A block of amethyst is a ore block found in geodes or crafted from amethyst shards. It copies and 'repeats' vibrations recieved by adjacent sculk sensors.
Obtaining[]
Breaking[]
A block of amethyst can be obtained by mining it with any pickaxe. When mined using any other tool, it drops nothing.
| Block | Block of Amethyst | |
|---|---|---|
| Hardness | 1.5 | |
| Tool | ||
| Breaking time[A] | ||
| Default | 7.5 | |
| Wooden | 1.15 | |
| Stone | 0.6 | |
| Iron | 0.4 | |
| Diamond | 0.3 | |
| Netherite | 0.25 | |
| Golden | 0.2 | |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[]
Blocks of amethyst generate naturally on the inner wall of amethyst geodes, with calcite and smooth basalt making up next two outer layers.
Crafting[]
| Ingredients | Crafting recipe |
|---|---|
| Amethyst Shard |
Usage[]
Sound[]
Uniquely among other blocks a block of amethyst makes a quiet overlay sound when generally interacted with as well as its block breaking sound when hit with a projectile.
Vibration Resonance[]
When a block of amethyst is placed adjacent to a sculk sensor or calibrated sculk sensor, it interacts with the sensor's vibration detection system. If the sculk sensor detects a vibration, the block of amethyst re-emits the vibration at its location, creating a new vibration signal.
Mechanics[]
- The re-emitted vibration retains the frequency of the original vibration detected by the sculk sensor.
- This process enables the creation of a chain of sculk sensors and amethyst blocks, transmitting vibration signals wirelessly across distances.
- The re-emitted vibration can activate another nearby sculk sensor, continuing the signal chain.
Applications[]
- Signal Transmission: Facilitates long-distance wireless signal transmission without redstone wiring.
- Advanced Contraptions: Works with calibrated sculk sensors to build circuits that respond to specific vibration frequencies.
- Detection Systems: Used for traps or monitoring systems that react to vibrations from entities or block interactions.
Limitations[]
- Range: Limited by the sculk sensor's 8-block vibration detection radius.
- Interference: Environmental vibrations can disrupt chains, requiring isolated setups.
- Timing: Each re-emission introduces a slight delay, affecting signal timing in longer chains.
Sounds[]
Generic[]
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
| Sound | Source | Description | Resource location | Volume | Pitch |
|---|---|---|---|---|---|
| Blocks | Once the block has broken | break | 1.0 | 1.0 | |
| Blocks | When the block is placed | place | 1.0 | 1.0 | |
| Blocks | While the block is in the process of being broken | hit | 1.0 | 0.5-1.2 | |
| Players | Falling on the block with fall damage | fall | 1.0 | 1.0 | |
| Players | Walking on the block | step | 1.0 | 1.0 | |
| Players | Jumping from the block | step | 1.0 | 1.0 | |
| Players | Falling on the block without fall damage | step | 1.0 | 1.0 |
Unique[]
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Amethyst chimes | Blocks | Walking on the block | block | subtitles | 0.26-0.2768 | 0.5-1.784 | 16 | |
| Amethyst chimes | Blocks | When a projectile collides with the block | block | subtitles | 0.2 | 0.5-1.7 | 16 | |
| Amethyst resonates | Blocks | When an amethyst block re-emits a vibration | block | subtitles | 1.0 | varies[sound 1] | 48 | |
| Block breaking[sound 2] | Blocks | When a projectile collides with the block | block | subtitles | 0.2 | 0.5-1.7 | 16 |
- ↑ Picks number from 0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, or 24 using the vibration's signal strength, and applies . It uses the same equation that note blocks do.
- ↑ This is due to it using the exact same sound event as the one used for breaking - see MC-204050
| Sound | Source | Description | Resource location | Volume | Pitch |
|---|---|---|---|---|---|
| Blocks | When stepped on, or when a projectile collides with it | chime | 1.0 | 0.5-1.7 | |
| Blocks | When an amethyst block re-emits a vibration | resonate | 3.0 | varies[sound 1] | |
| Blocks | When a projectile collides with the block | hit | 1.0 | 0.5-1.2 |
Data values[]
ID[]
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| Block of Amethyst | amethyst_block | Block & Item | crystal_sound_blocks mineable/pickaxe | block.minecraft.amethyst_block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| Block of Amethyst | amethyst_block | 582 | Block & Giveable Item[i 2] | Identical[i 3] | tile.amethyst_block.name |
History[]
| May 21, 2009 | Notch mentioned crystal blocks as a potential block type that can be found in the underground. | ||||
|---|---|---|---|---|---|
| October 3, 2020 | |||||
| Java Edition | |||||
| 1.17 | 20w45a | ||||
| 20w46a | |||||
| 20w48a | |||||
| 1.20 | 23w12a | Block of amethyst now have a new behavior called vibration resonance when it is placed adjacent to sculk sensors. | |||
| 23w14a | Sculk shriekers and wardens are now triggered by vibrations emitted by a resonating amethyst block. | ||||
| Block of amethyst are now in the "Redstone Blocks" tab in the Creative inventory. | |||||
| Bedrock Edition | |||||
| 1.17.0 | beta 1.17.0.50 | ||||
| beta 1.17.0.52 | Amethyst blocks are no longer available only in experimental gameplay. | ||||
| 1.19.20 | beta 1.19.20.22 | Renamed "Amethyst Block" to "Block of Amethyst". | |||
| 1.19.70 | The pitch for hit.amethyst_block has been changed from 1 to 0.5-1.2. | ||||
Issues[]
Issues relating to "Block of Amethyst" are maintained on the bug tracker. Report issues there.
Gallery[]
-
Comparison between two versions of the amethyst block texture.
