This feature is exclusive to Bedrock Edition and Minecraft Education.
Used to trigger an event on an entity.
Syntax[]
event entity <target: target> <eventName: string>
Arguments[]
target: target
: CommandSelector<Actor>
- Must be a player name or a target selector.
- Specifies the target(s) to execute an entity event.
eventName: string
: string
- Specifies the in-game event for the entity. Should be a spawn event (event name for entities in behavior pack).
- Must be a string. And it must be a single word that has no space or a quoted string.
Result[]
Command | Trigger | Bedrock Edition |
---|---|---|
any | the arguments are not specified correctly | Unparseable |
target: target fails to resolve to one or more entities (named players must be online) | Failed | |
all selected entities don't have this specified events declared in the events section of the entity definition file | ||
Otherwise | Successful |
Output[]
Command | Edition | Situation | Success Count |
---|---|---|---|
any | Bedrock Edition | On fail | 0 |
On success | the number of types of entities that is executed entity event |
History[]
Bedrock Edition | |||||
---|---|---|---|---|---|
1.16.100 | beta 1.16.100.57 | Added /event . |