A creeper is a common hostile mob that silently approaches players and then explodes, which can destroy blocks and kill unarmored players on any difficulty (except for peaceful).
When struck by lightning, a creeper becomes a charged creeper, which amplifies its explosion power and enables mob heads to be obtained from piglins, zombies, skeletons and other creepers it kills.
Due to its distinctive appearance and unique and destructive method of attack, the creeper has become one of the most iconic mobs of Minecraft, being featured in promotional material and merchandise.
Spawning
Creepers naturally spawn in the Overworld on solid blocks with a light level of 0, except in mushroom fields and deep dark biomes. They spawn individually in Bedrock Edition and in groups of up to four in Java Edition.
In Bedrock Edition, there is a density limit of five creepers in the Overworld's surface.
Drops
When killed, creepers drop:
- 5 experience points, if killed by the player or a tamed wolf.
- 0–2 gunpowder. The maximum amount is increased by one per level of Looting, for a maximum of 5 with Looting III.
- 1 music disc at random (excluding Pigstep, otherside,[1], 5 and Relic), if killed by a skeleton or stray.
- 1 creeper head, if killed by a charged creeper.
Behavior
Creepers chase any player within a 16-block radius. They do not attack any other mob without provocation by being attacked first.
When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands, and explodes after 1.5 seconds, destroying blocks in the area as well as significantly damaging the player. A creeper's detonation can be halted if the player leaves the blast radius, including by knocking it back, going out of the creeper's sight, or if the creeper is killed before the explosion. The distance with the player at which a creeper cancels its explosion is greater at higher difficulties. Normal creeper explosions have a power of 3.
A creeper explodes only if it has an uninterrupted line of sight with the player throughout the entire 1.5-second countdown. As a result, if the creeper does not have line-of-sight with the player, it does not start hissing even at close range, even if the player is attacking it, and a detonation is canceled if it has started. The hissing sound plays in its entirety regardless of whether the explosion happens or not.
Unlike most mobs, the creeper doesn't have an idle sound, nor does it have unique step sounds. Although it does make normal stepping and swimming sounds, it is hard for players to distinguish those from sounds they make themselves. This makes the approach of a creeper difficult for an unwary player to notice until it starts hissing.
A creeper jumps down to a player if it can survive the fall. Creepers begin the 1.5-second countdown before falling, so an explosion occurs sooner after landing with higher falls.
Creepers can climb up ladders, vines, and similar blocks like any other mob, but do not do so intentionally.
Using a flint and steel or fire charge[Java Edition only] on a creeper forces an explosion.
The detection range of creepers is reduced by 50% when the player is wearing a creeper head.[JE only]
Creepers flee from ocelots and cats within a 6-block radius, with faster movement than when pursuing a player. Cats and ocelots do not attack creepers. A creeper that has begun a detonation does not flee unless the player leaves its blast radius.
Creepers are not targeted by tamed wolves, iron golems or zoglins. However, they are still attacked by withers, snow golems,[2] vindicators named "Johnny", wardens and goats. When hit by a stray projectile (like a drowned's trident), a creeper retaliates if not already chasing a player, unless said projectile is a skeleton's arrow. When attacked by a goat, or poisoned by a pufferfish, a creeper does not retaliate. If a creeper is attacked by any other mob, the creeper moves toward the mob that attacked it and explodes.
When a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect.[JE only]
Charged creeper
A charged creeper has a significantly increased explosion power.
A charged creeper is created only when lightning strikes within four blocks of a normal creeper. The lightning can be created in any way, including naturally, with the /summon
command, by a trident with the Channeling enchantment, or attracted to a lightning rod. Charged creepers are distinguished from normal creepers by their blue aura surrounding them.
In Java Edition, a charged creeper can be summoned with the following command: /summon creeper ~ ~ ~ {powered:1}
In Bedrock Edition, a charged creeper can be summoned by: /summon creeper ~ ~ ~ minecraft:become_charged
Their countdown timers are the same as normal creepers, both in terms of range and time. With a power of 6, an explosion caused by a charged creeper is twice as powerful as the explosion caused by a creeper. Charged creepers' explosions are 50% more powerful than an explosion of TNT. How close the creeper was to the lightning strike does not affect the size or power of the explosion.
Charged creepers have the same entity ID as normal creepers. The only difference is that the value of the boolean powered
tag is set to 1
(true).
In Java Edition, a charged creeper explosion that kills zombies, skeletons, wither skeletons, piglins, or other creepers causes one[3] of those mobs to drop its corresponding mob head. If multiple valid mobs are killed in the explosion, the one that drops a head is chosen at random. In Bedrock Edition, a charged creeper explosion that kills zombies, skeletons, wither skeletons, or other creepers causes all the killed mobs to drop their corresponding heads.
A charged creeper does not drop its own head when it explodes, although any other charged creepers or creepers killed in the explosion drop a creeper head. Players and ender dragons do not drop their heads,[4] nor do mobs without corresponding mob heads, such as livestock animals.
Disable Creeper Explosions (Java)
To disable creeper explosions while still allowing mob griefing (e.g. for villager farms), one can run the following command:
/execute as @e[type=creeper,tag=!noexplode] run data merge entity @s {ExplosionRadius:0,Tags:[noexplode]}
Farming
Sounds
Java Edition:
Creepers use the Hostile Creatures sound category for entity-dependent sound events.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Creeper dies | Hostile Creatures | When a creeper dies without exploding | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creeper hurts | Hostile Creatures | When a creeper is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Creeper hisses | Hostile Creatures | When a creeper begins its explosion timer | entity | subtitles | 1.0 | 0.5 | 16 | |
Explosion | Blocks | When a creeper explodes | entity | subtitles | 4.0 | 0.56-0.84 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Hostile Creatures | When a creeper dies | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a creeper is damaged | mob | 1.0 | 0.8-1.2 | |
Blocks | When a creeper begins its explosion timer | random | 1.0 | 0.5 | |
Friendly Creatures | When a creeper explodes | random | 4.0 | 1.0 |
Data values
ID
Name | Identifier | Translation key |
---|---|---|
Creeper | creeper | entity.minecraft.creeper |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Creeper | creeper | 33 | entity.creeper.name |
Entity data
Creepers have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- ExplosionRadius: The radius of the explosion itself, default 3.
- Fuse: States the initial value of the creeper's internal fuse timer (does not affect creepers that fall and explode upon impacting their victim). The internal fuse timer returns to this value if the creeper is no longer within attack range. Default 30.
- ignited: 1 or 0 (true/false) - Whether the creeper has been ignited by flint and steel.
- powered: 1 or 0 (true/false) - May not exist. True if the creeper is charged from being struck by lightning.
Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Archer | Kill a creeper with arrows. | — | 10G | Bronze |
Advancements
History
Java Edition Classic | |||||
---|---|---|---|---|---|
August 20, 2009 | A failed pig model is shown. Notch commented, "it looks creepier when animated ... haha, I'll keep it for a creepy creature. =D".[more information needed] | ||||
September 1, 2009 | Creepers were shown on The Word of Notch. | ||||
While the texture itself is bright, creepers appear darker than intended. | |||||
Creepers behave much like zombies currently do, hopping around randomly until spotting the player. | |||||
The melee attacks of creepers deal only 4 worth of damage rather than the zombies' 6. | |||||
When killed, creepers "lie down" like any other dead mob and cause a 4×4×4 spherical explosion that left a sizable crater, destroying plenty of blocks and severely hurting any players nearby. | |||||
The creeper is worth 250 points when killed. | |||||
0.24_SURVIVAL_TEST | Added creepers. | ||||
0.24_SURVIVAL_TEST_03 | Creepers no longer drop water and lava items when blowing up the liquid. | ||||
0.25 SURVIVAL TEST | Mobs, including creepers, are now more dangerous, respawn, despawn, and attack skeletons if shot by them. | ||||
October 20, 2009 | Notch mentioned that creepers no longer destroy rock-type blocks. | ||||
0.26 SURVIVAL TEST | The texture of creepers has been changed. | ||||
The explosions of creepers no longer destroy stone or stone-like blocks. | |||||
The explosions of creepers now leave smoldering. | |||||
0.27 SURVIVAL TEST | The creeper is worth 200 points when killed. | ||||
Java Edition Indev | |||||
0.31 | 20091223-1 | Creepers and other mobs no longer spawn naturally. | |||
20100202 | Creepers and other mobs now spawn naturally again. However, they are currently passive. | ||||
20100204-2 | Creepers are now hostile again, and attack by approaching and exploding near players.[verify] Previously in Survival Test, creepers dealt melee damage and exploded only when killed by the player. | ||||
20100219 | Creepers now drop sulphur upon death. | ||||
? | Creepers no longer produce leaf particles upon explosion. | ||||
Java Edition Alpha | |||||
v1.0.14 | Added music discs "13" and "cat", which are dropped by creepers shot by skeletons. | ||||
v1.2.0 | ? | Creepers now have a new damage sound.
Old damage sounds: | |||
Java Edition Beta | |||||
1.4 | The 'A' in the Minecraft logo now includes a creeper face. | ||||
1.5 | Creepers now become charged when struck by lightning, increasing the explosion's radius and strength. | ||||
1.8 | Pre-release | Creepers are now much more deadly, and can kill an unarmored player, if in a radius of 4 to 5 blocks around the creeper. This damage is also difficulty-independent. | |||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 5 | Creepers and other hostile mobs no longer attack the player in Creative mode, unless provoked. | |||
RC1 | Creeper explosions now have a new sound. | ||||
1.1 | 11w50a | Creepers now drop all music discs, except for "11". | |||
1.2.1 | 12w05b | Creepers now run away from tamed cats and ocelots. | |||
12w07a | As part of the AI overhaul, creepers no longer attack other mobs.[more information needed] | ||||
Creepers no longer strafe toward the left of the player, now stopping in front of the player. | |||||
1.3.1 | 12w30a | Creepers have been made stronger. Depending on difficulty, creeper damage is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and hard difficulty, a creeper can knock players down to 2 hearts.[5] | |||
1.4.2 | 12w38b | New creeper fall mechanics have been added; creepers now explode, if they fall on the player from a certain height. | |||
1.4.4 | 1.4.3 | Creepers now drop music discs "11" and "wait". | |||
1.6.1 | 13w18a | Creepers no longer explode when hit in Creative mode. | |||
1.7.2 | 13w36a | Creepers can now be forcibly exploded by using flint and steel. | |||
1.8 | 14w05a | Players can now see from the perspective of a creeper in Spectator mode. A green creeper shader is applied and the player is limited to the creeper's movements. | |||
14w11a | Other creepers, witches, zombies, skeletons, spiders, cave spiders and zombie pigmen now run away from creepers that are about to explode. | ||||
14w30a | Charged creepers now cause zombies, skeletons, wither skeletons and other creepers to drop heads. | ||||
14w30b | Each charged creeper now causes the drop of only one head, even if multiple head-dropping mobs are killed. | ||||
1.8.1 | pre1 | Mobs no longer run from creepers that are about to explode. | |||
Creepers no longer attack iron golems. | |||||
1.9 | 15w32a | The detection range of creepers is halved when the player is wearing a creeper mob head. | |||
15w33c | The detection range for players wearing the creeper mob head is adjusted, now 37.5% of the normal range. | ||||
15w36a | The detection range for players wearing the creeper mob head is again 50% of the normal range. | ||||
15w39a | Creepers are now slightly shorter (1.7 blocks tall rather than 1.8). | ||||
15w51a | Creepers no longer drop music discs when game rule doMobLoot is false .[6] | ||||
1.11 | 16w32a | Creepers that explode while having a potion effect now leave behind an area effect cloud having that effect. | |||
The namespaced IDs of creepers have been changed from Creeper to creeper . | |||||
1.14 | 18w43a | Creepers now drop music discs when killed by strays. | |||
1.17 | 21w15a | Creepers now show no hostility when attacked by a goat. | |||
1.19.3 | Pre-release 2 | Creepers can now be forcibly exploded by using a fire charge.[7] | |||
Pocket Edition Alpha | |||||
v0.3.3 | Added creepers. | ||||
They do not yet spawn naturally and require external help to spawn.[8] | |||||
Creepers currently have old explosion sounds. | |||||
Creeper's explosions produce a white mist and have a smaller range. | |||||
Creepers strafe toward the left of the player and are as slow as zombies. | |||||
v0.4.0 | Creepers now spawn naturally. | ||||
v0.7.4 | Tapping and holding flint and steel on a creeper now causes it to automatically explode. | ||||
v0.9.0 | build 1 | Creepers no longer float 2 pixels off the ground. | |||
build 2 | An ignite button is now used to automatically explode a creeper when holding flint and steel, instead of tapping and holding. | ||||
build 8 | Creepers now use the new AI, so now they avoid fire, cactus, lava, and falling (and water when idle). | ||||
build 9 | Creepers now use the old AI again because them walking faster and not detonating. | ||||
v0.9.2 | Creepers now have a correct explosion range. | ||||
The detonation time for creepers has been fixed (would previously explode almost instantly). | |||||
v0.11.0 | ? | Creepers can now climb ladders. | |||
v0.12.1 | build 1 | Creepers now use the new AI again, now stopping in front of the player. | |||
The creeper's moving speed and explosions' knockback effect has been increased. | |||||
Creepers now explode if they fall on players from a certain height. | |||||
Creepers now become charged when struck by lightning, increasing the explosion's radius and strength. | |||||
Creepers now have the new explosion sound. | |||||
Creepers now have the flashing animation and the explosions have shockwaves. | |||||
v0.14.0 | build 1 | Creepers are now slightly shorter (1.7 blocks tall rather than 1.8). | |||
v0.16.0 | build 4 | Creepers now have idle sounds. | |||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | Creepers now drop music discs when killed by skeletons. | |||
1.10.0 | beta 1.10.0.3 | Creepers now drop music discs when killed by strays. | |||
1.16.210 | beta 1.16.210.51 | No longer attack back after being rammed by a goat. | |||
1.20.10 | ? | Creepers bobbing in water in a 1 block space no longer attack a swimming player for 3. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added creepers. |
TU5 | Added charged creepers. | ||||
TU12 | Creepers no longer attack other mobs. Before this update, a creeper shot by a skeleton would attack the skeleton, creating a crater in the process. | ||||
TU14 | 1.04 | Creepers have been made stronger. Depending on difficulty, creeper damage is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and hard difficulty, a creeper can knock players down to 2 hearts. | |||
A creeper is now aggressive toward the last player that hit it. | |||||
The creeper's explosions' knockback effect has been increased. | |||||
Creepers now explode if they fall on players from a certain height. | |||||
TU24 | CU12 | 1.16 | The creeper's flashing animation has been updated. | ||
TU31 | CU19 | 1.22 | Patch 3 | Creepers can now be forcibly exploded using flint and steel. | |
Creepers drop a mob head when killed by a charged creeper. | |||||
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | Creepers that explode while having a potion effect now leave behind an area effect cloud having that effect. |
1.90 | Creepers now drop music discs when killed by strays. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added creepers. | ||||
Minecraft Earth | |||||
0.2.0 | Added creepers. |
The original pig model the creeper was based on.
Issues
Issues relating to "Creeper" are maintained on the bug tracker. Report issues there.
Trivia
- Besides Steve and the removed mob, the creeper is the oldest mob in Minecraft.
- Notch has stated on that "I imagine creepers as being made out of leaves or similar. I'm not sure why they explode."[9] When asked to describe its physical texture, he said they would feel "crunchy, like dry leaves.".[10]
- This can also be interpreted from the fact that the original texture for creepers is the same as an old texture of leaves.
- Creepers are bright green color to camouflage them for the original classic Minecraft foliage textures, which were bright shades of green, but has since been changed.
- In multiplayer, if a creeper is attacked by another player, and the other player runs out of sight, it does not attack any other players.
- When asked how creepers trigger their explosive nature, Dinnerbone said "They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire".[11]
- If a charged creeper is given Invisibility, the "aura" effect is still visible.
- A charged creeper explosion can inflict the greatest amount of damage any mob in the game can do at one time.
- The creeper hiss sound uses the same sound file as when a block of TNT is primed but played at a lower pitch.
Publicity
Creepers have a formidable reputation in the community because of their potential to hurt or kill even veteran players and destroy structures. Their distinct appearance and destructive abilities have made them a widely recognizable Minecraft icon. Creepers are referenced in several of the items available at the Minecraft merchandise depot,[12] and have become an internet meme complete with fan art, webcomic references, and demotivational posters. A central part of the meme is the creeper's unofficial catchphrase derived from the mob's tendency to sneak up on the player and hiss before detonating:
"That'sssss a very nice <random valuable object> you've got there... It'd be a ssssshame if anything were to happen to it..."[13]
Moe Szyslak took the appearance of a creeper and exploded in the Simpsons’ home within the 17th episode of season 25.
Merchandise
Creepers have been portrayed in many Minecraft products including but not limited to:
- The letter "A" in the Minecraft logo after Java Edition Beta 1.4 (The previous logo was just "MINECRAFT" written with cobblestone blocks)
- Stuffed toys.
- Action figures.
- Bracelets.
- T-shirts
- The creeper anatomy T-shirt reveals the insides of a creeper, and also reveals its scientific name: Creepus Explodus.
- LEGO Minecraft
- Papercraft
- Minecraft Facebook profile image
- In the goodie bags given out at Minecon 2011, creepers were given as a fold-able and tapable decoration for one's room or collection, along with diamond and grass block.
Appearances
TV series
- Several creepers have appeared on TV during episodes of the TV show Mad (Criminal Minecraft and ThunderLolcats [14]) In ThunderLolcats they use the catchphrase, saying "That'ssss.. a nice wall you've got there."
Console/PC games
- In Borderlands 2, the creeper appears in groups within a mineshaft in the most north-west part of Caustic Caverns, including dirt, coal ore, stone, gold ore, and a "Badass creeper" that is twice the strength and size of a regular Creeper.
- In Airmech, creepers appear as a unit "skin" for the suicide bomber unit the boomer. Creepers can be either green, blue, or red, depending on the color of the team that makes them.
- In Octodad: Dadliest Catch, a creeper head is seen on a shelf in the grocery store along with 2 Pickaxes and some grass blocks. It is part of a collection known as "Mintcraft".
- In Awesomenauts, one of the playable characters (Clunk) has a "skin" referencing the creeper, complete with hissing and exploding sound effects.
- A creeper can be seen and interacted with in a level from the game McPixel.
- Seen as a Halloween costume in the 2D action-adventure, open-world sandbox / platformer game, Terraria.
- In Evoland 2, a game designed as a tribute to many classic games, "Dreaded Creepers" can be found as a mob in The Mine, present era. If the player gets killed by a Dreaded Creeper, they unlock the sssSSSSSss BOOM! achievement.
- The Creeper makes various appearances in the crossover fighting game Super Smash Bros. Ultimate, as it appears as a DLC costume for the Mii Brawler, It also appears as a "spirit", and they also appear in Steve's Final Smash, the House of Boom.
Flash games
- In Stealing the Diamond (The Henry Stickmin Collection), when Henry Stickmin sneaks up to the museum's outer wall with a pickaxe, a creeper comes up behind him and explodes, destroying a part of the wall instead.
- At the far end of the map in Stick RPG2, a smiling creeper can be seen in a hole at ground level.
- One of the things the player can hit in Katawa Crash is a creeper.
- In the game Transformice, there is a creeper head that the player may purchase as a hat for their mouse.
Other games
- In a game called Quube Twodee made by Universal Chicken in Adelaide, Australia, one of the levels has a creeper face.
- PixelJunk Shooter 2 for the PS3 shows a small creeper in the title screen hidden among other enemies native to Shooter 2.
- In a Notch-designed custom level for VVVVVV, "Pyramid Escape", a creeper's face can be seen carved into the background to the far left of the pyramid.
- In Torchlight II, the creeper appears in an uncommonly generated side area of Act III's Sundred Battlefield called "Notch's Mine". As expected, the creepers found inside run toward the player and explode, leaving behind several dirt blocks. A chest at the end of the area can contain one of five Rare swords with their own unique attributes.
- In a game called Strollin, there is a purchasable creeper item, which makes bombs throw the player farther.
- In Geometry Dash, beating level 16 (Hexagon Force) on normal mode rewards the player with a creeper face cube. This can also be colored to make it look like a normal one.
Other
- On Monday, June 18, 2012, a creeper was sent above the clouds into space.[15]
- As part of an official collaboration, creepers are included as monsters in a free add-on for the roleplaying game Dungeons & Dragons.[16] In the game, they are "Monstrosities" and have the alignment "Typically Neutral Evil".
Gallery
A creeper staring at the player.
Comparison of explosion craters. From left to right: charged creeper, TNT, creeper.
A creeper's vision when spectating it.
A creeper explosion that damaged a village house.
A nerd creeper in Minecraft 3D (Can be seen by typing “NEEEERD”).
The Secret Creeper, featured in the Trails & Tales Event.
Official artwork
A creeper in promotional artwork for the first Caves & Cliffs update.
Creepers in promotional artwork for the second Caves & Cliffs update.
A creeper in official artwork for The Wild Update.
Artwork of a creeper used to signal the end of account migration.[17]
Artwork for the Minecraft Spookyfest event, featuring a creeper.[18]
“Creepy,” a ghost resembling a creeper featured in the Pac-Man DLC.
A Chao resembling a creeper, featured in the Sonic the Hedgehog DLC.
Artwork of a creeper as it appears in the Sonic the Hedgehog texture pack.
Cosmetics
Creeper Steve Boxhead, a skin featured in the 1st Birthday skin pack.
In other media
Minecraft: Story Mode
Creeper as it appears in Minecraft: Story Mode.
More imagery of creepers from Minecraft: Story Mode.
Icy ender creeper, a unique hybrid of a creeper and enderman exclusive to the game.
A screenshot of a group of creeders chasing Jesse.
Minecraft Dungeons
A creeper as it appears in Minecraft Dungeons.
A charged creeper as it appears in Minecraft Dungeons.
An icy creeper, a unique variation exclusive to the game.
Creeper Woods, a mission themed around creepers.
Minecraft Legends
A creeper as it appears in Minecraft Legends.
The Creeper Homestead, a location featured in the game.
Several creepers in the Age of Empires 2 Collaboration.
Super Smash Bros. Ultimate
The Creeper Mii Brawler costume in Super Smash Bros. Ultimate.
LEGO Minecraft
Creeper and Steve micromobs from official LEGO Minecraft.
Creeper minifigure from official LEGO Minecraft.
An enchanted creeper minifigure,
Minecraft Merchandise
Official artwork "Creeper Anatomy" for merchandise made by JINX.
Official T-shirt artwork "Three Creeper Moon" made by JINX. The name and graphics are a reference to Three Wolf Moon.[19]
Official poppable 5-inch Creeper figure by JINX.
A Minecraft creeper backpack from ThinkGeek.
Other
A creeper as it appears on the cover of Minecraft: Mob Squad: Don't Fear the Creeper.
Anatomy of a creeper, as seen in the Mobestiary.
The official creeper statistics for D&D.
A creeper Easter egg that can be found in a game called Stick RPG 2.
Textures
Nerd creeper overlay.
References
- ↑ MC-239432 — "Music Disc "otherside" doesn't drop from creepers killed by skeletons" — resolved as "Works as Intended".
- ↑ MC-73964 — Snow golems can attack creepers
- ↑ MC-63534 — "Only one mob skull can be dropped if a Charged Creeper kills several mobs of the same type." — resolved as "Works as Intended".
- ↑ MC-132933 — "Inconsistency: Player, Ender Dragon, and Wither don't drop their heads when killed by charged creeper" — resolved as "Works as Intended".
- ↑ "In full diamond armour + hard difficulty a creeper can knock you down to 2hearts!" – @Dinnerbone (Nathan Adams) on X, July 23, 2012
- ↑ MC-51725 — "Gamerule doMobLoot does not affect the dropping of music discs" — resolved as "Fixed".
- ↑ MC-185618 — resolved as "Fixed".
- ↑ https://youtu.be/vG167PET3o0
- ↑ "I imagine them as being made out of leaves or similar. I'm not sure why they explode." (archived) . – @Notch, October 19, 2010
- ↑ "I've imagined them as being crunchy, like dry leaves." – @notch (Markus Persson) on X, October 15, 2010
- ↑ "They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire." – @Dinnerbone (Nathan Adams) on X, December 5, 2013
- ↑ Official Minecraft Store
- ↑ "Minecraft Creeper" – Know Your Meme.
- ↑ "MAD - Thunder Lolcats"
- ↑ "Physoc Outreach" (archived) – Ben Oxley, June 18, 2012.
- ↑ https://www.dndbeyond.com/claim/source/minecraft-creatures-monstrous-compendium
- ↑ https://www.minecraft.net/en-us/article/account-migration-last-call
- ↑ https://www.minecraft.net/en-us/article/the-minecraft-spookyfest-upon-us-
- ↑ https://www.escapistmagazine.com/jinx-and-mojang-team-up-for-official-minecraft-merchandise/
External links
- Meet the Creeper – Minecraft.net on May 15, 2017