The Combat Tests are a series of snapshots and development versions that make changes to combat mechanics, and will be added once the new combat system is finalized. Although these snapshots are for a future version, they are just forks of 1.14.x and 1.15 releases and do not contain newer content.[1][2][3][4]


  • New attribute: generic.attackReach, which represents the attack reach of a player
    • Only used by players
    • Default base is 3.0; minimum: 0.0; maximum: 6.0.
  • Added a "Combat Reach" parameter to swords, hoes, and tridents.
  • Added "Chopping", an exclusive axe enchantment
    • Adds 1 HP and 0.5 seconds of shield stunning per level
    • Maximum level is 3
    • Mutually exclusive with Sharpness
  • Added a "Shield Indicator" option that displays when the shield is active
  • Added an option to disable the use-shield-on-crouch


  • Increased accuracy in arrows
  • Thrown snowballs now have a 4-tick cooldown before using them again
  • Changed combat-related aspects of axes, hoes, pickaxes, shields, shovels, swords, and tridents
  • Snowballs now stack to 64.


  1. A custom Java Edition snapshot to test new combat mechanics – u/jeb_, June 26, 2019
  2. Update: Custom Java Edition snapshot to test new combat mechanics (version 2) – u/jeb_, August 15, 2019
  3. Updated Combat Test Snapshot (number 3) and a custom map for combat testing – u/jeb_, November 1, 2019
  4. Since doing something this the last minute on a Friday is a great idea: Combat Test Snapshot Number 4 – u/jeb_, November 30, 2019
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