Bundle

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Crafting Table JE4.png
This article describes content that may be included in Java Edition. 
This content has appeared in Java Edition 1.17 development versions, but the full update containing it has not been released yet.
Locked Map (item) BE2.png
This article describes a feature planned for Bedrock Edition. 
It has not appeared in any development versions yet, but is planned to be included in Bedrock Edition 1.17.0.
Bundle
Bundle JE2.png
Bundle Filled JE2.png
Rarity color

Common

Renewable

Yes

Stackable

No

A bundle is a storage item that can be used for managing items inside the player's inventory, and allows for combination of multiple item types within single inventory slots.

Obtaining[edit]

Bundles became unobtainable without using commands after the 21w19a update. The crafting recipe was also removed in that update.

Crafting[edit]

Info update BE1.png
This section describes content that exists only in outdated versions of Java Edition. 
This feature was added in a previous snapshot, but has been temporarily removed in the latest one. It is planned to be added back in a later version.
Pointed Dripstone Tip (down texture) JE1.png
This page describes an experimental feature. 
This feature is not enabled in-game by default and requires the use of an experimental data pack to be implemented.
Ingredients Crafting recipe
String +
Rabbit Hide

Usage[edit]

Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of (32×1)+(8×4)=64 bundle slots.

Bundles are used to store different item types in the same inventory slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, eggs) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots.

Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.[1]

To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A.

Bundles can be used inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When used outside the inventory, it dumps all the items out into the world.

Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as <fullness>/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an X.

Shulker Boxes cannot be placed inside of bundles.

Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDFormTranslation key
BundlebundleItemitem.minecraft.bundle

Item data[edit]

  •  tag: The tag tag.
    •  Items: List of items in the bundle.
      • : An item in the bundle.
        • Tags common to all items

History[edit]

October 3, 2020Bundle JE1.pngBundle Filled JE1.png Bundles are revealed at Minecraft Live 2020. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.
Upcoming Java Edition
1.1720w45aBundle JE1.pngBundle Filled JE1.png Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a shulker box. Incomplete bundles have the full texture.
20w46aBundle JE2.pngBundle Filled JE2.png The textures of bundles have been changed.
Hovering over bundles now shows its contained items in special slots, similar to slots in the inventory. If the bundle is not full, it also has an empty slot with a plus on it.
20w48aBundles now show fullness as a number when advanced tooltips are enabled.
Using a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the inventory.
Using a bundle now throws out its entire content into the world.
20w49aBundle fullness is now always shown.
Full bundles now show the blue bar instead of hiding it, to distungish from empty bundles.
20w51aBundles now drop its contents when destroyed as an item entity.
Bundle fullness has been changed from Fullness: <fullness> / 64 to <fullness>/64
The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them.
When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.
21w05aThe player now receives a tutorial when first having a bundle in the inventory.
21w19aBundles are now only accessible through commands.

Issues[edit]

Issues relating to "Bundle" are maintained on the bug tracker. Report issues there.

References[edit]

  1. MC-203567 – "Bundles can be placed inside of bundles" – resolved as "Works As Intended"