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summon
Permission level
required

2‌[JE only]
1‌[BE only]

Restrictions

Cheat only‌[BE only]

Summons an entity.

Syntax[]

  • Java Edition
summon <entity> [<pos>] [<nbt>]
  • Bedrock Edition
summon <entityType: EntityType> [spawnPos: x y z] [spawnEvent: string] [nameTag: string]
summon <entityType: EntityType> <nameTag: string> [spawnPos: x y z]

Arguments[]

JE<entity>: entity_summon
BE: entityType: EntityType

Specifies the entity to be summoned.
Must be an entity type in the format of resource location of a summonable entity type.

JE<pos>: vec3
BE: spawnPos: x y z: CommandPositionFloat

Specifies the position to summon the entity. If not specified, defaults to the position of the command's execution.
Must be a three-dimensional coordinates with floating-point number elements. Accepts tilde and caret notations.

JE: <nbt>: nbt_compound_tag

Specifies the data tag for the entity.
Must be a compound NBT in SNBT format.

BE: spawnEvent: string: basic_string

Specifies the in-game event for the entity. Should be a spawn event (event name for entities in behavior pack).
Must be either a single word (no spaces) or a quoted string.

BE: nameTag: string: basic_string

Specifies the name of the entity.
Must be either a single word (no spaces) or a quoted string.

Result[]

CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Failed
specified position is unloaded Failed
trying to summon hostiles in peaceful difficulty. Successful
attempting to summon an entity with a duplicate UUID. Failed N/A
designated position's <x> or <z> exceeds the range of [-30000000, 30000000), or <y> exceeds the range of [-20000000, 20000000) Successful
On successCreates the specified entity at the specified position.

Output[]

CommandEditionSituationSuccess Count/execute store success .../execute store result ...
anyJava EditionOn fail000
On success111
Bedrock EditionOn fail0N/AN/A
On success1N/AN/A

Examples[]

  • To summon lightning 10 blocks west of the current position of the executing player:
    • summon lightning_bolt ~-10 ~ ~
  • Java Edition:
    • To summon a charged creeper at the current position named "Powered Creeper":
      • summon creeper ~ ~ ~ {powered:1b,CustomName:'{"text":"Powered Creeper"}'}
      • NOTE: CustomName is a JSON text component
    • To summon a spider jockey:
      • summon spider ~ ~ ~ {Passengers:[{id:"minecraft:skeleton",HandItems:[{id:"minecraft:bow",Count:1b}]}]}
    • To summon a villager that trades 1 dirt block in exchange for 1 diamond:
      • summon villager ~ ~ ~ {Offers:{Recipes:[{buy:{id:dirt,Count:1},sell:{id:diamond,Count:1},rewardExp:false}]}}
  • Bedrock Edition:
    • To summon a patrol captain pillager at the current position:
      • summon pillager ~ ~ ~ minecraft:promote_to_patrol_captain
    • To summon a dolphin with the name "Dolphin" in a golden color:
      • summon dolphin §6Dolphin ~ ~ ~
    • To summon a red dyable wolf:
      • summon wolf ~ ~ ~ minecraft:on_tame

History[]

Jigsaw Block (top texture) JE2 BE2.png
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You can help by expanding it.
Java Edition
1.7.213w36aAdded /summon.
1.814w30a/summon can now spawn lightning.
1.1620w11a /summon now gives permission to summon Fireball.
Pocket Edition Alpha
v0.16.0build 1Added /summon.
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