Template:BlockTileEntity A cauldron is a block that can hold water, potions,[Bedrock and Legacy Console editions only] and dyed water.[Bedrock and Legacy Console editions only]
Obtaining
Cauldrons can be mined using any pickaxe, even when you mine with your hand.
Crafting
A cauldron can be crafted from iron ingots.
| Ingredients | Crafting recipe |
|---|---|
| Iron Ingot |
A naturally occurring cauldron inside of a witch hut.
Natural generation
A single empty cauldron is generated in each witch hut. In Bedrock Edition, the cauldron generates filled with a random potion or splash potion.
A cauldron 2⁄3 full of water is generated in each igloo basement.
Cauldrons can be found in a few rooms inside a woodland mansion.
Usage
How cauldrons look with the three different levels of water in them (and empty for comparison).
Water
A cauldron can be filled with water by using a water bucket on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by using an empty bucket on the cauldron; this empties the cauldron. Despite containing water, using a fish bucket on a cauldron will not fill it with water, but will place water against it. This is an intentional feature.[1]
One level of water can be added to a cauldron by using a water bottle on it. One level of water can be removed from a cauldron, filling a water bottle, by using a glass bottle on it.
A cauldron will slowly fill up with water when rained upon, if starting empty or with some water.
Water can be stored in a cauldron even in the Nether.
Water in a cauldron will not absorb explosion damage, make sounds/particles, and will not damage an enderman or a blaze and fish will act strangely inside it.
Removing Dye
A cauldron with water can wash the dye off of leather armor and shulker boxes, and can remove the top-most pattern layer of a banner, by pressing use on the cauldron with the leather armor or banner in hand. Each wash reduces the water in the cauldron by one level.
Applying Dye
A cauldron can hold dyed water.[Bedrock and Legacy Console editions only] Tapping the cauldron with a dye in hand will color the water, consuming the dye. Different dyes may be added to produce mixed colors. Tapping leather armor or leather horse armor on the cauldron will dye that item the color of the water, reducing the water in the cauldron by one level for each item dyed.
Attempting to add water or potion to dyed water will empty the cauldron.
Potions
A cauldron can hold potions:[Bedrock and Legacy Console editions only] normal potions, splash potions and lingering potions. Tapping the cauldron with a potion in hand will fill the cauldron one level with the potion, and turn the potion in hand to a glass bottle. The cauldron can then be tapped with an empty glass bottle in hand to fill the bottle, turning it to a drinkable potion or a splash potion, reducing the potion in the cauldron by one level.
Tapping on a cauldron that has potion with a normal arrow in hand will turn the arrow into a tipped arrow with that potion effect, and reduce the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion will tip up 16 arrows, 2 levels up to 32, and a full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion.
Mixing potions or mixing water with potions in a cauldron will cause an explosion sound, and the cauldron will be emptied.
Extinguishing fire
A cauldron with water will extinguish entities on fire that fall into it. This includes mobs, players, items (if they land in the cauldron before burning up) and flaming arrows. Flaming arrows stuck into the side will also be extinguished. Each entity extinguished will cause the water in the cauldron to decrease by one level.
Redstone component
An example of a cauldron used in a redstone circuit.
A cauldron can act as a power source for a redstone comparator. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator will output a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full. However, if there is a block between the cauldron and comparator, the comparator will not immediately update.
Data values
Block data
In Bedrock Edition, cauldrons use the following data values:
| DV | Description |
|---|---|
| 0 | Empty |
| 1 | ⅓ filled |
| 2 | ⅔ filled |
| 3 | Fully filled |
Block state
Java Edition:
Water cauldron and powder snow cauldron:
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| level | 0 | 0123 | Fullness of a cauldron, 0 is empty and 3 is full. |
Bedrock Edition:
Cauldron and brighting cauldron:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| fill_level | 0x10x20x4 | 0 | 0123456 | 0123456 | Fullness of a cauldron, 0 is empty and 6 is full. |
| cauldron_liquid | 0x8 | water | water | 0 | The cauldron contains water |
lava | 1 | The cauldron contains lava | |||
powder_snow | Unsupported [sic] | The cauldron contains powder snow. |
Block entity
In Bedrock Edition, a cauldron has a block entity associated with it that holds additional data about the block. The block entity has the id name Cauldron.
Cauldron/BE
Video
- Note: Many of the uses of cauldrons released since the video was made (from 1.3.1 onwards) are not stated in the video.
Cauldron/video
History
| release | |||||
|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 2 |
| |||
| Beta 1.9 Prerelease 3 | The system was deemed too complex and not user-friendly;[2] hence the cauldron's ability to brew potions was replaced with the brewing stand.[3][4] Cauldrons have been given a Block ID and Item ID and made craftable, but all abilities to apply potion ingredients to a cauldron filled with water were removed. | ||||
| 1.3.1 | 12w22a | Cauldrons can now be filled with water, if placed outside during rain or a thunderstorm. | |||
| 1.4.2 | 12w34a | Holding a piece of dyed leather armor and right-clicking a water-filled cauldron will now wash away all dyes applied to the leather armor. | |||
| 12w40a | Empty cauldrons can now be found in witch huts. | ||||
| 1.6.1 | 13w18a | When used with a redstone comparator, cauldrons will now output a signal varying in strength according to the amount of water inside. | |||
| 1.7.2 | 13w37a | Block ID 118 (cauldron) has been removed from the /give command. | |||
| 13w43a | Cauldrons will now extinguish burning entities. | ||||
| 1.8 | 14w06a | Cauldrons now have extra planes inside the feet. They are now rendered solid, so the player cannot see through the water. | |||
| 14w10a | The cauldron's feet now have planes on all sides. | ||||
| 14w30a | Right-clicking a non-empty cauldron with a banner will now remove the top-most pattern layer. | ||||
| 1.9 | 15w43a | A cauldron now generates within igloo basements, 2⁄3 full. | |||
| 15w44a | A full cauldron can now be emptied with a bucket, filling the bucket with water. | ||||
| 1.11 | 16w32a | When a cauldron washes a dyed item (leather armor or banner), it reduces its water level by 1. | |||
| 16w33a | A water bottle is now able to add 1 water level to a cauldron. | ||||
| 16w39a | Cauldrons will now generate naturally in woodland mansions. | ||||
| July 19, 2017 | Jeb tweets image of a new jungle wood planks, cauldron and dandelion textures. | ||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 118, and the item's 380. | |||
| 18w10d | Shulker boxes can now be undyed in a cauldron. | ||||
| Pocket Edition Alpha | |||||
| 0.14.0 | build 1 | Added cauldrons. | |||
| Water color can now be changed by adding dyes. Items dipped in the water will be dyed that respective color. | |||||
| Cauldrons are generated naturally in witch huts. | |||||
| Cauldrons can store potions, and will explode if potions are mixed. | |||||
| 0.15.0 | build 1 | Cauldrons are now used to make tipped arrows. | |||
| Cauldrons are now used to dye leather horse armor. | |||||
| Cauldrons can now be moved by pistons. | |||||
| Pocket Edition | |||||
| 1.0 | build 1 | Cauldrons will generate naturally in igloo basements. | |||
| Cauldrons will now extinguish burning entities. | |||||
| 1.1 | build 1 | Cauldrons will now generate naturally in woodland mansions. | |||
| Legacy Console Edition | |||||
| TU7 | CU1 | 1.0 | Patch 1 | Added cauldrons. | |
| TU12 | Water will no longer be removed from a water bucket when filling a cauldron in Creative Mode. | ||||
| TU14 | 1.04 | Cauldrons fill with water if placed outside during rain or a thunderstorm. | |||
| TU31 | CU19 | 1.22 | Patch 3 | Cauldrons with water in them will put out burning entities, taking away one water level each time. | |
Issues
Issues relating to "Cauldron" are maintained on the bug tracker. Report issues there.
Trivia
- Arrows "stick" to the water in a cauldron.
- Sneaking over a cauldron will not prevent a player from falling in.[Java Edition only]
- The inside of a cauldron is 0.3125 (5⁄16) blocks tall.
- A cauldron holding water is the only way to have water in the Nether.
- The water within does not work like water in the physical terms; the player cannot float/swim in it, and no bubble/water particles are produced.
- In Legacy and Bedrock editions, the player can still 'use' the cauldron without a bottle or water bucket. However, it will have no effect on the cauldron nor the player.
Gallery
All potions in cauldrons (including the base potion).
All cauldron water colors possible with one dye.
References


