|Can generate in
Brick pyramids would generate absolutely anywhere in the applicable versions, albeit rarely. Their x- and z-coordinates remain constant, regardless of the world seed.
Brick pyramids were completely solid; they had no interior rooms. A strange quality about these pyramids is that they spawned right on top of the terrain instead of being a complete pyramid with the bottom underground (like with desert pyramids); their bottom face would conform to the terrain rather than being flat. The pyramid would generate its top block at the top elevation of the map, and would expand down from there, with each consecutive layer containing the next odd square number of brick blocks. Since the height limit at the time was 64 and sea level and typical ground level was 32, the base of a pyramid was typically 63 × 63 blocks and the pyramid itself was 32 blocks high. Whenever it spawned on top of a large body of water, it would usually add to the number of bases.
|Java Edition Infdev|
|Minecraft Infdev||20100227-1||Added brick pyramids.|
|Brick pyramids have been added to test out structure generation.|
|20100227-2||Brick pyramids now generate lower down. Prior to this version, they could generate high enough such that their top layers would be truncated by the height limit, resulting in "brick square frusta".|
|20100325||Reimplemented caves, which can carve into brick pyramids.|
|20100327||Brick pyramids have been removed with the rewrite of world generation.|
Brick pyramids were removed from the game in extremely early development and as such any issues relating to them are not considered valid for reporting.