Minecraft Wiki
This article is about the updates released in 2021 which revamped the Overworld terrain generation. For the soundtrack, see Minecraft: Caves & Cliffs (Original Game Soundtrack).
For guides about all content in this update, see Java Edition guides/Caves & Cliffs and Bedrock Edition guides/Caves & Cliffs.
For the advancement, see Advancement § Caves & Cliffs.

Image for "Caves & Cliffs: Part I" released by Mojang Studios for Java Edition

…and for Bedrock Edition.

Image for "Caves & Cliffs: Part II" released by Mojang Studios for Java Edition

…and for Bedrock Edition.

Go underwater to team up with the axolotl and meet the glow squid. Tread carefully on higher ground because the goats might ram you!

minecraft.net on Caves & Cliffs: Part I

Explore bigger mountains, caves, and biomes along with an increased world height and updated terrain generation in the Caves & Cliffs Update.

minecraft.net on Caves & Cliffs: Part II

Caves & Cliffs is the name of two major themed updates for Java and Bedrock editions. The first part was released as Java Edition 1.17 and Bedrock Edition 1.17.0 on June 8, 2021,[1] which focused on blocks and mobs. The second part was released as Java Edition 1.18 and Bedrock Edition 1.18.0[2] on November 30, 2021[3] and brought revamped overworld generation, including new caves and mountains.

Caves & Cliffs was announced in Minecraft Live 2020,[4] and on April 14, 2021, Mojang Studios announced that the update would be split into two portions due to the amount and complexity of content, as well as team health.[5] It was later announced in Minecraft Live 2021 that the Deep Dark portion, as well as certain items, of the Caves & Cliffs update would be delayed until The Wild Update to improve quality.

On Java Edition, Part I started development with snapshot 20w45a, which was released on November 4, 2020. The first pre-release for Caves & Cliffs: Part I was released on May 27, 2021, and the first release candidate on June 4, 2021. Part II started development with 1.18 Experimental Snapshot 1, which was released on July 13, 2021, followed by the first pre-release on November 11, 2021, and the first release candidate on November 25, 2021.

On Bedrock Edition, Part I started development with beta, which was released on October 28, 2020. Most of the Part I features were behind experimental gameplay toggle until the Part I release and were not included in the full 1.16.200, 1.16.210, and 1.16.220 release.[6][7] In Part II, development continued with beta, which was released on August 25, 2021. In 1.17.10, released on July 13, 2021, non-beta users were able to test out most of early Part II features behind experimental gameplay.[8]

Both Java and "Bedrock" editions received Caves & Cliffs: Part I on June 8, 2021, and Caves & Cliffs: Part II on November 30, 2021.[9]

Additionally, features from Caves & Cliffs: Part I, were released for Education Edition in 1.17.30 on November 2, 2021.

For China Edition, Caves & Cliffs: Part I was released on January 21, 2022.

Notable features[]


Small Amethyst Bud (U) JE1.pngMedium Amethyst Bud (U) JE1.pngLarge Amethyst Bud (U) JE1.pngAmethyst Cluster (U) JE1.png Amethyst Buds and Amethyst Cluster
Azalea JE2 BE2.pngFlowering Azalea JE2 BE2.png Azalea
Azalea Leaves.pngFlowering Azalea Leaves.png Azalea Leaves
Big Dripleaf JE2 BE1.png Big dripleaf
  • A plant that can be stood upon briefly.
  • If a player or mob stands on top of the plant for two seconds (40 ticks), the plant tilts and the player or mob falls through the plant.
  • Can be placed on any solid block and water.
  • Can have bone meal applied to grow taller.
  • Can be used for new parkour projects and obstacle courses.
Block of Amethyst JE3 BE1.png Block of amethyst
  • Can be crafted with four amethyst shards.
  • Naturally generates in amethyst geode structures.
  • Makes a tinkling sound when placed or walked on.
  • Can be mined in amethyst geode by an iron pickaxe or better.
Budding Amethyst JE3 BE1.png Budding amethyst
  • When it receives a random tick, it has a 20% chance to generate or grow an amethyst bud on one of its sides.
  • Relatively rare, generates only in amethyst geodes.
  • Only obtainable in Creative Mode.
Calcite JE4 BE1.png Calcite
Candle JE1 BE1.pngTwo Candles.pngThree Candles.pngFour Candles.pngWhite Candle.pngTwo White Candles.pngThree White Candles.pngFour White Candles.pngOrange Candle.pngTwo Orange Candles.pngThree Orange Candles.pngFour Orange Candles.pngMagenta Candle.pngTwo Magenta Candles.pngThree Magenta Candles.pngFour Magenta Candles.pngLight Blue Candle.pngTwo Light Blue Candles.pngThree Light Blue Candles.pngFour Light Blue Candles.pngYellow Candle.pngTwo Yellow Candles.pngThree Yellow Candles.pngFour Yellow Candles.pngLime Candle.pngTwo Lime Candles.pngThree Lime Candles.pngFour Lime Candles.pngPink Candle.pngTwo Pink Candles.pngThree Pink Candles.pngFour Pink Candles.pngGray Candle.pngTwo Gray Candles.pngThree Gray Candles.pngFour Gray Candles.pngLight Gray Candle.pngTwo Light Gray Candles.pngThree Light Gray Candles.pngFour Light Gray Candles.pngCyan Candle.pngTwo Cyan Candles.pngThree Cyan Candles.pngFour Cyan Candles.pngPurple Candle.pngTwo Purple Candles.pngThree Purple Candles.pngFour Purple Candles.pngBlue Candle.pngTwo Blue Candles.pngThree Blue Candles.pngFour Blue Candles.pngBrown Candle.pngTwo Brown Candles.pngThree Brown Candles.pngFour Brown Candles.pngGreen Candle.pngTwo Green Candles.pngThree Green Candles.pngFour Green Candles.pngRed Candle.pngTwo Red Candles.pngThree Red Candles.pngFour Red Candles.pngBlack Candle.pngTwo Black Candles.pngThree Black Candles.pngFour Black Candles.png Candles and cakes with candles
  • A light source with a light level of 3.
  • Up to four can be placed in a single block, similar to sea pickles. If 1 more candle is placed in a block, it increases the light level by 3, making a max light level of 12.
  • Can be lit with a flint and steel, fire charge, an arrow fired from a flame-enchanted bow, or a fire charge shot by a dispenser if it hits the candle.
  • Have variants for uncolored and all 16 colors.
    • Uncolored candle is crafted with 1 string and 1 honeycomb.
    • Colored candle is crafted using one of the 16 dyes and one uncolored candle.
  • Right-clicking a candle on an uneaten cake makes a "birthday cake", which can have a single candle placed on it.
    • Example: Cake with Candle JE1.png
    • If the cake is eaten, the candle pops off.
Cauldron JE7.png Cauldron
Cave Vines (head) JE1 BE1.pngCave Vines (berries) JE1 BE1.png Cave vines
  • Grow on the bottom side of a block.
  • Grow in lush caves.
  • Can be planted using glow berries.
  • Produce edible glow berries, which are a light source.
  • Using bone meal on a cave vine produces glow berries (similar to sweet berry bushes) instead of growing the vine itself, unlike other vines.
    • Can be extended downward using glow berries, and has an age mechanic, similar to kelp, such that every time it ages it has a chance to grow glow berries.
Cobbled Deepslate.png Cobbled deepslate
Copper Block JE1 BE1.pngExposed Copper Block JE1 BE1.pngWeathered Copper Block JE1 BE1.pngOxidized Copper Block JE1 BE1.png Copper Block and variants
  • Copper blocks are used for crafting and storage.
  • The stonecutter can be used to craft the different copper block variants.
    • Only cut copper can be used to make stairs and slabs.
      • Example: Cut Copper JE2 BE1.pngExposed Cut Copper JE1 BE1.pngWeathered Cut Copper JE1 BE1.pngOxidized Cut Copper JE1 BE1.png
      • Made with four copper blocks.
      • Cannot be turned back into regular copper blocks or copper ingots.
  • Develops a patina of pale green copper carbonate over multiple stages, exposed, weathered, and oxidized.
    • Honeycombs can be used to make waxed copper, which does not progress beyond the patina stage it has at the time. The wax can be scraped off with an axe, but it does not drop the honeycomb.
    • Axes can be used to undo the oxidisation stages one at a time.
Copper Ore JE2 BE2.png Copper ore
  • New ore that is found underground.
  • Drops Raw Copper when broken, like other metal ores.
  • Generates in blobs between layers 0 and 96, as well as in ore veins above layer 0.
  • Can be smelted into copper ingots, which can be used to craft copper blocks, lightning rods, and spyglasses.
Deepslate.png Deepslate
  • Can be found below Y = 0.
  • Generates as base stone below Y = 0, gradually replacing stone.
  • Takes twice as long to mine than normal stone.
  • Drops cobbled deepslate when mined without the Silk Touch enchantment.
Deepslate Coal Ore JE1 BE2.pngDeepslate Copper Ore JE2 BE2.pngDeepslate Lapis Lazuli Ore JE3 BE2.pngDeepslate Redstone Ore JE2 BE1.pngDeepslate Diamond Ore JE2 BE1.pngDeepslate Gold Ore JE2 BE1.pngDeepslate Emerald Ore JE1 BE1.png Deepslate Ores
  • Generates when an ore is generated in deepslate. (below Y = 0).
  • Functionally similar to their normal ore variants but take 1.5x the time to mine.
  • Ores that generate with deepslate variants include iron, gold, lapis lazuli, diamond, and redstone.
Dripstone Block JE1 BE1.png Dripstone block
Glow Lichen (texture) JE1.png Glow lichen
  • A decorative block.
  • Can be waterlogged.
  • Looks similar to vines.
  • Emits a light level of 7.
  • Spreads to a random nearby block in a cross formation when bone meal is applied.
  • Generates in caves.
Hanging Roots JE2 BE1.png Hanging roots
Lightning Rod (U) JE3.png Lightning rod
  • Crafted with 3 copper ingots.
  • Redirects lightning strikes within a 128 block‌[JE only]/64 block‌[BE only]radius to the top of the rod, which can prevent flammable structures from catching fire during thunderstorms.
  • Emits a redstone signal when struck by lightning, with the exception of when it gets struck by lightning from a channeling trident in a thunderstorm, in which it emits nothing.
  • Can be oriented in different directions depending on the players orientation.
Block of Raw Iron JE3 BE2.pngBlock of Raw Gold JE3 BE2.pngBlock of Raw Copper JE2 BE2.png Block of Raw Iron, Block of Raw Gold, and Block of Raw Copper
Moss Block JE1 BE1.png Moss block
  • An opaque block that appears grassy on all sides.
    • Using bone meal can cause it to grow grass, tall grass, moss carpets and both types of azalea bushes on it and in its vicinity.
    • Bone meal can also cause it to grow over (expand) and convert stone surfaces, sand, dirt, etc. but not grass surfaces.
  • Breaks when pushed by a piston.
Moss Carpet.png Moss carpet
  • Same texture as the moss block, but one pixel thick like a carpet.
  • Can occupy the same block with grass.
Pointed Dripstone Tip (D) JE1 BE1.png Pointed dripstone
  • Come in two forms, stalactites and stalagmites.
    • Stalactites hang from the ceiling and drip water or lava, based on what is above them. The stalactites drip water naturally without a source block above it, but these drips do not fill a cauldron.
      • Placing a cauldron under a stalactite slowly fills the cauldron with water or lava depending on the source block above them (enables renewable lava).
      • If the block on which a stalactite hangs is broken, the stalactite falls, causing damage to players and mobs directly underneath. They do not take any damage if they are airborne.
    • Stalagmites are found on the floor of the cave and deal damage if landed on.
    • The damage inflicted of pointed dripstone is directly proportional to the height from which the stalactite or player/mob falls from.
Powder Snow JE1 BE1.png Powder snow
  • Similar to snow, but entities fall through it. The fall is similar to the effect of cobwebs, but faster.
  • If the player does not have any leather armor equipped and they walk or fall in, they start to freeze and take damage.
    • Freezing lowers the player's FOV (field of view), turns the health bar blue, and puts a frosty vignette on their screen.
    • Any leather armor prevents freezing.
      • Wearing leather boots allows the player to walk on top of powder snow and make it function like scaffolding.
    • Most mobs can also take freezing damage. Polar bears, strays, and snow golems are immune to freezing.
  • Certain mobs have unique properties with powder snow.
  • "Snowier snow" was announced to be part of the Mountains biome in the biome vote at MINECON Live 2019, a joke teaser for powder snow.[10]
  • Cauldrons slowly fill up with powder snow when they are placed in a snowing biome.
Rooted Dirt JE1 BE1.png Rooted dirt
  • Part of the Azalea plant.
  • Resembles a dirt block, but with the roots of the azalea tree intertwined.
  • The first roots that exist in Minecraft.
  • Leads player to the Lush Caves biome.
  • When bonemealed, hanging roots grow on the bottom block.
Small Dripleaf JE3.png Small dripleaf
  • Appears highly varied in models.
  • Can be placed only in water or on clay, which counts as a 'moist' block.
  • Bone meal can be applied to turn it into Big Dripleaf.
  • Can be sold by the Wandering Trader.
Smooth Basalt JE1 BE1.png Smooth basalt
  • Spawns as an outer covering of amethyst geodes on the outer side of calcite, similar to real-life geodes.
  • Very similar in texture to calcite but different in color.
  • Can be obtained by smelting basalt in a furnace.
Spore Blossom JE1.pngSpore Blossom JE1 (facing NWU).png Spore blossom
  • Can be placed on ceilings.
  • Sends particles downward when opened.
  • Creates ambient particle effects, similar to the nether biomes, but non-biome dependent, however, its natural generation is dependent of the Lush Caves.
Tinted Glass JE2 BE1.png Tinted glass
  • A type of glass that does not allow light to pass through.
  • Crafted with a glass block in the middle and 4 amethyst shards in a cross shape.
  • Drops itself when broken, even without Silk Touch, unlike glass.
Tuff.png Tuff
  • Decorative block.
  • Generates below y = 0 in the form of patches.


Amethyst Shard JE2 BE1.png Amethyst shard
Bucket of Axolotl JE1 BE1.png Bucket of axolotl
Copper Ingot JE2 BE1.png Copper ingot
Glow Berries JE1 BE1.png Glow berries
Glow Ink Sac JE1 BE1.png Glow ink sac
Powder Snow Bucket JE1 BE1.png Powder snow bucket
  • Using a bucket on powder snow creates a powder snow bucket.
  • Powder snow buckets can be used to place powder snow.
  • Powder snow buckets can also be filled from cauldrons filled with powder snow.
Raw Iron JE3 BE2.pngRaw Gold JE3 BE2.pngRaw Copper JE3 BE2.png Raw iron, raw gold, and raw copper
Spawn eggs
Spyglass JE2 BE1.png Spyglass
  • Crafted from an amethyst shard and 2 copper ingots.
  • When used while held, it allows the player to see far away objects through a small square.
    • By pressing F1, the player can zoom in the whole screen; avoiding the border that is normally presented when using.
    • Switching to third person view while using the spyglass shows the player holding up the spyglass to where the eyes would be.
Music Disc Otherside JE1 BE1.pngMusic Disc
  • Added a new music disc from Lena Raine titled "otherside".
    • Can be found on rare occasions in stronghold altar chests and in dungeon chests.
    • Has a blue and green color to the ring area of the disc.


An axolotl.

A glow squid as seen in Bedrock Edition.

A goat.

  • Based on the critically endangered Mexican salamander with the same name in real life.
  • Spawns in bodies of water within lush caves.
  • The first amphibian added to Minecraft.
  • Can be caught in a bucket like fish.
  • Comes in four common varieties, lucy (pink), wild (brown), gold, and cyan, and a rare blue variety, which has a 11200 (~0.08334%) chance of spawning. This fraction is based on the fact that there are about 1200 axolotls left in the wild.[11]
  • Has a 1/3 chance to play dead when damaged, receiving Regeneration I for 10 seconds, recovering 4♥♥.
    • This regeneration ability is likely based on how real axolotls can regrow lost limbs.
  • Preys on fish, glow squid and squid, and attacks drowned and guardians (doesn't include elder guardians) if tempted with tropical fish by a player, dealing 2♥.
  • Prioritizes hostile mobs over fish.
Glow squid
  • Spawns in mountain biomes.
  • Can jump up to 10 blocks high.
  • Attacks nearby mobs and players by charging and knocking them a considerable distance.
  • Mobs attacked by goats don’t attack back.
    • Doesn't attack ghasts or other goats.
  • Takes 10♥♥♥♥♥ less fall damage.
  • Avoids powder snow by jumping over it.
  • Can be bred with wheat, which produces a baby goat.
  • Drops one goat horn when ramming into a block. Goat horns do not regrow.‌[Bedrock Edition only]
  • Has a 2% chance of spawning as a screaming goat, with different sounds.
  • Screaming goats use their ramming attack more often than normal goats.
  • Drops nothing upon death.

Non-mob entities[]

Glow Item Frame JE1 BE3.png Glow item frames

World generation[]

An amethyst geode, showcasing its insides.

Amethyst geodes

Ore veins.

Ore veins
  • Large, rare, snake-like ore formations.
  • Copper ore veins mixed with granite generate above Y=0.
  • Iron ore veins mixed with tuff generate below Y=0.

New mountain generation.

  • Completely overhauled.
  • Now stretch down to Y = -59.
  • The cavern now generates in 2 layers of different stone bases depending on the depth.
    • Cavern layer above Y = 0 is made up of regular stone.
    • Stone transitions to deepslate from Y = 0 to Y = -7.
    • Deepslate now completely replaces stone from Y = -8 to bedrock.
  • Biomes inside of caves introduced.
  • Contain aquifers, bodies of water or lava with different heights, independent of sea level (Y=63).
  • Improved old caves to blend in with the new generations of caves better.[12]
  • New noise caves, coming in 2 forms, cheese and spaghetti.
    • Cheese caves have large stone towers stretching from the bottom of the cave to the top.
      • Very large, often large enough to fly with an elytra.
      • Abundant with aquifers and ores.
    • Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.

Tweaked mineshaft generation, with chains and support pillars.

  • For support, in the air, can generate with log pillars below or chains on fence posts above.
  • Try to generate fully encased in stone at low y-levels.


A dripstone caves biome.

A lush caves biome.

Dripstone Caves
Lush Caves
  • Contain cave plants and moss.
  • Moss covers the ceilings and floors.
  • Clay pools generate inside.
  • 6 new sub-biomes added and pillager outposts can generate in all of these biomes:
    • Meadow
      • Similar to the plains biome but with a colder grass color.
      • Contains most flowers and lone oak and birch trees.
      • Generates in plateaus and small mountains next to plains biomes.
      • Village also can generate in this biome.
    • Grove
    • Snowy slopes
      • Covered in snow, snow blocks and powder snow.
      • Goats and rabbits spawn in this biome.
      • Igloos also can generate in this biome.
    • Jagged peaks
      • One of three mountain peak biomes that only generate if the mountain is high enough.
      • Generates in tall, jagged and pointy peaks.
      • Covered in snow, snow blocks and stone.
      • Only goats spawn in this biome.
    • Frozen peaks
      • Generates in smoother and usually smaller peaks, but sometimes can generate in taller peaks.
      • Covered in snow and snow blocks with large patches packed ice and small blobs of ice.
      • Only goats spawn in this biome.
    • Stony peaks
      • Generates in mountain peaks in regions with warmer biomes such as savannas and jungles;
      • It's mostly covered by stone with strips of calcite.
      • It doesn't generate snowy slopes or groves in the lower areas of the mountain.
      • The only mob that spawn in this biome is the glow squid.


The ore distribution changes in v1.18.

  • Currently unused.
  • An action can cause vibrations in the air, which can be picked up by sculk sensors.
  • Can be caused by player and mob movements, blocks being placed or broken, containers opening, projectiles being fired and landing, blocks like pistons moving, buttons, levers and pressure plates activating, and blocks activating. Vibrations are not caused by ambient weather such as rain or snow. [13]


The unique textures of all the ores in Caves & Cliffs.


An example of how some stones may generate in Stony Peaks.

  • Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.[14]
    • This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation.
      • For example, forests and deserts could form up on a hill without needing a special biome just for that purpose.
    • This additionally allows for smoother transitions between biomes.
  • Terrain is now smoother and more extreme.
Height limit
  • Has been increased to 384 blocks, expanding 64 blocks up and 64 blocks down, with 320 being the limit upward and -64 being the limit downward.
  • Most of the overworld ores have been retextured and touched up mainly for accessibility reasons. These also apply to the new deepslate ores.
    • This is a great help for color blind people that have difficulties distinguishing a certain ore of similar texture from another.
    • Diamond ore is an exception to this for being the "iconic" ore of the game, making Minecraft developers want to keep the classic feel of it.
  • Ore distribution has been changed for more strategic mining.
    • Certain ores are more common at certain depths, and some may generate in lower quantities or not generate at that level at all.
Upgrading old worlds
  • The biomes and terrain from old and new chunks now seamlessly blend, preventing the hard cut borders from before. Any player-made structures in these chunks may either be intact, buried, or deteriorated.
  • The old bedrock layer between Y=0 and Y=4 in old chunks gets replaced with deepslate.
    • A new bedrock layer is placed between Y=-64 and Y=-60.

Further revisions[]

Java Edition[]

  • 1.17.1 made changes to some game mechanics and fixes bugs.

Bedrock Edition[]

  • 1.17.1 was released exclusively on Nintendo Switch to fix a bug in which players weren't able to connect to any server.
  • 1.17.2 was released to fix bugs related to world generation.
  • 1.17.10 added candles, brought additional parity with Java Edition, experimental features for 1.18.0, and fixed bugs.
  • 1.17.11 was released to fix some critical bugs.
  • 1.17.30 was released to bring more additional parity with Java Edition, new features behind the experimental toggle, and fixed bugs.
  • 1.17.32 was released to fix some critical bugs after the release of 1.17.30.
  • 1.17.33 was released exclusively on Amazon Fire devices to fix a bug in which players weren't able to launch the game.
  • 1.17.34 was released to fix a bug in which owned content did not appear in the inventory after redeeming a retail code.
  • 1.17.40 was released to fix bugs and add more features behind the experimental toggle.
  • 1.17.41 was released to fix some critical bugs after the release of 1.17.40.
  • 1.18.1 and 1.18.2 were released to fix some critical bugs after the release of 1.18.0.
  • 1.18.10 was released to bring more parity with Java Edition and fix bugs.
  • 1.18.11 was released exclusively on Nintendo Switch to fix bugs.
  • 1.18.12 was released to fix bugs.
  • 1.18.30 was released to add new Create New World UI, more parity with Java Edition such as 64-bit seeds, hunger changes, and fixes bugs.
  • 1.18.31 was released to add the Spectator mode experimental toggle and fix bugs.
  • 1.18.32 was released exclusively on Android, Fire OS, and Nintendo Switch to improve game performance.
  • 1.18.33 was released exclusively on Nintendo Switch to fix bugs.



A trailer for Part I was released on June 8, 2021.

A trailer for Part II was released on November 30, 2021.


Videos made by slicedlime:

Java Edition[]




Videos uploaded to Lena Raine – Topic and Various Artists - Topic by Ingrooves

Plays in snowy slopes, jagged peaks, frozen peaks, stony peaks, and the title screen.

Plays in meadows, lush caves, and the title screen.

Not present in the game at the time of the album's release.

Plays in groves, jagged peaks, stony peaks, dripstone caves, and the title screen.

Plays in groves, dripstone caves, and the title screen.

Plays in meadows, snowy slopes, lush caves, and the title screen.

The fourteenth music disc added to the game, obtained from stronghold and dungeon chests.

Plays in jagged peaks and lush caves.

Plays in groves.

Plays in snowy slopes, dripstone caves, and lush caves.


  • Mojang Studios employees explored real caves to research for the update. This helped give inspiration and ideas for the update, including for the noodle caves (previously called mesh caves).[15][16]
  • The art style of the concept art for Caves & Cliffs was inspired by the concept art of the Adventure Time episode Diamonds and Lemons, which was a crossover with Minecraft.[18]
  • Archaeology was originally planned to be added in this update, but was delayed to a later version when the update was split.[19]
    • The deep dark biome was also originally planned to release as part of Caves & Cliffs Part II, but has now been pushed back to release alongside 1.19.
Trailer Trivia


Screenshots of the Caves & Cliffs update from Minecraft Live 2020 and other sources:

Concept artwork[]


Comparison artwork[]


  1. "Grab your nearest calendar and start circling with a vengeance: Caves & Cliffs: Part I arrives June 8th on both Java and Bedrock!"@Minecraft on Twitter, May 31, 2021
  2. "Minecraft: Caves & Cliffs Update FAQ" .
  3. "Caves & Cliffs Update Part II is coming" – Minecraft.net, November 17, 2021
  4. "Minecraft Live: The Recap" – Minecraft.net, October 3, 2020
  5. "A Caves & Cliffs Announcement" – Minecraft on YouTube, April 14, 2021
  6. "My understanding is that Experimental Features only exist in Beta releases."@MattGartzke on Twitter, December 2, 2020
  7. "Goats are still in the latest beta, they just can't be accessed from a full version, only betas."@MattGartzke on Twitter, December 2, 2020
  8. "New world generation in Bedrock available for testing" – Minecraft.net, July 13, 2021
  9. https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming
  10. "And speaking of snow, yes, it will be snowier. We will also have a new block called 'powder snow'" — Vu Bui on "Minecraft Live 2020 @ 48:25" – Minecraft on YouTube
  11. "Dev Diaries: Caves & Cliffs Mobs" – Minecraft on YouTube, May 14, 2021
  12. "Oh forgot to mention in the changelog: we also added some more variation to the old cave carvers (width, heigh, floor cutoff, etc). Just to make them blend in a bit better with the noise caves instead of being instantly recognizable."@henrikkniberg on Twitter, February 25, 2021
  13. "Small interesting tidbit: We made the design decision for Sculk Sensors to not be affected by ambient weather like rain. My logic for this is "habituation", where the Sculk Sensor essentially becomes used to the constant stimulus, no longer registering it as a vibration"@kingbdogz on Twitter, October 12, 2020
  14. "Minecraft 1.18 experimental snapshot" – Henrik Kniberg on YouTube, June 13, 2021
  15. "Yes, and yes. Was hoping to do a larger field trip to different countries with interesting caves, but covid got in the way so we had stay more local."@henrikkniberg on Twitter, October 23, 2020
  16. "Mesh caves were inspired by this field trip."@henrikkniberg on Twitter, October 21, 2020
  17. "I used to travel a lot in the past though (before becoming aware of climate change), and I like visiting caves, so I dug up memories from fascinating cave visits in Spain, South Africa, New Zealand, and British Virgin Isles and some other places."@henrikkniberg on Twitter, October 23, 2020
  18. "Definitely one of my biggest inspirations! My favorite show + favorite game - it shaped a lot how I approached concepts for Minecraft artstyle"@cookiecat_9 on Twitter, October 4, 2020
  19. "A Caves & Cliffs Announcement" – Minecraft on YouTube, April 14, 2021

External links[]