Carpets are thin blocks used for decoration. They are the same thickness as pressure plates. They are useful if you want a carpeted floor without using wool blocks as the material. They have a negligible hitbox, allowing a person to walk over them without elevating 1⁄16 of a block. This is similar to how pressure plates work, although you cannot fall through a carpet. Carpets can be helpful when carpeting upstairs rooms without the ceiling of the next floor down being partially made of wool.
Crafting
| Ingredients | Input » Output |
|---|---|
| Wool | Template:Grid/Crafting Table |
Usage
- Carpets must be placed on a block, and cannot be placed freely or be free-floating in the world.
- Carpets can be pushed and pulled by pistons/sticky pistons, but will pop off if pushed onto a hole or pulled downwards.
- You can craft Carpets by placing two blocks of wool of your desired color next to each other. This means that you do not need a crafting table to make them.
- Carpets cannot be crafted with two differently colored wool blocks.
- Carpets can break falling sand and gravel.
- Carpets can be used as a safer alternative to decorative flooring, as wool is flammable, but interestingly, carpets are not.
- Carpets are a more efficient alternative to flooring than full wool blocks.
- Carpets do not prevent mobs from spawning.
- Carpets placed above, or around, mushrooms growing naturally under trees will break the mushrooms if the mushroom is in a high light level, but will not break the carpet, leaving a floating carpet.
- Carpets can be used to hide redstone wiring, pistons, hoppers, dispensers, and droppers.
- Carpets can be placed on fences and walls allowing you to climb over them.
- Carpets can be placed over water so that it can be walked on but still allow crops to be saturated and prevent items from falling into the water when crops are harvested.
- You can use any "non-full" block (such as tripwire, redstone, slabs, or other carpets) to achieve a floating carpet.
Video
Carpet/video
History
| r | |||||
|---|---|---|---|---|---|
1.6{{Extension DPL}}<ul><li>[[Tropical Fish (item)|Tropical Fish (item)]]<br/>{{Item
| title = Tropical Fish
| image = Tropical Fish.png
| renewable = Yes
| heals = {{hunger|1}}
| stackable = Yes (64)
}}
'''Tropical fish''' is a [[food]] item that cannot be cooked.
== Obtaining ==
=== Fishing ===
Tropical fish can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).
Tropical fish cannot be caught when fishing in [[jungle]] biome and variants.{{only|bedrock}}
<!--1-6 exp-->
=== Mob drops ===
[[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 2% chance of being tropical fish. The chance of getting the fish drop can be increased by 1% per level of [[Looting]], but the type of fish is not affected.
[[Tropical fish]] always drop 1 tropical fish in its item form when killed. This drop is not affected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>
== Usage ==
=== Food ===
Tropical fish restores {{hunger|1}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]].
=== Trading ===
Expert-level fisherman [[villager]]s have a {{frac|1|7}} chance to buy a single tropical fish for one [[emerald]].{{only|bedrock}}
Expert-level fisherman villagers always offer to buy 6 tropical fish for an emerald.{{only|java}}
=== Wolves ===
{{IN|Bedrock}}, tropical fish can be used to feed [[wolves]], healing them by {{hp|1|mob=1}}. However, unlike other wolf food, tropical fish cannot be used to breed or speed up the growth of baby wolves. Tropical fish can be fed only to a wolf that is not at full health.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Tropical Fish
|spritetype=item
|nameid=tropical_fish
|itemtags=fishes, axolotl_tempt_items
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showaliasids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Tropical Fish
|spritetype=item
|nameid=tropical_fish
|aliasid=clownfish
|id=266
|form=item
|translationkey=tile.clownfish.name
|foot=1}}
== Achievements ==
{{load achievements|Lion Hunter}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;Fishy Business}}
== History ==
{{History|java}}
{{History||1.7.2|snap=13w36a|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History||1.8|snap=14w25a|Clownfish are now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardians]].}}
{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
{{History|||snap=18w08b|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] clownfish as their [[item]] form when killed.
|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of clownfish has been changed.}}
{{History|||snap=18w19a|"Clownfish" has been renamed to "Tropical Fish".}}
{{History|||snap=pre5|The [[item]] ID has now been changed to <code>tropical_fish</code>.}}
{{History||1.14|snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] tropical fish.}}
{{History||1.17|snap=20w51a|Tropical fish can be used to [[breeding|breed]] the new [[axolotl]]s.
|Tropical fish can be used to make axolotls attack drowned and guardians.}}
{{History|||snap=21w20a|Axolotls can no longer be bred using tropical fish, but instead can only be bred with [[Bucket of aquatic mob|buckets of tropical fish]].}}
{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History||v0.12.1|snap=build 1|Clownfish now restore [[hunger]] instead of [[health]].}}
{{History||v0.16.0|snap=build 1|Clownfish can now be [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|"Clownfish" has been renamed to "Tropical Fish".
|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] tropical fish as their [[item]] form when killed.
|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}
{{History||1.8.0|snap=beta 1.8.0.8|Tropical fish can now be used to fed [[ocelot]] to gain their trust.}}
{{History||1.11.0|snap=beta 1.11.0.4|Tropical fish can now be [[trading|sold]] to fisherman [[villager]]s.}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Clownfish" has been renamed to "Tropical Fish".
|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Fishing]]
== References ==
{{reflist}}
{{items}}
[[de:Tropenfisch (Nahrung)]]
[[es:Pez tropical (objeto)]]
[[ja:熱帯魚 (アイテム)]]
[[ko:열대어 (아이템)]]
[[it:Pesce tropicale (oggetto)]]
[[ru:Тропическая_рыба_(предмет)]]
[[zh:热带鱼(物品)]]
[[Category:Renewable resources]]
[[Category:Food]]</li><li>[[:Category:Education Edition items|Category:Education Edition items]]<br/>[[Category:Education Edition]]
[[Category:Items]]</li></ul> | 13w16a | Added carpets. | |||
| 13w17a | 3 pieces of carpet are crafted from 2 wool blocks (as opposed to the previous result of 1 carpet). | ||||
| 13w24b | Carpets can be placed on top of any block (this includes blocks such as water source blocks, saplings, torches, chests, other carpet, etc. ). | ||||
Issues
Issues relating to "Carpet" are maintained on the bug tracker. Report issues there.
Trivia
- It is possible to use them to make a more realistic table by placing them on fence posts next to each other. However, you still can't put blocks on the table.
- By putting carpet on a fence post, as mentioned above, one can then walk on top of the fence post by jumping, whereas normally one cannot jump on top of a fence post from the ground next to it. This is, because while the fence is normally counted as 1.5 blocks high and the player being only able to jump up about 1 block high, the carpet is counted as being just one block high, allowing you to jump onto it, then walk onto of the fence (directly under it, however who's hitbox protrudes through the carpet) from the carpet. This also creates the illusion of flotation, however only by about half a block.
- Carpets have a bottom texture.
- Carpets can be destroyed by fluids.
- Carpets are not flammable.
- When you place blocks on it, those appear a block above the carpet—like other partial blocks, carpets "claim" the entire block.
- Unlike Pressure Plates, carpets cover the entire square they are placed on.
- Carpet is an opaque block, however, it does not decrease light going through it. Undead mobs like zombies burn underneath it in the daylight.
- Carpet allows light to pass through it. Therefore, placing carpet on a pool of lava will allow you to walk across without losing light. (At the risk of being occasionally set aflame!) This also allows hiding house lighting in the floor, rather than taking up wall, floor, or overhead space. Jack-o-lanterns are often used as a hidden light source that is considered both useful and visually appealing.
- If the player sprints across carpet, the particle effects are those of the blocks that are directly below it.
- Orange & blue wool blocks gathered from desert temples sometimes will not work for carpet crafting in the initial 1.6 release.
- If the player puts a carpet on top of a bed and then sleeps in it, it will appear as if the player is underneath a blanket.
- Carpet can be built on other carpet blocks, as well as pressure plates, beds and fences. If the block underneath the carpet block is removed, the carpet will be dropped.
- If you place carpet next to a block such as wooden planks, if you walk on the very edge of the block, over the carpet, you will hear the wool footfall sound.
- Carpets will retain qualities from blocks they are placed on top of such as Ice (Slippery) and Soul Sand (Slows Down).
- Carpets do not have their own texture, rather they borrow from the texture(s) of wool.
- Carpets do not appear in your hand
Gallery
- Carpet mob spawning.png
Mobs spawning naturally in a darkened, carpeted room.
Carpeted floor. There are some Jack o'Lanterns below them, so this area is well lit without torches.

