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enchant
Permission level
required

2‌[JE only]
1‌[BE only]

Restrictions

Cheat only‌[BE only]

Adds an enchantment to a player's selected item, subject to the same restrictions as an anvil. Also works on any mob or entity holding a weapon/tool /armor in their main hand in Java Edition.

Syntax[]

  • Java Edition
enchant <targets> <enchantment> [<level>]
  • Bedrock Edition
enchant <player: target> <enchantmentId: int> [level: int]
enchant <player: target> <enchantmentName: Enchant> [level: int]

Arguments[]

JE<targets>: entity
BE: player: target: CommandSelector<Actor>

Specifies the target(s).
Must be a player name, a target selector or a UUID[Java Edition only].

JE: <enchantment>: item_enchantment
BE: enchantmentId: int: int or <enchantmentName: Enchant>

Specifies the enchantment to be added to the item held in main hand by the target.

JE<level>: integer
BE: level: int: int

Specifies the enchantment level. Should be not greater than the maximum level for the specified enchantment[note 1]. If not specified, defaults to 1.
Must be a 32-bit integer number. In Java Edition, it must be between 0 and 2147483647 (inclusive). In Bedrock Edition, it must be between 1 and 2147483647 (inclusive).

Result[]

CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Failed
<targets> or player: target fails to resolve to one or more entities (named player must be online) Failed
<level> or level: int is greater than the maximum level for the specified enchantment
all the selected players meet one or more of the following conditions:
  • there's no item in its hand
  • the enchantment is not valid for items in its main hand
  • the enchantment conflicts with current enchantments (for example, "Piercing" cannot be given to a crossbow which already has "Multishot", and "Sharpness III" cannot be given to a sword which already has "Sharpness I")
  • items in its main hand already have this enchantment‌[Java Edition only]
  • items in its main hand already have this enchantment with its maximum level‌[Bedrock Edition only]
On successAdds the specified enchantment to the item held by the target.

Output[]

CommandEditionSituationSuccess Count/execute store success .../execute store result ...
anyJava EditionOn fail000
On success11the number of players whose items are successfully enchanted.
Bedrock EditionOn fail0N/AN/A
On successthe number of players whose items are successfully enchanted.N/AN/A

Notes[]

In Bedrock Edition, there's a bug: If items already have the enchantment with the specified level, executing command makes the enchantment increase by 1 level.

  1. Although /enchant enforces maximum levels and compatibility, other commands (such as /give, /replaceitem, and /data) can bypass these restrictions.

Examples[]

  • To give the Infinity enchantment to all players holding a bow:
    /enchant @a infinity
  • To enchant the nearest player's held sword with Sharpness 5:
    /enchant @p sharpness 5

History[]

Jigsaw Block (top texture) JE2 BE2.png
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You can help by expanding it.
Java Edition
1.4.4preAdded /enchant.
1.1317w45aRemoved /enchant.
18w06aRe-added /enchant.
Pocket Edition Alpha
v0.16.0build 5Added /enchant.
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