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Block states are extra pieces of data that further define a block.

List of block states

Anvil

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
An anvil pointing north or south is aligned with its long dimension pointing north–south.
An anvil pointing east or west is aligned with its long dimension pointing east–west.
This value is 90° clockwise from the direction a player faces while placing an anvil.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
damage0x4
0x8
undamaged broken3 Broken Anvil (inaccessible, uses anvil base texture)
slightly_damaged1 Slightly Damaged Anvil.
undamaged0 Anvil.
very_damaged2 Very Damaged Anvil.
direction
(Deprecated)
0x1
0x2
00
1
2
3
0
1
2
3
The direction the anvil is facing.
  • 0: facing West
  • 1: facing North
  • 2: facing East
  • 3: facing South
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedAn anvil pointing north or south is aligned with its long dimension pointing north–south.
An anvil pointing east or west is aligned with its long dimension pointing east–west.
This value is 90° clockwise from the direction a player faces while placing an anvil.

Java Edition:

  • Non-hanging:
Standing
Name Default value Allowed values Description
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sign.
Wall
Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the block is facing. For example, a block facing east is attached to a block to its west.
Opposite from the direction a player faces when placing the block.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sign.
  • Hanging:
Hanging
Name Default value Allowed values Description
attachedfalsefalse
true
[more information needed]
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this hanging sign.
Wall
Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the block is facing.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this hanging sign.

Bedrock Edition:

Standing
NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
ground_sign_direction0x1
0x2
0x4
0x8
0 00The block is facing south.
11The block is facing south-southwest.
22The block is facing southwest.
33The block is facing west-southwest.
44The block is facing west.
55The block is facing west-northwest.
66The block is facing northwest.
77The block is facing north-northwest.
88The block is facing north.
99The block is facing north-northeast.
1010The block is facing northeast.
1111The block is facing east-northeast.
1212The block is facing east.
1313The block is facing east-southeast.
1414The block is facing southeast.
1515The block is facing south-southeast.
Wall
NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
22
3
4
5
2
3
4
5
The direction the block is facing. For example, a block facing east is attached to a block to its west.
  • 2: north
  • 3: south
  • 4: west
  • 5: east
0
1
0
1
Unused
Hanging
NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
attached_bitNot Supportedfalsefalse
true
UnsupportedWhether or not the hanging block is attached to face in a specific direction.
facing_directionNot Supported22
3
4
5
UnsupportedThe direction the block is facing. For example, a block facing east is attached to a block to its west.
  • 2: north
  • 3: south
  • 4: west
  • 5: east
0
1
UnsupportedUnused
ground_sign_directionNot Supported0 0UnsupportedThe hanging block is facing south.
1UnsupportedThe hanging block is facing south-southwest.
2UnsupportedThe hanging block is facing southwest.
3UnsupportedThe hanging block is facing west-southwest.
4UnsupportedThe hanging block is facing west.
5UnsupportedThe hanging block is facing west-northwest.
6UnsupportedThe hanging block is facing northwest.
7UnsupportedThe hanging block is facing north-northwest.
8UnsupportedThe hanging block is facing north.
9UnsupportedThe hanging block is facing north-northeast.
10UnsupportedThe hanging block is facing northeast.
11UnsupportedThe hanging block is facing east-northeast.
12UnsupportedThe hanging block is facing east.
13UnsupportedThe hanging block is facing east-southeast.
14UnsupportedThe hanging block is facing southeast.
15UnsupportedThe hanging block is facing south-southeast.
hangingNot Supportedfalsefalse
true
UnsupportedWhether or not the block is hanging under another block.


Bed

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the head of the bed is pointing.
The same direction the player faces when placing the bed.
occupiedfalsefalse
true
True when a player or villager is using the bed.
partfootfoot
head
The half of the bed in the current block.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the head of the bed is pointing.
  • 0:Head facing South
  • 1:Head facing West
  • 2:Head facing North
  • 3:Head facing East
head_piece_bit0x8truefalse
true
0
1
If the current block is the head part.
occupied_bit0x4falsefalse
true
0
1
True when a player or villager is using the bed.


Brewing Stand

Java Edition:

Name Default value Allowed values Description
has_bottle_0falsefalse
true
True when a bottle is in slot 1.
has_bottle_1falsefalse
true
True when a bottle is in slot 2.
has_bottle_2falsefalse
true
True when a bottle is in slot 3.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
brewing_stand_slot_a_bit0x1falsefalse
true
0
1
True when a bottle is in slot 1.
brewing_stand_slot_b_bit0x2falsefalse
true
0
1
True when a bottle is in slot 2.
brewing_stand_slot_c_bit0x4falsefalse
true
0
1
True when a bottle is in slot 3.

Button

minecraft:stone_button

minecraft:wooden_button

Java Edition:

Name Default value Allowed values Description
facewallceiling
floor
wall
The face of the block it's placed on.
Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides.
facingnortheast
north
south
west
The direction it's facing.
Opposite to the direction the player is facing if placed on the side of a block.
poweredfalsefalse
true
If true, the button is currently activated.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
button_pressed_bit0x8falsefalse
true
0
1
If the button is currently activated.
facing_direction0x1
0x2
0x4
00
1
2
3
4
5
0
1
2
3
4
5
The direction it's facing.
  • 0: Button on block bottom facing down
  • 1: Button on block top facing up
  • 2: Button on block side facing north
  • 3: Button on block side facing south
  • 4: Button on block side facing west
  • 5: Button on block side facing east

Cactus

Java Edition

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
A freshly-planted cactus – and a cactus that has just grown cactus above it – each have an age of 0.
The age is incremented at random intervals.
At age 15, a cactus may try to grow more cactus above it.

Bedrock Edition

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
A freshly-planted cactus – and a cactus that has just grown cactus above it – each have an age of 0.
The age is incremented at random intervals.
At age 15, a cactus may try to grow more cactus above it.

Cake

Java Edition Cakes:

Name Default value Allowed values Description
bites00
1
2
3
4
5
6
Number of bites taken from the cake.

Candle cakes:

Name Default value Allowed values Description
litfalsefalse
true
Whether the candle on the cake is lit.

Bedrock Edition Cakes:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
bite_counter0x1
0x2
0x4
00
1
2
3
4
5
6
0
1
2
3
4
5
6
Number of bites taken from the cake.

Candle cakes:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
lit0x1falsefalse
true
0
1
Whether the candle on the cake is lit.

Carpet

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
color
(Deprecated)
0x1
0x2
0x4
0x8
white white0
orange1
magenta2
light_blue3
yellow4
lime5
pink6
gray7
silver8
cyan9
purple10
blue11
brown12
green13
red14
black15

Cauldron

Java Edition:
Water cauldron and powder snow cauldron:

Name Default value Allowed values Description
level00
1
2
3
Fullness of a cauldron, 0 is empty and 3 is full.

Bedrock Edition:
Cauldron and brighting cauldron:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
fill_level0x1
0x2
0x4
00
1
2
3
4
5
6
0
1
2
3
4
5
6
Fullness of a cauldron, 0 is empty and 6 is full.
cauldron_liquid0x8waterwater0The cauldron contains water
lava1The cauldron contains lava
powder_snowUnsupported [sic]The cauldron contains powder snow.

Chest, Ender Chest and Trapped Chest

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the chest's latch is on.
The opposite from the direction the player faces when placing a chest.
typesingleleft
right
single
The direction the chest has a connection with.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this chest.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction
(Hidden‌[upcoming: BE 1.20.40])
0x1
0x2
0x4
22
3
4
5
2
3
4
5
The direction the chest's latch is on.
  • 2: Chest facing north
  • 3: Chest facing south
  • 4: Chest facing west
  • 5: Chest facing east
0
1
0
1
Unused
minecraft:cardinal_direction‌[upcoming: BE 1.20.40]Not Supportednortheast
north
south
west
UnsupportedThe direction the chest's latch is on.
The opposite from the direction the player faces when placing a chest.

Cobblestone Wall and Mossy Cobblestone Wall

Cobblestone Wall/BS

Cocoa

Cocoa/BS

Command Block

Java Edition:

Name Default value Allowed values Description
conditionalfalsefalse
true
True if the command block is in conditional mode.
facingnorthdown
east
north
south
up
west
The direction the command block is pointing.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
conditional_bit0x8falsefalse
true
0
1
True if the command block is in conditional mode.
facing_direction0x1
0x2
0x4
00
1
2
3
4
5
0
1
2
3
4
5
The direction the command block is pointing.
  • 0: facing down
  • 1: facing up
  • 2: facing north
  • 3: facing south
  • 4: facing west
  • 5: facing east

Daylight Sensor

minecraft:daylight_detector

minecraft:daylight_detector_inverted

Daylight Sensor/BS

Dirt

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
dirt_type0x1normal normal0Dirt
coarse1Coarse Dirt

Dispenser

Java Edition:

Name Default value Allowed values Description
facingnorthdown
east
north
south
up
west
The direction in which contents are shot or dropped.
The opposite from the direction the player faces while placing the block.
triggeredfalsefalse
true
True if this block is activated.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
00
1
2
3
4
5
6
7
0
1
2
3
4
5
6
7
The direction in which contents are shot or dropped.
  • 0: facing down
  • 1: facing up
  • 2: facing north
  • 3: facing south
  • 4: facing west
  • 5: facing east
triggered_bit0x8falsefalse
true
0
1
True if this block is activated.

Door

minecraft:wooden_door

minecraft:iron_door

minecraft:spruce_door

minecraft:birch_door

minecraft:jungle_door

minecraft:acacia_door

minecraft:dark_oak_door

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
halflowerlower
upper
Identifies which part of the door the block is.
hingeleftleft
right
Identifies the side the hinge is on (when facing the same direction as the door's inside).
openfalsefalse
true
True if the door is currently open.
poweredfalsefalse
true
True if the door is currently powered by redstone.

Bedrock Edition:
Lower Door Block:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
door_hinge_bit [sic]falsefalse
true
0
0 [sic]
Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right.
Lower door block has the same aux value when it is opened and closed.
open_bit0x4falsefalse
true
0
1
True if the door is currently open.
upper_block_bit0x8falsefalse
true
0
1
Always false for the lower part of a door.

Upper Door Block:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction [sic]00
1
2
3
0
0
0
0 [sic]
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
Upper door block has the same aux value no matter what it faces.
door_hinge_bit [sic]falsefalse
true
0
Unsupported
Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right.
Upper door block doesn't support aux value when its hinge is on the right.
open_bit [sic]falsefalse
true
0
0 [sic]
True if the door is currently open.
Lower door block has the same aux value when it is opened and closed.
upper_block_bit0x8falsefalse
true
0
1
Always true for the upper part of a door.

Dropper

Dropper/BS

End Portal

End Portal (block)/BS

Farmland

Java Edition

Name Default value Allowed values Description
moisture0 0
1
2
3
4
5
6
7
Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used only on level 7. Newly hydrated farmland jumps from 0 to 7.[1]

Bedrock Edition

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
moisturized_amount0x1
0x2
0x4
0 0
1
2
3
4
5
6
7
0
1
2
3
4
5
6
7
Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used only on level 7. Newly hydrated farmland jumps from 0 to 7.

Fence

minecraft:fence

minecraft:spruce_fence

minecraft:birch_fence

minecraft:jungle_fence

minecraft:acacia_fence

minecraft:dark_oak_fence

Java Edition:

Name Default value Allowed values Description
eastfalsefalse
true
When true, the fence extends from the center post to the east.
northfalsefalse
true
When true, the fence extends from the center post to the north.
southfalsefalse
true
When true, the fence extends from the center post to the south.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this fence.
westfalsefalse
true
When true, the fence extends from the center post to the west.

Bedrock Edition:
Wooden fence (oak, spruce, birch, jungle, acacia, and dark oak):

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
wood_type
(Deprecated)
0x1
0x2
0x4
oakoak
spruce
birch
jungle
acacia
dark_oak
0
1
2
3
4
5
The type of wood this fence is made of.

Fence Gate

minecraft:fence_gate

minecraft:spruce_fence_gate

minecraft:birch_fence_gate

minecraft:jungle_fence_gate

minecraft:acacia_fence_gate

minecraft:dark_oak_fence_gate

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
For an open gate, the direction the gates swing open.
For a closed gate, the direction the player was facing when the gate was placed, or the last direction the gates have swung.
in_wallfalsefalse
true
If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.
openfalsefalse
true
If true, the gate is opened.
poweredfalsefalse
true
If true, the gate is receiving redstone power.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the gate is facing
  • 0: Facing south
  • 1: Facing west
  • 2: Facing north
  • 3: Facing east
For an open gate, it's the direction the gates swing open.
For a closed gate, it's the direction the player was facing when the gate was placed, or the last direction the gates have swung.
in_wall_bit0x8falsefalse
true
0
1
If the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.
open_bit0x4falsefalse
true
0
1
If the gate is opened.

Fire

Java Edition:
Fire:

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly placed fire has an age of 0, and has a 13 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.
eastfalsefalse
true
When true, fire texture shows on that face of the block to the east; false if there's a block below this fire.
northfalsefalse
true
When true, fire texture shows on that face of the block to the north; false if there's a block below this fire.
southfalsefalse
true
When true, fire texture shows on that face of the block to the south; false if there's a block below this fire.
upfalsefalse
true
When true, fire texture shows on that face of the block above; false if there's a block below this fire.
westfalsefalse
true
When true, fire texture shows on that face of the block to the west; false if there's a block below this fire.

Bedrock Edition:
Fire and Soul Fire:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly placed fire has an age of 0.
This factor affects how the fire extinguishes.

Flowers

Java Edition:
Sunflower, lilac, rose bush, and peony

Name Default value Allowed values Description
halflowerlower
upper
The half of the plant contained in this block.

Bedrock Edition:
All small flowers except dandelion

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
flower_type0x1
0x2
0x4
0x8
poppy poppy0 Poppy
orchid1 Blue Orchid
allium2 Allium
houstonia3 Azure Bluet
tulip_red4 Red Tulip
tulip_orange5 Orange Tulip
tulip_white6 White Tulip
tulip_pink7 Pink Tulip
oxeye8 Oxeye Daisy
cornflower9 Cornflower
lily_of_the_valley10 Lily of the Valley

Sunflower, lilac, rose bush, and peony

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
double_plant_type0x1
0x2
0x4
sunflower sunflower0 Sunflower
syringa1 Lilac
grass2 Double Tallgrass
fern3 Large Fern
rose4 Rose Bush
paeonia5 Peony
upper_block_bit0x8falsefalse
true
0
1
If it is the upper half of the plant. For items, it is 0.

Flower Pot

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
update_bit0x1falsefalse
true
0
1
  • false: Empty flower pot.
  • true: Flower pot with contents.

Furnace

minecraft:furnace

minecraft:lit_furnace

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the furnace's opening faces.
The opposite from the direction the player faces while placing the furnace.
litfalsefalse
true
If the furnace is lit.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction
(Deprecated)
0x1
0x2
0x4
32
3
4
5
2
3
4
5
The direction the furnace's opening faces.
  • 2: facing north
  • 3: facing south
  • 4: facing west
  • 5: facing east
0
1
0
1
Unused
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction the furnace's opening faces.
The opposite from the direction the player faces while placing the furnace.

Glass Pane

Java Edition:

Name Default value Allowed values Description
eastfalsefalse
true
When true, the glass pane extends from the center post to the east.
northfalsefalse
true
When true, the glass pane extends from the center post to the north.
southfalsefalse
true
When true, the glass pane extends from the center post to the south.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this glass pane.
westfalsefalse
true
When true, the glass pane extends from the center post to the west.

Bedrock Edition:
Stained glass pane:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
color
(Deprecated)
0x1
0x2
0x4
0x8
white white0 White
orange1 Orange
magenta2 Magenta
light_blue3 Light Blue
yellow4 Yellow
lime5 Lime
pink6 Pink
gray7 Gray
silver8 Light Gray
cyan9 Cyan
purple10 Purple
blue11 Blue
brown12 Brown
green13 Green
red14 Red
black15 Black

Grass

Java Edition:
Tall grass and large fern

Name Default value Allowed values Description
halflowerlower
upper
The half of the plant contained in this block.

Bedrock Edition:
Grass and fern

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
tall_grass_type0x1
0x2
default default0 Fern (Unused variant which looks identical to grass)
tall1 Grass
fern2 Fern
snow3 Fern (looks identical to actual fern)

Tall grass and large fern

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
double_plant_type0x1
0x2
0x4
sunflowersunflower
syringa
grass
fern
rose
paeonia
0
1
2
3
4
5
The flower type.
upper_block_bit0x8falsefalse
true
0
1
If it is the upper half of the plant. For items, it is 0.

Grass Block

Java Edition:

Name Default value Allowed values Description
snowyfalsefalse
true
If true, the block uses a snowy side and top texture.
In-game, this is true when a snow block or snow is on top.

Hay Block

Java Edition:

Name Default value Allowed values Description
axisy xThe hay block is oriented east–west.
yThe hay block is oriented vertically.
zThe hay block is oriented north–south.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axis0x4
0x8
yx
y
z
1
0
2
The axis along which the block is oriented
deprecated0x1
0x2
00
1
2
3
0
1
2
3
Unused, has no effect in game.

Hopper

Java Edition:

Name Default value Allowed values Description
enabledtruefalse
true
True if hopper can move items to and from its inventory.
When the hopper is being powered by redstone current, this is set to false.
facingdowndown
east
north
south
west
The direction the hopper's output points.
The hopper pushes items into containers in this direction only.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
00
1
2
3
4
0
1
2
3
4
The direction the hopper's output points.
The hopper pushes items into containers in this direction only.
  • 0: Output facing down
  • 1: (unused)
  • 2: Output facing north
  • 3: Output facing south
  • 4: Output facing west
  • 5: Output facing east
toggle_bit0x8falsefalse
true
0
1
1 if hopper cannot move items to and from its inventory.
When the hopper is being powered by redstone current, this is set to true.

Iron Bars

Java Edition:

Name Default value Allowed values Description
eastfalsefalse
true
When true, the iron bars extend from the center post to the east.
northfalsefalse
true
When true, the iron bars extend from the center post to the north.
southfalsefalse
true
When true, the iron bars extend from the center post to the south.
waterloggedfalsefalse
true
Whether or not there's water in the same place as these iron bars.
westfalsefalse
true
When true, the iron bars extend from the center post to the west.

Jack o'Lantern

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the jack o'lantern's carved face is facing.
The opposite from the direction the player faces while placing the jack o'lantern.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the jack o' lantern is facing.
  • 0: Jack o'lantern facing south
  • 1: Jack o'lantern facing west
  • 2: Jack o'lantern facing north
  • 3: Jack o'lantern facing east

Jukebox

Java Edition:

Name Default value Allowed values Description
has_recordfalsefalse
true
True when the jukebox contains a music disc.

Ladder

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction from the block the ladder is attached to, to the ladder.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this ladder.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
22
3
4
5
2
3
4
5
The direction from the block the ladder is attached to, to the ladder.
  • 2: Ladder facing north
  • 3: Ladder facing south
  • 4: Ladder facing west
  • 5: Ladder facing east
0
1
0
1
Unused

Lava and Flowing Lava

Java Edition:

Name Default value Allowed values Description
level0 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling lava above, equal to 8 plus the level of the non-falling lava above it.

The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the Nether and two everywhere else. So in the End and Overworld, only 2, 4 and 6 are used.

Bedrock Edition:
Lava and flowing lava

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
liquid_depth0x1
0x2
0x4
0x8
0 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling lava above, equal to 8 plus the level of the non-falling lava above it.

The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the Nether and two everywhere else. So in the End and Overworld, only 2, 4 and 6 are used.

Leaves

minecraft:leaves

Java Edition:

Name Default value Allowed values Description
distance71
2
3
4
5
6
7
How far away this block is from the nearest log or wood, in taxicab distance.
persistentfalsefalse
true
If the block persists regardless of having no wood nearby.
true for player-placed leaves.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this leaves.

Bedrock Edition:
Leaves:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
old_leaf_type0x1
0x2
oak oak0Oak Leaves
spruce1Spruce Leaves
birch2Birch Leaves
jungle3Jungle Leaves
persistent_bit0x8falsefalse
true
0
1
If the block persists regardless of having no wood nearby.
update_bit0x4falsefalse
true
0
1
If the block checks for nearby wood and decays.

Leaves2:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
new_leaf_type0x1
0x2
acacia acacia0Acacia Leaves
dark_oak1Dark Oak Leaves
persistent_bit0x8falsefalse
true
0
1
If the block persists regardless of having no wood nearby.
update_bit0x4falsefalse
true
0
1
If the block checks for nearby wood and decays.

Azalea leaves and flowering azalea leaves:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
persistent_bitNot Supportedfalsefalse
true
UnsupportedIf the block persists regardless of having no wood nearby.
update_bitNot Supportedfalsefalse
true
UnsupportedIf the block checks for nearby wood and decays.
minecraft:leaves2

Leaves/BS2

Lever

Java Edition:

Name Default value Allowed values Description
facewallceiling
floor
wall
The face of the block the lever placed on.
Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides.
facingnortheast
north
south
west
The direction the lever is facing.
Opposite to the direction the player is facing if placed on the side of a block.
poweredfalsefalse
true
If true, the lever is currently activated.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
open_bit0x8falsefalse
true
0
1
If the lever is currently activated.
lever_direction0x1
0x2
0x4
down_east_west down_east_west0Lever on block bottom points east when off
east1Lever on block side facing east
west2Lever on block side facing west
south3Lever on block side facing south
north4Lever on block side facing north
up_north_south5Lever on block top points south when off.
up_east_west6Lever on block top points east when off.
down_north_south7Lever on block bottom points south when off.

Melon Stem

Melon Stem/BS

Monster Egg

Monster Egg/BS

Mushroom (block)

minecraft:brown_mushroom_block

minecraft:red_mushroom_block

Mushroom (block)/BS

Mycelium

Mycelium/BS

Nether Brick Fence

Nether Brick Fence/BS

Nether Wart

Name Default value Allowed values Description
age0 0
1
2
3 Fully grown.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age0x1
0x2
0 00
1
2
1
2
33 Fully grown.
4
5
6
7
8
9
10
11
12
13
14
15
UnsupportedUnused

Pistons and Sticky Pistons

Java Edition:

Name Default value Allowed values Description
extendedfalsefalse
true
If true, the piston is extended.
facingnorthdown
east
north
south
up
west
The direction the piston head is pointing.
The opposite from the direction the player faces while placing the piston.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
00
1
2
3
4
5
0
1
2
3
4
5
The direction the piston is pointing.
  • 0: facing down
  • 1: facing up
  • 2: facing south
  • 3: facing north
  • 4: facing east
  • 5: facing west

minecraft:piston_head

Name Default value Allowed values Description
facingnorth,south,east,westThe direction the piston head is pointing.
shorttrue,falseIf true
the piston arm is shorter than usual
by 4 pixels.
typenormal,stickyThe type of piston head.

Portal

Nether Portal/BS

Pressure Plate

minecraft:stone_pressure_plate

minecraft:wooden_pressure_plate

Java Edition:
Stone and wooden pressure plates

Name Default value Allowed values Description
poweredfalsefalse
true
True if pressure plate is depressed, providing power.

Weighted pressure plates

Name Default value Allowed values Description
power00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Specifies the redstone power level currently being produced by the weighted pressure plate.

Bedrock Edition:
Stone and wooden pressure plates

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
redstone_signal0x100
1
0
1
Specifies whether the pressure plate is pressed.
2
3
4
5
6
7
8
9
10
11
12
13
14
15
UnsupportedUnused

Weighted pressure plates

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
redstone_signal0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Specifies the redstone power level currently being produced by the pressure plate.

Prismarine

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
prismarine_block_type0x1
0x2
default bricks2 Prismarine Bricks
dark1 Dark Prismarine
default0 Prismarine

Pumpkin

minecraft:pumpkin

Java Edition:
Carved pumpkin:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the pumpkin's carved face is facing.
The opposite from the direction the player faces while placing the pumpkin.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction
(Deprecated)
0x1
0x2
00
1
2
3
0
1
2
3
The direction the pumpkin is facing.
  • 0: facing south
  • 1: facing west
  • 2: facing north
  • 3: facing east
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction the pumpkin and carved pumpkin are facing.
The opposite from the direction the player faces while placing the pumpkins. Though it doesn't affect the pumpkin at all.


Pumpkin Stem

Pumpkin Stem/BS

Quartz

Block of Quartz/BS

Rails

Rail

Java Edition:

Name Default value Allowed values Description
shapenorth_south east_west
north_east
north_south
north_west
south_east
south_west
The two directions a rail connects to.
For example, a south_east rail is a curved rail that connects to the south and to the east.
ascending_east
ascending_north
ascending_south
ascending_west
A rail that ascends toward the direction noted.
For example, an ascending_west rail is a straight rail that goes upward from the east toward the west.
waterloggedfalsetrue
false
Whether or not there's water in the same place as this rail.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
rail_direction0x1
0x2
0x4
0x8
0 00Straight rail connecting to the north and south.
11Straight rail connecting to the east and west.
22Sloped rail ascending to the east.
33Sloped rail ascending to the west.
44Sloped rail ascending to the north.
55Sloped rail ascending to the south.
66Curved rail connecting to the south and east.
77Curved rail connecting to the south and west.
88Curved rail connecting to the north and west.
99Curved rail connecting to the north and east.

Activator Rail, Detector Rail, and Powered Rail

Java Edition:

Name Default value Allowed values Description
poweredfalsefalse
true
True if rail is activated.
shapenorth_south east_west
north_south
Specifies the rail's orientation.
ascending_east
ascending_north
ascending_south
ascending_west
A rail that ascends toward the direction noted.
For example, an ascending_west rail is a straight rail that goes upward from the east toward the west.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this rail.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
rail_data_bit0x8falsefalse
true
0
1
True if rail is activated.
rail_direction0x1
0x2
0x4
0 00 flat track going north-south
11 flat track going east-west
22 sloped track ascending to the east
33 sloped track ascending to the west
44 sloped track ascending to the north
55 sloped track ascending to the south
6
7
8
9
UnsupportedUnused

Redstone Comparator

minecraft:powered_comparator

minecraft:unpowered_comparator

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction from the output side to the input side of the comparator,
or the opposite from the direction the player faces while placing the comparator.
modecomparecompare
subtract
Specifies the current mode of the redstone comparator.
poweredfalsefalse
true
True if the redstone comparator is being powered.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction
(Deprecated)
0x1
0x2
00
1
2
3
0
1
2
3
The direction the repeater directs power.
  • 0: Facing north.
  • 1: Facing east.
  • 2: Facing south.
  • 3: Facing west.
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction from the output side to the input side of the comparator,
or the opposite from the direction the player faces while placing the comparator.
output_lit_bit0x8falsefalse
true
0
1
True if the redstone comparator is being powered.
output_subtract_bit0x4falsefalse
true
0
1
Specifies the current mode of the redstone comparator.

Redstone Dust

Redstone/BS

Redstone Repeater

minecraft:powered_repeater

minecraft:unpowered_repeater

Java Edition:

Name Default value Allowed values Description
delay11
2
3
4
The redstone repeater's delay in redstone ticks.
facingnortheast
north
south
west
The direction from the output side to the input side of a repeater.
The opposite from the direction the player faces while placing the repeater.
lockedfalsefalse
true
True if the repeater is currently locked.
poweredfalsefalse
true
If the redstone repeater is lit.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction
(Deprecated)
0x1
0x2
00
1
2
3
0
1
2
3
The direction the repeater directs power.
  • 0: Facing north.
  • 1: Facing east.
  • 2: Facing south.
  • 3: Facing west.
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction from the output side to the input side of a repeater.
The opposite from the direction the player faces while placing the repeater.
repeater_delay0x4
0x8
00
1
2
3
0
1
2
3
The redstone repeater's delay in redstone ticks minus 1.

Redstone Torch and Torch

Java Edition:
Wall

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the top of the torch is facing.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
torch_facing_direction0x1
0x2
0x4
west west
east
north
south
top
1
2
3
4
5
The face of the block that the torch is attached to. If the torch is a wall torch, the top of the torch faces opposite to this direction.[2]
unknown0Unused

Red Sandstone

Red Sandstone/BS

Sand

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
sand_type0x1normal normal0Sand
red1Red Sand

Sandstone

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
sand_stone_type0x1
0x2
default default0Sandstone
heiroglyphs1Chiseled Sandstone
cut2Cut Sandstone
smooth3Smooth Sandstone

Sapling

Java Edition:

Sapling
Name Default value Allowed values Description
stage00
1
Specifies the sapling's growth stage.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age_bit0x8falsefalse
true
0
1
Specifies the sapling's growth stage.
sapling_type0x1
0x2
0x4
oak acacia4Acacia Sapling
birch2Birch Sapling
dark_oak5Dark Oak Sapling
jungle3Jungle Sapling
oak0Oak Sapling
spruce1Spruce Sapling

Sign

Java Edition:

  • Non-hanging:
Standing
Name Default value Allowed values Description
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sign.
Wall
Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the block is facing. For example, a block facing east is attached to a block to its west.
Opposite from the direction a player faces when placing the block.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sign.
  • Hanging:
Hanging
Name Default value Allowed values Description
attachedfalsefalse
true
[more information needed]
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this hanging sign.
Wall
Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the block is facing.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this hanging sign.

Bedrock Edition:

Standing
NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
ground_sign_direction0x1
0x2
0x4
0x8
0 00The block is facing south.
11The block is facing south-southwest.
22The block is facing southwest.
33The block is facing west-southwest.
44The block is facing west.
55The block is facing west-northwest.
66The block is facing northwest.
77The block is facing north-northwest.
88The block is facing north.
99The block is facing north-northeast.
1010The block is facing northeast.
1111The block is facing east-northeast.
1212The block is facing east.
1313The block is facing east-southeast.
1414The block is facing southeast.
1515The block is facing south-southeast.
Wall
NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
22
3
4
5
2
3
4
5
The direction the block is facing. For example, a block facing east is attached to a block to its west.
  • 2: north
  • 3: south
  • 4: west
  • 5: east
0
1
0
1
Unused
Hanging
NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
attached_bitNot Supportedfalsefalse
true
UnsupportedWhether or not the hanging block is attached to face in a specific direction.
facing_directionNot Supported22
3
4
5
UnsupportedThe direction the block is facing. For example, a block facing east is attached to a block to its west.
  • 2: north
  • 3: south
  • 4: west
  • 5: east
0
1
UnsupportedUnused
ground_sign_directionNot Supported0 0UnsupportedThe hanging block is facing south.
1UnsupportedThe hanging block is facing south-southwest.
2UnsupportedThe hanging block is facing southwest.
3UnsupportedThe hanging block is facing west-southwest.
4UnsupportedThe hanging block is facing west.
5UnsupportedThe hanging block is facing west-northwest.
6UnsupportedThe hanging block is facing northwest.
7UnsupportedThe hanging block is facing north-northwest.
8UnsupportedThe hanging block is facing north.
9UnsupportedThe hanging block is facing north-northeast.
10UnsupportedThe hanging block is facing northeast.
11UnsupportedThe hanging block is facing east-northeast.
12UnsupportedThe hanging block is facing east.
13UnsupportedThe hanging block is facing east-southeast.
14UnsupportedThe hanging block is facing southeast.
15UnsupportedThe hanging block is facing south-southeast.
hangingNot Supportedfalsefalse
true
UnsupportedWhether or not the block is hanging under another block.


Skull

Java Edition:
Floor

Name Default value Allowed values Description
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.

Wall

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the head is facing.
Opposite from the direction a player is facing when placing it.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
0 11On the floor (rotation is stored in the tile entity)
22On a wall, facing north
33On a wall, facing south
44On a wall, facing east
55On a wall, facing west
00Unused
nodrop_bit0x8false false
true
0
1
If true, the skull does not drop as an item.

Slabs

minecraft:stone_slab

Java Edition:

Name Default value Allowed values Description
typebottom bottom
top
Where the slab is within its block.
doubleThe block is a double slab.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this slab.

Bedrock Edition:
Stone slab and double stone slab:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
minecraft:vertical_halfNot Supportedbottom bottom
top
UnsupportedWhere the slab is within its block.
stone_slab_type0x1
0x2
0x4
smooth_stone smooth_stone0Smooth Stone Slab
sandstone1Sandstone Slab
wood2Petrified Oak Slab
cobblestone3Cobblestone Slab
brick4Brick Slab
stone_brick5Stone Brick Slab
quartz6Quartz Slab
nether_brick7Nether Brick Slab
top_slot_bit
(Deprecated)
0x8falsefalse
true
0
1
Whether or not this slab is an upper slab.

Wood slab and double wood slab:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
minecraft:vertical_halfNot Supportedbottom bottom
top
UnsupportedWhere the slab is within its block.
wood_type0x1
0x2
0x4
oak oak0Oak Slab
spruce1Spruce Slab
birch2Birch Slab
jungle3Jungle Slab
acacia4Acacia Slab
dark_oak5Dark Oak Slab
top_slot_bit
(Deprecated)
0x8falsefalse
true
0
1
Whether or not this slab is an upper slab.

Stone slab 2 and double stone slab 2:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
minecraft:vertical_halfNot Supportedbottom bottom
top
UnsupportedWhere the slab is within its block.
stone_slab_type_20x1
0x2
0x4
red_sandstone red_sandstone0Red Sandstone Slab
purpur1Purpur Slab
prismarine_rough2Prismarine Slab
prismarine_dark3Dark Prismarine Slab
prismarine_brick4Prismarine Brick Slab
mossy_cobblestone5Mossy Cobblestone Slab
smooth_sandstone6Smooth Sandstone Slab
red_nether_brick7Red Nether Brick Slab
top_slot_bit
(Deprecated)
0x8falsefalse
true
0
1
Whether or not this slab is an upper slab.

Stone slab 3 and double stone slab 3:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
minecraft:vertical_halfNot Supportedbottom bottom
top
UnsupportedWhere the slab is within its block.
stone_slab_type_30x1
0x2
0x4
end_stone_brick end_stone_brick0End Stone Brick Slab
smooth_red_sandstone1Smooth Red Sandstone Slab
polished_andesite2Polished Andesite Slab
andesite3Andesite Slab
diorite4Diorite Slab
polished_diorite5Polished Diorite Slab
granite6Granite Slab
polished_granite7Polished Granite Slab
top_slot_bit
(Deprecated)
0x8falsefalse
true
0
1
Whether or not this slab is an upper slab.

Stone slab 4 and double stone slab 4:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
minecraft:vertical_halfNot Supportedbottom bottom
top
UnsupportedWhere the slab is within its block.
stone_slab_type_40x1
0x2
0x4
mossy_stone_brick mossy_stone_brick0Mossy Stone Brick Slab
smooth_quartz1Smooth Quartz Slab
stone2Stone Slab
cut_sandstone3Cut Sandstone Slab
cut_red_sandstone4Cut Red Sandstone Slab
top_slot_bit
(Deprecated)
0x8falsefalse
true
0
1
Whether or not this slab is an upper slab.

Other slabs and double slabs:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
minecraft:vertical_halfNot Supportedbottom bottom
top
UnsupportedWhere the slab is within its block.
top_slot_bit
(Deprecated)
0x1falsefalse
true
0
1
Whether or not this slab is an upper slab.

minecraft:stone_slab2

Slab/BS2

minecraft:wooden_slab

Slab/BS3

minecraft:double_stone_slab

Slab/BS4

minecraft:double_stone_slab2

Slab/BS5

minecraft:double_wooden_slab

Slab/BS6

Snow (layer)

Snow (layer)/BS

Sponge

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
sponge_type0x1dry dry0Sponge
wet1Wet Sponge

Stained Glass

Stained Glass/BS

Stained Glass Pane

Stained Glass Pane/BS

Stained Clay

Stained Clay/BS

Stairs

These block states are used by blocks identified by the following ID names:

  • minecraft:acacia_stairs
  • minecraft:birch_stairs
  • minecraft:brick_stairs
  • minecraft:dark_oak_stairs
  • minecraft:jungle_stairs
  • minecraft:nether_brick_stairs
  • minecraft:oak_stairs
  • minecraft:quartz_stairs
  • minecraft:red_sandstone_stairs
  • minecraft:sandstone_stairs
  • minecraft:spruce_stairs
  • minecraft:stone_brick_stairs
  • minecraft:stone_stairs

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the stairs' full-block side faces.
When placed in-game by a player, this matches the direction the player faces.
halfbottombottom
top
Top if the stairs are upside-down.
shapestraightinner_left
inner_right
outer_left
outer_right
straight
"straight" is the default stairs shape.
"inner" is an "inside corner" stair shape, with two full-block and two stair-shaped side faces.
"outer" is an "outside corner" stair shape, with two stair-shaped and two half-block side faces.
"left" and "right" specify in which direction is the higher part of the step.
waterloggedfalsefalse
true
Whether or not there's water in the same place as these stairs.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
upside_down_bit0x4falsefalse
true
0
1
True if the stairs are upside-down.
weirdo_direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the stairs' full-block side faces.
  • 0: East
  • 1: West
  • 2: South
  • 3: North

Stone

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
stone_type0x1
0x2
0x4
stone stone0Stone
granite1Granite
granite_smooth2Polished Granite
diorite3Diorite
diorite_smooth4Polished Diorite
andesite5Andesite
andesite_smooth6Polished Andesite

Stone Bricks

Bedrock Edition

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
stone_brick_type0x1
0x2
0x4
default default0 Stone Bricks
mossy1 Mossy Stone Bricks
cracked2 Cracked Stone Bricks
chiseled3 Chiseled Stone Bricks
smooth4 Smooth Stone Bricks (same texture as regular ones)

Sugar Canes

Java Edition:

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
A freshly planted cane – and a cane that has just grown cane above it – each have an age of 0.
The age is incremented at random intervals.
At age 15, a cane may try to grow more cane above it.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
A freshly planted cane – and a cane that has just grown cane above it – each have an age of 0.
The age is incremented at random intervals.
At age 15, a cane may try to grow more cane above it.

Tall Grass and Flowers

minecraft:double_plant

Name Default value Allowed values Description
halfupper,lowerThe half of the plant contained in this block.
variant sunflowerSunflowersyringa
Lilacdouble_grass
Double Tallgrassdouble_fern
Large Ferndouble_rose
Rose Bushpaeonia
Peony
facingeast,north,south,westThe direction the plant is facing (currently unused).

TNT

Java Edition:

Name Default value Allowed values Description
unstablefalse falseHitting the TNT block breaks it, dropping it as an item that can be picked up.
trueHitting the TNT block causes it to ignite and then explode.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
allow_underwater_bit0x2false false0This is normal TNT.
true1This is Underwater TNT.
explode_bit0x1false false0Hitting the TNT block breaks it, dropping it as an item that can be picked up.
true1Hitting the TNT block causes it to ignite and then explode.


Trapdoor

minecraft:trapdoor

minecraft:iron_trapdoor

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the trapdoor swings open.
The opposite from the side its hinge is attached to.
halfbottombottom
top
Whether the trapdoor occupies the top or bottom part of a block.
openfalsefalse
true
True if the trapdoor is currently open (may differ from powered).
poweredfalsefalse
true
True if the trapdoor is currently powered (may differ from open).
waterloggedfalsefalse
true
Whether or not there's water in the same place as this trapdoor.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the trapdoor is facing.
  • 0: Trapdoor on the west side of a block
  • 1: Trapdoor on the east side of a block
  • 2: Trapdoor on the north side of a block
  • 3: Trapdoor on the south side of a block
open_bit0x8falsefalse
true
0
1
True if the trapdoor is currently open.
upside_down_bit0x4falsefalse
true
0
1
Whether the trapdoor occupies the top or bottom part of a block.

Tripwire

Java Edition:

Name Default value Allowed values Description
attachedfalsefalse
true
True if the tripwire is connected to a valid tripwire circuit.
disarmedfalsefalse
true
True if the tripwire is disarmed, that is, broken using shears.
eastfalsefalse
true
True if the tripwire connects to other tripwire or tripwire hooks to the east.
northfalsefalse
true
True if the tripwire connects to other tripwire or tripwire hooks to the north.
poweredfalsefalse
true
True if the tripwire is active.
southfalsefalse
true
True if the tripwire connects to other tripwire or tripwire hooks to the south.
westfalsefalse
true
True if the tripwire connects to other tripwire or tripwire hooks to the west.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
attached_bit0x4falsefalse
true
0
1
True if the tripwire is connected to a valid tripwire circuit.
disarmed_bit0x8falsefalse
true
0
1
True if the tripwire is disarmed, that is, broken using shears.
powered_bit0x1falsefalse
true
0
1
True if the tripwire is active.
suspended_bit0x2truefalse
true
0
1
True if the tripwire hasn't connected to a valid tripwire circuit. (makes hitbox larger when true)

Tripwire Hook

Java Edition:

Name Default value Allowed values Description
attachedfalsefalse
true
True if the tripwire hook is connected to a valid tripwire circuit.
facingnortheast
north
south
west
The direction in which the tripwire hook juts out from the block it is attached to.
For example, a tripwire hook facing north is attached to a block to its south.
poweredfalsefalse
true
True if the tripwire hook is active.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
attached_bit0x4falsefalse
true
0
1
True if the tripwire hook is connected to a valid tripwire circuit.
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction in which the tripwire hook juts out from the block it is attached to.
  • 0: Tripwire hook on block side facing south
  • 1: Tripwire hook on block side facing west
  • 2: Tripwire hook on block side facing north
  • 3: Tripwire hook on block side facing east
powered_bit0x8falsefalse
true
0
1
True if the tripwire hook is active.

Water and Flowing Water

Java Edition:

Name Default value Allowed values Description
level0 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling water above, equal to 8 plus the level of the non-falling lava above it.

The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, water drops one level per meter.

Bedrock Edition:
Water and flowing water

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
liquid_depth0x1
0x2
0x4
0x8
0 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling water above, equal to 8 plus the level of the non-falling lava above it.

The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, water drops one level per meter.

Weighted Pressure Plate

minecraft:heavy_weighted_pressure_plate

minecraft:light_weighted_pressure_plate

Weighted Pressure Plate/BS

Vines

Java Edition:

Name Default value Allowed values Description
eastfalsefalse
true
When true, a vine texture is displayed on the east.
northfalsefalse
true
When true, a vine texture is displayed on the north.
southfalsefalse
true
When true, a vine texture is displayed on the south.
upfalsefalse
true
When true, a vine texture is displayed on the top.
westfalsefalse
true
When true, a vine texture is displayed on the west.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
vine_direction_bits0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The directions the vine exists, excluding up. Each bit determines one direction:
  • 0x1: Vines at the south
  • 0x2: Vines at the west
  • 0x4: Vines at the north
  • 0x8: Vines at the east

Note: Vines gain the ceiling vines if there's a block above, block state doesn't change.

Wood

minecraft:log

Java Edition:

Name Default value Allowed values Description
axisy xThe wood or hyphae is oriented east–west.
yThe wood or hyphae is oriented vertically.
zThe wood or hyphae is oriented north–south.

Bedrock Edition:

Wood

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axisNot Supportedy xUnsupportedThe wood is oriented east–west.
yUnsupportedThe wood is oriented vertically.
zUnsupportedThe wood is oriented north–south.
stripped_bit0x8falsefalse
true
0
1
Whether the wood is stripped or not.
wood_type0x1
0x2
0x4
oak acacia4Acacia Wood
birch2Birch Wood
dark_oak5Dark Oak Wood
jungle3Jungle Wood
oak0Oak Wood
spruce1Spruce Wood

Warped Hyphae, Stripped Crimson Hyphae, Stripped Warped Hyphae

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axis0x1
0x2
y x1The hyphae is oriented east–west.
y0The hyphae is oriented vertically.
z2The hyphae is oriented north–south.

Crimson Hyphae

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
pillar_axisNot Supportedy xUnsupportedThe hyphae is oriented east–west.
yUnsupportedThe hyphae is oriented vertically.
zUnsupportedThe hyphae is oriented north–south.

minecraft:log2

Wood/BS2

Wood Planks

Wood Planks/BS

Wool

Wool/BS

History

r
1.8
{{Extension DPL}}<ul><li>[[La Baguette|La Baguette]]<br/>{{Exclusive|Java}}
{{Joke feature}}
{{WIP}}

{{Item
| rarity = Common
| renewable = Yes
| durability = 59
| stackable = No
}}

'''La Baguette''' is a joke weapon from [[Java Edition 23w13a_or_b]]. Its stats are identical to a wooden [[sword]], though La Baguette cannot be used to fuel furnaces.

== Obtaining ==
One [[Le Tricolore|tricolore]] and one baguette is given to all players when [[French mode]] gets activated.

=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=2x La Baguette
|La Baguette
|La Baguette
|La Baguette
|description=The durability of the two baguettes is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.
}}

====Unit repair====
Strangely, La Baguette can be repaired using planks rather than bread, just like a wooden sword.
{{Anvil|Input1=Damaged La Baguette|Input2=Damaged La Baguette; Any Planks|Output=La Baguette}}

==Usage==
La Baguette functions identically to a wooden sword.

===Attacking===
It can be used to damage mobs for {{hp|4}} health points. La Baguette has an attack speed of 1.6 and takes 0.625 seconds to [[Damage#Attack cooldown|recover]].

=== Breaking ===
La Baguette, just like other swords, can be used to break certain blocks 50% faster. See [[Sword#Sword breaking times]] for more.

=== Enchantments ===
La Baguette, like other swords, can receive the following [[enchantment]]s:

{| class="wikitable sortable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
!Weight
|-
|[[Fire Aspect]]
|II
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|-
|[[Looting]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|10
|-
|[[Smite]]<ref group=note name=note1/>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Bane of Arthropods]]<ref group="note" name=note1/>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Knockback]]
|II
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|2
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|1
|-
|[[Sweeping Edge]]{{Only|java|short=1}}
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|}

{{Notelist}}

==Trivia==
This item is simply called "Baguette" in the official French translation, without an article.

{{Items}}
{{Jokes}}

[[Category:Tools]]
[[Category:Combat]]

[[ja:La Baguette]]
[[pt:La Baguette]]
[[Category:Joke items]]</li><li>[[Minecart|Minecart]]<br/>{{about|the rideable minecart in Minecraft|other uses|Minecart (disambiguation)|}}
{{distinguish|Minecraft}}
{{ItemEntity
|image=Minecart.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops={{ItemLink|Minecart}} (1)
|health={{hp|6}}
}}
A '''minecart''' is a train-like vehicle [[entity]] that runs on [[Rail (disambiguation)|rail]]s.

== Obtaining ==

Minecarts can be retrieved by {{control|attack|text=attacking}} them for some time. Minecarts can also be retrieved with one attack from a [[pickaxe]] provided the player's attack cooldown is reset. A minecart is also destroyed if it makes contact with a [[cactus]], or if shot with a [[bow]] and arrow.

=== Crafting ===

{{Crafting
|A2= Iron Ingot
|C2= Iron Ingot
|A3= Iron Ingot
|B3= Iron Ingot
|C3= Iron Ingot
|Output= Minecart
|type= Transportation
}}

=== Entity loot ===
[[Minecart with command block]]s can be given to the player with the {{cmd|/give}} command or through the creative inventory under certain conditions{{only|java}}; [[minecart with spawner]]s{{only|java}} are available only via the {{cmd|/summon}} command. Each drop 1 minecart when broken.

== Usage ==
[[File:RideableMinecart.png|thumb|right|A rideable minecart on rails surrounded by wood slabs]]

A minecart can be placed in the same manner as most blocks but can be placed only on top of a [[rail]]. Once placed, it may be derailed by pushing it off the end of the track. After this, it can be railed again by placing a rail directly below it or pushing it onto a track.

=== Crafting ingredient ===

{{crafting usage}}

=== Transportation ===
[[File:Steve Riding a Minecart.png|thumb|right|upright|[[Steve]] riding a minecart]]
{{see also|Transportation|Riding}}

Minecarts can be ridden by {{control|use|text=pressing the "use" control}} on them. Once inside, an external impulse may be needed to make the minecart start moving. The player can slowly move the minecart forward while riding it, by pressing {{control|forward}}. If a mob walks in front of an empty minecart, it is pulled into the cart.

After rolling off of the end of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it "snaps" to those tracks. When riding a minecart, if the minecart lands on a rail, the player does not take any fall damage. <!--Minecarts and arrows don't interact anymore.-->

Unlike with [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied minecart.<ref>{{Cite bug|MC|161251|Attempting to enter an occupied bed displays a message over the hotbar, but attempting to enter an occupied vehicle does not|date=September 18, 19|resolution=Works as Intended}}</ref>

=== Dismounting ===
Players can exit the minecart by pressing {{control|sneak}}. When a player or mob dismounts a minecart, either by choice, by breaking the minecart, or by passing over an [[activator rail]], the minecart tries to find a safe ejection destination one block away. First it checks the eight horizontally adjacent blocks in the following order of priority relative to direction of travel: right, left, rear right, rear left, front right, front left, rear, front. A valid destination has a block underneath with a solid (not necessarily full) top surface and a space with enough headroom and width for the passenger to fit in when standing at the center. The space can even contain liquid or have open trapdoors if the mob is slim enough, and presence of other mobs doesn't matter. If no valid destination exists on same horizontal level, the minecart then checks the blocks one above, then one below. For a player, the minecart also checks for crawlable destinations. If still none, the minecart chooses its own location. Once the minecart picks a destination, it actually ejects the passenger one block up in the air and the passenger settles down on its own. Under a low ceiling this may cause one tick of suffocation damage. The air drop exists to allow passengers to land on carpet or bottom slabs.

== Behavior ==

=== Speed ===

Minecarts have a predefined speed limit of exactly 8 blocks per second. However, this speed limit does not change the minecart's speed value but instead limits how far a minecart can travel each tick to 0.4 blocks. Therefore, a minecart moving from powered rail to normal rail will move at constant speed for some time until decelerating because its internal speed value is over its speed limit of 8.

[[Powered rail]]s powered by redstone give minecarts a boost of speed. Speed is gradually decreased (due to drag) if there are no powered rails to assist its movement, and an unpowered powered rail slows down a minecart rapidly. The speed decreases at a faster rate when going uphill, compared to when moving horizontally. A minecart does not need powered rails to assist its movement down a hill.
<!-- Is this comparison to real-life physics necessary? - One unit of kinetic energy could be defined as the energy gained by a cart going down a one-block slope and lost by a cart when it goes up a one-block slope. If a 45-degree downward slope is connected directly into an upward slope, an initial height of 60 blocks results in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height is 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which ''does'' increase with velocity.) -->

Anything in the way of the minecart brings it to a stop. Once a minecart has left the track, it rapidly decelerates within one or two blocks. When mobs touch a minecart, they affect it in the same way a player would, i.e. mobs that move up against a still cart set it in motion.

If a minecart is moving fast enough, it can skip across one block without a track and reattach to track on the other side, at significantly reduced energy and speed. A minecart's hitbox can skip turns if the minecart is boosted using enough powered rails.<ref>{{Cite bug|MC|179971|Minecart skips turns if too fast|date=April 22, 2020}}</ref>

The speed and momentum of a minecart can differ depending on whether or not it is empty, and in the case where a minecart has a container, the speed can differ depending on the quantity and type of items inside.

=== Merged minecarts ===

{{IN|java}}, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport because while moving in a straight line, they ''do not need powered rails to keep their speed''.

To summarize:
* Minecarts can also be merged by ''dropping'' a minecart on another minecart.
* Merged minecarts do not lose speed while traveling on straight rails
* ''Corners'' in the rails might cause merged minecarts to unmerge.
* Minecarts with ''chest'' (even fully filled) can also be merged and also do ''not'' require powered rails.

=== Distance traveled by empty carts starting on a downward slope ===

This table shows the distance traveled by an unoccupied minecart on a downward slope, with a boost (or no boost). The most efficient way is to use only 1 boost at the bottom of the incline on the flat surface. Using 2 increases distance by about 20% or 1.5 blocks. All distance trends based on the height seem to be logarithmic.
The carts started from rest, on a slope Height blocks up.

{| class="wikitable" data-description="Distance traveled"
|-
! Height !! No Boost !! Bottom !! Bottom and Top !! All boosts on incline and bottom
|-
| 1 || 2.77m || 8.77 || 10.8 || 10.8
|-
| 2 || 4.59m || 9.59 || 10.83 || 13.37
|-
| 3 || 5.81m || 9.81 || 11.66 || 15.12
|-
| 4 || 7.04m || 10.04 || 12.46 || 16.95
|-
| 5 || 7.87m || 10.87 || 12.29<!--(Yes, it did actually travel less)--> || 17.95
|-
| 10 || 11.65m || 13.38 || 15.12 || 21.68
|-
| 100 || 15.87m || 17.05 || 17.54 || 25.34
|}

=== Collision ===

Minecarts are about the same size as a block (1×1). Because of this, a ladder, door, or trapdoor prevents it from falling down a 1×1 hole. Carts on [[rail]]s also ignore collision in certain situations. A cart traveling uphill, downhill, or on a curve with a block placed in front of it, goes through the block.<ref>{{Cite bug|MC|8004|Minecarts glitch through the stop block of a track that ends with a turn or a downward slope|date=January 20, 2013}}</ref>

A minecart that reaches the end of a rail up against an opaque solid block bounces back, but if the block is transparent then it stops. The minecart can even bounce against an opaque block from a standstill if the rail underneath is powered. A player or mob riding in a minecart does not collide with or suffocate in any transparent blocks but suffocates inside opaque blocks.

Minecarts are completely unaffected by [[ice]], [[packed ice]], and [[blue ice]]<ref>{{Cite bug|MC|8265|Minecarts don't slide on any sort of ice|date=January 25, 2013}}</ref>; they can also be destroyed by coming in contact with [[lava]] or [[fire]].

=== Mobs ===
{{missing information|section|some other mobs that cannot be picked up by minecarts}}
[[File:Minecart shake.gif|thumb|right|Minecart shaking due to being on top of an activator rail.]]
Mobs can ride minecarts, but cannot control them. Mobs cannot exit the minecart unless the minecart is destroyed or moves onto an active [[activator rail]].<ref>{{bug|MC-3866||Endermen, Tamed Wolves and Ocelots cannot teleport when in a Minecart|WAI}}</ref> However, {{in|bedrock}}, [[endermen]] are able to teleport out of minecarts.<ref>{{bug|MCPE-31761||Endermen can still teleport out of the boats and minecarts}}</ref>

A mob can ride a minecart when pushing by a moving minecart on rails {{in|java}} or when colliding with a minecart {{in|bedrock}}. It is easier to pick up a mob when a minecart is turning. {{IN|bedrock}}, [[armor stand]]s can also be picked up.

Most mobs can be picked up by minecarts, except [[ender dragon]]s, [[warden]]s, and [[wither]]s. {{IN|java}}, [[iron golem]]s cannot be picked up either.

A [[jockey]] riding a minecart automatically accelerates the minecart.<ref>{{bug|MC-71998||Minecarts that have passengers within them riding mobs can move automatically when not on rails}}</ref> Mobs in minecarts don't despawn, and don't count towards the mob cap.{{only|java}}<ref>{{bug|MC-182897||Some passenger mobs don't count to the mob cap|WAI}}</ref>

=== Boats ===
{{exclusive|java|section=yes}}
{{UsesBug|section=yes}}
Due to the bug {{bug|MC-113871}}, [[boat]]s can be captured by minecarts. When a boat is placed in a minecart, the minecart travels faster on rails, approximately as fast as on powered rails. The movement in the boat minecart is glitchy and moving forward with the W key moves the cart backward relative to the player, and vice versa for moving backward with the S key. The minecart also moves on the rail-less ground at a crawling speed, but it does not float in the water despite being in a boat. 

Using this glitch can be far more resource-efficient since the boat minecart can move at the speed of a powered rail track on flat ground and on slopes. Another physics glitch with the boat minecart is the extreme reduction in friction when the minecart is on rails, which is similar to the lack of friction when a boat is riding on ice. This glitch can be done in Survival without cheats simply by pushing a minecart into a boat on the track. This bug is now patched.

== Sounds ==
{{Edition|Java}}:<br>
Minecarts use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />
{{Sound table
|sound=Minecart inside.ogg
|subtitle=MC-177078
|source=Friendly Creatures <ref group="sound" name="oddcats">{{Cite bug|MC|42132|The sounds of minecarts aren't controlled by the correct sound slider|date=December 13, 2013}}</ref>
|overridesource=1
|description=While the player is inside of a moving minecart 
|id=entity.minecart.inside
|translationkey=-
|volume=0.0-0.75 <ref group=sound name=insidevolume>Based on horizontal speed; it is clamped between 0.0 and 0.75 and will not play if speed is less than 0.01</ref>
|pitch=1.0
|distance=16 (technical) / rider only (effective)}}
{{Sound table
|sound=Minecart inside underwater1.ogg
|sound2=Minecart inside underwater2.ogg
|sound3=Minecart inside underwater3.ogg
|subtitle=MC-204124
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|description=While inside of a moving minecart when the player's eye level is underwater 
|id=entity.minecart.inside.underwater
|translationkey=-
|volume=0.0-0.75 <ref group=sound name=insidevolume/>
|pitch=1.0
|distance=16 (technical) / rider only (effective)}}
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls <ref group="sound">Shows far less often than it should - see {{bug|MC-181831}}</ref>
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|description=While a minecart is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart inside.ogg
|source=neutral
|description=While the player is inside of a moving minecart
|id=minecart.inside}}
{{Sound table
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart is moving
|id=minecart.base
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart
|spritetype=item
|nameid=minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|generatetranslationkeys=y
|firstcolumnname=Entity
|displayname=Minecart
|spritetype=entity
|nameid=minecart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart
|spritetype=item
|nameid=minecart
|id=370
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart
|spritetype=entity
|nameid=minecart
|id=84
|foot=1}}

=== Entity data ===
Minecarts have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]]

== Achievements ==
{{load achievements|On A Rail}}

== History ==
{{History|java infdev}}
{{History||20100618|[[File:Minecart JE1.png|32px]] [[File:Minecart (item) JE1.png|32px]] Added minecarts. 
|Minecarts are not rideable but instead are used to store things in.
|Right-clicking minecarts opens them like a [[chest]] (with the container called "Minecart". Filling them up makes the [[dirt]] layer inside them rise.}}
{{History||20100624|[[File:Minecart JE2.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] The entity model and item texture of minecarts have been changed.
|The minecart mechanics have been changed to being rideable, removing their ability to store items.
| Minecarts now render a chest inside for unknown reasons.}}
{{History|java alpha}}
{{History||v1.0.4|[[File:Minecart JE3 BE1.png|32px]] Removed the phantom chest from minecarts.
|A [[sitting]] animation for riding minecarts has been added.}}
{{History||v1.0.14|Minecarts are now used to craft [[minecart with furnace]] and [[minecart with chest]].}}
{{History||v1.2.2|Minecarts now appear to other players and can be ridden in multiplayer.
|Minecarts are no longer fully solid - they no longer block movement, and can no longer be stood on top of.}}
{{History|java beta}}
{{History||1.5|Minecarts now break faster with hands.
|[[Powered rail]]s have been introduced, which enables minecarts to move automatically, although previous methods of boosting no longer works, or does not work as effectively.
|The [[detector rail]]s have been introduced for use in detecting minecarts. Prior to this update, carts were detected by using [[pressure plate]]s in line with cart tracks. This had the often undesirable effect of dramatically slowing or even stopping the minecart, which limited the use of this design mostly to boosters.}}
{{History||1.6|snap=Test Build 3|A minecart now transfers any [[Damage#Fall damage|fall damage]] it suffers onto its rider and is not destroyed upon impact.}}
{{History||1.8|snap=Pre-release|If the [[player]] punches a minecart when descending from a jump, it shows the [[Damage#Critical hit|critical hit]] animation. This also happens if the player punches the cart while still in it.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[Daniel Rosenfeld|C418]] posted a [[sound]] showing the sound that minecarts make.}}
{{History|||snap=Beta 1.9 Prerelease 6|The texture of minecarts has changed slightly.}}
{{History||1.3.1|snap=12w15a|Minecarts can now be shot out from [[dispenser]]s.}}
{{History|||snap=12w21b|The [[player]] no longer spawns on top/inside of the minecart after getting out. Instead, the player gets out a few [[block]]s away. Also, the player can nudge a stationary minecart while inside it to move onto a [[Powered Rail|powered rail]], etc.}}
{{History||1.4.2|snap=12w38b|[[Sound]]s for minecarts have been added.}}
{{History||1.5|snap=13w02a|Minecarts can now be edited with a third-party program to show any [[block]] inside of it (it does not take on the characteristics of this block), as well as make it take on the characteristics of any cart.
|Minecart types no longer all share the same [[entity]] ID – <code>Minecart</code> – and are no longer distinguished by a <code>Type</code> field. They have been given separate entity IDs.
|Minecarts are now used to craft [[TNT minecart]]s.}}
{{History|||snap=13w03a|Minecarts are now used to craft [[hopper minecart]]s.}}
{{History|||snap=13w06a|Added [[minecart with spawner]].}}
{{History||1.6.2|snap=release|A [[player]] in a moving minecart no longer turns with the minecart.}}
{{History||1.7.2|snap=13w39a|Added [[minecart with command block]].}}
{{History||1.8|snap=14w11a|Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 [[block]].
|The collision and position handling of minecarts have been improved.}}
{{History|||snap=14w17a|All changes to old minecart physics used before 14w11a have been reverted.}}
{{History||1.9.1|snap=pre2|Extreme typos in minecarts with hoppers and chests, reading "''container.minecart'''' have been fixed.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartRideable</code> to <code>minecart</code>.
|The player's [[hunger]] bar is now visible when riding in a minecart.}}
{{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 328.}}
{{History||1.14|snap=18w43a|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}
{{History|||snap=19w13a|Minecarts now move much slower when pushed along standard [[rail]]s using the W key, even slower on unpowered golden rails, and cannot be pushed off of unpowered golden rails without the [[player]] looking at a certain angle.}}
{{History||1.16|snap=20w09a|Minecart now checks dismount position height against entity height.}}
{{History|||snap=20w16a<!--cannot confirm due to how assets are handled - assuming this due to MC-91163 fix version-->|Minecarts no longer have subtitles for movement.}}
{{History|||snap=20w18a|Mobs in minecarts no longer [[Spawn#Despawning|despawn]].}}
{{History||1.17|snap=20w45a|Minecarts can now move in [[water]].}}
{{History||1.19|snap=22w13a|Minecarts no longer drop when breaking a [[Minecart with Chest|minecart with chest]], [[Minecart with Hopper|hopper]], [[Minecart with Furnace|furnace]], or [[Minecart with TNT|TNT]].<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History||1.20|snap=23w16a|Sniffers can now enter [[minecart]]s.}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 2|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}
{{History|||snap=build 3|Minecarts now ride smoother.}}
{{History||v0.13.0|snap=build 1|[[Sound]]s for minecarts have been added.}}
{{History|||snap=build 2|Minecarts now stack on top of each other.}}
{{History||v0.14.0|snap=build 1|Minecarts can now be used to craft [[Minecart with Chest|storage]], [[Minecart with TNT|TNT]], and [[Minecart with Hopper|hopper minecart]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|Minecarts are now twice the speed than in other editions.}}
{{History||xbox=TU12|Minecarts are now slower.}}
{{History||xbox=TU13|ps=1.0|Minecarts are now faster again.}}
{{History||xbox=TU21|xbone=CU9|ps=1.14|The minecart limit has been increased.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Minecart [[sound]]s have been updated.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The texture of minecarts has been changed.}}

{{History|new 3DS}}
{{History||0.1.0|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart_(item)_JE2_BE1.png|32px]] Added minecarts.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Minecarts appear to float above the track, as their model has no wheels.
* If the player views their inventory while riding in a minecart, they appear sitting down in mid-air.
* The player can teleport to another minecart while sitting in a minecart by right-clicking a minecart in their range. This can be used as an elevator to quickly rise up when minecarts are placed on top of each other.
* If the sound is muted in the options while riding a minecart, and then turned back up, the minecart no longer makes noise in the client until the player exits the minecart.
* If a saddled pig is riding a minecart, the player can ride the pig. Doing so causes the minecart to be able to ride freely at the player's walking speed. It is unknown whether this is a glitch.
* It seems that hunger does not deplete while inactive in a minecart (at least in normal difficulty).
* A minecart (alongside rails and powered rails) are used as Steve's Side-Special in the crossover fighting game Super Smash Bros. Ultimate.

== Gallery ==
<gallery>
Minecart fire pig.png|A pig inside a burning minecart
MinecartInfdev1.png|A Minecart opened in Minecraft Infdev
MinecartInfdev2.png|A Minecart filled in Minecraft Infdev
2ed Spawner Minecart Image and 1st Dispenser cart image.jpg|An image of two [[Minecart with Spawner]]s and unimplemented Minecart with Dispensers.
Minecart with chest and head thing.png|The first image [[Jens Bergensten|Jeb]] released.<ref>{{Tweet|jeb|289000646210904064}}</ref>
Pocket Edition v0.8.0 alpha Development minecarts.png|The first image of minecarts in {{edition|PE}}.
Minecart Booster.png|Minecart booster.
MinecartStack.png|Minecarts being stacked on each other.
Villager minecart.png|Villager in a minecart.
Minecartride.jpg|Player in minecart.
Blocks in Invisible Minecarts.png|Minecarts can be edited to show any block inside, and can also be edited to be invisible.
File:Minecart (Trails and Tales Summer Event) Render.png|A wooden minecart, featured in the [[Trails & Tales Event]].
File:Minecoins 5.png|Two minecarts, as depicted on [[Minecraft Marketplace|Minecoin]] gift cards.
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--minecart Taking Inventory: Minecart] – Minecraft.net on September 6, 2019

{{Items}}
{{entities}}

[[Category:Mechanics]]

[[cs:Vozík]]
[[de:Lore]]
[[es:Vagoneta]]
[[fr:Wagonnet]]
[[hu:Csille]]
[[it:Carrello da miniera]]
[[ja:トロッコ]]
[[ko:광산 수레]]
[[nl:Mijnkar]]
[[pl:Wagonik]]
[[pt:Carrinho de mina]]
[[ru:Вагонетка]]
[[th:รถราง]]
[[uk:Вагонетка]]
[[zh:矿车]]</li></ul>
14w11aAdded block states. Only used in the game engine, not saved in world files or used in commands yet.
  1. MC-265476 — resolved as "Works As Intended".
  2. https://bugs.mojang.com/browse/MCPE-152036
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