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Broadcasts a narrative message about yourself.

Syntax[]

  • Java Edition
me <action>
  • Bedrock Edition
me <message: message>

Arguments[]

JE<action>: message
BE: reason: message: CommandMessage

Specifies the message to display.
Must be a plain text. Can include spaces as well as target selectors. The game replaces entity selectors in the message with the list of selected entities' names, which is formatted as "name1 and name2" for two entities, or "name1, name2, ... and namen" for n entities. In Bedrock Edition, @here can be used to mention all players.

Result[]

CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Unparseable
OtherwiseSuccessful

Output[]

CommandEditionSituationSuccess Count/execute store success .../execute store result ...
anyJava EditionOn success111
Bedrock EditionOn success1N/AN/A

Example[]

  • Java Edition
/me was eaten by a grue

will output your name followed by the string "was eaten by a grue" - if your name is Steve: "Steve was eaten by a grue"

History[]

Jigsaw Block (top texture) JE2 BE2
This section needs expansion. 
You can help by expanding it.
Java Edition Classic
?Added /me.
Java Edition
1.1922w18a<action> now accepts a message argument, instead of string.
Pocket Edition
1.0.5alpha 1.0.5.0Added /me.
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