Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool |
Any tool |
Blast resistance |
0.1 |
Hardness |
0.1 |
Luminant |
No |
Transparent |
Yes |
Flammable | |
Catches fire from lava |
Yes |
Carpets are thin blocks which are mainly used for decoration.
Contents
Obtaining[]
Breaking[]
Carpets can be mined using any tool, or without a tool. Unlike wool, carpets are not destroyed quicker when using shears.
Block | Carpet | |
---|---|---|
Hardness | 0.1 | |
Breaking time (secs) | ||
Default | 0.15 |
Natural generation[]
- Igloo
White and light gray carpet can be found in igloos. If its basement generates (50% chance), red carpet can also be found.
- Mansion
All carpet colors except orange and light blue[BE only] generate within woodland mansions.
- Village
Yellow, white, and green carpets generate in plains villages.
Lime, white, and green carpets generate in desert villages.
Blue and red carpets generate in snowy tundra villages.
Orange, white, and red carpets generate in savanna villages.
Purple, white, and red carpets generate in taiga villages.
- Ancient city
Gray, blue, light blue, and cyan carpets generate in ancient cities.
Crafting[]
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Carpet | Matching Wool | ||
Dyed Carpet | White Carpet + Matching Colored Dye |
||
White Carpet | Any Dyed Carpet + Bleach |
[Bedrock and Education editions only] |
Trading[]
Apprentice-level shepherd villagers have a 1⁄32 (3.125%) chance to sell one of 16 types of carpets as part of their trades. They sell 4 carpets of the same color for an emerald.
Usage[]
Carpet has the same visual thickness as a pressure plate. It has a hitbox of 1⁄16 of a block and covers the entire surface of the block it is placed on. This thickness prevents mob spawning.
Carpet can be placed on any block, including non-solid blocks, except air and item frame[Java Edition only]. When placed on grass or fern, they break and the carpet is placed on the block below. When placed on vines, the topmost block of vines breaks and the carpet is placed on the block below, any vines blocks below the first one don't break. It can even be placed over water blocks, but to do so you must target an adjacent block with a visible hitbox.
Carpet can be pushed and pulled by pistons but pops off if pushed onto a hole or pulled downward. It can also break falling sand and gravel.
Carpet is an opaque block but does not decrease light going through it. Because of this and the fact that it can be placed on any block, a common decorative strategy is to place carpet on a light-emitting block in the floor, illuminating a room and hiding the light source at the same time.
Carpets can be placed on top of fences and walls to allow the player to jump on top of them while still preventing animals and mobs from crossing. This is because mobs do not try jump over fences and walls, even with a carpet above.
In Java Edition, if a campfire is placed beneath a beehive to pacify bees, the campfire can be placed below ground and a carpet placed over the campfire to protect bees from the fire.
If a carpet is placed so that it lays on top of a hopper, the hopper can still collect items through the carpet. This is because hoppers can collect items from less than a full block above in Java Edition, or less than 3⁄4 of a block above in Bedrock Edition.
Carpets can also be placed over other carpets. Mobs are unable to walk over two or more layers of carpets, because the mob's AI treats carpets as if they are air blocks. If a mob stands on a double carpet layer, it will stay perfectly still.[Java Edition only] Similarly, endermen are unable to teleport onto double carpet layers.
Decorating llamas[]

All llama carpet patterns.
Llamas can be equipped with carpets in their carpet slot (). Each carpet color shows as a different patterned rug on the llama's back. [Java Edition only]
Fuel[]
Carpet can be used as a fuel in furnaces, smelting 0.335 items per carpet item.[Java Edition only]
Breaking tall grass and vines[]
When placed on the top half of tall grass or large fern, they break and the carpet drops as an item.
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.wool.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.wool.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.wool.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | When the block is placed | block.wool.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.wool.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Once the block has broken | dig.cloth | 1.0 | 0.8 |
? | Blocks | Falling on the block with fall damage | fall.cloth | 0.4 | 1.0 |
? | Blocks | While the block is in the process of being broken | hit.cloth | 0.35 | 0.5 |
? | Blocks | Jumping from the block | jump.cloth | 0.12 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.cloth | 0.18 | 1.0 |
? | Blocks | Walking on the block | step.cloth | 0.3 | 1.0 |
? | Blocks | When the block is placed | dig.cloth | 1.0 | 0.8 |
Data values[]
ID[]
Name | Identifier | Form | Block tags | Item tags | Translation key |
---|---|---|---|---|---|
White Carpet | white_carpet | Block & Item | carpets | carpets | block.minecraft.white_carpet |
Orange Carpet | orange_carpet | Block & Item | carpets | carpets | block.minecraft.orange_carpet |
Magenta Carpet | magenta_carpet | Block & Item | carpets | carpets | block.minecraft.magenta_carpet |
Light Blue Carpet | light_blue_carpet | Block & Item | carpets | carpets | block.minecraft.light_blue_carpet |
Yellow Carpet | yellow_carpet | Block & Item | carpets | carpets | block.minecraft.yellow_carpet |
Lime Carpet | lime_carpet | Block & Item | carpets | carpets | block.minecraft.lime_carpet |
Pink Carpet | pink_carpet | Block & Item | carpets | carpets | block.minecraft.pink_carpet |
Gray Carpet | gray_carpet | Block & Item | carpets | carpets | block.minecraft.gray_carpet |
Light Gray Carpet | light_gray_carpet | Block & Item | carpets | carpets | block.minecraft.light_gray_carpet |
Cyan Carpet | cyan_carpet | Block & Item | carpets | carpets | block.minecraft.cyan_carpet |
Purple Carpet | purple_carpet | Block & Item | carpets | carpets | block.minecraft.purple_carpet |
Blue Carpet | blue_carpet | Block & Item | carpets | carpets | block.minecraft.blue_carpet |
Brown Carpet | brown_carpet | Block & Item | carpets | carpets | block.minecraft.brown_carpet |
Green Carpet | green_carpet | Block & Item | carpets | carpets | block.minecraft.green_carpet |
Red Carpet | red_carpet | Block & Item | carpets | carpets | block.minecraft.red_carpet |
Black Carpet | black_carpet | Block & Item | carpets | carpets | block.minecraft.black_carpet |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Carpet | carpet | 171 | Block & Giveable Item[i 2] | Identical[i 3] | tile.carpet.black.name tile.carpet.red.name tile.carpet.green.name tile.carpet.brown.name tile.carpet.blue.name tile.carpet.cyan.name tile.carpet.silver.name tile.carpet.gray.name tile.carpet.pink.name tile.carpet.lime.name tile.carpet.yellow.name tile.carpet.lightBlue.name tile.carpet.magenta.name tile.carpet.orange.name tile.carpet.white.name |
Block states[]
In Bedrock Edition, carpet uses the following block states:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
color | 0x1 0x2 0x4 0x8 | white
| white | 0 | |
orange | 1 | ||||
magenta | 2 | ||||
light_blue | 3 | ||||
yellow | 4 | ||||
lime | 5 | ||||
pink | 6 | ||||
gray | 7 | ||||
silver | 8 | ||||
cyan | 9 | ||||
purple | 10 | ||||
blue | 11 | ||||
brown | 12 | ||||
green | 13 | ||||
red | 14 | ||||
black | 15 |
History[]
May 21, 2009 | Notch mentions carpets and tapestries as potential block types, which would be made from cloth. | ||||
---|---|---|---|---|---|
Java Edition | |||||
1.6.1 | 13w16a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
The crafting recipe of carpets currently returns 2 carpet from two wool. | |||||
The hitbox height of carpets is currently 0; a consequence of this was that mobs can spawn on carpet as long as the block underneath the carpet supported the mob spawning. | |||||
13w17a | The crafting recipe of carpets now returns 3 carpets from two wool. | ||||
13w24b | Carpets can now be placed on top of any block, including non-solid blocks. | ||||
1.7.2 | 13w41b | Carpets are now flammable. | |||
1.8 | 14w29a | Carpets now have a hitbox height of 1⁄16 of a block instead of 0. As a result of this, mobs can no longer spawn on carpet. | |||
1.9 | 15w43a | White and light gray carpets now generate on the floors of igloos, and red carpets in igloo basements. | |||
1.11 | 16w33a | Carpets can now be used in furnaces, lasting for 0.33 smelting cycles. | |||
16w35a | Carpets now last for 0.335 smelting cycles.[1] | ||||
16w39a | Carpets now generate naturally within woodland mansions. | ||||
Carpets may now be used to saddle llamas. | |||||
16w44a | White carpets are now called "White Carpet" rather than just "Carpet". | ||||
1.12 | 17w06a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
1.13 | 17w47a | The different block states for the carpet ID have been split up into their own IDs.
| |||
Prior to The Flattening, this block's numeral ID was 171. | |||||
1.14 | 18w43a | Additional crafting recipes for non-white carpets have been added. These recipes require a dye surrounded by 8 white carpets. | |||
18w48a | Carpets now generate in the updated plains villages. | ||||
18w49a | Carpets now generate in the updated savanna villages and the new snowy tundra villages. | ||||
18w50a | Carpets now generate in the updated desert and taiga villages. | ||||
19w11a | Shepherd villagers now sell carpets. | ||||
1.16 | 20w15a | Carpets placed in a dispenser can now be put on tamed llamas. | |||
Upcoming Java Edition | |||||
1.19 | 22w13a | Gray, blue, light blue, and cyan carpets now generate in ancient cities. | |||
22w15a | Carpets, like wool blocks, will now dampen the vibrations caused by their placing, breaking or dropping as items. | ||||
Carpets now also dampen the vibrations caused by running and jumping over them. | |||||
Pocket Edition Alpha | |||||
v0.8.0 | build 2 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
Carpet are only available in Creative mode. | |||||
build 4 | Red carpets can now be crafted in Survival. | ||||
v0.9.0 | build 1 | Brown carpets now naturally generate in villages. | |||
All carpets can now be obtained in Survival mode. | |||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | White and light gray carpets now generate on the floors of igloos, and red carpets in igloo basements. | |||
1.1.0 | alpha 1.1.0.0 | Carpets now generate naturally within woodland mansions. | |||
Carpets may now be used to saddle llamas. | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Bedrock Edition | |||||
1.4.0 | beta 1.2.20.1 | White carpets can now be crafted from colored carpets and bleach, when Education Edition features are enabled. | |||
1.10.0 | beta 1.10.0.3 | White carpets can now be dyed from the crafting table. | |||
Various carpets now generate in the new villages. | |||||
1.11.0 | beta 1.11.0.4 | Carpets can now be bought from shepherd villagers. | |||
Legacy Console Edition | |||||
TU14 | CU1 | 1.04 | Patch 1 | 1.0.1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | Carpets can now be placed on top of upside-down stairs. |
Carpets may now be used to saddle llamas. | |||||
1.90 | The crafting recipe for carpet has been changed. The recipe now requires a dye surrounded by white carpet. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Issues[]
Issues relating to "Carpet" are maintained on the bug tracker. Report issues there.
Trivia[]
- If the player sprints across a carpet, the particle effects are those of the blocks that are directly below it.
- Carpets do not prevent the formation of ice.
- Carpets can safely be placed on top of farmland, although it does not protect the farmland from jumping entities.
- Double-layered carpet stops mobs from path finding.
Gallery[]
Carpeted floor. There are some jack o'lanterns below them, so this area is well lit without torches.