. However, it can be crafted and can also be found in [[shipwreck]] chests. Suspicious stew can be given with [[commands]] like {{cmd|give}}, but {{in|java}}, unless NBT data like that listed in the data values section is included, consuming it has no effect and still restores the same hunger points as a normal suspicious stew. In [[Bedrock Edition]], giving the player a suspicious stew through commands causes the stew to choose an allowable status effect at random.
=== Harvesting ===
Suspicious stew can be obtained by "milking" a brown [[mooshroom]] with a [[bowl]] after using a small flower on it. When a small flower is used on a brown mooshroom, the brown mooshrom produces a suspicious stew related to that small flower the next time it is milked with a bowl. Red mooshrooms do not produce suspicious stew. The brown mooshroom returns to producing [[mushroom stew]] until fed another small flower.
=== Crafting ===
{{Crafting
|Red Mushroom
|Brown Mushroom
|Bowl
|Any Flower
|Output=Suspicious Stew
|shapeless=true
|type=Foodstuff
}}
Suspicious stew is not listed in the recipe book. However, it can be quickly assembled by clicking the [[Mushroom Stew|mushroom stew]] recipe and adding one small flower to it.
=== Chest loot ===
{{LootChestItem|suspicious-stew}}
=== Mob loot ===
After being given a flower, a brown [[mooshroom]] can be "milked" for suspicious stew by {{control|using}} a [[bowl]] on it. The flower type determines the stew's effect using the same rule as a crafted stew. Milking a red mooshroom after feeding it a flower does not yield a suspicious stew specific to that flower.
=== Trading ===
{{IN|java}}, expert-level farmer [[villager]]s can offer either 1 or 2 suspicious stew trades, each stew for one [[emerald]].
{{IN|bedrock}}, expert-level farmer villager offers to sell suspicious stew for one emerald as well.
The [[trading]] interface does not indicate the type of suspicious stew being sold, but each trade entry consistently yields the same type of stew, so the player can remember or make a note of the types offered by a given villager, such as "this villager's first stew gives [[blindness]], and their second entry gives saturation".
== Usage ==
=== Food ===
{{see also|Tutorials/Hunger management}}
To eat suspicious stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} hunger and 7.2 hunger [[Hunger#Mechanics|saturation]] and gives a few seconds of a [[effect|status effect]] that varies depending on which flower was used to craft it. The effect is not displayed in the tooltip, texture, etc., meaning that the player cannot know in advance what the effect is without knowing which flower was used.
{{/Effects}}
The [[bowl]] is emptied and returned to the player after the suspicious stew has been eaten, and can be re-used to craft more stews. Unlike most foods, suspicious stew can be eaten even if the player's hunger bar is full.
The Saturation effect effectively makes those two stews a superfood: In those 6 or 7 ticks it can restore up to 6(7) hunger and 12(14) saturation points ''on top of'' their food value, for a total of at least {{hunger|12}} hunger, and effectively maximizing saturation. This is the largest amount of hunger and saturation the player can get from a single food item. Regeneration can restore up to {{Health|3}} health, and Poison or Wither can inflict up to {{Health|4}} damage.
Consuming suspicious stew is the only way to obtain the Saturation and Blindness effects in vanilla ''Minecraft'' without the use of commands.
== Sounds ==
=== Generic ===
{{Sound table/Entity/Food}}
=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Mooshroom eat1.ogg
|sound2=Mooshroom eat2.ogg
|sound3=Mooshroom eat3.ogg
|sound4=Mooshroom eat4.ogg
|subtitle=Mooshroom eats
|source=neutral
|description=Plays when a brown mooshroom is fed a flower.
|id=entity.mooshroom.eat
|translationkey=subtitles.entity.mooshroom.eat
|volume=2.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Mooshroom gets milked suspiciously
|source=neutral
|description=Plays when a brown mooshroom is milked with a bowl after being fed a flower.
|id=entity.mooshroom.suspicious_milk
|translationkey=subtitles.entity.mooshroom.suspicious_milk
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref>
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Mooshroom eat1.ogg
|sound2=Mooshroom eat2.ogg
|sound3=Mooshroom eat3.ogg
|sound4=Mooshroom eat4.ogg
|subtitle=Mooshroom eats
|source=Friendly Creatures
|description=When a brown mooshroom is fed a flower
|id=mob.mooshroom.eat
|volume=1.0/0.95/1.05
|pitch=0.8-1.2}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Mooshroom gets milked
|source=Friendly Creatures
|description=When a mooshroom is milked with a bowl
|id=mob.mooshroom.suspicious_milk
|volume=1.0/0.9/1.1
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Suspicious Stew
|spritetype=item
|nameid=suspicious_stew
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Suspicious Stew
|spritetype=item
|nameid=suspicious_stew
|id=590
|form=item
|foot=1}}
=== Item data ===
{{IN|je}}, suspicious stew uses the following NBT data:
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat format/Suspicious Stew}}
</div>
=== Metadata ===
{{IN|be}}, suspicious stew uses the following data values:
{{dvt|spritetype=item|sprite=suspicious-stew|{{EffectLink|Night Vision}} from {{BlockLink|Poppy}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Jump Boost}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Weakness}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Blindness}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Poison}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Saturation}} from {{BlockLink|Dandelion}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Saturation}} from {{BlockLink|Blue Orchid}}}}
{{dvt|spritetype=item|sprite=suspicious-stew|{{EffectLink|Fire Resistance}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Regeneration}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Wither}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Night Vision}} from {{BlockLink|Torchflower}}|foot=1}}
== Achievements ==
{{load achievements|Time for Stew}}
== Advancements ==
{{load advancements|A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Suspicious Stew JE1 BE1.png|32px]] Added suspicious stew.
|Suspicious stew is not obtainable in the [[Creative inventory]].}}
{{History|||snap=19w08a|Suspicious stew can be obtained by milking brown [[mooshroom]]s.}}
{{History|||snap=19w11a|[[Trading]] has been changed, expert-level farmer villagers now sell suspicious stew for an [[emerald]].}}
{{History||1.14.4|snap=Pre-Release 1|Suspicious stew made from [[poppies]] now gives [[Night Vision]] to the [[player]] instead of [[Speed]].}}
{{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for suspicious stew in Creative mode.<ref>{{bug|MC-90969}}</ref>}}
{{History||1.17|snap=21w13a|Suspicious stew can now be eaten even if the player is at full [[hunger]].}}
{{History||1.19|snap=22w13a|Suspicious stew may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.3|snap=22w45a|Suspicious stew is now available in the [[Creative]] [[inventory]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Suspicious stew now drops when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History|||snap=1.19.4-pre1|[[Torchflower]]s can now be used to make suspicious stew.}}
{{History||1.20|snap=23w12a|The probability for the suspicious stew to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}}
{{History|bedrock}}
{{History||1.13.0|snap=beta 1.13.0.9|[[File:Suspicious Stew JE1 BE1.png|32px]] Added suspicious stew.
|Suspicious stew is not obtainable in the Creative inventory.}}
{{History|||snap=beta 1.13.0.15|Master-level farmer [[villager]]s can now [[trading|sell]] suspicious stew.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, expert-level farmer villagers now sell suspicious stew for an [[emerald]].}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Suspicious stew now drops when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History||1.20.10|Added one type of suspicious stew to the Items tab in the Creative inventory.}}
{{History||1.20.30|snap=beta 1.20.20.20|Suspicious stew can no longer be found in the Creative inventory.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Trivia ==
* Suspicious stew was introduced because developers wanted a way of communicating that [[wikipedia:Lily_of_the_valley|lilies of the valley]] are poisonous.<ref>{{ytl|YUM7XiEX1DI|Items: Ten Things You Probably Didn't Know About Minecraft @ 3:32|Minecraft|November 29, 2019|t=212s}}</ref>
== References ==
{{Reflist}}
<references group="loot"/>
{{Items}}
[[Category:Food]]
[[de:Seltsame Suppe]]
[[es:Estofado sospechoso]]
[[fr:Soupe suspecte]]
[[ja:怪しげなシチュー]]
[[ko:수상한 스튜]]
[[nl:Geheimzinnige stoofpot]]
[[pl:Podejrzana potrawka]]
[[pt:Ensopado suspeito]]
[[ru:Подозрительный суп]]
[[th:สตูว์พิศวง]]
[[zh:迷之炖菜]]
[[Category:Renewable resources]]</li></ul> | 20w49a | Max build heights and bedrock ceiling heights are now customizable over 256 blocks via custom json files. | |||
Issues
Issues relating to "Custom" are maintained on the bug tracker. Report issues there.
External links
See also
Notes
References
- ↑ "Customized worlds will be returning. I can't speak for the extra options you mentioned though." – u/AlmightyZing
"But after 1.13" – u/_Grum on Reddit, May 15, 2018 - ↑ "Would you really not consider holding off 1.13 until customised worlds are finished? Seems pretty crazy to set a precedent for the chance of losing features for several updates.
We came so close to having access to customising structures in world gen this update too, a shame that hasn't made the cut" – u/DaUltraMarine
"No, they will come back but completely different from before." – u/_Grum on Reddit, May 15, 2018 - ↑ "No customization until after 1.13, or the other things?" – u/Kobbett
"No more screens with 50 vague sliders indeed." – u/_Grum on Reddit, May 15, 2018