A block of amethyst is a ore block found in geodes or crafted from amethyst shards. It copies and 'repeats' vibrations recieved by adjacent sculk sensors.
Obtaining[]
Breaking[]
A block of amethyst can be obtained by mining it with any pickaxe. When mined using any other tool, it drops nothing.
Block | Block of Amethyst | |
---|---|---|
Hardness | 1.5 | |
Tool | ||
Breaking time[A] | ||
Default | 7.5 | |
Wooden | 1.15 | |
Stone | 0.6 | |
Iron | 0.4 | |
Diamond | 0.3 | |
Netherite | 0.25 | |
Golden | 0.2 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[]
Blocks of amethyst generate naturally on the inner wall of amethyst geodes, with calcite and smooth basalt making up next two outer layers.
Crafting[]
Ingredients | Crafting recipe |
---|---|
Amethyst Shard |
Usage[]
Sound[]
Uniquely among other blocks a block of amethyst makes a quiet overlay sound when generally interacted with as well as its block breaking sound when hit with a projectile.
Vibration resonance[]
When a block of amethyst is placed adjacent to a sculk sensor or a calibrated sculk sensor, if that sculk sensor receives a vibration, the block of amethyst re-emits its frequency as a separate vibration at its location. This vibration can then be detected by another sculk sensor, allowing a chain of sculk sensors and amethyst blocks to be created, transmitting a signal wirelessly.
Sounds[]
Generic[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | break | 1.0 | 1.0 | |
Blocks | When the block is placed | place | 1.0 | 1.0 | |
Blocks | While the block is in the process of being broken | hit | 1.0 | 0.5-1.2 | |
Players | Falling on the block with fall damage | fall | 1.0 | 1.0 | |
Players | Walking on the block | step | 1.0 | 1.0 | |
Players | Jumping from the block | step | 1.0 | 1.0 | |
Players | Falling on the block without fall damage | step | 1.0 | 1.0 |
Unique[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Amethyst chimes | Blocks | Walking on the block | block | subtitles | 0.26-0.2768 | 0.5-1.784 | 16 | |
Amethyst chimes | Blocks | When a projectile collides with the block | block | subtitles | 0.2 | 0.5-1.7 | 16 | |
Amethyst resonates | Blocks | When an amethyst block re-emits a vibration | block | subtitles | 1.0 | varies[sound 1] | 48 | |
Block breaking[sound 2] | Blocks | When a projectile collides with the block | block | subtitles | 0.2 | 0.5-1.7 | 16 |
- ↑ Picks number from 0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, or 24 using the vibration's signal strength, and applies . It uses the same equation that note blocks do.
- ↑ This is due to it using the exact same sound event as the one used for breaking - see MC-204050
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When stepped on, or when a projectile collides with it | chime | 1.0 | 0.5-1.7 | |
Blocks | When an amethyst block re-emits a vibration | resonate | 3.0 | varies[sound 1] | |
Blocks | When a projectile collides with the block | hit | 1.0 | 0.5-1.2 |
Data values[]
ID[]
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
Block of Amethyst | amethyst_block | Block & Item | crystal_sound_blocks mineable/pickaxe | block.minecraft.amethyst_block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Block of Amethyst | amethyst_block | 582 | Block & Giveable Item[i 2] | Identical[i 3] | tile.amethyst_block.name |
History[]
May 21, 2009 | Notch mentioned crystal blocks as a potential block type that can be found in the underground. | ||||
---|---|---|---|---|---|
October 3, 2020 | Amethyst blocks are shown at Minecraft Live 2020. | ||||
Java Edition | |||||
1.17 | 20w45a | Added blocks of amethyst. | |||
20w46a | The texture of blocks of amethyst has been changed. | ||||
20w48a | The texture of blocks of amethyst has been changed again. | ||||
1.20 | 23w12a | Block of amethyst now have a new behavior called vibration resonance when it is placed adjacent to sculk sensors. | |||
23w14a | Sculk shriekers and wardens are now triggered by vibrations emitted by a resonating amethyst block. | ||||
Block of amethyst are now in the "Redstone Blocks" tab in the Creative inventory. | |||||
Bedrock Edition | |||||
1.17.0 | beta 1.17.0.50 | Added amethyst blocks. | |||
beta 1.17.0.52 | Amethyst blocks are no longer available only in experimental gameplay. | ||||
1.19.20 | beta 1.19.20.22 | Renamed "Amethyst Block" to "Block of Amethyst". | |||
1.19.70 | The pitch for hit.amethyst_block has been changed from 1 to 0.5-1.2. |
Issues[]
Issues relating to "Block of Amethyst" are maintained on the bug tracker. Report issues there.