Conduit
Rarity color |
Rare |
---|---|
Renewable |
No |
Stackable |
Yes (64) |
Tool | |
Blast resistance |
3 |
Hardness |
3 |
Luminant |
Yes (15) |
Transparent |
No |
Flammable |
No |
Catches fire from lava |
No |
A conduit is a beacon-like block that provides Conduit Power and attacks hostile mobs underwater.
Contents
Obtaining[edit]
Breaking[edit]
In Java Edition, conduits drop as an item when broken with any tool or by hand.
In Bedrock Edition, conduits drop as an item when broken with any tool or by hand, but a pickaxe is the fastest way to break it.
Block | Conduit | |
---|---|---|
Hardness | 3 | |
Tool | ||
Breaking time[A] | ||
Default | 4.5 | |
Wooden | 2.25 | |
Stone | 1.15 | |
Iron | 0.75 | |
Diamond | 0.6 | |
Netherite | 0.5 | |
Golden | 0.4 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Crafting[edit]
Ingredients | Crafting recipe |
---|---|
Nautilus Shell + Heart of the Sea |
Usage[edit]
Conduit power[edit]
When activated, conduits give the "Conduit Power" effect to all players in contact with rain or water, within a spherical range of 32-96 blocks. This effect restores oxygen, gives underwater night vision and increases mining speed by 16.7% (1/6th). Conduits also damage any hostile mobs, like drowned and guardians, within a range of 8 blocks of the conduit. Conduits can be activated in any biome and at any height or depth.
To activate, a conduit needs to be in the center of a 3×3×3 volume of water (source blocks, flowing water, and/or waterlogged blocks), which itself must be enclosed within an activation frame. The frame is built out of blocks in three 5×5 open squares centered on the conduit, one around each axis. Only prismarine, dark prismarine, prismarine bricks, and sea lantern blocks in the frame contribute to activation. A minimum of 16 blocks are required and produce an effective range of 32 blocks. Prismarine-type slabs (including double slabs), stairs, and walls cannot be used to activate the conduit. Any blocks (of any type) that are not part of the activation frame itself but are in the 5×5×5 outer shell likewise have no effect.[1]
The effective radius of the conduit is 16 blocks for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. A complete frame also carries the additional advantage of attacking hostile mobs within 8 blocks of the conduit by 4 every 2 seconds, if they are in contact with water or rain.
If building a conduit near an Ocean Monument, care must be taken. As said above, the 26 blocks (3^3-1) immediately surrounding the conduit must be water, or the conduit won't work. Initially, you will need at least one block in this volume in order to mount the conduit itself to something (and then remove that block to activate the conduit). When near an Ocean Monument, you may have to remove that block suffering from Mining Fatigue while holding your breath underwater and being attacked by Guardians (which can throw off your "aim" and force you to start mining again). So choose a block with very low Hardness and be sure to use the appropriate tool, preferably one with high Efficiency. With Mining Fatigue, a Dirt block (Hardness 0.5) can be mined by an Efficiency V shovel in about 8 seconds; a shovel with no Efficiency takes about 35 seconds. Other possible common choices are Netherrack (0.4 Hardness; needs a pick) or Snow Block (0.2 Hardness; needs a shovel). A Honey Block or Slime Block has 0 hardness and you only need one of them. One could also choose to use TNT and then light it with a Flint and Steel to remove the block after filling the rest of the conduit with water, allowing the water to prevent the explosion from destroying blocks, although you will need to quickly move away once you light it. Alternatively, you could simply use a block that can be waterlogged.
Light source[edit]
Conduits emit a light level of 15, the brightest light level in the game, whether activated or not; including on land.
Sounds[edit]
Generic[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.stone.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.stone.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Namespaced ID | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig.stone | 1.0 | 0.8 | |
Blocks | Falling on the block with fall damage | fall.stone | 0.4 | 1.0 | |
Blocks | While the block is in the process of being broken | hit.stone | 0.37 | 0.5 | |
? | Blocks | Jumping from the block | jump.stone | 0.12 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.stone | 0.22 | 1.0 |
Blocks | Walking on the block | step.stone | 0.3 | 1.0 | |
Blocks | When the block is placed | use.stone | 1.0 | 0.8 |
Unique[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Conduit activates | Blocks | When conduit turns on | block.conduit.activate | subtitles.block.conduit.activate | 0.9 | 1.0 | 16 | |
Conduit pulses | Blocks | While conduit is active | block.conduit.ambient | subtitles.block.conduit.ambient | 1.0 | 1.0 | 8 | |
None[sound 1] | Blocks | Plays periodically while conduit is active | block.conduit.ambient.short | None[sound 1] | 1.0 | 1.0 | 8 | |
Conduit attacks | Blocks | When conduit attacks | block.conduit.attack.target | subtitles.block.conduit.attack.target | 1.0 | 1.0 | 16 | |
Conduit deactivates | Blocks | When conduit turns off | block.conduit.deactivate | subtitles.block.conduit.deactivate | 0.7 | 1.0 | 16 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Form | Translation key |
---|---|---|---|
Conduit | conduit | Block & Item | block.minecraft.conduit |
Name | Namespaced ID |
---|---|
Block entity | conduit |
Name | Namespaced ID | Numeric ID | Form | Translation key |
---|---|---|---|---|
Conduit | conduit | 412 | Block & Item | tile.conduit.name |
Name | Savegame ID |
---|---|
Block entity | Conduit |
Block states[edit]
Name | Default value | Allowed values | Description |
---|---|---|---|
waterlogged | true | false true | Whether or not there's water in the same place as this conduit. |
Block entity[edit]
A conduit has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities
- Target: The UUID of the hostile mob the conduit is currently attacking, stored as four ints. May not be present.
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 26 effects applied to the player at the same time:
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it. | nether/all_effects
|
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
Moskstraumen | Activate a Conduit | Place a conduit in a valid prismarine/sea lantern structure to activate it. | 50G | Gold |
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.13 | 18w15a | ![]() ![]() | |||
18w16a | ![]() | ||||
18w19a | Conduits now produce sounds. | ||||
18w20b | The eye of the conduit now shows whether it's hunting for hostile mobs or not: it shows an open eye when it's looking out for hostile mobs, and a closed eye otherwise. | ||||
18w20c | Dark prismarine can now be used to activate a conduit. | ||||
1.13.1 | 18w31a | Conduits are now properly waterlogged. | |||
Bedrock Edition | |||||
1.5.0 | beta 1.5.0.1 | ![]() ![]() | |||
beta 1.5.0.4 | Conduits now produce sounds. | ||||
1.16.0 | beta 1.15.0.51 | Conduits can now give Conduit Power to nearby players in rain. | |||
Legacy Console Edition | |||||
TU69 | 1.76 | Patch 38 | ![]() ![]() |
Issues[edit]
Issues relating to "Conduit" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- When it is activated, the conduit displays the heart of the sea's texture in the center of its model. However, when all 42 blocks have been placed (when the conduit is fully activated) the heart opens like an orange eye.
- The achievement obtained by activating a conduit refers to the system of whirlpools in Nordland county, Norway.
Gallery[edit]
Basic arrangements of 16 prismarine bricks to activate a conduit.
Adding additional blocks around a conduit can extend the range of effect.
An unusual, but the valid setup of 16 prismarine block.
A conduit attacking a drowned.
Valid block placements for conduit activation; note that the conduit itself must also be surrounded by water.
A conduit with "Fancy Graphics" disabled in Bedrock Edition.