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This feature is exclusive to Bedrock Edition and Education Edition. 
tickingarea
Permission level
required

1

Restrictions

Cheat only

Add, remove, or list ticking areas.

Up to 10 ticking areas can be defined at one time.

Syntax[]

tickingarea add <from: x y z> <to: x y z> [name: string]
Adds a ticking area consisting of all chunks that overlap any part of the rectangle.
tickingarea add circle <center: x y z> <radius: int> [name: string]
Adds a ticking area consisting of all chunks that overlap any part of the circle.
tickingarea remove <name: string>
Deletes the ticking area with that name is deleted.
tickingarea remove <position: x y z>
Deletes all ticking areas that include the point at those coordinates.
tickingarea remove_all
Deletes all currently defined ticking areas.
tickingarea list [all-dimensions: AllDimensions]
    • Displays the ticking areas in the current dimension. If the optional all-dimensions: AllDimensions argument is specified, the list includes all ticking areas currently defined.

Arguments[]

A Y coordinate is not actually needed to identify a chunk, because a chunk spans the entire vertical height of the world. Nevertheless, a Y coordinate must be entered where shown in the arguments below. It can have any value, but is always stored as 0.

from: x y z: CommandPosition and to: x y z: CommandPosition

Specifies the coordinates of opposite corners of a rectangular area used to define a loaded area.
It must be a three-dimensional coordinates composed of <x>, <y> and <z>, each of which must be a floating-point number or tilde and caret notation.
For x and z, numbers less than -30,000,000 or greater than 30,000,000 are treated as -30,000,000 or 30,000,000 respectively.

center: x y z: CommandPosition

Specifies the coordinates of the center point of a circular area used to define a ticking area.
It must be a three-dimensional coordinates composed of <x>, <y> and <z>, each of which must be a floating-point number or tilde and caret notation.
For x and z, numbers less than -30,000,000 or greater than 30,000,000 are treated as -30,000,000 or 30,000,000 respectively.

radius: int: int

Specifies the radius of a circular ticking area as the number of chunks from the center to the edge of the circle. It must be from 0 to 4.
Must be a 32-bit integer number. It must be between 0 and 2,147,483,647 (inclusive).

name: string: basic_string

Specifies an optional name for a ticking area.
It must be either a single word (no spaces) or a quoted string.

position: x y z: CommandPosition

Specifies the coordinates of a point within the ticking area(s) being removed.
It must be a three-dimensional coordinates composed of <x>, <y> and <z>, each of which must be a floating-point number or tilde and caret notation.

all-dimensions: AllDimensions

Must be all-dimensions, specifies whether the ticking area in other dimensions should be listed.

Result[]

CommandTriggerBedrock Edition
anythe arguments are not specified correctly Failed
/tickingarea add ...attempting to add an 11th ticking area
attempting to add a ticking area larger than 100 chunks or a circular ticking area with a radius less than 0 or greater than 4 chunks
attempting to add a ticking area with a duplicate name
/tickingarea remove ...there's no ticking area with the specified name or including the specified coordinates
/tickingarea remove_all
/tickingarea list ...
there's no defined ticking area
anyOn successAdds, removes, or lists ticking areas.

Output[]

CommandEditionSituationSuccess Count
anyBedrock EditionOn fail0
On success1

Examples[]

  • To define a rectangular ticking area covering the rectangle area from (280, 72, 105) to (328, 78, 130), enter either /tickingarea add 280 0 105 328 0 130 or /tickingarea add 280 0 130 328 0 105.
  • To define a circular ticking area named "Homebase" centered on the chunk you're currently in and extending 2 chunks in every direction, enter /tickingarea add circle ~ ~ ~ 2 Homebase.
  • To remove the ticking area named "world spawn", enter /tickingarea remove "world spawn".
  • To remove all ticking areas that contain the block at coordinates (-200, 72, 1000), enter /tickingarea remove -200 72 1000.
  • To list all ticking areas defined in all dimensions enter: /tickingarea list all-dimensions

History[]

Bedrock Edition
1.2.0beta 1.2.0.2Added /tickingarea.
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