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    •  crit: 1 or 0 (true/false) - Whether the arrow deals critical damage.
    •  damage: Damage dealt by the arrow, in half-hearts. May not be a whole number. 2.0 for normal arrows, and increased 0.5 per level of Power enchantment on the firing bow. If the Power enchantment is present, an additional 0.5 is added on (so Power I gives a bonus of 1.0, while Power II gives 1.5).[check the code]
    •  inBlockState: Optional. The block the arrow is in.
      •  Name: The namespaced ID of the block.
      •  Properties: Optional. The block states of the block.
        •  Name: The block state name and its value.
    •  inGround: 1 or 0 (true/false) - Whether the arrow is stuck in the ground.
    •  life: Increments each tick when the arrow is not moving; resets to 0 if it moves. When it ticks to 1200, the arrow despawns.
    •  pickup: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can be picked up by players only in creative.
    •  PierceLevel: The amount of remaining times this arrow can pierce through an entity.
    •  shake: The "shake" when an arrow hits a block.
    •  ShotFromCrossbow: 1 or 0 (true/false) - Whether the arrow was shot from a crossbow. If inGround is true, this is always set to 0.
    •  SoundEvent: The sound event to play when hitting a block/mob, cannot use non-vanilla sound events.
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