Template:Food
The cookie is an edible item that requires Cocoa Beans to craft, which appear in dungeon chests or on Jungle trees from Cocoa Plants.
Cookies restore
each, but only 0.4 of a "saturation" point. A half-stack of 32 cookies restores as many hunger points as 8 Cooked Porkchops, but the saturation of only one porkchop.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Podzol + Diamond Sword + Stone |
Advantages
- Cookies are made in batches of 64 from just a single diamond sword, a stone block and podzol.
- Cookies recover
. Therefore, they can be eaten without any waste, before the player actually loses healing ability. Thus players can constantly stay at a high enough hunger level to restore health. - Stone is easy to acquire, as it is made from cobblestone, which is obtained early in the game.
- In comparison, cookies are actually a more efficient way to use diamonds than a Diamond Chest plate or other diamond armor. In Diamond Chestplates, 8 diamond helps keep health high, only 3 diamonds, some podzol, and some stone is needed to help keep health restoration up.
Disadvantages
- Cookies have a quite low saturation level compared to "meatier" foods, so their effects tend to be short-lived.
- While a single cocoa bean's worth of cookies will restore the hunger meter as much as two cooked porkchops or steaks, it's far quicker to eat 2 items than 8, and the cookies won't provide nearly as much "saturation". Stack for stack other foods provide far more effect for the inventory space, especially when saturation is considered.
- Melons have a similar food restoration and saturation level, but unlike cookies, can be farmed automatically using a BUD switch. Melons can also be directly crafted into seeds, whereas cookies a whole diamond sword, which is hard to get and podzol, which requires a silk touch pickaxe in the Mega Taiga biome.
History
Since their introduction, cocoa beans were arguably the scarcest item in the game, making cookies a rare trophy. However, in version 1.3, the beans became farmable, making cookies a cheap small-change food. Especially with their increased food value, they seem likely to replace Melons in that role.
Trading for cookies
| b | |||||
|---|---|---|---|---|---|
| 1.4 | Added cookies. They were the only stackable food, but they could only be stacked to 8. | ||||
| r | |||||
| 1.3.1 | 12w18a | Cocoa beans become farmable, making cookies renewable, and much cheaper. | |||
| 12w19a | Cookies now heal 1 full hunger point instead of just half a hunger point, and can be stacked to 64. | ||||
| 12w21a | It is now possible to trade emeralds for cookies with villagers. | ||||
Video
Cookies are a good idea if you have the resources, but if you don't, don't try it.
References