These data values refer to the different types of blocks and items. They are used in many, many places in Minecraft. Block IDs are used to define blocks placed in the world and inventory items (including items in chests and items dropped in the world). Item IDs are only valid for items. Each inventory slot has a unique slot number. In a Beta world, Block data further defines blocks placed, describing for example the height of water or the direction a torch points.
Block IDs (Minecraft Beta)
These values apply to both inventory items and to blocks placed in the world. This reflects the most recent version. Entries marked with a D require additional data to fully define the block in a Beta world. Entries marked with an I have a different ID as an inventory item. Entries marked with a B require additional inventory data to fully define the inventory item. Items with IDs in red cannot be legitimately obtained in the player's inventory in the game; they can only be obtained by "hacking" (such as the use of Inventory editors) or, in multiplayer using the /give server command. Removed items are green. (Examples of removed but special items are: April Fools' Locked Chest, Collectors' items, testing items, etc.)
Icon | Dec | Hex | Block type |
---|---|---|---|
00 | 00 | Air | |
01 | 01 | Stone | |
02 | 02 | Grass | |
03 | 03 | Dirt | |
04 | 04 | Cobblestone | |
File:Wooden Plank.png | 05 | 05 | Wooden Plank |
06 | 06 | Sapling D B | |
07 | 07 | Bedrock | |
08 | 08 | Water D | |
09 | 09 | Stationary water D | |
10 | 0A | Lava D | |
11 | 0B | Stationary lava D | |
12 | 0C | Sand | |
13 | 0D | Gravel | |
File:Gold (Ore).png | 14 | 0E | Gold Ore |
File:Iron (Ore).png | 15 | 0F | Iron Ore |
File:Coal (Ore).png | 16 | 10 | Coal Ore |
File:Wood.png | 17 | 11 | Wood D B |
File:Leaves.png | 18 | 12 | Leaves D B |
19 | 13 | Sponge | |
20 | 14 | Glass | |
File:Lapis Lazuli (Ore).png | 21 | 15 | Lapis Lazuli Ore |
File:Lapis Lazuli (Block).png | 22 | 16 | Lapis Lazuli Block |
23 | 17 | Dispenser D | |
24 | 18 | Sandstone | |
25 | 19 | Note Block | |
File:Bed.png | 26 | 1A | Bed D I |
File:Powered Rail Off.png | 27 | 1B | Powered Rail D |
28 | 1C | Detector Rail D | |
29 | 1D | Sticky Piston D | |
File:WebBlock.png | 30 | 1E | Cobweb |
31 | 1F | Tall Grass D | |
File:Grid Shrubs.png | 32 | 20 | Dead Shrubs |
Icon | Dec | Hex | Block type |
---|---|---|---|
33 | 21 | Piston D | |
File:Block 34.png | 34 | 22 | Piston Extension D |
35 | 23 | Wool D B | |
36 | 24 | Block moved by Piston | |
37 | 25 | Dandelion | |
38 | 26 | Rose | |
39 | 27 | Brown Mushroom | |
40 | 28 | Red Mushroom | |
File:Gold (Block).png | 41 | 29 | Block of Gold |
File:Iron (Block).png | 42 | 2A | Block of Iron |
File:Double Stone Slab.png | 43 | 2B | Double Slabs D B |
44 | 2C | Slabs D B | |
File:Brick (Block).png | 45 | 2D | Brick Block |
46 | 2E | TNT | |
47 | 2F | Bookshelf | |
File:Moss Stone.png | 48 | 30 | Moss Stone |
49 | 31 | Obsidian | |
50 | 32 | Torch D | |
51 | 33 | Fire D | |
52 | 34 | Monster Spawner | |
File:Wooden Stairs.png | 53 | 35 | Wooden Stairs D |
54 | 36 | Chest | |
File:Redstone (Wire).png | 55 | 37 | Redstone Wire D I |
File:Diamond (Ore).png | 56 | 38 | Diamond Ore |
File:Diamond (Block).png | 57 | 39 | Block of Diamond |
58 | 3A | Crafting Table | |
File:Crops.png | 59 | 3B | Seeds D |
60 | 3C | Farmland D | |
61 | 3D | Furnace D | |
File:Furnace (Active).png | 62 | 3E | Burning Furnace D |
File:Sign.png | 63 | 3F | Sign Post D I |
File:Wooden Door.png | 64 | 40 | Wooden Door D I |
File:Ladders.png | 65 | 41 | Ladders D |
Icon | Dec | Hex | Block type |
---|---|---|---|
File:Mushroom.png | 99 | 63 | Huge brown mushroom D |
File:Mushroom.png | 100 | 64 | Huge red mushroom D |
101 | 65 | Iron Bars | |
File:GlassPane.png | 102 | 66 | Glass Pane |
File:Melon (Block).png | 103 | 67 | Melon |
File:Unknown.png | 104 | 68 | Pumpkin Stem D |
File:Unknown.png | 105 | 69 | Melon Stem D |
File:Vine.png | 106 | 6A | Vines |
File:Fence Gate.png | 107 | 6B | Fence Gate |
File:BrickStairs.png | 108 | 6C | Brick Stairs |
File:StoneBrickStairs.png | 109 | 6D | Stone Brick Stairs |
Block IDs (Minecraft Classic)
These values apply to blocks placed in the world in Minecraft Classic. Since versions since Minecraft Classic have drastically increased the number of blocks, and removed or re-used Block IDs, Minecraft Classic has its own list. Items with IDs in red cannot be legitimately obtained in the player's inventory in the game; they can only be obtained by "hacking" (such as the use of Game cheat codes).
Icon | Dec | Hex | Block type |
---|---|---|---|
00 | 00 | Air | |
01 | 01 | Stone | |
02 | 02 | Grass | |
03 | 03 | Dirt | |
04 | 04 | Cobblestone | |
File:Wooden Plank.png | 05 | 05 | Wooden Plank |
06 | 06 | Sapling | |
07 | 07 | Bedrock | |
08 | 08 | Water | |
09 | 09 | Stationary water | |
10 | 0A | Lava | |
11 | 0B | Stationary lava | |
12 | 0C | Sand | |
13 | 0D | Gravel | |
File:Gold (Ore).png | 14 | 0E | Gold Ore |
File:Iron (Ore).png | 15 | 0F | Iron Ore |
File:Coal (Ore).png | 16 | 10 | Coal Ore |
Icon | Dec | Hex | Block type |
---|---|---|---|
File:Wood.png | 17 | 11 | Wood |
File:Leaves.png | 18 | 12 | Leaves |
19 | 13 | Sponge | |
20 | 14 | Glass | |
File:Redcloth.png | 21 | 15 | Red Cloth |
File:Orangecloth.png | 22 | 16 | Orange Cloth |
File:Yellowcloth.png | 23 | 17 | Yellow Cloth |
File:Limecloth.png | 24 | 18 | Lime Cloth |
File:Greencloth.png | 25 | 19 | Green Cloth |
File:Aquagreencloth.png | 26 | 1A | Aqua green Cloth |
File:Cyancloth.png | 27 | 1B | Cyan Cloth |
File:Bluecloth.png | 28 | 1C | Blue Cloth |
File:Purplecloth.png | 29 | 1D | Purple Cloth |
File:Indigocloth.png | 30 | 1E | Indigo Cloth |
File:Violetcloth.png | 31 | 1F | Violet Cloth |
File:Magentacloth.png | 32 | 20 | Magenta Cloth |
File:Pinkcloth.png | 33 | 21 | Pink Cloth |
Icon | Dec | Hex | Block type |
---|---|---|---|
File:Blackcloth.png | 34 | 22 | Black Cloth |
File:Greycloth.png | 35 | 23 | Gray Cloth |
36 | 24 | White Cloth | |
37 | 25 | Dandelion | |
38 | 26 | Rose | |
39 | 27 | Brown Mushroom | |
40 | 28 | Red Mushroom | |
File:Gold (Block)-Pre Alpha 1.2.0.png | 41 | 29 | Gold Block |
File:Iron (Block)-Pre Alpha 1.2.0.png | 42 | 2A | Iron Block |
File:Double Stone Slab.png | 43 | 2B | Double Slab |
44 | 2C | Slab | |
File:Classic bricks.png | 45 | 2D | Brick Block |
46 | 2E | TNT | |
47 | 2F | Bookshelf | |
File:Moss Stone.png | 48 | 30 | Moss Stone |
49 | 31 | Obsidian |
Item IDs
All items have values above 255, making it easy to separate the Block IDs from the Item IDs. Entries marked with a D require additional data to fully define the item in a Beta world. The chainmail set is currently unobtainable without hacking or, in multiplayer, the /give server command.
Icon | Dec | Hex | Item |
---|---|---|---|
256 | 100 | Iron Shovel | |
257 | 101 | Iron Pickaxe | |
258 | 102 | Iron Axe | |
259 | 103 | Flint and Steel | |
260 | 104 | Red Apple | |
261 | 105 | Bow | |
262 | 106 | Arrow | |
263 | 107 | Coal D | |
264 | 108 | Diamond | |
265 | 109 | Iron Ingot | |
266 | 10A | Gold Ingot | |
267 | 10B | Iron Sword | |
268 | 10C | Wooden Sword | |
269 | 10D | Wooden Shovel | |
270 | 10E | Wooden Pickaxe | |
271 | 10F | Wooden Axe | |
272 | 110 | Stone Sword | |
273 | 111 | Stone Shovel | |
274 | 112 | Stone Pickaxe | |
275 | 113 | Stone Axe | |
276 | 114 | Diamond Sword | |
277 | 115 | Diamond Shovel | |
278 | 116 | Diamond Pickaxe | |
279 | 117 | Diamond Axe | |
280 | 118 | Stick | |
281 | 119 | Bowl | |
282 | 11A | Mushroom Soup | |
283 | 11B | Gold Sword | |
284 | 11C | Gold Shovel | |
285 | 11D | Gold Pickaxe | |
286 | 11E | Gold Axe | |
287 | 11F | String |
Icon | Dec | Hex | Item |
---|---|---|---|
288 | 120 | Feather | |
289 | 121 | Gunpowder | |
290 | 122 | Wooden Hoe | |
291 | 123 | Stone Hoe | |
292 | 124 | Iron Hoe | |
293 | 125 | Diamond Hoe | |
294 | 126 | Gold Hoe | |
295 | 127 | Seeds | |
296 | 128 | Wheat | |
297 | 129 | Bread | |
298 | 12A | Leather Cap | |
299 | 12B | Leather Tunic | |
300 | 12C | Leather Pants | |
301 | 12D | Leather Boots | |
302 | 12E | Chain Helmet | |
303 | 12F | Chain Chestplate | |
304 | 130 | Chain Leggings | |
305 | 131 | Chain Boots | |
306 | 132 | Iron Helmet | |
307 | 133 | Iron Chestplate | |
308 | 134 | Iron Leggings | |
309 | 135 | Iron Boots | |
310 | 136 | Diamond Helmet | |
311 | 137 | Diamond Chestplate | |
312 | 138 | Diamond Leggings | |
313 | 139 | Diamond Boots | |
314 | 13A | Gold Helmet | |
315 | 13B | Gold Chestplate | |
316 | 13C | Gold Leggings | |
317 | 13D | Gold Boots | |
318 | 13E | Flint | |
319 | 13F | Raw Porkchop |
Icon | Dec | Hex | Item |
---|---|---|---|
320 | 140 | Cooked Porkchop | |
321 | 141 | Paintings | |
322 | 142 | Golden Apple | |
323 | 143 | Sign | |
324 | 144 | Wooden door | |
325 | 145 | Bucket | |
326 | 146 | Water bucket | |
327 | 147 | Lava bucket | |
328 | 148 | Minecart | |
329 | 149 | Saddle | |
330 | 14A | Iron door | |
331 | 14B | Redstone | |
332 | 14C | Snowball | |
333 | 14D | Boat | |
334 | 14E | Leather | |
335 | 14F | Milk | |
336 | 150 | Clay Brick | |
337 | 151 | Clay | |
338 | 152 | Sugar Cane | |
339 | 153 | Paper | |
340 | 154 | Book | |
341 | 155 | Slimeball | |
342 | 156 | Minecart with Chest | |
343 | 157 | Minecart with Furnace | |
344 | 158 | Egg | |
345 | 159 | Compass | |
346 | 15A | Fishing Rod | |
347 | 15B | Clock | |
348 | 15C | Glowstone Dust | |
349 | 15D | Raw Fish | |
350 | 15E | Cooked Fish | |
351 | 15F | Dye D |
Icon | Dec | Hex | Item |
---|---|---|---|
352 | 160 | Bone | |
353 | 161 | Sugar | |
354 | 162 | Cake | |
355 | 163 | Bed | |
356 | 164 | Redstone Repeater | |
357 | 165 | Cookie | |
358 | 166 | Map | |
359 | 167 | Shears | |
2256 | 8D0 | Gold Music Disc | |
2257 | 8D1 | Green Music Disc |
Inventory Slot Number
Data
Special data for certain block and item types. Storage differs according to level format.
Block | dec | hex | Use |
---|---|---|---|
Wood | 0-2 | 0-2 | Wood Texture |
Fire | 0-15 | 0-F | Age in some fraction of a second |
Leaves | 0-2 | 0-2 | Leaves Texture |
Jukebox | 0-2 | 0-2 | Disc in jukebox |
Saplings | 0-15 | 0-F | Age / Tree Type |
Cactus | 0-15 | 0-F | Age |
Sugar Canes | 0-15 | 0-F | Age |
Water and Lava | 0-15 | 0-F | Fluid level |
Soil/Farmland | 0-8 | 0-8 | Wetness |
Crops | 0-7 | 0-7 | Crop size |
Pumpkin and melon stem | 0-7 | 0-7 | Growth stage |
Wool | 0-15 | 0-F | Color |
Dyes | 0-15 | 0-F | Dye Color |
Torches and Redstone Torches | 0-5 | 0-5 | Torch orientation |
Rails (reg, powered, detect) | 0-9 | 0-9 | Rail slope, orientation, power |
Ladders | 0-3 | 0-3 | Ladder orientation |
Stairs | 0-3 | 0-3 | Stair orientation |
Levers | 6-14 | 6-E | Lever orientation and thrown state |
Doors | 0-15 | 0-F | Hinge corner position and swing state |
Buttons | 0-15 | 0-F | Button orientation |
Sign Posts | 0-15 | 0-F | Sign orientation |
Wall Signs | 2-5 | 2-5 | Sign orientation |
Furnaces and Dispensers | 2-5 | 2-5 | Furnace or Dispenser orientation |
Pumpkins and Jack-o-lanterns | 0-3 | 0-3 | Pumpkin orientation |
Pressure Plates | 0-1 | 0-1 | Whether it's pressed |
Coal | 0-1 | 0-1 | Type of coal (mined coal or charcoal) |
Tools and Armor | varies | Damage level | |
Slabs | 0-3 | 0-3 | Type of slab |
Cake | 0-5 | 0-5 | Pieces eaten |
Bed | 0-3, 8-11 | 0-3, 8-B | Orientation and head/foot |
Redstone Repeater/Delayer | 0-15 | 0-F | Orientation and delay |
Redstone Wire | 0-15 | 0-F | Power level |
Tall Grass | 0-2 | 0-2 | Appearance (grass, fern, dead shrub) |
Trapdoors | 0-7 | 0-7 | Orientation and "swung" state |
Piston | 0-5, 8-13 | 0-5, 8-D | Orientation and "extended" state |
Piston Extension | 0-5, 8-13 | 0-5, 8-D | Orientation and "sticky" state |
Stone Brick | 0-3 | 0-3 | Stronghold texture |
Huge brown and red mushroom | 0-10 | 0-A | Texture |
Vines | 1, 2, 4, 8 | 1, 2, 4, 8 | Attached Surface |
Wood
Icon | Value | Description |
---|---|---|
0 | Is the usual trunk texture | |
1 | Is the spruce like texture | |
2 | Is a birch texture |
Fire
0x0 is a placed or spread fire. Once it reaches 0xF the eternal fire-trick will work since there will be no further updates of the block
Leaves
If bit 0x4 is set, the leaves will be checked for decay. The bit will be cleared after the check if the leaves do not decay. The bit will be set again whenever a block adjacent to the leaves is changed.
Icon | Value | Description |
---|---|---|
0 | Is the usual tree's leaves texture | |
1 | Is the spruce tree's leaves texture | |
2 | Is a birch tree's leaves texture |
Coal
Icon | Value | Description |
---|---|---|
0 | Coal | |
1 | Charcoal |
Jukebox
Icon | Value | Description |
---|---|---|
0 | Nothing | |
1 | Gold Music Disc | |
2 | Green Music Disc |
Saplings
Prior to Beta 1.5
Prior to Beta 1.5, this data value was a counter which started at 0x0 (for a freshly-planted sapling) and was increased at random intervals. Once the counter hit 15, a new tree was created in its place.
Beta 1.5 and after
As of Beta 1.5, the data value is split in half. The bottom two bits now determine the type of sapling (and thus the eventual tree type), according to the following table:
Icon | Value | Description |
---|---|---|
0 | Usual Sapling | |
1 | Spruce Sapling | |
2 | Birch Sapling | |
3 | n/a - defaults to "usual" |
The top two bits function as the counter, as in pre-1.5 builds, though obviously there are only four values available in the remaining bits. Either the counter is incremented more slowly to compensate, or trees might just grow more quickly since the update.
Cactus
0x0 is a freshly planted cactus. The data value is incremented at random intervals. When it becomes 15, a new cactus block is created on top as long as the total height does not exceed 3.
Sugar Canes
0x0 is a freshly planted cane. The data value is incremented at random intervals. When it becomes 15, a new sugar cane block is created on top as long as the total height does not exceed 3.
Water and Lava
0x0 is a full block. Water goes up to 0x7, Lava goes up to 0x6 (using the steps 0x0, 0x2, 0x4 and 0x6). If bit 0x8 is set, this liquid is "falling" and only spreads downward.
Farmland
0x0 is dry land, 0x1-0x8 are increasing levels of wetness. The wetness value depends on how far the block is away from water.
Crops
Crops grow from 0x0 to 0x7 (Pictured below).
Icon | Value |
---|---|
0 | |
1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 |
Pumpkin stem and Melon stem
Pumpkin and melon stems grow from 0x0 to 0x7. During each stage of growth a part of their model is revealed. In the last stage a stem can spawn a melon or pumpkin next to it on empty farmland. As long as this fruit remains the stem will appear bent towards the fruit.
Wool
Note: Only the default wool block - block ID #35 - can be spawned using the /give method. The materials for dying wool must be spawned or collected in order to get colored wool.
These values specify the color of the wool. This data is stored in block metadata for placed wool, and as the "damage" for wool in the inventory.
Icon | Dec | Hex | Description |
---|---|---|---|
0 | 0x0 | Regular wool (white) | |
1 | 0x1 | Orange | |
2 | 0x2 | Magenta | |
3 | 0x3 | Light Blue | |
4 | 0x4 | Yellow | |
5 | 0x5 | Lime | |
6 | 0x6 | Pink | |
7 | 0x7 | Gray | |
8 | 0x8 | Light Gray | |
9 | 0x9 | Cyan | |
10 | 0xA | Purple | |
11 | 0xB | Blue | |
12 | 0xC | Brown | |
13 | 0xD | Green | |
14 | 0xE | Red | |
15 | 0xF | Black |
Dyes
Icon | Dec | Hex | Description |
---|---|---|---|
0 | 0x0 | Ink Sac | |
1 | 0x1 | Rose Red | |
2 | 0x2 | Cactus Green | |
3 | 0x3 | Cocoa Beans | |
4 | 0x4 | Lapis Lazuli | |
5 | 0x5 | Purple Dye | |
6 | 0x6 | Cyan Dye | |
7 | 0x7 | Light Gray Dye | |
8 | 0x8 | Gray Dye | |
9 | 0x9 | Pink Dye | |
10 | 0xA | Lime Dye | |
11 | 0xB | Dandelion Yellow | |
12 | 0xC | Light Blue Dye | |
13 | 0xD | Magenta Dye | |
14 | 0xE | Orange Dye | |
15 | 0xF | Bone Meal |
Torches and Redstone Torches
- 0x1: Pointing south
- 0x2: Pointing north
- 0x3: Pointing west
- 0x4: Pointing east
- 0x5: Standing on the floor
Rails
Regular Minecart rails use values above 0x5 for the corner pieces. For powered rails, 0x8 is a bit flag indicating whether or not it is powered, and the bottom three bits have a valid range of 0x0 to 0x5.
- 0x0: flat track going east-west
- 0x1: flat track going north-south
- 0x2: track ascending to the south
- 0x3: track ascending to the north
- 0x4: track ascending to the east
- 0x5: track ascending to the west
Regular minecart tracks can make a circle from four rails:
- 0x6: Northeast corner (connecting south and west)
- 0x7: Southeast corner (connecting north and west)
- 0x8: Southwest corner (connecting north and east)
- 0x9: Northwest corner (connecting south and east)
Ladders
- 0x2: Attached to the east side of a block
- 0x3: West side of a block
- 0x4: North side
- 0x5: South side
Stairs
- 0x0: Ascending south
- 0x1: Ascending north
- 0x2: Ascending west
- 0x3: Ascending east
Levers
- 0x8: If this bit is set, the lever has been thrown and is providing power.
Wall levers:
- 0x1: Facing south
- 0x2: Facing north
- 0x3: Facing west
- 0x4: Facing east
Ground levers:
- 0x5: Lever points west when off.
- 0x6: Lever points south when off. (Note that unlike the other types of switch, this version didn't power wires around the block it was sitting on. This bug was fixed in Beta 1.6)
Doors
The two least significant bits are the orientation of the door, that is, the corner in which its hinge is positioned:
- 0x0: Northeast corner
- 0x1: Southeast corner
- 0x2: Southwest corner
- 0x3: Northwest corner
The two bits above are flags:
- 0x8: If this bit is set, this is the top half of a door (else the lower half).
- 0x4: If this bit is set, the door has swung counterclockwise around its hinge.
For example, the bottom half of a door with its hinge on the northwest corner, which is swung so that it is closed when viewed from the north, will have a data value of (3 | 4) = (3 + 4) = 7.
Buttons
- 0x8 If this bit is set, the button has been pressed. If this bit is set in a saved level, the button will remain pressed for an undefined length of time after the level is loaded.
Button direction:
- 0x1: Facing west
- 0x2: Facing east
- 0x3: Facing south
- 0x4: Facing north
Sign Posts
- 0x0: West
- 0x1: West-Northwest
- 0x2: Northwest
- 0x3: North-Northwest
- 0x4: North
- 0x5: North-Northeast
- 0x6: Northeast
- 0x7: East-Northeast
- 0x8: East
- 0x9: East-Southeast
- 0xA: Southeast
- 0xB: South-Southeast
- 0xC: South
- 0xD: South-Southwest
- 0xE: Southwest
- 0xF: West-Southwest
Wall Signs
- 0x2: Facing east
- 0x3: Facing west
- 0x4: Facing north
- 0x5: Facing south
Furnaces and Dispensers
- 0x2: Facing east
- 0x3: Facing west
- 0x4: Facing north
- 0x5: Facing south
Pumpkins and Jack-O-Lanterns
- 0x0: Facing east
- 0x1: Facing south
- 0x2: Facing west
- 0x3: Facing north
Pressure Plates
- 0x1: If this bit is set, the plate is pressed.
Slab and Double Slab material
Icon | Value | Description |
---|---|---|
0x0 | Stone Slab | |
0x1 | Sandstone Slab | |
0x2 | Wooden Slab | |
0x3 | Cobblestone Slab | |
0x4 | Brick Slab | |
0x5 | Stone Brick Slab | |
0x6 | Stone Slab |
Cake
- 0x0: 0 pieces eaten
- 0x1: 1 piece eaten
- 0x2: 2 pieces eaten
- 0x3: 3 pieces eaten
- 0x4: 4 pieces eaten
- 0x5: 5 pieces eaten
Beds
- 0x0: Head is pointing West
- 0x1: Head is pointing North
- 0x2: Head is pointing East
- 0x3: Head is pointing South
- 0x8: (bit flag) - When 0, the foot of the bed. When 1, the head of the bed.
Redstone Repeater
Low (1st & 2nd) bits:
- 0x0: Facing east
- 0x1: Facing south
- 0x2: Facing west
- 0x3: Facing north
High (3rd & 4th) bits:
- 0x0: 1 tick delay
- 0x1: 2 tick delay
- 0x2: 3 tick delay
- 0x3: 4 tick delay
Redstone Wire
0xF is a wire placed right next to a power source (like a redstone torch). The value declines with distance until 0x0, which is a non-powered wire. The direction of the wire is not saved but calculated at runtime.
Tall Grass
Icon | Value | Description |
---|---|---|
0x0 | Dead shrub (identical in appearance to block ID 32 (Dead Shrubs), but acts like Tall Grass) | |
0x1 | Tall grass | |
0x2 | Fern |
Trapdoors
0x4 is a bit that determines whether or not the trapdoor is swung open. 0 for closed (on the ground), 1 for open (against its connecting wall). The remaining two bits describe which wall the trapdoor is attached to:
- 0x0: Attached to the West wall
- 0x1: Attached to the East wall
- 0x2: Attached to the South wall
- 0x3: Attached to the North wall
Piston
The top bit (0x8) is a status bit that determines whether the piston is pushed out or not. 1 for pushed out, 0 for retracted.
The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing)
- 0: Down
- 1: Up
- 2: East
- 3: West
- 4: North
- 5: South
Piston Extension
The top bit (0x8) is a status bit that determines whether the head is sticky or not (note that the Piston Body actually has completely different block types for Sticky and Regular). 1 is sticky, 0 is regular.
The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing).
- 0: Down
- 1: Up
- 2: East
- 3: West
- 4: North
- 5: South
Stone Brick
Huge brown and red mushroom
Huge mushrooms consist of the same blocks throughout their structure, the data value of each block decides the texture. The default texture on all sides is porous flesh. The cap texture can be either the brown mushroom or red mushroom texture, the textures for porous and stem sides are identical. The directions in the table below refer to the number seen as direction on the F3 screen.
Value | Description | Textures |
---|---|---|
0 | Fleshy piece | Pores on all sides |
1 | Corner piece | Cap texture on top, directions 1 (cloud direction) and 2 (sunrise) |
2 | Side piece | Cap texture on top and direction 2 (sunrise) |
3 | Corner piece | Cap texture on top, directions 2 (sunrise) and 3 (cloud origin) |
4 | Side piece | Cap texture on top and direction 1 (cloud direction) |
5 | Top piece | Cap texture on top |
6 | Side piece | Cap texture on top and direction 3 (cloud origin) |
7 | Corner piece | Cap texture on top, directions 0 (sunset) and 1 (cloud direction) |
8 | Side piece | Cap texture on top and direction 0 (sunset) |
9 | Corner piece | Cap texture on top, directions 3 (cloud origin) and 0 (sunset) |
10 | Stem piece | Stem texture on all four sides, pores on top and bottom |
Vines
Determines the face against which the vine is anchored. Note that these are testable as bit flags, unlike most of the other directional data for other block types.
- 1: West
- 2: North
- 4: East
- 8: South
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Menu screens |
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Game customization | |||||||||||||||||||
Editions |
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Miscellaneous |