The Credit sequence is the lines of text and music that play when the player uses the Exit portal. This includes the End Poem, a freehand poem written by musician Julian Gough and the Credits, which serve to recognize those that have contributed to the game.
Obtaining
After entering the End dimension and killing the Ender dragon, the Exit portal is activated, allowing the player to enter and view the End poem followed by the credits. The player is then teleported to their spawn point if available, or the world spawn point if not. The End Poem and credits only show upon the player's first entry of exit portal. The player can also trigger the poem and credits to show by entering an End portal built using Creative mode or commands.
The End poem and credits can be successively sped up by holding Space, then additionally Ctrl, then the other Ctrl[Java Edition only]. They can be skipped entirely by pressing Escin Java Edition or "skip" in Bedrock Edition.
The credits can also be accessed by clicking on the copyright information on the main menu screen in Java Edition or by pressing the "credits" button in the "profile" section of the Settings screen in Bedrock Edition. They can also be viewed on the Minecraft website.[1]
Contents
The poem and the credits last a total of 76 minutes and 16 seconds (unaccelerated). The poem lasts 7 minutes and 38 seconds, and the credits last the remaining 68 minutes and 38 seconds.
The poem takes the form of a scrolling dialogue between two speakers who are discussing the player's accomplishments, dreams, and relation to the rest of the universe. The speakers claim to be all the universe that is distinct from the player, and that the player is reading their cosmic thoughts as words on a screen. The credits appear below the End Poem. During the poem and credits, the track credits.ogg ("Alpha" in the official soundtrack) plays.
Technical details
In Java Edition, the End Poem and credits are stored in client.jar; the text of the End Poem is located in assets/minecraft/texts/end.txt, the text of the credits is in assets/minecraft/texts/credits.json, and the text of the quote is in assets/minecraft/texts/postcredits.txt. In Bedrock Edition, the text of the End Poem is located in data/credits/end.txt, the text of the credits is in data/credits/credits.json, and the text of the quote is in data/credits/quote.txt. They can both be edited with a resource pack. The first speaker's dialog uses the formatting code §3 (or dark aqua), and the second speaker's uses §2 (or dark green). The player's name is inserted with PLAYERNAME, and the scrambled text is stored as §f§k§a§b. The poem is shown the first time the player enters the exit portal based on their seenCredits[JE only] ( hasSeenCredits[BE only]) tag being 0 (false), after which it is changed to 1 (true) once the player first enters an End portal while in the End.
Poem transcript
I see the player you mean.
PLAYERNAME?
Yes. Take care. It has reached a higher level now. It can read our thoughts.
That doesn't matter. It thinks we are part of the game.
I like this player. It played well. It did not give up.
It is reading our thoughts as though they were words on a screen.
That is how it chooses to imagine many things, when it is deep in the dream of a game.
Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.
They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.
What did this player dream?
This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.
Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?
It worked, with a million others, to sculpt a true world in a fold of the [scrambled], and created a [scrambled] for [scrambled], in the [scrambled].
It cannot read that thought.
No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.
Does it know that we love it? That the universe is kind?
Sometimes, through the noise of its thoughts, it hears the universe, yes.
But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.
To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.
Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.
It reads our thoughts.
Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely [scrambled] and [scrambled], I wish to tell them that they are [scrambled] in the [scrambled]. They see so little of reality, in their long dream.
And yet they play the game.
But it would be so easy to tell them...
Too strong for this dream. To tell them how to live is to prevent them living.
I will not tell the player how to live.
The player is growing restless.
I will tell the player a story.
But not the truth.
No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.
Give it a body, again.
Yes. Player...
Use its name.
PLAYERNAME. Player of games.
Good.
Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.
Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.
We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.
Once upon a time, there was a player.
The player was you, PLAYERNAME.
Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.
Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.
Sometimes the player dreamed it was lost in a story.
Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.
Sometimes the player dreamed it watched words on a screen.
Let's go back.
The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.
And the player awoke, from the warm, dark world of its mother's body, into the long dream.
And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.
You are the player. The story. The program. The human. Made from nothing but milk and love.
Let's go further back.
The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...
Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".
Sometimes it called them "planets" and "stars".
Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.
You are the player, reading words...
Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive
You. You. You are alive.
and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees
and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again
and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream
and the universe said I love you
and the universe said you have played the game well
and the universe said everything you need is within you
and the universe said you are stronger than you know
and the universe said you are the daylight
and the universe said you are the night
and the universe said the darkness you fight is within you
and the universe said the light you seek is within you
and the universe said you are not alone
and the universe said you are not separate from every other thing
and the universe said you are the universe tasting itself, talking to itself, reading its own code
and the universe said I love you because you are love.
And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.
You are the player.
Wake up.
End quote
- The following quote is attached to the End of the credits. Though signed as "Unknown" in-game, this quote was written by Horace Jackson Brown Jr. in his book, P.S. I Love You.[2]
| “ |
|
„ |
| — Unknown |
Copyright
While the Poem has been in the game since its release, Mojang and Microsoft neither own the poem or the permission to use it, according to the original author Julian Gough. Julian stated that due to poor and unpleasant communication between him and Carl Manneh, then-CEO of Mojang, he refused to sign a contract to fully transfer the rights of the Poem to Mojang after he finished the Poem, though they reached an informal agreement. In August 2014, a month before Microsoft purchased Mojang for $2.5b, Carl contacted Julian again, asking him to sign the contract. Julian refused once more, therefore owns all rights to the Poem. On December 7th, 2022, Julian announced that the End Poem is released under the CC0 1.0 Universal (CC0 1.0) license.
Credits
The credits appear after the End Poem, and credit Mojang Studios current staff, employees from partnered companies and development studios, listed persons under "Special thanks" and Mojang Studios Alumni. The credits sequence lasts 68 minutes and 38 seconds.[verify].
Credits Transcript
===========
Mojang Studios
============
Mojang Studios Leadership
- Studio Head of Mojang Studios
- Helen Chiang
- Head of Stockholm Studio
- Ulrika Hojgård
- Head of Growth Products & Partnerships
- Ada Duan
- Chief of staff
- Amy Stillion
- Head of Franchise Player Ecosystem
- Annie Chenn
- Head of Engineering
- Asa Bredin
- Chief Creative Officer
- Jens Bergensten
- Head of Franchise Operations
- Josh Bliggenstorfer
- Head of Franchise Development
- Kayleen Walters
- Franchise Technical Director
- Michael Weilbacher
- Head of Games
- Sara Jansson Bach
- Franchise Strategic Advisor
- Scott Dell'Osso
- Executive Business Administrator
- Theresa Chin
design
- Game Director, Minecraft
- Agnes Larsson
- Game Director, Dungeons
- Måns Olson
- Creative Director, Games
- Magnus Nedfors
- Creative Director, Brand
- Markus Toivonen
- Creative Director, Franchise
- John Yamamoto
- Creative Director, Legends
- Craig Leigh
- Creative Director, Original Content
- Torfi Frans Ólafsson
- Creative Leads
- Jesse Merriam
- Louise Smith (Formosa)
- Michael Harnisch
- Design Managers
- Peter Diar Friman
- Rabi Afram
- Lead Game Designers
- Laura de Llorens Garcia
- Rob Poerschke
- Robin V Vincent
- Game Designers
- Art Usher
- Brandon Pearce
- Christian Berg
- Cole Phillips
- Cory Scheviak
- Dana Lee (Insight Global, Inc)
- Daniel Brynolf
- Guillaume Mroz
- H Jones
- Justice Mealer (Insight Global, Inc)
- Katherine Durkin (Insight Global, Inc)
- Kelsey Howard
- Mark Anthony Esparagoza (Insight Global, Inc)
- Matthew Gatland
- Michael Söderqvist
- Michael Stagnitta
- Nickole Li
- Nir Vaknin
- Pontus Hammarberg
- Steve Enos
- Tate Sliwa (Insight Global, Inc)
- Tod Pang
- Uladzislau Charnaus
- Narrative Director
- Kevin Grace
- Narrative Editor
- Alex Wiltshire
- User Experience Design Director
- Anna Wendelin
- User Experience Designers
- Aksel Englund
- Eric Alm
- Hajar Harda
- Imani Ricks
- Josefine Lindqvist
- Lucas Morales Sousa
- Margot Laucournet
- Sebastian Melchor Hedman
- Timothy Lusk (Randstad)
- Tom Keen
- Unn Swanström
- User Experience Writer
- Juan Buis
Programming
- Technical Directors
- Christopher Östlund
- James S Yarrow
- Michael J. Ott
- Engineering Director, Dungeons
- Daniel Johansson
- Engineering Director, Growth Products
- Lawrence M. Sanchez II
- Engineering Director, Bedrock Platform
- Vince Curley
- Engineering Directors
- Geoff Ebersol
- Mathias Ericsson
- Matthew Ng
- Engineering Manager, Franchise Services
- Matt Hawley
- Engineering Managers
- Elina Dettner
- Ellenor Wiig
- Erik Wallin
- Fanny P Vadillo Herrera
- Haronid Moncivais
- Jeff McKune
- Jonas Keating
- Lie Fujita
- Mikael Stenelund
- Peter Olsson
- Rose Higgins
- Selma Hosni
- Sue Loh
- Lead Software Engineers
- Bill Carlson
- Bryan Yeo
- Chris BeHanna
- Christian Diefenbach
- Craig Steyn
- Dan Posluns
- David Carlton
- Derrick Price
- Gary McLaughlin
- Hector M Arriaga Pineda
- Jake Shirley
- Jamie Fristrom
- Jeff Ott
- Joel Bergman
- Kanita Rauniyar
- Mason McCuskey
- Maxime Bouchez
- Mike Carlson
- Nickolas Graczyk
- Paul Crawford
- Robert Goins
- Tristan Schneider
- Technical Leads
- Andrew Maher
- Anton Nikolaienko
- David Ekermann
- Felix Jones
- Henning Erlandsen
- Jahmai O'Sullivan
- Jakob Rydén
- Jeffrey Kumley
- Jifeng Zhang
- Michael Kranz
- Michael Stoyke
- Mikael Hedberg
- Oleg Kozitsyn
- Patrick McGannon
- Paulo Ragonha
- Raphael Landaverde
- Robert Sjödahl
- Shane Pierce
- Stefan Annell
- Torbjörn Allard
- Yash Shroff
- Zhengwu Zhang
- Software Engineers
- A.J. Fairfield
- Abhinav Jain (Collabera, LLC)
- Adam Ramberg
- Adam Schoelz (Collabera, LLC)
- Adrian Toncean
- Aileen Hadsell
- Alec Chan
- Alejandro Rosales Martinez (Artech Consulting, LLC)
- Alex Kofford (Insight Global, Inc)
- Alex Troyer
- Alex Wouters (Insight Global, Inc)
- Alexander Torstling
- Amy Bernhoft
- Andrew Griffin
- Anna Päärni
- Anthony Sopkow (Ascendion, Inc)
- Anthony Young (Insight Global, Inc)
- Antonino Liconti
- Apurva Raman
- Arindam Goswami (Collabera, LLC)
- Arman Vatandoust
- Aron Nieminen
- Arunkumar Jeganathan (Artech Consulting, LLC)
- Ashish Sharma (Collabera, LLC)
- Ashley Rentz (Insight Global, Inc)
- Ayannah Rashida Oluwatoyin Adegeye
- Bartosz Bok
- Billy Sjöberg
- Bjarni Ragnar Gudmundsson
- Björn Larsson
- Bo Ulf Jacob Bergdahl
- Cameron Chancey (Insight Global, Inc)
- Chad George
- Chad Meyers
- Chloe Basel
- Christopher Miceli
- Cody Tracy (Collabera, LLC)
- Corey Goodman (Insight Global, Inc)
- Dag Oldenburg
- Dan Mauk
- Dan Samhold
- Dana Zhu
- Daniel Lobo
- Daniel Stevens
- Dartangan Jackson (Ascendion, Inc)
- Dat Trieu
- David Cowan
- David Reiley (Collabera, LLC)
- David Westen
- Declan Hopkins
- Dylan Hansen
- Dylan Ross (Insight Global, Inc)
- Emily Yellen
- Eric Grimsborn
- Eric Johnston
- Eric Rehmeyer
- Eric Sjögren
- Erik Broes
- Erik M Schulz
- Erik Söderberg
- Evin Watson (Insight Global, Inc)
- Fernando Via Canel
- Francisco A Garcia Cebada
- Fredrik Kiby Zetterman
- Gage Way (Insight Global, Inc)
- Garrett Allen
- Garrett Robertson (Collabera, LLC)
- Georgii "Fry" Gavrichev
- Håkan Jonson
- Håkan Wallin
- Hannes Heijkenskjöld
- Harald Johansson
- Heather Mace
- Hebert Pena Serna (Artech Consulting, LLC)
- Hector Llanos III
- Herbert Mocke (Collabera, LLC)
- Isaac Dayton
- Jaafer Sheriff
- Jacek Wołkowicz
- Jacob Presley (Insight Global, Inc)
- Jaime Vargas Trujillo (Collabera Canada, Inc)
- James Friedenberg (Insight Global, Inc)
- James McNatton
- James Nicholls
- Jason Orion Burch
- Javier Castro Landaverde (Artech Consulting, LLC)
- Jeffery Yanick (Collabera, LLC)
- Jessica Chen
- Jillian Polsin
- Jimmy Almkvist
- Joakim Norberg
- Joe Brockhaus
- Johannes Busch
- John Graf (Collabera, LLC)
- John Wordsworth
- John-Philip Johansson
- Jon Maiga
- Jonas Eriksson
- Jonathan R Hoof
- José Carlos Bellido
- Joseph Kichline
- Juliana Montes
- Julio Novais Raffaine
- Jun Fu (Collabera, LLC)
- Justin Watkins
- Kaylee Benoit (Randstad)
- Khaleel Harper
- Lina Juuso
- Loïc Benet
- Loren Merriman (Kalvi Consulting Services, Inc)
- Lorenzo Vigano
- Magnus Puig De La Bellacasa Cristiansson
- Mangal Srinivasamurthy
- Manoj Manoharan (Collabera, LLC)
- Marco Ballabio
- Marcus Olofsson
- Markus Gustavsson
- Markus Magnusson
- Marlon Huber-Smith
- Mårten Helander
- Martin Hag
- Martin Moe
- Martin Nilsson
- Matijas Matijevic
- Matt Staubus
- Matthew Phair
- Mattias Selin
- Maxime Lebrot
- Maxxwell Plum (Insight Global, Inc)
- Michael Davidson (Insight Global, Inc)
- Michael Oliveira-Silva
- Miguel Menindez Segura (Collabera, LLC)
- Mike Swartz
- Miles Mbo
- Molly Flemming
- Mona El-Falou (Collabera, LLC)
- Nathan Adams
- Nathan VanHouten (Virtuosity)
- Nicholas Curtis
- Nick Burlingame
- Nico Suc
- Niklas Ekman
- Nilay Karaoglu
- Oden Stark
- Omar ElGaml
- Oscar Åkesson
- Oskar Pedersen
- Oswaldo Leyva Barrientos
- Pär Axelsson
- Pär Berge
- Patrick Tobin
- Patrik Hillgren
- Paul Schierman
- Paula Roth
- Pavel Grebnev
- Petr Mrázek
- Petter Gisslen
- Petter Holmberg
- Petter Lundgren
- Poojitha Ponakala
- Pouya Ashraf
- Prashant Sharma (Collabera, LLC)
- Quinn Beierle (Insight Global, Inc)
- Rashad Murray (Insight Global, Inc)
- Rasmus Källqvist
- Rebecca Kullenius
- Rebecca McFadden
- Reece Sagun (Collabera, LLC)
- Richard Meurling
- Robert Di Battista (Insight Global, Inc)
- Robert Hunt
- Robert Sanchez
- Robin Somers
- Rodrick Edwards
- Sam Smethurst (Collabera, LLC)
- Samuel Schimmel (Insight Global, Inc)
- Samuel Wortley Sage (Insight Global, Inc)
- Sean Reilly
- Shipra Behera
- Simon Fagerholm
- Sofie Niska
- Srinivasa Rao Chatala (Ascendion, Inc)
- Stauffer Taylor
- Stefan Torstensson
- Stephanie Huynh
- Stephen Trigger (Insight Global, Inc)
- Taylor Feddersen
- Therese Andersson
- Timur Nazarov
- Viktor Bergehall
- Wenfei Zhu
- Wes Pesetti
- Will Van Keulen
- Zane Hintzman
Production
- Director of Bedrock Platform
- Michael McManus
- Director of Creator
- Travis Howland
- Director of Ecosystem Experiences
- Ryan B. Cooper
- Director of Games Expansion
- John Thornton
- Director of Minecraft Online & Marketplace
- Jessica Zahn
- Director of Websites
- Saher Hirji
- Executive Producer, Minecraft Game
- Ingela Garneij
- Executive Producer, Dungeons
- David Nisshagen
- Executive Producer, Education
- Allison Matthews
- Executive Producer, Legends
- Dennis Ries
- Executive Producers
- Anita Sujarit
- Chloe Bouxsein
- Fredrik Telenius
- Gama Aguilar-Gamez
- Hai Shi
- Kayla Kinnunen
- Production Directors
- Alina Skripnik
- Donald Brinkman
- Eric Taylor
- Klas Hammarström
- Kristina M. Ashment
- Molly Woodruff
- Todd Stevens
- Tyler Jeffers (Formosa)
- Ulrika Silfverstolpe
- Principle Producer
- Nathan Rose
- Production Managers
- Justin Edwards
- Melinda Knight
- Production Leads
- Carrie Doring
- Isabella Balk
- Micah Myerscough
- Milo Bengtsson
- Mona Landh Gullberg
- Sarah Carton
- Shah Rahman
- Sofie Lekkas
- Producers
- Adrian Östergård
- Allan Contreras (Insight Global, Inc)
- Anjelika Zora Kosanic
- Anna Lundgren
- Annica Strand
- Bryan G. Bonham
- Carina Kovacs Lockhart
- Carlos Naranjo
- Charlotte Angantyr
- Charlotte Backer
- David Iooss (Randstad)
- David Siegel
- Dev Hazarika
- Eliot Lee
- Emily Steele (Formosa)
- Gabrielle Riggir
- Hillary Good (Aquent, LLC)
- Hugo Lang
- Jeffrey Carlo (Apex Systems, Inc)
- Jennifer Dotson (Insight Global, Inc)
- Jillian Brown (TEKsystems, Inc)
- Johan Grunden
- Jonas Olaussen
- Josefin Olsson
- Kara Kono
- Kat Siegert (Insight Global, Inc)
- Katie Ellison
- Kyle Lawton
- Laylah Bulman
- Lina Hagman
- Linda Dalin
- Lisa Kempe
- Luis Qiang Liu
- Marc Watson
- Marcus Bodin
- Marie Bustgaard Granlund
- Marie Stålkrantz
- Micael Sjölund
- Negin Javanmardi
- Nicolette Suraga
- Nikoo Jorjani
- Patrik Hamsten
- Petter Denninger
- Pontus Åselius
- Rachel Ji
- Riccardo Lenzi
- Roger Duke (Insight Global, Inc)
- Seo Hee Hong
- Sofie Lundberg
- Tess Kearney (Formosa)
- Tia Dalupan-Wong
- Tim Mardell
- Tina Lin (Collabera, LLC)
- Todd Baldwin
- Media Producer
- Johan Kvarnemo
- Product Manager Leads
- Candice Giffin
- Justin Johnson
- Mike Ammerlaan
- Product Managers
- Andrea Lam-Flannery
- Barbara Konchinski
- Donyea Cooley-White
- Kari C Whiteside
- Madeline Psenka
- Stephen A Scott
- Su Liu
- Organizational Coaches
- Jonas Ekstrand
- Karin Hagren
- Sasa Stamenkovic
- Release Management Lead
- David Fries
- Release Managers
- Andrew Pritchard
- Beth Murphy (Kforce)
- Joseph Panaccione (Apex Systems, Inc)
- Josh Mulanax
- Joshua Bullard
- Technical Writers
- Jill Headen (Insight Global, Inc)
- Jim Seaman (Insight Global, Inc)
- Maxwell Moeller (Simplicity Consulting, Inc)
- Technical Program Managers
- Andy Puntahachart
- Aqsa Rauf (Apex Systems, Inc)
- Daniel Stewart
- DJ Stiner
- Dom Arcamone
- Dylan Kesselring (Insight Global, Inc)
- Eloise Espel
- Erfon Haubenstock (Insight Global, Inc)
- Heesung Koo
- Lauren Henderson
- Quinn Richter
- Todd Agnello (TEKsystems, Inc)
- Tori Tippin
- Localization
- Amber Wu (Shanghai Wicresoft Co, Ltd.)
- Playtest Coordinator
- Ricky White (Randstad)
Visual Arts
- Creative Leads
- Antti Meriluoto
- Erik Gestrelius
- Johan Aronsson
- Martin Johansson
- Art Directors
- Amanda Ström
- Filip Keatley Thoms
- Jasper Boestra
- Julian Kerr
- Lynwood Montgomery (Formosa)
- Ninni Landin
- Seung Sung
- Telemachus Stavropoulos
- Viktor Blanke
- Art Manager
- Samir Belarbi
- Artist Leads
- Evelina Kolovou
- Gustav Embretsen
- Joule Garvin
- Michael Apolis
- Michael Ray Neumann
- Artists
- Aleesa Tana (Formosa)
- Andrea Sanchez Sepulveda (Formosa)
- Brandon Korvas
- Brendan 'Sully' Sullivan
- Carlos Lidón
- Celene Tolentino (Harvey Nash)
- Chi Wong
- Christian Nordgren
- Christina-Antoinette Neofotistou
- Claire Selvog (Formosa)
- Cristina Bravo Amigueti
- Dana Mack (Harvey Nash)
- Erin Biafore (Formosa)
- Florian Decupper
- Jan Cariaga
- Jei Ling (Formosa)
- Jesse Munguia
- Kailey Hara (Formosa)
- Kirk Barnett
- Lauren Bravo-Kohler
- Linus Chan (Formosa)
- Mariana Salimena
- Mark Eash Hershberger (Formosa)
- Mattis Grahm
- Morten Rasmussen
- Patrick Rodes (Formosa)
- Peter Sheff
- Richard Worley
- Rudy Solidarios (Formosa)
- Salinee Goldenberg (Formosa)
- Sarah Boeving
- Sarah Corean (Formosa)
- Sarah Martino (Formosa)
- Stephanie Nannariello (Harvey Nash)
- William Thomas
- Technical Artist
- Dan Sönne
- Product Design Leads
- Connor Burtis
- Ryan Sand
- Will Krause
- Product Designers
- Adrian Ward
- Affe Piran
- Débora Martins
- Kelsey Ranallo
- Sherin Kwan
- Graphic Designers
- Adrian Leon (Formosa)
- Caitlin Willhoite
- Javier Rodriguez (Formosa)
- Liliia Chorna
- Markus Karlsson Frost
- Meagan Dumford
- Yong-Namm Lee
Audio
- Audio Director
- Samuel Åberg
- Sound Designers
- Magnus Mikander
- Peter Hont
- Thareeq Roshan
- Tom Koselnik Olovsson
- Music composed by
- Aaron Cherof
- Daniel Rosenfeld
- Kumi Tanioka
- Lena Raine
Quality Assessment
- Quality Assessment Specialists
- Artur Foxander
- Kajsa Sima Falck
- Kristian Björk Grimberg
- Matthew Dryden
- Mimmi Boman-Börjesson
- Olle Personne
User Research
- User Research Lead
- Deanne Adams
- User Researcher
- Sarah Santiago
Operations
- Player Operations Director
- Deanna Hearns
- Operations Director, Franchise
- Shanlenn B. Colby
- Operations Director
- Yassal Sundman
- People Experience Director
- Sheila Ho
- People Experience Managers
- Adam Lemcio
- Ani Grey
- Åsa Skogström
- Brittney Pettway
- Catherine Hendrix
- Georgia Marra
- Ludwig Moberg Edenbäck
- Maria Keisu Nolberg
- HR Directors
- Darcy Harpel
- Dave Hill
- Maja Samuelsson
- Nia Parker
- Human Resources
- Aleksandra Ola Zajac
- Emma Bergström
- Kristian Idehaag
- Linn Holmertz
- Talent Acquisition
- Filip Hultin
- Hanan Naamneh
- Martin Kurtovic
- Roza Kawa
- Vidar Bjurström
- Office Manager
- Joël Älveroth
- Office Coordinators
- Even Hadeghe
- Sandra Odmark
- Executive Business Administrators
- Erin Decker
- Lovisa Grindelius
- Rachael Cox
- Front of House
- Malin Strand
- IT Managers
- Cesar Sima Falck
- Jason Perry Minard
- IT
- Adam MacDowall
- Alexandre Pretto Nunes
- Anton Wu
- Dessie Andersson
- John Klervad
- Morris Kellokoski
- Natalia Filapek
- Ondrej Magath
- Przemyslaw Elwart
- Rene Astorga
- Shoghi Cervantes Pueyo
- Tim Foster (Warner Marketing, Inc)
- Yaser Mosavi
- Operations Managers
- Ellen Hahm
- Mikaela Illanes
- Renee Wikander
- Sarah Grimmond
- Stephanie Golden (Insight Global, Inc)
- Lead Automation Support
- Matthew C. Moreno
- DevOps Engineers
- Bill Erhard (Insight Global, Inc)
- Chris Ilson (Collabera, LLC)
Player Care
- Director of Player Care
- Anne Quaranta
- Player Support Program Director
- Carlos Figueiredo
- Player Support Program Lead
- Jen Pedersen
- Player Support Operations Manager
- Melissa Kiss
- Player Support
- Dan Coronel (Apex Systems, Inc)
- Dominick Folletti (TEKsystems, Inc)
- Justin Putnam (TEKsystems, Inc)
- Samuel Gonzalez (TEKsystems, Inc)
Data Analytics
- Player Analytics and Insights Director
- Francisco Rius
- Data Science and Analytics Manager
- Abby Gaddis
- Data Engineering Manager
- Bill Chism
- Data and Analytics Lead
- Natalie Selin
- Analytics Environment Engineering
- Nitesh Kulkarni (Manpower Services Canada Limit)
- Sebastian Soffici (Insight Global, Inc)
- Vini De Lima De Sousa (0965688 BC Ltd)
- Analytics Environment Manager
- Troy Henke
- Data Science
- Aaron Johnson
- Alvaro Gil Moradillo
- Bhrigu Shree
- David Heller (KellyMitchell Group, Inc)
- Emma Matilda Charlotte Kalzen
- Erin Michet
- Grant Jenkins
- Julianne Toto (Kelly Management Services)
- Krishan Deo (Insight Global, Inc)
- Matthew Skirvin
- Max Davidson
- Miguel Fierro
- Scott Graham
- Simona Pirani
- Swathi Sivadas
- Xuan Ting Liu
- Data Engineering
- Bill Klees
- Dhiraj Nilange
- Olusola Timothy Olojede
- Sachin Dekate
- Smitha Menon
Business Management & Licensing
- Strategy Director
- Jonas Martensson
- Program Director, China Consumer & Global Partnerships
- Jeremy Snook
- Program Director, Consumer Products
- Federico San Martin
- Program Directors
- Ava Volandes
- Bob Brennecke
- Eileen Lee
- Gaylon Blank
- Hanna Willis
- Business Director, Franchise
- Anthony Murphy
- Business Director, Japan
- Yutaka Noma
- Business Director, Minecraft Game
- Jesper Altren
- Business Director, Operations
- Bill Lindell
- Business Directors
- Amy Zou
- Michelle Hua
- Patrick Geuder
- Stephanie Louie Craig
- Business Development Managers
- Christy Weckner
- Inga Chamberlain
- Jordan Comar (Digital Intelligence Systems, LLC)
- Maru Zamora
- Rebecca A Miller
- Ryan Eng (Aerotek, Inc)
- Program Managers
- Aria Azizi
- Bobby Ou (my3Twelve, LLC)
- David Jho (my3Twelve, LLC)
- Emily Carlson
- Garbo Chan (my3Twelve, LLC)
- Greg Walls (Insight Global, Inc)
- Helene Aku Brown
- John Mercil (Insight Global, Inc)
- Jonathan Hartung-Jenkins (my3Twelve, LLC)
- Josh Ayala (Insight Global, Inc)
- Julie Olden
- Kei Schafer
- Lavi Sheppard-Moran (Simplicity Consulting, Inc)
- Liz Leo
- Mabel Chan (my3Twelve, LLC)
- Mary Elizabeth Pearson (Apex Systems, Inc)
- May Qiang (my3Twelve, LLC)
- Micky Yamaguchi
- Monica Burba (Apex Systems, Inc)
- Morgan Farrar
- Nedra Wilson
- Stuart U (my3Twelve, LLC)
- Susie Tinker
- Wendy Gorton
- Business Managers
- Audrey Searcy
- Brandon Kim (Insight Global, Inc)
- Dana Friesen (Insight Global, Inc)
- David K Lau
- Emily Clock
- Eve Vashkus
- Fredrika Wessman
- Jennifer Cox (Aston Carter)
- Kristin Grein
- Matt Morgan
- Matthew Ortegon (Rylem)
- Natalia Ellenson
- Nichole Green
- Shabnam Elmi
- Stephanie Turl (JeffreyM Consulting, LLC)
Brand Management
- Brand Director
- Thomas Falkenstrom
- Brand Manager
- Harry Elonen
Communications
- Chief Storyteller
- Lydia Winters
- Media Director
- Vu Bui
- Director of Communications
- Owen Jones
- Regan O'Leary
- Communication Managers
- Christopher de Haan (Simplicity Consulting, Inc)
- Holly Amber Smith
- Jane Billet
- Rebecca Gordius
- Assembly Media, Inc
- Adam Pannel
- Jessica Xie
- Michael Rougeau
- Ramona Suris
- Creative Writers
- Cristina Anderca
- Per Landin
- Sofia Dankis
- Sophie Austin
- Director of Community
- Nea Aime Rollan
- Social Media Lead
- Sean Flanery
- Social Media Managers
- Anthony Toczek (Apex Systems, Inc)
- Jeremy Chan (Aerotek, Inc)
- Morgan J. East (Randstad)
- RJ Lesterio
- Community Management Lead
- Joel Sasaki
- Community Managers
- Cameron Thomas
- Elias Arnehall
- Jay Wells
- Kristina Horner
- Lindsey Schaal
- Matt Gartzke
- Michelle Archer Waterman
- Community & Social Operations
- Mike Munschy (Apex Systems, Inc)
- Content Manager
- Oskar Thysell
- Publishing Editor
- Jay Castello
Marketing
- Head of Marketing
- Jessica Freeman
- Marketing Directors
- Fergus Lynch
- Jeanie DuMont
- Katie Penza
- Marketing Managers
- Ankita Rao
- Anton Maslennikov
- Arkadiy Goldenshtern
- Barrett Livingston
- Bradley Cummings
- Egil Gloersen
- Emily Orrson
- Gaylord Escalona
- Halley Chang
- Jaime Limon
- Janis Fein
- Jeff Rivait
- Jen Barry
- Lauren Schuur
- Melissa Jenkins
- Nick Ketter
- Sam Brody
- Sara Cornish
- Stephanie Gielarowski
- Web Content Manager
- Joe Corrigan
- Web Content Authors & QA
- Deepak Bahadoor
- Nilesh Jaiswal
- Tobias Bankson
- Project Manager
- Julie Toomey
Legal
- Head of Legal
- Nick Morgan
- Senior Legal Counsel
- Timothy Han
- Legal Counsel
- Jyl Brown
- Kari Annand (Snodgrass Annand)
- Maya Yamazaki (Davis Wright Tremaine)
Finance
- Finance Director
- Marina Kostesic
- Finance Managers
- Camilla Brantefelt
- Robert Scheibeck
- Financial Accountants
- Aleksandra Dragosavljevic
- Josefina Axelsson
- Kristina Ilic
============
Studios Quality Team
============
- Quality Director
- Tony Rado
- Quality Manager
- Tyler Moeller
- Quality Leads
- Jennifer Monaco
- Michael McCormack
- Rich Levy
- Salim Jarrouge
- Quality Engineers
- Aidan Bower
- Angela Ong
- Archita Keni
- Chelsi Hohnbaum
- Chris Woelfel
- Erik Davis
- Joe Whitman
- Lisa Porter
- Mark McAllister
- Melissa Moorehead
- Mike Su
- Mimi Holmstead
- Ryan Mayes
- Tom Brisbane
- Quality Analysts
- Agata Monk
- Alyssa Liu
- Dalrek Davis
- Tom French
- Program Managers
- Justin Ice (Pivotal Consulting, LLC)
- Misti Lommen
- Software Engineers
- Dustin Randall
- Jay Baxter
- Test Managers
- Łukasz Mikusek (Lionbridge)
- Mateusz Kałuża (Lionbridge)
- Team Leads
- Kamil Kostrzewa (Lionbridge)
- Karim Zemirli (Lionbridge)
- Piotr Jasiński (Lionbridge)
- Zuzanna Gieszcz (Lionbridge)
- Test Leads
- Adam Ronowski (Lionbridge)
- Alan Aclon (Insight Global, Inc)
- Beata Jastrzębska (Lionbridge)
- Kamil Zakrzewski (Lionbridge)
- Maria Berube (Experis)
- Test Automation Engineers
- Łukasz Marek (Lionbridge)
- Michał Nowak (Lionbridge)
- Software Test Engineers
- Adam DuBois (Experis)
- Adam Rączkowski (Lionbridge)
- Aleksandra Traczyk (Lionbridge)
- Bartłomiej Łobocki (Lionbridge)
- Bartłomiej Mathea (Lionbridge)
- Benjamin Sousa (Experis)
- Błażej Rajewski (Lionbridge)
- Cezary Romecki (Lionbridge)
- Chris Youngs (Experis)
- Daniel Kuchciński (Lionbridge)
- David Deans (Experis)
- Dawid Dudasz (Lionbridge)
- Eric Izurieta (Experis)
- Gabe Castro (Experis)
- Iwona Cieśla (Lionbridge)
- Jack Ellis (Experis)
- Jakub Cymbalista (Lionbridge)
- Jakub Opaliński (Lionbridge)
- Jarosław Żebrowski (Lionbridge)
- Jordan Heredia (Experis)
- Joseph Cuen (Experis)
- Julie Tucker (Experis)
- Kamil Stopa (Lionbridge)
- Kinga Izdebska (Lionbridge)
- Konrad Czaplewski (Lionbridge)
- Krzysztof Górski (Lionbridge)
- Kyle Rennie (Experis)
- Lee-Roy Dunn (Lionbridge)
- Logan Marshall-Medlock (Experis)
- Louise Magbunduku (Lionbridge)
- Łukasz Jankowski (Lionbridge)
- Łukasz Michalak (Lionbridge)
- Magdalena Marek (Lionbridge)
- Marcin Klimek (Lionbridge)
- Marcin Krysiak (Lionbridge)
- Marcin Rosłon (Lionbridge)
- Mateusz Miksa (Lionbridge)
- Michał Tomaszewski (Lionbridge)
- Nick Dorsett (Lionbridge)
- Paulina Pałdyna (Lionbridge)
- Piotr Burkowski (Lionbridge)
- Piotr Gruszczyński (Lionbridge)
- Piotr Orłowski (Lionbridge)
- Richard H. Jones (Lionbridge)
- Richard Withrow (Experis)
- Robert Bergeron (Experis)
- Ryan Weant (Experis)
- Sviatoslav Porubanskyi (Lionbridge)
- Tevis Campbell (Experis)
- Witold Januszewski-Skup (Lionbridge)
- Witold Matejewski (Lionbridge)
- Test Associates
- Adam Czajkowski (Lionbridge)
- Adam Sołtanowski (Lionbridge)
- Adrian Jakóbczak (Lionbridge)
- Adrian Makowski (Lionbridge)
- Agata Kawalec (Lionbridge)
- Agnieszka Sobieszuk (Lionbridge)
- Alan Kotowski (Lionbridge)
- Albert Wujkowski (Lionbridge)
- Aleksander Aussenberg (Lionbridge)
- Aleksander Borysiak (Lionbridge)
- Aleksandra Jakubowska (Lionbridge)
- Aleksandra Loch (Lionbridge)
- Alexey Solopov (Lionbridge)
- Amelia Rozborska (Lionbridge)
- Andrzej Tkaczenko (Lionbridge)
- Anna Gordon (Lionbridge)
- Anna Zachara (Lionbridge)
- Anthony Lopez (Lionbridge)
- Antoni Gazecki (Lionbridge)
- Arkadiusz Grzanka (Lionbridge)
- Arkadiusz Grzesiński (Lionbridge)
- Artem Matvieievskyi (Lionbridge)
- Barbara Rutkowska (Lionbridge)
- Bartłomiej Adamiec (Lionbridge)
- Bartłomiej Krupiński (Lionbridge)
- Bartłomiej Słodkowski (Lionbridge)
- Bartosz Kacprzak (Lionbridge)
- Bartosz Pikutin (Lionbridge)
- Bartosz Sowiński (Lionbridge)
- Bartosz Świderski (Lionbridge)
- Bartosz Waleśkiewicz (Lionbridge)
- Carson Letang (Insight Global, Inc)
- Cassan François (Lionbridge)
- Damian Bartak (Lionbridge)
- Damian Spysiński (Lionbridge)
- Damian Sztyk (Lionbridge)
- Daniel Niewiadomski (Lionbridge)
- Daniel Posiadała (Lionbridge)
- Dominik Gronostajski (Lionbridge)
- Dominik Zwoliński (Lionbridge)
- Emil Marczuk (Lionbridge)
- Filip Biardzki (Lionbridge)
- Filip Busłowicz (Lionbridge)
- Gabriel Mróz (Lionbridge)
- Gabriel Wiśniowski (Lionbridge)
- Gracjan Baran (Lionbridge)
- Grzegorz Włodarczak (Lionbridge)
- Heorhii Lystopad (Lionbridge)
- Ignacy Kukliński (Lionbridge)
- Igor Bogusiewicz (Lionbridge)
- Ilchenko Yelyzaveta (Lionbridge)
- Inga Zalewska (Lionbridge)
- Jacek Misztal (Lionbridge)
- Jacob Childers (Experis)
- Jakub Górnicki (Lionbridge)
- Jakub Grzebisz (Lionbridge)
- Jakub Istynowicz (Lionbridge)
- Jakub Krasuski (Lionbridge)
- Jakub Malinowski (Lionbridge)
- Jakub Mierzejewski (Lionbridge)
- Jakub Mihułka (Lionbridge)
- Jakub Obstawski (Lionbridge)
- Jakub Ołdak (Lionbridge)
- Jakub Pastuszka (Lionbridge)
- Jakub Rosłoński (Lionbridge)
- Jakub Sierociński (Lionbridge)
- Jakub Suchorab (Lionbridge)
- Jakub Więch (Lionbridge)
- Jakub Wiśniewski (Lionbridge)
- Jakub Zdzieborski (Lionbridge)
- Jakub Zgajewski (Lionbridge)
- Jan Kamiński (Lionbridge)
- Jan Łukawski (Lionbridge)
- Jan Owczarczyk (Lionbridge)
- Jan Tomaszewski (Lionbridge)
- Joanna Jabłońska (Lionbridge)
- Jonathan Garcia (Experis)
- Jonathon Ervin (Experis)
- Justyna Oleś (Lionbridge)
- Kacper Gosławski (Lionbridge)
- Kacper Senkowicz (Lionbridge)
- Kacper Stalewski (Lionbridge)
- Kajetan Szlachtycz (Lionbridge)
- Kamil Szymański (Lionbridge)
- Kamil Wiktorowski (Lionbridge)
- Karol Samek (Lionbridge)
- Kashif Arain (Lionbridge)
- Katarzyna Pastor (Lionbridge)
- Konrad Kruszyński (Lionbridge)
- Konrad Pyrzanowski (Lionbridge)
- Krzysztof Bajor (Lionbridge)
- Krzysztof Wiśniewski (Lionbridge)
- Kuba Angielczyk (Lionbridge)
- Laura Androsiuk (Lionbridge)
- Luisa Cordero-Polańska (Lionbridge)
- Łukasz Sterna (Lionbridge)
- Maciej Ginter (Lionbridge)
- Maciej Piórnik (Lionbridge)
- Maciej Waszczuk (Lionbridge)
- Maciej Wnuk (Lionbridge)
- Magdalena Wardak (Lionbridge)
- Maja Piątek (Lionbridge)
- Maksymilian Fabjańczuk-Niemirski (Lionbridge)
- Maksymilian Kubiak (Lionbridge)
- Maksymilian Szydlik (Lionbridge)
- Małgorzata Ossowska (Lionbridge)
- Marcin Cudny (Lionbridge)
- Marcin Kubicki (Lionbridge)
- Marcin Łukasik (Lionbridge)
- Marcin Morel (Lionbridge)
- Marcin Paszkiewicz (Lionbridge)
- Marcin Słoniewski (Lionbridge)
- Marek Gaik (Lionbridge)
- Martyna Szczepańska (Lionbridge)
- Mateusz Koriat (Lionbridge)
- Mateusz Panek (Lionbridge)
- Mateusz Radzyński (Lionbridge)
- Mateusz Świecki (Lionbridge)
- Max Stein (Experis)
- Michał Kierzkowski (Lionbridge)
- Michał Przystup (Lionbridge)
- Mikołaj Błażejewski (Lionbridge)
- Mikołaj Gruźliński (Lionbridge)
- Natalia Niedziela (Lionbridge)
- Olgierd Ruszkiewicz (Lionbridge)
- Oskar Wiktorowicz (Lionbridge)
- Oskar Żurawski (Lionbridge)
- Patryk Karwowski (Lionbridge)
- Paweł Broze (Lionbridge)
- Paweł Kaleta (Lionbridge)
- Paweł Wójcik (Lionbridge)
- Paweł Zwoliński (Lionbridge)
- Piotr Gałecki (Lionbridge)
- Piotr Kompa (Lionbridge)
- Piotr Szafran (Lionbridge)
- Piotr Szafranowski (Lionbridge)
- Piotr Szulc (Lionbridge)
- Piotr Walasik (Lionbridge)
- Przemysław Klonowski (Lionbridge)
- Przemysław Wojtaszek (Lionbridge)
- Radosław Czerniszewski (Lionbridge)
- Rafał Adamski (Lionbridge)
- Rafał Kulikowski (Lionbridge)
- Rafał Owsa (Lionbridge)
- Rafał Żulewski (Lionbridge)
- Remigiusz Dolata (Lionbridge)
- Robert Zabłocki (Lionbridge)
- Robert Żulewski (Lionbridge)
- Sebastian Biegaj (Lionbridge)
- Sebastian Michalski (Lionbridge)
- Stanisław Świderski (Lionbridge)
- Stephanie Lara (Experis)
- Szymon Pielacha (Lionbridge)
- Tim Radoń-Dubiniecki (Lionbridge)
- Tomasz Jabłoński (Lionbridge)
- Tomasz Kuzio (Lionbridge)
- Tomasz Pyszczek (Lionbridge)
- Tyler Gladstone (Experis)
- Weronika Szajnfeld (Lionbridge)
- Wiktoria Książek (Lionbridge)
- Wiktoria Mizio (Lionbridge)
- Wojciech Olszewski (Lionbridge)
- Wojciech Przewdziecki (Lionbridge)
- Zofia Kossarzecka (Lionbridge)
- Zofia Markiewicz (Lionbridge)
- Studios Quality Special Thanks
- Adam Almaraz - Administrative Support (Experis)
- Adam Barnette - IT (Experis)
- Adrian Brown - Data Science Manager
- Amanda Swalling - Center of Excellence (Experis)
- Andrew Franklin - Outsourcing Manager
- Ben Farley - Test Manager (Experis)
- Benjamin Sunderland - Center of Excellence (Experis)
- Casey Feasby - Center of Excellence (Experis)
- Chris Nye - Center of Excellence (Experis)
- Clint Baggett - Program Leadership (Experis)
- Dante Carrasco - Business Manager
- Darren Benskin - Client Account Director (Experis)
- Dave Watkins - Program Leadership (Experis)
- David Boker - Director XGS Business Operations
- Ella Rowand - Center of Excellence (Experis)
- Frank Criscione - IT (Experis)
- Grzegorz Kohorewicz - Test Director, Lionbridge
- Ian S. Nelson - Test Manager, (Experis)
- James Fry - Quality Director, Studios Quality UK
- James Pfeiffer - Program Leadership (Experis)
- Jeffrey Guyton (Insight Global, Inc) - Account Manager
- Jimmy Bischoff - Director of Quality, Studios Quality
- Jon Doyle - Program Leadership (Experis)
- Kenna Gillooly - Executive Business Administrator
- Marcus King - Test Manager (Experis)
- Maria Rodriguez - Administrative Support (Experis)
- Matthew Call - Software Engineering Manager
- Matthew O'Hern - Center of Excellence (Experis)
- Michał Błoński - Senior Test Director, Lionbridge
- Michelle Oliver - Center of Excellence (Experis)
- Mitzi Woodmore - Administrative Support (Experis)
- Paul Gradwohl - Administrative Support (Experis)
- Ryan Burns - Software Engineering Lead
- Santiago Quinio - Data Software Test Engineering Leadership (Experis)
- Tanner Anderson - IT (Experis)
- Tevin Crabdree - IT (Experis)
- Tyler Lovemark - Test Manager (Experis)
============
Special Thanks
============
-
- 4J Studios
- Albert Pastore, Director of Business Development, Music and Talent
- Dan Roque, Creature Developer
- Gideon Driver, Zen3 Infosolutions America, Inc
- Jannis Petersen, Creator of Blockbench
- John 'DrZhark' Olarte, Creature Developer
- Julian Gough, Writer
- Kent Christian Jense, Creature Developer
- Michele "skypjack" Caini, Senior Software Engineer
- Microsoft Magic Team
- Reza Elghazi, Developer Account Manager
- Stephanie Golden, Account Manager, Insight Global, Inc
- The Community Sift Team
- The PlayFab Team
- The Xbox Live Team
- Vishnu Nalagangula, Zen3 Infosolutions America, Inc
- Xbox Games Studios
============
Development Partner - Blackbird Interactive
============
- Technical Director
- James Fairweather
- Programmer
- Stevie Giovanni
- Associate Programmers
- Jakob Trounce
- Zehao Lu
============
Development Partner - CSI Interfusion Inc
============
- Software Engineers
- Alfred Wang
- Dowen Zhu
- Fernly Li
- Jeremy Robinson
- Johnny Guo Xiao
- Michael Braley
- Neo Yu
- Robert Wang
- Robin Lu
============
Development Partner - Disbelief
============
- President
- Steve Ellmore
- CTO
- Steve Anichini
- Technical Director
- Kristofel Munson
- Lead Programmer
- Tim Hagberg
- Programmers
- Emmaline Kelly
- Micah Johnston
- Yuhan Wu
- David Stout
- Producer
- Stacey Gray
============
Development Partner - Red Lens
============
- President
- Jared Noftle
- GM & Development Director
- Kyle Walsh
- Dev Lead
- Stephen Chiavelli
- Producer
- Hollie Brown
- Associate Tech Lead
- Veasna Chhaysy-Park
- Software Engineers
- Grady Wright
- Henry Lisowski III
- Johnathan Liu
- Jon Castro
- Joshua Greene
- Lily Leblanc
- Minji Chhaysy-Park
- Mitchell Lee
============
Development Partner - SiProgs
============
- Software Engineers
- Martin Kusnier
- Milos Bazelides
- Vladimir Sisolak
============
Development Partner - Skybox
============
- Founders
- Derek MacNeil
- Shyang Kong
- Steven Silvester
- Production
- Casey White
- Dayna Cassidy
- Dee Rueter
- Isaac Calon
- Jai Kristjan
- Jason Obertas
- Jennifer Barron
- Keegan Dillman
- Madeeha Ahmad
- Yaw Obiri-Yeboah
- Software Developers
- Alex Denford
- Alexandra Kabak
- Amy Liu
- Amy Zhao
- Andrew Halabourda
- Anthony Wong
- Aidan Dearing
- Baktash Abdollah-Shamshir-saz
- Benny Wang
- Carsten Hooker
- Chris Spyropoulos
- Cody Clattenburg
- Cole Pollock
- Colin Basnett
- Cyro Paulino da Costa Jr
- Dan Wesley
- Daniel Shim
- Derek Bell
- Eser Kokturk
- Eugene Kuznetsov
- Fred Zhang
- Glen Conolly
- Gordon Tisher
- Graham Park
- Guillermo Trejo Torres
- Gursaanj Singh Bajaj
- Gustav Louw
- Hao Tian
- Hayden Hur
- Jacob Jensen
- Jaegar Sarauer
- Jaidon van Herwaarden
- Jake Roman-Barnes
- Jeffrey Chou
- Jiazhi Chang
- John Ferguson
- Jon Head
- Jonathan Yim
- Jordan Lacey
- Jordan Millar
- Joseph Cameron
- Justin Tim
- Kirill Bizin
- Kyle Roblin
- Leonardo Stark
- Mauricio A. P. Burdelis
- Max Fanning
- Michael Di Spirito
- Michel Morin
- Mitch Filmer
- Mitch Lockhart
- Mukund Agarwal
- Nathan Lacey
- Richard Hawkes
- Richard Walker
- Rick Huang
- Ronald Ariel Kamanga
- Russell Gillette
- Sean Siemens
- Shreyas Babu
- Supriya Singh
- Thomas Le Gerroue-Drevillon
- Todd Saharchuk
- Ty Lauriente
- Vassil Anguelov
- William Sherif
- Yang Zhao
- Yen-Chun Wang
- Younggi Kim
- Zach Campbell
- Quality Assurance
- Chuan Shi Yu
- Faith Chow
- Felipe Mauricio
- Franka Mostert
- Ivan Yemelianov
- Leo Hewitt
- Lera Kirka
- Mark Ball
- Vicky Huang
- Jake Megrian
============
Development Partner - Virtuosity
============
- Services Developers
- Nathan VanHouten
- Keerthana Hariharan
- Malliga Muthuraj
- Lenin Kumar
- Tanmay Kamath
- Srinivasan Kandhallu Gnanamoorthy
============
Mojang Studios Alumni
============
- Original Creator of Minecraft
- Markus Persson
- Chief Executive Officer
- Carl Manneh
- Head of Minecraft
- Matt Booty
- Chief Technology Officer
- Rikard Herlitz
- Chief of Staff
- Andrew J. Adamyk
- Chief Creative Officer
- Saxs Persson
- Head of Games
- Patrick Liu
- Game Director
- Henrik Pettersson
- Creative Director
- John Hendricks
- Game Designers
- Brandon Franklin (Insight Global, Inc)
- Colten Murphy (TEKsystems, Inc)
- Henrik Kniberg
- Jared Greiner
- Jesse A Hibbs (TEKsystems, Inc)
- Justin Van Oort
- Lauren E. Careccia
- Melissa Andrews (Insight Global, Inc)
- Miko Charbonneau
- Pradnesh Patil
- Narrative Designer
- Max Herngren
- Head of Creator Platform Engineering
- Jason Cahill
- Technical Directors
- Jason Major
- Kristoffer Jelbring
- Engineering Managers
- Erik Rahm
- Erika Renlund
- Giulio 'Mac' Maistrelli
- Martin Almgren
- Michael Scott
- Wenlan Yang
- Lead Software Engineers
- Aaron Heysse
- Adrian LaVallee
- Henry Golding
- John Copic
- John Seghers
- Mark D. Andersen
- Mark Grinols
- Michael D McGrath
- Nathan Miller
- Niklas Börestam
- Piotr Kundu
- Sebastian Hindefelt
- Steve Robinson
- Syrgak Turgumbaev
- Timothy J Schutz
- Tom Miles
- Tyler Laing
- Additional Programming
- Elliot 'Hippoplatimus' Segal
- Paul Spooner
- Ryan 'Scaevolus' Hitchman
- Architects
- Dom Humphrey
- Michael Seydl
- Mike Frost
- Tommaso Checchi
- Launcher
- Anders Rosén
- Carl Westin
- David Zevallos
- Lead Architects
- Greg Snook
- Peter M. Wiest
- Software Engineers
- Aaron Woodward
- Adrian T Orszulak
- Afeez Olusegun K Bello
- Albin Odervall
- Alex Baird (Collabera, LLC) (Software Development)
- Alex Wennström
- Alex Wouters (Insight Global, Inc)
- Alexander Johansson
- Alexander Kandalaft (Insight Global, Inc)
- Alexander Östman
- Alexander Sandor
- Alexander Wilkinson
- Amir Moulavi
- Anders Gärdenäs
- Anders Martini
- Andreas Von Gegerfelt
- Andrew Chien (Insight Global, Inc)
- Andrew Griffin (Insight Global, Inc)
- Andrew Hewitson
- Andy Hill
- Anna Päärni
- Anna Pearson (Insight Global, Inc)
- Anthony Cloudy
- Anton Arbring
- Aravindan Aarumugam (Virtuosity)
- Archana Singh (Collabera, LLC)
- Arend Danielek (TEKsystems, Inc)
- Arockia Stanly (Virtuosity)
- Astrid Rehn
- Austin Larkin (Insight Global, Inc)
- Barani Dharan (Virtuosity)
- Benjamin Arnold (Insight Global, Inc)
- Benny Hellström
- Brendan Lauck (Insight Global, Inc)
- Campbell Tran
- Cezary Tomczak
- Chris Barrett (Apex Systems, Inc)
- Christian Westman
- Christoffer Hammarström
- Clayton Vaught
- Coseo Frerichs (Insight Global, Inc)
- Cullen Waters
- Curtis Michael Eichner
- Daniel Feldt
- Daniel Frisk
- Daniel Wustenhoff
- Danila Dergachev
- Dario Vodopivec
- Dave Stevens
- David Dalström
- David 'Lion' Kimbro (Insight Global, Inc)
- David Marby
- David Roberts (Insight Global, Inc)
- Dimitri Kishmareishvili (CSI Interfusion, Inc)
- Dodge Lafnitzegger (Insight Global, Inc)
- Dolly Mackwan
- Don S Frazier II
- Drew Okenfuss
- Elijah J Emerson
- Emelie Sidesiö
- Emil Hedemalm
- Emily Black
- Emily Mattlin
- Emily Rizzo (Insight Global, Inc)
- Erik Bylund
- Esteban Richey (Insight Global, Inc)
- Evelyn Collier (Insight Global, Inc)
- Fenil Shah (Collabera, LLC)
- Filip Hedenskog
- Fredrik Bergstrand
- Geof Sawaya (Collabera, LLC)
- Guillaume Le Chenadec
- Haley Eisenshtadt
- Hampus Fristedt
- Hazen Miller (Insight Global, Inc)
- Henrik Barratt-Due
- Irina Koulinitch
- Isaac de la Vega
- Jagannathan Mannu (Virtuosity)
- Jakob Horndahl
- Jakob Pogulis
- James Klock (Collabera, LLC)
- James Linden (Insight Global, Inc)
- Jeff 'Dextor' Blazier
- Jeffrey J Jou (Insight Global, Inc)
- Jeison Salazar (Insight Global, Inc)
- Joachim Larsson
- Joakim Ejenstam
- Johan Bernhardsson
- Johannes Sundqvist
- John Davis (Collabera, LLC)
- John Estess (Randstad)
- John Haynes
- John Littlewood
- Johnny Sjöö
- Jonas Bergström
- Jonas Eriksson
- Jonathan M Ortiz
- Jorge Antonio Jimenez (Design Laboratory, Inc)
- Josh Letellier
- Joshua B Davis
- Joshua Letellier
- Joshua Owens (Collabera, LLC)
- Karim A Luccin
- Kelly Keniston (Insight Global, Inc)
- Kento Murawski (Insight Global, Inc)
- Kirill Mikhel
- Kristin A Siu
- Kristoffer Kobosko
- Larry Ukaoma
- Leonard Gram
- Levi Stoddard (Insight Global, Inc)
- Lily Leblanc (Insight Global, Inc)
- Linus Cumselius
- Lisa Sturm
- Lizaveta Rubinava (Collabera, LLC)
- Louis A Castaneda (Insight Global, Inc)
- Lucas Carpenter (Collabera, LLC)
- Luis A Angel Mex
- Magnus Bentling
- Magnus Jäderberg
- Maksim Ivanov
- Marc Neander
- Márcio de Oliveira da Silva
- Maria Katsourani
- Maria Lemón
- Mark Rowland (Collabera, LLC)
- Markus Arvidsson
- Martin Hesselborn
- Martin Odhelius
- Martin Pola
- Mats Henricson
- Matthew Guze (WaferWire Cloud Technologies)
- Maxwell Orth (Insight Global, Inc)
- Michael Andersson
- Michael Chambers (Insight Global, Inc)
- Michael Klopfenstein (Insight Global, Inc)
- Michael Malmqvist
- Michael 'Mikaus' Whiteley
- Michael Novén
- Mikael Malmqvist
- Mike Marven (Insight Global, Inc)
- Mitchell Lee (Insight Global, Inc)
- Mohamed Fouad Saga
- Nathan Gilbert
- Nathan Sosnovske
- Nicholas Draper (Insight Global, Inc)
- Niclas Unnervik
- Norman Skinner (Insight Global, Inc)
- Osama Balkasem (Collabera, LLC)
- Oskar Carlbaum
- Patrick O'Leary
- Philip Vieira
- Radha Kotamarti
- Rakshith Murthy (Virtuosity)
- Randy Gonzalez-Murillo (Collabera, LLC)
- Richard Pihlcrantz
- Rob Austin
- Robert Di Battista (Insight Global, Inc)
- Robert Thresher (Collabera, LLC)
- Robyn R To
- Roman Timurson (Insight Global, Inc)
- Rui Ma
- Rui Xie (Insight Global, Inc)
- Ryan Holtz
- Ryan Seaman (Collabera, LLC)
- Ryan Tyler Rae
- Scott Edsall (Collabera, LLC)
- Sebasian Hindefeldt
- Semih Energin
- Sina Tamanna
- Spencer Peterson (Insight Global, Inc)
- Stacy J Chen
- Steve Trigger (Insight Global, Inc)
- Subramani Ramanathan (Virtuosity)
- Sumith Kumar (Virtuosity)
- Tanner Pearson (Insight Global, Inc)
- Taylor M Riviera
- Theodor Fleming
- Thomas Guimbretière
- Thomas Järvstrand
- Thomas Spalter (Insight Global, Inc)
- Tim Lindeberg
- Tobias Möllstam
- Tomas Alaeus
- Tomer Braff (Collabera, LLC)
- Travis Gates (Insight Global, Inc)
- Uma Senthil Raj (Virtuosity)
- Victor Connor
- Vignesh Masilamani (Virtuosity)
- Virgilio Jr Blones
- Vitalii Sych
- Vladimir Repcak (Collabera, LLC)
- William Harmon (Insight Global, Inc)
- Ying Guo (TEKsystems, Inc)
- Zack Moxley (Insight Global, Inc)
- Chief Product Officer
- Olof Carlson Sandvik
- Head of Minecraft Atlas
- Deirdre Quarnstrom
- Production Director
- Daniel Kaplan
- Executive Producers
- Erin Krell
- Roger Carpenter
- Production Lead
- Christine Platon
- Assistant Producer
- Warren Loo
- Producers
- Aaron Culbreth (Insight Global, Inc)
- Adele Major
- Alen Voljevica
- Anna Holdosi-Simon
- Anna Jensen
- Anna Zakipour
- Annie Desimone (Insight Global, Inc)
- Ann-Kristin Adwent
- Anthony Hanses (Insight Global, Inc)
- Antonina Y Khazova
- Åsa Skogström
- Austin Maestre
- Best Liang
- Carina Pettersson
- Caylin Kaunas (Randstad)
- Chris Casanova
- Chris Massena (Insight Global, Inc)
- Damian Finn (Lionbridge)
- Dani Flores (Insight Global, Inc)
- Dayana Sharshukova (Aquent, LLC)
- Decker Geddes (Insight Global, Inc)
- Dejan Dimic
- Diana Lind (Insight Global, Inc)
- Elizabeth Batson (Insight Global, Inc)
- Ellen Karlsten
- Emma Erixson
- Ethan Koltz (Insight Global, Inc)
- Foluso Akerele
- Hampus Nilsson
- Hedwig Laza
- Isabella Arningsmark
- Jason Rice
- Jennifer Lee (Insight Global, Inc)
- Jewel Chukwufumn, Ifeguni
- Johannes Fridd
- John Garcia (Collabera, LLC)
- Juan Gril
- Justin Woods
- Justine Loong
- Kasia Swica
- Kelly Henckel
- Kevin Katona (Design Laboratory, Inc)
- Lisa Bryer
- Loudon St Hill (Insight Global, Inc)
- Marcus Rundström
- Markus Waltré
- Matt Rodgers (eXcell, a division of CompuCom)
- Michael Welch (Insight Global, Inc)
- Moira Ingeltun
- Nathan Tompkins (Randstad)
- Nick Severson
- Nicole Alers
- Robin Linder
- Sara Lidberg
- Sloane Delancer
- Sofia Orrheim
- Stephanie Chen (Collabera, LLC)
- Thomas Feng
- Tien-Hung Nguyen (TEKsystems, Inc)
- Tilde Westrup
- Trevor McCann (Yoh Services LLC)
- William C Meyer (Pivotal Consulting, LLC)
- William Cooper
- Yesenia Cisneros
- Product Manager
- Halishia Chugani
- Organizational Coaches
- Marie Stålkrantz
- Martin Bloomstine
- Rasmus Noah Hansen
- Release Managers
- Brogan Irwin (Virtuosity)
- Dustin Wood (Design Laboratory, Inc)
- Kyle Rogers (Randstad)
- Robert Williamson (Apex Systems, Inc)
- Technical Writers
- Bryce Bortree (Insight Global, Inc)
- Jeff Kim (Insight Global, Inc)
- Joshua Jones (Insight Global, Inc)
- Nate Mackie (TEKsystems, Inc)
- Technical Program Managers
- Emily Price
- Holly Pollock
- Ryan Seymour (TEKsystems, Inc)
- Playtest Coordinator
- Liam Allman (Aquent, LLC)
- Art Directors
- Alexis Holmqvist
- Andy Zibits
- Brad Shuber
- Daniel Björkefors
- Kim Petersen
- Logan Lubera
- Ola Lanteli
- Wiktor Persson
- Artist Leads
- Christine Gutierrez
- Lisa Hazen
- Sarah Kisor
- Artists
- Aleesa Tana (Randstad)
- Amanda Cook (Harvey Nash)
- Andrea Sanchez Sepulveda (Randstad)
- Bart Kaufman (Randstad)
- Branden Brushett (Aquent, LLC)
- Claire Selvog (Randstad)
- Dylan Piepenbrok
- Dylan Sunkel (Collabera, LLC)
- Elin Ölund Forsling
- Erin Caswell (eXcell, a division of CompuCom)
- Heath Night (Aquent, LLC)
- Husein Kurbegovic
- Jakob Gavelli
- Jei G Ling (Allegis Group Services, Inc)
- Jerica Harada (TEKsystems, Inc)
- Jesper Hallin
- Jonatan Pöljö
- Jules Norcross (Aquent, LLC)
- Kailey Hara (Aquent, LLC)
- Kelly Greene (CompuCom Systems, Inc)
- Kristen Malone (Randstad)
- Kristoffer Zetterstrand
- Lilei Yu (Collabera, LLC)
- Linus Chan (TEKsystems, Inc)
- Marco Vale
- Mariana Graham Ramirez
- Mark Hershberger (Apex Systems, Inc)
- Michael R Fiedler (Insight Global, Inc)
- Miki Bishop (Randstad)
- Patrick A Rodes (Insight Global, Inc)
- Poi Poi Chen
- Sarah Martino (Insight Global, Inc)
- Product Designers
- Jennifer Hammervald
- Jonathan Gallina
- Graphic Designer
- Dalila Copeland (Randstad)
- Motion Graphics Designer
- Gabe Philbin (Randstad)
- Sound Designers
- Johan Pettersson
- Kevin Martinez
- Rostislav Trifonov
- Shauny Jang (Insight Global, Inc)
- Technical Audio Developer
- Jonatan Crafoord
- Quality Manager
- Rob Straavaldson
- Quality Lead
- Tony Harlich
- Quality Engineers
- Akshata Trivedi
- Paul Coada
- Thommy Siverman
- Yi Zhao (Kforce)
- Zackarias Gustavsson
- Quality Data Analysis & Engineering
- Jeff MacDermot
- Quality Assurance Specialists
- Carl-Johan Tornberg
- James Marchant
- Jana Prihodko
- Marcela Castaneda
- User Experience Design Directors
- Stephen Whetstine
- Tobias Ahlin
- User Experience Designers
- Connor Tompsett (CompuCom Systems, Inc)
- Gaby Salinas
- Jin Shin
- Jonathan Paton Gallina
- Kailin Li (TEKsystems, Inc)
- Lily Ekman
- Melissa Kay (Prieto)
- Oscar Nilsson
- Sabrina Cuevas-Pagoaga (Randstad)
- Sam Paye (Aquent, LLC)
- Sandra Bornemark
- William Hollowell
- User Experience Intern
- Axel Grefberg
- User Research Lead
- Jerome Hagen
- User Researchers
- Melissa Boone
- Olga Zielinska
- Pablo Morales
- Head of Player Operations
- Aubrey Norris
- People Experience Manager
- Francine Jordan (Simplicity Consulting, Inc)
- Human Resources
- Anna Lyth
- Aron Glauser
- Charlie Bjurström
- Ida Utterström
- Maria Sjöman
- Petra Stenqvist
- Simon Taylor
- Ulrika Karlsson
- Veronica Camaj Ericson
- Viktoria Petersson
- Talent Acquisition
- Aimée Narfström
- Ida Utterström
- Sofia Andersson
- Sofia Lindquist
- Tove Oldebäck
- Office Managers
- Alex Andersson
- Charlotte Wredesjö
- Jill Curran
- Linn Hultman
- Mikaela Prim
- Siri Hoel
- Executive Business Administrators
- Cathy Wickersham
- Darla J Barrett
- Judith L. Wheeler
- Katy Hanson
- Lisa Liu
- Business Administrator
- Shae M. Flanigan (C2S Technologies, Inc)
- Front of House
- Adam Blänning
- Chaimae Truving
- Eliza Lancelot
- Felicia Björn Nordling
- IT
- Carl Johan Svärd
- Daniel Miller (Insight Global, Inc)
- Dolly Mackwan
- Eetu Närhi
- Evelina Rollfelt
- Fabian Norlin
- Henrik Lindgren
- Shoaib Hosseini
- Stephanie De Leeouv Markov
- Operations Managers
- Anna Hamilton
- Barbara Acevedo Visser (Lions and Tigers)
- Carl Kyhlberg
- Gustav Roth
- Kaya Hatcher
- Automation Support
- Corey Smith (Insight Global, Inc)
- Gregory D Searing (WaferWire Cloud Technologies)
- Johnny Cocks (Collabera, LLC)
- Jordan Crockett (TEKsystems, Inc)
- Matthew Gustaff (Digital Intelligence Systems, LLC)
- Sean Connolly (Insight Global, Inc)
- Player Support Leads
- Justin Putnam (TEKsystems, Inc)
- Mattias Jacob Victorin
- Mattias Victorin
- Player Support
- Amelia Lindroth Henriksson
- Ana Barata Martins
- Andrea Jörgensen
- Andreas Andersson
- Andrew Lee (Apex Systems, Inc)
- Angehlica Walling
- Annika Tripke-Lund
- Anton Albiin
- Antonia Kousathana
- Carl Johnsson
- Cim Borg
- Dante Stjernberg
- David Carlsson
- David Stuart Dahlgren
- Elin Frykholm
- Eliza Hearsum
- Ellie Ashrafi
- Erik Nordberg
- Fredrik Henriksson
- Fredrik Sandström
- Freja Fors
- Henrik Davallius
- Henry Shi
- Isabell Ahron
- Jeffrey Riendeau
- Joe Liu
- Jonny Hair
- Kevin Vesterlund
- Kyle McMurtry (TEKsystems, Inc)
- Mike Till
- Nasim Derakhshan
- Nicole Jansson
- Nima Tolouifar
- Patrik Södergren
- Rabi Hadad
- Robert Miskiewicz
- Robin Cocks
- Robin Thunström
- Rui Ribero
- Sarah Mårtensson
- Theodor Colbing
- Valérie Beaubien
- Viktor Persson
- Data Engineering
- Addy Deodikar (Design Laboratory, Inc)
- Patrick Worthey
- Sachin Dekate (Design Laboratory, Inc)
- Data and Analytics Lead
- Warren Durrett
- Data Science
- Abby Jaloway (National Business Innovations)
- Anh Ying Lang (Design Laboratory, Inc)
- Brynjólfur Erlingsson
- Conor Maguire (KellyMitchell Group, Inc)
- Cyrus Rustomji (KellyMitchell Group, Inc)
- Daniel Camarena (KellyMitchell Group, Inc)
- Darin LaSota (Design Laboratory, Inc)
- Dusanka Poljak (Design Laboratory, Inc)
- Ethan Batson (Design Laboratory, Inc)
- Forrest Wheeler (Insight Global, Inc)
- Gil Darves (Design Laboratory, Inc)
- Jake Kelly
- Jari Williams
- Joseph Bushagour (KellyMitchell Group, Inc)
- Megan Henry (KellyMitchell Group, Inc)
- Melissa Alleyne
- Michael Hernandez (Insight Global, Inc)
- Murali Nagarajan (Design Laboratory, Inc)
- Nick Martin (Design Laboratory, Inc)
- Pawan Panaganti (Design Laboratory, Inc)
- Srini Viswanatham (Design Laboratory, Inc)
- Tejasvini Deshpande (KellyMitchell Group, Inc)
- Tim Ross (Simplicity Consulting, Inc)
- Tong Shen (KellyMitchell Group, Inc)
- Yuvaraj Duraisamy (Design Laboratory, Inc)
- Head of Creator Marketplace
- Aaron Buckley
- Directors of Business Management
- Stephen McHugh
- Directors of Business Planning
- Adam Tratt
- Directors of Business Development
- Cherie D Lutz
- Project Director
- Jakob Porsér
- Business Development Manager
- Ellen Deng (JeffreyM Consulting, LLC)
- Program Managers
- Amber Wu (Shang Hai Wei Chuang Ruan Jian)
- Kaiwen Li (Populus Group, LLC)
- Liz Butowicz (Bluehawk LLC)
- Maria Olekheyko
- Mark Fredo (Aerotek, Inc)
- Meenoo Rami
- Natalie Haggin (Simplicity Consulting, Inc)
- Steven Hosey (Simplicity Consulting, Inc)
- Timothy J Ross (Simplicity Consulting, Inc)
- Vince-Davis Espino (Insight Global, Inc)
- Business Managers
- Bill Wu
- Claudine Ursino (Simplicity Consulting, Inc)
- Daniel Beasley
- Dennis Laviolette
- Fredrika Wessman (Design Laboratory, Inc)
- Leslie Tullis
- Vanessa Dagnino (Simplicity Consulting, Inc)
- Business Analysts
- Alvin M Chin (Populus Group, LLC)
- Keiko Ramer (Apex Systems, Inc)
- Zheng Wang (Populus Group, LLC)
- Head of Creative Production
- Katharina Hautz
- Lead Project Manager
- Vera Mirchev
- Intellectual Property Enforcement Leads
- Mathias Andersson
- Teresa Lee Rodewald
- Intellectual Property Enforcement Agents
- Johan Hedlund
- Marcus Forss
- Matilda Åkerman
- Sylvia Chen
- Brand Director
- Jonathan Symington
- Creative Production
- Isabella Arningsmark
- Lead Producer - Brand Experience
- Karim Walldén
- Media Director
- Hans Abrahamsson
- Head of Creative Communications
- Thomas Wiborgh
- Communication Managers
- John Schork
- Content Coordinators
- Adam Martinsson
- Andreas Thomasson
- Sara Lempiäinen
- Communications Editors
- Marsh Davies
- Tom Stone
- Assembly Media, Inc
- Alli Cohen
- Christian Delgado
- Erin Dwyer
- Jessie Steinberg
- Richard Chen
- Vanessa Mora
- Wesley Gore
- Creative Writer
- Emily Richardson
- Lead Web Developer
- Mark Jawad
- Web Designer
- Paul Madlon (Ten Gun Design, Inc)
- Taylor Kasony (eXcell, a division of CompuCom)
- Social Media Leads
- Alice Löfgren
- Amelia Dale
- Sara Reiner
- Social Media Managers
- Aleksander Gilyadov (Aston Carter)
- Alex Fleck (Adecco)
- David Ramos (Collabera, LLC)
- Natascha Cox
- Ross Keatley
- Community Managers
- Glory Robinson (Experis)
- Helen Zbihlyj
- Matt Martin
- Nova Barlow (Experis)
- Trella Rath (Corestaff)
- Content Manager
- Niclas Fredriksson
- Marketing Managers
- Ashley Davidson (Simplicity Consulting, Inc)
- Bianca Ciotti
- Danielle Ma
- Delilah Liu
- Didac Hormiga
- Eva Stefanac
- Gabi Ibarra (Simplicity Consulting, Inc)
- Lindsay Auten (Simplicity Consulting, Inc)
- Nathaniel Wipfler
- Head of Legal
- Carl Brant
- Christi Davisson
- Legal Counsel
- Tricia Geyer
- Chief Finance Officer
- Karin Severinson
- Finance Manager
- Evan Dowdell
- Katarina Norlander
- Financial Accountant
- Jelena Pejic
- Natalie Levinsson
- Financial Consultant
- Stefan Lyrmark
============
Studios Quality Alumni
============
- Quality Manager
- Chris Henry
- Quality Leads
- Craig Marshall
- Dan Pipinich
- Hakim Ronaque
- Tony Harlich
- Quality Engineers
- Akshata Trivedi
- Ben Weber
- Fiona Belmont
- Herve Iradukunda
- Jeff MacDermot
- Quality Analysts
- Michelle Hyde
- Yi Zhao (Kforce)
- Program Manager
- Norah Hogoboom (Insight Global, Inc)
- Software Engineers
- Aaron Amlag
- Henry Golding
- Moodie Ghaddar
- Paula Yuan
- Scott Lindberg
- Data Engineers
- Christian Koguchi
- Kai VanDrunen
- Patrick Fraioli
- Team Leads
- Anna Wróbel (Lionbridge)
- Kamil Bazydło (Lionbridge)
- Michał Sławek (Lionbridge)
- Paweł Piekarski (Lionbridge)
- Sebastian Polanica (Lionbridge)
- Tomasz Bokotko (Lionbridge)
- Wojciech Kujawa (Lionbridge)
- Test Leads
- Barry Doyle (Insight Global, Inc)
- Chris James (Insight Global, Inc)
- Christopher Wilson (Experis)
- Robert Green (Experis)
- Software Test Engineers
- Agata Dzideczek (Lionbridge)
- Antoine Brown (Experis)
- Brendan McElroy (Insight Global, Inc)
- Brian Lareau (Experis)
- Brooke Chapman (Experis)
- Cameron Harris (Experis)
- Crystal Edwards (Insight Global, Inc)
- Dan Parker (Insight Global, Inc)
- Eric Saxon (Experis)
- Eugeniusz Kosieradzki (Lionbridge)
- Isaac Dudley (Insight Global, Inc)
- Jakub Kwiatkowski (Lionbridge)
- James Lawrence (Experis)
- Jessica Armstrong (Experis)
- John Ehresmann (Experis)
- Kaitlyn Grace (Experis)
- Katarzyna Moskalewicz (Lionbridge)
- Kevin Gittens (Experis)
- Leon Langston (Insight Global, Inc)
- Maciej Łajszczak (Lionbridge)
- Marcin Słoniewski (Lionbridge)
- Mariusz Gil (Lionbridge)
- Mariusz Podgórski (Lionbridge)
- Mateusz Janiszewski (Lionbridge)
- Michał Cieślak (Lionbridge)
- Michelle Elbert (Experis)
- Miłosz Kahlan (Lionbridge)
- Patryk Telus (Lionbridge)
- Robert Cleveland (Experis)
- Rochishni Kolli (Experis)
- Samuel Tharp (Experis)
- Sean Colbert (Experis)
- Sean Dugan (Experis)
- Tess E Krimchansky (Experis)
- Traci Jenkins (Experis)
- Zofia Lenarczyk (Lionbridge)
- Test Associates
- Adam Krasieńko (Lionbridge)
- Adam Prażmo (Lionbridge)
- Adrianna Zalewska (Lionbridge)
- Agata Bidelska (Lionbridge)
- Alaric Trevers (Experis)
- Aleksander Skiba (Lionbridge)
- Alex Richardson (Lionbridge)
- Andrzej Wojciechowski (Lionbridge)
- Austin Keeling (Experis)
- Bartłomiej Dziurżyński (Lionbridge)
- Bartłomiej Figiel (Lionbridge)
- Bartłomiej Mareczko (Lionbridge)
- Bartosz Brzeziński (Lionbridge)
- Bartosz Kuchta (Lionbridge)
- Bartosz Szklarzyński (Lionbridge)
- Bartosz Urbankowski (Lionbridge)
- Brian Sears (Experis)
- Casper Sparks (Insight Global, Inc)
- Cezary Kociński (Lionbridge)
- Cezary Wojewoda (Lionbridge)
- Damian Golik (Lionbridge)
- Daniel Justyna (Lionbridge)
- Daniel Wystyrk (Lionbridge)
- Eliza Duda (Lionbridge)
- Emmanuelle Rodrigues Nunes (Lionbridge)
- Eryk Czerski (Lionbridge)
- Eva Horvath (Lionbridge)
- Filip Gwarda (Lionbridge)
- Filip Muchin (Lionbridge)
- Grzegorz Irek (Lionbridge)
- Grzegorz Wilkołek (Lionbridge)
- Jacek Petela (Lionbridge)
- Jan Gąsiorowski (Lionbridge)
- Jan Prejs (Lionbridge)
- Jan Zozman (Lionbridge)
- Jared Arbaugh (Experis)
- Jocylyn Engstrom (Experis)
- Jordan Leeper (Lionbridge)
- Justin Jones (Lionbridge)
- Justin Smick (Experis)
- Kacper Bujakowski (Lionbridge)
- Kacper Kobyliński (Lionbridge)
- Kacper Krupa (Lionbridge)
- Kamil Konarski (Lionbridge)
- Kamil Marut (Lionbridge)
- Kamil Owczarczyk (Lionbridge)
- Karol Kotowicz (Lionbridge)
- Karol Mikusek (Lionbridge)
- Karol Sobotka (Lionbridge)
- Karolina Otłowska (Lionbridge)
- Katarzyna Jaworska (Lionbridge)
- Katarzyna Smektalska (Lionbridge)
- Konrad Meysztowicz-Wiśniewski (Lionbridge)
- Krzysztof Jeżak (Lionbridge)
- Krzysztof Połomski (Lionbridge)
- Łukasz Gołąb (Lionbridge)
- Łukasz Sajnóg (Lionbridge)
- Łukasz Walczyński (Lionbridge)
- Maciej Brzeziński (Lionbridge)
- Maciej Kienig (Lionbridge)
- Magdalena Ścisłowska (Lionbridge)
- Magdalena Tomaszewska (Lionbridge)
- Maksymilian Kałucki (Lionbridge)
- Maksymilian Kowalski (Lionbridge)
- Małgorzata Janiszewska (Lionbridge)
- Marcin Papadopoulos-Gajda (Lionbridge)
- Marcin Szałek (Lionbridge)
- Marco Paparella (Lionbridge)
- Marek Urbański (Lionbridge)
- Maria Wypych (Lionbridge)
- Marvin Melitante (Experis)
- Mateusz Kaliszewski (Lionbridge)
- Mateusz Majewski (Lionbridge)
- Mateusz Miturski (Lionbridge)
- Mateusz Tran Van (Lionbridge)
- Melchior Lewandowski-Wołosz (Lionbridge)
- Michał Antosiak (Lionbridge)
- Michał Młynek (Lionbridge)
- Michał Szewczyk (Lionbridge)
- Michał Woś (Lionbridge)
- Monika Elandt (Lionbridge)
- Nijat Aghamali (Lionbridge)
- Patrick Chigges (Experis)
- Patryk Rosiński (Lionbridge)
- Paweł Chruszczewski (Lionbridge)
- Paweł Kumanowski (Lionbridge)
- Paweł Neścior (Lionbridge)
- Piotr Biernacki (Lionbridge)
- Piotr Gryczan (Lionbridge)
- Piotr Jurek (Lionbridge)
- Piotr Kolendo (Lionbridge)
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- Studios Quality Special Thanks
- Aaron Brindell (Experis)
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- Alex Luschen - Executive Business Administrator
- Brian Canning (Experis) - Test Manager, Tempe
- Carol Stearns (Experis)
- Chad Rankin - Client Account Director (Experis)
- Gavin Kennedy (Experis)
- Julie Loucks (Experis)
- Lucas Rathburn (Experis)
- Zachary Bohnenkamp - Center of Excellence (Experis)
============
Development Partner - Blackbird Interactive Alumni
============
- Associate Programmers
- Jacky Cai
- Dylan Reviczky
============
Development Partner - CSI Interfusion Inc Alumni
============
- Software Engineers
- Aidan Gao
- Alan Fu
- Albert Jin
- Alex Chen
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- Arvin Zhang
- Bob Wang
- Eric Jia
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- Hong Chao Fang
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- Jason Zhang
- Jeff Zhang
- Kiren Li
- Leon Wang
- Martin Zhen
============
Development Partner - Disbelief Alumni
============
- Senior Programmers
- Torin Wiebelt
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- Programmers
- Eric Nguyen
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- Tanner Willis
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- Producers
- Robin Billadeau
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- Associate Producer
- Andrew Sharp
============
Development Partner - Red Lens Alumni
============
- Production Director
- Allie Murdock
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- Arend Danielek
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- Nova Barlow
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- Nathan Carlson
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============
Development Partner - SiProgs Alumni
============
- Software Engineer
- Anton Mateasik
- Software Test Engineers
- Frantisek Beke
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============
Development Partner - Skybox Alumni
============
-
- Ace Cheung
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- Vivian Ortenzi
- Yuri Fomenko
- Zach Chan
- Zike Wu
============
Development Partner - Virtuosity Alumni
============
- Game Developers
- Aishwarya Jayabal
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- Packiyanath Sivathanu
- Prabhu Venkatraman Iyer
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- Services Developers
- Ganesh Sethy
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- Nazia Nazia
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- Producers
- Swati S Thakar
- Chokkalingam Ramu Kuppaswamy
History
| October 16, 2011 | Notch tweeted, putting out a call for writing talent to write "silly over-the-top out-of-nowhere text" for the end of the game.[3] | ||||
|---|---|---|---|---|---|
| The writer Julian Gough[4] wrote what has become known as the End Poem. | |||||
| Later, Notch stated that Gough's short story The iHole convinced him that Gough was the right person to write the End Poem.[5] | |||||
| Java Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[:Category:Tools|Category:Tools]]<br/>[[Category:Items]]
[[fr:Catégorie:Outil]]
[[it:Categoria:Attrezzi]]</li><li>[[Warped Fungus on a Stick|Warped Fungus on a Stick]]<br/>{{Item
| image = Warped Fungus on a Stick.png
| durability = 100
| renewable = Yes
| stackable = No
}}
A '''warped fungus on a stick''' is an item that can be used to control saddled [[strider]]s.
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showdescription=1
|A1=Fishing Rod; Damaged Fishing Rod
|B2=Warped Fungus
|Output= Warped Fungus on a Stick
|description=Crafting from a damaged fishing rod is available only {{in|bedrock}}. ''Java Edition'' requires a pristine fishing rod. The [[2×2 grid]] can also be used for crafting instead of a crafting table.
|type= Transportation
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Warped Fungus on a Stick
|Damaged Warped Fungus on a Stick
|Output= Warped Fungus on a Stick
|description= The durability of the two warped fungi on sticks is added together, plus an extra 5% durability.
|type= Transportation
}}
=== Mobs ===
A [[zombified piglin]] that spawns as a strider jockey holds a warped fungus on a stick instead of a {{ItemLink|golden sword}}, and has an 8.5%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} chance to drop it if killed by a player or tamed [[wolf]], or upon death when angry. chance is increased by 1%{{Only|java|short=y}} or 5%{{Only|bedrock|short=y}} per level of Looting, for a maximum of 11.5%{{Only|java|short=y}} or 40%{{Only|bedrock|short=y}} with Looting III.
== Usage ==
[[File:Strider riding.gif|A [[player]] shown using a warped fungus on a stick to ride a [[strider]] (click to see animation).|thumb|350px]]
Similar to how a [[carrot on a stick]] is used to control [[pig]]s, the [[player]]s can use a warped fungus on a stick to control a [[strider]]. To do this, the player simply holds the [[item]] in one hand and any nearby striders within view is attracted toward the player. If mounted on a [[saddle]]d strider, the strider moves in the direction the player is facing while holding the warped fungus on a stick. Right clicking with the item makes the strider go faster, but reduces the item's durability by 1 for every speed boost. If the item durability reaches 0, it turns into a fishing rod.
Due to a strider's ability to walk on [[lava]], this is a beneficial [[tools|tool]] for using striders as a safe transport across [[the Nether]]'s terrain, which is otherwise considered difficult to traverse.
=== Enchantments ===
A warped fungus on a stick can receive the following enchantments, but only through an [[anvil]]:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a warped fungus on a stick's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Random break.ogg
|source=player
|description=When a warped fungus on a stick's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Warped Fungus on a Stick
|spritetype=item
|nameid=warped_fungus_on_a_stick
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Warped Fungus on a Stick
|spritetype=item
|nameid=warped_fungus_on_a_stick
|id=618
|form=item
|foot=1}}
== Advancements ==
{{load advancements|This Boat Has Legs}}
== History ==
{{History|java}}
{{History||1.16|snap=20w13a|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}
{{History|||snap=20w14a|Now has 100 durability instead of 25.
|Now takes only 1 damage every time the strider is speed boosted.}}
{{History||1.16.2|snap=Pre-release 1|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}
{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}
{{History|||snap=beta 1.16.0.63|Warped Fungus on a Stick can now be enchanted.}}
{{History||1.16.100|snap=beta 1.16.100.54|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== See also ==
* {{ItemLink|Carrot on a Stick}}
* {{ItemLink|Saddle}}
== References ==
{{Items}}
[[Category:Renewable resources]]
[[de:Wirrpilzrute]]
[[es:Caña con hongo distorsionado]]
[[fr:Champignon biscornu sur un bâton]]
[[ja:歪んだキノコ付きの棒]]
[[lzh:譎蕈釣竿]]
[[pl:Spaczony grzyb na patyku]]
[[pt:Vara com fungo distorcido]]
[[ru:Удочка с искажённым грибком]]
[[zh:诡异菌钓竿]]</li></ul> | Beta 1.9 Prerelease 6 | Added the End Poem and the credits. The file containing the End Poem is called win.txt. | |||
1.6.1{{Extension DPL}}<ul><li>[[Shulker Shell|Shulker Shell]]<br/>{{Item
| image = Shulker Shell.png
|type=
|renewable = Yes
| stackable = Yes (64)
}}
{{about|the item that drops from the mob|the mob |Shulker|the storage block|Shulker Box}}
'''Shulker shells''' are [[item]]s dropped by [[shulker]]s that are used solely to craft [[shulker box]]es.
== Obtaining ==
=== Mob loot ===
{{IN|bedrock}}, [[shulker]]s drop 0-1 shulker shells. The maximum can be increased by 1 per level of [[Looting]], which is 0-4 shells with Looting III.
{{IN|java}}, shulkers have a 50% chance of dropping a shulker shell when killed. This is increased by 6.25% per level of [[Looting]], for a maximum of 68.75% with Looting III.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Shulker Shell
|spritetype=item
|nameid=shulker_shell
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Shulker Shell
|spritetype=item
|nameid=shulker_shell
|id=566
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.11|snap=16w39a|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 450.}}
{{History||1.14|snap=18w43a|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}}
{{History||1.17|snap=20w45a|When a shulker is hit by a shulker bullet, the shulker can spawn another shulker depending on the amount of shulkers in the area, making shulker shells [[renewable resource|renewable]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 1.0.0.1|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.
|Shulker shells currently have no purpose as [[shulker box]]es haven't been implemented yet.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Shulker shells can now be used to [[crafting|craft]] shulker boxes.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}}
{{History||1.18.30|snap=beta 1.18.30.22|Shulkers now have a chance to spawn another shulker when hit by a shulker projectile, making shulker shells [[renewable resource|renewable]].}}
{{History|console}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}}
{{History|new 3ds}}
{{History||1.7.10|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}}
{{History|foot}}
== Issues ==
{{Issue list}}
{{Items}}
[[de:Shulkerschale]]
[[es:Caparazón de shulker]]
[[fr:Carapace de Shulker]]
[[it:Guscio di shulker]]
[[ja:シュルカーの殻]]
[[ko:셜커 껍데기]]
[[nl:Shulkerschelp]]
[[pl:Skorupa Shulkera]]
[[pt:Casco de shulker]]
[[ru:Панцирь шалкера]]
[[th:เปลือกชัลเกอร์]]
[[zh:潜影壳]]</li><li>[[Bone|Bone]]<br/>{{about|the item|the block|Bone Block|other uses|Bone (disambiguation)}}
{{Item
| image = Bone.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''bone''' is an [[item]] primarily obtained from [[skeleton]]s and similar mobs. It can be crafted into [[Bone Meal|bone meal]] or used to tame wild [[Wolf|wolves]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|bone}}
=== Mob loot ===
Skeletons, [[wither skeleton]]s, [[skeleton horse]]s, and [[stray]]s may drop 0–2 bones upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.
{{IN|bedrock}}, [[salmon]], [[cod]], [[pufferfish]], and [[tropical fish]] have 25% chance to drop 1-2 bones upon death. The maximum drop is increased by 1 to 2 per level of Looting, for a maximum of 2-8 bones with Looting III.
Salmon (small and medium size) have 25% chance to drop 1 bone upon death, The maximum drop is increased by 1 to 2 per level of [[Looting]], for a maximum of 2-7 bones with Looting III. The chance of dropping bones increases by 1% per looting level, so with Looting III there is up to a 28% chance of bones dropping.
=== Fishing ===
Bones can also be obtained by [[fishing]] as part of the junk category. The best chance of catching a bone is achieved without the [[Luck of the Sea]] enchantment, yielding a 1.1% chance.
== Usage ==
=== Helmet ===
[[File:Steve wearing Bone.png|thumb|right|75px]]
[[File:Alex wearing Bone.png|thumb|right|75px]]
While a bone cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear in the player's mouth.
=== Taming ===
Using a bone on a wild [[wolf]] has a {{frac|1|3}} chance of [[taming]] it. Bones cannot tame a hostile wolf or a wolf that has already been tamed. However, bones can be used to attract the attention of the tamed ones.
=== Crafting ingredient ===
A bone can be crafted into 3 bone meal.
{{crafting usage}}
== Achievements ==
{{load achievements|Leader of the pack}}
== Advancements ==
{{load advancements|Best Friends Forever}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bone
|spritetype=item
|nameid=bone
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bone
|spritetype=item
|nameid=bone
|id=415
|form=item
|foot=1}}
== History ==
{{History|java beta}}
{{History||1.2|[[File:Bone JE1 BE1.png|32px]] Added bones.
|Bones can be [[crafting|crafted]] into [[bone meal]].}}
{{History||1.4|Bones can now be used to tame [[wolves]].}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Bones can now be found within [[desert temple]]s, allowing bones to be obtainable on Peaceful difficulty.}}
{{History||1.4.2|snap=12w36a|Added [[wither skeleton]]s, which has a chance to [[drops|drop]] bones when killed.}}
{{History||1.6.1|snap=13w16a|Added [[skeleton horse]]s, which drop bones when killed.}}
{{History||1.7.2|snap=13w36a|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
{{History||1.9|snap=15w44a|The average yield of bones in [[desert temple]]s has been slightly decreased.
|Bones can now be found in [[dungeon]] [[chest]]s.}}
{{History||1.10|snap=16w20a|Added [[stray]]s, which [[drops|drop]] bones when killed.}}
{{History||1.11|snap=16w39a|Bones can now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 352.}}
{{History||1.14|snap=18w43a|[[File:Bone JE2.png|32px]] The texture of bones has now been changed.}}
{{History|||snap=18w44a|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been slightly changed.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Bones now generate in [[ancient city]] chests.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Bone JE1 BE1.png|32px]] Added bones. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.3|Added skeletons, which drop bones when they die.
|Bones can now be used to craft [[bone meal]].}}
{{History||v0.5.0|Bones can now be obtained after activating the [[nether reactor]].}}
{{History||v0.9.0|snap=build 1|Added bones to [[Creative]] mode.}}
{{History||v0.11.0|snap=build 1|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
{{History||v0.12.1|snap=build 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.
|Bones are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|Bones can now be found inside of the [[desert temple]] hidden [[chest]] room.}}
{{History||v0.15.0|snap=build 1|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.
|Bones can now be found in [[jungle temple]] [[chest]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bone can now be found inside [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Bones now [[drops|drop]] from [[fish]] mobs.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
{{History||xbox=TU5|Bones can be found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU12|Moved bones to the Materials tab in the Creative inventory.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bones can now be obtained from [[fishing]].}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Bone meal]]
* [[Wolf]]
* [[Dyeing]]
{{Items}}
[[Category:Renewable resources]]
[[de:Knochen]]
[[es:Hueso]]
[[fr:Os]]
[[hu:Csont]]
[[it:Osso]]
[[ja:骨]]
[[ko:뼈]]
[[nl:Bot]]
[[pl:Kość]]
[[pt:Osso]]
[[ru:Кость]]
[[th:กระดูก]]
[[tr:Kemik]]
[[uk:Кістка]]
[[zh:骨头]]</li></ul> | The file containing the End Poem is now called end.txt. | ||||
1.12{{Extension DPL}}<ul><li>[[:Category:Education Edition items|Category:Education Edition items]]<br/>[[Category:Education Edition]]
[[Category:Items]]</li><li>[[Enchanted Golden Apple|Enchanted Golden Apple]]<br/>{{Item
| image = Enchanted Golden Apple.png
| rarity = Epic
| heals = {{hunger|4}}
| effects =
* {{EffectLink|Absorption}} IV (2:00)
* {{EffectLink|Regeneration}} II (0:20){{only|java|short=yes}}/V (0:30){{only|bedrock|short=yes}}
* {{EffectLink|Fire Resistance}} (5:00)
* {{EffectLink|Resistance}} (5:00)
| renewable = No
| stackable = Yes (64)
}}
An '''enchanted golden apple''' ({{in|je}}), notch apple, or '''enchanted apple''' ({{in|be}}), is a rare, uncraftable variant of the [[golden apple]] that grants much more powerful effects when consumed.
== Obtaining ==
=== Chest loot ===
{{LootChestItem|enchanted-golden-apple}}
== Usage ==
{{see also|Tutorials/Hunger management|title1=Hunger management}}
To eat an enchanted golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 [[Hunger#Mechanics|saturation]].
The enchanted golden apple provides:
* [[Absorption]] IV for 2 minutes (providing {{hp|16|absorption=1}} points of absorption health)
* [[Regeneration]] level II {{in|java}} or V {{in|bedrock}} for 30 seconds ({{in|java}}, {{hp|1}} is restored every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 20 seconds (long enough to heal {{hp|16}} points of damage; {{in|bedrock}}, {{hp|1}} is restored every 6 ticks, {{hp|2|notag=1}} × 1.66 per second for 30 seconds, which is long enough to heal up to {{hp|100}} points of damage.
* [[Fire Resistance]] I for 5 minutes
* [[Resistance]] I (20% reduced damage from all sources except the [[void]]) for 5 minutes
=== Horses ===
Enchanted golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of [[baby]] horses by 4 minutes.
=== Crafting ingredient ===
{{crafting usage|Enchanted Golden Apple|match=start}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to enchanted golden apples and run toward any enchanted golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat enchanted golden apples (or any [[food]]).
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Enchanted Golden Apple
|spritetype=item
|nameid=enchanted_golden_apple
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Enchanted Golden Apple
|spritetype=item
|nameid=enchanted_golden_apple
|aliasid=appleenchanted
|id=259
|form=item
|translationkey=item.appleEnchanted.name
|foot=1}}
== Achievements ==
{{load achievements|Overpowered;Fruit on the Loom;Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.3.1|snap=12w21a|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.
|Enchanted golden apples highly resemble the golden apple prior to [[Java Edition 1.1|1.1]].
|Enchanted golden apples have [[Regeneration]] IV (30 seconds), [[Resistance]] (5 minutes) and [[Fire Resistance]] (5 minutes).
|Enchanted golden apples can be [[crafted]] with 8 [[blocks of gold]] and one apple, making them [[renewable]].
|Enchanted golden apples shine like an [[enchanting|enchanted]] [[item]] and have a purple tooltip while the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}
{{History|||snap=12w21b|Added Enchanted Golden Apples to the Creative inventory.}}
{{History||1.6.1|snap=13w24b|Enchanted golden apples now give the player Absorption as well, and Regeneration IV has been increased to Regeneration V.}}
{{History|||snap=?|Enchanted golden apples can now be used to tame, breed and heal horses and donkeys.}}
{{History||1.8|snap=14w06a|[[Crafting]] an enchanted golden apple now gives the [[player]] the [[Achievements/Java_Edition|''achievement'']] "Overpowered."}}
{{History||1.9|snap=15w37a|Enchanted golden apples now give Regeneration II (down from V) and [[Absorption]] IV (up from I), in addition to the unchanged [[Resistance]] and [[Fire Resistance]] effects. The duration of the Regeneration effect has now also been decreased to 20 seconds.}}
{{History|||snap=15w44a|Enchanted golden apples are now uncraftable, making them no longer renewable.
|Enchanted golden apples have been added to [[dungeon]], [[desert temple]] and [[mineshaft]] chests.}}
{{History||1.11|snap=16w39a|Enchanted golden apples are now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}
{{History||1.14|snap=18w43a|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for enchanted golden apples has been changed.}}
{{History||1.16|snap=20w16a|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|Enchanted golden apples can now be found inside [[bastion remnant]] chests.}}
{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding enchanted golden apples.}}
{{History||1.19|snap=22w13a|Enchanted golden apples may now be found in [[ancient city]] [[chest]]s.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
{{History|||snap=build 4|A crafting recipe has been added for enchanted golden apples.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Enchanted golden apples are now known as "Enchanted Apple."}}
{{History|bedrock}}
{{History||1.2.0|snap=?|Enchanted apples now give [[Absorption]] IV rather than Absorption I.}}
{{History||1.2.13|snap=?|Enchanted golden apples are now uncraftable, making them no longer [[renewable resource|renewable]].}}
{{History||?|Enchanted apples now give [[Regeneration]] V rather than IV.}}
{{History||1.10.0|snap=beta 1.10.0.3|Enchanted apples are no longer used to [[crafting|craft]] patterns on [[banner]]s directly, but are now used to craft Thing [[banner pattern]]s.
|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.57|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of enchanted apples has been changed from <code>appleenchanted</code> to <code>enchanted_golden_apple</code>.}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* The damage tag of an enchanted apple obtained {{in|be}} is 1, although setting it to 0 makes no difference.
== Gallery ==
<gallery>
GoldenAppleComparison.png|A comparison of the two golden apple variations.
EnchantedGoldenAppleEffects.png|The effects of consuming an enchanted golden apple.
Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.
GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.
GodPortal.png|An enchanted golden apple found in a ruined portal chest.
GodSpawner.png|An enchanted golden apple found in a monster room chest.
</gallery>
{{Items}}
[[Category:Non-renewable resources]]
[[Category:Food]]
[[de:Verzauberter goldener Apfel]]
[[es:Manzana dorada encantada]]
[[fr:pomme dorée enchantée]]
[[ja:エンチャントされた金のリンゴ]]
[[pt:Maçã dourada encantada]]
[[th:แอปเปิ้ลทองร่ายมนตร์]]
[[zh:附魔金苹果]]</li></ul> | pre6 | The ability to see the credits by clicking the copyright text on the menu screen has been added. | |||
1.12.1{{Extension DPL}}<ul><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}}
{{For}}
{{Block
|image=Kelp.gif
|invimage=Kelp
|transparent=Yes
|tool=Any
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
|light=No
|hardness=0}}
'''Kelp''' is an underwater plant that generates in most [[ocean]]s.
== Obtaining ==
=== Natural generation ===
Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp.
=== Breaking ===
Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]].
=== Trading ===
Kelp can be bought from [[wandering trader]]s for 3 emeralds.
== Usage ==
Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water.
When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation.
Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]).
=== Cooking ingredient ===
{{smelting
| showname = 1
| Kelp
| Dried Kelp
| 0.1
}}
=== Composting ===
Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1.
=== Growth mechanics ===
Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first.
Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use.
Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0).
When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface.
Each time it receives a [[random tick]], kelp has a 14% chance of growing.
If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}}
=== Farming ===
{{Main|Tutorials/Kelp farming}}
Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water.
== Sounds ==
=== Generic ===
{{Sound table/Block/Wet grass}}
=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Shear.ogg
|subtitle=Plant cropped
|source=block
|description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]]
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}: ''None''
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Kelp
|spritetype=block
|nameid=kelp}}
{{ID table
|displayname=Kelp Plant
|spritetype=block
|nameid=kelp_plant
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Kelp
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=kelp
|spritetype=item
|nameid=kelp
|id=382
|form=item}}
{{ID table
|displayname=Block
|spritename=kelp
|spritetype=block
|nameid=kelp
|id=393
|form=block
|itemform=item.kelp
|translationkey=-
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== History ==
{{History|java classic}}
{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}}
{{History|java}}
{{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}}
{{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
{{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}}
{{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}}
{{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward.
|The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}}
{{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}}
{{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}}
{{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}}
{{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell kelp.}}
{{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}}
{{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
{{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}}
{{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}}
{{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}}
{{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}}
{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]].
** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''.
== Gallery ==
<gallery heights="60">
SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017.
Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome.
Kelp on shoreline.png|Naturally generated kelp near the shore.
Ocean life.png|An ocean with kelp visible in the far distance.
Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b.
Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]).
Coral reef at night.png|Kelp within a [[coral reef]].
Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it.
Kelp in ocean.jpg|Multiple kelps.
Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit.
ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''.
</gallery>
== References ==
{{reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[de:Seetang]]
[[es:Alga]]
[[fr:Algue]]
[[ja:コンブ]]
[[ko:켈프]]
[[pl:Wodorosty]]
[[pt:Alga]]
[[ru:Ламинария]]
[[th:สาหร่ายทะเล]]
[[zh:海带]]</li><li>[[Redstone Dust|Redstone Dust]]<br/>{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}}
{{Block
| group = Inactive (connected)
| 1-1= Inactive Redstone Wire (NESW).png
| 1-2 = Inactive Redstone Wire (NESW) BE.png
| group2 = Inactive (unconnected)
| 2-1 = Inactive Redstone Wire (unconnected).png
| 2-2 = Inactive Redstone Wire (unconnected).png
| group3 = Active (connected)
| 3-1 = Active Redstone Wire (NESW).png
| 3-2 = Active Redstone Wire (NESW) BE.png
| group4 = Active (unconnected)
| 4-1 = Active Redstone Wire (unconnected).png
| 4-2 = Active Redstone Wire (unconnected).png
| image = Redstone Dust JE2 BE2.png
| extratext = [[#Gallery|View all renders]]
| transparent = Yes
| light = No
| tool = all
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]] and [[brewing]].
== Obtaining ==
=== Mining ===
{{see also|Redstone Ore#Natural generation}}
[[Redstone ore]] mined using an iron [[pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust.
=== Natural generation ===
15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]]. In [[Ancient City|ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry.
=== Breaking ===
Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item.
Redstone dust is removed and drops as an item if:
* its attachment block is moved, removed, or destroyed
* [[water]] or [[lava]] flows into its space
* a [[piston]] tries to push it or moves a block into its space
=== Mob loot ===
[[Witch]]es have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 redstone dust.
=== Chest loot ===
{{LootChestItem|redstone}}
=== Crafting ===
Redstone dust can be crafted from [[blocks of redstone]].
{{Crafting
|Block of Redstone
|Output=Redstone Dust,9
|type=Redstone
}}
=== Smelting ===
{{Smelting
|showname=1
|Redstone Ore; Deepslate Redstone Ore
|Redstone Dust
|0.7
}}
=== Trading ===
{{IN|java}}, novice-level cleric [[villager]]s sell two redstone dust for one [[emerald]].
{{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald.
=== Villager gifts ===
{{see also|Tutorials/Raid farming}}
{{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift.
== Usage ==
Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components.
=== Brewing ingredient ===
{{Brewing
|head=1
|Redstone Dust
|Mundane Potion
|base=Water Bottle
}}
{{Brewing
|foot=1
|name=Increased Duration
|Redstone Dust
|showbase=1
|base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling
}}
=== Crafting ingredient ===
{{crafting usage|Redstone Dust}}
=== {{anchor|Redstone dust}} Redstone component ===
When placed in the world, redstone dust becomes a block of "redstone wire"{{Info needed|other blco? BE?}}, which can transmit [[Redstone circuit#Power|redstone power]].
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Redstone Dust
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Redstone
|Redstone Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}
;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|redstone dust}}
=== Placement ===
[[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]]
[[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]]
Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref>
Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire.
If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed.
When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions.
{{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there.
When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]].
{{-}}
=== Behavior ===
{{Schematic|caption=
{{IN|be}}, the signal can go down from glass blocks.
|||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
|rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
|ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-!
}}{{Schematic|caption =
However, the signal can never go down from slabs.
|||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
|rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
|ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL
}}
Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.).
Redstone wire can be "powered" by a number of methods:
* from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block
* from the output of a redstone repeater or redstone comparator
* from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions:
** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward.
** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust.
The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level.
{{Schematic | caption =
Redstone wire can transmit power up to 15 blocks.
|rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9
|rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0
}}
Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater.
Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered.
When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color.
While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it.
== Sounds ==
{{Sound table/Block/Normal}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Redstone Dust
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=redstone-dust
|spritetype=block
|nameid=redstone_wire
|form=block}}
{{ID table
|displayname=Item
|spritename=redstone-dust
|spritetype=item
|nameid=redstone
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Redstone Dust
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=redstone-dust
|spritetype=block
|nameid=redstone_wire
|id=55
|form=block}}
{{ID table
|displayname=Item
|spritename=redstone-dust
|spritetype=item
|nameid=redstone
|id=373
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
{{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}}
== Achievements ==
{{load achievements|Dispense With This}}
== Video ==
{{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}}
<div style="text-align:center">
<span style="display:inline-block">{{yt|zldqknGFWb4}}</span>
<span style="display:inline-block">{{yt|_IApwvCLJW8}}</span>
</div>
== History ==
{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}}
{{History|java alpha}}
{{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]].
|[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]].
|Redstone dust as a placed block has two power appearances; either completely on, or completely off.
|Redstone dust is used to craft [[redstone torch]]es.
|At this time, redstone has not been given an official name.}}
{{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}}
|Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}}
|Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}}
{{History||v1.1.0|Redstone is now used to craft [[compass]]es.}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}}
{{History|java beta}}
{{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}}
{{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}}
{{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit.
|Its particles now appear gray due to not being tinted.
|Redstone is now used to craft [[redstone repeater]]s.}}
{{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black.
|Redstone dust can now be placed on [[snow]].
|Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}}
{{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}}
{{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.
|Redstone can now be used to craft [[piston]]s.}}
{{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]].
|Redstone can now be found in the new [[stronghold]] altar [[chest]]s.
|Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}}
{{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}}
{{History||?|Redstone wire block particles are now correctly colored.}}
{{History||1.1|snap=11w49a|Fixed redstone update bug.{{more info}}}}
{{History||1.2.1|snap=12w06a|Redstone can now be placed on [[glowstone]].}}
{{History|||snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}}
{{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}}
{{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}}
{{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}}
{{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}}
{{History|||snap=12w38a|[[Witch]]es have been added, which sometimes [[drops|drop]] redstone when killed.}}
{{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}}
{{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1–4 redstone for 1 [[emerald]].}}
{{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}}
{{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}}
{{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form.
|Redstone can no longer be added to extended [[potion]]s or tier-II potions.}}
{{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half.
|The average yield of redstone in [[mineshaft]] chests has been increased.}}
{{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}}
{{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s.
|Redstone can now used to craft [[observer]]s.}}
{{History||1.13|snap=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire".
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}}
{{History|||snap=17w48a|"Redstone" has been renamed to "Redstone Dust".}}
{{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}}
{{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}}
{{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}}
{{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}}
{{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}}
{{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}}
{{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape.
|Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref>
|Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref>
|Unconnected redstone dust now has all direction block states set to "side".
|The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it.
|[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}}
{{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]].
|[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}}
{{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}}
{{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
{{History||1.19|snap=22w13a|Redstone wire now generates in [[Ancient City|ancient cities]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Redstone dust can now be used as an armor trim material.}}
{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]].
|Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]].
|Redstone can be used to craft [[compass]]es and [[clock]]s.}}
{{History|||snap=build 2|Redstone can now be used to craft [[powered rail]]s.}}
{{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}}
{{History||v0.12.1|snap=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }}
{{History||v0.13.0|snap=build 1|Redstone can now be placed.
|Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}}
{{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}}
{{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}}
{{History||1.16.210|snap=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}}
{{History||1.17.0|snap=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
{{History||1.19.0|snap=beta 1.19.0.26|Redstone wire now generates in [[Ancient City|ancient cities]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Redstone dust can now be used as an armor trim material.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}}
{{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
{{History||ps=1.95|Redstone can now be placed on [[glass]].}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}}
{{History|foot}}
=== Redstone wire "item" ===
{{:Technical blocks/Redstone Wire}}
== Gallery ==
=== Renders ===
; Java Edition
<gallery>
Inactive Redstone Wire (NESW).png |
Inactive Redstone Wire (unconnected).png |
Inactive Redstone Wire (NS).png |
Inactive Redstone Wire (EW).png |
Inactive Redstone Wire (NE).png |
Inactive Redstone Wire (ES).png |
Inactive Redstone Wire (SW).png |
Inactive Redstone Wire (NW).png |
Inactive Redstone Wire (NEW).png |
Inactive Redstone Wire (NES).png |
Inactive Redstone Wire (ESW).png |
Inactive Redstone Wire (NSW).png
</gallery>
<gallery>
Active Redstone Wire (NESW).png |
Active Redstone Wire (unconnected).png |
Active Redstone Wire (NS).png |
Active Redstone Wire (EW).png |
Active Redstone Wire (NE).png |
Active Redstone Wire (ES).png |
Active Redstone Wire (SW).png |
Active Redstone Wire (NW).png |
Active Redstone Wire (NEW).png |
Active Redstone Wire (NES).png |
Active Redstone Wire (ESW).png |
Active Redstone Wire (NSW).png
</gallery>
; Bedrock Edition
<gallery>
Inactive Redstone Wire (NESW) BE.png |
Inactive Redstone Wire (NESW) BE.png |
Inactive Redstone Wire (NS).png |
Inactive Redstone Wire (EW).png |
Inactive Redstone Wire (NE) BE.png |
Inactive Redstone Wire (ES) BE.png |
Inactive Redstone Wire (SW) BE.png |
Inactive Redstone Wire (NW) BE.png |
Inactive Redstone Wire (NEW) BE.png |
Inactive Redstone Wire (NES) BE.png |
Inactive Redstone Wire (ESW) BE.png |
Inactive Redstone Wire (NSW) BE.png
</gallery>
<gallery>
Active Redstone Wire (NESW) BE.png |
Active Redstone Wire (NESW) BE.png |
Active Redstone Wire (NS).png |
Active Redstone Wire (EW).png |
Active Redstone Wire (NE) BE.png |
Active Redstone Wire (ES) BE.png |
Active Redstone Wire (SW) BE.png |
Active Redstone Wire (NW) BE.png |
Active Redstone Wire (NEW) BE.png |
Active Redstone Wire (NES) BE.png |
Active Redstone Wire (ESW) BE.png |
Active Redstone Wire (NSW) BE.png
</gallery>
=== Screenshots ===
<gallery>
Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs.
File:Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust.
File:23w32a.jpg|[[Sunny]] using a very long strip of redstone dust.
</gallery>
=== In other media ===
<gallery>
Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX].
File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust.
</gallery>
== Issues ==
{{issue list|redstone|redstone dust|redstone wire}}
== Trivia ==
* Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref>
* The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800.
* According to {{el|ee}}, redstone dust contains radioactive [[element]]s.
== References ==
{{Reflist}}
{{Redstone}}
{{Blocks|Utility}}
{{Items}}
[[Category:Redstone mechanics]]
[[Category:Mechanisms]]
[[Category:Mechanics]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[Category:Brewing recipe]]
[[cs:Rudit]]
[[de:Redstone]]
[[el:Σκόνη Κοκκινόπετρας]]
[[es:Polvo de redstone]]
[[fr:Poudre de redstone]]
[[hu:Redstone]]
[[it:Polvere di redstone]]
[[ja:レッドストーンダスト]]
[[ko:레드스톤 가루]]
[[nl:Redstonestof]]
[[pl:Redstone]]
[[pt:Pó de redstone]]
[[ru:Красная пыль]]
[[th:ผงเรดสโตน]]
[[tr:Kızıltaş]]
[[uk:Редстоун]]
[[zh:红石粉]]</li></ul></nowiki> | The credits now scroll 50% faster when viewed directly from the menu screen than through the End Poem. | ||||
1.17{{Extension DPL}}<ul><li>[[Bamboo|Bamboo]]<br/>{{for|the plant feature|Bamboo (feature)}}
{{Distinguish|text = [[Sugar Cane]], which was colloquially known as Bamboo}}
{{Block
| image = <gallery>
Leafless Bamboo.png|Leafless
Small Leaves Bamboo.png|Small
Big Leaves Bamboo.png|Big
Leafless Old Bamboo.png|Leafless Old
Small Leaves Old Bamboo.png|Small Old
Big Leaves Old Bamboo.png|Big Old
</gallery>
| image2 = Bamboo Shoot.png<!--different infobox for this later down the line, like with pistons?-->
| image3 = Bamboo (item) JE1 BE1.png
| transparent = Yes
| light = No
| tool = Sword
| tool2 = Axe
| renewable = Yes
| stackable = Yes (64)
| flammable = '''Bamboo''': Yes (60)<br>'''Shoot''': No
| lavasusceptible = Yes
}}
'''Bamboo''' is a versatile, fast-growing, [[Bone Meal|bonemealable]] [[plant]] found primarily in [[jungle]]s, which is used for [[crafting]] (particularly [[scaffolding]] and [[Block of Bamboo|bamboo wood]]), [[smelting]] and [[breeding]] [[Panda|pandas]].
A '''bamboo shoot''' is the initial non-solid sapling form of planted bamboo.
== Obtaining ==
Bamboo shoots cannot be obtained through vanilla means. {{IN|bedrock}}, they can be obtained through [[add-on]]s or inventory editing. {{IN|java}}, they are completely unobtainable.
=== Breaking ===
Bamboo can be mined with any [[tool]], but a [[sword]] breaks the block [[instant mining|instantly]], even with [[Mining Fatigue]]. Flowing [[water]] also breaks bamboo shoots, but not mature bamboo stalks.
{{breaking row|Bamboo|Sword|sword=1|horizontal=1}}
{{notelist}}
=== Natural generation ===
Bamboo generates in widely scattered single shoots within [[jungle]] [[biome]]s. Bamboo generates much more densely in the [[bamboo jungle|bamboo variant]]s of jungles, covering large areas of the landscape. Bamboo does ''not'' generate in [[sparse jungle]]s.<ref>{{bug|MC-156638|||WAI}}</ref>
=== Mob loot ===
{{IN|java}}, a [[panda]] drops 1 bamboo when killed. [[Looting]] does not affect the drop rate.<ref>{{bug|MC-160006}}</ref>
{{IN|bedrock}}, a panda drops 0-2 bamboo when killed. Looting increases the drop by 1 per level.
=== Fishing ===
Bamboo can be found while [[fishing]] in [[jungle]] [[biome]]s as a junk [[item]].
=== Chest loot ===
{{LootChestItem|bamboo}}
== Usage ==
When broken, any bamboo [[block]] placed or grown above it is also broken. A bamboo block drops itself as an [[item]] if a [[piston]] pushes it or moves a block into its space. When bamboo is first placed as a shoot it's not solid and can be destroyed by water flowing into it. After growing at least one block taller it becomes solid and can't be destroyed by water. To transform a bamboo shoot into a solid bamboo block place another bamboo on top of it.
Unlike most plants, bamboo cannot be [[Composter#Composting|composted]].<ref>{{bug|MC-142452|||WAI}}</ref>
=== Farming ===
Bamboo can be planted on [[moss block]]s{{only|java|short=1}}, [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[gravel]], [[mycelium]], [[podzol]], [[sand]], [[red sand]], [[suspicious sand]], [[suspicious gravel]], [[mud]], bamboo shoot, or on itself. At default random tick speed (3), each plant grows on average every {{convert|4096|ticks|seconds}}. When [[bone meal]] is {{control|used}} on it, it grows by 1–2 [[blocks]]. Bamboo can grow up to 12–16 blocks tall. The top of a bamboo plant requires a [[light]] level of 9 or above to grow.
Because bamboo breaks in almost the same way as [[sugar cane]]s, [[Tutorials/Sugar cane farming|a sugar cane farm]] can be easily adapted to this use. While water is not needed with such a farm, some spacing is recommended if the harvest is done manually as mature stalks are solid.
=== Pandas ===
Bamboo [[item]]s are eaten by [[panda]]s and can be used to speed up the growth of baby pandas. Bamboo can also be used to breed pandas when at least 8 [[block]]s of bamboo are within 5 blocks of the pandas, making the panda the only animal in the game to have extra breeding requirements. At this point, the [[player]] can feed them bamboo and they [[breeding|mate]] to have a baby.
=== Fuel ===
Bamboo can be used as fuel for [[smelting]]. Each bamboo item smelts 0.25 [[item]]s. Crafting two bamboo into a [[stick]] and using that as fuel is equivalent, smelting 0.5 items.
Bamboo can be crafted into other items to increase its fuel efficiency.
* By crafting 9 bamboo into 2 [[bamboo planks]], 3 items can be smelted instead of 2.25, a 33.3% increase in efficiency.
** {{IN|bedrock}}, the fuel efficiency can be further doubled by crafting the bamboo planks into twice the amount of [[slab]]s.<ref>{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}</ref>
* {{IN|java}}, by crafting 14 bamboo into 3 [[ladder]]s, 4.5 items can be smelted instead of 3.5, a 28.6% increase in efficiency.
=== Flower pots ===
Bamboo can be placed in a [[flower pot]], where it retains the design it has in its item form.
=== Crafting ingredient ===
{{crafting usage}}
== Appearance ==
[[File:Bamboo stages.png|thumb|The different stages of bamboo growth.]]
The appearance of bamboo changes as it grows. When first placed, it takes the form of a small shoot, which has no [[hitbox]]. When it grows one [[block]] taller it grows to 2 pixels in length and width and the top block has leaves coming off it. At 3 blocks, the top 2 blocks have leaves and at 4 blocks the bamboo expands to 3×3 pixels. At 5 blocks tall, the top 3 blocks have leaves on them. As the bamboo grows, the leaves move up and stay at the top 3 blocks. Destroying a block of bamboo does not change the appearance of the blocks below it. Bamboo is oriented at a random position in the block that it is in.
== Sounds ==
=== Bamboo ===
{{Sound table/Block/Bamboo}}
=== Bamboo Shoot ===
{{Sound table/Block/Bamboo shoot}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bamboo
|spritetype=block
|nameid=bamboo
|blocktags=bamboo_plantable_on}}
{{ID table
|displayname=Bamboo Shoot
|spritetype=block
|nameid=bamboo_sapling
|blocktags=bamboo_plantable_on
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bamboo
|spritetype=block
|nameid=bamboo
|id=418}}
{{ID table
|displayname=Bamboo Sapling
|spritetype=block
|nameid=bamboo_sapling
|id=419
|form=block
|translationkey=-
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Achievements ==
{{load achievements|Zoologist}}
== History ==
{{History||September 29, 2018|link={{tweet|minecraft|1046096508570009602}}|Bamboo is announced at [[MINECON Earth 2018]].}}
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.
|Added [[bamboo jungle]]s, where bamboo naturally generates.}}
{{History||1.16|snap=20w06a|"Bamboo Sapling" has been renamed to "Bamboo Shoot".}}
{{History|||snap=20w13a|Bamboo has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
{{History||1.17|snap=21w13a|Bamboo can now be planted on rooted dirt.}}
{{History|||snap=21w16a|Bamboo can now be planted on moss blocks.}}
{{History||1.18|snap=21w39a|Bamboo no longer generates underground.<ref>{{bug|MC-145376}}</ref><ref>{{bug|MC-214894}}</ref>}}
{{History||1.19|snap=22w15a|Bamboo can now be planted on mud.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Bamboo can now be used to craft [[bamboo planks]].}}
{{History|||snap=22w45a|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bamboo can now be planted on [[suspicious sand]].}}
{{History||1.20|snap=23w14a|Bamboo can now be planted on [[suspicious gravel]].}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Leafless Bamboo BE1.png|32px]] [[File:Small Leaves Bamboo BE1.png|32px]] [[File:Big Leaves Bamboo BE1.png|32px]] [[File:Leafless Old Bamboo BE1.png|32px]] [[File:Small Leaves Old Bamboo BE1.png|32px]] [[File:Big Leaves Old Bamboo BE1.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}
{{History||1.9.0|snap=beta 1.9.0.0|Bamboo can now generate in [[jungle]] [[biome]]s in single shoots.
|Added [[bamboo jungle]]s, where bamboo naturally generates.}}
{{History||1.12.0|snap=beta 1.12.0.3|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] The bamboo texture brightness has been updated to match {{el|je}}.<ref>{{bug|MCPE-42635}}</ref>}}
{{History||1.17.30|snap=beta 1.17.20.20|Swords now break bamboo instantly to match ''Java Edition''.<ref>{{bug|MCPE-64013}}</ref>}}
{{History||1.20.0|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Bamboo can now be used to craft [[bamboo planks]].}}
{{History|||snap=beta 1.19.60.20|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}
{{History|console}}
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}
{{History|foot}}
=== Bamboo shoot "item" ===
{{:Technical blocks/Bamboo Shoot}}
== Issues ==
{{Issue list}}
== Trivia ==
* Because bamboo grows quickly (on average 1 growth per 200 seconds), just 500 plants in an automatic farm produce more [[item]]s than a [[hopper]] can collect (2.5 items per second). A single hopper can move only enough items to keep 6.25 [[furnace]]s running.
* Bamboo is the fastest-growing plant in ''[[Minecraft]]'', which reflects its status as the fastest-growing plant known in real life.
* While bamboo cannot be composted in ''Minecraft'', it can be composted in real life.
== Gallery ==
<gallery>
File:PandaMinecon.png|The first image featuring bamboo, from [[MINECON Earth 2018]].
File:PandasEatingMinecon.jpg|A group of [[Panda|pandas]] eating bamboo, shown at [[MINECON Earth 2018]].
File:Growing bamboo BE.png|Planted bamboo growing.
File:Bamboo in tree.png|A bamboo shoot growing through a [[tree]].
File:Bamboo Jungle.png|Bamboo seen in a [[jungle]] [[biome]] variant.
File:Bamboo Jungle in Amplified world.png|Bamboo Jungle in an [[Amplified]] world in 1.19-rc2.
File:Naturalbamboo.png|Multiple naturally generated bamboo stems growing by a river.
File:Tall Bamboo.png|Grown Bamboo with three parts
File:Zuri Chopping Bamboo Pixel Art.png|[[Zuri]] chopping down bamboo for a baby panda.
File:Bamboo Wallpaper.png|Smartphone wallpaper of the aforementioned artwork, showing more of the treetops and bamboo.
File:Panda Packaging.jpg|Packing for the ''Diamond Level Panda'', modeled after bamboo.
</gallery>
==References==
{{Reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Flammable blocks]]
[[cs:Bambus]]
[[de:Bambus]]
[[es:Bambú]]
[[fr:Bambou]]
[[it:Bambù]]
[[ja:竹]]
[[ko:대나무]]
[[pl:Bambus]]
[[pt:Bambu]]
[[ru:Бамбук]]
[[th:ไม้ไผ่]]
[[zh:竹子]]</li><li>[[Fire Charge|Fire Charge]]<br/>{{ItemEntity
|image=Fire Charge.png
|invimage=Fire Charge
|durability=
|renewable=Yes
|stackable=Yes (64)
|networkid='''[[JE]]''': 64
}}
'''Fire charges''' are items that can be {{control|used}} as a single-use version of a [[flint and steel]] or shot as a [[small fireball]] from a [[dispenser]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|fire-charge}}
=== Crafting ===
{{Crafting
|Blaze Powder
|Coal; Charcoal
|Gunpowder
|Output= Fire Charge, 3
|type= Miscellaneous
}}
=== Bartering ===
[[Piglin]]s may [[barter]] 1 fire charge when given a [[gold ingot]].
== Usage ==
[[File:Natural Fire Charge.png|200px|thumb|Dispensing Fire Charge]]
Fire charges can be used as ammunition for [[dispenser]]s, or as a substitute for [[flint and steel]].
When used, it instantly places a [[fire]], similar to flint and steel. The fire charge is consumed in the process. It can prime [[TNT]], light [[Nether portal|nether portals]], [[Campfire|campfires]], [[Candle|candles]], [[Cake|cakes with candles]] and [[creeper]]s{{only|JE}} like flint and steel.
When a fire charge is fired from a dispenser, it shoots a [[small fireball]].
=== Crafting ingredient ===
{{crafting usage}}
== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=4
|sound=Ghast fireball4.ogg
|subtitle=Ghast shoots
|source=hostile
|description=When a fireball is shot by a ghast
|id=entity.ghast.shoot
|translationkey=subtitles.entity.ghast.shoot
|volume=10.0
|pitch=0.8-1.2
|distance=16 {{verify}}}}
{{Sound table
|subtitle=Blaze shoots <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=hostile
|description=When a fire charge is fired from a dispenser or a blaze
|id=entity.blaze.shoot|idnote=<ref group=sound name=LousyEvents/>
|translationkey=subtitles.entity.blaze.shoot|translationkeynote=<ref group=sound name=LousyEvents/>
|volume=2.0
|pitch=0.8–1.2
|distance=32}}
{{Sound table
|subtitle=Fireball whooshes
|source=block
|description=When a fire charge is used by hand
|id=item.firecharge.use|idnote=<ref group=sound name=nounderscore>{{bug|MC-177457}}</ref>
|translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/>
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|subtitle=Fireball whooshes
|source=hostile
|description=When a fire charge is used to light a creeper
|id=item.firecharge.use|idnote=<ref group=sound name=nounderscore/>
|translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/>
|volume=1.0
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Ghast fireball4.ogg
|source=hostile
|description=When something shoots or uses a fire charge
|id=mob.ghast.fireball
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Fire Charge
|spritetype=item
|nameid=fire_charge
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Fire Charge
|spritetype=item
|nameid=fire_charge
|aliasid=fireball
|id=509
|form=item
|translationkey=item.fireball.name
|foot=1}}
=== Entity data ===
{{main|Small Fireball#Entity data}}
== Achievements ==
{{Load achievements|Into the Nether}}
== Advancements ==
{{load advancements|We Need to Go Deeper}}
== Video ==
<div style="text-align:center">{{yt|IiCTxsHg6SQ}}</div>
== History ==
{{for|information pertaining to smallmfireballs (which fire charges produce when shot from a dispenser)|Small Fireball#History}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Fire Charge JE1 BE1.png|32px]] Added the fire charge texture. It is currently only used by [[fireball]]s and [[small fireball]]s, both of which are entities, and is not used by any items.}}
{{History||1.2.1|snap=12w04a|Added fire charges, which use the above texture. They can be crafted only with [[coal]].}}
{{History|||snap=12w05a|Fire charges can now be crafted with charcoal.}}
{{History||1.4.2|snap=12w38b|The [[sound]] when using the fire charge has now been changed; it now uses the same sound as [[flint and steel]].}}
{{History||1.4.6|snap=12w49a|Fire charges can now be used to craft [[Firework Rocket|fireworks]].}}
{{History||1.8|snap=14w31a|The sound when using fire charges to set fire has now been changed; it now uses the same sound as when fired from [[dispenser]]s.}}
{{History||1.9|snap=15w33c|Fire charges now appear purple and explode with [[dragon's breath]] when fired from dispensers. Whether a true dragon fireball entity is created or if this effect is purely visual is unknown.}}
{{History|||snap=15w44b|Fire charges once again appear as [[small fireball]]s when fired from dispensers.}}
{{History||1.11|snap=16w40a|The <code>life</code> tag is no longer used for anything, but still saved/read.{{info needed|Is this even relevant to the fire charge, or is it a remnant from the blaze page or something?}}}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 385.}}
{{History||1.14|snap=18w43a|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}
{{History||1.15|snap=19w42a|Dispensed fire charges{{info needed|as in the fireball, or a dispenser facing straight into a campfire?}} can now light campfires.}}
{{History||1.16|snap=20w07a|Fire charges have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1.}}
{{History|||snap=20w09a|Fire charges now have a {{frac|20|226}} (~8.85%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w10a|Fire charges now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w11a|Fire charges now have a {{frac|40|417}} (~9.59%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w13a|Fire charges now have a {{frac|40|424}} (~9.43%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w16a|Fire charges now generate in [[ruined portal]] chests.}}
{{History|||snap=20w20a|Fire charges now have a {{frac|40|423}} (~9.46%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History||1.16.2|snap=20w28a|Fire charges now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 1.}}
{{History||1.19.3|snap=Pre-release 2|Fire charges can now be {{control|use|text=used}} to forcibly detonate [[creeper]]s.<ref>{{bug|MC-185618|||Fixed}}</ref>}}
{{History||1.19.4|snap=23w06a|Added the [[fire charge]] to the "Ingredients" tab in the creative inventory.}}
{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Fire charges can now be used to craft [[firework star]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}
{{History||1.16.0|snap=beta 1.16.0.57|Fire charges can now be obtained from bartering with piglin.
|Fire charges can now be found in [[ruined portal]] chests.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of fire charges has been changed from <code>fireball</code> to <code>fire_charge</code>.}}
{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Fire charges now make [[sound]]s when igniting [[block]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
GodPortal.png|A fire charge found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].
</gallery>
== See also ==
* [[Flint and Steel]]
* [[Dragon Fireball]]
* [[Ghast]]
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-fire-charge Taking Inventory: Fire Charge] – Minecraft.net on January 11, 2019
{{Items}}
[[Category:Recipe using Charcoal]]
[[cs:Ohnivá koule]]
[[de:Feuerkugel]]
[[es:Carga ígnea]]
[[fr:Boule de feu]]
[[hu:Tűzgolyó]]
[[ja:ファイヤーチャージ]]
[[ko:화염구]]
[[nl:Vuurbal]]
[[pl:Ognista kula]]
[[pt:Bola de fogo]]
[[ru:Огненный шар]]
[[th:ลูกไฟ]]
[[zh:火焰弹]]</li></ul> | Pre-release 1 | The credits now scroll faster when holding the space bar. | |||
| Now uses credits text from Bedrock Edition. | |||||
Changed the format of the credits from .txt to .json. | |||||
| Removed the quote at the end of the credits.[6] | |||||
| Pre-release 4 | Fixed several typos and errors. | ||||
| Credits now scroll even faster when holding space bar and one or both of the ctrl keys. | |||||
1.18{{Extension DPL}}<ul><li>[[Minecart with Chest|Minecart with Chest]]<br/>{{ItemEntity
|image=Minecart with Chest.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops=1 {{ItemLink|Minecart with Chest}}<br> plus contents
|health={{hp|6}}
}}
A '''minecart with chest''' is a single [[chest]] inside a [[minecart]], and functions as such.
== Natural generation ==
Minecarts with chests containing loot naturally generate in [[mineshaft]]s, each on top of a piece of [[rail]].
== Obtaining ==
=== Crafting ===
{{Crafting|Chest|Minecart|Output=Minecart with Chest|type=Transportation}}
Minecarts with chests can be retrieved by attacking them. By doing so it drops as an [[item]] and any other contents of the chest are dropped as well.
==Usage==
[[File:Minecart with Chest GUI.png|thumb|176px|The GUI of a minecart with chest.]]
Minecarts with chests can be placed by {{control|use item|text=using its item}} on any type of [[rail]].
Chest minecarts' contents can be accessed by pressing {{control|use item}} button on them. The interaction makes no sounds and the chest does not show the opening or closing animation, unlike regular chests.
The boost that minecarts with chests gain from [[powered rail]]s is dependent on their load. For example, from a 1 powered rail starter track, an empty minecart with chest travels 64 blocks, but a full minecart with chest travels only 16 blocks (opposed to 80 blocks for an occupied normal minecart and 8 blocks for an empty normal minecart).
Another physical property of chest minecarts is their ability to be stacked. While three chests can fit in an area three blocks tall, up to four chest minecarts can fit in the same area. Like other minecarts, an unlimited number of minecarts with chests can exist in the same block space.
Minecarts with chests are also able to interact with [[hopper]]s. Hoppers can take items out from the minecart chest if they are below the track as the minecart rolls over it or put them in if the minecart rolls under a downward facing hopper. Hoppers can also input items if they are facing into the side of the minecart.
Opening or destroying a minecart with chest angers [[piglin]]s.
{{See also|Tutorials/Storage minecarts}}
When on top of [[detector rail]]s, nearby [[redstone comparators]] will give out redstone signals based on how full the minecarts with chests are.
== Sounds ==
{{Edition|Java}}:<br>
Minecarts with chests use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with chest is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with chest is moving
|id=minecart.base
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=item
|nameid=chest_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=entity
|nameid=chest_minecart
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=item
|nameid=chest_minecart
|id=389
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=entity
|nameid=chest_minecart
|id=98
|foot=1}}
===Entity data===
Minecarts with chests have entity data associated with them that contain various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
==Achievements==
{{load achievements|Freight Station}}
== Video==
<div style="text-align:center">{{yt|2yVVMiQrCwo}}</div>
==History ==
[[File:Minecart with Chest BE3.png|thumb|The Minecart models in the Bedrock Edition were north or south on the sides. In the latest version, the front and rear sides are north or south. But the absolute orientation of the chest was not changed.]]
{{info needed section|In bedrock edition 1.16.100 it seems that chests in minecarts face sideways instead of forward - when was this changed?}}
{{History|java alpha}}
{{History||v1.0.14|[[File:Minecart with Chest JE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Minecarts with chests have been added.
|At this point, they are either called "chest minecarts" or "storage minecarts" because no in-game name was indicated.}}
{{History|java beta}}
{{History||1.0|"Minecart with Chest" has been first indicated as its name, via the new item tooltips.}}
{{History||1.8|snap=Pre-release|[[File:Minecart with Chest JE2.png|32px]] The [[model]] of the minecart with chest has been changed to match the new [[chest]] model. However, the [[chest]] is incorrectly offset.<ref>[[mcw:Issues/Beta 1.8pre2#Graphical]]</ref>}}
{{History|||snap=release|[[File:Minecart with Chest JE3 BE1.png|32px]] The model of minecarts with chests has been fixed.}}
{{History|java}}
{{History||1.5|snap=13w02a|Minecarts with chests now generate in [[mineshaft]]s in place of normal chests.}}
{{History||1.9|snap=15w43a|[[Loot table]]s have been added; minecarts with chests now use loot tables, and those in generated in [[mineshaft]]s now use loot tables.}}
{{History||1.9.1|snap=pre2|The title of the [[inventory]] has been changed from 'Chest minecart' to 'Minecart with Chest'.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartChest</code> to <code>chest_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 342.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History||1.16.2|snap=Pre-release 1|[[Piglin]]s now become angry with players who open or destroy a chest minecart.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with chest is now shapeless.
|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
{{History|||snap=build 3|Minecarts with chests now drop [[item]]s when destroyed in [[Creative]] mode.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecartchest</code> to <code>chest_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart_with_Chest_JE3_BE1.png|32px]] [[File:Minecart_with_Chest_(item)_JE1_BE1.png|32px]] Added minecarts with chests.
|Minecarts with chests emit smoke [[particles]] when destroyed.}}
{{History|foot}}
==Issues==
{{issue list}}
==Gallery ==
<gallery>
Compact Minecart Storage.png|A compact storage using chest minecarts (left) compared to chest storage in the same volume. Notice how chests cannot be placed next to each other, which is no longer the case after Java Edition 1.13.
GlitchedMinecartChest.png|This minecart with chest is trapped inside a block, due to a [[stronghold]] and a [[mineshaft]] that generated partially overlapping.
Minecartportal.png|A minecart with chest generated on top of an [[end portal frame]], because there is a mineshaft behind the wall.
Chest Minecart Stack.png|A large stack of chest minecarts.
</gallery>
==References==
{{Reflist}}
{{items}}
{{entities}}
[[Category:Mechanics]]
[[Category:Storage]]
[[cs:Nákladní vozík]]
[[de:Güterlore]]
[[es:Vagoneta con cofre]]
[[fr:Wagonnet de stockage]]
[[hu:Tárolócsille]]
[[it:Carrello da miniera]]
[[ja:チェスト付きのトロッコ]]
[[ko:상자가 실린 광산 수레]]
[[nl:Mijnkar met kist]]
[[pl:Wagonik ze skrzynią]]
[[pt:Carrinho de mina com baú]]
[[ru:Вагонетка с сундуком]]
[[uk:Вагонетка зі скринею]]
[[zh:运输矿车]]</li><li>[[Chorus Fruit|Chorus Fruit]]<br/>{{about|the fruit that drops from [[chorus tree]]s|the building material|Popped Chorus Fruit|other uses|Chorus}}
{{Item
| title = Chorus Fruit
| image = Chorus Fruit.png
| renewable = Yes
| heals = {{hunger|4}}
| stackable = Yes (64)
}}
'''Chorus fruit''' is a [[food]] [[item]] native to [[the End]] that can be eaten, or [[smelting|smelted]] into [[Popped Chorus Fruit|popped chorus fruit]]. It can be eaten even when the hunger bar is full, and eating it may teleport the [[player]] up to 8 blocks in any direction.
== Obtaining ==
{{see also|Tutorials/Chorus fruit farming}}
Chorus fruit can be obtained by breaking [[Chorus Plant (block)|chorus plant blocks]]. Each block of chorus plant has a 50% chance to drop a chorus fruit. This is not affected by [[Fortune]].<ref>{{bug|MC-198924||Chorus Fruit doesn't have a higher chance with Fortune|Invalid}}</ref>
== Usage ==
To eat chorus fruit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 hunger [[Hunger#Mechanics|saturation]].
Unlike most foods, chorus fruits can be eaten when the player has a full hunger bar.
The player may also be [[teleportation|teleported]]: up to 16 attempts are made to choose a random destination within ±8 on all three axes in the same manner as [[Enderman#Teleportation|enderman teleportation]], with the exception that the player may teleport into an area only 2 blocks high, or one block tall if the player is crawling. The player does not land in the average centroid of the block, but rather to any position within an 8-block range. The player will be teleported directly down to the ground regardless of the height it was used at if the player is too far from a valid destination.
The chorus fruit, unlike an [[Ender Pearl|ender pearl]], can teleport the player through [[solid block]]s. The algorithm tries to avoid [[fluid]]s; the player cannot teleport into a space occupied by [[water]] or [[lava]]. However, the player can be teleported onto dangerous blocks such as fire, cacti and magma blocks.<ref>{{bug|MC-102836||Enderman and chorus fruit can teleport to some dangerous places}}</ref>
If a teleport succeeds, a sound similar to an enderman teleporting plays originating from the teleportation origin location. Chorus fruit has a cooldown of 1 second before being able to be used again. The cooldown is represented by a white overlay on the chorus fruit in the hotbar. The cooldown is applied to all chorus fruits items, including those in the player's inventory and containers.<ref>{{bug|MC-88236|||WAI}}</ref>
Eating chorus fruit may teleport the player into areas protected by [[bedrock]], [[barrier|barrier blocks]], or other blocks that are otherwise unbreakable in [[Survival]] mode. However, it cannot teleport the player onto [[the Nether]] roof.<ref>{{bug|MC-84198|||Fixed}}</ref>
Chorus fruit is completely non-functional above the nether roof.
[[Fox]]es can also eat chorus fruit and the teleportation effect works the same as with players.
=== Smelting ingredient ===
{{smelting
|Chorus Fruit
|Popped Chorus Fruit
|0.1}}
== Sounds ==
===Generic===
{{Sound table/Entity/Food}}
===Unique===
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Teleport1.ogg
|sound2=Teleport2.ogg
|subtitle=Player teleports
|source=player
|description=When a player teleports by eating a chorus fruit
|id=item.chorus_fruit.teleport
|translationkey=subtitles.item.chorus_fruit.teleport
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Fox teleports
|source=Players & Friendly Creatures<wbr><ref group=sound>{{Bug|MC-257516||"Fox teleports" sound plays for both Players and Friendly Creatures sound categories}}</ref>|overridesource=1
|description=When a fox teleports by eating a chorus fruit
|id=entity.fox.teleport
|translationkey=subtitles.entity.fox.teleport
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Teleport1.ogg
|sound2=Teleport2.ogg
|source=hostile
|description=When something teleports by eating a chorus fruit
|id=mob.shulker.teleport
|volume=1.0
|pitch=1.0
|foot=1}}
==Data values ==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Chorus Fruit
|spritetype=item
|nameid=chorus_fruit
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Chorus Fruit
|spritetype=item
|nameid=chorus_fruit
|id=558
|form=item
|foot=1}}
==Advancements==
{{load advancements|Husbandry;A Balanced Diet}}
==History==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|||snap=15w34c|A cooldown for using chorus fruit has now been added.}}
{{History|||snap=15w37a|The chorus fruit's teleportation range has now been reduced from ±32 to ±8.}}
{{History|||snap=15w50a|Added a [[sound]] for chorus fruit: <code>item.chorus_fruit.teleport</code>.}}
{{History||1.10|snap=16w21a|Chorus fruit can now teleport riders off their mounts.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 432.}}
{{History||1.14|snap=18w43a|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
{{History||1.20.2|snap=23w33a|Eating chorus fruit now resets fall distance.<ref>{{bug|MC-112133||Eating chorus fruit does not reset fall distance|Fixed}}</ref>}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|||snap=alpha 1.0.0.1|The cooldown of chorus fruit now has an animation.}}
{{History|bedrock}}
{{History||1.7.0|snap=beta 1.7.0.2|The category that chorus fruit are apart of in the [[Creative inventory]] has been changed from "Nature" to "Items".}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
{{History||1.13.0|snap=beta 1.13.0.15|Chorus fruit has been moved back to the "Nature" section in the Creative inventory.}}
{{History|console}}
{{History||xbox=TU46|xbone=CU36|switch=1.0.1|ps=1.38|wiiu=Patch 15|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
{{History|new 3ds}}
{{History||1.7.10|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|foot}}
==Issues==
{{issue list}}
==References==
{{reflist}}
==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--chorus-fruit Taking Inventory: Chorus Fruit] – Minecraft.net on November 5, 2020
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]
[[de:Chorusfrucht]]
[[es:Fruta chorus]]
[[fr:Chorus]]
[[ja:コーラスフルーツ]]
[[ko:후렴과]]
[[nl:Chorusfruit]]
[[pl:Owoc refrenusu]]
[[pt:Fruta do coro]]
[[ru:Плод коруса]]
[[uk:Фрукт хорусу]]
[[zh:紫颂果]]</li></ul> | pre2 | Fixed more typos and errors. | |||
| Re-added the quote at the end of the credits.[6] | |||||
1.20{{Extension DPL}}<ul><li>[[Popped Chorus Fruit|Popped Chorus Fruit]]<br/>{{Item
| image = Popped Chorus Fruit.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Popped chorus fruit''' is an [[item]] obtained by [[smelting]] [[chorus fruit]], and used to craft [[End Rod|end rods]] and [[purpur blocks]]. Unlike raw chorus fruit, the popped fruit is inedible.
== Obtaining ==
=== Smelting ===
{{Smelting
|Chorus Fruit
|Popped Chorus Fruit
|0,1
}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|aliasid=chorus_fruit_popped
|id=559
|form=item
|translationkey=item.chorus_fruit_popped.name
|foot=1}}
== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.
|Popped chorus fruit are used to craft [[purpur block]]s.}}
{{History|||snap=15w44b|Popped chorus fruit are now used to craft [[end rod]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 433.}}
{{History|||snap=pre5|The ID of popped chorus fruit has now been changed to <code>popped_chorus_fruit</code>.}}
{{History||1.14|snap=18w43a|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of popped chorus fruit has been changed from <code>chorus_fruit_popped</code> to <code>popped_chorus_fruit</code>.}}
{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}
{{History|new 3ds}}
{{History||1.7.10|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[cs:Vypukaný květ chorusu]]
[[de:Geplatzte Chorusfrucht]]
[[fr:Chorus éclaté]]
[[it:Frutto di chorus scoppiato]]
[[ja:焼いたコーラスフルーツ]]
[[ko:튀긴 후렴과]]
[[nl:Gepoft Chorusfruit]]
[[pl:Prażony owoc refrenusu]]
[[pt:Fruta do coro cozida]]
[[ru:Приготовленный плод коруса]]
[[zh:爆裂紫颂果]]
[[Category:Renewable resources]]</li><li>[[Chalkboard|Chalkboard]]<br/>{{Education feature}}
{{unobtainable|edition=be}}{{Block
|image=<gallery>
Chalkboard Slate.png|Slate
Chalkboard Poster.png|Poster
Chalkboard Board.png|Board
</gallery>
|invimage=Slate
|invimage2=Poster
|invimage3=Board
|transparent=Yes
|renewable=No
|light=No
|tool=None
|stackable=Yes (16)
|flammable=No
}}
A '''chalkboard''' is a [[block]] that can display more text than a [[sign]].<ref>https://education.minecraft.net/support/knowledge-base/using-slates-posters-boards/</ref> Three sizes are available: 1×1 (slate), 2×1 (poster), and 3×2 (board).
== Obtaining ==
In ''[[Education Edition]]'', chalkboards can be obtained in the [[Creative inventory]] or through the {{cmd|give}} command.
In ''[[Bedrock Edition]]'', chalkboards cannot be obtained by commands or the creative inventory, and can only be obtained by using glitches or inventory editors.
== Usage ==
A chalkboard can be used similarly to a [[sign]], to display text. Once placed, select the chalkboard and enter the desired text and click the "OK" button. The "×" in the upper right corner of the board closes the edit screen.
=== Placement ===
Chalkboards may be placed on the top or side of other blocks (including non-solid blocks like [[fence]]s, [[glass]], [[rail]]s, and other chalkboards). To place a chalkboard, {{control|use}} a chalkboard item while pointing at the block the chalkboard should be attached to. To place a chalkboard on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the chalkboard.
1×1 slates placed on the top of a block stand on a short post, facing in the direction of the player who placed it, in any of 16 different directions. 2×1 posters and 2×3 boards can be placed in any of 4 different directions. Chalkboards placed on the side of a block simply float there, even if the block doesn't make contact with the chalkboards.
=== Text ===
When entering text, six lines of text are available for the slates and posters, while fifteen lines of text are available for the 2×3 boards. To switch between lines, the player can press Enter or the up/down arrow keys. The location of text currently selected has a flashing cursor.
While editing, typing and backspacing can occur at any point in the line by moving the cursor using the left and right arrow keys. Once the end of the line has been reached, the word is hyphenated and is continued on the next line.
After the editing window is closed, right-clicking on a chalkboard reopens the editing menu. Copy and paste can be performed, and no more than the basic/shifted keyboard characters may be entered.
=== Interaction ===
Chalkboards act as though they have a {{control|use}} action, so {{control|sneaking}} is required to place blocks or use items while the cursor is pointed at them.
Unlike signs, boards block a [[piston]] from moving.
Boards have no collision box (they are completely non-solid), so [[item]]s and [[mob]]s can move through boards blocks. Other blocks (including other boards) can be placed on any edge of a board.
[[Water]] and [[lava]] flow around boards. Lava can create [[fire]] in [[air]] blocks next to boards as if the boards were flammable, but the boards do not burn.
== Sounds ==
{{Sound table/Block/Stone/BE}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=chalkboard
|spritetype=block
|nameid=chalkboard
|id=230
|form=block
|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name}}
{{ID table
|displayname=Item
|spritename=board
|spritetype=item
|nameid=board
|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name
|id=454
|form=item
|foot=1}}
=== Metadata ===
{{see also|Data values}}
Chalkboards uses the following data values:
*Slate: 1
*Board: 2
*Poster: 3
<!--{{/DV}}-->
=== Block states ===
{{see also|Block states}}
{{info needed}}
<!--{{/BS}}-->
== History ==
{{History|pocket alpha}}
{{History||v0.16.0|snap=build 1|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards, likely as an accidental addition.
|Chalkboards can be obtained and placed using the {{cmd|give}} and {{cmd|setblock}} [[command]]s respectively. However, they serve no purpose.}}
{{History|||snap=build 2|Chalkboards have now been removed. However, the textures still exist.}}
{{History|bedrock}}
{{History||1.11.0|snap=beta 1.11.0.1|Re-added chalkboards. They still exist as entities, but can't be spawned. The items can't be spawned either.}}
{{h||1.17.30|snap=beta 1.17.30.20|Chalkboards can now be placed consistently.}}
{{History|education}}
{{History||MinecraftEdu|link=MinecraftEdu|[[File:Oak Sign JE1 BE1.png|30px]] [[MinecraftEdu]], Education Edition's predecessor, had "[[Big Sign]]s", 3 block wide signs that served a similar purpose.}}
{{History||1.0|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards.}}
{{History||1.0.2|The UI of chalkboards now has a locked option.
|[[Player|Students]] now can place their own chalkboards even without a worldbuilder ability.}}
{{History|foot}}
== Gallery ==
<gallery>
Education Edition Exclusive Features.png|The chalkboard placed in a world along with other Education Edition features.
Chalkboardsingamepe.png|The chalkboard in [[Pocket Edition v0.16.0 alpha build 1]].
</gallery>
== References ==
{{Reflist}}
{{Blocks|Utility}}
{{Items}}
{{Education Edition}}
[[Category:Utility blocks]]
[[Category:Block entities]]
[[Category:Education Edition blocks]]
[[Category:Education Edition items]]
[[pt:Lousa]]
[[de:Tafel]]
[[fr:Ardoise]]
[[ja:黒板]]
[[pl:Tablica kredowa]]
[[ru:Доска]]
[[uk:Дошка]]
[[zh:黑板]]</li></ul> | 23w17a | Can now be scrolled upwards by pressing ↑ now. | |||
| Pocket Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[Copper Horn|Copper Horn]]<br/>{{About|the removed item|the current item|Goat Horn}}
{{outdated feature|edition=bedrock}}
{{Item
| renewable = Yes
| stackable = No
}}
A '''copper horn''' was an [[item]] crafted from a [[goat horn]] and [[copper ingots]].
== Obtaining ==
=== Crafting ===
{{Crafting
|ignoreusage=1
|A2=Copper Ingot
|B2=Goat Horn
|B3=Copper Ingot
|C2=Copper Ingot
|Output=Copper Horn
}}
=== Natural generation ===
Copper horns were found in pillager outpost chests.
== Usage ==
Copper horns were used to play sounds. They took one second to use and had a four second cooldown. There were ten variations of copper horns, and each of them played three different sounds: when looking up, crouching, or neither of those. In total, there were thirty different sounds that could be played using copper horns. The sound a copper horn plays based on multiple conditions, which are in order as follows:
* If crouching, the bass tune was played.
* Else, if looking up (by 45 degrees), the harmony tune was played.
* Else, the melody tune was played.
== Sounds ==
Sound names in the item tooltip are created using the harmony, melody, and bass sounds in that order.
=== Harmony ===
{{Sound table
|type=bedrock
|sound=harmony0.ogg
|description="Great" ("Great Sky Falling")
|source=hostile
|id=horn.call.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony1.ogg
|description="Old" ("Old Hymn Resting")
|source=hostile
|id=horn.call.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony2.ogg
|description="Pure" ("Pure Water Desire")
|source=hostile
|id=horn.call.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony3.ogg
|description="Humble" ("Humble Fire Memory")
|source=hostile
|id=horn.call.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony4.ogg
|description="Dry" ("Dry Urge Anger")
|source=hostile
|id=horn.call.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony5.ogg
|description="Clear" ("Clear Temper Journey")
|source=hostile
|id=horn.call.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony6.ogg
|description="Fresh" ("Fresh Nest Thought")
|source=hostile
|id=horn.call.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony7.ogg
|description="Secret" ("Secret Lake Tear")
|source=hostile
|id=horn.call.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony8.ogg
|description="Fearless" ("Fearless River Gift")
|source=hostile
|id=horn.call.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony9.ogg
|description="Sweet" ("Sweet Moon Love")
|source=hostile
|id=horn.call.9
|volume=1.0
|pitch=1.0
|foot=1}}
=== Melody ===
{{Sound table
|type=bedrock
|sound=melody0.ogg
|description="Sky" ("Great Sky Falling")
|source=hostile
|id=horn.melody.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody1.ogg
|description="Hymn" ("Old Hymn Resting")
|source=hostile
|id=horn.melody.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody2.ogg
|description="Water" ("Pure Water Desire")
|source=hostile
|id=horn.melody.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody3.ogg
|description="Fire" ("Humble Fire Memory")
|source=hostile
|id=horn.melody.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody4.ogg
|description="Urge" ("Dry Urge Anger")
|source=hostile
|id=horn.melody.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody5.ogg
|description="Temper" ("Clear Temper Journey")
|source=hostile
|id=horn.melody.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody6.ogg
|description="Nest" ("Fresh Nest Thought")
|source=hostile
|id=horn.melody.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody7.ogg
|description="Lake" ("Secret Lake Tear")
|source=hostile
|id=horn.melody.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody8.ogg
|description="River" ("Fearless River Gift")
|source=hostile
|id=horn.melody.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody9.ogg
|description="Moon" ("Sweet Moon Love")
|source=hostile
|id=horn.melody.9
|volume=1.0
|pitch=1.0
|foot=1}}
=== Bass ===
{{Sound table
|type=bedrock
|sound=bass0.ogg
|description="Falling" ("Great Sky Falling")
|source=hostile
|id=horn.bass.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass1.ogg
|description="Resting" ("Old Hymn Resting")
|source=hostile
|id=horn.bass.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass2.ogg
|description="Desire" ("Pure Water Desire")
|source=hostile
|id=horn.bass.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass3.ogg
|description="Memory" ("Humble Fire Memory")
|source=hostile
|id=horn.bass.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass4.ogg
|description="Anger" ("Dry Urge Anger")
|source=hostile
|id=horn.bass.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass5.ogg
|description="Journey" ("Clear Temper Journey")
|source=hostile
|id=horn.bass.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass6.ogg
|description="Thought" ("Fresh Nest Thought")
|source=hostile
|id=horn.bass.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass7.ogg
|description="Tear" ("Secret Lake Tear")
|source=hostile
|id=horn.bass.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass8.ogg
|description="Gift" ("Fearless River Gift")
|source=hostile
|id=horn.bass.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass9.ogg
|description="Love" ("Sweet Moon Love")
|source=hostile
|id=horn.bass.9
|volume=1.0
|pitch=1.0
|foot=1}}
==Data Values==
===ID===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Copper Horn
|spritetype=item
|nameid=copper_horn
|form=item
|foot=1}}
== History ==
{{h|bedrock}}
{{h||Vanilla Experiments<br>(experimental)|link=1.18.30|snap=beta 1.18.30.26|[[File:Copper Horn BE1.png|32px]]Added copper horns.}}
{{h|||snap=beta 1.18.30.28|[[File:Copper Horn BE2.png|32px]]Changed the texture of copper horns.}}
{{h||1.19.0|snap=beta 1.19.0.24|Removed copper horns.}}
{{h|foot}}
== Trivia ==
* Copper horns were removed from the game as they didn't live up to the developers' design goals, and as such are no longer supported.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5540500564365| title = Minecraft Beta & Preview - 1.19.0.24/25|website=feedback.minecraft.net|date=April 14, 2022}}</ref>
* This is the first item in {{el|be}} to have been completely removed instead of just made unobtainable. This is likely due to the fact it never made it out of [[experimental gameplay]].
** If a world that contained this item is loaded into a newer version, the horn will disappear upon loading.
== References ==
{{reflist}}
{{Items}}
{{Removed features}}
[[Category:Renewable resources]]
[[de:Ziegenhorn]]
[[es:Cuerno de cobre]]
[[fr:Corne de chèvre]]
[[it:Corno di capra]]
[[lzh:銅號]]
[[pl:Kozi róg]]
[[pt:Chifre de cobre]]
[[ru:Козий рог]]
[[zh:铜制号角]]</li><li>[[Light Gray Dye|Light Gray Dye]]<br/>{{Item
| image = Light Gray Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Light gray dye'''{{fn|Known as '''Light Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Primary Colors|quasi-primary dye]].
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|Azure Bluet;Oxeye Daisy;White Tulip
|Output=Light Gray Dye
|type=Material
}}
{{Crafting
|Black Dye
|White Dye
|White Dye
|Output=Light Gray Dye,3
|type=Material
|description={{IN|bedrock}}, the black and white dye can be replaced with [[ink sac]]s and [[bone meal]], respectively.
}}
{{Crafting
|Gray Dye
|White Dye
|Output=Light Gray Dye,2
|type=Material
|description={{IN|bedrock}}, the white dye can be replaced with [[bone meal]].
|foot=1
}}
=== Trading ===
[[Wandering trader]]s sell 3 light gray dye for an [[emerald]].
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Light Gray Dye}}
=== Trading ===
Expert-level shepherd villagers have {{frac|1|6}} chance to buy 12 light gray dye for an emerald.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Light Gray Dye
|spritetype=item
|nameid=light_gray_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Light Gray Dye
|spritetype=item
|nameid=light_gray_dye
|aliasid=dye / 7
|id=402
|form=item
|translationkey=item.dye.silver.name
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|1w3j1SKcoww}}</div>
== History ==
{{History|java beta}}
{{History||1.2|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Light gray dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Light gray dye is now crafted using [[white dye|white]] and [[black dye]]s, instead of [[bone meal]] and [[ink sac]]s.
|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
{{History|||snap=18w44a|Light gray dye can now change the text color on [[sign]]s to light gray.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells light gray dye.}}
{{History|||snap=19w11a|Light gray dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Light gray dye can now be used to craft [[light gray candle]]s.}}
{{History|||snap=21w19a|Light gray dye can no longer be used to craft light gray candles.}}
{{History|||snap=Pre-release 1|Light gray dye can now once again be used to craft light gray candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light gray dye can now change the text color on [[hanging sign]]s to light gray.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.8.0|snap=build 1|Light gray dye can be [[craft]]ed with [[bone meal]] and [[gray dye]], or with two bone meals and an [[ink sac]], despite there being no way of obtaining gray dye or ink sacs at the time.}}
{{History||v0.8.0|snap=build 3|Light gray dye is now available in [[creative]] mode.}}
{{History||v0.9.0|snap=build 3|Light gray dye can now be obtained in [[survival]] mode.}}
{{History|||snap=build 11|Light gray dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Light gray dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Light gray dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Light gray dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Light gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Light gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Light gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Light gray dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Light gray dye is now [[trading|sold]] by [[wandering trader]]s.
|Light gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Light gray dye can be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of light gray dye has been changed from <code>dye/7</code> to <code>light_gray_dye</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
{{History|PS4}}
{{History||1.90|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* In [[Bedrock Edition]], Some items/blocks' Block states/Item NBT uses '''Silver''' instead of '''Light Gray'''
== Notes ==
{{fnlist}}
{{Items}}
[[Category:Dyes]]
[[cs:Světle šedé barvivo]]
[[de:Hellgrauer Farbstoff]]
[[es:Tinte gris claro]]
[[fr:Teinture gris clair]]
[[hu:Világosszürke festék]]
[[ja:薄灰色の染料]]
[[ko:회백색 염료]]
[[nl:Lichtgrijze kleurstof]]
[[pl:Jasnoszary barwnik]]
[[pt:Corante cinza-claro]]
[[ru:Светло-серый краситель]]
[[zh:淡灰色染料]]
[[Category:Renewable resources]]</li></ul> | alpha 0.17.0.1 | Added the end poem. | |||
| ? | The track credits.ogg now plays during the end poem. | ||||
| Bedrock Edition | |||||
1.13.0{{Extension DPL}}<ul><li>[[Knowledge Book|Knowledge Book]]<br/>{{exclusive|java}}
{{Item
| image = Knowledge Book.png
| renewable = No
| stackable = No
| rarity = Epic
}}
A '''knowledge book''' is a utility item that reveals available [[crafting]] recipes to the player when {{control|used|use}}.
== Obtaining ==
Knowledge books can be obtained only by using [[commands]], as it is not found in the [[creative]] inventory; therefore, it is impossible to obtain in other modes such as [[survival]] and [[adventure]] except with commands.
For example, to give oneself a knowledge book that reveals the recipes for [[bucket]]s and [[flower pot]]s, use: {{cmd|give @s minecraft:knowledge_book{Recipes:["minecraft:bucket", "minecraft:flower_pot"]} }}.
== Usage ==
Knowledge books are used to reveal recipes to the player who uses it, by adding it to their [[recipe book]]. Using a knowledge book consumes it, removing it from the player's inventory.
Knowledge books are especially useful to mapmakers in conjunction with {{cmd|gamerule doLimitedCrafting true}}, because then any item is craftable only if its recipe is unlocked first.
== Sounds ==
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a knowledge book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a knowledge book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Knowledge Book
|spritetype=item
|nameid=knowledge_book
|form=item
|foot=1}}
=== Item data ===
Recipe books use the NBT tag <code>Recipes</code> to indicate the recipes they contain.
''The following NBT structure is provided to show how the <code>Recipes</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items and XP Orbs|here]].''
<div class="treeview" style="margin-top: 0;">
* {{nbt|compound}} Entity data
** {{nbt|compound|Item}}: The item
*** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.
**** {{nbt|list|Recipes}}: The list of recipes this book contains.
***** {{nbt|string}} the name of a recipe, for instance <code>minecraft:gold_nugget</code> or <code>minecraft:gold_ingot_from_nuggets</code>
</div>
== History ==
{{History|java}}
{{History||1.12|snap=17w13a|[[File:Knowledge Book JE1.png|32px]] Added knowledge books.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 453.}}
{{History||1.14|snap=18w43a|[[File:Knowledge Book JE2.png|32px]] The texture of knowledge books has now been changed.}}
{{History||1.20|snap=1.20 Release Candidate 1|Knowledge books can now be placed in [[chiseled bookshelf|chiseled bookshelves]].}}
{{History|Foot}}
== Issues ==
{{Issue list}}
== See also ==
* [[Book]]
* [[Enchanted Book]]
* {{cmd|recipe}} command
{{Items}}
[[Category:Non-renewable resources]]
[[de:Buch des Wissens]]
[[es:Enciclopedia]]
[[fr:Livre des connaissances]]
[[ja:知恵の本]]
[[ko:지식의 책]]
[[lzh:天工開物]]
[[pl:Księga wiedzy]]
[[pt:Enciclopédia]]
[[ru:Книга знаний]]
[[zh:知识之书]]</li><li>[[Flint and Steel|Flint and Steel]]<br/>{{Item
| image = Flint and Steel.png
| rarity = Common
| renewable = Yes
| durability = 64
| stackable = No
}}
'''Flint and steel''' is a [[tool]] used to create [[fire]] or to ignite certain blocks, structures and mobs.
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|Iron Ingot
|Flint
|Output=Flint and Steel
|type=Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Flint and Steel
|Damaged Flint and Steel
|Output= Flint and Steel
|description= The durability of the two tools is added together, plus an extra 5% durability.
|type= Tool
}}
=== Chest loot ===
{{LootChestItem|flint-and-steel}}
== Usage ==
=== Igniting ===
When {{control|use|text=used}} on the space above any solid top surface, on any side of any flammable block or any side of any [[obsidian]] block within a valid unlit [[nether portal]] frame regardless of if there is a solid top surface available, the flint and steel places a [[fire]] there.
Flint and steel can be used to light unlit [[campfire]]s, [[candle]]s and [[cake|cakes with candles]].
Flint and steel can be used to light [[nether portal]]s, as any fire existing within an appropriate [[obsidian]] frame will instantly be replaced with [[Nether Portal (block)|nether portal blocks]] that occupy the entirety of the frame.
Using flint and steel on [[TNT]] ignites it. The explosion damage dealt by TNT ignited with flint and steel in this specific way counts as the player's attack. If the player is {{Control|sneak|text=sneaking}} a fire is instead placed on the side of the TNT the flint and steel was used on.
A flint and steel can be used on a [[creeper]] to force it to explode. Explosions initiated in this way cannot be cancelled.
When powered, a [[dispenser]] containing flint and steel can place fires or ignite relevant blocks such as TNT or campfires in the space directly in front of it. This reduces the flint and steel's durability. A dispenser containing a flint and steel cannot detonate creepers.
=== Enchantments ===
Flint and steel can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Flint and steel click.ogg
|subtitle=Flint and Steel click
|source=block
|description=When a flint and steel is used to place fire
|id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound>{{Cite bug|MC|177457|Fire charge and flint and steel sound event names do not follow item IDs|date=April 5, 2020}}</ref>
|translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|subtitle=Flint and Steel click
|source=hostile
|description=When a flint and steel is used to light a creeper
|id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound/>
|translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a flint and steel's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}};
{{Sound table
|type=bedrock
|sound=Flint and steel click.ogg
|source=block
|description=When a flint and steel is used to place fire
|id=fire.ignite
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a flint and steel's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Flint and Steel
|spritetype=item
|nameid=flint_and_steel
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Flint and Steel
|spritetype=item
|nameid=flint_and_steel
|id=299
|form=item
|foot=1}}
== Achievements ==
{{Load achievements|Into the Nether}}
== Advancements ==
{{load advancements|We Need To Go Deeper}}
== Video ==
<div style="text-align:center">{{yt|caz8BBG48VU}}</div>
== History ==
{{more sounds|type=old|There is within the possible realm a different use sound from 2015-era Pocket Edition, can this be uploaded?}}
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Flint and Steel JE1.png|32px]] Added flint and steel.
|Flint and steel can be used to set [[fire]].}}
{{History|||snap=20100129|[[File:Flint and Steel JE2.png|32px]] The steel part of the texture has been brightened.
|Flint and steel can be used alongside [[lava]] to [[smelting|smelt]] [[ores]] and cook [[food]].<ref>http://www.youtube.com/watch?v=OpmK7rDU5bA</ref>}}
{{History|||snap=20100201-2|Flint and steel can now sometimes be dropped as loot from killing [[mobs]].}}
{{History||20100219|[[File:Flint and Steel JE3 BE1.png|32px]] The texture of flint and steel has been changed, due to its new crafting recipe.
|Flint and steel can no longer drop from mobs.
|Flint and steel can now be crafted from an [[iron ingot]] and the newly added [[flint]].
|[[Furnace]]s have been added to replace the cooking and [[smelting]] function of flint and steel.}}
{{History|java beta}}
{{History||1.7|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[Mechanics/Redstone/Circuit|redstone]] are now the only ways to activate [[TNT]].<ref>{{tweet|jeb_|78154891637436416}}</ref>}}
{{History|java}}
{{History||1.3.1|snap=12w21a|The [[player]] can now [[trading|buy]] 1 flint and steel from farmer [[villager]]s for 3 [[emerald]]s, making flint and steel [[renewable]].}}
{{History||1.4.2|snap=12w38a|The [[sound]] when using flint and steel has been changed.}}
{{History||1.5|snap=13w04a|[[Dispenser]]s are now able to use flint and steel on the [[block]] in front of them.}}
{{History||1.6.1|snap=13w18a|Flint and steel can now be found in the new [[chest]]s in [[nether fortress]]es.}}
{{History|||snap=13w25a|Flint and steel now loses [[durability]] when igniting [[TNT]].}}
{{History||1.7.2|snap=13w36a|Flint and steel now has a shapeless crafting recipe.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Old recipe"
! Old recipe
{{!}}-
{{!}}
{{Crafting
|A1=Iron Ingot
|B2=Flint
|Output=Flint and Steel
|ignoreusage=1
}}
{{!}}}
|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] flint and steel, making it no longer renewable. However, if a villager selling flint and steel already exists in the world, it can be continuously traded with to obtain flint and steel renewably.}}
{{History||1.9|snap=15w43a|The average yield of flint and steel in [[nether fortress]] [[chest]]s has been slightly reduced.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 259.}}
{{History||1.14|snap=18w43a|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}
{{History||1.16|snap=20w07a|[[Gravel]] now can be given by the [[piglin]]s when [[bartering]], making flint and steel renewable again.}}
{{History|||snap=20w16a|Flint and steel can now be found inside [[ruined portal]] chests.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History||v0.7.0|Flint and steel can now be used to set [[fire]].}}
{{History||v0.7.4|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}
{{History||v0.8.0|snap=build 1|Added flint and steel to the [[creative]] [[inventory]].}}
{{History||v0.12.1|snap=build 1|Flint and steel can now be used to activate a [[nether portal]].
|Flint and steel can now be found in [[nether fortress]]es.
|Flint and steel can now be [[enchanted]] in [[anvil]]s.}}
{{History||v0.14.0|snap=build 1|Flint and steel can now be used inside [[dispenser]]s when powered.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.51|Flint and steel can now be obtained by [[bartering]] with [[piglin]]s.|Flint and steel can now be enchanted with [[Curse of Vanishing]] through an [[anvil]].}}
{{History|||snap=beta 1.16.0.57|Flint and steel are no longer obtainable from [[bartering]].
|Flint and steel can now be found inside [[ruined portal]] chests.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History||xbox=TU3|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[redstone (disambiguation)|redstone]] are now the only ways to activate [[TNT]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Flint and steel now makes [[sound]]s when igniting [[block]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History|foot}}
Historical sounds:
{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Flint and Steel old.ogg}}
| ?
| ?
| ?
|}
== Issues ==
{{issue list}}
== Trivia ==
* In [[Adventure mode]], flint and steel cannot light fires, nor can it ignite nether portals (unless it has the tag {{cd|CanPlaceOn:obsidian}}). However, it can still ignite TNT and creepers.
* The name "Flint and Steel" may be misleading and is inaccurate considering the game doesn’t have and possibly will have [[Java Edition mentioned features#Steel|steel]] in the game and it's crafted with iron instead. This is similar to the [[Old Growth Taiga|Old Growth Pine Taiga]], as there are no pines in the game and they have [[Spruce|Spruce Trees]] instead.
**In real life, Iron can’t be used as a fire striker, so Mojang had to rename it to Flint and Steel so it makes more sense. This explains why it is called Flint and Steel, but there is no steel in the game.
**Steel was mentioned by Mojang, as a “stronger” iron, but shortly rejected, and there are no currently no plans to add it to the game.
* Flint and steel cannot light end portals.
* Flint and Steel is the first item to mention another item that is not in the game.
*In the April Fools Snapshot, [[Java Edition 23w13a or b]], one of the possible voted was “Flint and Steel can ignite any block”.
==References==
{{Reflist}}
{{Items}}
[[Category:Renewable resources]]
[[cs:Křesadlo]]
[[de:Feuerzeug]]
[[es:Mechero]]
[[fr:Briquet]]
[[hu:Kovakő acéllal]]
[[ja:火打石と打ち金]]
[[ko:부싯돌과 부시]]
[[nl:Vuursteen en staal]]
[[pl:Krzesiwo]]
[[pt:Pederneira]]
[[ru:Огниво]]
[[zh:打火石]]</li></ul> | beta 1.13.0.9 | Added the credits. | |||
| ? | The end poem now only plays once when entering the exit portal. | ||||
| Legacy Console Edition | |||||
| TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added the End Poem and the credits. |
| Unlike other versions of the game, the credits do not play immediately after the End Poem. | |||||
Gallery
References
- ↑ Minecraft credits
- ↑ https://www.goodreads.com/quotes/2340-twenty-years-from-now-you-will-be-more-disappointed-by
- ↑ "Are YOU a talented writer (famous is a plus ;D) who wants to write a silly over-the-top out-of-nowhere text for when you win Minecraft?" – @notch (Markus Persson) on X, October 6, 2011
- ↑ "Ending an endless game: an interview with Julian Gough, author of Minecraft's epic finale" by Tom Chatfield – Boing Boing, January 9, 2012.
- ↑ "Here's the story that convinced me @juliangough was the right guy to write the end game text for Minecraft: https://www.juliangough.com/the-ihole-in-original-apple-fl/" – @notch (Markus Persson) on X, July 9, 2012
- ↑ a b MC-227204 — resolved as "Fixed".
External Links
- The current credits as shown on minecraft.net: Minecraft Credits
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