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me
Permission level
required

0

Restrictions

None

Displays a message about yourself.

Syntax[]

  • Java Edition
me <action>
  • Bedrock Edition
me <message: message>

Arguments[]

JE<action>: string
BE: reason: message: CommandMessage

Specifies the message to display.
In Java Edition, must be a string.
In Bedrock Edition, must be a plain text. Can include spaces as well as target selectors. The game replaces entity selectors in the message with the list of selected entities' names, which is formatted as "name1 and name2" for two entities, or "name1, name2, ... and namen" for n entities.@here can be used to mention all players.

Result[]

CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Failed
On successSends a narrative message to the other players

Output[]

CommandEditionSituationSuccess Count/execute store success .../execute store result ...
anyJava EditionOn success111
Bedrock EditionOn fail0N/AN/A
On success1N/AN/A

Example[]

  • Java Edition
/me was eaten by a grue

will output your name followed by the string "was eaten by a grue" - if your name is Steve: "Steve was eaten by a grue"

History[]

Jigsaw Block (top texture) JE2 BE2.png
This section needs expansion. 
You can help by expanding it.
Java Edition Classic
?Added /me.
Pocket Edition
1.0.5alpha 1.0.5.0Added /me.