The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to sleep a few seconds after the clock shows exactly dusk.
The dial can be read from a clock in any of its representations: held in a player's hand, placed in any inventory or crafting grid, in an item frame, and even as a dropped item.
Because there is no day/night cycle in the Nether or the End, clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly, making them useless.
If this advancement is attempted while the player is wearing golden armor but piglin(s) are still aggressive toward them, the advancement does not trigger. Other gold-related items, if any, may be used, but are ignored for this advancement and by the piglin.
Unlike most items, the clock combines 2 textures, one being the actual clock, and the other being the dial. The player can change the clock's texture without worrying about breaking the dial, as long as they do not change the transparency.
In Java Edition, a clock can be viewed under the item statistics page as long as one obtained a clock at some point. It can also be viewed in recipe book if the recipe for it has been unlocked.
In Java Edition, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).
When the time of day changes suddenly, such as after sleeping or when /time is used, the clock dial spins rapidly to catch up.
Although clocks do not function in the Nether or the End, the actual daylight cycle does continue.
This page was last edited on 7 April 2021, at 00:04.
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