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Permission level

2‌[JE only]
1‌[BE only]


Cheat only‌[BE only]

Teleports entities to random surface locations within an area.


  • Java Edition
spreadplayers <center> <spreadDistance> <maxRange> <respectTeams> <targets>
spreadplayers <center> <spreadDistance> <maxRange> under <maxHeight> <respectTeams> <targets>
Spreads players to resulting position under the maximum height.
  • Bedrock Edition
spreadplayers <x: value> <z: value> <spreadDistance: float> <maxRange: float> <victim: target>


JE: <center>: vec2
BE: x: value: RelativeFloat and z: value: RelativeFloat

Specifies the center of the region to spread targets to.
Must be a two-dimensional coordinates with floating-point number elements. Accepts tilde and caret notations.

JE<spreadDistance>: float
BE: spreadDistance: float: float

Specifies the minimum distance between targets.
Must be a Single-precision floating-point format number. And it must be at least 0.0.

JE<maxRange>: float
BE: maxRange: float: float

Specifies the maximum distance on each horizontal axis from the center of the area to spread targets (thus, the area is square, not circular).
Must be a Single-precision floating-point format number. In Java Edition, it must be greater than or equal to 1.0. In Bedrock Edition, it must be at least 1.0 greater than <spreadDistance>.

JE: <maxHeight>: integer

Specifies the maximum height for resulting positions.
Must be a Single-precision floating-point format number. And it must be greater than or equal to 1.0.

JE: <respectTeams>: bool

Specifies whether to keep teams together. If true, targets on the same team are teleported to the same location.
Must be a boolean (either true or false).

JE<targets>: entity
BE: victim: target: CommandSelector<Actor>

Specifies the targets to spread.
Must be a player name, a target selector or a UUID[Java Edition only].


CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Failed
<targets> or player: target fails to resolve to one or more entities (named players must be online) Failed
there are too many targets to satisfy the <spreadDistance> requirement within the specified area
/spreadplayers ... under ...there is no enough space under <maxHeight> to spread to N/A
anyOn successTeleports targets to random surface locations within the specified area.


CommandEditionSituationSuccess Count/execute store success .../execute store result ...
anyJava EditionOn fail000
/spreadplayers ... true ...On success11the number of teams that these targets are in
/spreadplayers ... false ...On success11the number of targeted entities
anyBedrock EditionOn fail0N/AN/A
On success1N/AN/A


Targets are always placed on the top non-air block (whether it's solid or not) at a location (if not in under mode), and never on lava, water, bubble column, or fire.

The /spreadplayers command does not have a uniform distribution over the surface. It has a Gaussian distribution as the positions closer to the position set in the command have a higher chance of having an entity on them. This effect is very subtle and is not visible for short radius but can be a problem if you want a uniform random generation. This problem does not occur for the @r selector and dispensers.


  • To teleport all players by team to random surface locations in a 1,000×1,000-block area centered on (0,0), with a minimum distance between teams of 200 blocks:
  • To teleport one random player from each of three teams (Red, Blue, and Green), as well as Alice and Bob, to random surface locations in a 200×200-block area centered on (0,0), with a minimum distance between players of 50 blocks:
    • spreadplayers 0 0 50 100 false @r[team=Red] @r[team=Blue] @r[team=Green] Alice Bob[Java Edition only]

See also[]

  • /tp and /teleport — different commands that teleport a single player or entity to a specific position (even underground).


Jigsaw Block (top texture) JE2 BE2.png
This section needs expansion. 
You can help by expanding it.
Java Edition
1.6.113w23aAdded /spreadplayers.
1.1620w21aAdded an optional maxHeight argument to specify maximum height.
Pocket Edition
1.0.5alpha /spreadplayers.