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This article is about the block. For the status effect, see Conduit Power. For the enchantment in Minecraft Dungeons, see Anima Conduit. For the artifact in the Hidden Depths DLC in Minecraft Dungeons, see MCD:Conduit.
Conduit
Conduit JE1 BE1.png
Conduit.gif
Conduit BE1.gif
Rarity color

Rare

Renewable

No

Stackable

Yes (64)

Tool

Blast resistance

3

Hardness

3

Luminant

Yes (15)

Transparent

No

Flammable

No

Catches fire from lava

No

A conduit is a beacon-like block that provides Conduit Power and attacks hostile mobs underwater.

Obtaining[]

Breaking[]

In Java Edition, conduits drop as an item when broken with any tool or by hand.

In Bedrock Edition, conduits drop as an item when broken with any tool or by hand, but a pickaxe is the fastest way to break it.

When destroyed by an explosion, the block always drops as an item.

Block Conduit
Hardness 3
Tool
Breaking time[A]
Default 4.5
Wooden 2.25
Stone 1.15
Iron 0.75
Diamond 0.6
Netherite 0.5
Golden 0.4
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Crafting[]

Ingredients Crafting recipe
Nautilus Shell +
Heart of the Sea

Usage[]

Conduit power[]

Schematic of a conduit in an activation frame.
Click the scale on the right to view the layers.
The conduit and water are required. The frame
must include 16-42 blocks of prismarine, dark
prismarine, sea lanterns, and/or prismarine
bricks. Unused frame-blocks and empty spaces
can be anything.

When activated, conduits give the "Conduit Power" effect to all players in contact with rain or water, within a spherical range of 32-96 blocks. This effect restores oxygen, gives underwater night vision and increases mining speed by 16.7% (1/6th). In Bedrock Edition, Conduits also damage any hostile mobs, like drowned, guardians, and elder guardians, within a range of 8 blocks of the conduit. Conduits can be activated in any biome and at any height or depth.

To activate, a conduit needs to be in the center of a 3×3×3 volume of water (source blocks, flowing water, and/or waterlogged blocks), which itself must be enclosed within an activation frame. The frame is built out of blocks in three 5×5 open squares centered on the conduit, one around each axis. Only prismarine, dark prismarine, prismarine bricks, and sea lantern blocks in the frame contribute to activation. A minimum of 16 blocks are required and produce an effective range of 32 blocks. Prismarine-type slabs (including double slabs), stairs, and walls cannot be used to activate the conduit. Any blocks (of any type) that are not part of the activation frame itself but are in the 5×5×5 outer shell likewise have no effect. Once activated, removing any blocks away from the conduit does not deactivate the conduit.[note 1]

The effective radius of the conduit is 16 blocks for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. A complete frame also carries the additional advantage of attacking hostile mobs within 8 blocks of the conduit by 4♥♥ every 2 seconds, if they are in contact with water or rain.[note 2]

Light source[]

Conduits emit a light level of 15, the brightest light level in the game, whether activated or not; including on land.

Sounds[]

Generic[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.stone.fallNone[sound 1]0.50.7516
Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.stone1.00.8
BlocksFalling on the block with fall damagefall.stone0.41.0
BlocksWhile the block is in the process of being brokenhit.stone0.370.5
?BlocksJumping from the blockjump.stone0.121.0
?BlocksFalling on the block without fall damageland.stone0.221.0
BlocksWalking on the blockstep.stone0.31.0
BlocksWhen the block is placeduse.stone1.00.8

Unique[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Conduit activatesBlocksWhen conduit turns onblock.conduit.activatesubtitles.block.conduit.activate0.91.016
Conduit pulsesBlocksWhile conduit is activeblock.conduit.ambientsubtitles.block.conduit.ambient1.01.08
None[sound 1]BlocksPlays periodically while conduit is activeblock.conduit.ambient.shortNone[sound 1]1.01.08
Conduit attacksBlocksWhen conduit attacksblock.conduit.attack.targetsubtitles.block.conduit.attack.target1.01.016
Conduit deactivatesBlocksWhen conduit turns offblock.conduit.deactivatesubtitles.block.conduit.deactivate0.71.016
  1. a b MC-218104

Data values[]

ID[]

Java Edition:

NameResource locationFormTranslation key
ConduitconduitBlock & Itemblock.minecraft.conduit
NameResource location
Block entityconduit

Bedrock Edition:

NameResource locationNumeric ID FormTranslation key
Conduitconduit412Block & Itemtile.conduit.name
NameSavegame ID
Block entityConduit

Block states[]

See also: Block states

Java Edition:

Name Default value Allowed values Description
waterloggedtruefalse
true
Whether or not there's water in the same place as this conduit.

Block entity[]

A conduit has a block entity associated with it that holds additional data about the block.

Java Edition:

  • Block entity data
    • Tags common to all block entities
    •  Target: The UUID of the hostile mob the conduit is currently attacking, stored as four ints. May not be present.

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-raw.pngHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 26 effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
nether/all_effects

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
MoskstraumenActivate a ConduitPlace a conduit in a valid prismarine/sea lantern structure to activate it.50GGold

History[]

Java Edition
1.1318w15aConduit JE1.gif Conduit JE1 BE1.png Added conduits.
18w16aConduit (closed core).gif The particle effect for the conduit has been changed to the (previously unused) entity_core texture file.
18w19aConduits now produce sounds.
18w20bThe eye of the conduit now shows whether it's hunting for hostile mobs or not: it shows an open eye when it's looking out for hostile mobs, and a closed eye otherwise.
18w20cDark prismarine can now be used to activate a conduit.
1.13.118w31aConduits are now properly waterlogged.
Bedrock Edition
1.5.0beta 1.5.0.1Conduit BE1.gif Conduit JE1 BE1.png Added conduits.
beta 1.5.0.4Conduits now produce sounds.
1.16.0beta 1.15.0.51Conduits can now give Conduit Power to nearby players in rain.
Legacy Console Edition
TU69 1.76 Patch 38Conduit (closed core).gif Conduit JE1 BE1.png Added conduits.

Issues[]

Issues relating to "Conduit" are maintained on the bug tracker. Report issues there.

Trivia[]

  • When it is activated, the conduit displays the heart of the sea's texture in the center of its model. However, when all 42 blocks have been placed (when the conduit is fully activated) the heart opens like an orange eye.
  • The achievement obtained by activating a conduit refers to the system of whirlpools in Nordland county, Norway.

Gallery[]

Notes[]

  1. Conduits can be activated only by full blocks by design; see MC-128661
  2. Completed conduits only damage one mob at a time; see MC-198923

See also[]

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