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Button
Oak Button (S) JE4.pngSpruce Button JE4 BE2.pngBirch Button JE3 BE2.pngJungle Button JE3 BE2.pngAcacia Button JE3 BE2.pngDark Oak Button JE3 BE2.pngCrimson Button JE1 BE1.pngWarped Button JE1 BE1.png
Stone Button (S) JE5 BE2.pngPolished Blackstone Button JE1.png
Renewable

Yes

Stackable

Yes (64)

Tool

Any tool

Blast resistance

0.5

Hardness

0.5

Luminant

No

Transparent

Yes

Flammable

No

Catches fire from lava

No

A button is a non-solid block that can provide temporary redstone power.

Contents

ObtainingEdit

BreakingEdit

Wooden buttons are easily broken with axes, while stone buttons are easily broken with pickaxes.

Block Wooden Stone
Hardness 0.5 0.5
Tool
Breaking time[A]
Default 0.75 0.75
Wooden 0.4 0.4
Stone 0.2 0.2
Iron 0.15 0.15
Diamond 0.1 0.1
Netherite 0.1 0.1
Golden 0.1 0.1
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

A button is removed and drops itself as an item if:

  • its attachment block is moved, removed, or destroyed
  • water or lava flows into its space
  • a piston tries to push it or moves a block into its space

Natural generationEdit

Stone buttons are naturally generated in strongholds, next to iron doors.‌[JE only] Stone buttons also generate in desert armorer house attached to granite.

Jungle buttons generate naturally on house walls in desert villages.

CraftingEdit

Buttons can be crafted from planks for a matching wood-type button, or stone for a stone button.

Name Ingredients Crafting recipe
Wooden Button Matching Planks

Stone Button Stone

Polished Blackstone Button Polished Blackstone

UsageEdit

See also: Redstone circuit

Redstone powerEdit

A button can be used as a monostable power source (it automatically deactivates shortly after being activated).

Placement
Buttons can be placed by using it on a surface.
They can be attached to the side, bottom and top of any full opaque block.
If placed on the top or bottom of a block, the button can face any direction.‌[Java Edition only]
It can also be attached to the top of a fence in Bedrock Edition.
More information about placement on transparent blocks can be found at Opacity/Placement.
Activation
Buttons are usually in an inactive state, but can be temporarily activated by players. A button can be activated by using it. A wooden button can also be activated by a fired arrow or a thrown trident if its collision box touched the button.
Mobs cannot activate buttons directly, but arrows fired by skeletons or dispensers can activate wooden buttons.
Behavior
When activated, a wooden button remains active for 15 redstone ticks (1.5 seconds, barring lag), while a stone button remains active for 10 redstone ticks (1 second, barring lag). A wooden button activated by a fired arrow or a thrown trident remains active until the arrow or trident despawns (after one minute) or is picked up by a player.
While active, a button:
When a button changes state it provides a redstone update to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block.

FuelEdit

Wooden buttons can be used as a fuel source in furnaces, smelting 0.5 items per button.‌[Java Edition only]

SoundsEdit

GenericEdit

StoneEdit

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.stone.fallNone[sound 1]0.50.7516
Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

SoundSourceDescriptionNamespaced IDVolumePitch
BlocksOnce the block has brokendig.stone1.00.8
BlocksFalling on the block with fall damagefall.stone0.41.0
BlocksWhile the block is in the process of being brokenhit.stone0.370.5
?BlocksJumping from the blockjump.stone0.121.0
?BlocksFalling on the block without fall damageland.stone0.221.0
BlocksWalking on the blockstep.stone0.31.0
BlocksWhen the block is placeduse.stone1.00.8

WoodEdit

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.wood.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.wood.fallNone[sound 1]0.50.7516
Block breakingBlocksWhile the block is in the process of being brokenblock.wood.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksWhen the block is placedblock.wood.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.wood.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

SoundSourceDescriptionNamespaced IDVolumePitch
?BlocksOnce the block has brokendig.wood1.00.8
?BlocksFalling on the block with fall damagefall.wood0.41.0
?BlocksWhile the block is in the process of being brokenhit.wood0.230.5
?BlocksJumping from the blockjump.wood0.121.0
?BlocksFalling on the block without fall damageland.wood0.181.0
?BlocksWalking on the blockstep.wood0.31.0
?BlocksWhen the block is placeduse.wood1.00.8

UniqueEdit

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Button clicksBlocksStone button deactivatesblock.stone_button.click_offsubtitles.block.button.click0.30.516
Button clicksBlocksStone button activatesblock.stone_button.click_onsubtitles.block.button.click0.30.616
Button clicksBlocksWooden button deactivatesblock.wooden_button.click_offsubtitles.block.button.click0.30.516
Button clicksBlocksWooden button activatesblock.wooden_button.click_onsubtitles.block.button.click0.30.616

Data valuesEdit

IDEdit

Java Edition:

NameNamespaced IDBlock tags (JE)Item tags (JE)FormTranslation key
Stone Buttonstone_buttonbuttonsbuttonsBlock & Itemblock.minecraft.stone_button
Oak Buttonoak_buttonbuttons
wooden_buttons
buttons
wooden_buttons
Block & Itemblock.minecraft.oak_button
Spruce Buttonspruce_buttonbuttons
wooden_buttons
buttons
wooden_buttons
Block & Itemblock.minecraft.spruce_button
Birch Buttonbirch_buttonbuttons
wooden_buttons
buttons
wooden_buttons
Block & Itemblock.minecraft.birch_button
Jungle Buttonjungle_buttonbuttons
wooden_buttons
buttons
wooden_buttons
Block & Itemblock.minecraft.jungle_button
Acacia Buttonacacia_buttonbuttons
wooden_buttons
buttons
wooden_buttons
Block & Itemblock.minecraft.acacia_button
Dark Oak Buttondark_oak_buttonbuttons
wooden_buttons
buttons
wooden_buttons
Block & Itemblock.minecraft.dark_oak_button
Crimson Buttoncrimson_buttonbuttons
non_flammable_wood
wooden_buttons
buttons
non_flammable_wood
wooden_buttons
Block & Itemblock.minecraft.crimson_button
Warped Buttonwarped_buttonbuttons
non_flammable_wood
wooden_buttons
buttons
non_flammable_wood
wooden_buttons
Block & Itemblock.minecraft.warped_button
Polished Blackstone Buttonpolished_blackstone_buttonbuttonsbuttonsBlock & Itemblock.minecraft.polished_blackstone_button

Bedrock Edition:

NameNamespaced IDNumeric ID FormTranslation key
Stone Buttonstone_button77Block & Itemtile.stone_button.name
Oak Buttonwooden_button143Block & Itemtile.wooden_button.name
Spruce Buttonspruce_button399Block & Itemtile.spruce_button.name
Birch Buttonbirch_button396Block & Itemtile.birch_button.name
Jungle Buttonjungle_button398Block & Itemtile.jungle_button.name
Acacia Buttonacacia_button395Block & Itemtile.acacia_button.name
Dark Oak Buttondark_oak_button397Block & Itemtile.dark_oak_button.name
Crimson Buttoncrimson_button515Block & Itemtile.crimson_button.name
Warped Buttonwarped_button516Block & Itemtile.warped_button.name
Polished Blackstone Buttonpolished_blackstone_button551Block & Itemtile.polished_blackstone_button.name

MetadataEdit

See also: Data values

In Bedrock Edition, a button's block data stores its orientation, and whether it is active:

Bits Values
0x1
0x2
0x4

Three bits storing a value from 0 to 5:

  • 0: Button on block bottom facing down
  • 1: Button on block top facing up
  • 2: Button on block side facing north
  • 3: Button on block side facing south
  • 4: Button on block side facing west
  • 5: Button on block side facing east
0x8 If this bit is set, the button is currently active.

Block statesEdit

See also: Block states

Java Edition:

Name Default value Allowed values Description
facewallceiling
floor
wall
The face of the block it's placed on.
Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides.
facingnortheast
north
south
west
The direction it's facing.
Opposite to the direction the player is facing if placed on the side of a block.
poweredfalsefalse
true
If true, the button is currently activated.

Bedrock Edition:

Name Default value Allowed values Description
button_pressed_bit00
1
If the button is currently activated.
facing_direction00
1
2
3
4
5
The direction it's facing.
Opposite to the direction the player is facing if placed on the side of a block.

VideoEdit

HistoryEdit

This section of the article is a stub. 
You can help by expanding it.
Instructions: when the pitch of the sound of the button being pressed in was changed in Java Edition
This section is missing information about MC-8522. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Alpha
v1.0.1       
       
  Added stone buttons, which can be placed on the sides of blocks.
This was the recipe used at the time:
Java Edition Beta
1.8Pre-releaseDropped button items no longer appear abnormally large.
Java Edition
1.0.0Beta 1.9 Prerelease 5       
The texture of stone has been changed, which changes the edges of unpressed buttons.
1.4.212w34a       
       
  Added wooden buttons. They are currently uncraftable.
12w34bAdded crafting recipe for wooden buttons.
The crafting recipe for stone buttons has been changed.
12w37aThe redstone signal duration of the button has been changed from 9 to 12 redstone ticks.
1.814w04a       
       
Buttons are now able to be placed on the top and bottom of blocks, and can currently only face north.
14w10a 
       
 
 
       
 
 
       
 
 
       
 
    The models of buttons have been changed.
1.915w43aWooden buttons have been given a different sound from stone buttons.
16w02aWood buttons are now broken more easily with axes, and stone buttons are broken more easily with pickaxes.
1.1116w33aWooden buttons can now be used in furnaces.
1.1317w47aThe wooden button ID has been changed from wooden_button to oak_button.
The names of buttons have been split into <wood type> button and stone button.
          Buttons now come in all six types of wood.
Buttons can no longer be placed on top of pistons.
Buttons can now be placed in all 4 rotations on the top and bottom of a block.
Prior to The Flattening, these blocks' numeral IDs were 77 and 143.
1.1418w43a              The textures of buttons have been changed.
18w44a  The texture of stone buttons has been changed, once again.
18w47a            The textures of wooden buttons have been changed.
18w50a  The texture of spruce buttons has been changed, once again.
1.1620w06a    Added crimson and warped buttons.
20w15a  Added polished blackstone buttons.
1.16.220w28aPolished blackstone buttons are now renewable as piglins have an 8.71% chance to trade 8-16 blackstone during bartering.
Pocket Edition Alpha
v0.13.0build 1    Added buttons.
Bedrock Edition
1.4.0beta 1.2.14.2          Buttons now come in all six types of wood.
1.10.0beta 1.10.0.3Buttons now generate in the new villages.
  The texture of stone buttons has been changed.
          The textures of wooden buttons have been changed.
1.16.0beta 1.16.0.51    Added crimson and warped buttons.
beta 1.16.0.57  Added polished blackstone button.
1.16.20beta 1.16.20.50Crimson and warped buttons now uses regular plank sounds instead of their stem variant sounds.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1  Added stone buttons.
TU9  Added wooden buttons.
The crafting recipe for stone buttons has been changed.
TU14 1.04 Wooden buttons can now be triggered by arrows.
TU31CU19 1.22 Patch 3Buttons are now able to be placed on the top and bottom of blocks.
TU69 1.76 Patch 38          Buttons now come in all six types of wood.
PlayStation 4 Edition
1.90  The texture of stone buttons has been changed.
          The textures of wooden buttons have been changed.
New Nintendo 3DS Edition
0.1.0    Added buttons.

IssuesEdit

Issues relating to "Button" are maintained on the bug tracker. Report issues there.

ReferencesEdit