Broadcasts a narrative message about yourself.
Syntax[]
- Java Edition
me <action>
- Bedrock Edition
me <message: message>
Arguments[]
JE: <action>
: message
BE: reason: message
: CommandMessage
- Specifies the message to display.
- Must be a plain text. Can include spaces as well as target selectors. The game replaces entity selectors in the message with the list of selected entities' names, which is formatted as "name1 and name2" for two entities, or "name1, name2, ... and namen" for n entities. In Bedrock Edition,
@here
can be used to mention all players.
Result[]
Command | Trigger | Java Edition | Bedrock Edition |
---|---|---|---|
any | the arguments are not specified correctly | Unparseable | Unparseable |
Otherwise | Successful |
Output[]
Command | Edition | Situation | Success Count | /execute store success ... | /execute store result ... |
---|---|---|---|---|---|
any | Java Edition | On success | 1 | 1 | 1 |
Bedrock Edition | On success | 1 | N/A | N/A |
Example[]
- Java Edition
/me was eaten by a grue
will output your name followed by the string "was eaten by a grue" - if your name is Steve: "Steve was eaten by a grue"
History[]
This section needs expansion.
You can help by expanding it.
Java Edition Classic | |||||
---|---|---|---|---|---|
? | Added /me . | ||||
Java Edition | |||||
1.19 | 22w18a | <action> now accepts a message argument, instead of string . | |||
Pocket Edition | |||||
1.0.5 | alpha 1.0.5.0 | Added /me . |