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[[File:Caves&CliffsJava.png|right|thumb|Image for "Caves & Cliffs: Part I" released by Mojang Studios for ''Java Edition'']]
{{EarlyDevelopment}}
 
 
[[File:Caves&CliffsBedrock.png|right|thumb|…and for Bedrock Edition.]]
   
 
'''Caves & Cliffs''' is the name of one release and one upcoming major themed update for {{el|je|be}}. The first part was released as [[Java Edition 1.17]] and [[Bedrock Edition 1.17.0]] on June 8, 2021,<ref name="ReleaseDate">{{tweet|Minecraft|1399380652261265414|Grab your nearest calendar and start circling with a vengeance: Caves & Cliffs: Part I arrives June 8th on both Java and Bedrock!|May 31, 2021}}</ref> which added [[geode]]s, [[copper]], new blocks and mobs. The second part will be released as [[Java Edition 1.18]] and [[Bedrock Edition 1.18.0]]<ref name="caves-and-cliffs-faq">{{cite|url=https://help.minecraft.net/hc/en-us/articles/360059400852|title=Minecraft: Caves & Cliffs Update FAQ}}</ref> in November/December 2021<ref>{{ytl|w6zLprHHZOk|Minecraft Live 2021 @ 55:17|Minecraft|October 16, 2021|t=3317}}</ref> and includes expanded [[cave]]s, increased height and depth limit, new mountain generation, and new [[biome]]s. It was announced in [[Minecraft Live 2020]],<ref name="Recap">{{article|minecraft-live-the-recap|Minecraft Live: The Recap|October 3, 2020}}</ref> and on April 14, 2021, [[Mojang Studios]] announced that the update would be split into two updates and later announced in [[Minecraft Live 2021]] that the Deep Dark portion of the Caves & Cliffs update would be delayed until [[The Wild Update]] due to the amount and complexity of content, as well as team health.<ref>{{ytl|6YgKUZnUyak|A Caves & Cliffs Announcement|Minecraft|April 14, 2021}}</ref>
[[File:Caves&CliffsJava.png|right|thumb|Image for "Caves & Cliffs: Part I" released by Mojang for ''Java Edition''...]]
 
[[File:Caves&CliffsBedrock.png|right|thumb|...and for Bedrock Edition]]
 
   
 
On {{el|je}}, Part I started development with snapshot [[20w45a]], which was released on November 4, 2020. The [[Java Edition 1.17 Pre-release 1|first pre-release]] for Caves & Cliffs: Part I was released on May 27, 2021, and the [[Java Edition 1.17 Release Candidate 1|first release candidate]] on June 4, 2021. As for Part II, development continued with [[1.18 Experimental Snapshot 1]], which was released on July 13, 2021. The current snapshot is [[21w41a]].
'''Caves & Cliffs''' is the name of one released and one upcoming major themed update set to release for {{el|je|be}}. The first part was released as [[Java Edition 1.17]] and [[Bedrock Edition 1.17.0]] on June 8, 2021,<ref name="ReleaseDate">{{tweet|Minecraft|1399380652261265414|Grab your nearest calendar and start circling with a vengeance: Caves & Cliffs: Part I arrives June 8th on both Java and Bedrock!|May 31, 2021}}</ref> which added [[geode]]s, [[copper]], new blocks and mobs. The second part will be released as [[Java Edition 1.18]] and [[Bedrock Edition 1.18.0]]<ref name="caves-and-cliffs-faq">{{cite|url=https://help.minecraft.net/hc/en-us/articles/360059400852|title=Minecraft: Caves & Cliffs Update FAQ}}</ref> at the end of 2021 and will include expanded [[cave]]s, increased height and depth limit, new mountain generation, and new [[biome]]s. It was announced in [[Minecraft Live 2020]],<ref name="Recap">{{article|minecraft-live-the-recap|Minecraft Live: The Recap|October 3, 2020}}</ref> and on April 14, 2021, [[Mojang Studios]] announced that the update would be split into two updates due to the amount and complexity of content, as well as team health.<ref>{{ytl|6YgKUZnUyak|A Caves & Cliffs Announcement|Minecraft|April 14, 2021}}</ref>
 
 
On {{el|je}}, Part I started development with snapshot [[20w45a]], which was released on November 4, 2020. The [[Java Edition 1.17 Pre-release 1|first pre-release]] for Caves & Cliffs: Part I was released on May 27, 2021, and the [[Java Edition 1.17 Release Candidate 1|first release candidate]] on June 4, 2021. As for Part II, development continued with [[1.18 Experimental Snapshot 1]], which was released on July 13, 2021.
 
   
 
On {{el|be}}, Part I started development with [[Bedrock Edition beta 1.16.200.52|beta 1.16.200.52]], which was released on October 28, 2020. Most of the Part I features were behind [[experimental gameplay]] toggle until the Part I release and were not included in the full [[1.16.200]], [[1.16.210]], and [[1.16.220]] release.<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.|December 2, 2020}}</ref><ref>{{tweet|MattGartzke|1334191207174475777|Goats are still in the latest beta, they just can't be accessed from a full version, only betas.|December 2, 2020}}</ref> As for Part II, development continued with [[Bedrock Edition beta 1.17.30.23|beta 1.17.30.23]], which was released on August 25, 2021. In [[1.17.10]], released on July 13, 2021, non-beta users were able to test out most of early Part II features behind experimental gameplay.<ref>{{article|new-world-generation-bedrock-available-testing|New world generation in Bedrock available for testing|July 13, 2021}}</ref>
 
On {{el|be}}, Part I started development with [[Bedrock Edition beta 1.16.200.52|beta 1.16.200.52]], which was released on October 28, 2020. Most of the Part I features were behind [[experimental gameplay]] toggle until the Part I release and were not included in the full [[1.16.200]], [[1.16.210]], and [[1.16.220]] release.<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.|December 2, 2020}}</ref><ref>{{tweet|MattGartzke|1334191207174475777|Goats are still in the latest beta, they just can't be accessed from a full version, only betas.|December 2, 2020}}</ref> As for Part II, development continued with [[Bedrock Edition beta 1.17.30.23|beta 1.17.30.23]], which was released on August 25, 2021. In [[1.17.10]], released on July 13, 2021, non-beta users were able to test out most of early Part II features behind experimental gameplay.<ref>{{article|new-world-generation-bedrock-available-testing|New world generation in Bedrock available for testing|July 13, 2021}}</ref>
   
Both ''Java'' and Bedrock editions received Caves & Cliffs: Part I on June 8, 2021.
+
Both Java and Bedrock editions received Caves & Cliffs: Part I on June 8, 2021.
   
Additionally, features from this update will be also released for {{el|ee}} soon in 1.17 in 2021.<ref>{{cite|url=https://educommunity.minecraft.net/hc/en-us/articles/4406846050068-Get-Ready-for-the-Beta-Version-1-17-|title=Get Ready for the Beta! (Version 1.17)|website=Minecraft: Education Edition Support}}</ref>
+
Additionally, features from Caves & Cliffs: Part I, were released for {{el|ee}} in late 2021.<ref>{{cite|url=https://educommunity.minecraft.net/hc/en-us/articles/4406846050068-Get-Ready-for-the-Beta-Version-1-17-|title=Get Ready for the Beta! (Version 1.17)|website=Minecraft: Education Edition Support}}</ref>
   
 
==Notable features==
 
==Notable features==
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;[[File:Bucket of Axolotl.png|32px]] [[Bucket of Axolotl]]
 
;[[File:Bucket of Axolotl.png|32px]] [[Bucket of Axolotl]]
 
*Obtained by using a [[Water Bucket|water bucket]] on an [[axolotl]], similar to [[fish]].
 
*Obtained by using a [[Water Bucket|water bucket]] on an [[axolotl]], similar to [[fish]].
 
;[[File:Bundle.png|32px]] [[Bundle]]{{only|je}}
 
{{planned|be|section=1}}
 
*Can contain one cumulative stack of any variety of item types.
 
**Stack sizes are sustained. For example, a bundle containing 32 blocks with a stack size of 64 could hold only an additional 8 [[Ender Pearl|ender pearls]], as the stack size of an ender pearl is 16; the half stack of ender pearls added to the half stack of blocks is calculated as one full stack. Un-stackable items like [[Minecart|minecarts]] remain un-stackable.
 
*Displays a blue bar, similar to a [[durability]] bar, that shows how full it is.
 
*Items drop to [[inventory]] when right clicked.
 
*Are crafted with [[rabbit hide]] and [[string]].
 
   
 
;[[File:Copper Ingot.png|32px]] [[Copper Ingot]]
 
;[[File:Copper Ingot.png|32px]] [[Copper Ingot]]
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;[[File:Goat Horn.png|32px]] [[Goat Horn]]{{only|be}}
 
;[[File:Goat Horn.png|32px]] [[Goat Horn]]{{only|be}}
{{planned|je|section=1}}
 
 
*[[Goats]] have a chance to drop this item when they ram into a block.
 
*[[Goats]] have a chance to drop this item when they ram into a block.
 
*Holding {{control|use}} while holding this item plays the [[raid]] horn sound effect.
 
*Holding {{control|use}} while holding this item plays the [[raid]] horn sound effect.
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==Planned additions==
 
==Planned additions==
=== Blocks===
 
[[File:Sculk in redstone.png|thumb|This image shows the sculk blocks in redstone, implying that the other sculk blocks also have redstone uses.]]
 
;[[File:Sculk.gif|32px]] {{Text anchor|Sculk (block)}}
 
*Generates in the mysterious new cave [[biome]] where the [[Warden]] lives, called the Deep Dark.
 
*Has an animated texture.
 
*May be used in [[Redstone Dust|redstone]].<ref name="SculkRedstone">{{ytl|lIJV_f-haBU|Caves, Cliffs & Other Updates: How We Make Minecraft - Episode 5|November 27, 2020}}</ref>
 
* Namespaced ID {{cd|sculk}} was revealed and found in the Bedrock Beta documentation. These blocks are currently not in the beta as it hasn't been implemented yet.
 
 
; [[File:Sculk Catalyst.png|32px]] {{Text anchor|Sculk Catalyst}}
 
*Generates in the Deep Dark cave [[biome]].
 
*Made of sculk and a [[bone]]-like material.<ref>{{tweet|kingbdogz|1327266276511768577|That is actually a bone-like material, not End Stone :)|November 13, 2020}}</ref>
 
*[[File:Sculk Catalyst (bloom).gif|32px]] Has {{cd|bloom}} state.
 
*May be used in redstone.<ref name="SculkRedstone" />
 
*May have something to do with axolotls.<ref>{{tweet|kingbdogz|1422862315108642817|My day: experimenting with Axolotls and Sculk Catalysts... for reasons. How's your day going?|August 4, 2021}}</ref>
 
*Glows, but does not emit [[light]], similar to the [[glow squid]] or the [[glow item frame]].
 
*Namespaced ID {{cd|sculk_catalyst}} was revealed and found in the Bedrock Beta documentation.<ref>{{tweet|SmokeyStack_|1428077730323746818|Ok, seems like there is two new features: minecraft:catalyst_feature and minecraft:sculk_patch_feature. Definitely relates to the Deep Dark. Can't wait to see how this turns out.|August 19, 2021}}</ref><ref>{{tweet|SmokeyStack_|1428077730323746818|The Beta Documentation. So far, there is no files that actually contain these features for now, likely due to the Deep Dark not implemented.|August 19, 2021}}</ref>
 
 
;[[File:Sculk Shrieker.gif|32px]] {{Text anchor|Sculk Shrieker}}
 
*Generates in the deep dark [[biome]].
 
*Perhaps made of sculk and a [[bone]]-like material.
 
*Has 2 soul-shaped patterns in the center.
 
*Has the ability to 'shriek' as revealed by internal textures.
 
*Namespaced ID {{cd|sculk_shrieker}} was revealed and found in the Bedrock Beta documentation.
 
 
;[[File:Sculk Vein.gif|32px]] {{Text anchor|Sculk Vein}}<ref>{{tweet|kingbdogz|1362422697213517828|This is really cool, but won't be necessary because Sculk Veins (on the edge of growths) can be placed in all directions like Glow Lichen. That means you can find veins on top of anything, including Grimstone Bricks, which is a better approach than a specific block type.|February 18, 2021}}</ref>
 
*Generates in the Deep Dark cave [[biome]].
 
*Generates in a layer on top of [[blocks]], similar to [[snow]].
 
*Can be placed in all directions, like [[Glow Lichen|glow lichen]].
 
*Has an animated texture.
 
*Some have parts that are transparent, allowing the player to see the block it is on top of.
 
* May be used in [[Redstone Dust|redstone]] as seen in this video when they talk about the [[Sculk Sensor|sculk sensor]].<ref name="SculkRedstone" />
 
* Namespaced ID {{cd|sculk_vein}} was revealed and found in the Bedrock Beta documentation.
 
 
===Items ===
 
;{{Text anchor|Spawn Eggs}}
 
*[[File:Warden Spawn Egg.png|32px]] The warden [[spawn egg]] is visually confirmed but not yet implemented.<ref>{{tweet|kingbdogz|1313451032383574017|Feeling kinda short myself...|October 6, 2020}}&lt;/nowiki&gt;</ref>
 
 
===Mobs===
 
[[File:Warden&Golem.jpg|right|thumb|A warden and iron golem standing side by side.]]
 
;[[File:Warden.gif|36px]] {{Text anchor|Warden}}
 
*Spawns in the new Deep Dark cave [[biome]].
 
*The first fully blind mob ([[Bat|bats]], despite relying almost exclusively on echolocation, still have basic eyesight){{Citation needed}}.
 
*When sensing movement, it moves toward the source of the movement.
 
**Follows and attacks [[Player|players]], [[mobs]], and other entities that make vibrations.<ref group="note">The warden does not attack other entities but it does follow the vibrations that they make. (For example, it follows a snowball but it breaks upon impact to a block rendering it non-attackable by the warden.</ref>
 
***Does not attack other wardens.
 
**[[File:Warden (angry).gif|70px]] When attacked, it pathfinds toward the player.
 
**Follows the same rules as the [[sculk sensor]] when detecting noise, apart from a much bigger detection range.
 
***When it detects a vibration, the growths on its head rattle and light up, similar to the [[sculk sensor]].
 
**If any projectile (e.g. [[egg]], [[snowball]], [[arrow]], [[Splash Potion|splash potions]], [[Trident|tridents]]) lands near the warden, the mob inspects the location where the projectile landed, due to the projectile creating movement and noise. This feature can be used in order to cause a distraction.
 
**Does not detect players that are [[sneaking]].
 
**Can detect players that are invisible.<ref>{{tweet|kingbdogz|1320768048928870403|Wardens will still be able to detect entities that are invisible :)|October 26, 2020}}</ref>
 
**When aggravated for long enough, the warden follows the player continuously, regardless of any other distractions.
 
**Does not follow music from a [[jukebox]].<ref name="warden">{{tweet|kingbdogz|1395834612191006726|It will not. This is both for design reasons (we want it to be something more "physical", like motion), and for technical reasons. 2. It will probably investigate the location it "felt/heard" the vibration. 3. Nope, but in the current design it will burn in sunlight.|May 21, 2021}}</ref>
 
**Investigates explosion noises.<ref name="warden" />
 
*Incredibly strong, doing {{hp|30}} damage, bringing players wearing full [[netherite]] [[armor]] from full health to {{hp|7}} health points.
 
*A mob designed to be extremely difficult to flee from, rather than fought against. Players are meant to sneak around the warden when traversing the Deep Dark, avoiding any vibrations that would cause it to detect them.<ref>{{tweet|kingbdogz|1312579202076626944|I'd actually consider it something entirely new. The Warden is a force of nature, not a boss. When a tornado is barreling toward you, you don't try to kill it - you run away! The Warden is exactly the same. |October 3, 2020}}</ref><ref>{{Tweet|kingbdogz|1376817474704920576|You can befriend them by not making any noises :) They will never notice you!|March 30, 2021}}</ref><ref>{{Tweet|kingbdogz|1359060509924995073|Warden is not a combat situation. You will almost never, ever be fighting the Warden, that would be suicide. It's something that will stick around for some time before it ever moves away. During that whole time you'll be sorry if you didn't place torches.|February 9, 2021}}</ref>
 
*Has a way to counter the strategy of building up 4 blocks to avoid attacks.<ref>{{tweet|kingbdogz|1320771734321000448|It absolutely has some tricks up its sleeves to counter that particular strategy :)|October 26, 2020}}</ref>
 
*At least as fast as the player's walking speed.
 
*Seems to have considerable [[Damage#Knockback|knockback]] resistance.
 
*When near the warden, the brightness of the light the player sees decreases, regardless of Night Vision or brightness settings.<ref>{{Tweet|kingbdogz|1358503264304644098|Interestingly enough, the Warden is tackling this with its darkness effect physically lowering your gamma while it's around... This evens the playing field for everyone who encounters it. |February 7, 2021}}</ref>
 
*The warden's chest has a glowing core that appears to brighten and dim in tandem with the ambient lighting of the Deep Dark cave [[biome]].
 
**The core creates a low throbbing sound as it pulses. The sound and animation seem to speed up rapidly when the warden notices a player.
 
*Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the [[iron golem]] and [[enderman]] in height and width (respectively). {{Note|Height of the warden is based from the [[:File:Warden&Golem.jpg|image]] found on Twitter.}}<ref>{{tweet|kingbdogz|1313449116068917249|Looking kinda short there, Iron Golem.|October 6, 2020}}</ref>
 
**This would also make it as tall as the wither (when hostile).
 
*Currently burns in sunlight.<ref name="warden" />
 
*It is the only mob that spawns in the Deep Dark.<ref name=":0">{{Tweet|kingbdogz|1405552938005708803|1) Deep Dark is the name for now, but like anything names can change. I like it though. 2) Deep Dark is one of the only Overworld biomes where only one type of enemy can spawn: Wardens. So no Zombies, Creepers, etc. 3) That is a mystery for you players to reveal in-game.|June 17, 2021}}</ref>
 
*Does not spawn like normal hostile mobs, but instead uses completely new spawning rules.<ref>{{Tweet|kingbdogz|1405651639080521734|They will not spawn like normal hostile mobs - not like anything that's in the game so far.|June 17, 2021}}</ref>
 
*The warden isn't needed to receive the advancement, [[Advancement|Monsters Hunted]].<ref>{{Tweet|kingbdogz|1412819085239492616|No|July 7, 2021}}</ref>
 
 
===World generation===
 
;{{Text anchor|Deep Dark}} biome
 
*New [[biome]] at the "deepest depths of the world", exclusively generating within the deepslate layer.<ref>{{Tweet|kingbdogz|1362097448416649222|Also, to clarify, the Deep Dark won't take up all of below y 0. Other biomes like Lush Caves and Dripstone Caves will be able to generate there too, it's just that Deep Dark can only be found below y 0. Grimstone is its natural stone ;)|February 17, 2021}}</ref>
 
**Will be the rarest cave biome out of the three added in the update.<ref>{{Tweet|kingbdogz|1433369395506651138|It will likely be the most rare biome out of the 3, but not impossible to find either. And when you find it, it should be a big area.)|September 2, 2021}}</ref>
 
**Generally found beneath very continental or mountainous areas.<ref>{{Tweet|kingbdogz|1433368380820578306|Getting the Deep Dark biome distribution right has been tricky. Generally we're looking to get it deep underneath very continental/mountainous areas, and it will stretch all the way to -64. Looking forward to see how it feels.)|September 2, 2021}}</ref>
 
**Aquifers and lava are unlikely to generate in this biome.<ref>{{Tweet|kingbdogz|1433370319629258755|We're aiming to have no aquifers/lava in the Deep Dark)|September 2, 2021}}</ref>
 
*Only wardens can spawn here.<ref name=":0" />
 
*Contains [[sculk block]]s, [[sculk sensor]]s, [[:en:Sculk_Trap|sculk shrieker]], [[:en:Sculk_Veins|sculk veins]], [[:en:Sculk_Chute|sculk catalyst]].
 
*May contain [[candle]]s.
 
*Contains chests.<ref>{{tweet|kingbdogz|1361783065631199232|The point is to have special loot in the chests. We don't want players encouraged to kill the Warden.|February 16, 2021}}</ref>
 
*Has official lore. <ref>https://twitter.com/kingbdogz/status/1430549129755832323</ref>
 
   
 
;{{Text anchor|General}}
 
;{{Text anchor|General}}
 
*Ore generation further rebalanced, and influences the surrounding stone.
 
*Ore generation further rebalanced, and influences the surrounding stone.
===Gameplay===
 
;{{Text anchor|Darkness effect}}
 
 
*While in the deep dark cave [[biome]], the ambient lighting, such as the light given off by torches, occasionally dims temporarily, limiting the player's visibility. This serves as a warning that the warden is nearby.<ref>{{tweet|kingbdogz|1312931086364803073|The mechanical purpose is to warn you that the Warden is nearby. You should get ready if you start to see pure darkness like that...|October 4, 2020}}</ref>
 
   
 
==Planned changes==
 
==Planned changes==
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;{{Anchor|Ore veins}} [[Mineral vein]]s
 
;{{Anchor|Ore veins}} [[Mineral vein]]s
 
*Some [[stone]] appears a little different and when that stone is mined, more of the ore should be found behind it.{{cn}}
 
*Some [[stone]] appears a little different and when that stone is mined, more of the ore should be found behind it.{{cn}}
 
==Unconfirmed features==
 
===Blocks===
 
;[[File:Sculk Trap (pre-release).png|32px]]Sculk Jaw
 
*Generates in the Deep Dark [[biome]].
 
*[[File:Sculk Trap 2 (pre-release).png|32px]] Has state with unknown name.
 
*May not make it into the final release.<ref>{{tweet|kingbdogz|1431995233936494594|Sculk Trap (which is actually called Sculk Jaw) is unlikely to make it into the game, wasn't very happy with its design. Sculk Shrieker is a completely different block|August 29, 2021}}</ref>
 
   
 
[[File:Lush caves overview concept art.jpg|thumb|Concept art showing how the spore blossom may open and close]]
 
[[File:Lush caves overview concept art.jpg|thumb|Concept art showing how the spore blossom may open and close]]
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**To add new types of rock to the Overworld since [[andesite]], [[diorite]] and [[granite]] were added in [[Java Edition 1.8]] and {{verlink|Pocket Edition v0.9.0 alpha}}, both in 2014.
 
**To add new types of rock to the Overworld since [[andesite]], [[diorite]] and [[granite]] were added in [[Java Edition 1.8]] and {{verlink|Pocket Edition v0.9.0 alpha}}, both in 2014.
 
**To completely overhaul the terrain generation since [[Java Edition 1.7.2]] and [[Pocket Edition v0.9.0 alpha]], in 2013 and 2014 respectively.
 
**To completely overhaul the terrain generation since [[Java Edition 1.7.2]] and [[Pocket Edition v0.9.0 alpha]], in 2013 and 2014 respectively.
**To be split {{in|je}} into two parts of development since the [[Adventure Update]], which was split into [[Java Edition Beta 1.8]] and [[Java Edition 1.0]]. {{in|be}}, it is quite recent, the last split update being [[Village & Pillage]].
+
**To be split {{in|je}} into two parts of development since the [[Adventure Update]] in 2011, which was split into [[Java Edition Beta 1.8]] and [[Java Edition 1.0]]. In [[Bedrock Edition]], it is quite recent, with the last split update being [[Village & Pillage]].
**To increase the world height (from 256 blocks to 384 blocks normally, with [[custom world generation]] generation up to 2048 blocks) since [[Java Edition 1.2.1]].
+
**To increase the world height (from 256 blocks to 384 blocks normally, with [[custom world generation]] generation up to 2048 blocks) since [[Java Edition 1.2.1]] in 2012.
 
**To increase the depth of the bedrock floor underground since [[Java Edition Classic]].
 
**To increase the depth of the bedrock floor underground since [[Java Edition Classic]].
 
**To add an amphibian mob to ''[[Minecraft]]''.
 
**To add an amphibian mob to ''[[Minecraft]]''.
 
**To change the light level requirement for Overworld hostile mob spawning since [[Java Edition Indev]].
 
**To change the light level requirement for Overworld hostile mob spawning since [[Java Edition Indev]].
**To increase the [[cloud]] height since [[Java Edition Beta 1.8]].
+
**To increase the [[cloud]] height since [[Java Edition Beta 1.8]] in 2011.
*The name "Sculk" is derived from the word "skulk", meaning "keep out of sight, typically with a sinister or cowardly motive".<ref>{{tweet|kingbdogz|1316040636538204160|While not related, Sculk name was inspired by Jeb's process with naming the Shulkers - he liked the word "Lurker", but changed it around a bit to feel new. Sculk is only one letter changed of Skulk, meaning "keep out of sight, typically with a sinister or cowardly motive"|October 13, 2020}}</ref>
 
 
*Mojang Studios employees explored real caves to research for the update. This helped give inspiration and ideas for the update, including for the mesh caves.<ref>{{tweet|henrikkniberg|1319472424115724289|Yes, and yes. Was hoping to do a larger field trip to different countries with interesting caves, but covid got in the way so we had stay more local.|October 23, 2020}}</ref><ref>{{tweet|henrikkniberg|1318946383680995349|Mesh caves were inspired by this field trip.|October 21, 2020}}</ref>
 
*Mojang Studios employees explored real caves to research for the update. This helped give inspiration and ideas for the update, including for the mesh caves.<ref>{{tweet|henrikkniberg|1319472424115724289|Yes, and yes. Was hoping to do a larger field trip to different countries with interesting caves, but covid got in the way so we had stay more local.|October 23, 2020}}</ref><ref>{{tweet|henrikkniberg|1318946383680995349|Mesh caves were inspired by this field trip.|October 21, 2020}}</ref>
 
**[[Henrik Kniberg]] also recalled memories of past visits to caves around the world.<ref>{{tweet|henrikkniberg|1319473892327645184|I used to travel a lot in the past though (before becoming aware of climate change), and I like visiting caves, so I dug up memories from fascinating cave visits in Spain, South Africa, New Zealand, and British Virgin Isles and some other places.|October 23, 2020}}</ref>
 
**[[Henrik Kniberg]] also recalled memories of past visits to caves around the world.<ref>{{tweet|henrikkniberg|1319473892327645184|I used to travel a lot in the past though (before becoming aware of climate change), and I like visiting caves, so I dug up memories from fascinating cave visits in Spain, South Africa, New Zealand, and British Virgin Isles and some other places.|October 23, 2020}}</ref>
 
*The art style of the concept art for Caves & Cliffs was inspired by the concept art of Diamonds and Lemons, the Adventure Time episode featuring a Minecraft crossover.<ref>{{tweet|cookiecat_9|1312675314267566080|Definitely one of my biggest inspirations! My favorite show + favorite game - it shaped a lot how I approached concepts for Minecraft artstyle|October 4, 2020}}</ref>
 
*The art style of the concept art for Caves & Cliffs was inspired by the concept art of Diamonds and Lemons, the Adventure Time episode featuring a Minecraft crossover.<ref>{{tweet|cookiecat_9|1312675314267566080|Definitely one of my biggest inspirations! My favorite show + favorite game - it shaped a lot how I approached concepts for Minecraft artstyle|October 4, 2020}}</ref>
*[[Archaeology]] was originally planned to be added in this update, but was delayed to a later version when the update was split.<ref>{{ytl|6YgKUZnUyak|A Caves & Cliffs Announcement|Minecraft|April 14, 2021|t=286}}</ref>
+
*[[Archaeology]] was originally planned to be added in this update, but was delayed to a later version when the update was split.<ref>{{ytl|6YgKUZnUyak|A Caves & Cliffs Announcement|Minecraft|April 14, 2021|t=286}}</ref> The deep dark biome was also originally planned to release as part of Caves & Cliffs Part II, but was then later delayed to the [[The Wild Update|Wild Update]].
*The warden was originally known as a "stalker" early during development. That iteration also had white flesh with holes in it, to the point where it was deemed too gory by the developers and had to be tuned down.<ref>{{ytl|9leQqqlWwU0|146 - From Modding to Mojang with Kingbdogz // The Spawn Chunks: A Minecraft Podcast|The Spawn Chunks|June 21, 2021|t=5264}}</ref>
 
**[[Brandon Pearce]] also mentioned that this is one of various "wildly different" iterations that he's going to preview once the warden is released to the public.
 
   
 
; Trailer Trivia
 
; Trailer Trivia
 
*At the [https://youtu.be/0maWbr0FHKY?t=24 0:24] mark of the Caves & Cliffs: Part I trailer, the {{w|Capricornus}} constellation can be spotted in the sky, which represents the sea-goat and is the Latin name for [[goat horn]].
 
*At the [https://youtu.be/0maWbr0FHKY?t=24 0:24] mark of the Caves & Cliffs: Part I trailer, the {{w|Capricornus}} constellation can be spotted in the sky, which represents the sea-goat and is the Latin name for [[goat horn]].
*In the same trailer at [https://youtu.be/0maWbr0FHKY?t=30 0:30] a [[MCD:Necromancer|Necromancer]] laugh from [[Minecraft Dungeons]] can be heard.
+
*In the same trailer at [https://youtu.be/0maWbr0FHKY?t=30 0:30], a [[MCD:Necromancer|Necromancer]] laugh from [[Minecraft Dungeons]] can be heard.
   
 
==Gallery==
 
==Gallery==
  +
<gallery>
Screenshots of the Caves & Cliffs Update from [[Minecraft Live 2020]] and other sources:
 
 
Caves & Cliffs.png|Caves & Cliffs logo
 
Caves & Cliffs cover art.png|Caves & Cliffs: Part I artwork
 
Caves & Cliffs logo 1.png|The logo used in end in Minecraft Live. The "Minecraft" part is the same as the general Minecraft logo, without the angular cracks in the current Caves & Cliffs logo.
  +
</gallery>
 
Screenshots of the Caves & Cliffs update from [[Minecraft Live 2020]] and other sources:
 
<gallery widths="300" heights="169" class="center" mode="nolines">
 
<gallery widths="300" heights="169" class="center" mode="nolines">
 
LushCaves 1.16.220.52.jpeg|A view of the lush caves.
 
LushCaves 1.16.220.52.jpeg|A view of the lush caves.
Line 610: Line 510:
 
Example-of-other-stone-generation.png|How the other stones may now generate.
 
Example-of-other-stone-generation.png|How the other stones may now generate.
 
Dripstone Caves.png|A view of the dripstone caves.
 
Dripstone Caves.png|A view of the dripstone caves.
JE 1.17 Development Sculk family.png|Various sculk blocks.
 
JE 1.17 Development Warden.jpg|The warden.
 
 
MCLive Summary MountainGoats.jpg|Multiple goats, showcasing jump height.
 
MCLive Summary MountainGoats.jpg|Multiple goats, showcasing jump height.
 
Amethyst geode.png|Inside of an amethyst geode.
 
Amethyst geode.png|Inside of an amethyst geode.
 
Rusted copper roof screenshot.jpg|A copper roof house with weathered copper.
 
Rusted copper roof screenshot.jpg|A copper roof house with weathered copper.
 
Lightning Rod Strike.png|Light striking a [[lightning rod]].
 
Lightning Rod Strike.png|Light striking a [[lightning rod]].
JE 1.17 Development Bundle.png|[[Bundle]]
 
 
JE 1.17 Development Axolotls.jpg|Multiple [[Axolotl|axolotl]] in a lush cave.
 
JE 1.17 Development Axolotls.jpg|Multiple [[Axolotl|axolotl]] in a lush cave.
 
JE 1.17 Development Axolotl attack 2.jpg|An axolotl army attacking an elder guardian.
 
JE 1.17 Development Axolotl attack 2.jpg|An axolotl army attacking an elder guardian.
 
Lush Caves.png|[[Lush Caves]].
 
Lush Caves.png|[[Lush Caves]].
 
Minecraft* 1.17-waterlogged-rail @ 06c91d33a1.png|A leaked screenshot showing "waterlogged-rail" in the title.
 
Minecraft* 1.17-waterlogged-rail @ 06c91d33a1.png|A leaked screenshot showing "waterlogged-rail" in the title.
Caves & Cliffs logo 1.png|The logo used in end in Minecraft Live. The "Minecraft" part is the same as the general Minecraft logo, without the angular cracks in the current Caves & Cliffs logo.
 
Caves & Cliffs.png|The current Caves & Cliffs logo.
 
Caves & Cliffs cover art.png|Caves & Cliffs: Part I art.
 
 
</gallery>
 
</gallery>
   
Line 633: Line 527:
 
Dripstone caves concept art.png|Stalactites and stalagmites in the dripstone caves.
 
Dripstone caves concept art.png|Stalactites and stalagmites in the dripstone caves.
 
Flooded caves.jpg|Flooded caves.
 
Flooded caves.jpg|Flooded caves.
Warden concept art.jpg|Warden.
 
Warden designs.png|Possible early designs of the warden.
 
 
Axolotl & Warden concept art.jpg|Axolotl and warden.
 
Axolotl & Warden concept art.jpg|Axolotl and warden.
 
Axolotl concept art.jpg|"Cutie in a Bucket". Concept art of Axolotl.
 
Axolotl concept art.jpg|"Cutie in a Bucket". Concept art of Axolotl.

Revision as of 10:01, 17 October 2021

Caves&CliffsJava

Image for "Caves & Cliffs: Part I" released by Mojang Studios for Java Edition

Caves&CliffsBedrock

…and for Bedrock Edition.

Caves & Cliffs is the name of one release and one upcoming major themed update for Java Edition. The first part was released as Java Edition 1.17 and Bedrock Edition 1.17.0 on June 8, 2021,[1] which added geodes, copper, new blocks and mobs. The second part will be released as Java Edition 1.18 and Bedrock Edition 1.18.0[2] in November/December 2021[3] and includes expanded caves, increased height and depth limit, new mountain generation, and new biomes. It was announced in Minecraft Live 2020,[4] and on April 14, 2021, Mojang Studios announced that the update would be split into two updates and later announced in Minecraft Live 2021 that the Deep Dark portion of the Caves & Cliffs update would be delayed until The Wild Update due to the amount and complexity of content, as well as team health.[5]

On Java Edition, Part I started development with snapshot 20w45a, which was released on November 4, 2020. The first pre-release for Caves & Cliffs: Part I was released on May 27, 2021, and the first release candidate on June 4, 2021. As for Part II, development continued with 1.18 Experimental Snapshot 1, which was released on July 13, 2021. The current snapshot is 21w41a.

On Bedrock Edition, Part I started development with beta 1.16.200.52, which was released on October 28, 2020. Most of the Part I features were behind experimental gameplay toggle until the Part I release and were not included in the full 1.16.200, 1.16.210, and 1.16.220 release.[6][7] As for Part II, development continued with beta 1.17.30.23, which was released on August 25, 2021. In 1.17.10, released on July 13, 2021, non-beta users were able to test out most of early Part II features behind experimental gameplay.[8]

Both Java and Bedrock editions received Caves & Cliffs: Part I on June 8, 2021.

Additionally, features from Caves & Cliffs: Part I, were released for Minecraft Education in late 2021.[9]

Notable features

This section is about features that are included in the development versions. For planned additions, see  § Planned additions. For planned changes, see  § Planned changes.

Blocks

Small Amethyst BudMedium Amethyst BudLarge Amethyst BudAmethyst Cluster Amethyst Buds and Amethyst Cluster
AzaleaFlowering Azalea Azalea
Azalea LeavesFlowering Azalea Leaves Azalea Leaves
Big Dripleaf Big Dripleaf
  • A plant that can be used for platforming.
  • If a player or mob stands on top of the plant for two seconds (40 ticks), the plant tilts and the player or mob falls through the plant.
  • Can be placed on any solid block and water.
  • Can have bone meal applied to grow taller.
  • Can be used for new parkour projects and obstacle courses.
Block of Amethyst Block of Amethyst
  • Can be crafted with four amethyst shards.
  • Naturally generates in amethyst geode structures.
  • Makes a sparkling sound when placed or walked on.
  • Can be mined in amethyst geode by an iron pickaxe or better.
Budding Amethyst Budding Amethyst
  • When it receives a random tick, it has a 20% chance to generate or grow an amethyst bud on one of its sides.
  • Relatively rare, generates only in amethyst geode structures.
  • Only obtainable in Creative Mode.
Calcite Calcite
CandleTwo CandlesThree CandlesFour CandlesWhite CandleTwo White CandlesThree White CandlesFour White CandlesOrange CandleTwo Orange CandlesThree Orange CandlesFour Orange CandlesMagenta CandleTwo Magenta CandlesThree Magenta CandlesFour Magenta CandlesLight Blue CandleTwo Light Blue CandlesThree Light Blue CandlesFour Light Blue CandlesYellow CandleTwo Yellow CandlesThree Yellow CandlesFour Yellow CandlesLime CandleTwo Lime CandlesThree Lime CandlesFour Lime CandlesPink CandleTwo Pink CandlesThree Pink CandlesFour Pink CandlesGray CandleTwo Gray CandlesThree Gray CandlesFour Gray CandlesLight Gray CandleTwo Light Gray CandlesThree Light Gray CandlesFour Light Gray CandlesCyan CandleTwo Cyan CandlesThree Cyan CandlesFour Cyan CandlesPurple CandleTwo Purple CandlesThree Purple CandlesFour Purple CandlesBlue CandleTwo Blue CandlesThree Blue CandlesFour Blue CandlesBrown CandleTwo Brown CandlesThree Brown CandlesFour Brown CandlesGreen CandleTwo Green CandlesThree Green CandlesFour Green CandlesRed CandleTwo Red CandlesThree Red CandlesFour Red CandlesBlack CandleTwo Black CandlesThree Black CandlesFour Black Candles Candles and cakes with candles
  • A light source with a light level of 3.
  • Up to four can be placed in a single block, similar to sea pickles. If 1 more candle is placed in a block, it increases the light level by 3, making a max light level of 12.
  • Can be lit with a flint and steel, fire charge, an arrow fired from a flame-enchanted bow, or a fire charge shot by a dispenser if it hits the candle.
  • Have variants for uncolored and all 16 colors.
    • Uncolored candle is crafted with 1 string and 1 honeycomb.
    • Colored candle is crafted using one of the 16 dyes and one uncolored candle.
  • Right-clicking a candle on an uneaten cake makes a "birthday cake", which can have a single candle placed on it.
    • Example: Cake with Candle
    • If the cake is eaten, the candle pops off.
Cauldron Cauldron
Cave Vines (head)Cave Vines (berries) Cave Vines
  • Grow on the bottom side of a block.
  • Grow in lush caves.
  • Can be planted using glow berries.
  • Produce edible glow berries, which are a light source.
  • Using bone meal on a cave vine produces glow berries (similar to sweet berry bushes) instead of growing the vine itself, unlike other vines.
    • Can be extended downward using glow berries, and has an age mechanic, similar to kelp, such that every time it ages it has a chance to grow Glow Berries.
Cobbled Deepslate Cobbled Deepslate
Block of CopperExposed CopperWeathered CopperOxidized Copper Copper Block and variants
  • Copper blocks are used for crafting and storage.
  • The stonecutter can be used to craft the different copper block variants.
    • Only cut copper can be used to make stairs and slabs.
      • Example: Cut CopperExposed Cut CopperWeathered Cut CopperOxidized Cut Copper
      • Made with four copper blocks.
      • Cannot be turned back into regular copper blocks or copper ingots.
  • Develops a patina of pale green copper carbonate over multiple stages, exposed, weathered, and oxidized.
    • Honeycombs can be used to make waxed copper, which does not progress beyond the patina stage it has at the time. The wax can be scraped off with an axe, but it does not drop the honeycomb.
    • Axes can be used to undo the oxidisation stages one at a time.
Copper Ore Copper Ore
  • New ore that is found underground.
  • Drops Raw Copper when broken, like other metal ores.
  • Spawns in ore veins similar to iron (current generation is not the final version).
  • Can be smelted into a copper ingot, which can be used to craft copper blocks, lightning rods, and spyglasses.
  • Does not generate below Y = 0.
Deepslate Deepslate
  • Can be found below Y = 0.
  • Generates as base stone below Y = 0, gradually replacing stone.
  • Takes twice as long to mine than normal stone.
  • Drops cobbled deepslate when mined without the Silk Touch enchantment.
Deepslate Coal OreDeepslate Copper OreDeepslate Lapis Lazuli OreDeepslate Redstone OreDeepslate Diamond OreDeepslate Gold OreDeepslate Emerald Ore Deepslate Ores
  • New overworld ore variants that generate in the deepslate layer (below Y = 0).
  • Functionally similar to their normal ore variants but take twice as long to mine.
  • Ores that generate with deepslate variants include iron, gold, lapis lazuli, diamond, and redstone.
    • Ores that do not generate below Y = 0 still have deepslate variants, however these variants do not generate naturally.
Dripstone Block Dripstone Block
Glow Lichen (texture) JE1 Glow Lichen
Hanging Roots JE2 BE1 Hanging Roots
Lightning Rod Lightning Rod
  • Crafted with 3 copper ingots.
  • Redirects nearby lightning strikes to the top of the rod, which can prevent flammable structures from catching fire during thunderstorms.
  • Emits a redstone signal when struck by lightning, with the exception of when it gets struck by lightning from a channeling trident in a thunderstorm, in which it emits nothing.
  • Can be oriented in different directions depending on the players orientation.
Block of Raw IronBlock of Raw GoldBlock of Raw Copper Block of Raw Iron, Block of Raw Gold, and Block of Raw Copper
Moss Block Moss Block
  • An opaque block that appears grassy on all sides.
    • Using bone meal can cause it to grow grass, tall grass, moss carpets and both types of azalea bushes on it and in its vicinity.
    • Bone meal can also cause it to grow over (expand) and convert stone surfaces, sand, dirt, etc. but not grass surfaces.
  • Breaks when pushed by a piston.
Moss Carpet Moss Carpet
  • Same texture as the moss block, but one pixel thick like carpet.
  • Can occupy the same block with grass.
Pointed Dripstone Pointed Dripstone
  • Come in two forms, stalactites and stalagmites.
    • Stalactites hang from the ceiling and drip water or lava, based on what is above them. The stalactites drip water naturally without a source block above it, but these drips do not fill a cauldron.
      • Placing a cauldron under a stalactite slowly fills the cauldron with water or lava depending on the source block above them (enables renewable lava).
      • If the block on which a stalactite hangs is broken, the stalactite falls, causing damage to players and mobs directly underneath. They do not take any damage if they are airborne.
    • Stalagmites are found on the floor of the cave and deal damage if landed on.
    • The damage inflicted of pointed dripstone is directly proportional to the height from which the stalactite or player/mob falls from.
Powder Snow Powder Snow
  • Similar to snow, but entities fall through it. The fall is similar to the effect of cobwebs, but faster.
  • If the player does not have any leather armor equipped and they walk or fall in, they start to freeze and take damage.
    • Freezing lowers the player's FOV (field of view), turns the health bar blue, and puts a frosty vignette on their screen.
    • Any leather armor prevents freezing.
      • Wearing leather boots allows the player to walk on top of powder snow and make it function like scaffolding.
    • Most mobs can also take freezing damage. Polar bears, strays, and snow golems are immune to freezing.
  • Certain mobs have unique properties with powder snow.
  • "Snowier snow" was announced to be part of the Mountains biome in the biome vote at MINECON Live 2019, a joke teaser for powder snow.[12]
  • Cauldrons slowly fill up with powder snow when they are placed in a snowing.biome
Rooted Dirt Rooted Dirt
  • Part of the Azalea plant.
  • Resembles a dirt block, but with the roots of the Azalea tree intertwined.
  • The first roots that exist in Minecraft.
  • Planned to lead to the Lush Caves biome.
  • When bonemealed, hanging roots grow on the bottom block.
Sculk Sensor Sculk Sensor
  • Generates in the deep dark cave biome.
  • Can be used for wireless redstone.
  • Senses vibrations created by anything (excluding ambient weather). See Sculk Sensor#Redstone emmision for more information.
  • Wool can occlude its ability to sense in a certain direction. This can be placed between or completely around the source of the input.‌[Java Edition only][until BE 1.18.0]
  • Cannot detect players sneaking.
  • Emits particles ( Vibration JE1 BE1) when it senses a vibration nearby, except when waterlogged.
  • Are not affected by ambient weather such as rain,[13] nor other sculk sensors and/or the warden.[14]
Small Dripleaf Small Dripleaf
  • Appears highly varied in models.
  • Can be placed only in water or on clay, which counts as a 'moist' block.
  • Bone meal can be applied to turn it into Big Dripleaf.
  • Can be sold by the Wandering Trader.
Smooth Basalt Smooth Basalt
  • Spawns as an outer covering of amethyst geodes on the outer side of calcite, similar to real-life geodes.
  • Very similar in texture to calcite but different in color.
  • Can be obtained by smelting basalt in a furnace.
Spore BlossomSpore Blossom (bottom view) Spore Blossom
  • Can be placed on ceilings.
  • Sends particles downward when opened.
  • Creates ambient particle effects, similar to the nether biomes, but non-biome dependent, however, its natural generation is dependent of the Lush Caves, meaning that Spore Blossoms currently don't generate naturally in default worlds.
Tinted Glass Tinted Glass
  • A type of glass that does not allow light to pass through.
  • Crafted with a glass block in the middle and 4 amethyst shards in a cross shape.
  • Drops itself when broken, even without Silk Touch, unlike glass.
Tuff Tuff
  • Decorative block.
  • Generates below y = 0 in the form of patches.

Items

Amethyst Shard Amethyst Shard
Bucket of Axolotl Bucket of Axolotl
Copper Ingot Copper Ingot
Glow Berries Glow Berries
Glow Ink Sac Glow Ink Sac
Goat Horn Goat Horn[Bedrock Edition only]
  • Goats have a chance to drop this item when they ram into a block.
  • Holding use while holding this item plays the raid horn sound effect.
Powder Snow Bucket Powder Snow Bucket
  • Using a bucket on powder snow creates a powder snow bucket.
  • Powder snow buckets can be used to place powder snow.
  • Powder snow buckets can also be filled from cauldrons filled with powder snow.
Raw IronRaw GoldRaw Copper Raw Iron, Raw Gold, and Raw Copper
Spawn Eggs
Spyglass Spyglass
  • Crafted from an amethyst shard and 2 copper ingots.
  • When used while held, it allows the player to see far away objects through a small square.
    • By pressing F1, the player can zoom in the whole screen; avoiding the border that is normally presented when using.
    • Switching to third person view while using the spyglass shows the player holding up the spyglass to where the eyes would be.

Mobs

Lucy Axolotl JE2

An axolotl.

Glow Squid

Glow Squid seen in Java Edition.

Goat

A goat.

Axolotl
  • Based on the critically endangered Mexican salamander with the same name in real life.
  • Planned to be found in bodies of water within lush caves biomes.
  • The first amphibian added to Minecraft.
  • Can be caught in a bucket like fish.
  • Comes in four common varieties, lucy (pink), wild (brown), gold, and cyan, and a rare blue variety, which has a 11200 (~0.08334%) chance of spawning. This fraction is based on the fact that there are about 1200 axolotls left in the wild.[15]
  • Plays dead when damaged, receiving Regeneration.
    • This regeneration ability is likely based on how real axolotls can regrow lost limbs.
  • Preys on fish, glow squid and squid, and attacks drowned and guardians (doesn't include Elder Guardians) if tempted with tropical fish by a player.
  • Axolotls prioritize hostile mobs over fish.
Glow Squid
Goat
  • Spawns in mountain biomes.
  • Can jump high to avoid obstacles, about 5 blocks tall.
  • Attacks nearby mobs and players by charging and knocking them a considerable distance.
  • Mobs attacked by goats don’t attack back.
    • Doesn't attack ghasts or other goats.
  • Takes reduced fall damage.
  • Avoids powder snow by jumping over it.
  • Can be bred with wheat, which produces a baby goat.
  • Drops one goat horn when ramming into a block. Goat horns do not regrow. ‌[Bedrock Edition only]
    • Has a 2% chance of spawning as a screaming goat, with different sounds.
  • Screaming goats use their ramming attack more often than normal goats.
  • Drops nothing upon death.

Non-mob entities

Glow Item Frame Glow Item Frames

World generation

File:Amethyst Geode.png

An amethyst geode, showcasing its insides.

Amethyst Geodes
File:Ore veins.jpeg

Ore veins.

Ore Veins
  • Large, rare, snake-like ore formations.
  • Copper ore veins mixed with granite generate above Y=0.
  • Iron ore veins mixed with tuff generate below Y=0.
Lofty Peaks

New mountain generation.

Mountains
Caves
  • Completely overhauled.
  • Now stretch down to Y = -59.
  • The cavern now generates in 2 layers of different stone bases depending on the depth.
    • Cavern layer above Y = 0 is made up of regular stone.
    • Stone transitions to deepslate from Y = 0 to Y = -7.
    • Deepslate now completely replaces stone from Y = -8 to bedrock.
  • Biomes inside of caves introduced.
  • Contain aquifers, bodies of water or lava with different heights, independent of sea level (Y=63).
  • Improved old caves to blend in with the new generations of caves better.[16]
  • New noise caves, coming in 2 forms, cheese and spaghetti.
    • Cheese caves have large stone towers stretching from the bottom of the cave to the top.
      • Very large, often large enough to fly with an elytra.
      • Abundant with aquifers and ores.
    • Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
21w07a Mineshaft

Tweaked mineshaft generation, with chains and support pillars.

Mineshafts
  • For support, in the air, can generate with log pillars below or chains on fence posts above.
Strongholds
  • Try to generate fully encased in stone at low y-levels.

Biomes

Dripstone Caves

A dripstone caves biome.

Lush Caves

A lush caves biome.

Dripstone Caves
Lush Caves
  • Contain cave plants and moss.
  • Moss covers the ceilings and floors.
  • Clay pools generate inside.
Mountains
  • 6 new sub-biomes added:
    • Meadow
      • Similar to the plains biome but with a colder grass color
      • Contains most flowers and lone oak and birch trees.
      • Generates in plateaus and small mountains next to plains biomes
    • Grove
    • Snowy Slopes
      • Covered in snow, snow blocks and powder snow.
      • Goats and rabbits spawn in this biome.
    • Lofty Peaks
      • One of three mountain peak biomes that only generate if the mountain is high enough.
      • Generates in tall, jagged and pointy peaks.
      • Covered in snow, snow blocks and stone.
      • Only goats spawn in this biome
    • Snowcapped Peaks
      • Generates in smoother and usually smaller peaks, but sometimes can generate in taller peaks.
      • Covered in snow and snow blocks with large patches packed ice and small blobs of ice.
      • Only goats spawn in this biome
    • Stony Peaks
      • Generates in mountain peaks in regions with warmer biomes such as savannas and jungles;
      • It's mostly covered by stone with strips calcite.
      • It doesn't generate snowy slopes or groves in the lower areas of the mountain.
      • Only goats spawn in this biome

Gameplay

1

The ore distribution changes as of and beta 1.20.40.22. Notice the small text that reads "This is not a secret message" written on the ice at Y-64.

Vibrations
  • An action can cause vibrations in the air, which can be picked up by sculk sensors and wardens.
  • Can be caused by player and mob movements, blocks being placed or broken, containers opening, projectiles being fired and landing, blocks like pistons moving, buttons, levers and pressure plates activating, and blocks activating. Vibrations are not caused by ambient weather such as rain or snow. [13]

General

Caves & Cliffs Ores

The unique textures of all the ores in Caves & Cliffs.

Terrain
File:1.18 Stone Layers.jpeg

An example of how some stones may generate in Stony Peaks.

  • Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.[17]
    • This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation.
      • For example, forests and deserts could form up on a hill without needing a special biome just for that purpose.
    • This additionally allows for smoother transitions between biomes.
  • Terrain is now smoother and more extreme.
  • In Stone Shore and Stony Peaks, Diorite, Granite, Calcite, Andesite, and Gravel might of spawn in layers (strips) instead of splotches.
Height limit
  • Has been increased to 384 blocks, expanding 64 blocks up and 64 blocks down, with 320 being the limit upward and -64 being the limit downward.
Ores
  • Most of the overworld ores have been retextured and touched up mainly for accessibility reasons. These also apply to the new deepslate ores.
    • This is a great help for color blind people that have difficulties distinguishing a certain ore of similar texture from another.
    • Diamond ore is an exception to this for being the "iconic" ore of the game, making Minecraft developers want to keep the classic feel of it.
  • Ore distribution has been changed for more strategic mining.
    • Certain ores are more common at certain depths, and some may generate in lower quantities or not generate at that level at all.

Planned additions

General
  • Ore generation further rebalanced, and influences the surrounding stone.

Planned changes

World generation

Blending

  • Helps make chunk borders less apparent by smoothing out borders between old and new terrain.
  • Replaces the old bedrock layer with deepslate and allows more caves and the deepslate layer to generate below.
Mineral veins
  • Some stone appears a little different and when that stone is mined, more of the ore should be found behind it.[citation needed]
Lush caves overview concept art

Concept art showing how the spore blossom may open and close

Spore Blossom
  • Can close.
Azalea Log
  • Between Java Edition snapshots 21w05a and 21w10a, many blocks (flowers, leaves, grass, ferns, sweet berry bushes, small dripleafs) had a block tag called "azalea_log_replaceable", possibly implying the existence of azalea logs.
    • However, according to Jappa, the game’s artist, the reason azalea wood has not been added so far is because “Most colors of wood are currently covered. Azalea wouldn't be a special wood color like the nether woods. It would just be a slightly different color of another wood.”[18] He also stated that “Adding wood is quite a lot of work. Azalea trees are also very singular and not in big forests, so finding a lot of azalea wood would be very hard.”[19]

Further revisions

Java Edition

1.17
  • 1.17.1 made changes to some game mechanics and fixes bugs.

Bedrock Edition

1.17
  • 1.17.1 was released exclusively on Nintendo Switch to fix a bug in which players weren't able to connect to any server.
  • 1.17.2 was released to fix bugs related to world generation.
  • 1.17.10 added candles, brought additional parity with Java Edition, experimental features for 1.18.0 and fixed bugs.
  • 1.17.11 was released to fix some critical bugs.
  • 1.17.30 was released to brought more additional parity with Java Edition, new features behind the experimental toggle and fixed bugs.
  • 1.17.32 was released to fix some critical bugs after 1.17.30 release.
  • 1.17.33 was released exclusively on Amazon Fire devices to fix a bug in which players weren't able to launch the game.
  • 1.17.34 was released to fix a bug in which owned content did not appear in the inventory after redeeming a retail code.

Videos

Trailer

A trailer for Part I was released on June 8, 2021.

Showcases

Videos made by slicedlime:

Java Edition

Trivia

Trailer Trivia

Gallery

Screenshots of the Caves & Cliffs update from Minecraft Live 2020 and other sources:

Concept artwork

Artwork

Notes


References

  1. "Grab your nearest calendar and start circling with a vengeance: Caves & Cliffs: Part I arrives June 8th on both Java and Bedrock!"@Minecraft (Minecraft) on X, May 31, 2021
  2. "Minecraft: Caves & Cliffs Update FAQ" .
  3. "Minecraft Live 2021 @ 55:17" – Minecraft on YouTube, October 16, 2021
  4. "Minecraft Live: The Recap" – Minecraft.net, October 3, 2020
  5. "A Caves & Cliffs Announcement" – Minecraft on YouTube, April 14, 2021
  6. "My understanding is that Experimental Features only exist in Beta releases."@MattGartzke on X, December 2, 2020
  7. "Goats are still in the latest beta, they just can't be accessed from a full version, only betas."@MattGartzke on X, December 2, 2020
  8. "New world generation in Bedrock available for testing" – Minecraft.net, July 13, 2021
  9. "Get Ready for the Beta! (Version 1.17)" – Minecraft: Education Edition Support.
  10. "And yes, Glow Lichen is the new cave light source I mentioned in the cave prototype video a while back. We made them mainly for the not-yet-released larger caves. Glow Lichen generate naturally, but you can also grow it yourself and make eerie glowing cave paths :)"@henrikkniberg on X, January 20, 2021
  11. "Once Upon a Time in the Underground (Minecraft cave prototype) @ 0:27" – Henrik Kniberg on YouTube, October 8, 2020
  12. "And speaking of snow, yes, it will be snowier. We will also have a new block called 'powder snow'" — Vu Bui on "Minecraft Live 2020 @ 48:25" – Minecraft on YouTube
  13. a b "Small interesting tidbit: We made the design decision for Sculk Sensors to not be affected by ambient weather like rain. My logic for this is "habituation", where the Sculk Sensor essentially becomes used to the constant stimulus, no longer registering it as a vibration"@kingbdogz on X, October 12, 2020
  14. "I think this could be a really unfun mechanic if rain can suddenly mess up your redstone contraptions. This is also why Sculk Sensors don't react to each other nor the Warden, since they're so accustomed to vibrations of their "species" that it's background noise they block out"@kingbdogz on X, October 12, 2020
  15. "Dev Diaries: Caves & Cliffs Mobs" – Minecraft on YouTube, May 14, 2021
  16. "Oh forgot to mention in the changelog: we also added some more variation to the old cave carvers (width, heigh, floor cutoff, etc). Just to make them blend in a bit better with the noise caves instead of being instantly recognizable."@henrikkniberg on X, February 25, 2021
  17. "Minecraft 1.18 experimental snapshot" – Henrik Kniberg on YouTube, June 13, 2021
  18. "From my POV, art and building - I think that most colors of wood are currently covered. Azalea wouldn't be a special wood color like the Nether woods. It would just be a slightly different color of another wood. To me, that doesn't seem worth it and the impact of it would be low"@JasperBoerstra (Jasper Boerstra) on X, May 22, 2021
  19. "And because we have so many wood objects, adding wood is quite a lot of work. Azalea trees are also very singular and not in big forests, so finding a lot of azalea wood would be very hard and you wouldn't be able to use it a lot"@JasperBoerstra (Jasper Boerstra) on X, May 22, 2021
  20. "Yes, and yes. Was hoping to do a larger field trip to different countries with interesting caves, but covid got in the way so we had stay more local."@henrikkniberg on X, October 23, 2020
  21. "Mesh caves were inspired by this field trip."@henrikkniberg on X, October 21, 2020
  22. "I used to travel a lot in the past though (before becoming aware of climate change), and I like visiting caves, so I dug up memories from fascinating cave visits in Spain, South Africa, New Zealand, and British Virgin Isles and some other places."@henrikkniberg on X, October 23, 2020
  23. "Definitely one of my biggest inspirations! My favorite show + favorite game - it shaped a lot how I approached concepts for Minecraft artstyle"@cookiecat_9 on X, October 4, 2020
  24. "A Caves & Cliffs Announcement" – Minecraft on YouTube, April 14, 2021

External links