A calibrated sculk sensor is a variant of the regular sculk sensor that allows to filter which vibration frequency it detects through a redstone signal input.
Obtaining
Crafting
| Ingredients | Crafting recipe | Description |
|---|---|---|
| Amethyst Shard + Sculk Sensor |
[upcoming: JE 1.20 & BE 1.20.0] |
Breaking
Calibrated sculk sensors can be broken with any tool, but can be broken faster with a hoe. They drop experience when broken. When broken by an item that is enchanted with Silk Touch, a calibrated sculk sensor drops itself.
Usage
One side of the calibrated sculk sensor can receive a redstone signal as an input, and the strength of that redstone signal is the only vibration frequency the sculk sensor will listen to. The following list showcases (in order) a list of frequencies that the calibrated sculk sensor can listen for.
Movement in any medium (land, water and air)
Landing on any surface (land or water)
Item interactions
Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
Dismounting a mob or equipping gear
Mounting a mob or interacting with a mob
Mobs and players getting damaged
Consuming items (drinking and eating)
Blocks 'deactivating' (door close, chest close, button unpress, etc)
Blocks 'activating' (door open, chest open, button press, etc)
Blocks changing (cauldron water level rising, adding food to campfire, etc)
Blocks being destroyed
Blocks being placed
Mobs and players teleporting or spawning
Mobs and players dying or an explosion
A way to set the frequency that a calibrated sculk sensor listens to is by placing a Lectern with a book inside it next to a Redstone Comparator connected to the calibrated sculk sensor, and, turning the page number to the specific frequency that is desired.
Sounds
Generic
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Block broken | Blocks | Once the block has broken | block | subtitles | 0.9 | 0.96 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 0.8 | 0.96 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
| Sound | Source | Description | Resource location | Volume | Pitch |
|---|---|---|---|---|---|
| Blocks | Once the block has broken | break | 0.8 | 0.8-1.0 | |
| Blocks | When the block is placed | place | 0.8 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.35 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.17 | 1.0 | |
| Players | Jumping from the block | jump | 0.12 | 1.0 | |
| Players | Falling on the block without fall damage | land | 0.14 | 1.0 |
Unique
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Sculk Sensor starts clicking | Blocks | When a calibrated sculk sensor detects a vibration | block | subtitles | 0.73 | 0.8-1.0 | 16 | |
| Sculk Sensor stops clicking | Blocks | When a calibrated sculk sensor deactivates | block | subtitles | 0.62 | 0.8-1.0 | 16 | |
| Amethyst resonates | Blocks | When an amethyst block re-emits a vibration | block | subtitles | 1.0 | varies[sound 1] | 48 |
- ↑ Picks number from 0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, or 24, and applies using the vibration's signal strength. It uses the same equation that note blocks do.
| Sound | Source | Description | Resource location | Volume | Pitch |
|---|---|---|---|---|---|
| Blocks | When a sculk sensor detects a vibration | power | 0.73 | 0.8-1.2 | |
| Blocks | When a sculk sensor deactivates | power | 0.62 | 0.8-1.2 | |
| Blocks | When an amethyst block re-emits a vibration | resonate | 3.0 | varies[sound 1] | |
| None | None | Undefined sound event | block | 1.0 | 0.73 |
| None | None | Undefined sound event | block | 1.0 | 0.62 |
History
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.17 | 20w49a | ||||
| The top texture is a translucent version of the block of amethyst texture, where the side texture is composed of the sculk sensor's side texture overlayed on the amethyst texture. | |||||
| The amethyst textures are based on those from 20w45a, despite these textures being added after the amethyst block textures were redone twice, implying these textures come from a scrapped functionality of the sculk sensor coupled with amethyst. | |||||
| 21w13a | Removed texture files from the game files.[1] | ||||
| Upcoming Java Edition | |||||
| 1.20 | 23w12a | ||||
| Upcoming Bedrock Edition | |||||
| 1.19.80 | beta 1.19.80.22 | ||||
Gallery
Issues
Issues relating to "Calibrated Sculk Sensor" are maintained on the bug tracker. Report issues there.

