Cooked Porkchop
Cooked porkchop is a food item that can be eaten by the player.
Contents
Obtaining[edit]
Cooked porkchops can be obtained by cooking raw porkchops or by trading with butchers, and is a drop from pigs and hoglins that die while on fire.
Mob loot[edit]
Pigs[edit]
Adult pigs drop 1–3 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 1-6 with Looting III.
Hoglins[edit]
Adult hoglins drop 2–4 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III.
Cooking[edit]
Raw porkchop can be cooked in a furnace, smoker, or campfire. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 experience (22.4 experience per stack).
Ingredients | Smelting recipe |
---|---|
Raw Porkchop + Any fuel |
Trading[edit]
In Java Edition, apprentice-level butcher villagers have a 2⁄3 chance of selling 5 cooked porkchop for 1 emerald.
Butcher villagers may give players with the Hero of the Village effect a cooked porkchop.
In Bedrock Edition, apprentice-level butcher villagers have a 25% chance to sell 5 cooked porkchop for 1 emerald.
Chest loot[edit]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Cooked Porkchop | Bastion remnant | Generic chest | 1 | 24.4% |
Hoglin stable chest | 2–5 | 22.8% | ||
Bedrock Edition | ||||
Cooked Porkchop | Bastion remnant | Hoglin stable chest | 2–5 | 26.2% |
Usage[edit]
Food[edit]
To eat cooked porkchop, press and hold use while it is selected in the hotbar. Eating one restores 8 () hunger and 12.8 hunger
saturation.
Wolves[edit]
Cooked porkchops can be used to breed and heal tamed wolves, lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
Piglins[edit]
Piglins pick up any cooked porkchops in their item form. However, they do not eat.
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Eating | ? | Eating one single food | entity.generic.eat | subtitles.entity.generic.eat | ? | ? | ? | |
Burp | ? | Eating a singular food | entity.generic.burp | subtitles.entity.generic.burp | ? | ? | ? |
Bedrock Edition:[more information needed]
Data values[edit]
ID[edit]
Name | Namespaced ID | Item tags (JE) | Form | Translation key |
---|---|---|---|---|
Cooked Porkchop | cooked_porkchop | piglin_food[upcoming: JE 1.17] | Item | item.minecraft.cooked_porkchop |
Name | Namespaced ID | Numeric ID | Form | Translation key |
---|---|---|---|---|
Cooked Porkchop | cooked_porkchop | 320 | Item | item.cooked_porkchop.name |
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
Pork Chop | Cook and eat a pork chop. | — | 10G | Bronze |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | Husbandry | The world is full of friends and food | — | Consume anything that can be consumed. | husbandry/root
|
![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | A Seedy Place | Eat each of these 40 foods:[upcoming: JE 1.17]
| husbandry/balanced_diet
|
History[edit]
Java Edition Indev | |||||
---|---|---|---|---|---|
20100219 | ![]() | ||||
Cooked porkchops restore 8![]() ![]() ![]() ![]() | |||||
Created by cooking raw porkchops in the inventory. | |||||
Java Edition Alpha | |||||
v1.2.0 | preview | Zombie pigmen now drop 0-2 cooked porkchops upon death. | |||
Java Edition Beta | |||||
1.5 | Pigs now drop cooked porkchops when killed with fire. | ||||
1.8 | Pre-release | ![]() | |||
Cooked porkchops are now stackable to 64 and restore hunger instead of health. | |||||
Cooked porkchops now restore 8 (![]() ![]() ![]() ![]() | |||||
Cooked porkchops are no longer dropped by zombie pigmen upon their death. | |||||
Java Edition | |||||
1.3.1 | 12w21a | Butcher villagers now sell 6–7 cooked porkchops for 1 emerald. | |||
1.4.2 | 12w37a | ![]() | |||
1.8 | 14w02a | Butcher villagers now sell 5–7 cooked porkchops for 1 emerald. | |||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 320. | |||
1.14 | 18w43a | ![]() | |||
1.16 | 20w16a | Cooked porkchop now generates in bastion remnants chests. | |||
Pocket Edition Alpha | |||||
v0.4.0 | ![]() | ||||
v0.5.0 | Cooked porkchops now restore 8![]() ![]() ![]() ![]() ![]() ![]() | ||||
v0.8.0 | build 2 | ![]() | |||
v0.12.1 | build 1 | Cooked porkchops now restore hunger instead of health. | |||
Pocket Edition | |||||
1.0.4 | alpha 1.0.4.0 | Butcher villagers now sell 5–7 cooked porkchops for 1 emerald. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||
1.11.0 | beta 1.11.0.4 | Trading has been changed, butcher villagers now have a 25% chance to sell 4 cooked porkchops as part of their second-tier trade. | |||
1.16.0 | beta 1.16.0.57 | Trading has been changed, apprentice butcher villagers now have a 25% chance to sell 5 cooked porkchops instead of 3. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | ![]() | |
TU3 | ![]() | ||||
TU5 | Cooked porkchops are now stackable to 64. | ||||
Cooked porkchops now fill hunger instead of health. | |||||
TU12 | ![]() | ||||
PlayStation 4 Edition | |||||
1.90 | ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() |
Issues[edit]
Issues relating to "Cooked Porkchop" are maintained on the bug tracker. Report issues there.