Minecraft Wiki
 
(→‎Ember: Leaves simply ignite from proximity, not embers.)
 
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{{Block
== Radius? ==
 
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|image=Lava2.png
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|type=Fluid
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|gravity=Partially
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|fluidspeed=Slow
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|movespeed=Very Slow
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|tool=bucket
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|stackable=No
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|transparent=No
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|light=Yes, 15
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|tntres=0 blocks
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|data1name=Lava
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|data1=10
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|data2name=Still Lava
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|data2=11
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}}
   
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'''Lava''' is a [[fluid]] block. Sources of flowing lava can be found in subterranean caves, and occasionally at the surface. Lava springs are usually found deep underground, however they can rarely be found above ground. Occasionally you can find lava lakes above ground. Lava Source blocks are also extremely common in large lakes in the Nether. Contact with lava is dangerous and deals damage to players and mobs.
Anyone been able to test the spawn radius of a Mob Spawner? [[Special:Contributions/173.20.67.107|173.20.67.107]] 14:18, 31 July 2010 (UTC)
 
:it is a fair few blocks. I'd say, about 7 block radius?
 
::I've seen instances where I'd dig around the dungeon and create hallways. Sometimes the mobs will spawn in the hallway if no lit properly, proving that a wall won't stop the spawning. Anyone confirm? -- [[user:MrMatthew|MrMatthew]] 10/05/10 14:52 PST
 
:::I cannot confirm this. Are you sure this isn't the effect of monsters spawning in darkness and is completely unrelated to the mob spawner? [[User:Noroom|Noroom]] 01:42, 7 October 2010 (UTC)
 
::::It's completely possible, but I haven't seen too many random mobs spawn while underground. I dug the hallway around it, walked out for a bit, and turned around to find a zombie wandering around. Coincidence that it was so close to the spawner? Maybe. Something to test (if possible) though. [[User:MrMatthew|MrMatthew]] 15:47, 7 October 2010 (UTC)
 
   
  +
== Behavior ==
I can't confirm it but I'm pretty sure they do spawn outside the dungeon. I dug a pit underneath it, completely closed off the dungeon after placing torches throughout the dungeon and removed all torches in the pit. It didn't take long for two zombies to appear there. Of course the part they spawned in wasn't lit up so it could have been a random spawn but I've never known to spawns to happen with rapid succession and it happened right after I removed the torches. The zombies spawned 5 squares deeper than the spawner and 4 squares off from the side.
 
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=== Classic ===
  +
In [[Classic]], lava spreads by duplicating itself to open horizontal and downwards squares like [[Water]]. Lava is slower, though, and can be easily outrun. A quick player can block the flow of lava by building a dam. However, if the lava wave is large, a player may not be able to build fast enough. Also like water, lava slows down the player moving through it but it does so to a greater extent. Lava is also more opaque than water and is harder to see through while you are submerged. You cannot see through lava from outside it. At the bottom of the map, lava can be found directly above bedrock in a different form, as it will trap the player and prevent the player from leaving unless water is let in and collides with it, or the player hits R and respawns.
   
  +
=== Survival ===
...
 
  +
Since [[Infdev]], lava flows more realistically across surfaces but not as much as water does. Lava will flow for a total distance of 3 blocks ''away'' from the source block (further in [[The Nether]]). Just like water, lava will flow in a single line towards the nearest terrain depression within four blocks. Items thrown into lava flows will disintegrate. Though most objects burn instantaneously, obsidian takes a few seconds longer.
   
  +
The amount of damage has been reduced to a half of a heart being removed for every second the player is in lava, in addition to the damage from fire. It will however deal the full 5 hearts of damage if a lava block enters a square the player is in where there wasn't one before, such as placing one where the player is standing or from flowing lava entering the player's block. Lava is no longer present at the bottom of maps in this mode. Lava can melt ice and snow, much like torches can, but melt a larger area. Lava is luminous and a large lava flow is visible in the dark from quite a distance.
:I have done extensive tests with both a zombie spawner and a spider spawner in Beta SSP and with the wall around the spawner at a four block radius, no zombie or spider was ever generated outside of the wall within approximately 16 hours of testing and so I have updated this wiki accordingly. --[[User:KADC|KADC]] 10:36, 15 January 2011 (UTC)
 
   
  +
If a horizontal lava flow collides with water, [[Cobblestone]] is created, but if a vertical lava flow collides with water, the water is removed. Since [[Alpha]] v.1.0.6_03, [[Obsidian]] is created from water colliding with a lava spring. This "technique" can be used to manipulate water and lava or to harvest cobblestone and obsidian.
== Light? ==
 
   
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In [[Beta]], lava is less reactive with horizontal water flows. It also has a chance of forming [[redstone]] ore when water runs on top of it {{cn}}. Lava flows or pools without a source will degrade to dirt after a given time period.
Has anyone tested whether mobs will spawn during the day? Or underwater? I can't seem to find an answer, although I dont think they do during the day (even if there is no light around the spawner).
 
   
  +
Since the 0.0.19a client update on June 20, 2009, Lava's texture became animated.
:I'm pretty sure they spawn during the day; after all, mobs can spawn anywhere in darkness, even during the day. Why not around mob spawners? Though to be honest, I'm pretty sure many people's mob farms work during the day, if they keep the spawner enclosed in darkness. - [[User:Taggedjc|JC]] 00:01, 28 September 2010 (UTC)
 
   
  +
As of Seecret Friday Update 9, buckets of lava can be used to fuel a [[Furnace]] for 100 smelt; however, the bucket itself will be consumed in the process. Before the December 3rd update, right-clicking a furnace/workbench/chest while holding a lava bucket would leave you with a lava spring on top of the said item, but now it just opens the inventory as it would have if you were carrying, say, a stack of wood<ref name="lava inv fix">http://twitter.com/notch/status/10691442951327745</ref>.
I can try and test a few of these things. I post the results here soon. --[[User:WallShadow|WallShadow]] 23:55, 5 October 2010 (UTC) <br> <br>
 
Update 1: I have tested a few things,(note: all of these tests were done with artifical mob spawners(mob spawners i placed using hax), the results might be different for natural mob spawners, as artifical mob spawners can only spawn pigs). <br>
 
1. mob spawners do work in full daylight <br>
 
2. mob spawners can ONLY spawn mobs on land. the mob spawner may not spawn mobs into water, on water, or on air(i mean with nothing under it). if a mob spawner is in water, it will only spawn mobs if there is a patch of land near by. <br>
 
3. artifical mob spawners can still spawn mobs even if you completely surround it with torchs, Im guessing that it works with artifical mob spawners because pigs can spawn both in light and dark, while hostile mobs can only spawn in dark areas. Although thats just my opinion, feel free to state any other possibilities. <br>
 
4. im guessing by the tests that the spawn radius is about 3-4 blocks away, but im not sure, it is just my educated guess. <br> <br>
 
   
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=== Redstone ===
This info has been proudly brought to you by the Institute of Redstone, where world domination is our goal! --[[User:WallShadow|WallShadow]] 00:17, 6 October 2010 (UTC)
 
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Using a redstone wire, a one-block lava flow can be redirected by supplying power to the spring block, which will cause it to reset the flow towards the now-nearest terrain depression. This is further elaborated in [http://www.minecraftforum.net/viewtopic.php?f=35&t=53918&p=866260 this thread]. It cannot, however, be reversed.
   
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This re-calculation is made because redstone wire when toggled changes the block from redstone(on), to redstone(off). whenever a block updates on any side of lava, the lava re-calculates where to flow, but does not cut off its current direction of flow.
:While I appreciate you taking the time to do tests, I'm afraid they were in vain, as friendly mob spawners '''do''' behave differently to regular mob spawners, and thus most your information does not apply.
 
:1. Dungeon spawners do not work in daylight. That's why surrounding them with torches stops them.
 
:2. Dungeon spawners do not need land. Pigs only spawn on grass, that's why hacked spawners need grass.
 
:3. AFAIK, Pig spawners will '''only''' spawn pigs when properly lit, but I'm not sure.
 
:4. I think the spawn radius is about 5 blocks. That's why dungeons are that size.
 
:So, yeah... That's what I gotta say about the issue. [[User:Noroom|Noroom]] 01:42, 7 October 2010 (UTC)
 
   
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== Features ==
::Noroom, I just made a pig spawner+grinder+collection method and in my testing, it seems it really does not matter at all whether the spawner itself is lit, but the grass tile in which the pig spawns is lit properly for pigs to spawn. I could be wrong, but that's what I saw, as I put a wall in between the spawner and the grassy tile, and the spawner was not lit. I will need to do some more extensive testing. Also, I am a bit glad they only spawn on grassy tiles so it is easier to control the flow of pigs, but also hard because when you want to make an underground spawner, you need grass. [[User:99seconds|99seconds]] 01:14, 7 December 2010 (CST)
 
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=== Spring ===
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You can collect and place Lava blocks using a [[Bucket]]. Placing the Lava block will create a Lava spring. Sometimes lava flows will linger, this is apparently intentional, and it will stop lingering given enough time. As with [[Water]], you can only harvest these springs, not the flowing lava coming from them. Unlike water [[Water#Springs|springs]] which can be infinitely duplicated, lava springs are finite.
   
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=== Ember ===
...
 
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An ember is an untouchable fireball that occasionally jumps out of Lava.
   
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=== Lakes ===
:I have done extensive tests with both a zombie spawner and a spider spawner in Beta SSP and no amount of torchlight, including torches placed directly next to the spawner, prevented mobs from spawning. Additionally, the zombie spawner was conveniently close to the surface so I opened the ceiling to sunlight and I can confirm that no zombies were generated when the spawner was exposed to daylight. I have updated this wiki to reflect my findings. --[[User:KADC|KADC]] 10:41, 15 January 2011 (UTC)
 
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Since December 3<sup>rd</sup>, sometimes lava lakes appear above ground. This, however, is uncommon.
   
== Empty spawner ==
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=== Furnaces ===
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A bucket of lava can be used to fuel a [[furnace]] for long enough to smelt 100 blocks. This consumes the bucket as well as the lava.
   
 
== Trivia ==
I had discovered this dungeon earlierand looted it's chests, but after returning to loot the mossy cobblestone I noticed the Mob Spawner was empty. After a few minutes it did spawn a spider like it did before, but there is no warning. Is this common? [http://img.photobucket.com/albums/v159/Boudewijn/Nospider.jpg External Image Link] - [[User:AARST|AARST]]
 
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* Lava is only called lava once it reaches the surface, and is called magma when underground. As such, most of the 'lava' in Minecraft is actually magma.
:probably a bug.--[[User:Kizzycocoa|Kizzycocoa]] 09:02, 11 September 2010 (CDT)
 
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* When lava is present in diagonally adjacent block to the player, the player will occasionally catch fire while running into that corner. ([[south-west rule]])
::That happened to me too. [[User:Megadog|Megadog]] 23:07, 26 September 2010 (UTC)
 
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* Lava is a good tool for creating incinerators. It can destroy junk blocks and tools that are not needed.
::I got this also, but with a zombie spawner as well as as a spider one. I think it might have to do with fancy/fast graphics. [[User:Jaeil|Jaeil]] 22:38, 5 October 2010 (UTC)
 
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* It is impossible to create an "infinite pool" of Lava.
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* When you stay in Lava for about 1-2 seconds, your character makes noises which appear to go along to "When the Saints Go Marching In."
   
 
== Gallery ==
The monster spawner works like regular spawning, i.e. It won't activate unless the user is near it. I don't know how close you have to be for it to start working, but my guess is that it's the same distance as regular spawning. Once the player is close enough the spawner starts generating mobs. Since it only spawns periodically, there is going to be a delay before the mobs start appearing. When you first break into a dungeon, the spawner has been "running" for a while, which is why it's usually full of mobs, but if you run right to it, it may not have had enough time to start spawning yet.
 
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<gallery perrow="5">
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File:Forestfire.png|Embers from surface lava pools or springs can cause forest fires like this.
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File:Lava_Pit.png|An additional example of a lava-lake found slightly beneath ground level.
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File:LavaLake.png|Another lava lake found directly on the surface of the world.
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File:Surface lava.JPG|Yet another lava lake found near the surface.
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File:lavameltpattern1.png|Lava's melting pattern for snow and ice.
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File:lavafilledcavern.png|A lava-filled cavern at 7 blocks above bottom bedrock.
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File:Newlava.png|A lava lake found underground in a cave.
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File:Minecraft_lavalake.png|A natural lava-lake on the surface.
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File:Lavafall.png|Lavafall found in Alpha.
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</gallery>
   
== Indev? Infdev? Alpha? ==
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== Lava Bucket ==
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{{Item
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|name=Lava Bucket
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|image=lavabucket.PNG
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|invimage=Crafting square Lava Bucket.png
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|type=Tool
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|durability=infinite (except if used in a furnace)
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|data1=327
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}}
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Lava can be collect through a bucket giving a '''lava bucket'''. However only lava springs can be collected.
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{{-}}
   
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== References ==
Is this on Indev? Infdev? Alpha? [[User:Blha303|Blha303]] 11:04, 4 October 2010 (UTC)
 
  +
<references />
:Alpha [[User:SuperLlama|SuperLlama]] 21:32, 5 October 2010 (UTC)
 
   
== 2 spawners? ==
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== See Also ==
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*[[Fluids]]
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*[[Water]]
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*[[Bucket]]
   
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== External Links ==
is it very common to find 2 mob spawners in the same cave and having them in an adjacent room?
 
  +
*[[wikipedia:Lava|Lava on Wikipedia]]
:No. [[User:Noroom|Noroom]] 20:21, 11 October 2010 (CDT)
 
   
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{{Blocks}}
== Halloween Update ==
 
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{{Items}}
 
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[[Category:Blocks]]
I´ve had a mobspawner almost at the bottom of the map witch was "disarmed" by placing torches around it. But now after the update it doesn´t seem to help how many torches I put in the room, it still keeps spawning mobs. Anyone know if it´s possible to stop a mobspawner at the bottom of a map anymore?
 
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[[Category:Environment]]
 
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[[de:Lava]]
btw playing Alpha
 
-It seems to be that, at a certain depth, light of level 14 just does not do anything anymore. So yeah, try my solution of dumping lava in from the ceiling. It may not stop spawning (not sure yet), but it will kill the mobs before they become a nuisance-[[User:Icalasari|Icalasari]] 22:04, 31 October 2010 (UTC)
 
 
Also, about the Halloween update, has it been confirmed that [[Ghasts]] and [[Zombie Pigmen]] can be spawned? [[User:99seconds|99seconds]] 23:10, 17 November 2010 (UTC)
 
 
:YES, Zombie Pigmen and Ghasts CAN be edited to spawn by a mob spawner, even on Earth. -[[User:F1racer101|F1racer101]] 23:30, 17 November 2010 (UTC)
 
:Hacked Ghast spawners exist, so it is definitely possible. However, Ghasts being a Nether-exclusive mob, I doubt that a dungeon in the real world would spawn Ghasts. Same for the zomb pigmen. [[User:Jaeil|Jaeil]] 17:32, 17 November 2010 (CST)
 
 
== Activation Area ==
 
 
I had noticed that spawners seem not to function if you are a certain distance away from them. There did not seem to be any information about this on the page, so I did a test. It seem that a spawner will only work if it is within 16 squares of you. I have only tested this horizontally. [[User:slothen42|slothen42]] 15:54 November 08, 2010 (UTC)
 
 
: Just to make sure we're on the same page, this is SSP you're talking about, correct? [[User:Noroom|Noroom]] 10:56, 9 November 2010 (UTC)
 
 
:: That is exactly what I mean. I have not tested this in SMP, as the SMP server I play on is currently set to nether and spawners seem not to work in the nether. [[User:slothen42|slothen42]] 16:54 November 10, 2010 (UTC)
 
 
::: I have a spawner trap set up with a water current conveying the drops to me, the collection spot is ~20 blocks away, and when i'm standing there, nothing drops... when i then walk to the mob spawner it starts spawning mobs... [[User:Bnm12|Bnm12]] 06:31, 21 November 2010 (CST)
 
 
== Hitpoints ==
 
Can the Mob Spawners be destroyed? [[User:Drenay|Drenay]] 07:45, 17 November 2010 (CST)
 
 
: Yes. Takes 'bout 20 seconds. [[User:Jaeil|Jaeil]] 17:32, 17 November 2010 (CST)
 
 
== Slimes and Ghasts ==
 
 
can someone test slime/ghast spawners in their appropriate enviroments? slimes can't be tested, yes. but ghasts could, if used in Hell. slimes could if another additional parameter was set. a "size" perameter.--[[User:Kizzycocoa|Kizzycocoa]] 13:37, 20 November 2010 (CST)
 
 
:Just found out that Ghasts can spawn, even outside the Nether. --[[User:Fifteen|Fifteen]] <sup>([[User talk:Fifteen|talk]] | [[Special:Contributions/Fifteen|contribs]])</sup> 19:55, 20 November 2010 (UTC)
 
::Yeah. If you want a video, look here: http://www.youtube.com/watch?v=Q1ngGBMRePs :3 --[[User:Scykei|Scykei]] 19:42, 20 November 2010 (CST)
 
 
== Pig Spawners and Mob Cap ==
 
I've tested out a mob spawner using an inventory editor, which results in spawning a large number of pigs. But, I also recall that there is a limit to the number of mobs that can be on the map at once, with separate counts for hostile and passive mobs. But do pigs spawned by a mob spawner count against the cap for passive mobs? Or are they, being created by a spawner rather than at random, not affected by the normal limit? I do hope they are subject to the normal limit for passive mobs, as the room I put that mob spawner in would have space for a lag-inducingly high number of pigs. --[[User:Valos|Valos]] 17:21, 2 December 2010 (UTC)
 
 
== Mob Spawner Enemies VS Natural Spawn Enemies ==
 
 
I came across a dungeon/cavern today which contained a Skeleton Mob Spawner.
 
 
As I was fighting off the 4 skeletons in there, a fifth skeleton came out from the Cavern and began shooting at the Skeletons spawned by the spawner. (Which made it much easier, as the spawned skeletons were too busy fighting off the cavern skelly to notice me.)
 
 
Is this a bug, or is it meant to happen?
 
 
--[[User:Buggyman|Buggyman]] 04:38, 29 December 2010 (UTC)
 
 
When Skeletons shoot, sometimes they accidentally hit another mob. in this case, the skeleton. When that skeleton got hit by the other skeleton it turned hostile against it. All mobs do this. for instance, when a skelton hits a creeper, the creeper will chase the skeleton from then on, as the skeleton will protect itself.
 
 
--[[User:Rbanh|Rbanh]] 01:14, 9 January 2011 (UTC)
 
 
== Beta 1.2 ==
 
 
It appears player-placed Monster Spawners are spawning Cows every now and again since the update. Can anyone else confirm this? [[User:SteveZombie|SteveZombie]] 11:42, 14 January 2011 (UTC)
 
 
I don't know if that's happening, but I can no longer find Spawners using the rapid-F trick-- Only Torches, natural fire, and the Skybox show up. [[User:Ariamaki|Ariamaki]] 01:33, 15 January 2011 (UTC)
 

Revision as of 00:53, 24 January 2011

Lava is a fluid block. Sources of flowing lava can be found in subterranean caves, and occasionally at the surface. Lava springs are usually found deep underground, however they can rarely be found above ground. Occasionally you can find lava lakes above ground. Lava Source blocks are also extremely common in large lakes in the Nether. Contact with lava is dangerous and deals damage to players and mobs.

Behavior

Classic

In Classic, lava spreads by duplicating itself to open horizontal and downwards squares like Water. Lava is slower, though, and can be easily outrun. A quick player can block the flow of lava by building a dam. However, if the lava wave is large, a player may not be able to build fast enough. Also like water, lava slows down the player moving through it but it does so to a greater extent. Lava is also more opaque than water and is harder to see through while you are submerged. You cannot see through lava from outside it. At the bottom of the map, lava can be found directly above bedrock in a different form, as it will trap the player and prevent the player from leaving unless water is let in and collides with it, or the player hits R and respawns.

Survival

Since Infdev, lava flows more realistically across surfaces but not as much as water does. Lava will flow for a total distance of 3 blocks away from the source block (further in The Nether). Just like water, lava will flow in a single line towards the nearest terrain depression within four blocks. Items thrown into lava flows will disintegrate. Though most objects burn instantaneously, obsidian takes a few seconds longer.

The amount of damage has been reduced to a half of a heart being removed for every second the player is in lava, in addition to the damage from fire. It will however deal the full 5 hearts of damage if a lava block enters a square the player is in where there wasn't one before, such as placing one where the player is standing or from flowing lava entering the player's block. Lava is no longer present at the bottom of maps in this mode. Lava can melt ice and snow, much like torches can, but melt a larger area. Lava is luminous and a large lava flow is visible in the dark from quite a distance.

If a horizontal lava flow collides with water, Cobblestone is created, but if a vertical lava flow collides with water, the water is removed. Since Alpha v.1.0.6_03, Obsidian is created from water colliding with a lava spring. This "technique" can be used to manipulate water and lava or to harvest cobblestone and obsidian.

In Beta, lava is less reactive with horizontal water flows. It also has a chance of forming redstone ore when water runs on top of it [citation needed]. Lava flows or pools without a source will degrade to dirt after a given time period.

Since the 0.0.19a client update on June 20, 2009, Lava's texture became animated.

As of Seecret Friday Update 9, buckets of lava can be used to fuel a Furnace for 100 smelt; however, the bucket itself will be consumed in the process. Before the December 3rd update, right-clicking a furnace/workbench/chest while holding a lava bucket would leave you with a lava spring on top of the said item, but now it just opens the inventory as it would have if you were carrying, say, a stack of wood[1].

Redstone

Using a redstone wire, a one-block lava flow can be redirected by supplying power to the spring block, which will cause it to reset the flow towards the now-nearest terrain depression. This is further elaborated in this thread. It cannot, however, be reversed.

This re-calculation is made because redstone wire when toggled changes the block from redstone(on), to redstone(off). whenever a block updates on any side of lava, the lava re-calculates where to flow, but does not cut off its current direction of flow.

Features

Spring

You can collect and place Lava blocks using a Bucket. Placing the Lava block will create a Lava spring. Sometimes lava flows will linger, this is apparently intentional, and it will stop lingering given enough time. As with Water, you can only harvest these springs, not the flowing lava coming from them. Unlike water springs which can be infinitely duplicated, lava springs are finite.

Ember

An ember is an untouchable fireball that occasionally jumps out of Lava.

Lakes

Since December 3rd, sometimes lava lakes appear above ground. This, however, is uncommon.

Furnaces

A bucket of lava can be used to fuel a furnace for long enough to smelt 100 blocks. This consumes the bucket as well as the lava.

Trivia

  • Lava is only called lava once it reaches the surface, and is called magma when underground. As such, most of the 'lava' in Minecraft is actually magma.
  • When lava is present in diagonally adjacent block to the player, the player will occasionally catch fire while running into that corner. (south-west rule)
  • Lava is a good tool for creating incinerators. It can destroy junk blocks and tools that are not needed.
  • It is impossible to create an "infinite pool" of Lava.
  • When you stay in Lava for about 1-2 seconds, your character makes noises which appear to go along to "When the Saints Go Marching In."

Gallery

Lava Bucket

Lava can be collect through a bucket giving a lava bucket. However only lava springs can be collected.

References

See Also

External Links