Block states are extra pieces of data that further define a block.
List of block states
Anvil
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | An anvil pointing north or south is aligned with its long dimension pointing north–south. An anvil pointing east or west is aligned with its long dimension pointing east–west. This value is 90° clockwise from the direction a player faces while placing an anvil. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| damage | 0x40x8 | undamaged
| broken | 3 | Broken Anvil (inaccessible, uses anvil base texture) |
slightly_damaged | 1 | Slightly Damaged Anvil. | |||
undamaged | 0 | Anvil. | |||
very_damaged | 2 | Very Damaged Anvil. | |||
| direction (Deprecated) | 0x10x2 | 0 | 0123 | 0123 | The direction the anvil is facing.
|
| minecraft:cardinal_direction | Not Supported | south | eastnorthsouthwest | Unsupported | An anvil pointing north or south is aligned with its long dimension pointing north–south. An anvil pointing east or west is aligned with its long dimension pointing east–west. This value is 90° clockwise from the direction a player faces while placing an anvil. |
Banner
- Non-hanging:
- Standing
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. | ||
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this sign. |
- Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the block is facing. For example, a block facing east is attached to a block to its west. Opposite from the direction a player faces when placing the block. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this sign. |
- Hanging:
- Hanging
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| attached | false | falsetrue | [more information needed] |
| rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. | ||
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this hanging sign. |
- Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the block is facing. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this hanging sign. |
- Standing
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| ground_sign_direction | 0x10x20x40x8 | 0
| 0 | 0 | The block is facing south. |
1 | 1 | The block is facing south-southwest. | |||
2 | 2 | The block is facing southwest. | |||
3 | 3 | The block is facing west-southwest. | |||
4 | 4 | The block is facing west. | |||
5 | 5 | The block is facing west-northwest. | |||
6 | 6 | The block is facing northwest. | |||
7 | 7 | The block is facing north-northwest. | |||
8 | 8 | The block is facing north. | |||
9 | 9 | The block is facing north-northeast. | |||
10 | 10 | The block is facing northeast. | |||
11 | 11 | The block is facing east-northeast. | |||
12 | 12 | The block is facing east. | |||
13 | 13 | The block is facing east-southeast. | |||
14 | 14 | The block is facing southeast. | |||
15 | 15 | The block is facing south-southeast. |
- Wall
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 2 | 2345 | 2345 | The direction the block is facing. For example, a block facing east is attached to a block to its west.
|
01 | 01 | Unused |
- Hanging
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| attached_bit | Not Supported | false | falsetrue | Unsupported | Whether or not the hanging block is attached to face in a specific direction. |
| facing_direction | Not Supported | 2 | 2345 | Unsupported | The direction the block is facing. For example, a block facing east is attached to a block to its west.
|
01 | Unsupported | Unused | |||
| ground_sign_direction | Not Supported | 0
| 0 | Unsupported | The hanging block is facing south. |
1 | Unsupported | The hanging block is facing south-southwest. | |||
2 | Unsupported | The hanging block is facing southwest. | |||
3 | Unsupported | The hanging block is facing west-southwest. | |||
4 | Unsupported | The hanging block is facing west. | |||
5 | Unsupported | The hanging block is facing west-northwest. | |||
6 | Unsupported | The hanging block is facing northwest. | |||
7 | Unsupported | The hanging block is facing north-northwest. | |||
8 | Unsupported | The hanging block is facing north. | |||
9 | Unsupported | The hanging block is facing north-northeast. | |||
10 | Unsupported | The hanging block is facing northeast. | |||
11 | Unsupported | The hanging block is facing east-northeast. | |||
12 | Unsupported | The hanging block is facing east. | |||
13 | Unsupported | The hanging block is facing east-southeast. | |||
14 | Unsupported | The hanging block is facing southeast. | |||
15 | Unsupported | The hanging block is facing south-southeast. | |||
| hanging | Not Supported | false | falsetrue | Unsupported | Whether or not the block is hanging under another block. |
Bed
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the head of the bed is pointing. The same direction the player faces when placing the bed. |
| occupied | false | falsetrue | True when a player or villager is using the bed. |
| part | foot | foothead | The half of the bed in the current block. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| direction | 0x10x2 | 0 | 0123 | 0123 | The direction the head of the bed is pointing.
|
| head_piece_bit | 0x8 | true | falsetrue | 01 | If the current block is the head part. |
| occupied_bit | 0x4 | false | falsetrue | 01 | True when a player or villager is using the bed. |
Beetroot
Beetroot/BS
Brewing Stand
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| has_bottle_0 | false | falsetrue | True when a bottle is in slot 1. |
| has_bottle_1 | false | falsetrue | True when a bottle is in slot 2. |
| has_bottle_2 | false | falsetrue | True when a bottle is in slot 3. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| brewing_stand_slot_a_bit | 0x1 | false | falsetrue | 01 | True when a bottle is in slot 1. |
| brewing_stand_slot_b_bit | 0x2 | false | falsetrue | 01 | True when a bottle is in slot 2. |
| brewing_stand_slot_c_bit | 0x4 | false | falsetrue | 01 | True when a bottle is in slot 3. |
Button
minecraft:stone_button
minecraft:wooden_button
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| face | wall | ceilingfloorwall | The face of the block it's placed on. Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides. |
| facing | north | eastnorthsouthwest | The direction it's facing. Opposite to the direction the player is facing if placed on the side of a block. |
| powered | false | falsetrue | If true, the button is currently activated. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| button_pressed_bit | 0x8 | false | falsetrue | 01 | If the button is currently activated. |
| facing_direction | 0x1 0x2 0x4 | 0 | 012345 | 012345 | The direction it's facing.
|
Cactus
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| age | 0 | 0123456789101112131415 | A freshly-planted cactus – and a cactus that has just grown cactus above it – each have an age of 0. The age is incremented at random intervals. At age 15, a cactus may try to grow more cactus above it. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| age | 0x10x20x40x8 | 0 | 0123456789101112131415 | 0123456789101112131415 | A freshly-planted cactus – and a cactus that has just grown cactus above it – each have an age of 0. The age is incremented at random intervals. At age 15, a cactus may try to grow more cactus above it. |
Cake
Java Edition Cakes:
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| bites | 0 | 0123456 | Number of bites taken from the cake. |
Candle cakes:
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| lit | false | falsetrue | Whether the candle on the cake is lit. |
Bedrock Edition Cakes:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| bite_counter | 0x10x20x4 | 0 | 0123456 | 0123456 | Number of bites taken from the cake. |
Candle cakes:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| lit | 0x1 | false | falsetrue | 01 | Whether the candle on the cake is lit. |
Carpet
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| color (Deprecated) | 0x10x20x40x8 | white
| white | 0 | |
orange | 1 | ||||
magenta | 2 | ||||
light_blue | 3 | ||||
yellow | 4 | ||||
lime | 5 | ||||
pink | 6 | ||||
gray | 7 | ||||
silver | 8 | ||||
cyan | 9 | ||||
purple | 10 | ||||
blue | 11 | ||||
brown | 12 | ||||
green | 13 | ||||
red | 14 | ||||
black | 15 |
Carrot
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| age | 0
| 01 | |
23 | |||
456 | |||
7 | Fully grown. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| growth | 0x10x20x4 | 0
| 01 | 01 | |
23 | 23 | ||||
456 | 456 | ||||
7 | 7 | Fully grown. |
Cauldron
Java Edition:
Water cauldron and powder snow cauldron:
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| level | 0 | 0123 | Fullness of a cauldron, 0 is empty and 3 is full. |
Bedrock Edition:
Cauldron and brighting cauldron:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| fill_level | 0x10x20x4 | 0 | 0123456 | 0123456 | Fullness of a cauldron, 0 is empty and 6 is full. |
| cauldron_liquid | 0x8 | water | water | 0 | The cauldron contains water |
lava | 1 | The cauldron contains lava | |||
powder_snow | Unsupported [sic] | The cauldron contains powder snow. |
Chest, Ender Chest and Trapped Chest
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the chest's latch is on. The opposite from the direction the player faces when placing a chest. |
| type | single | leftrightsingle | The direction the chest has a connection with. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this chest. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction (Hidden[upcoming: BE 1.20.40]) | 0x10x20x4 | 2 | 2345 | 2345 | The direction the chest's latch is on.
|
01 | 01 | Unused | |||
| minecraft:cardinal_direction[upcoming: BE 1.20.40] | Not Supported | north | eastnorthsouthwest | Unsupported | The direction the chest's latch is on. The opposite from the direction the player faces when placing a chest. |
Chorus Flower
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| age | 0
| 01234 | A freshly planted chorus flower starts at age 0. The age is incremented when a chorus flower turns horizontally and/or generates additional chorus flowers on the same plant. |
5 | At age 5, the chorus flower does not grow further. A chorus flower can become age 5 at any time. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| age | 0x10x20x4 | 0
| 01234 | 01234 | A freshly planted chorus flower starts at age 0. The age is incremented when a chorus flower turns horizontally and/or generates additional chorus flowers on the same plant. |
5 | 5 | At age 5, the chorus flower does not grow further. A chorus flower can become age 5 at any time. | |||
6789101112131415 | Unsupported | Unused |
Chorus Plant
Chorus Plant/BS
Cobblestone Wall and Mossy Cobblestone Wall
Cobblestone Wall/BS
Cocoa
Cocoa/BS
Command Block
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| conditional | false | falsetrue | True if the command block is in conditional mode. |
| facing | north | downeastnorthsouthupwest | The direction the command block is pointing. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| conditional_bit | 0x8 | false | falsetrue | 01 | True if the command block is in conditional mode. |
| facing_direction | 0x10x20x4 | 0 | 012345 | 012345 | The direction the command block is pointing.
|
Daylight Sensor
minecraft:daylight_detector
minecraft:daylight_detector_inverted
Daylight Sensor/BS
Dirt
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| dirt_type | 0x1 | normal
| normal | 0 | Dirt |
coarse | 1 | Coarse Dirt |
Dispenser
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | downeastnorthsouthupwest | The direction in which contents are shot or dropped. The opposite from the direction the player faces while placing the block. |
| triggered | false | falsetrue | True if this block is activated. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0 | 01234567 | 01234567 | The direction in which contents are shot or dropped.
|
| triggered_bit | 0x8 | false | falsetrue | 01 | True if this block is activated. |
Door
minecraft:wooden_door
minecraft:iron_door
minecraft:spruce_door
minecraft:birch_door
minecraft:jungle_door
minecraft:acacia_door
minecraft:dark_oak_door
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed. |
| half | lower | lowerupper | Identifies which part of the door the block is. |
| hinge | left | leftright | Identifies the side the hinge is on (when facing the same direction as the door's inside). |
| open | false | falsetrue | True if the door is currently open. |
| powered | false | falsetrue | True if the door is currently powered by redstone. |
Bedrock Edition:
Lower Door Block:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| direction | 0x10x2 | 0 | 0123 | 0123 | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed.
|
| door_hinge_bit | — [sic] | false | falsetrue | 00 [sic] | Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right. Lower door block has the same aux value when it is opened and closed. |
| open_bit | 0x4 | false | falsetrue | 01 | True if the door is currently open. |
| upper_block_bit | 0x8 | false | falsetrue | 01 | Always false for the lower part of a door. |
Upper Door Block:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| direction | — [sic] | 0 | 0123 | 0000 [sic] | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed.
|
| door_hinge_bit | — [sic] | false | falsetrue | 0Unsupported | Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right. Upper door block doesn't support aux value when its hinge is on the right. |
| open_bit | — [sic] | false | falsetrue | 00 [sic] | True if the door is currently open. Lower door block has the same aux value when it is opened and closed. |
| upper_block_bit | 0x8 | false | falsetrue | 01 | Always true for the upper part of a door. |
Dropper
Dropper/BS
End Portal
End Portal (block)/BS
End Rod
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | up | downeastnorthsouthupwest | The direction to the end rod, from the block it is attached to; also the direction the white end points. Opposite from the direction the player faces when placing an end rod, and opposite from the wider end. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0 | 012345 | 012345 | The direction to the end rod, from the block it is attached to; also the direction the white end points.
|
Farmland
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| moisture | 0
| 01234567 | Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used only on level 7. Newly hydrated farmland jumps from 0 to 7.[1] |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| moisturized_amount | 0x10x20x4 | 0
| 01234567 | 01234567 | Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used only on level 7. Newly hydrated farmland jumps from 0 to 7. |
Fence
minecraft:fence
minecraft:spruce_fence
minecraft:birch_fence
minecraft:jungle_fence
minecraft:acacia_fence
minecraft:dark_oak_fence
minecraft:nether_brick_fence
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| east | false | falsetrue | When true, the fence extends from the center post to the east. |
| north | false | falsetrue | When true, the fence extends from the center post to the north. |
| south | false | falsetrue | When true, the fence extends from the center post to the south. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this fence. |
| west | false | falsetrue | When true, the fence extends from the center post to the west. |
Bedrock Edition:
Wooden fence (oak, spruce, birch, jungle, acacia, and dark oak):
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| wood_type (Deprecated) | 0x10x20x4 | oak | oaksprucebirchjungleacaciadark_oak | 012345 | The type of wood this fence is made of. |
Fence Gate
minecraft:fence_gate
minecraft:spruce_fence_gate
minecraft:birch_fence_gate
minecraft:jungle_fence_gate
minecraft:acacia_fence_gate
minecraft:dark_oak_fence_gate
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | For an open gate, the direction the gates swing open. For a closed gate, the direction the player was facing when the gate was placed, or the last direction the gates have swung. |
| in_wall | false | falsetrue | If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls. |
| open | false | falsetrue | If true, the gate is opened. |
| powered | false | falsetrue | If true, the gate is receiving redstone power. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| direction | 0x10x2 | 0 | 0123 | 0123 | The direction the gate is facing
For a closed gate, it's the direction the player was facing when the gate was placed, or the last direction the gates have swung. |
| in_wall_bit | 0x8 | false | falsetrue | 01 | If the gate is lowered by three pixels, to accommodate attaching more cleanly with walls. |
| open_bit | 0x4 | false | falsetrue | 01 | If the gate is opened. |
Fire
Java Edition:
Fire:
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| age | 0 | 0123456789101112131415 | Newly placed fire has an age of 0, and has a 1⁄3 chance of incrementing with each block tick. This factor affects how the fire extinguishes. |
| east | false | falsetrue | When true, fire texture shows on that face of the block to the east; false if there's a block below this fire. |
| north | false | falsetrue | When true, fire texture shows on that face of the block to the north; false if there's a block below this fire. |
| south | false | falsetrue | When true, fire texture shows on that face of the block to the south; false if there's a block below this fire. |
| up | false | falsetrue | When true, fire texture shows on that face of the block above; false if there's a block below this fire. |
| west | false | falsetrue | When true, fire texture shows on that face of the block to the west; false if there's a block below this fire. |
Bedrock Edition:
Fire and Soul Fire:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| age | 0x10x20x40x8 | 0 | 0123456789101112131415 | 0123456789101112131415 | Newly placed fire has an age of 0. This factor affects how the fire extinguishes. |
Flowers
Java Edition:
Sunflower, lilac, rose bush, and peony
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| half | lower | lowerupper | The half of the plant contained in this block. |
Bedrock Edition:
All small flowers except dandelion
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| flower_type | 0x10x20x40x8 | poppy
| poppy | 0 | Poppy |
orchid | 1 | Blue Orchid | |||
allium | 2 | Allium | |||
houstonia | 3 | Azure Bluet | |||
tulip_red | 4 | Red Tulip | |||
tulip_orange | 5 | Orange Tulip | |||
tulip_white | 6 | White Tulip | |||
tulip_pink | 7 | Pink Tulip | |||
oxeye | 8 | Oxeye Daisy | |||
cornflower | 9 | Cornflower | |||
lily_of_the_valley | 10 | Lily of the Valley |
Sunflower, lilac, rose bush, and peony
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| double_plant_type | 0x10x20x4 | sunflower
| sunflower | 0 | Sunflower |
syringa | 1 | Lilac | |||
grass | 2 | Double Tallgrass | |||
fern | 3 | Large Fern | |||
rose | 4 | Rose Bush | |||
paeonia | 5 | Peony | |||
| upper_block_bit | 0x8 | false | falsetrue | 01 | If it is the upper half of the plant. For items, it is 0. |
Flower Pot
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| update_bit | 0x1 | false | falsetrue | 01 |
|
Furnace
minecraft:furnace
minecraft:lit_furnace
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the furnace's opening faces. The opposite from the direction the player faces while placing the furnace. |
| lit | false | falsetrue | If the furnace is lit. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction (Deprecated) | 0x10x20x4 | 3 | 2345 | 2345 | The direction the furnace's opening faces.
|
01 | 01 | Unused | |||
| minecraft:cardinal_direction | Not Supported | south | eastnorthsouthwest | Unsupported | The direction the furnace's opening faces. The opposite from the direction the player faces while placing the furnace. |
Glass Pane
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| east | false | falsetrue | When true, the glass pane extends from the center post to the east. |
| north | false | falsetrue | When true, the glass pane extends from the center post to the north. |
| south | false | falsetrue | When true, the glass pane extends from the center post to the south. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this glass pane. |
| west | false | falsetrue | When true, the glass pane extends from the center post to the west. |
Bedrock Edition:
Stained glass pane:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| color (Deprecated) | 0x10x20x40x8 | white
| white | 0 | White |
orange | 1 | Orange | |||
magenta | 2 | Magenta | |||
light_blue | 3 | Light Blue | |||
yellow | 4 | Yellow | |||
lime | 5 | Lime | |||
pink | 6 | Pink | |||
gray | 7 | Gray | |||
silver | 8 | Light Gray | |||
cyan | 9 | Cyan | |||
purple | 10 | Purple | |||
blue | 11 | Blue | |||
brown | 12 | Brown | |||
green | 13 | Green | |||
red | 14 | Red | |||
black | 15 | Black |
Grass
Java Edition:
Tall grass and large fern
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| half | lower | lowerupper | The half of the plant contained in this block. |
Bedrock Edition:
Grass and fern
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| tall_grass_type | 0x10x2 | default
| default | 0 | Fern (Unused variant which looks identical to grass) |
tall | 1 | Grass | |||
fern | 2 | Fern | |||
snow | 3 | Fern (looks identical to actual fern) |
Tall grass and large fern
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| double_plant_type | 0x10x20x4 | sunflower | sunflowersyringagrassfernrosepaeonia | 012345 | The flower type. |
| upper_block_bit | 0x8 | false | falsetrue | 01 | If it is the upper half of the plant. For items, it is 0. |
Grass Block
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| snowy | false | falsetrue | If true, the block uses a snowy side and top texture. In-game, this is true when a snow block or snow is on top. |
Hay Block
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| axis | y
| x | The hay block is oriented east–west. |
y | The hay block is oriented vertically. | ||
z | The hay block is oriented north–south. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| pillar_axis | 0x40x8 | y | xyz | 102 | The axis along which the block is oriented |
| deprecated | 0x10x2 | 0 | 0123 | 0123 | Unused, has no effect in game. |
Hopper
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| enabled | true | falsetrue | True if hopper can move items to and from its inventory. When the hopper is being powered by redstone current, this is set to false. |
| facing | down | downeastnorthsouthwest | The direction the hopper's output points. The hopper pushes items into containers in this direction only. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0 | 01234 | 01234 | The direction the hopper's output points. The hopper pushes items into containers in this direction only.
|
| toggle_bit | 0x8 | false | falsetrue | 01 | 1 if hopper cannot move items to and from its inventory. When the hopper is being powered by redstone current, this is set to true. |
Iron Bars
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| east | false | falsetrue | When true, the iron bars extend from the center post to the east. |
| north | false | falsetrue | When true, the iron bars extend from the center post to the north. |
| south | false | falsetrue | When true, the iron bars extend from the center post to the south. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as these iron bars. |
| west | false | falsetrue | When true, the iron bars extend from the center post to the west. |
Jack o'Lantern
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the jack o'lantern's carved face is facing. The opposite from the direction the player faces while placing the jack o'lantern. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| direction | 0x10x2 | 0 | 0123 | 0123 | The direction the jack o' lantern is facing.
|
Jukebox
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| has_record | false | falsetrue | True when the jukebox contains a music disc. |
Ladder
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction from the block the ladder is attached to, to the ladder. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this ladder. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 2 | 2345 | 2345 | The direction from the block the ladder is attached to, to the ladder.
|
01 | 01 | Unused |
Lava and Flowing Lava
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| level | 0
| 0123456789101112131415 |
If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling lava above, equal to 8 plus the level of the non-falling lava above it. The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the Nether and two everywhere else. So in the End and Overworld, only 2, 4 and 6 are used. |
Bedrock Edition:
Lava and flowing lava
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| liquid_depth | 0x10x20x40x8 | 0
| 0123456789101112131415 | 0123456789101112131415 |
If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling lava above, equal to 8 plus the level of the non-falling lava above it. The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the Nether and two everywhere else. So in the End and Overworld, only 2, 4 and 6 are used. |
Leaves
minecraft:leaves
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| distance | 7 | 1234567 | How far away this block is from the nearest log or wood, in taxicab distance. |
| persistent | false | falsetrue | If the block persists regardless of having no wood nearby.true for player-placed leaves. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this leaves. |
Bedrock Edition:
Leaves:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| old_leaf_type | 0x10x2 | oak
| oak | 0 | Oak Leaves |
spruce | 1 | Spruce Leaves | |||
birch | 2 | Birch Leaves | |||
jungle | 3 | Jungle Leaves | |||
| persistent_bit | 0x8 | false | falsetrue | 01 | If the block persists regardless of having no wood nearby. |
| update_bit | 0x4 | false | falsetrue | 01 | If the block checks for nearby wood and decays. |
Leaves2:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| new_leaf_type | 0x10x2 | acacia
| acacia | 0 | Acacia Leaves |
dark_oak | 1 | Dark Oak Leaves | |||
| persistent_bit | 0x8 | false | falsetrue | 01 | If the block persists regardless of having no wood nearby. |
| update_bit | 0x4 | false | falsetrue | 01 | If the block checks for nearby wood and decays. |
Azalea leaves and flowering azalea leaves:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| persistent_bit | Not Supported | false | falsetrue | Unsupported | If the block persists regardless of having no wood nearby. |
| update_bit | Not Supported | false | falsetrue | Unsupported | If the block checks for nearby wood and decays. |
minecraft:leaves2
Leaves/BS2
Lever
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| face | wall | ceilingfloorwall | The face of the block the lever placed on. Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides. |
| facing | north | eastnorthsouthwest | The direction the lever is facing. Opposite to the direction the player is facing if placed on the side of a block. |
| powered | false | falsetrue | If true, the lever is currently activated. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| open_bit | 0x8 | false | falsetrue | 01 | If the lever is currently activated. |
| lever_direction | 0x10x20x4 | down_east_west
| down_east_west | 0 | Lever on block bottom points east when off |
east | 1 | Lever on block side facing east | |||
west | 2 | Lever on block side facing west | |||
south | 3 | Lever on block side facing south | |||
north | 4 | Lever on block side facing north | |||
up_north_south | 5 | Lever on block top points south when off. | |||
up_east_west | 6 | Lever on block top points east when off. | |||
down_north_south | 7 | Lever on block bottom points south when off. |
Melon Stem
Melon Stem/BS
Monster Egg
Monster Egg/BS
Mushroom (block)
minecraft:brown_mushroom_block
minecraft:red_mushroom_block
Mushroom (block)/BS
Mycelium
Mycelium/BS
Nether Wart
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| age | 0
| 0 | |
12 | |||
3 | Fully grown. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| age | 0x10x2 | 0
| 0 | 0 | |
12 | 12 | ||||
3 | 3 | Fully grown. | |||
456789101112131415 | Unsupported | Unused |
Pistons and Sticky Pistons
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| extended | false | falsetrue | If true, the piston is extended. |
| facing | north | downeastnorthsouthupwest | The direction the piston head is pointing. The opposite from the direction the player faces while placing the piston. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0 | 012345 | 012345 | The direction the piston is pointing.
|
minecraft:piston_head
Piston Head/BS
minecraft:piston_extension
Piston Extension/BS
Portal
Nether Portal/BS
Potato
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| age | 0
| 01 | |
23 | |||
456 | |||
7 | Fully grown. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| growth | 0x10x20x4 | 0
| 01 | 01 | |
23 | 23 | ||||
456 | 456 | ||||
7 | 7 | Fully grown. |
Pressure Plate
minecraft:stone_pressure_plate
minecraft:wooden_pressure_plate
Java Edition:
Stone and wooden pressure plates
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false | falsetrue | True if pressure plate is depressed, providing power. |
Weighted pressure plates
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| power | 0 | 0123456789101112131415 | Specifies the redstone power level currently being produced by the weighted pressure plate. |
Bedrock Edition:
Stone and wooden pressure plates
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| redstone_signal | 0x1 | 0 | 01 | 01 | Specifies whether the pressure plate is pressed. |
23456789101112131415 | Unsupported | Unused |
Weighted pressure plates
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| redstone_signal | 0x10x20x40x8 | 0 | 0123456789101112131415 | 0123456789101112131415 | Specifies the redstone power level currently being produced by the pressure plate. |
Prismarine
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| prismarine_block_type | 0x10x2 | default
| bricks | 2 | Prismarine Bricks |
dark | 1 | Dark Prismarine | |||
default | 0 | Prismarine |
Pumpkin
minecraft:pumpkin
Java Edition:
Carved pumpkin:
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the pumpkin's carved face is facing. The opposite from the direction the player faces while placing the pumpkin. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| direction (Deprecated) | 0x10x2 | 0 | 0123 | 0123 | The direction the pumpkin is facing.
|
| minecraft:cardinal_direction | Not Supported | south | eastnorthsouthwest | Unsupported | The direction the pumpkin and carved pumpkin are facing. The opposite from the direction the player faces while placing the pumpkins. Though it doesn't affect the pumpkin at all. |
Pumpkin Stem
Pumpkin Stem/BS
Purpur Pillar
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| axis | y
| x | The pillar is oriented east–west. |
y | The pillar is oriented vertically. | ||
z | The pillar is oriented north–south. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| chisel_type | 0x10x2 | default
| default | 0 | The main block type. |
chiseled | 1 | The chiseled type. | |||
lines | 2 | The pillar type. | |||
smooth | 3 | The smooth type. | |||
| pillar_axis | 0x40x8 | y | xyz | 102 | The axis along which the block is oriented. Normally applies only to the pillar type. |
Quartz
Block of Quartz/BS
Rails
Rail
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| shape | north_south
| east_westnorth_eastnorth_southnorth_westsouth_eastsouth_west | The two directions a rail connects to. For example, a south_east rail is a curved rail that connects to the south and to the east.
|
ascending_eastascending_northascending_southascending_west | A rail that ascends toward the direction noted. For example, an ascending_west rail is a straight rail that goes upward from the east toward the west. | ||
| waterlogged | false | truefalse | Whether or not there's water in the same place as this rail. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| rail_direction | 0x10x20x40x8 | 0
| 0 | 0 | Straight rail connecting to the north and south. |
1 | 1 | Straight rail connecting to the east and west. | |||
2 | 2 | Sloped rail ascending to the east. | |||
3 | 3 | Sloped rail ascending to the west. | |||
4 | 4 | Sloped rail ascending to the north. | |||
5 | 5 | Sloped rail ascending to the south. | |||
6 | 6 | Curved rail connecting to the south and east. | |||
7 | 7 | Curved rail connecting to the south and west. | |||
8 | 8 | Curved rail connecting to the north and west. | |||
9 | 9 | Curved rail connecting to the north and east. |
Activator Rail, Detector Rail, and Powered Rail
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false | falsetrue | True if rail is activated. |
| shape | north_south
| east_westnorth_south | Specifies the rail's orientation. |
ascending_eastascending_northascending_southascending_west | A rail that ascends toward the direction noted. For example, an ascending_west rail is a straight rail that goes upward from the east toward the west. | ||
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this rail. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| rail_data_bit | 0x8 | false | falsetrue | 01 | True if rail is activated. |
| rail_direction | 0x10x20x4 | 0
| 0 | 0 | flat track going north-south |
1 | 1 | flat track going east-west | |||
2 | 2 | sloped track ascending to the east | |||
3 | 3 | sloped track ascending to the west | |||
4 | 4 | sloped track ascending to the north | |||
5 | 5 | sloped track ascending to the south | |||
6789 | Unsupported | Unused |
Red Sandstone
Sandstone/BS2
Redstone Comparator
minecraft:powered_comparator
minecraft:unpowered_comparator
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction from the output side to the input side of the comparator, or the opposite from the direction the player faces while placing the comparator. |
| mode | compare | comparesubtract | Specifies the current mode of the redstone comparator. |
| powered | false | falsetrue | True if the redstone comparator is being powered. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| direction (Deprecated) | 0x10x2 | 0 | 0123 | 0123 | The direction the repeater directs power.
|
| minecraft:cardinal_direction | Not Supported | south | eastnorthsouthwest | Unsupported | The direction from the output side to the input side of the comparator, or the opposite from the direction the player faces while placing the comparator. |
| output_lit_bit | 0x8 | false | falsetrue | 01 | True if the redstone comparator is being powered. |
| output_subtract_bit | 0x4 | false | falsetrue | 01 | Specifies the current mode of the redstone comparator. |
Redstone Dust
Redstone/BS
Redstone Repeater
minecraft:powered_repeater
minecraft:unpowered_repeater
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| delay | 1 | 1234 | The redstone repeater's delay in redstone ticks. |
| facing | north | eastnorthsouthwest | The direction from the output side to the input side of a repeater. The opposite from the direction the player faces while placing the repeater. |
| locked | false | falsetrue | True if the repeater is currently locked. |
| powered | false | falsetrue | If the redstone repeater is lit. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| direction (Deprecated) | 0x10x2 | 0 | 0123 | 0123 | The direction the repeater directs power.
|
| minecraft:cardinal_direction | Not Supported | south | eastnorthsouthwest | Unsupported | The direction from the output side to the input side of a repeater. The opposite from the direction the player faces while placing the repeater. |
| repeater_delay | 0x40x8 | 0 | 0123 | 0123 | The redstone repeater's delay in redstone ticks minus 1. |
Redstone Torch and Torch
Java Edition:
Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the top of the torch is facing. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| torch_facing_direction | 0x10x20x4 | west
| westeastnorthsouthtop | 12345 | The face of the block that the torch is attached to. If the torch is a wall torch, the top of the torch faces opposite to this direction.[2] |
unknown | 0 | Unused |
Sand
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| sand_type | 0x1 | normal
| normal | 0 | Sand |
red | 1 | Red Sand |
Sandstone
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| sand_stone_type | 0x10x2 | default
| default | 0 | Sandstone |
heiroglyphs | 1 | Chiseled Sandstone | |||
cut | 2 | Cut Sandstone | |||
smooth | 3 | Smooth Sandstone |
Sapling
- Sapling
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| stage | 0 | 01 | Specifies the sapling's growth stage. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| age_bit | 0x8 | false | falsetrue | 01 | Specifies the sapling's growth stage. |
| sapling_type | 0x10x20x4 | oak
| acacia | 4 | Acacia Sapling |
birch | 2 | Birch Sapling | |||
dark_oak | 5 | Dark Oak Sapling | |||
jungle | 3 | Jungle Sapling | |||
oak | 0 | Oak Sapling | |||
spruce | 1 | Spruce Sapling |
Sign
- Non-hanging:
- Standing
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. | ||
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this sign. |
- Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the block is facing. For example, a block facing east is attached to a block to its west. Opposite from the direction a player faces when placing the block. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this sign. |
- Hanging:
- Hanging
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| attached | false | falsetrue | [more information needed] |
| rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. | ||
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this hanging sign. |
- Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the block is facing. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this hanging sign. |
- Standing
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| ground_sign_direction | 0x10x20x40x8 | 0
| 0 | 0 | The block is facing south. |
1 | 1 | The block is facing south-southwest. | |||
2 | 2 | The block is facing southwest. | |||
3 | 3 | The block is facing west-southwest. | |||
4 | 4 | The block is facing west. | |||
5 | 5 | The block is facing west-northwest. | |||
6 | 6 | The block is facing northwest. | |||
7 | 7 | The block is facing north-northwest. | |||
8 | 8 | The block is facing north. | |||
9 | 9 | The block is facing north-northeast. | |||
10 | 10 | The block is facing northeast. | |||
11 | 11 | The block is facing east-northeast. | |||
12 | 12 | The block is facing east. | |||
13 | 13 | The block is facing east-southeast. | |||
14 | 14 | The block is facing southeast. | |||
15 | 15 | The block is facing south-southeast. |
- Wall
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 2 | 2345 | 2345 | The direction the block is facing. For example, a block facing east is attached to a block to its west.
|
01 | 01 | Unused |
- Hanging
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| attached_bit | Not Supported | false | falsetrue | Unsupported | Whether or not the hanging block is attached to face in a specific direction. |
| facing_direction | Not Supported | 2 | 2345 | Unsupported | The direction the block is facing. For example, a block facing east is attached to a block to its west.
|
01 | Unsupported | Unused | |||
| ground_sign_direction | Not Supported | 0
| 0 | Unsupported | The hanging block is facing south. |
1 | Unsupported | The hanging block is facing south-southwest. | |||
2 | Unsupported | The hanging block is facing southwest. | |||
3 | Unsupported | The hanging block is facing west-southwest. | |||
4 | Unsupported | The hanging block is facing west. | |||
5 | Unsupported | The hanging block is facing west-northwest. | |||
6 | Unsupported | The hanging block is facing northwest. | |||
7 | Unsupported | The hanging block is facing north-northwest. | |||
8 | Unsupported | The hanging block is facing north. | |||
9 | Unsupported | The hanging block is facing north-northeast. | |||
10 | Unsupported | The hanging block is facing northeast. | |||
11 | Unsupported | The hanging block is facing east-northeast. | |||
12 | Unsupported | The hanging block is facing east. | |||
13 | Unsupported | The hanging block is facing east-southeast. | |||
14 | Unsupported | The hanging block is facing southeast. | |||
15 | Unsupported | The hanging block is facing south-southeast. | |||
| hanging | Not Supported | false | falsetrue | Unsupported | Whether or not the block is hanging under another block. |
Skull
Java Edition:
Floor
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the head is facing. Opposite from the direction a player is facing when placing it. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0
| 1 | 1 | On the floor (rotation is stored in the tile entity) |
2 | 2 | On a wall, facing north | |||
3 | 3 | On a wall, facing south | |||
4 | 4 | On a wall, facing east | |||
5 | 5 | On a wall, facing west | |||
0 | 0 | Unused | |||
| nodrop_bit | 0x8 | false
| falsetrue | 01 | If true, the skull does not drop as an item. |
Slabs
minecraft:stone_slab
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| type | bottom
| bottomtop | Where the slab is within its block. |
double | The block is a double slab. | ||
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this slab. |
Bedrock Edition:
Stone slab and double stone slab:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| minecraft:vertical_half | Not Supported | bottom
| bottomtop | Unsupported | Where the slab is within its block. |
| stone_slab_type | 0x10x20x4 | smooth_stone
| smooth_stone | 0 | Smooth Stone Slab |
sandstone | 1 | Sandstone Slab | |||
wood | 2 | Petrified Oak Slab | |||
cobblestone | 3 | Cobblestone Slab | |||
brick | 4 | Brick Slab | |||
stone_brick | 5 | Stone Brick Slab | |||
quartz | 6 | Quartz Slab | |||
nether_brick | 7 | Nether Brick Slab | |||
| top_slot_bit (Deprecated) | 0x8 | false | falsetrue | 01 | Whether or not this slab is an upper slab. |
Wood slab and double wood slab:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| minecraft:vertical_half | Not Supported | bottom
| bottomtop | Unsupported | Where the slab is within its block. |
| wood_type | 0x10x20x4 | oak
| oak | 0 | Oak Slab |
spruce | 1 | Spruce Slab | |||
birch | 2 | Birch Slab | |||
jungle | 3 | Jungle Slab | |||
acacia | 4 | Acacia Slab | |||
dark_oak | 5 | Dark Oak Slab | |||
| top_slot_bit (Deprecated) | 0x8 | false | falsetrue | 01 | Whether or not this slab is an upper slab. |
Stone slab 2 and double stone slab 2:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| minecraft:vertical_half | Not Supported | bottom
| bottomtop | Unsupported | Where the slab is within its block. |
| stone_slab_type_2 | 0x10x20x4 | red_sandstone
| red_sandstone | 0 | Red Sandstone Slab |
purpur | 1 | Purpur Slab | |||
prismarine_rough | 2 | Prismarine Slab | |||
prismarine_dark | 3 | Dark Prismarine Slab | |||
prismarine_brick | 4 | Prismarine Brick Slab | |||
mossy_cobblestone | 5 | Mossy Cobblestone Slab | |||
smooth_sandstone | 6 | Smooth Sandstone Slab | |||
red_nether_brick | 7 | Red Nether Brick Slab | |||
| top_slot_bit (Deprecated) | 0x8 | false | falsetrue | 01 | Whether or not this slab is an upper slab. |
Stone slab 3 and double stone slab 3:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| minecraft:vertical_half | Not Supported | bottom
| bottomtop | Unsupported | Where the slab is within its block. |
| stone_slab_type_3 | 0x10x20x4 | end_stone_brick
| end_stone_brick | 0 | End Stone Brick Slab |
smooth_red_sandstone | 1 | Smooth Red Sandstone Slab | |||
polished_andesite | 2 | Polished Andesite Slab | |||
andesite | 3 | Andesite Slab | |||
diorite | 4 | Diorite Slab | |||
polished_diorite | 5 | Polished Diorite Slab | |||
granite | 6 | Granite Slab | |||
polished_granite | 7 | Polished Granite Slab | |||
| top_slot_bit (Deprecated) | 0x8 | false | falsetrue | 01 | Whether or not this slab is an upper slab. |
Stone slab 4 and double stone slab 4:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| minecraft:vertical_half | Not Supported | bottom
| bottomtop | Unsupported | Where the slab is within its block. |
| stone_slab_type_4 | 0x10x20x4 | mossy_stone_brick
| mossy_stone_brick | 0 | Mossy Stone Brick Slab |
smooth_quartz | 1 | Smooth Quartz Slab | |||
stone | 2 | Stone Slab | |||
cut_sandstone | 3 | Cut Sandstone Slab | |||
cut_red_sandstone | 4 | Cut Red Sandstone Slab | |||
| top_slot_bit (Deprecated) | 0x8 | false | falsetrue | 01 | Whether or not this slab is an upper slab. |
Other slabs and double slabs:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| minecraft:vertical_half | Not Supported | bottom
| bottomtop | Unsupported | Where the slab is within its block. |
| top_slot_bit (Deprecated) | 0x1 | false | falsetrue | 01 | Whether or not this slab is an upper slab. |
minecraft:stone_slab2
Slab/BS2
minecraft:wooden_slab
Slab/BS3
minecraft:purpur_slab
Slab/BS8
minecraft:double_stone_slab
Slab/BS4
minecraft:double_stone_slab2
Slab/BS5
minecraft:double_wooden_slab
Slab/BS6
minecraft:purpur_double_slab
Slab/BS7
Snow (layer)
Snow (layer)/BS
Sponge
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| sponge_type | 0x1 | dry
| dry | 0 | Sponge |
wet | 1 | Wet Sponge |
Stained Clay
Stained Clay/BS
Stained Glass
Stained Glass/BS
Stained Glass Pane
Stained Glass Pane/BS
Stairs
These block states are used by blocks identified by the following ID names:
minecraft:acacia_stairsminecraft:birch_stairsminecraft:brick_stairsminecraft:dark_oak_stairsminecraft:jungle_stairsminecraft:nether_brick_stairsminecraft:oak_stairsminecraft:purpur_stairsminecraft:quartz_stairsminecraft:red_sandstone_stairsminecraft:sandstone_stairsminecraft:spruce_stairsminecraft:stone_brick_stairsminecraft:stone_stairs
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the stairs' full-block side faces. When placed in-game by a player, this matches the direction the player faces. |
| half | bottom | bottomtop | Top if the stairs are upside-down. |
| shape | straight | inner_leftinner_rightouter_leftouter_rightstraight | "straight" is the default stairs shape. "inner" is an "inside corner" stair shape, with two full-block and two stair-shaped side faces. "outer" is an "outside corner" stair shape, with two stair-shaped and two half-block side faces. "left" and "right" specify in which direction is the higher part of the step. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as these stairs. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| upside_down_bit | 0x4 | false | falsetrue | 01 | True if the stairs are upside-down. |
| weirdo_direction | 0x10x2 | 0 | 0123 | 0123 | The direction the stairs' full-block side faces.
|
Stone
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| stone_type | 0x10x20x4 | stone
| stone | 0 | Stone |
granite | 1 | Granite | |||
granite_smooth | 2 | Polished Granite | |||
diorite | 3 | Diorite | |||
diorite_smooth | 4 | Polished Diorite | |||
andesite | 5 | Andesite | |||
andesite_smooth | 6 | Polished Andesite |
Stone Bricks
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| stone_brick_type | 0x10x20x4 | default
| default | 0 | Stone Bricks |
mossy | 1 | Mossy Stone Bricks | |||
cracked | 2 | Cracked Stone Bricks | |||
chiseled | 3 | Chiseled Stone Bricks | |||
smooth | 4 | Smooth Stone Bricks (same texture as regular ones) |
Structure Block
[upcoming]
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| mode | save | | load |
| corner | ||
| data | ||
|
Sugar Canes
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| age | 0 | 0123456789101112131415 | A freshly planted cane – and a cane that has just grown cane above it – each have an age of 0. The age is incremented at random intervals. At age 15, a cane may try to grow more cane above it. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| age | 0x10x20x40x8 | 0 | 0123456789101112131415 | 0123456789101112131415 | A freshly planted cane – and a cane that has just grown cane above it – each have an age of 0. The age is incremented at random intervals. At age 15, a cane may try to grow more cane above it. |
Tall Grass and Flowers
Grass/DoubleTall/BS
TNT
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| unstable | false
| false | Hitting the TNT block breaks it, dropping it as an item that can be picked up. |
true | Hitting the TNT block causes it to ignite and then explode. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| allow_underwater_bit | 0x2 | false
| false | 0 | This is normal TNT. |
true | 1 | This is Underwater TNT. | |||
| explode_bit | 0x1 | false
| false | 0 | Hitting the TNT block breaks it, dropping it as an item that can be picked up. |
true | 1 | Hitting the TNT block causes it to ignite and then explode. |
Trapdoor
minecraft:trapdoor
minecraft:iron_trapdoor
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the trapdoor swings open. The opposite from the side its hinge is attached to. |
| half | bottom | bottomtop | Whether the trapdoor occupies the top or bottom part of a block. |
| open | false | falsetrue | True if the trapdoor is currently open (may differ from powered). |
| powered | false | falsetrue | True if the trapdoor is currently powered (may differ from open). |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this trapdoor. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| direction | 0x10x2 | 0 | 0123 | 0123 | The direction the trapdoor is facing.
|
| open_bit | 0x8 | false | falsetrue | 01 | True if the trapdoor is currently open. |
| upside_down_bit | 0x4 | false | falsetrue | 01 | Whether the trapdoor occupies the top or bottom part of a block. |
Tripwire
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| attached | false | falsetrue | True if the tripwire is connected to a valid tripwire circuit. |
| disarmed | false | falsetrue | True if the tripwire is disarmed, that is, broken using shears. |
| east | false | falsetrue | True if the tripwire connects to other tripwire or tripwire hooks to the east. |
| north | false | falsetrue | True if the tripwire connects to other tripwire or tripwire hooks to the north. |
| powered | false | falsetrue | True if the tripwire is active. |
| south | false | falsetrue | True if the tripwire connects to other tripwire or tripwire hooks to the south. |
| west | false | falsetrue | True if the tripwire connects to other tripwire or tripwire hooks to the west. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| attached_bit | 0x4 | false | falsetrue | 01 | True if the tripwire is connected to a valid tripwire circuit. |
| disarmed_bit | 0x8 | false | falsetrue | 01 | True if the tripwire is disarmed, that is, broken using shears. |
| powered_bit | 0x1 | false | falsetrue | 01 | True if the tripwire is active. |
| suspended_bit | 0x2 | true | falsetrue | 01 | True if the tripwire hasn't connected to a valid tripwire circuit. (makes hitbox larger when true) |
Tripwire Hook
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| attached | false | falsetrue | True if the tripwire hook is connected to a valid tripwire circuit. |
| facing | north | eastnorthsouthwest | The direction in which the tripwire hook juts out from the block it is attached to. For example, a tripwire hook facing north is attached to a block to its south. |
| powered | false | falsetrue | True if the tripwire hook is active. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| attached_bit | 0x4 | false | falsetrue | 01 | True if the tripwire hook is connected to a valid tripwire circuit. |
| direction | 0x10x2 | 0 | 0123 | 0123 | The direction in which the tripwire hook juts out from the block it is attached to.
|
| powered_bit | 0x8 | false | falsetrue | 01 | True if the tripwire hook is active. |
Vines
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| east | false | falsetrue | When true, a vine texture is displayed on the east. |
| north | false | falsetrue | When true, a vine texture is displayed on the north. |
| south | false | falsetrue | When true, a vine texture is displayed on the south. |
| up | false | falsetrue | When true, a vine texture is displayed on the top. |
| west | false | falsetrue | When true, a vine texture is displayed on the west. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| vine_direction_bits | 0x10x20x40x8 | 0 | 0123456789101112131415 | 0123456789101112131415 | The directions the vine exists, excluding up. Each bit determines one direction:
Note: Vines gain the ceiling vines if there's a block above, block state doesn't change. |
Water and Flowing Water
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| level | 0
| 0123456789101112131415 |
If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling water above, equal to 8 plus the level of the non-falling lava above it. The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, water drops one level per meter. |
Bedrock Edition:
Water and flowing water
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| liquid_depth | 0x10x20x40x8 | 0
| 0123456789101112131415 | 0123456789101112131415 |
If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling water above, equal to 8 plus the level of the non-falling lava above it. The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, water drops one level per meter. |
Weighted Pressure Plate
minecraft:heavy_weighted_pressure_plate
minecraft:light_weighted_pressure_plate
Weighted Pressure Plate/BS
Wheat
Wheat/BS
Wood
minecraft:log
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| axis | y
| x | The wood or hyphae is oriented east–west. |
y | The wood or hyphae is oriented vertically. | ||
z | The wood or hyphae is oriented north–south. |
Wood
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| pillar_axis | Not Supported | y
| x | Unsupported | The wood is oriented east–west. |
y | Unsupported | The wood is oriented vertically. | |||
z | Unsupported | The wood is oriented north–south. | |||
| stripped_bit | 0x8 | false | falsetrue | 01 | Whether the wood is stripped or not. |
| wood_type | 0x10x20x4 | oak
| acacia | 4 | Acacia Wood |
birch | 2 | Birch Wood | |||
dark_oak | 5 | Dark Oak Wood | |||
jungle | 3 | Jungle Wood | |||
oak | 0 | Oak Wood | |||
spruce | 1 | Spruce Wood |
Warped Hyphae, Stripped Crimson Hyphae, Stripped Warped Hyphae
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| pillar_axis | 0x10x2 | y
| x | 1 | The hyphae is oriented east–west. |
y | 0 | The hyphae is oriented vertically. | |||
z | 2 | The hyphae is oriented north–south. |
Crimson Hyphae
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| pillar_axis | Not Supported | y
| x | Unsupported | The hyphae is oriented east–west. |
y | Unsupported | The hyphae is oriented vertically. | |||
z | Unsupported | The hyphae is oriented north–south. |
minecraft:log2
Wood/BS2
Wood Planks
Wood Planks/BS
Wool
Wool/BS
History
| r | |||||
|---|---|---|---|---|---|
1.8{{Extension DPL}}<ul><li>[[Water Bucket|Water Bucket]]<br/>{{Item
| title = Water Bucket
| renewable = Yes
| image = Water Bucket.png
| stackable = No
}}
A '''water bucket''' is a [[bucket]] filled with [[water]].
== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket.
{{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket.
Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused.
=== Chest Loot ===
{{LootChestItem|water-bucket}}
== Usage ==
{{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed.
=== Dispensers ===
A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated.
=== Cauldrons ===
A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons.
=== Filling bucket with mobs ===
Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]].
=== Transportation ===
{{main|Tutorials/Elevators#Water elevators}}
Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing.
Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When the bucket is placed
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>
|pitch=1.0
|distance=16
|foot=1}}
{{el|je}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0
|foot=1}}
==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|aliasid=bucket / 8
|id=362
|form=item
|translationkey=item.bucketWater.name
|foot=1}}
== Advancements ==
{{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}}
==History==
{{History|java infdev}}
{{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|java alpha}}
{{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}}
{{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}}
{{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}}
{{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}}
{{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}}
{{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}}
{{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.
|Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}}
{{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}}
{{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}}
{{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}}
{{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.
|Water buckets were simply called "Bucket".}}
{{History||v0.7.4|Water buckets no longer stack to 64.}}
{{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s.
|Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|foot}}
==Issues==
{{issue list}}
==Gallery==
<gallery>
Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]].
</gallery>
==References==
{{Reflist}}
{{Items}}
[[Category:Renewable resources]]
[[Category:Tools]]
[[de:Wassereimer]]
[[ja:水入りバケツ]]
[[pt:Balde de água]]
[[th:ถังน้ำ]]
[[uk:Відро води]]
[[zh:水桶]]</li><li>[[Bow|Bow]]<br/>{{For}}
{{For|the ranged weapon of a similar name|Crossbow}}
{{Item
| image = <gallery>
Bow.png | Bow
Bow (Pull 0).png | Pulled (state 0)
Bow (Pull 1).png | Pulled (state 1)
Bow (Pull 2).png | Pulled (state 2)
</gallery>
| rarity = Common
| renewable = Yes
| durability = 384
| stackable = No
}}
A '''bow''' is a ranged [[weapon]] that shoots [[arrow]]s.
== Obtaining ==
=== Crafting ===
{{crafting
|showname=0
|B1= Stick
|C1= String
|A2= Stick
|C2= String
|B3= Stick
|C3= String
|Output= Bow
|type= Combat
}}
===Mob loot===
==== Skeletons and Strays ====
[[Skeleton]]s and [[stray]]s have an 8.5% chance of dropping a normal or enchanted bow on death when killed by a [[player]] or a tamed [[wolf]].
The chance of dropping a bow is increased by 1% per level of [[Looting]], allowing up to an 11.5% chance of dropping.
The chance of being enchanted depends on the [[difficulty]], whether it is normal or hard. The enchantment level is equal to enchant level 5-22.
Bows of [[skeleton trap]]s are always enchanted at level 5 to 23. The exact level depends on [[regional difficulty]], as on Easy it is always a level-5 enchantment.
==== Illusioners ====
{{exclusive|java|section=1}}
[[Illusioner]]s have an 8.5% chance of dropping an unenchanted bow when killed by the player. The chance of dropping a bow is increased by 1% per level of Looting, allowing up to an 11.5% chance of dropping.
=== Trading ===
Apprentice-level fletcher [[villager]]s sell bows for 2 [[emerald]]s as part of their [[trading|trade]]s.
Expert-level fletcher villagers sell enchanted bows for 7–21 emeralds as part of their trades. The enchantment level is equal to enchant level 5–19.
=== Fishing ===
Bows have a chance of being caught by [[fishing]]. When caught, the bow may be damaged and contain random [[enchantment]]s equivalent to a level 30 enchantment from an [[enchanting table]], including treasure enchantments like [[Mending]].
=== Repairing ===
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Bow]]
|Damaged Bow
|Damaged Bow
|Bow
|description=The durability of the two bows is added together, plus an extra 5% durability.
}}
{{Crafting
|Damaged Bow
|Damaged Bow
|Output=Bow
|type=Combat
|ignoreusage=1
}}
== Usage ==
=== Weapon ===
[[File:Steve aiming with Bow.png|150px|right]]
[[File:Alex aiming with Bow.png|150px|right]]
Bows can be drawn back by {{control|using}} them. In order to use a bow, the player must have at least one [[arrow]] in their [[inventory]] or be in [[Creative]] mode. The arrow that is shown inside the bow always looks like a regular arrow, regardless of what kind of arrow is actually being shot from the bow.<ref>{{bug|MC-87685||Drawn bow texture does not reflect arrow that will be shot|WF}}</ref>
When drawing a bow, the display zooms in slightly. Charging the bow to its maximum causes it to visually shake as an indicator. Releasing the button shoots an [[arrow]]. Drawing a bow can be canceled by switching to another hotbar slot while holding use.
While the bow is being charged or remains fully charged, the player is forced to move at [[sneaking]] speed, unless they are riding a [[horse]], [[minecart]] or [[boat]], or flying with [[elytra]]. It is not possible to [[Sprinting|sprint]] while charging a bow or holding a drawn bow. When the bow is released, normal motion resumes although any prior sprint is cancelled. Sneaking while drawing the bow makes the player move even slower.
If an arrow hits another player, the player that shoots the arrow hears a high-pitched "ding" sound.{{only|je}}
Fully charged shots launch critical arrows which have a trail of [[particles]] behind them and deal up to <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math>damage, where <math>x</math>is the damage after any enchantments. The listed values below describe maximum damage from a bow with no [[Power]] enchantments, assuming the target is at a distance where drag and gravity are negligible. However, the critical damage is likely to be more around 8-10; critical damage is added at a random value between <math>x</math>and <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math> and it is rare to have minimum or maximum values. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot.
{| class="wikitable" style="text-align:center" data-description="Shot base damage by changing time"
|-
! Charging time
! Maximum attack damage
|-
|{{ItemSprite|Bow|text= '''0.1 s'''}} (no charge)
|{{hp|1}}
|-
|{{ItemSprite|Bow|text= '''0.2–0.9 s'''}} (medium charge)
|{{hp|5}}
|-
|{{ItemSprite|Bow|text= '''1+ s'''}} (full charge)
|{{hp|6}}
|-
|{{ItemSprite|Bow|text= '''1+ s'''}} (critical)
|{{hp|11}}
|-
|}
The game stores the damage of arrows even in values with a decimal point. For example, it is possible for a critical arrow shot to cause damage values such as 6.4. In this cases of a broken value, the game can round up or down and store the amount for subsequent damage sources.
Any projectile thrown by the player is under the influence of momentum in current versions of ''Minecraft''. Naturally, the player's movement speed can be modified under a number of circumstances, affecting the ballistic trajectory of projectiles, and as a result, the damage inflicted by arrows.
In [[Java Edition Combat Tests]], to avoid sniping, arrows shot from fully-charged bows become non-critical if held drawn back for longer than three seconds. Instantaneous effects on tipped arrows are scaled by 1/8, just like the duration of other effects. For example, Instant Damage I arrow will deal an additional {{hp|0.75}} magical damage.
Damage caused by the arrow is not affected by the [[Strength]] effect.
[[Endermen]] cannot be shot using an arrow, because the arrow either disappears as the enderman teleports, or it gets deflected. Even while immobile, the enderman is immune to damage from arrows. However, an arrow shot from a bow enchanted with [[Flame]] can ignite the enderman.
=== Crafting ingredient ===
{{crafting usage|Bow, Damaged Bow}}
=== Enchantments ===
Bows can receive several different [[enchantment]]s and have a base enchantability of 1. Bow enchantments have no effect on [[arrow]] speed or the distance it travels. In [[Bedrock Edition]], if a bow is enchanted with any level 1 enchantment, it always gets Power I.{{verify|This used to be in the trivia section. Not valid in Java Edition.}}
{| class="wikitable col-3-center"
|+
!Name
!Summary
!Max Level
|-
|[[Power]]
|Increases the damage dealt by bow-shot arrows.
|V
|-
|[[Punch]]
|Increases the knockback dealt by bow-shot arrows.
|II
|-
|[[Flame]]
|Ignites arrows, dealing fire damage to anyone hit as well as igniting TNT and campfires.
|I
|-
|[[Infinity]]<ref group=n name=exclusive>Mending and Infinity are mutually exclusive.</ref>
|Stops the bow from consuming arrows when shot. A minimum of 1 arrow is still required to work.
|I
|-
|[[Unbreaking]]
|Grants a chance to negate durability consumption, making the bow last longer.
|III
|-
|[[Mending]]<ref group=n name=exclusive></ref>
|Repairs the bow using experience, but also preventing the player from gaining score.
|I
|-
|[[Curse of Vanishing]]
|The bow vanishes on death, not dropping as an item. Overridden by keepInventory.
|I
|}
;Notes
{{Reflist|group=n}}
=== Fuel ===
A bow can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per bow {{in|java}} or 1 item per bow {{in|bedrock}}.
== Arrows ==
{{main|Arrow}}
As in real life, a flying [[arrow]] in ''Minecraft'' is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a {{w|Parabola|parabolic}} flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.{{Only|Java}}
Arrows that hit solid [[blocks]] become stuck and can be retrieved, unless the arrow was shot by a bow [[enchant]]ed with [[Infinity]], a player in Creative mode, or a mob.
An arrow shot through [[lava]] ignites, giving it the effect of the [[Flame]] enchantment, igniting any entity it hits. If not extinguished, the fire inflicts up to {{hp|4}} damage. Although a [[wither skeleton]] does not spawn naturally with bows, if it holds a bow then it also shoots flaming arrows.
On impact, an arrow can trigger a wooden [[pressure plate]], [[target]] block, [[wooden button]], or [[tripwire]]. Arrows cannot trigger stone pressure plates or stone buttons.
The player can choose the type of arrow to shoot based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to [[Inventory#Slots|slot 0]] is selected.
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Arrow hits
|source=neutral
|description=When an arrow impacts something
|id=entity.arrow.hit
|translationkey=subtitles.entity.arrow.hit
|volume=1.0
|pitch={{frac|12|11}}-{{frac|4|3}}
|distance=16}}
{{Sound table
|sound=Bow shoot.ogg
|subtitle=Arrow fired
|source=player
|description=When a bow shoots an arrow
|id=entity.arrow.shoot
|translationkey=subtitles.entity.arrow.shoot
|volume=1.0
|pitch={{frac|4|3}}-1.125 <ref group=sound>Depends on how long the bow has been charging. uncharged bows give {{frac|5|6}}-0.625</ref>
|distance=16}}
{{Sound table
|sound=Succesfull Hit.ogg
|subtitle=Player hit
|source=player
|description=When an arrow shot by a player hits another player
|id=entity.arrow.hit_player
|translationkey=subtitles.entity.arrow.hit_player
|volume=0.18
|pitch=0.45
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a bow's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=player
|description=When an arrow impacts something
|id=random.bowhit
|volume=1.0
|pitch=1.09-1.3}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When a bow shoots an arrow
|id=random.bow
|volume=1.0
|pitch=0.83-1.25}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a bow's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bow
|spritetype=item
|nameid=bow
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bow
|spritetype=item
|nameid=bow
|id=300
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Sniper Duel;Archer;Dispense with this;Bullseye}}
== Advancements ==
{{load advancements|Take Aim;Sniper Duel;Bullseye}}
== Video ==
<div style="text-align:center">{{yt|orNlaO12EQg}}</div>
== History ==
{{History|java classic}}
{{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how bows and [[arrow]]s would work in [[Survival]] mode: "Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it."}}
{{History||0.24 SURVIVAL TEST|The [[player]] did not need a bow to shoot arrows. Instead, {{Key|Tab}} was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.}}
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Bow JE1.png|32px]] Added bow texture to [[items.png]].}}
{{History|||snap=20100122|[[File:Bow JE2 BE1.png|32px]] Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each [[arrow]] deals {{hp|4}} for each hit. They fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in air or water. They travel approximately 15 [[block]]s when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.
|Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action.
|At this point, bows have no durability, and can essentially be used infinitely.}}
{{History|java alpha}}
{{History||v1.2.6|Interacting with objects (door, chest, etc.) while holding a bow no longer shoots the arrow.}}
{{History|java beta}}
{{History||1.2|Bows are now used to craft [[dispenser]]s.}}
{{History||1.8|snap=July 8, 2011|slink={{tweet|notch|89414265441763328}}|[[Notch]] teased hold-to-charge bows.}}
{{History|||snap=July 13, 2011|slink={{tweet|notch|91250232981061632}}|Notch indicated that along with bow charging, he would add an [[achievement]] based around shooting a [[skeleton]] at 50 meters, eventually to be known as ''Sniper duel''.}}
{{History|||snap=Pre-release|Bow behavior has been overhauled; they now need to be charged to fire.}}
{{History|java}}
{{History||1.0.0|snap=RC1|A fully charged [[arrow]] from a bow now consistently deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}.
|Bows now have a [[durability]] of 385 uses.
|Bows no longer need arrows for ammo in [[Creative]] mode.
|The bow can now be [[enchanting|enchanted]] via console commands, but no enchantment affects it.}}
{{History||1.1|snap=release|Bows can now be legitimately enchanted. Four enchantments have been added: [[Flame]], [[Punch]], [[Power]] and [[Infinity]].}}
{{History||1.2.1|snap=12w06a|[[Skeleton]]s now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%).}}
{{History||1.4.6|snap=12w50a|Bows can now be enchanted with [[Unbreaking]] using an [[anvil]] and an appropriate [[enchanted book]].}}
{{History|||snap=pre|When a [[player]] hits another player from far away with a bow it makes a high pitched "dinging" sound.}}
{{History||1.7.2|snap=13w36a|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].
|Bows can now be [[enchanting|enchanted]] with [[Unbreaking]] directly in an [[enchantment table]] without the use of an [[anvil]].}}
{{History||1.8|snap=14w02a|Fletcher [[villager]]s now [[trading|sell]] 1 bow for 2–3 [[emerald]]s.}}
{{History|||snap=14w30a|Bow placement when drawing back has been slightly changed.}}
{{History||1.9|snap=15w31a|When shooting, the arrows are no longer offset to the right of the Crosshair.
|The bow in the hotbar now shows an [[arrow]] when being drawn.
|Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0.
|Bows cannot be used in the off-hand.}}
{{History|||snap=15w37a|The bow can now be used in the off-hand.
|Bows now prioritize the selected hotbar slot for [[arrow]]s if the bow is in the off hand.
|When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
{{History|||snap=?|Momentum now affects the physics of arrows fired from bows.}}
{{History||1.10|snap=16w20a|Bows are now used by [[stray]]s and can now sometimes be obtained as a rare [[drop]].}}
{{History||1.11|snap=16w33a|Bows can now be used to fuel [[furnace]]s.}}
{{History||1.11.1|snap=16w50a|[[Infinity]] and [[Mending]] are now mutually exclusive for bows.}}
{{History||1.12|snap=17w16a|Bows are now used by [[illusioner]]s and can now sometimes be obtained as a rare [[drop]], although unenchanted.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 261.}}
{{History||1.13.1|snap=18w30a|{{bug|MC-88356}}: Fixed a bug: When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
{{History||1.14|snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] enchanted bows.}}
{{History|pocket alpha}}
{{History||v0.3.3|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
{{History||v0.4.0|Bows now have a durability of 385 uses.
|Bows also now slow down the player while aiming.}}
{{History||v0.5.0|Bows are now obtainable after activating the [[nether reactor]].}}
{{History||v0.8.0|snap=build 1|[[File:Bow BE2.png|32px]] The texture of bows has been changed.}}
{{History|||snap=build 7|Bows can now be used as fuel in a [[furnace]].}}
{{History||v0.11.0|snap=build 1|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].}}
{{History||v0.12.1|snap=build 1|Fully charged bows now cause [[particle]]s.
|Bows can now be [[enchanting|enchanted]].
|Bows obtained by [[fishing]] can now be caught enchanted.
|Bows are no longer available from the [[nether reactor]].}}
{{History||v0.15.0|snap=build 1|Added [[stray]]s, which are equipped with a bow that can rarely be dropped by them.
|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on the arrow type closest to slot 0.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Added the [[Mending]] enchantment, which can now be applied to bows and is mutually exclusive to the [[Infinity]] enchantment.
|[[Arrow]]s can now be placed in the offhand slot and bows now prioritize the arrows in that slot.}}
{{History|bedrock}}
{{History||?|Momentum now affects the physics of arrows fired from bows.}}
{{History||1.8.0|snap=beta 1.8.0.10|Bows in the hotbar now show an [[arrow]] when being drawn.}}
{{History||1.10.0|snap=beta 1.10.0.3| [[File:Bow JE2 BE1.png|32px]] The texture of bows has been changed to match {{el|je}}'s texture.}}
{{History||1.11.0|snap=beta 1.11.0.4|Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds.}}
{{History||1.16.210|snap=beta 1.16.210.58|Bows in first-person view is now held differently.<ref>{{bug|MCPE-116741}}</ref>}}
{{History||1.17.0|snap=beta 1.17.0.52|Bows are now held like it was before [[Bedrock Edition beta 1.16.210.58|1.16.210.58 beta]].<ref>{{bug|MCPE-116741}}</ref>}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
{{History||xbox=TU5|Bow behavior is overhauled; they now need to be charged to fire.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on arrow type held in the off-hand or closest to slot 0.}}
{{History|foot}}
Historical sounds:
{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Bow Shooting Old.ogg}}
| 0.31
| Sound Update
| 1.0
|}
== Issues ==
{{issue list}}
== Trivia ==
*Bows were left unchanged in the [[Texture Update]].<ref>{{bug|MC-168156|||WAI}}</ref>
*Dinnerbone got the idea for the high-pitched "ding" sound from playing on a former PvP server called Project Ares.<ref>{{tweet|Dinnerbone|280044119345229826|Also things I learnt from pvping today: Bows need to ding when you hit people (it's so much fun/rewarding!) & arrows don't render far enough|December 15, 2012}}</ref><ref>{{ytl|-b5aXYacYsk|Minecraft PvP with Dinnerbone & Docm77 - Team DocBone @ 11:52|docm77|December 7, 2013|t=712s}}</ref>
== Gallery ==
<gallery>
Enchanted Bow.gif|An enchanted bow.
Bow Shooting.gif|Using the bow.
1.9bow.gif|Drawback animation.
Bow SDGP.png|Bow in the [[Super Duper Graphics Pack]].
Hunting Wabbits.jpg|Using a bow to hunt rabbits.
</gallery>
== References ==
{{reflist}}
==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--bow Taking Inventory: Bow] – Minecraft.net on April 13, 2023
{{items}}
[[Category:Combat]]
[[Category:Renewable resources]]
[[cs:Luk]]
[[de:Bogen]]
[[es:Arco]]
[[fr:Arc]]
[[hu:Íj]]
[[it:Arco]]
[[ja:弓]]
[[ko:활]]
[[nl:Boog]]
[[pl:Łuk]]
[[pt:Arco]]
[[ru:Лук]]
[[uk:Лук]]
[[zh:弓]]</li></ul> | 14w11a | Added block states. Only used in the game engine, not saved in world files or used in commands yet. | |||
| 14w26a | Switched to mostly using block states in the code. | ||||
| Help | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Menu screens |
| ||||||||||||||||||
| Game customization | |||||||||||||||||||
| Editions |
| ||||||||||||||||||
| Miscellaneous | |||||||||||||||||||
- ↑ MC-265476 — resolved as "Works As Intended".
- ↑ https://bugs.mojang.com/browse/MCPE-152036