A candle is a light source, which exists in an uncolored variant and 16 dyed ones. Candles can be lit with flint and steel and extinguished by water or by right-clicking. They can also be waterlogged, but cannot be lit while waterlogged.
Obtaining
Candles can be mined using any tool, or without a tool.
Block | Candle | |
---|---|---|
Hardness | 0.1 | |
Breaking time (secs) | ||
Default | 0.15 |
Crafting
Name | Ingredients | Crafting recipe |
---|---|---|
Candle | String + Honeycomb |
|
Dyed Candle | Candle + Matching Dye |
Usage
Light
Candles can be used as a light source, emitting light like a sea pickle. A single candle emits a light level of 3. Up to four similarly colored candles may be placed in one block, with each candle increasing the emitted light level by 3, for a maximum light level of 12. They also emit fire particles.
Candles are not lit when they are placed, and must be lit using flint and steel, fire charge, or any flaming projectile. Candles may be waterlogged, but waterlogged candles cannot be lit. Lit candles can be extinguished using water (even a water bottle) or by the player interacting with the candle.
Cakes
A single candle of any color may be used on an uneaten cake, turning it into a candle cake, which acts as a normal single candle. Only one candle can be placed on a cake. If the candle cake is eaten or destroyed, the candle is dropped.
Sounds
Generic
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 1.0 | |
Blocks | When the block is placed | dig | 1.0 | 1.0 | |
Blocks | While the block is in the process of being broken | hit | 1.0 | 1.0 | |
Blocks | Falling on the block with fall damage | step | 1.0 | 1.0 | |
Blocks | Walking on the block | step | 1.0 | 1.0 | |
Blocks | Jumping from the block | step | 1.0 | 1.0 | |
Blocks | Falling on the block without fall damage | step | 1.0 | 1.0 |
- ↑ MCPE-130605 — Candles has a few missing sounds from Java
Unique
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Cake squishes | Blocks | Placing the block on cake | block | subtitles | ? | ? | 16 | |
Candle crackles | Blocks | Random | block | subtitles | ? | ? | 3 | |
Fire extinguished | Blocks | Candle gets put out | block | subtitles | ? | ? | 8 |
Data values
ID
Name | Identifier | Form | Translation key |
---|---|---|---|
Candle | candle | Block & Item | block.minecraft.candle |
White Candle | white_candle | Block & Item | block.minecraft.white_candle |
Orange Candle | orange_candle | Block & Item | block.minecraft.orange_candle |
Magenta Candle | magenta_candle | Block & Item | block.minecraft.magenta_candle |
Light Blue Candle | light_blue_candle | Block & Item | block.minecraft.light_blue_candle |
Yellow Candle | yellow_candle | Block & Item | block.minecraft.yellow_candle |
Lime Candle | lime_candle | Block & Item | block.minecraft.lime_candle |
Pink Candle | pink_candle | Block & Item | block.minecraft.pink_candle |
Gray Candle | gray_candle | Block & Item | block.minecraft.gray_candle |
Light Gray Candle | light_gray_candle | Block & Item | block.minecraft.light_gray_candle |
Cyan Candle | cyan_candle | Block & Item | block.minecraft.cyan_candle |
Purple Candle | purple_candle | Block & Item | block.minecraft.purple_candle |
Blue Candle | blue_candle | Block & Item | block.minecraft.blue_candle |
Brown Candle | brown_candle | Block & Item | block.minecraft.brown_candle |
Green Candle | green_candle | Block & Item | block.minecraft.green_candle |
Red Candle | red_candle | Block & Item | block.minecraft.red_candle |
Black Candle | black_candle | Block & Item | block.minecraft.black_candle |
Block states
Name | Default value | Allowed values | Description |
---|---|---|---|
candles | 1 | 1 2 3 4 | Number of candles. |
lit | false | false true | Whether or not these candles are lit. |
waterlogged | false | false true | Whether or not there's water in the same place as these candles. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
candles | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | Number of candles, starting from 1 to 4. |
lit | 0x4 | false | false true | 0 1 | Whether or not these candles are lit. |
History
October 3, 2020 | Black and white candles are shown unnamed at Minecraft Live 2020 as part of deep dark caves biome. | ||||
---|---|---|---|---|---|
Java Edition | |||||
1.17{{Extension DPL}}<ul><li>[[Raw Gold|Raw Gold]]<br/>{{Item | image = Raw Gold.png | renewable = No | stackable = Yes (64) }} '''Raw gold''' is a raw metal resource obtained from mining [[gold ore]]. == Obtaining == === Mining === [[Gold ore]] and [[deepslate gold ore]] mined with an [[iron pickaxe]] or higher drops 1 unit of raw gold. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead. === Crafting === {{Crafting |showname=1 |Block of Raw Gold |Output=Raw Gold,9 |type=Material |foot=1 }} == Usage == The primary usage of raw gold is smelting it into [[gold ingot]]s. === Crafting === {{crafting usage|Raw Gold}} === Smelting ingredient === {{Smelting |showname=2 |Raw Gold |Gold Ingot |1.0 }} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to raw gold. They run toward any raw gold on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Advancements == {{load advancements|Oh Shiny}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Gold |spritetype=item |nameid=raw_gold |itemtags=piglin_loved |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Gold |spritetype=item |nameid=raw_gold |form=item |id=506 |foot=1}} == History == {{History|java}} {{History||1.17|snap=21w14a|[[File:Raw Gold JE1.png|32px]] Added raw gold.}} {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Gold JE2.png|32px]] [[JAPPA]] shows a new raw gold texture.}} {{History|||snap=21w15a|[[File:Raw Gold JE2.png|32px]] The texture of raw gold has been changed. |Raw gold can now be used to craft [[block of raw gold]].}} {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Gold (pre-release).png|32px]] [[JAPPA]] shows a new raw gold texture again.}} {{History|||snap=21w16a|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}} {{History|Bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Gold JE2.png|32px]] Added raw gold.}} {{History|||snap=beta 1.17.0.52|Raw gold are now available without enabling [[experimental gameplay]].}} {{History|||snap=beta 1.17.0.54|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}} {{History|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures. Jappa Raw Ores 1.jpg|Jappa shows raw ore textures. Jappa Raw Ores 2.png|Jappa shows raw ore textures. Jappa Raw Ores 3.jpg|Jappa shows raw ore textures. Jappa Raw Ores 4.jpg|Jappa shows raw ore textures. Jappa Raw Ores 5.jpg|Jappa shows raw ore textures. </gallery> {{Items}} [[Category:Non-renewable resources]] [[de:Rohgold]] [[es:Oro en bruto]] [[fr:Or brut]] [[ja:金の原石]] [[pl:Surowe złoto]] [[pt:Ouro bruto]] [[ru:Необработанное золото]] [[uk:Необроблене золото]] [[zh:粗金]]</li><li>[[:Category:Combat|Category:Combat]]<br/>[[Category:Items]] [[fr:Catégorie:Combat]] [[zh:Category:武器]]</li></ul> | 20w45a | Added candles. | |||
20w46a | The textures of candle items have been changed. | ||||
20w48a | File:Pink Candle (item) JE3.png The textures of candle items have been changed again, removing the smaller candle in the inventory sprite. | ||||
Candles can no longer be placed on blocks that are not solid, such as chests and cobwebs. | |||||
21w13a | Candles can now be extinguished by splash water bottles and by lingering water bottles. | ||||
21w18a | Candles can no longer be extinguished when the player is in adventure mode. | ||||
21w19a | Candles are now only accessible through commands. | ||||
Pre-release 1 | Candles now have a different texture when lit, having the top 20 pixels of the candle being lighter. | ||||
Candles have been added back into the creative inventory. | |||||
Recipes for dying and crafting candles are once again available. | |||||
May 28, 2021 | JAPPA tweets an image of a new lit dyed candles texture. | ||||
May 31, 2021 | JAPPA shows another lit dyed candles textures. | ||||
1.17{{Extension DPL}}<ul><li>[[:Category:Combat|Category:Combat]]<br/>[[Category:Items]] [[fr:Catégorie:Combat]] [[zh:Category:武器]]</li><li>[[:Category:Tools|Category:Tools]]<br/>[[Category:Items]] [[fr:Catégorie:Outil]] [[it:Categoria:Attrezzi]]</li></ul> | Pre-release 3 | The textures of dyed lit candles have been changed again, having subtler lighting on the top. |
Issues
Issues relating to "Candle" are maintained on the bug tracker. Report issues there.
Trivia
- Candles are similar to the concept of burnt-out torches from the Halloween Update.
- Using the command
/setblock ~ ~ ~ minecraft:candle[lit=true,waterlogged=true]
allows for a both lit and waterlogged candle. The same thing can be done using the debug stick.