|Catches fire from lava||
Concrete powder can be mined with any tool or by hand, but using a shovel is the quickest method.
- Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Matching Dye +
Concrete powder falls when there is a non-solid block beneath it.
If a concrete powder block comes into contact with water, it solidifies into a block of concrete. Specifically, the block has to be placed into, placed next to, or fall into flowing water or a water source block. It does not solidify in midair falling past water. If it lands next to water, it solidifies only after a block update. Rain or splash water bottles also have no effect on concrete powder. Concrete powder in item form also does not become concrete. Concrete powder placed directly at water makes the placement sound of concrete.
Concrete powder can be placed under note blocks to produce "snare drum" sound.
The specific instructions are: Stone placement sound, used when placed at water in java edition
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Block broken||Blocks||Once the block has broken||1.0||0.8||16|
|None[sound 1]||Blocks||Falling on the block with fall damage||None[sound 1]||0.5||0.75||16|
|Block breaking||Blocks||While the block is in the process of being broken||0.25||0.5||16|
|Block placed||Blocks||When the block is placed||1.0||0.8||16|
|Footsteps||Blocks||Walking on the block||0.15||1.0||16|
|?||Blocks||Once the block has broken||?||0.8|
|?||Blocks||Falling on the block with fall damage||?||?|
|?||Blocks||While the block is in the process of being broken||?||0.5|
|?||Blocks||Jumping from the block||?||?|
|?||Blocks||Falling on the block without fall damage||?||?|
|?||Blocks||Walking on the block||?||?|
|?||Blocks||When the block is placed||?||0.8|
|Name||Namespaced ID||Form||Translation key|
|White Concrete Powder||Block & Item|
|Orange Concrete Powder||Block & Item|
|Magenta Concrete Powder||Block & Item|
|Light Blue Concrete Powder||Block & Item|
|Yellow Concrete Powder||Block & Item|
|Lime Concrete Powder||Block & Item|
|Pink Concrete Powder||Block & Item|
|Gray Concrete Powder||Block & Item|
|Light Gray Concrete Powder||Block & Item|
|Cyan Concrete Powder||Block & Item|
|Purple Concrete Powder||Block & Item|
|Blue Concrete Powder||Block & Item|
|Brown Concrete Powder||Block & Item|
|Green Concrete Powder||Block & Item|
|Red Concrete Powder||Block & Item|
|Black Concrete Powder||Block & Item|
|Name||Namespaced ID||Numeric ID||Form||Translation key|
|Concrete Powder||Block & Item|
In Bedrock Edition, concrete powder uses the following data values:
|0||White Concrete Powder|
|1||Orange Concrete Powder|
|2||Magenta Concrete Powder|
|3||Light Blue Concrete Powder|
|4||Yellow Concrete Powder|
|5||Lime Concrete Powder|
|6||Pink Concrete Powder|
|7||Gray Concrete Powder|
|8||Light Gray Concrete Powder|
|9||Cyan Concrete Powder|
|10||Purple Concrete Powder|
|11||Blue Concrete Powder|
|12||Brown Concrete Powder|
|13||Green Concrete Powder|
|14||Red Concrete Powder|
|15||Black Concrete Powder|
|Name||Default value||Allowed values||Description|
|'silver' refers to Light Gray.|
Falling block entity
Height: 0.98 Blocks
- Dynamic block entity data
- Tags common to all entities
- BlockState: The falling block represented by this entity.
- DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- FallHurtAmount: Multiplied by the
FallDistanceto calculate the amount of damage to inflict. By default this value is always 2.
- FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this
falling_block. For vanilla falling_block, always 40 × 20.
- HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
- TileEntityData: Optional. The tags of the block entity for this block.
- Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's
BlockState.Name. If the block at its location has the same ID as its
Timeticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, the entity is deleted.
|1.12||February 02, 2017||Jeb tweeted a video of a mysterious pink gravity-obeying block transforming into a solid gravity-defying block on contact with water.|
|Jeb later added that it is to come in 16 different colors.|
|17w06a||Added concrete powder.|
|pre1||Concrete powder now converts to concrete when replacing a lava source.|
|1.13||17w47a||The different block states for the |
|Lava now turns concrete powder into concrete when coming into contact with said block, instead of converting concrete powder only when it fell into the lava's source block.|
|Prior to The Flattening, this block's numeral ID was 252.|
|1.13.1||18w30a||Lava no longer converts concrete powder.|
|1.1.0||alpha 126.96.36.199||Added concrete powder.|
|Legacy Console Edition|
|TU53||CU43||1.49||Patch 23||1.0.3||Added concrete powder.|
|New Nintendo 3DS Edition|
|1.9.19||Added concrete powder.|