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msg
Aliases
Permission level
required

0

Restrictions

None

Sends a private message to one or more players. /tell or /w can also be used.

Syntax[]

  • Java Edition
tell <targets> <message>
msg <targets> <message>
w <targets> <message>
  • Bedrock Edition
tell <target: target> <message: message>
msg <target: target> <message: message>
w <target: target> <message: message>

Arguments[]

JE<targets>: entity
BE: target: target: CommandSelector<Player>

Specifies the player(s) to send the message to.
Must be a player name, a target selector or a UUID[Java Edition only]. And the target selector must be of player type.

JE<message>: message
BE: message: message: CommandMessage

Specifies the message to tell.
Must be a plain text. Can include spaces as well as target selectors. The game replaces entity selectors in the message with the list of selected entities' names, which is formatted as "name1 and name2" for two entities, or "name1, name2, ... and namen" for n entities. In Bedrock Edition, @here can be used to mention all players.

Result[]

CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Failed
<targets> or player: target fails to resolve to one or more online players Failed
On successDisplays message to the targeted player(s).

Output[]

CommandEditionSituationSuccess Count/execute store success .../execute store result ...
anyJava EditionOn fail000
On success11the number of targeted players
Bedrock EditionOn fail0N/AN/A
On successthe number of targeted playersN/AN/A

Examples[]

  • To privately tell Steve to start the game: tell Steve Start the game!
  • To say "Hi" to all online players: msg @a Hi

History[]

Java Edition Alpha
v1.0.16_02Added /msg, /tell, and /w.
Pocket Edition Alpha
v0.16.0build 1Added /msg, /tell, and /w.

See also[]

  • /tellraw — send a JSON message to players.
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