Conduit Power is an area-of-effect status effect that combines Water Breathing (Only underwater), Night Vision (Only underwater[JE only] / Everywhere[BE only]), and Haste (Only underwater[JE only] / Everywhere[BE only]).
Effect
Players under the effect of Conduit Power receive all of the effects of the Water Breathing, Night Vision, and Haste status effects, meaning that their breath meter does not decrease, they can sleep in a waterlogged bed, they are able to see underwater, and their underwater mining speed increases for the duration of the effect. Despite Conduit Power being able to prevent drowning, it does not stack with Water Breathing, which means if the player has both effects, the Water Breathing still ticks down.[needs in-game testing]
The potency of Conduit Power exactly matches the potency of Haste. Conduit Power I has an identical Haste effect as Haste Ⅰ. Conduit Power Ⅹ has an identical haste effect as Haste X. The potency of Water Breathing and Night Vision are unchanged by the potency of Conduit Power. Conduit Power and Haste do not stack; the higher level effect is applied.
Higher potencies of Conduit Power can be obtained only by using commands, and are not obtainable in Survival mode without using cheats.
Causes
| Cause | Potency | Length | Notes |
|---|---|---|---|
| Activated Conduit | I | As long as the player is within a certain number of blocks from a conduit | See Conduit § Conduit power for more details of exactly when and under what condition this effect occurs. |
Data values
ID
| Effect | Namespaced ID | Numeric ID |
|---|---|---|
| Conduit Power | conduit_power
|
29 |
| Effect | Namespaced ID | Numeric ID |
|---|---|---|
| Conduit Power | conduit_power
|
26 |
Advancements
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 27 status effects applied to the player at the same time:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects
|
History
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.13 | 18w15a | Added Conduit Power. | |||
| 18w16a | Conduit Power now emits blue particles instead of orange particles. | ||||
| Bedrock Edition | |||||
| 1.5.0 | beta 1.5.0.1 | Added Conduit Power. | |||
| 1.16.0 | beta 1.15.0.51 | Conduits can now give conduit power to nearby players in rain. | |||
| Legacy Console Edition | |||||
| TU69 | 1.76 | Patch 38 | Added Conduit Power. | ||
