Cauldron
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
2 |
Hardness |
2 |
Luminant |
Depends on contained liquid |
Transparent |
Yes |
Flammable |
No |
Catches fire from lava |
No |
A cauldron is a block that can hold water, lava, and powder snow.[upcoming: JE 1.17] In Bedrock Edition, they can also hold potions and dyed water. It is also a job site block used by leatherworkers in villages.
Contents
Obtaining[edit]
Cauldrons can be mined using any pickaxe. If mined without a pickaxe, it drops nothing. When a cauldron is destroyed, its contents are lost.
Natural generation[edit]

A single empty cauldron is generated in each swamp hut. In Bedrock Edition, the cauldrons generated there are 1⁄3 to 2⁄3 full of a random potion.
A cauldron 2⁄3 full of water is generated in each igloo basement.
Cauldrons can be found in a few rooms inside of woodland mansions.
Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra village tannery houses.
A single filled cauldron can be found in plains village and desert village tannery houses.
In Java Edition, three filled cauldrons can be found in plains village tannery houses.
Crafting[edit]
A cauldron can be crafted from iron ingots.
Ingredients | Crafting recipe |
---|---|
Iron Ingot |
Usage[edit]
Storage for substances[edit]
Cauldrons can hold a variety of substances. Fluids they cannot hold include milk, honey and any food items which exist in bowls; namely mushroom stew, beetroot soup, rabbit stew and suspicious stew.
Holding water[edit]
A cauldron can be filled with water by using a water bucket on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by using an empty bucket on the cauldron; this empties the cauldron. Despite containing water, using a fish bucket on a cauldron does not fill it with water, but places water against it.[1]
One level of water can be added to a cauldron by using a water bottle on it. One level of water can be removed from a cauldron, filling a water bottle, by using a glass bottle on it.
A cauldron slowly fills with water when rained upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during snowfall.
Water can be stored in a cauldron even in the Nether. Water in a cauldron does not freeze in cold biomes.
Water in a cauldron does not absorb explosion damage; make sounds and particles; absorb fall damage; or damage endermen, striders, or blazes. Cauldrons do not deal drowning damage to mobs inside of them and fish act as if there is no water inside it. The player cannot float or swim in it, and no bubble or water particles are produced.
A cauldron placed below a down-facing pointed dripstone that has water placed a block above it will slowly fill up with water.[upcoming: JE 1.17]
Attempting to add lava or potion to water empties the cauldron.[Bedrock Edition only]
Applying dye to cauldron water[edit]
Since In Bedrock Edition, leather armor is dyed through a cauldron, a cauldron can hold dyed water. Using a dye on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. Using leather armor or leather horse armor on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.
Attempting to add water, lava or potion to dyed water empties the cauldron.
Holding lava[edit]
In Bedrock and Education editions and in Java Edition 1.17[upcoming], cauldrons can be used to hold lava. In Bedrock and Education editions, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound. A cauldron filled with lava emits a light level of 15, similar to lava, and burns any entity inside of it; in Bedrock and Education editions, this includes mobs that do not take damage from lava like zombified piglins.
Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.
A redstone comparator with a lava cauldron behind it outputs redstone signal strength of 1 in Java Edition 1.17[upcoming][2] or 3 in Bedrock and Education editions.[3]
A cauldron placed below a down-facing pointed dripstone that has lava placed a block above it will slowly fill up with lava.
Holding powder snow[edit]
Powder snow is currently the only solid material which can be stored in a cauldron. A cauldron slowly fills with powder snow during snowfall, if starting empty or with layers of powder snow already inside. Up to three layers can be filled. When the cauldron is full, interacting using a bucket, will create a powder snow bucket and empty the cauldron. Entities standing in the cauldron will not take freeze damage, and entities wearing leather boots will still fall through the powder snow.
A redstone comparator with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.
Contrary to a cauldron filled with water, a powder snow cauldron, which is not full, cannot be filled up with a powder snow bucket, using the bucket on the cauldron instead places powder snow against it.
Filling cauldrons with potions[edit]
In Bedrock Edition, a cauldron can hold normal potions, splash potions and lingering potions. Using a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by one level. A glass bottle can then be used on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by one level.
Using an arrow on a cauldron that has potion transforms the arrow into a tipped arrow with that potion effect, and reduce the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, and a full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion.
Attempting to put water, lava or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied.
An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.
Removing dye from items[edit]
A cauldron with water can wash the dye off of leather armor and shulker boxes, and can remove the top-most pattern layer of a banner, by pressing use on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.
Extinguishing fire[edit]
A cauldron with water or powder snow extinguishes entities on fire that fall into it. This includes mobs, players, items (if they land in the cauldron before burning up), and flaming arrows[JE only]. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the water or powder snow in the cauldron to decrease by one level.
Redstone component[edit]

A cauldron can act as a power source for a redstone comparator. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full or filled with lava[upcoming: JE 1.17], 2 for two-thirds full, and 3 for completely full. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.
As a profession block[edit]
If a village has a cauldron that has not been claimed by a villager, any villager that does not already have a profession or job site block may change their profession to leatherworker.
Sounds[edit]
The specific instructions are: all interaction sounds, e.g. bottle filling
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.stone.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.stone.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Namespaced ID | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig.stone | 1.0 | 0.8 | |
Blocks | Falling on the block with fall damage | fall.stone | 0.4 | 1.0 | |
Blocks | While the block is in the process of being broken | hit.stone | 0.37 | 0.5 | |
? | Blocks | Jumping from the block | jump.stone | 0.12 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.stone | 0.22 | 1.0 |
Blocks | Walking on the block | step.stone | 0.3 | 1.0 | |
Blocks | When the block is placed | use.stone | 1.0 | 0.8 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Block tags (JE) | Form | Translation key |
---|---|---|---|---|
Cauldron | cauldron | cauldrons | Block & Item | block.minecraft.cauldron |
Lava Cauldron[upcoming: JE 1.17] | lava_cauldron | cauldrons | Block | block.minecraft.lava_cauldron |
Powder Snow Cauldron[upcoming: JE 1.17] | powder_snow_cauldron | cauldrons | Block | block.minecraft.powder_snow_cauldron |
Water Cauldron | water_cauldron | cauldrons | Block | block.minecraft.water_cauldron |
Cauldron | Namespaced ID | Numeric ID | Form | Translation key |
---|---|---|---|---|
Block | cauldron | 118 | Block | tile.cauldron.name |
Block with lava | lava_cauldron | 463 | Block | tile.lava_cauldron.name |
Item | cauldron | 380 | Item | item.cauldron.name |
Name | Savegame ID |
---|---|
Block entity | Cauldron |
Metadata[edit]
In Bedrock Edition, cauldrons use the following data values:
DV | Description |
---|---|
0 | Empty |
1 | ⅓ filled |
2 | ⅔ filled |
3 | Fully filled |
Block states[edit]
- Cauldron[until JE 1.17]
- Water cauldron[upcoming: JE 1.17] and powder snow cauldron[upcoming: JE 1.17]
Name | Default value | Allowed values | Description |
---|---|---|---|
level | 0 | 0 1 2 3 | Fullness of a cauldron, 0 is empty and 3 is full. |
Name | Default value | Allowed values | Description |
---|---|---|---|
fill_level | 0 | 0 1 2 3 4 5 6 | Liquid level in a cauldron, 0 is empty and 6 is full. |
cauldron_liquid | water | lava water | Wether the cauldron contains water or lava. |
Block data[edit]
In Bedrock Edition, a cauldron has a block entity associated with it that holds additional data about the block.
- Block entity data[BE only]
- Tags common to all block entities
- CustomColor: This tag exists only if the cauldron stores dyed water (i.e. PotionId is -1 and the block data value is greater than 0); stores a 32-bit ARGB encoded color.
- isMovable: Whether the cauldron can be pushed by pistons; either 0 (false) or 1 (true). The default is 1 (true).
- Items: List of items in this container.
- : An item, including the slot tag. Unsure of what this is used for.
- Tags common to all items
- : An item, including the slot tag. Unsure of what this is used for.
- PotionId: If the cauldron contains a potion, this tag stores the ID of that potion. If there is no potion stored, then this tag is set to -1.
- SplashPotion: Whether the cauldron stores a splash potion; either 0 (false) or 1 (true).
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
Tie Dye Outfit | Use a cauldron to dye all 4 unique pieces of leather armor. | — | 15G | Bronze |
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 2 | ![]() | |||
Beta 1.9 Prerelease 3 | Cauldrons have been given a block ID, an item ID, and a crafting recipe. | ||||
1.4.2 | 12w40a | Empty cauldrons can now be found in witch huts. | |||
1.5 | 13w02a | ![]() | |||
13w02b | ![]() | ||||
1.8 | 14w03a | ![]() | |||
14w03b | ![]() | ||||
14w06a | Cauldrons now have extra planes inside the feet. These planes are now rendered solid, so the player cannot see through the water.[more information needed] | ||||
14w10a | ![]() | ||||
1.11 | 16w39a | Cauldrons now generate naturally in woodland mansions. Whether this is a water cauldron or empty is unknown. | |||
July 19, 2017 | Jeb tweets image of a new jungle planks, cauldron and dandelion textures. | ||||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 118, and the item's was 380. | |||
1.14 | 18w43a | ![]() ![]() | |||
19w03a | The numerous missing cullface arguments for the cauldron have been fixed. | ||||
19w13a | The cauldron's hitbox has been fixed.[6] | ||||
Upcoming Java Edition | |||||
1.17 | 20w45a | Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.[7] | |||
20w48a | Cauldrons can now collect water and lava dripped by pointed dripstone. | ||||
21w11a | Lava buckets and powder snow buckets can now be emptied into any filled cauldron. | ||||
Pocket Edition Alpha | |||||
v0.14.0 | build 1 | ![]() ![]() | |||
Cauldrons are generated naturally in witch huts. | |||||
v0.15.0 | build 1 | Cauldrons can now be moved by pistons. | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Cauldrons now generate naturally in woodland mansions, their fullness status unknown. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||
Cauldrons now generate in tannery houses in villages. | |||||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() ![]() |
TU60 | CU51 | 1.64 | Patch 30 | 1.0.11 | Water in a cauldron can now be dyed. |
Armor can be dyed in a cauldron filled with dyed water. | |||||
Cauldrons can no longer be pushed by pistons. | |||||
1.90 | ![]() ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() |
Water Cauldron[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 2 | ![]() ![]() ![]() | |||
Cauldron water transparency appears inconsistent depending on hardware. | |||||
1.3.1 | 12w22a | Cauldrons can now be filled with water, if placed outside during rain or a thunderstorm. | |||
1.4.2 | 12w34a | Holding a piece of dyed leather armor and right-clicking a water-filled cauldron now washes away all dyes applied to the leather armor. | |||
1.5 | 13w02a | ![]() ![]() ![]() | |||
13w02b | ![]() ![]() ![]() | ||||
1.6.1 | 13w18a | When used with a redstone comparator, cauldrons now output a signal varying in strength according to the amount of water inside. | |||
13w43a | Cauldrons now extinguish burning entities. | ||||
1.8 | 14w10a | ![]() ![]() ![]() | |||
14w30a | Right-clicking a non-empty cauldron with a banner now removes the top-most pattern layer. | ||||
1.9 | 15w43a | A cauldron now generates within igloo basements, 2⁄3 full. | |||
15w44a | A full cauldron can now be emptied with a bucket, filling the bucket with water. | ||||
1.11 | 16w32a | When a cauldron washes a dyed item (leather armor or banner), it reduces its water level by 1. | |||
16w33a | A water bottle is now able to add 1 water level to a cauldron. | ||||
1.13 | 18w10d | Shulker boxes can now be undyed in a cauldron. | |||
18w15a | ![]() ![]() ![]() | ||||
18w20b | ![]() ![]() ![]() | ||||
![]() ![]() ![]() ![]() ![]() | |||||
![]() | |||||
pre3 | ![]() | ||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
19w03a | The numerous missing cullface arguments for the water cauldron have been fixed. | ||||
Upcoming Java Edition | |||||
1.17 | 20w45a | Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.[7] | |||
Pocket Edition Alpha | |||||
v0.14.0 | build 1 | ![]() ![]() ![]() | |||
Water color in cauldrons can be changed by adding dyes. Items dipped in the water are dyed that color. | |||||
v0.15.0 | build 1 | Cauldrons are now used to dye leather horse armor. | |||
water Cauldrons can now be moved by pistons. | |||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Cauldrons now generate naturally in igloo basements. | |||
Cauldrons now extinguish burning entities. | |||||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() ![]() ![]() |
TU12 | Water is no longer removed from a water bucket when filling a cauldron in creative mode. | ||||
TU14 | 1.04 | Cauldrons fill with water if placed outside during rain or a thunderstorm. | |||
TU31 | CU19 | 1.22 | Patch 3 | Cauldrons with water in them extinguish burning entities, taking away one water level each time. | |
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() ![]() | ||||
Water color in cauldrons can be changed by adding dyes. | |||||
Cauldrons can be used to dye leather armor. |
Lava Cauldron[edit]
Upcoming Java Edition | |||||
---|---|---|---|---|---|
1.17 | 20w45a | ![]() | |||
Bedrock Edition | |||||
1.9.0 | beta 1.9.0.2 | ![]() | |||
1.10.0 | beta 1.10.0.3 | ![]() | |||
Legacy Console Edition | |||||
1.88 | ![]() | ||||
1.90 | ![]() |
Powder Snow Cauldron[edit]
Upcoming Java Edition | |||||
---|---|---|---|---|---|
1.17 | 20w46a | ![]() ![]() ![]() |
Potion Cauldron[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 2 | ![]() ![]() ![]() ![]() ![]() | |||
Cauldrons can be made to work with a mod, through which the following has been revealed:
| |||||
Beta 1.9 Prerelease 3 | The system was deemed too complex and not user-friendly,[10] so the cauldron's ability to brew potions has been replaced with the brewing stand.[11][12] That brewing system is finalized and doesn't change in the rest of the pre-releases. | ||||
Pocket Edition Alpha | |||||
v0.14.0 | build 1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
v0.15.0 | build 1 | Cauldrons are now used to make tipped arrows. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
Legacy Console Edition | |||||
TU60 | CU51 | 1.64 | Patch 30 | 1.0.11 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects can now be applied to arrows by using them on a potion-filled cauldron. | |||||
1.90 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
Cauldrons make an explosion sound if potions are mixed, and the potions disappear. | |||||
Potions inside cauldrons have a bubbling effect. |
Cauldron "item"[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 2 | ![]() | |||
Beta 1.9 Prerelease 3 | Cauldron items can be obtained via inventory editors with numeric item ID 118. | ||||
? | The item is called Cauldron. | ||||
1.3.1 | 12w16a | Cauldron items can now be obtained in singleplayer worlds via the /give command using the respective numeric ID. | |||
1.5 | 13w02a | ![]() | |||
1.7.2 | 13w37a | The direct item form of cauldrons has been removed from the game. It can no longer exist as an item in any way, only as a placed block. | |||
Pocket Edition Alpha | |||||
? | Cauldrons probably have an extra item form. | ||||
Bedrock Edition | |||||
? | Lava cauldrons have an item form. |
Issues[edit]
Issues relating to "Cauldron" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- Arrows "stick" to the water in a cauldron.
- The inside of a cauldron is 0.25 (1⁄4) blocks tall.
- A cauldron holding water is the only way to have water in the Nether without the use of commands.
- The player can still 'use' the cauldron without a bottle or water bucket. However, it has no effect on the cauldron or the player.
Gallery[edit]
How potions were brewed in Beta 1.9 Pre-Release 2 if enabled through a mod.
References[edit]
- ↑ MC-129109 – resolved as "Works as Intended"
- ↑ MC-204393
- ↑ MCPE-104824
- ↑ a b MC-6772
- ↑ MC-44990
- ↑ MC-129205
- ↑ a b MC-204430
- ↑ MC-128253
- ↑ MC-128558
- ↑ https://twitter.com/jeb_/status/119466949708222465
- ↑ https://twitter.com/jeb_/status/119710836469149697
- ↑ https://twitter.com/jeb_/status/119762786619359232