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File:Crafting2x2EN.png

2×2 crafting grid (inventory)

File:Crafting3x3EN.png

3×3 crafting grid (Crafting Table)

File:PE Minecraft Crafting.jpg

Pocket Edition crafting system (MATTIS)

Crafting is the method by which many blocks, tools, and materials are made in Minecraft. In order to craft something, players must move items from their inventory to a crafting grid. A 2×2 crafting grid can be accessed from the player's inventory. A 3×3 grid can be accessed by right-clicking a Crafting Table.

For some items, the arrangement of their ingredients on the crafting grid is unimportant. These are commonly known as shapeless recipes. For example, a Fermented spider eye can have its ingredients placed anywhere within the grid.

On the other hand, many of the more important or useful game objects must have their ingredients placed in the correct relative positions on the crafting grid. Even then, provided the resources are arranged correctly, the item can be made in any way that fits in the grid. For example, a 3×1 recipe, such as bread, can be made using the top, middle, or bottom row of the 3×3 grid, but it cannot be made using the 2×2 grid because it needs to be three items wide. Ingredients in 'shaped' recipes can be 'slid' up, down, left, or right. They can also be flipped horizontally. For instance, players can make a bow with the strings placed on the right instead of on the left.

Players always have access to the 2×2 crafting grid from their Inventory screen, and this can be used whenever the screen is brought up. Crafting recipes that are at most 2×2 can always be made there. These include wood planks, sticks, and crafting tables. To craft items using a 3×3 grid, create a crafting table, place it in any convenient spot, and right-click it. This brings up a pop-up screen with a 3×3 grid on which the player can assemble any crafting recipe in the game.

MATTIS

In the Pocket Edition, crafting is somewhat different and uses the Minecraft Advanced Touch Technology Interface System (MATTIS) crafting system. Rather than having 2×2 and 3×3 grids, there are four categories down the left: Blocks, Tools, Food & Armor, and Decoration. Tapping on each category brings up a list of items/blocks that are craftable from that menu. For each item, there is an area that lists the requirements. The first number is the amount of material collected; the second is the amount required. There is an item description under each item that says what the item is used for. All the player has to do is tap the desired item the same number of times as the desired number of that item. The newly created items show up in the inventory. Crafting is currently limited to survival mode only in PE, and is currently limited to a very small number of options.

The player has the option to use a crafting table to give him/her many more choices. The player must first craft a crafting table. After the player taps the crafting table, the MATTIS pops up with crafting options. To craft bricks, stone bricks, stone-based slabs, or stone-based stairs, the player should build a Stonecutter.

Xbox 360 crafting system

The Xbox 360 Edition uses a simplified crafting system. It does not make use of the standard crafting interface, but still has similarities to the PC version's 2×2 and 3×3 crafting grids, making it a cross between the PC grid-based system and the Pocket Edition's MATTIS system. The interface does not require the player to place items in the correct place in a crafting menu, but instead simply displays the ingredients required to craft the selected item and allows the player to craft that item so long as the player has the required crafting ingredients. The crafting table orders all craftable items into eight categories: Structures, Tools, Weapons, Food, Armor, Mechanisms, Transportation, and Decoration.

Pressing X button opens the 2×2 crafting menu. The Armor tab is missing here as crafting any armor requires the use of a 3×3 crafting grid.

Item durability

Main article: Item durability

Certain crafted items, like weapons, tools, and armor, have an item durability. Such items have a limited number of uses, after which they will break. Items made of harder materials such as iron or diamond will last longer, while those made of softer materials such as wood or gold will wear out more quickly. A small damage bar below each item shows roughly how much longer it will last before breaking. (Pressing F3+H will make exact durabilities appear in the player's inventory tooltips.) Partially worn-out items can be repaired. The item repair process works by combining two damaged items to create a less-damaged one, and usually gives a small efficiency bonus compared to simply using items until they break.


A use counts only if a player completely breaks apart one block or hits a mob. If a block is only partially broken, this does not count as a use.

1. Using a shovel, pickaxe, or axe on a mob (hostile, neutral, or passive) counts as two uses.

2. Using a sword on any mob counts as one use.

3. Using a hoe on any mob counts as zero uses.

4. Using a shovel, pickaxe, or axe to break a block counts as one use.

5. Using a sword to break a block counts as two uses.

6. Using a hoe to break blocks counts as zero uses.

Proper use of tools will maximize their durability. Assuming a player uses a tool appropriately, the following list shows the maximum durability for tools of each material type:

  • Wood - 60 uses
  • Stone - 132 uses
  • Iron - 251 uses
  • Gold - 33 uses
  • Diamond - 1,562 uses

Note that even though gold tools have very low durability, they are the fastest among all the tools with no enchantments. However even with gold tools high efficiency, gold swords only have the same attack strength as wood swords (♥♥)


The amount of protection given by a piece of armor depends only on the material it is made of, and is not affected by the armor's remaining durability.

See also: Tools#Item durability and Item durability.

Complete recipe list

Currently, there are:

  • 6 Basic recipes
  • 23 Manufactured recipes
  • 10 Transportation recipes
  • 13 Tool recipes
  • 3 Weapon recipes
  • 4 Armor recipes
  • 20 Mechanism recipes
  • 12 Food recipes
  • 19 Miscellaneous recipes
  • 12 Dye recipes
  • 15 Wool recipes
  • 9 Enchantment and brewing recipes

This totals to 146 Crafting Recipes, excluding Firework recipes.

To save space, some recipes are animated (requires JavaScript). Shapeless recipes are marked with a pair of intertwined arrows on the crafting table graphic.

Normal Recipes Shapeless Recipes
Template:Grid/Crafting Table Template:Grid/Crafting Table

[this list on one page]

Basic recipes

Main article: Crafting/Basic
[edit]

Manufactured recipes

Main article: Crafting/Manufactured
[edit]

Tool recipes

Weapon recipes

Main page: Template:Weapon Crafting
[edit]

Armor recipes

Main page: Template:Armor Crafting
[edit]

Mechanism recipes

Main article: Crafting/Mechanism
[edit]

Food recipes

Main article: Crafting/Food
[edit]

Miscellaneous recipes

Dye recipes

Main article: Crafting/Dye
[edit]

Wool recipes

Main page: Template:Wool Crafting
[edit]

Enchantment and brewing recipes

Main article: Crafting/Brewing
[edit]

History

Crafting was first implemented in Indev 0.31 on January 29, 2010. Work had been done to the game so that players had a more controllable inventory: things could be picked up, dropped, and put wherever the player wanted them in the hot-bar or the inventory grid. This is vital to crafting, which relies on the movement of items around the inventory screen. Among the first few recipes were Sticks, Pickaxes, Torches, Swords, Axes, and Gold and Iron blocks. The next day, Indev was updated again with many other recipes. As new blocks and items were implemented into the game, new crafting recipes were made accordingly.

Recipes had static placements until Beta version 1.2 was released on January 13, 2011. This introduced new recipes that allowed players to place ingredients wherever they wanted in the grid (dye + wool).

In 1.8, the Adventure Update, crafting was given a very convenient mechanic. Holding shift while grabbing a crafting output would automatically take all possible outputs from the stock of ingredients it was given.

Daniel Kaplan released preview images[1][2] of the Minecraft Advanced Touch Technology Interface System (MATTIS) crafting system on April 17, 2012, and the system was implemented in Alpha 0.3.0 on April 24.

A simplified crafting system for the Xbox 360 was implemented with the first version release (Beta 1.6.6).

See also

Players can also create the following objects or entities, but they are constructed in the world, rather than crafted on a crafting table:

References

  1. kappischetweet:192266848836919296
  2. http://www.twitch.tv/kappische/
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