A cauldron is a block that can contain water, lava or powder snow and, in certain situations, collect it from the environment. In Bedrock Edition, it can also hold potions or dyed water. It also serves as a leatherworker's job site block.
Obtaining[]
Breaking[]
A cauldron can be obtained using any pickaxe. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost.
Block | Cauldron | |
---|---|---|
Hardness | 2 | |
Tool | ||
Breaking time[A] | ||
Default | 10 | |
Wooden | 1.5 | |
Stone | 0.75 | |
Iron | 0.5 | |
Diamond | 0.4 | |
Netherite | 0.35 | |
Golden | 0.25 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[]
A single empty cauldron is generated in each swamp hut. In Bedrock Edition, the cauldrons generated there are 1⁄3 to 2⁄3 full of a random potion.
A cauldron 2⁄3 full of water is generated in each igloo basement.
Cauldrons can be found in a few rooms inside of woodland mansions.
Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra village tannery houses.
A single filled cauldron can be found in plains village and desert village tannery houses.
In Java Edition, three filled cauldrons can be found in plains village tannery houses.
Cauldrons can also spawn in trail ruins.
Crafting[]
A cauldron can be crafted from iron ingots.
Ingredients | Crafting recipe |
---|---|
Iron Ingot |
Usage[]
Storage for substances[]
Cauldrons can hold a variety of substances. Fluids they cannot hold include milk, honey and any food items that exist in bowls; namely mushroom stew, beetroot soup, rabbit stew and suspicious stew. In Java Edition, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.
Holding water[]
A cauldron can be filled with water by using a water bucket on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by using an empty bucket on the cauldron; this empties the cauldron. Despite containing water, using a fish bucket on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.[1]
A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.[Bedrock Edition only]
It can contain three levels of water. One level of water can be added to a cauldron by using a water bottle on it. One level of water can be removed from a cauldron, filling a water bottle, by using a glass bottle on it.
A cauldron slowly fills with water when rained upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during snowfall.
Water can be stored in a cauldron even in the Nether. Water in a cauldron does not freeze in cold biomes.
Water in a cauldron does not absorb explosion damage; make sounds and particles; absorb fall damage;[2][3] allow Riptide tridents to activate;[4][5] or damage endermen, striders, or blazes.[6] Cauldrons do not deal drowning damage to mobs inside of them[7] and fish act as if there is no water inside it.[8] The player cannot float or swim in it, as the water is about level with the player's waist. Jumping in a cauldron does not produce any bubble or water particles.
A cauldron placed below a down-facing pointed dripstone that has water placed a block above it slowly fills with water. The same works with lava, allowing for infinite lava generation.
Attempting to add lava or potion to water empties the cauldron.[Bedrock Edition only]
The water in a cauldron cannot be sucked up by a sponge, whether the sponge is touching the cauldron or not.
Applying dye to cauldron water[]
In Bedrock Edition, leather armor is dyed through a cauldron, so a cauldron can hold dyed water. Using a dye on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. Using leather armor or leather horse armor on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.
Attempting to add water, lava or potion to dyed water empties the cauldron.
Holding lava[]
Cauldrons can be used to hold lava. In Bedrock Edition and Minecraft Education, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound. A cauldron filled with lava emits a light level of 15, similar to lava, and burns any entity inside of it; in Bedrock Edition and Minecraft Education, this includes mobs that do not take damage from lava like zombified piglins.
Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.
A redstone comparator with a lava cauldron behind it outputs redstone signal strength of 3.[9][10]
A cauldron placed below a down-facing pointed dripstone that has lava placed a block above it slowly fills with lava.
If a cauldron is filled by lava, using glass bottles on the cauldron does nothing.
Holding powder snow[]
Powder snow is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during snowfall, if starting empty or with any layer of powder snow already inside. Up to three layers can be filled. When the cauldron is full, interacting using a bucket, creates a powder snow bucket and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing leather boots still fall through the powder snow.
A redstone comparator with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.
Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as using the bucket on the cauldron instead places powder snow against it.
Filling cauldrons with potions[]
In Bedrock Edition, a cauldron can hold normal potions, splash potions and lingering potions. Using a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by one level. A glass bottle can then be used on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by one level.
Using an arrow on a cauldron that contains a potion transforms the arrow into a tipped arrow with that potion effect, and reduce the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, and a full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion.
Attempting to put water, lava or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied.
An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.
Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty.
Removing dye from items[]
A cauldron with water can wash the dye off of leather armor and shulker boxes, and can remove the top-most pattern layer of a banner, by pressing use on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.
Changing profession[]
If a village has a cauldron that has not been claimed by a villager, any villager that does not already have a profession or job site block may change their profession to leatherworker.
Extinguishing fire[]
A cauldron with water or powder snow extinguishes entities on fire that fall into it and the entity emits black particles. This includes mobs, players, items (if they land in the cauldron before burning up), and flaming arrows[JE only]. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron.
Redstone component[]
A cauldron can act as a power source for a redstone comparator. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.
Sounds[]
Generic[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.27 [sound 1] | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
- ↑ MCPE-169612 — Many blocks make very slightly different sounds to stone
Unique[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Water drips | Blocks | When dripping water from a pointed dripstone falls into a cauldron | block | subtitles | 2.0 | 0.9-1.0 | 16 | |
Lava drips | Blocks | When dripping lava from a pointed dripstone falls into a cauldron | block | subtitles | 2.0 | 0.9-1.0 | 16 | |
Bucket empties | Blocks | When water from a bucket is placed in a cauldron [sound 1] | item | subtitles | 1.0 | 1.0 [sound 2] | 16 | |
Bucket fills | Blocks | When water from a bucket is removed from a cauldron | item | subtitles | 1.0 | 1.0 | 16 | |
Bucket empties | Blocks | When lava is placed in a cauldron | item | subtitles | 1.0 | 1.0 | 16 | |
Bucket fills | Blocks | When lava is removed from a cauldron | item | subtitles | 1.0 | 1.0 | 16 | |
Bucket empties | Blocks | When powder snow is placed in a cauldron | item | subtitles | 1.0 | varies [sound 3] | 16 | |
Bucket fills | Blocks | When powder snow is removed from a cauldron | item | subtitles | 1.0 | varies [sound 4] | 16 | |
Bottle empties | Blocks | When water from a bottle is placed in a cauldron | item | subtitles | 1.0 | 1.0 | 16 | |
Bottle fills | Blocks | When water from a bottle is removed from a cauldron | item | subtitles | 1.0 | 1.0 | 16 | |
Leatherworker works | Friendly Creatures | Randomly while a leatherworker is working | entity | subtitles | 0.9 | 0.8-1.2 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When dripping water from a pointed dripstone falls into a cauldron | cauldron_drip | 2.0 | 0.9-1.0 | |
Blocks | When dripping lava from a pointed dripstone falls into a cauldron | cauldron_drip | 2.0 | 0.9-1.0 | |
Blocks | When a different liquid is put in a cauldron with a potion | random | 1.0 | 0.6-0.8 | |
Blocks | When dye is added to a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When armor is dyed using a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When dye is removed from armor using a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When all patterns are removed from a banner using a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When a potion is placed in a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When a potion is taken from a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When water from a bucket or bottle is placed in a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When water from a bucket or bottle is removed from a cauldron [sound 2] | cauldron | 0.1 | 1.0 | |
Blocks | When lava is placed in a cauldron | bucket | 1.0 | 1.0 | |
Blocks | When lava is removed from a cauldron | bucket | 1.0 | 1.0 | |
Blocks | When powder snow is placed in a cauldron | bucket | 1.0 | 1.0 | |
Players | When powder snow is removed from a cauldron | bucket | 1.0 | 1.0 | |
Blocks | Randomly while a leatherworker is working | bucket | 1.0 | 1.0 |
- ↑ a b MCPE-174867
- ↑ a b MCPE-135919
Data values[]
ID[]
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
Cauldron | cauldron | Block & Item | cauldrons | block.minecraft.cauldron item.minecraft.cauldron |
Lava Cauldron | lava_cauldron | Block | cauldrons | block.minecraft.lava_cauldron |
Powder Snow Cauldron | powder_snow_cauldron | Block | cauldrons | block.minecraft.powder_snow_cauldron |
Water Cauldron | water_cauldron | Block | cauldrons | block.minecraft.water_cauldron |
Type | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Normal block | cauldron | 118 | Block & Ungiveable Item[i 2] | item.cauldron | tile.cauldron.name |
Brighting block | lava_cauldron | 465 | Block & Ungiveable Item[i 2] | Identical[i 3] | — |
Item | cauldron | 432 | Item | — | item.cauldron.name |
Name | Savegame ID |
---|---|
Block entity | Cauldron |
Block states[]
Java Edition:
Water cauldron and powder snow cauldron:
Name | Default value | Allowed values | Description |
---|---|---|---|
level | 0 | 0 1 2 3 | Fullness of a cauldron, 0 is empty and 3 is full. |
Bedrock Edition:
Cauldron and brighting cauldron:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
fill_level | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 6 | 0 1 2 3 4 5 6 | Fullness of a cauldron, 0 is empty and 6 is full. |
cauldron_liquid | 0x8 | water | water | 0 | The cauldron contains water |
lava | 1 | The cauldron contains lava | |||
powder_snow | Unsupported [sic] | The cauldron contains powder snow. |
Block data[]
In Bedrock Edition, a cauldron has a block entity associated with it that holds additional data about the block.
See Bedrock Edition level format/Block entity format.
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Tie Dye Outfit | Use a cauldron to dye all 4 unique pieces of leather armor. | — | 15G | Bronze |
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 2 | Cauldrons are present in the code, but are not assigned to a block ID (and thus are unobtainable without mods (archived link: [1])). | |||
Beta 1.9 Prerelease 3 | Cauldrons have been given a block ID, an item ID, and a crafting recipe. | ||||
1.2.1 | 12w06a | Cauldrons have now become renewable, due to zombies sometimes dropping iron ingots. | |||
1.4.2 | 12w40a | Empty cauldrons can now be found in witch huts. | |||
1.5 | 13w02a | The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.[11] | |||
13w02b | Fixed the model error from 13w02a. | ||||
1.8 | 14w03a | Cauldrons now appear completely opaque.[12] | |||
14w03b | Cauldrons now render as normal again. | ||||
14w06a | Cauldrons now have extra planes inside the feet. These planes are now rendered solid, so the player cannot see through the water.[more information needed] | ||||
14w10a | The cauldron's feet now have planes on all sides. | ||||
1.11 | 16w39a | Cauldrons now generate naturally in jail cells in woodland mansions. | |||
July 19, 2017 | Jeb tweets image of a new jungle planks, cauldron and dandelion textures. | ||||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 118, and the item's was 380. | |||
1.14 | 18w43a | The textures of cauldrons have been changed. | |||
18w48a | Cauldrons now generate in the updated plains villages. | ||||
18w49a | Cauldrons now generate in the updated savanna villages and the new snowy tundra villages. | ||||
18w50a | Cauldrons now generate in the updated desert and taiga villages. | ||||
19w03a | The numerous missing cullface arguments for the cauldron have been fixed. | ||||
19w11a | Cauldrons now serve as leatherworker villagers' job site block. | ||||
19w13a | The cauldron's hitbox has been fixed.[13] | ||||
1.17 | 20w45a | Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.[14] | |||
This also means that any structures before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate. | |||||
20w48a | Cauldrons can now collect water and lava dripped by pointed dripstone. | ||||
21w11a | Lava buckets and powder snow buckets can now be emptied into any filled cauldron. | ||||
21w13a | Filled cauldrons work again as a workstation for villagers. | ||||
1.20 | 23w12a | Cauldrons now generate in trail ruins. | |||
Pocket Edition Alpha | |||||
v0.14.0 | build 1 | Added cauldrons. | |||
Cauldrons are generated naturally in witch huts. | |||||
v0.15.0 | build 1 | Cauldrons can now be moved by pistons. | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Cauldrons now generate naturally in woodland mansions, their fullness status is unknown. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | The textures of cauldrons have been changed. | |||
Cauldrons now generate in tannery houses in villages. | |||||
? | The textures of cauldrons have been changed. | ||||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | [verify] Added cauldrons. |
TU60 | CU51 | 1.64 | Patch 30 | 1.0.11 | Water in a cauldron can now be dyed. |
Armor can be dyed in a cauldron filled with dyed water. | |||||
Cauldrons can no longer be pushed by pistons. | |||||
1.90 | [verify] The textures of cauldrons have been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added cauldrons. |
Water cauldron[]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 2 | If made to work with a mod, cauldrons can be filled with a water bucket. | |||
Cauldron water transparency appears inconsistent depending on hardware. | |||||
1.3.1 | 12w22a | Cauldrons can now be filled with water, if placed outside during rain or a thunderstorm. | |||
1.4.2 | 12w34a | Holding a piece of dyed leather armor and right-clicking a water-filled cauldron now washes away all dyes applied to the leather armor. | |||
1.5 | 13w02a | The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.[11] | |||
13w02b | Fixed the model error from 13w02a. | ||||
1.6.1 | 13w18a | When used with a redstone comparator, cauldrons now output a signal varying in strength according to the amount of water inside. | |||
1.7.2 | 13w43a | Cauldrons now extinguish burning entities. | |||
1.8 | 14w10a | The cauldron's feet now have planes on all sides. | |||
14w30a | Right-clicking a non-empty cauldron with a banner now removes the top-most pattern layer. | ||||
1.9 | 15w43a | A cauldron now generates within igloo basements, 2⁄3 full. | |||
15w44a | A full cauldron can now be emptied with a bucket, filling the bucket with water. | ||||
1.11 | 16w32a | When a cauldron washes a dyed item (leather armor or banner), it reduces its water level by 1. | |||
16w33a | A water bottle is now able to add 1 water level to a cauldron. | ||||
1.13 | 18w10d | Shulker boxes can now be undyed in a cauldron. | |||
18w15a | Water in cauldrons is now white colored.[15] | ||||
18w20b | Cauldron water is now colored again, depending on the biome. | ||||
This currently affects ocean temperature variants and swamps. | |||||
Swampland M water has a yellowish color while in a cauldron.[16] | |||||
pre3 | Swampland M water now has the same water color in cauldrons as regular swamps. | ||||
1.14 | 18w43a | The textures of cauldrons have been changed. | |||
19w03a | The numerous missing cullface arguments for the water cauldron have been fixed. | ||||
1.17 | 20w45a | Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.[14] | |||
This also means that any structures before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate. | |||||
21w13a | Filled cauldrons work again as a workstation for villagers. | ||||
Pocket Edition Alpha | |||||
v0.14.0 | build 1 | Added water cauldrons. | |||
Water color in cauldrons can be changed by adding dyes. Items dipped in the water are dyed that color. | |||||
v0.15.0 | build 1 | Cauldrons are now used to dye leather horse armor. | |||
Water cauldrons can now be moved by pistons. | |||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Cauldrons now generate naturally in igloo basements. | |||
Cauldrons now extinguish burning entities. | |||||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | The textures of cauldrons have been changed. | |||
1.20.0 | beta 1.20.0.20 | Water in cauldrons now looks like lava.[17] | |||
1.20.10 | beta 1.20.10.20 | Cauldron water now uses the correct texture. | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | [verify] Added water cauldrons. |
TU12 | Water is no longer removed from a water bucket when filling a cauldron in creative mode. | ||||
TU14 | 1.04 | Cauldrons fill with water if placed outside during rain or a thunderstorm. | |||
TU31 | CU19 | 1.22 | Patch 3 | Cauldrons with water in them extinguish burning entities, taking away one water level each time. | |
New Nintendo 3DS Edition | |||||
0.1.0 | [verify] Added cauldrons. | ||||
Water color in cauldrons can be changed by adding dyes. | |||||
Cauldrons can be used to dye leather armor. |
Lava cauldron[]
Java Edition | |||||
---|---|---|---|---|---|
1.17 | 20w45a | Cauldrons can now be filled with lava. | |||
21w20a | Lava cauldrons now emits redstone signal strength of 3.[9] | ||||
Bedrock Edition | |||||
1.9.0 | beta 1.9.0.2 | Cauldrons can now be filled with lava. | |||
1.10.0 | beta 1.10.0.3 | The texture of cauldrons filled with lava has been changed. | |||
Legacy Console Edition | |||||
1.88 | Cauldrons can now be filled with lava. | ||||
1.90 | The texture of cauldrons filled with lava has been changed. |
Powder Snow Cauldron[]
Java Edition | |||||
---|---|---|---|---|---|
1.17 | 20w46a | Cauldrons can now be filled with powder snow. | |||
1.17.1 | Pre-release 1 | Powder snow now fills twice as fast in a cauldron. | |||
Bedrock Edition | |||||
1.17.0 | beta 1.17.0.52 | Cauldrons can now be filled with powder snow. |
Potion cauldron[]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 2 | Cauldrons are intended to be used for the creation of potions. | |||
Cauldrons can be made to work with a mod, through which the following has been revealed:
| |||||
Beta 1.9 Prerelease 3 | The system was deemed too complex and not user-friendly,[18] so the cauldron's ability to brew potions has been replaced with the brewing stand.[19][20] That brewing system is finalized and doesn't change in the rest of the pre-releases. | ||||
Pocket Edition Alpha | |||||
v0.14.0 | build 1 | Cauldrons can store potions, and explode if potions are mixed. | |||
v0.15.0 | build 1 | Cauldrons are now used to make tipped arrows. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | The textures of cauldrons filled with potions have been changed. | |||
Legacy Console Edition | |||||
TU60 | CU51 | 1.64 | Patch 30 | 1.0.11 | [verify] Cauldrons can now be filled with potions and make an explosion sound if they are mixed. |
Effects can now be applied to arrows by using them on a potion-filled cauldron. | |||||
1.90 | [verify] The textures of cauldrons filled with potions have been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | [verify] Cauldrons can store potions. | ||||
Cauldrons make an explosion sound if potions are mixed, and the potions disappear. | |||||
Potions inside cauldrons have a bubbling effect. |
Cauldron "item"[]
- The following content is transcluded from Technical blocks/Cauldron.
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 2 | Cauldrons have an extra, unobtainable item form corresponding to its block ID. This can be seen only if the block is assigned an ID with mods. | |||
Beta 1.9 Prerelease 3 | Cauldron items can be obtained via inventory editors with numeric item ID 118. | ||||
1.3.1 | 12w16a | Cauldron items can now be obtained in singleplayer worlds via the /give command using the respective numeric ID. | |||
1.7.2 | 13w37a | The direct item form of cauldrons has been removed from the game. It can no longer exist as an item in any way, only as a placed block. | |||
Pocket Edition Alpha | |||||
? | Cauldrons probably have an extra item form. | ||||
Bedrock Edition | |||||
? | Lava cauldrons have an item form. |
Appearances[]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 2 | The cauldron item uses this texture in inventories, when held in first or third person view or as a dropped item. | |||
It can be seen only with mods in this version to assign it an item ID, but can be seen in vanilla in Beta 1.9 Prerelease 3 and onward. | |||||
1.4.2 | 12w34a | The cauldron item now uses the aforementioned texture when in an item frame. | |||
1.5 | 13w02a | The cauldron item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame. | |||
This is due to major texture storage changes in this version. |
Names[]
- Beta 1.9 Pre-release 3 - 13w36b: Cauldron
Issues[]
Issues relating to "Cauldron" are maintained on the bug tracker. Report issues there.
Trivia[]
- Arrows "stick" to the water in a cauldron.
- The inside of a cauldron is 0.25 (1⁄4) blocks tall.
- A cauldron holding water is the only way to have water in the Nether without the use of commands.
Renders[]
- Normal water
- Dyed water [Bedrock Edition only]
- Cauldrons filled with potions [Bedrock Edition only]
- Powder Snow
Gallery[]
All cauldron states in Java Edition.
Using a cauldron to make tipped arrows.
Using a cauldron to make tipped arrows.
Using a cauldron to make tipped arrows.
References[]
- ↑ MC-129109 — resolved as "Works As Intended".
- ↑ MC-176867 — resolved as "Won't Fix".
- ↑ MCPE-104572 — resolved as "Won't Fix".
- ↑ MC-145311 — resolved as "Won't Fix".
- ↑ MCPE-93111
- ↑ MC-106813 — resolved as "Won't Fix".
- ↑ MC-152680
- ↑ MC-126819 — resolved as "Won't Fix".
- ↑ a b MC-204393
- ↑ MCPE-104824
- ↑ a b MC-6772
- ↑ MC-44990
- ↑ MC-129205
- ↑ a b MC-204430
- ↑ MC-128253
- ↑ MC-128558
- ↑ MCPE-170427
- ↑ "Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious" – @jeb_ (Jens Bergensten) on X, September 29, 2011
- ↑ "A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out..." – @jeb_ (Jens Bergensten) on X, September 30, 2011
- ↑ "Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design." – @jeb_ (Jens Bergensten) on X, September 30, 2011