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Tile entities are additional data for a block, beyond the block ID and 4 bits of so-called metadata that every block has (as described in the data values article).

The blocks which have tile entities are:

  • Signs, to store the text to be displayed.
  • Chests, Dispensers, and Furnaces, to store their contents. Furnaces also store the time until the current item is smelted, and the time until the furnace's current fuel item is exhausted.
  • Monster Spawners, to store which mob will be spawned and the time until the next mob is spawned.
  • Note Blocks, to store which note will be played.
  • Blocks being moved by pistons,[1] to store the offset of block, direction of movement, and ID of moving block.

See also

  • Entities, which are objects which may move around and are not blocks.
  • Tile entity data formats in NBT.

References

  1. [http://www.reddit.com/r/Minecraft/comments/hvkmo
    • Direction of Pistons
    • jukebox, if and which musicdisc is inside
    /attribution_of_the_piston_mod_in_vanilla_minecraft/ Attribution of the Piston Mod in vanilla Minecraft], Jeb, 2011-06-09, Reddit r/Minecraft
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