Minecraft Wiki
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<onlyinclude>{{ {{{1|Block}}}
{{Disclaimer}}
 
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|invimage=Ice
{{Mod
 
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|type=Solid Block
|author=Kinniken
 
  +
|gravity=No
|summary=Adds populated villages that can expand and trade with the player
 
  +
|sunlight=No
|forum=http://www.minecraftforum.net/topic/227822-166-millenaire-npc-village-071b-fixes-for-the-generate-village-toggle/
 
  +
|dirt=No
|url=http://millenaire.wikia.com/wiki/Mill%C3%A9naire_Wiki
 
  +
|transparent=Partial <small>(-2 to light)</small>
|version=1.1.6
 
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|light=No
|mcversion=1.7.3/1.6.6
 
  +
|tntres=2.5
|modloader=Yes
 
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|hardness=0.75
}}
 
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|tool=pick
[[File:Mod Millénaire Hamlets.png|thumb|right|250px|A Millénaire town with adjacent hamlets]]
 
  +
|stackable=Yes (64)
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|firstver=Alpha 1.0.4
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|data=79
  +
}}</onlyinclude>
   
  +
'''Ice''' is a translucent solid block formed in snowy [[Biomes#Biome Types|Biomes]] (formerly [[Winter Mode|winter worlds]]) from exposed [[water]], and is slightly slippery.
Millénaire is a mod that aims to "fill" the Minecraft world a little by adding pre-generated villages to it, with a loose 11-th century Norman theme to them. Those villages will appear occasionally in newly-generated areas, with villagers of different kind working. You can trade with them, help them develop their village, and trade with them for items such as wood, and cider.
 
   
  +
Ice can be easily destroyed without [[tools]], but using a [[pickaxe]] greatly helps. If there is another block directly underneath the ice block, it will revert back to water when broken. If not, it will shatter without producing water. Due to its transparency, ice cannot have [[Torch]]es placed on it directly.
Villagers in each village perform specific tasks, such as Lumbermen collecting wood by chopping down trees and planting new saplings, farmers planting and harvesting crops, and traveling merchants moving between villages to trade.
 
   
  +
Ice will also melt into [[water]] if the light level immediately next to it on any side is 12 or brighter, from [[light]] sources other than [[sun]]light. Conversely, a water block in a snowy biome will eventually freeze into ice if exposed to the sky from directly above, and the light level immediately '''above''' the water block is 9 or less, from light sources other than sunlight. This can happen at any [[time]] of day, and in any [[weather]] conditions.
For a full list of features and updates see the [http://millenaire.wikia.com/wiki/Updates Millénaire Wiki] page.
 
   
  +
Ice blocks cannot be collected without the Silk Touch [[Enchantment]], but it is still possible to build structures with them in snowy biomes by building a mold and placing water in it, keeping the water exposed to the sky or placing the blocks in beta 1.8 creative mode. [[Piston]]s can be used to move ice blocks to warm biomes.
==Features==
 
   
  +
Items and broken blocks move extremely fast if they are in water that is flowing over ice. This is particularly useful for transporting resources using water currents because items will keep sliding on ice blocks when they are dropped at an angle, even if water is not placed on top.
===Village types===
 
   
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== Gallery ==
[[File:Mod Millénaire Ecclesiastic village.png|thumb|right|250px|An ecclesiastic village]]
 
  +
<gallery>
[[File:Mod Millénaire Artisanal village.png|thumb|right|250px|An artisanal village]]
 
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File:2011-10-12 20.44.25.png|A house made with ice.
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File:Meltedice.jpg|The pattern in which ice melts.
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File:Lavameltpattern1.png|Lava's melt pattern is slightly larger.
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File:Ice melt.jpg|Shows how ice melts under various conditions.
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File:ice_arena.png|An example of ice in a [[Spleef]] arena.
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File:Icecave.png|An example of a naturally formed ice cave.
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File:2011-10-08 10.38.04.png|Another example of a small ice cave.
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File:IceChunkBorders.JPG|It is possible to see chunk borders in ice.
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</gallery>
   
  +
== Potential uses ==
====Agricultural Village (Village Agricole)====
 
  +
* If creating a water slide, ice blocks can be used as the bottom pieces of the slide to speed up item movement.
A village that deals mainly on food production. Start with a town hall, a lumberman hut, and two farms.
 
  +
* Because items exiting a water flow will continue to slide on up to six blocks on ice, sequences of flowing water over ice can be used to transport items indefinitely with no vertical drop.
  +
*In creative mode the player can place ice blocks in the nether and use lava to make water.
  +
*Using the new enchantment "silk touch" you can do quite a few things. One is you can gather them and place them in the Nether. Breaking them in the Nether will yield water without the water evaporating
   
  +
== Trivia ==
====Artisanal Village (Village d'artisans)====
 
  +
* If a player rides a [[pig]] on ice using a [[saddle]] the pig moves incredibly fast, making journeys across long frozen lakes easier.
A village that provides tools, weapons, armor and other commodities but hoards a lot of resources. Starts with a town hall, cattle farm, and quarry
 
  +
* Although it is seemingly translucent, [[water]] cannot be seen through ice, nor can other ice blocks. The same thing happens when ice is placed in [[lava]].
  +
* [[Sugar cane]] can be placed on the side of ice.
  +
* If an ice block is placed in mid-air and is melted by a source of light, such as [[glowstone]], then it will melt into water while staying in the air. The [[water]] will remain suspended in the air until a block adjacent to it is modified.
  +
* If you try to light ice on fire with a [[flint and Steel|flint and steel]] no flames will appear, but the flint and steel will still act as if it had been used (its durability will decrease slightly). The same thing happens with [[glass]].
  +
* Ice isn't as translucent as glass, so [[light]] passes through ice blocks diffusely, reducing the light level by 2 per ice block.
  +
* Ice doesn't look transparent in the inventory or when your character holds it but will look translucent when placed.
  +
* Along with [[Portal]]s and [[Water]], Ice is one of the few blocks that uses translucent pixels (colored but still semi-transparent) in the default Minecraft texture pack.
  +
* As of Beta 1.8, Ice can be used to get water into the [[Nether]] in creative mode. Placing a bright enough light source next to it will cause it to melt.
  +
* As of Beta 1.9 Prerelease 4, mining Ice with a pickaxe with the Silk Touch enchantment causes Ice to drop, which can then be brought to the Nether for water.
  +
* It is possible to see the edges of chunks through ice, but only in "Fast" [[graphics setting]].
  +
* As of [[Version history/Development versions#B1.9pre5|Beta 1.9<small>pre5</small>]], Ice's texture was changed.
   
  +
== Bugs ==
====Ecclesiastic Village (Village écclesiastique)====
 
  +
* If one is to place a bucket of water on an ice block, and if the player is standing on it while being washed away by the water, the he/she will not be able to jump, and walking anywhere will be the same as walking on ice, making it impossible to play in any game.
A village more of the religious order. Starts with a abbey, lumberman's hut, farm, and cattle farm
 
  +
* If the user is playing on a non-snow Alpha map generated before the Halloween update, as of 1.6, oceans may freeze over because of ice regeneration in the newly generated snow biomes. [http://imageshack.us/m/194/9186/20110526192002.png]
  +
*Lakes can spawn inside of oceans, causing a frozen ocean to have "craters" of ice.
  +
*It is possible to create a single block of non-flowing water by melting ice, even when there are no surrounding blocks. As soon as a surrounding block is changed, such as adding or mining a block, or placing items like torches, the water will start flowing.[http://i.imgur.com/0Bo0q.png] [http://i.imgur.com/jyKkv.png]
  +
* By [[sprint]]-jumping while on ice and in a 2-block tall tunnel, it is possible to move 16 blocks a second, twice as fast as a full-speed [[minecart]]. By replacing the 2-block ceiling with [[trapdoors]], it's possible to travel 1000 blocks in 54 seconds, or 18.518 blocks per second. However, this will drain your [[hunger]] bar extremely quickly: roughly 1 unit per second.
  +
* If a partial block like a [[cake]] or a single [[slab]] is placed on an ice block, that block gains the slippery property of the ice block below it.
  +
* Ice placed in the Nether will melt into a water source block, avoiding the no water in the nether restriction. Previously this was not a problem as this was only possible with mods or in creative, however the recent addition of the Silk Touch [[Enchantment]], players can now bring ice into the nether.
  +
*If you obtain Ice via silk touch and then place within melting distance of a light source, if it melts in mid-air the water will remain suspended in mid-air as long as none of the surrounding blocks are removed.
   
  +
{{Blocks}}
====Military Village (Village militaire)====
 
 
[[Category:Blocks]]
This Settlement provides safety in the face of hostile monsters. Starts with a fort, two lumberman's hut's, and a pig farm
 
 
[[Category:Natural blocks]]
   
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[[de:Eis]]
====Independent Town (Bourg Autonome)====
 
  +
[[es:Ice/es]]
A village that can sustain itself and expand on its own. Starts with a fort, lumberman's hut, farm, and pig farm
 
  +
[[fr:Glace]]
 
  +
[[hu:Jég]]
====Town (Gros Bourg)====
 
  +
[[ko:Ice/ko]]
Gros Bourgs host only "advanced" buildings. They can have up to three hamlets surrounding them (depending on space available) and depend entirely on these hamlets for agricultural and construction goods.
 
  +
[[nl:IJs]]
They start with a fort, two guardhouses, and an inn, and can be surrounded by an artisanal hamlet, agricultural hamlet, and/or ecclesiastical hamlet.
 
  +
[[pl:Lód]]
 
  +
[[ru:Лёд]]
===Expansion of the Village===
 
  +
[[zh:冰]]
 
[[File:Mod Millénaire Construction in progress.png|thumb|right|250px|A villager in the process of constructing a new building]]
 
The main "aim" of the villagers is to improve their village. There are six initial villagers, but their number will grow as they have children and build new houses. They can also build new types of buildings and improve existing ones. For this they need building materials: wood, cobblestone, glass and stone. They can acquire the resources needed themselves or by trading from the player. There are four different types of villages, each with a slightly different set of buildings upon completion.
 
 
===Trade with the Player===
 
There are Eight locations at which the player can trade with the villagers: their Town Hall, Bakery, Tavern, Forge, Armoury, Pig Farm, Cattle Farm, and the Sheep Farm. (when built):
 
*Town Hall/Fort (present at start): you can sell wood, stone, cobblestone, iron and glass (plus extra blocks when building projects require them). Payment made in deniers, a special item. You can also buy wood there, Parchments and the "village wand".
 
*Bakery (when built): Buy Bread.
 
*Tavern (when built): Cider and in upgrade taverns Calva.
 
*Forge (when built): Norman Tools.
 
*Armoury (when built): Norman Broadsword and Armour.
 
*Pig Farm (when built): Boudin noir and Porkchops.
 
*Cattle Farm (when built): Tripes and Leather.
 
*Sheep Farm (when built): Wool, Eggs, and Feather.
 
 
To trade, players must go to one of the locations in question and stand near the chests. If no woman is around one will arrive shortly. Right-click on her to bring up the trade screen.
 
 
===Finding a Village===
 
Press the "V" key will, if a village is nearby, display its name, the distance to it and the general direction. Most new worlds should have villages near the spawn point.
 
 
=== Buildings ===
 
 
====Town Centres====
 
*Abbaye (Abbey)
 
*Fort
 
*Mairie (Town Hall)
 
 
====Core buildings====
 
*Archives du Village (Village Archives)
 
*Armurerie (Armoury)
 
*Auberge (Inn)
 
*Boulangerie (Bakery)
 
*Carrière (Quarry)
 
*Chapelle and Eglise (Chapel/Church)
 
*Elevage Bovin (Cattle Farm)
 
*Elevage Ovin (Sheep & Chicken Farm)
 
*Elevage Porcin (Pig Farm)
 
*Ferme (Farm)
 
*Hutte de bûcheron (Lumberman's Hut)
 
*Forge
 
*Marchè (Market)
 
*Maison du garde (Guard House)
 
*Presbytère (Presbytery)
 
*Relais (Guest House)
 
*Taverne (Tavern)
 
*Tour de guet (Watchtower)
 
 
====Extra buildings====
 
*Fontaine (Fountain)
 
*Grande Fontaine (Grand Fountain)
 
*Puit (Well)
 
 
===Villagers===
 
 
[[File:Mod Millénaire Villagers.png|thumb|right|250px|Two Millénaire villagers outside their house]]
 
 
There are currently nine types of villagers:
 
 
*Farmers: Grow crops in the fields around their house, and bring the resulting wheat back to their house chest.
 
*Lumbermen: Chop trees, plant new trees with saplings they get from destroying leaves, and gather cider apples from leaves as well. They put the wood and apples they gather in their house chests.
 
*Miners: Mines for smoothstone and cobblestone for construction, and sand for the making of glass.
 
*Animal Farmers: There are three types of farmers; Pig farmers, Sheep and Chicken farmers and Cattle farmers that make a living out of the resources they gain from their respective farms.
 
*Wives: Have the most complex work: taking resources from their husbands' work to the various public buildings, making bread from wheat, making cider from cider apples, trading with the player and building new constructions.
 
*Children: Born at night, and which grow up to become adults when bread is available and new houses are built.
 
*Guards: Patrol the village, will attack you if you attack a villager.
 
*Priests: Visit the church. (And the tavern... ;) )
 
*Smiths: Makes Norman tools in the forge, swords and armor in the armoury.
 
 
===Items===
 
====Denier====
 
The currency used by the villages for trading with the player. Comes in three values: normal, argent (silver) worth 64 regular ones, and or (gold), worth 64 argent.
 
 
====Village Wand====
 
The Village Wand is used to create new villages. To do so, equip the Village Wand and right click on:
 
*A block of Mossy Cobblestone to create an Agricultural village.
 
*A block of Lapis Lazuli to create an Artisanal village.
 
*A Gold Block to create an Ecclesiastic village.
 
*An Iron Block to create a Militarian village.
 
*A Diamond Block to create a 'Town' village.
 
*A block of Netherrack to create an Independent Town village.
 
 
====Cider Apple (Pomme à cidre)====
 
This inedible apple is collected by lumbermen and used to make Cider and Calva .
 
 
====Cider (Cidre====
 
Made by villagers from cider apples, this refreshing drink heals two hearts and can be used three times.
 
 
====Calva====
 
More properly known as Calvados, This apple brandy from Normandy heals two hearts and can be used ten times. It is made from Cider at the tavern.
 
 
====Tripes====
 
This famous Norman dish is just the thing to have after a long time spent working outside in the cold, or after a nasty Minecraft fall. It heals five hearts and can be used three times.
 
 
====Boudin noir====
 
Almost as good as Tripes, Boudin noir heals three hearts and can be used three times.
 
 
====Raven Amulet (Amulette du Corbeau)====
 
This amulet dedicated to Odin will warn you of incoming danger by lighting up if an unnatural creature is near. Useful to avoid them - or to seek them out.
 
The Amulet can be bought from the Viking merchant at the market. It has a colored circle in the center. The colour gradually changes as mobs get nearer, from light blue (like diamond items) to bright red.
 
 
====Amulet of the Dwarves (Amulette des Nains)====
 
Brought to the Norman shores by the Vikings and crafted in the shape of Thor's hammer, the Amulet of the Dwarves will guide you to the Earth's riches. The Amulet can be bought from the Viking merchant at the market. The bottom of the amulet glows bright yellow when there is an ore vein in your vicinity, though it does not point to which direction.
 
 
====Amulet of Yggrasil (Amulette d'Yggrasil)====
 
Engraved with Yggrasil, the World Tree of Norse mythology whose roots reach the bottom of the world and whose branches touch the tip of the sky, this amulet will ensure you always know how high or deep you are. The Amulet can be bought from the Viking merchant at the market.
 
 
====Norman Tools====
 
The Millenaire mod also has its own set of tools which can be obtained from a stocked Forge.
 
 
====Norman Armour====
 
The Norman Armour set gives you an extra 50% more protection than the Diamond Armour set.
 
 
====Norman Broadsword====
 
This sword has more durability and strength than a diamond sword.
 
 
====Norman Tapestry (Tapisserie Normande)====
 
Hand-made by the fort's lady in person, those epic tapestries will decorate the most sumptuous banking halls. Designs are taken from the Bayeux Tapestry, with the biggest a massive 15x3 depiction of William the Conqueror's fleet sailing for England. This item is acquired by selling wool in the fort. When you do so, the Lady in the Fort will start making them, and they will be for sale.
 
 
====Parchments (Parchemins)====
 
These are in-game Millenaire parchments that gives you a brief description of the Buildings/Items/ and Villagers.
 
 
== Dependencies ==
 
 
[[Mods/Modloader|Modloader]]
 
 
[[Category:Mods|Millenaire]]
 
[[Category:ClientMods]]
 
[[Category:NPC Mods]]
 

Revision as of 15:38, 18 November 2011

Ice is a translucent solid block formed in snowy Biomes (formerly winter worlds) from exposed water, and is slightly slippery.

Ice can be easily destroyed without tools, but using a pickaxe greatly helps. If there is another block directly underneath the ice block, it will revert back to water when broken. If not, it will shatter without producing water. Due to its transparency, ice cannot have Torches placed on it directly.

Ice will also melt into water if the light level immediately next to it on any side is 12 or brighter, from light sources other than sunlight. Conversely, a water block in a snowy biome will eventually freeze into ice if exposed to the sky from directly above, and the light level immediately above the water block is 9 or less, from light sources other than sunlight. This can happen at any time of day, and in any weather conditions.

Ice blocks cannot be collected without the Silk Touch Enchantment, but it is still possible to build structures with them in snowy biomes by building a mold and placing water in it, keeping the water exposed to the sky or placing the blocks in beta 1.8 creative mode. Pistons can be used to move ice blocks to warm biomes.

Items and broken blocks move extremely fast if they are in water that is flowing over ice. This is particularly useful for transporting resources using water currents because items will keep sliding on ice blocks when they are dropped at an angle, even if water is not placed on top.

Gallery

Potential uses

  • If creating a water slide, ice blocks can be used as the bottom pieces of the slide to speed up item movement.
  • Because items exiting a water flow will continue to slide on up to six blocks on ice, sequences of flowing water over ice can be used to transport items indefinitely with no vertical drop.
  • In creative mode the player can place ice blocks in the nether and use lava to make water.
  • Using the new enchantment "silk touch" you can do quite a few things. One is you can gather them and place them in the Nether. Breaking them in the Nether will yield water without the water evaporating

Trivia

  • If a player rides a pig on ice using a saddle the pig moves incredibly fast, making journeys across long frozen lakes easier.
  • Although it is seemingly translucent, water cannot be seen through ice, nor can other ice blocks. The same thing happens when ice is placed in lava.
  • Sugar cane can be placed on the side of ice.
  • If an ice block is placed in mid-air and is melted by a source of light, such as glowstone, then it will melt into water while staying in the air. The water will remain suspended in the air until a block adjacent to it is modified.
  • If you try to light ice on fire with a flint and steel no flames will appear, but the flint and steel will still act as if it had been used (its durability will decrease slightly). The same thing happens with glass.
  • Ice isn't as translucent as glass, so light passes through ice blocks diffusely, reducing the light level by 2 per ice block.
  • Ice doesn't look transparent in the inventory or when your character holds it but will look translucent when placed.
  • Along with Portals and Water, Ice is one of the few blocks that uses translucent pixels (colored but still semi-transparent) in the default Minecraft texture pack.
  • As of Beta 1.8, Ice can be used to get water into the Nether in creative mode. Placing a bright enough light source next to it will cause it to melt.
  • As of Beta 1.9 Prerelease 4, mining Ice with a pickaxe with the Silk Touch enchantment causes Ice to drop, which can then be brought to the Nether for water.
  • It is possible to see the edges of chunks through ice, but only in "Fast" graphics setting.
  • As of Beta 1.9pre5, Ice's texture was changed.

Bugs

  • If one is to place a bucket of water on an ice block, and if the player is standing on it while being washed away by the water, the he/she will not be able to jump, and walking anywhere will be the same as walking on ice, making it impossible to play in any game.
  • If the user is playing on a non-snow Alpha map generated before the Halloween update, as of 1.6, oceans may freeze over because of ice regeneration in the newly generated snow biomes. [1]
  • Lakes can spawn inside of oceans, causing a frozen ocean to have "craters" of ice.
  • It is possible to create a single block of non-flowing water by melting ice, even when there are no surrounding blocks. As soon as a surrounding block is changed, such as adding or mining a block, or placing items like torches, the water will start flowing.[2] [3]
  • By sprint-jumping while on ice and in a 2-block tall tunnel, it is possible to move 16 blocks a second, twice as fast as a full-speed minecart. By replacing the 2-block ceiling with trapdoors, it's possible to travel 1000 blocks in 54 seconds, or 18.518 blocks per second. However, this will drain your hunger bar extremely quickly: roughly 1 unit per second.
  • If a partial block like a cake or a single slab is placed on an ice block, that block gains the slippery property of the ice block below it.
  • Ice placed in the Nether will melt into a water source block, avoiding the no water in the nether restriction. Previously this was not a problem as this was only possible with mods or in creative, however the recent addition of the Silk Touch Enchantment, players can now bring ice into the nether.
  • If you obtain Ice via silk touch and then place within melting distance of a light source, if it melts in mid-air the water will remain suspended in mid-air as long as none of the surrounding blocks are removed.