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teleport
Aliases
Permission level
required

2‌[JE only]
1‌[BE only]

Restrictions

Cheat only‌[BE only]

This article is about the command in the current version (since Java Edition 1.13 (17w45a)). For the command in former game versions, see Commands/tp/Before Java Edition 17w45a.

Teleports entities (players, mobs, etc.).

Although most commands can affect only chunks that have already been generated, /teleport can send entities into chunks that have yet to be generated. If this happens to a player, then the chunks around and including that player's destination are newly generated.

Syntax[]

  • Java Edition
teleport <destination>
teleport <targets> <destination>
Teleports the executor or the specified entity(s) to the position of an entity, and makes its rotation the same as the specified entity's.
teleport <location>
Teleports the executor or the specified entity(s) to a certain position (and changes its rotation to the command's execution rotation).
teleport <targets> <location>
Teleports the entity(s) to a certain position (without changing their rotation).
teleport <targets> <location> <rotation>
teleport <targets> <location> facing <facingLocation>
teleport <targets> <location> facing entity <facingEntity> [<facingAnchor>]
Teleports the entity(s) to a certain position and changes their rotation to the specified rotation.
  • Bedrock Edition
teleport <destination: target> [checkForBlocks: Boolean]
teleport <victim: target> <destination: target> [checkForBlocks: Boolean]
Teleports the executor or the specified entity(s) to the position of an entity, and makes it face horizontally and its horizontal rotation the same as the specified entity's.
teleport <destination: x y z> [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> [checkForBlocks: Boolean]
Teleports the executor or the specified entity(s) to a certain position (without changing its rotation).
teleport <destination: x y z> [yRot: value] [xRot: value] [checkForBlocks: Boolean]
teleport <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
teleport <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> [yRot: value] [xRot: value] [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
Teleports the executor or the specified entity(s) to a certain position and changes their rotation to the specified rotation.

Arguments[]

JE<targets>: entity
BE: victim: target: CommandSelector<Actor>

Specifies the entity(s) to be teleported. If not specified, defaults to the command's executor.
Must be a player name, a target selector or a UUID[Java Edition only].

JE<location>: vec3
BE: destination: x y z: CommandPositionFloat

Specifies the coordinates to teleport the target(s) to.
Must be a three-dimensional coordinates with floating-point number elements. Accepts tilde and caret notations.

JE<destination>: entity
BE: destination: target: CommandSelector<Actor>

Specifies the entity to teleport the target(s) to.
Must be a player name, a target selector or a UUID[Java Edition only]. In Java Edition, the target selector must be of single type.

JE: <rotation>: rotation
BE: yRot: value: RelativeFloat and <xRot: value>: RelativeFloat

Specifies the rotation.
Must be a rotation with double‌[JE only] or float‌[BE only] number elements, including yaw and pitch, measured in degrees.
  • For the horizontal rotation (yaw), -180.0 for due north, -90.0 for due east, 0.0 for due south, 90.0 for due west, to 179.9 for just west of due north, before wrapping back around to -180.0.
  • For the vertical rotation (pitch), -90.0 for straight up to 90.0 for straight down.
Tilde notation can be used to specify a rotation relative to the executor's rotation‌[JE only] or the target's previous rotation‌[BE only].

JE<facingLocation>: vec3
BE: lookAtPosition: x y z: CommandPositionFloat

Specifies the coordinates to make the target(s) facing to.

JE<facingEntity>: entity
BE: lookAtEntity: target: CommandSelector<Actor>

Specifies the entity to make the target(s) facing to.
Must be a player name, a target selector or a UUID[Java Edition only].

JE: <facingAnchor>: entity_anchor

Specifies whether the entity'eyes or feet to make the target(s) facing to. If not specified, defaults to eyes. In Bedrock Edition, always facing eyes.
Must be either eyes or feet.

BE: checkForBlocks: Boolean: bool

Must be a boolean (either true or false).
If set to true, teleports the target(s) only if the target(s) would not collide with a block it cannot be inside (Note: this allows teleporting into flowers as well as midair). If false or not specified, the default behavior applies (do no check; just teleport the target(s)).

Result[]

CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Failed
<targets> or player: target fails to resolve to one or more entities (named players must be online) Failed
<destination>, <facingEntity>, destination: target, or lookAtEntity: target fails to resolve to a single entity (named player must be online)
destinated position's <x> or <z> exceeds the range of [-30000000, 30000000), or <y> exceeds the range of [-20000000, 20000000) Successful
checkForBlocks: Boolean is true and the specified position is obscured N/A Failed
On successTeleports the targets to the specified destination.

Output[]

CommandEditionSituationSuccess Count/execute store success .../execute store result ...
anyJava EditionOn fail000
On success11the number of the specified entities
Bedrock EditionOn fail0N/AN/A
/teleport <destination: x y z> ...On success1N/AN/A
/teleport <victim: target> <destination: x y z> ...On successthe number of targeted victim entitiesN/AN/A
/teleport <destination: target> ...On success2N/AN/A
/teleport <victim: target> <destination: target> ...On successthe number of victims plus 1N/AN/A

Examples[]

  • To teleport the executing player to Alice: teleport Alice
  • To teleport all players to the executing player: teleport @a @s
  • To teleport the executing player to x=100 and z=100, but three blocks above their current position: teleport 100 ~3 100
  • To rotate the nearest player 10 degrees to the right without changing their position:
    • execute @p ~ ~ ~ teleport @s ~ ~ ~ ~10 ~[Bedrock Edition only]
    • execute as @p at @s run teleport @s ~ ~ ~ ~10 ~[Java Edition only]
  • In Java Edition, when used via the execute command, can teleport between the Overworld, the Nether and the End:
    • To teleport the executing player to the same coordinates, but in the Nether: execute in minecraft:the_nether run teleport ~ ~ ~
    • To teleport all players to x=84 y=57 z=79 in the End: execute as @a in minecraft:the_end run teleport 84 57 79
    • To teleport Alice to x=251 y=64 z=-160 in the Overworld: execute as Alice in minecraft:overworld run teleport 251 64 -160

History[]

Java Edition
1.10pre1Added /teleport, which is like /tp, except that the target parameter is mandatory, the 'teleport to other player' usage is unavailable, and the use of relative coordinates is relative to the executor of the command, rather than relative to the target.
1.1317w45a/tp is no longer different from /teleport now, and became an alias of /teleport.
18w01aAdded facing to /teleport, which causes the target entity to face an entity or a location.
18w02a/teleport has been simplified a bit and players can now teleport to entities in other dimensions.
Pocket Edition Alpha
v0.16.0build 1Added /teleport.
?Added facing mode.
Added checkForBlocks: Boolean.
Bedrock Edition
?The maximum coordinates for /teleport have been reduced from 999,999,999 to 30,000,000.
Attempting to teleport beyond the maximum coordinates no longer outputs an error message.
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