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A camel is a passive mob found in desert villages that can be saddled and ridden by up to two players at once. A camel is tall enough that its riders cannot be reached from the ground by a few melee-attacking harmful mobs, who do not attack the camel.


A camel spawns in the center of each desert village during world generation. They do not respawn if they are killed.


1–3 experience orbs drop when camels are killed by a player or tamed wolf. A saddle is dropped if the camel was already equipped with one. Upon successful breeding, 1–7 is dropped. Killing a baby camel yields neither items nor experience.


A camel wanders aimlessly, avoiding hazards and obstacles or it sits for two to seven seconds, before eventually getting up. Camels immediately get up and flee after being harmed. A seated camel cannot be pushed by players or mobs.[1] Sitting camels do not stand up if there are solid blocks above them, as doing so would cause them to take suffocation damage immediately after.

Camels are healed by 2♥ health points each time they are fed a cactus. Camels also heal on their own over time slowly.

Despite the fact they are bred with cacti, touching a cactus block still harms camels like any other mob.

Camel village

A camel sitting in a desert village.

Camels have the unique ability to step up 1.5 block-high walls, unlike other mounts such as horses, which can automatically step up one block without jumping. This allows camels to step onto fences and walls, among other things.


Main article: Riding

Camels can be ridden by players. Up to two players can ride one camel. While riding, the player in the back seat cannot hurt the player driving or the camel itself.

Camels have one slot in their inventory, to put a Saddle on it. A saddle can be placed on a camel by holding it and then using it on the camel, or by accessing its inventory. A camel's inventory can be accessed by mounting the camel and using inventory control, or by sneaking and then using or pressing the "open inventory" button‌[Bedrock Edition only] on the camel.

Once a camel is saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control. Like riding other entities, it is impossible for a player to use a nether portal or end portal while on a camel.

Camels cannot float on water when being controlled by a player. They can be ridden in water up to 3 blocks deep. In deeper water, the player is automatically dismounted.[2]

Husks can't reach

Several husks trying to attack Efe.

Camels walk slowly and can sprint. Saddled camels also have the ability of "dashing charging". When the player rides them, the experience bar on HUD is replaced by a dash charging bar. Dashing is done using the jump control, and holding the control charges for a longer dashing. Camels can dash every 2.75 seconds. When dashing, the camel launches up to 12 blocks forward and one block upward. For a short time after dashing, the camel cannot sprint.

Camels are tall enough that most melee hostile mobs such as zombies, vindicators, hoglins, silverfish, endermites and golden sword-wielding piglins cannot reach players to attack them. Spiders, wolves, slimes and magma cubes can attack because they jump or climb while attacking. Most mobs never deliberately attack camels under any circumstance, even to reach players riding one; the only exceptions are mobs that attack all other mobs, these being zoglins and vindicators named "Johnny".


Main article: Breeding

A camel follows the player who holds a cactus but stops following the player if it is separated from the player by at least 10 blocks‌[Java Edition only] / 16 blocks‌[Bedrock Edition only]. Sitting camels do not follow the player. Adult camels enter love mode and breed to create baby camels after they are each given a cactus. The parents have a cooldown of five minutes before they can breed again. The growth time that baby camels take to be an adult camel can be reduced by giving the baby camel cactus.


Java Edition:
Camels use the Friendly Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
Camel gruntsFriendly CreaturesRandomlyentity.camel.ambientsubtitles.entity.camel.ambientvaries [sound 1]0.8-1.2
(Baby: 1.3-1.7)
Camel diesFriendly CreaturesWhen a camel diesentity.camel.deathsubtitles.entity.camel.death0.80.8-1.2
(Baby: 1.3-1.7)
Camel hurtsFriendly CreaturesWhen a camel is damagedentity.camel.hurtsubtitles.entity.camel.hurt0.80.8-1.2 (Baby: 1.3-1.7)16
Camel sits downFriendly CreaturesWhen a camel sitsentity.camel.sitsubtitles.entity.camel.sit0.30.8-1.2 (Baby: 1.3-1.7)16
Camel stands upFriendly CreaturesWhen a camel standsentity.camel.standsubtitles.entity.camel.stand0.30.8-1.2 (Baby: 1.3-1.7)16
Camel eatsFriendly CreaturesWhen a camel is fed a cactusentity.camel.eatsubtitles.entity.camel.eatvaries[sound 2]0.8-1.216
Saddle equipsFriendly CreaturesWhen a saddle is equipped to a camelentity.camel.saddlesubtitles.entity.horse.saddle0.50.816
Camel yeetsFriendly CreaturesWhen a camel dashesentity.camel.dashsubtitles.entity.camel.dash1.01.016
Camel recoversFriendly CreaturesWhen a camel's dash ability resetsentity.camel.dash_readysubtitles.entity.camel.dash_ready0.251.016
Something fellFriendly CreaturesWhen a camel falls from more than 1 blockentity.horse.landsubtitles.entity.generic.big_fall0.41.016
FootstepsFriendly CreaturesWhile a camel is walkingentity.camel.stepsubtitles.block.generic.footsteps0.51.016
FootstepsFriendly CreaturesWhile a camel is walking on sand, red sand, concrete powder, or suspicious sand[sound 3]entity.camel.step_sandsubtitles.block.generic.footsteps0.451.016
  1. 0.36 for ambient1 and ambient2, 0.4 for ambient3 through ambient6, and 0.24 for ambient7 and ambient8
  2. 0.1, 0.2, or 0.3
  3. Blocks in the #camel_sand_step_sound_blocks tag

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.camel.ambientvaries [sound 1]0.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a camel diesmob.camel.death1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a camel is damagedmob.camel.hurt1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a camel sitsmob.camel.sit0.31.0 [sound 2]
Friendly CreaturesWhen a camel standsmob.camel.stand0.31.0 [sound 2]
Friendly CreaturesWhen a camel is fed a cactusmob.camel.eat0.20.8-1.2
Friendly CreaturesWhen a saddle is equipped to a camelmob.horse.leather1.00.8-1.2
Friendly CreaturesWhen a camel dashesmob.camel.dash1.01.0
Friendly CreaturesWhen a camel's dash ability resetsmob.camel.dash_ready0.251.0
Friendly CreaturesWhile a camel is walkingmob.camel.step0.50.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhile a camel is walking on sand, red sand, concrete powder, or suspicious sandmob.camel.step_sand0.450.8-1.2 (Baby: 1.3-1.7)
  1. 0.45 for ambient1 and ambient2, 0.5 for ambient3 through ambient6, and 0.3 for ambient7 and ambient8
  2. a b MCPE-169568 — Baby camel sit and stand sounds are not higher pitched

Data values


Java Edition:

NameIdentifierTranslation key

Bedrock Edition:

NameIdentifierNumeric ID Translation key

Entity data

Camels have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all horses
    •  LastPoseTick: The tick when the camel started changing its pose.

Bedrock Edition:

See Bedrock Edition level format/Entity format.


Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-rawIt Spreads
Kill a mob near a Sculk Catalyst Monster HunterKill one of these 70 mobs near a sculk catalyst: Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
Advancement-plain-rawThe Parrots and the Bats
Breed two animals together HusbandryBreed a pair of any of these 25 mobs: A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.husbandry/breed_an_animal
Advancement-fancy-rawTwo by Two
Breed all the animals! The Parrots and the BatsBreed a pair of each of these 24 mobs: A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.husbandry/bred_all_animals



October 15, 2022Camel Camel Camels are announced at Minecraft Live 2022. Minecraft's camels are more specifically based on the dromedary, a kind of camel that has one hump on its back.
Java Edition
22w42aCamel Camel Added camels behind the Update 1.20 experimental datapack.
22w43aThe camel's walking animation has been tweaked to more closely mirror how real camels walk.
1.2023w12aCamels are now available without using the "Update 1.20" experimental datapack.
1.20.223w31aCamels no longer stand up when opaque blocks are placed over them, preventing them from taking suffocation damage as they stand up.[3]
Camels now trigger sculk sensors when they stand up, sit down or dash.[4][5]
Camels are now able to panic when attached to leads.[6]
The pitch values for baby camels for getting up and laying down are now correct.[7]
Camels walking on suspicious sand, red sand, or concrete powder now plays the sound specific to sand blocks, instead of the generic stepping sound.[8] The translation key has also been changed accordingly, from subtitles.entity.camel.step_sand to subtitles.block.generic.footsteps.
23w32aThe subtitle for the generic stepping sounds of various mobs, including camels, have now been corrected.[9] The translation key has also been changed accordingly, from subtitles.entity.camel.step to subtitles.block.generic.footsteps.
Bedrock Edition
Next Major Update
beta Camel Added camels behind the "Next Major Update" experimental toggle.
beta now heal over time.
The camel's walking animation has been tweaked to more closely mirror how real camels walk.
beta no longer get pulled into ridable entities.
1.20.0beta are now available without using the "Next Major Update" experimental toggle.
1.20.30beta now make sand stepping sounds instead of generic stepping sounds for suspicious sand,[verify] red sand, and concrete powder.[10]


Issues relating to "Camel" are maintained on the bug tracker. Report issues there.


  • Minecraft camels are specifically based on the one-humped dromedary camel, though the first model was based on the two-humped Bactrian camel.[11]
  • The camel is the tallest passive mob in Minecraft, being 2.375 blocks tall, and is the only passive mob with a height greater than 2 blocks.
    • It is also the largest passive mob in terms of hitbox size, with a volume of 6.86375 m3.
    • In comparison, the player's hitbox volume is 0.648 m3, less than one tenth of that of the camel.




Trails & Tales Event

Concept art

Development images

Official artwork

Pixel Artwork


External links