Crawling is a mechanic[1][2] that prevents the player from suffocating when inside small gaps. Crawling covers a pose which occurs when the player is in an area less than 1.5 blocks high.
Entering crawling
A player cannot crawl when there is no risk of suffocation. Crawling is initiated automatically in any situation that would cause the player's head to intersect a block in such a way that the area underneath the block is less than 1.5 blocks. For example:
- Closing a trapdoor on the player
- Closing a fence gate when it is at the same altitude as the player's head
- Using a piston to push a block into the player
- Exiting swimming mode in a one-block-high space
- Exiting elytra mode in a one-block-high space
- Having a tree grow over a player
- Throwing an Ender Pearl into a one block space
- Having a shulker box push the player down
- Getting off a pig with a saddle if it's under a one-block-high space
- Having a boat land on the player's head
In these circumstances, the player automatically switches to a crawling state. When enough space opens up above the player's head, the player automatically exits this state and begins standing again. When crawling, the player travels slower than normal.[more information needed] In the crawling form, the player is reduced to 0.625 blocks tall, or 5⁄8 of a block, meaning that they can crawl over blocks 0.375 blocks tall, or 3⁄8 blocks tall, the height of a daylight sensor.
Bedrock Edition
In Bedrock Edition, exiting swimming into a one-block-high space results in the swimming animation. The physics thereafter behave as if the player is flying in creative (but cannot move up or down).[3]
History
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.9 | 15w41a | With the advent of elytra, a position similar to crawling becomes possible. The animation is glitched. | |||
| 1.13 | 18w07a | Actual swimming is added, which allows the player to access this position easier. The animation is still glitched. | |||
| ? | Fixed the animation under opaque solid blocks. The player still visually stands up underneath transparent blocks, though. | ||||
| 18w22a | Fixed the animation under transparent blocks.[4] | ||||
| pre5 | The animation is broken again. | ||||
| pre6 | Fixed the animation again.[4] | ||||
| 1.13.1 | 18w30a | The animation is broken. | |||
| 1.14 | 19w14a | Crawling is now fixed. | |||
| The player now automatically enters crawling mode when they intersect a block. | |||||
| 19w14b | Only the top half of the player is checked for the collision to enter crawling, rather than the whole body. | ||||
| Pre-Release 4 | Crawling speed has been reduced. | ||||
| It is no longer possible to sprint while crawling. | |||||
| Bedrock Edition | |||||
| 1.12.0 | ? | A glitch[verify] in this version where exiting swimming position in a one block results the player still in swimming position which is similar to crawling.[3] | |||
| This position also allows the player to float when the position is done mid-air.[5] | |||||
| 1.14.0 | ? | It is no longer possible to start swimming in 1-block deep water which makes accessing the position a bit harder than before. | |||
| 1.17.10 | beta 1.17.20.21 | The player will no longer float with this position mid-air. | |||
References
- ↑ "How Crawling Came to Minecraft" by Henrik Kniberg. Minecraft.net, July 21, 2020
- ↑ ""I'm sorry Steve. It's for science!"" – @henrikkniberg on X, April 2, 2019
- ↑ a b PE-46794 — "Players can swim through 1x1 tunnels without water (crawling?)" — resolved as "Works As Intended".
- ↑ a b MC-129863
- ↑ Template:MCPE-48958

