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This article describes content that may be included in Java Edition and Bedrock Edition.
This content has appeared in Java Edition 1.20 and Bedrock Edition 1.19.80 development versions, but the full update containing it has not been released yet.
The features on this page are exclusive to Experimental Gameplay in Bedrock Edition.
These features may be properly added in a future update, but currently require enabling one or more settings in the "Next Major Update" section of the Game Settings menu.
A calibrated sculk sensor is a variant of the regular sculk sensor that allows to filter which vibration frequency it detects through a redstone signal input.
Obtaining
Crafting
| Ingredients | Crafting recipe | Description |
|---|---|---|
| Amethyst Shard + Sculk Sensor |
[upcoming: JE 1.20 & BE 1.20.0] |
Usage
This section needs expansion.
You can help by expanding it.
One side of the calibrated sculk sensor can receive a redstone signal as an input, and the strength of that redstone signal is the only vibration frequency the sculk sensor will listen to.
Sounds
Generic
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Block broken | Blocks | Once the block has broken | block | subtitles | 0.9 | 0.96 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 0.8 | 0.96 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
| Sound | Source | Description | Resource location | Volume | Pitch |
|---|---|---|---|---|---|
| Blocks | Once the block has broken | break | 0.8 | 0.8-1.0 | |
| Blocks | When the block is placed | place | 0.8 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.35 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.17 | 1.0 | |
| Players | Jumping from the block | jump | 0.12 | 1.0 | |
| Players | Falling on the block without fall damage | land | 0.14 | 1.0 |
Unique
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Sculk Sensor starts clicking | Blocks | When a calibrated sculk sensor detects a vibration | block | subtitles | 0.73 | 0.8-1.0 | 16 | |
| Sculk Sensor stops clicking | Blocks | When a calibrated sculk sensor deactivates | block | subtitles | 0.62 | 0.8-1.0 | 16 | |
| Amethyst resonates | Blocks | When an amethyst block re-emits a vibration | block | subtitles | 1.0 | varies[sound 1] | 48 |
- ↑ Picks number from 0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, or 24, and applies using the vibration's signal strength. It uses the same equation that note blocks do.
| Sound | Source | Description | Resource location | Volume | Pitch |
|---|---|---|---|---|---|
| Blocks | When a sculk sensor detects a vibration | power | 0.73 | 0.8-1.2 | |
| Blocks | When a sculk sensor deactivates | power | 0.62 | 0.8-1.2 | |
| Blocks | When an amethyst block re-emits a vibration | resonate | 3.0 | varies[sound 1] | |
| None | None | Undefined sound event | block | 1.0 | 0.73 |
| None | None | Undefined sound event | block | 1.0 | 0.62 |
History
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.17 | 20w49a | ||||
| 21w13a | Removed texture files from the game files. | ||||
| Upcoming Java Edition | |||||
| 1.20 | 23w12a | ||||
Issues
Issues relating to "Calibrated Sculk Sensor" are maintained on the bug tracker. Report issues there.